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By Thunderfall at 2008-04-07 22:23
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How to Win Civ2 Before 1750 AD
Written by Lars Palsberg and Jens Palsberg (palsberg@ucla.edu), August 2006
We will explain how to win Civ2 before 1750 AD by conquering the world. We assume that Civ2 is played at the Deity level on a large random map with seven civilizations, standard rules, and Barbarians as Raging Hordes. Our intended audience are players who have won Civ2 at the Emperor level.
Introduction
Our objective is to win Civ2 as early as possible by conquering the world. Winning before 1750 AD is difficult; we have done it six times over the past two weeks: twice in 1650 AD, once in 1720 AD, once in 1740 AD, and twice in 1750 AD. In Civ2, the number of years per round is given by the following table:
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By Thunderfall at 2008-04-07 22:12
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FIRE! -- Making War in Civilization II
Written by Marc Fisher
"Attrition is not a strategy. It is, in fact, irrefutable proof of the absence of any strategy. A commander who resorts to attrition admits his failure to conceive of an alternative. He rejects warfare as an art and accepts it on the most non-professional terms imaginable. He uses blood in lieu of brains."
-- Dave Palmer, historian and soldier
TABLE OF CONTENTS:
Foreword
Chapter 1. The Tools of War
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By Thunderfall at 2008-04-07 22:08
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How I Play Civ2
Author: Alan Nicoll (Homepage)
Editor's Note: Alan Nicoll's How I Play Civ2 is the most comprehensive Civilization II strategy article I have seen. Not only does it contain detailed strategy against the AI, there are also TONS of excellent advice for winning multiplayer games against human players. Compared to Marc Fisher's Fire! - Making War in Civilization II (also an excellent article), How I play Civ2 takes a more practical approach, while Fire! emphasizes more on conceptual and philosophical aspects of the game. I strongly recommend this article to both newbies and veterans of the game. ~ Thunderfall
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By Thunderfall at 2008-04-07 22:00
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Power Graph Explained v2.0
Author: Andu Indorin
Since my first experiment to determine what the Power Graph actually measures, I have conducted a number of more precise follow up experiments. Having tested nine variables, only three factors are included in the Power Graph: Net Population, Tech Levels, and Money.
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By Thunderfall at 2008-04-07 21:56
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Scrolls of Ancient Wisdom
Author: Stefan Winkler
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By Duke of Marlbrough at 2008-04-07 21:52
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Gov't Change, Super Science City, & Super Growth
Switching Government
Original Author: Oedo; Updated by Duke of Marlbrough in October 2006.
A discovery has been made by Oedo concerning the turn on which government changes happen. It's not random.
First, you need to determine how many turns your game has. That depends on your difficulty level and map size.
For reference (from game standards):
- A Small Map is 2000 squares
- A Normal Map is 4000 squares
- A Large Map is 9000 squares

From there you just check the list to see what turns an Oedo Year happens.
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By Thunderfall at 2008-04-07 21:48
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Octagon's Strategy for Civ2
Written by Octagon
Sections:
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By Thunderfall at 2008-04-07 21:43
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Starting a game
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By Thunderfall at 2008-04-07 21:37
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War is a matter of vital importance to the state; a matter of life or death, the road either to survival or to ruin. Hence, it is imperative that it be studied thoroughly. -- Sun Tzu
Welcome to the War Academy, generals! This Academy is dedicated to strategy and tactics for Civilization II. Although military strategy is our focus here, you will also find strategies for economy and science that will help you wage a successful military campaign.
To graduate the Academy, you are required to learn the following arts of war in this sequence:
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