Civilization III: Units

Civilization III has 65 Units. While many of these are the same as they were in Civilization II, each of the game's sixteen civilizations now has a special unit that fits in a particular era. When one of your special unit wins a combat against another Civ, a Golden Age will be triggered and will last 20 turns, during which time your cities enjoy increased production and trade. Golden Ages occur only once per game.

  1. Special Units (16)
  2. Ground Units (27)
  3. Air Units (9)
  4. Naval Units (13)
  5. Play the World Expansion Pack Units
  6. Conquests Expansion Units

Legend:

A/D/M: Attack/Defend/Move
B/R/F: Bombard/Range/Firing Rate

Special Units (16):

Unit Graphic Unit Name Nationality Replaces Cost A/D/M (B/R/F) Requirements
Legionary Roman Swordsman 30 3/3/1 Iron
Hoplite Greek Spearman 20 1/3/1 -
Panzer German Tank 100 16/8/3 Oil, Rubber
Rider Chinese Knight 70 4/3/3 Horses, Iron
Samurai Japanese Knight 70 4/4/2 Iron
War Elephant Indian Knight 70 4/3/2 -
Jaguar Warrior Aztec Warrior 10 1/1/2 -
Mounted Warrior Iroquois Horseman 30 3/1/2 Horses
War Chariot Egyptian Chariot 20 2/1/2 Horses
Bowman Babylonian Archer 20 2/2/1 -
Cossack Russian Cavalry 80 6/4/3 Horses, Saltpeter
F15 American Jet Fighter 100 8/4 (4/6/2) Oil, Aluminum
Musketeer French Musket Man 60 3/4/1 Saltpeter
Immortal Persian Swordsman 30 4/2/1 Iron
Impi Zulu Spearman 20 1/2/2 -
Man-o-War English Frigate 60 3/2/4 (3/1/2) Iron, Saltpeter

Ground Units: Foot (11)

Unit Graphic Unit Name Cost A/D/M Requirements
Warrior 10 1/1/1 -
Spearman 20 1/2/1 -
Pikeman 30 1/3/1 Iron
Archer 20 2/1/1 -
Longbowman 40 4/1/1/ -
Swordsman 30 3/2/1 Iron
Musket Man 60 2/4/1 Saltpeter
Rifleman 80 4/6/1 -
Infantry 90 6/10/1 Rubber
Paratrooper 100 6/8/1 Oil, Rubber
Marines 100 8/6/1 Rubber

Ground Units: Mounted or Vehicle (7)

Unit Graphic Unit Name Cost A/D/M Requirements
Mech Infantry 110 12/18/2 Oil, Rubber
Chariot 20 1/1/2 Horses
Horseman 30 2/1/2 Horses
Knight 70 4/3/2 Horses, Iron
Cavalry 80 6/3/3 Horses, Saltpeter
Tank 100 16/8/2 Oil, Rubber
Modern Armor 120 24/16/3 Oil, Aluminum, Rubber

Ground Units: Artillery (4)

All artillery units have 1 movement point.

Unit Graphic Unit Name Cost B/R/F Requirements
Catapult 20 4/1/1 -
Cannon 40 8/1/2 Iron, Saltpeter
Artillery 80 12/2/2 -
Radar Artillery 120 16/2/2 Aluminum

Ground Units: Non-Combat (5):

Unit Graphic Unit Name Cost A/D/M Population Cost
Settler 30 0/0/1 2
Worker 10 0/0/1 1
Scout 10 0/0/2 -
Explorer 20 0/0/2 -
Great Leader - 0/0/3 -

Air Units (9) :

Unit Graphic Unit Name Cost A/D B/R/F Carries Requirements
Fighter 80 4/2 2/4/1 - Oil
Jet Fighter 100 8/4 2/6/1 - Oil, Aluminum
Stealth Fighter 120 0/0 4/6/2 - Oil, Aluminum
Bomber 100 0/2 8/6/3 - Oil
Stealth Bomber 240 0/0 8/8/3 - Oil, Aluminum
Helicopter * 80 0/2 - 1 Oil, Rubber
Cruise Missile 60 0/0 16/2/3 - Aluminum
Tactical Nuke 300 0/0 - - Aluminum, Uranium
ICBM 600 0/0 - - Aluminum, Uranium

* Helicopter's range is 4.

Naval Units (13) :

Unit Graphic Unit Name Cost A/D/M B/R/F Carries Requirements
Galley 30 1/1/3 - 2 -
Caravel 40 1/2/3 - 3 -
Galleon 60 1/2/4 - 4 -
Transport 100 1/4/5 - 8 Oil
Privateer 60 2/1/3 - - Iron, Saltpeter
Frigate 60 2/2/4 2/1/2 - Iron, Saltpeter
Ironclad 80 4/4/4 4/1/2 - Coal, Iron
Submarine 100 8/4/3 - - Oil
Nuclear Sub. 120 6/4/3 - 1 Uranium
Destroyer 120 12/8/5 6/1/2 - Oil
AEGIS Cruiser 160 12/10/5 4/2/2 - Aluminum, Uranium
Battleship 200 18/12/5 8/2/2 - Oil
Carrier 180 1/8/4 - 4 Oil

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Civilization III: Play the World Units

Civilization III: Play the World comes with lots of new units. Each of the eight new Civs has its own special unit. There are also 24 new ruler units for the regicide short game mode. Other new in-game units include a Princess unit for the Capture the Princess short game mode and two units that are available to all Civs: medieval infantry and guerilla.

In addition, there are dozens of new units from the unit packs. There are 17 units in the Medieval Japan unit pack, 12 units in the Pre-historic (Dinosaurs) unit pack, and 24 units in the World War II unit pack.

  1. Civ-Specific Units (8)
  2. Common Units (2)
  3. King Units (24)
  4. Princess Unit (1)
  5. Medieval Japan Unit Pack (17)
  6. Pre-historic Unit Pack (12)
  7. World War II Unit Pack (24)

The total number of new units in Play the World is 88!

Legend:
A/D/M: Attack/Defend/Move
B/R/F: Bombard/Range/Firing Rate

Civ-Specific Units (8):

Unit Graphic Unit Name Nationality Replaces Cost A/D/M (B/R/F) Requirements
Conquistador* Spanish Explorer 70 3/2/2 Horses
Keshik* Mongols Knight 60 4/2/2 Horses
Berserk* Vikings Longbowmen 70 6/2/1 -
Gallic Swordsman Celts Swordsman 50 3/2/2 Iron
Numidian Mercenary Carthaginians Spearman 30 2/3/1 -
Sipahi Ottomans Cavalry 100 8/3/3 Horses, Saltpeter
Ansar Warrior Arabs Knight 60 4/2/3 Horses, Iron
Hwacha Koreans Cannon 40 12/1/1 Saltpeter
NOTES: Conquistador treats all terrain as if it were a road. Keshik can cross mountains as if they were grasslands. Berserk can launch amphibious attacks on enemy units or structures.

Common Units (2)

These units are available to all Civs. Swordsman can now upgrade to medieval infantry, then to Guerilla.

Unit Graphic Unit Name Cost A/D/M Requirements
Guerilla 90 6/6/1 -
Medieval Infantry 40 4/2/1 Iron

King Units (24)

In the new Regicide mode, your ruler is represented as a unit on the map. The objective is to capture the other king, thereby eliminating that player from the game. All king units can move two squares per turn and are only as strong as a Warrior in attack and defense.

Unit Graphic Unit Name Nationality A/D/M
Lincoln Americans 1/1/2
Abu Arabs 1/1/2
Alexander Greeks 1/1/2
Bismarck German 1/1/2
Brennus Celts 1/1/2
Caesar Romans 1/1/2
Catherine Russians 1/1/2
Cleopatra Egyptians 1/1/2
Elizabeth English 1/1/2
Gandhi Indians 1/1/2
Hammurabi Babylonians 1/1/2
Hannibal Carthaginians 1/1/2
Hiawatha Iroquois 1/1/2
Isabella Spanish 1/1/2
Joan d'Arc French 1/1/2
Mao Chinese 1/1/2
Montezuma Aztecs 1/1/2
Osman Ottomans 1/1/2
Ragnar Vikings 1/1/2
Shaka Zulus 1/1/2
Temujin Mongols 1/1/2
Tokugawa Japanese 1/1/2
Wang Kon Koreans 1/1/2
Xerxes Persians 1/1/2

Princess Unit (1)

The Princess functions as the flag in the Capture the Princess short game mode.

Unit Graphic Unit Name Cost A/D/M
Princess 0 0/0/1

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Civilization III: Conquests Units

Civilization III: Conquests is the second expansion pack for Civilization III. It includes seven new Civilizations, five new wonders, two new traits, nine detailed scenarios, and much more. In addition to the civ-specific units, there are several units that everyone can build and there are also a few units that can only be produced by wonders.

Each of the nine scenarios contains its own set of units, with unique stats and abilities. For example, in the WW2 in Pacific scenario, the Japanese have Zero and Kamikaze fighters; and in the Age of Discovery scenario, you will find Colonists and special Treasures units.

  1. Civ-Specific Units (7)
  2. Common Units (7)
  3. Wonder Units (2)
  4. King Units (7)
  5. Scientific Leader Unit (1)

The total number of new units in the epic game is 24. If all the new units in the scenarios are included, the number is 71.

Legend:
A/D/M/AA: Attack/Defend/Move/Anti-Air
B/R/F: Bombard/Range/Firing Rate

Civ-Specific Units (7):

Unit Graphic Unit Name Nationality Replaces Cost A/D/M/AA (B/R/F) Requirements / Specials
Three-Man Chariot Hittites Chariot 30 2/2/2 Horses
Carrack Portugal Caravel 40 2/2/4 Doesn't sink on ocean
Chasquis Scout Inca Scout 20 1/1/2 Ignores hills & mountains move cost
Dromon Byzantines Galley 30 2/1/3 (2/1/2) Lethal Sea Bombardment
Enkidu Warrior Sumeria Warrior 10 1/2/1 -
Javelin Thrower Maya Archer 30 2/2/1 Enslave
Swiss Mercenary Netherlands Pikemen 30 1/4/1 -

Common Units (7)

These units are available to all Civs.

Unit Graphic Unit Name Cost A/D/M/AA Requirements
Curragh 15 1/1/2 -
Flak 70 1/6/1/2 -
Cruiser 160 15/10/6/1 (7/1/2), Radar Oil
Mobile SAM 100 1/6/2/4 -
TOW Infantry 120 12/14/1 (6/0/1) -
Trebuchet 30 0/0/1 (6/1/1) -
Paratrooper* 90 4/9/1
Range=6
Oil, Rubber
NOTES: The old paratrooper unit is now renamed to Modern Paratrooper and comes with Synthetic Fiber. Its stats are 6/11/1, 110 shields. and range=8.

Wonder Units (2)

These units can only be generated by certain great wonders.

Unit Graphic Unit Name Cost A/D/M Great Wonder Requirements
Ancient Cavalry 40 3/2/2
1 HP Bonus
Temple of Zeus Ivory
Crusader 70 5/3/1

Can build fort

Knights Templar -

King Units (7)

Unit Graphic Unit Name Nationality A/D/M
Gilgamesh Sumerians 1/1/2
Henry Portuguese 1/1/2
Mursilis Hittites 1/1/2
Pachacuti Incan 1/1/2
Smoke-Jaguar Mayan 1/1/2
Theodora Byzantines 1/1/2
William Dutch 1/1/2

Scientific Great Leader (1)

The Scientific Great Leader (SGL) may appear whenever a civilization is the first to research a new technology. The chance of appearance is higher for scientific civs. You can use SGL to rush any city improvement, including Great Wonders, or to increase scientific output of your cities by 25% for 20 turns. [Note: this "Scientific Golden Age" is broken.] SGL can not be used to create an army.

Unit Graphic Unit Name Cost A/D/M
Scientific Leader 0 0/0/3

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