Civilization II: Game of the Month
Game of the Month 136: July and August 2012
Map: Known game generated map, 4 civ’s
Barbarians: Raging Hordes
Conquest of the original rivals (Vikings, Americans, and Sioux)
(Typically you have to deal with respawns as well, but we have decided to relax that here.)
This is a 500 turn scenario based on the now famous 10-year game of Lycerius. (If you have not yet heard about it, search for his name on the internet and in this Civ 2 forums.) Game starts in 3991, based on the save uploaded by Lycerius. However, because of the mechanics of creating it, a turn of production (not movement) has taken place compared to the CU_A3991 save of Lycerius. That is if a city produces 10 shields and +1 food, its shield/food box have an extra 10/1 items in them compared to CU_A3991. However all the units are where they were.
The game is at the original Warlord difficulty. I really wanted to make it Emperor, but decided that for comparison reasons (with people off this forum) we better stick with the original.
The production in the size 1 city of Mycenae has been changed from Engineer to Freight. Had I not changed that, the city would get a “disband the city” message. Since the city has half a dozen improvements in it, I did not want some one to lose all of those accidentally
When scoring this GOTM, pollution penalty will be calculated by hand and it will be -6 per tile instead of the usual -10. This is to prevent a negative score by people who just want a quick conquest and do not want to make any attempt cleaning up the world.
Typically in GOTMs replaying is not allowed. You get one shot at a game. However, since here we are starting in the middle of someone else’s game and there are likely going to be quite a few new GOTMers, we have decided to relax that rule. You may replay as many times as you wish. But you get to submit only one game. I should explain that replay means going back to the starting save and playing from there. Going back to some intermediary save is considered cheating. Reloading for a different battle outcome is also considered cheating.
Instead of the usual 3 submissions, submit the saves after 50 turns, 100 turns, and right before conquest. However, save every 2-3 turns and keep those saves on your computer. We may require you to turn in more saves to qualify for the results tally.
Games will be due on October 1st, 2012.
Please be sure to follow the submission guidelines when submitting your game (please do not send your files in a .zip file. Attach them directly to your e-mail with your name in the save file).
Please sent the savegames only to firstname.lastname@example.org.