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Civilization Revolution
Civilization Revolution: Great People
By Thunderfall at 2008-07-20 22:17

School of ConfuciusCivilization Revolution has six different types of Great People that provide special abilities upon their appearance. The six types are Great Artist/Thinker, Great Builder, Great Humanitarian, Great Explorer/Industrialist, Great Leader, and Great Scientist.

Every type of great people can do two things. The first is a one-time immediate bonus, which will consume the great person. Some examples of one time bonuses are instant completion of a wonder and increase population of all your cities. The second use is settlement bonus, which provides the host city benefits such as reduced building cost, experience for newly created units, and culture/science bonus. Note that only the great people settled in cities count toward cultural victory.


Civilization Revolution: Xbox 360 Achievements
By Thunderfall at 2008-07-16 23:13

Below is a list of all Civilization Revolution achievements for Xbox 360 in the game, along with their point values.


Civilization Revolution Launch Trailer
By Thunderfall at 2008-07-15 23:07

When the world is in your hands, how will you rule?



Civilization Revolution: Reviews
By jwhutchi at 2008-07-15 22:50
Since the release of Civilization Revolution, numerous reviews have appeared on the web. In this reviews section, we have compiled all the major reviews for the game. Many reviews praised CivRev for its intuitive controls, colorful graphics, and also for being the most accessible version of Civilization yet. Some negative points raised include highly aggressive AI, few player customization options, and not as deep as the PC versions. But overall, most reviews are favorable and consider the game to be one of the best strategy games for the consoles. The average rating is in the mid 80s.

The reviews are ordered by rating in descending order.

Civilization Revolution: Technologies
By GGrayson at 2008-06-30 18:09

This page organizes all the researchable technologies in Civilization Revolution into a table that highlights their cost in beakers, their various effects and what they enable, as well as the bonus they provide to the first civilization to research them. These bonuses can often be quite powerful, usually in the form of a free unit, building, or extra per turn output in a city. Keep in mind that under the Makes Available header, items are listed in the following order: resources, wonders, units, buildings, governments. While some technologies, like currency and navigation, enable multiple things, others, like Printing Press, are less substantial. Together, however, they form the technology tree in Civilization Revolution.


Civilization Revolution: Info Center
By GGrayson at 2008-06-28 07:25

Civilization Revolution: Information Center

Introduction Seven Cities of Gold

Welcome to the Info Center for Civilization Revolution. On this page, you will find the known information about Civilization Revolution, organized into appropriate categories for ease of reference, including new features, enhancements of old concepts, and other relevant information. Be sure to visit the other pages in the Civilization Revolution section here to get a full understanding of this innovative game!


Civilization Revolution: Buildings
By Krikkitone at 2008-06-25 20:34

There are 18 individual buildings in Civilization Revolution, all of which provide some type of bonus to a particular city. Some increase the production, others improve the yields from surrounding tiles, and a few others have more unique roles. All in all, these buildings help to grow your cities from small villages to industrial powerhouses, thereby adding to the glory and power of your empire!


Civilization Revolution Nintendo DS Videos
By Thunderfall at 2008-06-19 19:39

Civilization Revolution Unit Progression Trailer
By Thunderfall at 2008-06-17 22:32

Civilization Revolution: Units
By Ginger_Ale at 2008-06-12 16:36

Civilization Revolution contains a wide variety of units, including land, sea, and air ones. Unlike Civilization 4, CivRev returns to the convention of assigning each unit a specific attack and defense value; however, it also keeps Civ4's system of promotions and combat modifiers, blending the features from previous Civilization games. Units in this game have been made stronger and more powerful as individual fighting forces and are certainly integral to a successful game, not just those that end in a domination victory. For more, be sure to read this page which overviews units and their role in the game.


Civilization Revolution "Leaders" Video
By Thunderfall at 2008-06-06 21:36
A journey of a thousand miles begins with a single step.

IGN: Civilization Revolution Gameplay Footage
By Ginger_Ale at 2008-06-03 09:21


Civilization Revolution: Relics
By Thunderfall at 2008-05-11 12:10

Civilization Revolution introduces a new class of wonder-like structures called "relics" that are scattered randomly throughout the map for players to find. There are six relics in the game and each of them offers unique bonus to its discover. They should make exploration more rewarding.


Civilization Revolution
By bob bobato at 2008-05-04 23:16

Civilization Revolution was released in the summer of 2008 and is the latest game in the Civilization series. It's the first Civilization title designed by legendary game designer Sid Meier since the original Civilization. It's also the first Civilization title designed from the ground up for next-gen consoles and handhelds. The game is available on Xbox 360, PS3, Nintendo DS, the iPhone/iPod Touch, and the iPad.


Civilization Revolution: Previews
By Ginger_Ale at 2007-11-09 20:35
Wow. Just ... wow.

Wednesday, November 7, DanQ from Apolyton and myself visited Firaxis for an exclusive preview of Civilization: Revolution. We both agreed it was probably the most fun we had had in a while. Dan had a video camera with him, and once he edits the footage and posts it on Poly, I'll post a link.

The day started with a tour of the company. We couldn't take many pictures during this, since there was a lot of concept art and other non-releasable stuff posted on walls, etc. Too bad, because it all looked great!

 
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