Warning!: You need to have installed the CivII: Fantastic Worlds
scenario disk for this scenario to work! 

SPANISH CIVIL WAR: THE DEFENSE OF MADRID

by Jesús Balsinde (jbalsinde@ucsd.edu)


January 21, 1997



BACKGROUND

In the dawn of July 17, 1936, the garrison of Morocco (then a Spanish
possession), rebels under the leadership of General Francisco Franco,
and this is followed by military risings throughout mainland Spain. 
Within a few days, Franco's Moorish troops and legionnaires are at the
gates of Madrid. At first, the European powers agree to adopt an 
attitude of non-intervention. However, the Spanish Civil War soon 
ceases to be a strictly Spanish affair when large contingents of men, 
arms and equipment pour into Spain from all sides. The rebels, 
autoproclaimed "Nationalists" receive considerable military aid from 
Nazi Germany and Fascist Italy, without which they would have never 
won the war. The legitimate government of Spain, left alone by the 
European democracies, turns his sights into the USSR, from which it 
obtains materials and equipment. Manpower comes in the form of 
International Brigades (some 35,000 men), who volunteer from all 
around the world to come to Spain to fight against Fascism. After the
initial successes of the Nationalists, the territories held by both 
sides are roughly equal in extent. The continuous attempts of Franco 
to storm Madrid and cut its railroad communications with Valencia and 
the Mediterranean sea repeatedly fail. But it is only a matter of time.
After three years of heroic resistance, with shortenings of everything,
Madrid falls. With the fall of Madrid, the Republican forces 
capitulate. On April 1, 1939, the war is over and Franco installs 
himself as "Caudillo" and "savior" of Spain.



INSTALLATION

As indicated above, this scenario is meant to be used with the upgraded
version and capabilities provided by the Fantastic Worlds scenario
disk. Make a new folder under the Scenarios folder. Call it "Madrid" 
and put all the files in it except those files with extension .wav. 
Inside the "Madrid" folder make a sub-folder called "Sound" and place
all the .wav files in it. Now just play. 




THE PLAYERS & SOME STRATEGY TIPS

This is a 100% historically accurate scenario. That is, I have set up 
the things for them to occur as close as possible to historical 
reality. I am assuming here that you have decided to play with the 
Republicans. Well done, that is the right choice to make. Your first,
second, third and last priority is to defend Madrid. If you lose 
Madrid, you lose everything. Right at the beginning of the scenario, 
your foreign advisor (F3) tells you that Republican power is supreme. 
Nonsense. Soon you will be overwhelmed by the Nationalist troops, 
which are more and better than yours. Try to hold on the belt of cities
around Madrid (Brunete, Guadalajara and Cuenca). Any of them will 
eventually fall. When this happens, Madrid will be under continuous
attack, especially if the fallen city is Brunete. 

Dedicate your initial war efforts to control the Ebro Valley. This 
means conquering the cities of Belchite, Zaragoza, Vitoria and 
Pamplona. This way you should be able to establish safe routes between
Catalonia and Madrid. 

Keep always controlled the railroad connecting Valencia and Madrid. 
There are resourceful cities along the Southern Mediterranean coast 
whose troops may alleviate the pressure on Madrid. 

That's all I am giving away... I told you, this is 100% historically 
accurate.

If you decide to play with the Nationalists, let me warn you that it 
will not be much fun.

It is absolutely pointless to choose the Portuguese. Remember, this is 
a Spanish Civil War scenario. The Portuguese are included only for the
sake of historical accuracy. They are Franco's allies and I would not 
be surprised if sooner of later you had to declare war on them. Do not 
worry, they are very, very weak. 




RULES & VICTORY CONDITIONS


Research progresses at a 95/10 rate. Do not even bother. Besides, 
nothing that you can research would give you any benefit. This scenario
is an all-out war, you are supposed to have what you need to win at the
start of the scenario. No technology is obtained from conquest.

Also there is no point in building city improvements; you should 
dedicate every resource to the war effort. No Wonders are available for
building; all are already built. All of them, except Cervantes' 
Theater, San Lorenzo's Monastery, Plaza Mayor, and Cave Paintings, 
are obsolete at the beginning of the scenario (I needed these four 
wonders to keep the Republican men and women with the moral high!).

No diplomatic talks are allowed in this scenario. The Nationalists and
Republicans are always at war with each other. Nationalists and 
Portuguese are allies (but do not talk to each other). No government
switching is allowed. The Republicans are a "Democracy", the 
Nationalists have a Fascist government (Fundamentalism), and the 
Portuguese are a "Monarchy".  

This is an Objectives Scenario. There are 90 objectives (cities plus
Wonders). In the beginning the Republicans control 41 of these and the
Nationalists control the remaining 49. The Nationalists need 80 
objectives to achieve a decisive victory, and 69 to achieve a marginal
victory. 40 objectives is a Nationalist marginal defeat, and 25 is a 
Nationalist decisive defeat. It is perfectly possible to achieve a 
decisive victory playing with the Republicans. Remember however that
if you lose Madrid, nothing else matters, you have lost everything.

The scenario begins July 1936 and ends April 1939. There is a total 
of 33 turns only.

These are the cities that are considered objectives and the number of
points they are worth each:

REPUBLICANS 			NATIONALISTS
Madrid (x7)			Sevilla (x6)
Valencia (capital) (x4)		Burgos (capital) (x5)
Teruel (x4)			Oviedo (x4)
Barcelona (x4)			Toledo (x4)
Bilbao (x4)			Córdoba (x4)
Brunete (x3)			La Coruña (x4)
Gerona (x2)			Zaragoza (x4)
Santander (x2)			Segovia (x2)
Cuenca (x1)			Avila (x2)
Guadalajara (x1)		Salamanca (x2)
Albacete (x1)			Cádiz (x2)
Almería	(x1)			Huelva (x2)
Murcia (x1)			Valladolid (x1)
Alicante (x1)			León (x1)
Castellón (x1)			Algeciras (x1)
Tarragona (x1)			Santiago (x1)
Lérida (x1)			Palma (x1)
Huesca (x1)			Granada (x1)
San Sebastián (x1)		Belchite (x1)
				Pamplona (x1)



UNITS

Most of the units appearing in this scenario are civilization-specific.
The bad side of this is that these unique units do not show up in the 
Civilopedia. Thus I have prepared the following charts that list all 
the units of the scenario. None of them are made obsolete by anything.

--attack/defense/movement (hit points/firepower) special abilities--

REPUBLICAN-ONLY UNITS
Militia		4/4/1  (3/1)	Ignore ZOC; All as road
Fighter		4/3/10 (2/2)	Air to air; See 2
Biplane		7/1/8  (2/2)	See 2
Intl. Brigades	5/4/1  (2/1)	All as road


NATIONALIST-ONLY UNITS
Falangists	4/5/2	(2/1)	See 2; All as road
Civil Guards	6/5/1	(2/1)	All as road
Legionnaires	9/4/2	(2/1)	Amphibious; Paradrops
Panzers	       12/6/3	(3/2)
Stukas	       10/1/10	(2/2)	See 2 	
Moors	        8/3/2	(2/1)	All as road
Fighter		5/3/10	(2/2)	Air to air; see 2
Italians	4/3/1	(2/1)	All as road
German Troops	7/5/2	(2/1)


PORTUGUESE-ONLY UNITS
Portuguese Inf. 3/1/1	(2/1)
Portuguese Cav. 4/1/1	(2/1)	Ignores ZOC; All as roads


COMMON UNITS (These units do appear in the Civilopedia)
Engineers	0/2/2	(2/1)
Soldiers	7/5/1	(2/1)
Tanks	       10/5/3	(3/1)
Artillery      12/2/2	(3/2)	Ignores walls
Destroyer	4/4/6	(3/1)	See 2; Spots subs
Cruiser		6/6/5	(3/2)	See 2; Spots subs
Battleship     12/12/5	(4/2)	See 2
Submarine      10/2/3	(3/2)	See 2; Invisible
Carrier		1/12/5	(4/2)	See 2; Transport air units
Transport	0/3/5	(3/1)	Carries 8
Spy		0/0/3	(1/1)	See 2; ignores ZOC
Supplies	0/1/2	(1/1)	Ignores ZOC




THANKYOUS

The map used in this scenario was made by Pedro López Rodríguez. 
The Stukas, Fascist Fighters, and Transport units are from Steven 
Strayer (The Fascist Patch). The Engineers unit and the rabbit terrain
icon are from Frédéric Meunié. The Biplane icon is from Mats Georgson.
The Panzer icon is from Michael H. Nilson. The "Columbus Voyage" WoW 
icon is from Harlan Thompson. The legionnaire unit was taken 
from one of the "Huge Collection of Units" file by Mike McCart, 
and redrawn later by myself. The Nationalist and Portuguese flags are
also from Mike McCart. 
I am sorry, I cannot remember where I took the Nazi unit from. If it's
yours, let me know so I can write your name here.

The rest of new units and new graphics were either done by myself or 
adapted from other Microprose scenarios. If you want to use any of the
units I've created/modified, please go ahead, but give written credit,
(that is, acknowledge their origin somewhere in a text file just like I
have done here with the work by others), and do not remove my initials
(JBR) from the graphics!



