;
;   CIVILIZATION CIVILOPEDIA TEXT
;   Copyright (c) 1995 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

@PEDIAPICKCIV
@width=540
@columns=3
@listbox
@title=Civilopedia: Civilization Advances

@PEDIACIV
@width=480
@title=Civilization Advance
^^%STRING0
^


@PEDIACIVFACTS
^Allows government form of same name.
^Allows settlers to build fortresses.
^Allows settlers to build airbases.
^Allows settlers to build highways.
^Allows settlers to improve farmland.
^Increases the effect of temples.
^Increases the effect of colosseums.
^Worth bonus points in Civilization score.
^Increases ship movement rates by one.
^Improves Spaceship thrust by 25%.
^Free civ. advance for first civ. to discover.
^Decreases the effect of Cathedrals.
^Cancels the effect of


@PEDIAPICKUNIT
@width=540
@columns=3
@listbox
@title=Civilopedia: Unit Types

@PEDIAUNIT
@width=480
@title=Unit Type
^^%STRING0
^

@PEDIAUNITFACTS
^Can see units two spaces away.
^Ignores enemy Zones of Control.
^Can make amphibious landings.
^Invisible to most enemy ships.
^Can attack aircraft in flight.
^May be lost out of sight of land.
^Ignores City Walls.
^Can carry friendly air units.
^Can make paradrops.
^Treats all squares as road squares.
^Defense +50% versus units with a movement factor of 2.
^Only Fundamentalist governments can build.
^Destroyed after attacking.
^Defense +100% versus air and missile units.
^Can spot enemy submarines in adjacent squares.


@PEDIAPICKGOVT
@width=480
@listbox
@title=Civilopedia: Governments


@PEDIAPICKIMPROVE
@width=540
@columns=3
@listbox
@title=Civilopedia: City Improvements

@PEDIAIMPROVE
@width=480
@title=City Improvement
^^%STRING0
^

@;Palace
@PEDIAIMPROVE1
Eliminates corruption and waste in the city,
and decreases it in all nearby cities.

@;Barracks
@PEDIAIMPROVE2
City produces Veteran ground units. Ground units can
be completely repaired in a single turn.

@;Granary
@PEDIAIMPROVE3
Only half of city's food store is depleted when
city increases in size.

@;Temple
@PEDIAIMPROVE4
Up to two discontented citizens are made content.

@;Marketplace
@PEDIAIMPROVE5
Increases tax and luxury output by 50%%.

@;Library
@PEDIAIMPROVE6
Increases science output by 50%%.

@;Courthouse
@PEDIAIMPROVE7
Decreases corruption by 50%%. Makes city more resistant
to bribery by enemy diplomats and spies. Under Democracy,
one content citizen becomes happy.

@;City Walls
@PEDIAIMPROVE8
Units in city are tripled on defense versus ground attacks.

@;Aqueduct
@PEDIAIMPROVE9
Allows city to increase beyond size 8.

@;Bank
@PEDIAIMPROVE10
Increases tax and luxury output by an
additional 50%% (cumulative w/ Marketplace).

@;Cathedral
@PEDIAIMPROVE11
Makes four unhappy citizens content (Three after Communism).

@;University
@PEDIAIMPROVE12
Increases science output by an additional
50%% (cumulative w/ Library).

@;Mass Transit
@PEDIAIMPROVE13
Eliminates pollution caused by population.

@;Colosseum
@PEDIAIMPROVE14
Three unhappy citizens are made content
(four w/ Electronics).

@;Factory
@PEDIAIMPROVE15
Increases resource production in city by 50%%.

@;Mfg. Plant
@PEDIAIMPROVE16
Increases resource production by an additional 50%%
(cumulative w/ Factory).

@;SDI Defense
@PEDIAIMPROVE17
Protects everything within three spaces of
the city from nuclear attack.

@;Recycling Center
@PEDIAIMPROVE18
Decreases the pollution caused by factories.

@;Power Plant
@PEDIAIMPROVE19
Increases factory output by 50%%.

@;Hydro Plant
@PEDIAIMPROVE20
Increases factory output by 50%%.  Cleaner
than Power Plant, and generally safer than
Nuclear Plant.

@;Nuclear Plant
@PEDIAIMPROVE21
Increases factory output by 50%%.  Cleaner
than Power Plant (same as Hydro Plant), but
there is a risk of Nuclear Meltdown unless
civilization has discovered Fusion.

@;Stock Exchange
@PEDIAIMPROVE22
Increases tax & luxuries output by an additional
50%% (cumulative with Marketplace & Bank for a grand
total of 150%%).

@;Sewer System
@PEDIAIMPROVE23
Allows city to grow beyond size 12.

@;Supermarket
@PEDIAIMPROVE24
Allows squares in the city's radius with
the "farmland" improvement (irrigated twice)
to produce 50%% more food.

@;Superhighways
@PEDIAIMPROVE25
All squares in the city's radius with roads
(or railroads) produce 50%% more trade.

@;Research Lab
@PEDIAIMPROVE26
Increases science output by an additional 50%%
(cumulative with Library and University for a
grand total of 150%%).

@;SAM Missile Battery
@PEDIAIMPROVE27
Units in city are doubled on defense against
air units and non-nuclear missile units.

@;Coastal Fortress
@PEDIAIMPROVE28
Units in city are doubled on defense against
shore bombardment by enemy ships.

@;Solar Plant
@PEDIAIMPROVE29
Increases factory output by 50%%.  Cleaner
than all other forms of power.

@;Harbor
@PEDIAIMPROVE30
All ocean squares in the city's radius
produce one extra unit of food.

@;Offshore Platform
@PEDIAIMPROVE31
All ocean squares in the city's radius
produce one shield.

@;Airport
@PEDIAIMPROVE32
City produces veteran air units.
Any air unit spending its entire turn in the city
is completely repaired.

@;Police Station
@PEDIAIMPROVE33
Decreases unhappiness caused by troops away from city by 1.

@;Port Facility
@PEDIAIMPROVE34
City produces veteran naval units.
Any ship spending its entire turn in the city is
completely repaired.

@;SS Structural
@PEDIAIMPROVE35

@;SS Component
@PEDIAIMPROVE36

@;SS Module
@PEDIAIMPROVE37

@;Capitalization
@PEDIAIMPROVE38
Converts production into trade.

@;Pyramids
@PEDIAIMPROVE39
Counts as a Granary in every one of your cities.___________
___________________________________________________________
___This wonder represents Georgia's food resources.  Of course
the region is famous for its peaches, but it is also well-known
for its onions, peanuts, and tomatoes.

@;Hanging Gardens
@PEDIAIMPROVE40
One extra happy citizen in every city._____________________
___________________________________________________________
___Although films are made in many countries, Hollywood is
the undisputed entertainment capital of the world.  The slickest
movies and television programs all come from there.

@;Colossus
@PEDIAIMPROVE41
City produces one extra trade arrow in each square that
already produces one._____________________
___________________________________________________________
___The Empire State Building was once the highest building in the
USA, and still is one of the most famous sights in the Manhattan
skyline.  Hundreds of thousands of people visit each year.

@;Lighthouse
@PEDIAIMPROVE42
No effect; just a symbol.  _____________________________
______________________________________________________________________
__ Microsoft produces the best-known and possibly most-reviled software 
in the world.

@;Great Library
@PEDIAIMPROVE43
No effect; just a symbol.  _____________________________
______________________________________________________________________
__ In the 1860's, Richmond was briefly the capital of the southern
states when they left the union.  Lincoln managed to successfully force
the south to stay in the union, but many southerners still take pride
in their history.

@;Oracle
@PEDIAIMPROVE44
Doubles the effect of all of your Malls.________________
______________________________________________________________________
__ Walt Disney World is one of the most popular tourist destinations in
the United States.  Their theme parks have caused Orlando to grow from
a tiny town to a thriving city.

@;Great Wall
@PEDIAIMPROVE45
Counts as City Walls around all of your cities._________
______________________________________________________________________
__ The Army Engineering Corps is able to rapidly build fortifications
in any captured territory, allowing you to build city walls in every
city you control.

@;Sun Tzu's War Academy
@PEDIAIMPROVE46
No effect; just a symbol.  _____________________________
______________________________________________________________________
__ Boston is often called the "cradle of liberty" and it remains a 
potent symbol of defiance.  Many important figures from the American
Revolution lived here, such as Paul Revere.

@;King Richard's Crusade
@PEDIAIMPROVE47
No effect; just a symbol.  _____________________________
______________________________________________________________________
__ Mount Rushmore is carved with the faces of four great U.S. Presidents.
It is one of the most popular tourist attractions in the country.

@;Marco Polo's Embassy
@PEDIAIMPROVE48
No effect; just a symbol.  _____________________________
______________________________________________________________________
__ The midwest is home to the vast majority of major brewing companies
in the USA.  Although the beer is weak, it is cheap and was the main
source of fluids for working men during the industrial revolution.

@;Michelangelo's Chapel
@PEDIAIMPROVE49
Counts as a Cathedral in each of your cities.___________
______________________________________________________________________
__ Philadelphia was the United States' first capital and many historical
sites like Independence Hall are there.  The most potent symbol of
liberty, though, is the cracked bell in Independence Square.

@;Copernicus' Observatory
@PEDIAIMPROVE50
Increases science output of city by 50%%._______________
______________________________________________________________________
__ Few universities have the prestige of the Massachusetts Institute
of Technology, home of technical innovation, or Harvard University.
This Wonder represents all of the large universities in the Massachusetts
area.

@;Magellan's Expedition
@PEDIAIMPROVE51
No effect; just a symbol.  _____________________________
______________________________________________________________________
__ Birmingham, Alabama was the site of many important events in the
fight for civil rights for all Americans.  Black leaders like Martin
Luther King, Jr. led the people in nonviolent protests that impressed
the world and led to the landmark 1964 Civil Rights Act.  Birmingham
was also the site of many of the worst atrocities against blacks, which
turned even unsympathetic whites against the KKK and other hate groups.

@:Shakespeare's Theatre
@PEDIAIMPROVE52
All unhappy citizens in city are content.  _____________
______________________________________________________________________
__ New Orleans is a third-world city plunked right in the middle of
the first world.  It is famous for its dark history, but even more so
for its reputation for debauchery.  During Mardi Gras, Bourbon Street
overflows with alcohol, costumes, sex, and nudity.

@;Da Vinci's Workshop
@PEDIAIMPROVE53
No effect; just a symbol.  _____________________________
______________________________________________________________________
__ The Astrodome is an enormous indoor sports stadium that houses the
Houston Oilers, an American football team.  American football is one of
the most popular sports in this country.

@;J.S. Bach's Cathedral
@PEDIAIMPROVE54
Decreases unhappy citizens on same continent by 2 per city.
____________________________________________________________________ 
Until this wonder is built, the undead seem to waste some of their
resources building it.  Its actual purpose is unknown, but capturing it 
and reducing it to rubble gives the Americans the sense they have 
accomplished something in their war on the zombies and raises morale.

@;Isaac Newton's College
@PEDIAIMPROVE55
Doubles science output of city.  _______________________
______________________________________________________________________
__ Stanford and Berkeley are two of the most famous universities in the
USA, both for their politics and their scholarship.  This wonder actually
represents ALL major California universities.

@;Adam Smith's Trading Co.
@PEDIAIMPROVE56
No effect; just a symbol.  _____________________________
______________________________________________________________________
__ Las Vegas is one of the few places in the United States where gambling
is legal.  The casinos spend a fortune on food, alcohol, and live 
entertainment (not to mention electricity) to draw gamblers from all over
the world.

@;Darwin's Voyage
@PEDIAIMPROVE57
No effect; just a symbol.  _____________________________
______________________________________________________________________
__ The Pentagon houses much of the United States' military leadership
and is reputed to have many secret files.

@;The Statue of Liberty
@PEDIAIMPROVE58
No effect; just a symbol.  _____________________________
______________________________________________________________________
__ A million and a half people visit the statue of liberty every year.
A gift from France, the statue is a symbol of liberty and the promise of
economic success around the world.

@;The Eiffel Tower
@PEDIAIMPROVE59
No effect; just a symbol.  _____________________________
______________________________________________________________________
__ The Golden Gate crosses San Francisco Bay and is one of the most
recognizable tourist attractions in the world.  Constructed in 1937,
it is over 4200 feet long.

@;Hoover Dam
@PEDIAIMPROVE61
Increases shield power in every one of your cities._________
____________________________________________________________________
___ Niagara Falls is the largest waterfall in North America.  It
receives millions of visitors each year, and is more than 180 feet
high.  The falling water powers turbines that generate electricity
throughout the great lakes region.

@;Women's Suffrage
@PEDIAIMPROVE60
Counts as a Police Station in every one of your cities.
(Decreases unhappiness caused by troops away from city by 1).

@;Manhattan Project
@PEDIAIMPROVE62
Allows nuclear weapons to be built.

@;United Nations
@PEDIAIMPROVE63
No effect; just a symbol.  _____________________________
______________________________________________________________________
__ The United Nations stands for cooperation among all of the people
of our world.

@;Apollo Program
@PEDIAIMPROVE64
Sattelite pictures of earth. _____________________________________
____________________________________________________________________
___ Mankind's triumphant return to space still reveals nothing about
the cause of this tragedy, but at least lets us see where our enemy
is hiding!

@;SETI Program
@PEDIAIMPROVE65
Doubles your science output. ___________________________________
________________________________________________________________
__ The famous English scientist established this laboratory to
help combat the undead hordes after being trapped here while visiting
NYU.  Already his team has contributed to the reclamation of the 
continent by helping to reinvent many of the technologies we lost.

@;Cure for Cancer
@PEDIAIMPROVE66
One extra happy citizen in each city.

@PEDIAGOVT
@width=600
@title=Civilization: Governments
The form of government you choose for your civilization will
affect the way resources are distributed in your cities, the
rate at which your citizens can produce and sustain new units
and city improvements, and the extent to which your citizens
have a say in the way you govern them.
^
Some forms of government, such as Despotism, Monarchy, and
later Communism and Fundamentalism, allow you to expand
rapidly, to produce and sustain large numbers of military
units, and to control your affairs completely.
^
Democracy and the Republic, on the other hand, give your
citizens the freedom to produce vast amounts of trade, which
increases your wealth and knowledge rapidly. On the other
hand, your citizens may grow unhappy when you send military
units out of your cities; also, your Senate may try to
interfere in your conduct of foreign affairs.
^
To change your civilization's government, you must have a
Revolution--select "Revolution" from the Kingdom Menu.  This
will entail a brief period of Anarchy.

@PEDIAGOVT0
@width=600
@title=Civilization Government: Anarchy
Anarchy represents not so much a government type as the
lack of any stable government. Anarchy occurs when your
civilization's government falls, or when you decide to
have a Revolution. After a few turns of Anarchy, you will
be able to reconstitute your government.
^
Anarchy is similar to Despotism, except that the corruption
rate is VERY HIGH (see entry for Despotism).  However, no
taxes are collected during a period of Anarchy, and no
scientific research is conducted.

@PEDIAGOVT1
@width=600
@title=Civilization Government: Despotism
^UNIT SUPPORT
Each unit above the city size costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Despotism has a HIGH rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Despotism, none of the science/tax/luxury rates may
be set higher than 60%%.  ALSO, ANY SQUARE WHICH WOULD ORDINARILY
PRODUCE THREE OR MORE OF A RESOURCE (FOOD, SHIELDS, TRADE) PRODUCES
ONE LESS.
^
^HINTS
Because of Despotism's high rate of corruption, it is almost
always an inferior form of government.  Try to switch to a
Monarchy as soon as possible.


@PEDIAGOVT2
@width=600
@title=Civilization Government: Monarchy
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Monarchy has a MODERATE rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Monarchy, none of the science/tax/luxury rates may
be set higher than 70%%.
^
^HINTS
Monarchy is an excellent form of government for a young
civilization.


@PEDIAGOVT3
@width=600
@title=Civilization Government: Communism
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting *TWO* unhappy citizens into
content citizens (so a total of SIX unhappy citizens can
be suppressed).
^
^CORRUPTION AND WASTE
Under Communism, state control of the economy eliminates
organized crime.  Your cities, therefore, experience no
corruption.
^
^SPECIAL
All SPY units produced under Communist governments are
given VETERAN status.  Under Communism, none of the
science/tax/luxury rates may be set higher than 80%%.
^
^HINTS
Communism is best for large, far-flung empires which need
to maintain a large military.  Use your powerful spies to
steal technology from the capitalist pigs.

@PEDIAGOVT4
@width=600
@title=Civilization Government: Fundamentalism
^UNIT SUPPORT
Can support up to TEN units for free; additional
units cost one shield each.  Settlers eat one
food per turn.  ONLY Fundamentalisms may produce
FANATIC units.
^
^HAPPINESS
Under Fundamentalism, NO CITIZEN IS EVER UNHAPPY!
^
^CORRUPTION AND WASTE
Fundamentalism has a LOW rate of corruption.
However, Fundamentalism has the special disadvantage that
all SCIENCE is HALVED.
^
^SPECIAL
Improvements which convert unhappy citizens to
content citizens (Temples, etc.)
produce "tithes" equal to the number of citizens they would
otherwise convert.  They also require no maintenance.
The diplomatic penalties for "terrorist acts" committed by
your Diplomats and Spies are reduced.
Under Fundamentalism, none of the science/tax/luxury rates may
be set higher than 80%%.
^
^HINTS
Fundamentalism eliminates all happiness problems and provides
an excellent revenue.  Scientific research tends to languish.


@PEDIAGOVT5
@width=600
@title=Civilization Government: Republic
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each military unit AFTER THE FIRST which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes one citizen in its home city to become unhappy.
^
^CORRUPTION AND WASTE
The Republic has a LOW rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Republic, each square which ordinarily produces at
least one unit of trade produces an extra unit.
None of the science/tax/luxury rates may be set higher
than 80%%.
^
^HINTS
Switching to a Republic can give an astounding boost to your
science and tax revenues, although you'll probably have to
divert some of your trade to luxuries.  It becomes more
difficult (and expensive) to keep an army in the field, but
building the Womens Suffrage wonder can help with this
problem.

@PEDIAGOVT6
@width=600
@title=Civilization Government: Democracy
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each unit which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes TWO citizens in its home city to become unhappy.
^
^CORRUPTION AND WASTE
Democracies experience NO corruption or waste.
^
^SPECIAL
Under a Democracy, each square which ordinarily produces at
least one unit of trade produces an extra unit.
The units and cities of a Democracy are immune to BRIBERY
of all forms.
The science/tax/luxury rates may be set to any level
desired.
^
^HINTS
Democracies can produce spectacular amounts of revenue and
scientific research.  However, because of the severe
happiness restrictions on military units, this form of
government tends to be viable only for large, advanced
civilizations.  Increasing your luxuries rate and building
Wonders can help alleviate this problem.

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