Quick Description:
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3 fictional maps for Civ II.  All three have terrain that
is mostly grassland / rivers / forest / hills.  Designed
to be 'utopian' like worlds with equal opportunity for
most.  Continents with clearly designed borders and lotsa
elbow room for everyone.  All three maps have all 7 Civ's,
but could obviously be played any way you wish.


In depth:
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These are three maps I made for Civ II.  Ciridan is a name I used
many years ago when making D&D campaigns, a fictional world.  Of
course I can't deny that this name may have been used by other
people at any time, I don't remember for sure if I came up with
it or took it from somewhere.  But it seemed a safe bet that
calling them this would avoid duplicate filenames ;)

All three are designed for 7 Civs.  As you will see by looking
at them I have a tendency to put only the nicest real estate
for everyone (grasslands, few trees and mines).  It gives
every a easy start.  In all three of these maps all the
Civs start on a river so the first few cities can provide
trade while you are getting started.  Obviously the CPU
does VERY well on a map like this.  I'm usually a blood
lust player (hate spaceships) and so all the maps are
designed in such a way as to provide players their own
'continent' with defineable borders and defensible
positions.  As a frame of reference I usually play
the Romans, so often the Romans have a larger
continent or slightly better terrain.  Modify
player starting positions as you desire.  This was
just the way _I_ like to play them.

Ciridan 1 is a smaller map, more wide then tall, and is
probably the easiest of the maps.  There are many many
rivers on this map (probably too many) so every CPU will
do very well on this map.  Because of the close proximity
of some Civ's often I have had a Civ get taken out early
on this map.  But usually if all Civ's can make it out
of the BC era then they should all exist till the end
of the game and all should be a force to reckon with.
Every land mass on this map is connected in some form
or another, so in the end it is possible to get units
all the way around the world in one turn with railroad.
This map was made when I was still a little scared of
naval landings in my conquest.  Navy is really only
useful on this map if you wanna take it to a Civ
that happens to be out of reach by land (ie another
Civ between you).

Ciridan 2 is insane.  I don't know what I was thinking
when I made this map.  It's pretty much like the first
but on the hugest scale I could construct.  The amount
of land area is absolutley incredible.  I've only played
this map twice and gave up on both as I was so far
behind the CPU's it was crazy.  In one I had over 40
cities in my main continent alone and still had room
for more. When I quit I did the fullscreen cheat to
see everyones progress and the CPU's had an incredible
number of cities.  All I can say is good luck.  This
map would require VERY early conquest and exploration
or else I could see the last 100-200 years of the game
being a fight for your life.  I'm gonna have to try
it again one of these days :)

Ciridan 3 is my favorite, and the one I play most.
(Proabably why I don't play on the other two any
more).  I decided I wanted something more reasonable,
more realistic, and something that REQUIRED naval
tactics.  Much of the world in this map IS land
connected, but some areas can only reach other
areas by sea.  I also wanted to tone down the game
a bit so I only put rivers near the civ starting
points.  Anything beyond the first 4-5 cities are
going to require roads/irrigation.  This was my
way of making it a fairer fight with the CPU's
as I had a tendency to get way ahead of me
on the other too maps because of all the good
land.  This map is still about as challenging,
but making the CPU's WORK for it seems to keep
it in check for me.

I hope you enjoy this maps.  I've spent many hours
working on them.  I know many people will not like
them or not like the unrealistic 'utopian' terrain.
Oh well, play on a different map.  These are intended
to be challenging and fun.

Jim Vieira
-Whiplashr
vman@axisnet.net

