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SOTD15: Epic Railroad Image Tools
SOTD15: Epic Railroad
SOTD19: Glowing In The Dark
SOTD17: Mercy For The Dead!
SOTD15: Epic Railroad
SOTD14: Now That's Just Silly!
Mar 24, 2009 04:12 PM
Description: I was doing the 1000AD scenario and for some reason it said this...
Posted By: Aquatarkus (View all of Aquatarkus' images) Dimensions: 800 x 600 (1024 x 768)
Views: 34,463 Filesize: 155.9 KB (230.7 KB)
Replies: 19 Keywords: None
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Replies to Image: SOTD15: Epic Railroad
Mar 29, 2009, 08:16 PM   #1
Loki Strikes
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Re: SOTD15: Epic Railroad

Yeah I get that glitch a lot(in my normal SP games without scenarios/mod w/e), and that is just the highest number accepted in java(python too maybe? not familiar with the language)
2^31 - 1, anything higher gives overflow errors
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Mar 30, 2009, 07:04 AM   #2
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Re: SOTD15: Epic Railroad

I get this all the time too, usually when I have more than one worker doing improvements and one worker finishes it, the other ones show weird, random-looking numbers.
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Mar 30, 2009, 07:40 AM   #3
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Re: SOTD15: Epic Railroad

This happens a lot with me. If you go to teh Civ 4 funny screenshots you will see bunch of pictures like this one.
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Mar 30, 2009, 08:28 AM   #4
Minor Annoyance
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Re: SOTD15: Epic Railroad

I think it happens because it's still stuck on displaying information for a workers action but another unit is selected. How long would it take an archer to build a railroad? Apparently a few trillion years.
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Mar 30, 2009, 10:21 AM   #5
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Re: SOTD15: Epic Railroad

THis also happens when it thinks you want to build a non-route outside your cultural borders.
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Mar 31, 2009, 12:06 PM   #6
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Re: SOTD15: Epic Railroad

Actually, if you look at the box, that prompts for a quarry, not a railroad.
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Mar 31, 2009, 02:29 PM   #7
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Re: SOTD15: Epic Railroad

well ... this is often happening to me, when i mouse over fortify-unit-until-fully-healed button ... once even negative (!) number
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Mar 31, 2009, 06:48 PM   #8
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Re: SOTD15: Epic Railroad

Oops it was a quarry my bad. But a pretty epic quarry. And the 2^31 explanation sounds right, so it probably IS 2147483647 turns every time. But why use 2^31? Civilization holds new mysteries every day. And this may be a stupid question, but I have lotsa Civ3 screenshots, so are they useless or can they be submitted?
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Apr 01, 2009, 12:54 AM   #9
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Re: SOTD15: Epic Railroad

Civ 4 must save/store its numerics as a 32-bit integer. 32 bits allows 4,294,967,296 values. This could be set to correspond to 1 through 4,294,967,296, or 0 through 4,294,967,295, but typically when using 32 bit integers in computers, you use the range −2,147,483,648 through 2,147,483,647, to allow for the possibility of negative values. With this convention, 2,147,483,647 is the largest integer value that can be saved.

For whatever reason, Civ 4 sometimes calculates turns required as maxed out, probably from some sort of work-around to divide by zero errors. In calculating turns to complete a work task, it takes the base amount of time for the task and divides by the working unit's work speed modifier. When the unit selected, in this case an archer, has no modifier, it tries to divide by zero, can't, and so defaults to the highest value it can take.

The real bug is that the game displays worker action times for non-worker units, as it sometimes does. Since you still don't have the option of assigning the archer to the task, its just a quirk of the GUI.
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Apr 02, 2009, 07:29 PM   #10
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Re: SOTD15: Epic Railroad

funny...either that is truely an epic, large quarry, or the workers are doing a really crappy job and building it slowly
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Apr 09, 2009, 04:57 AM   #11
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Re: SOTD15: Epic Railroad

Could you reply "Epic Rail!" to this?
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Apr 27, 2009, 03:24 PM   #12
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Re: SOTD15: Epic Railroad

looks like a variable overflow to me
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May 06, 2009, 12:20 AM   #13
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Re: SOTD15: Epic Railroad

increase ur hammers
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May 06, 2009, 12:34 AM   #14
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Re: SOTD15: Epic Railroad

my rating:Civ IV>Civ III>Civ II>civI
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Jul 04, 2009, 09:22 AM   #15
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Re: SOTD15: Epic Railroad

I see this all the time...

I tell a worker to build an improvement and then i get cycled to the next unit but I don't move my mouse. I am told how long it would take that non-worker to build the same improvement. Try it yourself. It happens every time, but don't move the mouse!
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Sep 12, 2009, 11:15 AM   #16
Lord Meire
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Re: SOTD15: Epic Railroad

Umm... thats not a Worker, its an Archer...
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Oct 13, 2009, 03:48 PM   #17
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Re: SOTD15: Epic Railroad

Well done!!!!
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Dec 25, 2009, 02:46 AM   #18
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Re: SOTD15: Epic Railroad

did anyone happen to notice that the archer is not even on the stone, but in fact next to it???
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May 28, 2010, 03:26 AM   #19
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Re: SOTD15: Epic Railroad

Maybe an archer isn't as efficient for making quarries as much as a worker.
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