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              Civilization III - Modern Ages Mod Pack
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                           Release 2.3
               Created by Dorian Credé, 14th May 1998
                     email dcrede@g26.ethz.ch


(1) IMPORTANT!
    Please backup these files in your civ2 and civ2/sound directories
    before using this Mod Pack:

    CITIES.GIF   ---> 0_CITIES.GIF
    ICONS.GIF    ---> 0_ICONS.GIF
    UNITS.GIF    ---> 0_UNITS.GIF
    ADVICE.TXT   ---> 0_ADVICE.TXT
    GAME.TXT     ---> 0_GAME.TXT
    LABELS.TXT   ---> 0_LABELS.TXT
    PEDIA.TXT    ---> 0_PEDIA.TXT
    RULES.TXT    ---> 0_RULES.TXT

    CATAPULT.WAV ---> CATAPULT.BAK
    ELEPHANT.WAV ---> ELEPHANT.BAK
    SWORDFGT.WAV ---> SWORDFGT.BAK

    If you also have CUSTOMx.WAV files, backup them, too!
    Than rename the Mod Pack files. For replacing the sound files,
    see point (4).

(2) WHAT IS THIS MOD?
    This Mod should represent a period between 1850 AD and 2050 AD.
    I have made/used/modified a lot of new Units, Wonders and
    Technologies. It is especially suited for modern scenarios,
    but you can also start a new game without any "serious" 
    problems (see point (3)!).
    What is REALLY NEW is the fact, that it is now possible to
    transform ocean squares in land squares and vice versa
    (see README2.TXT)!!

(3) PROBLEMS/BUGS
    There is one problem: If you activate a goody box (hut), it is
    possible that nukes will appear though you don't have the needed
    techs. In order to avoid this "bug" (in fact it is not a bug in
    the common sense; it has something to do with the arrangement of
    the units in the UNITS.GIF file), I recommend to save your
    new game as a scenario with weeping all goody boxes; suitable
    adjustments: Turn year increment: 6
                 Starting year: 22200 (=1850)
                 Maximum turns: 400
    The reason why the units are ordered in this special way is
    because of the fixed correlated sounds for the units.

(4) SOUNDS
    You have to replace the following new sound files in your
    civ2/sound directory:
    ETROOPS.WAV  ---> CATAPULT.WAV
    STINGER.WAV  ---> ELEPHANT.WAV

    These files are not new; they are already in the sound directory:    
    MEDGUN.WAV   ---> SWORDFGT.WAV
    TORPEDOS.WAV ---> CUSTOM1.WAV
    JETBOMB.WAV  ---> CUSTOM2.WAV
    JETBOMB.WAV  ---> CUSTOM3.WAV

    If you do not have the new sound files, you can replace
    the following files (also in the sound directory):
    MCHNGUNS.WAV ---> CATAPULT.WAV
    MISSILE.WAV  ---> ELEPHANT.WAV

(5) ACKNOWLEDGEMENTS
    Special thanks to several creators for the units; also I want to
    thank all the people with they new ideas. Four units were made by me:
    Terraformship, Stinger Soldier, F16 Fighter, Artillery, and
    Cruise Missle. Several other units were slightly modified.
    I have made following WoW icons: EU Food Surplus, Genome Project,
    Golden Gate Bridge, Panama Canal, Global Internet, Disneyland,
    Prussian Academy, British Industrial Boom, CNN World Wide,
    Naval Control System, Olympic Games, Einstein's Tower, World Bank
    and CERN.

    Special thanks for some units to:
    - Michael H. Nielsen (Armor and Mech. Infant.)
    - Unknown authors (Cannon, Infantry, Alpine Troops, Riflemen, Marines,
      Paratroopers, Atomic Bomb, Hovertank, Elitetroops, Helicopter, Carrier,
      Torpedoship, Stlth Frigate, Big Carrier, Spy Plane, Nuclear Sub)

(6) GENERAL THINGS
    In future I will improve this Mod Pack more and more; what is 
    missing are the describing files. If you have suggestions, ideas,
    please email me.

    This Mod Pack can be copyed and FREELY distributed, as long as
    these README files (1 & 2) are included. Please email me, if you modify
    this Mod Pack.

               Copyright by Dorian Credé, 1997, 1998
              c/o  Lerchenhalde 41/02, CH 8046 Zürich

                  email: crede@stud.phys.ethz.ch

