@BEGINEVENTS

@IF
SCENARIOLOADED
@THEN
PLAYCDTRACK
23
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
^The Spanish expel the Moors entirely from the Iberian peninsula.
The Spanish troops, heady with victory they look to new horizons to
spread their religion and empire.
ENDTEXT
@ENDIF

@IF
TURN
turn=187
@THEN
TEXT
^Intense nationalism creates a growing feeling of rivalry between the great powers. This rivalry 
will eventually lead to the outbreak of World War I in 1914, the catalyst the led to the demise of 
the European empires.
ENDTEXT
PLAYCDTRACK
12
@ENDIF

@IF
TURN
turn=212
@THEN
TEXT
^The world teeters on the edge of a devastating world war. In the nick of time, last-minute 
diplomacy creates a new peace. The Great War never happens and the empires of Europe are 
safe.
^Don't forget to email me at father.black@virgin.net and tell me what you think of the scenario.
ENDTEXT
PLAYCDTRACK
2
@ENDIF

@IF
TURN
turn=142
@THEN
TEXT
^Tensions with the East Coast Colonies of North America finally culminates
with the Declaration of Independance
ENDTEXT
CREATEUNIT
unit=Dragoons
owner=Barbarians
veteran=yes
homecity=none
locations
33,37
23,51
endlocations
PLAYCDTRACK
14
@ENDIF

@IF
TURN
turn=142
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
28,42
23,51
endlocations
@ENDIF

@IF
TURN
turn=142
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
28,44
23,51
endlocations
@ENDIF

@IF
TURN
turn=142
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
33,37
23,51
endlocations
@ENDIF

@IF
TURN
turn=142
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
28,42
23,51
endlocations
@ENDIF

@IF
TURN
turn=142
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
32,36
23,51
endlocations
@ENDIF

@IF
TURN
turn=142
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
31,44
23,51
endlocations
@ENDIF

@IF
TURN
turn=142
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
28,50
27,45
endlocations
@ENDIF

@IF
TURN
turn=142
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
29,47
27,45
endlocations
@ENDIF

@IF
TURN
turn=142
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
29,45
27,45
endlocations
@ENDIF

@IF
TURN
turn=142
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
29,47
27,45
endlocations
@ENDIF

@IF
TURN
turn=142
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
29,45
27,45
endlocations
@ENDIF

@IF
TURN
turn=142
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
29,45
29,41
endlocations
@ENDIF

@IF
TURN
turn=142
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
28,44
29,41
endlocations
@ENDIF

@IF
TURN
turn=164
@THEN
TEXT
^Simon Bolivar leads a rebel army determined
to liberate colonial South America.
ENDTEXT
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
36,68
31,69
endlocations
PLAYCDTRACK
14
@ENDIF

@IF
TURN
turn=164
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
28,72
33,69
32,70
31,69
endlocations
@ENDIF

@IF
TURN
turn=164
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
28,72
33,69
32,70
31,69
endlocations
@ENDIF

@IF
TURN
turn=164
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
28,72
33,69
32,70
31,69
endlocations
@ENDIF

@IF
TURN
turn=164
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
28,72
33,69
32,70
31,69
endlocations
@ENDIF

@IF
TURN
turn=164
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
35,69
31,69
endlocations
@ENDIF

@IF
TURN
turn=164
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
34,70
31,69
endlocations
@ENDIF

@IF
TURN
turn=164
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
33,71
31,69
endlocations
@ENDIF

@IF
TURN
turn=164
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
32,68
31,69
endlocations
@ENDIF

@IF
TURN
turn=164
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
32,70
31,69
endlocations
@ENDIF

@IF
TURN
turn=164
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
30,72
30,70
endlocations
@ENDIF

@IF
TURN
turn=164
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
27,69
30,70
endlocations
@ENDIF

@IF
TURN
turn=165
@THEN
TEXT
^General Jose De San Martin joins Bolivar
in the liberation of South America.
ENDTEXT
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
39,111
36,100
endlocations
PLAYCDTRACK
14
@ENDIF

@IF
TURN
turn=165
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
39,101
36,100
endlocations
@ENDIF

@IF
TURN
turn=165
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
39,107
36,100
endlocations
@ENDIF

@IF
TURN
turn=165
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
38,106
36,104
endlocations
@ENDIF

@IF
TURN
turn=165
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
39,105
36,104
endlocations
@ENDIF

@IF
TURN
turn=165
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
38,104
36,104
endlocations
@ENDIF

@IF
TURN
turn=165
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
40,104
45,89
endlocations
@ENDIF

@IF
TURN
turn=165
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
39,103
45,89
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=30
@THEN
TEXT
A Dutch merchant company sends an expedition to settle the New America and exploit its vast 
resources.
ENDTEXT
CREATEUNIT
unit=Colonists
owner=Dutch
veteran=no
homecity=none
locations
30,44
25,31
19,53
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=30
@THEN
TEXT
Tired of religous perescution in England, brave religious dissidents arrive across the Atlantic 
hoping to find a new life in the New World.
ENDTEXT
CREATEUNIT
unit=Colonists
owner=English
veteran=no
homecity=none
locations
29,49
28,54
26,38
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=30
@THEN
TEXT
A native American tribe is enslaved by Spanish conqusitadors in the New World.
ENDTEXT
CREATEUNIT
unit=Colonists
owner=Spanish
veteran=no
homecity=none
locations
42,102
27,69
46,80
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=30
@THEN
TEXT
A French noble family helps fund an expedition to the new world in the hope of increasing its 
wealth.
ENDTEXT
CREATEUNIT
unit=Colonists
owner=French
veteran=no
homecity=none
locations
35,33
21,49
29,33
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=30
@THEN
TEXT
Powerful Portuguese nobles arrive with their retinue in the New World to represent Portugal's 
interests and 
oversee the native population.
ENDTEXT
CREATEUNIT
unit=Colonists
owner=Portuguese
veteran=no
homecity=none
locations
47,83
43,97
38,68
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=50
@THEN
TEXT
A Dutch merchant company employs a band of mercanaries to protect its interests in the New 
World.
ENDTEXT
CREATEUNIT
unit=Dragoons
owner=Dutch
veteran=yes
homecity=none
locations
30,44
25,31
19,53
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=50
@THEN
TEXT
A hardy band of English mercenaries arrive in the New World to protect England's colonies.
ENDTEXT
CREATEUNIT
unit=Dragoons
owner=English
veteran=yes
homecity=none
locations
29,49
28,54
26,38
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=50
@THEN
TEXT
Spanish conquisidators arrive in the New World in search of glory and plunder.
ENDTEXT
CREATEUNIT
unit=Dragoons
owner=Spanish
veteran=yes
homecity=none
locations
21,63
27,69
46,80
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=50
@THEN
TEXT
French mercanaries arrive in the New World to maintain French influence across the Atlantic.
ENDTEXT
CREATEUNIT
unit=Dragoons
owner=French
veteran=yes
homecity=none
locations
35,33
21,49
29,33
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=50
@THEN
TEXT
A hardy band of Portuguese mercenaries arrive in the New World to maintain Portugual's 
presence on the continent.
ENDTEXT
CREATEUNIT
unit=Dragoons
owner=Portuguese
veteran=yes
homecity=none
locations
47,83
43,97
38,68
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=30
@THEN
TEXT
A Dutch merchant company sends an expedition to settle the Caribbean in the hoping of 
dominating trade in the area.
ENDTEXT
CREATEUNIT
unit=Colonists
owner=Dutch
veteran=no
homecity=none
locations
34,60
endlocations
JUSTONCE
@ENDIF

@IF
RANDOMTURN
denominator=30
@THEN
TEXT
English entrepreneurs arrive in the Caribbean hoping to dominate trade in the area.
ENDTEXT
CREATEUNIT
unit=Colonists
owner=English
veteran=no
homecity=none
locations
42,66
endlocations
JUSTONCE
@ENDIF

@IF
RANDOMTURN
denominator=30
@THEN
TEXT
Spain claims the Caribbean as its sovereign right and sends colonists to confirm its claim.
ENDTEXT
CREATEUNIT
unit=Colonists
owner=Spanish
veteran=no
homecity=none
locations
36,62
endlocations
JUSTONCE
@ENDIF

@IF
RANDOMTURN
denominator=30
@THEN
TEXT
French merchants arrive in the Caribbean hoping to estabilish a thriving port in the area.
ENDTEXT
CREATEUNIT
unit=Colonists
owner=French
veteran=no
homecity=none
locations
30,60
endlocations
JUSTONCE
@ENDIF

@IF
RANDOMTURN
denominator=30
@THEN
TEXT
Hoping to take a share in the wealth of the Caribbean, Portuguese colonists arrive to set up a 
trading port.
ENDTEXT
CREATEUNIT
unit=Colonists
owner=Portuguese
veteran=no
homecity=none
locations
31,55
endlocations
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Tenochtitlan
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
^The fabulously rich Aztec empire has fallen! The conquerors ruthlessly plunder its magnificent 
and a great fleet of galleons is commissioned to slowly transport the vast quantities of gold to the 
Old World. Hearing of the conquerors fortunes, jealous European powers enlist ruthless 
privateers to attack the treasure fleets on their return journey. Through piracy and trade, the 
whole of Europe is enriched.
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=1000
JUSTONCE
PLAYCDTRACK
3
@ENDIF

@IF
CITYTAKEN
city=Tenochtitlan
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=English
amount=500
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Tenochtitlan
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=Dutch
amount=500
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Tenochtitlan
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=French
amount=500
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Tenochtitlan
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=Spanish
amount=500
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Tenochtitlan
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=Portuguese
amount=500
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Cuzco
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
^The fabled capital of the Inca empire has fallen! The conquerors ruthlessly plunder its magnificent 
and a great fleet of galleons is commissioned to slowly transport the vast quantities of gold to the 
Old World. Hearing of the conquerors fortunes, jealous European powers enlist ruthless 
privateers to attack the treasure fleets on their return journey. Through piracy and trade, the 
whole of Europe is enriched.
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=1000
JUSTONCE
PLAYCDTRACK
3
@ENDIF

@IF
CITYTAKEN
city=Cuzco
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=English
amount=500
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Cuzco
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=Dutch
amount=500
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Cuzco
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=French
amount=500
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Cuzco
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=Spanish
amount=500
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Cuzco
attacker=ANYBODY
defender=ANYBODY
@THEN
CHANGEMONEY
receiver=Portuguese
amount=500
JUSTONCE
@ENDIF

@IF
TURN
turn=-1
@THEN
CHANGEMONEY
receiver=Barbarians
amount=485
@ENDIF

@IF
TURN
turn=-1
@THEN
MOVEUNIT
unit=Colonists
owner=Portuguese
maprect
71,21,81,21,81,51,71,51
moveto
71,47
numbertomove=ALL
@ENDIF

@IF
TURN
turn=-1
@THEN
MOVEUNIT
unit=Colonists
owner=Spanish
maprect
71,21,81,21,81,51,71,51
moveto
74,48
numbertomove=ALL
@ENDIF

@IF
TURN
turn=-1
@THEN
MOVEUNIT
unit=Colonists
owner=French
maprect
71,21,81,21,81,51,71,51
moveto
74,36
numbertomove=ALL
@ENDIF

@IF
TURN
turn=-1
@THEN
MOVEUNIT
unit=Colonists
owner=Dutch
maprect
71,21,81,21,81,51,71,51
moveto
77,27
numbertomove=ALL
@ENDIF

@IF
TURN
turn=142
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
28,44
27,35
endlocations
@ENDIF

@IF
TURN
turn=142
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
27,35
28,44
endlocations
@ENDIF

@IF
TURN
turn=142
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
27,35
28,44
endlocations
@ENDIF

@IF
TURN
turn=142
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
29,41
28,44
endlocations
@ENDIF

@IF
TURN
turn=142
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
29,41
28,44
endlocations
@ENDIF

@IF
TURN
turn=142
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
27,45
29,41
endlocations
@ENDIF

@IF
TURN
turn=142
@THEN
CREATEUNIT
unit=Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
27,45
29,41
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
MOVEUNIT
unit=Colonists
owner=English
maprect
66,16,74,16,74,30,66,30
moveto
71,29
numbertomove=ALL
@ENDIF

@ENDEVENTS
