Advertisement
Civilization Fanatics' Center  

Go Back   Civilization Fanatics' Center

Notices

General

Civilization V

Civilization IV

Civilization IV: Colonization

Civilization Revolution

Civilization III

Civilization II

Civilization I

 
marketplace
CivFanatics Store
By Thunderfall at 2009-05-05 19:23

Multiplier Buildings: A Practical Primer
By Aabraxan at 2008-05-12 09:10
MULTIPLIER BUILDINGS: A PRACTICAL PRIMER

Some time ago, Tone was kind enough to explain the basics of multiplier buildings to me in this post. With his permission, I have reworked his original post in an attempt to create a strategy article.

One of the items that commonly confuses new players is the issue of multiplier buildings. Multiplier buildings commonly increase science or tax output by 50%, but are these gains simple or compound? If a market increases tax revenue by 50% and a library increases research by 50%, what happens if I build both? Do they enhance each other, or conflict with each other? How do I decide when to build one, the other, or both? This article is intended to help you unravel the mysteries of multiplier buildings and decide when and where they should be built.


CivFanatics Marketplace
By Thunderfall at 2008-05-03 21:13

Welcome to the CivFanatics Marketplace. Here we have compiled a list of products related to the Sid Meier's Civilization series as well as other games we like. You can help support CivFanatics by shopping via the links below.


 
Who's online
There are currently 265 users and 1208 guests online.

Advertisement


Marketplace

Miscellaneous

Hosted Sites

Affiliates

Hosted By

Share
Bookmark and Share


Advertisement

All times are GMT -6. The time now is 01:54 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR