For the 2 year anniversary of Humankind, the streamer Madish Moose has released a video comparing Humankind to Civ6. On his Twitch profile you can see that he plays both games regularly, so he has some experience with both of them. In the video he compares both titles based on the 4Xs of the genre, and judges which game performs better on them.
And the climate madness continues in the GOTM: For the Civ4 GOTM you play as the Maya, but not in a lush jungle area, but on a modified boreal map. The map has a standard size, and you will be playing on Prince level. You have until September 15 to dislodge soccer as the world’s most favourite ball sport.
It now has been 2 years since the release of Humankind, and Amplitude has released an anniversary update! The above video summarizes shortly the deveopments over this time frame. But that is not it yet, obviously, another update is to come next month, and until then, you get a community challenge where you can discover some things about the new features which you will be getting. The full post:
Hey everybody!
Humankind was released two years ago today, so it’s time for a little celebration. Just a little one, though, as we’re quite busy working on the next update. For those of you who haven’t been following our regular news, here’s a little summary of what we’ve worked on in the past year:
We know many of you are excited to get your hands on the trade rework, improve naval combat, and poaching ability, but that’s not quite ready to ship yet. (Don’t worry, it’s not that far off now. You’ll get a hold of it next month.) To get you in the mood to mess with your enemies once the new update hits the waves, we prepared a little community challenge: From today (August 17th) until next Tuesday (August 22nd), we’ll be tracking the number of districts all of our players ransack together. As you burn and pillage more districts, you will progressively unlock Humankind-themed rewards, alongside a few hints about the final in-game reward.
Goal 1: A hint of what’s to come
Goal 2: New G2G Badge
Goal 3: A second glimpse of the future
Goal 4: New Humankind wallpaper
Goal 5: The final clue
Goal 6: New free in-game content
The hints will be revealed as you reach the goals, but all other rewards will be delivered with the naval update.
This summer we are really going back between cold and warm! After the vikings for the Civ6 GOTM, you get for the Civ5 GOTM Shaka of the Zulus! You play on a standard size rainforest map on King level, and you need to win via Domination. You have until September 16 to make the Impis go all places!
Mohawk Games, the developers of Old World, have released the latest update for their game. This update includes improvements in the combat AI, the UI is now more informative in the preview of the combat damage, and many more small things including bug fixes.
Also the Civ6 GOTM this time goes cooler: You play as Harald Hadrada on a standard size wet small continents map with high sea level (right for the vikings!) on Emperor level. You have sparse resources, and monopolies trying to monopolize them. You need to win via a Domination victory. You have time until September 15 to send all your men and women to Valhalla!
The authors from hard-drive net have released an article, called “Is Civilization VI Better Than Civilization V? The Numbers in the Titles Say Yes”. Based on an in-depth analysis, with many hard facts and objective criteria underlying their endeavour, they have concluded that Civ6 is better than Civ5, because 6 > 5. They compare it to the critically acclaimed movie series “The Godfather”, where everyone agrees that higher numbered titles are the better movies. It’s nearly like with the movie series Speed or Jaws, where later installments are definitely superior.
An excerpt from the article: “One really cool thing about video games is that, with each new addition to a franchise, the game gets better. With each new franchise release, developers are able to use new technology to make graphics sharper, make gameplay tighter, remove or add features that make the game stronger, and all around improve every aspect of the game. That’s why it’s so helpful that games put the number in the title, because it helps you decide which to pick: whichever one has the highest number.”
New fan project detected! While FreeCol is an excellent recreation of the Colonization experience that we highly recommend due to it’s many features, enhancements & modability there are some that still wish for a 1:1 recreation of the original Colonization and it’s classic 2D graphics that works on modern machines, allows modern viewing resolutions (like Col for Windows does), and has easy modability. One of the Col fans FB group community members David has announced that he’s working on such a thing, so we wish him all the best! Here’s some info he shared with us:
“[A faithful recreation of the original] is already in progress, it’s been in active development for about five years now by myself, currently sitting at around 150k LOC. It is not associated with any of the existing versions of the game nor their developers. It is a faithful remake of the original in terms of rules and gameplay, all the way down to things like replicating the original prime resource distribution algorithm and the same market price fluctuation mechanics. Graphics wise, it will return to the original style, namely 2D tile-based pixel art graphics, MIDI soundtrack with re-arranged versions of the original tunes, etc. But will also have some modern features, like scriptability/modability in Lua, and supporting different monitor resolutions and aspect ratios while preserving original look. Pre-pre alpha screenshot attached (note, still with some placeholder graphics). Realistically, it will probably be another two years until it reaches the alpha stage. Get ready for a true modern Col DOS revival in the not-too-distant future!”