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'Sid Meier's Starships' takes on space combat - Hindustan Times


SlashGear

'Sid Meier's Starships' takes on space combat
Hindustan Times
Where the "Civilization" series has focused on computer games, with the occasional foray into console gaming ("Civilization Revolution," 2008), social networks ("Civilization World," 2011) and smartphone ("Civilization Revolution 2," 2014), "Starships ...
'Sid Meier's Starships' Coming Soon to iPadTouch Arcade

all 115 news articles »
Categories: Around the Web

Play Saints Row IV and Civilization: Beyond Earth for Free This Weekend - Co-Optimus.com


Co-Optimus.com

Play Saints Row IV and Civilization: Beyond Earth for Free This Weekend
Co-Optimus.com
If you're REALLY into the Civ series, you can grab the classics bundle for a nice 50% off, scoring Civilization III Complete, Civilization IV, Civilization V and Sid Meier's Civilization: Beyond Earth. Both games can be downloaded and played for free this ...

and more »
Categories: Around the Web

Play Civilization: Beyond Earth Free - GameSpot


Play Civilization: Beyond Earth Free
GameSpot
That means you can get it for $30 instead of $50 until Sunday. In addition, this weekend only, you can pick up the Civilization: Beyond Earth Classics Bundle, which includes Beyond Earth, as well as copies of Civilization III, Civilization IV, and Civilization V for ...

and more »
Categories: Around the Web

Play 'Sid Meier's Civilization: Beyond Earth' for Free Now Through Monday ... - High-Def Digest


Play 'Sid Meier's Civilization: Beyond Earth' for Free Now Through Monday ...
High-Def Digest
... play on Steam. Likewise, 'Beyond Earth' is on sale for only $29.99 (40% off the normal price) through the 19th. Even better, for $34.99, buyers can net 'Sid Meier's Civilization: Beyond Earth,' plus 'Civilization III Complete,' 'Civilization IV,' and 'Civilization V.'.

and more »
Categories: Around the Web

Gamer's Manifesto: The 10 best games for going mobile - Lexington Herald Leader


Gamer's Manifesto: The 10 best games for going mobile
Lexington Herald Leader
Civilization Revolution 2: We'll admit to cheating a little bit by listing Civilization Revolution 2, but we would be remiss to exclude it. The game may be developed exclusively for mobile devices, but its predecessor is based on the console release of ...

Categories: Around the Web

PolyCast Questions/Comments/Topics Requested for Christmas Special 2011

PolyCast - Mon, 2011-11-21 19:50
Submit questions to answer, comments to reflect on and topics to investigate to drive the PolyCast 2011 Christmas Special's content to be hosted by the show's regular co-hosts: Civ in nature, strategy/computer gaming in general or even PolyCast specific inquiries are all welcome... you are not limited to just one!
Categories: Around the Web

PolyCast #135: Take the Blame

PolyCast - Sat, 2011-11-19 17:12
In the 'News' (01m41s), on the carrying out, and fallout, of the hacking of Steam's servers that permitted access to user forum accounts and financial information. Next in the 'Research Lab' (18m29s), implementing an national currency system in the Civilization series. In 'Forum Talk' (28m53s), choosing the best civilization for a One-City Challenge (OCC) in first CivV, then CivIV, and are Nuclear-powered weapons unfair in CivV with inevitable comparison to CivIV. Then in 'Community Focus' (49m03s), looking at the youngest of the largest Civ fan websites at present, WePlayCiv.
Categories: Around the Web

PolyCast #134: All's Fair in Love and Civ

PolyCast - Sat, 2011-11-05 15:56
In 'Forum Talk' (02m15s), concern over a tactic being seen as cheating in a co-operative Civilization IV multiplayer game, on the use of Airports and air lifting in CivIV and CivV (10m39s) and sharing food between cities within your empire in either game (26m08s). Then under 'Open Mic' (43m43s), comparably last experienced during the show's first season, engaging in telephonic message tag over a misdirected missing rental.
Categories: Around the Web

PolyCast #133: Not Just a Lame Clip Show VII

PolyCast - Sat, 2011-10-29 18:24
Under the 'Open Mic' (00m34s), being proactive in Civilization IV warfare (recorded for and on the general difficulty of CivIV and CivV (recorded for Episode 124). Next in 'Senate' (08m30s), whether or not to accept Friendship offer from a remote civilization in CivV (recorded for Episode 119), how many Stables should one build in a CivIV game (recorded for Episode 125), on using roads and railroads in CivV (recorded for Episode 127) and comparing and contrasting a CivIV Cottage vs. Farm economy (recorded for Episode 129). Then under 'Miscellaneous' (27m37s) making sense of of the "Top 5 Cities" in Civilization IV (recorded for Episode 90), the difficulty behind bringing Civ to the Macintosh platform (recorded for Episode 97) and on the war delcaration mechanics of CivIV's Artificial Intelligence (recorded for Episode 99); further still, discovering El Dorado National Wonder in Civilization V and ending point for Civ sessions (recorded for Episode 110), why people play Civilization (recorded for Episode 120), what if your people wrote books about you (recorded for Episode 124) and noting a trick in CivIV (recorded for Episode 125).
Categories: Around the Web

ModCast #45: Agility +1

ModCast - Wed, 2011-10-26 19:48
In the first topic (01m48s), on Civilization V and its assorted Downloadable Content (DLC). Then in the second topic (27m30s), continuing the modding 'Curriculum' series with the spiral cycle of agile mod development.
Categories: Around the Web

PolyCast #132: Make No Promises

PolyCast - Sat, 2011-10-22 16:42
Under 'Open Mic' (02m15s), reacting to some responses to the most previous episode the show. In 'Forum Talk' (05m57s), an argument to modify the movement and effect of Great Generals in Civilization V, dealing with quitters in Civ multiplayer, and using the cultural slider in CivIV. In the 'Senate' (32m10s), stealing the Settlers and Workers of CivV Artificial Intelligence (AI) opponents and dissecting a 1190AD Conquest win on Deity in CivIV. Then under 'Miscellaneous' (46m08s), brainstorming ideas for a children's Civ-themed birthday party, and acknowledging the approach of the show's fifth birthday.
Categories: Around the Web

PolyCast #131: Not Just a Lame Clip Show VI

PolyCast - Sat, 2011-10-15 16:36
In 'Forum Talk' (01m00s), are one-tile island cities worth the effort (recorded for Episode 112); has anyone ever made a defensive pact (recorded for Episode 120) (08m03s); the purpose of Hydro Plants (recorded for Episode 122) (20m15s); should jungle tiles be developed (recorded for Episode 124) (26m48s) and what should and should not be Downloadable Content (DLC) (recorded for Episode 127) (32m25s). Then, roleplaying with Social Policy trees (44m14s) and bringing back culture conquering (recorded for Episode 129) (46m58s). In the 'Research Lab' (53m21s), making Culture civilization-wide to limit over expansion (recorded for Episode 125).
Categories: Around the Web

PolyCast #130: Not So Cut and Dry

PolyCast - Sat, 2011-10-08 16:59
Under 'Open Mic' (02m15s), reacting to some responses to the most previous episode the show. In 'Forum Talk' (05m57s), an argument to modify the movement and effect of Great Generals in Civilization V, dealing with quitters in Civ multiplayer, and using the cultural slider in CivIV. In the 'Senate' (32m10s), stealing the Settlers and Workers of CivV Artificial Intelligence (AI) opponents and dissecting a 1190AD Conquest win on Deity in CivIV. Then under 'Miscellaneous' (46m08s), brainstorming ideas for a children's Civ-themed birthday party, and acknowledging the approach of the show's fifth birthday.
Categories: Around the Web
 
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