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By Ginger_Ale at 2008-10-08 08:10
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Ultimately, all successful games of Colonization will end in combat, as your fledling colonies declare independence and fight to separate themselves from the European continent. Thus, you must maintain a sizeable army, potentially consisting of soldiers, cannons, and dragoons, and, if possible, a navy as well. Keep in mind that the Royal Expeditionary Force (REF), the term given to the soldiers sent by the King in Europe, can grow in size throughout the game, and so what may have been an adequate defense years ago could no longer ensure victory. The REF, however, lands at your shores in waves, making it more manageable to handle.
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By Ginger_Ale at 2008-06-12 16:36
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Civilization Revolution contains a wide variety of units, including land, sea, and air ones. Unlike Civilization 4, CivRev returns to the convention of assigning each unit a specific attack and defense value; however, it also keeps Civ4's system of promotions and combat modifiers, blending the features from previous Civilization games. Units in this game have been made stronger and more powerful as individual fighting forces and are certainly integral to a successful game, not just those that end in a domination victory. For more, be sure to read this page which overviews units and their role in the game.
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By Ginger_Ale at 2008-04-23 20:22
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| Sample Graphics |
File Info |
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Kobayashi's Space Units v2.0
Hundreds of space theme (i.e. Star Trek, Star Wars) units, all created by Kobayashi.
Author: Kobayashi
Date Added: December 20, 2003
File Size: 113 KB
Requirement: None
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By Ginger_Ale at 2008-04-07 19:48
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The Civilization III Downloads Collection at CivFanatics contains more than 2,000 files for Civ3, and new ones are coming out everyday!
To view the complete Civ3 Downloads Database, click here. Otherwise, click a category to see the list of files for that category...
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All files in this category changed the rules of the game. Some changed both the rules and appearance.
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By Ginger_Ale at 2008-03-29 19:44
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Civilization III: Conquests is the second expansion pack for Civilization III. It includes seven new Civilizations, five new wonders, two new traits, nine detailed scenarios, and much more. In addition to the civ-specific units, there are several units that everyone can build and there are also a few units that can only be produced by wonders.
Each of the nine scenarios contains its own set of units, with unique stats and abilities. For example, in the WW2 in Pacific scenario, the Japanese have Zero and Kamikaze fighters; and in the Age of Discovery scenario, you will find Colonists and special Treasures units.
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By Ginger_Ale at 2008-03-29 19:41
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Civilization III: Play the World comes with lots of new units. Each of the eight new Civs has its own special unit. There are also 24 new ruler units for the regicide short game mode. Other new in-game units include a Princess unit for the Capture the Princess short game mode and two units that are available to all Civs: medieval infantry and guerilla.
In addition, there are dozens of new units from the unit packs. There are 17 units in the Medieval Japan unit pack, 12 units in the Pre-historic (Dinosaurs) unit pack, and 24 units in the World War II unit pack.
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By Ginger_Ale at 2008-03-29 19:37
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Civilization III has 65 Units. While many of these are the same as they were in Civilization II, each of the game's sixteen civilizations now has a special unit that fits in a particular era. When one of your special unit wins a combat against another Civ, a Golden Age will be triggered and will last 20 turns, during which time your cities enjoy increased production and trade. Golden Ages occur only once per game.
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By vandermerwe at 2007-01-25 01:47
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Units are always an important part of a Civilization game. In Civilization 4, instead of having separate attack and defense ratings, the units now have only one strength rating. Instead of having only a few experience levels (ex. Conscript, Regular, Veteran, Elite), now there is a new RPG-style promotions system that allows you to customize your units to make them more unique and more powerful as they gain experience. There are more than 40 promotions in Civ4. Another important change is that lots of units now have bonuses when attacking other unit types, encouraging players to have a diversified military. For example, Axemen have a 50% attack bonus when attacking melee units, and Spearmen receive a 100% bonus when attacking mounted units. These changes make combat much more interesting.
Tip: To print out a hard copy of the units table, we recommend using landscape mode.
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By tweet at 2007-01-25 01:30
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In previous civ games, units have only a few levels: conscript, regular, veteran, and elite. Now in Civ4, there are more than 40 promotions you can give to your units as they gain experience, enabling you to customize your units to make them more specialized and more powerful. Some of the promotions give your units a strength bonus, some give your units a bonus against a certain unit type, some make your units better on certain terrain types, while some give your units special abilities such as using enemy roads, faster healing, amphibious attack, and city raider.
In addition, some promotions (like Morale and Leadership) require the use of a Great General, a unit available in Warlords and Beyond the Sword. By joining a Great General to a unit, these promotions become available.
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By PieceOfMind at 2006-06-04 06:40
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The purpose of this article is to cover all aspects of unit healing in
Civ4. Although it was written for Vanilla Civ 4, it includes
information relevant to the Warlords expansion.
If you accessed this article through the War Academy, it may be worth checking the associated thread for updates.
I welcome any feedback. Please post to direct my attention to anything which is not accurate. Don't hesitate to add any tips you think would benefit the article or make it more comprehensive.
I have included a list of useful tips/observations at the conclusion of the article for your convenience.
The term friendly will be used in this article to describe a civ with whom you are at peace. Allied civs include teammates and civs with a permanent alliance.
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By Drugged_Unholy at 2005-11-09 12:39
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Like most people I have just got the game, and finding one of the biggest difficulties is remembering which units to use against which units in the game during a war.
So instead of endlessly having to go through the guide/civillopedia I thought it might be useful if there was an easy visual aid to hand that split the units into the era they are from and pointed out what they should be used against, and what they should be used for. Hence I did such a visual aid you can print out.
Units of the Ancient Era |
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Unit |
Strength
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