War in the Pacific (version 2)
	by Michael Jeszenka@usa.net



The scenario is designed to be played as Japan. I have used events to make the scenario 
challanging. 


Objectives-
	As Japan you need to conquere almost everything. China,
Indo-China, India, Australia, and the Pacific islands. The year starts 1939 and ends 1946.
During 1945 the allies develope the bomb and will begin to nuke you. If this happens you know
you've lost. There are 97 objectives, you need 95 to win.
	China is going to be an extremely difficult battle. In the first year you will slaughter
them. China has a larger ground army than Japan but Japan has airpower. The airpower is the key
to taking a Chinese city. Any other way, besides staking 5 artilleries on a hill, will be almost
impossible. Every turn Chinese militia groups will pop up around the country. These troops are
as strong as a J Infantry but 1hp instead of 2. They also treat all squares as roads.
	When war is declared on America, you have two goals that must be attended to. Pearl harbor
and the Phillipines. A txt message will pop up telling you how many more turns until events
make you declare war on the US. (Then alliances will cause war with France and the British and
Dutch) You will need to gather your aircraft onto carriers and set sail for Hawaii. A huge american
fleet is stationed in the center of an island. For real it is not Pearl Harbor. I made it this
way because it was the only way to keep a huge fleet stationed in Hawaii. 1 turn after war is
declared the terrain will change to water and they will be free to attack you. That is why you
need to strike them first!
	The Phillipines is an absolute necessity. American oil embargos have strained Japanese
production. They need oil which can be found in the Phillipines. When Manila is conquered, you
get the oil wonder (hover dam). It increases city production in every city that has a factory.
The other factory aides in the cities are Manufacturing plants (look the same as power plants).
You cannot build Hydro, Power, or nuclear plants. When you capture Manila you also get the oil
tech which allows you to build oil platforms (offshore platfomrs). Now Japan can increase its
production and replace casualties.
	Don't sneak attack America too early. If you do you will be plunged into a full scale war
with about everyone.  You need the time to make conquests in China.

Units-
  Destroyer, Coal Destroyer. Coal has better attack but less defense.
Crusier, Heavy Crusier. Heavy cruisers cannot be built but gained from events. 1 better attack and
defense than normal crusiers.
Carriers cannot be built! Don't let them die.
Battleships, Super Battleships. Super Battleships and slow but deadly.
J Infantry, Machinegunners. J Infantry have poor attack and defense. Machinegunners have better
defense but cannot move.
Cavalry, Armor. Japan and China can build cavalry which is weak. Japan and the USSR can build
tanks but Japan's is weaker.
Zero, Bomer, torpedo bomber, fighter. All the fighters are the same except for zeros which have
better attack. All bombers are the same. Torpedo bombers have the best air attack but can only
attack ships.

A.A. Guns-
  The improvement SAM BATTERY is now called A.A. gun. There is also a unit called the A.A. gun.
A.A. Gun units and improvements cannot be built. One or the other will be in a very strategical
city. A city that is not meant to be conquered, like the Russian cities, will have both. You
will encounter the unit much more often than the improvement.

Events-
  Events make this scenario very interesting. From events you can get Heavy Cruisers and Super
Battleships. The US gets marines, transports, aircraft, ships, and everything else from events.
Events give the Chinese a huge army.

Special notes-
	No government switching, no tech from conquest, no tech from research, no unhappines. Be
careful with your troops because they are irreplacable until you conquere the Phillipines.

******VERY IMPORTANT*************
The scenario starts on December 1939 but in reality its 1937, according to troop positions. I made
this historicaly inaccurate for a good reason. I wanted the human player to have to conquere China
from the start. While playtesting I noticed that from 1937-1942 there is way too much time for
Japan to conquere China, while the Allies do nothing. This way you don't have eternity to
accomplish your mission. In a couple turns, after reaching central China, you will be up to date.
If you have a problem with this then play Harlan's scenario.

Credits-
	Harlan's unit and icon collections aided me tremendously. I got the flags (except Japan and
China) from other various scenarios, I can't remember. Special thanks to everyone on the Apolyton
who gave me valuable information and advice, especially Biggles and Sixarmned Man.
