;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that 
altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
3       ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
8       ; Fundamentalism pays support for all units past this
10      ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
50      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Ion Drive Flight,   4,-2,  Ref, nil, 3, 4    ; AFl
A.I.,               4, 0,  Mys, nil, 3, 3    ; Alp
Doomsday Weapon,    3,-2,  Amp, Amp, 3, 0    ; Amp
Aquaculture,        4, 1,  nil, nil, 3, 4    ; Ast
Antigravity Drive,  4,-1,  Gen, Pla, 3, 3    ; Ato
Automobile,         6,-1,  nil, nil, 3, 4    ; Aut
Bionics,            4, 1,  Cmp, Eco, 3, 2    ; Ban
Bridge Building,    4, 0,  nil, nil, 2, 4    ; Bri
Battle Dress,       6,-1,  Phy, nil, 3, 0    ; Bro
Dementos Secrets,   0, 0,  nil, no,  3, 2    ; Cer
Chem. Warfare,      5,-1,  nil, nil, 3, 3    ; Che
Human Cloning,      4,-2,  nil, nil, 3, 2    ; Chi
Post Modern Law,    4, 1,  nil, nil, 3, 2    ; CoL
Germinators,        0, 0,  nil, no,  3, 0    ; CA 
Neanderthal Lore,   0, 0,  nil, no,  3, 3    ; Cmb
Neo-Communism,      5, 0,  CoL, nil, 3, 2    ; Cmn
Computers,          4, 1,  nil, nil, 3, 4    ; Cmp
Cybernetics,        7,-1,  Ban, Chi, 3, 2    ; Csc
Construction,       4, 0,  nil, nil, 3, 4    ; Cst
Space Corporation,  4, 0,  Eco, Sea, 3, 1    ; Cor
Space Bucks,        4, 1,  Tra, nil, 3, 1    ; Cur
Technocracy,        5, 1,  Cor, Rep, 3, 2    ; Dem
Space Economics,    6, 1,  Cur, nil, 3, 1    ; Eco
Not Yuro,           0, 0,  no,  no,  3, 0    ; E1 
ExtraBio Secrets,   4, 1,  no,  no,  3, 4    ; E2 
Not Manchu,         0, 0,  no,  no,  3, 0    ; Eng
Environmentalism,   3, 1,  nil, no,  3, 2    ; Env
Espionage,          2,-1,  Wri, PT,  3, 0    ; Esp
Fusion Engine,      5, 0,  FP,  nil, 3, 4    ; Exp
Force Fld Generator,4, 0,  Pla, Pla, 3, 4    ; Feu
Plas-Fighter,       4,-2,  Exp, SE,  3, 4    ; Fli
Luddism,            0, 0,  no,  no,  3, 2    ; Fun
Fusion Power,       3, 0,  NP,  nil, 3, 3    ; FP 
Grav Ball,          3, 2,  FP,  nil, 3, 2    ; Gen
Guerrilla Warfare,  4, 1,  no,  no,  3, 0    ; Gue
Las-Tank,           8,-2,  Las, Exp, 3, 0    ; Gun
Horseback Riding,   4,-1,  nil, no,  0, 0    ; Hor
Bogon Secrets,      6, 0,  no,  no,  3, 1    ; Ind
Invention,          6, 0,  no,  no,  1, 4    ; Inv
Plas-Bomber,        3,-2,  Exp, Stl, 3, 4    ; Iro
Jump Tactics,       4,-1,  Las, Bro, 3, 0    ; Lab
Laser Weaponry,     4, 0,  nil, nil, 3, 3    ; Las
Leadership,         2,-1,  Lab, Csc, 3, 0    ; Ldr
Literacy,           5, 2,  nil, nil, 3, 3    ; Lit
Psio-Holotronix,    4,-2,  Mys, PT,  3, 4    ; Too
Antimatter Cannon,  4,-1,  Feu, nil, 3, 3    ; Mag
Not Turk,           0, 0,  no,  no,  3, 0    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  Alp, Cor, 3, 4    ; MP 
Interstellar Flight,4,-1,  Mat, nil, 3, 3    ; Mat
Post Modern Poetry, 0, 0,  nil, no,  3, 1    ; Med
Long Range Rocketry,6,-2,  Amp, Roc, 3, 0    ; Met
Nuclear Damper,     4,-2,  Feu, nil, 3, 0    ; Min
Plas-Tank,          8,-1,  Phy, Gun, 3, 0    ; Mob
Neo-Militarism,     5, 1,  nil, nil, 3, 2    ; Mon
Mind Control,       5, 1,  PT,  nil, 3, 2    ; MT 
Holotronix,         5, 1,  Cmp, nil, 0, 4    ; Mys
Navigation,         6,-1,  no,  no,  3, 1    ; Nav
Nuclear Fission,    6,-2,  nil, nil, 3, 3    ; NF 
Nuclear Power,      3, 0,  NF,  nil, 3, 3    ; NP 
Philosopy,          6, 1,  no,  no,  3, 2    ; Phi
Plasma Weaponry,    4,-1,  FP,  Las, 3, 4    ; Phy
Antimatter Physics, 4, 0,  Phy, nil, 3, 2    ; Pla
Special Forces,     4, 0,  nil, no,  1, 4    ; Plu
Psionics,           6, 0,  nil, nil, 3, 2    ; PT 
True Religion,      0, 1,  nil, no,  0, 1    ; Pot
Radio,              5,-1,  nil, nil, 3, 4    ; Rad
Transmat,           6, 0,  Ato, Cor, 3, 1    ; RR 
Recycling,          0, 1,  nil, no,  3, 2    ; Rec
Ion Physics,        4, 0,  nil, nil, 3, 4    ; Ref
Mass Hydroponix,    3, 1,  Ast, MP,  3, 1    ; Rfg
Bureaucracy,        1, 2,  CoL, nil, 3, 2    ; Rep
Positronix,         5,-2,  Alp, nil, 3, 0    ; Rob
Advanced Rocketry,  6,-2,  Che, Ref, 3, 0    ; Roc
Sanitation,         4, 2,  nil, nil, 3, 1    ; San
Spacefaring,        4, 1,  Ato, nil, 3, 1    ; Sea
Space Navigation,   4, 1,  Sea, nil, 3, 3    ; SFl
Stealth Tank,       3,-2,  Feu, RR,  3, 0    ; Sth
Las-Fighter,        4,-1,  AFl, nil, 3, 3    ; SE 
Las-Bomber,         4,-2,  SE,  nil, 3, 4    ; Stl
Solar Energy,       4, 1,  nil, nil, 3, 3    ; Sup
Tactics,            3, 2,  no,  no,  3, 3    ; Tac
Hyper Mind Control, 3, 2,  MT,  nil, 3, 2    ; The
Terraformation,     4, 0,  Dem, nil, 3, 3    ; ToG
Trade,              4, 2,  nil, nil, 2, 1    ; Tra
University,         0, 2,  nil, no,  3, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 3, 0    ; War
Human Secrets,      0, 1,  nil, no,  0, 4    ; Whe
Universal Codex,    3, 2,  Lit, nil, 3, 3    ; Wri
Future Technology,  0, 0,  SFl, nil, 3, 3    ; FT 
Not Afro,           0, 0,  no,  no,  3, 0    ; U1 
Not Latino,         0, 0,  no,  no,  3, 0    ; U2 
Not Bogon,          0, 0,  no,  no,  3, 0    ; U3 
Not ExtraBio,       0, 0,  no,  no,  3, 0    ; X1 
Scorched Earth,     0, 0,  no,  no,  0, 0    ; X2 
Scorched Earth,     0, 0,  no,  no,  0, 0    ; X3 
Scorched Earth,     0, 0,  no,  no,  0, 0    ; X4 
Cyber Warfare,      3, 0,  Cor, nil, 3, 1    ; X5 
Beakman's World,    0, 0,  X6,  X6,  3, 4    ; X6 
Underground Secrets,0, 0,  X7,  X7,  3, 0    ; X7 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   10, 0,    Cst,
Army Base,                 6, 1,    Cmn,
Cloning Lab,               6, 1,    Chi,
Pleasure Dome,             4, 1,    Mys,
Black Market,              8, 1,    Tra,
Research Lab,              8, 1,    Lit,
Reeducation Center,        8, 1,    PT, 
Force Field,              16, 4,    Feu,
Sewer System,              8, 2,    San,
Tax Office,               12, 3,    Cur,
Mind Control Gas,         12, 3,    MT, 
Research Lab 2,            8, 2,    Csc,
Mass Transit,             16, 4,    Aut,
Stadium,                  10, 4,    Gen,
Factory,                  12, 2,    nil,
Robotic Factory,          16, 4,    MP, 
Nuclear Damper,           16, 4,    Min,
Recycling Center,         20, 2,    Rec,
Power Plant,              16, 4,    no, 
Hydro Plant,              16, 3,    nil,
Nuclear Plant,            12, 6,    NP, 
Space Bucks Exchange,     16, 4,    Eco,
Bionics Facility,         12, 2,    Ban,
Hydroponic Food Silo,      8, 2,    Rfg,
Space Port,               20, 5,    SFl,
Research Lab 3,            8, 3,    Rob,
Bomb Shelter,             10, 2,    Roc,
Coastal Fortress,          8, 1,    nil,
Solar Plant,              24, 2,    Sup,
Sea Farm,                  6, 1,    Ast,
Oceanic Mines,            12, 2,    nil,
Airport,                  10, 3,    AFl,
Police Station,            6, 2,    Rep,
Naval Base,                8, 2,    nil,
SS Structural,             8, 0,    Sea,
SS Component,             16, 0,    Sea,
SS Module,                32, 0,    Mat,
(Capitalization),         60, 0,    Cor,
International Clone Corp, 40, 0,    Chi,
Exo Zoological Gardens,   30, 0,    Sea,
New Panama Canal,         20, 0,    Tra,
Adm. Donuts' Naval School,20, 0,    nil,
The Great Library,        40, 0,    no, 
The Pleasure Palace,      30, 0,    Too,
Great Wall,               30, 0,    no, 
Gen. Blader's War College,30, 0,    War,
Atlantic Ridge Mines,     30, 0,    nil,
Luddite Brotherhood,      30, 0,    Pot,
Eternal Youth Spa,        60, 0,    MT, 
Beakman Observatory,      30, 0,    X6, 
Ataturx Ship Yard,        40, 0,    NF, 
People's Poet,            30, 0,    Med,
Area 51 Weapons Lab,      60, 0,    X7, 
The Human League,         40, 0,    Whe,
Dr. Demento's College,    40, 0,    Cer,
Soy Green Corportation,   40, 0,    Csc,
Unified Field Theory,     40, 0,    Uni,
Seldon Institute,         40, 0,    MT, 
Encyclopedia Galactica,   30, 0,    Dem,
Brain Police Bureau,      60, 0,    Rep,
Perpetual Motion Machine, 60, 0,    Pla,
Doomsday Project,         60, 0,    Amp,
New World Order,          60, 0,    Cmn,
Interstellar Space Flight,60, 0,    Mat,
Deep Thought Computer,    60, 0,    Rob,
Neanderthal Park,         30, 0,    Cmb,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; International Clone Corp
X2,         ; Exo Zoological Gardens
nil,        ; New Panama Canal
X3,         ; Adm. Donuts' Naval School
nil,        ; The Great Library
nil,        ; The Pleasure Palace
nil,        ; Great Wall
X4,         ; Gen. Blader's War College
nil,        ; Atlantic Ridge Mines
nil,        ; Luddite Brotherhood
nil,        ; Eternal Youth Spa
nil,        ; Beakman Observatory
X2,         ; Ataturx Ship Yard
nil,        ; People's Poet
nil,        ; Area 51 Weapons Lab
nil,        ; The Human League
nil,        ; Dr. Demento's College
nil,        ; Soy Green Corportation
nil,        ; Unified Field Theory
nil,        ; Seldon Institute
nil,        ; Encyclopedia Galactica
nil,        ; Brain Police Bureau
nil,        ; Perpetual Motion Machine
nil,        ; Doomsday Project
nil,        ; New World Order
nil,        ; Interstellar Space Flight
nil,        ; Deep Thought Computer
nil,        ; Neanderthal Park


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settler,      ToG, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  5, nil, 000000000000000
Terraformer,  nil, 0,  3.,0,  0a,1d,  1h,1f,  5,0,  5, ToG, 000000000000000
Scout,        nil, 0,  2.,0,  5a,5d,  2h,2f,  5,0,  1, War, 000001000000011
Las-Gunner,   Phy, 0,  2.,0,  6a,4d,  3h,3f,  5,0,  1, Las, 000000000000100
Deserter,     nil, 0,  2.,0,  6a,4d,  3h,3f,  5,0,  1, Plu, 000000000000000
Mercenary,    nil, 0,  2.,0,  4a,6d,  3h,3f,  7,0,  1, Plu, 000000000000000
Rozzie,       nil, 0,  1.,0,  4a,5d,  3h,3f,  5,0,  1, Plu, 000000000000000
Aborigine,    nil, 0,  2.,0,  4a,3d,  2h,2f,  4,0,  1, Plu, 000000000000000
Luddite,      nil, 0,  2.,0,  6a,4d,  1h,2f,  3,0,  1, Fun, 000000000000000
Partisan,     nil, 0,  2.,0,  4a,4d,  2h,2f,  3,0,  1, Hor, 000001000000010
Militiaman,   nil, 0,  2.,0,  4a,4d,  2h,2f,  3,0,  1, Plu, 000000000000000
Nomad,        nil, 0,  2.,0,  4a,4d,  2h,2f,  3,0,  1, Plu, 000000000000000
BeakmanLab,   nil, 0,  0.,0,  1a,6d,  3h,3f,  5,0,  0, Plu, 000000000000000
Jump Trooper, nil, 0,  2.,0,  6a,4d,  4h,4f,  8,0,  1, Lab, 000000100000011
Plas-Gunner,  nil, 0,  2.,0,  6a,4d,  4h,4f,  6,0,  1, Phy, 000000000000100
Rebel Tank,   nil, 0,  4.,0,  8a,5d,  3h,3f,  8,0,  0, Plu, 000000000000000
Stealth Tank, nil, 0,  3.,0, 10a,6d,  4h,4f, 12,0,  0, Sth, 010000000000011
Biker,        nil, 0,  6.,0,  6a,2d,  3h,3f,  3,0,  0, Plu, 000000000000011
Tank,         nil, 0,  4.,0,  6a,4d,  3h,3f,  8,0,  0, Plu, 000000000000000
Tank,         nil, 0,  4.,0,  6a,4d,  3h,3f,  8,0,  0, Plu, 000000000000000
Las-Tank,     Mob, 0,  4.,0, 10a,6d,  3h,3f, 12,0,  0, Gun, 000000000000000
Plas-Tank,    nil, 0,  4.,0, 12a,8d,  4h,4f, 15,0,  0, Mob, 000000000000000
DefenseDroyd, nil, 0,  0.,0,  1a,9d,  3h,3f,  5,0,  1, Rob, 000000000000000
Amat-Cannon,  nil, 0,  2.,0, 15a,1d,  2h,6f,  8,0,  0, Mag, 010000001010000
Germinator,   nil, 0,  2.,0,  8a,2d,  3h,5f,  5,0,  0, CA,  000000000000000
GermWarrior,  nil, 0,  2.,0,  8a,2d,  3h,5f,  5,0,  0, Plu, 000000000000000
ChemWarrior,  nil, 0,  2.,0,  8a,2d,  3h,5f,  5,0,  0, Che, 000000000000000
Las-Fighter,  Fli, 1, 14.,1,  8a,4d,  3h,3f, 10,0,  3, SE,  000000000010001
Las-Bomber,   Iro, 1, 12.,2, 12a,4d,  3h,3f, 12,0,  0, Stl, 000000001000001
Grav Tank,    nil, 1,  8.,0, 10a,5d,  4h,4f, 12,0,  0, Ato, 000000001000001
Plas-Fighter, nil, 1, 14.,2, 12a,4d,  4h,4f, 12,0,  3, Fli, 000000000010001
Plas-Bomber,  nil, 1, 12.,4, 16a,4d,  4h,4f, 15,0,  0, Iro, 000000001000001
Spy Boat,     NP,  2, 12.,0,  0a,3d,  2h,1f,  3,0,  4, nil, 110000000000001
Hovercraft,   NP,  2,  8.,0,  0a,3d,  2h,1f,  2,2,  4, nil, 000000000100000
Landingcraft, nil, 2,  8.,0,  0a,3d,  2h,1f,  2,2,  4, Plu, 000000000100000
Transport,    nil, 2,  8.,0,  0a,3d,  2h,1f,  5,8,  4, NP,  000000000000000
ChemRocket,   Roc, 1, 10.,1,  8a,0d,  1h,8f,  4,0,  0, Che, 001000000000000
Gunboat,      nil, 2, 12.,0,  6a,3d,  3h,3f,  6,0,  2, NP,  100000000000001
Cruiser,      nil, 2, 10.,0,  8a,4d,  4h,4f,  8,0,  2, NP,  100000000000001
MysterySpotA, nil, 0,  0.,0,  0a,0d,  1h,1f, 30,0,  1, Plu, 000000000000000
Mauler,       nil, 2,  8.,0, 12a,6d,  5h,5f, 15,0,  2, NP,  000000000000001
Submarine,    nil, 2,  8.,0, 10a,3d,  4h,6f,  6,0,  2, NP,  000000000001001
Carrier,      nil, 2, 10.,0,  1a,9d,  4h,2f, 16,0,  2, SE,  000000010000001
MysterySpotB, nil, 0,  0.,0,  0a,0d,  1h,1f, 30,0,  1, Plu, 000000000000000
Missile,      nil, 1, 14.,1, 14a,0d,  1h,9f,  6,0,  0, Roc, 001000000010000
Peacekeeper,  nil, 1, 42.,1, 99a,0d,  1h,1f, 16,0,  0, Met, 001000000000000
Diplomat,     Esp, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010
Spy,          nil, 0,  5.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 100000000001011
Caravan,      Cor, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000001000000011
Freight,      nil, 0,  3.,0,  0a,1d,  1h,1f,  5,0,  7, Cor, 000001100000010
Saucer,       nil, 1, 42.,8,  0a,9d,  4h,1f, 30,0,  1, Plu, 110000000001001
Neanderthal,  nil, 0,  0.,0,  0a,5d,  4h,4f,  4,0,  5, Plu, 000000000000000
SecretLab,    nil, 0,  0.,0,  1a,6d,  4h,2f,  5,0,  1, Plu, 010000000001000
WeaponsLab,   nil, 0,  0.,0,  1a,8d,  4h,2f, 20,0,  1, Plu, 000000000000000
Rnbow Trooper,E1,  0,  3.,0, 12a,8d,  6h,6f, 25,0,  0, Ldr, 010000100000111
Bogo Guard,   U3,  0,  3.,0, 12a,8d,  6h,6f, 25,0,  0, Ldr, 010000100000111
Corso Trooper,X1,  0,  3.,0, 12a,8d,  6h,6f, 25,0,  0, Ldr, 010000100000111
PowaRanja,    Eng, 0,  3.,0, 12a,8d,  6h,6f, 25,0,  0, Ldr, 010000100000111
IronShiek,    Map, 0,  3.,0, 12a,8d,  6h,6f, 25,0,  0, Ldr, 010000100000111
ElSupremo,    U2,  0,  3.,0, 12a,8d,  6h,6f, 25,0,  0, Ldr, 010000100000111
Judge Trooper,U1,  0,  3.,0, 12a,8d,  6h,6f, 25,0,  0, Ldr, 010000100000111
MysterySpotC, nil, 0,  0.,0,  0a,0d,  1h,1f, 30,0,  1, Plu, 000000000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Wasteland,  1,2,  0,1,0,   no,  0, 3, 5,   no,  1, 5,  3,  Pln,   ; Drt
Steppe,     1,2,  0,1,0,   yes, 1, 3, 1,   yes, 2, 5,  0,  Grs,   ; Pln
Grassland,  1,2,  1,1,0,   yes, 1, 3, 2,   For, 0, 5,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Grs, 0, 3, 5,   no,  0, 3,  0,  Grs,   ; For
Hills,      2,4,  0,1,0,   yes, 1, 5, 0,   yes, 3, 5,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1, 5, 0,   yes, 1, 5,  6,  Hil,   ; Mou
Crater,     3,4,  0,1,0,   no,  0, 3, 3,   yes, 2, 3,  3,  Hil,   ; Tun
Tundra,     1,2,  0,0,0,   yes, 1, 5, 1,   no,  0, 0,  0,  Swa,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0, 8, 6,   For, 0, 8,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0, 8, 6,   For, 0, 8,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   Swa, 0, 8,  3,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Cattle,     1,2,  3,3,0,
Grassland,  1,2,  2,1,0,
Vulture,    2,3,  3,2,0,
Bauxite,    2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Ivory,      2,2,  1,1,4,
Musk Ox,    1,2,  3,1,1,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Sea Corn,   1,2,  3,0,3,
Crystals,   2,2,  0,2,4,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  1,1,0,
Alien Spore,1,2,  0,0,0,
Wine,       2,4,  2,0,4,
Iron,       3,6,  0,4,0,
Crystals,   2,2,  0,2,4,
Furs,       1,2,  2,1,3,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Ship Wreck, 1,2,  1,1,4,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Judge,       Judge
Neo-Militarism, Commandant,  Commandant
Neo-Communism,  Commissioner,Commissioner
Luddism,        Brother,     Sister
Bureaucracy,    Director,    Director
Technocracy,    Chairman,    Chairperson

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Rue Pall,     Rue Pall,            1, 1, 1, Yuro,        Yuros,      -1,  0,  0, 4,Big Brother,Earth Mother
Hu R U,       Hu R U,              1, 2, 2, Manchurian,  Manchus,    -1,  1,  0, 4,Master,Madame
Fharo Khan,   Farah Khan,          0, 3, 1, Turkish,     Turks,       0,  1, -1, 4,Prophet,Prophetess
K-Three,      K-Three,             0, 4, 0, Afro,        Afros,       0,  0, -1, 3,Boss,Boss
Pablo Bario,  Pablo Bario,         0, 5, 3, Latino,      Latinos,     1,  0, -1, 3,El Jefe,La Jefe
Jeltz,        Jeltzi,              0, 6, 1, Bogon,       Bogons,      1, -1,  1, 6,Protek,Protec
Su-ze B'nshe, Su-ze B'nshe,        1, 7, 1, ExtraBio,    ExtraBios,  -1, -1,  1, 6,Unitek,Unitek
Rue Pall,     Rue Pall,            1, 1, 1, Yuro,        Yuros,      -1,  0,  0, 4,Big Brother,Earth Mother
Hu R U,       Hu R U,              1, 2, 2, Manchurian,  Manchus,    -1,  1,  0, 4,Master,Madame
Fharo Khan,   Farah Khan,          0, 3, 1, Turkish,     Turks,       0,  1, -1, 4,Prophet,Prophetess
K-Three,      K-Three,             0, 4, 0, Afro,        Afros,       0,  0, -1, 3,Boss,Boss
Pablo Bario,  Pablo Bario,         0, 5, 3, Latino,      Latinos,     1,  0, -1, 3,El Jefe,La Jefe
Jeltz,        Jeltzi,              0, 6, 1, Bogon,       Bogons,      1, -1,  1, 6,Protek,Protec
Su-ze B'nshe, Su-ze B'nshe,        1, 7, 1, ExtraBio,    ExtraBios,  -1, -1,  1, 6,Unitek,Unitek
Rue Pall,     Rue Pall,            1, 1, 1, Yuro,        Yuros,      -1,  0,  0, 4,Big Brother,Earth Mother
Hu R U,       Hu R U,              1, 2, 2, Manchurian,  Manchus,    -1,  1,  0, 4,Master,Madame
Fharo Khan,   Farah Khan,          0, 3, 1, Turkish,     Turks,       0,  1, -1, 4,Prophet,Prophetess
K-Three,      K-Three,             0, 4, 0, Afro,        Afros,       0,  0, -1, 3,Boss,Boss
Pablo Bario,  Pablo Bario,         0, 5, 3, Latino,      Latinos,     1,  0, -1, 3,El Jefe,La Jefe
Jeltz,        Jeltzi,              0, 6, 1, Bogon,       Bogons,      1, -1,  1, 6,Protek,Protec
Su-ze B'nshe, Su-ze B'nshe,        1, 7, 1, ExtraBio,    ExtraBios,  -1, -1,  1, 6,Unitek,Unitek

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Guns,
Boron,
Bionics,
Ballistic Cloth,
Soma,
Bauxite,
Copper,
Holograms,
Wine,
Salt,
Silver,
Herbal Medicine,
Crystals,
Gold,
Chex Mix,
Plutonium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged