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Strategy
Comprehensive Unique Building Guide (BTS)
By WilliamOfOrange at 2009-05-23 18:04
This is a my first attempt at a strategy guide given that most of the players with more skill/talent/time usually write up some beauties, but I have been inspried to contribute something about my favourite part of the Warlords expansion: the Unique Building.

I often load up the game and civilopedia just to see which UBs might match the victory condition that I feel like going for. I appreciate reading peoples' work, so I hope I can return the favour here in bringing this strategy article to you. The great thing about this game is the many different strategies and uses for things like leader traits, UUs and UBs. And what is truly great about the UBs is the flexibility and choices most of them give the player so ratings are not necessary; only strategies and synergies need be discussed. What makes a UB (or UU) great is how it is used the most effectively.

Multiplier Buildings: A Practical Primer
By Aabraxan at 2008-05-12 09:10
MULTIPLIER BUILDINGS: A PRACTICAL PRIMER

Some time ago, Tone was kind enough to explain the basics of multiplier buildings to me in this post. With his permission, I have reworked his original post in an attempt to create a strategy article.

One of the items that commonly confuses new players is the issue of multiplier buildings. Multiplier buildings commonly increase science or tax output by 50%, but are these gains simple or compound? If a market increases tax revenue by 50% and a library increases research by 50%, what happens if I build both? Do they enhance each other, or conflict with each other? How do I decide when to build one, the other, or both? This article is intended to help you unravel the mysteries of multiplier buildings and decide when and where they should be built.


How to Win Civ2 Before 1750 AD
By Thunderfall at 2008-04-07 22:23

How to Win Civ2 Before 1750 AD

Written by Lars Palsberg and Jens Palsberg (palsberg@ucla.edu), August 2006

We will explain how to win Civ2 before 1750 AD by conquering the world. We assume that Civ2 is played at the Deity level on a large random map with seven civilizations, standard rules, and Barbarians as Raging Hordes. Our intended audience are players who have won Civ2 at the Emperor level.

Introduction

Our objective is to win Civ2 as early as possible by conquering the world. Winning before 1750 AD is difficult; we have done it six times over the past two weeks: twice in 1650 AD, once in 1720 AD, once in 1740 AD, and twice in 1750 AD. In Civ2, the number of years per round is given by the following table:


FIRE! -- Making War in Civilization II
By Thunderfall at 2008-04-07 22:12

FIRE! -- Making War in Civilization II

Written by Marc Fisher

"Attrition is not a strategy. It is, in fact, irrefutable proof of the absence of any strategy. A commander who resorts to attrition admits his failure to conceive of an alternative. He rejects warfare as an art and accepts it on the most non-professional terms imaginable. He uses blood in lieu of brains."

-- Dave Palmer, historian and soldier

TABLE OF CONTENTS:

Foreword

Chapter 1. The Tools of War


How I Play Civ2
By Thunderfall at 2008-04-07 22:08

How I Play Civ2

Author: Alan Nicoll (Homepage)

Editor's Note: Alan Nicoll's How I Play Civ2 is the most comprehensive Civilization II strategy article I have seen. Not only does it contain detailed strategy against the AI, there are also TONS of excellent advice for winning multiplayer games against human players. Compared to Marc Fisher's Fire! - Making War in Civilization II (also an excellent article), How I play Civ2 takes a more practical approach, while Fire! emphasizes more on conceptual and philosophical aspects of the game. I strongly recommend this article to both newbies and veterans of the game.   ~ Thunderfall


Power Graph Explained v2.0
By Thunderfall at 2008-04-07 22:00

Power Graph Explained v2.0

Author: Andu Indorin

Since my first experiment to determine what the Power Graph actually measures, I have conducted a number of more precise follow up experiments. Having tested nine variables, only three factors are included in the Power Graph: Net Population, Tech Levels, and Money.


Scrolls of Ancient Wisdom
By Thunderfall at 2008-04-07 21:56

Scrolls of Ancient Wisdom

Author: Stefan Winkler


SeanL's Strategy for Civ2 Multiplayer Games
By Thunderfall at 2008-04-07 21:55

SeanL's Strategy for Civ2 Multiplayer Games

Written by SeanL (EyesOfNight)

Sections:


The Basics of Dueling

Contained in this section is the basic knowledge of playing a duel. What is a duel you ask? A duel is a 1 on 1 game with no AI on a small usually customized map. The entire idea of this kind of game is to destroy your opponent as soon as possible. There is no peace and you can expect to be fighting most of the time by 3400BC on average. Most of what I’ll be talking about on here is very basic and is geared towards the beginning player.


Gov't Change, Super Science City, & Super Growth
By Duke of Marlbrough at 2008-04-07 21:52

Gov't Change, Super Science City, & Super Growth

Switching Government

Original Author: Oedo; Updated by Duke of Marlbrough in October 2006.

A discovery has been made by Oedo concerning the turn on which government changes happen. It's not random.

First, you need to determine how many turns your game has. That depends on your difficulty level and map size.

For reference (from game standards):

  • A Small Map is 2000 squares
  • A Normal Map is 4000 squares
  • A Large Map is 9000 squares

Map Size

From there you just check the list to see what turns an Oedo Year happens.


Octagon's Strategy for Civ2
By Thunderfall at 2008-04-07 21:48

Octagon's Strategy for Civ2

Written by Octagon

Sections:


Civilization II: The Basics of War
By Thunderfall at 2008-04-07 21:43

Light BulbStarting a game


Civilization II: War Academy
By Thunderfall at 2008-04-07 21:37

War is a matter of vital importance to the state; a matter of life or death, the road either to survival or to ruin. Hence, it is imperative that it be studied thoroughly. -- Sun Tzu

War AcademyWelcome to the War Academy, generals! This Academy is dedicated to strategy and tactics for Civilization II. Although military strategy is our focus here, you will also find strategies for economy and science that will help you wage a successful military campaign.

To graduate the Academy, you are required to learn the following arts of war in this sequence:


Sun Tzu's Art of War
By Thunderfall at 2008-03-17 21:09

Lectures:

  1. Estimates
  2. Waging War
  3. Offensive Strategy
  4. Dispositions
  5. Posture of Army
  6. Void and Actuality
  7. Maneuvering

Lecture 1 : Estimates

War is a matter of vital importance to the state; a matter of life or death, the road either to survival or to ruin. Hence, it is imperative that it be studied thoroughly.


Civilization IV: Peacemonger Strategy
By Thunderfall at 2007-01-25 03:01
These articles deal with peaceful wins: cultural, space, and diplomatic

 
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