|
|
|
By Magic_gorter at 2013-05-13 09:28
|
Civilization II: Game of the Month
GOTM 129 Results
|
Pos.
|
Player
|
Score
|
Rating
|
Date
|
Turn
|
GOTM score
|
Finish
|
|
1
|
Inkerman
|
1448
|
115%
|
520 AD
|
127
|
661,106
|
Conquest
|
|
2
|
Major Advantage
|
2037
|
162%
|
1020 AD
|
153
|
631,534
|
Conquest
|
|
3
|
Ali Ardavan
|
3196
|
255%
|
1298 AD
|
187
|
596,074
|
Spaceship
|
|
4
|
grigor
|
1733
|
138%
|
1260 AD
|
177
|
477,029
|
Conquest
|
|
5
|
Peaster
|
623
|
111%
|
480 AD
|
125
|
440,921
|
conquest
|
|
6
|
mercurios
|
10212
|
816%
|
1876 AD
|
326
|
335,036
|
Spaceship
|
|
|
|
|
|
|
|
|
|
|
average
|
3208
|
266%
|
1076 AD
|
183
|
524
|
--
|
Blue: Highest score Green: Fastest finish Red: One City Challenge
|
|
|
|
By Magic_gorter at 2013-04-23 13:51
|
Civilization II: Game of the Month
Game of the Month 129: December 2011
Game Settings: Civilization: Carthaginians
Map: Mediterrain map; flat; 7 civ's
Difficulty: King
Barbarians: Villages only
Restarts: On
Victory by conquest or spaceship
Starting Techs:
~ Bronze Working
|
|
|
|
By Magic_gorter at 2013-04-22 07:06
|
Civilization II: Game of the Month
GOTM 128 Results
|
Pos.
|
Player
|
Score
|
Rating
|
Date
|
Turn
|
GOTM score
|
Finish
|
|
1
|
Major Advantage
|
2447
|
244%
|
1853 AD
|
258
|
223,684
|
Spaceship
|
|
2
|
grigor
|
1749
|
174%
|
1831 AD
|
244
|
215,449
|
Spaceship
|
|
3
|
Inkerman
|
2982
|
298%
|
1888 AD
|
289
|
185,000
|
Spaceship
|
|
4
|
Ali Ardavan
|
102
|
10%
|
1320 AD
|
167
|
106,593
|
conquest
|
|
5
|
mercurios
|
7187
|
718%
|
2020 AD
|
420
|
84,776
|
Spaceship
|
|
|
|
|
|
|
|
|
|
|
average
|
2893
|
289%
|
1782 AD
|
277
|
163
|
--
|
Blue: Highest score Green: Fastest finish Red: One City Challenge
|
|
|
|
By Magic_gorter at 2013-04-22 02:25
|
Civilization II: Game of the Month
Game of the Month 128: November 2011
Game Settings: Civilization: Chinese
Map: Normal; no huts, scenario, round
Difficulty: Emperor
Barbarians: Villages only
Restarts: On
Victory by conquest or spaceship
Starting Techs:
~ Ceremonial Burial
~ Masonry
|
|
|
|
By Magic_gorter at 2013-03-21 15:32
|
Civilization II: Game of the Month
GOTM 127 Results
|
Pos.
|
Player
|
Score
|
Rating
|
Date
|
Turn
|
GOTM score
|
Finish
|
|
1
|
Major Advantage
|
102
|
54%
|
500 BC
|
81
|
257,317
|
Conquest
|
|
2
|
Inkerman
|
110
|
54%
|
350 BC
|
87
|
254,200
|
conquest
|
|
3
|
peaster
|
99
|
54%
|
375 BC
|
86
|
243,171
|
conquest
|
|
4
|
mercurios
|
4389
|
263%
|
1881 AD
|
332
|
208,944
|
Spaceship
|
|
5
|
grigor
|
25
|
54%
|
950 BC
|
63
|
147,981
|
conquest
|
|
|
|
|
|
|
|
|
|
|
average
|
945
|
96%
|
59 BC
|
130
|
222
|
--
|
Blue: Highest score Green: Fastest finish Red: One City Challenge
|
|
|
|
By Magic_gorter at 2013-03-14 05:12
|
Civilization II: Game of the Month
GOTM 126 Results
|
Pos.
|
Player
|
Score
|
Rating
|
Date
|
Turn
|
GOTM score
|
Finish
|
|
1
|
AliArdavan
|
5262
|
684%
|
1793 AD
|
228
|
433,758
|
Spaceship
|
|
2
|
peaster
|
1461
|
189%
|
1500 AD
|
176
|
370,976
|
Conquest
|
|
3
|
Inkerman
|
10116
|
1315%
|
1886 AD
|
287
|
347,146
|
Spaceship
|
|
4
|
Prof. Garfield
|
3385
|
440%
|
1833 AD
|
245
|
296,950
|
Conquest
|
|
5
|
CharlieChuck
|
2630
|
341%
|
1837 AD
|
247
|
256,916
|
Spaceship
|
|
6
|
mercurios
|
9753
|
1267%
|
1994 AD
|
395
|
124,652
|
Spaceship
|
|
7
|
Mr. E
|
140
|
18%
|
1978 AD
|
379
|
17,335
|
OCC (no win)
|
|
|
|
|
|
|
|
|
|
|
average
|
4678
|
608%
|
1832 AD
|
280
|
264
|
--
|
Blue: Highest score Green: Fastest finish Red: One City Challenge
|
|
|
|
By Magic_gorter at 2012-11-19 05:24
|
Civilization II: Game of the Month
GOTM 125Results
|
Pos.
|
Player
|
Score
|
Rating
|
Date
|
Turn
|
GOTM score
|
Finish
|
|
1
|
Prof. Garfield
|
266
|
0%
|
640 AD
|
165
|
235,676
|
Special
|
|
2
|
mackerel
|
298
|
0%
|
760 AD
|
177
|
227,916
|
Special
|
|
3
|
Major Advantage
|
287
|
0%
|
770 AD
|
178
|
221,994
|
Special
|
|
4
|
AliArdavan
|
334
|
0%
|
820 AD
|
183
|
230,641
|
Special
|
|
5
|
Magic_gorter
|
314
|
0%
|
880 AD
|
189
|
213,759
|
Special
|
|
6
|
Haleewud
|
247
|
0%
|
1010 AD
|
202
|
171,923
|
Special
|
|
7
|
Inkerman
|
314
|
0%
|
1250 AD
|
226
|
161,822
|
Special
|
|
8
|
Mr. E
|
259
|
0%
|
1802 AD
|
327
|
68,743
|
Special
|
|
|
|
|
|
|
|
|
|
|
average
|
290
|
0%
|
992 AD
|
206
|
192
|
--
|
Blue: Highest score Green: Fastest finish Red: One City Challenge
|
|
|
|
By Magic_gorter at 2012-04-23 03:48
|
Civilization II: Game of the Month
GOTM 123 Results
|
Pos.
|
Player
|
Score
|
Rating
|
Date
|
Turn
|
GOTM score
|
Finish
|
|
1
|
Major Advantage
|
1279
|
76%
|
970 AD
|
198
|
403,171
|
Conquest
|
|
2
|
AliArdavan
|
389
|
68%
|
250 AD
|
126
|
382,183
|
Conquest
|
|
3
|
grigor
|
186
|
68%
|
10 AD
|
102
|
316,568
|
Conquest
|
|
4
|
Haleewud
|
114
|
68%
|
10 AD
|
102
|
247,835
|
Conquest
|
|
5
|
peaster
|
47
|
68%
|
300 BC
|
89
|
175,482
|
Conquest
|
|
6
|
Ksiaze
|
1780
|
109%
|
1828 AD
|
340
|
163,424
|
Conquest
|
|
7
|
Redki-rr
|
590
|
52%
|
1794 AD
|
273
|
155,753
|
Conquest
|
|
8
|
Inkerman
|
527
|
66%
|
1580 AD
|
267
|
154,000
|
Conquest
|
|
9
|
mercurios
|
4266
|
255%
|
1915 AD
|
416
|
142,825
|
Conquest
|
|
10
|
rimon
|
354
|
61%
|
1535 AD
|
258
|
135,058
|
Conquest
|
|
|
|
|
|
|
|
|
|
|
average
|
953
|
89%
|
959 AD
|
217
|
228
|
--
|
Blue: Highest score Green: Fastest finish Red: One City Challenge
|
|
|
|
By Magic_gorter at 2012-01-24 05:32
|
Civilization II: Game of the Month
GOTM 121 Results
|
Pos.
|
Player
|
Score
|
Rating
|
Date
|
Turn
|
GOTM score
|
Finish
|
|
1
|
Starlifter
|
4143
|
331%
|
1580 AD
|
217
|
528,700
|
Conquest
|
|
2
|
AliArdavan
|
4668
|
373%
|
1680 AD
|
237
|
475,139
|
Conquest
|
|
3
|
Inkerman
|
3799
|
303%
|
1750 AD
|
251
|
381,489
|
Conquest
|
|
4
|
Mackerel
|
2586
|
206%
|
1655 AD
|
232
|
368,675
|
Conquest
|
|
5
|
Haleewud
|
2526
|
202%
|
1690 AD
|
239
|
343,750
|
Conquest
|
|
6
|
Major Advantage
|
5175
|
414%
|
1820 AD
|
286
|
332,724
|
Conquest
|
|
7
|
mercurios
|
13460
|
1076%
|
2016 AD
|
467
|
118,951
|
Conquest
|
|
|
|
|
|
|
|
|
|
|
average
|
5194
|
415%
|
1763 AD
|
275
|
364
|
--
|
Blue: Highest score Green: Fastest finish Red: One City Challenge
|
|
|
|
By Magic_gorter at 2011-10-06 07:09
|
Civilization II: Game of the Month
Game of the Month 127: October 2011
Game Settings: Civilization: Egyptians
Map: Small, round; 4 civ's
Difficulty: Prince
Barbarians: Restless Tribes
Restarts: Off
Victory: Victory by conquest or spaceship
Starting Techs:
~ None.
|
|
|
|
By Magic_gorter at 2011-08-29 13:29
|
Civilization II: Game of the Month
GOTM 120 Results
|
Pos.
|
Player
|
Score
|
Rating
|
Date
|
Turn
|
GOTM score
|
Finish
|
|
1
|
AliArdavan
|
2550
|
255%
|
1829AD
|
246
|
255,346
|
Spaceship
|
|
2
|
Inkerman
|
2215
|
221%
|
1833 AD
|
250
|
229,279
|
Spaceship
|
|
3
|
Magic_gorter
|
2564
|
256%
|
1853 AD
|
258
|
228,969
|
Spaceship
|
|
4
|
Ksiaze
|
1824
|
182%
|
1946 AD
|
347
|
84,297
|
Spaceship
|
|
5
|
Major Advantage
|
336
|
33%
|
1906
|
307
|
52,514
|
OCC/Spaceship
|
|
6
|
Rimon
|
1004
|
100%
|
1990 AD
|
391
|
41,512
|
Spaceship
|
|
|
|
|
|
|
|
|
|
|
average
|
1749
|
175%
|
1893 AD
|
299
|
149
|
--
|
Blue: Highest score Green: Fastest finish Red: One City Challenge
|
|
|
|
By Magic_gorter at 2011-08-15 14:02
|
Civilization II: Game of the Month
Game of the Month 126: September 2011
Game Settings: Civilization: Mongols
Map: Special (40x250), round; 7 civ's: Roman, Zulu, Viking, Spanish, Persian, Greek, Mongol
Difficulty: Deity
Barbarians: Restless Tribes
Restarts: On
Victory: Victory by conquest or spaceship
Starting Techs:
~ None.
|
|
|
|
By Magic_gorter at 2011-08-07 09:38
|
Civilization II: Game of the Month
Game of the Month 125:August 2011
Game Settings: Civilization: Vikings
Map: Large; random civ's, flat
Difficulty: King
Barbarians: Raging Hordes
Restarts: On
Victory: First to deliver three caravans/freigt to all own four cities (each caravan/freight is from different city)
Special rule #1: You are not allowed to build lighthouse
Special rule #2: No ships before discovery of Magnetism
Special rule#3: No ships before all cities are size 20. Start building them after the last city reaches size 20. You may rush buy them that turn.
Special rule#4: You must build cities with the starting (four) settlers, more cities are not allowed
Special rule#5: It’s not allowed to conquer/bribe enemy cities
Special rule#6: You are free to choose which settler builds the first city
Special rule#6: After Magnetism and size 20 each city must deliver one van/freight to all other three cities
Special rule#7: You may use the mapeditor to look at the map (at the start of the game)
Save 1: First save after discovery of Magnetism
Save 2: 2nd save when all cities are size 20
Save 3: Last save when last van/freight is delivered
Starting Techs:
~ Alphabet;
~ Bronze Working;
~ Code of Laws;
~ Masonry.
|
|
|
|
By Magic_gorter at 2011-08-01 10:29
|
Civilization II: Game of the Month
GOTM 119 Results
|
Pos.
|
Player
|
Score
|
Rating
|
Date
|
Turn
|
GOTM score
|
Finish
|
|
1
|
Mackerel
|
4130
|
330%
|
1135 AD
|
169
|
781,116
|
Spaceship
|
|
2
|
Jokemaster
|
8293
|
663%
|
1585 AD
|
218
|
741,810
|
Conquest
|
|
3
|
AliArdavan
|
5340
|
427%
|
1391 AD
|
200
|
691,472
|
Spaceship
|
|
4
|
Haleewud
|
6561
|
524%
|
1601 AD
|
229
|
602,087
|
Spaceship
|
|
5
|
Peaster
|
977
|
111%
|
500 AD
|
126
|
547,581
|
Conquest
|
|
6
|
Inkerman
|
7123
|
569%
|
1799 AD
|
281
|
406,944
|
Spaceship
|
|
7
|
Rabidhippo
|
2111
|
169%
|
1650 AD
|
231
|
335,883
|
Conquest
|
|
8
|
Magic_gorter
|
12538
|
1003%
|
1891 AD
|
342
|
324,947
|
Spaceship
|
|
9
|
Rimon
|
1127
|
90%
|
1842 AD
|
297
|
141,686
|
Conquest
|
|
|
|
|
|
|
|
|
|
|
average
|
5356
|
432%
|
1488 AD
|
232
|
509
|
--
|
Blue: Highest score Green: Fastest finish Red: One City Challenge
|
|
|
|
By Magic_gorter at 2011-07-02 14:40
|
Civilization II: Game of the Month
Game of the Month 124: July 2011
Game Settings: Civilization: Zulu
Map: Large; 3 civ's, flat
Difficulty: Emperor
Barbarians: Villages only
Restarts: On
Victory: By conquest or spaceship
Starting Techs:
~ Bronze Working;
~ Ceremonial Burial.
|
|
|
|
By Magic_gorter at 2011-06-06 09:03
|
Civilization II: Game of the Month
Game of the Month 123: June 2011
Game Settings: Civilization: Romans
Map: Small; 7 civ's, round
Difficulty: Prince
Barbarians: Roving bands
Restarts: Off
Victory: By conquest
Starting Techs:
~ None;
|
|
|
|
By Magic_gorter at 2011-05-16 04:08
|
Civilization II: Game of the Month
GOTM 118 Results
|
Pos.
|
Player
|
Score
|
Rating
|
Date
|
Turn
|
GOTM score
|
Finish
|
|
1
|
Jokemaster
|
3241
|
--%
|
100 AD
|
206
|
692,302
|
Conquest
|
|
2
|
peaster
|
1733
|
86%
|
240 BC
|
189
|
568,888
|
Conquest
|
|
3
|
AliArdavan
|
1041
|
57%
|
540 BC
|
174
|
488,723
|
Conquest
|
|
4
|
Mackerel
|
994
|
--%
|
400 BC
|
181
|
455,162
|
Conquest
|
|
5
|
haleewud
|
532
|
57%
|
700 BC
|
166
|
369,095
|
Conquest
|
|
6
|
Magic_gorter
|
270
|
57%
|
1120 BC
|
145
|
303,709
|
Conquest
|
|
7
|
Inkerman
|
670
|
--%
|
1240 AD
|
275
|
196,033
|
Conquest
|
|
|
|
|
|
|
|
|
|
|
average
|
1212
|
64%
|
237 BC
|
191
|
439
|
--
|
Blue: Highest score Green: Fastest finish Red: One City Challenge
|
|
|
|
By Magic_gorter at 2011-05-05 13:07
|
Civilization II: Game of the Month
Game of the Month 122: May 2011
Game Settings: Civilization: Sioux
Map: Normal; 5 civ's, round
Difficulty: Deity
Barbarians: Restless tribes
Restarts: Off
Victory: By conquest or spaceship
Accelerated startup: We start at 1950 bc
Starting Techs:
~ Alphabet;
~ Bronze Working;
~ Ceremonial Burial;
~ Code of Laws;
~ Construction;
~ Currency;
~ Horseback Riding;
~ Map Making;
~ Masonry;
~ Monarchy;
~ Mysticism;
~ Writing;
|
|
|
|
By Magic_gorter at 2011-04-18 06:36
|
Civilization II: Game of the Month
GOTM 117 Results
|
Pos.
|
Player
|
Score
|
Rating
|
Date
|
Turn
|
GOTM score
|
Finish
|
|
1
|
Peaster
|
1254
|
239%
|
960AD
|
149
|
441,996
|
Conquest
|
|
2
|
AliArdavan
|
2000
|
260%
|
1756AD
|
204
|
334,404
|
Conquest
|
|
3
|
haleewud
|
6083
|
790%
|
1879 AD
|
280
|
287,331
|
Spaceship
|
|
4
|
TheViking
|
3023
|
392%
|
1850 AD
|
251
|
265,370
|
Conquest
|
|
5
|
grigor
|
3375
|
438%
|
1866 AD
|
267
|
241,572
|
Conquest
|
|
6
|
Magic_gorter
|
6660
|
865%
|
1907 AD
|
308
|
231,631
|
Spaceship
|
|
7
|
mercurios
|
12488
|
1623%
|
2020AD
|
420
|
111,750
|
Spaceship
|
|
|
|
|
|
|
|
|
|
|
average
|
4983
|
658%
|
1748 AD
|
268
|
273
|
--
|
Blue: Highest score Green: Fastest finish Red: One City Challenge
|
|
|
|
By Magic_gorter at 2011-04-04 03:00
|
Civilization II: Game of the Month
Game of the Month 121: April 2011
Game Settings: Civilization: English
Map: Special (250x40); 7 civ's, flat
Difficulty: King
Barbarians: Raging Hordes
Restarts: Off
Victory: By conquest only
Starting Techs:
~ Alphabet;
~ Bronze Working;
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