PolyCast Episode 309 Topics List

By | May 31, 2018

PolyCast This Saturday, June 02nd, 2018 is to see the eleventh recording of Civilization strategy podcast PolyCast‘s twelfth season. Beginning at 12PM ET North America (timezone converter), Episode 309’s topics list is set as follows:

Forum Talk
– Do People Actually Like Eurekas/Inspirations? (Civilization VI)
https://forums.civfanatics.com/threads/do-people-actually-like-eurekas-inspirations.632904
– It’s About the Map “Until It Isn’t”
https://forums.civfanatics.com/threads/civ-is-about-the-map-until-it-isn%E2%80%99t.632332
– Time to Retire “Tall vs. Wide” to “Peace vs. War”?
https://forums.civfanatics.com/threads/time-to-retire-tall-vs-wide-for-peace-vs-war.632933

Research Lab
– Mediating a Settlement
https://forums.civfanatics.com/threads/mediating-a-settlement.632975
– Is It Time to Rethink How Border Expansion Works?
https://forums.civfanatics.com/threads/is-it-time-to-rethink-how-border-expansion-works.632783
– “After Rise & Fall” Suggestions Series
https://www.reddit.com/r/civ/comments/7txub2/after_rise_fall_pt1_resources_and_energy
https://www.reddit.com/r/civ/comments/7u6qpm/after_rise_fall_pt2_envoys_and_diplomacy
https://www.reddit.com/r/civ/comments/7uekih/after_rise_fall_pt3_city_works
https://www.reddit.com/r/civ/comments/7ueli2/after_rise_fall_pt3_governments
https://www.reddit.com/r/civ/comments/7vcolr/after_rise_fall_pt5_buffs_to_civs_vassals_and

PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; listeners are encouraged to follow the show on Twitter and subscribe to its YouTube channel. Episode topics list is subject to change. Sibling show ModCast focuses on Civ modding, TurnCast on Civ multiplay.

DanQ

PolyCast Episode 308: “Managing Expectations”

By | May 27, 2018

PolyCast Cautiously moving forward. The three hundred-and-eighth episode of PolyCast, “Managing Expectations“, features regular co-hosts Stephanie “Makahlua”, Philip “TheMeInTeam” Bellew and Jason “MegaBearsFan” Grade with returning guest ”CanusAlbinus” and first-time guest Simon “The Buzzing”. It carries a runtime of 59m59s.

The summary of topics is as follows:

01m47s | News
Following the most lead time between announcement and release in recent Civilization series history, the Spring 2018 patch for the game’s sixth iteration has arrived with many an addition, balancing, bug fixing and more.
31m02s | Forum Talk
Pushing for late-game science yields from ice tiles leads to an off-shoot conversation about conceptualizing the game map as a sphere and the impact it would have on city placement and unit pathing (34m06s).
45m32s | Miscellaneous
Civilization VI developer is looking for an “Online Services Engineer”: part of future Civ development or not?

Intro/Outro | Assorted
Stopping before starting, pinpointing responsibility and claiming knowledge.

PolyCast is a bi-weekly audio production recording live every other Saturday throughout the year, in an ongoing effort to give the Civilization community an interactive voice; sibling show ModCast focuses on Civ modding, TurnCast on Civ multiplay.

DanQ

Civ IV HOF Discussion

By | May 25, 2018

The Civilization IV Hall of Fame has been updated – 15 games were accepted since the previous update.

Congratulations to Anysense for the highest Firaxis score of the update with a Large, Normal, Deity, Space Colony game for 510,358 points.

enKage was the most active player during this update, submitting 5 games.

Only 2 players were brave enough to take on Deity this update:

Anysense – 1380 AD, Large, Normal, Deity, Space Colony game for 510,358 points.
Anysense – 820 AD, Standard, Normal, Deity, Conquest game for 428,025 points.
Pedro78 – 2240 BC, Duel, Normal, Deity, Conquest game for 40,407 points.

A number of players gained number one positions on harder difficulty levels:

Anysense with a 1380 AD, Large, Normal, Deity, Space Colony game for 510,358 points.
Anysense with a 820 AD, Standard, Normal, Deity, Conquest game for 428,025 points.

A number of players gained a composite table High Score (i.e. Any Condition):
Anysense with a 1380 AD, Large, Normal, Deity, game for 510,358 points.

>> Civ IV HOF
>> Discussion Thread

NobleZarkon

TurnCast Episode 96: “Actually Listen to It”

By | May 20, 2018

TurnCast More than hearing. Regular players ”Makahlua” and Matthieu “GrimVek” are joined alongside fellow co-operative Civilization VI multiplaying gamers in the ninety-sixth episode of TurnCast (TC). Entitled “Actually Listen to It“, it carries a runtime is 09m59s. Snippets include but are not limited to come back, declare anyway, probably know, only used and no reason.

TurnCast is the third spin-off of the Civ strategy-centric PolyCast on which Quick and Makahlua serve as regular co-hosts; fellow sibling ModCast focusing on Civ modding was the first.

DanQ

PolyCast Episode 308 Topics List

By | May 17, 2018

PolyCast This Saturday, May 19th, 2018 is to see the tenth recording of Civilization strategy podcast PolyCast‘s twelfth season. Beginning at 12PM ET North America (timezone converter), Episode 308’s topics list is set as follows:

News
Civilization VI: Rise and Fall Spring 2018 Patch Is Here
https://civilization.com/news/entries/civilization-vi-rise-and-fall-spring-2018-update-release-date
(https://forums.civfanatics.com/threads/spring-patch-notes.632218)

Forum Talk
– Ice Tiles Should Provide Science in Late Game
https://forums.civfanatics.com/threads/ice-tiles-should-provide-science-in-late-game.632510
– Can We Reframe the AI Discussion
https://forums.civfanatics.com/threads/can-we-reframe-the-ai-discussion.632372
– It’s About the Map “Until It Isn’t”
https://forums.civfanatics.com/threads/civ-is-about-the-map-until-it-isn%E2%80%99t.632332

Intro/Outro
Civ Developer Looking for “Online Services Engineer”
https://www.linkedin.com/jobs/view/online-services-engineer-at-firaxis-games-629680887
(https://forums.civfanatics.com/threads/interesting-firaxis-job-posting-i-wonder-what-for.632445)

PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; listeners are encouraged to follow the show on Twitter and subscribe to its YouTube channel. Episode topics list is subject to change. Sibling show ModCast focuses on Civ modding, TurnCast on Civ multiplay.

DanQ

PolyCast Episode 307: “If The Tire Iron Dictates It”

By | May 13, 2018

PolyCast It must be so. The three hundred-and-seventh episode of PolyCast, “If The Tire Iron Dictates It“, features regular co-hosts Daniel “DanQ” Quick, Stephanie “Makahlua”, Philip “TheMeInTeam” Bellew and Jason “MegaBearsFan” Grade with returning guest Mike “MikeDoubleU”. It carries a runtime of 59m59s.

The summary of topics is as follows:

01m53s | Forum Talk
Tackling the question of whether or not coastal cities are ”less defensable” in Civilization VI is followed by whether Military Emergencies should reveal their target upfront (11m13s), dealing with a cyclical Loyalty loop (19m18s), not caring about things that others do (26m02s; recorded for Episode 302), how the game is faring a year-and-a-half after its release (36m07s) and how the Downloadable Content (DLC) model for releasing new game content may be “hurting” Civ developer Firaxis Games and its parent publisher 2K Games (44m10s).

Intro/Outro | Assorted
Being thankful for small favours and optimizing for search engine results.

PolyCast is a bi-weekly audio production recording live every other Saturday throughout the year, in an ongoing effort to give the Civilization community an interactive voice; sibling show ModCast focuses on Civ modding, TurnCast on Civ multiplay.

DanQ

Civilization IV Hall of Fame Updated

By | May 12, 2018

The Civilization IV Hall of Fame has been updated – 10 games were accepted since the previous update.

Congratulations to @Anysense for the highest score of the update with a Small, Normal, Deity, Space Colony game for 364,277 points.

@Anysense was the most active player during this update, submitting 2 games.
@enKage was the most active player during this update, submitting 2 games.
@Noble Zarkon was the most active player during this update, submitting 2 games.
@Lazybones was the most active player during this update, submitting 2 games.

Only 2 players were brave enough to take on Deity this update:
@Anysense – 1480 AD, Small, Normal, Deity, Space Colony game for 364,277 points.
@Pious_Pete – 1815 AD, Tiny, Quick, Deity, Cultural game for 18,947 points.

A reminder of the current gauntlets:-

G-Major 157 – Space Race, Emperor, Ancient, Any Map Size, Normal, Continents

G-Minor 230 – Conquest, Immortal, Any Era, Small, Any Speed, Great Plains, Celt (check options)

BTS Beta 13 – Time, Any Difficulty, Any Era, Tiny, Any Speed, Big and Small, – High Score Wins! (check options)

>> Civ IV HOF
>> Full Update Details
>> Discussion Thread

NobleZarkon

TurnCast Episode 95: “Background Fuzz”

By | May 6, 2018

TurnCast Coming into focus. Regular players Daniel “DanQ” Quick, ”Makahlua”, Steve “WarningU2” Warner and Matthieu “GrimVek” are joined alongside fellow co-operative Civilization VI multiplaying gamers in the ninety-fifth episode of TurnCast (TC). Entitled “Background Fuzz“, it carries a runtime is 09m59s. Snippets include but are not limited to invite self, crap start, pinning self, aggressive declaration and appreciate emphasis.

TurnCast is the third spin-off of the Civ strategy-centric PolyCast on which Quick and Makahlua serve as regular co-hosts; fellow sibling ModCast focusing on Civ modding was the first.

DanQ