; Events.txt of the CARIBBEAN WAR scenario.
@BEGINEVENTS
@IF
ScenarioLoaded

@THEN
PlayCDTrack
2
@ENDIF

@IF
ScenarioLoaded

@THEN
DontPlayWonders
@ENDIF
@IF
TURN
turn=6

@THEN
CREATEUNIT
unit=Assasin
owner=Barbarians
veteran=true
homecity=none
locations
89,129
87,129
87,127
endlocations

CREATEUNIT
unit=Assasin
owner=Barbarians
veteran=true
homecity=none
locations
89,129
87,129
87,127
endlocations
TEXT
Dangerous barbaric indians have emerged from the Amazon
jungle. Citizens are worried.
ENDTEXT
@ENDIF

@IF
TURN
turn=16

@THEN

CREATEUNIT
unit=Assasin
owner=Barbarians
veteran=true
homecity=none
locations
18,1
17,1
endlocations

CREATEUNIT
unit=Assasin
owner=Barbarians
veteran=true
homecity=none
locations
18,1
17,1
endlocations

TEXT
From North America barbaric tribes have come down and attacked the nearest tribes.
ENDTEXT
@ENDIF


@IF
TURN
turn=20

@THEN

CREATEUNIT
unit=Assasin
owner=Barbarians
veteran=true
homecity=none
locations
41,81
endlocations

CREATEUNIT
unit=Assasin
owner=Barbarians
veteran=true
homecity=none
locations
41,81
endlocations

CREATEUNIT
unit=Trireme
owner=Barbarians
veteran=true
homecity=none
locations
41,81
endlocations

TEXT
Hostile Polinesian tribes pillaged coastal villages. 
ENDTEXT
@ENDIF

@IF
TURN
turn=10

@THEN
CREATEUNIT
unit=Assault Tower
owner=Romans
veteran=true
homecity=New Rome
locations
111,63
endlocations

CREATEUNIT
unit=Assault Tower
owner=Romans
veteran=true
homecity=New Rome
locations
111,63
endlocations

TEXT
Many new units have arrived in New Rome from the Roman Empire.
ENDTEXT
@ENDIF

@IF
TURN
turn=20

@THEN
CREATEUNIT
unit=Assault Tower
owner=Romans
veteran=true
homecity=New Rome
locations
111,63
endlocations

CREATEUNIT
unit=Assault Tower
owner=Romans
veteran=true
homecity=New Rome
locations
111,63
endlocations

TEXT
Caesar has sent reinforcements to New Rome, the conquest 
cant wait!
ENDTEXT
@ENDIF

@IF
TURN
turn=9

CREATEUNIT
unit=Knight
owner=Greeks
veteran=true
homecity=Great Athens
locations
85,49
endlocations

CREATEUNIT
unit=Knight
owner=Greeks
veteran=true
homecity=Great Athens
locations
85,49
endlocations

TEXT
Soldiers from Greece have arrived to Great Athens.
ENDTEXT

@ENDIF

@IF
TURN
turn=19

CREATEUNIT
unit=Knight
owner=Greeks
veteran=true
homecity=Great Athens
locations
85,49
endlocations

CREATEUNIT
unit=Knight
owner=Greeks
veteran=true
homecity=Great Athens
locations
85,49
endlocations

TEXT
Many new units have arrived from Greece to Great Athens,
to help you in your task. 
ENDTEXT

@ENDIF

@IF
NEGOTIANTION
talker=Sioux
talkertype=HumanOrComputer
listener=Aztecs
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIANTION
talker=Sioux
talkertype=HumanOrComputer
listener=Mayas
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIANTION
talker=Sioux
talkertype=HumanOrComputer
listener=Incas
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIANTION
talker=Aztecs
talkertype=HumanOrComputer
listener=Incas
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIANTION
talker=Mayas
talkertype=HumanOrComputer
listener=Incas
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIANTION
talker=Romans
talkertype=Computer
listener=Anybody
listenertype=Computer
@THEN
@ENDIF

@IF
NEGOTIANTION
talker=Vikings
talkertype=Computer
listener=Anybody
listenertype=Computer
@THEN
@ENDIF

@IF
CITYTAKEN
city=Sparta
attacker=Anybody
defender=Greeks

@THEN

MAKEAGGRESSION
who=Greeks
whom=Aztecs

MAKEAGGRESSION
who=Greeks
whom=Mayas

TEXT
A message has arrived from Greece, it says: We have lost 
the city of Sparta, we have sent you some reinforcements to help you.
Endtext
@ENDIF




@IF
CITYTAKEN
city=Trondheim
attacker=Anybody
defender=Vikings

@THEN
CREATEUNIT
unit=Mounted Fanatic
owner=Vikings
veteran=False
homecity=None
locations
72,8
endlocations

CREATEUNIT
unit=Paladin
owner=Vikings
veteran=False
homecity=None
locations
72,8
endlocations

TEXT
Because the vikings lost the city of Trondheim, young vikings have decided to help the viking armies.
ENDTEXT

@ENDIF





@ENDEVENTS