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Civilization II: Scenario Hall of Fame: 1999
By Ginger_Ale at 2009-04-22 17:48

 

EYN

Nominated by John Valdez, Eyn's Scenario: Mafia is one of the most unconventional I've seen. The scenario shows landmark achievement and understanding, especially regarding terrain graphics and the concepts that guide the parameters and limitations of Civ II (it should be noted that most of the UNITS for this scenario were taken from Cameron Hills' scenario: "Ganster").  Eyn's webpage offers a number of scenarios that seek to satisfy the interests of both French and English players. Not only do I highly recommend the website, but also there are a lot of dedicated modpack/scenario authors that could learn a great deal from the website but the ability to read French should be noted. I have to give Eyn one of the highest marks in achievement that the Scenario Hall of Fame can give.

DOWNLOAD

Visit the Eyn's World website at: http://www.multimania.com/eyn/CIV2.htm  Send your thanks and appreciation to Eyn's guestbook: http://www.multimania.com/eyn/ME.htm


Civilization II: Scenario Hall of Fame: 1998
By Ginger_Ale at 2009-04-22 17:43

 

KEVIN GILBERT

Kevin Gilbert's Website and Star Trek Modpack with several scenarios still reigns supreme even after all this time. Yes, it is true that the graphics are now more improved in many new scenarios, but you must consider that in 1998, it was Kevin's idea and graphics that launched most of the Star Trek scenario craze for Civilization anyway. Also, it is the approach to using the units and the selection of which ones thought to create the Star Trek environment that has set a standard for way many Star Trek scenarios. This contribution as set in motion a wonderful beginning of some of the best scenarios I've ever played. Kevin Gilbert's Star Trek mods, and website are highly recommended!

DOWNLOAD

Visit Keven Gilbert's Star Trek Civilization website at: http://www.hfl.monroe.edu/KG/Civ/Civ.htm Send your thanks and appreciation to: KEVIN_GILBERT@CCMAIL.MONROE.EDU


Civilization II: Scenario Hall of Fame: 1997
By Ginger_Ale at 2009-04-20 11:54

 

 

HARLAN THOMPSON

Harlan Thompson is being added to this SHOF as a gifted veteran scenario author. I agree with the opinions I've heard in the CF chat and forums that Thompson should have been one of the first added to this hall of fame. Clearly, Thompson has given us a multitude of things to nominate him for including his icons, cities, and units collections which have made life easier for other scenario authors. However, Thompson is honored today for his LORD OF THE RINGS ver.2.0 scenario. It has got to be one of his best and one of the best Fantasy scenarios of all time. I would also like to point out that Thompson has spanned the continuum in scenario creations: The Viking Age v3.1 (ancient), The Mongols: from Ghengis to Kublai Kahn, Timur (medieval), and the famous WWII in China: the Forgotten War, WWII: Pacific Theater, WWII: European Theater (modern). Never have I seen a scenario author span so many different timeperiods with such precision and excellence. I recommend each of these scenarios as well with the anticipation what Thompson might come up with next! 

DOWNLOAD

Please be sure to give your thanks and appreciation to Harlan Thompson for his work at email: harlant@hawaii.edu


Civilization II: Scenario Hall of Fame: 1996
By Ginger_Ale at 2009-04-19 17:10

 

 

KEVIN GILBERT

Kevin Gilbert's Website and Star Trek Modpack with several scenarios still reigns supreme even after all this time. Yes, it is true that the graphics are now more improved in many new scenarios, but you must consider that in 1998, it was Kevin's idea and graphics that launched most of the Star Trek scenario craze for Civilization anyway. Also, it is the approach to using the units and the selection of which ones thought to create the Star Trek environment that has set a standard for way many Star Trek scenarios. This contribution as set in motion a wonderful beginning of some of the best scenarios I've ever played. Kevin Gilbert's Star Trek mods, and website are highly recommended!

DOWNLOAD

Visit Keven Gilbert's Star Trek Civilization website at:
http://www.hfl.monroe.edu/KG/Civ/Civ.htm Send your thanks and appreciation to: KEVIN_GILBERT@CCMAIL.MONROE.EDU


Civilization II: Scenario Hall of Fame: The Leonardo's Workshop Awards
By Ginger_Ale at 2009-04-19 09:15

 

 

MATT McLEOD

McLeod's Modpack Manager is a godsend. It is the absolute best for managing your modpacks. I cannot recommend this program enough. It has a capability of managing up to 255 modpacks, and can be very helpful to modpack writers when testing modpacks or even creating them for use with Civ 2 versions 1.08 thru 2.42. The fact that this quality program is a freeware is a testament to the impact Civilization gaming has made on everyone.

DOWNLOAD

Email your thanks and appreciation to:
matt@hna.com.au


Civilization II: Scenario Hall of Fame
By Ginger_Ale at 2009-04-16 21:09

Welcome to the New Scenario Hall of Fame! Many revisions have been made with numerous features and entries.

As you already know, the Scenario Hall of Fame is here to honor the creators of Modpacks and Scenarios who have exhibited outstanding work and contributions to the world of Civilization II. Authors of modpacks or scenarios listed in this section receive the esteemed: Statue of Liberty Award [GIF]. Also, it should be noted that the SHOF is now categorized by YEAR of PUBLICATION for scenarios.


Civilization IV: Colonization FAQ
By Ginger_Ale at 2009-02-05 14:11
Introduction
[SIZE=3][SIZE=2]
Welcome to the Colonization Frequently Asked Questions! In contrast to the online Info Center, which contains a mixture of pre-release information as well as updated reference tables, this FAQ will try to stick to more detailed, specific answers to common questions. It assumes that you have a basic familiarity with the game, or at least the Civilization series. Rather than provide an overview of concepts, the FAQ delves into individual topics that have come up repeatedly on the forums.

A word of advice: to quickly search the FAQ for certain keywords, press Control + F in your browser. From there, you can locate all the places where a specific word (or phrase) is mentioned.

Basic Strategy for Beginners
By woodsy at 2009-01-05 19:09
Background
I have been a Civ III player and have never tried Civ IV. I recently bought Civ IV Colonization and so I thought that I would write a few of the strategies that I have found successful in winning the single player game on the easiest level. I prefer the ‘builder’ style of play. A lot of the tips here are covered elsewhere in the forums, but hopefully this might be helpful for some.

1. Start choice. Play as the Dutch, Peter Stuyvesant. The Merchantman starting ship will give you an early advantage in trading and in settling.

2. Start. When you are starting with your ship in the middle of the ocean, go back to Europe immediately. Go to the Europe screen and rush as many immigrants as you can. Spend all of your money doing this. You may earn as many as 10 immigrants, most of whom will be specialists that are normally expensive to purchase directly from Europe (via the ‘$’ button on the Europe screen).

Trading with Natives
By acornoil at 2008-12-27 01:56
I was finding trade with Natives a little confusing sometimes, so I had a look to see how it worked. If you do it right, there is a lot of gold to be made, especially on the larger maps.

Native Gold

Native tribes have a certain amount of gold for trading (Available Gold) when you meet them, but this is not all they have and the amount increases over time.

The starting amount of Available Gold is based on the size of the tribe at the beginning of the game. 200 gold for each village and for each pop. e.g. a tribe with two villages of pop 1 and one pop 3 would have 200 x (3 (villages) + 5 (pop)) = 1600 gold.

The Available Gold stays the same until they meet a European. After that it goes up by 1/10 of the initial value every turn. So the tribe above would get 160 more gold every turn.

It keeps going up like this until it gets to a certain value (Total Gold) determined by the map size, the difficulty level, the game speed and the tribe.

How to Use Dog Soldiers
By dankok8 at 2008-11-24 20:42
I have heard many on these forums question the use of Dog Soldiers because of their lower strength than regular Axemen, but let me tell you... they are a very strong UU and this guide will hopefully convince you of that as well as tell you how to use them effectively.

This guide assumes you are NOT playing unrestricted leaders (thus Sitting Bull of Native America) and these strategies have been tried in MP and only up to Monarch level and I cannot guarantee that they will work well in their entirety at higher levels than Monarch in SP. I would appreciate any constructive criticism and would be glad to incorporate the ideas of others into this guide as well.

Martian Dawn
By Ginger_Ale at 2008-11-24 17:14

General Information:

Name of Scenario : MARTIAN DAWN ver 1.1 (aka 2300MARS)
Final Score : 24 / 30
(Breakdown: 0-10 terrible /11-15 Average/ 16-20 Good/ 21-25 Excellent/ 26+Best possible)
Type of Scenario : Science-Fiction
Name of Author: Benjamin Ball
Name of Reviewer: Kobayashi


The Quest for El Dorado
By Ginger_Ale at 2008-11-24 17:14

General Information

  • Name of Scenario : The Quest for El Dorado
  • Final Score : 26.5/35 (Adjusted: 23/30)
    (Breakdown: 0-10 terrible /11-15 Average/ 16-20 Good/ 21-25 Excellent/ 26+Best possible)
  • Type of Scenario :Historical
  • Name of Author: Jesús Balsinde
  • Name of Reviewer: Morten Blaabjerg

Summary of Scenario:

A band of Spanish deserters struggle through the amazon jungle in order to attack the Spanish settlements there.


Playability - Section Sub-total: 5.5 / 6


Justinian the Great
By Ginger_Ale at 2008-11-24 17:14

General Information:

  • Name of Scenario : Justinian the Great
  • Final Score : 23.5/30
    (Breakdown: 0-10 terrible /11-15 Average/ 16-20 Good/ 21-25 Excellent/ 26+Best possible)
  • Type of Scenario :Historical
  • Name of Author: Carl Fritz
  • Name of Reviewer: Alcibiaties of Athenae

Summary of Scenario:


Colonization: The Struggle for Empire
By Ginger_Ale at 2008-11-24 17:14

General Information:

  • Name of Scenario : Colonies 3.12
  • Final Score : 25/30
    (Breakdown: 0-10 terrible /11-15 Average/ 16-20 Good/ 21-25 Excellent/ 26+Best possible)
  • Type of Scenario :Historical
  • Name of Author: John Ellis
  • Name of Reviewer: Alcibiaties of Athenae

Summary of Scenario:

Colonies is a fourth generation scenario representing four major European tribes and several native tribes struggling for control of the new world and parts of Europe, beginning at the end of the thirty year's war and ending in 1800. You can play as England, France, Spain, Holland, the Iroquois, the Souix, or the Huron. Each civ has different units and objectives, and taking the entire map with any power is unlikely.


Seeds of Greatness: The Early Empires
By Ginger_Ale at 2008-11-24 17:14

General Information:

  • Name of Scenario : Seeds of Greatness - The Early Empires
  • Final Score : 26.5/30
    (Breakdown: 0-10 terrible /11-15 Average/ 16-20 Good/ 21-25 Excellent/ 26+Best possible)
  • Type of Scenario: Historical
  • Name of Author: Paul "Kull" Cullivan
  • Name of Reviewer: Alcibiaties of Athenae

Summary of Scenario:


 
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