@BEGINEVENTS

@IF
SCENARIOLOADED
@THEN
DONTPLAYWONDERS
@ENDIF

@IF
NOSCHISM
defender=ANYBODY
@THEN
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Airborn Inf.
owner=Americans
veteran=no
homecity=NONE
locations
64,98
endlocations
MAKEAGGRESSION
who=Vietnamese
whom=Vietnamese
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Airborn Inf.
owner=Americans
veteran=no
homecity=NONE
locations
64,98
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Airborn Inf.
owner=Americans
veteran=no
homecity=NONE
locations
64,98
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Platoon
owner=Americans
veteran=no
homecity=NONE
locations
64,98
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Rocket Platoon
owner=Americans
veteran=no
homecity=NONE
locations
64,98
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Cobra
owner=Americans
veteran=no
homecity=NONE
locations
64,98
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Stingers
owner=Vietnamese
veteran=no
homecity=NONE
locations
75,39
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Artillery
owner=Vietnamese
veteran=no
homecity=NONE
locations
75,39
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Guerrillas
owner=Vietnamese
veteran=no
homecity=NONE
locations
75,39
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Viet Infantry
owner=Vietnamese
veteran=no
homecity=NONE
locations
69,33
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Guerrillas
owner=Vietnamese
veteran=no
homecity=NONE
locations
69,33
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Guerrillas
owner=Vietnamese
veteran=no
homecity=NONE
locations
69,33
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Artillery
owner=Vietnamese
veteran=no
homecity=NONE
locations
60,44
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Guerrillas
owner=Vietnamese
veteran=no
homecity=NONE
locations
61,45
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Guerrillas
owner=Vietnamese
veteran=no
homecity=NONE
locations
59,33
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Stingers
owner=Vietnamese
veteran=no
homecity=NONE
locations
59,33
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Guerrillas
owner=Vietnamese
veteran=no
homecity=NONE
locations
67,23
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Guerrillas
owner=Vietnamese
veteran=no
homecity=NONE
locations
67,23
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Stingers
owner=Vietnamese
veteran=no
homecity=NONE
locations
67,23
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Artillery
owner=Vietnamese
veteran=no
homecity=NONE
locations
67,23
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Guerrillas
owner=Vietnamese
veteran=no
homecity=NONE
locations
54,50
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Stingers
owner=Vietnamese
veteran=no
homecity=NONE
locations
53,49
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Artillery
owner=Vietnamese
veteran=no
homecity=NONE
locations
52,50
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Guerrillas
owner=Vietnamese
veteran=no
homecity=NONE
locations
53,51
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Guerrillas
owner=Vietnamese
veteran=no
homecity=NONE
locations
47,61
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Stingers
owner=Vietnamese
veteran=no
homecity=NONE
locations
49,61
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Artillery
owner=Vietnamese
veteran=no
homecity=NONE
locations
48,62
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Guerrillas
owner=Vietnamese
veteran=no
homecity=NONE
locations
50,62
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Guerrillas
owner=Vietnamese
veteran=no
homecity=NONE
locations
46,62
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Stingers
owner=Vietnamese
veteran=no
homecity=NONE
locations
60,10
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Guerrillas
owner=Vietnamese
veteran=no
homecity=NONE
locations
60,10
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Viet Infantry
owner=Vietnamese
veteran=no
homecity=NONE
locations
60,10
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Guerrillas
owner=Vietnamese
veteran=no
homecity=NONE
locations
60,10
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Guerrillas
owner=Vietnamese
veteran=no
homecity=NONE
locations
54,6
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Guerrillas
owner=Vietnamese
veteran=no
homecity=NONE
locations
76,50
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Artillery
owner=Vietnamese
veteran=yes
homecity=NONE
locations
76,50
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Artillery
owner=Vietnamese
veteran=yes
homecity=NONE
locations
79,59
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Guerrillas
owner=Vietnamese
veteran=yes
homecity=NONE
locations
79,59
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Guerrillas
owner=Vietnamese
veteran=yes
homecity=NONE
locations
73,77
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Guerrillas
owner=Vietnamese
veteran=yes
homecity=NONE
locations
73,77
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Stingers
owner=Vietnamese
veteran=yes
homecity=NONE
locations
73,77
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Artillery
owner=Vietnamese
veteran=yes
homecity=NONE
locations
73,77
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Guerrillas
owner=Vietnamese
veteran=yes
homecity=NONE
locations
73,77
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Stingers
owner=Vietnamese
veteran=yes
homecity=NONE
locations
76,90
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Artillery
owner=Vietnamese
veteran=yes
homecity=NONE
locations
76,90
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Artillery
owner=Vietnamese
veteran=yes
homecity=NONE
locations
76,90
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Guerrillas
owner=Vietnamese
veteran=yes
homecity=NONE
locations
76,90
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Guerrillas
owner=Vietnamese
veteran=yes
homecity=NONE
locations
76,90
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Guerrillas
owner=Vietnamese
veteran=yes
homecity=NONE
locations
76,90
0,0
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Guerrillas
owner=Vietnamese
veteran=yes
homecity=NONE
locations
76,90
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Guerrillas
owner=Vietnamese
veteran=yes
homecity=NONE
locations
76,90
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
MOVEUNIT
unit=Guerrillas
owner=Vietnamese
maprect
51,1,75,1,73,53,51,53
moveto
76,50
numbertomove=ALL
@ENDIF

@IF
TURN
turn=-1
@THEN
MOVEUNIT
unit=ANYUNIT
owner=Vietnamese
maprect
75,89,77,89,77,91,75,91
moveto
64,94
numbertomove=ALL
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
"I love the smell of napalm in the mourning."
ENDTEXT
PLAYWAVEFILE
VOL.WAV
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Napalm
owner=Americans
veteran=yes
homecity=NONE
locations
64,98
endlocations
@ENDIF

@IF
CITYTAKEN
city=Saigon
attacker=Vietnamese
defender=Vietnamese
@THEN
TEXT
The embassy at Saigon is evacuated only hours before Viet Cong troops enter the city. The
Americans have failed in their attempt to prevent the spread of Communism. This is a great
victory for the Socialist world and a defeat for the Democratic. Now the North will set up slave
camps to punish the South for the costly war.
ENDTEXT
DESTROYACIVILIZATION
whom=Americans
@ENDIF

@ENDEVENTS
