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By vexing at 2011-12-11 13:51
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An overview of in-game information for each social policy branch. For more detailed and accurate information, users are encouraged to visit the War Academy's individual social policy articles which are linked to in the branch headings.
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Policy |
Description |
Prerequisites |
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Liberty is best for civilizations which desire rapid expansion. Adopting Liberty will provide 1 Culture in every city. Adopting all policies in the Liberty tree will grant a free Great Person of your choice near the Capital. |
Ancient Era |
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Liberty |
Adopting Liberty will provide 1 Culture in every city. |
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By vexing at 2011-12-03 20:08
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An image of the full technology tree can be viewed here.
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By vexing at 2011-12-03 04:55
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National Wonders are buildings that are limited to one per civilization.
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By vexing at 2011-12-02 00:51
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| Image |
Building |
Civ |
Yields |
Help Text |
Gold Upkeep |
Cost |
Cost |
Technology |
Requires |
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Palace |
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+3  +3  +1  +3  +2.5  |
Indicates this City is the Capital of the empire. Connecting other Cities to the Capital by Road will produce additional Gold. |
0 |
0 |
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Monument |
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+2 |
The Monument increases the Culture of a city speeding the growth of the city's territory and the civilization's acquisition of Social Policies. |
1 |
40 |
280 |
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By Pouakai at 2011-11-29 22:15
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There are 28 World Wonders in Civ5, with a further three added by the Wonders of the Ancient World DLC. Each wonder provides a set ammount of culture, has an effect, and (With the exception of the Statue of Zeus) a set ammount of Great Person points for a certain great person. For example, The Colossus provides +1 Great Merchant point. Through the article, there are some abbreviations. If you are not familiar with them, you may wish to check This article in order to familiarise yourself with them.
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By The_J at 2011-11-26 13:43
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Units under the base game. For units with the Gods and Kings expansion enabled, please see this page.
| Image |
Unit |
Civ |
CS |
RS |
Moves |
Range |
Cost |
Cost |
MM* |
Resource |
Tech |
Obsolete Tech |
Era |
Upgrade ( Cost) |
Notes |
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Warrior |
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6 |
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2 |
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40 |
200 |
17 |
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Metal Casting |
Ancient |
Swordsman (80) |
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Jaguar |
Aztec |
6 |
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2 |
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40 |
200 |
21 |
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Metal Casting |
Ancient |
Swordsman (80) |
Heals 2 hp when it kills an enemy; +50% combat strength in jungles; moves at double rate through forest |
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By ales_ at 2010-03-15 13:15
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There will be 43 civilizations in Civ5, each with its own leader and unique unit. In addition, every leader has a semi-unique "personality", consisting of traits that determine their in-game behavior.
For example, Elizabeth of the English, a historical naval power, emphasizes a pursuit of naval dominance and the choices she makes reflects this desire. However, in order to prevent leaders from becoming too-predictable, these traits have the potential to be changed slightly and weighted differently before a new game begins, keeping diplomacy fresh.
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