The "New" Germany
                   A Scenario by John Petroski 
                         JPski7@aol.com

GENERAL BACKGROUND INFORMATION
***********************************************************************

    Hello! My name is John Petroski; I am a long time Civer although
This is my first scenario published on the World Wide Web. I would now
Just like to say that I know that all of the unit icons have been 
Stripped of their author's signatures. I did not do this and I can't
Seem to fix it either. I think that it has something to do with 
Switching from PSP to Paint to the unit editor that comes with FW, but
I cannot prove any of this.
    This scenario is based on Andrew P. Living's "Euro, 1939: Before
The Storm". I have borrowed a few (not many) ideas from it, and I would
Like to give him proper credit. My scenario, like his starts in 1939
Although mine starts in September, rather than March. I have used the
Same tech tree as him as I have found it relatively "bug proof", but I 
Have changed EVERY single unit icon so as to be original. We share some
Of the same improvements and Wonders, but this is only version 2.0, 
(1.0 - 1.9 were destroyed in an unfortunate PC accident) and soon I 
Hope to have everything in this scenario original from his.
    Once again, I wish that I could give all of you credit for your
Wonderful units in the scenario, but as a bug is present I cannot. As 
Soon as I can fix this and give you proper credit I will. (I also will
Include your initials in the unit descriptions down below so as you all
Receive proper credit).

SOME EXTRA NOTES
***********************************************************************

    This scenario is NOT COPYRIGHTED. It can be distributed freely
Throughout the web although I would think that it is common courtesy
To inform me if you are going to place it on your site and also that
You put my name: John Petroski and email: JPski7@aol.com next to it.
    
SPECIAL SCENARIO SPECIFIC RULES
***********************************************************************

*DO NOT DISBAND SPECIAL ONE OF A KIND UNITS-THIS IS CHEATING!
*DO NOT ATTACK THE AXIS "ASSOCIATES" IF THE AXIS, ALSO CHEATING!
*DO NOT LEAVE WARSAW ALONE IF AXIS - CHEATING!
*IF BERLIN IS CAPTURED BY SOVIETS THE GERMANS HAVE 2 TURNS TO TAKE IT
 BACK! IF THEY FAIL THEN THEY LOSE, RETIRE! 

CIVILIZATIONS
***********************************************************************

Axis: Nazism (Fundamentalism-represents the fear of POW to fight back)
  
    The Axis is the suggested Civ to play as. Although the AI in this
Scenario is remarkably good (The Axis kill off France/invade Russia), 
And playing as the Allies or Russia is possible, most of the new units
Is Axis, and you will have the most fun playing as them.
    The Axis start the game off with Germany, Italy, Albania, Italy's
African provinces, and Konigsburg.  You can expect them to capture the
Majority of Poland within the first turn or so.  Wait a bit, and attack 
France about the time the Germans really did invade France + or - a few
Months. Once again I am proud that my scenario (although by no means
Intentional) actually has decent Artificial Intelligence.
    When you first start off the scenario your Lufftwaffe (airforce)
Is the largest in the world, although you do not have the most? 
Powerful planes. In the beginning the air units that are available to 
You are the Me-109 Franz, the Ju-87B Stuka, and a regular tactical
Bomber. Eventually you will have to research necessary components
to build more advanced models of these planes as well as many more. 
    Although your Lufftwaffe reigns supreme, your Kriegsmarine (navy)
Is far behind in large capitol ships although you have a growing
U-Boat fleet. You also have a large army although your tanks start 
Off very weak. When you first start to fight in Poland you may be 
Shocked at the poor quality of your tanks. This is because the early
Tanks of the German Weirmacht (Army) were often only armed with heavy
Machine guns that would be pointless vs. fortified positions. Do not
Despair; at about 1942-1944 you will be making huge advancements in
Tank science resulting in awesome military weapons that can be used vs.
Anything that the Allies throw at you.

Allies: Democracy

    The Allies are also a good choice for a Civ to play as. I would 
recommend the Axis over them however, although if you play as the 
Axis at anything below Deity you are in for a Joy Ride (unless vs.
other humans wich the scenario was originally designed for).
    The Allies start off the scenario in a position that is not 
Immediately threatening (if you don't take defensive steps London is 
In trouble though.), this represents how in the beginning of the war the
British and Germans didn't really square off. The main threat to the
Allies comes in the Mediterranean. *NOTE* In playtesting the Axis build
A powerful navy from Italy if left unchecked. You need to keep Egypt
And Suez. If these falls not only will you lose allot of money, but you
will also lose an opportunity to open an important 2nd Front in Italy
(For Naples, Rome, and Milan) or through Greece to rob the Axis of the
Ploesti Oil Fields.
    My suggestion as playing as the Allies from the start, build up 
your bomber force in England and ship Marines and Churchills from the 
USA. You might as well start building up for the invasion of Europe 
right from the start (if you get moving in 1939 you can invade in 43 or
so).
    The most important thing to remember as the Allies is that none of 
your land units come close to the top German tanks, so don't even try
that hard. Rather focus on Air Superiority as your B-17s can kill off 
the German King Tigers if needed. *NOTE* You had better invest in the 
P-51 as soon as it is available; When the Axis get the Me-262s they 
will come in handy. **NOTE** IF YOU LEAVE THE AXIS ALONE TO LONG THEY
WILL BUILED AN EXTREMELY POWERFUL FORTIFICATIONS SYSTEM ALONG THE 
ATLANTIC!!!
    So basically playing as the Allies you must maximize your two main
strengths: Air Power (Bomber) and Naval Power (Iowa Class). Do this and
you should be able to defeat the Germans, do it not and London is in 
trouble =)

Soviets: Communism

    Russia is the third of the "playable" civs, although I would make
it my last choice. Most people do not have too much fun with completely
landlocked scenarios while the other two civs provide everything.
    Russia begins the scenario with the worlds most tanks, they are
simply horrible though, worse than the early German's (the Allies reign
supreme tank wise early). One good thing about Russia is that they are
so huge; they can survive long enough to build insurmountable amounts
of T-37s until they research the T-34/76 and finally the T-34/85. 
    Russia and Germany automatically go to war in June of 1941, this 
brings mixed benefits. If you as Russian can hold onto the Caucasus,
Stalingrad, Leningrad, and Moscow nothing else really matters (you will
eventually outproduce the Germans as their tanks cost double to triple 
what yours cost).
    Russia's main hope is through discovering the T-34s before the 
Germans can research the Tigers and King Tigers that can kill them with
ease. If Russia gets Mobile Warfare early they should begin producing
T-34s in almost all of their cities; there is nothing like beating 
back helpless German PzKpfw 38 (t)s before the "Big Boys" can come
out to play =)
    If you play your cards right as Russia you should be able to drive
onto Berlin, after that you can call it quits, or go into a non-nuclear
war with the Allies (no nukes, sorry). Either way playing as Russia is 
most fun later in the game.

France: Democracy

    France is doomed to fall within the first year of hostilities.
They can provide an "interesting" game to play if you can hold onto 
North African colonies.  
    France's only advantage comes in the first few months of the war,
their B1-Bis tank can destroy the Pzkpfw 38 (t)s with ease if they
can catch them. After this advantage is quickly destroyed by the flood
of German artillery and Lufftwaffe aircraft, once these two factors
show up, France will be dead in 6 months (turns, not bad for AI).
    France does however have an ok Navy, if you can save it from 
annihilation...

Neutrals: Democracy

    The Neutrals are not for play whatsoever.  Any and all neutral 
cities are fair game for the Axis. The Neutrals in this scenario
are strictly the nations that Germany destroyed, the Axis "Associates"
are the countries that were "sparred".
    
Axis "Associates": Monarchy

    This is an interesting Civ wich includes all of those that were 
not actually allied with the Axis, but who still sold them weapons etc.
This Civ is made up of: Sweden, Spain, Switzerland, and some Balkan 
states.
    This Civ is intended to be a "not so silent" partner of the Axis 
in a 2 on 2 vs. the Soviets/Allies in Multiplier. 
    They can build many of the Axis's low to medium powerful units
although they cannot build the most powerful Axis units, still, when 
used creatively this Civ can be a major contributor to the Axis cause.

Turks: Monarchy

    In only for historic accuracy as well as being a road block on the
way to the Middle East. I tried to give the Turkish Civ meaning by 
inserting a cool city icon for them, enjoy.

Poland/Baltic states: Barbarian

    Made them Barbarian with Harlan Thompson's help so that both the
Soviet Union, and the Axis will attack them, plus it was a way to put
in one more Civ.

UNITS
***********************************************************************

*Please note that I have tried to give proper credit to all of the
authors of the units that I have used. I could not find signatures on 
all of them, so please, if I left your name out it was unintentional. 
If you see your unit here and want proper credit please tell me wich
one (that is why I am numbering them) and I will change it ASAP*

1: 88mm Gun, I put this unit in as an Axis counter measure vs. US 
B-17s. This gun can be used effectively vs. either Air Units or certain
land units. This represents how real world the Axis used this high
velocity AA gun in Either an Anti Aircraft or an Anti Tank role.
                      *NO KNOWN AUTHER*

2: Engineers, In this scenario to represent the engineer squads that 
won the war for the Allies. Very valuable to the Axis as well; it would
do you good to create a long string of Fortresses along sensitive
areas if you are on the defensive (especially vs. Humans).
                      *UNIT MADE BY ST*

3: PzKpfw IV E, This unit represents all of the early tanks of the
Axis from 1939 to mid 1941, it is so specifically named simply for 
flavor. This unit can be used vs. any unfortified infantry, but vs.
most tanks (T-37 excluded - The PzKpfw kills em') this unit will be
destroyed easily.
                      *NO KNOWN AUTHER*

4: T-37, This unit represents all of the Soviet Union's tanks prior to
the T-34. Armed only with machine guns, this tank will be easily 
destroyed. This shows how the Axis destroyed much of the USSR's tanks
within the first few weeks of the Blitzkrieg.
                      *NO KNOWN AUTHER*

5: B1-Bis, In real life the B1-Bis was a very good tank capable of
destroying some of the better Axis ones. The downside to this tank is
that it moves slower than the PzKpfw 38 (t), if you come across a few
38s, if they are smart they will simply bypass you, if they are not 
than you will have a "happy time".
          *ORIGINAL AUTHER NOT KNOW, COLOR CHANGE BY ME (JP)*

6: Advanced Biplane, This plane is used as many undeveloped countries
starting airforce. It represents all of the early fighters of the war
like Polish and Italian planes as well.
                      *NO KNOWN AUTHER*

7: Early Bomber, Like the Advanced Biplane, this represents the very
early models of bombers especially from Balkan, Baltic, & Polish Air
Forces. They can be used very effectively vs. Infantry, and against 
early tanks. I would advise going for more advanced plane designs 
though.
                      *NO KNOWN AUTHER*

8: Homegaurd, This unit is basically a city garrison, a unit comprised 
of old men and children. This unit's main purpose is to play garrison
duty so that other more powerful units can go on the offensive. If used
correctly they can be a lifesaver in a war when you need all available
forces to the front.
                      *UNIT MADE BY JBR*

9: Stalin II, The Soviet Union's attempt to match the King Tiger. It
may be their best bet although the King Tiger is still the superior
tank. I made it a relatively weak tank because it had two fuel tanks
in a VERY DANGEROUSLY EXPOSED position on the outside of the tank 
behind the turret on the hull. It's firepower is not as great as the
King Tigers because it could only carry 28 rounds compared to the 
"mere" Tiger's (the tank that they can beat) 84.
                      *NO KNOWN AUTHER*

10: Partisans, Every good WW2 scenario should require these units to be
in it. I am using them to simulate (especially Russian) resistance to
the Germans even after cities had been completely occupied. More of an
annoyance than anything else, fairly easy to kill, don't worry about it
too much.
                      *UNIT MADE BY BH.*

11: P. Battleship, The Pocket Battleship was Germany's answer to the
Naval conference. Although they were not allowed to build very large
ships, they got around this deficiency by creating Heavy Cruiser like
Pocket Battleships. They were able to out-gun anything that they could
not out-run, and out-run anything that they could not out-gun, thus 
making them a formidable foe.
                      *NO KNOWN AUTHER*

12: Ju-87B Stuka, What World War 2 scenario would be complete without
the screaming sirens of Stukas? None of course. I realized that a Stuka
was necessary to make the scenario enjoyable, but I wanted to also 
make it practical for the player to build. Thus I have made the Stuka
come in two models, the B (weaker) and the G (Stronger). It should 
provide a fun twist to the game, plus the Stuka is very good vs. ground
units and for taking uncapped (fighter covered) cities.
                       *NO KNOWN AUTHER*

13: Marines, The Allies main unit so to speak, they begin the game with
them and I would suggest a stockpiling of them well in advance so that
you can be ready to liberate Europe before the scenario ends. They are
fairly powerful units, but they will not hold up to well vs. tanks. 
                      *UNIT MADE BY D.C.*

14: Paratroopers, Same old', same old'. I would advise them as the Allies
but the Germans could also use them. I have found that the only way 
that the Germans ever conquer Norway is if they get paratroopers. In an early 
version of this scenario I had 2 types of paratroopers, the Airborne 
Infantry, and the Fallschirmjaeger. This made for a fun side show in 
itself, but I needed more room for units and so now there is a 
universal paratroop.
                       *NO KNOWN AUTHER*

15: Regular Infantry, Standard infantry of any army. Basically a better
version of the Homegaurd and not to expensive. Build a ton of them in
one city and then just move them out accordingly, not worth to much 
trouble as anything can kill them.
                       *NO KNOWN AUTHER*

16: PzKpfw V Panther, Generally known as the best "all around tank" of
the war; this tank combines excellent mobility along with good 
firepower and armor. This is also the second tank that becomes 
available to the Axis and I would definitely advise researching this 
ASAP as you will surely need it vs. the Soviet T-34s.
                       *NO KNOWN AUTHER*

17: Churchill, A good yet not awesome tank. This tank costs quite a bit
for an Allied one and giving the time restraints you may want to go with
the quicker, cheaper Shermans. This represents real life; The Shermans
were about in massive numbers compared to other tanks and I wanted to
simulate this.
                       *NO KNOWN AUTHER*

18: Cavalry, The standard of the Polish armed forces. The Poles 
(Barbarians) have almost their whole army as this, as do the Neutrals.
I would not suggest this unit to you however no matter what Civ you 
play as.
                       *UNIT MADE BY ST*

19: T-34/76, The first REAL threat to the Germans. The Soviets 
automatically get this a few turns into the German invasion of the 
Soviet Union around the time that they really did start to pop up. Buy 
them in mass quantities ASAP as the Germans will be knocking on the 
doors of Moscow within 2 years, (The AI should take allot of Russia by
1943 or so wich is not to bad of a simulation).
                       *NO KNOWN AUTHER*

20: King Tiger, The bad boy of the German Weirmacht. The fourth tank in
Germany's set of five, the King Tiger is also the fourth most powerful
although it is VERY SLOW!! This tank can take out ANY ground unit that
comes up against it although it may not have enough armor for 
shrugging off Allied air attacks (that is what the Amuse is for + to 
show to all the skeptics what the German Army was capable of throwing 
out there in the last few months of the war).
                      *UNIT MADE BY AHS*

21: Anti Aircraft, Standard Flak Gun that anyone can build, a good 
defense if you know that a particular city is in threat of air raid
attacks. This unit is also a very good unit for protecting your 
factories as the Axis until you can by the 88mm Gun.
                       *NO KNOWN AUTHER*

22: T-34/85, As the Soviets you must get this unit if you wish to keep
up with the German tanks. Although you will never own the most 
powerful tanks, but if you get this as quickly as possible you may be
able to beat of the Germans before they can get out their Panthers.
                       *UNIT MADE BY AHS*

23: 105mm Gun, The second most powerful of the four guns, this is a good
choice for assaulting enemy fortifications. Its main disadvantage is 
that the computer loves to build the best guns and you do not want to
lose this arms race.
                       *NO KNOWN AUTHER*

24: Machine Gunner, Alright, I went to see "Saving Private Ryan" and 
I had to put in a machine gunner after seeing the destruction that they
could do to infantry. It is a good defensive weapon and cheaper than 
the Fortifications, it can't hurt.
                       *UNIT MADE BY MHN*

25: Rail Road Gun, The most powerful artillery in the game, represents
the huge German guns featured in the siege of Sevastapol and in the 
Italian campaign. Go for it, you want to have these in a good 
transport area, with good maneuverability they are awesome.
                       *NO KNOWN AUTHER*

26: 75mm Gun, The first and worse gun, the French and Russians have a
few but I would not advise building them, use for "weak hard targets"
like machine gunners while you save your 105 and 155s for the 
fortifications.
                       *NO KNOWN AUTHER*

27: 155mm Gun, The third gun and the third most powerful. Use vs.
fortifications and other tough targets, not worth the effort vs. weaker
targets, use a 105 or 75 vs. those.
                       *UNIT MADE BY MHN*

28: Advanced Weapons Facility, This is a special German unit. DO NOT 
DISBAND THIS UNIT!!! It's purpose is as follows, once killed the 
Germans cannot build certain powerful weapons.
                       *UNIT MADE BY ME, JP*

29: Adv. Bomber, it old. It old. This unit represents the lighter 2
engine bombers of Germany and the UK like the HE-111, the ME-110, the
JU-88, and the Mosquito. 
                       *NO KNOWN AUTHER*

30: Fortification, Anyone can build them, they are massive defensive
guns and batteries designed for anti-invasion. They represent the 
Maginot line, the fortress Eben Emael, and all other major 
fortifications of the war.
                       *UNIT MADE BY MHN*

31: Italian Army, Represents all of Italy's armies fielded during the 
second World War. Average attack and defense, they start off in Italy,
Albania, and North Africa.
                       *NO KNOWN AUTHER*

32: Me-262, The best fighter in the game, it is best used for defense
of primary cities. If you lose the Jet Engine Manufactory as the Axis 
you will not be able to build these, as the Allies you will want to 
destroy the Jet Engine Manf. as soon as possible.
                       *UNIT MADE BY MHN*

33: Destroyer, Use this vs. the Axis U-boats as the Allies to stave 
them away from your Transports (It is very costly not to). They are 
fast and able to kill the U-boats with relative ease.
                       *NO KNOWN AUTHER*

34: Il-2, A Soviet bomber, these planes were often referred to as the
"plague" by the Germans. They are basically the Soviet Stuka but with
better statistics.
                       *NO KNOWN AUTHER*

35: Battlecruiser, A good sea unit to use if you do not feel like 
building a fleet of Battleships. They are ok at sub hunting and 
ship to ship but they tend to be less so vs. units backed up by 
fortresses.

36: Troop Transport, Obviously this is the unit that you use to get 
your units from one place to another via the sea. Everytime the Axis
kill an Allied transport the Allies lose 800 gold to show just how
important the convoy system was.
                      *NO KNOWN AUTHER*

37: Yak-9, The basic Soviet fighter, Stalin wanted mass production 
capabilities over quality planes and you will find that this plane is
not very good at all. I did make its defense a 4 to signify it's good
turning ability.
                      *NO KNOWN AUTHER*

38: Spitfire I, The first Allied fighter, can beat the Me-109 Franz in
most occasions. Use it on a defensive role though, it is not the 
greatest for an attacking fighter.
                      *NO KNOWN AUTHER*

39: Cruiser, Basically a better version of the destroyer, use this vs.
the Type XXI U-boat later in the war as your destroyers should have 
more trouble with them.
                      *UNIT MADE BY JGL*

40: P-51D Mustang, The best Allied fighter, I gave it the range of an
average bomber because it was the first fighter capable of going this
far. The downside to this is that you can only attack once per turn 
with it. The good side is that you can stack your bombers and Mustangs
together for safety.
                     *UNIT MADE BY GS*

41: Battleship, An excellent sea unit that should be built by all 
countries. This is a very good unit for any sea-related role. Beware,
the Axis usually will build allot of these in conjunction with their
pocket Battleships so you as the Allies must keep up.
                     *UNIT MADE BY MHN*

42: B-17, This unit represents all of the US heavy bombers. This unit
has the longest range in the game and is your primary choice for anti-
factory missions. As the Allies build allot of these.
                     *UNIT MADE BY JH*

43: Early Submarine, As the Axis you start off with only a handful of 
these but since taking out Allied transports takes away so much of 
their money you will probably need to build more.
                     *NO KNOWN AUTHER*

44: Type XXI U-boat, The upgrade of the early sub, build a few of 
these if you are falling behind in naval construction. In most WW2 
scenarios people never build U-boats, give it a shot in this one
you will double your fun, (presuming you like it historical).
                     *NO KNOWN AUTHER*

45: Katyusha, The Soviet rocket launcher. Build these period. You as
the Soviets must constantly upgrade your military to battle the Axis
and this is a good choice for a unit. I wanted to include the German
Neblewerfer as well but as you may have guessed I have went in favor 
of tanks and planes over other weapons.
                     *NO KNOWN AUTHER*

46: Bismarck, The best possible sea unit for the Axis. You may not 
build this, you get it once Bergen is captured. As the Allies you will
learn to fear this unit once the Axis have it, destroy it ASAP.
                     *NO KNOWN AUTHER*

47: Stormtruppen, The elite units of the SS, this is perhaps the best
infantry unit in the game with a 6 for attack as well as defense. As
the Allies you will probably fear these units if allowed to fortify in
a very easily defended perch, the solution, deny them this perch.
                     *NO KNOWN AUTHER*

48: Me-109 K-4, The last of the 109 series available to you, build it
as a replacement of the FW-190 A-8 or Me-262 if you do not have the 
technology for them but I would advise this unit as a defensive unit.
                     *UNIT MADE BY MHN*

49: Ju-87G Stuka, The better of the two Stukas, build it as a field
offensive unit, not for attacking cities. Not to bad of a bomber 
though.
                     *NO KNOWN AUTHER*

50: Sherman Firefly, Represents all of America's Shermans, I just made
it a Firefly version so that it could take out other types of tanks.
They have horrible armor but they are one of the cheapest units to 
build and in nearly all theaters it can be possible to enjoy a 4 to 1
ratio over the German Tigers.
                     *NO KNOWN AUTHER*

51: Me-109 Gustav, The second Me-109, an upgrade of the Franz. This 
was the most heavily produced plane of the third Reich, it was reliable
in many roles from escort duty to scrambling vs. High altitude Bombers.
                     *NO KNOWN AUTHER*

52: V1 Rocket, Had to have the V1 in the scenario, a terror weapon. 
Build if you like, but bombers tend to be better since you can reuse 
them.
                     *NO KNOWN AUTHER*

53: V2 Rocket, Same reasons as the V1, this is a better version of it.
I have found that vs. cities it is not the greatest, but as an 
anti-shipping bomb it works perfectly.
                     *UNIT MADE BY MHN*

54: Me-109 Franz, The first Axis fighter, use it but only until you
can get something else. Due to the fact that it had the smallest gas
tank of any plane in the war (88 gallons), it's range is very limited.
                     *NO KNOWN AUTHER*

55: Spitfire IX, The best British fighter, better leave it to the 
defense. The P-51D Mustang can do anything that it can and better.
                     *NO KNOWN AUTHER*

56: Iowa Class, This unit basically represents the awesome firepower 
that the United State's naval power poured down on the Axis, this ship
can combat the Bismarck if it is still around by then.
                     *UNIT MADE BY MHN*

57: Lancaster, The first special Allied bomber, it is the British 
equivalent of the B-17, use it in the same way although it's range is 
not as great.
                     *NO KNOWN AUTHER*

58: Jet Engine Manufactory, Another Special Axis unit, kill it and they
will not be able to build the Me-262, I would advise destroying this
ASAP as the Allies before the Axis can fortify its city.
                     *UNIT MADE BY ME, JP*

59: Tiger, The fourth possible Axis tank, use it and build it in 
massive numbers if you want to survive in Multi Player.
                     *UNIT MADE BY MHN*

60: Ploesti Oil Fields, Yet another Axis trigger, destroy it and there
goes the Axis Kriegsmarine due to the lack of oil. Destroy it as the
Allies ASAP.
                     *UNIT MADE BY ME, JP*

61: Factory, Once again a special Axis unit, this is not a one of a 
kind one though, every time that someone kills one the Axis lose 3000
gold, as the Allies you should take this into consideration.
                     *UNIT MADE BY ME, JP*

62: FW-190 A-8, One of the most deadly Axis planes in real life, it 
is a very good unit to use to take out defended and stacked bombers.
You should use this as your primary offensive fighter once you get it.
                     *NO KNOWN AUTHER*

EVENTS
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    This is secret, go play the scenario, that is why I built it!

THANK YOUS
***********************************************************************

    I would now like to thank all of the valuable people whom 
contributed their ideas and time into this scenario to make it all the
better.

*Firstly special thanks goes to Andrew P. Livings, this scenario was
inspired by his, without wich I would not have built this scenario.

*Thanks goes to Harlan Thompson for his excellent compilation of units,
the entire map, and many icons and other ideas as well as getting the
"title" to work properly, this man deserves 20 % credit at the very 
least.

*Thank you to Michael H. Nielson, I borrowed many, many units from him
and without his great Me-262 or P-51 this scenario would be so much the
worse.

*Thanks to all the other authors, I do not know your full name but you
know (and everyone else if they actually read this thing) who you are.

*Thanks to Dan Meadow for his good judgement on the choosing of units 
and for his excellent precision when play testing.

*THANKS TO EVERYONE ELSE THAT I USED AN ICON, UNIT, FLAG, TERRAIN ETC.

FINAL WORDS
***********************************************************************

    This is my first scenario to be published online, I am currently 
working on a few more + a revision to this scenario but I am looking
for play-testers of ALL SKILL LEVELS for this scenario and the others
currently under construction. 
    If you find an error please inform me about it so that I can fix 
it, I hope to revise this scenario every two months (it is hard on 
site managers any more frequently) and all errors that are reported to
me will be fixed.
    The following are scenarios that are under construction along with
a brief description and an estimated time of arrival.

Scenario       | Notes                                    ETA
*WW2 Pacific   |A good WW2 Pacific scenario that will get|Summer 99'
               |back to the AC fighting and naval warfare
               |rather than just ground forces in China  |

*Rome          |Was going to be a Trajan Update but I    |January 99' 
               |want to start fresh so that I can make my|
               |own tree, units, city placement etc.     |

*French &
Indian War     |Have you noticed that there are no F&A   |XMas 99'
               |war scenarios out there? This will be one|
               |of few, enjoy                            |

*Vietnam       |This deserves a good scenario and I will |Summer 99'
               |make it.                                 |

 
    I desperatly need good units for these scenarios and suggestions,
send them my way please.
***********************************************************************

                             THE "NEW" GERMANY
                        A scenario by John Petroski
                              JPski7@aol.com                     

