Category Archives: Humankind

Humankind: Da Vinci event, and the Vitruvian update

By | April 21, 2022

Amplitude Studios has released today 2 important updates for Humankind. The first one is the Vitruvian update. This patch includes various changes to the balance of the affinities, allows you to tweak notifications, among other changes. You can read the full list and discuss them here: The second is the Da Vinci event (see also the video).… Read More »

Push Humankind too far?! Live stream April 11-17 with great streamers on Elhoim’s map!

By | April 10, 2022

The Humankind Twitter account has just announced a live streaming challenge with several streamers, including the well known Civ6 streamers @PotatoMcWhiskey , TheGameMechanic and JumboPixel.Over these days they will try to trigger the pollution end-condition in the fastest way possible.They will be playing this game on Elhoim’s World map.You may wonder if this is in any way related… Read More »

Celebrate the Colors of Humankind with the Holi Event

By | March 17, 2022

There’s a new announcement at the games2gether forum about the upcoming Holi event, based on an Indian religious day. It’s basically a follow-up of last year’s Dia de los Muertos. It is again a timed-event, from March 17 until April 11. The challenges for this period are the following: Shrewd General: Force an Expansionist Empire that has Vassals… Read More »

Humankind: Sneak-Peek at the Vitruvian Update

By | March 15, 2022

An update has been posted about details regarding the coming patch over at the Games2gether forum.It seems the next update will include balancing, more options for tuning notifications, AI improvements for siges, and more. You can read all the details here:…/blogs/804-sneak-peek-at-the-vitruvian-update And you can discuss them in our forum here:

Robert Zubek: Humankind and the rhetoric of tech trees

By | February 21, 2022

Robert Zubek, the author of the book “Elements of Game Design”, has written a blog post about the tech tree differences between Humankind and Civilization 5. He first talks about the tech tree as a game mechanic device to simulate progress, and afterwards talks about the differences between the two games, mostly that Humankind’s tech tree focuses way… Read More »

“Endless” mod for Humankind and official modding guide

By | January 24, 2022

Amplitude Studios have created an official Humankind mod set in the universe of Endless Space. The mod allows you to progress further from the current world setting into the setting of the Endless universe. You can download the mod here and discuss this new mod in our forum here. In addition, they have also released their offical modding… Read More »

Humankind: New patch and DLC “Cultures of Africa” released

By | January 23, 2022

Amplitude Studios has released a new patch for Humankind, as well as the “Cultures of Africa” DLC. The patch, named “Allen Newell”, includes a lot of balancing changes and AI fixes, in addition to new content like the “Great Zimbabwe” wonder and movies when you discover a new technology! You can read about all the changes here.… Read More »

First DLC for Humankind – Cultures of Africa announced

By | January 11, 2022

Amplitude has announced the first DLC for Humankind. The Cultures of Africa DLC will add one new African culture per era along with new events and wonders of the world. Releasing on 20th January, it is available for pre-order at 10% discount.The new cultures in order of the eras are the Bantu, Garamantes,Swahili, Maasai, Ethiopians and Nigerians. For… Read More »