Subject: Re: Civil Wars??
Date: Tue, 05 Jan 1999 15:25:24 GMT
From: jnunn@my-dejanews.com
Organization: Deja News - The Leader in Internet Discussion
Newsgroups: alt.games.civ2

In article <19990104183602.08430.00006852@ng-fu1.aol.com>,
  mwonch@aol.com (MWonch) wrote:
> Can anyone give me a clue as to what causes Civil wars when a capital is
> captured?? I'm a bit confused.  if I have 4 enemy civs left, I can split
any
>of them while they're small with no problem. However, if only one enemy civ
is
> left (sometimes 2), and I allow them to get HUGE, I can capture their
capital
> and all that occurs is a relocation of their capital city.  So, I'm left
> wondering - what causes the split?
>
> Is it economic - meaning that if they don;t have enough cash to relocate,
they
> go to Civil War?

If they have the money, they can rush-build a palace which might be fast
enough to prevent Civil War, but I'm not sure.

> Or, is it government based - meaning a certain form of
> government will not allow the civ to split.

I don't think it's a direct factor.

>  or, is it happiness based -
> meaning if the citizens are content, their civ will remain intact?
>
Mere content wouldn't be enough as overall approval rating is always
above 50% or else there's lots of cities in disorder.

> I have tried making my civ, for instance, rather large - encompassing most
of
> the world.  But, when I set it up where an enemy civ or Barbarians capture
my
> capital, my civ remains intact.  What gives??
>

First there has to be one free slot avaiable for a civil war.
Next the civ that conquers the capital must have fewer cities
than the one in which the capital is taken.
Also, the rules must have noschism off. (That's default)

If all those conditions are met, there's a chance of a civil war.
--
Jon Nunn
Friends Don't Let Friends Do Cobol

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