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| SOTD15: Epic Railroad | Image Tools |
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| Description: | I was doing the 1000AD scenario and for some reason it said this... | ||
| Posted By: | Aquatarkus (View all of Aquatarkus' images) | Dimensions: | 800 x 600 (1024 x 768) |
| Views: | 29,880 | Filesize: | 155.9 KB (230.7 KB) |
| Replies: | 19 | Keywords: | None |
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| Replies to Image: SOTD15: Epic Railroad |
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#1 |
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Prince
Join Date: Dec 2008
Posts: 506
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Re: SOTD15: Epic Railroad
Yeah I get that glitch a lot(in my normal SP games without scenarios/mod w/e), and that is just the highest number accepted in java(python too maybe? not familiar with the language)
2^31 - 1, anything higher gives overflow errors |
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#2 |
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Cow Herder
Join Date: Jan 2007
Location: America's Dairyland
Posts: 671
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Re: SOTD15: Epic Railroad
I get this all the time too, usually when I have more than one worker doing improvements and one worker finishes it, the other ones show weird, random-looking numbers.
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#3 |
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CiV Great Scientist (duh)
Join Date: Oct 2008
Location: the CFC Forums
Posts: 556
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Re: SOTD15: Epic Railroad
This happens a lot with me. If you go to teh Civ 4 funny screenshots you will see bunch of pictures like this one.
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#4 |
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Emperor
Join Date: Jun 2007
Location: Hamilton, Ontario
Posts: 1,262
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Re: SOTD15: Epic Railroad
I think it happens because it's still stuck on displaying information for a workers action but another unit is selected. How long would it take an archer to build a railroad? Apparently a few trillion years.
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#5 |
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Prince
Join Date: Nov 2008
Posts: 528
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Re: SOTD15: Epic Railroad
THis also happens when it thinks you want to build a non-route outside your cultural borders.
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#6 |
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Chieftain
Join Date: Oct 2008
Posts: 0
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Re: SOTD15: Epic Railroad
Actually, if you look at the box, that prompts for a quarry, not a railroad.
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#7 |
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The Pessimist
Join Date: Jun 2008
Location: Prague, Czech Republic
Posts: 1,244
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Re: SOTD15: Epic Railroad
well ... this is often happening to me, when i mouse over fortify-unit-until-fully-healed button ... once even negative (!) number
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#8 |
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Chieftain
Join Date: Mar 2009
Location: Pretzel Factory, PA, US
Posts: 5
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Re: SOTD15: Epic Railroad
Oops it was a quarry my bad. But a pretty epic quarry. And the 2^31 explanation sounds right, so it probably IS 2147483647 turns every time. But why use 2^31? Civilization holds new mysteries every day. And this may be a stupid question, but I have lotsa Civ3 screenshots, so are they useless or can they be submitted?
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#9 |
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Chieftain
Join Date: Nov 2005
Location: I yam where I yam
Posts: 18
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Re: SOTD15: Epic Railroad
Civ 4 must save/store its numerics as a 32-bit integer. 32 bits allows 4,294,967,296 values. This could be set to correspond to 1 through 4,294,967,296, or 0 through 4,294,967,295, but typically when using 32 bit integers in computers, you use the range −2,147,483,648 through 2,147,483,647, to allow for the possibility of negative values. With this convention, 2,147,483,647 is the largest integer value that can be saved.
For whatever reason, Civ 4 sometimes calculates turns required as maxed out, probably from some sort of work-around to divide by zero errors. In calculating turns to complete a work task, it takes the base amount of time for the task and divides by the working unit's work speed modifier. When the unit selected, in this case an archer, has no modifier, it tries to divide by zero, can't, and so defaults to the highest value it can take. The real bug is that the game displays worker action times for non-worker units, as it sometimes does. Since you still don't have the option of assigning the archer to the task, its just a quirk of the GUI.
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#10 |
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Warlord
Join Date: Apr 2009
Location: Central Illinois
Posts: 215
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Re: SOTD15: Epic Railroad
funny...either that is truely an epic, large quarry, or the workers are doing a really crappy job and building it slowly
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#11 |
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Utrinque Paratus
Join Date: Jan 2009
Location: Perfidious Albion
Posts: 10,391
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Re: SOTD15: Epic Railroad
Could you reply "Epic Rail!" to this?
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#12 |
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Scientist
Join Date: Dec 2004
Location: Austria
Posts: 356
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Re: SOTD15: Epic Railroad
looks like a variable overflow to me
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My rating: CivIV , CivII , CivIII , CivI
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#13 |
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Chieftain
Join Date: Apr 2009
Posts: 0
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Re: SOTD15: Epic Railroad
increase ur hammers
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#14 |
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Chieftain
Join Date: Apr 2009
Posts: 0
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Re: SOTD15: Epic Railroad
my rating:Civ IV>Civ III>Civ II>civI
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#15 |
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Chieftain
Join Date: Feb 2009
Posts: 9
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Re: SOTD15: Epic Railroad
I see this all the time...
I tell a worker to build an improvement and then i get cycled to the next unit but I don't move my mouse. I am told how long it would take that non-worker to build the same improvement. Try it yourself. It happens every time, but don't move the mouse! |
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#16 |
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Chieftain
Join Date: May 2008
Location: Oregon,US
Posts: 12
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Re: SOTD15: Epic Railroad
Umm... thats not a Worker, its an Archer...
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#17 |
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Just hangin'
Join Date: Sep 2009
Location: Right here you retard!
Posts: 39
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Re: SOTD15: Epic Railroad
Well done!!!!
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#18 |
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Chieftain
Join Date: Jun 2008
Location: La La Land
Posts: 61
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Re: SOTD15: Epic Railroad
did anyone happen to notice that the archer is not even on the stone, but in fact next to it???
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#19 |
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Warlord
Join Date: May 2010
Posts: 134
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Re: SOTD15: Epic Railroad
Maybe an archer isn't as efficient for making quarries as much as a worker.
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