World War 2 full world ver 2.00 Based on Orginal Scenario by 
                        Paul Caldwell (caldwelj@vt.edu)

Upgrade by Frank Johnson( frankj@flash.net )



How to setup this scenario:


With Conflicts in History or FW upgrade:
Create a folder called C:/mps/civ2/scenario/ww2
or any other name that suits you and unzip these files.
Within this directory create another diretory called Sound.

 (Ex: C:/mps/civ2/scenario/ww2/sound ) 

Place all the .wav files in this directory and leave all the others 
in the C:/mps/civ2/scenario/ww2 directory. 

You should now be able to run this scenario in Civ2! 


WITHOUT Conflicts in History or FW upgrade: 

Make sure to either have your Civ2 CD or back up all normal civ2 files
before trying this. Then unzip all the files into your Civ2 directory.
Place all the .wav files in the Civ2 sounds directory. You should now
be able to play without any problems. If you want to return to normal 
play you must replace all the orginal Civ2 game files.


Some units have been altered slightly or had name changes or new 
graphics. But these you probably won't reconize. 

New Units (Check the defense minister for Stats) Required tech in ()

Refugees : Jewish people fleeing from Europe, cannot build, show up
           randomly in allied countries. (none)

Heavy Amror : Bigger, more advanced armor. Germans start with these.
	      (Armor Design) 

SS Troopers : A balanced infantry unit only availble to Germany. 
             (Germany Extra)

Dive Bombers : Fighters with a kick, everyone has these guys.
             (You should start with these)

Escourt Fighters: Fighters with enough range to escourt long range 
                  bombers. (Long Range Engines)

U-Boats : These German submarines hit harder and move faster than the
          Allied counter parts. (German Extra)

Tough Infantry : Across the frozen plains of Siberia comes USSR tough
                 Infantry! (USSR Extra) 

Battle Cruiser: It has the Armor of a battleship, it has the firepower
                of a battleship, but it doesn't cost as much as a 
                battleship! (UK extra) 

Midget Subs : Low cost submarines you can swarm your enemies with.
              (Japan Extra)

WW1 Battleship: Old battleships called back into duty to bombard stuff.
            (It's old and you can't build'em unless your tech is low)

WW1 Cruiser: Just like the above but smaller.
     
Iowa Class : US flag ships. ( USA extra)

Bismark Class: Nazi Flag ships. (Germany Extra)

Yamamoato Class: Japanese Flag ships. (Japanese Extra)

Jet Fighter: For the Germans it was too little too late, but maybe
             not for you. (Jet aviation) 

Rocket: Low power cruise missle. (Rocketry)

US Carrier: With superior Fire control systems, US carriers had a 
            slight edge in defense. (USA extra) 

Super Carrier: It's big, it's bad. It's a big bad carrier.(angled deck)

Howitizer: Nope it doesn't ignore city walls, you think I'd let you
           turn this nice scenario in to a howitizer swarm?
           (Mass Production) 

Nuke Drop: I think you get the idea. (Advanced flight + Manhattan)

SCORE
Since the scoring in scenarios is kind of messed up because there can 
only be one agressor and in this one there's 2 so you'll just have to 
deside for your self if you won. I mean look at your map. Does it look
like you won? You probably did then. You can play untill 1950 so 
world domination is possible. 

