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Civilization II: Game of the Month: GOTM 148 Results
By Magic_gorter at 2014-07-07 06:17

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit

GOTM 148 Results

Pos.

Player

Score

Rating

Date

Turn

GOTM score

Finish


1

Ali_Ardavan

2833

283%

1761 AD

212

369,418

spaceship


2


Peaster


335


114%


80 AD


105


344,152


conquest


3

haleewud

616

114%

840 AD

143

327,568

conquest

4


Inkerman


3590


359%


1849 AD


256


276,029


spaceship

 

 

 

 

 

 

 

 

 

average

1844

218%

1133 AD

179

329

--

Blue: Highest score
Green: Fastest finish
Red: One City Challenge


Civilization II: Game of the Month: GOTM 148 Download
By Magic_gorter at 2014-07-07 04:57

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


Game of the Month 148: October 2013

Game Settings:
Civilization: Russians (1 settler)
Map: Artificial 30x70, flat, seed 57; 7 civ's. Rivals are known. Mainly a single continent with start position in middle of large area of marsh and woods. Chinese are to East, Indians to the south, Spanish to the south-west, Germans to the west. The Japanese and the English are on islands. Huts on forest and mountains have been removed. The many local huts
are visible to player once game is opened;
Difficulty: Emperor
Barbarians: he most severe level (+50) - many players may not be familiar with this - see below
Restarts: Off
Victory by spaceship or conquest
Observation: Inspired by GotM 121 "Sherwood Forest" (set by Magic). This was one of the games in my first year here, and I think it was the most talked about and enjoyed game of 2011.
1. I have aimed to make this one less time-consuming by using
a) a smaller map
b) better terrain i.e the starting area is largely marsh rather than forest as in GotM 121, and there is plenty of irrigation possible.
2. Barbarians are the level worse than barbarian hordes, sometimes called barbarian wrath. References say villages and pirates are the same as with the raging
hordes setting. Rebel bands, if and when they occur, are much larger, however, being
75 to 100 units, in the usual types. (Horsemen and chariots before gunpowder, then elephants and archers until industrialization etc.) Leaders are worth 200g if captured.
Also Barbarian cities and units are democratic and so cannot be bribed;

Note:
The barbarian factor and the many huts available to the player mean this is not going to be any more "fair" than several other recent games.
Players who prefer to explore will not be at a big disadvantage if they do not look at the .jpg (world map) file.



Starting Techs:

~ Ceremonial Burial


Civilization II: Game of the Month: GOTM 147 Results
By Magic_gorter at 2014-06-16 07:54

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit

GOTM 147 Results

Pos.

Player

Score

Rating

Date

Turn

GOTM score

Finish


1

Major_Advantage

238

115%

1 AD

101

301,090

conquest


2

haleewud

150

114%

120 AD

107

226,039

conquest


3

Ali_Ardavan

337

106%

1100 AD

156

214,654

conquest

4


Inkerman


42


119%


675 BC


74


162,649


conquest

5


mercurios


3337


333%


2011 AD


412


62,236

conquest

 

 

 

 

 

 

 

 

 

average

821

157%

511 AD

170

193

--

Blue: Highest score
Green: Fastest finish
Red: One City Challenge


Civilization II: Game of the Month: GOTM 147 Download
By Magic_gorter at 2014-06-16 07:36

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


Game of the Month 147: September 2013

Game Settings:
Civilization: Mongols
Map: 25x40 round game-generated map; 7 civ's
Difficulty: Emperor
Barbarians: Restless tribes
Restarts: On
Victory by spaceship or conquest
Note: At this size the game is very likely to produce lots of mountains and just one continent

Observation: This map has 1000 tiles (half of "small", a quarter of of "normal") which is the minimum the map generator allows

Starting Techs:

~ Bronze Working


Civilization II: Game of the Month: GOTM 146 Results
By Magic_gorter at 2014-05-28 07:40

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit

GOTM 146 Results

Pos.

Player

Score

Rating

Date

Turn

GOTM score

Finish


1


Ali_Ardavan


1600


208%


1751 AD


211


280,220

spaceship


2


Major_Advantage


571


74%


1395 AD


185


213,271

spaceship


3

haleewud

1218

158%

1807 AD

233

199,191

spaceship

4

Inkerman

1394

181%

1821 AD

242

195,962

spaceship

 

 

 

 

 

 

 

 

 

average

1196

155%

1694 AD

218

222

--

Blue: Highest score
Green: Fastest finish
Red: One City Challenge


Civilization II: Game of the Month: GOTM 146 Download
By Magic_gorter at 2014-05-28 07:19

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


Game of the Month 146: August 2013

Game Settings:
Civilization: Viking
Map: Medium (50x80) round map; 7 civ's (rivals are Russian, Zulu, Aztec, American, English, and Mongol)
Difficulty: Deity
Barbarians: Raging hordes
Restarts: Off
Victory by spaceship or conquest


Starting Techs:

~ Alphabet;
~ Ceremonial Burial;
~ Bronze Working


Civilization II: Game of the Month: GOTM 145 Results
By Magic_gorter at 2014-05-22 07:09

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit

GOTM 145 Results

Pos.

Player

Score

Rating

Date

Turn

GOTM score

Finish


1


Starlifter


467


60%


1755 AD


215


145,854


spaceship/OCC


2

Inkerman

446

57%

1799 AD

233

120,535


spaceship/OCC


3

Ali_Ardavan

327

42%

1788 AD

227

109,142


spaceship/OCC

4


Major_Advantage


203


26%


1723 AD


212


98,888


spaceship/OCC

5

haleewud

260

33%

1805 AD

236

89,495


spaceship/OCC

 

 

 

 

 

 

 

 

 

average

341

44%

1774 AD

225

113

--

Blue: Highest score
Green: Fastest finish
Red: One City Challenge


Civilization II: Game of the Month: GOTM 145 Download
By Magic_gorter at 2014-05-22 06:50

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


Game of the Month 145: July 2013

Game Settings:
Civilization: French
Map: Custom (40x50) round map; 7 civ's
Difficulty: Deity
Barbarians: Villages only
Restarts: On
One City Challenge (victory by spaceship or conquest)


Starting Techs:

~ None


Civilization II: Game of the Month: GOTM 144 Results
By Magic_gorter at 2014-04-14 02:34

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


GOTM 144 Results

Pos.

Player

Score

Rating

Date

Turn

GOTM score

Finish

1

Ali_Ardavan

2511

251%

1470 AD

198

482,122

conquest

2

Major_Advantage

2528

252%

1525 AD

206

452,589

conquest

3

Inkerman

795

142%

1070 AD

158

378,452

conquest

4

Magic_Gorter

4936

493%

1797 AD

280

341,590

spaceship

 

 

 

 

 

 

 

 

 

average

2693

285%

1466 AD

211

414

--


Blue: Highest score
Green: Fastest finish
Red: One City Challenge


Civilization II: Game of the Month: GOTM 144 Download
By Magic_gorter at 2014-04-14 02:18

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


Game of the Month 144: June 2013

Game Settings:
Civilization: Babylonian
Map: Large (75x120) round game-generated map; 7 civ's
Difficulty: Emperor
Barbarians: Restless Tribes
Restarts: Off
Victory by spaceship or conquest


Starting Techs:

~ Alphabet
~ Bronze Working


Civilization II: Game of the Month: GOTM 143 Results
By Magic_gorter at 2014-03-24 04:10

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


GOTM 143 Results

Pos.

Player

Score

Rating

Date

Turn

GOTM score

Finish

1

Inkerman

4615

461%

1631

199

532,191

spaceship

2

haleewud

4856

485%

1771

217

461,645

spaceship

3

Ali_Ardavan

3324

332%

1741

210

407,676

spaceship

4

mercurios

13771

1377%

2020

421

116,262

spaceship

 

 

 

 

 

 

 

 

 

average

6642

664%

1791 AD

262

379

--


Blue: Highest score
Green: Fastest finish
Red: One City Challenge


Civilization II: Game of the Month: GOTM 143 Download
By Magic_gorter at 2014-03-24 03:25

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


Game of the Month 143: May 2013

Game Settings:
Civilization: Persians
Map: extra large known world map (91x120 round); 7 civ's
Difficulty: Emperor
Barbarians: Restless Tribes
Restarts: On
Victory by spaceship or conquest


Starting Techs:

~ None


Civilization II: Game of the Month: GOTM 143 Download
By Magic_gorter at 2014-03-24 03:25

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


Game of the Month 143: May 2013

Game Settings:
Civilization: Persians
Map: extra large known world map (91x120 round); 7 civ's
Difficulty: Emperor
Barbarians: Restless Tribes
Restarts: On
Victory by spaceship or conquest


Starting Techs:

~ None


Civilization II: Game of the Month: GOTM 142 Results
By Magic_gorter at 2014-03-17 03:43

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


GOTM 142 Results

Pos.

Player

Score

Rating

Date

Turn

GOTM score

Finish

1

Major_Advantage

3050

305%

1411

182

506,874

spaceship

2

Inkerman

456

137%

600

131

315,163

conquest

3

haleewud

346

139%

440

123

295,769

conquest

4

mercurios

7286

728%

2020

421

84,567

spaceship

5

Ali_Ardavan

287

28%

1905

306

48,988

OCC spaceship

 

 

 

 

 

 

 

 

 

average

2856

446%

1089 AD

291

313

--


Blue: Highest score
Green: Fastest finish
Red: One City Challenge


Civilization II: Game of the Month: GOTM 142 Download
By Magic_gorter at 2014-01-28 04:26

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


Game of the Month 142: April 2013

Game Settings:
Civilization: Persians
Map: Slightly modified medium world map (50x80 round); 7 civ's
Difficulty: Emperor
Barbarians: Roving Bands
Restarts: On
Victory by spaceship or conquest


Starting Techs:

~ None


Civilization II: Game of the Month: GOTM 141 Results
By Magic_gorter at 2014-01-07 15:12

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


GOTM 141 Results

Pos.

Player

Score

Rating

Date

Turn

GOTM score

Finish

1

Inkerman

2975

153%

1813 AD

238

297,142

spaceship

2

Ali_Ardavan

1827

182%

1789 AD

225

262,831

spaceship

3

haleewud

217

162%

320 AD

117

247,694

conquest

4

That Scott Dude

783

?

1929 AD

330

64,706

conquest

 

 

 

 

 

 

 

 

 

average

1451

166%

1463 AD

228

218

--


Blue: Highest score
Green: Fastest finish
Red: One City Challenge


Civilization II: Game of the Month: GOTM 141 Download
By Magic_gorter at 2014-01-07 14:54

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


Game of the Month 141: March 2013

Game Settings:
Civilization: Persians
Map: Small; 3 civ's, round
Difficulty: Emperor
Barbarians: Roving Bands
Restarts: On
Victory by spaceship or conquest


Starting Techs:

~ None


Civilization II: Game of the Month: GOTM 140 Results
By Magic_gorter at 2013-12-13 10:02

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


GOTM 140 Results

Pos.

Player

Score

Rating

Date

Turn

GOTM score

Finish

1

Major Advantage

2034

162%

1151 AD

176

521,117

spaceship

2

haleewud

2914

233%

1431 AD

204

494,071

spaceship

3

Ali_Ardavan

3585

286%

1551 AD

220

479,680

spaceship

4

Inkerman

1920

153%

1370 AD

197

425,108

spaceship

5

zenon

762

60%

635 AD

147

406,039

spaceship

6

Mirmydon

1744

139%

1823 AD

293

182,221

spaceship

7

Ksiaze

2511

200%

1871 AD

322

171,758

spaceship

8

That Scott Dude

2848

227%

1950 AD

401

94,775

spaceship

 

 

 

 

 

 

 

 

 

average

2290

183%

1473 AD

245

347

--


Blue: Highest score
Green: Fastest finish
Red: One City Challenge


Civilization II: Game of the Month: GOTM 140 Download
By Magic_gorter at 2013-12-13 09:48

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


Game of the Month 140: February 2013

Game Settings:
Civilization: Persians
Map: Normal; 5 civ's, round
Difficulty: King
Barbarians: Restless tribes
Restarts: On
Victory by spaceship or conquest


Starting Techs:

~ None


Civilization II: Game of the Month: GOTM 139 Download
By Magic_gorter at 2013-11-25 08:36

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


Game of the Month 139: November 2012

Game Settings:
Civilization: Aztecs
Map: Special (250x40); 7 civ's, flat
Difficulty: Chieftain
Barbarians: Villages only
Restarts: On
Victory by spaceship or conquest


Starting Techs:

~ None


 
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