;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;   Modified for Axis & Allies scenario 2/16/97
;   Revision 1: 2/21/97
;   Revision 2: 2/24/97
;   Revision 3: 2/27/97
;   Revision 4: 3/8/97
;   Revision 5: 3/26/97
;   Revision 6: 4/14/97
;
;   Cosmic Principles
;
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
4       ; Monarchy  pays support for all units past this
6       ; Communism pays support for all units past this
6       ; Fascism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
20      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
8       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
6       ; Max effective science rate in fascism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Jet Engine,         4,-1,  NP,  Roc, 3, 0    ; AFl
Not Japanese,       1, 0,  Pla, nil, 3, 2    ; Alp
Amphibious Warfare, 2,-1,  Whe, Tac, 3, 0    ; Amp
Soviet/German/US,   1, 0,  Pla, nil, 3, 2    ; Ast
Atomic Theory,      2, 0,  ToG, Phy, 2, 3    ; Ato
Automobile,         8,-1,  Cmb, Stl, 3, 4    ; Aut
Banking,            2, 0,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    2, 0,  Iro, nil, 0, 4    ; Bri
Not British,        1, 0,  Pla, nil, 3, 2    ; Bro
Not German,         1, 0,  Pla, nil, 3, 2    ; Cer
Chemistry,          2, 0,  Uni, Med, 1, 3    ; Che
Chivalry,           2, 0,  Feu, nil, 1, 0    ; Chi
Mobile Warfare III, 7,-1,  Map, Mat, 3, 0    ; CoL
Combined Arms,      5,-1,  Aut, Sth, 3, 0    ; CA
Combustion,         5,-1,  Ref, Exp, 2, 4    ; Cmb
Communism,          5, 0,  SFl, Ind, 2, 2    ; Cmn
Batteries,          5, 1,  E2,  Che, 3, 4    ; Cmp
Conscription,       2, 0,  Dem, Met, 2, 0    ; Csc
Construction,       2, 0,  nil, nil, 0, 4    ; Cst
The Corporation,    3, 2,  Ind, Eco, 2, 1    ; Cor
Not US/Jap/GB,      1, 0,  Pla, nil, 3, 2    ; Cur
Democracy,          5, 1,  Ban, Whe, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electronics,        4, 1,  E2,  Min, 3, 4    ; E1
Electricity,        4, 1,  Met, Mag, 2, 4    ; E2
Engineering,        4, 0,  nil, nil, 0, 4    ; Eng
Manhattan Project,  8,-2,  NF,  Roc, 3, 0    ; Env
Mobile Warfare II,  9,-1,  NP,  Ldr, 3, 0    ; Esp
Explosives,         2, 0,  Gun, Che, 2, 4    ; Exp
Feudalism,          2, 0,  nil, Mon, 0, 0    ; Feu
Flight,             9,-2,  Cmb, ToG, 2, 4    ; Fli
Fascism,            4,-2,  Ind, NP,  2, 2    ; Fun
German or USA,      1, 0,  Pla, nil, 3, 2    ; FP
Naval Superiority,  6,-1,  MP,  Mas, 3, 0    ; Gen
Guerrilla Warfare,  4,-1,  Cmn, Tac, 3, 0    ; Gue
Gunpowder,          8,-2,  Inv, Iro, 1, 0    ; Gun
Not USA,            1, 0,  Pla, nil, 3, 2    ; Hor
Industrialization,  6, 2,  RR,  Ban, 2, 1    ; Ind
Invention,          2, 0,  Eng, Lit, 1, 4    ; Inv
Iron Working,       2, 0,  nil, nil, 0, 4    ; Iro
Blitz Warfare,      7,-2,  Ldr, FP,  3, 0    ; Lab
Propaganda,         5,-2,  Rad, Fun, 3, 2    ; Las
Mobile Warfare I,   9,-2,  Aut, Alp, 3, 0    ; Ldr
Literacy,           2, 0,  nil, nil, 0, 3    ; Lit
Machine Tools,      2, 0,  Stl, Tac, 2, 4    ; Too
Magnetism,          2, 0,  Phy, Iro, 1, 3    ; Mag
Mobile Warfare II,  9,-1,  SFl, Ldr, 3, 0    ; Map
Not Russian,        1, 0,  Pla, nil, 3, 2    ; Mas
Mass Production,    3, 4,  Aut, Cor, 3, 4    ; MP
Armor Design,       7,-1,  Cur, Ldr, 3, 0    ; Mat
Medicine,           2, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  Gun, Uni, 1, 0    ; Met
Advanced Research,  5, 1,  Too, MP,  3, 4    ; Min
Leadership,         2, 0,  Chi, Gun, 1, 0    ; Mob
Monarchy,           2, 0,  nil, nil, 0, 2    ; Mon
Monotheism,         2, 0,  Phi, nil, 1, 2    ; MT
Not USA or British, 1, 0,  Pla, nil, 3, 2    ; Mys
Navigation,         2, 0,  Sea, nil, 1, 1    ; Nav
Nuclear Fission,    6,-2,  War, E1,  3, 3    ; NF
German,             1, 0,  Pla, nil, 3, 2    ; NP
Philosophy,         2, 0,  nil, Lit, 1, 2    ; Phi
Physics,            2, 0,  Nav, Lit, 1, 3    ; Phy
Impossible Tech,    1, 0,  no,  no,  3, 4    ; Pla
Not Japan or USA,   1, 0,  Pla, nil, 3, 2    ; Plu  
Neutrality,         1, 0,  Pla, nil, 3, 2    ; PT
Not Chinese,        1, 0,  Pla, nil, 3, 2    ; Pot
Radio,              5,-1,  Fli, E2,  3, 4    ; Rad
Railroad,           2, 0,  SE,  Bri, 2, 1    ; RR
Propellants,        7,-1,  Rob, SFl, 3, 0    ; Rec
Refining,           5, 4,  Che, Cor, 2, 4    ; Ref
Refrigeration,      5, 2,  E2,  San, 3, 1    ; Rfg
The Republic,       5, 1,  nil, Lit, 0, 2    ; Rep
Advanced Artillery, 8,-2,  Too, Ast, 3, 0    ; Rob
Advanced Flight II, 8,-1,  Sth, Rad, 3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          2, 0,  nil, nil, 0, 1    ; Sea
Soviet,             1, 0,  Pla, nil, 3, 2    ; SFl
Advanced Flight I,  9,-2,  Fli, nil, 3, 0    ; Sth
Steam Engine,       2, 0,  Phy, Inv, 2, 3    ; SE
Steel,              2, 0,  E2,  Ind, 2, 4    ; Stl
Radar,              6, 1,  E1,  Rad, 3, 4    ; Sup
Tactics,            6,-1,  Csc, Mob, 2, 0    ; Tac
Theology,           2, 0,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  2, 0,  nil, Uni, 1, 3    ; ToG
Trade,              2, 0,  nil, nil, 0, 1    ; Tra
University,         2, 0,  nil, Phi, 1, 3    ; Uni
USA,                1, 0,  Pla, nil, 3, 2    ; War
British or USA,     1, 0,  Pla, nil, 3, 2    ; Whe
Advanced Flight III,7,-2,  Roc, Whe, 3, 0    ; Wri
Future Technology,  1, 0,  no,  no,  3, 3    ; ...
Mobile Warfare III, 7,-1,  Esp, Mat, 3, 0    ; U1
Mobile Artillery,   7,-1,  War, Rob, 3, 0    ; U2
Fanatism,           6,-2,  Las, Fun, 2, 2    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    nil,
Barracks,                 4,  1,    nil,
Granary,                  6,  1,    nil,
Temple,                   4,  1,    nil,
MarketPlace,              8,  1,    nil,
Library,                  8,  1,    Lit,
Courthouse,               8,  1,    nil,
City Walls,               8,  0,    nil,
Aqueduct,                 8,  2,    nil,
Bank,                     12, 3,    Ban,
Cathedral,                12, 3,    MT,
University,               16, 3,    Uni,
Mass Transit,             16, 4,    no,
Colosseum,                10, 4,    nil,
Factory,                  20, 4,    Ind,
Manufacturing Plant,      32, 6,    MP,
SDI Defense,              20, 4,    no,
Recycling Center,         20, 2,    no,
Power Plant,              16, 4,    Ref,
Hydro Plant,              24, 4,    E2,
Nuclear Plant,            16, 2,    no,
Stock Exchange,           16, 4,    Eco,
Sewer System,             12, 2,    San,
Supermarket,               8, 3,    Rfg,
Superhighways,            20, 5,    Aut,
Research Lab,             16, 3,    Min,
Air Defense Radar,        10, 2,    Sup,
Coastal Fortress,          8, 1,    Met,
Solar Plant,              32, 4,    no,
Harbor,                   6,  1,    Sea,
Offshore Platform,        16, 3,    Ref,
Airport,                  16, 3,    Rad,
Police Station,           6,  2,    Cmn,
Port Facility,            8,  3,    Ref,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Capitalization),         60, 0,    Cor,
Pyramids,                 20, 0,    nil,
Hanging Gardens,          20, 0,    nil,
Colossus,                 20, 0,    nil,
Lighthouse,               20, 0,    nil,
Great Library,            30, 0,    Lit,
Oracle,                   30, 0,    nil,
Great Wall,               30, 0,    nil,
Sun Tzu's War Academy,    30, 0,    Feu,
King Richard's Crusade,   30, 0,    Eng,
Marco Polo's Embassy,     20, 0,    Tra,
Michelangelo's Chapel,    40, 0,    MT,
Copernicus' Observatory,  30, 0,    nil,
Magellan's Expedition,    40, 0,    Nav,
Shakespeare's Theatre,    30, 0,    Med,
Leonardo's Workshop,      40, 0,    Inv,
J. S. Bach's Cathedral,   40, 0,    The,
Isaac Newton's College,   40, 0,    ToG,
Adam Smith's Trading Co., 40, 0,    Eco,
Darwin's Voyage,          40, 0,    RR,
Statue of Liberty,        40, 0,    Dem,
Eiffel Tower,             30, 0,    SE,
Women's Suffrage,         60, 0,    Ind,
Hoover Dam,               60, 0,    E2,
Los Alamos Research Lab,  60, 0,    Ato,
Kremlin,                  60, 0,    Mob,
Apollo Program,           60, 0,    no,
Petrochemical Complex,    60, 0,    Ref,
Communist Party,          60, 0,    Cmn,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
Mag,        ; Lighthouse
E2,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
U2,         ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
Aut,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Los Alamos Research Lab
nil,        ; Kremlin
nil,        ; Apollo
nil,        ; Petrochemical Complex
nil,        ; Communist Party


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Nationalist Army,  Pot, 0,  1.,0,  3a, 5d,  1h,1f,  1,0,  1, Csc, 000000000000000
Engineers,         nil, 0,  4.,0,  0a, 2d,  1h,1f,  4,0,  5, Exp, 000000000000000
Wehrmacht,         Cer, 0,  1.,0,  5a, 5d,  1h,1f,  3,0,  1, Csc, 000000000000000
Imperial Marines,  Alp, 0,  1.,0,  6a, 5d,  2h,1f,  4,0,  0, Amp, 000000000000100
Infantry,          Bro, 0,  1.,0,  5a, 5d,  1h,1f,  3,0,  1, Csc, 000010000000000
Infantry,          Hor, 0,  1.,0,  5a, 5d,  1h,1f,  3,0,  1, Csc, 000000000000000
Red Army,          Mas, 0,  1.,0,  4a, 5d,  1h,1f,  2,0,  1, Csc, 000000000000000
Marines,           Mys, 0,  1.,0,  7a, 5d,  2h,2f,  5,0,  0, Amp, 000000000000100
Panther Tank,      Cer, 0,  3.,0, 11a, 8d,  3h,2f,  9,0,  0, Esp, 000000000000000
Partisans,         nil, 0,  1.,0,  4a, 5d,  1h,1f,  4,0,  1, Gue, 000001000000010
Paratroopers,      nil, 0,  1.,0,  5a, 5d,  1h,1f,  6,0,  1, CA,  000000100000000
SS Stormtroopers,  Cer, 0,  2.,0,  7a, 5d,  2h,2f,  5,0,  1, U3,  000110000000000
AA Artillery,      nil, 0,  1.,0,  0a, 5d,  2h,1f,  5,0,  1, Too, 010000000000000
Light Tank,        PT,  0,  3.,0,  8a, 5d,  3h,2f,  8,0,  0, Aut, 000000000000000
StuG-3 Tank Hunter,Cer, 0,  3.,0,  9a, 6d,  3h,2f,  7,0,  0, Ldr, 000000000000000
T-34 Tank,         Mas, 0,  3.,0, 10a, 7d,  3h,2f,  6,0,  0, Map, 000000000000000
Liberty Ship,      Hor, 2,  7.,0,  0a, 2d,  3h,1f,  4,8,  4, MP,  000000000000000
Sherman Tank,      Hor, 0,  3.,0,  9a, 6d,  3h,2f,  6,0,  0, Ldr, 000000000000000
Churchill Tank,    Bro, 0,  3.,0,  9a, 6d,  3h,2f,  8,0,  0, Ldr, 000000000000000
JS-1 Heavy Tank,   Mas, 0,  3.,0, 11a, 9d,  3h,2f,  6,0,  0, CoL, 000000000000000
Armored Infantry,  Hor, 0,  3.,0,  7a, 7d,  2h,2f,  7,0,  1, Lab, 000000000000000
Panzergrenadiers,  Cer, 0,  3.,0,  7a, 7d,  2h,2f,  7,0,  1, Lab, 000000000000000
Tiger I Tank,      Cer, 0,  3.,0, 12a, 9d,  3h,2f, 10,0,  0, U1,  000000000000000
Katyusha Rockets,  Mas, 0,  3.,0, 12a, 5d,  2h,3f,  8,0,  0, Rec, 000000001000000
Mobile Howitzer,   Hor, 0,  2.,0, 11a, 5d,  3h,2f, 10,0,  0, U2,  000000001000000
88mm MP Gun,       Cer, 0,  1.,0,  9a, 6d,  2h,2f,  6,0,  0, Rob, 010000000000000
Artillery,         Rob, 0,  1.,0,  8a, 2d,  2h,2f,  7,0,  0, Too, 000000001000000
Me262 Jet Fighter, Cer, 1, 10.,1, 10a, 4d,  2h,2f, 14,0,  0, AFl, 010000000010001
P-51 Mustang,      Hor, 1,  8.,2,  9a, 4d,  2h,2f,  8,0,  3, Roc, 010000000010001
Motorized Infantry,nil, 0,  3.,0,  6a, 6d,  2h,1f,  6,0,  1, Aut, 000000000000000
A6M2 Zero,         Alp, 1, 10.,1,  7a, 4d,  2h,2f,  5,0,  0, Sth, 000000000010001
Fighter,           PT,  1, 10.,1,  4a, 3d,  2h,2f,  6,0,  3, Fli, 000000000010001
Me109 Fighter,     Cer, 1, 10.,1,  7a, 4d,  2h,2f,  7,0,  3, Sth, 000000000010001
IL-2 Shturmovik,   Mas, 1, 10.,1, 10a, 5d,  2h,2f,  8,0,  0, Roc, 000000000000001
Bomber,            PT,  1,  6.,2, 10a, 2d,  2h,2f, 10,0,  0, Fli, 000000000000001
Spitfire,          Bro, 1, 10.,1,  7a, 4d,  2h,2f,  7,0,  3, Sth, 000000000010001
P-38 Lightning,    Hor, 1, 12.,1,  8a, 4d,  2h,2f,  7,0,  3, Sth, 000000000010001
Destroyer,         PT,  2,  6.,0,  6a, 4d,  3h,1f,  6,0,  2, Stl, 100000000000000
Cruiser,           PT,  2,  6.,0,  8a, 6d,  4h,2f,  8,0,  2, Stl, 100000000000000
Freighter,         nil, 2,  5.,0,  0a, 2d,  3h,2f,  6,4,  4, Cmb, 000000000000000
Battleship,        PT,  2,  5.,0, 12a,12d,  4h,3f, 24,0,  2, Aut, 000000000000000
Submarine,         PT,  2,  3.,0, 10a, 2d,  3h,2f,  6,0,  2, Cmp, 000000000001000
Aircraft Carrier,  Cur, 2,  5.,0,  0a, 8d,  4h,1f, 20,0,  2, Fli, 010000010000000
V-1 Flying Bomb,   Cer, 1,  6.,1, 16a, 0d,  1h,3f,  8,0,  0, AFl, 001000000000000
"Ohka" Kamikaze,   Alp, 1,  8.,1, 16a, 0d,  1h,4f,  6,0,  0, U3,  001000000000001
Atomic Bomb,       nil, 1, 10.,1, 99a, 0d,  1h,1f, 60,0,  0, Env, 001000000000000
Super Battleship,  Plu, 2,  6.,0, 14a,14d,  5h,4f, 28,0,  2, Gen, 000000000000000
Type XXI U-Boat,   Cer, 2,  4.,0, 12a, 4d,  3h,2f,  8,0,  2, Gen, 000000000001000
DH Mosquito,       Bro, 1,  8.,2, 10a, 4d,  2h,2f,  8,0,  0, Roc, 010000000000001
Freight,           nil, 0,  2.,0,  0a, 1d,  1h,1f,  5,0,  7, Ind, 000000000000010
Alpine Troops,     nil, 0,  1.,0,  5a, 5d,  1h,1f,  6,0,  1, Tac, 000001000000010
Ju-87 Stuka,       Cer, 1,  8.,1,  8a, 2d,  2h,2f,  5,0,  0, CA,  000000000000001
B-17 Heavy Bomber, Hor, 1, 10.,4, 14a, 6d,  2h,4f, 12,0,  0, Wri, 000000000000001
Avro Lancaster,    Bro, 1,  8.,2, 14a, 6d,  2h,4f, 10,0,  0, Wri, 000000000000001




;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fascism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,4,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      General,     General
Monarchy,       General,     General
Communism,      Comrade,     Comrade
Fascism,        Führer,      Führer
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Joseph Stalin,          None,      0, 1, 3, Soviets,     Soviet,      1,  1, -1,     
Hiro Hito,              None,      0, 2, 2, Japonese,    Japonese,    1,  1, -1,     4, Emperor, Empress
Adolf Hitler,           None,      0, 3, 3, Germans,     German,      1,  1, -1,     
Ukendte Leder,          None,      0, 4, 3, Neutrals,    Neutral,    -1, -1,  1,     
Franklin D. Roosevelt,  None,      0, 5, 3, Americans,   American,    1,  1, -1,     
Winston Churchill,      None,      0, 6, 3, Brittish,    Brittish,    1,  1, -1,     6, Prime Minister, Prime Minister
Chiang Kai-Shek,        None,      0, 7, 2, Chinese,     Chinese,     0,  0,  1,     2, General, General
Joseph Stalin,          None,      0, 1, 3, Soviets,     Soviet,      1,  1, -1,     
Hiro Hito,              None,      0, 2, 2, Japonese,    Japonese,    1,  1, -1,     4, Emperor, Empress
Adolf Hitler,           None,      0, 3, 3, Germans,     German,      1,  1, -1,     
Ukendte Leder,          None,      0, 4, 3, Neutrals,    Neutral,    -1, -1,  1,     
Franklin D. Roosevelt,  None,      0, 5, 3, Americans,   American,    1,  1, -1,     
Winston Churchill,      None,      0, 6, 3, Brittish,    Brittish,    1,  1, -1,     6, Prime Minister, Prime Minister
Chiang Kai-Shek,        None,      0, 7, 2, Chinese,     Chinese,     0,  0,  1,     2, General, General
Joseph Stalin,          None,      0, 1, 3, Soviets,     Soviet,      1,  1, -1,     
Hiro Hito,              None,      0, 2, 2, Japonese,    Japonese,    1,  1, -1,     4, Emperor, Empress
Adolf Hitler,           None,      0, 3, 3, Germans,     German,      1,  1, -1,     
Ukendte Leder,          None,      0, 4, 3, Neutrals,    Neutral,    -1, -1,  1,     
Franklin D. Roosevelt,  None,      0, 5, 3, Americans,   American,    1,  1, -1,     
Winston Churchill,      None,      0, 6, 3, Brittish,    Brittish,    1,  1, -1,     6, Prime Minister, Prime Minister
Chiang Kai-Shek,        None,      0, 7, 2, Chinese,     Chinese,     0,  0,  1,     2, General, General

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Wood,
Wool,
Paper,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Steel,
Chemicals,
Bauxite,
Gold,
Oil,
Weapons,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Corporal
Sergeant
Lieutenant
Captain
Colonel
General


@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













