| Settler | Chieftain | Warlord | Prince | King | Emperor | Immortal | Deity | |
|---|---|---|---|---|---|---|---|---|
| Advanced Start Points | 150% | 130% | 110% | 100% | 90% | 85% | 80% | 75% |
| Base Happiness | 15 | 12 | 12 | 9 | 9 | 9 | 9 | 9 |
| Extra Happiness Per Luxury | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unhappiness Per City | 40% | 60% | 75% | 100% | 100% | 100% | 100% | 100% |
| Unhappiness Per Population | 40% | 60% | 75% | 100% | 100% | 100% | 100% | 100% |
| Production Free Units | 10 | 7 | 7 | 5 | 5 | 5 | 5 | 5 |
| Production Free Units Per City | 3 | 3 | 2 | 2 | 2 | 2 | 2 | 2 |
| Route Cost | 34% | 50% | 75% | 100% | 100% | 100% | 100% | 100% |
| Unit Cost | 50% | 67% | 85% | 100% | 100% | 100% | 100% | 100% |
| Building Cost | 50% | 67% | 85% | 100% | 100% | 100% | 100% | 100% |
| Research Cost | 90% | 95% | 100% | 100% | 100% | 100% | 100% | 100% |
| Policy Cost | 50% | 67% | 85% | 100% | 100% | 100% | 100% | 100% |
| City Production Num Options Considered | 10 | 4 | 3 | 2 | 2 | 2 | 2 | 2 |
| Tech Num Options Considered | 10 | 4 | 3 | 2 | 2 | 2 | 2 | 2 |
| Policy Num Options Considered | 10 | 4 | 3 | 2 | 2 | 2 | 2 | 2 |
| Attitude Change | 2 | 1 | 0 | -1 | -1 | -1 | -1 | -1 |
| No Tech Trade Modifier | 100% | 90% | 80% | 70% | 50% | 40% | 30% | 20% |
| Tech Trade Known Modifier | -100% | -50% | -25% | 0% | 0% | 0% | 0% | 0% |
| Barb Camp Gold | 50 | 40 | 30 | 25 | 25 | 25 | 25 | 25 |
| Barb Spawn Mod | 8 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
| Barbarian Bonus | 75 | 50 | 40 | 33 | 25 | 20 | 10 | 0 |
| Turn Barbarians Can Enter Player Land | 10000 | 60 | 20 | 0 | 0 | 0 | 0 | 0 |
| Barbarian Land Target Range | 2 | 3 | 4 | 5 | 5 | 6 | 7 | 8 |
| Barbarian Sea Target Range | 4 | 6 | 8 | 10 | 12 | 15 | 18 | 20 |
| Settler | Chieftain | Warlord | Prince | King | Emperor | Immortal | Deity | |
|---|---|---|---|---|---|---|---|---|
| Free Techs | Pottery | Pottery, Animal Husbandry | Pottery, Animal Husbandry, Mining | Pottery, Animal Husbandry, Mining, The Wheel | ||||
| Barbarian Bonus | 45% | 50% | 55% | 60% | 60% | 60% | 60% | 60% |
| Starting Settler Multiplier | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
| Starting Defense Units | 0 | 0 | 0 | 0 | 1 | 1 | 2 | 2 |
| Starting Worker Units | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 |
| Starting Explore Units | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| Declare War Probability | 0% | 75% | 85% | 100% | 100% | 100% | 100% | 100% |
| Work Rate Bonus | 0% | 0% | 0% | 0% | 20% | 50% | 75% | 100% |
| Unhappiness | 100% | 100% | 100% | 100% | 90% | 85% | 75% | 60% |
| Growth Rate | 160% | 130% | 110% | 100% | 90% | 85% | 75% | 60% |
| Train Rate | 175% | 130% | 110% | 100% | 85% | 80% | 65% | 50% |
| World Train Rate | 160% | 130% | 110% | 100% | 100% | 100% | 100% | 100% |
| Construction Rate | 160% | 130% | 110% | 100% | 85% | 80% | 65% | 50% |
| World Construction Rate | 160% | 130% | 110% | 100% | 100% | 100% | 100% | 100% |
| Create Rate | 160% | 130% | 110% | 100% | 85% | 80% | 65% | 50% |
| World Create Rate | 160% | 130% | 110% | 100% | 100% | 100% | 100% | 100% |
| Building Cost | 100% | 100% | 100% | 100% | 85% | 80% | 65% | 50% |
| Unit Cost | 100% | 100% | 100% | 85% | 80% | 75% | 65% | 50% |
| Unit Supply | 0% | 0% | 10% | 20% | 30% | 30% | 40% | 50% |
| Per Era Modifier | 0 | 0 | 0 | 0 | -2 | -3 | -4 | -5 |
| Advanced Start Points | 100% | 100% | 100% | 100% | 120% | 135% | 150% | 170% |