@BEGINEVENTS

@IF
NOSCHISM
defender=ANYBODY
@THEN
@ENDIF

@IF
CITYTAKEN
city=Mexico
attacker=Spanish
defender=Aztecs
@THEN
TEXT
Spanish recapture Tenochtitlan, rename it to Mexico, and plunder it for worth over 1000
doubloons.
ENDTEXT
CHANGEMONEY
receiver=Spanish
amount=1013
JUSTONCE
@ENDIF

@IF
TURN
turn=4
@THEN
CREATEUNIT
unit=Settlers
owner=Spanish
veteran=yes
homecity=none
locations
61,69
61,70
60,69
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
TURN
turn=4
@THEN
CREATEUNIT
unit=S Musketeers
owner=Spanish
veteran=yes
homecity=none
locations
61,69
61,70
60,69
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
TURN
turn=6
@THEN
CREATEUNIT
unit=Settlers
owner=French
veteran=yes
homecity=none
locations
98,10
99,10
100,10
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
TURN
turn=6
@THEN
CREATEUNIT
unit=Caravel
owner=French
veteran=yes
homecity=none
locations
98,10
99,10
100,10
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
NEGOTIATION
talker=Dutch
talkertype=HumanOrComputer
listener=Spanish
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Spanish
talkertype=HumanOrComputer
listener=Dutch
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=English
talkertype=HumanOrComputer
listener=Spanish
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Spanish
talkertype=HumanOrComputer
listener=English
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
TURN
turn=3
@THEN
GIVETECHNOLOGY
receiver=Aztecs
technology=16
@ENDIF

@IF
TURN
turn=5
@THEN
GIVETECHNOLOGY
receiver=English
technology=98
@ENDIF

@IF
TURN
turn=5
@THEN
GIVETECHNOLOGY
receiver=English
technology=0
@ENDIF

@IF
TURN
turn=5
@THEN
GIVETECHNOLOGY
receiver=French
technology=98
@ENDIF

@IF
TURN
turn=5
@THEN
GIVETECHNOLOGY
receiver=French
technology=5
@ENDIF

@IF
TURN
turn=5
@THEN
GIVETECHNOLOGY
receiver=Dutch
technology=98
@ENDIF

@IF
TURN
turn=5
@THEN
GIVETECHNOLOGY
receiver=Dutch
technology=4
@ENDIF

@IF
TURN
turn=5
@THEN
GIVETECHNOLOGY
receiver=Spanish
technology=98
@ENDIF

@IF
TURN
turn=5
@THEN
GIVETECHNOLOGY
receiver=Spanish
technology=13
@ENDIF

@IF
TURN
turn=19
@THEN
GIVETECHNOLOGY
receiver=English
technology=28
@ENDIF

@IF
TURN
turn=19
@THEN
GIVETECHNOLOGY
receiver=Dutch
technology=28
@ENDIF

@IF
TURN
turn=19
@THEN
GIVETECHNOLOGY
receiver=French
technology=28
@ENDIF

@IF
TURN
turn=19
@THEN
GIVETECHNOLOGY
receiver=Spanish
technology=28
@ENDIF

@IF
TURN
turn=55
@THEN
TEXT
European Powers begin to realize the importance of their colonies. To defend them better,
Mother Countries will now supply modern infantry and cavalry.
ENDTEXT
@ENDIF

@IF
TURN
turn=55
@THEN
GIVETECHNOLOGY
receiver=English
technology=97
@ENDIF

@IF
TURN
turn=55
@THEN
GIVETECHNOLOGY
receiver=English
technology=63
@ENDIF

@IF
TURN
turn=55
@THEN
GIVETECHNOLOGY
receiver=Dutch
technology=97
@ENDIF

@IF
TURN
turn=55
@THEN
GIVETECHNOLOGY
receiver=Dutch
technology=66
@ENDIF

@IF
TURN
turn=55
@THEN
GIVETECHNOLOGY
receiver=French
technology=97
@ENDIF

@IF
TURN
turn=55
@THEN
GIVETECHNOLOGY
receiver=French
technology=69
@ENDIF

@IF
TURN
turn=55
@THEN
GIVETECHNOLOGY
receiver=Spanish
technology=97
@ENDIF

@IF
TURN
turn=55
@THEN
GIVETECHNOLOGY
receiver=Spanish
technology=68
@ENDIF

@IF
TURN
turn=3
@THEN
TEXT
European Powers seem to begin to understand the importance of their colonies. They are slowly
beginning to supply more modern Musketeer units to their lucrative outposts.
ENDTEXT
@ENDIF

@IF
TURN
turn=19
@THEN
TEXT
Europeans begin to import slaves to the New World from Africa
ENDTEXT
@ENDIF

@IF
SCENARIOLOADED
@THEN
PLAYWAVEFILE
YOSHORT.WAV
PLAYCDTRACK
11
DONTPLAYWONDERS
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=Merchantman
owner=Spanish
veteran=yes
homecity=none
locations
56,46
57,47
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=Settlers
owner=Spanish
veteran=yes
homecity=none
locations
56,46
57,47
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=S Musketeers
owner=Spanish
veteran=yes
homecity=none
locations
56,46
57,47
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=Dragoons
owner=Spanish
veteran=yes
homecity=none
locations
56,46
57,47
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=Dragoons
owner=Spanish
veteran=yes
homecity=none
locations
56,46
57,47
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=War Galleon
owner=Spanish
veteran=yes
homecity=none
locations
56,46
57,47
endlocations
@ENDIF

@IF
TURN
turn=6
@THEN
CREATEUNIT
unit=Dragoons
owner=Spanish
veteran=yes
homecity=none
locations
45,65
46,66
endlocations
@ENDIF

@IF
TURN
turn=6
@THEN
CREATEUNIT
unit=Dragoons
owner=Spanish
veteran=yes
homecity=none
locations
45,65
46,66
endlocations
@ENDIF

@ENDEVENTS
