;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
3       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
0       ; Settlers eat (govt >= Communism)
8       ; City size for first unhappiness at Chieftain level
10      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
30      ; Tech paradigm (higher # slows research)
15      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
7       ; Communism pays support for all units past this
6       ; Fundamentalism pays support for all units past this
10      ; Communism is equivalent of this palace distance.
80      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
3       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Rune Mastery,       2, 0,  Mys, Lit, 0, 0    ; AFl             ,Advanced Flight,
Alphabet,           3, 0,  nil, nil, 0, 3    ; Alp             ,Alphabet,
Laws of Magic,      2, 1,  AFl, nil, 3, 0    ; Amp             ,Amphibious Warfare,
Astronomy,          4, 0,  Mys, Sea, 1, 3    ; Ast             ,Astronomy,
Sorcery,            3, 0,  Amp, The, 2, 3    ; Ato             ,Atomic Theory,
Magic Mastery,      6,-1,  E2,  U1,  3, 4    ; Aut             ,Automobile,
Midas' Touch,       4, 1,  Tra, Che, 1, 1    ; Ban             ,Banking,
Bridge Building,    6, 0,  Cst, nil, 0, 4    ; Bri             ,Bridge Building,
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro             ,Bronze Working,
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer             ,Ceremonial Burial,
Alchemy,            5,-1,  Amp, nil, 1, 3    ; Che             ,Chemistry,
Centaur Mastery,    2,-2,  Rec, nil, 1, 0    ; Chi             ,Chivalry,
Code of Laws,       6, 1,  Alp, Wri, 0, 2    ; CoL             ,Code of Laws,
Animate Stone,      5,-1,  MP,  Cor, 3, 0    ; CA              ,Combined Arms,
Whirlpool of Ocenis,3,-1,  Phy, nil, 2, 4    ; Cmb             ,Combustion,
Scriptures of Earth,2, 0,  Env, nil, 2, 2    ; Cmn             ,Communism,
Divination,         4, 1,  Amp, Che, 3, 4    ; Cmp             ,Computers,
Meteors of Fire,    2,-1,  Ato, Che, 2, 0    ; Csc             ,Conscription,
Construction,       3, 0,  Mas, Mat, 0, 4    ; Cst             ,Construction,
Gift of the Spark,  5, 0,  Eco, Ban, 2, 1    ; Cor             ,The Corporation,
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur             ,Currency,
Law of Iluvatar,    2, 1,  Ref, Mob, 2, 2    ; Dem             ,Democracy,
Merchant's Wealth,  4, 1,  Ban, Che, 2, 1    ; Eco             ,Economics,
Zeus' Wonder,       4, 0,  NF,  Ind, 2, 4    ; E1              ,Electricity,
Force of the Cosmos,4, 1,  E1,  nil, 3, 4    ; E2              ,Electronics,
Engineering,        6, 0,  Cst, Bri, 0, 4    ; Eng             ,Engineering,
Gaia's Magic,       3, 1,  Rec, Mon, 3, 2    ; Env             ,Environmentalism,
Morgoth's Poison,   2,-1,  Fun, nil, 3, 0    ; Esp             ,Espionage,
Griffon's Cry,      5, 0,  Rad, nil, 2, 4    ; Exp             ,Explosives,
Tactics of War,     6,-1,  War, Phi, 0, 0    ; Feu             ,Feudalism,
Birdle of Pegasus,  4,-1,  Rad, nil, 2, 4    ; Fli             ,Flight,
Dark Magic,         3,-2,  Amp, Uni, 2, 2    ; Fun             ,Fundamentalism,
Strength of Ares,   3, 0,  Mon, nil, 3, 3    ; FP              ,Fusion Power,
Healing Touch,      3, 2,  Dem, RR,  3, 3    ; Gen             ,Genetic Engineering,
Dance of the Wind,  4, 1,  Fli, nil, 3, 0    ; Gue             ,Guerrilla Warfare,
Demonic Inferno,    4,-2,  Fun, Csc, 1, 0    ; Gun             ,Gunpowder,
Tamer of Horses,    4,-1,  Feu, nil, 0, 0    ; Hor             ,Horseback Riding,
Vulcan's Hammer,    3, 0,  FP,  Che, 2, 1    ; Ind             ,Industrialization,
Invention,          4, 0,  Eng, Lit, 1, 4    ; Inv             ,Invention,
Iron Working,       6,-1,  Bro, nil, 0, 4    ; Iro             ,Iron Working,
Ranger Lore,        4,-1,  Feu, nil, 3, 2    ; Lab             ,Labor Union,
Laws of Enchanting, 4, 0,  Rep, Env, 3, 3    ; Las             ,The Laser,
Elven Lordship,     2,-1,  NP,  Feu, 1, 0    ; Ldr             ,Leadership,
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit             ,Literacy,
Lord of the Sky,    3,-2,  Gue, NP,  2, 4    ; Too             ,Machine Tools,
Magnetism,          4,-1,  Nav, Map, 1, 3    ; Mag             ,Magnetism,
Map Making,         6,-1,  Mat, nil, 0, 1    ; Map             ,Map Making,
Masonry,            6, 1,  nil, nil, 0, 4    ; Mas             ,Masonry,
Threads of Stone,   5, 0,  Ind, Rep, 3, 4    ; MP              ,Mass Production,
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat             ,Mathematics,
Elephant Kingship,  4, 0,  Whe, Rec, 1, 1    ; Med             ,Medicine,
Mountain's Power,   3,-2,  Env, Mas, 1, 0    ; Met             ,Metallurgy,
Bequest of the Sea, 4, 1,  Cor, Phy, 3, 4    ; Min             ,Miniaturization,
Heroism,            2,-1,  NP,  PT,  3, 0    ; Mob             ,Mobile Warfare,
Cosmic Laws,        5, 1,  Amp, MT,  0, 2    ; Mon             ,Monarchy,
Commune with Gods,  5, 1,  Cmp, Phi, 1, 2    ; MT              ,Monotheism,
Mysticism,          4, 0,  Cer, Mas, 0, 2    ; Mys             ,Mysticism,
Navigation,         6,-1,  Map, Ast, 1, 1    ; Nav             ,Navigation,
Forger of Hades,    6,-2,  FP,  Ind, 3, 3    ; NF              ,Nuclear Fission,
Manwe's Majesty,    3, 0,  Rep, MT,  3, 3    ; NP              ,Nuclear Power,
Philosophy,         4, 1,  Lit, Mys, 1, 2    ; Phi             ,Philosophy,
Tempestry,          4,-1,  Amp, Nav, 1, 3    ; Phy             ,Physics,
Nature's Crown,     4, 1,  Env, Met, 3, 4    ; Pla             ,Plastics,
Neptune's Supremacy,4, 2,  Cmb, Min, 3, 4    ; Plu             ,Plumbing,
Spirit of the Hunt, 5, 0,  Rep, Feu, 0, 2    ; PT              ,Polytheism,
Pottery,            6, 1,  nil, nil, 0, 1    ; Pot             ,Pottery,
Magic of the Cloud, 5,-1,  Phy, Ast, 3, 4    ; Rad             ,Radio,
Grand Enchantment,  6, 0,  Che, Las, 2, 1    ; RR              ,Railroad
Nature's Embrace,   2, 1,  Amp, Lab, 3, 2    ; Rec             ,Recycling,
Spells of Faerie,   4, 0,  Pla, RR,  2, 4    ; Ref             ,Refining,
Boon of Prosperity, 3, 1,  Cmn, Env, 3, 1    ; Rfg             ,Refrigeration,
Destiny of Majesty, 3, 1,  Mon, Phy, 0, 2    ; Rep             ,The Republic,
Storm Warding,      5,-2,  Phy, Rad, 3, 0    ; Rob             ,Robotics,
Rift of Darkness,   6,-2,  SFl, Gun, 3, 0    ; Roc             ,Rocketry,
Sanitation,         4, 2,  Cst, nil, 2, 1    ; San             ,Sanitation,
Seafaring,          4, 1,  Map, nil, 0, 1    ; Sea             ,Seafaring,
Eternal Twiglight,  4, 1,  Fun, Gun, 3, 3    ; SFl             ,Space Flight,
Virgin's Guardian,  3,-2,  Rep, NP,  3, 0    ; Sth             ,Stealth,
Pillars of Ice,     4,-1,  Rob, Cmb, 2, 3    ; SE              ,Steam Engine,
Stead of the Gods,  4,-1,  Dem, Rep, 2, 4    ; Stl             ,Steel,
Fire Mastery,       3, 1,  Ato, Csc, 3, 3    ; Sup             ,Superconductor,
Ethicality,         2,-1,  NP,  The, 2, 0    ; Tac             ,Tactics,
Theology,           3, 2,  Cmp, Phi, 1, 2    ; The             ,Theology,
Veil of Shadows,    4, 0,  Ato, Uni, 1, 3    ; ToG             ,Theory of Gravity,
Trade,              6, 2,  Cur, nil, 0, 1    ; Tra             ,Trade,
Mysteries of Heaven,3, 1,  Rad, Gue, 1, 3    ; Uni             ,University,
Warrior Code,       6,-1,  Iro, nil, 0, 0    ; War             ,Warrior Code,
Wolf Brotherhood,   6,-1,  nil, Hor, 0, 4    ; Whe             ,The Wheel,
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri             ,Writing,
Spell of Mastery,   1, 0,  Aut, U2,  3, 3    ; ...             ,Future Technology,
Light of Iluvatar,  2, 2,  Gen, Stl, 1, 4    ; U1 
Grand Conjury,      2, 2,  NF,  RR,  2, 0    ; U2
Fire of Dragona,    2, 2,  Sup, RR,  2, 0    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                 4,  1,    nil,
Granary,                  6,  1,    Pot,
Temple,                   4,  1,    Cer,
MarketPlace,              8,  1,    Cur,
Library,                  8,  1,    Wri,
Courthouse,               8,  1,    CoL,
City Walls,               8,  0,    Mas,
Aqueduct,                 8,  2,    Cst,
Bank,                     12, 3,    Ban,
Cathedral,                12, 3,    MT,
University,               16, 3,    Wri,
Magical Channel,          16, 4,    Ato,        (Mass Transit)
Theater,                  10, 4,    Cst,
Artisan's Workshop,       16, 4,    Cst,        (Factory)
City Armory,              25, 6,    War,        (Manufacturing Plant)
City Enchantment,         20, 0,    no,         (SDI)
Magical Stabilizer,       20, 2,    Amp,        (Recycling Center)
Alchemist's Guild,        25, 4,    Che,        (Power Plant)
Lightning Mana Focus,     30, 4,    E1,         (Hydro Plant)
Chaos Mana Focus,         30, 2,    Fun,        (Nuclear Plant)
Merchant's Guild,         20, 4,    Eco,        (Stock Exchange)
Sewer System,             12, 2,    San,
Harvester's Guild,        20, 3,    Rfg,        (Super Market)
Caravan's Union,          20, 5,    Tra,         (Super-Highways)
Sage's Guild,             16, 3,    Uni,        (Research Lab)
Aerial Warding,           10, 2,    Rad,        (SAM Missile Battery)
Coastal Fortress,          8, 1,    Mag,
Nature Mana Focus,        40, 4,    Env,        (Solar Plant)
Harbor,                   6,  1,    Sea,
Habormaster's Guild,      20, 3,    Min,        (Offshore Platform)
Sky Fortress,             20, 3,    Rad,        (Airport)
City Militia,             6,  2,    Feu,
Port Facility,            8,  3,    Mag,
Earth Gate : Focuser,     8,  0,    no,         (Spaceship Hull)
Earth Gate : Mana Source, 16, 0,    no,         (Spaceship Module)
Earth Gate : Channeler,   32, 0,    no,         (Spaceship Component)
(Alchemy),                60, 0,    Che,        (Capitalization)
Cornocopia,               40, 0,    Mas,        (Pyramids)
Hanging Gardens,          40, 6,    Pot,
Statue of Prosperity,     35, 1,    Bro,
Lighthouse of Guidance,   40, 1,    Map,        (Lighthouse)
Halls of Wisdom,          80, 8,    Rep,        (Great Library)
The Grand Oracle,         40, 3,    Mys,        (Oracle)
Great Wall,               80, 8,    MP,         (Great Wall)
Warlord's Academy,        45, 2,    Feu,        (Sun Tzu's War Academy)
Great Forge,              40, 2,    Ind,        (King Richard's Crusade)
The Covenant,             40, 2,    Cmp,        (Marco Polo's Embassy)
Chapel of the Clouds,     45, 7,    Rad,        (Michelangelo's Chapel)
Great Observatory,        50, 7,    Ast,        (Copernicus' Observatory)
Royal Navy,               40, 4,    Nav,        (Magellan's Expedition)
Grand Theatre,            45, 4,    Rfg,        (Shakespeare's Theatre)
Great Workshop,           40, 3,    Inv,        (Leonardo's Workshop)
Basilica of Light,        50, 7,    Dem,        (J. S. Bach's Cathedral)
Illusionist's Academy,    50, 5,    ToG,        (Isaac Newton's College)
Shrine of Wealth,         45, 1,    Cor,        (Adam Smith's Trading Co.)
Astral Focus,             40, 1,    RR,         (Darwin's Voyage)
Elemental Focus,          40, 2,    E2,         (Statue of Liberty)
Ancestorial Monument,     40, 2,    Eng,        (Eiffel Tower)
Temple of Unicornia,      60, 3,    Sth,        (Women's Suffrage)
Cosmic Power Node,        70, 6,    E2,         (Hoover Dam)
Demon Gate Project,       60,10,    Roc,        (Manhattan Project)
Great Peace Council,      80,10,    U1,         (United Nations)
Magical Earth Gate,       60, 3,    no,         (Apollo Program)
Dome of Knowledge,        80, 8,    Uni,        (SETI Project)
Fountain of Youth,        60, 4,    Gen,        (Cure for Cancer)

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Magellan
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Hoover Dam
nil,        ; Womens' Suffrage
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     Eng, 0,  1.,0,  0a,1d,  1h,1f,  4,0,  5, nil, 000000000000000
Engineers,    nil, 0,  2.,0,  0a,2d,  2h,1f,  6,0,  5, Eng, 000000000000000
Rangers,      RR,  0,  1.,0,  3a,3d,  2h,1f,  5,0,  1, Lab, 000001000000000
Swordsmen,    Feu, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
Archers,      Feu, 0,  1.,0,  3a,1d,  1h,2f,  3,0,  0, War, 000000000000000
Halberdiers,  Feu, 0,  1.,0,  2a,2d,  2h,1f,  4,0,  1, Iro, 000000000000000
Pikeman,      PT,  0,  1.,0,  2a,2d,  2h,2f,  4,0,  1, Feu, 000010000000000
Crossbowmen,  PT,  0,  1.,0,  3a,2d,  2h,2f,  4,0,  1, Feu, 000000000000000
Necromancer,  nil, 0,  1.,0,  5a,3d,  3h,3f,  8,0,  1, Fun, 000100000000100
Spearmen,     Feu, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Unicorns,     nil, 0,  1.,0,  3a,7d,  3h,2f,  8,0,  1, Sth, 000000000000001
Sorceror,     nil, 0,  1.,0,  6a,4d,  3h,2f,  9,0,  1, Ato, 000000000000100
Archmage,     nil, 0,  1.,0,  7a,3d,  3h,3f, 10,0,  1, E2,  000000000000101
Gargoyles,    nil, 1,  4.,0,  4a,4d,  4h,2f,  7,0,  1, CA,  000000000010000
Enchanter,    nil, 0,  1.,0,  4a,4d,  3h,2f,  8,0,  1, RR,  000001000000000
Knight,       Chi, 0,  2.,0,  2a,2d,  2h,2f,  5,0,  0, Hor, 000000000000000
Wolf Rider,   Med, 0,  2.,0,  3a,1d,  2h,3f,  5,0,  0, Whe, 000010000000000
Elephant,     nil, 0,  2.,0,  5a,2d,  3h,3f,  7,0,  0, Med, 000000000000000
Hunter,       PT,  0,  2.,0,  4a,4d,  2h,3f,  8,0,  0, PT,  000000000000000
Centaur,      nil, 0,  2.,0,  5a,3d,  2h,2f,  8,0,  0, Chi, 000010000000000
Stone Giant,  Sup, 0,  1.,0,  6a,2d,  2h,2f,  8,0,  0, Met, 000000000000000
Paladin,      nil, 0,  2.,0,  6a,6d,  5h,2f, 14,0,  1, Tac, 100000000000000
Hero,         nil, 0,  3.,0,  7a,5d,  3h,4f, 14,0,  0, Mob, 000000000000001
Fairy Queen,  nil, 0,  3.,0,  4a,8d,  4h,4f, 18,0,  1, Ref, 000000100010011
Elf Lord,     nil, 0,  2.,0,  6a,6d,  5h,2f, 14,0,  1, Ldr, 000000000000001
Fire Master,  SFl, 0,  2.,0,  5a,4d,  2h,5f, 12,0,  0, Sup, 000000001000000
Storm Warder, nil, 0,  2.,0,  8a,3d,  4h,4f, 14,0,  0, Rob, 010000000000100
Pegasi,       nil, 1,  7.,5,  4a,5d,  2h,2f,  9,0,  3, Fli, 100000000010001
Sky Dragon,   nil, 1, 10.,0,  9a,8d,  5h,6f, 18,0,  0, Too, 110000000010001
Sprite,       nil, 1, 12.,0,  3a,5d,  2h,2f,  6,0,  0, Uni, 000000000000000
Griffon,      nil, 1, 14.,1,  6a,4d,  3h,5f, 13,0,  3, Exp, 010000000010001
Demon Bat,    nil, 1,  8.,1,  7a,2d,  3h,6f, 10,0,  3, Roc, 000000000010000
Trireme,      Nav, 2,  5.,0,  2a,1d,  1h,2f,  5,2,  4, Map, 000000000100010
War Galley,   nil, 2,  8.,0,  5a,5d,  4h,3f, 10,2,  2, Nav, 000000000000010
Galleon,      nil, 2,  6.,0,  0a,6d,  2h,1f, 12,5,  4, Mag, 000000000100010
Frigate,      nil, 2,  7.,0,  8a,4d,  3h,3f, 12,2,  2, Mag, 000000000000010
Ice Lords,    nil, 0,  2.,0,  7a,5d,  5h,5f, 13,0,  0, SE,  000000000000100
Illusionist,  nil, 0,  2.,0,  5a,5d,  4h,2f, 10,0,  1, ToG, 010000100000000
Wind Dancer,  nil, 1, 15.,1,  7a,3d,  3h,4f, 13,0,  3, Gue, 000000000010000
Death Viper,  nil, 1,  6.,0,  6a,2d,  2h,5f,  9,0,  0, Esp, 000000000000000
Sky Enchanter,nil, 2,  6.,0,  1a,8d,  3h,1f, 12,4,  4, Las, 000000010000010
Death Knight, nil, 0,  3.,0,  8a,4d,  2h,7f, 13,0,  0, SFl, 000000000000000
Hydra,        nil, 2,  5.,0, 10a,9d,  9h,2f, 14,0,  2, Cmb, 110000000001010
Sea Serpent,  nil, 2,  7.,0, 13a,6d,  7h,7f, 17,0,  2, Plu, 110000000000010
Fire Spirit,  nil, 1,  8.,0,  8a,4d,  2h,7f, 13,0,  0, Gun, 000000000010000
Demon Lord,   nil, 0,  2.,0, 12a,6d,  4h,9f, 18,0,  3, Roc, 110000000010011
Diplomat,     nil, 0,  1.,0,  0a,0d,  1h,1f,  5,0,  6, Lit, 000000000000010
Ballista,     nil, 0,  1.,0,  7a,1d,  1h,5f,  7,0,  0, Mat, 000000001000100
Liontaurs,    nil, 0,  3.,0,  5a,5d,  2h,2f,  7,0,  1, Pla, 000010000000000
Trade Caravan,nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Holy Chariot, nil, 1, 17.,0,  2a,8d,  9h,3f, 18,0,  3, Stl, 110000000010011
Holy Angel,   nil, 1,  7.,0,  8a,9d,  7h,4f, 18,0,  1, U1,  110000000010011
Fire Dragon,  nil, 0,  4.,0,  7a,7d,  5h,5f, 16,0,  0, U3,  000000000010000
Dark Avengers,nil, 0,  2.,0,  8a,4d,  2h,8f, 15,0,  0, U2,  000100000000100

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,10,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1, 8, 0,   yes, 2,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1, 8, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1, 8, 2,   Drt, 1,15,  4,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   Tun, 1,20, 4,   yes, 1,10,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,13, 4,   For, 0,10,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,1,   Grs, 0,13, 4,   For, 0,10,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,0,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,3,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,3,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Ambrosia,   2,3,  5,0,0,
Fruit,      2,3,  3,0,2,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        General,     General,
Monarchy,       Emperor,     Empress
Cosmic Kingdom, King,        Queen,     
Natural Empire, Prince,      Princess,
Dark Empire,    Dark Priest, Dark Priestess
Astral Kingdom, High Lord,   High Lady,
Holy Empire,    Archlord,    Archlady,  

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Tomas,        Danerope,            0, 1, 1, Valheru,     Valheru,     1, -1, -1, 5, Dragonlord, Dragonlady
Redaic,       Athala,              1, 2, 0, Leopardmen,  Leopardmen, -1,  0, -1, 4, Chief King, Chief Queen
Oberic,       Lauras,              0, 3, 2, Dark Elves,  Dark Elves,  1,  0, -1, 4, Dark Lord, Dark Lady
Wefay,        Theria,              0, 4, 3, Dark Men,    Dark Men,    0,  0,  1, 4, Shadow Master, Shadow Mistress
S'ssra,       S'ssryn,             0, 5, 0, Draconians,  Draconians,  1,  0,  1, 5, Firebringer, Firewielder
Thoirn,       Thuria,              0, 6, 3, Grey Dwarves,Grey Dwarves,1,  0,  1,
Keiling,      Raimenta,            1, 7, 1, Chivarous,   Chivarous,  -1,  0,  0, 5, Knight Marshal, Knight Marshal, 6, Paladin, Paladin
Jaeral,       Naladriela,          1, 1, 2, Grey Elves,  Grey Elves,  0,  0,  1,
Afadarst,     Ralgwena,            0, 2, 2, Eldars,      Eldars,     -1,  0,  1,
Celeborn,     Algara,              1, 3, 2, High Elves,  High Elves, -1,  0,  1,
Arthur,       Penelope,            0, 4, 3, High Men,    High Men,   -1,  0,  0, 6, Lord Protector, Lady Protector
Theseus,      Atalanta,            0, 5, 1, Olympians,   Olympians,   1, -1,  1, 2, High King, High Queen
Cosrit,       Alria,               1, 6, 0, Rangers,     Rangers,     0,  0,  1,
Serven,       Samissa,             0, 7, 2, Serpentmen,  Serpentmen,  0,  0,  0, 4, Serpent King, Serpent Queen
Horus,        Isis,                1, 1, 0, Nomads,      Nomads,      0,  0,  1, 3, Sultan, Sultana
Pippin,       Merry,               0, 2, 3, Hobbits,     Hobbits,    -1,  0,  1, 6, Chancellor, Chancellor
Palitru,      Shalara,             0, 3, 0, Orcs,        Orcs,        1,  0, -1, 4, Warlord, Warlady
Wayland,      Joalia,              1, 4, 3, Plainsmen,   Plainsmen,   0,  0,  0,
Gunther,      Rjaka,               0, 5, 0, Trolls,      Trolls,      1,  0, -1, 5, Great Lord, Great Lady
Aerie,        Stiarqa,             0, 6, 1, Laputans,    Laputans,    1,  0,  1, 2, Sky Marshal, Sky Marshal 5, Moderator, Moderator
Rajah,        Rasheeka,            0, 7, 0, Liontaurs,   Liontaurs,  -1,  0,  1, 4, Priest King, Priestess Queen

Saladin,      ...,                 0, 5, Arabs,       Arab,        1,  0,  1,
Atawallpa,    ...,                 0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Crystals,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Ambrosia,
Gems,
Gold,
Elements,
Mithril,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transmutation,      O
Clean Pollution,    p
Build Sky Fort,     E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













