CHAT TOPIC: Play the World Pre-release Chat with Firaxis
DATE: October 4th, 2002 4PM EST
This is part 4 and last part of the edited chat log.
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[19:00] <cgannon64> some scenerios on PTW
[19:00] <Hammurabi> i have no idea!
[19:00] <@theGreyFox> hey Monkey
[19:00] <cgannon64> I"m asking MIKE!
[19:00] <Coracle> L...O....L
[19:00] <Hammurabi> <cgannon64> hummurabi-???
[19:00] <Hammurabi> <cgannon64> can you name some?
[19:00] <arkammler> Mike you still here?
[19:00] <cgannon64> lol mixed messages there
[19:00] <evilmonkey> GREEYFOOOOXX!!!!
[19:01] <@theGreyFox> haha
[19:01] <+Mike_Breitkreutz_FIRAXIS> Warpstorm Watercolor Terrain, Winter Terrain, Traped, Apshai Ancient, gandagoosta harbor, Island Hop are some
[19:01] <Coracle> MOOONKKKKKEEEEEYYYYYY!!!!
[19:01] <Coracle> I don't know you, but hello.
[19:01] <Exsanguination> what are the last 4 you mentioned?
[19:01] <spycatcher> brb
[19:01] <cgannon64> ooo...thanks. Now I have to imagine what those are like!
[19:01] <+Mike_Breitkreutz_FIRAXIS> I saw Barry looking at a map today and there are Bananas!
[19:01] <cgannon64> a banana resource?
[19:01] <+Mike_Breitkreutz_FIRAXIS> yes
[19:01] <evilmonkey> so grey want to log before i get banned? :P
[19:01] <Hammurabi> will there be more resources?
[19:01] <Coracle> mmmmmmm, bananas...
[19:02] <cgannon64> for PTW, or just that scenerio?
[19:02] <Hammurabi> like tin and copper?
[19:02] <Hammurabi> to make bronce
[19:02] <+Mike_Breitkreutz_FIRAXIS> just that scenario
[19:02] <cgannon64> would banana's provide happiness? they don't make me happy ;)
[19:02] <DaveMcW> you can build your own banana republic...
[19:03] <cgannon64> is Trip's Civl War scenerio in there?
[19:03] <Coracle> I did that in Tropico once...
[19:03] <Coracle> I put farms all over my island, to harvest bananas.
[19:03] <Coracle> Nothing, but BANANAS!
[19:03] <+Mike_Breitkreutz_FIRAXIS> cgannon: I don' tthink Trip submitted it :(
[19:03] <evilmonkey> waitin' [19:03] <arkammler> Mike, I have some civ3 issues, could you e-mail at arkammler@yahoo.com so that I can tell what they are.
[19:03] <cgannon64> damn. I want that one, but had trougle downloading it
[19:04] <Hammurabi> i think that under despotism there shouldn't be money! or at least until u discover currency, the slaves were used to build things around
[19:04] <Exsanguination> are any new ways to individualize govts?
[19:04] <cgannon64> ex-what you mean?
[19:04] <@theGreyFox> I always log monkey
[19:04] <DaveMcW> Hammurabi: classic problem with barter system... how do you trade half a slave?
[19:04] <arkammler> see you later
[19:04] <@theGreyFox> but Chieftess isn't present :)
[19:04] <Coracle> Break him in half?
[19:05] <cgannon64> the old BIble story--chop the baby in half
[19:05] <Hammurabi> you trade thing for thing
[19:05] <cgannon64> got to go, been online to long
[19:05] <Hammurabi> eye for eye!
[19:05] <cgannon64> see you later
[19:05] <Hammurabi> :D
[19:05] <Hammurabi> cya cgannon64
[19:05] <@theGreyFox> bah
[19:06] <+Mike_Breitkreutz_FIRAXIS> Exsang: You could do that by making some techs assigned to no era and giving those as free techs to the civs you want to have the govts.
[19:06] <Coracle> good riddance!
[19:06] <cgannon64> (I've been on for 3 hours!)
[19:06] <Coracle> :)
[19:06] <@theGreyFox> no era? Is that possible in Civ3 at the moment?
[19:06] <Exsanguination> no, I mean a way to make them more diverse... [19:06] <Hammurabi> that could be good
[19:06] <Exsanguination> adjustable things like rate cap/MP/etc
[19:06] <Hammurabi> the people of the time didn't know they were in an era called neolitic, or ancient, etc
[19:06] <+Mike_Breitkreutz_FIRAXIS> GreyFox: I think that works in 1.29 but I can't remember
[19:07] <Exsanguination> it does
[19:07] <Exsanguination> canthe AI trade around ERA_NONE techs?
[19:07] <Exsanguination> also, can you giveonly certain units a def bonus on certain terrain?
[19:07] <Hammurabi> the problem with that is how do you fit them in the science advisor screen!
[19:07] <+Mike_Breitkreutz_FIRAXIS> Exsang: If you add more diverse govts, assign them to unique techs, you can get some techs that only certain civs can use
[19:07] <Hammurabi> i tried it
[19:08] <+Mike_Breitkreutz_FIRAXIS> Exsang: No you can't trade ERA_NONE techs (and neither can the AI)
[19:08] <Hammurabi> to link all the advances
[19:08] <Exsanguination> mmm... good idea
[19:08] <Exsanguination> ok good
[19:08] <+Mike_Breitkreutz_FIRAXIS> You can essentially create custom tech trees for civs this way too
[19:08] <Exsanguination> do ERA_NONE techs appear on the F6 screen?
[19:08] <+Mike_Breitkreutz_FIRAXIS> Exsang: I don't think so
[19:08] <Exsanguination> even better
[19:08] <evilmonkey> well without joins and parts etc
[19:09] <evilmonkey> but if you say so [19:09] <+Mike_Breitkreutz_FIRAXIS> Exsang: But you can make ERA_NONE techs prerequisites for techs in any era, then make the ERA_NONE techs available only to certain civs...
[19:09] <Hammurabi> i'll try that f6 [19:10] <Exsanguination> can I just make an 'invisible tech tree' for each civ? [19:10] <Exsanguination> and then have the one major tech tree?
[19:10] <+Mike_Breitkreutz_FIRAXIS> Sure, if they are all ERA_NONE
[19:10] <Hammurabi> hmm it doesn't show anything special, just the era i'm in, but maybe due to that there aren't any none-era techs
[19:10] <Exsanguination> you don't know how much that does for my scenario
[19:10] <evilmonkey> http://www.redcoat.net/pics/tubgirl.jpg <<OMG its for YOU! [19:10] <Exsanguination> :goodjob:
[19:11] <Hammurabi> what about if the starting civilizations when landing on other continents, the new colonies would gain independence forming a new country!
[19:12] <Hammurabi> like the Phoenicians of Carthage, etc
[19:12] <kring> 2
[19:12] <+Mike_Breitkreutz_FIRAXIS> And for all those wondering, Genghis Khan is no longer a Chinese leader.... we did remove him from that list ;)
[19:12] <Hammurabi> lol :D
[19:12] <kring> That is good to know
[19:12] <Exsanguination> oh, phew, I was just starting to mount a protest on that :)
[19:13] <Hammurabi> i never got a leader!
[19:13] <Exsanguination> while we are talking about leaders
[19:13] <Exsanguination> how about a new Greek leader? Alexander the Great wasn't a Greek!!!!!
[19:13] <kring> 12 I rarely get them myself
[19:13] <Hammurabi> Macedonian
[19:13] <Hammurabi> Helenistic
[19:13] <@theGreyFox> Ex, it's the culture
[19:13] <Exsanguination> hmpf
[19:13] <@theGreyFox> like Genghis wasn't chinese
[19:14] <+Mike_Breitkreutz_FIRAXIS> I believe the designers made the Civs an amalgamation....
[19:14] <Exsanguination> Alexander the Great was a monarch, the Greeks viciously resented any such rule
[19:14] <Exsanguination> ACCURACY!!!
[19:14] <Exsanguination> don't worry, once Demosthenes is done Greece will have a new leader in my game :)
[19:14] <+Mike_Breitkreutz_FIRAXIS> Why not just change his name :)
[19:14] <Hammurabi> Micenic Greece!?
[19:15] <Exsanguination> cause he looks like alexander the great
[19:15] <Hammurabi> Alexander is --- :D
[19:15] <Exsanguination> might I say it was a damn good job, kudos to the creator
[19:15] <+Mike_Breitkreutz_FIRAXIS> details...
[19:15] <@theGreyFox> accuracy versus simplicity....
[19:15] <Exsanguination> "Alexander is --- :D" -> I resent that
[19:15] <+Mike_Breitkreutz_FIRAXIS> versus general public opinion and knowledge more likley....
[19:15] <evilmonkey> oh he is a reciver without a doubt [19:15] <+Mike_Breitkreutz_FIRAXIS> likely, even
[19:16] <Exsanguination> still
[19:16] <Exsanguination> no excuses! :)
[19:16] <Exsanguination> also, can you giveonly certain units a def bonus on certain terrain?
[19:16] <Hammurabi> i meant alexanders looks gayish
[19:16] <+Mike_Breitkreutz_FIRAXIS> I believe it's called "artistic license"
[19:16] <Hammurabi> I've always thought he had long hair!
[19:16] <Exsanguination> sorry, that doesn't fly in my scenario :p
[19:16] <@theGreyFox> ex, it's the Culture. They can't add all THOUSANDS of ancient nations
[19:16] *** spycatcher (~GC@=PCbzw-923-82-10-tysc.cox-internet.c
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[19:17] <+Mike_Breitkreutz_FIRAXIS> No.... but you can customize what terrain is impassable to wheeled units now...
[19:17] <evilmonkey> http://goatse.cx/hello.jpg <<alexander
[19:17] <Exsanguination> well thats good
[19:17] <Hammurabi> evilmonkey that's disgusting
[19:17] <+Mike_Breitkreutz_FIRAXIS> We also added new ability to allow units to ignore movement costs of specific terrain types
[19:17] <kring> 12Mike, Is Boudicea still an English Great Leader?
[19:17] <Exsanguination> can you have diff levels of wheeled? (ie one version cant traverse jungle, another cant go in forests)
[19:17] <Exsanguination> oh sweet
[19:17] <+Mike_Breitkreutz_FIRAXIS> The Mongol Keshik ignores the movement cost of Mountains
[19:18] <Exsanguination> oh beautiful, that'll really help too :)
[19:18] <Hammurabi> evilmonkey almost makes me throw up!
[19:18] <+Mike_Breitkreutz_FIRAXIS> But you can customize it for any unit and any number of terrain types
[19:18] <evilmonkey> just spreading some love hammurabi :P [19:18] <Hammurabi> :)
[19:18] <DaveMcW> wow... so modern transports can become "railroads of the sea"?
[19:18] <evilmonkey> that you must never forget [19:18] <Exsanguination> but it has to hold for all wheeled units, though?
[19:18] <+Mike_Breitkreutz_FIRAXIS> Dave: Yes that's possible
[19:19] <Exsanguination> how would that work?
[19:19] <kring> 7Mike, Is Boudicea still an English GL?
[19:19] <Natrunner> Hey Mike, did you also work on the original Civilization? Just curious....:)
[19:19] <+Mike_Breitkreutz_FIRAXIS> Exsang: No that's independent of the wheeled unit ability
[19:19] <Hammurabi> i'm afraid i can be devil man, and i'm scared to be divine!
[19:19] <Exsanguination> darn
[19:19] <Exsanguination> wait wait
[19:19] <Exsanguination> you can set a terrain's movement cost to 0?
[19:19] <+Mike_Breitkreutz_FIRAXIS> kring: yes
[19:19] <Exsanguination> meaning RRs everyhwere? I DID NOT know that
[19:20] <+Mike_Breitkreutz_FIRAXIS> Natrunner: No, Civ3 is my first civ game
[19:20] <Exsanguination> although ti doesn't help :(
[19:20] <+Mike_Breitkreutz_FIRAXIS> Exsang: No you misunderstood
[19:20] <Exsanguination> mmm
[19:20] <Hammurabi> i think the movement cost should be a bit different, like a unit with movement of 1 trying to cross terrain with movement cost 4 should need 4 turns to cross the square!
[19:20] <Exsanguination> make me understand :)
[19:20] <Natrunner> Thx....I've been playing the series since I was 18....that was ten years ago....
[19:20] <kring> But, do you also have a Celt Boudicea as well, Mike?
[19:21] <SaphireHawk> Exx- you could kinda do this, by x4 all the movement costs
[19:21] <+Mike_Breitkreutz_FIRAXIS> You can set units to ignore movement costs of terrain types -- it makes the terrain cost 1 (like Grassland). By RR of the seas, you could make all water terrain cost like 6, but have transports ignore cost on all water terrain
[19:21] <+Mike_Breitkreutz_FIRAXIS> I guess it's not just like RR....
[19:21] <Exsanguination> oh ok
[19:21] <spycatcher> 7Mike I heard you say there wouldnt be an alpha centauri 2?
[19:21] <+Mike_Breitkreutz_FIRAXIS> We have a Boudicca for Celts and Boudicea for England
[19:21] <Exsanguination> is that ALL UNITS or is it individualized per unit?
[19:22] <+Mike_Breitkreutz_FIRAXIS> I don't know if they're supposed to be the same person -- I'm not a history guy
[19:22] <+Mike_Breitkreutz_FIRAXIS> Exsang: per unit
[19:22] <Hammurabi> what about making bridges over coasts terrain!?
[19:22] <SaphireHawk> What resources does Medieval Infantry cost?
[19:22] <@theGreyFox> Iron I guess
[19:22] <+Mike_Breitkreutz_FIRAXIS> Iron
[19:22] <Exsanguination> ok good
[19:22] <SaphireHawk> oh
[19:22] <SaphireHawk> thnx
[19:22] <SaphireHawk> 4.2.1, right
[19:22] <+Mike_Breitkreutz_FIRAXIS> yes
[19:22] <Exsanguination> this is an old-school question: what does the "deafult AI INtelligence level" in the editor mean?
[19:22] <+Mike_Breitkreutz_FIRAXIS> cost 40
[19:23] <+Mike_Breitkreutz_FIRAXIS> enabled at Feudalism and upgrade to guerilla
[19:23] <SaphireHawk> thnx
[19:23] <evilmonkey> [224426] <RexExitium> He asked her, "How would you like to be raped?"
[19:23] <evilmonkey> [224436] <RexExitium> She was talking about how prostitution is exploitation.
[19:23] <evilmonkey> [224445] <Zed> "Yes, but not by you"
[19:23] <evilmonkey> bye! [19:23] <Hammurabi> I want to learn and be part of Firaxis! Can I?
[19:23] <+Mike_Breitkreutz_FIRAXIS> I'm not the HR.....
[19:24] <+Mike_Breitkreutz_FIRAXIS> I'm just a programmer...
[19:24] <SaphireHawk> BTW, what does "Default money resource" in the editor mean?
[19:24] <Hammurabi> where's the firaxian university!?
[19:24] <Hammurabi> :)
[19:24] <Exsanguination> Chatanooga, TN
[19:24] <Hammurabi> oh, no way, i can't go every day there from buenos aires!
[19:25] <spycatcher> 7haha
[19:25] <Exsanguination> what does the "default AI INtelligence level" in the editor mean?
[19:25] <+Mike_Breitkreutz_FIRAXIS> Default money resource is the resource that is placed on the map when a goody hut yields gold. Originally, when you got one of those huts, a Gold resource was dropped on the map under the hut but someone decided to remove it. If you set that and get a money out of a hut, that resource will be placed where teh goody hut was...
[19:25] <SaphireHawk> neat
[19:25] <Natrunner> Mike....Will there be an improvement in lag time from Civ 2 gold?
[19:25] <kring> 12THank you for the info, Mike
[19:26] <+Mike_Breitkreutz_FIRAXIS> Default AI level is the level the AI plays the game on. If you increase it (to Deity, for example), the game will be easier because the AI will be playing on Deity level. If you decrease it, the game will be harder [19:26] <kring> If you set it to gold now, would it do the same thing, Mike?
[19:26] <+Mike_Breitkreutz_FIRAXIS> Yes
[19:26] <Exsanguination> what?
[19:26] <Exsanguination> i dont get that
[19:27] <+Mike_Breitkreutz_FIRAXIS> Don't get what?
[19:27] <+Mike_Breitkreutz_FIRAXIS> AI stuff?
[19:27] <Hammurabi> if you decrease the game will be harder???
[19:27] <Exsanguination> the default AI thing
[19:27] <Exsanguination> if the AI plays at deity as default, doesn't that just mean you'd be playing deity or something? I never got this...
[19:27] <+Mike_Breitkreutz_FIRAXIS> Imagine playing as the AI. When you play on Deity, the game is harder. So if the AI plays on Deity, they will have a more difficult time, thus making your game easier.
[19:28] <Exsanguination> oh so YOU get the deity benefits?
[19:28] <Hammurabi> ohhhhh i understand now!
[19:28] <+Mike_Breitkreutz_FIRAXIS> This is not the same as the difficulty level you set for yourself...
[19:28] <Exsanguination> ok
[19:28] <kring> What happens if you set it to Diety and then play on Diety, Mike?
[19:28] <Exsanguination> then what does it configure?
[19:28] <Hammurabi> the computer explodes!
[19:28] <+Mike_Breitkreutz_FIRAXIS> I don't know. I assume it will be difficult for everyone
[19:28] <SaphireHawk> lol
[19:28] <DaveMcW> yes, would be interesting to see who gets what bonus resources to start
[19:28] <spycatcher> 1wouldnt that be like it is now?
[19:28] <SaphireHawk> that would be retarded
[19:28] <SaphireHawk> exactly
[19:29] <SaphireHawk> it would be like regent/regent
[19:29] <+Mike_Breitkreutz_FIRAXIS> Good point
[19:29] <Exsanguination> (still dont quite get it)
[19:29] <Hammurabi> if you set to deity for you, and set to deity for ai, then they equilibrate, it's the same as chieftain, etc
[19:29] <Hammurabi> i have to go for dinner, cya later
[19:29] <kring> bye
[19:30] <+Mike_Breitkreutz_FIRAXIS> For example, when you play on Deity (with the AI at Regent), you can only build 1 citizen before they start to become unhappy but the AI can build 2.
[19:30] <kring> 0
[19:30] <Exsanguination> so does that mean I get 60% everything, an extra settler, 2 extar workers, etc
[19:30] <+Mike_Breitkreutz_FIRAXIS> No those are still AI bonuses
[19:30] <Exsanguination> if i set it to deity
[19:30] <+Mike_Breitkreutz_FIRAXIS> and are still affected by YOUR difficulty level
[19:30] <Exsanguination> so what does it toggle??? (bashes ahead gainst wall)
[19:30] <VaderFLAG2> He gave you an example
[19:31] <+Mike_Breitkreutz_FIRAXIS> Look at the Difficulty Levels page in the editor. Ignore the "AI bonuses" section.
[19:31] <Exsanguination> but what numbers does it change?
[19:31] <kring> You aren't the only one, Ex
[19:31] <Exsanguination> oh ok
[19:31] <+Mike_Breitkreutz_FIRAXIS> It affects the rest of them
[19:31] <spycatcher> 1Gah
[19:31] <SaphireHawk> w/e
[19:31] <+Mike_Breitkreutz_FIRAXIS> (I was confused when Soren first explained it to me as well)
[19:31] <@theGreyFox> like on deity you have 1 COntent before it turns unhappy, they AI get the same, if turned on Deity
[19:31] <SaphireHawk> that's a relief
[19:31] <+Mike_Breitkreutz_FIRAXIS> Correct
[19:31] <spycatcher> 1you know how deity is really hard to play on?
[19:32] <Exsanguination> you know what, I think I'll just test it out myself :)
[19:32] <spycatcher> 1Thats what it would be like for the AI whilest you are playing on cheiftain
[19:32] <+Mike_Breitkreutz_FIRAXIS> lol
[19:32] <kring> Sounds good to me
[19:32] <SaphireHawk> good idea
[19:32] <Exsanguination> it seems to me that if I set it to chieftain it should be easier for the AI since it gets 4 ppl born content...
[19:32] <cgannon64> I'm back again
[19:32] <+Mike_Breitkreutz_FIRAXIS> If you play on Deity and set the AI to Chietain, you have no bonus against barbarians but the AI has +800 against barbarians
[19:32] <spycatcher> 1wb
[19:33] <Exsanguination> so it becomes harder!
[19:33] <+Mike_Breitkreutz_FIRAXIS> It gets easier for the AI but harder for you
[19:33] <Exsanguination> EXACTLY what i was saying!!!
[19:33] <Exsanguination> oh!
[19:33] <spycatcher> 1 :roll:
[19:33] <Exsanguination> hmpf... you should have said that in the first place [19:33] <@theGreyFox> well, that's what Mike said in his "First" explanation :p
[19:33] <+Mike_Breitkreutz_FIRAXIS> sorry :)
[19:33] <cgannon64> er...what is happening? I missed the first part of this conversation.
[19:33] <kring> so did I
[19:33] <+Mike_Breitkreutz_FIRAXIS> explaining Default AI Difficulty Level
[19:34] <cgannon64> ah
[19:34] <Exsanguination> "Default AI level is the level the AI plays the game on. If you increase it (to Deity, for example), the game will be easier because the AI will be playing on Deity level. If you decrease it, the game will be harder "
[19:34] <Exsanguination> when he says "the game will become easier" i thought he meant for the player
[19:34] <@theGreyFox> same thing
[19:34] <cgannon64> ...huh?
[19:34] <@theGreyFox> well, it will as it's harder for the AI
[19:34] <+Mike_Breitkreutz_FIRAXIS> It could have a profound affetc if you start messing with the corruption slider...
[19:34] <Exsanguination> change subjects :) : what tech does the Stock MArket come with?
[19:34] <@theGreyFox> if it's harder for the AI, it's easier for you
[19:34] <SaphireHawk> really
[19:35] <cgannon64> yes, what tech?
[19:35] <+Mike_Breitkreutz_FIRAXIS> Corporation
[19:35] <Exsanguination> thought so
[19:35] <SaphireHawk> tah
[19:35] <Exsanguination> damn, so means a major rethinking of strategy for many players
[19:35] <+Mike_Breitkreutz_FIRAXIS> Requires Bank as well
[19:35] <SaphireHawk> sry, was tryign to say ah
[19:35] <cgannon64> That will make the game a little harder, no more riding the bonuses
[19:35] <@theGreyFox> I was guessing on Radio :p
[19:35] <@theGreyFox> j/k
[19:36] <kring> How will Stock Exchange affect Wall Street, if at all, Mike?
[19:36] <@theGreyFox> you need 5 instead of 5 banks
[19:36] <SaphireHawk> tell us about the corruption slider
[19:36] <Exsanguination> you need 5 S.E.'s for Wall Street i believe
[19:36] <+Mike_Breitkreutz_FIRAXIS> Wall Street now requires 5 Stock Exchanges
[19:36] <Exsanguination> thats brutal
[19:36] <cgannon64> and SE acts like another bank?
[19:36] <@theGreyFox> I said it first, bah bah bah bah bah!
[19:36] <Alpine> not for a builder.
[19:36] <+Mike_Breitkreutz_FIRAXIS> Yes
[19:36] <@theGreyFox> :)
[19:36] <Exsanguination> you guys should add the ability for Wall Street to crash, sending your treasury to zero
[19:36] <Exsanguination> i am serious
[19:37] <cgannon64> interesting idea!
[19:37] <kring> Seems logical
[19:37] <+Mike_Breitkreutz_FIRAXIS> lol, that's an interesting idea though
[19:37] <spycatcher> 1yes
[19:37] <Exsanguination> and commerce is 0 for a set # of turns
[19:37] <Alpine> WHat if you're a communism?
[19:37] <cgannon64> shouldn't be random, should be based on an outside effect
[19:37] <@theGreyFox> would be cool if you could have a negative Money Reserve ;)
[19:37] <Exsanguination> but of course
[19:37] <Alpine> The ability to crash should only be available under the worst government in the game
[19:37] <Alpine> Democracy
[19:37] <SaphireHawk> lol
[19:37] <Exsanguination> i agree
[19:37] <Exsanguination> i have another q
[19:37] <cgannon64> maybe unhappiness triggers crash?
[19:38] <kring> Or spending too much of your treasury in one turn
[19:38] <Exsanguination> whats so good about democracy? the only diff between it and republic is the worker rate
[19:38] <Exsanguination> the corruption diffrenceis nonexistent
[19:38] <@theGreyFox> better Corruption
[19:38] <kring> Corruption is
[19:38] <+Mike_Breitkreutz_FIRAXIS> immunity to propaganda campaigns....
[19:38] <Exsanguination> ive tested that thoroughly
[19:38] <Exsanguination> nueh
[19:38] <Alpine> Whats with the lack of the ability to gift troops Mike?
[19:38] <kring> you beat me to it
[19:38] <Exsanguination> but is it worth the insane war weariness?
[19:38] <cgannon64> yes, worker +les corrupiton is goo for me!
[19:38] <cgannon64> yes, will PTW have arms dealing?
[19:38] <Exsanguination> there is no corruption difference
[19:38] <SaphireHawk> i agree
[19:38] <@theGreyFox> there is Ex
[19:38] <Exsanguination> ive never seen adiff
[19:39] <+Mike_Breitkreutz_FIRAXIS> Easier to assimilate citizens of other cultures, workers work faster
[19:39] <cgannon64> arms dealing would make 'proxy wars' more interesting
[19:39] <+Mike_Breitkreutz_FIRAXIS> less war weariness
[19:39] <SaphireHawk> yes
[19:39] <Exsanguination> less?
[19:39] <Alpine> Rewords; Will PTW have arms dealing?
[19:39] <Exsanguination> no, theres a hellof a lot more!
[19:39] <+Mike_Breitkreutz_FIRAXIS> No arms dealing ptw
[19:39] <cgannon64> why not?
[19:39] <Exsanguination> hence "high" in demo and "low" in rep
[19:39] <@theGreyFox> ex, you shouldn't be in war Ex in demo
[19:39] <Alpine> >:(
[19:39] <Alpine> >:(
[19:39] <Alpine> >:(
[19:39] <+Mike_Breitkreutz_FIRAXIS> sorry, less in Republic
[19:39] <Exsanguination> yea but that makes demo totally useless
[19:39] <Exsanguination> no war? wheres the fun?
[19:40] <Exsanguination> what if a civ declres war on you?
[19:40] <+Mike_Breitkreutz_FIRAXIS> war is hell as they say
[19:40] <Alpine> You're screwed?
[19:40] <@theGreyFox> you crush them with 1 swift blow
[19:40] <Exsanguination> I've had weariness hit 55% in one turn
[19:40] <Alpine> I use communism.
[19:40] <Alpine> Best govt.
[19:40] <cgannon64> ouch
[19:40] <@theGreyFox> you get a happiness boost if they declare war
[19:40] <VaderFLAG2> Weariness is very low/slow to take effect if someone attacks you
[19:40] <Exsanguination> hard when they as large as you... :)
[19:40] <Alpine> Even though it's totally wrong in Civ.
[19:40] <SaphireHawk> if a civ declares war on you, therdes's very little war werriness
[19:40] <Exsanguination> "Weariness is very low/slow to take effect if someone attacks you" <- def not true
[19:40] <VaderFLAG2> the AI is so war-happy, I never have problems with weariness in demo
[19:40] <kring> There is supposed to be corruption difference
[19:41] <@theGreyFox> it is EX
[19:41] <Alpine> MIKE !! :( LOL, why no arms dealing?
[19:41] <Exsanguination> www.geocities.com/ex_civ3/epic11_texton
ly.html
[19:41] <Exsanguination> read it, find out
[19:41] <+Mike_Breitkreutz_FIRAXIS> Too many potential exploits
[19:41] <Exsanguination> there is SUPPOSED to be, but there isn't
[19:41] <cgannon64> I'm going to read that Ex
[19:41] <Alpine> Bah
[19:41] <Exsanguination> you can d/l a better version if you want
[19:41] <kring> There has been in my games.
[19:42] <Exsanguination> go to geocities.com/ex_civ3
[19:42] <@theGreyFox> like hell I will read that, it's NOT adjusted to Web based reading at ALL
[19:42] <VaderFLAG2> Shrug, I've seen it firsthand. Been at war defending myself for many many turns, no weariness
[19:42] <Alpine> What kind of exploits?
[19:42] <Exsanguination> what do you mean GF?
[19:42] <Alpine> I don't understand what kind of exploits could appear.
[19:42] <Alpine> Someone tell me?
[19:42] <cgannon64> yes I'm confused
[19:43] <SaphireHawk> yeah
[19:43] <Exsanguination> oh check that out, you can d/l the word version on the text-only page
[19:44] <@theGreyFox> EX: on the web, to catch a reader, and to make him read the whole text, should you make the text width narrower, and with a Picture here and there, and something to catch his attention and interest right away, and you shouldn't have to much text on one page, rather divide it over several with a link (like next page)
[19:44] <tolden> Hi! I have a question...with the new terrain graphics coming with PTW will there be an option for which ones you want to use?
[19:44] <+Mike_Breitkreutz_FIRAXIS> Also the AI would never value it so you would most likely never be able to trade with the AI
[19:44] <Exsanguination> GF: I only made that b/c I couldn't get my FTP working right
[19:44] <cgannon4> cgannon64
[19:44] <cgannon4> erg, I forgo the six!
[19:44] <Exsanguination> a beautiful, 31-page, 60+ pic report in Word format is d/l'able at the top of the page
[19:44] <Alpine> Why cant you write in the script to make the Ai, when Gracious, to consider gifting units?
[19:44] <Exsanguination> 3.3 MB
[19:45] <cgannon4> Mike, what are the potential exploits of arms dealing?
[19:45] <Alpine> Maybe you can make arms dealing a p2p option only.
[19:45] <SaphireHawk> Have you guys ever played the Apolyton extrapack?
[19:45] <@theGreyFox> 31 pages about 1 Civ game?!
[19:45] <Exsanguination> i reccomend d/l'ing it (ahem shameless self-promotion)
[19:45] <Exsanguination> its word format
[19:45] <+Mike_Breitkreutz_FIRAXIS> gtg momentarliy. Need food with my beer.
[19:45] <@theGreyFox> 12 pt?
[19:45] <Exsanguination> its a quick read, trust me
[19:45] <Exsanguination> lots of pics
[19:45] <BlueStrider> ??
[19:45] <@theGreyFox> ok
[19:45] <cgannon4> Ex, what are the potential exploits of arms dealing?
[19:45] <@theGreyFox> thereof the 3.3 mb
[19:45] <Exsanguination> just d/l it! :)
[19:45] <cgannon4> too lazy!
[19:46] <Exsanguination> what GF?
[19:46] <@theGreyFox> the Design document of Civ3+PTW at the moment is 5Mb ;)
[19:46] <Alpine> 4 I demand arms dealing. >:|
[19:46] <@theGreyFox> I think that's pure text :)
[19:46] <SaphireHawk> too bad
[19:46] <@theGreyFox> in word format ofcourse
[19:46] <BlueStrider> 12Is CT here?
[19:46] <cgannon4> why would it could there be exploits? (answer me!)
[19:46] <kring> What design document, GF>?
[19:46] <@theGreyFox> I will download it
[19:46] <Exsanguination> cgannon4 - mmm... maybe if I think about it I could thinkof something...but why the ehll should I kno w:)
[19:46] <Exsanguination> thank you
[19:46] <@theGreyFox> design documen: it's the Game ON paper :)
[19:47] <Alpine> Cgannon4, hes brb, I cant see any exploits either
[19:47] <cgannon4> i thought you said you had info about exploits in that report?
[19:47] <SaphireHawk> Have you guys ever played the Extrapack????
[19:47] <@theGreyFox> like a Script for a movie
[19:47] <@Chieftess> I'm here now
[19:47] <@Chieftess> Strider..
[19:47] <Alpine> Non that wouldn't be exactly like real life.
[19:47] <kring> wb Chieftess
[19:47] <BlueStrider> 12CT: I'm losing in the run-off :(
[19:47] <+Mike_Breitkreutz_FIRAXIS> ok gtg. Thanks for chatting
[19:47] <SaphireHawk> Bye
[19:47] <kring> Thank you Mike for staying so long
[19:47] <@Chieftess> another one? [19:47] <Alpine> Answer =p
[19:47] <tolden> Hi! I have a question...with the new terrain graphics coming with PTW will there be an option for which ones you want to use?
[19:47] <@Chieftess> ok, bye Mike.
[19:47] *** Mike_Breitkreutz_FIRAXIS has quit IRC (QUIT: User exited)
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