;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1997 by MicroProse Software
;
;   The Age of Philip II
;   Authored by Jesús Balsinde (May 4, 1998)
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
5       ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
5       ; Communism pays support for all units past this
8       ; States General pays support for all units past this
0       ; Communism is equivalent of this palace distance.
30      ; Fascism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
10      ; Max effective science rate in fascism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leaders personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  Rad, Too, 3, 4    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Amphibious Warfare, 3,-2,  Nav, Plu, 3, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Atomic Theory,      4,-1,  ToG, Phy, 2, 3    ; Ato
Automobile,         6,-1,  no,  no,  3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  X6,  Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Combined Arms,      8,-2,  Amp, AFl, 3, 0    ; CA
Combustion,         5,-1,  Ref, Exp, 2, 4    ; Cmb
Communism,          5, 0,  Phi, Ind, 2, 2    ; Cmn
Computers,          4, 1,  Min, MP,  3, 4    ; Cmp
Conscription,       7,-1,  Gun, Exp, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,    4, 0,  Stl, Eco, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  Ban, Inv, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        4, 0,  no,  no,  2, 4    ; E1
Dutch Windmills,    4, 1,  no,  no,  3, 4    ; E2
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Environmentalism,   3, 1,  Rec, SFl, 3, 2    ; Env
Espionage,          2,-1,  Cmn, Dem, 3, 0    ; Esp
Explosives,         5, 0,  Gun, Che, 2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Flight,             4,-1,  Cmb, Ato, 2, 4    ; Fli
Fascism,            5,-2,  Cmn, Tac, 3, 2    ; Fun
Fusion Power,       3, 0,  NP,  Sup, 3, 3    ; FP
Fanatism,           6, 0,  MT,  Chi, 1, 2    ; Gen
Guerrilla Warfare,  3, 0,  Cmn, Plu, 3, 0    ; Gue
Firearm Design,     7,-2,  Dem, Eco, 1, 0    ; Gun
Horseback Riding,   4,-1,  War, nil, 0, 0    ; Hor
City Styling,       6, 0,  no,  no,  2, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Labor Union,        4,-1,  Fun, Mob, 3, 2    ; Lab
The Laser,          4, 0,  NP,  X2,  3, 3    ; Las
Leadership,         5,-1,  X4,  Gun, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  Stl, Csc, 2, 4    ; Too
Magnetism,          4,-1,  Nav, Met, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  Aut, Too, 3, 4    ; MP
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  U1,  nil, 1, 0    ; Met
Miniaturization,    4, 1,  Too, E2,  3, 4    ; Min
Mobile Warfare,     8,-1,  Aut, Plu, 3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Nuclear Fission,    6,-2,  Ato, MP,  3, 3    ; NF
English Seamanship, 3, 0,  no,  no,  3, 3    ; NP
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Mag, Lit, 1, 3    ; Phy
Plastics,           4, 1,  no,  no,  3, 4    ; Pla
War College,        6,-2,  X3,  Cor, 2, 0    ; Plu
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-2,  Fli, E1,  3, 4    ; Rad
Railroad,           6, 0,  SE,  Bri, 2, 1    ; RR
Recycling,          2, 1,  MP,  Dem, 3, 2    ; Rec
Refining,           4, 0,  Che, Cor, 2, 4    ; Ref
Intensive Irrigation,3, 1, E1,  San, 3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Robotics,           5,-2,  Cmp, Aut, 3, 0    ; Rob
Rocketry,           6,-2,  AFl, E2,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  Cmp, Roc, 3, 3    ; SFl
Stealth,            3,-2,  Sup, Rob, 3, 0    ; Sth
Steam Engine,       4,-1,  no,  no,  2, 3    ; SE
Steel,              4,-1,  E1,  Ind, 2, 4    ; Stl
Superconductor,     4, 1,  Pla, Las, 3, 3    ; Sup
Tactics,            3,-1,  Csc, Ldr, 2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         6, 2,  X1,  Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  FP,  Rec, 3, 3    ; ...
Gunpowder,          8,-2,  Chi, Inv, 1, 0    ; U1
Leisure,            3, 0,  X4,  Cor, 3, 2    ; U2
Spanish Lore,       6,-2,  no,  no,  3, 0    ; U3
Siege Warfare,      5,-1,  Mat, nil, 0, 0    ; X1
Biomedicine,        3, 2,  Med, Cmp, 3, 3    ; X2
English Lore,       5,-1,  no,  no,  2, 0    ; X3
Faith Spreading,    6, 0,  Gen, U1,  1, 0    ; X4
Turkish Lore,       4,-1,  no,  no,  3, 0    ; X5
Austrian Lore,      4,-2,  no,  no,  1, 0    ; X6
Humanities,         4, 0,  Lit, Uni, 1, 3    ; X7
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    nil,
Barracks,                 4,  1,    nil,
Granary,                  6,  1,    Pot,
Temple,                   4,  1,    Cer,
MarketPlace,              8,  1,    Cur,
Library,                  8,  1,    Lit,
Courthouse,               8,  1,    Cst,
City Walls,               8,  0,    Mas,
Aqueduct,                 8,  2,    Cst,
Bank,                     12, 3,    Ban,
Cathedral,                12, 3,    Mon,
University,               16, 3,    Uni,
Mass Transit,             16, 4,    no,
Mosque,                   10, 4,    Sth,	; Colosseum
Factory,                  20, 4,    no,
Manufacturing Plant,      32, 6,    no,
SDI Defense,              20, 4,    no,
Recycling Center,         20, 2,    no,
Power Plant,              16, 4,    no,
Hydro Plant,              24, 4,    no,
Nuclear Plant,            16, 2,    no,
Stock Exchange,           16, 4,    no,
Public Baths,             12, 2,    San,	; Sewer System
Supermarket,               8, 3,    no,
Superhighways,            20, 5,    no,
Research Lab,             16, 3,    no,
SAM Missile Battery,      10, 2,    no,
Coastal Fortress,         8,  1,    Met,
Solar Plant,              32, 4,    no,
Harbor,                   6,  1,    Sea,
Marine Resources,         16, 3,    Sea,	; Offshore Platform
Airport,                  16, 3,    no,
Police Station,           6,  2,    no,
Shipyards,                8,  3,    Met,	; Port Facility
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Capitalization),         60, 0,    nil,
Notre Dame Cathedral,     20, 0,    nil,
Worth of a Mass,          20, 0,    nil,
Hanseatic League,         20, 0,    nil,
Drake's Raids,            20, 0,    nil,
Formative Years,          20, 0,    nil,
Poblet Monastery,         20, 0,    nil,
Ninety-five Theses,       20, 0,    nil,
Chivalric Tales,          30, 0,    nil,
White Tower,              30, 0,    nil,
Street Canals,            30, 0,    nil,
The Vatican,              30, 0,    nil,
Copernicus' Observatory,  30, 0,    nil,
Windmill Networks,        30, 0,    nil,
Shakespeare's Theater,    30, 0,    nil,
The Golden Fleece,        40, 0,    nil,
San Lorenzo Monastery,    40, 0,    nil,
La Alhambra Palace,       40, 0,    nil,
House of Fugger,          40, 0,    nil,
Columbus' Expedition,     40, 0,    nil,
St. Basil Church,         40, 0,    nil,
Golden Tower,             40, 0,    nil,
Florentine Way,           60, 0,    nil,
Tower of Belem,           60, 0,    nil,
Hagia Sophia,             60, 0,    nil,
Cervantes' Theater,       60, 0,    nil,
Magellan-Elcano's Voyage, 60, 0,    nil,
Anglican Heressy,         60, 0,    nil,
St. James Chapel,         60, 0,    nil,
 
;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Roman Waterworks		; Notre Dame Cathedral
nil,        ; Cave Paintings		; Worth of a Mass
nil,        ; Courts of the Kingdom	; Hanseatic League
nil,        ; Tower of Hercules		; Drake's Raids
nil,        ; Fray Luis' Teachings	; Formative Years
nil,        ; Las Huelgas Monastery	; Poblet Monastery
nil,        ; Mural Walls		; Ninety-five Theses
Mon,        ; El Cid's Campaigns	; Chivalric Tales
nil,        ; Pilgrim's Way		; White Tower
nil,        ; Mudéjar Architecture	; Street Canals
nil,        ; Abd-al-Rahman's Mosque	; The Vatican
nil,        ; Giralda Tower		; Copernicus' Observatory
nil,        ; Magellan's Expedition	; Windmill Networks
nil,        ; Cervantes' Theater	; Shakespeare's Theater
Mon,        ; El Prado Museum		; The Golden Fleece
nil,        ; San Lorenzo Monastery	
nil,        ; La Alhambra Palace
nil,        ; La Lonja de la Seda	; House of Fugger
nil,        ; Columbus' Voyage		
nil,        ; Gaudí's Work		; St. Basil Church
nil,        ; El Pilar Basilica		; Golden Tower
nil,        ; Plaza Mayor		; Florentine Way
nil,        ; Hydrographic Plans	; Tower of Belem
Mon,        ; The Alcázar		; Hagia Sophia
Mon,        ; Picasso's Guernica	; Cervantes' Theater
Mon,        ; Dalí's View		; Magellan-Elcano's Voyage
nil,        ; The Science Tree		; Anglican Heressy
nil,        ; Art of Bullfighting	; St. James Chapel


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
;               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fascism (falangist)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     Exp, 0, 2.,0,  0a,1d,   2h,1f,  4,0,  5, nil, 000000000000000
Nuns,         nil, 0, 2.,0,  0a,2d,   2h,1f,  4,0,  5, Exp, 000000000000000
Duke of Alba, nil, 0, 2.,0,  9a,6d,   4h,1f,  6,0,  0, Rob, 000000000000001
Phalanx,      Feu, 0, 1.,0,  1a,2d,   1h,1f,  2,0,  1, no,  000000000000000
Barbarian,    U1,  0, 1.,0,  3a,2d,   1h,1f,  3,0,  1, no,  000000000000000
Legion,       X6,  0, 1.,0,  4a,2d,   1h,1f,  4,0,  1, no,  000000000000000
Halberdmen,   U1,  0, 1.,0,  1a,3d,   1h,1f,  2,0,  1, no,  000010000000000
Infantry,     Csc, 0, 1.,0,  4a,4d,   2h,1f,  4,0,  1, X5,  000000000000000
Falangists,   nil, 0, 1.,0,  4a,5d,   2h,1f,  5,0,  0, no,  000101000000001
Pop. Militia, nil, 0, 1.,0,  3a,3d,   2h,1f,  5,0,  1, Gue, 000001000000010
Tercios,      nil, 0, 1.,0,  5a,4d,   2h,1f,  6,0,  1, U3,  000000000000000
Footsoldiers, nil, 0, 0.,0,  3a,6d,   2h,1f,  4,0,  1, Sup, 000010000000000
Assassins,    Amp, 0, 1.,0,  7a,1d,   1h,2f,  4,0,  0, Gen, 001001001000010
Imp. Troops,  nil, 0, 1.,0,  4a,3d,   2h,1f,  4,0,  1, X6,  000000000000000
Mech. Inf.,   nil, 0, 3.,0,  7a,7d,   3h,1f,  5,0,  1, no,  000000000000000
Chariot,      PT,  0, 2.,0,  3a,1d,   1h,1f,  3,0,  0, no,  000000000000000
Horsemen,     MT,  0, 2.,0,  2a,1d,   1h,1f,  3,0,  0, no,  000001000000000
Camel,        MT,  0, 2.,0,  8a,1d,   1h,1f,  3,0,  0, PT,  000001000000000
Harquebusier, X5,  0, 1.,0,  3a,2d,   2h,1f,  4,0,  1, U1,  000000000000000
English Cav., X4,  0, 2.,0,  5a,2d,   1h,1f,  5,0,  0, no,  000000000000000
T. Cavalry,   Tac, 0, 2.,0,  7a,3d,   1h,2f,  6,0,  0, X5,  000000000000000
Legionnaires, nil, 0, 1.,0,  9a,4d,   2h,1f,  5,0,  0, no,  000000000000100
Armor,        nil, 0, 0.,0, 11a,5d,   3h,1f,  7,0,  0, no,  000000000000000
Catapult,     Met, 0, 0.,0,  6a,1d,   1h,1f,  4,0,  0, no,  000000000000000
Cannon,       Stl, 0, 1.,0,  8a,1d,   2h,3f,  4,0,  0, Met, 000000000000000
Artillery,    Rob, 0, 1.,0, 10a,1d,   2h,4f,  5,0,  0, Stl, 000000000000000
Howitzer,     nil, 0, 0.,0, 12a,2d,   3h,2f,  7,0,  0, no,  000000001000000
Fighter,      Sth, 1, 0.,1,  4a,3d,   2h,2f,  6,0,  3, no,  000000000010001
Heavy Bomber, Sth, 1, 0.,2, 12a,2d,   2h,2f, 12,0,  0, no,  000000000000001
Helicopter,   nil, 1, 5.,0, 10a,3d,   2h,2f, 10,0,  0, no,  100000000000001
Stlth Ftr.,   nil, 1, 5.,1,  8a,4d,   2h,2f,  8,0,  3, no,  000000000010001
Stlth Bmbr.,  nil, 1, 5.,2, 14a,5d,   2h,2f, 16,0,  0, no,  000000000000001
Trireme,      Nav, 2, 3.,0,  1a,1d,   1h,1f,  4,2,  4, no,  000000000100000
Caravel,      nil, 2, 4.,0,  3a,2d,   2h,1f,  4,3,  4, Nav, 000000000000001
Medit. Boat,  Ind, 2, 3.,0,  3a,2d,   2h,1f,  4,3,  4, X5,  000000000000001
Galleon,      nil, 2, 3.,0,  4a,2d,   3h,1f,  5,4,  2, U3,  000000000000001
War Galley,   nil, 2, 4.,0,  5a,3d,   2h,2f,  5,4,  2, X3,  000000000000001
Crossbowmen,  X5,  0, 1.,0,  3a,2d,   1h,1f,  2,0,  1, no,  000000000000000
War Galley,   nil, 2, 3.,0,  4a,2d,   2h,1f,  8,0,  2, X5,  000000000000001
AEGIS Cruiser,nil, 2, 0.,0,  8a,8d,   3h,2f, 10,0,  2, no,  110000000000001
Battleship,   nil, 2, 3.,0, 12a,12d,  4h,2f, 18,0,  2, no,  000000000000001
Submarine,    nil, 2, 3.,0, 10a,2d,   3h,2f,  6,0,  2, no,  000000000001001
Carrier,      nil, 2, 3.,0,  1a,12d,  4h,2f, 16,0,  2, no,  000000010000001
Transport,    nil, 2, 3.,0,  0a,3d,   3h,1f,  5,8,  4, no,  000000000000000
Cruise Msl.,  nil, 1, 3.,1, 18a,0d,   1h,3f,  6,0,  0, no,  001000000000000
Nuclear Msl., Las, 1, 3.,1, 99a,0d,   1h,1f, 16,0,  0, no,  001000000000000
Envoy,        Esp, 0, 1.,0,  0a,0d,   1h,1f,  3,0,  6, Wri, 000000000000011
Envoy,        nil, 0, 1.,0,  0a,0d,   1h,1f,  3,0,  6, Esp, 000000000000011
Merchant,     Cor, 0, 1.,0,  0a,1d,   1h,1f,  5,0,  7, Tra, 000000000000010
Freight,      nil, 0, 0.,0,  0a,1d,   1h,1f,  5,0,  7, no,  000000000000010
Musketeers,   Csc, 0, 1.,0,  4a,5d,   2h,1f,  4,0,  1, Gun, 000000000000000
Cavalry,      X5,  0, 2.,0,  6a,2d,   1h,2f,  4,0,  0, MT,  000001000000000
Empty,        nil, 0, 2.,0,  2a,6d,   1h,1f,  2,0,  0, no,  000000000000000
Empty,        Sth, 1, 2.,1,  1a,1d,   1h,1f,  1,0,  0, no,  000000000000001
Champions,    Gun, 0, 1.,0,  5a,1d,   1h,1f,  3,0,  1, no,  000000000000000
Hussar,       Mob, 0, 3.,0,  9a,4d,   2h,3f,  6,0,  0, Tac, 000000000000000
Horse Knights,X4,  0, 2.,0,  4a,2d,   1h,1f,  5,0,  0, no,  000010000000000
Knight Armor, U1,  0, 2.,0,  4a,2d,   1h,1f,  4,0,  1, no,  000010000000000
Elite Cavalry,Tac, 0, 2.,0,  7a,4d,   1h,2f,  6,0,  0, no,  000000000000000
Siege Tower,  Met, 0, 1.,0,  5a,1d,   1h,1f,  4,0,  0, no,  000000001000000
Riflemen,     nil, 0, 1.,0,  7a,6d,   2h,1f,  5,0,  1, Csc, 000000000000000
Don Juan de Austria,nil,0,2.,0,9a,6d, 4h,1f,  6,0,  0, Rob, 000000000000001

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Holy Roman Empire
;        2 Monarchy
;        3 Ottoman Empire
;        4 States General
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5, 3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15, 0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10, 0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5, 0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10, 1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10, 6,  Hil,   ; Mou
Tundra,     3,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0, 0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15, 3,  Tun,   ; Gla
Swamp,      2,3,  0,1,0,   Grs, 0,15, 6,   For, 0,15, 0,  Pln,   ; Swa
Steppes,    2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15, 0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0, 0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Deer,       1,2,  3,1,3,
Grassland,  1,2,  2,1,0,
Bear,       2,3,  3,2,0,
Coal,       2,4,  1,4,0,
Gold,       3,6,  0,1,6,
Bear,       2,3,  3,2,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Goose,      2,3,  2,0,1,
Fish,       1,2,  4,0,2,
Oil,        1,2,  0,5,0,
Wheat,      1,2,  6,1,0,
Grassland,  1,2,  2,1,0,
Game,       2,3,  3,2,2,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,5,0,
Spice,      2,3,  3,0,4,
Partridge,  2,3,  2,0,1,
Tuna,       1,2,  3,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Holy Roman Empire,Emperor,   Emperor
Monarchy,       King,        Queen
Ottoman Empire, Sultan,      Sultan
States General, Prince of Orange,Prince of Orange
Republic,       Dux,         Dux
Democracy,      Dux,         Dux

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Baldassare,   Baldassare,          0, 1, 1, City States, City States,	 0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Suleiman,     Suleiman,            0, 2, 2, Turks,       Turkish,     1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Henry IV,     Henry IV,            0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Felipe II,    Felipe II,           1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
William of Nassau,William of Nassau,0, 5, 0, United Provinces, Dutch,     0, -1,  0,     
Elizabeth I,  Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Ferdinand I,  Ferdinand I,         0, 7, 0, Austrian Habsburgs, Austrian,  0,  0,  0,     
Baldassare,   Baldassare,          0, 1, 1, City States, City States,	 0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Suleiman,     Suleiman,            0, 2, 2, Turks,       Turkish,     1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Henry IV,     Henry IV,            0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Felipe II,    Felipe II,           1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
William of Nassau,William of Nassau,0, 5, 0, United Provinces, Dutch,     0, -1,  0,     
Elizabeth I,  Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Ferdinand I,  Ferdinand I,         0, 7, 0, Austrian Habsburgs, Austrian,  0,  0,  0,     
Baldassare,   Baldassare,          0, 1, 1, City States, City States,	 0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Suleiman,     Suleiman,            0, 2, 2, Turks,       Turkish,     1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Henry IV,     Henry IV,            0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Felipe II,    Felipe II,           1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
William of Nassau,William of Nassau,0, 5, 0, United Provinces, Dutch,     0, -1,  0,     
Elizabeth I,  Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Ferdinand I,  Ferdinand I,         0, 7, 0, Austrian Habsburgs, Austrian,  0,  0,  0,     

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atahualpa,  ...,     0, 1, Incas,       South American, -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Leather,
Wool,
Cloth,
Oranges,
Tin,
Coal,
Copper,
Dye,
Wine,
Oil,
Silver,
Saffron,
Gems,
Gold,
Mercury,
Tungsten,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      A
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful [++++]
Enthusiastic [+++]
Cordial [++]
Receptive [+]
Neutral 
Uncooperative [-]
Icy [--]
Hostile [---]
Enraged [----]













