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;The Rocky Mountain Civilization II Site
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;
;       README.TXT file for Secnarios 
;       by Jeff Head  Nov 1996
;
;       Updated 11/11/96 for use with Microprose's new Scenarion CD
;
;       For a full description (not detailed) refer to the RULES.TXT
;       file that came with the scenario.
;
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;   Description :  
;               MoreReal Civilization 2 Scenarios by Jeff Head
;               Modern Weaponry, Terminology and Unit interactions. 
;
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;  continue providing all of this to Civ II enthusiasts around the world :
;
;		Our Hints & Tips that help ........................	$ 1.00 (US)
;		Our Scenarios you like ..............................	$ 1.50 (US)
;		Our Mod Packs you like ............................	$ 2.00 (US)
;
;		The Rocky Mountain Civilization II Site
;		P.O. Box 295
;		Nephi, UT 84648
;
;Thanks for your consideration.
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;
CONTENTS
--------

	I.   INTRODUCTION

	II.  CIVILIZATION II FILE CHANGES
		A. RULES.TXT 
		B. UNITS.GIF 

	III. SCENARIOS

	IV.  INSTALLATION

I. INTRODUCTION
---------------
This Scenario was created by Jeff Head to give a technically more realistic
feel and look to a number of units, advances, etc. in Civilization II from
a war gaming perspective.  Four scenarios are available which use these
changes.  Descriptions of the changes and scenarios follow :

II. CIVILIZATION II FILE CHANGES
--------------------------------
The following changes or additions have been made to normal CIV II files.

  A. RULES.TXT (See comments in RULES.TXT)
  ------------
-Minor changes to cosmic variables (ie. 30% penalty for Fundamentalism, etc.)
-Renamed many of the Technology Advances to more generic and acceptable names.
 (ie. Conscription to Military Draft, Code of Laws to Civility, etc.)  Also
 changed some prerequistites.
-Added three new Technologies, Art. Intell, Supercollider and Gravit. Mech.
-Changed Great Library and Leonardo's Workshop to last longer.
-Renamed many of the city improvements to more generic names that can
 keep pace with changes millinia in the game.  (ie. City Walls to City
 Defenses, or Temple to Place of Worship and many more.)
-Renamed several units to be more appropriate for increasing technological
 advances. (ie. Alpine Troops to Modern Infntry,  Howitzer to Slf Prplld
 Howitzer, etc.)
-Changed capabilities of a number of units (ie. some attack for engineers, etc.)
-Created three new units, Mech Warrior, Asslt Hydrofoil and Cyborg.  Also
 commented out a Flying Saucer that can be used in place of Cyborg. Documented
 each of the new units capability sections.
-Allow desert to be irrigated into plains, and plains into grasslands. 

 B. UNITS.GIF
 ------------
-Changed Engineer, modifying a gif from StarWars.
-Changed Howitzer to Selp Propelled Howitzer (155mm).
-Changed Mech Inf Hummer to a better Hummer with TOW launcher.
-Changed generic aircraft carrier to good Nimitz class picture.
-Changed Alpine troops (Yellow in Snow?) to Modern Infantry picture.
-Changed paratrooper to camo paratrooper.
-Changed Cruise Missile to an accurate representation of a Tomahwk (ALCM).
-Added Mech Warrior (Have two, am using one from StarWars, also have own).
-Added Assault Hydrofoil.
-Added Cyborg Hovercraft.
-Have Flying Saucer (From StarWars) that can be traded out for Cyborg.
-Changed several of the other units to graphics found in other Mod Paks. 

III. SCENARIOS
--------------
- SCN and .TXT files for the following four scenarios are available :

  DAWNING    Starting in 1805, based on history & full World Map.
  CENTAURI   First interstellar colony, stranded by World War III.
  PARADISE   Sequal to CENTAURI, new planet found using telepotation.
  RINGWORLD  Based on a RingWorld being found in the 2800's near Jacob's Star.

IV. INSTALLATION
----------------
If you have the new Scenario CD by Microprose :

    Create a sub-directory under SCENARIO in the main Civ 2 directory named for this.
    scenario.  Put all of the files into this directory .  Activate from the main Civ II menu. 

If you do not have the Scenario CD by Microprose:

     Use Mod Pack Manager to load the files.  Mod Pack Manager will create a subdirectory under     
     Modpack, which it created under civ2, with a name you define, ie. Ringwrld.  Then, simply load
     all of the files from this Mod Pack in there and rock and roll.
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That's it! Have fun.  I can be reached via e-mail at jeffh@nebonet.com.
