;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
70      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Alliances
;             2 = Social Organization
;             3 = Magical
;             4 = Construction
;
@CIVILIZE
Undead1,            2,-2,  Plu, nil, 3, 4    ; AFl
Beckhorn Tech,      5, 1,  Plu, nil, 0, 2    ; Alp
Undead2,            2,-2,  AFl, nil, 3, 0    ; Amp
Undead3,            2, 1,  Amp, nil, 1, 3    ; Ast
Undead4,            2,-1,  Ast, nil, 2, 3    ; Ato
Automobile,         6,-1,  no,  no, 3, 4    ; Aut
Wizard Alliance,    4, 1,  Tra, Pot, 0, 1    ; Ban
Bridge Building,    4, 0,  Alp, nil, 0, 4    ; Bri
Merchant League,    6,-1,  Alp, nil, 0, 2    ; Bro
Ceremonial Burial,  5, 0,  no,  no, 0, 2    ; Cer
Undead5,            5,-1,  Ato, nil, 1, 3    ; Che
Monster1,           4,-2,  Plu, nil, 1, 0    ; Chi
Magic,              4, 1,  Alp, nil, 0, 3    ; CoL
Monster2,           5,-1,  Chi, nil, 3, 0    ; CA 
Combustion,         5,-1,  no,  no, 2, 4    ; Cmb
Communism,          5, 0,  no,  no, 2, 2    ; Cmn
Monster3,           4, 1,  CA,  nil, 3, 4    ; Cmp
Monster4,           7,-1,  Cmp, nil, 2, 0    ; Csc
Stonemason's Guild, 4, 0,  Alp, nil, 0, 2    ; Cst
Spells:  Lightning, 4, 0,  Eco, nil, 0, 3    ; Cor
Monster5,           4, 1,  Csc, nil, 0, 1    ; Cur
Creature1,          5, 1,  Plu, nil, 2, 2    ; Dem
Spells:  Fireball,  4, 1,  Ban, nil, 0, 3    ; Eco
Creature2,          4, 0,  Dem, nil, 2, 4    ; E1 
Electronics,        4, 1,  no,  no, 3, 4    ; E2 
Mercenaries,        4, 0,  Whe, nil, 0, 0    ; Eng
Creature3,          3, 1,  E1,  nil, 3, 2    ; Env
Creature4,          2,-1,  Env, nil, 3, 0    ; Esp
Creature5,          5, 0,  Esp, nil, 2, 4    ; Exp
Demon1,             4,-1,  Plu, nil, 0, 0    ; Feu
Demon2,             4,-1,  Feu, nil, 2, 4    ; Fli
Fundamentalism,     3,-2,  no,  no, 2, 2    ; Fun
Demon3,             3, 0,  Fli, nil, 3, 3    ; FP 
Demon4,             3, 2,  FP, nil, 3, 3     ; Gen
Guerrilla Warfare,  4, 1,  no,  no, 3, 0    ; Gue
Gunpowder,          8,-2,  no,  no, 1, 0    ; Gun
Miner's League,     4,-1,  Alp, nil, 0, 0    ; Hor
Industrialization,  6, 0,  no,  no, 2, 1    ; Ind
Demon5,             6, 0,  Gen, nil, 1, 4    ; Inv
Smugglers,          5,-1,  Alp, nil, 0, 2    ; Iro
Orcs1,              4,-1,  Plu,  nil, 3, 2    ; Lab
Orcs2,              4, 0,  Lab, nil, 3, 3    ; Las
Orcs3,              5,-1,  Las, nil, 1, 0    ; Ldr
Orcs4,              5, 2,  Ldr, nil, 0, 3    ; Lit
Orcs5,              4,-2,  Lit, nil, 2, 4    ; Too
Thieves' Guild,     4,-1,  Iro, Pot, 0, 2    ; Mag
zzzzzz,             6,-1,  no,  no,  0, 1    ; Map
Masonry,            4, 1,  no,  no, 0, 4    ; Mas
Mass Production,    5, 0,  no,  no, 3, 4    ; MP 
Dwarven Alliance,   4,-1,  Pot, War, 0, 1    ; Mat
Medicine,           4, 0,  no, no, 1, 1    ; Med
Metallurgy,         6,-2,  no,  no,  1, 0    ; Met
Miniaturization,    4, 1,  no, no,  3, 4    ; Min
Mobile Warfare,     8,-1,  no,  no, 3, 0    ; Mob
Monarchy,           5, 1,  no,  no, 0, 2    ; Mon
Monotheism,         5, 1,  no, no,  1, 2    ; MT 
Mysticism,          4, 0,  no,  no, 0, 2    ; Mys
Navigation,         6,-1,  no,  no, 1, 1    ; Nav
Nuclear Fission,    6,-2,  no, no,  3, 3    ; NF 
Nuclear Power,      3, 0,  no,  no,  3, 3    ; NP 
Philosophy,         6, 1,  no,  no, 1, 2    ; Phi
Nothing Special,    4,-1,  no,  no, 1, 3    ; Phy
Plastics,           4, 1,  no,  no, 3, 4    ; Pla
Placeholder,        4, 0,  U3,  nil, 1, 4   ; Plu
Polytheism,         4, 0,  no,  no, 0, 2    ; PT 
Plea for Aid,       4, 1,  Alp, nil, 0, 1    ; Pot
Radio,              5,-1,  no,  no, 3, 4    ; Rad
Railroad,           6, 0,  no,  no, 2, 1    ; RR 
Recycling,          2, 1,  no,  no,  3, 2    ; Rec
Refining,           4, 0,  no,  no, 2, 4    ; Ref
Refrigeration,      3, 1,  no,  no, 3, 1    ; Rfg
Spells:  Magic Eye, 5, 1,  CoL, nil, 0, 3    ; Rep
Robotics,           5,-2,  no,  no,  3, 0    ; Rob
Spell:  Armageddon, 6,-2,  Cor, nil,  0, 3    ; Roc
Circle of Knights,  4, 2,  Eng, nil, 0, 0    ; San
Seafaring,          4, 1,  no,  no, 0, 1    ; Sea
Space Flight,       4, 1,  no,  no,  3, 3    ; SFl
Stealth,            3,-2,  no,  no, 3, 0    ; Sth
Steam Engine,       4,-1,  no, no, 2, 3    ; SE 
Steel,              4,-1,  no,  no, 2, 4    ; Stl
Superconductor,     4, 1,  no,  no, 3, 3    ; Sup
Elven Alliance,     6,-1,  Pot, nil, 0, 1    ; Tac
Theology,           3, 2,  no,  no,  1, 2    ; The
Theory of Gravity,  4, 0,  no,  no, 1, 3     ; ToG
Spells:  Magebolt,  4, 2,  CoL, nil, 0, 3    ; Tra
Growing Darkness,   6, 0,  nil, nil, 0, 3     ; Uni
Farmer's League,    4,-1,  Alp, nil, 0, 2    ; War
Guard Training,     4,-1,  Hor, War, 0, 0    ; Whe
Writing,            4, 2,  no,  no, 0, 3    ; Wri
Future Technology,  1, 0,  Roc, San, 3, 3    ; FT 
Sage Alliances,     3, 0,  Alp, nil, 0, 1    ; U1 
Hand of Evil,       6, 0,  nil, nil,  0, 0    ; U2 
Twice Removed,      3, 0,  no,  no,  0, 0    ; U3 
Psychic Sorcery,    3, 0,  Tra, nil,  0, 3    ; X1 
Portal Construction,3, 0,  Ban, nil,  0, 3    ; X2 
Fungus Cultivation, 3, 0,  Tra, War,  0, 4    ; X3 
Sewer Building,     3, 0,  Hor, Cst,  0, 4    ; X4 
Feudal Government,  3, 0,  Mat, San,  0, 2    ; X5 
Saved Nema,         3, 0,  Too, Tac,  0, 0    ; X6 
Paladins' Blessing, 3, 0,  San, X6,   0, 0    ; X7 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   10, 0,    no, 
Guardhouse,                9, 1,    Whe,
Granary,                   6, 1,    no, 
Temple,                    6, 1,    Cer,
Marketplace,               8, 0,    Bro,
Sage's University,        12, 1,    U1, 
Courthouse,                8, 1,    no, 
City Walls,                8, 0,    Cst,
Aqueduct,                  8, 1,    Cst,
Black Market,             12, 1,    Iro,
Lord's Keep,              12, 3,    X5, 
Sages' Library,           16, 3,    no, 
Mass Transit,             16, 4,    no, 
Colosseum,                10, 4,    no, 
Factory,                  20, 4,    no, 
Manufacturing Plant,      32, 6,    no, 
SDI Defense,              20, 4,    no, 
Recycling Center,         20, 2,    no, 
Power Plant,              16, 4,    no, 
Hydro Plant,              24, 4,    no, 
Nuclear Plant,            16, 2,    no, 
Stock Exchange,           16, 4,    no, 
Sewer System,             12, 2,    X4, 
Supermarket,               8, 3,    no, 
Superhighways,            20, 5,    no, 
Research Lab,             16, 3,    no, 
SAM Missile Battery,      10, 2,    no, 
Coastal Fortress,          8, 1,    no, 
Solar Plant,              32, 4,    no, 
Fungus Cultivation,        8, 2,    X3, 
Mines,                    16, 1,    Hor,
Gateway to BEYOND,        16, 3,    X2, 
Police Station,            6, 2,    no, 
Port Facility,             8, 3,    no, 
SS Structural,             8, 0,    no, 
SS Component,             16, 0,    no, 
SS Module,                32, 0,    no, 
Taxes,                    60, 0,    nil,
Pyramids,                 20, 0,    no, 
Hanging Gardens,          20, 0,    no, 
Colossus,                 20, 0,    no, 
Lighthouse,               20, 0,    no, 
Great Library,            30, 0,    no, 
Oracle,                   30, 0,    no, 
Great Wall,               30, 0,    no, 
Adventurers' Guild,       60, 0,    Cor,
Boom Town,                30, 0,    Alp,
Marco Polo's Embassy,     20, 0,    no, 
Champions of Virtue,      40, 0,    no, 
Copernicus' Observatory,  30, 0,    no, 
Magellan's Expedition,    40, 0,    no, 
Shakespeare's Theatre,    30, 0,    no, 
Leonardo's Workshop,      40, 0,    no, 
J. S. Bach's Cathedral,   40, 0,    no, 
Isaac Newton's College,   40, 0,    no, 
Adam Smith's Trading Co., 40, 0,    no, 
Influx of Knowledge,      40, 0,    Alp,
Statue of Liberty,        40, 0,    no, 
Eiffel Tower,             30, 0,    no, 
Women's Suffrage,         60, 0,    no, 
Hoover Dam,               60, 0,    no, 
Armageddon Spell,         120, 0,   Roc,
United Nations,           60, 0,    no, 
Crystal Ball,             60, 0,    X1, 
Karigus the Sage Master,  60, 0,    Alp,
Cure for Cancer,          60, 0,    no, 

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
Mag,        ; Lighthouse
E1,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
nil,        ; Adventurers' Guild
Ind,        ; Boom Town
Cmn,        ; Marco Polo's Embassy
nil,        ; Champions of Virtue
nil,        ; Copernicus' Observatory
nil,        ; Magellan's Expedition
nil,        ; Shakespeare's Theatre
Aut,        ; Leonardo's Workshop
nil,        ; J. S. Bach's Cathedral
nil,        ; Isaac Newton's College
nil,        ; Adam Smith's Trading Co.
nil,        ; Influx of Knowledge
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Armageddon Spell
nil,        ; United Nations
nil,        ; Crystal Ball
nil,        ; Karigus the Sage Master
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Farmer,       Hor, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  5, War, 000000000000000
Dwarf,        nil, 0,  2.,0,  1a,1d,  1h,1f,  8,0,  5, Mat, 000001000000000
Guard,        nil, 0,  1.,0,  2a,2d,  1h,1f,  2,0,  1, Whe, 000000000000000
Skeleton,     nil, 0,  1.,0,  2a,1d,  1h,1f,  2,0,  0, AFl, 000000000000000
Sir Roland,   no,  0,  3.,0,  6a,6d,  3h,2f,  4,0,  0, no,  010000000000000
Thurin the Elf,no,  0,  4.,0,  9a,2d,  4h,2f, 12,0,  0, no,  000001000000010
Manticore,    nil, 0,  3.,0,  4a,4d,  2h,2f,  7,0,  0, Cur, 000000000000000
Klaw Swiftkill,nil, 0,  3.,0,  8a,4d,  3h,2f,  1,0,  0, no,  000001000000000
Noteworthy III,no,  0,  2.,0,  8a,8d,  6h,2f, 12,0,  0, no,  010001000000000
Egri Deltan,  no,  0,  5.,0, 12a,3d,  3h,3f, 12,0,  0, no,  000001000000010
Orc,          nil, 0,  1.,0,  2a,2d,  2h,1f,  3,0,  0, Las, 000000000000000
Clarisse,     no,  0,  5.,0,  5a,4d,  2h,2f, 12,0,  0, no,  000000010000000
Jahdam,       no,  0,  2.,0, 12a,4d,  6h,2f, 12,0,  0, no,  000001001000000
Omarus Phaesor,no,  0,  3.,0,  3a,6d,  2h,3f, 12,0,  0, no,  010000110000001
Thyrn,        nil, 0,  2.,0,  1a,3d,  3h,1f,  5,0,  1, Cmp, 000000000000000
Minotaur,     nil, 0,  2.,0,  3a,4d,  2h,1f,  4,0,  1, Lit, 000000000000000
Phase Insect, nil, 1, 20.,1,  1a,1d,  1h,1f,  2,0,  0, Dem, 000000000000001
Daemon,       nil, 0,  6.,0,  6a,5d,  3h,1f, 10,0,  0, Inv, 000000001000001
Antinat,      no,  0,  6.,0,  8a,8d,  6h,2f, 15,0,  0, no,  010000000000000
Blade Wraith, nil, 0,  2.,0,  5a,4d,  4h,2f,  8,0,  0, Che, 010000001000000
Deep One,     nil, 0,  1.,0,  2a,2d,  2h,1f,  4,0,  0, E1,  000000000000000
Dark Wolf,    nil, 0,  3.,0,  5a,1d,  1h,2f,  6,0,  0, Csc, 000001000000000
Zombie,       nil, 0,  1.,0,  2a,1d,  3h,1f,  3,0,  0, Amp, 000000000000000
Treant,       nil, 0,  1.,0,  3a,7d,  2h,1f,  7,0,  1, Exp, 000000000000000
Ogre,         nil, 0,  1.,0,  3a,2d,  3h,2f,  4,0,  0, Ldr, 000000000000000
Zyllamprey,   nil, 0,  1.,0,  2a,2d,  3h,1f,  5,0,  1, CA,  000000000000000
Green Slime,  nil, 0,  2.,0,  4a,1d,  1h,12f,  7,0,  0, Esp, 000000000000000
Bat Swarm,    no,  1, 12.,1,  1a,1d,  1h,1f,  2,0,  3, Chi, 000000000010001
Phantom Knight,nil, 1,  2.,0,  4a,2d,  2h,2f,  6,0,  0, Ato, 000000000000001
Gaevan Madera,no,  0,  3.,0,  1a,2d,  2h,1f, 12,4,  0, no,  000000010000000
Dark Warrior, no,  0,  3.,1,  4a,4d,  3h,1f, 20,0,  0, no,  000000000000000
Livia,        no,  0, 12.,2,  6a,6d,  5h,2f, 12,0,  0, no,  000001000000000
Imp,          nil, 0,  8.,0,  3a,1d,  1h,1f,  5,2,  0, Feu, 010000000000000
Doorway,      nil, 0,  0.,0,  0a,0d,  1h,1f,  1,3,  1, Stl, 000000000000000
Paladin,      nil, 0,  2.,0,  7a,4d,  3h,1f, 12,4,  0, X7,  010001000000011
Goblin,       nil, 0,  1.,0,  1a,1d,  1h,1f,  2,2,  1, Lab, 000000000000000
Fiend,        nil, 0,  4.,0,  2a,3d,  3h,1f,  6,0,  1, FP,  000000000000000
Lord of Evil, nil, 0,  6.,0, 14a,12d, 6h,2f,  6,0,  1, Stl, 010001001000001
Hive Horror,  nil, 0,  1.,0,  6a,6d,  3h,2f, 11,0,  0, Exp, 010000000000000
Hill Giant,   nil, 0,  1.,0,  6a,6d,  6h,3f, 10,0,  0, Too, 110000000000001
Ghoul,        nil, 0,  2.,0,  3a,2d,  2h,2f,  4,0,  0, Ast, 000000000000000
Dragon,       nil, 0,  4.,0,  8a,6d, 10h,6f, 20,0,  0, Stl, 010001001000011
Magebolt,     nil, 1,  1.,1,  4a,1d,  1h,2f,  1,0,  3, Tra, 001000000000000
Fireball,     nil, 1,  4.,1, 12a,0d,  4h,4f,  2,8,  3, Eco, 010000000000000
Lightning,    Stl, 1,  8.,1, 20a,0d,  3h,6f,  3,0,  3, Cor, 001000000000000
Armageddon,   nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, Roc, 001000000000000
Dech Woot,    no,  0,  6.,0,  2a,4d,  2h,2f,  8,0,  0, Stl, 010001100000010
Zjorz th'Knife,no,  0,  4.,0,  5a,4d,  3h,30f, 12,0,  0, Stl, 000000000000010
Knight,       nil, 0,  2.,0,  6a,3d,  2h,1f,  6,0,  0, San, 000001000000000
Mercenary,    nil, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  0, Eng, 000001000000000
Magic Eye,    nil, 1,  6.,12,  0a,1d,  1h,1f,  6,0,  3, Rep, 000000000000000
Skeleton Lord,nil, 0,  3.,0,  2a,3d,  2h,1f,  4,0,  1, Ast, 000000000000000
Redwind,      no,  0,  3.,0,  7a,7d,  3h,2f,  5,1,  1, no,  000000000000000
Levies,       Whe, 0,  1.,4,  1a,1d,  1h,1f,  2,0,  1, Alp, 000000000000000
Lich,         nil, 0,  1.,0,  8a,8d,  4h,4f, 10,0,  0, Stl, 000001010000000
Mimic,        nil, 0,  0.,0,  0a,6d,  4h,1f,  4,0,  1, Stl, 000000000000000
Frost Giant,  nil, 0,  2.,0, 10a,8d,  7h,3f,  4,0,  0, Stl, 000001000000000
Giant Spider, nil, 0,  1.,0,  1a,3d,  1h,3f,  4,0,  1, Env, 000000001000000
Treasure,     nil, 0,  0.,0,  0a,1d,  1h,0f,  4,0,  1, no,  000000000000000
Captive,      nil, 0,  0.,0,  0a,1d,  0h,0f,  4,0,  1, no,  000000000000000
Damsel,       nil, 0,  0.,0,  0a,1d,  1h,1f,  4,0,  1, no,  000000000000000
Lord Horun,   no,  0,  3.,0, 11a,8d,  4h,2f,  5,0,  1, no,  000001000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Dungeon,    1,3,  0,0,0,   no,  1, 5, 5,   no,  1, 5,  3,  no,    ; Drt
Floor,      1,2,  0,1,0,   no,  1, 5, 1,   no,  0,15,  0,  no,    ; Pln
Grassland,  1,2,  2,0,0,   yes, 1, 5, 2,   Tun, 0,10,  2,  Tun,   ; Grs
Forest,     2,3,  1,0,0,   Grs, 0, 5, 2,   no,  0, 5,  0,  Tun,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,0,1,   no,  1,10, 0,   yes, 1,10,  6,  no,    ; Mou
Farmstead,  1,2,  6,0,0,   Grs, 1,10, 0,   Gla, 0,10,  2,  Gla,   ; Tun
Shop,       2,2,  2,0,8,   Tun, 0, 6, 0,   Swa, 1,15,  2,  Swa,   ; Gla
Inn,        2,2,  2,1,5,   Tun, 0,10, 0,   Jun, 0,15,  2,  Jun,   ; Swa
Smithy,     2,2,  0,3,4,   Swa, 0,15, 0,   no,  0,15,  0,  no,    ; Jun
Wall,       1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Debris,     1,2,  2,1,1,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Wall,       1,2,  0,0,0,
Desert Oil, 1,2,  0,4,0,
Runes,      1,2,  2,1,1,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,40,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Gold Seam,  1,2,  0,0,5,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Kingdom,        King,        Queen
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 3, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian,  1,  0, -1,
Frederick,    Maria Theresa,       0, 3, 0, Germans,     German,      1,  0, -1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    1,  1, -1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 0, Greeks,      Greek,      -1,  0,  0,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,       0, 7, 0, Indians,     Indian,      0,  0,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians,Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













