*********-The Battle for Arrakis-***********
*******************-v1.0-*******************
*************-By Isaac Ashdown-*************
********-isaac@mashdown.demon.co.uk-********
1. Contents
-----------
1.Contents
2.Introduction
3.Installation
4.Unit Changes
4a.Quick referance
5.End
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2. Introduction
---------------
I made this scenario just after I read "Dune" by Frank Herbert. It is largly
based on the book, but of course there are things I cannot do. PLEASE BE THE
ATREIDES, as that is what the Civilisation was written for. You could be the
Smugglers, but they only play a minor part in the game. I don't know what would
happen if you were the Harkonnens, but they are the Prontagonist, and the 
Manual says that they are NOT the Player's civilization.
If you could draw any better Units, Terrain pieces, City types, Or 
improvements, I would be grateful and would incorperate them into the next
version of the scenario. Any extra Sounds would be well recieved too. If you
want to be *really* ambitious and draw another map I would be very grateful.
Just UUEncode the file and mail it to me at the address above.

PLEASE DO NOT TRADE TECH WITH ANY OTHER CIVILIZATION, AS THIS WILL COMPLETLY
MUCK THE GAME UP. JUST SAY NO. YOU CANNOT DISCOVER TECH.
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3. Installation
---------------
You will need to make a back-up of the files in the left-hand column, delete
the originals and then rename all the files in the right hand column to the
opposite name.

-------------FROM----------------------TO--------------------

DUNE-RUL.TXT			RULES.TXT
DUNE-CIT.GIF			CITIES.GIF
DUNE-UNI.GIF			UNITS.GIF
DUNE-TER.GIF			TERRAIN1.GIF
DUNE-ADV.TXT			ADVICE.TXT

Also copy DUNE.SCN and DUNE.TXT into the Civ2 directory.
********************************************
4. Units Changes
----------------
The only standard units in The Battle for Arakkis are Spies, Caravans and
Engineers. All the others are completly new:

Sardaukar
---------
These are the Emperor's elite troops. 10 legions have been given to the
Harkonnens for the duration of the Scenario. They cannot be trained.

Artillery
---------
The Harkonnens brought in 5 Artillery to surprise the Atreides when they
attacked Dune before the scenario started. They cannot be built.

Ornithopter (sp?)
-----------

These are standard fighting planes which have been modified to work on Dune.
Only the Harkonnen and Smugglers can build them, as the Atreides must use
their spies to bribe them.

Heavy Troopers
--------------

These are troops used by the Harkonnens to fight their battles. Only they
can train them.

Fremen Infantry
---------------
These are the only Humans native to Dune, and they can traversse any terrain
Easily. There are also excellent fighters. Only the Atreides can train them.

Sandworms or Shai'Hulud
-----------------------

SandWorms are ravenging beasts who will eat anything in their path. 
The Atreides control the Worms, but cannot actually build them. They start 
off with three.

Spy
---

Only the Atreides can train Spies.

Knife Trooper
-------------

Before their base at Arakeen was ransacked by the Harkonnens, the Atreides
used to train Troops in the art of Knives. They start off with 6 squadrons.
They cannot be trained.

Smugglers
---------
These units are used to represent Halleck's Forces. Only the Smugglers can
train them.

Engineers, Caravan and Mechanical Infantry
------------------------------------------

These units work almost exacly the same, and can be built by all.

4b. Quick Reference
-------------------

Unit		Cost 	Attack	Defend	H.P.	Fire.	Special Features ->->   Built by
--------------------------------------------------------------------------------------
Engineers	40	0	2	2	1	IGN ZoC	      		All
Sardaukar	N\A	7	4	3	3	Air to Air		Hark
Ornithopter	80	6	3	2	3	IGN ZoC, Air to		Hark & Smug
							Air, Shield Wall
Heavy Troops	60	4	2	3	2	Air to Air, Paradrop,	Hark
							Alpine	
Fremen Inf.	120	8	6	3	3	IGN. ZoC, Air to Air	Atr.
Shai'Hulud	N\A	10	8	6	6	IGN. ZoC, Shield Wall,	Atr.
							Alpine, Def*2 vrs. Air		
Knife Trooper	N\A	5	3	2	2	IGN. ZoC		Atr.
Smuggler	30	3	4	1	1	IGN. ZoC, Shield Wall	Smug
Spy		30	0	0	1	1	IGN. ZoC, Diplomatic	Atr.
Caravan		50	0	1	1	1	IGN. ZoC, Alpine, Trade	All
Mech. Inf.	60	2	8	3	2	-			All

********************************************

5. End
------
I hope you enjoy playing this Scenario. As I said; don't hesitate to contact 
me if you have any thing to say.

*********-The Battle for Arrakis-***********
*******************-v1.0-*******************
*************-By Isaac Ashdown-*************
********-isaac@mashdown.demon.co.uk-********