The Century of Crusades
The Rise and Fall of the Crusader States in Palestine 
1099 to 1270 A.D..
Markus "Wayne" Schlegel * schlegel.rz.uni-landau.de * Am Hochufer 7, 76726 Germersheim

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AUTHOR'S NOTES :

Nearly one year ago I designed myself a scenario called crusades. But I was not satisfied with the
historical developement of the computer players until the CIVILIZATION SCENARIO DISC came
out and added new features. So I rebuilt my already existing scenario using the units and graphics
of the origin CRUSADES scenario, which was included into the scenario disc (with only a few changes and additions).
The main difference between Microprose CRUSADES and this scenario is that :

-	I used the map of Palestine and included most major cities and (historical) trade routes
	(minor scale and more details than the Microprose scenario) 
-	I included historical events like serveral crusades and counter attacks of the islamic states
-	I included new (historical) technologies 
-	Computer Players act historically accurate (at a certain degree) so you can simulate the
	situation in Palestine in the 13th century in a realistic way
	   
As my work on this scenario was completed I played it with all civilizations. It should work well. Hope it makes some fun. It helped me to get deeper insides into the crusades to Palestine and to pass my 
exam in History at Landau University.

HOPE YOU ENJOY THIS SCENARIO, HAVE SOME FUN.


KNOWN PROBLEMS :

I experienced some technical problems who limited my design work.

(1)	Events.txt is limited to 16kb. So I was not able to turn all my ideas of events into reality.
	If there were 64kb or more to use I would have included all crusades as events and the
	Mongol Assault at 1250. The power of the Aijub empire would have been weakened at
	this time and there would have been interesting probabilities for the gameplay.

(2)	The attackers at Konstantinopel 1204 are often destroyed by strong Byzantine Forces when
	Byzantians are played by Computer. It would be solved by turning Konstantinopel into a
	weak city, but thhis would not be historically accurate. There should be an other way to 
	weaken the Defenders or to destroy all units in the city or to change a city's ownership.
  

HISTORICAL BACKGROUND :

For more historical information see e.g. :	

Occidental view :					Runciman, Steven : History of the Crusades, 
						Cambridge University Press, 1957 - 1960 

Oriental view :					Maalouf, Amin : Les croisades vues par les Arabes
						Editions Jean-Claude Lattès, Paris, 1983
						(There should be an English translation of this really 
						great book, I used the German translation) 



BEFORE MAKING ANY CHANGES TO CIVILIZATION READ THIS :

This scenario includes the scenario file (crusades.scn), a descriptive text file that appears when the scenario is begun (crusades.txt), and the following revised game files: rules file (rules.txt), military unit graphics file (units.gif), city name list (city.txt) and city graphics file (cities.gif), altered city improvement files (icons.gif and iconsa.gif) and a file called events.txt which provides additional
events and can only be used with the enhanced version 2.42 of CIVILIZATION 2 (Scenario Disc).

The use of this latest version (2.42) is strictly recommended. All you need is to copy the crusades files into a seperate directory (e.g. <crusades>) and start crusades.scn.
All changes to the game files will be automatically made by CIVILIZATION itself and will NOT be 
permanent. So all that inconvenience of the earlier versions (copying new rules files into the CIVILIZATION root directory) will be NOT necessary.

For use with the German version of CIVILIZATION rename crusades.ger  to   crusades.scn.

CHANGES TO GAME FILES

RULES.TXT file:

(1)	COSMIC VARIABLES:

	Only slight changes,  slower science rate. 
  	
(2)	NEW TECHNOLOGIES:

	Occidental Warfare
	Oriental Warfare
	Islamic Religion
	Crusades
	Byzantine Warfare
	Siege Technology
	Knights' Order
	Methods of Cultivation
	Oriental Cavalry
	Cultural Exchange
	Trade Centers

	Also, many TECHS HAVE BEEN MOVED around in the technology tree -- be sure to check 	with your Science Advisor to plot a course toward your desired techs, units, or city 	improvements.


(3)	NEW CITY IMPROVEMENTS:

	Some city improvements have been renamed :

	Supermarket	-->	Three-Field System

	
	Some Wonders have been renamed :

	Hanging Gardens		-->	Holy Tomb
	Colossus			-->	East-Western Trade Routes
	Sun Tzu's War Academy 	-->	The Holy Cross
	Michelangeo'S Chapel		-->	Kaaba
	J.S. Bach's Cathedral		-->	Hagia Sophia	
	Issac Newton's College		-->	Tradition of ancient Wisdom
	Adam Smith's Trading Co	-->	Trade Office
	Ancient Renaissance		-->	SETI Program



(4)	NEW UNITS

	Most units were taken from the Microprose Scenario Crusades which deals with the same 	background. Thanks for their superb graphics and good ideas. 

	Peasants		(1/1/1) 			(Same as Settlers)
	
	Light Infantry 		(1/2/2)			(Occidental Infantry with light armor)
	Heavy Infantry		(2/2/2)			(Occidental Infantry with heavy armor)
	Oriental Infantry	(1/2/2)			(Oriental Infantry with light armor)
	Varang, Guard		(4/3/3)			(Byzantine elite Infantry)
	Assassin		(6/0/3)			(Suicidal and fanatic Muslime) 
	Envoy			(0/0/3)			(Diplomat of the Middle Ages)

	Heavy Cavalry		(3/2/3)			(Horsemen of the Byzantine Empire)
	Mamluks		(5/2/3)			(Elite Horsemen of the islamic states)
	Turks			(5/1/3)			(Elite Horsemen of the islamic states)
	Ascari			(3/2/3)			(Auxiliary Horsemen of the islamic states)
	Temple Knight		(5/2/3)			(Elite Horsemen of the Occidental states)
	Hospitalian		(4/3/3)			(Elite Horsemen of the Occidental states)

	Siege Engine		(13/1/2)			

	Castle			(0/6/0)						

	Galley			(3/1/9)			(Warship)
	Transport		(1/1/7)


(5)	CHANGES TO GRAPHICS AND SOUND

	I changed graphics of all new wonders and improvements. Unit grpahics are mostly taken 
	from the origin Microprose scenario. 
 
