;
; Events text for The War for Independence Scenario
; Copyright(c) 1996, MicroProse Studios Inc.
;
;

@BEGINEVENTS
 
@IF
SCENARIOLOADED
@THEN
PLAYCDTRACK
14
DONTPLAYWONDERS
@ENDIF

@IF
NOSCHISM
DEFENDER=anybody 
@THEN
 
@ENDIF
@IF
TURN
turn=1
@THEN
TEXT
^On the fourth day of July, delegates of the Continental Congress
 sign the Declaration Of Independence, severing all political ties
 with Great Britain and setting up a brand new nation, the United
 States of America.
ENDTEXT
@ENDIF

@IF
TURN
turn=3
@THEN
TEXT
^Late this month, American soldier Nathan Hale is hanged as a spy
 by the British. His last words still inspire American patriots,
^ "I only regret that I have but one life to lose for my country."
ENDTEXT
@ENDIF

@IF
NEGOTIATION
talker=British
talkertype=humanorcomputer
listener=Americans
listenertype=humanorcomputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Americans
talkertype=humanorcomputer
listener=British
listenertype=humanorcomputer
@THEN

@ENDIF

@IF
NEGOTIATION
talker=French
talkertype=computer
listener=British
listenertype=computer
@THEN
 
@ENDIF

@IF
TURN
turn=1
@THEN
MOVEUNIT
unit=anyunit
owner=British
maprect
57,45,57,45,57,45,57,45
moveto
53,45
numbertomove=ALL
@ENDIF


@IF
TURN
turn=7
@THEN
TEXT
^British reinforcements have arrived.
ENDTEXT
CREATEUNIT
owner=British
unit=Hessians
veteran=yes
homecity=none
locations
91,19
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
owner=British
unit=Hessians
veteran=no
homecity=none
locations
91,19
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
owner=British
unit=Hessians
veteran=yes
homecity=none
locations
91,19
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
owner=British
unit=Hessians
veteran=yes
homecity=none
locations
91,19
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
owner=British
unit=Hessians
veteran=yes
homecity=none
locations
91,19
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
owner=British
unit=Hessians
veteran=no
homecity=none
locations
64,2
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
owner=British
unit=Hessians
veteran=yes
homecity=none
locations
64,2
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
owner=British
unit=Hessians
veteran=yes
homecity=none
locations
64,2
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
owner=British
unit=Hessians
veteran=yes
homecity=none
locations
64,2
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
owner=British
unit=Hessians
veteran=yes
homecity=none
locations
54,12
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
owner=British
unit=Regulars
veteran=no
homecity=none
locations
54,12
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
owner=British
unit=Regulars
veteran=yes
homecity=none
locations
91,13
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
owner=British
unit=Regulars
veteran=yes
homecity=none
locations
91,13
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
owner=British
unit=Artillery
veteran=no
homecity=none
locations
64,2
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
owner=British
unit=Artillery
veteran=yes
homecity=none
locations
91,19
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
owner=British
unit=Transport
veteran=no
homecity=none
locations
91,19
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
owner=British
unit=Transport
veteran=no
homecity=none
locations
91,19
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
owner=British
unit=Transport
veteran=no
homecity=none
locations
64,2
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
owner=British
unit=Transport
veteran=no
homecity=none
locations
64,2
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
owner=British
unit=Warship
veteran=yes
homecity=none
locations
91,19
endlocations
@ENDIF

@IF
TURN
turn=19
@THEN
TEXT
^French reinforcements have arrived.
ENDTEXT
CREATEUNIT
owner=French
unit=Royal Infantry
veteran=no
homecity=none
locations
69,113
endlocations
@ENDIF

@IF
TURN
turn=19
@THEN
CREATEUNIT
owner=French
unit=Royal Infantry
veteran=yes
homecity=none
locations
69,113
endlocations
@ENDIF

@IF
TURN
turn=19
@THEN
CREATEUNIT
owner=French
unit=Royal Infantry
veteran=yes
homecity=none
locations
69,113
endlocations
@ENDIF

@IF
TURN
turn=19
@THEN
CREATEUNIT
owner=French
unit=Royal Infantry
veteran=yes
homecity=none
locations
69,113
endlocations
@ENDIF

@IF
TURN
turn=19
@THEN
CREATEUNIT
owner=French
unit=Warship
veteran=yes
homecity=none
locations
69,113
endlocations
@ENDIF

@IF
TURN
turn=19
@THEN
CREATEUNIT
owner=French
unit=Warship
veteran=no
homecity=none
locations
69,113
endlocations
@ENDIF

@IF
TURN
turn=19
@THEN
CREATEUNIT
owner=French
unit=Warship
veteran=no
homecity=none
locations
69,113
endlocations
@ENDIF

@IF
TURN
turn=19
@THEN
CREATEUNIT
owner=French
unit=Warship
veteran=yes
homecity=none
locations
82,108
endlocations
@ENDIF

@IF
TURN
turn=19
@THEN
CREATEUNIT
owner=French
unit=Warship
veteran=no
homecity=none
locations
82,108
endlocations
@ENDIF

@IF
TURN
turn=19
@THEN
CREATEUNIT
owner=French
unit=Frigate
veteran=no
homecity=none
locations
82,108
endlocations
@ENDIF

@IF
TURN
turn=19
@THEN
CREATEUNIT
owner=French
unit=Frigate
veteran=yes
homecity=none
locations
87,113
endlocations
@ENDIF

@IF
TURN
turn=19
@THEN
CREATEUNIT
owner=French
unit=Transport
veteran=no
homecity=none
locations
69,113
endlocations
@ENDIF

@IF
TURN
turn=19
@THEN
CREATEUNIT
owner=French
unit=Transport
veteran=no
homecity=none
locations
69,113
endlocations
@ENDIF

@IF
TURN
turn=19
@THEN
CREATEUNIT
owner=French
unit=Warship
veteran=no
homecity=none
locations
82,108
endlocations
@ENDIF

@IF
TURN
turn=19
@THEN
CREATEUNIT
owner=French
unit=Artillery
veteran=yes
homecity=none
locations
69,113
endlocations
@ENDIF

@IF
TURN
turn=19
@THEN
CREATEUNIT
owner=French
unit=Artillery
veteran=no
homecity=none
locations
82,108
endlocations
@ENDIF

@IF
TURN
turn=19
@THEN
CREATEUNIT
owner=French
unit=Royal Infantry
veteran=no
homecity=none
locations
82,108
endlocations
@ENDIF

@IF
TURN
turn=19
@THEN
CREATEUNIT
owner=French
unit=Royal Infantry
veteran=yes
homecity=none
locations
82,108
endlocations
@ENDIF

@IF
TURN
turn=19
@THEN
CREATEUNIT
owner=French
unit=Royal Infantry
veteran=yes
homecity=none
locations
82,108
endlocations
@ENDIF

@IF
UNITKILLED
unit=Geo. Washington 
attacker=anybody
defender=anybody
@THEN
TEXT 
^George Washington dies in battle, however his generals vow to carry on.
^The Americans are limited to a Marginal Victory.
ENDTEXT
PLAYWAVEFILE
funeral.wav
@ENDIF

@IF
UNITKILLED
unit=C. Cornwallis 
attacker=anybody
defender=anybody
@THEN
TEXT
^Charles Cornwallis dies in battle, however his generals vow to carry on.
^The British are limited to a Marginal Victory.
ENDTEXT
PLAYWAVEFILE
funeral.wav
@ENDIF 

@ENDEVENTS
