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Civilization IV
Sulla's Civilization IV Walkthrough
By Sullla at 2009-08-09 11:37
Hi everyone. For the last six months, I've been working on Civ4 as one of the pre-release testers for Firaxis. Let me say, it's been quite entertaining lurking and reading much of the commentary that's been posted here during that time. Some really clever things were written (and some amazingly misinformed stuff too ). I was doing well with remaining anonymous until Chieftess had to post some of her MP screenshots last week from one of the games that we were both involved in... (but which team won that game Chieftess? And who had the highest score when we stopped playing? )

Civ4 will be out today, and many people will be getting their hands on it soon. To celebrate release week, I've updated my website to include a major Civ4 section and prepared a detailed game report called the Civ4 Walkthrough.

Comprehensive Unique Building Guide (BTS)
By WilliamOfOrange at 2009-05-23 18:04
This is a my first attempt at a strategy guide given that most of the players with more skill/talent/time usually write up some beauties, but I have been inspried to contribute something about my favourite part of the Warlords expansion: the Unique Building.

I often load up the game and civilopedia just to see which UBs might match the victory condition that I feel like going for. I appreciate reading peoples' work, so I hope I can return the favour here in bringing this strategy article to you. The great thing about this game is the many different strategies and uses for things like leader traits, UUs and UBs. And what is truly great about the UBs is the flexibility and choices most of them give the player so ratings are not necessary; only strategies and synergies need be discussed. What makes a UB (or UU) great is how it is used the most effectively.

The Apostolic Palace Guide
By Yxklyx at 2009-05-03 18:37
The Apostolic Palace Guide

A guide is sorely needed I think. I will try to condense everything into one concise post in this thread...I am editing this right now so just refresh to see updates... of course I am no expert so if you find any errors post here and I will correct this first post.

Warning: These rules are definitive for BTS version 3.17. Normal Game Speed is assumed.

Apostolic Palace 400 +4 +2 (prophet)

The Apostolic Palace (AP) becomes available to be built when you have researched Theology (Diplomatic Victory must also be enabled when starting the game). You must be running a State Religion in order to build it and it can only be built in a city where your State Religion holds sway. If this condition changes after you have started building it - its production will be halted until the condition is again met.

How to Use Dog Soldiers
By dankok8 at 2008-11-24 20:42
I have heard many on these forums question the use of Dog Soldiers because of their lower strength than regular Axemen, but let me tell you... they are a very strong UU and this guide will hopefully convince you of that as well as tell you how to use them effectively.

This guide assumes you are NOT playing unrestricted leaders (thus Sitting Bull of Native America) and these strategies have been tried in MP and only up to Monarch level and I cannot guarantee that they will work well in their entirety at higher levels than Monarch in SP. I would appreciate any constructive criticism and would be glad to incorporate the ideas of others into this guide as well.

A Different Measurement of Culture: Percent of Victory Obtained
By Levgre at 2008-11-08 22:31
In this article I will be listing the %s that buildings, specialists, and commerce obtain towards legendary culture. With this, you will be able to more easily plan your obtainment of legendary culture in a city, by seeing what by what % certain assets will bring you towards completion, and easily add those %s together.

Benchmarks to keep in mind. The below shows years per turn until certain years, and the amount of turns that go by at that years per turn pace.

40 years/turn till 1000BC (75 total)
25 till 500AD (60)
20 till 1000AD (25)
10 till 1500AD (50)
5 till 1800 AD (60)
2 till 1920AD (60)
1 till 2050 (130)

This thread will assume Liberalism being obtained at 500 AD, and the game being finished at 1500 AD, and at Normal speed.

Cultural Victory on the Higher Levels
By jesusin at 2008-11-08 17:23
This is a compendium of all I know about cultural victories. It is general enough to be valid for all Vanilla, Warlords and BTS. Most of it is probably valid for intermediate and low levels of difficulty too. I hope you enjoy. I would appreciate any comments or disagreements.

IMO the cultural victory is the most complex and complete one. It requires great skills in research, building, diplomacy and planning ahead. It requires balancing a lot of factors: the 3 cities among them, the research versus the culture, the commerce versus the GA, the army versus the maintenance... I hope you find cultural games as entertaining and enjoyable as I do.


Disclaimer

This is a compendium of all I know about cultural victories. Well, and who am I? I am a simple player who has spent the last 2 years trying to get the best possible cultural strategy (accomplished) and to play the best possible cultural game ever (yet to be done).

An Advanced Guide to the Specialist Economy for Emperor and Above
By zizzeus at 2008-10-11 08:37
An advanced guide to the Specialist Economy for Emperor and above

Introduction

I first heard about the “Specialist Economy” (SE) in the war academy, and read http://www.civfanatics.com/civ4/stra...st_economy.php guide to get a flavour of how it worked. It was a great introduction, but since then I have played quite a few games using this strategy and thought there was need of a more detailed guide. This guide was developed on Vanilla, but I have since switched to BtS. Most of the information is still applicable, and anyone who has played both could easily adapt their favourite BtS strategy to this guide. I have included some updates for BtS.

I usually play on Emperor, everything random (map size, type, and especially leader). That way, I am forced to adapt rather than come into the game with a predetermined strategy.

Civilization IV: Colonization Founding Fathers
By Ginger_Ale at 2008-10-05 11:23

In Colonization, Founding Fathers are historical figures who offer to join your colonies as you accumulate points in various categories: Military, Trade, Exploration, Religion, and Politics. For example, players receive Exploration points if they meet Native tribes, gaining extra points if they are the first European colony to do so. Similarly, building churches and cathedrals yields Religious points.

To view a complete breakdown of the points system, read this thread on the forums. When playing Colonization, you can access the Founding Fathers screen by pressing the keyboard shortcut F6, allowing you to see your current progress towards developing points. On this page, you can see a list of all available Founding Fathers, as well as their respective bonuses.


Privateers for Dummies...
By 6K Man at 2008-10-01 19:03
Not sure if this has been said before, but I hope this is a starting point for some, anyway. Comments, corrections, additions welcome…

Privateers

Privateers may well be the most versatile and useful units in BtS. They have the ability to wage war without war weariness or diplomatic penalties, while still collecting GG points and xp far beyond what can be gained from barbarians. At the same time, they can pay for themselves by pillaging and blockading AI cities – and the money doesn’t come out of thin air, it comes out of the pocket of your AI victim.


The “classic” use of Privateers is to cripple one’s opponents by starving them, pillaging their cash and improvements and sinking their less-advanced navies, while simultaneously gaining cash, GG points, and a highly promoted navy of your own.

Espionage Guide 1.0
By Mikkow at 2008-08-29 16:23
HOW TO GENERATE ESPIONAGE RESOURCES:

1. Define one city as an espionage city. This is done either with code of laws, or the great wall, which ever you get first. If you don't have code of laws, try to make the espionage city the same one you put the forbidden palace in - so you don't have to forgo the reduced maintenance costs.
2. Always run as many spy specialists as possible in this city, and build any espionage generating building here first. It will generate great spies only. Settle the first one and build scotland yard with the second. After that, settle each and every one in this city.
3. Be first to communism and recieve a free great spy.
4. Use the nationhood civic.
5. A few turns of 100% espionage slider targeted at one single person.
6. Use this city to output all your spies.
7. Try to run the slider at 10% espionage early.

My Religious Experience
By TheDS at 2008-08-08 12:23
In this thread, I threatened to create an AAR/strategy guide for religions. Now that the game is complete, I can begin.

The questions to be answered are:
  1. Are religions any good
  2. Are multiple religions any good
  3. Should I found one
  4. How do you maximize their benefits
  5. What victories should you shoot for
  6. Can you get all the religions
Are religions any good?

There is certainly some debate over whether or not a religion is worth your while, and you should experiment for yourself to find your own answer. My answer is this: Yes!

My personal focus is usually on increasing my hammer output, with secondary focus on science. Sufficient Culture is needed to get the borders out there, Gold is merely a means to keep my science slider high, and Food, Health, and Happiness only serve to feed the production engine.

Comprehensive Leader Guide: Julius Caesar
By dankok8 at 2008-07-21 20:00
Julius Caesar of the Romans



Traits: Organized, Imperialistic
UB: Forum (Replaces Market; +25% GP points)
UU: Praetorian (Replaces Swordsman, but has strength of 8 and no city attack bonus)
Techs: Fishing, Mining

Julius, Julius… Basically, he's strong because of the praetorians, but his traits being Organized and Imperialistic have great synergy with his style of play. Organized reduces civic upkeep by 50% (great for large empires) and make courthouses, lighthouses, and factories cheaper (cheap courthouses are very important because they cut city maintenance).

Early Research and Build Order

Getting Praetorians up ASAP is important. Your tech order should almost always go Bronze Working, Iron Working, Wheel (needed to connect the Iron for praetorians).

Air Combat in BtS Explained
By Stormreaver at 2008-06-26 12:52
Air combat explained
This is my attempt to clarify how air units works. Please point out any erros and I'll try to remedy them. I don't even mind you spelling out any errors in my english (pun intended), in fact I appreciate it, but I do have one request: please do NOT clutter this thread with "air combat in Civ4/BtS sucks, it should work this way", not even if you have a valid argument based on realism, gameplay or common sense. Those discussions belong in another thread, this one is about the mechanics that are in place, and how you use those efficiently! Just to be efficient, I've started another thread for this very purpose where I outline some complaints I have.

The article is split into two parts, first I go through the mechanics of air combat without too many conclusions. I will also include a couple of examples to illustrate.

Bushido - The Use of Samurai
By Diamondeye at 2008-05-08 11:47
Disclaimer: I, in no way, claim to be a player capable of Emperor+ games. This article is meant mostly to the players playing Monarch and below.

Spoiler for Authors note - Bushido and Samurai:
"Bushido" is japanese and means "The Way of the Warrior". It was a codex that all samurai followed in order to have their honor intact.

"Samurai" is the name of the medieval Japanese warrior caste, and is deprived from the japanese verb, "to serve".


The impression most of us have of Tokugawa of Japanese is, to be honest, a ridiculous AI leading a rather mediocre nation. The reason to this is that the Japanese civilization has absolutely no economic traits or uniques (unless counting the rather late-game Shale Plant, which is underpowered, imo).

The Great Wall of Suleiman: A Warmonger's Guide to Espionage
By Melted Canary at 2008-05-05 20:39
The Great Wall of Suleiman: a Warmonger’s Guide to Espionage


Before I begin, I would like to thank madscientist for his wonderful article “The Power of Great Spies,” which served as the initial inspiration for me to develop this strategy. I highly recommend anyone wishing to familiarize themselves with my strategy read it first (the link is below), as it served as my foundation. Secondly, I would like to admit that this is both my first article AND my first post on these forums, although I’ve been a long time lurker and have read most of the articles in this sub-forum.

Civilization IV: Keyboard Shortcuts
By Ginger_Ale at 2008-05-05 20:24

This page contains all the keyboard and mouse shortcuts for Civilization IV:


BtS One City Challenge Strategy Guide
By BARBEERIAN at 2008-04-10 12:36
This guide is intended to show players who haven't played a One City Challenge (OCC) before, or at least not one in Beyond the Sword, some basic strategies and guidelines to use.

What's different in an OCC




-As the name implies, you will be limited to one city for the duration of the game, so settlers will be removed from your city's build menu.

-Your Capitol will be limited to building 5 national wonders, a change from previous versions.

-Certain victory conditions are impossible, or nearly impossible, without playing a custom game with Permanent Alliances enabled.



Which Traits are ideal / choosing a Leader


Top Tier OCC Traits in my opinion (in no particular order) are:

Spiritual:

Spiritual is a great trait for OCC because it allows you to constantly tune your civics to maximize whatever it is your city is doing at that moment.

The Complete Civilization II Combat Guide v1.1
By Thunderfall at 2008-04-07 22:19

The Complete Civilization II Combat Guide v1.1

By: Marquis de Sodaq (a.k.a. Sodak)

INTRODUCTION

This document contains all there is to know about how combat works in Civilization II, by Microprose. Although it claims to be complete, there are some issues that need resolution. An occasional update can be expected whenever significant changes need to be recorded. Included with all of the general topics is the formula for calculating the probability of a unit winning a combat.


Civilization IV: Tech Tree
By Ginger_Ale at 2008-04-06 14:07
Beyond the Sword v3.13 Tech Tree

To view a full version of the Civilization IV tech tree, updated to Beyond the Sword version 3.13, please click the thumbnail below. The file is 4976 x 619 in size (680 KB).



Vanilla Civ4 Tech Tree

To view a "vanilla" version, or one for the core game without any expansion packs, please click the thumbnail below. This image is 4815 x 768 and 595 KB in size.


Civilization IV: Screenshots
By Ginger_Ale at 2008-04-05 13:41


To view screenshots, game art, and wallpapers for Civilization IV, check out the Civilization IV: Gallery!


 
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