;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Stone Age
;             1 = Age of Magic
;             2 = Industrial Age
;             3 = Space Age
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Shapeshifting,      4,-2,  CA,  nil, 3, 4    ; AFl
Thinking,           5, 1,  nil, nil, 0, 3    ; Alp
Purification,       3,-2,  Esp, Ldr, 3, 0    ; Amp
Mind Control,       4, 1,  Mat, Chi, 1, 3    ; Ast
Data Collection,    4,-1,  Phy, Met, 2, 3    ; Ato
Aerodynamics,       6,-1,  RR,  SE,  3, 4    ; Aut
Poverty,            4, 1,  Feu, Rep, 1, 1    ; Ban
Metal Working,      4, 0,  Whe, Cst, 0, 4    ; Bri
Fire,               6,-1,  nil, nil, 0, 4    ; Bro
Death,              5, 0,  nil, nil, 0, 2    ; Cer
Power,              5,-1,  Whe, Feu, 1, 3    ; Che
Zen Arts,           4,-2,  Lit, PT,  1, 0    ; Chi
Counting,           4, 1,  Alp, nil, 0, 1    ; CoL
Mutant Powers,      5,-1,  Tac, Ref, 3, 0    ; CA
Machinery,          5,-1,  Met, nil, 2, 4    ; Cmb
Consumerism,        5, 0,  Ato, Dem, 2, 1    ; Cmn
Global Village,     4, 1,  Gue, Rad, 3, 4    ; Cmp
Patriotism,         7,-1,  Dem, Fun, 2, 0    ; Csc
Stone Working,      4, 0,  Mas, nil, 0, 4    ; Cst
Entertainment,      4, 0,  Mob, Uni, 2, 1    ; Cor
Scroll Making,      4, 1,  Map, Mat, 0, 1    ; Cur
Capitalism,         5, 1,  Ban, Phy, 2, 1    ; Dem
Gem Working,        4, 1,  Tra, Inv, 2, 1    ; Eco
Composites,         4, 0,  Eco, Amp, 3, 4    ; E1
Nanotech,           4, 1,  E1,  Rfg, 3, 4    ; E2
Garbage,            4, 0,  Pot, nil, 0, 4    ; Eng
Soma,               3, 1,  Rfg, Fli, 3, 2    ; Eng
Group Theory,       2,-1,  Phy, Feu, 2, 4    ; Esp
Modernization,      5, 0,  Met, Phy, 2, 4    ; Exp
Slavery,            4,-1,  Iro, nil, 0, 0    ; Feu
Internet,           4,-1,  Gen, Cor, 3, 4    ; Fli
Facism,             5,-2,  Exp, Feu, 2, 2    ; Fun
Antimatter,         3, 0,  AFl, MP,  3, 3    ; FP
Computerization,    3, 2,  Cmb, Ato, 3, 2    ; Gen
Hacking,            4, 1,  Mag, Gen, 3, 0    ; Gue
Bomb Making,        8,-2,  ToG, Che, 1, 0    ; Gun
Survival Skills,    4,-1,  War, Bro, 0, 0    ; Hor
Genocide,           6, 0,  Fun, RR,  2, 2    ; Ind
Craftsmanship,      6, 0,  Nav, Mat, 1, 4    ; Inv
Torture,            5,-1,  Cer, War, 0, 4    ; Iro
Xenophobia,         4,-1,  Ind, CA,  3, 2    ; Lab
Star Wars,          4, 0,  Roc, Too, 3, 3    ; Las
Health,             5,-1,  Chi, PT,  1, 0    ; Ldr
Honor,              5, 2,  Hor, Map, 0, 3    ; Lit
Robotic Warfare,    4,-2,  Stl, Gen, 3, 4    ; Too
Pirating,           4,-1,  Rep, Nav, 1, 1    ; Mag
Art,                6,-1,  Alp, nil, 0, 3    ; Map
Building,           4, 1,  nil, nil, 0, 4    ; Mas
Parallel Universe,  5, 0,  NP, Chi,  3, 4    ; MP
Logical Thinking,   4,-1,  Pot, CoL, 0, 3    ; Mat
Alchemy,            4, 0,  Che, Bri, 1, 3    ; Med
Gadgetry,           6,-2,  ToG, Inv, 1, 0    ; Met
Bio-Implants,       4, 1,  E2,  nil, 3, 4    ; Min
Sport,              8,-1,  Cmn, Ldr, 3, 0    ; Mob
Occult,             5, 1,  Cer, nil, 0, 2    ; Mon
Witchcraft,         5, 1,  Whe, Mys, 1, 2    ; MT
Mythology,          4, 0,  Mon, Wri, 0, 2    ; Mys
Seaworthiness,      6,-1,  Whe, Sea, 1, 1    ; Nav
Atomics,            6,-2,  Gun, Esp, 3, 3    ; NF
Quantum Physics,    3, 0,  NF,  Amp, 3, 3    ; NP
Telepathy,          6, 1,  Ast, Mys, 1, 2    ; Phi
Equations,          4,-1,  Uni, Tra, 1, 1    ; Phy
Big Brother,        4, 1,  Fli, Env, 3, 4    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu  (Cst & Pot)
Fitness,            4, 0,  Hor, nil, 0, 0    ; PT
Failure,            4, 1,  Cer, Hor, 0, 0    ; Pot
Tourism,            5,-1,  Cmn, RR,  3, 2    ; Rad
Engines,            6, 0,  Cmb, Exp, 2, 0    ; RR
Imortality,         2, 1,  MP,  Env, 3, 2    ; Rec
Mutation,           4, 0,  San, ToG, 2, 4    ; Ref
Recreational Drugs, 3, 2,  Cor, nil, 3, 2    ; Rfg
Theft,              5, 1,  Tra, PT,  0, 1    ; Rep
Force Feilds,       5,-2,  Roc, Lab, 3, 0    ; Rob
Energy Weapons,     6,-2,  E1, NF,   3, 0    ; Roc
Toxic Waste,        4, 2,  Che, Eng, 2, 1    ; San
Woodworking,        4, 1,  Mas, War, 0, 1    ; Sea
UFO'S,              4, 1,  Sup, E1,  3, 0    ; SFl
Cloaking Device,    3,-2,  AFl, Lab, 3, 0    ; Sth
Oceanics,           4,-1,  Inv, Cmb, 2, 4    ; SE
Adamantium,         4,-1,  Med, CA,  2, 0    ; Stl
Antigravity,        4, 1,  NP,  nil, 3, 3    ; Sup
Psychic Powers,     6,-1,  Phi, nil, 2, 0    ; Tac
Astral Projection,  3, 2,  MT,  Phi, 1, 2    ; The
Tinkering,          4, 0,  Bri, Ast, 1, 4    ; ToG
Money,              4, 2,  CoL, Cur, 0, 1    ; Tra
Communication,      5, 1,  Wri, Cur, 1, 1    ; Uni
Tool Making,        4,-1,  nil, nil, 0, 0    ; War
Energy,             4,-1,  Bro, Mat, 0, 4    ; Whe
Speech,             4, 2,  Alp, nil, 0, 3    ; Wri
Alien Biology,      1, 0,  SFl, Ref, 3, 3    ; ...
Alien Technology,   3, 0,  SFl, Too, 3, 0    ; U1
Strange Matter,     3, 0,  FP,  Sth, 3, 0    ; U2
Warp Drive,         3, 0,  FP,  Sup, 3, 0   ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Home,                     10, 0,    Mas,
Secret Base,              4,  1,    nil,
Food Cellar,              6,  1,    Mas,
Sacrificial Alter,        4,  1,    Cer,
Shops,                    8,  1,    Cur,
School,                   8,  1,    CoL,
Dungeons,                 8,  1,    Iro,
Castle,                   8,  0,    Cst,
Slums,                    8,  2,    Ban,
Treasure Trove,           12, 3,    Tra,
Brewery,                  12, 3,    Med,
Laboratory,               16, 3,    ToG,
Mag-Lev Station,          16, 4,    RR,
Pleasure Dome,            10, 4,    Mob,
Labor Camp,               20, 4,    Iro,
Robotic Factory,          32, 6,    Stl,
City Dome,                20, 4,    Rob,
Bio filters,              20, 2,    Ref,
Chemical Plant,		  16, 4,    San,
Entrepreneur zone,        24, 4,    Cmn,
Plutonium Reactor,        16, 2,    NP,
National Park,            16, 4,    Ldr,
Sewer City,               12, 2,    Ref,
Soma Dispencery,           8, 3,    Env,
Shopping Center,          20, 5,    Dem,
Super Computer,           16, 3,    Gen,
Laser Turrets,            10, 2,    Roc,
Sea Wall,                 8, 1,     Sea,
Dimentional Furnace,      32, 4,    FP,
Trash Dump,               6,  1,    Eng,
Deep Sea Mine,            16, 3,    SE,
Airport,                  16, 3,    Rad,
TV Station,               6,  2,    Cmn,
Waterfront,               8,  3,    Mag,
Darkstar Alloy,           8,  0,    U2,
Warp Nacelle,             16, 0,    U3,
Shi'ar Component,         32, 0,    U1,
(Capitalization),         60, 0,    Cor,
Garden of Eden,           20, 0,    Hor,
Lasceaux Caves,           20, 0,    Map,
Stonehenge,               20, 0,    Cst,
Tower Of Cthulhu,         20, 0,    Cur,
Astral Doorway,           30, 0,    Che,
Temple of Doom,           30, 0,    Cer,
Wizard Shield,            30, 0,    MT,
Frankenstien's Castle,    30, 0,    ToG,
Slave Mines,              30, 0,    Feu,
Psychic Messager,         20, 0,    Tac,
Satellite Network,        40, 0,    Cmn,
Prof X's Mutant School,   30, 0,    CA,
Gem of Scrying,           40, 0,    Eco,
Group Consciousness,      30, 0,    Esp,
Wizard's Workshop,        40, 0,    MT,
The Happy Bhudda,         40, 0,    Chi,
Atom Smasher,             40, 0,    E1,
Maintenancebots,          40, 0,    Min,
Thought Amplifier,        40, 0,    The,
Fall of Nationalism ,     40, 0,    Cmp,
Utopia,                   30, 0,    Env,
Virtual Reality,          60, 0,    Fli,
Gravitron Generator,      60, 0,    NP,
Doomsday Shrine,          60, 0,    NF, 
Positronic Brain,         60, 0,    Pla,
Area 51(Dreamland),       60, 0,    SFl,
Cyber Space,              60, 0,    Gue,
Eternity,                 60, 0,    Rec,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
San,        ; Garden of Eden
Cor,        ; Lasceaux Caves
Phy,        ; Stonehenge
SE,         ; Tower Of Cthulu
Gue,        ; Astral Doorway
Mob,        ; Temple of Doom
Exp,        ; Wizard Shield
Gen,        ; Frankenstien's Castle
Ind,        ; Slave mines
Amp,        ; psychic messg
nil,        ; sat net
nil,        ; Prof X's School
nil,        ; gem
nil,        ; group cons
Aut,        ; wiz wrk
nil,        ; Shrine of the Bhudda
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Hoover Dam
nil,        ; Virtual Reality
nil,        ; Manhattan Project
nil,        ; Worldwide Superbrain
nil,        ; Area 51(Dreamland)
nil,        ; Cyber Space
nil,        ; Eternity


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for rascists (buzz bomb)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Family Unit,  Cmb, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Union Workers,nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Cmb, 000000000000010
Hunting Dogs, Mys, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Neanderthals, Mys, 0,  1.,0, 1a,2d,   2h,1f,  2,0,  1, Mas, 000000000000000
Monster,      CA, 0,  1.,0,  4a,1d,   2h,1f,  4,0,  0, ToG, 000000000000000
Wizards,      The, 0,  1.,0,  4a,1d,  1h,1f,  3,0,  0, MT,  000000000000000
Wooly Mammoth,Cur,  0,  1.,0,  4a,1d,  2h,1f,  4,0, 1, Bro, 000010000000000
Paladin,      Met, 0,  2.,0,  2a,2d,  2h,1f,  4,0,  1, Chi, 000000000000000
Buzz Bomb,    nil, 1, 12.,1, 20a,0d,  1h,3f,  6,0,  0, Fun, 001100000000000
Arch-Villan,  Lab, 0,  2.,0,  4a,5d,  2h,1f,  6,0,  0, Ind, 000001000000010
Weapon X,     Too, 0,  2.,0,  5a,4d,  2h,1f,  5,0,  0, Stl, 000001000000000
Trolls,       Rep,  0,  1.,0,  2a,2d,  2h,1f,  3,0, 0, Mys, 000000000000000
Mind Police,  nil, 0,  1.,0,  8a,1d,  2h,1f,  6,0,  0, Pla, 000000001000101
Shapeshifters,nil, 0,  1.,0,  5a,1d,  2h,1f,  6,0,  0, AFl, 000000100000000
Mech Warriors,nil, 0,  3.,0,  6a,4d,  3h,1f,  5,0,  1, Too, 000000000000000
Centaurs,     Met, 0,  2.,0,  2a,1d,  1h,1f,  3,0,  0, Mys, 000000000000000
Adventurer,   ToG, 0,  1.,0,  3a,1d,  1h,1f,  3,0,  1, Lit, 000000000000000
Lizardmen,    SE,  0,  1.,0,  4a,1d,  1h,1f,  4,0,  1, Nav, 000000000000100
Thieves,      San, 0,  1.,0,  1a,2d,  2h,1f,  3,0,  1, Rep, 000000000000000
Marvel Girl,  Fli, 0,  2.,0,  5a,1d,  2h,2f,  5,0,  0, CA,  000000000000000
Dragons,      Met, 0,  2.,0,  5a,2d,  3h,2f,  6,0,  0, MT,  000000000000000
War Machine,  Cmb, 0,  2.,0,  7a,2d,  2h,1f,  6,0,  0, Met, 000000000000000
Technodrome,  Roc, 0,  2.,0,  8a,3d,  3h,1f,  8,0,  0, Cmb, 010000000000000
Ninja Turtles,Too, 0,  1.,0,  4a,3d,  2h,1f,  3,0,  0, San, 000000000000000
Truck Bomb,   Roc, 0,  1.,0, 10a,1d,  1h,1f,  4,0,  0, Gun, 001000001000000
DNA Scrambler,Rob, 0,  1.,0, 10a,1d,  2h,2f,  8,0,  0, Roc, 000000001000000
Ion Satellite,nil, 1, 10.,3, 10a,0d,  2h,2f,  6,0,  3, Las, 110000001000000
Aeroplane,    Aut, 2,  4.,1,  4a,1d,  1h,1f,  5,1,  3, Met, 000000000000000
Warjet,       Sth, 1,  6.,2,  8a,4d,  2h,2f,  8,0,  3, Aut, 100000000010001
War Ballon,   RR,  1,  3.,2,  3a,1d,  1h,1f,  3,0,  3, Med, 100000000010001
Cloaked Jet,  nil, 1,  6.,2,  8a,4d,  2h,2f,  8,0,  3, Sth, 100000000010001
Flying Saucer,nil, 1,  7.,3, 14a,6d,  2h,2f, 16,0,  3, SFl, 100000001010001
Sea Monster,  Mag, 2,  3.,0,  2a,1d,  1h,1f,  4,2,  4, Mon, 000000000100000
Sea Raider,   Dem, 2,  3.,0,  3a,1d,  1h,1f,  4,0,  2, Sea, 000000000000000
Slaveship,    Dem, 2,  4.,0,  1a,2d,  3h,1f,  4,3,  4, Nav, 000000000000000
Freighter,    Rad, 2,  4.,0,  0a,4d,  4h,1f,  4,5,  4, Dem, 000000000000000
Mini-Sub,     nil, 2,  4.,0,  4a,1d,  3h,1f,  4,0,  2, SE,  100000000001000
Jet-Skis,     Min, 2,  3.,0,  2a,1d,  3h,1f,  3,0,  2, Aut, 100000000000001
Hydroplane,   nil, 2,  5.,0,  8a,4d,  3h,2f,  8,2,  2, Exp, 100000000000001
NeoDolphins,  nil, 2,  4.,0,  4a,2d,  3h,1f,  2,0,  2, Min, 110000000001010
Nuclear Sub,  nil, 2,  5.,0, 12a,9d,  4h,2f, 16,1,  2, NP,  000000000001001
Pirate Ship,  Exp, 2,  4.,0,  6a,4d,  3h,2f,  6,2,  2, Mag, 000000000000000
Mothership,   nil, 1,  6.,0,  2a,9d,  4h,2f, 16,0,  4, SFl, 100000010000000
Oceanliner,   nil, 2,  5.,0,  0a,4d,  3h,1f,  6,8,  4, Rad, 000000000000000
Demons,       San, 0,  1.,0,  3a,2d,  1h,1f,  4,0,  0, Cur, 000000000000000
Neutron Bomb, nil, 1,  6.,2, 99a,0d,  1h,1f, 16,0,  0, NF,  001000000000000
Messenger,    Csc, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010
Secret Agent, nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Csc, 000000000000011
Leprechaun,   Dem, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Salesmen,     nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Dem, 000000000000010
Outcasts,     nil, 0,  3.,0,  0a,1d,  1h,1f,  3,0,  1, Pot, 000001000000010
Hunting Party,Mys, 0,  2.,0,  2a,1d,  1h,1f,  3,0,  0, War, 000000000000000
Seige Tower,   MT, 0,  1.,0,  5a,1d,  1h,1f,  4,0,  0, Sea, 000000001000000
Dalek,        nil, 0,  2.,0,  7a,1d,  1h,3f,  5,0, 0,  Lab, 000000000000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Cattle,     1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Toxic Waste,2,3,  3,2,0,
Gold,       2,4,  1,2,0,
Blood,      3,6,  0,1,6,
Slaves,     1,2,  3,1,0,
Alien Virus,2,2,  1,1,4,
Swamp Gas,  2,3,  1,4,0,
Drugs,      2,3,  1,0,4,
Body Parts, 1,2,  3,0,2,
Quicksand,  1,2,  0,4,0,
Graveyard,  1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Old Growth, 2,3,  1,2,3,
Anarchy,    2,4,  1,0,4,
Help,       3,6,  0,4,0,
Plasma,     1,2,  2,0,3,
Ice 9,      2,2,  0,4,0,
Information,2,3,  3,0,4,
DNA,        2,3,  4,0,1,
Serpents,   1,2,  2,2,3,





@GOVERNMENTS
Anarchy,        Punk,         Punkette
Despotism,      Thug,     Thug
Cults,       High Priest, High Priestess        
Consumerism, First Citizen, Citizen
Nazism,      Il Duce,     She Wolf
Crime Syndicate,      Godfather,      Big Boss
Capitalism,     President, PM

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Natural
;           1 = Crystal
;           2 = Pyramid
;           3 = Monolith
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Leader1,      I Robot,             0, 1, 1, Robots,      Robot,      -1,  1,  1,     1, Unit 1, Cyborg, 2, Automaton, Humaniform
Rastafari,    Queen Rasta,         0, 2, 0, Dredlocks,   Dredlock,    0,  1, -1,     1, Dred I, Love Leader, 2, King of Kings, Most I
John Doe,     June Cleaver,        0, 3, 3, Whites,      White,       1, -1, -1,     4, Rasist Pig, Trailer Trash, 6, Klansman, Home Shopper
Great One,    Bright Lady,         1, 4, 2, Gods,        Godhead,    -1,  0,  1,     1, Lord, Holy, 2, Omnipotant, Unstoppable
Ronnie,       Hillary,             0, 5, 3, Capitalists, Tourist,    -1,  0,  1,     4, SOB, Whiner, 5, Pig, Dike
Poindexter,   Hyppopotomus,        1, 6, 3, Geeks,       Geek,        0,  0,  1,     6, Wimpy, Fatso
Shiva, 	      Kali,                0, 7, 1, Hindis,      Hindi,      -1, -1,  0,     2, Maharaja, Maharaji
Lenin,        Comrade,             1, 1, 3, Commies,     People,      1,  0, -1,     2, Comrade, Comrade, 4, Genralissimo, Aperachick
Martin Luther, Shakala,            0, 2, 0, Blacks,      Afro,        0,  1,  0,     2, Brother, Sister
Donald Trump, Jackie O,            0, 3, 2, Elites,      Snob,        1,  1,  1,     4, Snobby, Bitch, 6, Pansy, Goldigger
Dick Clark, Cleopatra,             0, 4, 2, Ancients,    Relic,       0, -1,  1,     3, Fossil, Old One
Mao Tse Tung, Wu Zhao,             0, 5, 3, Asian,       Oriental,    0,  1,  1,     3, Master, Grasshopper
Sid Vicious,  Maggie,              1, 6, 3, Brits,      Cockney,      0,  0, -1,     4, Gov'ner, Your Lady, 6, Bloke, Bird
Kthullu,      Hecatate,            0, 7, 3, Demons,      Devil,       1,  1, -1,     3, Wanker, Right Awful
E.B.E.,          E.T.,             0, 1, 1, Aliens,      Alien,       1, -1,  0,     4, Druid, Druid
Professor X,  Wonder Woman,        0, 2, 1, Super Heroes,    Hero,    1, -1,  1,     2, Amazing, Astounding, 6, Uncanny, Uncanny
Sligmond,     Sligamarella,        1, 3, 0, Sligamarolians, Mot!,     0,  0,  0,     1, Cat, Kitty
Asland,       Mother Goose,        1, 4, 0, Animals,     Animals,     1,  1, -1,     4, King Of Beasts, Queen Bee
Che,          Patty Hearst,        0, 5, 3, Terrorists,  Terrorist,   1,  0, -1,     2, Bandit, Bandito,  4, Ayatollah, Fanatic
King Kong,    Lucy,                0, 6, 0, Neanderthal, Neanderthal, 1,  0, -1,     2, Grrrrowl, Howl!,  4, Bigfoot, She Wolf
Sitting Bull, Sacajawea,           0, 7, 0, Native,       Native,     0,  0,  0,     1, Shaman, Witch, 2, Big Chief, Great Mother

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Terrorism,
Slaves,
Body Parts,
Plasma,
Toxic Waste,
Alien Virus,
Crystals,
Radiation,
Help,
Soma,
Information,
Drugs,
Tourism,
Plague,
Ice 9,
Weapons,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













