Earth 3000 - Jump Trooper , a Civ2 scenario by Foster for the Second
Scenario Leaque Contest. (See also notes.txt for background on the scenario)

INSTALLATION:
 This scenario requires the Fantastic Worlds (FW) add-on for Civilization II.
If you have FW then you probably already know that these files should be
installed in a subdirectory of the SCENARIO directory.  If you use
WINZIP, use the "use folder names" option when you EXTRACT and you'll be
done. It will create a directory named Foster. Otherwise, you'll have to
create the Foster directory (or whatever you want) manually.
 To help you with the new units, wonders and technologies, a pedia.txt
file has been included so that the help in the game will be correct.

DESCRIPTION:
 Life on Earth in the Year 3000 is hard! Global warming, the depletion of
fossil fuels, and the wars of the third millenium have taken their toll on
Earth's population. Technology has been blamed for all of Earth's miseries,
so the Earthlings have formed governments to control the pace of
technological advance.
 Just as Earth begins to recover, two races of aliens bearing gifts make 
contact with the Earthlings. Inspired by alien contact, many Earthmen
desire change from the mediocrity Earth has fallen into.
 Your job in this scenario is to modernize your civilization and discover
the secret of the aliens. Victory can be achieved by conquering the world
or (finally) getting to Alpha Centauri. However, the time to accomplish this
is limited!

PLAYERS NOTES:
1. All wonders, city improvements and units are in the Civilopedia.
2. The terrain statistics have been altered to simulate a hotter drier world.
Population growth will be very slow and there aren't many good sites for
cities.
3. Movement rates for ground and sea units are roughly doubled.
4. The Great Wall and Great Library are not active in this scenario.
5. There are seven tribes. Two of them, the Bogons and the ExtraBios, are
   controlled behind the scenes, by Space Aliens, who are more advanced.
   The five human controlled tribes are trying to catch up and survive.
6. The tech tree has been somewhat shortened. A few things require 
explanation.
   a. The Cyber Warfare discovery generates an event where you get 5000
      space bucks, and another tribe loses 5000. As a result, you'll be at
      war with that tribe.
   b. Some advances only come into the game via events. The most important
      of these are Interstellar Flight and Doomsday Weapon. With these you
      can start to build wonders Interstellar Space Flight and Doomsday
      Project. Doomsday Weapon is also a prerequisite for Long Range
      Rocketry which allow nuclear weapons.
   c. Some other advances that allow wonders to be built only come into the
      game via events. They are:
      1. Neanderthal lore - Neanderthal Park
      2. Demento's Secrets - Dr. Demento's College
      3. Underground Secrets - Area 51 Weapons Lab
      4. Beakman's World - Beakman Observatory
   d. Still other advances are only possessed by the human controlled tribes
      and are not directly researchable by the alien controlled tribes. They
      can be traded however as they are needed for city improvements and
      wonders. You should think twice before trading them to the alien 
      controlled tribes.  If you do, the aliens may be able to build these
      wonders. The advances are:
      1. Environmentalism: Reduces Pollution
      2. Horseback Riding: Partisan
      3. True Religion: Luddite Brotherhood
      4. Recycling: Recycling Center
      5. Human Secrets: Human League (happiness wonder)
      6. Post Modern Poetry: People's Poet (happiness wonder)
      7. University: Unified Field Theory
      Once the wonders are built, these will be safer to trade.

ACKNOWLEDGEMENTS:
The title splash screen was created by the author from clip art.
Unit graphics were borrowed and adapted from the following scenarios
on the FW CD.
X-XOM
APOCALYPSE
ATLANTIS
ALIEN
USA2010
Other images came from the FW CD Unit Library.

Many Icons were borrowed and adapted from the All Icon complilation by
Harlan Thompson.

City Graphics were created from images taken from SIM CITY 2000.

The Terrain graphics are mostly from the FW CD.

The basic combat sounds came from the X-COM scenarios and edited with
Cool Edit. The opening theme is the Mystery Science 3000 Thene recorded from
a MIDI file. The new government and new wonder sounds are snippets of music 
from the Fantastic Worlds CD. Some snippets are from the game Command and
Conquer. 