Over to you. The three hundred-and-sixth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode306]Up To Interpretation[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url], [url=http://forums.civfanatics.com/member.php?u=136315]Philip “TheMeInTeam” Bellew[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with returning guest [url=https://twitter.com/UberMarklar]Michael “UberMarklar” Bryant[/url]. It carries a runtime of 59m59s.
The summary of topics is as follows:
– [i]02m34s[/i] | [b]News[/b]
The “Spring 2018 Developer Update” for [i]Civilization: Rise and Fall[/i] [url=https://www.youtube.com/watch?v=jb278q5X9v4]arrived[/url], but not the patch it highlights… not yet.
– [i]26m25s[/i] | [b]Open Mic[/b]
For [url=https://forums.civfanatics.com/threads/polycast-episode-305-civ-fanatics-are-people-too.631435]all the conversation[/url] about one topic on [url=http://thepolycast.net/polycast/season12.php#episode305]Episode 305[/url], the bit on another is what takes centre stage.
– [i]33m03s[/i] | [b]Forum Talk[/b]
Getting to [url=https://forums.civfanatics.com/threads/unfair-trading-what-is-this-madness.630401]the bottom of[/url] inconsistent, even conflicting, trading practices by [i]CivVI: R&F[/i]’s Artificial Intelligence (AI) and dealing with getting war declared on you by an ally (44m26s) lead, understanding [url=https://forums.civfanatics.com/threads/ai-double-attacks.630904]joint attacks[/url] from AI for divergent or even no discernible reason follows (46m59s).
– [i]Intro/Outro[/i] | [b]Assorted[/b]
Herding sheeple and coffee dunking.
[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.