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By Ginger_Ale at 2008-04-05 13:39
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October 13, 2005
Civilization IV is just around the corner, and starting today we will do our best to bring you exciting new info directly from the preview build of the game!
The following Civ4 preview articles are available:
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By Ginger_Ale at 2008-04-04 20:51
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Who has been working on this article?
Most recent update posted on Monday, July
3rd, 2006
Discussion Thread | Article
Help | Update History
Article Navigation
The sections below cover everything you need, or want to know about Civilization IV. Click on one to begin, or
use "CTRL-F" to search
for
key-words.
Note: This article is best viewed under 1024x768 or higher resolutions.
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By Ginger_Ale at 2008-04-04 20:49
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Developer: Firaxis Games
Publisher: 2K Games
Platform: PC
Release Date: July 2006
Overview
Sid Meier's Civilization IV: Warlords is the first expansion pack for the award-winning game that has become an instant world-wide hit. Paying homage to some of history's greatest military leaders, the expansion will deliver six unique and interesting scenarios, giving players the chance to change the course of history with the help of their new powerful "warlord" unit. Civ IV: Warlords will include new civilizations, leaders, units, and wonders that will offer even more fun and exciting ways for players to expand their civilization's military power as they strive for world domination.
Features
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By Ginger_Ale at 2008-04-04 20:47
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Last updated on
August 13, 2006
by Thunderfall.

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By Ginger_Ale at 2008-04-04 20:45
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Last updated on December 25th by Methos and Ori
Developer:Firaxis Games
Publisher: 2K Games
Platform: PC
Release Date: July 23rd, 2007
Order Beyond the Sword: Amazon.com Amazon UK Amazon DE
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By Ginger_Ale at 2008-03-24 16:21
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Civilization 4: Frequently Asked Questions
Introduction
Most importantly, welcome to the FAQ! This collection of popular questions and answers has been compiled to become a one-stop reference for both general and specific questions about Civilization 4. We ask that you give this a quick read before you ask a question in the forum, and hopefully in doing so, you will learn something new. If you wish to search this thread, you may do so either by pressing the Search This Thread button in the top right of this thread or by pressing Control + F in your Internet browser. We hope this thread is of use to you in your Civilization 4 experiences.
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By Niklas at 2007-01-25 02:30
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Civilization IV has 41 World Wonders (including the seven religious shrines) and 14 National Wonders. Like in Civ3, World Wonders may be built by only one civilization and National Wonders (also known as small wonders) may be built by every civilization. The effects of small wonders are usually more city-specific and you can build at most two small wonders per city. There is no restriction on the number of World Wonders you can build in a city. Each time you finish building a World Wonder, there is a short movie clip showing the wonder being built.
Civilization IV also introduced a new class of buildings called Projects. A few examples are the Apollo Program and The Internet. The main difference between projects and wonders is that projects cannot be rushed in any way, while wonders can be rushed (by forest chopping, gold, etc). Projects are classified into World Projects and Team Projects.
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By Thunderfall at 2007-01-25 02:10
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This section presents much of the same information found in the in-game Civilopedia in easy to read table format. Eventually we hope to have a section for each of the Civilopedia sections.
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By DaveMcW at 2007-01-25 01:55
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Civilization IV has 41 World Wonders (including the seven religious shrines) and 14 National Wonders. Like in Civ3, World Wonders may be built by only one civilization and National Wonders (also known as small wonders) may be built by every civilization. The effects of small wonders are usually more city-specific and you can build at most two small wonders per city. There is no restriction on the number of World Wonders you can build in a city. Each time you finish building a World Wonder, there is a short movie clip showing the wonder being built.
Civilization IV also introduced a new class of buildings called Projects. A few examples are the Apollo Program and The Internet. The main difference between projects and wonders is that projects cannot be rushed in any way, while wonders can be rushed (by forest chopping, gold, etc). Projects are classified into World Projects and Team Projects.
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By vandermerwe at 2007-01-25 01:47
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Units are always an important part of a Civilization game. In Civilization 4, instead of having separate attack and defense ratings, the units now have only one strength rating. Instead of having only a few experience levels (ex. Conscript, Regular, Veteran, Elite), now there is a new RPG-style promotions system that allows you to customize your units to make them more unique and more powerful as they gain experience. There are more than 40 promotions in Civ4. Another important change is that lots of units now have bonuses when attacking other unit types, encouraging players to have a diversified military. For example, Axemen have a 50% attack bonus when attacking melee units, and Spearmen receive a 100% bonus when attacking mounted units. These changes make combat much more interesting.
Tip: To print out a hard copy of the units table, we recommend using landscape mode.
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By TheDS at 2007-01-25 01:40
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The tech tree in Civilization IV is very flexible, thanks to the addition of OR gates and the elimination of static eras. It's now possible to reach certain technology by researching different techs. For example, you can get to Gunpowder by researching either Guilds or Education. There is also no longer a minimum number of turns needed to discover a technology, making it easier to come back and get older technologies that you haven't researched yet. In addition, Great People can be used to help with research. Each great people type can usually research a certain type of techs. For example, a Great Prophet can help research a religion tech, while a Great Artist can help research a cultural tech.
NOTE: Information in this section is correct as of Beyond the Sword, version 3.17. Items in italics mean that other technologies are also required for construction.
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By tweet at 2007-01-25 01:30
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In previous civ games, units have only a few levels: conscript, regular, veteran, and elite. Now in Civ4, there are more than 40 promotions you can give to your units as they gain experience, enabling you to customize your units to make them more specialized and more powerful. Some of the promotions give your units a strength bonus, some give your units a bonus against a certain unit type, some make your units better on certain terrain types, while some give your units special abilities such as using enemy roads, faster healing, amphibious attack, and city raider.
In addition, some promotions (like Morale and Leadership) require the use of a Great General, a unit available in Warlords and Beyond the Sword. By joining a Great General to a unit, these promotions become available.
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By Queebada at 2007-01-25 00:42
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Civilization IV has 41 World Wonders (including the seven religious shrines) and 14 National Wonders. Like in Civ3, World Wonders may be built by only one civilization and National Wonders (also known as small wonders) may be built by every civilization. The effects of small wonders are usually more city-specific and you can build at most two small wonders per city. There is no restriction on the number of World Wonders you can build in a city. Each time you finish building a World Wonder, there is a short movie clip showing the wonder being built.
Civilization IV also introduced a new class of buildings called Projects. A few examples are the Apollo Program and The Internet. The main difference between projects and wonders is that projects cannot be rushed in any way, while wonders can be rushed (by forest chopping, gold, etc). Projects are classified into World Projects and Team Projects.
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By chrissifniotis at 2007-01-25 00:14
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There are two significant changes from city improvements in Civ3. The first difference is that city improvements no longer have upkeep costs in Civ4 -- the city maintenance cost now depends on the number of cities your have, distance from your capital, and your civic choices. The second difference is the new health system. Now, some buildings, such as aqueducts and supermarkets, can improve the health of your city, while some other improvements, such as forges and factories, can reduce your city's health.
The table below lists all city improvements, some of which are related to each of the seven religions in the game, with their own temple, monastery, and cathedral level building.
NOTE: Information in this section is correct as of Beyond the Sword v3.19. For a listing of what the icons mean, please see this page.
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By ori at 2007-01-25 00:03
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There are 34 civilizations and 52 leaders total in Civilization IV. Some civilizations have three leaders, others have two, and a few have just one. Unlike Civilization III, in Civ4 the traits are associated with the leaders, not with the civilization. Each leader has two traits. Each trait provides a unique bonus and usually cuts the hammer cost of one or two city improvements by half.
In addition, each civilization has a unique flag and its units will speak in the civilization's language when clicked (like in RTS games). Every civilization has their own unique unit and unique building, both of which give an additional bonus. To view the specifics about these unique aspects of each civilization, visit the Units and City Improvements pages.
NOTE: Information in this section is correct as of Beyond the Sword v3.17.
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By Niklas at 2007-01-24 23:58
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The fixed governments in previous versions of Civilization are now replaced by a much more flexible Civics system, somewhat similar to the social engineering system in Alpha Centauri. The new system allows you to customize your government with various civics options that are classified into five categories: Government, Legal, Labor, Economy, and Religion. There are five options in each category. Players are free to choose any combination of civics.
Unless your leader is Spiritual, each time you change a civic, there will be a short period of anarchy. After each change, you cannot change civic again for a few turns.
NOTE: Information in this section is correct as of Beyond the Sword, version 3.13.
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By Industrial at 2007-01-24 23:52
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Civilization IV is the latest installment in the award-winning Sid Meier's Civilization series. The game is developed by Firaxis Games and is published by 2K Games on October 25, 2005. Firaxis began working on the title about two years ago.
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By Civrules at 2005-10-24 00:00
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| Customize Your Details |
Unlike my previous preview, for the most part I'll try to stay as concise and to the point as much as possible here. After all, the game's release is just hours away and the excitement is growing with each passing one! The purpose of this article is to include information which likely has not been covered before, however you'll find that there are areas which you are still familiar with!
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By Chieftess at 2005-10-18 00:00
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There are many that would know me as a single player gamer, but ever since Jesse Smith tossed the CIV CD down I-83 (amazingly, the traffic behaved) 18 months ago, I've been, well, converted to Multiplayer. The game's gone through a lot of changes since then, and a lot of fond memories over the many months. Well, now it's time to give a preview of the Multiplayer part of Civilization IV!
So, where should we start? Well, for starters, did you know that the first thing Firaxis worked on in Civ4 was multiplayer? Yes, that means 2 solid years of multiplayer coding and testing. Anyway, let's start in the lobby. Like in Civ3, you can start a new game, join a game, and now, it even has a buddy list. There is a DirectIP join, which can be accessed just before coming into the lobby. Well, enough about the lobby! Let's go create a game, and get into some multiplayer action!
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By Thunderfall at 2005-10-15 00:00
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Our Civilization IV preview coverage continues with a detailed article focusing on the ultimate weapon in Civ4: the nukes. We will tell you all you need to know about nuclear weapons and show you some really cool screenshots and full screen animations to let you witness nukes' enormous destructive power! 
Constructing Nuclear Weapons
Nukes are also known as "ICBM" (intercontinental ballistic missiles), and they are the most powerful weapons available in Civilization IV. For the most part, nukes work similar to the nukes in Civilization III, with a few differences.
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