@BEGINEVENTS
@IF
NEGOTIATION
talker=Turks
talkertype=humanorcomputer
listener=Muslims
listenertype=humanorcomputer
@THEN
@ENDIF
@IF
NEGOTIATION
talker=Muslims
talkertype=humanorcomputer
listener=Turks
listenertype=humanorcomputer
@THEN
@ENDIF
@IF
NEGOTIATION
talker=Muslims
talkertype=humanorcomputer
listener=Christians
listenertype=humanorcomputer
@THEN
@ENDIF
@IF
NEGOTIATION
talker=Christians
talkertype=humanorcomputer
listener=Muslims
listenertype=humanorcomputer
@THEN
@ENDIF
@IF
NEGOTIATION
talker=Muslims
talkertype=humanorcomputer
listener=Christians
listenertype=humanorcomputer
@THEN
@ENDIF
@IF
NEGOTIATION
talker=Turks
talkertype=humanorcomputer
listener=Mongols
listenertype=human
@THEN
@ENDIF
@IF
NEGOTIATION
talker=Mongols
talkertype=human
listener=Turks
listenertype=humanorcomputer
@THEN
@ENDIF
@IF
NEGOTIATION
talker=Turks
talkertype=humanorcomputer
listener=Indians
listenertype=humanorcomputer
@THEN
@ENDIF
@IF
NEGOTIATION
talker=Indians
talkertype=humanorcomputer
listener=Turks
listenertype=humanorcomputer
@THEN
@ENDIF
@IF
NEGOTIATION
talker=Chin and Japanese
talkertype=humanorcomputer
listener=sung Chinese
listenertype=humanorcomputer
@THEN
@ENDIF
@IF
NEGOTIATION
talker=Sung Chinese
talkertype=humanorcomputer
listener=Chin and Japanese
listenertype=humanorcomputer
@THEN
@ENDIF
@IF
NEGOTIATION
talker=Chin and Japanese
talkertype=humanorcomputer
listener=mongols
listenertype=humanorcomputer
@THEN
@ENDIF
@IF
NEGOTIATION
talker=mongols
talkertype=humanorcomputer
listener=Chin and Japanese
listenertype=humanorcomputer
@THEN
@ENDIF
@IF
Turn
turn=11
@THEN
makeaggression
who=turks
whom=mongols
text
The Turks declare war on the Mongols!
endtext
@ENDIF
@IF
UnitKilled
unit=general
attacker=mongols
defender=anybody
@THEN
ChangeMoney
receiver=Mongols
amount=100
TEXT
General killed by Mongols! 100 gold plundered.
ENDTEXT
@ENDIF
@IF
randomturn
denominator=25
@THEN
CreateUnit
unit=General
owner=Mongols
veteran=false
homecity=none
locations
70,40
76,38
62,36
69,39
endlocations
TEXT
A brillant general appears to lead the Mongols!
ENDTEXT
@ENDIF
@IF
randomturn
denominator=30
@THEN
CreateUnit
unit=General
owner=Turks
veteran=false
homecity=none
locations
45,57
41,55
42,64
28,50
endlocations
TEXT
A brillant general appears to lead the Turks!
ENDTEXT
@ENDIF
@IF
randomturn
denominator=35
@THEN
CreateUnit
unit=General
owner=Chin and Japanese
veteran=false
homecity=none
locations
77,59
79,53
49,59
99,53
endlocations
TEXT
A brillant general appears to lead the Chin and Japanese!
ENDTEXT
@ENDIF
@IF
randomturn
denominator=30
@THEN
CreateUnit
unit=General
owner=Sung Chinese
veteran=false
homecity=none
locations
84,66
83,83
79,69
74,80
endlocations
TEXT
A brillant general appears to lead the Sung Chinese!
ENDTEXT
@ENDIF
@IF
randomturn
denominator=35
@THEN
CreateUnit
unit=General
owner=Indians
veteran=false
homecity=none
locations
48,80
77,105
68,94
46,96
endlocations
TEXT
A brillant general appears to lead the Indians!
ENDTEXT
@ENDIF
@IF
randomturn
denominator=35
@THEN
CreateUnit
unit=General
owner=Muslims
veteran=false
homecity=none
locations
21,55
9,49
13,71
14,92
endlocations
TEXT
A brillant general appears to lead the Muslims!
ENDTEXT
@ENDIF
@IF
randomturn
denominator=35
@THEN
CreateUnit
unit=General
owner=Christians
veteran=false
homecity=none
locations
17,29
7,13
26,16
15,13
endlocations
TEXT
A brillant general appears to lead the Christians!
ENDTEXT
@ENDIF
@IF
randomturn
denominator=3
@THEN
ChangeMoney
receiver=barbarians
amount=600
@ENDIF
@IF
UnitKilled
unit=genghis khan
attacker=anybody
defender=Mongols
@THEN
JustOnce
CreateUnit
unit=ogadai khan
owner=Mongols
veteran=false
homecity=none
locations
70,40
76,38
endlocations
TEXT
The great Genghis Khan is killed!
Chaos in Karakorum as rival factions struggle for power!
ENDTEXT
@ENDIF
@IF
UnitKilled
unit=ogadai khan
attacker=anybody
defender=Mongols
@THEN
JustOnce
CreateUnit
unit=kublai khan
owner=Mongols
veteran=false
homecity=none
locations
70,40
76,38
endlocations
TEXT
Ogodai Khan is killed!
Chaos surrounds the election of the new khan!
Perhaps the Mongols are running out of good Khans to lead them.
ENDTEXT
@ENDIF
@IF
UnitKilled
unit=kublai khan
attacker=anybody
defender=Mongols
@THEN
TEXT
Kublai Khan is killed!
The last of the great khans has been killed- there are no khans
worthy to fill Kublai Khan's shoes.
ENDTEXT
@ENDIF
@IF
UnitKilled
unit=emperor
attacker=anybody
defender=sung chinese
@THEN
CreateUnit
unit=emperor
owner=sung chinese
veteran=false
homecity=none
locations
81,79
83,65
82,82
83,63
endlocations
@ENDIF
@IF
UnitKilled
unit=emperor
attacker=mongols
defender=sung chinese
@THEN
ChangeMoney
receiver=Mongols
amount=200
TEXT
Sung Emperor killed! 200 gold pillaged.
A new Emperor takes the throne.
ENDTEXT
@ENDIF
@IF
UnitKilled
unit=emperor
attacker=anybody
defender=turks
@THEN
CreateUnit
unit=emperor
owner=turks
veteran=false
homecity=none
locations
33,67
35,73
41,63
42,70
endlocations
@ENDIF
@IF
UnitKilled
unit=emperor
attacker=mongols
defender=turks
@THEN
ChangeMoney
receiver=Mongols
amount=200
TEXT
Turkish Emperor killed! 200 gold pillaged.
A new Emperor takes the throne.
ENDTEXT
@ENDIF
@IF
UnitKilled
unit=emperor
attacker=anybody
defender=indians
@THEN
CreateUnit
unit=emperor
owner=indians
veteran=false
homecity=none
locations
50,92
49,79
78,106
endlocations
@ENDIF
@IF
UnitKilled
unit=emperor
attacker=mongols
defender=indians
@THEN
ChangeMoney
receiver=Mongols
amount=200
TEXT
Indian Sultan (Emperor unit) killed! 
200 gold pillaged. A new Sultan takes the throne.
ENDTEXT
@ENDIF
@IF
UnitKilled
unit=emperor
attacker=anybody
defender=christians
@THEN
CreateUnit
unit=emperor
owner=christians
veteran=false
homecity=none
locations
13,1
9,3
7,1
endlocations
@ENDIF
@IF
UnitKilled
unit=emperor
attacker=mongols
defender=christians
@THEN
ChangeMoney
receiver=Mongols
amount=250
TEXT
Christian Pope (Emperor unit) killed! 250 gold pillaged.
A new Pope takes the throne.
ENDTEXT
@ENDIF
@IF
citytaken
city=hang-chou
attacker=mongols
defender=anybody
@THEN
justonce
text
Mongols conquer the Sung capital Hang-chou, the largest city
in the world! Mongols warriors are richer by 500 gold!
endtext
changemoney
receiver=mongols
amount=500
@ENDIF
@IF
citytaken
city=kaifeng
attacker=mongols
defender=anybody
@THEN
justonce
text
Mongols conquer the Chin Dynasty capital of Kaifeng!  The 
Chin have suffered a terrible blow! The Mongols loot 400 gold!
endtext
changemoney
receiver=mongols
amount=400
@ENDIF
@IF
citytaken
city=baghdad
attacker=mongols
defender=anybody
@THEN
justonce
text
Mongols conquer the Caliphate of Baghdad! The Muslim world mourns 
the loss of their most important city. The Mongols loot 500 gold!
endtext
changemoney
receiver=mongols
amount=500
@ENDIF
@IF
citytaken
city=Constantinople
attacker=mongols
defender=anybody
@THEN
justonce
text
Mongols conquer the Byzantine capital of Constantinople!  The
last remnant of the Roman Empire is no more. The Mongols loot 300 gold!
endtext
changemoney
receiver=mongols
amount=300
@ENDIF
@IF
citytaken
city=Mecca
attacker=mongols
defender=anybody
@THEN
justonce
text
Mongols conquer the city of Mecca, home of Mohammed!  The spiritual
center of the Muslim world is taken!  The Mongols loot 500 gold!
endtext
changemoney
receiver=mongols
amount=500
@ENDIF
@IF
citytaken
city=Jerusalem
attacker=mongols
defender=anybody
@THEN
justonce
text
Mongols conquer the city of Jerusalem, the holy city of Jews, Christians
and Muslims!  The world is stunned! The Mongols loot 500 gold!
endtext
changemoney
receiver=mongols
amount=500
@ENDIF
@IF
citytaken
city=Alamut
attacker=anybody
defender=barbarians
@THEN
justonce
text
The Assassins of Alamut have been driven from their mountain strongholds! 
They regroup in their remaining fortresses in Southern Persia and Syria.
endtext
@ENDIF
@IF
UnitKilled
unit=Heavy Cavalry
attacker=anybody
defender=anybody
@THEN
CreateUnit
unit=Assassin
owner=Barbarians
veteran=false
homecity=none
locations
30,58
34,76
24,46
endlocations
@ENDIF
@IF
UnitKilled
unit=genghis khan
attacker=anybody
defender=Mongols
@THEN
CreateUnit
unit=heavy cavalry
owner=barbarians
veteran=true
homecity=none
locations
70,38
71,39
endlocations
@ENDIF
@IF
UnitKilled
unit=genghis khan
attacker=anybody
defender=Mongols
@THEN
CreateUnit
unit=heavy cavalry
owner=barbarians
veteran=true
homecity=none
locations
69,39
69,41
endlocations
@ENDIF
@IF
UnitKilled
unit=genghis khan
attacker=anybody
defender=Mongols
@THEN
CreateUnit
unit=heavy cavalry
owner=barbarians
veteran=true
homecity=none
locations
71,41
72,40
endlocations
@ENDIF
@IF
UnitKilled
unit=genghis khan
attacker=anybody
defender=Mongols
@THEN
CreateUnit
unit=heavy cavalry
owner=barbarians
veteran=true
homecity=none
locations
68,40
68,42
endlocations
@ENDIF
@ENDEVENTS