@BEGINEVENTS

@IF
UNITKILLED
unit=SDF-1
attacker=Zentraedi 
defender=U.E.D.F.
@THEN
DESTROYACIVILIZATION
whom=U.E.D.F.
@ENDIF

@IF
CITYTAKEN
city=Macross
attacker=Zentraedi 
defender=U.E.D.F.
@THEN
PLAYWAVEFILE
CITYTAKE.WAV
@ENDIF

@IF
TURN
turn=5
@THEN
CREATEUNIT
unit=Powered Armor
owner=Zentraedi 
veteran=yes
homecity=Landing Point 1
locations
30,14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=12
@THEN
CREATEUNIT
unit=Powered Armor
owner=Zentraedi 
veteran=yes
homecity=Landing Point 1
locations
30,14
endlocations
JUSTONCE

@IF
TURN
turn=18
@THEN
CREATEUNIT
unit=Powered Armor
owner=Zentraedi 
veteran=yes
homecity=Landing Point 1
locations
30,14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=10
@THEN
CREATEUNIT
unit=Powered Armor
owner=Zentraedi 
veteran=yes
homecity=Landing Point 2
locations
44, 14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=17
@THEN
CREATEUNIT
unit=Powered Armor
owner=Zentraedi 
veteran=yes
homecity=Landing Point 2
locations
44, 14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=22
@THEN
CREATEUNIT
unit=Powered Armor
owner=Zentraedi 
veteran=yes
homecity=Landing Point 2
locations
44, 14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=15
@THEN
CREATEUNIT
unit=Powered Armor
owner=Zentraedi 
veteran=yes
homecity=Landing Point 3
locations
73, 21
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=22
@THEN
CREATEUNIT
unit=Powered Armor
owner=Zentraedi 
veteran=yes
homecity=Landing Point 3
locations
73, 21
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=28
@THEN
CREATEUNIT
unit=Powered Armor
owner=Zentraedi 
veteran=yes
homecity=Landing Point 3
locations
73, 21
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=6
@THEN
CREATEUNIT
unit=Battle Pod
owner=Zentraedi 
veteran=yes
homecity=Landing Point 1
locations
30,14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=11
@THEN
CREATEUNIT
unit=Battle Pod
owner=Zentraedi 
veteran=yes
homecity=Landing Point 1
locations
30,14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=14
@THEN
CREATEUNIT
unit=Battle Pod
owner=Zentraedi 
veteran=yes
homecity=Landing Point 1
locations
30,14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=12
@THEN
CREATEUNIT
unit=Battle Pod
owner=Zentraedi 
veteran=yes
homecity=Landing Point 3
locations
73, 21
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=19
@THEN
CREATEUNIT
unit=Battle Pod
owner=Zentraedi 
veteran=yes
homecity=Landing Point 3
locations
73, 21
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=24
@THEN
CREATEUNIT
unit=Battle Pod
owner=Zentraedi 
veteran=yes
homecity=Landing Point 3
locations
73, 21
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=18
@THEN
CREATEUNIT
unit=Battle Pod
owner=Zentraedi 
veteran=yes
homecity=Landing Point 2
locations
44,14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=Battle Pod
owner=Zentraedi 
veteran=yes
homecity=Landing Point 2
locations
44,14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=Z-Infantry
owner=Zentraedi 
veteran=yes
homecity=Landing Point 1
locations
30,14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=25
@THEN
CREATEUNIT
unit=Battle Pod
owner=Zentraedi 
veteran=yes
homecity=Landing Point 2
locations
44,14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=3
@THEN
CREATEUNIT
unit=Z-Infantry
owner=Zentraedi 
veteran=yes
homecity=Landing Point 2
locations
44,14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=Z-Infantry
owner=Zentraedi 
veteran=yes
homecity=Landing Point 2
locations
44,14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=13
@THEN
CREATEUNIT
unit=Z-Infantry
owner=Zentraedi 
veteran=yes
homecity=Landing Point 2
locations
44,14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=5
@THEN
CREATEUNIT
unit=Z-Infantry
owner=Zentraedi 
veteran=yes
homecity=Landing Point 3
locations
73,21
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=Z-Infantry
owner=Zentraedi 
veteran=yes
homecity=Landing Point 3
locations
73,21
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=Z-Infantry
owner=Zentraedi 
veteran=yes
homecity=Landing Point 3
locations
73,21
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=8
@THEN
CREATEUNIT
unit=Missile Pod
owner=Zentraedi 
veteran=yes
homecity=Landing point 1
locations
30,14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=14
@THEN
CREATEUNIT
unit=Missile Pod
owner=Zentraedi 
veteran=yes
homecity=Landing point 1
locations
30,14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=20
@THEN
CREATEUNIT
unit=Missile Pod
owner=Zentraedi 
veteran=yes
homecity=Landing point 1
locations
30,14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=12
@THEN
CREATEUNIT
unit=Missile Pod
owner=Zentraedi 
veteran=yes
homecity=Landing point 2
locations
44,14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=Missile Pod
owner=Zentraedi 
veteran=yes
homecity=Landing point 2
locations
44,14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=18
@THEN
CREATEUNIT
unit=Missile Pod
owner=Zentraedi 
veteran=yes
homecity=Landing point 2
locations
44,14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=24
@THEN
CREATEUNIT
unit=Missile Pod
owner=Zentraedi 
veteran=yes
homecity=Landing point 3
locations
73,21
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=13
@THEN
CREATEUNIT
unit=Missile Pod
owner=Zentraedi 
veteran=yes
homecity=Landing point 3
locations
73,21
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=28
@THEN
CREATEUNIT
unit=Missile Pod
owner=Zentraedi 
veteran=yes
homecity=Landing point 3
locations
73,21
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=10
@THEN
CREATEUNIT
unit=BattleCruiser
owner=Zentraedi 
veteran=yes
homecity=Landing Point 1
locations
30,14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=20
@THEN
CREATEUNIT
unit=BattleCruiser
owner=Zentraedi 
veteran=yes
homecity=Landing Point 1
locations
30,14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=30
@THEN
CREATEUNIT
unit=BattleCruiser
owner=Zentraedi 
veteran=yes
homecity=Landing Point 1
locations
30,14
endlocations
JUSTONCE
@ENDIF


@IF
TURN
turn=10
@THEN
CREATEUNIT
unit=BattleCruiser
owner=Zentraedi 
veteran=yes
homecity=Landing Point 2
locations
44,14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=20
@THEN
CREATEUNIT
unit=BattleCruiser
owner=Zentraedi 
veteran=yes
homecity=Landing Point 2
locations
44,14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=30
@THEN
CREATEUNIT
unit=BattleCruiser
owner=Zentraedi 
veteran=yes
homecity=Landing Point 2
locations
44,14
endlocations
JUSTONCE
@ENDIF


@IF
TURN
turn=10
@THEN
CREATEUNIT
unit=BattleCruiser
owner=Zentraedi 
veteran=yes
homecity=Landing Point 3
locations
73,21 
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=20
@THEN
CREATEUNIT
unit=BattleCruiser
owner=Zentraedi 
veteran=yes
homecity=Landing Point 3
locations
73,21 
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=30
@THEN
CREATEUNIT
unit=BattleCruiser
owner=Zentraedi 
veteran=yes
homecity=Landing Point 3
locations
73,21 
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=12
@THEN
CREATEUNIT
unit=Officer Pod
owner=Zentraedi 
veteran=yes
homecity=Landing Point 1 
locations
30,14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=21
@THEN
CREATEUNIT
unit=Officer Pod
owner=Zentraedi 
veteran=yes
homecity=Landing Point 1 
locations
30,14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=26
@THEN
CREATEUNIT
unit=Officer Pod
owner=Zentraedi 
veteran=yes
homecity=Landing Point 1 
locations
30,14
endlocations
JUSTONCE
@ENDIF



@IF
TURN
turn=6
@THEN
CREATEUNIT
unit=Officer Pod
owner=Zentraedi 
veteran=yes
homecity=Landing Point 3
locations
73,21
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=13
@THEN
CREATEUNIT
unit=Officer Pod
owner=Zentraedi 
veteran=yes
homecity=Landing Point 3
locations
73,21
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=20
@THEN
CREATEUNIT
unit=Officer Pod
owner=Zentraedi 
veteran=yes
homecity=Landing Point 3
locations
73,21
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=18
@THEN
CREATEUNIT
unit=Officer Pod
owner=Zentraedi 
veteran=yes
homecity=Landing Point 2
locations
44,14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=Officer Pod
owner=Zentraedi 
veteran=yes
homecity=Landing Point 2
locations
44,14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=23
@THEN
CREATEUNIT
unit=Officer Pod
owner=Zentraedi 
veteran=yes
homecity=Landing Point 2
locations
44,14
endlocations
JUSTONCE
@ENDIF

@IF
TURN
turn=15
@THEN
CREATEUNIT
unit=ShockTroopers
owner=Zentraedi 
veteran=yes
homecity=Landing Point 1
locations
30,14
endlocations
@ENDIF

@IF
TURN
turn=4
@THEN
CREATEUNIT
unit=ShockTroopers
owner=Zentraedi 
veteran=yes
homecity=Landing Point 1
locations
30,14
endlocations
@ENDIF

@IF
TURN
turn=22
@THEN
CREATEUNIT
unit=ShockTroopers
owner=Zentraedi 
veteran=yes
homecity=Landing Point 1
locations
30,14
endlocations
@ENDIF


@IF
TURN
turn=5
@THEN
CREATEUNIT
unit=ShockTroopers
owner=Zentraedi 
veteran=yes
homecity=Landing Point 2
locations
44,14
endlocations
@ENDIF


@IF
TURN
turn=11
@THEN
CREATEUNIT
unit=ShockTroopers
owner=Zentraedi 
veteran=yes
homecity=Landing Point 2
locations
44,14
endlocations
@ENDIF


@IF
TURN
turn=18
@THEN
CREATEUNIT
unit=ShockTroopers
owner=Zentraedi 
veteran=yes
homecity=Landing Point 2
locations
44,14
endlocations
@ENDIF


@IF
TURN
turn=10
@THEN
CREATEUNIT
unit=ShockTroopers
owner=Zentraedi 
veteran=yes
homecity=Landing Point 3
locations
73,21
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=ShockTroopers
owner=Zentraedi 
veteran=yes
homecity=Landing Point 3
locations
73,21
endlocations
@ENDIF

@IF
TURN
turn=16
@THEN
CREATEUNIT
unit=ShockTroopers
owner=Zentraedi 
veteran=yes
homecity=Landing Point 3
locations
73,21
endlocations
@ENDIF

@IF
UNITKILLED
unit=BattleCruiser
attacker=ANYBODY
defender=ANYBODY
@THEN
PLAYWAVEFILE
FAILED.WAV
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=92
receiver=U.E.D.F.
@THEN
PLAYWAVEFILE
ROBOTECH.WAV
@ENDIF

@IF
NOSCHISM
defender=U.E.D.F.
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Zentraedi 
talkertype=HumanOrComputer
listener=U.E.D.F.
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=U.E.D.F.
talkertype=HumanOrComputer
listener=Zentraedi 
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
TURN
turn=1
@THEN
PLAYWAVEFILE
BBTRAP1.WAV
@ENDIF

@IF
TURN
turn=1
@THEN
PLAYWAVEFILE
REVENGE.WAV
@ENDIF

@IF
TURN
turn=2
@THEN
PLAYWAVEFILE
TAKEOFF.WAV
@ENDIF

@ENDEVENTS
