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Civilization II: Multiplayer FAQ
By Thunderfall at 2008-04-16 21:33

This FAQ is created to help players start a multiplayer game using Civilization II Gold or Test of Time. If you don't have Civ2 Gold or ToT, you can download a third-party patch in our Downloads Collection that allows you to play Civ2 multiplayer. I haven't tried this patch so I am not sure how good it is. But if you seriously want to play Civ2 multiplayer, you should get either the Gold version or Test of Time.


Civilization II: Multiplayer
By Thunderfall at 2008-04-16 21:28

Civilization II Multiplayer Info

Download Civ2 Patches:

Useful Information:

  • Useful MP Links:


Civilization II: Cheats
By Thunderfall at 2008-04-07 22:32

Civilization II Cheats

Control Opponent City

While playing a game, press V, move diagonally into an opponent's city, and press [Enter]. Then, the city's productivity may be altered or units disbanded.

Cheat Codes

While playing a game, enter any of the following codes to activate each cheat:


How to Win Civ2 Before 1750 AD
By Thunderfall at 2008-04-07 22:23

How to Win Civ2 Before 1750 AD

Written by Lars Palsberg and Jens Palsberg (palsberg@ucla.edu), August 2006

We will explain how to win Civ2 before 1750 AD by conquering the world. We assume that Civ2 is played at the Deity level on a large random map with seven civilizations, standard rules, and Barbarians as Raging Hordes. Our intended audience are players who have won Civ2 at the Emperor level.

Introduction

Our objective is to win Civ2 as early as possible by conquering the world. Winning before 1750 AD is difficult; we have done it six times over the past two weeks: twice in 1650 AD, once in 1720 AD, once in 1740 AD, and twice in 1750 AD. In Civ2, the number of years per round is given by the following table:


FIRE! -- Making War in Civilization II
By Thunderfall at 2008-04-07 22:12

FIRE! -- Making War in Civilization II

Written by Marc Fisher

"Attrition is not a strategy. It is, in fact, irrefutable proof of the absence of any strategy. A commander who resorts to attrition admits his failure to conceive of an alternative. He rejects warfare as an art and accepts it on the most non-professional terms imaginable. He uses blood in lieu of brains."

-- Dave Palmer, historian and soldier

TABLE OF CONTENTS:

Foreword

Chapter 1. The Tools of War


How I Play Civ2
By Thunderfall at 2008-04-07 22:08

How I Play Civ2

Author: Alan Nicoll (Homepage)

Editor's Note: Alan Nicoll's How I Play Civ2 is the most comprehensive Civilization II strategy article I have seen. Not only does it contain detailed strategy against the AI, there are also TONS of excellent advice for winning multiplayer games against human players. Compared to Marc Fisher's Fire! - Making War in Civilization II (also an excellent article), How I play Civ2 takes a more practical approach, while Fire! emphasizes more on conceptual and philosophical aspects of the game. I strongly recommend this article to both newbies and veterans of the game.   ~ Thunderfall


Power Graph Explained v2.0
By Thunderfall at 2008-04-07 22:00

Power Graph Explained v2.0

Author: Andu Indorin

Since my first experiment to determine what the Power Graph actually measures, I have conducted a number of more precise follow up experiments. Having tested nine variables, only three factors are included in the Power Graph: Net Population, Tech Levels, and Money.


Scrolls of Ancient Wisdom
By Thunderfall at 2008-04-07 21:56

Scrolls of Ancient Wisdom

Author: Stefan Winkler


SeanL's Strategy for Civ2 Multiplayer Games
By Thunderfall at 2008-04-07 21:55

SeanL's Strategy for Civ2 Multiplayer Games

Written by SeanL (EyesOfNight)

Sections:


The Basics of Dueling

Contained in this section is the basic knowledge of playing a duel. What is a duel you ask? A duel is a 1 on 1 game with no AI on a small usually customized map. The entire idea of this kind of game is to destroy your opponent as soon as possible. There is no peace and you can expect to be fighting most of the time by 3400BC on average. Most of what I’ll be talking about on here is very basic and is geared towards the beginning player.


Gov't Change, Super Science City, & Super Growth
By Duke of Marlbrough at 2008-04-07 21:52

Gov't Change, Super Science City, & Super Growth

Switching Government

Original Author: Oedo; Updated by Duke of Marlbrough in October 2006.

A discovery has been made by Oedo concerning the turn on which government changes happen. It's not random.

First, you need to determine how many turns your game has. That depends on your difficulty level and map size.

For reference (from game standards):

  • A Small Map is 2000 squares
  • A Normal Map is 4000 squares
  • A Large Map is 9000 squares

Map Size

From there you just check the list to see what turns an Oedo Year happens.


Octagon's Strategy for Civ2
By Thunderfall at 2008-04-07 21:48

Octagon's Strategy for Civ2

Written by Octagon

Sections:


Civilization II: The Basics of War
By Thunderfall at 2008-04-07 21:43

Light BulbStarting a game


Civilization II: War Academy
By Thunderfall at 2008-04-07 21:37

War is a matter of vital importance to the state; a matter of life or death, the road either to survival or to ruin. Hence, it is imperative that it be studied thoroughly. -- Sun Tzu

War AcademyWelcome to the War Academy, generals! This Academy is dedicated to strategy and tactics for Civilization II. Although military strategy is our focus here, you will also find strategies for economy and science that will help you wage a successful military campaign.

To graduate the Academy, you are required to learn the following arts of war in this sequence:


Civilization II: List of AI Stupidities
By Thunderfall at 2000-08-03 22:33

List of AI Stupidities in Civilization II

"We all know the AI cheats!"

Welcome to the 'infamous' List of AI Stupidities! First, we would like to make it clear that we DON'T hate Civ2; in fact, we are Civ2 fanatics who sometimes feel frustrated by the not so competent AI in our favorite game. Our mission is to create a listing of AI stupidities which we hope developer of Civ3 (Firaxis) could fix those AI weaknesses so that we could have a better AI in Civ3 -- one that doesn't need to cheat to win.

To make this list as complete as possible, please post any complain against the Civ2 AI to this thread in our forums and we will discuss it.


 
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