;
;   CIVILIZATION CIVILOPEDIA TEXT- THE MONGOLS
;   Copyright (c) 1995 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

@PEDIAPICKCIV
@width=540
@columns=3
@listbox
@title=Civilopedia: Civilization Advances

@PEDIACIV
@width=480
@title=Civilization Advance
^^%STRING0
^


@PEDIACIVFACTS
^Allows government form of same name.
^Allows settlers to build fortresses.
^Allows settlers to build airbases.
^Allows settlers to build railroads.
^Allows settlers to improve farmland.
^Increases the effect of temples.
^
^Worth bonus points in Civilization score.
^Increases ship movement rates by one.
^
^Free civ. advance for first civ. to discover.
^Decreases the effect of Pagodas.
^Cancels the effect of


@PEDIAPICKUNIT
@width=540
@columns=3
@listbox
@title=Civilopedia: Unit Types

@PEDIAUNIT
@width=480
@title=Unit Type
^^%STRING0
^

@PEDIAUNITFACTS
^Can see units two spaces away.
^Ignores enemy Zones of Control.
^Can make amphibious landings.
^Invisible to most units.
^Can attack air units in flight.
^May be lost out of sight of land.
^Ignores City Walls.
^Can carry friendly air units.
^Can make "paradrops".
^Treats all squares as road squares.
^Defense +50% versus units with a movement factor of 2.
^Only Fundamentalist governments can build.
^Destroyed after attacking.
^Defense +100% versus air and missile units.
^Can spot invisible units in adjacent squares.


@PEDIAPICKGOVT
@width=480
@listbox
@title=Civilopedia: Governments


@PEDIAPICKIMPROVE
@width=540
@columns=3
@listbox
@title=Civilopedia: City Improvements

@PEDIAIMPROVE
@width=480
@title=City Improvement
^^%STRING0
^

@;Palace
@PEDIAIMPROVE1
Eliminates corruption and waste in the city,
and decreases it in all nearby cities.

@;Barracks
@PEDIAIMPROVE2
City produces Veteran ground units. Ground units can
be completely repaired in a single turn.

@;Granary
@PEDIAIMPROVE3
Only half of city's food store is depleted when
city increases in size.

@;Temple
@PEDIAIMPROVE4
Up to two discontented citizens are made content.

@;Marketplace
@PEDIAIMPROVE5
(Marketplace)
Increases tax and luxury output by 50%%.

@;Library
@PEDIAIMPROVE6
Increases science output by 50%%.

@;Courthouse
@PEDIAIMPROVE7
(Courthouse) 
Decreases corruption by 50%%. Makes city more resistant
to bribery by enemy diplomats and spies. 

@;City Walls
@PEDIAIMPROVE8
Units in city are tripled on defense versus ground attacks.

@;Aqueduct
@PEDIAIMPROVE9
Allows city to increase beyond size 8.

@;Bank
@PEDIAIMPROVE10
Increases tax and luxury output by an
additional 50%% (cumulative w/ Marketplace).

@;Cathedral
@PEDIAIMPROVE11
(Cathedral) Makes four unhappy citizens content 
(Three after Empire).

@;University
@PEDIAIMPROVE12
Increases science output by an additional
50%% (cumulative w/ Library).

@;Mass Transit
@PEDIAIMPROVE13
Eliminates pollution caused by population.

@;Colosseum
@PEDIAIMPROVE14
(Colosseum)
Three unhappy citizens are made content.

@;Factory
@PEDIAIMPROVE15
Increases resource production ("shields") in city by 50%%.

@;Mfg. Plant
@PEDIAIMPROVE16
Increases resource production by an additional 50%%
(cumulative w/ Factory).

@;SDI Defense
@PEDIAIMPROVE17
Protects everything within three spaces of
the city from nuclear attack.

@;Recycling Center
@PEDIAIMPROVE18
Decreases the pollution caused by factories.

@;Power Plant
@PEDIAIMPROVE19
Increases factory output by 50%%.

@;Hydro Plant
@PEDIAIMPROVE20
Increases resource production ("shields") by 50%%.

@;Nuclear Plant
@PEDIAIMPROVE21
Increases factory output by 50%%.  Cleaner
than Power Plant (same as Hydro Plant), but
there is a risk of Nuclear Meltdown unless
civilization has discovered Fusion.

@;Stock Exchange
@PEDIAIMPROVE22
(Stock Exchange)
Increases tax & luxuries output by an additional
50%% (cumulative with Marketplace and Monastery for 
a grand total of 150%%).

@;Sewer System
@PEDIAIMPROVE23
Allows city to grow beyond size 12.

@;Supermarket
@PEDIAIMPROVE24
(Supermarket) One more food is produced per
city w/ improvement.

@;Superhighways
@PEDIAIMPROVE25
All squares in the city's radius with roads
produce 50%% more trade.

@;Research Lab
@PEDIAIMPROVE26
Increases science output by an additional 50%%
(cumulative with Library and University for a
grand total of 150%%).

@;SAM Missile Battery
@PEDIAIMPROVE27
Units in city are doubled on defense against
air units and non-nuclear missile units.

@;Coastal Fortress
@PEDIAIMPROVE28
Units in city are doubled on defense against
shore bombardment by enemy ships.

@;Solar Plant
@PEDIAIMPROVE29
Increases factory output by 50%%.  Cleaner
than all other forms of power.

@;Harbor
@PEDIAIMPROVE30
All ocean squares in the city's radius
produce one extra unit of food.

@;Offshore Platform
@PEDIAIMPROVE31
All ocean squares in the city's radius
produce one shield.

@;Airport
@PEDIAIMPROVE32
City produces veteran air units.
Any air unit spending its entire turn in the city
is completely repaired.

@;Police Station
@PEDIAIMPROVE33
Decreases unhappiness caused by troops away from city by 1.

@;Port Facility
@PEDIAIMPROVE34
(Port Facility)
City produces veteran naval units.
Any ship spending its entire turn in the city is
completely repaired.

@;SS Structural
@PEDIAIMPROVE35

@;SS Component
@PEDIAIMPROVE36

@;SS Module
@PEDIAIMPROVE37

@;Capitalization
@PEDIAIMPROVE38
Converts production into trade.

@;Pyramids
@PEDIAIMPROVE39
^(Pyramids)
^Counts as a Granary in every one of your cities.
^
^The Grand Canal was and is one of the most remarkable
engineering feats of all time.  It served as a man made
river connecting north and south China, and greatly
increased agricultural production.

@;Hanging Gardens
@PEDIAIMPROVE40
^(Hanging Gardens)
^Three extra happy citizens in city, plus one extra happy
^citizen in every other city.
^
^This religious shrine was built by Muslims in the 7th century
and survives till today. Control of it was important for all
the powers because it is built on a very holy spot for Jews,
Christians, and Muslims alike.

@;Colossus
@PEDIAIMPROVE41
^(Colossus)
^City produces one extra trade arrow in each square that
^already produces one.   
^
^The Silk Route was the most important and lucrative trade
route in the world by far at this time, connecting east and 
west.  By virtue of its position near the borders of China,
Samarkand was able to force most of this trade to pass through
its city gates and thus reap huge financial gains.

@;Lighthouse
@PEDIAIMPROVE42
^(Lighthouse)
^Ships have their movement rate increased by one. Also, all
^new ships you produce receive veteran status.
^
^Hang-chou was the largest and most glorious city in the world at
this time with over a million inhabitants, and travellers say its
most awe insiring site were the gardens in the heart of the city.
Hangchou also became the headquarters of a large and powerful navy.

@;Great Library
@PEDIAIMPROVE43
^Obsolete at the start of the scenario.
^
^The Church of the Holy Sepulchre (the rotunda is shown here)
supposedly holds the body of Jesus.  Built by the Byzantines, it
has survived till today.  Control of this site was the main goal
of the Crusades.

@;Oracle
@PEDIAIMPROVE44
^(Oracle)
^Doubles the effect of all of your temples.
^
^This mammoth monastery still astonishes visitors to Tibet.  It
was and is a very important center of religious devotion in the
Buddhist world.  Dalai Lamas have lived in this palace since the
7th century A.D.

@;Great Wall
@PEDIAIMPROVE45
^Enemy civilizations must offer cease-fire/peace in negotiations.
^Combat strength doubled against barbarians.
^
^The Great Wall stretched across thousands of miles to keep
Northern China safe from barbarians like the Mongols.  While
still largely effective, prior to the Mongol invasion there 
were several large gaps between wall sections.

@;Sun Tzu's War Academy
@PEDIAIMPROVE46
^(Sun Tzu's War Academy)
^All new ground units produced gain Veteran status. Any unit
^which wins a combat gains Veteran status.
^
^The Yasa Code was devised by Genghis Khan personally a few years
before embarking on his conquest of the world.  It was a military
and legal code that forever after determined the proper behavior
for Mongol soldiers. This strict code made the Mongols tougher and
more organized than any other army in the world.

@;King Richard's Crusade
@PEDIAIMPROVE47
^(King Richard's Crusade)
^Every square in the city's radius produces an extra resource
^"shield".
^ 
^The famous Muslim fighter of the Crusaders also made Cairo
into a great city.  His Citadel complex includes a large mosque
and many other buildings and still stands today.

@;Marco Polo's Embassy
@PEDIAIMPROVE48
^You receive a free embassy with every rival Civilization (so
your intelligence report will always be complete and you will
receive updates when other civilizations discover technologies).
^
^Marco Polo's trip through Asia provided a valuable glimpse 
into other cultures during a generally ignorant era.  He was able
to see so much of the world because he was allowed to travel
safely through all the Mongol territories.

@;Michelangelo's Chapel
@PEDIAIMPROVE49
(Michelangelo's Chapel)
^Counts as a Pagoda in each of your cities.
^
^The spiritual center of the Catholic Church, and 
the residence of the Pope.

@;Copernicus' Observatory
@PEDIAIMPROVE50
^(Copernicus' Observatory)
^Increases science output of city by 50%%.
^
^The Academy of Wisdom was a great center of learning
much like Plato's Academy in Ancient Greece.  It stood at the 
center of a vibrant intellectual community.

@;Magellan's Expedition
@PEDIAIMPROVE51
^Obsolete at the start of the scenario.
^
^The Mahabharata, together with the Ramayana, are two of the
most important books in India and Hinduism.  Over 100,000 verses
long, it is the largest epic in the world.  It contains the
famous Bahavad-Gita, and other stories familiar to every Indian.

@:Shakespeare's Theatre
@PEDIAIMPROVE52
^(Shakespeare's Theatre)
^All unhappy citizens in city are content.
^
^Delhi was the most glorious city of India in the Mongol era.  The
Qutab Minar is a minaret standing over 70 meters high.  Built at
the beginning of the 1200's, this minaret became a symbol of the
surrounding complex of mosques and indeed became the most famous
symbol of Islam in India.

@;Da Vinci's Workshop
@PEDIAIMPROVE53
^(Da Vinci's Workshop)
^Whenever one of your units becomes obsolete because of a new
technology you have discovered, it is immediately replaced
by an equivalent modern unit.
^
^The Forbidden City was built by the decendants of Genghis Khan and
symbolized the Mongol's acceptance of Chinese culture and technology.
It became the palace for Chinese emperors up until the very last emperor
at the start of the 1900's.

@;J.S. Bach's Cathedral
@PEDIAIMPROVE54
^(J.S. Bach's Cathedral)
^Decreases unhappy citizens on same continent by 2 per city.
^
^This was a double wonder: in addition to being a very dramatic and
unusual building, this building also housed rare Buddhist texts a
famous monk had brought back from India.  These texts were instrumental
in helping the religion spread throughout China.

@;Isaac Newton's College
@PEDIAIMPROVE55
^(Isaac Newton's College)
^Doubles science output of city.
The Koran was and is the holiest book for Muslims, the foundation
of the Islamic faith.  Having to read the Koran in Arabic greatly
increased literacy and the trading of ideas.

@;Adam Smith's Trading Co.
@PEDIAIMPROVE56
^(Adam Smith's Trading Co.)
^Pays the maintenance for all city improvements which ordinarily
cost 1 gold per turn.  City improvements requiring more than 1
gold per turn maintenance are not affected.
^
^Confucius lived in the 5th century B.C. and was probably the most
important philosopher in Chinese history.  His ideas were the basis
of sound government for several thousand years.  A temple marking
his gravesite was built shortly after his death, and over the
centuries it was gradually added on until it became a large complex
of over 100 buildings.

@;Darwin's Voyage
@PEDIAIMPROVE57
^Obsolete at the start of the scenario.
^
^Not far from Patna, Buddhists believe that Buddha reached
enlightenment sitting beneath a tree.  As a result, this area
became the most important Buddhist pilgrimage site in the world.
However, most Indians had lost interest in Buddhism by this
time, and the Chinese and others who were interested were
generally no longer able to make pilgrimages here due to the
dangers of travel.

@;The Statue of Liberty
@PEDIAIMPROVE58
^Obsolete at the start of the scenario.
^
^The rulers of Pagan built hundreds if not thousands of large
religious pagodas in the Pagan area, each building being a
wonder in itself.

@;The Eiffel Tower
@PEDIAIMPROVE59
^(The Eiffel Tower)
^When first obtained, every civilization's attitude toward you 
is immediately shifted 25 points in your favor (on a hundred 
point scale).  Attitudes continue to improve gradually over 
time.  Other civilizations are also quicker to forget your
past transgressions.
^This giant temple complex was the center of the large and powerful
Cambodian empire at this time.  Certainly this would be considered
one of the all-time wonders if more people were aware of it.

@;Women's Suffrage
@PEDIAIMPROVE60
^Obsolete at the start of the scenario.
^
^This Shiva shrine is one of the most important Hindu sites.
In 1025 invaders from Afganistan completely destroyed the temple,
carrying away 7 tons of gold.  However it was eventually rebuilt, a
process that happened at least 7 times.

@;Hoover Dam
@PEDIAIMPROVE61
^Obsolete at the start of the scenario.
^
^"Man fears time, but time fears the Pyramids."  The Pyramids
were still standing strong in this age but had ceased to be
meaningful to the now devoutly Muslim inhabitants of Egypt.

@;Manhattan Project
@PEDIAIMPROVE62
^Obsolete at the start of the scenario.
^
^The second largest church in the world, behind only the Vatican.
It was the spiritual center of Constantinople, still a large and
crucial trading city at the start of this era.  However the town
was sacked by the Venetians in 1206, on a supposed "crusade" that
never reached the Holy Land.

@;United Nations
@PEDIAIMPROVE63
^Obsolete at the start of the scenario.
^
^The Magao Caves or the Caves of the Thousand Buddhas sit in
the desert near the oasis town of Dunhuang.  Beginning in the 300s
Buddhist monks covered some 45,000 square meters of cave wall space
with beautiful painting.  In addition in became a repository for
art of all kinds, from statues to ancient scrolls.  By the 1200s the
caves had started to fall into obscurity and disrepair.

@;Apollo Program
@PEDIAIMPROVE64
^(Apollo Program)
^The entire world (cities and terrain) becomes visable.
^
^Unfortunately unknown to most Westerners, Ibn Battuta lived
around the time of Marco Polo but made that man look like a real
stay-at-home in comparison.  He travelled to nearly every region
of this map (and even deep into Africa), contributing much to 
geographical knowledge.

@;SETI Program
@PEDIAIMPROVE65
^(SETI Program)
^Counts as a research lab in every one of your cities; effectively
doubles your science output.
^
^Well after their conquest of China the Mongols became great patrons
of the arts and made many impressive monuments like this one.  This
led to a great artistic rebirth in the 1300s and 1400s.

@;Cure for Cancer
@PEDIAIMPROVE66
^(Cure for Cancer)
^One extra happy citizen in each city.
^
^The Ka'aba actually predates Mohammed as a shine site, but he
accepted its importance and made it the center of the Islamic hajj,
or holy pilgrammage to Mecca.  At the center there is a black stone
believed by many to be an asteroid.

@PEDIAGOVT
@width=600
@title=Civilization: Governments
The form of government you choose for your civilization will
affect the way resources are distributed in your cities, the
rate at which your citizens can produce and sustain new units
and city improvements, and the extent to which your citizens
have a say in the way you govern them.
^
Some forms of government, such as Despotism, Monarchy, and
later Communism and Fundamentalism, allow you to expand
rapidly, to produce and sustain large numbers of military
units, and to control your affairs completely.
^
Democracy and the Republic, on the other hand, give your
citizens the freedom to produce vast amounts of trade, which
increases your wealth and knowledge rapidly. On the other
hand, your citizens may grow unhappy when you send military
units out of your cities; also, your Senate may try to
interfere in your conduct of foreign affairs.
^
To change your civilization's government, you must have a
Revolution--select "Revolution" from the Kingdom Menu.  This
will entail a brief period of Anarchy.

@PEDIAGOVT0
@width=600
@title=Civilization Government: Anarchy
Anarchy represents not so much a government type as the
lack of any stable government. Anarchy occurs when your
civilization's government falls, or when you decide to
have a Revolution. After a few turns of Anarchy, you will
be able to reconstitute your government.
^
Anarchy is similar to Despotism, except that the corruption
rate is VERY HIGH (see entry for Despotism).  However, no
taxes are collected during a period of Anarchy, and no
scientific research is conducted.

@PEDIAGOVT1
@width=600
@title=Civilization Government: Despotism
^UNIT SUPPORT
Each unit above the city size costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Despotism has a HIGH rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Despotism, none of the science/tax/luxury rates may
be set higher than 60%%.  ALSO, ANY SQUARE WHICH WOULD ORDINARILY
PRODUCE THREE OR MORE OF A RESOURCE (FOOD, SHIELDS, TRADE) PRODUCES
ONE LESS.
^
^HINTS
Because of Despotism's high rate of corruption, it is almost
always an inferior form of government.  Try to switch to a
Monarchy as soon as possible.


@PEDIAGOVT2
@width=600
@title=Civilization Government: Monarchy
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Settlers eat two food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Monarchy has a MODERATE rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Monarchy, none of the science/tax/luxury rates may
be set higher than 70%%.
^
^HINTS
Monarchy is an excellent form of government for a young
civilization.


@PEDIAGOVT3
@width=600
@title=Civilization Government: Communism
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Settlers eat two food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting *TWO* unhappy citizens into
content citizens (so a total of SIX unhappy citizens can
be suppressed).
^
^CORRUPTION AND WASTE
Under EMPIRE, state control of the economy reduces
organized crime.  Your cities, therefore, experience less
corruption than under Monarchy.
^
^SPECIAL
All SPY units produced under Empire governments are
given VETERAN status.  Under Empire, none of the
science/tax/luxury rates may be set higher than 80%%.
^
^HINTS
Empire is in fact Communism renamed for earlier times.
Empire is best for large, far-flung empires which need
to maintain a large military.

@PEDIAGOVT4
@width=600
@title=Civilization Government: Fundamentalism
^UNIT SUPPORT
Can support up to TEN units for free; additional
units cost one shield each.  Settlers eat one
food per turn.  ONLY Fundamentalisms may produce
FANATIC units.
^
^HAPPINESS
Under Fundamentalism, NO CITIZEN IS EVER UNHAPPY!
^
^CORRUPTION AND WASTE
Fundamentalism has a LOW rate of corruption.
However, Fundamentalism has the special disadvantage that
all SCIENCE is HALVED.
^
^SPECIAL
Improvements which convert unhappy citizens to
content citizens (Temples, etc.)
produce "tithes" equal to the number of citizens they would
otherwise convert.  They also require no maintenance.
The diplomatic penalties for "terrorist acts" committed by
your Diplomats and Spies are reduced.
Under Fundamentalism, none of the science/tax/luxury rates may
be set higher than 80%%.
^
^HINTS
Fundamentalism eliminates all happiness problems and provides
an excellent revenue.  Scientific research tends to languish.


@PEDIAGOVT5
@width=600
@title=Civilization Government: Republic
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each military unit AFTER THE FIRST which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes one citizen in its home city to become unhappy.
^
^CORRUPTION AND WASTE
The Republic has a LOW rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Republic, each square which ordinarily produces at
least one unit of trade produces an extra unit.
None of the science/tax/luxury rates may be set higher
than 80%%.
^
^HINTS
Switching to a Republic can give an astounding boost to your
science and tax revenues, although you'll probably have to
divert some of your trade to luxuries.  It becomes more
difficult (and expensive) to keep an army in the field, but
building the Womens Suffrage wonder can help with this
problem.

@PEDIAGOVT6
@width=600
@title=Civilization Government: Democracy
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each unit which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes TWO citizens in its home city to become unhappy.
^
^CORRUPTION AND WASTE
Democracies experience NO corruption or waste.
^
^SPECIAL
Under a Democracy, each square which ordinarily produces at
least one unit of trade produces an extra unit.
The units and cities of a Democracy are immune to BRIBERY
of all forms.
The science/tax/luxury rates may be set to any level
desired.
^
^HINTS
Democracies can produce spectacular amounts of revenue and
scientific research.  However, because of the severe
happiness restrictions on military units, this form of
government tends to be viable only for large, advanced
civilizations.  Increasing your luxuries rate and building
Wonders can help alleviate this problem.

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