;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
10      ; City size for first unhappiness at Chieftain level
21      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
8       ; Fundamentalism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
150     ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Alchemy,            6, 1,  Che, Whe, 2, 3    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Sacrifical Rites,   9,-9,  AFl, MT,  2, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Atomic Theory,      4,-1,  ToG, Phy, 2, 3    ; Ato
Automobile,         6,-1,  no,  no,  3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Waterproofing,      3, 0,  Che, Eng, 1, 4    ; CA 
Watertight,         5, 0,  CA,  Inv, 1, 4    ; Cmb
Communism,          5, 0,  no,  no,  2, 2    ; Cmn
Aerodynamics,       4, 1,  Whe, Iro, 0, 4    ; Cmp
Submarining,        7,-1,  Cmb, Mag, 2, 4    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
Counterfeiting,     2,-1,  Cur, Mas, 1, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  Ban, Inv, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Guerilla Warfare,   4, 0,  Too, Met, 2, 0    ; E1 
Adv. Artillery,     4, 1,  NF,  Cmb, 2, 0    ; E2 
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Environmentalism,   3, 1,  no,  no,  3, 2    ; Env
Espionage,          2,-1,  no,  no,  3, 0    ; Esp
Explosives,         5, 0,  no,  no,  2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Golden Dawn,        8, 4,  AFl, MT,  1, 2    ; Fli
Fundamentalism,     3,-2,  MT,  Rep, 2, 2    ; Fun
Fusion Power,       3, 0,  no,  no,  3, 3    ; FP 
Genetic Engineering,3, 2,  no,  no,  3, 3    ; Gen
Warrior Code,       4, 1,  nil, nil, 0, 0    ; Gue
Gunpowder,          8,-2,  no,  no,  1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Industrialization,  6, 0,  no,  no,  2, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Labor Union,        4,-1,  no,  no,  3, 2    ; Lab
Guerilla Warfare,   4, 0,  Gue, Cmp, 2, 0    ; Las
Leadership,         5,-1,  Lit, Gue, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Firecrackers,       4,-2,  Cmp, Inv, 2, 2    ; Too
Magnetism,          4,-1,  Phy, Iro, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Gunpowder,          6, 0,  Too, Cor, 2, 0    ; MP 
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Early Flight,       6,-2,  Cmp, Iro, 1, 4    ; Met
Guns,               4, 1,  Iro, CA,  1, 4    ; Min
Mobile Warfare,     8,-1,  no,  no,  3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT 
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Artillery,          6,-2,  Min, nil, 2, 0    ; NF 
Nuclear Power,      3, 0,  no,  no,  3, 3    ; NP 
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy
Plastics,           4, 1,  no,  no,  3, 4    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  no,  no,  3, 4    ; Rad
Railroad,           6, 0,  no,  no,  2, 1    ; RR 
Recycling,          2, 1,  no,  no,  3, 2    ; Rec
Refining,           4, 0,  Che, no,  2, 4    ; Ref
Terracing,          3, 1,  Eng, Rep, 2, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Robotics,           5,-2,  no,  no,  3, 0    ; Rob
Rocketry,           6,-2,  no,  no,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  no,  no,  3, 3    ; SFl
Stealth,            3,-2,  no,  no,  3, 0    ; Sth
Steam Engine,       4,-1,  no,  no,  2, 3    ; SE 
Steel,              4,-1,  no,  no,  2, 4    ; Stl
Superconductor,     4, 1,  no,  no,  3, 3    ; Sup
Barbarian Tech,     6,-1,  no,  no,  3, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  Fli, Amp, 3, 3    ; FT 
Tlincalli,          3, 0,  no,  no,  1, 2    ; U1 
Savage Tech.,       3, 0,  no,  no,  0, 0    ; U2 
Holy Protection,    3, 0,  no,  no,  2, 4    ; U3 
Dragonslayer,       3, 0,  no,  no,  2, 0    ; X1 
Extra Advance 2,    3, 0,  no,  no,  0, 0    ; X2 
Extra Advance 3,    3, 0,  no,  no,  0, 0    ; X3 
Extra Advance 4,    3, 0,  no,  no,  0, 0    ; X4 
Extra Advance 5,    3, 0,  no,  no,  0, 0    ; X5 
Extra Advance 6,    3, 0,  no,  no,  0, 0    ; X6 
King Killer,        3, 0,  no,  no,  3, 0    ; X7 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                  4, 1,    nil,
Granary,                   6, 1,    Pot,
Sacred Grove,              4, 1,    Cer,
MarketPlace,               8, 1,    Cur,
Library,                   8, 1,    Wri,
Courthouse,                8, 1,    CoL,
Rainbow,                   8, 0,    no, 
Plantation,                8, 2,    Cst,
Bank,                     12, 3,    Ban,
Miracle,                  12, 2,    MT, 
University,               16, 3,    Uni,
Mass Transit,             16, 4,    no, 
Colosseum,                10, 4,    Cst,
Factory,                  20, 4,    no, 
Manufacturing Plant,      32, 6,    no, 
Temple,                   20, 4,    Fli,
Recycling Center,         20, 2,    no, 
Power Plant,              16, 4,    no, 
Hydro Plant,              24, 4,    no, 
Nuclear Plant,            16, 2,    no, 
Counterfeiting,           16, 4,    Cor,
Sewer System,             12, 2,    San,
Terrace,                   8, 3,    Rfg,
Supercanals,              20, 5,    no, 
Observatory,              16, 3,    Ast,
Firecracker Launcher,     10, 2,    Too,
Coastal Fortress,          8, 1,    no, 
Solar Plant,              32, 4,    no, 
Harbor,                    6, 1,    Sea,
Offshore Platform,        16, 3,    no, 
Airport,                  16, 3,    no, 
Police Station,            6, 2,    no, 
Port Facility,             8, 3,    no, 
SS Structural,             8, 0,    no, 
SS Component,             16, 0,    no, 
SS Module,                32, 0,    no, 
(Alchemy),                60, 0,    AFl,
Hive,                     40, 0,    Mas,
Ice Sculptures,           40, 0,    Pot,
Colossus,                 40, 0,    Bro,
Ice Map,                  40, 0,    Map,
Guru,                     60, 0,    Lit,
Oracle,                   40, 0,    Mys,
Great Wall,               30, 0,    no, 
White Serpent Flag,       60, 0,    Feu,
Great Serpent Rider,      60, 0,    Eng,
Peace Pipe Caves,         10, 0,    no, 
Avatar,                   80, 0,    MT, 
Grand Observatory,        60, 0,    Ast,
Worldwide Map,            80, 0,    Nav,
Serendipity,              60, 0,    Med,
Flying Lizards,           120, 0,    Inv,
Stone Tribute,            75, 0,    The,
Non Euclidian Geometry,   40, 0,    ToG,
Steel,                    80, 0,    Eco,
Breakthrough!,            40, 0,    Mat,
Bones of Law,             40, 0,    Dem,
Tame the Wild Snake,      60, 0,    Gue,
Women's Suffrage,         60, 0,    no, 
Crocodile Dam,            60, 0,    no, 
Sacrifical Ceremony,      60, 0,    Amp,
United Nations,           60, 0,    no, 
Apollo Program,           60, 0,    no, 
SETI Program,             60, 0,    no, 
Gladiator Pit,            60, 0,    Gue,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Hive
nil,        ; Ice Sculptures
nil,        ; Colossus
nil,        ; Ice Map
nil,        ; Guru
The,        ; Oracle
no,         ; Great Wall
nil,        ; White Serpent Flag
nil,        ; Great Serpent Rider
nil,        ; Peace Pipe Caves
nil,        ; Avatar
nil,        ; Grand Observatory
nil,        ; Worldwide Map
nil,        ; Serendipity
nil,        ; Flying Lizards
nil,        ; Stone Tribute
nil,        ; Non Euclidian Geometry
nil,        ; Steel
nil,        ; Breakthrough!
nil,        ; Bones of Law
nil,        ; Tame the Wild Snake
nil,        ; Women's Suffrage
nil,        ; Crocodile Dam
nil,        ; Sacrifical Ceremony
nil,        ; United Nations
nil,        ; Apollo Program
nil,        ; SETI Program
nil,        ; Gladiator Pit


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Engineers,    nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, no,  000000000000000
Warriors,     Feu, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Phalanx,      Feu, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
Archers,      Min, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, War, 000000000000000
Legion,       Las, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  1, Iro, 000000000000000
Pikemen,      Min, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Feu, 000010000000000
Hellfire,     no,  0,  8.,0, 20a,10d, 1h,30f,  1,0,  1, no,  000001000010000
Fanatics,     nil, 0,  2.,0,  4a,4d,  2h,1f,  4,0,  1, Fun, 000100000000000
Guerillas,    nil, 0,  1.,0,  4a,3d,  2h,2f,  5,0,  1, E1,  000001000000010
SpiderSnake,  nil, 0,  1.,0,  4a,2d,  2h,2f,  7,0,  0, U1,  000011000000000
Partisans,    E1,  0,  1.,0,  3a,2d,  1h,1f,  5,0,  1, Gue, 000001000000010
Dragon,       nil, 0,  0.,0,  0a,20d, 9h,3f,  6,0,  1, Tac, 010010000000001
Submersile,   Csc, 2,  2.,0,  3a,1d,  1h,2f,  4,0,  0, Cmb, 000000000001000
Dragonslayer, nil, 0,  3.,0,  6a,3d,  1h,1f,  8,0,  1, X1,  000000001000000
Dark Rider,   nil, 0,  2.,0,  6a,1d,  1h,1f,  1,0,  0, Tac, 000000000000010
Chariot,      PT,  0,  2.,0,  3a,1d,  1h,1f,  3,0,  0, Whe, 000000000000000
Giant Lizard, MT,  0,  2.,0,  4a,1d,  1h,1f,  4,0,  0, PT,  000000000000000
Night Rider,  no,  0,  4.,0,  9a,3d,  2h,2f,  1,0,  0, Tac, 000000000000000
Bloody Rider, no,  0,  3.,0,  8a,5d,  2h,2f,  1,0,  0, Tac, 000000000000110
Dragoons,     nil, 0,  2.,0,  5a,2d,  2h,1f,  5,0,  0, Ldr, 000000000000000
Submarine,    nil, 2,  4.,0,  5a,2d,  2h,2f,  6,0,  0, Csc, 000000000001000
Gunners,      nil, 0,  1.,0,  7a,7d,  2h,3f,  9,0,  0, Min, 000000000000000
Catapult,     NF,  0,  1.,0,  6a,1d,  1h,1f,  4,0,  0, Mat, 000000000000000
Shell,        nil, 1,  3.,1,  8a,0d,  1h,3f,  4,0,  0, NF,  001000000000000
Artillery,    nil, 0,  1.,0,  1a,2d,  2h,2f,  6,4,  0, NF,  000001010000000
Roundshot,    nil, 1,  3.,1,  5a,0d,  1h,2f,  2,0,  0, NF,  001000001000000
Glider,       nil, 1,  5.,2,  1a,2d,  1h,2f,  5,0,  3, Met, 000000000000001
War Kite,     nil, 1, 12.,1,  1a,1d,  1h,1f,  4,0,  3, Cmp, 000000000010000
Case Shot,    nil, 1,  3.,1, 10a,1d,  2h,4f,  5,0,  0, E2,  001000000000000
Knights,      Ldr, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Chi, 000000000000000
Crusaders,    Ldr, 0,  2.,2,  5a,1d,  1h,1f,  4,0,  0, MT,  000000000000001
Trireme,      Nav, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, Map, 000000000100000
Caravel,      Mag, 2,  3.,0,  2a,1d,  1h,1f,  4,3,  4, Nav, 000000000000000
Galleon,      nil, 2,  4.,0,  0a,2d,  2h,1f,  4,4,  4, Mag, 000000000000000
Frigate,      nil, 2,  4.,0,  4a,2d,  2h,1f,  5,2,  2, Mag, 000000000000000
Iceberg,      E1,  2,  4.,0,  5a,4d,  3h,1f,  6,0,  2, no,  000000000000000
Deep One,     nil, 2,  7.,0,  8a,4d,  3h,2f,  6,3,  0, Tac, 100000000000001
Fishman,      nil, 0,  2.,0, 10a,4d,  3h,2f,  1,0,  0, Tac, 000000000010101
Holy Wall,    nil, 0,  0.,0,  0a,8d,  3h,2f, 18,0,  1, Fli, 110000000000001
Shaman,       nil, 0,  0.,0,  0a,1d,  1h,1f,  1,0,  1, Tac, 000000000000000
Submarine,    nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, no,  000000000001001
Carrier,      nil, 2,  5.,0,  1a,9d,  4h,2f, 16,0,  2, no,  000000010000001
Transport,    nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, no,  000000000000000
Cruise Msl.,  nil, 1, 12.,1, 18a,0d,  1h,3f,  6,0,  0, no,  001000000000000
Revenant,     nil, 1,  6.,2, 99a,0d,  1h,1f, 18,0,  0, AFl, 001000000000000
Diplomat,     Fun, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010
Missionary,   nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Fun, 000000000000011
Peddler,      Eco, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Merchant,     nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Eco, 000000000000010
Explorer,     Gue, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, Sea, 000001000000010
Stone Wall,   nil, 0,  0.,0,  0a,4d,  1h,1f,  6,0,  1, Mas, 000000000000000
Iron Walls,   nil, 0,  0.,0,  0a,6d,  2h,1f,  8,1,  1, no,  000000000000000
Mercenaries,  nil, 0,  1.,4,  5a,1d,  1h,1f,  5,0,  0, X7,  000000000000000
Dirt Wall,    Mas, 0,  0.,0,  0a,3d,  1h,1f,  2,0,  1, nil, 000000000000000
Warrior,      nil, 0,  1.,0,  4a,2d,  2h,1f,  5,0,  0, U1,  000000000000000
King,         nil, 0,  0.,0,  0a,6d,  2h,2f, 18,0,  1, no,  010000000000000
Savage,       nil, 0,  2.,0,  5a,2d,  2h,1f,  6,0,  0, U2,  010000000000001
Giant Crab,   nil, 2,  3.,0,  5a,1d,  2h,1f,  6,0,  2, U3,  010000000001000
Protector,    nil, 0,  2.,0,  6a,5d,  2h,2f, 10,0,  0, U3,  010000100010100
Assassain,    nil, 0,  1.,0, 10a,0d,  1h,9f,  5,0,  0, X7,  000000000000000
Bat Swarm,    nil, 1, 42.,4,  1a,1d,  1h,1f,  4,0,  0, no,  000000000010000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Wasteland,  9,0,  0,1,0,   no,  1, 5, 5,   no,  1, 5,  3,  no,    ; Drt
Smudge,     1,2,  1,2,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    10,0,  1,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      1,3,  2,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     1,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Feathers,   1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Scales,     2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Trees,      2,2,  7,7,7,
Alligator,  2,3,  1,4,0,
Mammals,    2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Caribou,    1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Seals,      1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Turtle,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Miss.
Despotism,      Emperor,     Empress
Monarchy,       Bretwalda,   Hiwrnach
Communism,      Lord Protector,Lady Protector
Fundamentalism, Druid,       Druid
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


;
;   Trading Commodities
;
@CARAVAN
Grass,
Noses,
Manatoids,
Scales,
Hides,
Clay,
Moss,
Ginger,
Peat,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Threatening
Hostile
Enraged













