Fortress America Scenario
Based on the Milton Bradley game Fortress America.

Thanks for downloading this Scenario.

CREDITS
Scenario/units				John Herron
Map (USA2)				Dave Walbridge
City graphics				Michael D McCart
Most flags				Michael D Raney
Highways				Dorian Crede

INCLUDED
*** please install all the .wav to your Civ2 sound dir
aircombt.wav
catapult.wav
cities.gif
fortread.txt
divebomb.wav
elephant.wav
engnsput.wav
fire---.wav
fortress.scn
fortress.txt
rules.txt
swordfgt.wav
terrain1.gif
units.gif

THE GAME
The US has 3 advantages:
1). Democracy
2). Cities are unravaged by war and famine
3). Partisans
The Invaders have 2 advantages:
1). Lots of free troops initally
2). Each invader has one troop type that is superior to any other.

LOOPHOLES
Technologies don't pass around unless the US player chooses to, and
the US player may sue for peace losing but a single city to each of
the invader per turn (while building tanks and jets).  I suggest if 
you play the US, don't even speak to the invaders (for game balance).

From what I hear Conflicts should be able to patch this up, which I
don't have.  

PROBLEMS
One helicopter doesn't make a noise, but from what I can guess
converting a non-flying unit, to a flying unit probably wont
factor in the jetcrash or aircombt sounds in right.  Dunno, been
a headache from the beginning.

Enjoy,
John,

Norreh@advant.com