Imminent. The three hundred-and-eighteenth episode of [url=http://thepolycast.net/polycast]PolyCast[/url], “[url=http://thepolycast.net/polycast/season12.php#episode318]The Point of No Return[/url]”, features regular co-hosts [url=http://apolyton.net/member.php/2-DanQ]Daniel “DanQ” Quick[/url], [url=http://apolyton.net/member.php/22677-Makahlua]Stephanie “Makahlua”[/url] and [url=http://forums.2kgames.com/member.php?84564-MegaBearsFan]Jason “MegaBearsFan” Grade[/url] with returning guests [url=https://forums.civfanatics.com/members/mr-shadows.270951]”CanusAlbinus”[/url] and [url=https://forums.civfanatics.com/members/mr-shadows.270951]Jason “NewEarthRelic”[/url]. It carries a runtime of 59m59s.
The summary of topics is as follows:
– [i]01m34s[/i] | [b]News[/b]
Soon [url=https://forums.civfanatics.com/threads/civilization-vi-coming-to-nintendo-switch-november-16.636167]to play on[/url] the Nintendo Switch is [i]Civilization VI[/i], though the announcement appears to have been premature.
– [i]08m47s[/i] | [b]Forum Talk[/b]
Using the Shift-and-Enter key combination [url=https://forums.civfanatics.com/threads/shift-enter-allows-you-to-bank-production-science-and-culture.635057]to[/url] [url=https://forums.civfanatics.com/threads/1-0-0-220-gameplay-bug-unlimited-production-overflow-stacks-while-skipping-turns.629872]bank[/url] [i]CivVI[/i] production, science and culture is questioned for strategy and suitability; then, the purpose and process of the various district projects ([url=http://civilization.wikia.com/wiki/Campus_Research_Grants_(Civ6)]1[/url]/[url=http://civilization.wikia.com/wiki/Commercial_Hub_Investment_(Civ6)]2[/url]/[url=http://civilization.wikia.com/wiki/Bread_and_Circuses_(Civ6)]3[/url]/[url=http://civilization.wikia.com/wiki/Encampment_Training_(Civ6)]4[/url]/[url=http://civilization.wikia.com/wiki/Harbor_Shipping_(Civ6)]5[/url]/[url=http://civilization.wikia.com/wiki/Holy_Site_Prayers_(Civ6)]6[/url]/[url=http://civilization.wikia.com/wiki/Industrial_Zone_Projects_(Civ6)]7[/url]/[url=http://civilization.wikia.com/wiki/Theater_Square_Performances_(Civ6)]8[/url]) in the game (18m04s) and what [url=https://forums.civfanatics.com/threads/future-tech-and-future-civ.628031]effects to give[/url] to Future Technology and Civics (24m06s).
– [i]34m36s[/i] | [b]Senate[/b]
In light of the Loyalty mechanic used in the [i]Rise and Fall[/i] expansion pack for [i]Civilization VI[/i], what is the [url=https://forums.civfanatics.com/threads/is-archer-rush-still-viable.635503]present status of[/url] an Archer rush.
– [i]45m21s[/i] | [b]Miscellaneous[/b]
A call that more games like [i]CivVI[/i] [url=https://appleinsider.com/articles/18/08/22/hands-on-there-need-to-be-more-games-like-civilization-vi-on-ipad]are “need”ed[/url] on the iPad.
– [i]Intro/Outro[/i] | [b]Assorted[/b]
Sky water and port access.
[url=http://thepolycast.net/polycast]PolyCast[/url] is a bi-weekly audio production recording [url=https://www.youtube.com/user/thepolycast/live]live every other Saturday[/url] throughout the year, in an ongoing effort to give the [i]Civilization[/i] community an interactive voice; sibling show [url=http://thepolycast.net/modcast][u]ModCast[/u][/url] focuses on [i]Civ[/i] modding, [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] on [i]Civ[/i] multiplay.