Aerodrome Buildings [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
|
|
Airport | +50% combat experience for air units trained in this city.+3 Production +2 air unit slots in an Aerodrome |
District: Aerodrome
Technology: Advanced Flight Building: Hanger |
Production: Maintenance: |
600 2 |
|
Hanger | +25% combat experience for air units trained in this city.+2 Production +2 air unit slots in Aerodrome district. |
District: Aerodrome
Technology: Flight |
Production: Maintenance: |
465 1 |
Campus Buildings [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
|
|
Library | +2 Science, +1 Citizen slot
+1 Great Scientist |
District: Campus
Technology: Writing |
Production: Maintenance: |
80 1 |
|
Madrasa | Building unique to Arabia, replaces University.
Bonus Faith equal to the adjacency Science bonus of the Campus district. +5 Science , +1 Housing, +1 Citizen slot +1 Great Scientist |
District: Campus
Civic: Theology Building: Library |
Production: Maintenance: |
225 2 |
|
Research Lab | +5 Science, +1 Citizen slot
+1 Great Scientist |
District: Campus
Technology: Chemistry Building: University |
Production: Maintenance: |
525 3 |
|
University | +4 Science, +1 Housing, +1 Citizen Slot
+1 Great Scientist |
District: Campus
Technology: Education Building: Library |
Production: Maintenance: |
225 2 |
City Center Buildings [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
|
|
Ancient Walls | Provides Walls around the City Center and Encampment district. Walls allow Ranged Strikes from the City Center and Encampment district, and must be defeated before city can be assulted.+50 Outer Defense |
District: City Center
Technology: Masonry |
Production: Maintenance: |
80 1 |
|
Granary | +1 Food, +2 Housing | District: City Center
Technology: Pottery |
Production: |
65 |
|
Medieval Walls | Increases the strength of your Outer Defenses.+50 Outer Defenses |
District: City Center
Technology: Castles Building: Ancient Walls |
Production: Maintenance: |
225 1 |
|
Monument | +2 Culture | District: City Center |
Production: |
60 |
|
Palace | +1 Culture, +5 Gold, +2 Production, +2 Science, +1 Housing
+1 Amenity from entertainment |
District: City Center |
Production: |
1 |
|
Renaissance Walls | Raises the strength of your Outer Defenses to the highest possible level.+50 Outer Defense |
District: City Center
Technology: Siege Tactics Building: Medieval Walls |
Production: Maintenance: |
305 1 |
|
Sewer | +2 Housing | District: City Center
Technology: Sanitation |
Production: Maintenance: |
405 2 |
|
Water Mill | +1 Food, +1 Production | Must be adjacent to a River.
District: City Center Technology: Wheel |
Production: |
80 |
Commercial Hub
Buildings [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
|
|
Bank | +5 Gold, +1 Citizen slot
+1 Great Merchant point |
District: Commercial Hub
Technology: Banking Building: Market |
Production: |
265 |
|
Market | +3 Gold, +1 Citizen slot
+1 Great Merchant point |
District: Commercial Hub
Technology: Currency |
Production: |
105 |
|
Stock Exchange | +7 Gold, +1 Citizen slot
+1 Great Merchant point |
District: Commercial Hub
Technology: Economics Building: Bank |
Production: |
355 |
Encampment Buildings [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
|
|
Armory | +25% combat experience for all land units trained in this city.+2 Production, +1 Citizen slot +1 Great General point |
District: Encampment
Technology: Military |
Production: Maintenance: |
175 2 |
|
Barracks | +25% combat experience for all melee and ranged land units trained in this city.+1 Production, +1 Housing, +1 Citizen slot +1 Great General point |
May not be built in an Encampment district that already has a Stable.District: Encampment Technology: Bronze Working |
Production: Maintenance: |
80 1 |
|
Military Academy |
+25% combat experience for all land units trained in this city. Faster Corps and Army training.+3 Production, +1 Housing, +1 Citizen slot +1 Great General point |
District: Encampment
Technology: Military Science Building: Armory |
Production: Maintenance: |
355 2 |
|
Stable | +25% combat experience for all cavalry class units trained in this city.+1 Production, +1 Housing, +1 Citizen slot +1 Great General point |
May not be built in an Encampment district that already has a Barracks.District: Encampment Technology: Horseback Riding |
Production: Maintenance: |
105 1 |
Entertainment
Complex / Street Carnival Buildings [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
|
|
Arena | +1 Amenity from entertainment. | District: Entertainment ComplexCivic: Games and Recreation |
Production: Maintenance: |
135 1 |
|
Stadium | Bonus extends to each City Center within 6 tiles.+2 Amenities from entertainment. |
District: Entertainment ComplexCivic: Professional Sports Building: Zoo |
Production: Maintenance: |
600 3 |
|
Tlachtli | A building unique to the Aztecs. Replaces Arena.
+2 Faith +1 Amenity from entertainment +1 Great General point |
District: Entertainment Complex Civic: Games and Recreation |
Production: Maintenance: |
135 1 |
|
Zoo | Bonus extends to each City Center within 6 tiles.+1 Amenities from entertainment. |
District: Entertainment ComplexCivic: Natural History Building: Arena |
Production: Maintenance: |
405 2 |
Harbor /
Royal Navy Dockyard Buildings [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
|
|
Lighthouse | +25% combat experience for all naval units trained in this city.+1 Food, +1 Gold, +1 Housing, +1 Citizen slot +1 Great Admiral point |
District: Harbor
Technology: Celestial |
Production: |
105 |
|
Seaport | Faster Fleet and Armada training. +25% combat experience for all naval units trained in this city.+2 Gold, +2 Food, +1 Housing, +1 Citizen slot +1 Great Admiral point |
District: Harbor
Technology: Electricity Building: Shipyard |
Production: |
525 |
|
Shipyard | +25% combat experience for all naval units trained in this city.Bonus Production equal to the adjacency Gold bonus of it’s district. +1 Citizen slot +1 Great Admiral point |
District: Harbor
Technology: Mass Production Building: Lighthouse |
Production: Maintenance: |
265 2 |
Holy Site / Lavra
Buildings [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
|
|
Shrine | Allows the purchasing of Missionaries.
Missionaries can only +2 Faith, +1 Citizen slot +1 Great Prophet point |
District: Holy Site
Technology: Astrology |
Production: Maintenance: |
65 1 |
|
Stave Church | A building unique to Norway. Replaces Temple. Required to train Apostles. Holy Site districts get an additional standard adjacency bonus from each Woods.+4 Faith, +1 Citizen slot +1 Great Prophet point +1 Relic slot |
District: Holy Site
Civic: Theology Building: Shrine |
Production: Maintenance: |
105 2 |
|
Temple | Allows the purchasing of Apostles. Apostles can only be purchased with Faith.+4 Faith, +1 Citizen slot +1 Great Prophet point +1 Relic slot |
District: Holy Site
Civic: Theology Building: Shrine |
Production: Maintenance: |
105 2 |
Holy Site / Lavra
Buildings – Belief Based [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
|
|
Cathedral | +3 Faith, +1 Citizen slot
+1 Great Work of Religious Art slot |
Belief: Cathedral
Building: Temple District: Holy Site |
Production: |
170 |
|
Gurdwara | +3 Faith, +2 Food, +1 Citizen slot | Belief: Gurdwara
Building: Temple District: Holy Site |
Production: |
170 |
|
Meeting House | +3 Faith, +2 Production, +1 Citizen slot | Belief: Meeting House
Building: Temple District: Holy Site |
Production: |
170 |
|
Mosque | Missionaries and Apostles created here have +1 spread.+3 Faith, +1 Citizen slot |
Belief: Mosque
Building: Temple District: Holy Site |
Production: |
170 |
|
Pagoda | +3 Faith, +1 Housing, +1 Citizen slot | Belief: Pagoda
Building: Temple District: Holy Site |
Production: |
170 |
|
Synagogue | +5 Faith
+1 Citizen slot |
Belief: Synagogue
Building: Temple District: Holy Site |
Production: |
170 |
|
Wat | +3 Faith, +2 Science
+1 Citizen slot |
Belief: Wat
Building: Temple District: Holy Site |
Production: |
170 |
Industrial Zone /
Hansa Buildings [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
|
|
Electronics Factory | A building unique to Japan. Replaces Factory. After researching the Electricity technology this building provides an additional +4 Culture to its city.+4 Production to all cities within 6 tiles. +4 Production, +1 Citizen slot +1 Great Engineer point |
District: Industrial Zone
Technology: Industrialization Building: Workshop |
Production: Maintenance: |
355 2 |
|
Factory | Bonus is extended to all cities within 6 tiles.+3 Production, +1 Citizen slot +1 Great Engineer point |
District: Industrial Zone
Technology: Industrialization Building: Workshop |
Production: Maintenance: |
355 2 |
|
Power Plant | Bonus extends to each city within 6 tiles.+4 Production, +1 Citizen slot +1 Great Engineer point |
District: Industrial Zone
Technology: Electricity Building: Factory |
Production: Maintenance: |
525 3 |
|
Workshop | +2 Production, +1 Citizen slot
+1 Great Engineer point |
District: Industrial Zone
Technology: Apprenticeship |
Production: Maintenance: |
175 1 |
Theater Square
/ Acropolis Buildings [Contents]
Icon |
Name | Traits | Requirements | Base Costs |
|
|
Amphitheater | +2 Culture, +1 Citizen slot
+1 Great Writer point per +2 Great Work of Writing slot |
District: Theater Square
Civic: Drama and Poetry |
Production: Maintenance: |
135 1 |
|
Archaeological Museum | Holds Artifacts.
+2 Culture, +1 Citizen slot +1 Great Writer point per +3 Artifact slots |
May not be built in an Theater Square district that already has a Art Museum.District: Theater Square Civic: Humanism Building: Amphitheater |
Production: Maintenance: |
265 2 |
|
Art Museum | Holds Great Works of Art.
+2 Culture, +1 Citizen slot +1 Great Writer point per +3 Great Works of Art slots |
May not be built in an Theater Square district that already has a Archaeological Museum.District: Theater Square or Acropolis Civic: Humanism Building: Amphitheater |
Production: Maintenance: |
265 2 |
|
Broadcast Center |
+4 Culture, +1 Citizen slot
+1 Great Artist point per +1 Great Work of Music slot |
District: Theater Square
Technology: Radio Building: Art Museum or |
Production: Maintenance: |
525 3 |
|
Film Studio | A building unique to America, replaces Broadcast Center. +100% Tourism pressure from this city towards other civilizations in the Modern Era.+4 Culture, +1 Citizen slot +1 Great Artist point per +1 Great Works of Music slot |
District: Theater Square
Technology: Radio Building: Art Museum or |
Production: Maintenance: |
525 3 |