ModCast Episode 80: “Shake Things Up a Little Bit”

By | November 4, 2018

ModCast Fresh twists. The eightieth episode, and tenth season premiere, of [url=http://thepolycast.net/modcast]ModCast[/url] entitled “[url=http://thepolycast.net/modcast/season10.php#mcepisode80]Shake Things Up a Little Bit[/url]”, is now netcasting. Lead co-host [url=https://forums.civfanatics.com/members/rob-r8xft.20480]Rob “Rob (R8XFT)” Riley[/url] is joined by fellow regular co-hosts [url=https://forums.civfanatics.com/members/neirai.248017]John “Neirai” den Otter[/url] and [url=https://forums.civfanatics.com/members/lees.247111]Lee “LeeS” Shipp[/url] with returning guest [url=https://forums.civfanatics.com/members/seelingcat.294869]”SeelingCat”[/url] in this 82m18s outing, a record runtime for the show to date.

The summary of topics is as follows:

– [i]00m35s[/i] | [b]Modding Spotlight[/b]
Checking back in with the show’s guest with what [url=https://steamcommunity.com/id/Seelingcat101]what he’s been up to[/url] over the past half-year in [i]Civilization VI[/i] modding.
– [i]20m15s[/i] | [b]Artist Sketchpad[/b]
Adding Great Athletes to the game (recorded for [url=http://thepolycast.net/modcast/season9.php#mcepisod72]Episode 72[/url]), [url=https://forums.civfanatics.com/resources/japanese-medieval-unit-art.26394]mixing and matching[/url] Japanese Medieval unit art models (23m52s; recorded for [url=http://thepolycast.net/modcast/season9.php#mcepisod73]Episode 73[/url]) and on [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1420742528]Armenia[/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1412345581]Malaysia[/url] for [i]CivVI[/i] (27m57s; recorded for [url=http://thepolycast.net/modcast/season10.php#mcepisod78]Episode 78[/url]).
– [i]31m24s[/i] | [b]Cartography Room[/b]
The “[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1517706192]Better Great Person Screen[/url]” for [i]Civilization VI[/i] is examined, and a Reverse Island Plates map script for the game is considered (35m08s).
– [i]39m26s[/i] | [b]Code Corner[/b]
Four [i]CivVI[/i] modding works share the limelight: “[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1179099393]Chrisy15’s Civilizations and Leaders[/url]”, Gedemo’s historical and fantastical City States including but not limited to “[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1522124930]Pompeii[/url]”, “[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1519741631]Camelot[/url]” and “[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1367018589]Arkaim[/url]” and a Chinese-language based effort to pick a second leader mid-game.
– [i]57m41s[/i] | [b]Miscellaneous[/b]
Putting forth the idea of having a [i]Civilization VI[/i] religion that is based on two or more Pantheons.

[u]ModCast[/u] is the first spin-off of the [i]Civ[/i] strategy-centric [url=http://thepolycast.net/polycast]PolyCast[/url]; fellow sibling [url=http://thepolycast.net/turncast][u]TurnCast[/u][/url] focuses on [i]Civ[/i] multiplay.