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Civilization II: Game of the Month: GOTM 151 Results
By Magic_gorter at 2014-11-24 05:13

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


GOTM 151 Results

Pos.

Player

Score

Rating

Date

Turn

GOTM score

Finish

1

Prof_Garfield

205

n/a

550 BC

79

342,988

special

2

Major_Advantage

289

n/a

160 AD

109

307,961

special

3

Ali_Ardavan

439

n/a

700 AD

136

295,161

special

4

haleewud

471

n/a

780 AD

140

294,549

special

5

littlejimmy

708

n/a

1844 AD

248

132,064

special

6

mercurios

12338

n/a

2002 AD

403

130,134

special

 

 

 

 

 

 

 

 

 

average

2408

0%

823 AD

186

250

--


Blue: Highest score
Green: Fastest finish
Red: One City Challenge


Civilization II: Game of the Month: GOTM 151 Download
By Magic_gorter at 2014-11-24 03:56

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


Game of the Month 151: January 2014

Game Settings:
Civilization: Greek (2 settlers)
Map: Large Size 75x120, flat

Civ's: 7
Difficulty: Deity
Barbarians: Raging Hordes (-0)
Restarts: Unknown
Victory: 1) Own the 7 Ancient Wonders of the World.
2) For each Ancient Wonder built by an AI, you must capture that Wonder AND build an additional wonder with a cost of at least 100 more shields.
Scoring: Date Completed.

Rules regarding the destruction of a Wonder:
1) If an AI civ/Barbs destroy an ancient wonder owned by another AI, the player can capture a (Renaissance or later) wonder built by the same civ, if such a wonder exists. If there is no such wonder, the civ must be destroyed.

2) If the player destroys an ancient wonder owned by the AI, he (or she) must destroy the entire civ that owned the wonder AND build another wonder in compensation (in addition to the wonder that must be built for losing the wonder in the first place), with a price of at least 100 extra shields.

3) If a wonder is destroyed after the player has owned it for at least 5 turns (if it is destroyed by a counterattack sooner than that, the player may choose to use rule 2 instead), the player must build 3 extra wonders in compensation. If a wonder is captured from the player but was recaptured instead of destroyed, the player need only build one additional wonder (of +100 shields) in compensation. Protect your wonders!

Starting Techs:
~ None


Civilization II: Game of the Month: GOTM 150 Results
By Magic_gorter at 2014-11-17 04:16

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


GOTM 150 Results

Pos.

Player

Score

Rating

Date

Turn

GOTM score

Finish

1

Inkerman

4295

429%

1803 AD

233

374,048

spaceship

2

Ali_Ardavan

1616

122%

1762 AD

207

292,308

conquest

3

haleewud

226

142%

140 AD

108

274,882

conquest

 

 

 

 

 

 

 

 

 

average

2046

231%

1235 AD

183

314

--


Blue: Highest score
Green: Fastest finish
Red: One City Challenge


Civilization II: Game of the Month: GOTM 150 Download
By Magic_gorter at 2014-11-17 03:59

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


Game of the Month 150: December 2013

Game Settings:
Civilization: Russians (1 settler)
Map: Custom designed known 40x250 round. The world consists of one land piece which is mostly glacier and mountains. In between the two there is a river running on a strip of fertile land that runs from the South pole to the North pole. Human player, playing Russians, starts near the South pole. AI rivals start near the North pole. The strip is 5 tiles thick near the South and North poles and 1 tile thick in between

Civ's: 7
Difficulty: Emperor
Barbarians: Restless Tribes (-0)
Restarts: On
Victory: by spaceship or conquest
Special rules: First hut, regardless of when you pop it, must yield an archer. Save and reload as often as necessary to achieve this.

Note:
Known map means you can open the starting save in the map editor at any point in the game;


Starting Techs:

~ None


Civilization II: Game of the Month: GOTM 149 Results
By Magic_gorter at 2014-09-29 05:19

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


GOTM 149 Results

Pos.

Player

Score

Rating

Date

Turn

GOTM score

Finish

1

Inkerman

5611

561%

1803 AD

233

427,530

spaceship

2

haleewud

5942

594%

1849 AD

256

355,119

spaceship

3

Major_Advantage

3181

318%

1813 AD

238

307,257

spaceship

4

Ali_Ardavan

2486

248%

1859 AD

261

219,246

spaceship

5

mercurios

7460

746%

2008 AD

409

95,690

spaceship

6

littlejimmy

1128

112%

1992 AD

394

42,789

conquest

 

 

 

 

 

 

 

 

 

average

4301

430%

1887 AD

299

241

--


Blue: Highest score
Green: Fastest finish
Red: One City Challenge


Civilization II: Game of the Month: GOTM 149 Download
By Magic_gorter at 2014-09-29 04:55

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


Game of the Month 149: November 2013










Game Settings:
Civilization: Russians (1 settler)
Map: Custom designed known 90x90 flat. The 3 larger islands you see near the north pole each house 2 rivals. The smaller one, at the north east corner, is uninhabitted and accessible by a trireme via a series of one-tile glaciers from Russian homeland which is at the south east corner of the world. The 3 rival homelands are not real islands; they are connected via a narrow strip of land to two large land masses around the equator. These two in turn are connected to an even bigger land mass near the south pole. There are a few small islands scattered around the world;
Difficulty: Emperor
Barbarians: Roving bands (-25)
Restarts: On
Victory by spaceship or conquest

Note:
our mission, should you want to accept it, is to reach fertile unsettled lands before your rivals get too far ahead of you. Your initial position is fit for just one city and there are no fertile lands anywhere near you. However, there are a series of one-tile glaciers that will allow your trireme to travel the high seas without getting lost.



Starting Techs:

~ Bronze Working
~ Warrior Code
~ Horseback Riding


Civilization II: Game of the Month: GOTM 148 Results
By Magic_gorter at 2014-07-07 06:17

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit

GOTM 148 Results

Pos.

Player

Score

Rating

Date

Turn

GOTM score

Finish


1

Ali_Ardavan

2833

283%

1761 AD

212

369,418

spaceship


2


Peaster


335


114%


80 AD


105


344,152


conquest


3

haleewud

616

114%

840 AD

143

327,568

conquest

4


Inkerman


3590


359%


1849 AD


256


276,029


spaceship

 

 

 

 

 

 

 

 

 

average

1844

218%

1133 AD

179

329

--

Blue: Highest score
Green: Fastest finish
Red: One City Challenge


Civilization II: Game of the Month: GOTM 148 Download
By Magic_gorter at 2014-07-07 04:57

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


Game of the Month 148: October 2013

Game Settings:
Civilization: Russians (1 settler)
Map: Artificial 30x70, flat, seed 57; 7 civ's. Rivals are known. Mainly a single continent with start position in middle of large area of marsh and woods. Chinese are to East, Indians to the south, Spanish to the south-west, Germans to the west. The Japanese and the English are on islands. Huts on forest and mountains have been removed. The many local huts
are visible to player once game is opened;
Difficulty: Emperor
Barbarians: he most severe level (+50) - many players may not be familiar with this - see below
Restarts: Off
Victory by spaceship or conquest
Observation: Inspired by GotM 121 "Sherwood Forest" (set by Magic). This was one of the games in my first year here, and I think it was the most talked about and enjoyed game of 2011.
1. I have aimed to make this one less time-consuming by using
a) a smaller map
b) better terrain i.e the starting area is largely marsh rather than forest as in GotM 121, and there is plenty of irrigation possible.
2. Barbarians are the level worse than barbarian hordes, sometimes called barbarian wrath. References say villages and pirates are the same as with the raging
hordes setting. Rebel bands, if and when they occur, are much larger, however, being
75 to 100 units, in the usual types. (Horsemen and chariots before gunpowder, then elephants and archers until industrialization etc.) Leaders are worth 200g if captured.
Also Barbarian cities and units are democratic and so cannot be bribed;

Note:
The barbarian factor and the many huts available to the player mean this is not going to be any more "fair" than several other recent games.
Players who prefer to explore will not be at a big disadvantage if they do not look at the .jpg (world map) file.



Starting Techs:

~ Ceremonial Burial


Civilization II: Game of the Month: GOTM 147 Results
By Magic_gorter at 2014-06-16 07:54

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit

GOTM 147 Results

Pos.

Player

Score

Rating

Date

Turn

GOTM score

Finish


1

Major_Advantage

238

115%

1 AD

101

301,090

conquest


2

haleewud

150

114%

120 AD

107

226,039

conquest


3

Ali_Ardavan

337

106%

1100 AD

156

214,654

conquest

4


Inkerman


42


119%


675 BC


74


162,649


conquest

5


mercurios


3337


333%


2011 AD


412


62,236

conquest

 

 

 

 

 

 

 

 

 

average

821

157%

511 AD

170

193

--

Blue: Highest score
Green: Fastest finish
Red: One City Challenge


Civilization II: Game of the Month: GOTM 147 Download
By Magic_gorter at 2014-06-16 07:36

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


Game of the Month 147: September 2013

Game Settings:
Civilization: Mongols
Map: 25x40 round game-generated map; 7 civ's
Difficulty: Emperor
Barbarians: Restless tribes
Restarts: On
Victory by spaceship or conquest
Note: At this size the game is very likely to produce lots of mountains and just one continent

Observation: This map has 1000 tiles (half of "small", a quarter of of "normal") which is the minimum the map generator allows

Starting Techs:

~ Bronze Working


Civilization II: Game of the Month: GOTM 146 Results
By Magic_gorter at 2014-05-28 07:40

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit

GOTM 146 Results

Pos.

Player

Score

Rating

Date

Turn

GOTM score

Finish


1


Ali_Ardavan


1600


208%


1751 AD


211


280,220

spaceship


2


Major_Advantage


571


74%


1395 AD


185


213,271

spaceship


3

haleewud

1218

158%

1807 AD

233

199,191

spaceship

4

Inkerman

1394

181%

1821 AD

242

195,962

spaceship

 

 

 

 

 

 

 

 

 

average

1196

155%

1694 AD

218

222

--

Blue: Highest score
Green: Fastest finish
Red: One City Challenge


Civilization II: Game of the Month: GOTM 146 Download
By Magic_gorter at 2014-05-28 07:19

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


Game of the Month 146: August 2013

Game Settings:
Civilization: Viking
Map: Medium (50x80) round map; 7 civ's (rivals are Russian, Zulu, Aztec, American, English, and Mongol)
Difficulty: Deity
Barbarians: Raging hordes
Restarts: Off
Victory by spaceship or conquest


Starting Techs:

~ Alphabet;
~ Ceremonial Burial;
~ Bronze Working


Civilization II: Game of the Month: GOTM 145 Results
By Magic_gorter at 2014-05-22 07:09

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit

GOTM 145 Results

Pos.

Player

Score

Rating

Date

Turn

GOTM score

Finish


1


Starlifter


467


60%


1755 AD


215


145,854


spaceship/OCC


2

Inkerman

446

57%

1799 AD

233

120,535


spaceship/OCC


3

Ali_Ardavan

327

42%

1788 AD

227

109,142


spaceship/OCC

4


Major_Advantage


203


26%


1723 AD


212


98,888


spaceship/OCC

5

haleewud

260

33%

1805 AD

236

89,495


spaceship/OCC

 

 

 

 

 

 

 

 

 

average

341

44%

1774 AD

225

113

--

Blue: Highest score
Green: Fastest finish
Red: One City Challenge


Civilization II: Game of the Month: GOTM 145 Download
By Magic_gorter at 2014-05-22 06:50

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


Game of the Month 145: July 2013

Game Settings:
Civilization: French
Map: Custom (40x50) round map; 7 civ's
Difficulty: Deity
Barbarians: Villages only
Restarts: On
One City Challenge (victory by spaceship or conquest)


Starting Techs:

~ None


Civilization II: Game of the Month: GOTM 144 Results
By Magic_gorter at 2014-04-14 02:34

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


GOTM 144 Results

Pos.

Player

Score

Rating

Date

Turn

GOTM score

Finish

1

Ali_Ardavan

2511

251%

1470 AD

198

482,122

conquest

2

Major_Advantage

2528

252%

1525 AD

206

452,589

conquest

3

Inkerman

795

142%

1070 AD

158

378,452

conquest

4

Magic_Gorter

4936

493%

1797 AD

280

341,590

spaceship

 

 

 

 

 

 

 

 

 

average

2693

285%

1466 AD

211

414

--


Blue: Highest score
Green: Fastest finish
Red: One City Challenge


Civilization II: Game of the Month: GOTM 144 Download
By Magic_gorter at 2014-04-14 02:18

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


Game of the Month 144: June 2013

Game Settings:
Civilization: Babylonian
Map: Large (75x120) round game-generated map; 7 civ's
Difficulty: Emperor
Barbarians: Restless Tribes
Restarts: Off
Victory by spaceship or conquest


Starting Techs:

~ Alphabet
~ Bronze Working


Civilization II: Game of the Month: GOTM 143 Results
By Magic_gorter at 2014-03-24 04:10

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


GOTM 143 Results

Pos.

Player

Score

Rating

Date

Turn

GOTM score

Finish

1

Inkerman

4615

461%

1631

199

532,191

spaceship

2

haleewud

4856

485%

1771

217

461,645

spaceship

3

Ali_Ardavan

3324

332%

1741

210

407,676

spaceship

4

mercurios

13771

1377%

2020

421

116,262

spaceship

 

 

 

 

 

 

 

 

 

average

6642

664%

1791 AD

262

379

--


Blue: Highest score
Green: Fastest finish
Red: One City Challenge


Civilization II: Game of the Month: GOTM 143 Download
By Magic_gorter at 2014-03-24 03:25

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


Game of the Month 143: May 2013

Game Settings:
Civilization: Persians
Map: extra large known world map (91x120 round); 7 civ's
Difficulty: Emperor
Barbarians: Restless Tribes
Restarts: On
Victory by spaceship or conquest


Starting Techs:

~ None


Civilization II: Game of the Month: GOTM 143 Download
By Magic_gorter at 2014-03-24 03:25

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


Game of the Month 143: May 2013

Game Settings:
Civilization: Persians
Map: extra large known world map (91x120 round); 7 civ's
Difficulty: Emperor
Barbarians: Restless Tribes
Restarts: On
Victory by spaceship or conquest


Starting Techs:

~ None


Civilization II: Game of the Month: GOTM 142 Results
By Magic_gorter at 2014-03-17 03:43

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


GOTM 142 Results

Pos.

Player

Score

Rating

Date

Turn

GOTM score

Finish

1

Major_Advantage

3050

305%

1411

182

506,874

spaceship

2

Inkerman

456

137%

600

131

315,163

conquest

3

haleewud

346

139%

440

123

295,769

conquest

4

mercurios

7286

728%

2020

421

84,567

spaceship

5

Ali_Ardavan

287

28%

1905

306

48,988

OCC spaceship

 

 

 

 

 

 

 

 

 

average

2856

446%

1089 AD

291

313

--


Blue: Highest score
Green: Fastest finish
Red: One City Challenge


 
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