Advertisement
Civilization Fanatics' Center  

Go Back   Civilization Fanatics' Center

Notices

General

Civilization V

Civilization IV

Civilization IV: Colonization

Civilization Revolution

Civilization III

Civilization II

Civilization I

 
City Improvements
Civilization III: City Improvements
By Ginger_Ale at 2008-03-26 21:13
Graphic City Improvement Requires Effect
Airport

Cost: 160
Culture: 0
Upkeep: 2

Flight Produces veteran air units, trading hub
Aqueduct

Cost: 100
Culture: 0

Upkeep: 1


Civilization IV: City Improvements
By chrissifniotis at 2007-01-25 00:14

There are two significant changes from city improvements in Civ3. The first difference is that city improvements no longer have upkeep costs in Civ4 -- the city maintenance cost now depends on the number of cities your have, distance from your capital, and your civic choices. The second difference is the new health system. Now, some buildings, such as aqueducts and supermarkets, can improve the health of your city, while some other improvements, such as forges and factories, can reduce your city's health.

The table below lists all city improvements, some of which are related to each of the seven religions in the game, with their own temple, monastery, and cathedral level building.

NOTE: Information in this section is correct as of Beyond the Sword v3.19. For a listing of what the icons mean, please see this page.


 
Who's online
There are currently 204 users and 1160 guests online.

Advertisement


Marketplace

Miscellaneous

Hosted Sites

Affiliates

Hosted By

Share
Bookmark and Share


Advertisement

All times are GMT -6. The time now is 07:47 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR