;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Adv Air-Space Vehcl,4,-2,  Rad, Too, 3, 4    ; AFl              Advanced Flight,
Alien Languages,    5, 1,  nil, nil, 0, 3    ; Alp              Alphabet,
Stellar Warfare,    3,-2,  Nav, Tac, 3, 0    ; Amp              Amphibious Warfare,
Deep Space Scanner, 4, 1,  Mys, Mat, 1, 3    ; Ast              Astronomy,
Trans Warp Theory,  4,-1,  ToG, Phy, 2, 3    ; Ato              Atomic Theory,
Personal Spacecraft,6,-1,  Cmb, Stl, 3, 4    ; Aut              Automobile,
Stellar Banking,    4, 1,  Tra, Rep, 1, 1    ; Ban              Banking,
Jump Points,        4, 0,  Iro, Cst, 0, 4    ; Bri              Bridge Building,
Duralloy Armor,     6,-1,  nil, nil, 0, 4    ; Bro              Bronze Working,
Alien Culture,      5, 0,  nil, nil, 0, 2    ; Cer              Ceremonial Burial,
Eco Restoration,    5,-1,  Uni, Med, 1, 3    ; Che              Chemistry,
Battle Mech,        4,-2,  Feu, Hor, 1, 0    ; Chi              Chivalry,
Interstellar Law,   4, 1,  Alp, nil, 0, 2    ; CoL              Code of Laws,
Combined Arms,      5,-1,  Mob, AFl, 3, 0    ; CA               Combined Arms,
Cloaking Field,     5,-1,  Ref, Exp, 2, 4    ; Cmb              Combustion,
Stellar Communism,  5, 0,  Phi, Ind, 2, 2    ; Cmn              Communism,
Bio Computers,      4, 1,  Min, MP,  3, 4    ; Cmp              Computers,
Elite Training,     7,-1,  Dem, Met, 2, 0    ; Csc              Conscription,
Orbital Cities,     4, 0,  Mas, Cur, 0, 4    ; Cst              Construction,
Stellar Corporation,4, 0,  Ind, Eco, 2, 1    ; Cor              The Corporation,
Stellar Currency,   4, 1,  Bro, nil, 0, 1    ; Cur              Currency,
Stellar Democracy,  5, 1,  Ban, Inv, 2, 2    ; Dem              Democracy,
Stellar Economics,  4, 1,  Uni, Ban, 2, 1    ; Eco              Economics,
Anti-Matter Power,  4, 0,  Met, Mag, 2, 4    ; E1               Electricity,
Nano Computers,     4, 1,  E1,  Cor, 3, 4    ; E2               Electronics,
Space Engineering,  4, 0,  Whe, Cst, 0, 4    ; Eng              Engineering,
Complete Terrafrmng,3, 1,  Rec, SFl, 3, 2    ; Env              Environmentalism,
Telepathy,          2,-1,  Cmn, Dem, 3, 0    ; Esp              Espionage,
Soil Terraforming,  5, 0,  Gun, Che, 2, 4    ; Exp              Explosives,
Stellar Infantry,   4,-1,  War, Mon, 0, 0    ; Feu              Feudalism,
Air-Space Vehicles, 4,-1,  Cmb, ToG, 2, 4    ; Fli              Flight,
Stellar Dictator,   3,-2,  MT,  Csc, 2, 2    ; Fun              Fundamentalism,
Cosmic Power,       3, 0,  NP,  Sup, 3, 3    ; FP               Fusion Power,
Complete Cloning,   3, 2,  Med, Cor, 3, 3    ; Gen              Genetic Engineering,
Stellar Guerillas,  4, 1,  Cmn, Tac, 3, 0    ; Gue              Guerrilla Warfare,
Phasors,            8,-2,  Inv, Iro, 1, 0    ; Gun              Gunpowder,
Mobile Infantry,    4,-1,  nil, nil, 0, 0    ; Hor              Horseback Riding,
Transporter,        6, 0,  RR,  Ban, 2, 1    ; Ind              Industrialization,
Golden Age of Space,6, 0,  Eng, Lit, 1, 4    ; Inv              Invention,
Andrium Armor,      5,-1,  Bro, War, 0, 4    ; Iro              Iron Working,
Modern Intrstlr Law,4,-1,  MP,  Gue, 3, 2    ; Lab              Labor Union,
Planetary Shields,  4, 0,  NP,  MP,  3, 3    ; Las              The Laser,
Alien Leadership,   5,-1,  Chi, Gun, 1, 0    ; Ldr              Leadership,
Univsral Translator,5, 2,  Wri, CoL, 0, 3    ; Lit              Literacy,
Nano Tools,         4,-2,  Stl, Tac, 2, 4    ; Too              Machine Tools,
Trans Light Drive,  4,-1,  Phy, Iro, 1, 3    ; Mag              Magnetism,
Stellar Mapping,    6,-1,  Alp, nil, 0, 1    ; Map              Map Making,
Orbital Constructn, 4, 1,  nil, nil, 0, 4    ; Mas              Masonry,
Replicator,         5, 0,  Aut, Cor, 3, 4    ; MP               Mass Production,
Alien Science,      4,-1,  Alp, Mas, 0, 3    ; Mat              Mathematics,
Clone Body Parts,   4, 0,  Phi, Tra, 1, 1    ; Med              Medicine,
Dilithium,          6,-2,  Gun, Uni, 1, 0    ; Met              Metallurgy,
Nano Robotics,      4, 1,  Too, E2,  3, 4    ; Min              Miniaturization,
Planetary Warfare,  8,-1,  Aut, Tac, 3, 0    ; Mob              Mobile Warfare,
Stellar Monarchy,   5, 1,  Cer, CoL, 0, 2    ; Mon              Monarchy,
Stellar Culture,    5, 1,  Phi, PT,  1, 2    ; MT               Monotheism,
Alien Philosophy,   4, 0,  Cer, nil, 0, 2    ; Mys              Mysticism,
Deep Space Navgtn,  6,-1,  Sea, Ast, 1, 1    ; Nav              Navigation,
Adv Dilithium,      6,-2,  Ato, MP,  3, 3    ; NF               Nuclear Fission,
Trilithium,         3, 0,  NF,  E2,  3, 3    ; NP               Nuclear Power,
Prime Directive,    6, 1,  Mys, Lit, 1, 2    ; Phi              Philosophy,
Warp Physics,       4,-1,  Nav, Lit, 1, 3    ; Phy              Physics,
Corbomite,          4, 1,  Ref, SFl, 3, 4    ; Pla              Plastics,
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu  (Cst & Pot) Plumbing,
Alien Religion,     4, 0,  Cer, Hor, 0, 2    ; PT               Polytheism,
Genetics,           4, 1,  nil, nil, 0, 1    ; Pot              Pottery,
Subspace Communictn,5,-1,  Fli, E1,  3, 4    ; Rad              Radio,
Hyperspace Lanes,   6, 0,  SE, Bri,  2, 1    ; RR               Railroad,
Adv Recycling,      2, 1,  MP, Dem,  3, 2    ; Rec              Recycling,
Robotic Factory,    4, 0,  Che, Cor, 2, 4    ; Ref              Refining,
Cyrogenics,         3, 1,  E1,  San, 3, 1    ; Rfg              Refrigeration,
Stellar Republic,   5, 1,  CoL, Lit, 0, 2    ; Rep              The Republic,
Androids,           5,-2,  Cmp, Mob, 3, 0    ; Rob              Robotics,
InterGalactic Rckts,6,-2,  AFl, E2,  3, 0    ; Roc              Rocketry,
Balanced Eco System,4, 2,  Med, Eng, 2, 1    ; San              Sanitation,
Deep Space Travel,  4, 1,  Map, Pot, 0, 1    ; Sea              Seafaring,
Galatic Travel,     4, 1,  Cmp, Roc, 3, 3    ; SFl              Space Flight,
Miniature Warp Drv, 3,-2,  Sup, Rob, 3, 0    ; Sth              Stealth,
Warp Drive,         4,-1,  Phy, Inv, 2, 3    ; SE               Steam Engine,
Neutronium Armor,   4,-1,  E1,  Ind, 2, 4    ; Stl              Steel,
Cosmic Energy,      4, 1,  Pla, Las, 3, 3    ; Sup              Superconductor,
Superconductor,     6,-1,  Csc, Ldr, 2, 0    ; Tac              Tactics,
Modern Theology,    3, 2,  MT,  Feu, 1, 2    ; The              Theology,
Theory of Origins,  4, 0,  Ast, Uni, 1, 3    ; ToG              Theory of Gravity,
Stellar Trade,      4, 2,  Cur, CoL, 0, 1    ; Tra              Trade,
University,         5, 1,  Mat, Phi, 1, 3    ; Uni              University,
Techno Warriors,    4,-1,  nil, nil, 0, 0    ; War              Warrior Code,
Hovercraft,         4,-1,  Hor, nil, 0, 4    ; Whe              The Wheel,
Common Language,    4, 2,  Alp, nil, 0, 3    ; Wri              Writing,
Q Tech,             1, 0,  FP,  Rec, 3, 3    ; ...              Future Technology,
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1               User Def Tech A,
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2               User Def Tech B,
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3               User Def Tech C,
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,      Nothing,
Palace,                   10, 0,    Mas,      Palace,
Barracks,                 4,  1,    nil,      Barracks,
Hydroponic Farms,         6,  1,    Pot,      Granary,
Alien Culture Center,     4,  1,    Cer,      Temple,
Stellar Marketplace,      8,  1,    Cur,      MarketPlace,
Stellar Library,          8,  1,    Wri,      Library,
Stellar Law Courthouse,   8,  1,    CoL,      Courthouse,
Planetary Defenses,       8,  0,    Mas,      City Walls,
Orbital Housing,          8,  2,    Cst,      Aqueduct,
Stellar Bank,             12, 3,    Ban,      Bank,
Stellar Culture Center,   12, 3,    MT,       Cathedral,
Stellar University,       16, 3,    Uni,      University,
Public Transporters,      16, 4,    MP,       Mass Transit,
Orbital Colosseum,        10, 4,    Cst,      Colosseum,
Robotic Factory,          20, 4,    Ind,      Factory,
Replicator Plant,         32, 6,    Rob,      Manufacturing Plant,
Planetary Shields,        20, 4,    Las,      SDI Defense,
Recycling Center,         20, 2,    Rec,      Recycling Center,
Robotic Power Plant,      16, 4,    Ref,      Power Plant,
Dilithium Power Plant,    24, 4,    E2,       Hydro Plant,
Anti-Matter Power Plant,  16, 2,    NP,       Nuclear Plant,
Stellar Stock Exchange,   16, 4,    Eco,      Stock Exchange,
Eco Cleansing Center,     12, 2,    San,      Sewer System,
Food Replicator Centers,   8, 3,    Rfg,      Supermarket,
Home Transporters,        20, 5,    Aut,      Superhighways,
Research Lab,             16, 3,    Cmp,      Research Lab,
Orbital Phasor Platforms, 10, 2,    Roc,      SAM Missile Battery,
Orbital Fortress,          8, 1,    Met,      Coastal Fortress,
Geo-thermal Power Plant,  32, 4,    Env,      Solar Plant,
Deep Space Port,          6,  1,    Sea,      Harbor,
Asteroid Mining Platform, 16, 3,    Min,      Offshore Platform,
Local Space Port,         16, 3,    Rad,      Airport,
Police Station,           6,  2,    Cmn,      Police Station,
Ship Constructn Facility, 8,  3,    Amp,      Port Facility,
Galactic Explorer Struct, 8,  0,    SFl,      SS Structural,
Galactic Explorer System, 16, 0,    Pla,      SS Component,
Galactic Explorer Module, 32, 0,    Sup,      SS Module,
(Capitalization),         60, 0,    Cor,      (Capitalization),
Hydroponic Farming Planet,20, 0,    Mas,      Pyramids,
Leisure Planet,           20, 0,    Pot,      Hanging Gardens,
Nexus Orbital Trade Centr,20, 0,    Bro,      Colossus,
Lighthouse Space Port,    20, 0,    Map,      Lighthouse,
Memory Alpha Research Ctr,30, 0,    Lit,      Great Library,
Oracle Alien Studies Cntr,30, 0,    Mys,      Oracle,
Neutral Zone Bases,       30, 0,    Mas,      Great Wall,
Klingon War Academy,      30, 0,    Feu,      Sun Tzu's War Academy,
Gorn Crusade,             30, 0,    Eng,      King Richard's Crusade,
Federation Embassy,       20, 0,    Tra,      Marco Polo's Embassy,
Universal Cathedral,      40, 0,    MT,       Michelangelo's Chapel,
Orion Observatory,        30, 0,    Ast,      Copernicus' Observatory,
Galactic Center Expidtn,  40, 0,    Nav,      Magellan's Expedition,
All World's Art Museum,   30, 0,    Med,      Shakespeare's Theatre,
Orbital Replicator Base,  40, 0,    Inv,      Leonardo's Workshop,
Cathedral of T'Pau,       40, 0,    The,      J. S. Bach's Cathedral,
Vulcan College,           40, 0,    ToG,      Isaac Newton's College,
Ferenginar Trading Co.,   40, 0,    Eco,      Adam Smith's Trading Co.,
Romulan's Voyage,         40, 0,    RR,       Darwin's Voyage,
Statue of Liberty,        40, 0,    Dem,      Statue of Liberty,
Throne World,             30, 0,    SE,       Eiffel Tower,
Sentient Intrinsic Rights,60, 0,    Ind,      Women's Suffrage,
Praxus Moon Power Station,60, 0,    E2,       Hoover Dam,
Genesis Project,          60, 0,    NF,       Manhattan Project,
United Federaion Planets, 60, 0,    Cmn,      United Nations,
Extra-Galactic Travel,    60, 0,    SFl,      Apollo Program,
Galactic Rim Project,     60, 0,    Cmp,      SETI Program,
Ultimate Cure,            60, 0,    Gen,      Cure for Cancer,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
Mag,        ; Lighthouse
E1,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
Mob,        ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
Aut,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Engineers,    Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000  ,Settlers,
Robot Engnrs, nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000000  ,Engineers,
Marines,      Feu, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000  ,Warriors,
Spec Forces,  Feu, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000  ,Phalanx,
Laser Inf.,   Gun, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, War, 000000000000000  ,Archers,
Armored Inf., Gun, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  1, Iro, 000000000000000  ,Legion,
Space Inf.,   Gun, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Feu, 000010000000000  ,Pikemen,
Space Marines,Csc, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, Gun, 000000000000000  ,Musketeers,
Fanatics,     nil, 0,  1.,0,  4a,4d,  2h,1f,  2,0,  1, Fun, 000100000000000  ,Fanatics,
Rebels,       nil, 0,  1.,0,  4a,4d,  2h,1f,  5,0,  1, Gue, 000001000000010  ,Partisans,
Cyborgs,      nil, 0,  1.,0,  5a,5d,  2h,1f,  5,0,  1, Tac, 000001000000000  ,Alpine Troops,
Adv Armd Inf.,nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Csc, 000000000000000  ,Riflemen,
Powered Inf., nil, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  0, Amp, 000000000000100  ,Marines,
Assault Inf., nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, CA,  000000100000000  ,Paratroopers,
Mech. Inf.,   nil, 0,  3.,0,  6a,6d,  3h,1f,  5,0,  1, Lab, 000000000000000  ,Mech. Inf.,
Mobile Inf.,  Chi, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Hor, 000000000000000  ,Horsemen,
Hovercraft.,  PT,  0,  2.,0,  3a,1d,  1h,1f,  3,0,  0, Whe, 000000000000000  ,Chariot,
Quad Walker., MT,  0,  2.,0,  4a,1d,  1h,1f,  4,0,  0, PT,  000000000000000  ,Elephant,
Adv. Walker., Ldr, 0,  2.,0,  5a,1d,  1h,1f,  4,0,  0, MT,  000000000000000  ,Crusaders,
Walker.,      Ldr, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Chi, 000000000000000  ,Knights,
BattleMech,   Tac, 0,  2.,0,  5a,2d,  2h,1f,  5,0,  0, Ldr, 000000000000000  ,Dragoons,
Medium Mech,  Mob, 0,  2.,0,  8a,3d,  2h,1f,  6,0,  0, Tac, 000000000000000  ,Cavalry,
Heavy Mech,   nil, 0,  3.,0, 10a,5d,  3h,1f,  8,0,  0, Mob, 000000000000000  ,Armor,
Armor,        Met, 0,  1.,0,  6a,1d,  1h,1f,  4,0,  0, Mat, 000000000000000  ,Catapult,
Adv Armor,    Too, 0,  1.,0,  8a,1d,  2h,1f,  4,0,  0, Met, 000000000000000  ,Cannon,
Assault Mech, Rob, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, Too, 000000000000000  ,Artillery,
Heavy Assault,nil, 0,  2.,0, 12a,2d,  3h,2f,  7,0,  0, Rob, 000000001000000  ,Howitzer,
Fighter,      Sth, 1, 10.,1,  4a,3d,  2h,2f,  6,0,  3, Fli, 000000000010001  ,Fighter,
Bomber,       Sth, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, AFl, 000000000000001  ,Bomber,
Nomad Probe,  nil, 1,  6.,0, 10a,3d,  2h,2f, 10,0,  0, CA,  100000000000001  ,Helicopter,
Adv Fighter,  nil, 1, 14.,1,  8a,4d,  2h,2f,  8,0,  3, Sth, 000000000010001  ,Stlth Ftr.,
Adv Bomber,   nil, 1, 12.,2, 14a,5d,  2h,2f, 16,0,  0, Sth, 000000000000001  ,Stlth Bmbr.,
Scout,        Nav, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, Map, 000000000100000  ,Trireme,
Explorer Ship,Mag, 2,  3.,0,  2a,1d,  1h,1f,  4,3,  4, Nav, 000000000000000  ,Caravel,
Colony Ship,  Ind, 2,  4.,0,  0a,2d,  2h,1f,  4,4,  4, Mag, 000000000000000  ,Galleon,
Frigate,      E1,  2,  4.,0,  4a,2d,  2h,1f,  5,2,  2, Mag, 000000000000000  ,Frigate,
LR Explorer,  E1,  2,  4.,0,  4a,4d,  3h,1f,  6,0,  2, SE,  000000000000000  ,Ironclad,
Destroyer,    nil, 2,  6.,0,  4a,4d,  3h,1f,  6,0,  2, E1,  100000000000001  ,Destroyer,
Cruiser,      Roc, 2,  5.,0,  6a,6d,  3h,2f,  8,0,  2, Stl, 100000000000001  ,Cruiser,
AEGIS Cruiser,nil, 2,  5.,0,  8a,8d,  3h,2f, 10,0,  2, Roc, 110000000000001  ,AEGIS Cruiser,
Dreadnought,  nil, 2,  4.,0, 12a,12d, 4h,2f, 16,0,  2, Aut, 000000000000001  ,Battleship,
Stlth Cruiser,nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, Cmb, 000000000001001  ,Submarine,
Star Base,    nil, 2,  5.,0,  1a,9d,  4h,2f, 16,0,  2, AFl, 000000010000001  ,Carrier,
Transport,    nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, Ind, 000000000000000  ,Transport,
LR Torp,      nil, 1, 12.,1, 18a,0d,  1h,3f,  6,0,  0, Roc, 001000000000000  ,Cruise Msl.,
Doomsday Torp,nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, Roc, 001000000000000  ,Nuclear Msl.,
Diplomat,     Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010  ,Diplomat,
Telepath,     nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000000000000011  ,Spy,
Freight,      Cor, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010  ,Caravan,
All Terrain,  nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Cor, 000000000000010  ,Freight,
Explorer,     Gue, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, Sea, 000001000000010  ,Explorer,
Extra Land,   nil, 0,  1.,0,  1a,1d,  1h,1f,  5,0,  0, no,  000000000000000  ,Extra Land,
Extra Ship,   nil, 2,  4.,0,  4a,2d,  2h,1f,  5,1,  2, no,  000000000000000  ,Extra Ship,
Extra Air,    nil, 1,  8.,4,  8a,8d,  2h,2f, 10,0,  0, no,  000000000000000  ,Extra Air,

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Space,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Minister,    Minister,
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Khan,         Marla,               0, 1, 1, New Humans,  New Human, * 0,  1,  1,
Sarek,        T'Pau,               0, 2, 0, Vulcans,     Vulcan,    *-1, -1,  1,
Yarnek,       Yarnek,              0, 3, 3, Excalibians, Excaliban, * 1, -1,  1,
Quarc,        Qualla,              1, 4, 0, Ferengi,     Ferengi,   * 0,  0,  1,
Abe,          Elenor,              0, 5, 1, Earth,       Earth,     *-1,  0,  1,
Alexander,    Hippolyta,           1, 6, 1, Federation,  Federation,* 0,  1, -1,
Krako,        Moll,                0, 7, 2, Iotians,     Iotian,     -1, -1,  0,
Tholos,       Tholia,              1, 1, 3, Tholians,    Tholian,   * 1,  0, -1,
Shaka,        Shakala,             0, 2, 0, Dominion,    Dominion,  * 1,  0,  0,
Landru,       Landru,              0, 3, 3, Betans,      Betan,       1,  1,  1,
Montezuma,    Nazca,               0, 4, 0, Cardasians,  Cardassian,* 0, -1,  1,
Mao,          Zhao,                0, 5, 2, Andorians,   Andorian,  * 0,  0,  1,
Henri,        Troi,                1, 6, 3, Betazoids,   Betazoid,  * 0,  1,  0,
Pike,         Vina,                0, 7, 0, Talosians,   Talosian,  * 1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Gorns,       Gorn,      *-1,  1,  0,
Tokugawa,     Amaterasu,           0, 2, 2, Romulans,    Romulan,   * 1, -1, -1,
Warf,         Val,                 1, 3, 3, Klingons,    Klingon,   * 1,  1,  0,
Philip II,    Isabella,            1, 4, 3, Orions,      Orion,     *-1,  1, -1,
Xerxes,       Scheherezade,        0, 5, 0, Tellarites,  Tellarite, * 0, -1,  0,
Hannibal,     Dido,                0, 6, 1, Melkotians,  Melkotian, * 0,  0, -1,
X,            Y,                   0, 7, 0, Organians,   Organian,  * 0,  0,  0,

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













