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Star Trek: Dominion War
By Ginger_Ale at 2008-11-24 17:14

General Information:

Name of Scenario : Star Trek Dominion War
Final Score : 28.5 /30
Type of Scenario : Science Fiction
Name of Author: Kobayashi
Name of Reviewer: John Valdez

Summary of Scenario:

I know a lot of people who like Star Trek (ST) and love to play Civilization. At the same time there are only a few Star Trek scenarios out there that meet the challenge of being a Star Trek scenario. You see, writing a scenario is one thing, writing a Star Trek scenario is another. ST scenarios are best suited as either mission based scenarios or usually modpacks. This is because ST is not about colonization or building a civilization; it is about missions. That is just a fact. Therefore, to build a good ST scenario, you have to have a story in mind or at least a relatively loose mission that a player can experience. In addition to this challenge, the author must also be concerned with making things work within the limits of the Civilization game itself. Certain bits of trivia or logistical situations sometimes need to be addressed in such a way that the author must have all his (her) creative juices flowing at peak velocity. As you will see in the following review, this scenario met those requirements.

Playability - Section Sub-total: 5

Did the scenario avoid being tedious or repetitive? (Score: 1 )
Did the scenario capture the essence of what it was portraying? (Score: 1 )
Were you impressed with the overall sound effects? (Score: 1 )
Was the choice of and interaction between races appropriate? (Score: 1 )
Did you enjoy playing the scenario? (Score: 1 )

I played the Star Trek: Dominion Wars by Kobayashi. This particular scenario is based on the DS9 series, and the events that took place during the war with the Dominion. The scenario starts with a Title.gif that is appropriate and fitting for the type of scenario showing several Federation ships getting blasted. A selection of ST music is played to kick off the atmosphere. Before playing a scenario, I generally observe the events, graphics and other .txt files to get a feel for what the author is trying to accomplish. In this particular instance, Kobayashi specifically requested that I do not perform this ritual, but instead, he wanted my reaction to the surprises and events as a first time player. I agreed to this and played the scenario cold.

What I found was a very complete scenario with well prepared events--so much so, that Kobayashi had even included sound clips for some of the situations of the game. In fact, the scenario is split into "Acts" and "scenes" that match the titles of episodes (a nice touch). I should also point out that the scenes do not necessarily reflect the TV shows, so that people who are not familiar with ST can play this scenario without a knowledge of ST:DS9. As a reviewer, I found the graphics superior to most ST scenarios. I have not played a scenario this good for a long time. Generally, I experience let down from promises in the readme.txt of scenarios that fail to deliver what the scenario author presents. In this case, I would say the author was modest in the readme.

Units - Section Sub-total: 4

Were the majority of units changed from the default Civ2 units? (Score: 1 )
Were all of the sounds appropriate for the units in the scenario? (Score: 1 )
Was the scenario free of 'unbalanced' units? (Score: 1 )
Were there innovative combinations of special unit abilities? (Score: 0.5 )
Any other unit related problems (like shield placement)? (Score: 0.5 )

As far as the units go, I think Kobayashi has established himself as a cutting kind o' guy. His units are excellent. The units were very clear and worked well in the game. I found the units to perform as expected in the game. I did find that the author replicated the power and precision of the Dominion ships perfectly. I can only say that I intend to ask Kobayashi for help on some scenarios that I am working on so that I can replicate this same effect.

I didn't have much interaction with the Breen in any game that I played. It is possible that I was too prepared for them and was able to hold them back simply from experience. I thought their ships might have been made more powerful. Mostly, I found them a bit hard to see against the dark background. As this may be unavoidable, it can influence your perception of what is going on. Perhaps they could be outlined or lightened a little.

Research - - Section Sub-total: 5

Was the progression of advance to advance done properly? (Score: 1 )
Was the tech tree of a high level of complexity? (Score: 1 )
Were non-event messages amended to suit the scenario ? (Score: 1 )
Was the civilopedia properly updated? (Score: 1)
Were there dysfunctional improvements or useless technologies? (Score: 1 )

Well planned and organized. Just by looking at the technologies you could tell it was a ST scenario and that you would have to check to see what you should research (expected for a theme scenario). There didn't seem to be any out of place techs like "radio" or "explosives". Everything seemed to fit the 24th century. There are some excellent, well designed city improvements, but I have to admit that I only built two (propaganda machine and gravity dynamo).

Map & Terrain - Section Sub-total: 5

Were you impressed by the Map in general? (Score: 1 )
Was terrain properly adjusted to fit the scenario? (Score: 1 )
Was attention given to geography and historical details? (Score: 1 )
Were city names and the placement of cities correct? (Score: 1 )
Were there innovations used in relation to Terrain? (Score: 1 )

What can I say about the map...it is...unusual. I mean, it's got one big wormhole in one corner and the Federation smack dab in the middle surrounded by bad guys. It is designed with some radical changes (I presume) to the terrain parameters and that makes all the ships respond to the terrain in a certain way. The terrain graphics are appropriate and done well. It looks like a ST map of the Alpha/Gamma Quadrants.

Also, the terrain had been substantially modified to accommodate both the appearance and response of a "wormhole" in the custom map. I found the attention to planet (city) names outstanding. The city names were damn good. I for one know that typing city names into the city.txt file can be quite a task. Then again, having to make up the city names can be even worse when you are trying to stay consistent with the spirit of a theme. Kobayashi really did a good job on this part of the game. I think the graphics of his cities and the planet terrain accomplish the "feel" of being in space. Once again, this was unique and well planned.

Care & Details - Section Sub-total: 5

Did you find the documentation adequate? (Score: 1 )
Was the events file sufficient for the needs of the scenario? (Score: 1 )
Did you like the changes to the player interface? (Score: 1 )
Did you find any very apparent errors? (Score: 1 )
Do you think a lot of effort was put into doing this scenario? (Score: 1 )

I found almost no mistakes or anomalies in the programming for the scenario which is highly unusual for a ST scenario. The text was quite readable and there were some really good messages. I like Kobayashi's style of writing for the programming (a little humor involved) and a lot of the text is absolutely necessary to the experience. On one note, I would say that the intro text is just too long. It really doesn't fit on the screen. While this isn't such a big deal, it doesn't look as neat.

There were virtually no "inappropriate" sounds. Inappropriate sounds are the sounds that occur which don't fit the unit or game play. Kobayashi took great care in changing the sound parameters. I rate the sounds as "excellent".

I know for a fact, the author spent two months or more working out all the details for this scenario, and believe me it shows. I would challenge anyone to find anything wrong with this scenario, simply because it is so good. ST: Dominion Wars is probably the best ST scenario made. In my opinion, everyone should download this scenario, just to have fun playing it.

Originality and Technical Proficiency - Section Sub-total: 4.5

Were there any sounds you had never come across before? (Score: 1 )
Did you discover many units not used in any other scenarios? (Score: 1 )
Is the theme of the scenario completely novel? (Score: 1 )
Were complex events used to carry the story line or enhance the AI? (Score: 1 )
Did the author deal with all areas which could be modified? (Score: 0.5 )

The author was attentive enough to include a great deal of new sounds and units in the scenario that I thought took a substantial effort to create. I particularly liked the "Sisko" unit and the design for which it was used in the game play. As I will not give away the scenario, I can say that innovations such as the way this unit was used is what prompts me to give a higher score.

The events worked for me. There was only one thing that didn't seem exactly right but I feel almost too dang nit-picky to even mention it. During the taking of bases, the same Act/scenario box pops up each time, even though you have moved on. Actually, I understand the event programming that makes this happen and by adding the line "JUSTONCE" in the events file, it would fix this.

Overall Assessment and Other Points of Interest:

Last but not least, my final score playing the scenario in Captain (Prince) level was 22% and I took two of the planets in the Gamma Quadrant. I also played the scenario in Ensign (Chieftain) level and my score inflated to 83% and I conquered the Dominion. My first game was only 15% (Commodore [King] Level) with a score of 190 points. Score really is not relevant though, because the mission is to destroy the Dominion (really tough) and stay alive, which is the point of the scenario, not the score. I must say however, if anyone were to play it, they should start at a much easier level probably Ensign or Commander. In fact, I recommend that you DO NOT start at Commodore or higher. Try any other lower level first. I say this because a substantial amount of "micro management" is required for your planets (cities) in order to play a decent game. I would also warn players that the Dominion will make you cry when they attack because they will "Die hard" with a vengeance. Never, and I repeat, never stop building units or you can just kiss it goodbye. Oh, a strategy guide is available, but try it first and see if YOU can beat the Dominion!


 
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