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Civilization V: Social Policies
By vexing at 2011-12-11 13:51
An overview of in-game information for each social policy branch. For more detailed and accurate information, users are encouraged to visit the War Academy's individual social policy articles which are linked to in the branch headings.

Image Policy Description Prerequisites

Liberty

Liberty is best for civilizations which desire rapid expansion. Adopting Liberty will provide 1 culture Culture in every city. Adopting all policies in the Liberty tree will grant a free Great Person of your choice near the capital Capital. Ancient Era
Liberty Adopting Liberty will provide 1 culture Culture in every city.

Civilization V: Technologies
By vexing at 2011-12-03 20:08
An image of the full technology tree can be viewed here.

Image Technology Beaker Science Cost Makes Available Era Prerequisites Leads To
Agriculture 20 Farm Improvements Ancient Pottery, Animal Husbandry, Archery, Mining
Pottery 35 Granary Ancient Agriculture Sailing, Calendar, Writing

Civilization V: National Wonders
By vexing at 2011-12-03 04:55
National Wonders are buildings that are limited to one per civilization.

Civilization V: Buildings
By vexing at 2011-12-02 00:51
Image Building Civ   Yields   Help Text gold Gold Upkeep production Cost gold Cost Technology Requires
Palace +3 Science
+3 Production
+1 Culture
+3 Gold
+2.5 Strength
Indicates this City is the capital Capital of the empire. trade Connecting other Cities to the capital Capital by Road will produce additional gold Gold. 0 0 0
Monument +2 Culture The Monument increases the Culture of a city speeding the growth of the city's territory and the civilization's acquisition of Social Policies. 1 40 280

Civilization V: World Wonders
By Pouakai at 2011-11-29 22:15

There are 28 World Wonders in Civ5, with a further three added by the Wonders of the Ancient World DLC. Each wonder provides a set ammount of culture, has an effect, and (With the exception of the Statue of Zeus) a set ammount of Great Person points for a certain great person. For example, The Colossus provides +1 Great Merchant point. Through the article, there are some abbreviations. If you are not familiar with them, you may wish to check This article in order to familiarise yourself with them.


Civilization V: Units
By The_J at 2011-11-26 13:43

Units under the base game. For units with the Gods and Kings expansion enabled, please see this page.

Image Unit Civ CS RS Moves Range Cost Cost MM* Resource Tech Obsolete Tech Era Upgrade
( Cost)
Notes
Warrior 6 2 40 200 17 Metal Casting Ancient Swordsman (80)
Jaguar Aztec 6 2 40 200 21 Metal Casting Ancient Swordsman (80) Heals 2 hp when it kills an enemy; +50% combat strength in jungles; moves at double rate through forest

Civilization V: Civilizations
By ales_ at 2010-03-15 13:15

There will be 43 civilizations in Civ5, each with its own leader and unique unit. In addition, every leader has a semi-unique "personality", consisting of traits that determine their in-game behavior.

For example, Elizabeth of the English, a historical naval power, emphasizes a pursuit of naval dominance and the choices she makes reflects this desire. However, in order to prevent leaders from becoming too-predictable, these traits have the potential to be changed slightly and weighted differently before a new game begins, keeping diplomacy fresh.


 
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