PolyCast Episode 303: “Intrinsic Motivation”

By | April 1, 2018

PolyCast Forward march. The three hundred-and-third episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode303]Intrinsic Motivation[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with returning guest co-hosts [url=http://forums.civfanatics.com/member.php?u=145352]Scott “AlphaShard” Dirk[/url] and [url=https://www.youtube.com/user/drubell06]Brian “Drusain”[/url]. It carries a runtime of 59m59s.

The summary of topics is as follows:

– [i]02m50s[/i] | [b]News[/b]
Mac and Linux [i]Civilization VI[/i] players get [url=https://www.gamingonlinux.com/articles/civilization-vi-rise-and-fall-expansion-arrives-on-linux-tomorrow.11445]pleasantly[/url] [url=https://www.altchar.com/games-news/562757/civ-vi-rise-and-fall-rolls-out-early-for-linux-mac]surprised[/url] with the release of the game’s [i]Rise and Fall[/i] expansion pack the month after their [i]Windows[/i] brethren, but there’s a catch; then, a typo invoking an English language idiom leads to [url=https://kotaku.com/fans-discover-game-changing-typo-in-civilization-vis-co-1823845314]”messing”[/url] with the [url=https://www.pcgamer.com/typos-in-a-civilization-6-data-file-are-messing-with-the-ais-priorities]”priorities”[/url] of the game’s Artificial Intelligence… but to what end?
– [i]19m03s[/i] | [b]Open Mic[/b]
Two-time guest co-host [url=http://forums.civfanatics.com/member.php?u=209829]Brandon “bcaiko” Keith Hallmark[/url] calls, and messages, the show’s panel for their take on his disappointment that is the base game of [i]CivVI[/i] and whether or not its [i]R&F[/i] expansion pack could compel him to return to the title.
– [i]41m05s[/i] | [b]Miscellaneous[/b]
In February, [i]Civilization VI: Rise and Fall[/i] Senior Producer Andrew Frederiksen and Lead Designer Anton Strenger [url=https://www.pcgamer.com/how-the-civ-6-rise-and-fall-designers-came-up-with-its-cast-of-leaders]chart the course[/url] of its development from earliest prototype to commercial release.

– [i]Intro/Outro[/i] | [b]Assorted[/b]
Puppy agreement, and filling in [i]CivVI[/i] eras for more unit upgrades.

[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.