;
;   CIVILIZATION GAME DATA - BONAPARTE Scenario v1.1
;   Copyright (c) 1995 by MicroProse Software
;   (Modifications by John Ellis - 1998)
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
2       ; Road movement multiplier
1       ; 1 in x chance Trireme lost (mod. by Navigation)
2       ; # of food each citizen eats per turn
60      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
0       ; Settlers eat (govt <= Monarchy)
0       ; Settlers eat (govt >= Communism)
8       ; City size for first unhappiness at Chieftain level
8       ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
50      ; Base time for engineers to transform terrain (x2)
4       ; Monarchy  pays support for all units past this
6       ; French Empire pays support for all units past this
7       ; Fundamentalism pays support for all units past this
60      ; French Empire is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
70      ; Percent shield penalty for production type change
1       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
2       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Austrian Military,  1,-2,  no,  no,  1, 0    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Steam Warships,     7,-2,  Ind, CA,  2, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Naval Architecture, 6,-1,  U3,  Env, 1, 0    ; Ato
Automobile,         6,-1,  MP,  Stl, 3, 4    ; Aut
Banking,            4, 1,  Tra, Mat, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Jaegers,            4,-2,  no,  no,  1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Adv Nav Arch,       4,-2,  Ato, Sup, 2, 0    ; CA
Combustion,         5,-1,  Ref, Gun, 2, 4    ; Cmb
Levee en masse,     5, 0,  nil, NP,  2, 2    ; Cmn
Swedish Military,   1,-2,  no,  no,  1, 0    ; Cmp
Breechloading Rifle,6,-2,  Ldr, Ind, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
Joint Stock Company,4, 0,  Nav, Eco, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  Csc, Ind, 0, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        4, 2,  Ind, Mag, 2, 4    ; E1
Euro Architecture,  1, 2,  nil, nil, 1, 2    ; E2
Engineering,        4, 0,  Bri, Mat, 1, 4    ; Eng
Artillery,          4,-2,  Gun, Met, 1, 0    ; Env
Firearms,           4,-2,  Gun, Inv, 1, 0    ; Esp
Explosives,         5, 0,  Env, Ind, 2, 4    ; Exp
Feudalism,          5,-2,  Plu, Mon, 0, 0    ; Feu
French Military,    1, 2,  no,  no,  0, 2    ; Fli
Germanic Nationalism,1,-2,  no,  no,  2, 0    ; Fun
Prussian Military,  1,-2,  no,  no,  3, 3    ; FP
Legalism,           3, 1,  Cmn, CoL, 1, 2    ; Gen
Guerrilla Warfare,  4,-2,  no,  no,  1, 0    ; Gue
Gunpowder,          8,-2,  Tra, Che, 0, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Industrialization,  6, 0,  RR,  Pla, 2, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Armoured Cavalry,   4,-1,  no,  no,  1, 0    ; Lab
French Lancers,     4,-2,  Fli, NP,  3, 3    ; Las
Dragoons,           4,-2,  no,  no,  1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      6,-2,  Stl, Sup, 2, 4    ; Too
Magnetism,          4, 1,  Phy, Iro, 1, 3    ; Mag
Map Making,         6, 1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5,-1,  Too, Ind, 3, 4    ; MP
Mathematics,        4, 0,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6, 1,  Inv, Mag, 1, 0    ; Met
Miniaturization,    4, 1,  MP,  Too, 3, 4    ; Min
Mobile Warfare,     8,-2,  Aut, Too, 3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Plu, PT,  1, 2    ; MT
Mysticism,          4, 2,  Cer, nil, 0, 2    ; Mys
Navigation,         6, 0,  Sea, Ast, 1, 1    ; Nav
Nationalism,        6,-2,  no,  no,  3, 3    ; NF
De-militaralisation,1, 2,  Roc, SE,  3, 3    ; NP
Philosophy,         6, 2,  Mys, Lit, 1, 2    ; Phi
Physics,            4, 0,  Nav, Lit, 1, 3    ; Phy
Radicalism,         4, 1,  Cor, The, 1, 2    ; Pla
Stirrups,           4,-1,  Hor, Iro, 0, 4    ; Plu
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Hussars,            5,-2,  no,  no,  1, 0    ; Rad
Railway,            4, 0,  SE,  U2,  2, 1    ; RR
Recycling,          2, 1,  MP,  Dem, 3, 2    ; Rec
Refining,           4, 0,  Che, Phy, 2, 4    ; Ref
Refrigeration,      3, 1,  E1,  San, 3, 1    ; Rfg
Constit. Monarchy,  5, 1,  Pla, Uni, 1, 2    ; Rep
Russian Military,   1,-2,  no,  no,  1, 0    ; Rob
Pacifism,           1, 2,  E2,  NF,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Spanish Military,   1, 2,  no,  no,  0, 2    ; SFl
English Military,   1, 2,  no,  no,  0, 2    ; Sth
Steam Engine,       5,-1,  Sup, U3,  2, 3    ; SE
Steel,              6,-1,  Ind, E1,  3, 4    ; Stl
Mechanics,          4, 1,  Eng, U2,  1, 4    ; Sup
Corn Law Reform,    1, 2,  NP,  nil, 2, 2    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  U1,  nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  FP,  Rec, 3, 3    ; ...
Archery,            5,-1,  nil, nil, 0, 0    ; U1
Iron Foundry,       4, 2,  Cmb, Met, 2, 4    ; U2
Naval Gunnery,      5,-2,  Gun, Nav, 1, 0    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Seat of Government,       40, 0,    Mas,
Barracks,                 4,  1,    no,
Corn Store,               11, 1,    Pot,
Chapel,                   9,  1,    Cer,
MarketPlace,              16, 1,    Cur,
Library,                  18, 1,    Wri,
Law Court,                12, 1,    CoL,
Rules of War,             1,  0,    Mas,
Drainage,                 20, 2,    Cst,
Bank,                     30, 2,    Ban,
Cathedral,                40, 3,    MT,
University,               50, 3,    Uni,
Mass Transit,             16, 4,    no,
Church,                   25, 2,    Cst,
Iron Foundry,             50, 3,    U2,
Factory,                  70, 6,    Ind,
SDI Defense,              20, 4,    no,
Recycling Center,         20, 2,    no,
Beam Engine,              50, 4,    SE,
Water Wheel,              30, 4,    Sup,
Iron Works,               60, 3,    Ind,
Stock Exchange,           70, 4,    Cor,
Sewer System,             50, 2,    San,
Supermarket,               8, 3,    no,
Corn Exchange,            30, 3,    Tac,
Research Lab,             16, 3,    no,
SAM Missile Battery,      10, 2,    no,
Coastal Fortress,         30, 1,    Env,
Solar Plant,              32, 4,    no,
Fishing Boats,            14, 1,    Sea,
Trawler Fleet,            40, 3,    Nav,
Airport,                  16, 3,    no,
Prison,                   14, 2,    Rep,
Port Facility,            5,  3,    no,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Capitalization),         60, 0,    Cor,
Pyramids,                 20, 0,    no,
Russian Patriotism,       20, 0,    Rob,
Colonial Trade,           20, 0,    Tra,
Lighthouse,               20, 0,    no,
Great Library,            30, 0,    no,
Spanish Inquistition,     30, 0,    The,
Great Wall,               30, 0,    no,
Sun Tzu's War Academy,    30, 0,    no,
Proto-Industrialisation,  30, 0,    Sup,
Corps Diplomatique,       20, 0,    Gen,
The Pope's Blessing,      40, 0,    The,
The Royal Academy,        30, 0,    Rep,
Naval Steam Technology,  120, 0,    Amp,
Shakespeare's Theatre,    30, 0,    no,
Leonardo's Workshop,      40, 0,    no,
Orthodox Church,          40, 0,    The,
L'Institute Francaise,    40, 0,    Gen,
Liberte-Egalite-Fraternite,40, 0,    Cmn,
Darwin's Voyage,          40, 0,    no,
Statue of Liberty,        40, 0,    no,
Military Subsidy System,  80, 0,    Rep,
Anti-Bonapartism,        120, 0,    no,
Steam-Powered Machinery, 120, 0,    SE,
Manhattan Project,        60, 0,    no,
United Nations,           60, 0,    no,
Apollo Program,           60, 0,    no,
SETI Program,             60, 0,    no,
Code Napoleon,            80, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Magellan
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Hoover Dam
nil,        ; Womens' Suffrage
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Guard Grenadiers,NP, 0,  2.,0,  9a,5d,  3h,2f, 30,0,  0, NP, 000000001000100  ;1
Fusiliers,     NP, 0,  2.,0,  6a,4d,  2h,2f,  5,0,  0, Fli, 000000001000000    ;2
Gendarmes,     NP, 0,  2.,0,  4a,3d,  2h,2f,  4,0,  1, Fli, 000000000000000   ;3 
Guardia Real,  NP, 0,  2.,0,  7a,4d,  2h,2f, 10,0,  0, NP,  000000001000100   ;4
Musketeers,    NP, 0,  2.,0,  5a,4d,  2h,2f,  6,0,  1, FP,  000000001000000   ;5
Militia,       NP, 0,  2.,0,  3a,4d,  2h,2f,  6,0,  1, Sth, 000000000000000   ;6
Chasseurs,     NP, 0,  2.,0,  7a,4d,  2h,2f,  8,0,  0, Fli, 000000001000100   ;7
Landwehr,      NP, 0,  2.,0,  4a,3d,  2h,2f,  3,0,  1, Fun, 000100001000000   ;8
Fortress,      NP, 0,  0.,0,  0a,9d,  4h,2f, 50,0,  6, NP,  000000000000000   ;9
Partisans,     NP, 0,  1.,0,  3a,4d,  2h,2f, 50,0,  1, Gue, 000001000000011   ;10
Light,         NP, 0,  2.,0,  7a,5d,  2h,2f, 18,0,  0, Sth, 000001001000100   ;11
Jaegers,       NP, 0,  2.,0,  5a,5d,  2h,2f,  8,0,  1, Chi, 000000001000110   ;12
Line,          NP, 0,  2.,0,  6a,5d,  2h,2f, 12,0,  0, Sth, 000000001000100   ;13
Imperial Guard,NP, 0,  2.,0,  9a,5d,  2h,3f, 30,0,  0, NP,  000000001000100   ;14
Foot Guards,   NP, 0,  2.,0,  8a,6d,  3h,2f, 36,0,  0, NP,  000000001000100   ;15
Chass a Cheval,NP, 0,  4.,0,  5a,2d,  2h,2f,  8,0,  0, Fli, 000000001000011   ;16
Hussars,       NP, 0,  4.,0,  6a,2d,  2h,2f, 10,0,  0, Rob, 000000001000011   ;17
Garde Imperiale,NP, 0,  2.,0,  9a,5d,  2h,3f, 30,0,  0, NP,  000000001000100   ;18 Elephant
Lt. Dragoons,  NP, 0,  4.,0,  6a,1d,  2h,2f, 16,0,  0, Sth, 000000001000011   ;19
Dragons,       NP, 0,  3.,0,  6a,3d,  2h,2f,  9,0,  0, Fli, 000000001000011   ;20
Dragoon Guards,NP, 0,  3.,0,  8a,3d,  2h,2f, 24,0,  0, Sth, 000000001000000   ;21
Gren a Cheval, NP, 0,  3.,0, 10a,4d,  2h,3f, 40,0,  0, NP,  000000001000000   ;22
Brig-Sloop,    NP, 2,  7.,0,  3a,3d,  2h,2f,  9,0,  2, Ato, 100000000000001   ;23 Art-tanks
Household Cav, NP, 0,  3.,0,  9a,4d,  2h,3f, 50,0,  0, NP,  000000001000000   ;24 Catapult
Prames,        NP, 2,  3.,0,  0a,1d,  1h,1f,  6,2,  4, Fli, 000000000000000   ;25 Armour
Foot Art.,     NP, 0,  1.,0, 12a,2d,  2h,3f, 18,0,  0, Env, 000000001000000   ;26
Horse Art.,    NP, 0,  2.,0,  9a,3d,  2h,3f, 22,0,  0, Env, 000010001000000   ;27
Lanciers,      NP, 0,  4.,0,  9a,2d,  1h,3f, 14,0,  0, Las, 000000001000011   ;28
Galley,        NP, 2,  9.,0,  3a,1d,  1h,2f,  4,0,  2, SFl, 000000000100000   ;29
Hussars,       NP, 0,  4.,0,  5a,2d,  2h,2f, 10,0,  0, FP,  000000001000011   ;30 Art
Musketeers,    NP, 0,  2.,0,  5a,4d,  2h,2f,  6,0,  1, Rob, 000000001000000   ;31
Musketeers,    NP, 0,  2.,0,  5a,4d,  2h,2f,  6,0,  1, Cmp, 000000001000000   ;32
Heavy Frigate, NP, 2,  7.,0,  4a,4d,  3h,2f, 15,0,  2, CA,  100000000000001   ;33
Three Decker,  NP, 2,  6.,0,  6a,5d,  3h,3f, 30,0,  2, Ato, 000000000000000   ;34
Musketeers,    NP, 0,  2.,0,  4a,3d,  2h,2f,  5,0,  1, SFl, 000000001000000   ;35*
Two Decker,    NP, 2,  6.,0,  5a,5d,  3h,2f, 20,0,  2, Ato, 000000000000000   ;36
Frigate,       NP, 2,  7.,0,  4a,4d,  2h,2f, 12,0,  2, Ato, 100000000000001   ;37
Xebec,         NP, 2,  8.,0,  4a,3d,  1h,2f,  6,0,  2, Ato, 000000000001000   ;38
Gd.Kurassiers, NP, 0,  3.,0, 10a,4d,  2h,3f, 40,0,  0, NP,  000000001000000   ;39
Uhlans,        NP, 0,  4.,0,  9a,2d,  1h,3f, 14,0,  0, Fun, 000000001000011   ;40
Transport,     NP, 2,  6.,0,  1a,2d,  2h,1f, 12,1,  4, Ato, 000000000000000   ;41*
Mamelukes,     NP, 0,  4.,0,  8a,2d,  1h,3f,  8,0,  0, NP,  000000000000011   ;42
Musketeers,    NP, 0,  2.,0,  4a,4d,  2h,2f,  5,0,  1, AFl, 000000001000000   ;43
Grenadiers,    NP, 0,  2.,0,  7a,5d,  2h,2f, 12,0,  0, FP,  000000001000100   ;44
Grenadiers,    NP, 0,  2.,0,  6a,5d,  2h,2f, 10,0,  0, AFl, 000000001000100   ;45
Janisaries,    NP, 0,  2.,0,  6a,3d,  1h,2f,  4,0,  0, NP,  000000001000000   ;46*
Grenadiers,    NP, 0,  2.,0,  7a,5d,  2h,2f, 12,0,  0, Rob, 000000001000100   ;47
Grenadiers,    NP, 0,  2.,0,  7a,5d,  2h,2f, 12,0,  0, Cmp, 000000001000100   ;48
Hussars,       NP, 0,  4.,0,  6a,2d,  2h,2f, 10,0,  0, Rad, 000000001000011   ;49 Volleys
Traders,       NP, 0,  2.,0,  0a,1d,  1h,1f,  3,0,  7, Ban, 000000000000010   ;50
Cuirassiers,   NP, 0,  3.,0,  9a,3d,  2h,2f, 18,0,  0, Fli, 000000001000000   ;51 * 
Dragoons,      NP, 0,  3.,0,  6a,3d,  2h,2f,  9,0,  0, Ldr, 000000001000011   ;52 * 
Kurassiers,    Fli, 0,  3.,0,  9a,3d,  2h,2f, 20,0,  0, Lab, 000000001000000   ;53 Volleys
Cossacks,      NP, 0,  5.,0,  7a,1d,  1h,2f,  6,0,  0, Rob, 000000000000011   ;54

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,1,  0,1,0,   yes, 1,10, 5,   yes, 1,20,  0,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 8, 2,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 6, 2,   For, 0,80,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Grs, 0,10, 2,   no,  0,40,  0,  Grs,   ; For
Hills,      2,3,  1,0,0,   yes, 1,20, 2,   yes, 3,40,  2,  Pln,   ; Hil
Mountains,  3,5,  0,1,0,   no,  1,40, 0,   yes, 1,90,  5,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,30, 0,   no,  0,60,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,90,  0,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,20, 2,   For, 0,60,  0,  Pln,   ; Swa
Jungle,     2,1,  1,0,0,   Pln, 0,30, 5,   For, 0,80,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Horses,     1,2,  1,3,4,
Grassland,  1,2,  2,1,0,
Game,       2,3,  3,2,1,
Coal,       2,4,  1,3,3,
Gold,       3,6,  0,1,8,
Game,       1,2,  3,1,3,
Ivory,      2,2,  1,1,6,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,7,
Fish,       1,2,  3,1,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Timber,     2,3,  1,2,4,
Wine,       2,4,  1,0,6,
Iron Ore,   3,6,  0,4,2,
Furs,       1,2,  2,1,3,
Olive Oil,  2,2,  2,4,4,
Spice,      2,3,  3,0,6,
Fruit,      2,3,  4,0,1,
Fish,       1,2,  2,2,4,




@GOVERNMENTS
Revolution,     Duke,        Duchess
Russian Empire, Tzar,        Tzarina
Monarchy,       King,        Queen
French Empire,  Emperor,     Empress
Nationalist,    Crown Prince,Crown Princess
British Monarchy,Prime Minister,Princess Regent
British Monarchy,Prime Minister,Princess Regent

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Metternich,   Louise,              0, 1, 3, Austrians,   Austrian,   -1, -1,  1,     1, Count, Empress, 2, Count, Empress, 3, Count, Empress
Alexander,    Catherine,           0, 2, 3, Russians,    Russian,     1,  1, -1,     1, Czar, Czarina, 2, Czar, Czarina
Napoleon,     Josephine,           0, 3, 3, French,      French,      1,  1, -1,     4, Citizen, Citizen, 6, Emperor, Empress
Ferdinand,    Isabella,            0, 4, 3, Spanish,     Spanish,    -1, -1,  1,     4, Inquisitor, Inquisitor
Charles,      Ingrid,              0, 5, 3, Swedes,      Swedish,     1, -1, -1,     1, King, Queen, 2, Emperor, Empress
Pitt,         Victoria,            0, 6, 3, English,     English,     1, -1, -1,     4, Lord Protector, Lady Protector, 6, Prime Minister, Queen
Frederick,    Margaret,            0, 7, 3, Prussians,   Prussian,   -1, -1,  1,     1, Crown Prince, Crown Princess 2, Crown Prince, Crown Princess
Montezuma,    Nazca,               0, 1, 0, Aztecs,      Aztec,       1,  1, -1,
Chingachook,  Pocahontes,          0, 2, 0, Coastal Indians, Coastal Indians, 1,  1, -1,     1, Chief, Chief, 2, Great Chief, Great Chief
Louis,        Joan of Arc,         0, 3, 3, French,      French,     -1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Philip,       Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1,  1,     4, Archbishop, Archbishop
Atawalpa,     Tarawa,              0, 5, 0, Incas,       Inca,       -1, -1, -1,     1, King, Queen, 2, Emperor, Empress
Charles,      Elizabeth,           1, 6, 3, English,     English,    -1,  1,  1,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Sitting Bull, Sacajawea,           0, 7, 0, Plains Indians, Plains Indian,  1,  1,  1,     1, Chief, Chief, 2, Great Chief, Great Chief
Montezuma,    Nazca,               0, 1, 0, Aztecs,      Aztec,       1,  1, -1,
Chingachook,  Pocahontes,          0, 2, 0, Coastal Indians, Coastal Indians, 1,  1, -1,     1, Chief, Chief, 2, Great Chief, Great Chief
Louis,        Joan of Arc,         0, 3, 3, French,      French,     -1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Philip,       Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1,  1,     4, Archbishop, Archbishop
Atawalpa,     Tarawa,              0, 5, 0, Incas,       Inca,       -1, -1, -1,     1, King, Queen, 2, Emperor, Empress
Charles,      Elizabeth,           1, 6, 3, English,     English,    -1,  1,  1,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Sitting Bull, Sacajawea,           0, 7, 0, Plains Indians, Plains Indian,  1,  1,  1,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,

;
;   Trading Commodities
;
@CARAVAN
Iron Ore,
Uniforms,
Pig Iron,
Wool,
Whale Oil,
Leatherwork,
Cotton,
Manufactures,
Wine,
Textiles,
Silver,
Muskets,
Linen,
Timber,
Gold,
Coal,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Trusting
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Suspicious
Icy
Hostile














