Civil Wars: What Causes Them
-----------------------------
Notes from a thread on alt.games.civ2


What causes the split?


- Your strength, relative to their's, whether there is a free slot left, and
the general level of discontent in their civilization.

- The key things that must exist for a civil war are a free slot, and
the AI civ being sufficiently powerful in size (add up the sizes of
all cities) compared to your civilization.

- In order for a free slot to exist, you must have one civilization
color not in use.  If you always play with 7 civilizations, that may
be hard to arrange.  Playing with 6 makes sure there is room for a
civil war split civilization.

- If they have the money, they can rush-build a palace which might be fast
enough to prevent Civil War, but I'm not sure.


>  or, is it happiness based -
> meaning if the citizens are content, their civ will remain intact?
>
Mere content wouldn't be enough as overall approval rating is always
above 50% or else there's lots of cities in disorder.

> I have tried making my civ, for instance, rather large - encompassing most
of
> the world.  But, when I set it up where an enemy civ or Barbarians capture
my
> capital, my civ remains intact.  What gives??
>

First there has to be one free slot avaiable for a civil war.
Next the civ that conquers the capital must have fewer cities
than the one in which the capital is taken.
Also, the rules must have noschism off. (That's default)

If all those conditions are met, there's a chance of a civil war.
