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Civilization II: Game of the Month: GOTM 93 Download
By Magic_gorter at 2009-06-15 05:43

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit

Game of the Month 93: December 2008

Game Settings:
Civilization: Gauls
Map: Large Map; 7 civs, flat
Difficulty: Prince
Barbarians: Raging Hordes
Restarts: Off
Extra Information: Techrate is set twice as fast as normal
Victory only by conquest


Starting Techs:

~ Bronze Working


Civilization II: Game of the Month: Latest Results
By Magic_gorter at 2009-06-09 20:04

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


GOTM 164 Results

Pos.

Player

Gotm score

Victory condition

Turn No - Decisive

Turn No - Marginal

No Cities last turn

1

Grigor

n/a

scenario

46(232 BC)

43(235 BC)

20 (181 BC)

2

Major_Advantage

n/a

scenario

54(224 BC)

40(238 BC)

14

3

AliArdavan

n/a

scenario

93(185 BC)

78(200 BC)

14

 

 

 

 

 

 

 

 

average

--

--

64(214 BC)

54(224 BC)

16


Blue: Highest score
Green: Fastest finish
Red: One City Challenge


Civilization II: Game of the Month: GOTM 99 Download
By Magic_gorter at 2009-06-07 18:36

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


Game of the Month 99: June 2009

Game Settings:
Civilization: Sioux
Map: Special (large) map (100x100); 5 civs, flat
Difficulty: Deity
Barbarians: Villages only
Restarts: On
Victory by conquest or spaceship are both allowed


Starting Techs:

~ Alphabet
~ Bronze Working
~ Ceremonial Burial
~ Horseback Riding
~ The Wheel


Civilization II: Game of the Month: Download
By Magic_gorter at 2009-06-07 18:20

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


Game of the Month 139: November 2012

Game Settings:
Civilization: Aztecs
Map: Special (250x40); 7 civ's, flat
Difficulty: Chieftain
Barbarians: Villages only
Restarts: On
Victory by spaceship or conquest


Starting Techs:

~ None


Civilization II: Game of the Month: Hall of Fame
By Magic_gorter at 2009-05-31 16:12

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


Civilization II: Game of the Month: Submit
By Duke of Marlbrough at 2009-05-31 15:42

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


Civilization II: Game of the Month: Rules & Download
By Duke of Marlbrough at 2009-05-24 21:02

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


Civilization II: Score Mini-FAQ
By Thunderfall at 2009-05-17 09:22

Factors that Affect Your Final Score

  • Population (most important): One happy citizen is worth 2 points, while one content citizen only worth 1 point and angry citizens are worth nothing (I think).
  • Difficulty Level: On Emperor level, 3000 points is about 300% and 4578 points is about 458%. If you play on a lower level, you will get a percent lower than 300% if your score is 3000; if you play on Deity, then you'll get higher than 300% for 3000 points.
  • Barbarian Activity Level: Villages Only (-50 points), Roving Bands (-25 points), Restless Tribes (+0 points), Raging Hordes (+25 points).
  • Spaceship: You can get up to 400 points with spaceship.

Civilization II: Game of the Month
By Duke of Marlbrough at 2009-05-17 09:20

Civilization II: Game of the Month

GOTM Home Latest Results Rules & Download Hall of Fame Archive Submit


Welcome to the Game of the Month (GOTM)! A feature fun for everyone who likes to play Civilization II.


This is what we do:

Every month we start a new game, save it and place it on this site. Then everyone downloads the saved game and plays it. When you're done, submit your results back to us and we'll put together the results of everyone who has participated.

For each Game of the Month, medals will be awarded. The winner gets the gold medal, the second best gets the silver medal and the third best gets bronze. Get a medal once, and you'll be in the Hall of Fame forever.

 


Modern Warfare in BTS
By Flying Pig at 2009-05-09 11:22
On Modern Warfare in BTS

Flying Pig

This article is an attempt to make a guide to warfare in ages beyond Industrial, termed from now on ‘modern’. It is by no means finished, comments and suggestions are appreciated. Thanks are due to all of the people who have written articles on anything discusses herein.

War in the modern age is one hell of a lot more complex than any other era. States are more developed, weapons are more developed, and economies are more developed than at any other point in history. It follows, therefore, that your strategies must be more developed as well in order to win.

War by the Land

By now, land units are fairly diverse.

Civilization IV: Colonization Strategy
By Ginger_Ale at 2009-05-05 21:09

"A little rebellion now and then is a good thing."
Thomas Jefferson, January 30, 1787

 

Welcome to the strategy section for Civilization IV: Colonization!  Whether you aspire to be a ruthless conquerer of the New World or a benevolent colonial governor, below you will find numerous articles intended to enhance your skills and demistify complex aspects of the game.  All of the articles contain a link to their forum discussion thread, allowing you to ask questions and share insight with fellow players.

 


CivFanatics Store
By Thunderfall at 2009-05-05 19:23

The Apostolic Palace Guide
By Yxklyx at 2009-05-03 18:37
The Apostolic Palace Guide

A guide is sorely needed I think. I will try to condense everything into one concise post in this thread...I am editing this right now so just refresh to see updates... of course I am no expert so if you find any errors post here and I will correct this first post.

Warning: These rules are definitive for BTS version 3.17. Normal Game Speed is assumed.

Apostolic Palace 400 +4 +2 (prophet)

The Apostolic Palace (AP) becomes available to be built when you have researched Theology (Diplomatic Victory must also be enabled when starting the game). You must be running a State Religion in order to build it and it can only be built in a city where your State Religion holds sway. If this condition changes after you have started building it - its production will be halted until the condition is again met.

Civilization II: Scenario Hall of Fame: Top 100 Honorable Mention
By Ginger_Ale at 2009-05-01 18:47


 


Civilization II: Scenario Hall of Fame: Top 100 Modpacks
By Ginger_Ale at 2009-05-01 18:44


 

 

Romance of the Three Kingdom Senario Version 1.0 by Martin Roger CLASSIC CIV2 MODPACK ONLY March 1998 Special Note: This modpack does not work with versions higher than 2.42--This patch can only be used as a modpack. I did not test this patch using the Modpack Manager so there is a possibility that it is not compatible.

 


 
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