Dear Civs,
    The important notes, backup your rules.txt, units.gif and custom sounds
if any before unzipping gulf2000.zip into your Civ2 directory. When you have
done all of that, you may want to run the do-sfx.bat (do sound effects)file.
This file enable proper sounds for new units. The reason is that when I
create new units(tanks especially) replacing the original obsolute ones, the
game give the new ground units the sound of sword fight. I simply can't
imagine tanks hitting each other with their cannon barrels of course! This
batch file will
1) replace swordfgt.wav with navbattle.wav(to give all new tanks the sound
of big guns!)
2) replace infantry.wav with mahnguns.wav(to give all infantry units the
sound of modern firearms)
Note: Original files in both cases are renamed *.bak
3) Create custom1.wav from jetbomb.wav
4) Create custom2.wav from helishot.wav
Just run the do-sfx.bat in the Civ2 directory to automatically make the above
changes. The file undo-sfx.bat will restore the original files automatically. 
*****WARNING!!! IF YOU DID INSTALL THE NEW SCENARIO SET BY MICROPOSE, ALL THIS MAY
NOT WORK AS THE DIRECTORY STRUCTURE MAY BE DIFFERENT!! I AM USING VER2.41! YOU
MAY NEED TO DO MODIFICATION YOURSELF!*****

The scenario was designed to be played on Iraqi side on DEITY level! Play any
other civilisation will not be fun anymore as you will not get the bashing you
are suppose to get! Iraq will be in the middle of the map, with enemies and 
discontent neighbours all around! (Read full story in the gulf2000.txt) The middle
east map is a totally new map, zooming in more into the area of conflict. Terrain
and roads/irrigation is carefully place so that the map look more appealing and
realistic. If you are really anti-Iraqi and can't bear playing as Saddam, you may
like to play Arab Nations or Israel (as both are located in the middle of map-challenging
element MUST be kept!). It would be much easier with Israel as you had the powerful West as 
your ally so it's not so recommended unless you break the alliance. May want to change 
objective protaganist to Arab Nation/Israel to keep count of score. But play Iraqis will ya!
That's how the scenario was designed! You may be bored seeing computer Iraqi vs computer
Saudi and alliances (there's hell a lot of units!) while you wait.

NEW UNITS info
==============
New ground units and air units!!

TANKS:-
1) M1A1 Abrams(ADM=14/8/3, cost 110) - Monstrous powerful US tank, the best in the
world. With almost invincible frontal armor, superior fire control and destructive
gun firing SABOT rounds, the Abrams has no equal on a battlefield. Not available 
to you though unless you steal US tech.
2) T72M1(ADM=12/6/3, cost 90) - The latest of the Soviet T-series at your disposal.
3) Merkava Mk3(ADM=13/7/3, cost 100) - Israel's latest Merkava series tank.
4) Mobile SSM Launcher(ADM=10/4/3, cost 100) - Standard mobile surface-to-surface 
missile battery. Ignore wall effects and firepower of 2.

INFANTRY:-
1) Conscript(ADM=4/4/1, cost 30) - Cheap, expendable, inexperience troops usually
force recruited in masses. Defensive unit, don't even think of using them to attack!
2) Infantry(ADM=5/5/1, cost 40) - Regular army.
3) Commandos(ADM=8/5/1, cost 60) - Similiar to Marine but instead of amphibious
attack, commandos ignore enemy zone of control and treat all terrain as road.

AIR UNITS:-
1) Jet Fighter(ADM=6/3/12, cost 60) - represent today's standard jet fighter from F16
to Migs. At least there's something between the propeller planes of WWII and Stealth era.
2) Fighter Bomber(ADM=12/2/12, cost 100) - similiar to jet fighter but used in bombing role.
3) F22 Stealth Fighter(ADM=8/4/14, cost 80) - 21st century fighter.
4) B2 Stealth Bomber(ADM=16/5/18, cost 140) - The most expensive military air unit in
the world. Has superior range and firepower.
5) B52 Bomber(ADM=13/4/20, cost 120) - Serving for decades but still useful. Long range.
6) F117A Stealth Bomber(ADM=14/4/12, cost 120) - Good record during Gulf War.
7) A10 Thunderbolt(ADM=12/4/8, cost 110) - The ugly Warthog is my favourite. Most tank
kills in the Gulf War! The only plane with hitpoint of 3. Yes, 3!! The survivality of
the A10 has been proven in the war! Designed to be hit and still flys!
8) Apache AH64D(ADM=12,5,7, cost 100) - Another armor killer wielding Hellfire missiles!
9) Helicopter graphics replaced.
10) Cruise missile renamed Tomahawk.
11) Scud missile(ADM=12/0/12, cost 40) - 2/3 the strength of the Tomahawk cruise missile
(inaccurate) hence you pay 2/3 the price. Useless against SAM defended cities(remember
Patriot anti-missile missiles?) Tip:Built VETERAN Scuds to be more effective(ie in cities
with airport)

Other changes:-
Battleship new ADM=15/15/4
Destroyer new ADM=6/6/6
Supercarrier new ADM=0/12/5, double defense against air unit.
Submarine new ADM=12/3/3
Engineer eat 1 food.
Fundamentalism has effective science of 80%(up from 50%)

I believe I did not make too much changes and most new units are easily recognizable. Most
of the new units are available with US tech, Merkava with Israel tech and T72 and Scuds
with Soviet tech. Tech paradigm is at 90/10 so putting too much allocation in science is
not worth it. The most significant advance in the game will be the SDI Defense to shield
against nuclear attacks. If you are slow, the Western Coalition will have such defenses
within 20+ turns, so move it!! I had force them to research Fusion first to slow down
the availability of SDI. You will really need
to steal technology if you ever want the war toys your opponent have!

Below are things that you should know and tips on surviving AND winning eventually. You may
only want to read the following after you actually seen the scenario as it may be a bit hard
to imagine some of the points now.

1) Play aggressively at the start. Wage nuclear warfare mercilessly as your
computer opponents will be the same! Strike it at compact columns of advancing enemy.
Remember that you do not have a lot of city to spare! Nuke 'em before you they nuke you!

2) Try not to piss too many neighbours at any one time. Remember you had enemies in
every direction of the compass!

3) Note that putting a lot of units into one city(and the square next to the city) will 
most likely be a target of a nuclear strike. BOOM...Baghdad in ruins!!   

4) Arab Nation(countries between Israel and Iraq) is allied to Saudi. You are at war with
Saudi but not Arab Nation. If you are clumsy with your diplomacy, for example you ceasefire
with Saudi then break it, Saudi will activate alliance with Arab Nation and you will face
more 'fun'! One really good advice, be friends with Arab Nation at starting! It really save
me from disastrous situation when they intervene at the right time! For example when 
my worn out units completed a capture of a city east of Riyadh, I sent a spy to scout 
ahead and discover 10+ Saudi armor units nearby the city. Expecting a heavy blow during
the computer's turn but instead Arab Nation and Saudi declare war on one another. All
threatening units were completely wipe off by Arab Nation. Arab Nation is trying hard
to be neutral, your other computer opponents are not very good at keeping good ties with
it so do they advantage of the situation. But their patience doesn't last forever...you are
forewarned!!! In general, let them worn each other out, then you go in!

5) One good tactic is to ceasefire with your enemy so they stop attacking and group up
outside your borders. When it is your turn, fry 'em with nuke, destroying multiple units
at one go! But you have to face the consequences in point 4).

6) I give your opponents a lot units, and most of them I had to set their HOME CITY to none
so that their sheild production is not used for support and to avoid problem of unhappiness
in democratic countries. In the game option, you may want to tick "No pause after enemy 
moves" so that you wouldn't get impatient seeing enemy unit pausing every square and so.

7) There will be skirmishes between nations eg like Israel-Arab Nation, Western-Iran
but they will make peace as soon as any one of their city falls to the other hand.

8) The geographical location of countries of Arab Nation helps prevent Western Coaltion
armor units from Turkey to pour into your open northwest flank.

9) Remember you have from Jan 2000 to Dec 2005(72 turns) to finish the game. To obtain
decisive victory you have to  get a total objective of 32 out of 42. Cities in Greece 
are not compulsary objective. You only need to get as far as Istanbul(Turkey).

10) Your major cities have high shield production(50+ to 70+), eg Baghdad. But your 
opponents are even better, many cities with shield production exceeding 100. Take the 
capital of Turkey(Ankara) for example.

11) All capital cities of the various countries are in CAPITAL letters, that will 
definitely be your objective. Large major cities are designated objectives too.
Wonders count as objective(check Wonder Menu) to find the wonder location.

12) Your jet fighter are not effective against powerful enemy bombers when they
scramble to defend a city. I rather put them in the rear and use them to destroy the
bombers which are staying in the air for a turn after an attack.  

13) You must learn to partially "buy" to speed up unit production especially when your
industrial cities are pounded to dust by nuke warheads! Remember that buying sets of
10 shields COST ONLY 25 GOLD! Allow some shield to appear on the production box first
(buying with zero shield progress is also very expensive) then start buying sets of 10
shields, i.e. changing from unit that cost 20 to 30 then 30 to 40 and so on till you reach
the unit you want. It is not necessary to purchase completely depending on shield
production per round, for example in a city that produce 30 shield per turn is building
armor(cost 30). Purchase up to 50 shields is enough as the next round the armor will be
completed anyhow. Money is no problem under fundamentalism. Sell off unnecessary city 
improvement(what is the use of sewer system in a city of size 8 when the scenario us 
short and intense?) Note:-Same principle for city improvement(40 gold ONLY for purchase
of sets of 20 shields)

14) Nuke enemy strong industrial city to weaken and slow their production and mess up
up their transportation links. 	

15) And try not to cheat!! This spoils the challenge! Loading back a saved game when
something undesirable occur is ALSO cheating!!!

16) I think it is time to play!!

Enjoy! Do send in comments if any. This is my third scenario after WWIIJapan(WWII era),
and Ultima(swords and dragons!). It is now time for some modern warfare!

Raymond Lee
rksl1@leicester.ac.uk

Acknowledgement:
Unit graphics are obtained from various modpacks downloaded and I can't remember the
all the original creator. But thanks especially to Louis Luciani and RAR for tank units.
Most units are resized, modified and given light touch up. Original signatures if any 
were not removed in any cases. Happy civing!      

Last words:
What you have now is a modified version of the scenario to improve chances for the Iraqi(DEITY)! 
I played test the original scenario and I got my ass kicked real hard! I lost my last city in
exactly 20 turns(DEITY level!) I was halfway into Arab Saudi, the capital Riyadh in my hands
 when I was pushed back all the way into Iraq! Nuke warheads crippled all my major cities
(Baghdad was nuked twice!) At about turn 15, I was virtually at war with all my neighbours.
Ceasefire are never reliable! The Western Coalition hit from north and south, Israel from west,
Arab Nation from west and south and Iran hit really hard from east!! Most of my cities
were lost to Iran.
Hence modification was necessary to the scenario to enable you players to survive longer.
Gamelength is increased, your opponent science progress in nuclear fission was cut down, 
additional fortifications plus a couple of more ground units to boost defensive capability.
Objective score for decisive victory was brought DOWN from 40 to 32 as I realise even king
size objective city had a short life in nuclear age!(Jerusalem-15, Kirkuk-12 was nuked and 
further fighting in these cities wipe off the existence of these cities from the map!) 
Hopefully these changes will improve survivalbility for the poor Iraqis!!

 