As with all the civs the Hawks will be rated on a 5 star basis in 4 categories.

Difficulty: |
Fun: |
Cost: |
Time: |

Here's how the ratings work. Difficulty is how hard it is to play a certain civilization; one star would denote that it is simple while five stars would denote it being very hard to win. Fun is the amount of enjoyment you can extract from playing as a certain civilization; one star means that it is boring or impossible while five stars indicates that you could extract much joy from it. The Cost rating is the average cost of units and how expensive it is to build them; one star being cheap deathtraps while five stars denoting expensive and destructive units. Time indicates the average ammount of time it will take to win as that civilization; while one star represents a quick finish, five stars indicates that an end could take a very long time.
My thoughts: The Hawks are the gang with the biggest disadvantage in terms of size and military capacity. However, they do have a large potential for growth and expansion. Once the Hawk player can get the momentum going for the Hawks, I'm sure they can do some tremendous damage, that is if the player can keep their key assets from falling into Police or Civilian hands.