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Governments
Civilization III: Governments
By Theov at 2008-05-26 16:09
Governments: Civilization 3 Complete V1.22
Click here for the discussion thread.

What you should know:
Town: 1-6 population
City: 7-12 population (requires fresh water or an aquaduct)
Metro: 12+ population (requires a hospital or the Shakespeare's Theatre wonder)

Hurry Method: you can either buy units or buildings (rate is 4 gold for a shield). Or you 'whip' people; 1 citizen for 20 shields.
Corruption: how much commerce and production is wasted.
War Weariness: When at war, your citizens can grow tired of the war and become unhappy. Or not.
Draft Rate: the number of citizens you can draft per turn.
Military Police Limit: Max number of units in a city that makes 1 unhappy citizen content.
Unit Support: number of units that cost you no money.

Civilization IV: Civics
By Niklas at 2007-01-24 23:58

The fixed governments in previous versions of Civilization are now replaced by a much more flexible Civics system, somewhat similar to the social engineering system in Alpha Centauri. The new system allows you to customize your government with various civics options that are classified into five categories: Government, Legal, Labor, Economy, and Religion. There are five options in each category. Players are free to choose any combination of civics.

Unless your leader is Spiritual, each time you change a civic, there will be a short period of anarchy. After each change, you cannot change civic again for a few turns.

NOTE: Information in this section is correct as of Beyond the Sword, version 3.13.


 
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