
;   CIVILIZATION GAME DATA
;   Copyright (c) 1997 by MicroProse Software
;
;   Brave New World Modpack v3.0 for Fantastic Worlds
;   By Prince Pixie <prince_pixie@hotmail.com>
;   last update 14/11/98
;
;   Change to leader colours
;   Germans now purple, celts blue and inca (former sioux) white
;   reasons  germany should be able to fight france romans celts and russians germans

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
10      ; City size for first unhappiness at Chieftain level
12      ; Riot factor based on # cities (higher factor lessens the effect)
6       ; Aqueduct needed to exceed this size
10      ; Sewer System needed to exceed this size
15      ; Tech paradigm (higher # slows research)
15      ; Base time for engineers to transform terrain (x2)
2       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
6       ; Fundamentalism pays support for all units past this
2       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
50      ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  Rad, Too, 3, 4    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Urban Warfare,      3,-2,  Nav, U3,  2, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Armour Design,      8,-2,  Cmn, Mob, 3, 0    ; Ato
Automobile,         6,-1,  Cmb, Stl, 2, 4    ; Aut
Banking,            4, 1,  Tra, Phi, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  Feu, MT,  1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
War Machines,       6,-2,  Env, Sup, 3, 0    ; CA
Combustion,         5,-1,  Ref, Exp, 2, 4    ; Cmb
Totalitarianism,    8, 0,  Aut, Gue, 3, 2    ; Cmn
Computers,          4, 1,  Min, MP,  3, 4    ; Cmp
Conscription,       7,-1,  Dem, Exp, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,    4, 0,  Stl, Eco, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Megacorporation,    5, 1,  Cor, Rad, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        4, 0,  Gun, SE,  1, 4    ; E1
Electronics,        4, 1,  E1,  Cor, 3, 4    ; E2
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Adv Military Tactics,6,-2,  U2,  Rob, 3, 0    ; Env 
Espionage,          2,-1,  Rep, Cmn, 3, 0    ; Esp
Explosives,         5, 0,  Gun, Inv, 2, 4    ; Exp
Feudalism,          4,-1,  PT,  Mon, 0, 0    ; Feu
Flight,             4,-1,  Cmb, ToG, 2, 4    ; Fli
The Party,          5,-2,  U2,  Sth, 3, 2    ; Fun
Tesla Energy,       4, 0,  NP,  Sup, 3, 3    ; FP
Gene Splicing,      3, 2,  Che, Cor, 3, 3    ; Gen
Guerrilla Warfare,  3, 0,  Rep, U3,  2, 0    ; Gue
Firearms,           8,-2,  Met, Uni, 1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Industrialization,  6, 0,  RR,  Ban, 2, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Ecotage,            4,-2,  Env, Amp, 3, 0    ; Lab
The Laser,          4, 0,  NP,  MP,  3, 3    ; Las
Leadership,         5,-1,  Chi, nil, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 1, 3    ; Lit
Machine Tools,      4,-2,  Stl, Csc, 2, 4    ; Too
Magnetism,          4,-1,  Nav, Met, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  Aut, Too, 2, 4    ; MP
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  X2,  Inv, 1, 0    ; Met
Miniaturization,    4, 1,  Too, E2,  3, 4    ; Min
Mobile Warfare,     8,-1,  Aut, U3,  2, 0    ; Mob
Autocracy,          5,-2,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Nuclear Fission,    6,-2,  Plu, MP,  3, 3    ; NF
Nuclear Power,      3, 0,  NF,  E2,  3, 3    ; NP
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Mag, Lit, 1, 3    ; Phy
Plastics,           4, 1,  Ref, SFl, 3, 4    ; Pla
Atomic Theory,      4,-1,  ToG, Phy, 2, 3    ; Plu
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-2,  Fli, E1,  2, 4    ; Rad
Railroad,           6, 0,  SE,  Bri, 2, 1    ; RR
Recycling,          2, 1,  MP,  Dem, 3, 2    ; Rec
Refining,           4, 0,  Che, Cor, 2, 4    ; Ref
Refrigeration,      3, 1,  E1,  San, 3, 1    ; Rfg
Capitalism,         5, 1,  Ban, Phi, 0, 2    ; Rep
Robotics,           5,-2,  Cmp, Aut, 3, 0    ; Rob
Rocketry,           6,-2,  AFl, E2,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  Cmp, Roc, 3, 3    ; SFl
Gengineering,       4, 0,  Gen, Dem, 3, 4    ; Sth 
Steam Engine,       4,-1,  Phy, Inv, 2, 3    ; SE
Steel,              4,-1,  E1,  Ind, 2, 4    ; Stl
Teslas' Theory,     6,-1,  Pla, Las, 3, 3    ; Sup -Tesla
Tactics,            6,-1,  Gun, Ldr, 1, 0    ; Tac
Television,         3, 1,  E2,  MP,  3, 4    ; The
Theory of Gravity,  4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
SomeKinda Code,     4,-1,  no,  no,  0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  FP,  Rec, 3, 3    ; ...
Brave New World,    7,-1,  U2,  Sth, 3, 2    ; U1
IngSoc,             6, 0,  Cmn, U3,  3, 0    ; U2
War College,        6,-2,  Tac, Csc, 2, 0    ; U3
Cybernetics,        5,-1,  Rob, Sth, 3, 0    ; X1
Gunpowder,          4, 0,  Che, Tra, 1, 3    ; X2
Broadcast Power,    3,-1,  Sup, nil, 0, 3    ; X3
Extra Advance 4,    3, 0,  no,  no,  0, 0    ; X4
Extra Advance 5,    3, 0,  no,  no,  0, 0    ; X5
Extra Advance 6,    3, 0,  no,  no,  0, 0    ; X6
Extra Advance 7,    3, 0,  no,  no,  0, 0    ; X7

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                 4,  1,    nil,
Granary,                  6,  1,    Pot,
Church,                   4,  1,    Cer,
MarketPlace,              8,  1,    Cur,
Library,                  8,  1,    Wri,
Courthouse,               8,  1,    CoL,
City Walls,               8,  0,    Mas,
Aqueduct,                 8,  2,    Cst,
Bank,                     12, 3,    Ban,
Prison,                   12, 3,    Rep,
University,               16, 3,    Uni,
Mass Transit,             16, 4,    MP,
Slavery,                  10, 4,    Cst,
Factory,                  14, 4,    Ind,
MFG Plant,                32, 6,    Too,
sdi Just Say No,          20, 4,    no,
Soylent Green Centre,     20, 2,    Rec,
Power Station,            16, 4,    Ref,
Robotic Plant,            24, 4,    Rob,
Nuclear Plant,            16, 2,    NP,
Tax Office,               16, 4,    Rep,
Sewer System,             12, 2,    San,
Intensive Agriculture,    8,  3,    Rfg,
The Internet,             20, 5,    Cmp,
Indoctrination Centre,    16, 3,    Cmn,
SAM Missile Battery,      10, 2,    Roc,
Coastal Fortress,         8,  1,    Met,
Tesla Energy Plant,       32, 4,    FP,
Harbour,                  6,  1,    Mag,
Offshore Platform,        16, 3,    Min,
Airport,                  16, 3,    Rad,
Thinkpol,                 6,  2,    Cmn,
Naval Academy,            8,  3,    Amp,
SS Structural,            8,  0,    SFl,
SS Component,             16, 0,    Pla,
SS Module,                32, 0,    Sup,
(Capitalization),         60, 0,    Cor,
Pyramids,                 20, 0,    Mas,
Valley of the Kings,      20, 0,    Cer,
Colossus,                 20, 0,    Bro,
Lighthouse,               20, 0,    Map,
Tower of Babel,           30, 0,    Mas,
Oracle,                   30, 0,    PT,
Great Wall,               30, 0,    Mas,
The Will to Power,        30, 0,    Phi,
King Richard's Crusade,   30, 0,    Feu,
Codex Justinius,          20, 0,    Lit,
Pylene-50,                50, 0,    Gue,
Astrological Observatory, 30, 0,    Ast,
Magellan's Expedition,    40, 0,    Nav,
Shakespeares' Globe,      30, 0,    Med,
Leonardo's Workshop,      40, 0,    Inv,
Chaste System,            50, 0,    Gen,
Isaac Newton's College,   40, 0,    ToG,
The Church of Our Ford,   40, 0,    Eco,
Great Leap Forward,       40, 0,    Ind,
M.O.T.H.E.R.,             40, 0,    Rep,
World Controller,         40, 0,    Dem,
Big Brother,              60, 0,    U2,
Rossums' Universal Robots,60, 0,    Rob,
Teslas' Project,          60, 0,    X3,
New World Order,          60, 0,    U1,
Ares Mission,             60, 0,    SFl,
NewSpeak,                 60, 0,    U2,
Two Minute Hate,          60, 0,    Cmn,
;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
Fun,        ; Hanging Gardens
Fli,        ; Colossus
nil,        ; Lighthouse
RR,         ; Great Library
Fun,        ; Oracle
Met,        ; Great Wall
Ato,        ; The Will to Power
Too,        ; King Richard's Crusade
The,        ; Marco Polo's Embassy
nil,        ; Michelangelo's Chapel/ pylene-50
nil,        ; Copernicus' Observatory
nil,        ; Magellan's Expedition
Fun,        ; Shakespeare's Theatre
Aut,        ; Leonardo's Workshop
nil,        ; J.S. Bach's Cathedral/ chaste system
nil,        ; Isaac Newton's College
nil,        ; Adam Smith's Trading Co./ cof
nil,        ; Darwin's Voyage/ glf
nil,        ; Statue of Liberty/ mother
nil,        ; Eiffel Tower/ wc
nil,        ; Women's Suffrage/ big brother
nil,        ; Hoover Dam/ rur
nil,        ; Manhattan Project/ Teslas' Project
nil,        ; United Nations/ nwo
nil,        ; Apollo Program/ am
nil,        ; SETI/ newspeak
nil,        ; Cure for Cancer/ tmh

;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Colonists,    Ind, 0, 1.,0,  0a,1d,   2h,1f,  4,0,  5, nil, 000000000000000
Terraformers, nil, 0, 2.,0,  0a,2d,   2h,1f,  4,0,  5, Ind, 000000000000000
Warriors,     Ldr, 0, 1.,0,  1a,1d,   1h,1f,  1,0,  1, nil, 000000000000000
Phalanx,      Ldr, 0, 1.,0,  1a,2d,   1h,1f,  2,0,  1, Bro, 000000000000000
Barbarian Horsemen,no,  0, 2.,0,  3a,1d,   1h,1f,  3,0,  1, no,  000000000000000
Legion,       Gun, 0, 1.,0,  4a,2d,   1h,1f,  4,0,  1, Iro, 000001000000000
Longbowmen,   Gun, 0, 1.,0,  3a,2d,   1h,1f,  3,0,  1, Ldr, 000010000000000
Musketeers,   Csc, 0, 1.,0,  3a,3d,   1h,1f,  3,0,  1, Gun, 000010000000000
IntSec Agent, nil, 0, 2.,0,  8a,5d,   2h,2f,  8,0,  0, Fun, 000100000000000
Guerrilla,    nil, 0, 2.,0,  4a,5d,   1h,2f,  5,0,  1, Gue, 000001000000010
Riflemen,     U3,  0, 1.,0,  3a,4d,   1h,2f,  4,0,  1, Csc, 000000000000000
Infantry,     Lab, 0, 2.,0,  4a,4d,   1h,2f,  6,0,  1, U3,  000000000000001
Marines,      nil, 0, 1.,0,  8a,3d,   1h,2f,  6,0,  0, Amp, 000001000000100
Cybergrunts,  nil, 0, 3.,0,  7a,4d,   2h,2f,  8,0,  0, X1,  000000100010011
Mecha Inf.,   nil, 0, 3.,0,  5a,5d,   3h,1f,  6,0,  1, X1,  000010000000001
Chariot,      PT,  0, 2.,0,  2a,1d,   1h,1f,  3,0,  0, Whe, 000000000000000
Cavalry,      Chi, 0, 2.,0,  2a,2d,   1h,1f,  3,0,  0, Hor, 000000000000000
Heavy Cavalry,Chi, 0, 2.,0,  4a,1d,   1h,1f,  3,0,  0, PT,  000000000000000
Entrepreneur, Cor, 0, 1.,0,  0a,1d,   1h,1f,  3,0,  7, Eco, 000001000000010
Knights,      Tac, 0, 2.,0,  5a,2d,   1h,1f,  4,0,  0, Chi, 000010000000000
Dragoons,     MP,  0, 2.,0,  6a,2d,   2h,1f,  4,0,  0, Tac, 000000000000000
Light Armour, Mob, 0, 2.,0,  6a,3d,   2h,2f,  5,0,  0, MP,  000000000000000
Armour,       nil, 0, 3.,0,  7a,4d,   2h,2f,  6,0,  0, Mob, 000000000000000
Catapult,     Met, 0, 1.,0,  6a,1d,   1h,2f,  4,0,  0, Mat, 000000000000000
Cannon,       Stl, 0, 1.,0,  7a,1d,   1h,2f,  4,0,  0, Met, 000000000000000
Artillery,    Rob, 0, 1.,0,  8a,1d,   1h,3f,  5,0,  0, Stl, 000000000000000
Howitzer,     nil, 0, 2.,0,  9a,2d,   1h,4f,  7,0,  0, Rob, 000000001000000
Fighter,      AFl, 1, 6.,2,  4a,2d,   1h,2f,  6,0,  3, Fli, 010000000010001
Bomber,       AFl, 1, 1.,2,  8a,2d,   2h,2f, 10,0,  0, Fli, 000000001000001
Helicopter,   nil, 1, 8.,1,  6a,4d,   1h,2f,  8,0,  0, Amp, 100000000000001
Tesla Coil,   nil, 0, 0.,0,  0a,8d,   2h,3f, 12,0,  1, Sup, 000000000000000
Broadcast Power Craft, nil, 1, 6.,0,  8a,4d,   2h,2f, 12,0,  0, X3,  000000000000000
Trireme,      Nav, 2, 4.,0,  1a,1d,   1h,1f,  4,2,  4, Map, 000000000100000
Caravel,      Mag, 2, 5.,0,  2a,2d,   2h,1f,  4,2,  4, Nav, 000000000000000
AEGIS Cruiser,nil, 2, 9.,0, 8a,10d,   4h,3f, 12,0,  2, Roc, 110000000000001
Frigate,      Ind, 2, 6.,0,  3a,3d,   2h,2f,  4,2,  2, Mag, 000000000000000
Tripod,       nil, 0, 4.,0, 12a,6d,   4h,4f, 16,0,  0, CA,  000000000000000
Destroyer,    Too, 2, 7.,0,  4a,4d,   3h,3f,  6,0,  2, E1,  100000000000001
Cruiser,      Roc, 2, 8.,0,  6a,6d,   3h,2f,  8,0,  2, Stl, 100000000000001
Floating Fortress, nil,2, 5.,0, 14a,14d, 5h,5f, 18, 2, 2, CA, 010000000001001
Battleship,   nil, 2, 8.,0, 12a,12d,  4h,4f, 14,0,  2, Too, 000000000000001 
Submarine,    nil, 2, 6.,0, 10a,4d,   2h,4f,  8,0,  2, NP,  010000000001001
Carrier,      nil, 2, 8.,0,  1a,8d,   4h,2f, 10,0,  2, AFl, 000000010000001
Transport,    nil, 2, 8.,0,  0a,4d,   3h,1f,  5,6,  4, Ind, 000000000000000
V2 Rocket Bomb,nil, 1,12.,1, 14a,0d,   1h,3f,  6,0,  0, Rad, 001000000000000
Pyrochrastic Device, nil, 1,10.,1, 99a,0d, 4h,4f, 16,0,  0, X3, 001000000000000
Diplomat,     Esp, 0, 2.,0,  0a,0d,   1h,1f,  3,0,  6, Lit, 000000000000010
Covert Agent, nil, 0, 1.,0,  0a,2d,   2h,1f,  8,0,  6, Esp, 000001000000011
Sentry,       U1,  0, 2.,0,  1a,2d,   1h,1f,  5,0,  1, Ldr, 000000000000001
Freight,      nil, 0, 2.,0,  0a,1d,   1h,1f,  5,0,  7, Cor, 000000000000010
Zeppelin,     nil, 1, 4.,4,  0a,3d,   2h,1f,  6,0,  0, Cmb, 000000000000001
Dreadnought,  Stl, 2, 6.,0,  6a,6d,   3h,3f, 10,0,  2, Ind, 000000000000001
Heavy Armor,  nil, 0, 3.,0,  8a,5d,   3h,3f,  9,0,  0, Ato, 000000000000000
Peacekeepers, nil, 0, 2.,0,  6a,6d,   2h,2f,  8,0,  0, U1,  110101000000011
Tsunami,      nil, 2, 5.,0, 10a,1d,   2h,3f,  6,0,  2, Lab, 001000000001000
Poison Gas,   nil, 0, 2.,0, 12a,1d,   2h,1f,  6,0,  0, Gue, 001000000000110
Paratroopers, X1,  0, 1.,0,  3a,4d,   1h,2f,  6,0,  0, Amp, 000000100000000
Earthquake,   nil, 0, 1.,0, 12a,1d,   2h,4f,  9,0,  0, Lab, 001001000001010
Test Unit 5,  nil, 0, 1.,0,  0a,1d,   2h,1f,  4,0,  5, no,  000000000000000
Interceptor,  nil, 1,10.,2,  6a,4d,   2h,2f,  8,0,  3, AFl, 010000000010001
Long Range Bomber,nil, 1,12.,2, 10a,4d,   2h,3f, 16,0,  0, AFl, 000000001000001
Test Unit 8,  nil, 0, 1.,0,  0a,1d,   2h,1f,  4,0,  5, no,  000000000000000

;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,0,0,   yes, 1, 5, 2,   yes, 1, 5, 2,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 2,   For, 0,10, 0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 1,   For, 0, 5, 0,  Hil,   ; Grs
Forest,     2,3,  2,2,1,   Grs, 0,10, 3,   no,  0,10, 0,  Grs,   ; For
Hills,      2,4,  1,1,1,   yes, 1,10, 1,   yes, 1,10, 1,  Pln,   ; Hil
Mountains,  3,6,  0,2,0,   no,  1,10, 0,   yes, 2,10, 3,  Hil,   ; Mou
Tundra,     1,2,  1,0,1,   yes, 1,10, 1,   no,  0, 0, 0,  Pln,   ; Tun
Glacier,    2,2,  0,0,1,   no,  0, 0, 0,   no,  1,15, 3,  Tun,   ; Gla
Swamp,      2,3,  0,0,1,   Grs, 0,15, 2,   For, 0,15, 2,  Oce,   ; Swa
Jungle,     2,3,  1,1,2,   Pln, 0,15, 5,   For, 0,15, 5,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0, 0,  Swa,   ; Oce
Oasis,      1,2,  2,0,2,   ;drt 000 202
Buffalo,    1,2,  3,1,2,   ;pln 110 202
Grassland,  1,2,  2,1,0,   ;grs 210 
Game,       2,3,  4,2,2,   ;for 221 201
Coal,       2,4,  1,5,3,   ;hil 111 042
Gold,       3,6,  0,3,8,   ;mon 020 018
Game,       1,2,  3,1,2,   ;tun 101 211
Ivory,      2,2,  1,1,3,   ;gla 001 112
Peat,       2,3,  1,2,3,   ;swa 001 122
Spice,      2,3,  2,1,4,   ;jun 112 102
Fish,       1,2,  3,0,3,   ;oce 102 201
Oil,        1,2,  0,2,6,   ;drt 000 026
Wheat,      1,2,  4,1,1,   ;pln 110 301
Grassland,  1,2,  2,1,0,   ;grs 210 
Prime Timber,2,3, 2,4,2,   ;for 221 021
Wine,       2,4,  2,1,4,   ;hil 111 103
Iron,       3,6,  0,6,2,   ;mon 020 042
Furs,       1,2,  2,0,4,   ;tun 101 103
Oil,        2,2,  0,2,5,   ;gla 001 024
Natural Gas,2,3,  0,2,6,   ;swa 001 025
Fruit,      2,3,  3,1,3,   ;jun 112 201
Whales,     1,2,  3,2,4,   ;oce 102 222


@GOVERNMENTS
Civil War,      General,     General
Imperialism,    Emperor,     Empress
Autocracy,      King,        Queen
Totalitarianism,Fuehrer,     Fuehres
The Party,      Big Brother, Big Sister 
Capitalism,     President,   President
Megacorporation,Chairman,    Chairperson

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  0,     1, Dictator, Dictator, 2, Imperator, Imperatrix, 3, Lord Majesty, Holy Mother, 4, Imperator Augustus, Imperatrix Augusta, 5, Royal Representative, Royal Representative
Saladin,      Fatimah,             0, 2, 1, Arabs,       Arab,        0,  1,  1,     1, Khedive, Khedive, 2, Caliph, Caliph, 3, Ayatollah, Ayatollah
Adolf Hitler, Eva Braun,           0, 7, 3, Germans,     German,      1,  0, -1,     1, Kaiser, Kaiserina, 2, Koenig, Koenigin, 5, Kanzler, Kanzlerin, 6, Vorstandvorsitzender, Vorstandvorsitzenderin
Ramesses II,  Nefertiti,           1, 4, 1, Egyptians,   Egyptian,    0, -1,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh, 3, World Ka, World Ka
Abe Lincoln,  Emma Goldman,        0, 5, 0, Americans,   American,    0,  0,  0,     2, Governor, Governor, 3, Reverand Father, Reverand Mother, 5, President, President
Alexander,    Panthesila,          0, 6, 1, Greeks,      Greek,       1,  1, -1,     2, Tyrant, Tyrant, 4, Father Zeus, Mother Gaia, 5, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 1, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja, 3, Universal Manu, Universal Manu
Lenin,        Catherine,           1, 1, 3, Russians,    Russian,     0,  1, -1,     2, Tsar, Tsarina, 3, Secretary General, Secretary General
Chetewayo,    Shakala,             0, 2, 0, Zulus,       Zulu,        0,  1,  0,     2, Great Elephant, Great Lioness
Napoleon,     Joan d'Arc,          0, 3, 3, French,      French,      0,  1,  0,     2, Roi, Reine, 3, Dictateur, Dictateur, 4, Frere Sureau, Soeur Sureau, 5, Premier, Premier, 6, President de la Commandement, President de la Commandement
Sonni Ali,    Khadijah,            0, 4, 0, Songhai,     Songhai,    -1,  0, -1,     1, Khedive, Khedive, 2, Sultan, Sultana, 3, Ayatollah, Ayatollah
Mao Tse Tung, Xiam Pu,             0, 5, 2, Chinese,     Chinese,    -1,  1,  0,     2, Grand Dragon, Flower of the Heavens, 3, People's Representative, People's Representative
Oliver Cromwell,Elizabeth,         0, 6, 3, English,     English,     0,  1,  0,     3, Lord Protector, Lady Protector, 4, Number Two, Number Two, 5, Prime Minister, Prime Minister, 6, Chief Excecutive, Chief Excecutive
Ghengis,      Bortei,              0, 7, 2, Mongols,     Mongol,      1,  1, -1,     1, Khan, Khan, 2, Great Khan, Great Khan
Arthur,       Boudica,             1, 3, 0, Celts,       Celtic,      0,  1,  0,     2, Rhi, Brenhines, 5, Arlywydd, Arlywydd
Yoritomo,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     1, Warlord, Warlord, 2, Shogun, Shogun, 3, Emperor, Empress, 5, Prime Minister, Prime Minister
Pol Pot,      Apsara,              0, 3, 2, Khmer,       Khmer,       1,  1, -1,     
Phillip II,   Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1,  1,     3, Generalisimo, Generalisimo, 4, Iron Thorn, Blessed Rose
Xerxes,       Scheherezade,        0, 5, 1, Persians,    Persian,     0,  0, -1,     2, Shah, Shah, 3, Ayatollah, Ayatollah
Alaric,       Amalasuintha,        0, 6, 0, Goths,       Gothic,      0,  1,  0,     1, Chieftain, Chieftain
Atawallpa,    Sacajawea,           0, 1, 3, Incas,       Inca,       -1,  1,  1,

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged












