PolyCast Episode 325: “Constituent Parts”

By | November 25, 2018

PolyCast Taking it in. The three hundred-and-twenty-fifth episode of PolyCast, “Constituent Parts“, features regular co-hosts Daniel “DanQ” Quick, Stephanie “Makahlua”, Philip “TheMeInTeam” and Jason “MegaBearsFan” Grade with first-time guest ”SupremacyKing2″. It carries a runtime of 59m59s.

The summary of topics is as follows:

01m57s | Senate
What is the first district you construct in a Civilization VI city you’ve just conquered… and are keeping, of course.
08m15s | Research Lab
From a general to an in-depth suggestion to reimagine, then reimplement, Barbarian mechanics in the Civ series.
27m08s | Open Mic
Responding to critical and not-so-critical comments from the Civilization community on Episode 323.
33m13s | Forum Talk
Much to consider with respect to what difficulty level means for CivVI and the series beyond (recorded for Episode 322).

Intro/Outro | Assorted
Move to play and hedging for trolling.

PolyCast is a bi-weekly audio production recording live every other Saturday throughout the year, in an ongoing effort to give the Civilization community an interactive voice; sibling show ModCast focuses on Civ modding, TurnCast on Civ multiplay.

DanQ

PolyCast Episode 324: “Not Just a Lame Clip Show XXVIII”

By | November 18, 2018

PolyCast More to say. The three-hundred-and-twenty-fourth episode of Civilization strategy podcast PolyCast, “Not Just a Lame Clip Show XXVIII“, features regular co-hosts Daniel “DanQ” Quick, ”Makahlua”, Philip “TheMeInTeam” and Jason “MegaBearsFan” Grade with five guest co-hosts in the twenty-seventh compilation of segments archived from previous episode recordings and not released previously. With a 59m59s runtime, the summary of topics is as follows:

00m37s | Miscellaneous
Instead of asking how to improve Civilization‘s Artificial Intelligence (AI) for better gameplay, how the game can be changed to better play around the AI (recorded for Episode 308).
41m19s | Forum Talk
Reconfiguring your CivVI capital city’s Palace, and your civilization’s Government Plaza district, to make for more nuanced than passive approaches (recorded for Episode 322).

PolyCast is a bi-weekly audio production recording live every other Saturday throughout the year, in an ongoing effort to give the Civilization community an interactive voice; sibling show ModCast focuses on Civ modding, TurnCast on Civ multiplay. Episode 325 of PolyCast, the show’s latest recorded outing in 2018, is to be published on November 25th.

DanQ

PolyCast Episode 325 Topics List

By | November 15, 2018

PolyCast This Saturday, November 17th, 2018 is to see the twenty-first recording of Civilization strategy podcast PolyCast‘s twelfth season. Beginning at 12PM ET North America (timezone converter), Episode 323’s topics list is set as below:

Senate
– First District in Conquered Undeveloped City? (Civilization VI)
https://forums.civfanatics.com/threads/first-district-in-conquered-undeveloped-city.637635

Research Lab
– Diverse Barbarians
https://forums.civfanatics.com/threads/diverse-barbarians.637747
(https://forums.civfanatics.com/threads/barbarians-are-people-too.626206)

Open Mic
– Episode 323 Feedback
https://forums.civfanatics.com/threads/polycast-episode-323-find-that-sweet-spot.638286

Theatre
– Recent Civilization VI Gameplay Experiences

Intro/Outro
– “Episode”s for CivVI Nintendo-based Port
https://www.youtube.com/watch?v=IBjDbUgUgbU
https://www.youtube.com/watch?v=YmiL66UKWm8
https://www.youtube.com/watch?v=ZQ8C7kyKQBI

PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; listeners are encouraged to follow the show on Twitter and subscribe to its YouTube channel. Episode topics list is subject to change. Sibling show ModCast focuses on Civ modding, TurnCast on Civ multiplay.

DanQ

PolyCast Episode 323: “Find That Sweet Spot”

By | November 11, 2018

PolyCast Known upon discovery. The three hundred-and-twenty-third episode of PolyCast, “Find That Sweet Spot“, features regular co-hosts Daniel “DanQ” Quick, Stephanie “Makahlua”, Philip “TheMeInTeam” and Jason “MegaBearsFan” Grade. It carries a runtime of 59m59s.

The summary of topics is as follows:

02m18s | Forum Talk
Putting together the pieces of trade routes and understanding the continued exclusion of Markets and Lighthouses creating one if the other already exists in a city (05m19s) precede a construct for an eighth Governor (14m47s), all in Civilization VI.
21m55s | Research Lab
What to make of disguising one’s units as belonging to that of another CivVI player, a proposal to improve leader Agendas (27m18s; recorded for Episode 322) and the if, and how, to implement the concept of a Central Bank for a given civilization (33m20s).
45m15s | Open Mic
Community and subsequent panel follow-up input from Episode 322 on how resource copy counting for improving one’s empire in Civilization VI could take lead from Civilization: Beyond Earth.
48m53s | Time Machine
Shining the spotlight back on Civilization III as it passes seventeen years since release.

Intro/Outro | Assorted
Missed opportunity and giving it a try.

PolyCast is a bi-weekly audio production recording live every other Saturday throughout the year, in an ongoing effort to give the Civilization community an interactive voice; sibling show ModCast focuses on Civ modding, TurnCast on Civ multiplay.

DanQ

PolyCast Transition 2019 Announcement

By | November 7, 2018

PolyCast As the strategic-centric PolyCast podcast approaches the conclusion to its twelfth season, so too does the tenure of one of its original panelists… and co-founder. Lead co-host Daniel “DanQ” Quick:

“Effective January 1, 2019, ownership of PolyCast and its four sibling shows is transferring to “CanusAlbinus”. This includes his taking my fourth spot on the titular show’s panel. To confirm then, I will have no involvement in its operations come this New Year. Know that I came to this decision as a result of changes in my personal life over the past year-and-a-half, not any wanting to disassociate myself from the show or distance myself from Civilization even. I do intend to remain available for guest appearances in the future and continue to participate in TurnCast recurringly though I will no longer be a regular player. Speaking of, while PolyCast is to continue production TurnCast will be going on hiatus until further notice.

As you may or may not be aware, I have been actively involved in owning and operating Civilization fan entites for the past 22 years… more than half of my life thus far! This is to mark the end of this journey. It began in 1996 when I took over the ‘Ultimate Civilization II Fansite’, leading to merging it with another to form ‘Apolyton Civilization Site’ two years later. It was there that I cultivated PolyCast with fellow Civ player Wouter “Locutus” Snijders and in 2009 left Apolyton where PolyCast has been my primary community focus here. It has been an honour and a privilege. Over this time I have formed many relationships with fellow gamers, some of which continue to this day and am thankful to call my friends. I hope I have done a service to the Civilization and greater gaming community through these interactions and endeavours.

When PolyCast launched in October of 2006, most people connected to the Internet did not know the term ‘podcast’ let alone listen to one. I am pleased to say that this is no longer the case, and moreover that PolyCast was amongst the first podcasts available and today stands as one of the longest in continuous operation. More than two hundred guests have contributed to nearing three-hundred-and-fifty hours of content running alongside four spin-offs, two of which also remain in active production. Over two thousand listeners regularly tune in and hundreds more on a recurring basis to be entertained and informed. Let’s dive into what comes next. Keep On Civ‘in!”

PolyCast (PC) is a bi-weekly audio production recording live every other Saturday throughout the year, in an ongoing effort to give the Civilization community an interactive voice; sibling show ModCast focuses on Civ modding, TurnCast on Civ multiplay. PC regular co-hosts Stephanie “Makahlua”, Phil “TheMeInTeam” and Jason “MegaBearsFan” Grade are to remain on the show in these capacities. In the weeks ahead, more details on this transition will be forthcoming.

DanQ

ModCast Episode 80: “Shake Things Up a Little Bit”

By | November 4, 2018

ModCast Fresh twists. The eightieth episode, and tenth season premiere, of ModCast entitled “Shake Things Up a Little Bit“, is now netcasting. Lead co-host Rob “Rob (R8XFT)” Riley is joined by fellow regular co-hosts John “Neirai” den Otter and Lee “LeeS” Shipp with returning guest ”SeelingCat” in this 82m18s outing, a record runtime for the show to date.

The summary of topics is as follows:

00m35s | Modding Spotlight
Checking back in with the show’s guest with what what he’s been up to over the past half-year in Civilization VI modding.
20m15s | Artist Sketchpad
Adding Great Athletes to the game (recorded for Episode 72), mixing and matching Japanese Medieval unit art models (23m52s; recorded for Episode 73) and on Armenia and Malaysia for CivVI (27m57s; recorded for Episode 78).
31m24s | Cartography Room
The “Better Great Person Screen” for Civilization VI is examined, and a Reverse Island Plates map script for the game is considered (35m08s).
39m26s | Code Corner
Four CivVI modding works share the limelight: “Chrisy15’s Civilizations and Leaders“, Gedemo’s historical and fantastical City States including but not limited to “Pompeii“, “Camelot” and “Arkaim” and a Chinese-language based effort to pick a second leader mid-game.
57m41s | Miscellaneous
Putting forth the idea of having a Civilization VI religion that is based on two or more Pantheons.

ModCast is the first spin-off of the Civ strategy-centric PolyCast; fellow sibling TurnCast focuses on Civ multiplay.

DanQ

PolyCast Episode 323: Topics List and to Reveal Major Show Announcement

By | November 1, 2018

PolyCast This Saturday, November 03rd, 2018 is to see the twentieth recording of Civilization strategy podcast PolyCast‘s twelfth season. Beginning at 12PM ET North America (timezone converter), Episode 323’s topics list is set as below; note that the recording is to conclude with a major show announcement, being publicized before anywhere else.

Forum Talk
– Understanding Trade Routes and Trading Posts (Civilization VI)
https://forums.civfanatics.com/threads/help-me-understand-trade-routes-and-trading-posts.602911
– Why the Trade Exclusion of Markets vs. Lighthouses?
https://forums.civfanatics.com/threads/why-the-trade-exclusion-of-markets-vs-lighthouses.637231
– Pitch for an 8th Governor
https://forums.civfanatics.com/threads/here-is-my-pitch-for-an-8th-governor.637945

Research Lab
– False Flags and War Declaration Changes
https://forums.civfanatics.com/threads/false-flags-and-war-declaration-changes.637939
– Central Banks
https://forums.civfanatics.com/threads/central-banks.637943
– Districts as a Blank Canvas
https://forums.civfanatics.com/threads/districts-as-a-blank-canvases.637699

Open Mic
– Episode 322 Feedback
https://forums.civfanatics.com/threads/polycast-episode-322-the-dulcet-tones.637814

Time Machine
Civilization III Released 17 Years Ago
https://en.wikipedia.org/wiki/Civilization_III
(https://www.facebook.com/civ/videos/vb.117631940358/291816785003898/?type=3&theater)

PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; listeners are encouraged to follow the show on Twitter and subscribe to its YouTube channel. Episode topics list is subject to change. Sibling show ModCast focuses on Civ modding, TurnCast on Civ multiplay.

DanQ

Civ IV Hall of Fame

By | October 30, 2018

The Civilization IV Hall of Fame has been updated – 15 games were accepted since the previous update.

Congratulations to @Anysense for the highest Firaxis score of the update with a Tiny, Quick, Deity, Conquest game for 280,676 points.

@Major Tom was the most active player during this update, submitting 3 games.

@Fractal Spiral was the most active player during this update, submitting 3 games.

Only 2 players were brave enough to take on Deity this update:

    @Anysense – 1490 AD, Small, Quick, Deity, Conquest game for 246,905 points.
    @Anysense – 440 AD, Tiny, Quick, Deity, Conquest game for 280,676 points.
    @fizbankovi – 1909 AD, Standard, Normal, Deity, Espionage game for 36,964 points.

A number of players gained number one positions on harder difficulty levels:

@Anysense with a 1490 AD, Small, Quick, Deity, Conquest game for 246,905 points.

A number of players gained a composite table High Score (i.e. Any Condition):
@Anysense with a 440 AD, Tiny, Quick, Deity, game for 280,676 points.
@Anysense with a 1490 AD, Small, Quick, Deity, game for 246,905 points.

>> Civ IV HOF
>> Full Update Details
>> Discussion Thread

NobleZarkon