Tomatekh’s immensely popular “Historical Religions” mod has now debuted in Civilization VI with a fantastic new look!
The mod adds additional historical (pre-modern and indigenous) religions to the base game. Leaders previously lacking a religious preference (Aztec, Greece, etc.) are also updated to prefer an appropriate historical religion. Several additional generic icons are also included.
This is just a sample of what is available; the mod covers several religions and even covers the signs of the zodiac not already in the base files! The mod is available to download directly from Civfanatics; there’s also a discussion thread where you can give Tomatekh valuable feedback and suggest suitable additions for the future.
The Civilization IV Hall of Fame has been updated. 14 games were accepted since the previous update.
Congratulations to A_Turkish_Guy for the highest Firaxis score of the update with a Huge, Marathon, Chieftain, Domination game for 2,895,122 points.
Chaosquo was the most active player during this update, submitting 10 games.
No players were brave enough to take on Deity this update.
A number of players gained a composite table High Score (i.e. Any Condition):
A_Turkish_Guy with a 850 AD, Huge, Marathon, Chieftain, game for 2,895,122 points.
Refreshing. The sixty-seventh episode of ModCast is now netcasting. Entitled “Newborn Smell” with a runtime of 48m00s, features regular co-hosts Rob “Rob (R8XFT)” Riley, Jett “TPangolin” and Scott “AlphaShard” Dirk.
The summary of topics is as follows:
– 01m58s | First Game Impressions
The release of Civilization VI brings about first impressions of the game itself.
– 14m39s | First Modding Thoughts
The same release leads to first thoughts on the potential scope of the game’s modding.
– 29m41s | First Wants
Modding and gameplay mesh in consideration of first wants for CivVI.
Register’s Shekelesh unit pack is now available to download to enhance your Civ III ancient era experience!
The pack includes an archer, horse spearman, oxen cart, spearman and two swordsmen; a perfect combination to use in a mod based on the Ancient World. The Shekelesh were named by the Egyptians as one of the Sea Peoples, and these units will be invaluable to modders interested in creating the perfect ancient invasion scenario and to those creating a specific civilization based on the Shekelesh.
Register credits Kinboat, utahjazz7, CamJH, Plotinus, Micaelus, Steph, and Moeniir for their resources that helped him to create the units. This excellent pack just goes to show that Civ III modding is still thriving and still generating some interesting, good quality and extremely useful mods!
This Saturday, November 26th, 2016 is to see the twenty-fourth recording of Civilization strategy podcast PolyCast‘s tenth season. Beginning at 12PM ET North America (timezone converter), Episode 270’s topics list is set as follows:
– CivVI Discount Was Too Good to Be True (Link)
PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; listeners are encouraged to follow the show on Twitter and subscribe to its YouTube channel. Episode topics list is subject to change. Sibling show ModCast focuses on Civ modding, TurnCast on Civ multiplay.
Familial angst gives way to associative strife. The eighth episode of dramedy podcast One More Turn‘s (OMT) fifth season is now available. Entitled “In the Know”, it has a runtime of 08m33s. A story set in the near future, OMT features geeks deal with non-geeky problems. One can follow the show on Twitter and check out its YouTube channel for caption capability.
OMT features the voice talents of Civilization strategy-centric podcast PolyCast regular co-hosts Daniel “DanQ” Quick and Stephanie “Makahlua” among others; Quick is also the show’s writer and creator. Selections of American music and soundtrack composer Kevin MacLeod‘s work is included throughout the series. Episode 509 is scheduled for release on November 30th, 2016.
We are happy to announce that the War Academy articles have been restored for Civilization IV and Civilization III.
In addition, all Civ2 and Civ1 articles are also restored couple weeks back.
Thanks for your patience while we re-link the articles to their proper page hierarchy. This is an ongoing and manual effort.