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The Anglo-Boer War Scenario Readme
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IMPORTANT:
----------

FOR USE WITH THE FANTASY WORLDS (v2.7.81) CIV II ADD-ON DISK.

It cannot and will not work with any older version... See under
Installation for more details.

If you see the error "Failed to open modules.db" or something like that,
delete labels.txt and it should be fixed. But it should work fine under
Fantastic Worlds. If not under FW, almost the entire scenario itself
will not work.

Because I didn't want this scenario to be of an undownloadable largeness, I
did NOT include many sound effects, thus the game will use the standard Civ-
sound effects, which may give very strange and illogical effects.
JUST TURN YOUR SOUNDS OFF or make your own ones and feel free to add them to
the ZIP file and distribute it. Thank you very much.

A later version of this scenario will perhaps make use of sounds, so keep
looking for new versions of this scenario.

My homepage contains all scenarios created so far by me and always the
latest versions of them, so please visit:
http://www.geocities.com/pentagon/bunker/1233

A scenario by Allard H.S. Höfelt (see my homepage). If copied, this
.ZIP file MUST contain all the files it originally contained (as described
at the end of this text file). I am not responsible for any damage,
malfunction, etc. this scenario may cause. They contain icons created by
myself or from many places on the Internet. You may use any of my units
(marked with AHS) in your scenario, and probably most of the other units,
but I cannot guarantee that, for they aren't created by me. Thanks to you
all (I can't credit anyone, because I have forgotten and they're too many).
See the Credits later in this file for more info 'bout this.


Installation:
-------------
This scenario is designed for version 2.7.81 (the version of the Fantasy Worlds
scenario disk), and is not playable with version 2.62 (the version of the
Conflicts in Civilization scenario disk).

With Fantasy scenario disk: Just make a directory in your \civ2\scenario
directory named boerwar. Unzip all files into this directory. Start Civ2,
select "Begin Scenario", go to \civ2\scenario\boerwar\ and highlight
BOERWAR.SCN


Background Information:
-----------------------
In this scenario, the standard Civ game has been completely modified...
The tech tree is slightly modified, all buildable units are new and look
really good. Especially the terrain is completely new. New icons, cursors,
rules, etc. etc.
To quote Microprose: "Half the fun is finding out..." :-)

The scenario is designed for Emperor level, and every civilization has a
good starting point, with enough cities, more than enough military units,
and plenty of possibilities.
However, for most fun it is advised that you play either as the British Empire
or the Boer Republics, but being German can also be fun. I wouldn't play
any other nation, if I were you... :-) DON'T PLAY ZULUS OR AFRICANS!!!


History:
--------
If you want to know more about the history of the South-African
Boer War, you can read the history.txt included in this zip, or
you can visit the South-African War Library, mentioned later in
this file (under credits)


Other things:
-------------
IMPORTANT:
Because I didn't want this scenario to be of an undownloadable largeness,
I did NOT include any sound effects, thus the game will use the standard
Civ-sound effects, which may give very strange and illogical effects.
JUST TURN YOUR SOUNDS OFF or make your own ones and feel free to add them
to the ZIP file and distribute it. Thank you very much.

This .ZIP file must contain: (if it doesn't please e-mail me the address
where you got it incomplete)

SouthAfr.mp		- A map of South Africa created by me.
SA_sml.mp		- Another map of South Africa.
Cities.gif
City.gif		- Background for Civ II cities screen.
Icons.gif
Terrain1.gif
Terrain2.gif
Title.gif
Units.gif
BoerWar.scn
BoerWar.txt		- The intro text.
City.txt		- Names of cities to be built.
Events.txt
Game.txt
History.doc		- A brief history of the real Anglo-Boer War.
Labels.txt
Pedia.txt
Readme.txt		- This same file in txt format
Readme.doc (this file)
Rules.txt
Strategy.txt		- A detailed file containing all players' strategies to win.


This scenario is currently officially given the nice name 1.0.
This is my fourth scenario, and I hope you will like it. If so or if not so,
please send me a mail.
If you have any comments, suggestions, questions, complains, etc. please mail me.

You can also visit my civ 2 units & other icons homepage at:
http://www.geocities.com/pentagon/bunker/1233

I hope you will enjoy playing this scenario and feel free to distribute it in any way
you like except the things mentioned above. If you encounter an error or something
or just want to make a change before distributing it, please e-mail me at the above
address.


Credits:
--------
Thanks for helping me with this scenario's playability:
-Jesús Balsinde (jbalsinde@ucsd.edu) (check out his cool scenarios)
-Alex the Magnificent (mor@rinet.ru)

Thanks for the ones who created the units I used in this scenario:
-Harlan Thompson for assembling his great collection
 of WWII units, which was a great help to me.
-Michael H. Nielsen for creating many units.
-Microprose also for creating many units.
-Jesús Balsinde for among others the fortress icon.
-Some others, whose units I found in some other unit collections,
 but cannot be credited any more.

Information about the Anglo-Boer:
-The South African War Virtual Library by Robert Wotton.
 Great site: http://www.uq.net.au/~zzrwotto/open.html
 Very well worth the visit.

Two other Boer War scenarios, both a great help:
-"Boers" by Alex the Magnificent (mor@rinet.ru)
-"The Boer War" by David Ledgard (dledgard@hotmail.com)

And also:
-Microprose (for this cool game)
-And of course 2 U, as a player of this scenario. I hope you like it (I do).
 I'm glad you've actually completely read this file (I didn't expect it, because
 I don't ever read these stupid readmes :-) but I really had to make it I thought
 to make this scenario complete).