
The Habsburg Bid for Mastery
Michael J. Daumen
daumen@juno.com

THIS FILE USES THE ENHANCED SCENARIO BUILDING CAPABILITIES OF CONFLICTS IN
CIVILIZATION AND FANTASTIC WORLDS.

Setup:
1.	DO NOT put these files in your normal CIV2 directory without
backing up the files, or else you'll be playing this scenario for a 
while.  If you have the Scenarios CD, create a "Habsburg" folder and
place the extracted files there.
2.	Files contained in this scenario:
Habsburg.mp --> map file 
Icons --> new pictures for improvements and wonders
Notes --> this file
Cities --> souped up cities for the Ottoman Empire
People --> new faces for the Ottoman Empire
Rules --> stats for technology, improvements and units
terrain1 --> new terrain
units --> new pictures of units
habsburg.scn --> the actual scenario
pedia --> on-line documentation
habsburg.txt --> the briefing
City --> alternate city names

Sorry I don't have any sounds.  Too much for my addled brain to process.

The game proceeds in turns of four months, from the death of the Hungarian
King in 1526 to the Peace of Westphalia, which ended the Thirty Years' War
in 1648.  The Habsburgs are the protagonists, trying to unite Europe under
their rule while staving off the Ottoman Turks and crushing the spirit of 
the Reformation.

Nations Involved:
1.	The Habsburg family began its influence in Austria but by the
time of the scenario they were securely on the throne of the Holy Roman
Empire.  Charles V's maternal grandparents were Ferdinand and Isabella, 
so he inherited Spain and all of the New World except the Portuguese lands
of Brazil (later, his son Phillip II of Spain was married to Mary Tudor, 
so the Habsburgs had a claim to the English throne as well, but it never
materialized).  They are in control of Spain and the Catholic portions of
Germany at the start of the game.  Charles abdicated from the throne of
Spain soon after this scenario begins, but his influence over Habsburg 
domains persists in this scenario.  Their government is fundamentalism, 
renamed here as empire.
2.	The English are represented by Henry VIII (Queen Elizabeth rules
later in the 16th Century).  Five years before the start of the game, the
Pope had bestowed upon Henry the title "Defender of the Faith" for his
defense of Catholic doctrine.  His break with the church follows shortly
thereafter.  As a result of the 100 years war, the English are still in
control of Calais on the French coast.  The government is a communism,
renamed monarchy.
3.	The French are ruled by Francis I, an increasingly nervous
monarch now that Habsburg armies surround France from all sides.  He
felt so threatened that Francis allied himself with Sulieman to check
the power of the Holy Roman Empire.  Also a "monarchy."
4.	The Netherlands are part of Habsburg terrtiory.  They are enjoying
a profitable existence -- so profitable that Spain, strapped for money 
despite American gold, sees the Low Countries as a source of tax revenue.
They are governed by a republic.
5.	The Ottoman Empire had taken Constaninople, the greatest city 
in Europe, less than 75 years before this scenario begins.  Turkish armies,
bolstered by mameluke cavalry from newly-conquered Egypt, have pushed on
through the Balkans in the name of Islam.  All of Christendom fears the 
devastating power of Ottoman artillery as well.  But Suleiman is the last 
capable sultan, and the effects of overextention and stagnation are already
plaguing the empire.  Government is fundamentalist "Empire."
6.	The Catholic nations include several nations that remained loyal
to papal doctrines following the Protestant Reformation.  They include
Lithuania, Ireland, Poland, Portugal, and parts of Italy.  The Pope is the
head of these states, who are meant to be run by the computer.  The papacy
is a monarchy, renamed the Holy See.
7.	The Protestant nations are exclusviely German cities whose rulers
see salvation in the works of Martin Luther and his descendants.  At the
start, they are still united under the empire, but as relations become 
strained, they will not hesitate to protect their borders from an angry
pope and emperor.  Government is monarchy "See."
8.	Barbarians in this scenario represent other nations who play a
role in the events of the time (Barbary pirates, the Swedish under King
Gustavus Adolphus, the Russians under Ivan the Terrible, the Crimean Tatars,
and Hospitaller enclave of Malta).  They will also appear at the edges of
the map to check the spread of any ambitious nations.

Special Units which deserve mention before play:
1.	Grenzers:  Scouts that treat every square as a road square.
2.	Tercio:  Spanish legions of battle-hardened soldiers (obsolete).
3.	Swiss Guards:  Special units of pikemen from the Swiss Cantons that
historically guarded Popes and French monarchs (obsolete).
4.	Bashi-Bazouks:  Turkish irregular troops -- untrained, yet cheap.
5.	Janissaries:  Turkish elite troops.
6.	Condottieri:  Italian mercenary cavalry (obsolete).
7.	Landsknechten:  German knights.
8.	Yeomen:  English townsmen with improved rights [i.e., engineers].
9.	Jesuits:  Superior Catholic diplomat units [i.e., spies].
10.	Townsmen:  European city dwellers who will appear when a city is
taken [i.e., partisans].
11.	Mamelukes:  Turkish cavalry recruited from newly-conquered Egypt.
12.	Falconet:  Light artillery pieces.
13.	Bombard:  Fearsome Turkish seige engines like those which battered
Constantinople in 1453.
14.	Carrack:  A sturdy ship developed for the stormy waters of the
Atlantic Ocean.
15.	Dhow:  A small Arab ship for use in the calm Mediterranean.
16.	Fluyt:  A Dutch seagoing vessel.
17.	Barbarian units are specific to the particular cities that make them.
No details are given here because specifics are always available to the nosy.

Notes about the map and terrains:
1.	I made up an "alpine" terrain, representing cities built at high
altitudes (Geneva and Saragossa).  The former is especially important due
to its role as a haven for Protestant dissidents.
2.	Near every navigational choke point is a "straits" terrain, which
is a grassland in every respect but one:  it generates a large amount of
trade, to reflect the command of a strategic waterway.  These are located 
near Cadiz, Palermo, Valleta (Malta's capital sits on the straits square
itself), Gallipoli, and Constantinople.
3.	I added the timber icon from Harlan Thompson's Viking scenario.  The
other "special" squares are not changed too much otherwise.
4.	I did the best I could with city placement.  Always difficult to 
decide which cities were most important and then squeeze them all together.

Notes about City improvements:
Data about buildings are included in the Pedia file.

Notes about technology:
The tech tree has been pruned to allow distinctions between tribes.  The
computer-played nations do not negotiate with eachother, and it is up to
the human player to refrain from trading technology with an AI value of 0.
Hopefully, the knowledge which should be traded is obvious.

Notes about Wonders:
There are several wonders in play at the start of the game.  Information
about them is available in the Pedia file.  In addition, as religion gains
in importance, more wonders become available.  This revealed a bug in the
scenario design process, which Harlan Thompson has noted elsewhere:  if
wonders count towards the overall objectives in a game of conquest, no new
ones may be built unless they are already available at the start of the
game (a player cannot build a wonder unless it is buildable at the start
of the scenario).  As a result, none of the wonders count toward the total
objectives of this scenario, but they should.

Credit where credit is due:
The title is taken from the chapter in Kennedy's Rise and Fall of the Great
Powers:  Sid Meier lists this in the bibliography of the Original Civ game.
New units are taken from Harlan' Thompson's collection or the Conflicts'
scenarios; the tercio comes from Jesus Balsinde's "Spanish Pride." Many 
new icons (Hagia Sophia is somewhat vandalized) are from the Allicons file.
The pix of the aqueduct and Clunaic House come from Jesus Balsinde, and 
others are from Microprose products.  El Escorial, the Tower of London and
the Bayeux Tapestry are booty from websites.  "Picture" (also vandalized)
of Erasmus was taken from the cover of Worldly Goods, a history of the
Reniassance (and source for my scenario) by Lisa Jardine.  I did the pix
of Henry's School and Notre Dame.  New city and people graphics are from 
the Mongols scenario.
