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Air Combat in BtS Explained
By Stormreaver at 2008-06-26 12:52
Air combat explained
This is my attempt to clarify how air units works. Please point out any erros and I'll try to remedy them. I don't even mind you spelling out any errors in my english (pun intended), in fact I appreciate it, but I do have one request: please do NOT clutter this thread with "air combat in Civ4/BtS sucks, it should work this way", not even if you have a valid argument based on realism, gameplay or common sense. Those discussions belong in another thread, this one is about the mechanics that are in place, and how you use those efficiently! Just to be efficient, I've started another thread for this very purpose where I outline some complaints I have.

The article is split into two parts, first I go through the mechanics of air combat without too many conclusions. I will also include a couple of examples to illustrate.

Civilization Revolution: Buildings
By Krikkitone at 2008-06-25 20:34

There are 18 individual buildings in Civilization Revolution, all of which provide some type of bonus to a particular city. Some increase the production, others improve the yields from surrounding tiles, and a few others have more unique roles. All in all, these buildings help to grow your cities from small villages to industrial powerhouses, thereby adding to the glory and power of your empire!

CivFanatics File Upload Guide
By Thunderfall at 2008-06-21 12:26

CivFanatics File Upload Guide

There are a few ways to upload a file to CivFanatics, depending the file's size and type.

Forum Attachments

When making a post or a new thread, you have the option to attach a file to the post directly using the forum attachment feature (by clicking the "Manage Attachments" button). The file size limit is 10 MB for compressed files, 2 MB for save games, and 500 KB for images and text files.

You can help free up forum server space and also improve forum performance by deleting any attachments you no longer need at the attachment management section of your User CP.

Screenshot: Attachment Upload

Civilization Revolution Nintendo DS Videos
By Thunderfall at 2008-06-19 19:39

Civilization Revolution Unit Progression Trailer
By Thunderfall at 2008-06-17 22:32

Civilization Revolution: Units
By Ginger_Ale at 2008-06-12 16:36

Civilization Revolution contains a wide variety of units, including land, sea, and air ones. Unlike Civilization 4, CivRev returns to the convention of assigning each unit a specific attack and defense value; however, it also keeps Civ4's system of promotions and combat modifiers, blending the features from previous Civilization games. Units in this game have been made stronger and more powerful as individual fighting forces and are certainly integral to a successful game, not just those that end in a domination victory. For more, be sure to read this page which overviews units and their role in the game.

Civilization Revolution "Leaders" Video
By Thunderfall at 2008-06-06 21:36
A journey of a thousand miles begins with a single step.

Civilization Revolution: Relics
By Thunderfall at 2008-05-11 12:10

Civilization Revolution introduces a new class of wonder-like structures called "relics" that are scattered randomly throughout the map for players to find. There are six relics in the game and each of them offers unique bonus to its discover. They should make exploration more rewarding.

Bushido - The Use of Samurai
By Diamondeye at 2008-05-08 11:47
Disclaimer: I, in no way, claim to be a player capable of Emperor+ games. This article is meant mostly to the players playing Monarch and below.

Spoiler for Authors note - Bushido and Samurai:
"Bushido" is japanese and means "The Way of the Warrior". It was a codex that all samurai followed in order to have their honor intact.

"Samurai" is the name of the medieval Japanese warrior caste, and is deprived from the japanese verb, "to serve".

The impression most of us have of Tokugawa of Japanese is, to be honest, a ridiculous AI leading a rather mediocre nation. The reason to this is that the Japanese civilization has absolutely no economic traits or uniques (unless counting the rather late-game Shale Plant, which is underpowered, imo).

The Great Wall of Suleiman: A Warmonger's Guide to Espionage
By Melted Canary at 2008-05-05 20:39
The Great Wall of Suleiman: a Warmonger’s Guide to Espionage

Before I begin, I would like to thank madscientist for his wonderful article “The Power of Great Spies,” which served as the initial inspiration for me to develop this strategy. I highly recommend anyone wishing to familiarize themselves with my strategy read it first (the link is below), as it served as my foundation. Secondly, I would like to admit that this is both my first article AND my first post on these forums, although I’ve been a long time lurker and have read most of the articles in this sub-forum.

Chatroom Client and Rules
By Ginger_Ale at 2008-04-29 21:30
Please allow the java chat applet to load when the pop up window appears.

By Ginger_Ale at 2008-04-27 20:59

The CivFanatics Chat Room can be accessed using the Java chat room, or you can use an IRC (Internet Relay Chat) client, such as mIRC or Trillian, to view it. We strongly encourage you to use an IRC client because it's much faster and convenient to use than the Java applet.

Civilization II: Convert Your Civ2 Version to Civ2 Gold
By Ginger_Ale at 2008-04-23 20:35

Convert Your Civ2 Version to Civ2 Gold

Author: Cedric Greene

Editor's Note: This is great news for players who own Classic Civ2 or Test of Time. Now you can "convert" your version of Civ2 to Civ2 Gold by downloading the patches created by Cedric Greene! The upgrade process is very simple.

After you've converted your version to Civ2 Gold, you can play all those GREAT scenarios in the Downloads Collection, play Game of the Month, and compete on our multiplayer tournament ladder!

Civilization II: Patches and Updates
By Ginger_Ale at 2008-04-23 20:32

Civilization II: Posters
By Ginger_Ale at 2008-04-23 20:31

September 30, 2005 - The old scanned version of the Civilization II poster has been replaced by the high quality remakes submitted by Ben Wishner (aka Styx66).

The Civilization II Poster consists the following parts:

1. Technology Tree

Civilization II: Utility Programs
By Ginger_Ale at 2008-04-23 20:28
Name Description Author
Civ2PBEM Diplomacy v3.0 This utility allows agreements between human players in a Sid Meier’s Civilization II e-mail game.

o You can offer/demand a city or a group of cities.

o You can offer/demand gold.

o You can offer/demand technologies.

o You can offer/demand some kinds of maps:

§ Territory map: Only the terrain of the other player (you won’t see the cities or the units)

§ Cities map: The terrain and the location of all cities known by the other player

Civilization II: Wonder Movies
By Ginger_Ale at 2008-04-23 20:27
Preview File Info

Hanging Gardens

The Hanging Garden Wonder movie, in Real Media format. You'll need RealPlayer to play it. Encoded by Thunderfall

Civilization II: Wallpapers
By Ginger_Ale at 2008-04-23 20:25
Preview File Info

Box Art Wallpaper 1

640x480 Pixels

Author: Unknown

Date Added: NA

File Size: 154 KB

Requirement: None

Box Art Wallpaper 2

800x600 Pixels

Civilization II: Icons, Flags, People, and Combat Effects
By Ginger_Ale at 2008-04-23 20:24
Sample Graphics File Info
Ultimate Flag Collection

A collection of hundreds of different world flags. Flags from today's Africa, Europe, Asia, the Arab World, North America and South America can be found here. You can also find flags from theses regions of the world from an earlier times and wars.

Civilization II: City Styles and Terrains
By Ginger_Ale at 2008-04-23 20:23
Sample Graphics File Info
Civilization II City Graphics

This is an adaptation of the city GIF file from Civ2 for TOT. All you need to do is replace the same file in TOT with this one. It also fits in well with the Civ2 terrain and units mode.

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