STATS.TXT -- The Attributes for all the units in Dagor Bragollach:
The Battle of Sudden Flame v4.02

by

Brian Reynolds
hurin@silcom.com


It is really hard to format using Notepad.  I would love to do these
in Word format.  But, unfortunately, not everyone would be able to
read it.

NOTE!  THIS INFO NOW AVAILABLE ON-LINE AT:

http://www.silcom.com/~hurin/unittables.html

Here you will find graphics and stats for each unit in a format that
is much more pleasing to the eye.


There's no room in the columns for headers, so here is how they are
formatted:

Name, Attack/Defense, Hit Points/Firepower, Movement, Cost, Special

Note:  Blank spaces under unit cost denote an "unbuildable" unit.



---ELDAR---  (Noldor, Sons of Feanor, Sindar, Laiquendi)


Elf Archers	4a/4d	2h/1f	4	50	See 2, x2 vs Air

Elf Warriors	6a/4d	2h/1f	4	40	See 2

Mounted Elves	8a/3d	2h/1f	8	60	See 2

Eagles		6a/3d	1h/2f	15-2		See 2


**Lords of the Noldor**


Fingolfin      12a/7d	2h/1f	8		See 2, Ign Walls,
						x2 vs Air, Ignore ZOC

Fingon	       12a/5d	2h/1f	8		"

Turgon	       10a/7d	2h/1f	8		"

Finrod		9a/6d	2h/1f	8		"

Orodreth       10a/5d	2h/1f	8		"

Angrod		9a/5d	2h/1f	8		"

Aegnor		9a/5d	2h/1f	8		"


**Sons of Feanor**


Maedhros       11a/6d	2h/1f	8		"

Maglor		7a/7d	2h/1f	8		"

Celegorm       10a/5d	2h/1f	8		"

Curufin	       10a/6d	2h/1f	8		"

Caranthir      10a/5d	2h/1f	8		"

Amrod		9a/5d	2h/1f	8		"

Amras		9a/5d	2h/1f	8		"


**Lords of the Sindar**


Thingol	       10a/7d	2h/1f	4		"

Beleg          10a/5d	2h/1f	3		" + Ignore Terrain


**Sindar**


Eldar Ship	0a/2d	1h/1f	12	60	Carries 6



---EDAIN---


Archers		2a/4d	1h/1f	3	40	x2 vs Air

Legion		6a/3d	1h/1f	3	30

Horsemen	7a/2d	1h/1f	7	40


**Lords of the Edain**

Hador		9a/5d	2h/1f	3	

Galdor		9a/6d	2h/1f	3	

Gundor		8a/5d	2h/1f	3		

Hurin	       11a/7d	2h/1f	3		x2 vs Air

Huor	       10a/6d	2h/1f	3	

Bregolas	8a/5d	2h/1f	3	

Barahir		9a/6d	2h/1f	3	

Beren	       11a/6d	2h/1f	2		Ignore Terrain,
						x2 vs Air



---DWARVES---


Dwarves		5a/3d	3h/1f	3	40	x2 vs Air

Dwarven Armor	5a/4d	3h/1f	3	50	x2 vs Air

Azaghal	       10a/8d	3h/1f	3               x2 vs Air



---FORCES OF DARKNESS---


Orcs		 7a/2d	2h/1f	5	10	No support, Ignore ZOC

Orc Garrison	 2a/4d	2h/1f	5	20	No support, Ignore ZOC

Ungoliant Spawn 12a/8d	1h/1f   5		See 2

Dragon	        12a/8d	4h/2f	8	650	Ignore ZOC, x2 vs Air
						Attack Air

Balrog	        10a/5d	2h/3f  12		Ignore Walls, See 2

Glaurung       18a/12d	4h/2f	8		Ignore ZOC, x2 vs Air
						Attack Air

Sauron	       16a/10d	4h/3f	2		See 2, x2 vs Air,
						Ign Walls, Ign ZOC,
						Attack Air

Morgoth	      20a/15d	4h/4f	0		See 2



---MISCELLANEOUS---


Girdle of Melian/Impassable Terrain/Crissaegrim

1a/40d	4h/1f	0-2	x2 vs Air (superfluous?)


Note:  Settlers can no longer be produced by any culture.  All the AI
cultures were building too many of them, even with all of them set to
"perfectionist."  This may seem odd and disappointing at first, but I
promise that you won't even give it a thought once you get into the
scenario.  It's a war scenario, not a building scenario.  To my
knowledge, no cities were founded during this era of the Silmarillion,
yet the AI was building city after city.
	However, I have given each civ, except Morgoth, one or two
settlers to begin the scenario.  This allows you to build that
absolutely necessary fort or road while keeping the city building in
check.

Thanks,

Brian
hurin@silcom.com



