Civilization III: Chat #1

First Chat with Firaxians [Unedited Chat Log]: Part 1 of 2

June 13, 2002 4 PM - 6:30 PM EST

[16:01] <Hagbart> is it 4 PMH now?
[16:01] <Citizen_k> The one word in the English Language withSix Vowels is Indivisibility
[16:01] * Velikovsky looks at ChrTh and laughs.
[16:01] <philippe-got-kicked> how its going,
[16:01] <@PaleHorse76> RM is here? wow, watch out!
[16:01] *** Mike_Breitkreutz_FIRAXIS (mbreitkreu@63.140.224.qZ544=) [joined] #civfanatics.
[16:01] <philippe-got-kicked> ?
[16:01] <Ohwell> hmm
[16:01] <Hagbart> what time is this in GMT?
[16:01] * Velikovsky looks at ChrTh and laughs.
[16:01] <rmsharpe> Yeah! Whahaha! :P
[16:01] <logitech009> no i live in eastern time it's 4:08
[16:01] <@Thunderfall> Hi Mike!! :)
[16:01] <Citizen_k> all hail Firaxis!!
[16:01] <SaphireHawk> hey!!!
[16:01] <Pggar> Why are you laughing so much Ohwell?
[16:01] <kingjoshi> Hey Mike
[16:01] <Ohwell> hey rmsharpe
[16:01] * philippe-got-kicked waves HELLO!
[16:01] <arkammler> Here we go
[16:01] <TBay_rangers85> 9 GMT
[16:01] <hi> (2) I love resources only being found when you have the tech
[16:01] <TROYAC888> German special unit should be SS too
[16:01] <rmsharpe> Ahoy hoy.
[16:01] <hetairoi22> hi
[16:01] <ButSam80> yeah...supercalifragilisticexpialidocious has more than 6...you'e right
[16:01] *** Thunderfall [voices] Mike_Breitkreutz_FIRAXIS
[16:01] *** hi has [morphed] into "Guest62284"
[16:01] <philippe-got-kicked> rjgo behave
[16:01] <SaphireHawk> How are you?
[16:01] * Velikovsky smiles at everyone in the room :-)
[16:01] * rjgo bounces around the channel.
[16:01] *** Thunderfall sets [channelmode] +m
[16:01] <@theGreyFox> Thank you
[16:01] <@theGreyFox> Hi mike
[16:02] <@Thunderfall> The channel is now moderated. :)
[16:02] <@PaleHorse76> Ah, poor spammers. ;)
[16:02] <+Mike_Breitkreutz_FIRAXIS> Hang on, I'm still trying to figure out how to use this IRC program
[16:02] <@PaleHorse76> no problem Mike
[16:02] <@Thunderfall> take your time. :)
[16:02] <@Thunderfall> Where in the world is jeff? :)
[16:03] <@theGreyFox> If you haven't noticed it yet, this chat is now Moderated
[16:03] <@Thunderfall> wow, so many new people coming in. :)
[16:03] <@theGreyFox> and only the Op's and people with Voice, like Mike can talk
[16:04] <@Thunderfall> This is the first time we host the chat, so be patient with us. 
[16:04] <@theGreyFox> When you want to ask a Question you send a Private message to One of the Op's. Me, PaleHorse76 or ThunderFall
[16:04] <+Mike_Breitkreutz_FIRAXIS> Jeff's trying to get in with java client
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[16:05] *** Guest60303 has [morphed] into "Jeffrey_Morris_FIRAXIS"
[16:05] *** PaleHorse76 [voices] Jeffrey_Morris_FIRAXIS
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[16:05] <@Thunderfall> Hi jeff
[16:05] <+Jeffrey_Morris_FIRAXIS> Hey man
[16:05] <@Thunderfall> I thougnt you forgot to come. :)
[16:06] <@theGreyFox> Hi Jeff, nice to see you
[16:06] <+Jeffrey_Morris_FIRAXIS> Hey guys
[16:06] <@theGreyFox> ANyone else comming?
[16:06] <+Mike_Breitkreutz_FIRAXIS> I think Javier is on his way
[16:06] <@Thunderfall> cool. 
[16:06] <+Jeffrey_Morris_FIRAXIS> We're in test with the next patch, which includes the editor update. Once we're signed off, we'll get it out.
[16:06] <@theGreyFox> So should we start the Questionaire?
[16:07] <+Jeffrey_Morris_FIRAXIS> Hey Zeko
[16:07] <@Thunderfall> Hosting a chat is so tough. :)
[16:07] <@Thunderfall> Is Zeko a Firaxian also?
[16:07] *** Javier (~jsobrado@63.140.224.Ph239=) [joined] #civfanatics.
[16:07] <+Jeffrey_Morris_FIRAXIS> troy: It's hard to say. Normally we don't talk about patches prior to release, but we broke that rule for e3.
[16:07] <@theGreyFox> When you want to ask a Question you send a Private message to One of the Op's. Me, PaleHorse76 or ThunderFall 
[16:08] <@Thunderfall> Let's start the chat session officially...
[16:08] <@PaleHorse76> Oh, is that how we are doing this?
[16:08] <+Jeffrey_Morris_FIRAXIS> Saphire: As soon as testing signs off on it.
[16:08] <@Thunderfall> Jeff: Velikovsky wants to know if you play freecell. :)
[16:09] <+Jeffrey_Morris_FIRAXIS> Hell no! Using a p4 w/ geforce for freecell should be a crime.
[16:09] <+Mike_Breitkreutz_FIRAXIS> Vel: Javier does
[16:09] <@Thunderfall> hmm,.,, this is not working very well. I suggest we remove the modertaion for now. 
[16:09] <@theGreyFox> Philippe: When will the next patch be released?
16:09] <@Thunderfall> Everyone, jsut don't flood our guests with too many questions. 
[16:09] <@PaleHorse76> [14 June 2002 - 16:09.24] <Lovro> could you say "everyone who want to enjoy a normal chat with each other go to #demogame?"? please? thanks
[16:09] <+Jeffrey_Morris_FIRAXIS> Philippe: When testing signs off. It's hard to say when that'll be
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[16:10] *** Javier_Sobrado_Firaxis (~notat@63.140.224.mS042=) [joined] #civfanatics.
[16:10] <@theGreyFox> ChrTh: Are the Koreans in the expansion as a new Civ? If not, what is the 8th Civ?
[16:10] *** Thunderfall sets [channelmode] -m
[16:10] <logitech009> Do you plan on releasing a civ 4 or is it too far away to tell??
[16:10] <@PaleHorse76> <Novaya> To anyone: "Of all the civilizations in Civ3, which is your favorite and why?"
[16:10] <Ohwell> yay
[16:10] <@Thunderfall> Let's leave the chat unmoderated for now...
[16:10] <Citizen_k> rejoice all ye peasants!
[16:10] <Velikovsky> 6 disaster impending
[16:10] <@theGreyFox> IceEye: Can you tell us more about the Viking UU?
[16:10] <+Jeffrey_Morris_FIRAXIS> ChrTh: We're going to be revealing all the civs in a promotional campaign similar to the civ of the week we did for civ3. For now, the only ones we're talking about are the spanish and the mongols.
[16:10] <kingjoshi> Has the hard coded limit of 84 icons been removed?
[16:11] <SaphireHawk> uh oh
[16:11] *** Timeline has [morphed] into "Guest46074"
[16:11] <+Mike_Breitkreutz_FIRAXIS> kingjoshi: yes
[16:11] <Velikovsky> 6 I smell doom. The shroud of the dark side has descended over us
[16:11] <maniacalmonkey> will there be any changes to the military AI?
[16:11] *** ChanServ [ops] gonzo_for_civ
[16:11] <SaphireHawk> Is it true ythat the Keshik replaces the horseman?
[16:11] <kingjoshi> Will we be able to give Wonders like bonus to regular city improvements?
[16:11] <eli_23> Jeff: Are you aware that the hebrews want represantation too in the expansion pack?
[16:12] <rjgo> israeli's
[16:12] <rjgo> **
[16:12] <+Jeffrey_Morris_FIRAXIS> Maniac: Not much core AI has been changed in PTW. Only things related to new features like airfields.
[16:12] <TROYAC888> Yes hebres!
[16:12] <TROYAC888> hebrews
[16:12] <Question> Timeline
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[16:12] <eli_23> hebrews!!!!
[16:12] <ChrTh> I second SaphireHawk's question
[16:12] <Question> lol :(
[16:12] <reeferaddict> can we make the manhatten project a small wonder with the new editor?
[16:12] <ButSam80> Is there a way we can add a string to each unit for the player to customize? I would like to note my first infantry created, ones who win certain key conflicts, and so on...is there any plan to add a customizable string to name units and/or add information to them?
[16:12] <hetairoi22> How will the city/unit placement in the editor work?
[16:12] <@Thunderfall> Just in case you have't noticed: the moderation is off for now. 
[16:12] <+Jeffrey_Morris_FIRAXIS> Saphire: Keshik replaces knights
[16:12] <ChrTh> AH
[16:12] <SaphireHawk> OOOOO
[16:12] <SaphireHawk> good
[16:12] <ChrTh> Does Conquistador replace Cavalry?
[16:12] * @theGreyFox thinks it was better moderated
[16:13] * philippe-got-kicked seconds that
[16:13] * Lovro as well
[16:13] <Ohwell> yeah moderate it
[16:13] <@theGreyFox> Please, Only questions, no chit-chat
[16:13] <Zidane16> Will there be any changes to Civs currently in the game?
[16:13] <Guest11070> Timeline test...
[16:13] <TROYAC888> Is there going to be a worldmap mad by you guys and can we place the civs where we want them in new patch?
[16:13] <ButSam80> I second reeferaddict's question: everyone has to develop nukes on their own historically...not all countries still have nukes...many are still developing
[16:13] <Gramphos> Will it show in the score that a game was a scenario?
[16:13] <kingjoshi> TheGreyFox: I didn't know how to send you private messages, so this is better for me :)
[16:13] <rmsharpe> Will it be possible for editor users to modify the level of diplomatic "shrewdness," i.e, weaker Civs will be more inclined to give up more when trading?
[16:13] <Ohwell> oh no
[16:13] <maniacalmonkey> There has been talk of dinosaurs - any word on this?
[16:13] <+Jeffrey_Morris_FIRAXIS> ChrTh: Currently, though we're entertaining the idea of part of their unique ability is that they don't replace the unit they replace. Conquistadors are light cavalry, so it seems wierd to block regular cavalry. We'll see
[16:13] <SaphireHawk> will there be new civ attribute (ie, isolationist, barbaric)
[16:13] <Citizen_k> too...many...questions...
[16:13] <zeko> will horseman army be upgradeable?
[16:14] <Lovro> you can use "/notice <one_of_the_ops> <your question>" to send pm's in java, IIRC
[16:14] <@theGreyFox> 0401/me 's guess is that more Questions is answered when it's moderated
[16:14] <Velikovsky> 6 Will there be dinosaurs with rocket packs in the expansion pack?
[16:14] *** Guest11070 has [morphed] into "test"
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[16:14] <eli_23> Jeff, the hebrew civilization, are you aware that it should be there?(both historically, and in point of very big fans of civilization)
[16:14] <+Jeffrey_Morris_FIRAXIS> Maniac: There will be a dino unit set of around 10 units.
[16:14] <Ohwell> yeah same here greyfox
[16:14] <rjgo> where can i download an illegal version of the new game
[16:14] <Ohwell> moderate it please
[16:14] <philippe-got-kicked> rjgo!!!!
[16:14] <+Jeffrey_Morris_FIRAXIS> Eli: Maybe next expansion
[16:14] <SaphireHawk> moderate!
[16:14] <Daniel1494> I have a question... *if it has been answered, sorry in advance ^^;;* When will the new civs be advertised?
[16:14] <maniacalmonkey> thanks :)
[16:14] <philippe-got-kicked> kick rjgo
[16:14] <rjgo> yes
[16:14] <cracker> Mike or Jeff, can you describe the changes to the military advisor assess military strength and ways this might change behavior.
[16:14] *** Thunderfall sets [channelmode] +m
[16:14] <+Jeffrey_Morris_FIRAXIS> Daniel: Over the coming months, probably one a week up till launch.
[16:15] <@Thunderfall> rmsharpe: Will it be possible for editor users to modify the level of diplomatic "shrewdness," i.e, weaker Civs will be more inclined to give up more when trading?
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[16:15] <+Mike_Breitkreutz_FIRAXIS> cracker: The advisor now uses a calculation similar to the one used by the AI to assess military strength. Units without attack/defense capabilities will not be counted.
[16:15] <@theGreyFox> Ohwell: Jeff: Do you plan to make air combat more realistic? Such as fighter sweeps and bomber escourts?
[16:15] <+Jeffrey_Morris_FIRAXIS> Cracker: Non-combat units no longer play a role in assessed mil strength. The AI never counted them and we'll make that consistent throughout
[16:15] <@Thunderfall> <m_m_x> qustion to jeff "will they change the graphic format in "ptw" for terrain/ cities/resource to support animation,or will they alow us to add new animation events with the editor to the map"
[16:16] <@theGreyFox> 04PM us to ask Q's
[16:16] <+Jeffrey_Morris_FIRAXIS> Ohwell: The impact on AI proved too great to really change airmissions much. Beyond airfields and autobombard, aircombat works pretty much the same as it always did
[16:16] <@Thunderfall> <philippe-got-kicked> question:can you tell us more about the dinos we saw in ptw video?
[16:17] <@theGreyFox> type /notice <OP_Nick> ..Question.. to send it in the Java Progg
[16:17] <+Jeffrey_Morris_FIRAXIS> MMX: The file format remains the same (pcx). Adding new terrain beyond modifying whats there isn't going to be possible in PTW>
[16:17] <@gonzo_for_civ> <mauiduck>'s question: Any thought to making disease amore prominent role in the game? Maybe adding a new specialist healer/doctor to controll it?
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[16:17] <@Thunderfall> <reeferaddict> hi will the manahatten pro, be able to be a small wonder?
[16:17] <+Jeffrey_Morris_FIRAXIS> Philippe: It was the allosaur.
[16:17] <@Thunderfall> Hi Javier!
[16:17] <@PaleHorse76> <Lovro> is owning 2/3 of world land the only condition you need to meet to achieve domination?"
[16:17] <@theGreyFox> ChrTh: Will the new Civs still choose from the current abilities (Commercial, etc.) or has a new Ability/Abilities been created?
[16:17] <+Javier_Sobrado_Firaxis> hello
[16:18] <+Jeffrey_Morris_FIRAXIS> Lovro: I'm pretty sure population plays in there as well.
[16:18] <+Jeffrey_Morris_FIRAXIS> ChrTh: No new civilization specific abilties in PTW.
[16:18] <@Thunderfall> <Daniel1494> Another probably obvious question: What will the Guerilla's stats be, and will it's functions be similar in Civ II?
[16:18] <@theGreyFox> What do you do in the production Javier?
[16:18] <+Mike_Breitkreutz_FIRAXIS> Lovro: 2/3 of civilian pop. as well
[16:18] <@PaleHorse76> What MultiPlayer modes will PTW have? TCP/IP, HotSeat, IPX???
[16:18] <@theGreyFox> IceEye: Can you tell us more about the Viking UU?
[16:18] <+Javier_Sobrado_Firaxis> I program.
[16:18] <@PaleHorse76> <ErixTr> Not a question but; we want to see Turkey as a new civ in expansion pack.
[16:18] <@theGreyFox> ok
[16:18] <+Jeffrey_Morris_FIRAXIS> Daniel: Guerilla is a cheaper, weaker, resourceless infantry. We're testing hidden nationality for them, though how the AI handles that will be the big determining factor.
[16:19] <@Thunderfall> <Velikovsky> will the foreign advisor screen be cahnged so that you can toggle the 6 other civs for which you can view treaty status?
[16:19] <@theGreyFox> - Will there be new stack commands for workers (for example for the stack to all work one tile with one command) and units?
[16:19] <@Thunderfall> Mike, excellent work on the editor! :) It's getting better and better. 
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[16:19] <+Jeffrey_Morris_FIRAXIS> Vel: You will be able to view existing deals in the foreign. Basically all the info from the 'active' page in the diplowin will be availabel out side.
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[16:19] <+Mike_Breitkreutz_FIRAXIS> Thunderfall: Thanks. I fixed the 'm' bug today.
[16:20] <@theGreyFox> Phillipe: what about making battles more realistic,i mean spearmen win vs tanks...
[16:20] <@Thunderfall> <eli_23> Any of you guys pay attention to the request and ideas published in the forum?(amazing ideas there)
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[16:20] <@PaleHorse76> <eli_23> If you have to sum it up shortly, what are the main features that make the expansion pact a must buy?
[16:20] <@Thunderfall> That's great! 
[16:20] <+Jeffrey_Morris_FIRAXIS> Grey: There is only stack movement, which allows units of different speeds to move together. No stack attack or improve, though both are on the wishlist.
[16:20] <@theGreyFox> - So, how do you plan to do the Diplomatic win possible in MP?
[16:20] <+Javier_Sobrado_Firaxis> Veli: you can already toggle the other 6 civs in and out by shift-right clicking on a leader head on the foreign adviser screen
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[16:20] <+Jeffrey_Morris_FIRAXIS> Elli: Absolutely, though those ideas are often come up with without regards for our deadlines and resources. It's always interesting reading, frequently useful, but sometimes too late to really be considered.
[16:21] <@Thunderfall> I am going to ask a few questions of my own: is there a plan to add an option to the editor that let's players play scenarios w/o the shroud?
[16:21] <+Javier_Sobrado_Firaxis> you just have to swap ones displayed with ones not displayed.
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[16:21] <@Thunderfall> Some scenarios such as WW2 would look weird with the shroud of darkness on, I think. 
[16:21] <+Mike_Breitkreutz_FIRAXIS> Thunderfall: possibly
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[16:21] <@Thunderfall> <refferaddict> manhatten pro. can it be a small wonder?
[16:21] <@PaleHorse76> Right, but is there a way planned that will allow more than the current max number of Civs to be shown?
[16:21] <+Jeffrey_Morris_FIRAXIS> Grey: The 'classic' victory conditions will all be in there, but MP is really focused on the shorter meta-games. Winning by any classic victory mode is more that a single play session scenario, something we imagine that fewer people will enjoy.
[16:22] <@PaleHorse76> Javier?
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[16:22] <@Thunderfall> <m_m_x> jeff/mike:any new religion concepts in "ptw"?(like small religion wonders,city improvements,units.....)
[16:22] <@PaleHorse76> <Pggar> Will we be able to play with more than 16 civs?
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[16:22] <+Jeffrey_Morris_FIRAXIS> mmx: Sorry, no.
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[16:22] <@gonzo_for_civ> here's a question from me: will there be a bonus added to modern units such as tanks giving them an automatic victory over ancient units such as spearmen?
[16:22] <+Jeffrey_Morris_FIRAXIS> Pggar: The editor will allow I think 32 to play, though how enjoyable that is is debatable.
[16:22] <@theGreyFox> IceEye: Can you tell us anything more about the Viking UU?
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[16:22] <+Jeffrey_Morris_FIRAXIS> Ice: Sorry. Check over the coming months.
[16:22] <@theGreyFox> - How is the diplomacy going to be like? Like it is now, plus chat and extra functions?
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[16:22] <@Thunderfall> <ButSam80> Question: Is there a planned estimated cost for the expansion pack? (Remember some of us are poor broke newlywed college students... ;)
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[16:23] <@theGreyFox> Pggar: Any sign of making the diplomatic screen more useful, like being able to change civilizations without having to leave the diplo interface?
[16:23] <@Thunderfall> Butsam, the price should be around $30 i think. :)
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[16:23] *** 12[Zidane1612]5 Will there be any changes to current units (stats or otherwise)?
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[16:23] <+Mike_Breitkreutz_FIRAXIS> Pggar: Actually it's 31.
[16:23] <@PaleHorse76> Didn't one of the online shops have it for 24.95 TF?
[16:23] <@theGreyFox> EdwardTKing: will it be possible to limit the number of units in a stack?
[16:23] <+Jeffrey_Morris_FIRAXIS> The cost of PTW is being finalized, but it won't be much higher or lower than the normal expansion.
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[16:24] <@PaleHorse76> <rjgo> will their be a cheat menu like in civ 2
[16:24] <+Jeffrey_Morris_FIRAXIS> Edward: Not sure what you mean. There is no cap on stack movement or within a tile. Interesting idea though.
[16:24] <@Thunderfall> <Velikovsky> thanks javier for that explanation... I could never figure that out
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[16:24] <+Jeffrey_Morris_FIRAXIS> rjgo: There's a great cheat mechanism...it's just external to the game and called the editor.
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[16:24] <@Thunderfall> <m_m_x> jeff/mike:any new religion concepts in "ptw"?(like small religion wonders,city improvements,units.....)
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[16:25] <+Jeffrey_Morris_FIRAXIS> mmx: Abstracting culture into a game mechanic was hard enough. We'll save religion for another game..
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[16:25] <@theGreyFox> logitech009: will the manhatten project be changed to a small wonder?
[16:25] <@PaleHorse76> <Someone> Terrorism has become one of the most decisive world factors. is there a way to reflect that in the game?
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[16:26] <+Jeffrey_Morris_FIRAXIS> Someone: We don't think people want to think about that right now, especially when using an entertainment product. We're leaving it out.
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[16:26] <@theGreyFox> Novaya: "Jeff/Mike/Javier -- which of these civs are your personal favorite? Do you like to study any of them, or take an avid interest in any particular one?"
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[16:26] <+Javier_Sobrado_Firaxis> Pale: if you are asking "Can more than eight civs be displayed at once on that screen?" then No. We tried it, it gets to cluttered
[16:26] <+Jeffrey_Morris_FIRAXIS> It's like cutting the WTC from movies. Whatever the artistic merit may be, people don't want to be reminded when they're trying to escape.
[16:26] <@gonzo_for_civ> to the new guests: PM an Op to ask a question
[16:26] <@Thunderfall> <ColdWarRelic> will we be able have fleets of ships, like armies on the land?
[16:26] <@PaleHorse76> <philippe> why is it that sometimes if you give the ai a gift they become furiuos?
[16:26] <+Jeffrey_Morris_FIRAXIS> Novaya: Studing the new civs and making design choices was one of the great pleasures of designing PTW.
[16:27] <@theGreyFox> Eli_23: In that case , can you put ww2 out too, i dont like to think about it
[16:27] <@PaleHorse76> <rjgo> will i be able to have an accelerated start. ex. starting in the year 3200 instead of 4000
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[16:27] <+Jeffrey_Morris_FIRAXIS> Cold: No, but stack movement works for ships as well as aircraft and land units.
[16:27] <@theGreyFox> Ohwell: Is there any new improvements, wonders, and any units that haven't been discussed yet?
[16:27] <@PaleHorse76> sarcasim from Eli_23 :rolleyes:
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[16:27] <+Javier_Sobrado_Firaxis> Nov: I like the persians, and the french personally
[16:27] <+Jeffrey_Morris_FIRAXIS> rjgo: You'll be able to stard in any era, but the year count isn't configurable.
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[16:27] <@theGreyFox> EdwardTKing: will it be possible to specify max number of units on a non city tile?
[16:28] <+Jeffrey_Morris_FIRAXIS> Ohwell: We're only talking about a few right now, so probably not.
[16:28] <@PaleHorse76> <Zidane16> Will there be any changes to current units (stats or otherwise)?
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[16:28] <@theGreyFox> TROYAC888: Are they giving us a new worldmap and can we place the civ3 where we want in new editor?
[16:28] <@theGreyFox> Novaya: "Jeff: That's great -- I love Civ for the historical merit, and love the fact you have Catherine II at the helm of the Russians. ;)"
[16:28] <+Jeffrey_Morris_FIRAXIS> afk
[16:28] <+Mike_Breitkreutz_FIRAXIS> Zidane16: It's possible if we find balance issues during playtesting.
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[16:28] <@Thunderfall> <papajohns> morris: are helicopters gonna be a unit type by themselves? since as of now they are kind of stuck between air and ground
[16:28] <+Jeffrey_Morris_FIRAXIS> back
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[16:28] <+Jeffrey_Morris_FIRAXIS> papajohns: Still that grey area,.
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[16:29] <@theGreyFox> - Will diplomacy have a "Friends" option, where you can bring all of your allies to the table at once? Or, have your team chat with the other team?
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[16:29] <+Jeffrey_Morris_FIRAXIS> Novaya: I designed the new civs for PTW, not those from civ3.
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[16:29] <@PaleHorse76> <ErixTr> How is Sid Meier? What is he doing?
[16:29] <+Jeffrey_Morris_FIRAXIS> GreyFox: In MP? You'll be able to restrict the scope of all voice and text chats to your liking.
[16:30] <+Jeffrey_Morris_FIRAXIS> ErixTr: Working on about 5 different prototypes simultaneously
[16:30] <@theGreyFox> I meant like diplomacy, but with more then 2 partisipants
[16:30] <@theGreyFox> <Novaya> "Jeff: Hehe... then I'll know exactly to whom I should complain if I'm unhappy with the choices. :P <lol> <g>"
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[16:30] <@theGreyFox> <m_m_x> any change in graphics?will we get more eyecandy??
[16:30] <@PaleHorse76> <eli_23> Any chance of making a new diplomacy feature of making a civ stop waging war against another? it happendes all the time in real life...
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[16:30] <@Thunderfall> I think everyone wants to know this: Will Koreans be in the expansion pack?
[16:30] <+Jeffrey_Morris_FIRAXIS> Novaya: It's tricky to be sure, but I'm pretty happy with all my choices. Let me know what you think,
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[16:30] <+Jeffrey_Morris_FIRAXIS> Thunderfall: Stay tuned.
[16:30] <@theGreyFox> - Why can't helicopters pick up units in the field? If they could I might start building them.
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[16:31] <@PaleHorse76> Denided TF ;)
[16:31] <@Thunderfall> hehe
[16:31] <+Jeffrey_Morris_FIRAXIS> GreyFox: Not a bad idea.
[16:31] <+Mike_Breitkreutz_FIRAXIS> m_m_x: yes there will be more graphics.
[16:31] <@PaleHorse76> if only I could speel
[16:31] <+Jeffrey_Morris_FIRAXIS> haw
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[16:31] <@Thunderfall> Some people said Hwacha is part of the Japanese unit pack...
[16:31] <+Mike_Breitkreutz_FIRAXIS> and more eyecandy
[16:31] <+Jeffrey_Morris_FIRAXIS> TF: It is not.
[16:31] <@theGreyFox> rmsharpe: Are you planning on any new governments or government options in the expansion pack?
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[16:32] <@theGreyFox> - You might know that there is a tool called MapStat out there, it counts tiles and tells you how close you are to the domination limit. Will PTW have this function built in it? If not, why?
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[16:32] <+Jeffrey_Morris_FIRAXIS> rmsharpe: Not right now, though we're fooling around with the notion. It would probably take the form of a new governement type, though right now we're leaning towards not.
[16:32] <@Thunderfall> cool... That means there is a higher chance that Koreans will be in... 
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[16:32] <@PaleHorse76> <eli_23> Any chance of making a new diplomacy feature of making a civ stop waging war against another? it happendes all the time in real life...
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[16:32] <+Jeffrey_Morris_FIRAXIS> Grey: We've added that kind of functionality to the wishlist. Here's to hoping!
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[16:32] <@Thunderfall> <maniacalmonkey> I'd like to know if there's any chance of trading units to other civs, like you do workers - could it work as a flag in the editor?
[16:32] <@theGreyFox> are u guys wating to see who will be the worldcup2000 winner to made your minds on the last civ? :)
[16:32] <@PaleHorse76> <papajohns> morris: are we gonna have unlimited range ability on the units? ie. bombers that can have unlimited range..or at least bigger than 8
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[16:33] <@theGreyFox> above from m_m_x
[16:33] <+Jeffrey_Morris_FIRAXIS> Eli: Perhaps though getting the AI to use it may be problematic from a time and resource point of view.
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[16:33] <@theGreyFox> <Novaya> Question: "In the editor, will we be able to designate specific civ starting locations, and not just randomized "spots?""
[16:33] <+Mike_Breitkreutz_FIRAXIS> papajohns: we're looking into increasing the max. range for air units but nothing is definite yet.
[16:33] <+Mike_Breitkreutz_FIRAXIS> Novaya: Yes
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[16:33] <+Jeffrey_Morris_FIRAXIS> Papajohn: It's on the wishlist, but likely to get done based on the time it would take. I'd say 75% chance.
[16:33] <@theGreyFox> - Could there be an option to make the governor emphasize on happiness with the specialists?
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[16:33] <@PaleHorse76> <philippe-got-kicked> why is it that if you give the ai a gift they become furiuos?
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[16:34] <@Thunderfall> <Endureth> Have u considered adding a cross-reference index in the diplomacy screen where I can view the relationships between all Civs at the same time. Like all the Civs at the top and along the left side and I could look up any of them.
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[16:34] <+Jeffrey_Morris_FIRAXIS> Endureth: You can shift click to select multiple ones. Am I not understanding you?
[16:34] <@theGreyFox> rmsharpe: Care to tell us any changes you're making in the editor for the next patch, and not the expansion pack?
[16:34] <+Mike_Breitkreutz_FIRAXIS> philippe: what kind of gift?
[16:34] <@theGreyFox> <Novaya> "All right -- cool. I have another question: it doesn't take ships YEARS to travel the globe. Will transports or modern ships be able to traverse large bodies of water in 1 turn in PTW? Navy loses a lot of functionality in the modern eras because of this."
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[16:34] <@theGreyFox> <m_m_x> what will be the leader units role in singelplayer?
[16:35] <@Thunderfall> <ColdFever> Will PTW support speech transmissions (at best embedded via Directx8) or do we have to use an extra product (for example GameVoice, but this would give those users an advantage)
[16:35] <@PaleHorse76> Jeffery, it is basically an extention of another question. The answer its the max number of civs on the diplo screen will remain at 8 :(
[16:35] <+Jeffrey_Morris_FIRAXIS> Nova: From a balance point of view no. There are a million instances of realism taking a backseat to play mechanics, and that's just one of them.
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[16:35] <@theGreyFox> <logitech009> how big will the expansion pack be?
[16:35] <+Jeffrey_Morris_FIRAXIS> Cold: We have full support for directvoice.
[16:35] <+Jeffrey_Morris_FIRAXIS> Logi: Right now it's about 200 megs.
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[16:35] <@theGreyFox> couldn't see an anwer to this so I'm asking again:
[16:35] <@theGreyFox> - Could there be an option to make the governor emphasize on happiness with the specialists?
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[16:36] *** 12[Klasanov12]5 Why was the system of veterans and elites in Civ II getting att and def bonuses changed to just more HP in Civ III?
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[16:36] <@PaleHorse76> <Ohwell> is there going to be a way to give units to another civ, or lend them?
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[16:36] <+Jeffrey_Morris_FIRAXIS> Grey: City governor? Not planned.
[16:36] <+Jeffrey_Morris_FIRAXIS> Ohwell: Sorry, on the wishlist.
[16:36] <@PaleHorse76> <Zidane16> Has it been considered to give the option of different leaders for each civ? Or at least a male&female?
[16:36] <@theGreyFox> yes, don't like unhappy faces...
[16:36] <@Thunderfall> <Daniel1494> What will be the civ atrributes of the Spansih and Mongols?
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[16:36] <@theGreyFox> <chiefpaco> How long is the PTW wishlist?
[16:36] <+Jeffrey_Morris_FIRAXIS> Zidane: The amount of time it takes to generate those leader heads makes that impractical.
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[16:36] <+Jeffrey_Morris_FIRAXIS> Chief: Long...
[16:37] <@Thunderfall> <Endureth> Not by shift-click. Imagine an excel spreadsheet with all the civ names at the top and along the left side. Then I can just cross-reference the relationship I wanted to see. I could also see all relationships at once. I don't understand why you've limited to 8. It makes managing diplomatic relationships more time-consuming and more of a hassle then it needs to be.
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[16:37] <@PaleHorse76> <eli_23> Question: Many feel that it is redicilous that bombing unit cant utterly destroy other unit, for example f16 cant destroy a caravel...is there logic behind that?
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[16:37] <@theGreyFox> <m_m_x> what will be the leader units role in singelplayer?
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[16:38] <+Jeffrey_Morris_FIRAXIS> mmx: Kings from regicide? Only as a single throat for your whole empire.
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[16:38] <@theGreyFox> <Novaya> "Will cultural aspects of each civ be more exclusive for PTW Civs? Say onion dome cathedrals in Russia, doric-collumned buildings in Greece, natural, woodlike structures for the Iroquois and so on? It seems like a lot of minutia, but would be a neat asthetic thing."
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[16:38] <+Jeffrey_Morris_FIRAXIS> Eli: Balance. If bombard or aircraft were leathal, they'd dominate the game.
[16:38] <@PaleHorse76> <refferaddict> can we make all wonders into small wonders?
[16:38] <@theGreyFox> - How does war-weariness work? Can you explain it in a simple way (the factors we don't know)?
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[16:38] <+Mike_Breitkreutz_FIRAXIS> novaye: probably not
[16:38] <@Thunderfall> don't know Jeff answered this quetsion or not... will the PTW allow trading of units?
[16:39] <+Jeffrey_Morris_FIRAXIS> Grey: Soren's area of expertise. I've seen it summarized clearly in about a million posts..
[16:39] <+Jeffrey_Morris_FIRAXIS> TF: No.
[16:39] <@theGreyFox> <Melanic> the hwacha appears to be a bombard unit, how do you start a golden age with something that can't win combat?
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[16:39] <@PaleHorse76> Question: Will there be a way to bomb around the world CONVENTIONALLY in the modern age, instead of just ICBMs starting a nuclear war?
[16:39] <+Jeffrey_Morris_FIRAXIS> Mel: The same way the americans do, by constructing wonders.
[16:39] <@Thunderfall> rmsharpe: Are you planning on any new governments or government options in the expansion pack?
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[16:39] <@theGreyFox> <tarpoon> will you be able to give railroads another movement rate with the editor? 
[16:40] <@theGreyFox> <BlueStrider> Is their any chance of improved air combat? Dog Fighting?
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[16:40] <+Jeffrey_Morris_FIRAXIS> Question: The editor will most likely allow that.
[16:40] <+Mike_Breitkreutz_FIRAXIS> tarpoon: unlikely
[16:40] <+Jeffrey_Morris_FIRAXIS> rmsharpe: Perhaps, but nothing concrete as of yet.
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[16:40] <@Thunderfall> <ButSam80> Not a question but a statement: Throw my vote in for making Manhattin Project a small wonder--all civs need to develop nukes on their own.
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[16:40] <@theGreyFox> Lovro: "mike: OT, what kind of music do you play (what genres/decades?)"
[16:40] <@theGreyFox> ChrTh> Will there be changes to the current Civs (new/different UU, abilities, etc.) or are they remaining the same?
[16:40] <+Jeffrey_Morris_FIRAXIS> uh-oh
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[16:41] <+Jeffrey_Morris_FIRAXIS> ChrTh: There might be tweaks, but nothing substantial. No unit wide shift or anything.
[16:41] <@Thunderfall> <ChrTh> What games do y'all like to play? Are you planning on playing Neverwinter Nights? Will it set back the release date?
[16:41] <+Mike_Breitkreutz_FIRAXIS> Lovro: All kinds. I have 1232 CDs. I think my favorite genre (at the moment) is surf music.
[16:41] <@Thunderfall> wow, that's pretty impressive Mike. 
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[16:41] <@PaleHorse76> My Question: Has the game been modified alot since the last patch, or will it be by time PTW comes out to take out most of the hard coding when it comes to units, wonders, and buildings?
[16:41] <+Javier_Sobrado_Firaxis> lovro: he was listening to midi versions of scifi themes yesterday...
[16:41] <+Jeffrey_Morris_FIRAXIS> ChrTh: The best news about NWN is we don't have to compete with it for testing or localization resources since it's signed-off!
[16:41] <@Thunderfall> Nowadays most people just download MP3s...
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[16:41] <@theGreyFox> <[-ISAK-]> - Will we be able to directly influence food production using improvements - i.e have a Supermarket that gives +50% food, for example?
[16:41] <@theGreyFox> <Lovro> "mike: go beach boys (and joe satriani)!"
[16:42] <+Mike_Breitkreutz_FIRAXIS> ChrTh: Right now I'm playing Soldier of Fortune 2 and Sonic the Hedgehog. I'm looking forward to WarCraft 3 and Age of Mythology.
[16:42] <+Jeffrey_Morris_FIRAXIS> My Question: Mostly un-hardcoded.
[16:42] <@theGreyFox> <m_m_x> will there be more emphasis on terror missions/units in ptw?
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[16:42] <+Mike_Breitkreutz_FIRAXIS> Lovro: I was just listening to Joe Satriani an hour ago... and the Beach Boys aren't really surf music. Real surf music is instrumental.
[16:42] <+Jeffrey_Morris_FIRAXIS> mmx: No. Reminding people of 9/11 when they're playing a game doesn't sound like fun to me.
[16:42] <@theGreyFox> Mel: The same way the americans do, by constructing wonders.
[16:42] <@Thunderfall> Does any Firaxian play Heroes of Might and Magic IV? That game is like Civ in lots of ways...
[16:42] <@theGreyFox> BlueStrider: Is their any chance for improved air combat? Dog Fighting?
[16:42] <@PaleHorse76> <mauiduck> Will disease play a bigger role in the upcomign game slike in history. Maybe a new special unit (doctor/healer) to control it?
[16:42] <+Mike_Breitkreutz_FIRAXIS> TF: I think Dan plays HOMM 4
[16:43] <@Thunderfall> I am also die-hard Heores fan. :)
[16:43] <+Jeffrey_Morris_FIRAXIS> tf: Dug 3, but the review s and the fact 3d0 layed them all off right after sign-off kept me away.
[16:43] <@theGreyFox> GreyFox: - When in an alliance will things like wonders affect the entire pact, or just one member?
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[16:43] <@theGreyFox> <m_m_x> jeff -playing the other side that fights terror can be fun....
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[16:43] <+Javier_Sobrado_Firaxis> ChrT: I'm a big rpg fan, so I'll be trying NWN out (I played oNWN back in the day)
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[16:43] <@PaleHorse76> <Pggar> What kind of "events" are you thinking of implementing?
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[16:43] <+Javier_Sobrado_Firaxis> thund: I played hero's 1,2,3. have yet to try 4
[16:44] <+Jeffrey_Morris_FIRAXIS> mmx: Sure, maybe in a few years. My goal with all the editor stuff was for someone out there to create the counter-strike of civ mod games, so who knows!
[16:44] <@PaleHorse76> Montezuma> What about volcano resource with negative bonus points Just for implementing natural disasters?
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[16:44] <@Thunderfall> hey Javier, is Civ3 really the first game you work on?
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[16:44] <+Jeffrey_Morris_FIRAXIS> Montezuma: Definately and high up on the wishlist.
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[16:44] <@theGreyFox> GreyFox: - When in an alliance will things like wonders affect the entire pact, or just one member? 
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[16:44] <+Jeffrey_Morris_FIRAXIS> GreyFox: They're locked to their specific civs.
[16:44] <@PaleHorse76> <Sedennial> Q: Will either PTW or possibly the next patch include the ability to automatically vector newly built units from their production city to another city (thus easing the burden of managing multiple front conflicts)?
[16:44] <@Thunderfall> <Sedennial> Q: Will either PTW or possibly the next patch include the ability to automatically vector newly built units from their production city to another city (thus easing the burden of managing multiple front conflicts)?
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[16:45] <+Javier_Sobrado_Firaxis> unless you internet accounting software as a game, yes ;)
[16:45] <+Jeffrey_Morris_FIRAXIS> Sedennial: Rally points are in PTW.
[16:45] <@Thunderfall> haha
[16:45] <@theGreyFox> 04For new visitors: PM me or the other Op's to get a Question asked
[16:45] <@PaleHorse76> damn you Sedennial, no spamming questions :p
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[16:45] <@PaleHorse76> ;)
[16:45] <@theGreyFox> 0401rmsharpe: Instead of just having a selection on how much money you want to spend on diplomatic and spy missions, will it be possible to give a budget for secret services? So, the more gold put into the secret service per turn, the better the results of the missions are.
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[16:45] <@PaleHorse76> Good question though
[16:45] <@Thunderfall> That's great news, Jeff!
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[16:45] <@Thunderfall> (about rally points_
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[16:45] <@theGreyFox> <Pggar> " "Civil Defense" type structure might be added to improve the defense of large, modern cities. A "commercial dock" of some sort might be added. Also, while research institutions have three levels (Library, University and Research Lab), economic improvements only have two (Marketplace and Bank). A "Mega-Bank" type improvement would add a third level of economic activity to modern cities." Is this a rumor, or is it really
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[16:46] <+Jeffrey_Morris_FIRAXIS> rmsharpe: Not a bad idea, but espionage works very similarly to the way it did in civ3. All the popups are compressed into a single screen in PTW, but the options remain the same.
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[16:46] <@PaleHorse76> <eli_23> Question : Many people, including me, took it by complete surprise( and dissapointment) that a scenario isnt included in the game. is it possible that there was a communication problem regarding that subject?
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[16:46] <+Jeffrey_Morris_FIRAXIS> pggar: Those are the improvements we're talking about. Mega-bank is now Stock Exchange.
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[16:46] <@Thunderfall> Daniel1494 wants to know the civilization atrributes of the Spanish and Mongols. =D
[16:46] <@theGreyFox> <nname> are there new ways to fight corruption?
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[16:46] <@theGreyFox> GreyFox: - What exactly does a lead programmer do?
[16:47] <@PaleHorse76> <[-ISAK-]> - Will we be able to edit default production for the center tile in a city?
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[16:47] <@Thunderfall> Mike, are you the only person working on the editor? 
[16:47] <+Jeffrey_Morris_FIRAXIS> Eli: Matching the scenario support of civ2 was tough in our first release because they had some 4 products to develop it. The engine was also not originally setup in a condusive way. We did the best we could with the time we had.
[16:47] <@PaleHorse76> <ChrTh> Repeat of an earlier (unanswered) question: What are the Abilities of the Spanish and Mongolian Civs?
[16:47] <@Thunderfall> That's true....
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[16:47] <+Mike_Breitkreutz_FIRAXIS> GreyFox - Manages the programming team, coordinates the overall programming effort for the project, acts as a mediator between programmers and other departments, as well as programming new features.
[16:47] <+Mike_Breitkreutz_FIRAXIS> TF: Yes
[16:48] <@Thunderfall> Impressive...
[16:48] <@theGreyFox> rmsharpe: Are there any plans about making an additional utility that will simplify the installation of modification packages?
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[16:48] <+Jeffrey_Morris_FIRAXIS> Mongols: Mil and Exp, Spanish: Rel and Com
[16:48] <+Mike_Breitkreutz_FIRAXIS> rmsharpe: yes.
[16:48] <@PaleHorse76> <JohnnyReb> Will we be allowed to build cities on mountains?
[16:48] <@Thunderfall> <Rambokalle> is it possible to totally destroy cities with nukes?
[16:48] <+Jeffrey_Morris_FIRAXIS> rmsharpe: I really like that idea, but probably not for this product.
[16:48] <@theGreyFox> GreyFox: So how do I get into the bussiness? Better to show my qualities then grades?
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[16:49] <+Mike_Breitkreutz_FIRAXIS> JohnnyReb: with the editor patch, you will be able to designate which terrain types will support cities.
[16:49] <+Jeffrey_Morris_FIRAXIS> Grey: Move to austin or sf
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[16:49] <@theGreyFox> <Velikovsky> will there ever be an mp3 player plug-in patch for civ3?
[16:49] <+Mike_Breitkreutz_FIRAXIS> as well as colonies
[16:49] <+Jeffrey_Morris_FIRAXIS> Johnny: what do you mean?
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[16:49] <@theGreyFox> Jeff: That's a long way from Sweden...
[16:49] <@PaleHorse76> Wait, Mike B. said yes and Jeff said no.....
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[16:49] <@PaleHorse76> to rmsharpes question
[16:49] <+Jeffrey_Morris_FIRAXIS> pale: Mod management is much improved, but some app that 'wraps' a mod for easy install probably won't be in the box.
[16:49] <+Mike_Breitkreutz_FIRAXIS> PaleHorse: It won't be an external utility but the game will more smoothly handle complete modpacks.
[16:50] <@Thunderfall> <ButSam80> Question: Will we be able to use CONVENTIONAL bombs around the world instead of just nukes in the Modern Era?
[16:50] <@PaleHorse76> Ok, thank you
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[16:50] <@PaleHorse76> <Velikovsky> will there be an mp3 plug-in patch for civ3... 
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[16:50] <+Jeffrey_Morris_FIRAXIS> ButSam: You can change it in the editor, but not in the 'classic' civ game.
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[16:50] <+Mike_Breitkreutz_FIRAXIS> GreyFox: I think both grades and skills play an important role. It also helps to know someone in the business (or just get lucky like me...)
[16:51] <@theGreyFox> <-ISAK-]> - Will we be able to directly influence food production using improvements - i.e have a Supermarket that gives +50% food, for example?
[16:51] <@Thunderfall> <refferaddict> will we be able to make all wonders small?
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[16:51] <@PaleHorse76> <mauiduck> Will we be able to ship excess food to otehr cities in the new release?
[16:51] <+Jeffrey_Morris_FIRAXIS> afk
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[16:51] <@theGreyFox> Mike: Maybe I just make the most perfect enginge possible for Civ4 and send it to you?
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[16:52] <+Mike_Breitkreutz_FIRAXIS> GreyFox: lol
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[16:52] <@Thunderfall> <logitech009> do you guys acutally play the game??
[16:52] <@Thunderfall> :)
[16:52] <@Thunderfall> of course they do, logiuc. :)
[16:52] <+Mike_Breitkreutz_FIRAXIS> logitech: Yes but not nearly as much as you guys.
[16:52] <@theGreyFox> GreyFox: - Will the bombardments of ships and cannon type units be improved for the player? And could we do specific bombardments, or specific pillaging. (i.e., you want to destroy mines/irragation, but not the rails).
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[16:52] <@PaleHorse76> <Sedennial> Q: One feature that I really missed is the ability (or lack thereof) to set patrol routes. Will there be any comparable feature in PTW, preferably w/ ability to set multiple patrol points for one unit, stack, or army (i.e. go from A -> B -> C -> D -> A and repeat), thus making a naval force actually useful for more than search and destroy missions?
[16:52] <+Javier_Sobrado_Firaxis> Logitech009: every thursday officially, and on our own a bit too 
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[16:53] <@theGreyFox> m_m_x> if player quits in the middle of mp game what will happen to his civ?ai take place?civ transfered to other human player?or does that civ disappear??
[16:53] <@Thunderfall> <Exsanguination> Question: will we be able to set a resource appearance ratio for any GAME? (ie, have a low, medium, or high appearance rate for ALL resource [bonus, luxury, AND strategic], for a default game)
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[16:53] *** theGreyFox [voices] Jeffrey_Morris_FIRAXIS
[16:53] <@Thunderfall> Welcome back Jeff. That java chat is pretty unstable...
[16:53] <@theGreyFox> he left on his own
[16:54] <@theGreyFox> he said AFK
[16:54] <+Jeffrey_Morris_FIRAXIS> I had explorer issues..
[16:54] <@PaleHorse76> <JohnnyReb> relpy to Jeffrey: As it stands you cannot build cities on mountain terrain, but Mike answered to my satisfaction :)
[16:54] <@gonzo_for_civ> :P
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[16:54] <@Thunderfall> 5Be 5Right 5Back
[16:54] <@PaleHorse76> Using XP Jeff?
[16:54] <+Mike_Breitkreutz_FIRAXIS> m_m_x: I think they act as though they were defeated.
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[16:54] <+Mike_Breitkreutz_FIRAXIS> Exsang: Bonus resources do not use the apearance ratio....
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[16:55] <@theGreyFox> GreyFox: - Will the bombardments of ships and cannon type units be improved for the player? And could we do specific bombardments, or specific pillaging. (i.e., you want to destroy mines/irragation, but not the rails). 
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[16:55] <+Jeffrey_Morris_FIRAXIS> Grey: Interesting, but not for PTW.
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[16:55] <@PaleHorse76> <JohnnyReb> Any chance of random weather events being implemented? Such as a hurricane popping up, swamping an armada of frigates?
[16:56] <@theGreyFox> GreyFox: - Does corruption affect culture flipping?
[16:56] <+Jeffrey_Morris_FIRAXIS> Johhny: High on the wishlist
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[16:56] <+Jeffrey_Morris_FIRAXIS> Grey: A lot of the same factors do, like distance to capital, but I don't think corruption by itself does.
[16:56] <@theGreyFox> <Endureth> I spilled spot remover on my dog and now he's gone. What should I do?
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[16:56] <@theGreyFox> :)
[16:56] <@PaleHorse76> <Pggar> Lets say I want to design a Brazilian civ, will it be easy to add units and graphics via editor or will I still need hacks?
[16:56] <+Jeffrey_Morris_FIRAXIS> Endureth: Get a bird.
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[16:56] <+Mike_Breitkreutz_FIRAXIS> Endureth: Undo.
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[16:57] <@gonzo_for_civ> <TBay_rangers85>:Will it be allowed to set appearance ratios for bonus resources and is it possible to have the ability to spread out the lux resources a bit more, even if it's only 2 or 3 clusters instead of 1 cluster?
[16:57] <@theGreyFox> yeah, Ctrl-Z
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[16:57] <@Thunderfall> <ColdFever> any relevant new things in the next patch besides the improved editor?
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[16:57] <@theGreyFox> why doesn't Ctrl-Z work with the editor btw?
[16:57] <@PaleHorse76> <rjgo> to be able to play the game, will i need the cd in the drive?? (This aggrevates PaleHorse also)
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[16:57] <+Jeffrey_Morris_FIRAXIS> Grey: Does in the patch. Works great.
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[16:57] <@Thunderfall> For Mike: <TBay_rangers85> Will it be allowed to set appearance ratios for bonus resources and is it possible to have the ability to spread out the lux resources a bit more, even if it's only 2 or 3 clusters instead of 1 cluster?
[16:57] <+Mike_Breitkreutz_FIRAXIS> Pggar: We will not have built-in graphics editing capabilities but you will be able to add units and civs.
[16:57] <+Jeffrey_Morris_FIRAXIS> rjgo: Yes.
[16:57] <@PaleHorse76> <[-ISAK-]> - Will we be able to edit default production for the center tile in a city? <[-ISAK-]> The center tile in a city can only give 2 food, 1 shield, 2 commerce - I want to be able to change that for the Double Your Pleasure mod
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[16:58] <@gonzo_for_civ> <mauiduck> Repeat question: Any chance of shippoing excess food to otehr cities in PTW?
[16:58] <@theGreyFox> <Endureth> k, now the real question. Have you considered adding an Internet wonder that acts like the great library of the future to help lagging civs to catch up?
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[16:58] <+Jeffrey_Morris_FIRAXIS> -Isak- Don't think so, but I'm not certain.
[16:58] <+Mike_Breitkreutz_FIRAXIS> GreyFox: ?? Ctrl-Z works in my editor....
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[16:58] <@theGreyFox> ok.. sorry
[16:58] <+Jeffrey_Morris_FIRAXIS> Mauiduck: Nope, though on wishlist.
[16:58] <@theGreyFox> I take it back...
[16:58] <@Thunderfall> <m_m_x> will there be more emphasis on terror missions/units in ptw?
[16:58] <@theGreyFox> <m_m_x> any new abilities for privateers?cool unit but not so useful as it could have been...
[16:58] <+Jeffrey_Morris_FIRAXIS> Endureth: The internet is a new great wonder, but we're fooling with the effect.
[16:59] <@theGreyFox> <rmsharpe> Will there be, or will it be possible to implement political scandals in the game? "Mr. President! We have discovered that traitors to our government have given Rocketry to the Greeks!"
[16:59] <+Mike_Breitkreutz_FIRAXIS> ISAK - actually we are looking into making the food production dependent on the amount of food needed to support 1 citizen.
[16:59] <@Thunderfall> mmx: What will be the leader units role in singelplayer?
[16:59] <@PaleHorse76> The Terrror question has been answered NO NO
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[16:59] <@Thunderfall> ok, PH. :)
[16:59] <+Jeffrey_Morris_FIRAXIS> mmx: What do you mean?
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[16:59] <@PaleHorse76> sorry, just making sure everyone say it :)
[16:59] <@PaleHorse76> saw
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[16:59] <@theGreyFox> chiefpaco> ever consider using a chat like this for brainstorming new Civ ideas? Or must all ideas come from the Firaxis team?
[16:59] <@PaleHorse76> <rjgo> will there be anymore ways to win the game other than the regular 6
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[16:59] <@Thunderfall> MMX: I think regicide can be played in SP mode also. 
[16:59] <@theGreyFox> <Velikovsky> do you guys ever pull pranks on the programmers from other games? Do you order pizzas to be delivered to the guys at the sims? If not, you should.
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[17:00] <+Mike_Breitkreutz_FIRAXIS> TBay: Appearance ratio has no effect on the bonus resources
[17:00] <+Javier_Sobrado_Firaxis> chiefpaco: I thought that's what the message boards were for :)
[17:00] <+Jeffrey_Morris_FIRAXIS> chiefpaco: The problem is that when these ideas are being discussed, the product is usually not announced. Once it's announced, it's usually too late for any radical changes, regardless of their quality.
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[17:00] <@PaleHorse76> <eli_23> Question: once again, regarding the scenarios editor not being published, as i am sure that you had good reasons, and we thank you for releasing it free of charge now,yet most people took it by surprise and dissapointment, why wasnt it mentioned that there wont be scenarios when the game released? (Not a question the PaleHorse was going to post...but he was bothered).
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[17:00] <@Thunderfall> <Endureth> Here is an idea for a new wonder, the Internet, whenever two civs have the same tech, all other civs automatically gain it (like the great library of the future). This will help in the end games as some of the Civs that are falling behind can catch up a little. Don't you think this would add greatly to the end game and what would it take for you to add it?
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[17:00] <+Jeffrey_Morris_FIRAXIS> Endureth: I like it,.
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[17:01] <@gonzo_for_civ> <mauiduck> will privateers be a neutral color in PTW so the player getting nailed by them doesn't declare war on you?
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[17:01] <+Jeffrey_Morris_FIRAXIS> eli: Where was it mentioned it WOULD ship it scenarios?
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[17:01] <@Thunderfall> <papajohns> can we have the ability to throttle the megatonnage on the nukes :)
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[17:01] <@theGreyFox> GreyFox: - Why are workers counted as military? 
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[17:02] <@theGreyFox> papajohns> are we gonna be able to create more luxury items? ie. now the game doesnt work if you create more than 1 extra luxury resource
[17:02] <@PaleHorse76> Jeff: same thing I said to Eli, to which Eli replied...."It didn't say we could save or reload" Bascially meaning that it is assumed since it was that way in Civ2
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[17:02] <@theGreyFox> Lovro> "following up on chiefpaco's question... what if TF opened a civ4 suggestions forum?"
[17:02] <@theGreyFox> <Endureth> Fool with this idea for the Internet then. Make it a mix between the Great Library for all other civs and the stock exchange for the person who owns it. Everytime a Civ gains a new tech due to 2 others having it, the person owning the Internet Wonder gains a kick-back (so much gold). That would pretty accurately convey how the Internet actually works.
[17:02] <+Mike_Breitkreutz_FIRAXIS> GreyFox: The military advisor has been fired since he didn't understand the concept of military. We have since replaced him with his twin brother who happens to have a clue.
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[17:02] <@Thunderfall> Civ4 forum... so many people have asked me for it.. :)
[17:02] <@PaleHorse76> Eli is a "little" mad about the scenarios not being there. ;)
[17:02] <+Jeffrey_Morris_FIRAXIS> Eli: We'll, don't know what to tell you. Given the time we had, the resources available and the features we wanted, we did the best we could.
[17:02] <@theGreyFox> <m_m_x> jeff-i mean why not have economic benefit from privateers,i f i sink a ship why not earn some amount of gold or take over that ship
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[17:03] <@PaleHorse76> Thanks Jeff
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[17:03] <+Jeffrey_Morris_FIRAXIS> mmx: Good ideas.
[17:03] <@PaleHorse76> <Sedennial> Q: One feature that I really missed is the ability (or lack thereof) to set patrol routes. Will there be any comparable feature in PTW, preferably w/ ability to set multiple patrol points for one unit, stack, or army (i.e. go from A -> B -> C -> D -> A and repeat), thus making a naval force actually useful for more than search and destroy missions?
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[17:03] <@Thunderfall> Jeff, is Firaxis working on other new games besides PTW, or is this top secret? ;)
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[17:03] <@theGreyFox> Grey Fox: - What does a designer do, and do they get to do any programming?
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[17:04] <@PaleHorse76> <rjgo> is thier gonna be a chat capability while playin multiplayer
[17:04] <+Jeffrey_Morris_FIRAXIS> TF: A number of them.
[17:04] <@theGreyFox> btw (please) consider me if you want someone working for free ;)
[17:04] <+Jeffrey_Morris_FIRAXIS> tf: And it's ....TOP SECRET!
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[17:04] <@Thunderfall> lol... hope to learn more about them next E3. :)
[17:04] <+Mike_Breitkreutz_FIRAXIS> rjgo: Yes
[17:04] <+Jeffrey_Morris_FIRAXIS> rjgo: You'll be able to alt-tab to other apps. We didn't want to try to match the feature set of those chat clients.
[17:04] <@theGreyFox> rmsharpe: Any plans to bring back Elvis? It couldn't hurt to have the King back, could it? ;)
[17:04] <+Jeffrey_Morris_FIRAXIS> tf: could be...could be.
[17:04] <@theGreyFox> <Guest17206> Question: Are you planning to slow the tech rate for higher difficulty levels?
[17:04] <@Thunderfall> I might actually go there next time instead of posting news at the site. :D
[17:05] <@PaleHorse76> <[-ISAK-]> About center tile production - why not just let us set it to what ever we want ;-)
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[17:05] <@theGreyFox> <m_m_x> jeff-where mr sombrero?
[17:05] <+Jeffrey_Morris_FIRAXIS> greyfox: The art team is desperate to do a elvis unit, but I'm holding them back. Maybe ..
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[17:05] <+Mike_Breitkreutz_FIRAXIS> m_m_x: vacation
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[17:05] <+Jeffrey_Morris_FIRAXIS> mmx: Repairing his house.
[17:05] <@Thunderfall> For Mike: <isufan2006> How will the mini-map work in the editor
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[17:05] <+Mike_Breitkreutz_FIRAXIS> isufan: As you'd expect it to work.
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[17:05] <@theGreyFox> TROYAC888: will there be a more accurate worldmap?
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[17:06] <@Thunderfall> <JohnnyReb> If you mean that old Avalon Hill game Top Secret! well, allI can say is WOO! :) :)
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[17:06] <+Jeffrey_Morris_FIRAXIS> troy: No. Marlas kind of got the world map maps cornered. We'll leave it to the pros ;)?
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[17:06] <@theGreyFox> <Velikovsky> what were you guys smoking when you thought up alpha cenauri? Mind worms? That's the wierdest thing I've ever heard of.
[17:06] <@Thunderfall> Johny seems to think Firaxis is working on new Pirates or Colonizations. :)
[17:06] <+Jeffrey_Morris_FIRAXIS> Johnny: That was a TSR game
[17:06] <@PaleHorse76> <JohnnyReb> Do you ever plan to release Linux/Unix/BSD versions?
[17:06] <+Javier_Sobrado_Firaxis> johnny lol
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[17:06] <+Jeffrey_Morris_FIRAXIS> Johhny: up to the publisher./
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[17:06] <@theGreyFox> <TBay_rangers85> Is it possible to have the ability to have the lux resources spread out into multiple clusters instead of a single cluster like it is most of the time?
[17:06] <+Jeffrey_Morris_FIRAXIS> Vel: Ask Brian Reynolds. That was allllll him,.
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[17:07] <@Thunderfall> <philippe-got-kicked> question:why isnt there a south american civ,
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[17:07] <@theGreyFox> and btw, in my last game the closest Luxary was 19 Tiles away, why? I have almost always had 1 within 10 tiles, from the start
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[17:07] <@Thunderfall> <maniacalmonkey> I remember reading that the long waits in between turns and after bombardment of improvements is due to the route finder - will this be fixed?
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[17:07] <@PaleHorse76> <JohnnyReb> Actually, on second thought, that may have been an old TSR game..been ages.
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[17:07] <+Mike_Breitkreutz_FIRAXIS> maniacalmonkey: we're looking into it.
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[17:07] <+Jeffrey_Morris_FIRAXIS> Grey: Sounds like you're a huge map player.
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[17:08] <@PaleHorse76> <rjgo> how many premade scenarios are gonna come with PTW?
[17:08] <@theGreyFox> LOL, it was my first Huge map in a while... stupid me ;)
[17:08] <@gonzo_for_civ> <mauiduck> Will privateers antionality be masked in PTW so that the player being nailed by em doesn't declare war on you?
[17:08] <+Jeffrey_Morris_FIRAXIS> rjgo: Firaxis ones? About 10 or so. We're also includingthe best of the fan ones as well.
[17:08] <@PaleHorse76> Grey sure asks alot of questions for himself ;)
[17:08] <@theGreyFox> <m_m_x> what will happen in mp with moded games?or mp just playing only with defult attributes?
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[17:08] <@Thunderfall> <papajohns> will we be able to add more city styles? right now we have the european, asian, mediterranean, american. will we be able to create our own in the expansion or is it still only limited to modifying those 4?
[17:08] <+Mike_Breitkreutz_FIRAXIS> mauiduck: I hope so.
[17:08] <@theGreyFox> <Endureth> Will we be able to play with more than 16 civs in the same game. Will the number be bumped to 24 in the expansion (all playable in the same game)?
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[17:09] <@theGreyFox> TROYAC888> Did they ever answer if there is a world war II scenario coming?
[17:09] <+Jeffrey_Morris_FIRAXIS> mmx: We have full scenario support in mp. I
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[17:09] <+Jeffrey_Morris_FIRAXIS> troy: No.
[17:09] <+Mike_Breitkreutz_FIRAXIS> m_m_x: The game will use the host's rules.
[17:09] <@PaleHorse76> To :Jeffrey_Morris_FIRAXIS - Are you contacting the scenario makers before including them? What is the process for this?
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[17:09] <+Jeffrey_Morris_FIRAXIS> End: I think it'll be configurable in the editor up to 32, though how much fun that'll be...
[17:09] <+Mike_Breitkreutz_FIRAXIS> Endureth: actually 31 (through the editor).
[17:09] <@theGreyFox> I ask my own questions when I have the time...
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[17:09] <@PaleHorse76> 16 on tiny is very fun IMHO
[17:09] <@theGreyFox> <Guest17206> Now that corruption is less of an issue, the commercial trait is no longer as valuable. Can we expect this trait to be fixed?
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[17:10] <+Jeffrey_Morris_FIRAXIS> Pale: I believe so. Whatever our legal obligations are..
[17:10] <@Thunderfall> good question, Guest17206. :)
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[17:10] <@theGreyFox> <TROYAC888> Ask them if they are going to have proper art work so we can build a whitehouse instead of a AZTECH buliding?
[17:10] <@PaleHorse76> Is corruption going to be changed any more for any future patches/expansions?
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[17:10] <+Jeffrey_Morris_FIRAXIS> Pale: No plans.
[17:10] <+Jeffrey_Morris_FIRAXIS> Troy: no plans.
[17:10] <@PaleHorse76> <rjgo> if their isnt gonna be a ww2 scenario, is their gonna be a ww1 scenario
[17:11] <@PaleHorse76> Jeff: Thanks, the slider is good enough for me :)
[17:11] <@theGreyFox> Will there be larger maps then Huge?
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[17:11] <+Mike_Breitkreutz_FIRAXIS> GreyFox: No.
[17:11] <@PaleHorse76> thru the editor, 256x256
[17:11] <+Jeffrey_Morris_FIRAXIS> rjgo: The idea of doing a scenario to the same detail as the rest of the game (animating leader heads, etc) wasn't practical in our timeframe.
[17:11] <+Mike_Breitkreutz_FIRAXIS> ecept through the editor
[17:11] <@PaleHorse76> or whatever it is 
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[17:11] <@Thunderfall> Mike, it would be nice if we can set the map dimension when generating random maps, just like it Civ2. 
[17:11] <+Jeffrey_Morris_FIRAXIS> grey: no, I kind of wish we didn't release even hhuge, since the game could get pretty slow on those.
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[17:11] <@theGreyFox> PH76: just wanted it as standard, so we can have them in the HOF, GOTM etc...
[17:11] <@PaleHorse76> Alert Alert! User question: <[-ISAK-]> Im insistent here :-) Why not let us get total control over the production of the center city tile?
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[17:12] <@theGreyFox> Jeff: it must be there for those who like em
[17:12] <+Jeffrey_Morris_FIRAXIS> ISAK: Because we may not have time to implement it properly. Just because it'sa good idea doesn't always mean it can be done.
[17:12] <@theGreyFox> Huge that is
[17:12] <@PaleHorse76> I understand GF, it is a headache listening to ppl talking about changing the way HOF is scored b/c of that :D
[17:12] <@theGreyFox> rmsharpe: Will it be possible to have a cabinet that doesn't always agree and follow your orders, and makes it more difficult to radically change luxuries and tax rates, for example?
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[17:12] <+Jeffrey_Morris_FIRAXIS> Pale: Why we added and weathered all the 200 worker slams on the forums ;)?
[17:12] <+Jeffrey_Morris_FIRAXIS> !
[17:12] <@Thunderfall> <TBay_rangers85> Is it possible to have the ability to have the lux resources spread out into multiple clusters instead of a single cluster like it is most of the time?
[17:13] <@theGreyFox> TROYAC888> The civ3 game doesn't seem to have the same amount of passion behind it like civ2 is this because Brian Rynolds left?
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[17:13] <+Jeffrey_Morris_FIRAXIS> Troy: How can I answer that. No?
[17:13] <@theGreyFox> <swervin> could you ask them if they would consider going back to not having the .BIC rules set in the game? i mean that we can change the rules and it would affect saved games ...
[17:13] <@theGreyFox> good answer Jeff
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[17:13] <@PaleHorse76> I;m sorry Jeff, what did you mean by this? Jeffrey_Morris_FIRAXIS> Pale: Why we added and weathered all the 200 worker slams on the forums ;)?
[17:14] <+Jeffrey_Morris_FIRAXIS> swervin: Email mike b about that. We put it in at fan request, I guess we can take it out.
[17:14] <@theGreyFox> <m_m_x> can i add new animated graphic events on the map with the editor?(like the smoke animation when city disorder thing....)
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[17:14] <+Mike_Breitkreutz_FIRAXIS> swervin: No. Changing the BIC during gameplay breaks a lot of things under the hood. It was never intended to be outside of the saves.
[17:14] <+Jeffrey_Morris_FIRAXIS> pale: That huge maps with 16 civs led to millions of units and unelss your machine was state of the art a performance hit.
[17:14] <@theGreyFox> Chiefpaco: You don't have questions for us do you?
[17:14] <+Jeffrey_Morris_FIRAXIS> mmx: Wishlist.
[17:14] <@theGreyFox> <TROYAC888> I wasn't trying to be insulting just that civ2 came with a ww2 scenrio and seemed to be more complete!
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[17:14] <@gonzo_for_civ> <mauiduck> One more on privateers, any plans to let them "capture units for service in that nation's navy like what used to happen in real life between france, England and Spain?
[17:14] <@Thunderfall> Will PTW allow building of cities on waters?
[17:14] <@PaleHorse76> Ah, gotcha now Jeff :)
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[17:15] <@theGreyFox> <Endureth> New unit idea (Forman - allows you to group workers together permenantlt like an army to get jobs done fast). I have sending my workers to clean up polution each turn . . . one . . . at . . . a . . . time.
[17:15] <@PaleHorse76> <JohnnyReb> Thanks for the chat guys, and GREAT game! But Jeopardy is on and I gotta bolt :).
[17:15] <@PaleHorse76> <rjgo> see ya later
[17:15] <+Jeffrey_Morris_FIRAXIS> Troy: The amount of time it took to do the assets for a complete scenario for civ2 is a small fraction of what it takes for civ3.
[17:15] <@theGreyFox> Grey Fox: - What did the Firaxians do before working at Firaxis/Microprose?
[17:15] <@Thunderfall> Javier, Matrix wants to know whether you still play the GOTM. :)
[17:15] <+Mike_Breitkreutz_FIRAXIS> TF: Well, with the new editor you can change water tiles to allow cities but I don't know that building on cities is directly supported...
[17:15] <+Jeffrey_Morris_FIRAXIS> Grey: I worked at Origin in austin for 3 years.
[17:15] <+Mike_Breitkreutz_FIRAXIS> building cities on water, that is
[17:16] <@PaleHorse76> Sweet! Water cities!
[17:16] <@Thunderfall> thanks Mike
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[17:16] <@theGreyFox> I see an Alpha Centauri mod comming up...
[17:16] <+Mike_Breitkreutz_FIRAXIS> GreyFox: I worked for DreamForge Intertainment in Pittsburgh, PA for 7 years.
[17:16] <@Thunderfall> that's good, as long as it's possible. :)
[17:16] <+Jeffrey_Morris_FIRAXIS> 15 minute warning for me.
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[17:16] <@theGreyFox> any questions to us? Your fans...?
[17:17] <@PaleHorse76> Futurist modders will thank you.....has there been anything been said about terraforming? If so please ignore me.
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[17:17] <@Thunderfall> we need more questions, folks. :)
[17:17] <@Thunderfall> <papajohns> will we be able to add more city styles..or are the existing ones the only ones supported
[17:17] <@theGreyFox> u can always nuke... but not reverse the process though...
[17:17] <@PaleHorse76> <[-ISAK-]> - Will we be able to directly influence food production using improvements - i.e have a Supermarket that gives +50% food, for example?
[17:17] <@theGreyFox> <Endureth> Formans, any comment? Feel like saving me some clean up time on that pullution guys?
[17:17] <@PaleHorse76> <Sedennial> Right now 'winning' is based meeting one of the victory conditions. With PTW will it be possible in single and multiplayer to define multiple requirements for winning? e.g. (Amass X cultural points AND (Y% of land under control OR Z OR A) etc.
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[17:18] <@theGreyFox> <Guest17206> Repeat question - can we expect a slower tech rate at higher difficulties? It's really easy to fix. Just adjust tech cost by AI research bonus.
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[17:18] <@theGreyFox> rmsharpe: Any possibility of being able to construct bridges between lands seperated by one or two water tiles?
[17:18] <@gonzo_for_civ> from fionn: any possibility of naval bases?
[17:18] <@Thunderfall> <isufan2006> will there be any more special unit sets besides the dinosure one
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[17:18] <@theGreyFox> <isufan2006> will you guys be willing to come to a chat at the 1bigcommunity site?
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[17:19] <@PaleHorse76> hey, no advertising other sites. ;)
[17:19] <@Thunderfall> Everyone says that dino looks really cute in the E3 video. :D
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[17:19] <@theGreyFox> <m_m_x> firaxians-does making the game didnt took out the fun of playing it?are u stil playing civ3?im asking because im doing flash games that makes me puke when i see them online..the feeling that u eat to much and someone is talking about food with u...
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[17:20] <@theGreyFox> <TROYAC888> Is there going to be more expansion packs coming or is PTW it? Is Civ4 being talked about?
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[17:20] <@Thunderfall> Another question: eling that u eat to much and someone is talking about food with u...
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[17:20] <@theGreyFox> huh?
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[17:20] <@PaleHorse76> weird
[17:20] <@Thunderfall> ack!
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[17:20] <@PaleHorse76> web chat down!
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[17:20] <@Thunderfall> looks like there was a Netsplit
[17:20] <@PaleHorse76> web chat down! :D
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[17:20] <+Mike_B_FIRAXIS> 3° Whoa! a nifty lookin' + thingie!! 3°
[17:20] <+Mike_B_FIRAXIS> sorry I lost my connection
[17:21] <@PaleHorse76> np
[17:21] <+Jeffrey_Morris_FIRAXIS> me to
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[17:21] <@theGreyFox> <m_m_x> firaxians-does making the game didnt took out the fun of playing it?are u stil playing civ3?im asking because im doing flash games that makes me puke when i see them online..the feeling that u eat to much and someone is talking about food with u...
[17:21] <+Jeffrey_Morris_FIRAXIS> too
[17:21] <@PaleHorse76> <[-ISAK-]> - Will we be able to directly influence food production using improvements - i.e have a Supermarket that gives +50% food, for example? 
[17:21] <@theGreyFox> <chiefP> Is there a limit to the # of changes that can go into PTW? Can it be too different than Civ3?
[17:21] <@Thunderfall> <mauiduck> ANy chance of allowing stronger ships to impress (instead of destroying weaker ships? Like what France and England did to each other in the Age of Sail?
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[17:21] <+Mike_B_FIRAXIS> m_m_x: Civ3 is the _only_ game I've worked on that I've played after release.
[17:21] <+Jeffrey_Morris_FIRAXIS> mmx: Not at all with the editor and MP.
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[17:21] <@PaleHorse76> TBay_rangers85> Is it possible to have the ability to have the lux resources spread out into multiple clusters instead of a single cluster like it is most of the time?
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[17:22] <+Jeffrey_Morris_FIRAXIS> chief: Gotta be careful, but not really. We didn't have Soren for the project as a core member, so that restricted the scope of what we could do a bit. But considering the amount we got into it, we're very happy all around.
[17:22] <@Thunderfall> <Mithrander> OK Um what about a combat fix???? you know bring back firepower and stuff
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[17:22] <+Mike_B_FIRAXIS> TBay: I'm not sure what you mean
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[17:22] <@PaleHorse76> <furry> will there be any major changes to the espionage system, as it new missions?
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[17:23] <@theGreyFox> Mike: the luxaries are often grouped all together, he wants it to be more spread
[17:23] <@Thunderfall> <ColdFever> Important for many German players: will it be possible to install a US-PTW over a german Civ3?
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[17:23] <@PaleHorse76> <Sedennial> Reposted Q: Right now 'winning' is based meeting one of the victory conditions. With PTW will it be possible in single and multiplayer to define multiple requirements for winning? e.g. (Amass X cultural points AND (Y% of land under control OR Z OR A) etc.
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[17:23] <+Mike_B_FIRAXIS> GreyFox: I think it was intentional that each player's access to multiple luxuries is limited to make trade more likely.
[17:23] <@gonzo_for_civ> fionn: will there be naval bases in PTW?
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[17:24] <@PaleHorse76> TBay_rangers85> as a follow up to my question: currently lux resources come in about 1 cluster, I was wondering if there'd be a way to split them up into say 2 or 3 clusters instead of the current 1
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[17:24] <@theGreyFox> sorry Jeff
[17:24] <+Jeffrey_Morris_FIRAXIS> 5 minute warning for me.
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[17:24] <@theGreyFox> <tarpoon> will you be able to change the effect of roads on the production of the terrain (for example give the roads the same production bonus like railroads)?
[17:25] <+Mike_B_FIRAXIS> TBay: probably not
[17:25] <@Thunderfall> <Mithrander> Oh just one more question than I am done, how bout having a land percentage counter to let me know how close I am to domintaion victory????
[17:25] <@theGreyFox> <Guest17206> OK, I'll ask once more - can we expect a slower tech rate at higher difficulties? It's really easy to fix. Just adjust tech cost by AI research bonus.
[17:25] <+Jeffrey_Morris_FIRAXIS> Mith: High on wishlist.
[17:25] <@Thunderfall> <maniacalmonkey> How about army bases that allow you to heal/upgrade ground units (or enable this for fortresses)?
[17:25] <@PaleHorse76> <Melanic> <Jeffrey_Morris_FIRAXIS> Mel: The same way the americans do, by constructing wonders. So the Koreans are in. ;)
[17:25] <@PaleHorse76> LOL
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[17:26] <@theGreyFox> You know, the AI gets to the Modern age by 300-1000 AD on diety standard map...
[17:26] <@theGreyFox> <rmsharpe> rmsharpe: What's Firaxis' favorite Civilization site, besides Civ3.com? ;)
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[17:26] <@theGreyFox> <chiefP> Can people easily play old-style Civ3 when PTW is installed? Or will they ever want to again?
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[17:26] <+Jeffrey_Morris_FIRAXIS> rmsharpe: CFC and 'Poly!
[17:26] <@Thunderfall> It's probably a good idea to allow players to reject domination victory if they don't want it. :)
[17:26] <@PaleHorse76> 01,9910Flatlander Fox: 01Will the continuation of games be more viable in Civ 3 MP then Civ 2 MP? Civ 2 MP was notorious for games that would never get past the middle ages due to time constraints. Is Civ 3 faster in turn based mode with 6 people playing?01,99
[17:26] <@theGreyFox> <[-ISAK-]> Will we be able to use more than 32 icons for the resources (or is it 34, i forget...)?
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[17:26] <@gonzo_for_civ> fionn: will there be naval bases in PTW?
[17:26] <@theGreyFox> <Endureth> Could you give occupied fortresses a ZOne of Control to prevent enemy units from simply walking past them. Much like the XOC rules in Alpha Centari.
[17:27] <+Jeffrey_Morris_FIRAXIS> Chief: They won't be able to play without the new civs without running the old civ3 exe instead of the PTW one.
[17:27] <@PaleHorse76> Jeff said Poly, burn him!!! (just kiding. ;))
[17:27] <+Mike_B_FIRAXIS> chiefP: PTW will not overwrite Civ3 so there's nothing prevening you from playing the original. But I don't see why you'd want to! ;)
[17:27] <@theGreyFox> <m_m_x> will we have some major surprises in ptw?.....
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[17:27] <@Thunderfall> lol. our friends at poly ahve alot more exp with chats. We are learning. :) 
[17:27] <+Mike_B_FIRAXIS> m_m_x: Hopefully
[17:27] <+Jeffrey_Morris_FIRAXIS> mmx: A few, but by the time we ship we'll have talked about most of them.
[17:27] <@PaleHorse76> Yeah, they didn't wait forever to ask :rolleyes:
[17:28] <+Mike_B_FIRAXIS> ISAK: yes
[17:28] <@theGreyFox> <isufan2006> I don't know if this was ansered so will there be any more special unit sets besides the dinosure one?
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[17:28] <@PaleHorse76> Repeat: Flatlander Fox: Will the continuation of games be more viable in Civ 3 MP then Civ 2 MP? Civ 2 MP was notorious for games that would never get past the middle ages due to time constraints. Is Civ 3 faster in turn based mode with 6 people playing? 
[17:28] <@Thunderfall> Jeff, will there a localised version of PTW for other languages?
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[17:28] <+Mike_B_FIRAXIS> Palehorse: The new meta-game modes as well as turnless mode were created exactly for that purpose.
[17:29] <+Jeffrey_Morris_FIRAXIS> Flatlander: Well, you'll have full load save functionality if that's what you mean. If you're looking for a single play session game, forget spacerace and set a victory point cap.
[17:29] <@gonzo_for_civ> REPEAT: fionn: will there be naval bases in PTW?
[17:29] <+Jeffrey_Morris_FIRAXIS> Fionn: No.
[17:29] <@Thunderfall> someone wants to know whther the US version of PTW will work on german version...
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[17:29] <+Jeffrey_Morris_FIRAXIS> TF: That's the plan.
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[17:29] <@Thunderfall> <King_of_Camelot> Please ask: Any chance of a structure similar to a colony that you could build on animal resources
[17:29] <+Jeffrey_Morris_FIRAXIS> TF: It'll overwrite al lthe localized text with english, but the exe will be the same.
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[17:29] <@Thunderfall> ok
[17:29] <@theGreyFox> <isufan2006> I don't know if this was ansered so will there be any more special unit sets besides the dinosure one?
[17:29] <+Jeffrey_Morris_FIRAXIS> King: Neat but not for PTW.
[17:30] <@PaleHorse76> Jeff: On the multiplayer games and how long they take. Isn't the length why the "turnless mode" was put into PTW?
[17:30] <+Jeffrey_Morris_FIRAXIS> isurfan: WW2 and Medieval Japan
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[17:30] <@Thunderfall> :D some players want to run animal farms. :D
[17:30] <@theGreyFox> balance of ancient vs modern units????
[17:30] <+Jeffrey_Morris_FIRAXIS> Pale: Turnless isn't any faster than say si-move. It's just faster paced.
[17:30] <@PaleHorse76> Once again, again: <[-ISAK-]> - Will we be able to directly influence food production using improvements - i.e have a Supermarket that gives +50% food, for example?
[17:30] <@Thunderfall> <maniacalmonkey> Will you be able to build airbases in another civ's territory and/or negotiate for rights to do so, like an RoP? Will you be able to upgrade air units in an airbase?
[17:31] <@theGreyFox> <Endureth> Could I get a yes, no or maybe on Formans and Fortress ZOCs?
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[17:31] <+Mike_B_FIRAXIS> ISAK - possibly with the editor.
[17:31] <@PaleHorse76> <furry> could you ask this again, will there be any major changes to the espionage system, and if there are can you tell us what they will be?
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[17:31] <+Jeffrey_Morris_FIRAXIS> maniac: No to building in other territory, no to upgrade, but kinda a cool idea.
[17:31] <@Thunderfall> <ColdFever> Soren no PTW core member? I also noticed Dan to say he had certain new tasks.... Seems like something new is coming...
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[17:31] <@PaleHorse76> LOL
[17:32] <+Mike_B_FIRAXIS> ColdFever: no, Soren and Dan are on other projects
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[17:32] <@PaleHorse76> <[-ISAK-]> to Mike B. - Thanks Editor control is all I want
[17:32] <@theGreyFox> ] <m_m_x> why cant my wife share my enthusiasm when i play civ3?i tried to explain her the game but nothin,no response,the qustion is- cant u add more woman stuff in the exp....like a "great mall" as a wonder...:))
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[17:32] <@PaleHorse76> funy m_m_x :)
[17:32] <@Thunderfall> <ColdFever> Mike: "PTW will not overwrite Civ3". So will there still be independend patches for Civ3 and PTW? Will Civ3 still receive patches after the release of PTW?
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[17:32] <+Mike_B_FIRAXIS> furry: not really. We are streamlining the espionage interface but no new missions.
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