;
;   CIVILIZATION GAME DATA- LORD OF THE RINGS
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
20      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
20      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
50      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
40      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
4       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  Rad, Too, 3, 4    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Amphibious Warfare, 3,-2,  Nav, Tac, 3, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Sauron Worship,     4,-1,  Fun, E2,  2, 3    ; Ato
Automobile,         6,-1,  Cmb, Stl, 3, 4    ; Aut
Banking,            4, 1,  Tra, Rfg, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Falconry,           5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Combined Arms,      5,-1,  Mob, AFl, 3, 0    ; CA
Combustion,         2,-1,  Ref, Exp, 2, 4    ; Cmb
Communism,          2, 0,  Phi, Ind, 2, 2    ; Cmn
Harad Secrets 2,    4, 1,  no,  no,  3, 4    ; Cmp
Conscription,       2,-1,  Dem, Met, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,    4, 0,  Ind, Eco, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  Ban, Inv, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        4, 0,  Met, Mag, 2, 4    ; E1
Electronics,        4, 1,  E1,  Cor, 3, 4    ; E2
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Heroism,            3, 1,  Rec, SFl, 3, 2    ; Env
Espionage,          2,-1,  Cmn, Dem, 3, 0    ; Esp
Explosives,         5, 0,  Gun, Che, 2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Flight,             4,-1,  Cmb, ToG, 2, 4    ; Fli
Fundamentalism,     3,-2,  MT,  Csc, 2, 2    ; Fun
Coastal Defense,    3, 0,  NP,  Sup, 3, 3    ; FP
Genetic Engineering,3, 2,  Med, Cor, 3, 3    ; Gen
Guerrilla Warfare,  4, 1,  Cmn, Tac, 3, 0    ; Gue
Gunpowder,          8,-2,  Inv, Iro, 1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Industrialization,  2, 0,  RR,  Ban, 2, 1    ; Ind
Invention,          2, 0,  Eng, Lit, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Rohan Secrets,      4,-1,  Pla, Sup, 3, 2    ; Lab
Absolute Evil,      4, 0,  NP,  MP,  3, 3    ; Las
Leadership,         5,-1,  Chi, Gun, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  Stl, Tac, 2, 4    ; Too
Magnetism,          4,-1,  Phy, Iro, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  Aut, Cor, 3, 4    ; MP
Mathematics,        2, 0,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         8,-1,  Gun, Uni, 1, 0    ; Met
Boat Deadline,      4, 1,  no,  no,  3, 4    ; Min
Mobile Warfare,     8,-1,  Aut, Tac, 3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Nuclear Fission,    6,-2,  Ato, MP,  3, 3    ; NF
Nuclear Power,      3, 0,  NF,  E2,  3, 3    ; NP
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy
Settling,           4, 0,  nil, nil, 3, 4    ; Pla
Gondor Secrets,     4, 0,  no,  no,  1, 4    ; Plu  (Cst & Pot)
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  Fli, E1,  3, 4    ; Rad
Railroad,           6, 0,  SE,  Bri, 2, 1    ; RR
Rhun Secrets,       2, 1,  no,  no,  3, 2    ; Rec
Valar Worship,      4, 0,  Che, E2,  2, 4    ; Ref
Refrigeration,      3, 1,  E1,  San, 3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Deadline Tech,      5,-2,  no,  no,  3, 0    ; Rob
Rocketry,           6,-2,  AFl, E2,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  Cmp, Roc, 3, 3    ; SFl
Unreachable Tech,   3,-2,  Pla, Sup, 3, 0    ; Sth
Steam Engine,       4,-1,  no,  no,  2, 3    ; SE
Evil Secrets 2,     4,-1,  no,  no,  2, 4    ; Stl
Superconductor,     4, 1,  Pla, Las, 3, 3    ; Sup
Tactics,            2,-1,  Csc, Ldr, 2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            6, 1,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  FP,  Rec, 3, 3    ; ...
Elven Secrets,      3, 0,  no,  no,  0, 0    ; U1
Evil Secrets,       3, 0,  no,  no,  0, 0    ; U2
Harad Secrets,      3, 0,  no,  no,  0, 0    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                 4,  1,    nil,
Granary,                  6,  1,    Pot,
Temple,                   4,  1,    Ref,
MarketPlace,              8,  1,    Ref,
Library,                  8,  1,    Wri,
Prison,                   8,  1,    CoL,  ; Courthouse
City Walls,               8,  0,    Mas,
Aqueduct,                 8,  2,    Cst,
Bank,                     12, 3,    Ban,
Valar Shrine,             12, 3,    Ref,  ; Cathedrals
University,               16, 3,    Uni,
Mass Transit,             16, 4,    no,
Sacrificial Altar,        10, 2,    Ato,  ; Colosseum
Forge,                    20, 4,    Ind,  ; Factory
Manufacturing Plant,      32, 6,    no,
SDI Defense,              20, 4,    no,
Recycling Center,         20, 2,    no,
Power Plant,              16, 4,    no,
Hydro Plant,              24, 4,    no,
Nuclear Plant,            16, 2,    no,
Slave Quarry,             16, 2,    Ato,   ; Stock Exchange
Sewer System,             12, 2,    San,
Intensive Agriculture,    8,  3,    Rfg,
Superhighways,            20, 5,    no,    ; Superhighways
Research Labs,            16, 3,    no,  
SAM Missile Battery,      20, 2,    no,    ; 
Coastal Fortress,         8,  1,    FP,
Solar Plant,              32, 4,    no,
Harbor,                   6,  1,    Sea,
Offshore Platform,        16, 3,    no,
Wizard's Refuge,          20, 1,    no,    ; Airport 
Police Station,           6,  2,    no,
Shipyards,                8,  2,    Amp,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Capitalization),         60, 0,    no,
Dark Tower,               20, 0,    Mas,  ; Pyramids
Nenya Ring,               20, 0,    Pot,  ; Hanging Gardens
Colossus,                 20, 0,    Bro,
Pillar of Ar-Pharazon,    20, 0,    Map,  ; Lighthouse
Dome of Stars,            30, 0,    Lit,  ; Great Library
Great Gate,               30, 0,    Mys,  ; Oracle
Eye of Sauron,            30, 0,    Mas,  ; Great Wall
Saruman's Wand,           30, 0,    Feu,  ; Sun Tsu's War Academy
The Citadel,              30, 0,    Cst,  ; King Richard's Crusade
The Seventh Palantir,     20, 0,    Met,  ; Marco Polo's Embassy
Feast Hall of Meduseld,   40, 0,    MT,   ; Michaelangelo's Chapel
The Palantir of Minas Anor,30, 0,   Met,  ; Copernicus's Observatory
The Havens of Cirdan,     40, 0,    Nav,  ; Magellan's Expedition
The White Tree,           30, 0,    Med,  ; Shakespeare's Theatre
Amon Hen and Amon Lhaw,   40, 0,    Inv,  ; Leonardo's Workshop
The Shrine to Sauron,     40, 0,    The,  ; J.S. Bach's Cathedral
The White Council,        40, 0,    ToG,  ; Isaac Newton's College
The Vilya Ring,           40, 0,    Eco,  ; Adam Smith's Trading Company
Darwin's Voyage,          40, 0,    no,
Argonath,                 40, 0,    Dem,  ; Statue of Liberty
Tower of Orthanc,         30, 0,    Mas,  ; Eiffel Tower
Women's Suffrage,         60, 0,    no,
The White Towers,         60, 0,    Eng,  ; Hoover Dam
Manhattan Project,        60, 0,    no,   
United Nations,           60, 0,    no,
The Ithil Stone,          60, 0,    Met,  ; Apollo Program
The Ancient Archives,     60, 0,    Tra,  ; SETI Program
The Forge of Mt. Doom,    60, 0,    Met,  ; Cure for Cancer

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
E1,         ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
Aut,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     Exp, 0,  1.,0,  0a,1d,  2h,1f,  8,0,  5, Pla, 000000000000000
Faramir,      nil, 0,  3.,0,  8a,1d,  4h,2f, 60,0,  0, Env, 000011100000101
Radagast,     nil, 1, 12.,3, 10a,1d,  4h,2f, 60,0,  0, Env, 000000000000001
Saruman,      nil, 1, 12.,3, 12a,1d,  6h,2f, 25,0,  0, Env, 000010000010001
Archers,      Rob, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, War, 010000000000000
Legion,       Rob, 0,  1.,0,  5a,2d,  1h,1f,  4,0,  1, Iro, 000000000000000
Pikemen,      Rob, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Feu, 000010000000000
Elves,        nil, 0,  2.,0,  6a,3d,  4h,2f, 16,0,  0, U1,  000000000000001
Orcs,         nil, 0,  1.,0,  5a,2d,  2h,1f,  2,0,  0, Fun, 000101000000000
Legolas,      nil, 0,  3.,0,  8a,6d,  3h,2f, 80,0,  0, Env, 000010001000001
Hobbits,      nil, 0,  1.,0,  5a,4d,  3h,1f, 10,0,  1, Sth, 000001000000001
Elf Pikemen,  nil, 0,  1.,0,  1a,3d,  2h,1f,  7,0,  1, U1,  000000001000000
The Balrog,   nil, 0,  3.,1, 15a,8d,  4h,2f, 99,0,  1, Las, 000010000010000
Sauron,       nil, 0,  1.,0, 20a,10d, 6h,2f, 99,0,  1, Sth, 100010001010001
Spiders,      nil, 0,  2.,0,  4a,4d,  3h,1f,  5,0,  1, Las, 000000000000000
Easterlings,  Rob, 0,  3.,0,  6a,1d,  2h,2f,  4,0,  0, Rec, 000000000000000
Wainriders,   Rob, 0,  2.,0,  5a,2d,  2h,1f,  3,0,  0, Rec, 000000000000000
Mumakil,      Rob, 0,  2.,0,  1a,3d,  2h,1f,  4,0,  1, Cmp, 000010000000000
Haradrim,     Rob, 0,  3.,0,  6a,1d,  2h,1f,  4,0,  0, U3,  000000000000000
Knights,      Rob, 0,  2.,0,  4a,2d,  2h,1f,  4,0,  0, Plu, 000000000000000
Rangers,      Rob, 0,  3.,0,  6a,3d,  3h,1f,  7,0,  0, Plu, 000000000000001
Riders,       Rob, 0,  2.,0,  6a,1d,  2h,1f,  5,0,  0, Lab, 000010000000000
Ents,         nil, 0,  1.,0,  8a,5d,  4h,2f, 15,0,  0, Sth, 000010001000000
Catapult,     Eng, 0,  1.,0,  8a,1d,  1h,1f,  4,0,  0, Mat, 000000000000000
Trolls,       nil, 0,  1.,0,  8a,3d,  3h,2f, 12,0,  0, Stl, 000000000000000
Olog-Hai,     nil, 0,  1.,0, 10a,5d,  3h,2f, 20,0,  0, Las, 000100000000000
Uruk-Hai,     nil, 0,  2.,0,  7a,3d,  2h,1f,  6,0,  0, U2,  000100000000000
Witch King,   nil, 1, 12.,3, 12a,8d,  5h,2f, 99,0,  0, Las, 100100000010001
Gandalf,      nil, 1, 12.,3, 12a,1d,  6h,2f, 99,0,  0, Env, 000000000010001
Eagle,        nil, 1,  8.,0,  8a,4d,  3h,2f, 12,0,  0, Sth, 100000000000001
Nazgul (2),   nil, 1, 10.,2, 10a,6d,  5h,2f, 80,0,  0, Las, 100100000000001
Nazgul,       nil, 1, 10.,2, 10a,6d,  5h,2f, 80,0,  0, Las, 100100000000001
Longboat,     Min, 2,  8.,0,  0a,1d,  1h,1f,  4,6,  4, Nav, 000000000101001
Dromund,      nil, 2,  5.,0,  6a,3d,  2h,1f,  6,3,  2, U3,  000000000000000
Elrond,       nil, 0,  0.,0,  0a,6d,  5h,1f, 90,0,  1, Env, 010010000000000
Galley,       Min, 2,  6.,0,  4a,2d,  2h,1f,  6,3,  2, Mag, 000000000000000
Spy Birds,    nil, 1, 30.,1,  0a,1d,  1h,1f,  5,0,  0, Che, 000000000000011
Frodo,        nil, 0,  1.,0,  0a,3d,  4h,1f,  1,0,  1, Env, 000011000001010
Sam,          nil, 0,  1.,0,  8a,5d,  4h,2f, 80,0,  1, Env, 000011000000011
Dwarves,      nil, 0,  2.,0,  6a,4d,  3h,2f,  9,0,  5, Sth, 000000000000000
Gimli,        nil, 0,  3.,0,  8a,6d,  3h,2f, 80,0,  5, Env, 000010001000000
Aragorn,      nil, 0,  2.,0, 12a,5d,  3h,2f, 99,0,  0, Env, 010011001000101
Boromir,      nil, 0,  4.,0, 10a,4d,  3h,2f, 10,0,  0, Env, 000010000000000
Eomer,        nil, 0,  2.,0,  8a,4d,  3h,2f, 30,0,  0, Env, 000010001000000
The Undead,   nil, 1,  7.,1, 15a,0d,  3h,2f, 80,0,  0, Las, 001000000000000
The Ring,     nil, 1,  3.,1, 99a,0d,  1h,1f,  1,0,  1, Sth, 001000000000000
Diplomat,     nil, 0,  2.,0,  0a,0d,  1h,1f,  5,0,  6, Wri, 000000000000010
Gollum,       nil, 0,  3.,0,  0a,4d,  3h,1f,  1,0,  6, Env, 000010000000011
Eowyn,        nil, 0,  2.,0,  8a,4d,  3h,3f, 30,0,  0, Env, 000010001000000
Orcs,         nil, 0,  0.,0,  4a,2d,  2h,1f,  2,0,  1, U2,  000100000000000
Galadriel,    nil, 0,  0.,0,  0a,8d,  3h,1f, 80,0,  1, Env, 000000000000001
Dragon,       nil, 1,  4.,2, 12a,6d,  4h,2f, 50,0,  0, Las, 000000000000001
Wolves,       nil, 0,  3.,0,  8a,1d,  2h,1f,  8,0,  0, U2,  000000000000000
Battering Ram,nil, 0,  2.,0,  8a,1d,  1h,1f,  8,0,  0, Eng, 000000001000000
;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,2,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  1,3,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,1,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,1,
Wheat,      1,2,  3,1,1,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  3,1,3,
Wine,       2,4,  2,1,4,
Iron,       3,6,  1,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,1,4,
Fruit,      2,3,  4,1,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, Lord,        Lady
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Aragorn,      Gandalf,             0, 1, 0, Romans,      Roman,       0, -1,  1,     
Ostoher,      Ishtari,             0, 2, 0, Thingol,     Thingol,    -1, -1,  1,
Tarostar,     Valancar,            0, 3, 3, Aegnor,      Aegnor,      1, -1,  1,     
Tarannon,     Minalcar,            1, 4, 0, Rhudaur,     Rhudaur,     0,  0,  1,     
Falastur,     Narmacil,            0, 5, 1, Cardolan,    Cardolan,   -1,  0,  1,   
Atanatar,     Romendacil,          1, 6, 1, Fingolfin,   Fingolfin,   0,  1, -1,     
Argeleb,      Araphant,            0, 7, 2, Arthedain,   Arthedain,  -1, -1,  0,     
Lenin,        Vidugavia,           1, 1, 3, Caranthir,   Caranthir,   1,  0, -1,     
Corsair,      Umbar,               0, 2, 1, Zulus,       Zulu,        1, -1, -1,
Vidumavi,     Vinitharya,          0, 3, 3, Turgon,      Turgon,      1,  1,  1,    
Calimehtar,   Telemnar,            0, 4, 0, Arnor,       Arnor,       0, -1,  1,
Balchoth,     Wainrider,           0, 5, 2, Chinese,     Chinese,     1, -1, -1,     
Narya,        Cirdan,              0, 6, 0, English,     English,    -1, -1,  0,     4, Lord, Lady
Saruman,      Grima,               0, 7, 3, Mongols,     Mongol,      1, -1, -1,     5, Lord, Lady
Teleumethar,  Tarondor,            1, 1, 0, Numenor,     Numenor,    -1,  1,  0,     
Ondoher,      Firiel,              0, 2, 2, Beleriand,   Beleriand,   1, -1, -1,     
Evil Eye,     Sauron,              0, 3, 3, Vikings,     Viking,      1,  1, -1,     1, Warlord, Warlord, 5, Lord, Lady
Eomer,        Theoden,             0, 4, 0, Spanish,     Spanish,     0, -1,  0,     
Meneldil,     Pelendur,            0, 5, 0, Anfauglith,  Anfauglith,  0, -1,  0,    
Siriondil,    Earnur,              0, 6, 1, Hithlum,     Hithlum,     0,  0, -1,
Beren,        Voronwe,             0, 7, 0, Dorthonion,  Dorthonion,  0,  0,  0,    

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     Z
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













