;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Smurf,     4,-2,  Rad, Too, 3, 4    ; AFl
Smurfabet,          5, 1,  nil, nil, 0, 3    ; Alp
Smurfious Warfare,  3,-2,  Nav, Tac, 3, 0    ; Amp
Astronosmurf,       4, 1,  Mys, Mat, 1, 3    ; Ast
Asmurfic Theory,    4,-1,  ToG, Phy, 2, 3    ; Ato
Smurfomobile,       6,-1,  Cmb, Stl, 3, 4    ; Aut
Smurfking,          4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Smurfing,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Smurfing,    6,-1,  nil, nil, 0, 4    ; Bro
Smurf Burial,       5, 0,  nil, nil, 0, 2    ; Cer
Smurfistry,         5,-1,  Uni, Med, 1, 3    ; Che
Chivalsmurf,        4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Smurfs,     4, 1,  Alp, nil, 0, 2    ; CoL
Combined Smurfs,    5,-1,  Mob, AFl, 3, 0    ; CA
Smurfbustion,       5,-1,  Ref, Exp, 2, 4    ; Cmb
Commusmurfism,      5, 0,  Phi, Ind, 2, 2    ; Cmn
Smurfputers,        4, 1,  Min, MP,  3, 4    ; Cmp
Consmurftion,       7,-1,  Dem, Met, 2, 0    ; Csc
Smurfstruction,     4, 0,  Mas, Cur, 0, 4    ; Cst
The Smurforation,   4, 0,  Ind, Eco, 2, 1    ; Cor
Smurfency,          4, 1,  Bro, nil, 0, 1    ; Cur
Smurfocracy,        5, 1,  Ban, Inv, 2, 2    ; Dem
Smurfonomics,       4, 1,  Uni, Ban, 2, 1    ; Eco
Elecsmurfity,       4, 0,  Met, Mag, 2, 4    ; E1
Elecsmurfics,       4, 1,  E1,  Cor, 3, 4    ; E2
Engismurfing,       4, 0,  Whe, Cst, 0, 4    ; Eng
Envirosmurfalism,   3, 1,  Rec, SFl, 3, 2    ; Env
Smurfionage,        2,-1,  Cmn, Dem, 3, 0    ; Esp
Smurfplosives,      5, 0,  Gun, Che, 2, 4    ; Exp
Smurfalism,         4,-1,  War, Mon, 0, 0    ; Feu
Smurf Flight,       4,-1,  Cmb, ToG, 2, 4    ; Fli
Smurfamentalism,    3,-2,  MT,  Csc, 2, 2    ; Fun
Fusion Smurf,       3, 0,  NP,  Sup, 3, 3    ; FP
Genetic Smurfing,   3, 2,  Med, Cor, 3, 3    ; Gen
Guerrilla Smurffare,4, 1,  Cmn, Tac, 3, 0    ; Gue
Smurfpowder,        8,-2,  Inv, Iro, 1, 0    ; Gun
Smurfback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Indusmurfization,   6, 0,  RR,  Ban, 2, 1    ; Ind
Smurfvention,       6, 0,  Eng, Lit, 1, 4    ; Inv
Iron Smurfing,      5,-1,  Bro, War, 0, 4    ; Iro
Smurf Union,        4,-1,  MP,  Gue, 3, 2    ; Lab
Smurf Laser,        4, 0,  NP,  MP,  3, 3    ; Las
Smurfership,        5,-1,  Chi, Gun, 1, 0    ; Ldr
Smurferacy,         5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Smurfs,     4,-2,  Stl, Tac, 2, 4    ; Too
Smurfnetism,        4,-1,  Phy, Iro, 1, 3    ; Mag
Map Smurfing,       6,-1,  Alp, nil, 0, 1    ; Map
Smurfonry,          4, 1,  nil, nil, 0, 4    ; Mas
Mass Smurftion,     5, 0,  Aut, Cor, 3, 4    ; MP
Smurfmatics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Smurficine,         4, 0,  Phi, Tra, 1, 1    ; Med
Smurfallurgy,       6,-2,  Gun, Uni, 1, 0    ; Met
Smurfaturization,   4, 1,  Too, E2,  3, 4    ; Min
Mobile Smurfare,    8,-1,  Aut, Tac, 3, 0    ; Mob
Smurfarchy,         5, 1,  Cer, CoL, 0, 2    ; Mon
Monosmurfism,       5, 1,  Phi, PT,  1, 2    ; MT
Mystismurfism,      4, 0,  Cer, nil, 0, 2    ; Mys
NaviSmurftion,      6,-1,  Sea, Ast, 1, 1    ; Nav
Nuclear Smurfsion,  6,-2,  Ato, MP,  3, 3    ; NF
Nuclear Smurf,      3, 0,  NF,  E2,  3, 3    ; NP
Smurfosophy,        6, 1,  Mys, Lit, 1, 2    ; Phi
Smurfics,           4,-1,  Nav, Lit, 1, 3    ; Phy
Smurfstics,         4, 1,  Ref, SFl, 3, 4    ; Pla
Plumbing,           4, 0,   no,  no, 1, 4    ; Plu
Polysmurfism,       4, 0,  Cer, Hor, 0, 2    ; PT
Smurftery,          4, 1,  nil, nil, 0, 1    ; Pot
Smurfio,            5,-1,  Fli, E1,  3, 4    ; Rad
Smurfroad,          6, 0,  SE, Bri,  2, 1    ; RR
Resmurfling,        2, 1,  MP, Dem,  3, 2    ; Rec
Resmurfing,         4, 0,  Che, Cor, 2, 4    ; Ref
Resmurferation,     3, 1,  E1,  San, 3, 1    ; Rfg
The Smurfpublic,    5, 1,  CoL, Lit, 0, 2    ; Rep
Smurfbotics,        5,-2,  Cmp, Mob, 3, 0    ; Rob
Smurfetry,          6,-2,  AFl, E2,  3, 0    ; Roc
Smurfitation,       4, 2,  Med, Eng, 2, 1    ; San
Smurffaring,        4, 1,  Map, Pot, 0, 1    ; Sea
Space Smurf,        4, 1,  Cmp, Roc, 3, 3    ; SFl
Smurfth,            3,-2,  Sup, Rob, 3, 0    ; Sth
Smurf Engine,       4,-1,  Phy, Inv, 2, 3    ; SE
Smurfberries,       4,-1,  E1,  Ind, 2, 4    ; Stl
Smurferconductor,   4, 1,  Pla, Las, 3, 3    ; Sup
Smurftics,          6,-1,  Csc, Ldr, 2, 0    ; Tac
Smurfology,         3, 2,  MT,  Feu, 1, 2    ; The
Theory of Smurfity, 4, 0,  Ast, Uni, 1, 3    ; ToG
Smurf Trade,        4, 2,  Cur, CoL, 0, 1    ; Tra
UniSmurfity,        5, 1,  Mat, Phi, 1, 3    ; Uni
Smurfior Code,      4,-1,  nil, nil, 0, 0    ; War
Smurf Wheel,        4,-1,  Hor, nil, 0, 4    ; Whe
Smurfing,           4, 2,  Alp, nil, 0, 3    ; Wri
Future Smurfnology, 1, 0,  FP,  Rec, 3, 3    ; ...
Magic,              3, 2,  MT,  Feu, 1, 2    ; U1
Smurf Lore,         4, 2,  Alp, Wri, 0, 3    ; U2
Song,               6, 1,  Mys, Lit, 1, 2    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                 4,  1,    nil,
Granary,                  6,  1,    Pot,
Temple,                   4,  1,    Cer,
MarketPlace,              8,  1,    Cur,
Library,                  8,  1,    Wri,
Courthouse,               8,  1,    CoL,
City Walls,               8,  0,    Mas,
Aqueduct,                 8,  2,    Cst,
Bank,                     12, 3,    Ban,
Cathedral,                12, 3,    MT,
University,               16, 3,    Uni,
Mass Transit,             16, 4,    MP,
Colosseum,                10, 4,    Cst,
Factory,                  20, 4,    Ind,
Manufacturing Plant,      32, 6,    Rob,
SDI Defense,              20, 4,    Las,
Recycling Center,         20, 2,    Rec,
Power Plant,              16, 4,    Ref,
Hydro Plant,              24, 4,    E2,
Nuclear Plant,            16, 2,    NP,
Stock Exchange,           16, 4,    Eco,
Sewer System,             12, 2,    San,
Supermarket,               8, 3,    Rfg,
Superhighways,            20, 5,    Aut,
Research Lab,             16, 3,    Cmp,
SAM Missile Battery,      10, 2,    Roc,
Coastal Fortress,          8, 1,    Met,
Solar Plant,              32, 4,    Env,
Harbor,                   6,  1,    Sea,
Offshore Platform,        16, 3,    Min,
Airport,                  16, 3,    Rad,
Police Station,           6,  2,    Cmn,
Port Facility,            8,  3,    Amp,
SS Structural,            8,  0,    SFl,
SS Component,             16, 0,    Pla,
SS Module,                32, 0,    Sup,
(Capitalization),         60, 0,    Cor,
Pyramids,                 20, 0,    Mas,
Hanging Gardens,          20, 0,    Pot,
Colossus,                 20, 0,    Bro,
Lighthouse,               20, 0,    Map,
Great Library,            30, 0,    Lit,
Oracle,                   30, 0,    Mys,
Great Wall,               30, 0,    Mas,
Sun Tzu's War Academy,    30, 0,    Feu,
King Richard's Crusade,   30, 0,    Eng,
Marco Polo's Embassy,     20, 0,    Tra,
Michelangelo's Chapel,    40, 0,    MT,
Copernicus' Observatory,  30, 0,    Ast,
Magellan's Expedition,    40, 0,    Nav,
Shakespeare's Theatre,    30, 0,    Med,
Leonardo's Workshop,      40, 0,    Inv,
J. S. Bach's Cathedral,   40, 0,    The,
Isaac Newton's College,   40, 0,    ToG,
Adam Smith's Trading Co., 40, 0,    Eco,
Darwin's Voyage,          40, 0,    RR,
Statue of Liberty,        40, 0,    Dem,
Eiffel Tower,             30, 0,    SE,
Women's Suffrage,         60, 0,    Ind,
Hoover Dam,               60, 0,    E2,
Manhattan Project,        60, 0,    NF,
United Nations,           60, 0,    Cmn,
Apollo Program,           60, 0,    SFl,
SETI Program,             60, 0,    Cmp,
Cure for Cancer,          60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
Mag,        ; Lighthouse
E1,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
Mob,        ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
Aut,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Handy Smurf,  Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Farmer Smurf, nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000000
Tracker Smurf,Feu, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Baby Smurf,   Feu, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
Clumsy Smurf, Gun, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, War, 000000000000000
Dreamy Smurf, Gun, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  1, Iro, 000000000000000
Grouchy Smurf,Gun, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Feu, 000010000000000
Snappy Smurf, Csc, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1,  no, 000000000000000
Painter Smurf,nil, 0,  1.,0,  4a,4d,  2h,1f,  2,0,  1, Fun, 000100000000000
Lazy Smurf,   nil, 0,  1.,0,  4a,4d,  2h,1f,  5,0,  1,  no, 000001000000010
Johann,       nil, 0,  1.,0,  5a,5d,  2h,1f,  5,0,  1, Tac, 000001000000000
Barber Smurf, nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1,  no, 000000000000000
Big Mouth,    nil, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  0,  no, 000000000000100
Greedy,       nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, CA,  000000100000000
Clockwork,    nil, 0,  3.,0,  6a,6d,  3h,1f,  5,0,  1,  no, 000000000000000
Nat,          Chi, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0,  no, 000000000000000
Azrael,       PT,  0,  2.,0,  3a,3d,  3h,1f,  5,8,  4, Whe, 000000000000000
Peewee,       MT,  0,  2.,0,  4a,1d,  1h,1f,  4,0,  0, PT,  000000000000000
Sasette,      Ldr, 0,  2.,0,  5a,1d,  1h,1f,  4,0,  0,  no,  000000000000000
Scaredy Smurf,Ldr, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0,  no, 000000000000000
Tailor Smurf, Tac, 0,  2.,0,  5a,2d,  2h,1f,  5,0,  0,  no, 000000000000000
Balthazer,    Mob, 0,  2.,0,  8a,3d,  2h,1f,  6,0,  0,  no, 000000000000000
Hefty Smurf,  nil, 0,  3.,0, 10a,5d,  3h,1f,  8,0,  0, Mob, 000000000000000
Wild Smurf,   Met, 0,  1.,0,  6a,1d,  1h,1f,  4,0,  0,  no, 000000000000000
Wooly Smurf,  Too, 0,  1.,0,  8a,1d,  2h,1f,  4,0,  0,  no, 000000000000000
Grandpa Smurf,Rob, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0,  no, 000000000000000
Harmony Smurf,nil, 0,  2.,0, 12a,2d,  3h,2f,  7,0,  0, Rob, 000000001000000
Sickly Smurf, Sth, 1, 10.,1,  4a,3d,  2h,2f,  6,0,  3,  no, 000000000010001
Sloppy Smurf, Sth, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0,  no, 000000000000001
Slouchy Smurf,nil, 1,  6.,0, 10a,3d,  2h,2f, 10,0,  0,  no,  100000000000001
Shadow Smurf, Gun, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, War, 000000000000000
Jokey Smurf,  nil, 1, 12.,2, 14a,5d,  2h,2f, 16,0,  0, Sth, 000000000000001
G'nap!,       Feu, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
Actor Smurf,  nil, 1, 14.,1,  8a,4d,  2h,2f,  8,0,  3, Sth, 000000000010001
Baker Smurf,  Gun, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  1, Iro, 000000000000000
Cobbler Smurf,Gun, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1,  no, 000010000000000
Dabbler Smurf,Csc, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1,  no, 000000000000000
Sorcerer,     nil, 0,  1.,0,  4a,4d,  2h,1f,  2,0,  1, U1,  000100000000000
Speedy Smurf, nil, 0,  1.,0,  4a,4d,  2h,1f,  5,0,  1,  no, 000001000000010
Alpine Smurf, nil, 0,  1.,0,  5a,5d,  2h,1f,  5,0,  1, Tac, 000001000000000
Musket Smurf, nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Csc, 000000000000000
Marine Smurf, nil, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  0, Amp, 000000000000100
ParaSmurfer,  nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, CA,  000000100000000
Puppy,        nil, 0,  1.,0,  0a,3d,  3h,1f,  5,8,  4, Ind, 000000000000000
Hogatha,      nil, 1, 12.,1, 18a,0d,  1h,3f,  6,0,  0,  no, 001000000000000
Astro Smurf,  nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, SFl, 001000000000000
Brainy Smurf, Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010
Smurfette,    nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000000000000011
Miner Smurf,  Cor, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0,  no, 000000000000000
Vanity Smurf, nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Cor, 000000000000010
Wander Smurf, Gue, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0,  no, 000001000000010
Papa Smurf,   nil, 0,  1.,0,  1a,1d,  1h,1f,  5,0,  0, U1,  000000000000000
Gargamel,     nil, 0,  1.,0,  1a,1d,  1h,1f,  5,0,  0, U2,  000000000000000
Poet Smurf,   nil, 0,  1.,0,  1a,1d,  1h,1f,  5,0,  0, U3,  000000000000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













