;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
4       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
8       ; Fundamentalism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
100     ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
0       (null)
;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  Rad, Too, 3, 4    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Amphibious Warfare, 3,-2,  Nav, Tac, 3, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Atomic Theory,      4,-1,  ToG, Phy, 2, 3    ; Ato
Roman Road,         6,-1,  Eng, Bri, 0, 4    ; Aut
Merchants,          4, 1,  Tra, Rep, 0, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Combined Arms,      5,-1,  Mob, AFl, 3, 0    ; CA 
Combustion,         5,-1,  Ref, Exp, 2, 4    ; Cmb
Communism,          5, 0,  Phi, Ind, 2, 2    ; Cmn
Computers,          4, 1,  Min, MP,  3, 4    ; Cmp
Conscription,       7,-1,  Dem, Met, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,    4, 0,  Ind, Eco, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  CA,  Inv, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        4, 0,  Met, Mag, 2, 4    ; E1 
Electronics,        4, 1,  E1,  Cor, 3, 4    ; E2 
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Fierce Fighting,    1, 1,  Sth, SFl, 0, 0    ; Env
Espionage,          2,-1,  Cmn, Dem, 3, 0    ; Esp
Explosives,         5, 0,  Gun, Che, 2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Flight,             4,-1,  Cmb, ToG, 2, 4    ; Fli
Fundamentalism,     3,-2,  MT,  Csc, 2, 2    ; Fun
Advanced Towns,     3, 0,  Ban, Eng, 0, 2    ; FP 
Genetic Engineering,3, 2,  Med, Cor, 3, 3    ; Gen
Guerrilla Warfare,  4, 1,  Cmn, Tac, 3, 0    ; Gue
Gunpowder,          8,-2,  Inv, Iro, 1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Industrialization,  6, 0,  RR,  Ban, 2, 1    ; Ind
Invention,          6, 0,  Eng, Che, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Labor Union,        4,-1,  MP,  Gue, 3, 2    ; Lab
The Laser,          4, 0,  NP,  MP,  3, 3    ; Las
Leadership,         5,-1,  Chi, Gun, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  Stl, Tac, 2, 4    ; Too
Magnetism,          4,-1,  Phy, Iro, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  Aut, Cor, 3, 4    ; MP 
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  Gun, Uni, 1, 0    ; Met
Miniaturization,    4, 1,  Too, E2,  3, 4    ; Min
Mobile Warfare,     8,-1,  Aut, Tac, 3, 0    ; Mob
Monarchy,           5, 1,  Che, CA,  0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT 
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Nuclear Fission,    6,-2,  Ato, MP,  3, 3    ; NF 
Nuclear Power,      3, 0,  NF,  E2,  3, 3    ; NP 
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy
Plastics,           4, 1,  Ref, SFl, 3, 4    ; Pla
Plumbing,           3, 0,  X7,  Ast, 0, 4    ; Plu
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  Fli, E1,  3, 4    ; Rad
Railroad,           6, 0,  SE,  Bri, 2, 1    ; RR 
Recycling,          2, 1,  MP,  Dem, 3, 2    ; Rec
Refining,           4, 0,  Che, Cor, 2, 4    ; Ref
Refrigeration,      3, 1,  E1,  San, 3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Robotics,           5,-2,  Cmp, Mob, 3, 0    ; Rob
Rocketry,           6,-2,  AFl, E2,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  Cmp, Roc, 3, 3    ; SFl
Stealth,            3,-2,  Sup, Rob, 3, 0    ; Sth
Steam Engine,       4,-1,  Phy, Inv, 2, 3    ; SE 
Steel,              4,-1,  E1,  Ind, 2, 4    ; Stl
Hun Cavalry,        2, 1,  Pla, Las, 0, 0    ; Sup
Tactics,            6,-1,  Csc, Ldr, 2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  FP,  Rec, 3, 3    ; FT 
Roman Tech,         1, 0,  no,  nil, 0, 0    ; U1 
Greek Tech,         1, 0,  no,  nil, 0, 0    ; U2 
Celtic Tech,        3, 0,  no,  no,  0, 0    ; U3 
Barbarian Tech,     3, 0,  no,  no,  0, 0    ; X1 
Hun Tech,           3, 0,  no,  no,  0, 0    ; X2 
Veteran Training,   3, 0,  War, Iro, 0, 0    ; X3 
Veteran Sailing,    2, 0,  Map, Rep, 0, 0    ; X4 
War Machines,       3, 0,  Mat, X3,  0, 0    ; X5 
Armor Tech,         3, 0,  X3,  Eng, 0, 0    ; X6 
Great Ships,        3, 0,  X4,  nil, 0, 0    ; X7 

; Expiration advancements for Wonders of the World
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   10, 0,    Cst,
Barracks,                  4, 1,    X3, 
Granary,                   6, 1,    Pot,
Public Baths,              4, 1,    Cer,
Bazaar,                    8, 1,    Cur,
Library,                   8, 1,    Wri,
Villa,                     8, 1,    CoL,
City Walls,                8, 0,    Mas,
Aqueduct,                  8, 2,    Cst,
Forum,                    12, 3,    Ban,
Cathedral,                12, 3,    MT, 
University,               16, 3,    Uni,
Mass Transit,             16, 4,    MP, 
Colosseum,                10, 4,    Cst,
Slave Quarry,             20, 4,    FP, 
Manufacturing Plant,      32, 6,    Rob,
SDI Defense,              20, 4,    Las,
Recycling Center,         20, 2,    Rec,
Power Plant,              16, 4,    Ref,
Hydro Plant,              24, 4,    E2, 
Nuclear Plant,            16, 2,    NP, 
Basilica,                 16, 4,    FP, 
Sewer System,             12, 2,    San,
Supermarket,               8, 3,    Rfg,
Roman Roads,              20, 5,    Aut,
Research Lab,             16, 3,    Cmp,
SAM Missile Battery,      10, 2,    Roc,
Coastal Fortress,          8, 1,    Met,
Solar Plant,              32, 4,    Env,
Harbor,                    6, 1,    Sea,
Offshore Platform,        16, 3,    Min,
Airport,                  16, 3,    Rad,
Police Station,            6, 2,    Cmn,
Port Facility,             8, 3,    Amp,
SS Structural,             8, 0,    SFl,
SS Component,             16, 0,    Pla,
SS Module,                32, 0,    Sup,
(Capitalization),         60, 0,    Cor,
Pyramids,                 20, 0,    Mas,
Hanging Gardens,          20, 0,    Pot,
Colossus,                 20, 0,    Bro,
Ostia Port,               20, 0,    X4, 
Great Library,            30, 0,    Lit,
Oracle,                   30, 0,    Mys,
Hadrian's Wall,           30, 0,    X5, 
Attila's Crusades,        30, 0,    Feu,
Barbarian Crusade,        30, 0,    Eng,
Leaning Tower,            20, 0,    Tra,
Michelangelo's Chapel,    40, 0,    MT, 
Plato's Academy,          30, 0,    Ast,
Magellan's Expedition,    40, 0,    Nav,
Shakespeare's Theatre,    30, 0,    Med,
Leonardo's Workshop,      40, 0,    Inv,
J. S. Bach's Cathedral,   40, 0,    The,
Ptolemy's Observratory,   40, 0,    ToG,
Temple of Juno Moneta,    40, 0,    Eco,
Darwin's Voyage,          40, 0,    RR, 
Statue of Liberty,        40, 0,    Dem,
Eiffel Tower,             30, 0,    SE, 
Women's Suffrage,         60, 0,    Ind,
Hoover Dam,               60, 0,    E2, 
Manhattan Project,        60, 0,    NF, 
United Nations,           60, 0,    Cmn,
Apollo Program,           60, 0,    SFl,
SETI Program,             60, 0,    Cmp,
Circus Maximus,           60, 0,    Gen,

@ENDWONDER
nil,        ; Pyramids
X4,         ; Hanging Gardens
nil,        ; Colossus
nil,        ; Ostia Port
Lit,        ; Great Library
The,        ; Oracle
X6,         ; Hadrian's Wall
Mob,        ; Attila's Crusades
nil,        ; Barbarian Crusade
Uni,        ; Leaning Tower
nil,        ; Michelangelo's Chapel
nil,        ; Plato's Academy
nil,        ; Magellan's Expedition
nil,        ; Shakespeare's Theatre
Inv,        ; Leonardo's Workshop
nil,        ; J. S. Bach's Cathedral
nil,        ; Ptolemy's Observratory
Uni,        ; Temple of Juno Moneta
nil,        ; Darwin's Voyage
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
Pot,        ; United Nations
nil,        ; Apollo Program
nil,        ; SETI Program
nil,        ; Circus Maximus

;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Slaves,       Eng, 0,  1.,0,  0a,1d,  2h,1f,  3,0,  5, Bro, 000000000000000
Engineers,    nil, 0,  2.,0,  0a,2d,  2h,1f,  3,0,  5, Eng, 000000000000010
Warriors,     nil, 0,  1.,0,  9a,5d,  1h,1f,  3,0,  3, X1,  000000000000000
Axemen,       nil, 0,  1.,0,  8a,4d,  1h,1f,  4,0,  1, X1,  000000000000000
Archers,      Gun, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, no,  000000000000000
Celtic Legion,nil, 0,  1.,0,  9a,6d,  1h,1f,  3,0,  0, U3,  000000000000000
Celtic Phalanx,nil, 0,  1.,0,  8a,7d,  1h,1f,  3,0,  1, U3,  000000000000000
Roman Guards, X6,  0,  1.,0,  8a,7d,  1h,1f,  3,0,  1, U1,  000000000000000
Fanatics,     nil, 0,  1.,0,  4a,4d,  2h,1f,  2,0,  1, Fun, 000100000000000
Peasants,     nil, 0,  1.,0,  7a,5d,  1h,1f,  3,0,  1, Gue, 000001000000010
Roman Soldiers,X6,  0,  1.,0,  9a,6d,  1h,1f,  3,0,  0, U1,  000000000000000
Greek Legion, nil, 0,  1.,0,  9a,6d,  1h,1f,  3,0,  0, U2,  000000000000000
Greek Phalanx,nil, 0,  1.,0,  8a,7d,  1h,1f,  3,0,  1, U2,  000000000000000
Roman Legion, nil, 0,  1.,0, 10a,7d,  1h,1f,  4,0,  0, X6,  000000000000000
Roman Phalanx,nil, 0,  1.,0,  9a,8d,  1h,1f,  4,0,  1, X6,  000000000000000
Camel Riders, nil, 0,  2.,0,  8a,4d,  1h,1f,  4,0,  0, U2,  000000000000000
Chariot,      Chi, 0,  1.,0, 11a,2d,  1h,1f,  5,0,  0, U1,  000000000000000
War Elephant, nil, 0,  1.,0, 11a,2d,  1h,1f,  5,0,  0, U2,  000000000000000
Light Cavalry,nil, 0,  2.,0,  8a,4d,  1h,1f,  4,0,  0, U1,  000000000000000
Julius Caesar,Ldr, 0,  2.,0, 12a,8d,  1h,1f, 20,0,  0, Ldr, 000000000000000
Heavy Cavalry,nil, 0,  2.,0, 12a,5d,  1h,1f,  6,0,  0, Chi, 000000000000000
Celtic Cavalry,nil, 0,  2.,0,  8a,4d,  1h,1f,  4,0,  0, U3,  000000000000000
Armor,        nil, 0,  3.,0, 11a,5d,  3h,1f,  8,0,  0, Mob, 000000000000000
Ballista,     nil, 0,  1.,0,  8a,2d,  1h,2f,  6,0,  0, X5,  000000001000000
Cannon,       Too, 0,  1.,0,  8a,1d,  2h,1f,  4,0,  0, no,  000000000000000
Artillery,    Rob, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, no,  000000000000000
Howitzer,     nil, 0,  2.,0, 12a,2d,  3h,2f,  7,0,  0, no,  000000001000000
Fighter,      Sth, 1, 10.,1,  4a,3d,  2h,2f,  6,0,  3, Fli, 000000000010001
Bomber,       Sth, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, AFl, 000000000000001
Helicopter,   nil, 1,  6.,0, 11a,3d,  2h,2f, 10,0,  0, CA,  100000000000001
Stlth Ftr.,   nil, 1, -22.,1, 10a,4d,  2h,2f,  8,0,  3, Sth, 000000000010001
Stlth Bmbr.,  nil, 1, 12.,2, 14a,5d,  2h,2f, 16,0,  0, Sth, 000000000000001
Trireme,      X7,  2,  4.,0,  1a,1d,  1h,1f,  4,2,  4, Map, 000000000100000
Galley,       Plu, 2,  6.,0,  2a,2d,  1h,1f,  5,3,  4, X7,  000000000100000
Pirateship,   U1,  2,  6.,0,  3a,1d,  1h,1f,  5,3,  4, Plu, 000000000000000
Ironclad,     nil, 2,  5.,0,  2a,2d,  1h,1f,  6,3,  2, Plu, 000000000000000
Ironclad,     E1,  2,  4.,0,  6a,6d,  3h,1f,  6,0,  2, SE,  000000000000000
Destroyer,    nil, 2,  6.,0,  6a,6d,  3h,1f,  6,0,  2, E1,  100000000000001
Cruiser,      Roc, 2,  5.,0,  8a,8d,  3h,2f,  8,0,  2, Stl, 100000000000001
AEGIS Cruiser,nil, 2,  5.,0, 10a,10d, 3h,2f, 10,0,  2, Roc, 110000000000001
Battleship,   Aut, 2,  4.,0, 14a,14d, 4h,2f, 16,0,  2, E1,  000000000000001
Submarine,    nil, 2,  3.,0, 12a,4d,  3h,2f,  6,0,  2, Cmb, 000000000001001
Carrier,      nil, 2,  5.,0,  1a,9d,  4h,2f, 16,0,  2, AFl, 000000010000001
Transport,    nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, Ind, 000000000000000
Cruise Msl.,  nil, 1, 12.,1, 18a,0d,  1h,3f,  6,0,  0, Roc, 001001000000000
NUKE,         Csc, 0,  2.,1,  4a,2d,  1h,2f,  1,0,  0, no,  000001001000000
Diplomat,     Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010
S.S.,         nil, 0,  3.,0,  0a,1d,  1h,1f,  3,0,  6, Esp, 000000000000011
Merchants,    Cor, 0,  1.,0,  0a,1d,  1h,1f,  4,0,  7, Tra, 000000000000010
Freight,      nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Cor, 000000000000010
Explorer,     Gue, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, Nav, 000001000000010
Roman Archers,nil, 0,  1.,0,  6a,4d,  1h,2f,  4,0,  1, U1,  000000001000000
Archers,      nil, 0,  1.,0,  6a,4d,  1h,2f,  4,0,  0, U3,  000000001000000
Hun Cavalry,  nil, 0,  3.,0, 11a,5d,  1h,1f,  3,0,  0, Sup, 000001001000000
Barbarians,   nil, 0,  2.,0,  9a,5d,  1h,1f,  1,0,  0, Env, 000000000000000
Unit 56,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 57,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 58,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 59,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 60,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 61,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 62,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 2, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   no,  0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Sheep,      1,2,  2,2,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Deer,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Warlord,     Empress
Empire,         Augustus,    Augustus
Monarchy,       King,        Queen
Fundamentalism, Warlord,     Warlord
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Democracy,    President,           0, 1, 1, President,   Caesar,      0,  1,  1,     1, Dictator, Dictator,
Dictator,     Imperator,           0, 7, 0, Imperatrix,  Selim,       1,  0, -1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Ayatollah,    Sultan,              0, 5, 0, Sultana,     Bismark,     1,  1, -1,     2, Kaiser, Kaiser, 5, Chancellor, Chancellor
Kaiser,       Chancellor,          1, 4, 2, Chancellor,  Ramesses,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Pharaoh,      Great Pharaoh,       0, 5, 1, Great Pharaoh,Abe Lincoln,-1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Reverend,     Speaker,             1, 6, 1, Speaker,     Alexander,   0,  1, -1,     6, Prime Minister, Prime Minister
Greek,        Prime Minister,      0, 7, 2, Prime Minister,Mohandas Gandhi,-1, -1,  0,     2, Maharaja, Maharaja,
Indian,       Maharaja,            0, 1, 3, Maharaja,    Nicholas I,  1,  0, -1,     2, Tsar, Tsarina, 4, Patriarch, Matriarch
Tsarina,      Patriarch,           0, 2, 0, Matriarch,   Shaka,       1,  0,  0,
Shakala,      Zulus,               0, 3, 3, Zulu,        Napolean III, 1,  1, -1,     4, Archbishop, Archbishop, 2, Emperor, Emperess
Archbishop,   Emperor,             0, 4, 0, Emperess,    Montezuma,   0, -1,  1,
Nazca,        Aztecs,              0, 5, 2, Aztec,       Mao Tse Tung, 0,  0,  1,     3, Chairman, Chairperson
Chinese,      Chairman,            0, 6, 3, Chairperson, Churchill,   0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Lady Protector,Prime Minister,      0, 7, 2, Prime Minister,Genghis Khan, 1,  1, -1,
Bortei,       Mongols,             1, 1, 3, Mongol,      Cunobelin,  -1,  1,  0,     4, Druid, Druid
Celtic,       Druid,               0, 2, 3, Druid,       Michael Jeszenka, 1, -1, -1,     4, Grand General
Hungarians,   Hungarian,           1, 3, 3, Grand General,Canute,      1,  1,  0,     1, Warlord, Warlord
Viking,       Warlord,             1, 4, 3, Warlord,     Philip II,  -1,  1, -1,     4, Archbishop, Archbishop
Spanish,      Archbishop,          0, 2, 0, Archbishop,  Xerxes,      1,  1, -1,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Shah,         Ayatollah,           0, 6, 1, Ayatollah,   Hannibal,    0,  0, -1,
Dido,         Carthaginians,       0, 7, 0, Carthaginian,Sitting Bull, 0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,                   0, 5, 0, Arabs,       Arab,        1,  0, -1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Iron,
Slaves,
Olives,
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













