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New iPhone apps worth downloading: Bazaart, Sid Meier's Ace Patrol ... - AppoliciousNew iPhone apps worth downloading: Bazaart, Sid Meier's Ace Patrol ... Appolicious ... mission to fly in total. Who's it for? Strategy fans should check this one out, especially if they're also into planes and dogfights. What's it like? There are a few other Sid Meier games that are worth your attention: Sid Meier's Pirates! and ... and more » Categories: Around the Web
Strategize To Rule The Skies In Sid Meier's Ace Patrol - AppAdviceAppAdvice Strategize To Rule The Skies In Sid Meier's Ace Patrol AppAdvice ... in his newly released iOS-exclusive game, Sid Meier's Ace Patrol. Sid Meier's Ace Patrol is the latest iOS-bound collaboration between the eponymous game designer and game publisher 2K Games, following Civilization Revolution and Sid Meier's Pirates. Categories: Around the Web
Will Wright shares admiration for the three Ms: Miyamoto, Molyneux, Meier - JoystiqWill Wright shares admiration for the three Ms: Miyamoto, Molyneux, Meier Joystiq When asked WRUP, Wright gave nods to Civilization Revolution as well as Advance Wars on the DS, both from series he name-checked in a personal top 5 some years ago. However, there's one game he's presently playing and enjoying that isn't so ... and more » Categories: Around the Web
New iPhone apps worth downloading: Timelapse Pro, Penguins Pre-K, Haunted ... - AppoliciousNew iPhone apps worth downloading: Timelapse Pro, Penguins Pre-K, Haunted ... Appolicious ... turn-based strategy title. Who's it for? If you like boardgames and movie monsters, you're going to want to check out Haunted Hollow. What's it like? Check out other titles from publisher 2K Games, including Civilization Revolution and Sid Meier's ... Categories: Around the Web
Six Questions for Sid Meier, Creator of Civilization Franchise and Mobile ... - All Things DigitalAll Things Digital Six Questions for Sid Meier, Creator of Civilization Franchise and Mobile ... All Things Digital And yet the creator of the hit Civilization franchise and his company, Firaxis Games (owned by Take-Two Interactive), are moving more troops into mobile after testing the waters with ported games like Pirates! and Civilization Revolution. Rather than ... and more » Categories: Around the Web
Haunted Hollow: Firaxis Goes Mobile - SpongHaunted Hollow: Firaxis Goes Mobile Spong We're taking our good old games, like Civilization Revolution and XCOM, and trying them on mobile... while also taking a left turn and making a game that isn't constrained by the gameplay of an established IP. We felt very privileged that 2K gave us a ... and more » Categories: Around the Web
Civilization Revolution - Mobile-reviewMobile-review Civilization Revolution Mobile-review Для тех, кто пропустил в свое время серию Civilization, мобильная версия игры – Civilization Revolution - может показаться чрезвычайно скучной и непонятной, и здесь, пожалуй, нужно сразу кое-что пояснить. Сегодня мир игровых развлечений ... Categories: Around the Web
Haunted Hollow Interview: Firaxis Doesn't Want To Rip You Off - Cinema Blend - Cinema BlendCinema Blend Haunted Hollow Interview: Firaxis Doesn't Want To Rip You Off - Cinema Blend Cinema Blend Fireaxis: We'd love to continue to develop for mobile! We want to continue to push boundaries in content and innovation, and bring that “just one more turn” feeling that our previous games are famous for. Civilization Revolution has been out on iOS for ... and more » Categories: Around the Web
Firaxis Not Sure If They Will Bring Civilization Back to Consoles - Explosion.com - ExplosionExplosion Firaxis Not Sure If They Will Bring Civilization Back to Consoles - Explosion.com Explosion Civilization Revolution was a great console game, and even though it was a lot simpler than the PC counterparts, gamers still really enjoyed playing Civ on consoles. When asked about the future of Civ, Shirk had some pretty interesting comments ... Categories: Around the Web
XCOM Enemy Unknown interview - T3T3 XCOM Enemy Unknown interview T3 We had a couple of games on tablet – Civilization Revolution for example. So we knew from experience that if we decided to build it for the tablet it could work well – given that it's a turn based strategy game. It wasn't really a plan, though, because ... and more » Categories: Around the Web
PolyCast Questions/Comments/Topics Requested for Christmas Special 2011Submit questions to answer, comments to reflect on and topics to investigate to drive the PolyCast 2011 Christmas Special's content to be hosted by the show's regular co-hosts: Civ in nature, strategy/computer gaming in general or even PolyCast specific inquiries are all welcome... you are not limited to just one!
Categories: Around the Web
PolyCast #135: Take the BlameIn the 'News' (01m41s), on the carrying out, and fallout, of the hacking of Steam's servers that permitted access to user forum accounts and financial information. Next in the 'Research Lab' (18m29s), implementing an national currency system in the Civilization series. In 'Forum Talk' (28m53s), choosing the best civilization for a One-City Challenge (OCC) in first CivV, then CivIV, and are Nuclear-powered weapons unfair in CivV with inevitable comparison to CivIV. Then in 'Community Focus' (49m03s), looking at the youngest of the largest Civ fan websites at present, WePlayCiv.
Categories: Around the Web
PolyCast #134: All's Fair in Love and CivIn 'Forum Talk' (02m15s), concern over a tactic being seen as cheating in a co-operative Civilization IV multiplayer game, on the use of Airports and air lifting in CivIV and CivV (10m39s) and sharing food between cities within your empire in either game (26m08s). Then under 'Open Mic' (43m43s), comparably last experienced during the show's first season, engaging in telephonic message tag over a misdirected missing rental.
Categories: Around the Web
PolyCast #133: Not Just a Lame Clip Show VIIUnder the 'Open Mic' (00m34s), being proactive in Civilization IV warfare (recorded for and on the general difficulty of CivIV and CivV (recorded for Episode 124). Next in 'Senate' (08m30s), whether or not to accept Friendship offer from a remote civilization in CivV (recorded for Episode 119), how many Stables should one build in a CivIV game (recorded for Episode 125), on using roads and railroads in CivV (recorded for Episode 127) and comparing and contrasting a CivIV Cottage vs. Farm economy (recorded for Episode 129). Then under 'Miscellaneous' (27m37s) making sense of of the "Top 5 Cities" in Civilization IV (recorded for Episode 90), the difficulty behind bringing Civ to the Macintosh platform (recorded for Episode 97) and on the war delcaration mechanics of CivIV's Artificial Intelligence (recorded for Episode 99); further still, discovering El Dorado National Wonder in Civilization V and ending point for Civ sessions (recorded for Episode 110), why people play Civilization (recorded for Episode 120), what if your people wrote books about you (recorded for Episode 124) and noting a trick in CivIV (recorded for Episode 125).
Categories: Around the Web
ModCast #45: Agility +1In the first topic (01m48s), on Civilization V and its assorted Downloadable Content (DLC). Then in the second topic (27m30s), continuing the modding 'Curriculum' series with the spiral cycle of agile mod development.
Categories: Around the Web
PolyCast #132: Make No PromisesUnder 'Open Mic' (02m15s), reacting to some responses to the most previous episode the show. In 'Forum Talk' (05m57s), an argument to modify the movement and effect of Great Generals in Civilization V, dealing with quitters in Civ multiplayer, and using the cultural slider in CivIV. In the 'Senate' (32m10s), stealing the Settlers and Workers of CivV Artificial Intelligence (AI) opponents and dissecting a 1190AD Conquest win on Deity in CivIV. Then under 'Miscellaneous' (46m08s), brainstorming ideas for a children's Civ-themed birthday party, and acknowledging the approach of the show's fifth birthday.
Categories: Around the Web
PolyCast #131: Not Just a Lame Clip Show VIIn 'Forum Talk' (01m00s), are one-tile island cities worth the effort (recorded for Episode 112); has anyone ever made a defensive pact (recorded for Episode 120) (08m03s); the purpose of Hydro Plants (recorded for Episode 122) (20m15s); should jungle tiles be developed (recorded for Episode 124) (26m48s) and what should and should not be Downloadable Content (DLC) (recorded for Episode 127) (32m25s). Then, roleplaying with Social Policy trees (44m14s) and bringing back culture conquering (recorded for Episode 129) (46m58s). In the 'Research Lab' (53m21s), making Culture civilization-wide to limit over expansion (recorded for Episode 125).
Categories: Around the Web
PolyCast #130: Not So Cut and DryUnder 'Open Mic' (02m15s), reacting to some responses to the most previous episode the show. In 'Forum Talk' (05m57s), an argument to modify the movement and effect of Great Generals in Civilization V, dealing with quitters in Civ multiplayer, and using the cultural slider in CivIV. In the 'Senate' (32m10s), stealing the Settlers and Workers of CivV Artificial Intelligence (AI) opponents and dissecting a 1190AD Conquest win on Deity in CivIV. Then under 'Miscellaneous' (46m08s), brainstorming ideas for a children's Civ-themed birthday party, and acknowledging the approach of the show's fifth birthday.
Categories: Around the Web
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