Civilization IV has 41 World Wonders (including the seven religious shrines) and 14 National Wonders. Like in Civ3, World Wonders may be built by only one civilization and National Wonders (also known as small wonders) may be built by every civilization. The effects of small wonders are usually more city-specific and you can build at most two small wonders per city. There is no restriction on the number of World Wonders you can build in a city. Each time you finish building a World Wonder, there is a short movie clip showing the wonder being built.
Civilization IV also introduced a new class of buildings called Projects. A few examples are the Apollo Program and The Internet. The main difference between projects and wonders is that projects cannot be rushed in any way, while wonders can be rushed (by forest chopping, gold, etc). Projects are classified into World Projects and Team Projects.
NOTE: Most national wonders require several of a certain city improvement. For example, in order to build Globe Theatre on a standard size map, you need to have built 6 theatres. The bigger the map size, the higher the number required. All of the following numbers below assume a standard size map at normal game speed. The information is accurate as of Beyond the Sword, version 3.13.
| Graphic |
National Wonder |
Effects |
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Forbidden Palace
Cost: 200
Culture: 4
Great People Points: 1
Requires: 6 courthouses and 8 cities
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Reduces maintenance in nearby cities
City more likely to generate Great Spy
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Globe Theatre
Cost: 300
Culture: 6
Great People Points: 1
Requires: Drama and 6 theatres
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No from this city.
Can turn 3 citizens into artist
City more likely to generate Great Artist
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Hermitage
Cost: 300 (Double Production Speed w/ Marble)
Culture: none
Great People Points: 1
Requires: Nationalism
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+100% culture in this city
City more likely to generate Great Artist
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Heroic Epic
Cost: 200 (Double Production Speed w/ Marble)
Culture: 4
Great People Points: 1
Requires: Literature, Barracks, and a unit of level 4 experience
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+100% military unit production in this city
City more likely to generate Great Artist
Can only be built on Renaissance and earlier starts
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Ironworks
Cost: 700
Unhealthy: 2 
Great People Points: 1
Requires: Steel and 6 forges
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+50% hammers with Coal
+50% hammers with Iron
Can turn 3 citizens into Engineer
City more likely to generate Great Engineer
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Moai Statues
Cost: 250 (Double Production Speed w/ Stone)
Culture: 2
Great People Points: 1
Requires: Sailing
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+1 hammer on water tiles in this city
City more likely to generate Great Prophet
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Mt. Rushmore
Cost: 500 (Double Production Speed w/ Stone)
Culture: 4
Great People Points: 1
Requires: Fascism
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-25% War in all cities
City more likely to generate Great Artist
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National Epic
Cost: 250 (Double Production Speed w/ Marble)
Culture: 4
Great People Points: 1
Requires: Literature and a Library
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+100% Great People birth rate in this city
City more likely to generate Great Artist
Can only be built on Renaissance and earlier starts
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National Park
Cost: 300
Culture: 3
Great People Points: 1
Requires: Biology
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No unhealthiness in this city from population
Removes access to coal for this city
+1 free specialist for each forest preserve in this city's tiles
City more likely to generate Great Scientist
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Oxford University
Cost: 400 (Double Production Speed w/ Stone)
Culture: 4
Great People Points: 1
Requires: Education and 6 universities
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+100% research in this city
Can turn 3 citizens into Scientist
City more likely to generate Great Scientist
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Palace
Cost: 160
Culture: 2
Happy: +1 
Requires: at least 6 cities
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Makes this city the capital
Reduces maintenance in nearby cities
Yields 8 commerce and 4 espionage points
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Red Cross
Cost: 600
Culture: 2
Great People Points: 1
Requires: Medicine and 6 hospitals
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Free Medic I promotion for units built in this city
City more likely to generate Great Scientist
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Wall Street
Cost: 600
Great People Points: 1
Requires: Corporation and 6 banks
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+100% gold in this city
Can turn 3 citizens into Merchant
City more likely to generate Great Merchant
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West Point
Cost: 800 (Double Production Speed w/ Stone)
Great People Points: 1
Requires: Military Tradition and a unit of level 6 experience
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New units receive +4 experience points
City more likely to generate Great Spy
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