;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
4       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
5       ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
10      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
8       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leaders personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Adavnced TIE,       4,-2,  Rad, Too, 3, 4    ; AFl
Literacy,           5, 1,  nil, nil, 0, 3    ; Alp
Dark Trooper,       3,-2,  Nav, Tac, 3, 0    ; Amp
Astronomy,          4, 1,  Mys, nil, 1, 3    ; Ast
Antimatter Theory,  4,-1,  ToG, Phy, 2, 3    ; Ato
Repulsorlift Vehicles,6,-1,  Cmb, Stl, 3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Steel,              6,-1,  nil, nil, 0, 4    ; Bro
Automobile,         5, 0,  nil, nil, 0, 2    ; Cer
Sub-Atomic Chemistry,5,-1,  Uni, Med, 1, 3    ; Che
Imperial Dogma,     4,-2,  Feu, Hor, 1, 0    ; Chi
Common Law,         4, 1,  Alp, nil, 0, 2    ; CoL
Combined Arms,      5,-1,  Mob, AFl, 3, 0    ; CA
Fusion Power,       5,-1,  Ref, Exp, 2, 4    ; Cmb
Communism,          5, 0,  Phi, Ind, 2, 2    ; Cmn
Supercomputer Systems,4, 1,  Min, MP,  3, 4    ; Cmp
Conscription,       7,-1,  Dem, Met, 2, 0    ; Csc
Expert Systems,     4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,    4, 0,  Ind, Eco, 2, 1    ; Cor
Universal Currency, 4, 1,  Bro, nil, 0, 1    ; Cur
New Republic,       5, 1,  Ban, Inv, 2, 2    ; Dem
Galactic Economics, 4, 1,  Uni, Ban, 2, 1    ; Eco
Tactical Computer,  4, 0,  Met, Mag, 2, 4    ; E1
Computer Management,4, 1,  E1,  Cor, 3, 4    ; E2
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Environmentalism,   3, 1,  Rec, SFl, 3, 2    ; Env
Imperial Espionage, 2,-1,  Cmn, Dem, 3, 0    ; Esp
Advanced Robotics,  5, 0,  Gun, Che, 2, 4    ; Exp
Imperial Theory,    4,-1,  War, Mon, 0, 0    ; Feu
Twin Ion Engine,    4,-1,  Cmb, ToG, 2, 4    ; Fli
New Order,          5,-2,  Cmn, Tac, 2, 2    ; Fun
FTL Travel,         3, 0,  NP,  Sup, 3, 3    ; FP
Cloning,            3, 2,  Med, Cor, 3, 3    ; Gen
Guerrilla Warfare,  4, 1,  Cmn, Tac, 3, 0    ; Gue
Advanced Lasers,    8,-2,  Inv, Iro, 1, 0    ; Gun
Advanced Flight,    4,-1,  nil, nil, 0, 0    ; Hor
Industrial Automation,6, 0,  RR,  Ban, 2, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
Titanium Steel,     5,-1,  Bro, War, 0, 4    ; Iro
Perpetual Power,    5,-1,  MP,  Gue, 3, 2    ; Lab
Sensor Technology,  4, 0,  NP,  MP,  3, 3    ; Las
Leadership,         5,-1,  Chi, Gun, 1, 0    ; Ldr
Universal Language, 5, 2,  Wri, CoL, 0, 3    ; Lit
Super-Coolant,      4,-2,  Stl, Tac, 2, 4    ; Too
Nav. Computer,      4,-1,  Phy, Iro, 1, 3    ; Mag
Star Charts,        6,-1,  Alp, nil, 0, 1    ; Map
Construction,       4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  Aut, Cor, 3, 4    ; MP
Quantum Physics,    4,-1,  Alp, Mas, 0, 3    ; Mat
Cure for Cancer,    4, 0,  Phi, Tra, 1, 1    ; Med
Turbolasers,        6,-2,  Gun, Uni, 1, 0    ; Met
Micronization,      4, 1,  Too, E2,  3, 4    ; Min
Mobile Warfare,     8,-1,  Aut, Tac, 3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Supercollider,      5, 1,  Phi, PT,  1, 2    ; MT
The Force,          4, 0,  Cer, nil, 0, 2    ; Mys
Astrogation,        6,-1,  Sea, Ast, 1, 1    ; Nav
Molecular Shunting, 6,-2,  Ato, MP,  3, 3    ; NF
Antimatter Power,   3, 0,  NF,  E2,  3, 3    ; NP
Celestial Philosophy,6, 1,  Mys, Lit, 1, 2    ; Phi
AstroPhysics,       4,-1,  Nav, Lit, 1, 3    ; Phy
Advanced Polymers,  4, 1,  Ref, SFl, 3, 4    ; Pla
Plumbing,           4, 0,  Cst, nil, 1, 4    ; Plu
Basic Robotics,     4, 0,  Cer, Hor, 0, 4    ; PT
Plastics,           4, 1,  nil, nil, 0, 1    ; Pot
HoloNet,            5,-1,  Fli, E1,  3, 4    ; Rad
Magnetic Levitation,6, 0,  SE,  Bri, 2, 1    ; RR
Recycling,          2, 1,  MP,  Dem, 3, 2    ; Rec
Robotic Refining,   4, 0,  Che, Cor, 2, 4    ; Ref
Carbonite Sealing,  3, 1,  E1,  San, 3, 1    ; Rfg
Federation,         5, 1,  CoL, Lit, 0, 2    ; Rep
Artificial Sentinence,5,-2,  Cmp, Mob, 3, 0    ; Rob
Grav. Levitation,   6,-2,  AFl, E2,  3, 0    ; Roc
Robo-Sanitation,    4, 2,  Med, Eng, 2, 1    ; San
Spacefaring,        4, 1,  Map, Pot, 0, 1    ; Sea
Galactic Colonization,4, 1,  Cmp, Roc, 3, 3    ; SFl
Sensor Jamming,     3,-2,  Sup, Rob, 3, 0    ; Sth
Particle Accelerator,4,-1,  Phy, Inv, 2, 3    ; SE
Composite Alloys,   4,-1,  E1,  Ind, 2, 4    ; Stl
Absolute Conductor, 4, 1,  Pla, Las, 3, 3    ; Sup
Advanced Tactics,   6,-1,  Csc, Ldr, 2, 0    ; Tac
Dark Side of the Force,3, 2,  MT,  Feu, 1, 2    ; The
Hyperspace Theory,  4, 0,  Ast, Uni, 1, 3    ; ToG
Galactic Trade,     4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Basic Tacics,       4,-1,  nil, nil, 0, 0    ; War
Mobile Warfare,     4,-1,  Hor, nil, 0, 4    ; Whe
The Internet,       4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  FP,  Rec, 3, 3    ; ...
Dark Side Mastery,  5,-2,  The, Cmb, 3, 0    ; U1
Super Laser,        6,-2,  Sth, no,  3, 0    ; U2
Force Storms,       7,-3,  U1,  NP,  3, 0    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Capitol,                  10, 0,    Mas,
Barracks,                 4,  1,    nil,
Grain Silo,               6,  1,    Pot,
Place of Worship,         4,  1,    Cer,
Shopping Mall,            8,  1,    Cur,
Info. Database,           8,  1,    Wri,
Courthouse,               8,  1,    CoL,
Perimeter Defenses,       8,  0,    Mas,
Sewer System,             8,  2,    Plu,
Bank,                     12, 3,    Ban,
Force Temple,             12, 3,    MT,
University,               16, 3,    Uni,
Mass Transit,             16, 4,    MP,
Stadium,                  10, 4,    Cst,
Automated Factory,        20, 4,    Ind,
Manufacturing Plant,      32, 6,    Rob,
Sensor Grid,              20, 4,    Las,
Recycling Center,         20, 2,    Rec,
Fission Reactor,          16, 4,    Ref,
Fusion Plant,             24, 4,    E2,
Antimatter Plant,         16, 2,    NP,
Global Exchange,          16, 4,    Eco,
Robotic Sanitation System, 12,2,    San,
Virtual Market,           8,  3,    Rfg,
Superhighways,            20, 5,    Aut,
Advanced Research Lab,    16, 3,    Cmp,
Ion Cannons,              10, 2,    Roc,
Turbolaser Battery,       8,  1,    Met,
Solar Plant,              32, 4,    Env,
Orbital Station,          6,  1,    Sea,
Lunar Mines,              16, 3,    Min,
Spaceport,                16, 3,    Rad,
Police Station,           6,  2,    Cmn,
Docking Facility,         8,  3,    Amp,
Colonizer Structural,     8,  0,    SFl,
Colonizer Component,      16, 0,    Pla,
Colonizer Module,         32, 0,    Sup,
(Capitalization),         60, 0,    Cor,
Synthetic Wheat,          20, 0,    Mas,
Botannical Gardens,       20, 0,    Pot,
Galactic Commerce Tower,  20, 0,    Bro,
Established Space Lanes,  20, 0,    Map,
World Wide Web,           30, 0,    Lit,
Jedi Oracle,              30, 0,    Mys,
Planetary Shields,        30, 0,    Mas,
Imperial Academy,         30, 0,    Feu,
Galactic Mining HQ,       30, 0,    Eng,
Virtual Diplomacy,        20, 0,    Tra,
Yoda's Jedi Academy,      40, 0,    MT,
Centauri Observer,        30, 0,    Ast,
Advanced Hyperdrive,      40, 0,    Nav,
HoloVirtual Theater,      30, 0,    Med,
Moff Rebus' Laboratory,   40, 0,    Inv,
Emperor's Palace,         40, 0,    The,
Imperial University,      40, 0,    ToG,
Han Solo's Trading Co.,   40, 0,    Eco,
Maw Installation,         40, 0,    RR,
Ideals of Old Republic,   40, 0,    Dem,
Clone Wars Memorial,      30, 0,    SE,
Death Star,               60, 0,    Ind,
Global Power Grid,        60, 0,    E2,
Antimatter Project,       60, 0,    NF,
Imperial Senate,          60, 0,    Cmn,
Apollo Program,           60, 0,    NF,
Galactic Science Symposium, 60,0,   Cmp,
Tissue Regeneration,      60, 0,    Gen,
 
;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
Mag,        ; Lighthouse
E1,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
Mob,        ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Michelangelo's Chapel
nil,        ; Copernicus' Observatory
nil,        ; Magellan's Expedition
nil,        ; Shakespeare's Theatre
nil,        ; Leonardo's Workshop
nil,        ; J.S. Bach's Cathedral
nil,        ; Isaac Newton's College
nil,        ; Adam Smith's Trading Co.
nil,        ; Darwin's Voyage
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
Alp,        ; Apollo Program
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
;               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Engineers,    Exp, 0, 1.,0,  0a,1d,   2h,1f,  4,0,  5, nil, 000000000000000
R2 Units,     nil, 0, 2.,0,  0a,2d,   2h,1f,  4,0,  5, Exp, 000000000000000
AT-PT,        nil, 0, 2.,0,  5a,5d,   3h,1f,  4,0,  1, Aut, 000000000000000
Firespray Patrol Craft,U3,2, 5.,0,  4a,4d,2h,2f,  4,1,  2, Mag,000000000000000
Biker Scout,  nil, 0, 5.,0,  5a,3d,   2h,1f,  3,0,  1, Gue, 000000000000011
Dewback,      nil, 0, 2.,0,  4a,3d,   2h,1f,  4,0,  0, Aut, 000001000000000
World Devastator,nil,0, 4.,0, 12a,5d, 3h,1f, 14,0,  0, Sth, 000010101000101
Commandos,    Csc, 0, 1.,0,  3a,3d,   2h,1f,  3,0,  1, Gun, 000000000000000
Royal Guards, nil, 0, 1.,0,  6a,5d,   2h,1f,  5,0,  1, Fun, 000100000000000
Stormtroopers,CA,  0, 1.,0,  5a,4d,   2h,1f,  4,0,  1, Csc, 000000000000000
IG Series Droids,nil,0, 1.,0,  6a,4d, 2h,1f,  6,0,  1, CA,  000000100000000
Dark Troopers,nil, 0, 1.,0,  6a,5d,   2h,1f,  7,0,  1, Tac, 000001000000000
Boba Fett,    nil, 0, 1.,0,  8a,6d,   2h,1f,  7,0,  0, Amp, 000001000000100
Elite Stormtroopers,nil,0, 1.,0,  7a,5d,2h,1f,  6,0,  1, CA,000000100000100
AT-ST,        nil, 0, 3.,0,  6a,6d,   3h,1f,  5,0,  1, Lab, 000000000000000
Marines,      Feu, 0, 1.,0,  2a,1d,   1h,1f,  1,0,  1, nil, 000000000000000
Machine Gunner,Gun,0, 1.,0,  3a,2d,   1h,1f,  3,0,  1, War, 000000000000000
Armor,        Gun, 0, 2.,0,  4a,2d,   1h,1f,  4,0,  0, PT,  000000000000000
Special Forces,Gun,0, 1.,0,  5a,2d,   1h,1f,  4,0,  1, War, 000000000000000
Mech. Inf,    Gun, 0, 2.,0,  3a,1d,   1h,1f,  3,0,  0, Whe, 000000000000000
Sth. Fighter, Fli, 0, 4.,0,  4a,2d,   1h,1f,  6,0,  0, Hor, 000000000000000
Sth. Bomber,  Fli, 0, 3.,0,  5a,3d,   1h,1f,  8,0,  0, Hor, 000000000000000
AT-AT,        nil, 0, 3.,0, 10a,6d,   3h,1f,  8,0,  0, Mob, 000000000000000
Howitzer,     Met, 0, 1.,0,  6a,1d,   1h,1f,  4,0,  0, Mat, 000000000000000
Blaster Cannon,Too,0, 1.,0,  8a,1d,   2h,1f,  4,0,  0, Met, 000000000000000
Laser Cannon, Rob, 0, 1.,0, 10a,1d,   2h,2f,  5,0,  0, Too, 000000000000000
Turbolaser,   nil, 0, 2.,0, 12a,2d,   3h,2f,  7,0,  0, Rob, 000000001000000
TIE Fighter,  Sth, 1,10.,1,  4a,3d,   2h,2f,  6,0,  3, Fli, 000000000010001
TIE Bomber,   Sth, 1, 8.,2, 12a,1d,   2h,2f, 12,0,  0, AFl, 000000000000001
Death Star,   nil, 1, 4.,0, 35a,20d,  10h,3f, 30,0,  0, U2, 110010011010001
Interceptor,  nil, 1,14.,1,  8a,4d,   2h,2f,  8,0,  3, Sth, 000000000010001
TIE Defender, nil, 1,14.,3, 14a,5d,   2h,2f, 16,0,  3, Sth, 000000000010001
Space Shuttle,Nav, 2, 3.,0,  1a,1d,   1h,1f,  4,2,  4, Map, 000000000100000
Lambda-Class Shuttle,Mag,2, 3.,0,  2a,1d,1h,1f,  4,3,  4, Nav,000000000000000
Sentinal-Class Shuttle,E1,2, 4.,0,  2a,2d,2h,1f,  4,2,  2, Mag,000000000000000
Gamma Assault Shuttle,Roc,2, 4.,0,  3a,2d,2h,1f,  5,4,  2, Mag,000000000000000
Dreadnought,  Roc, 2, 4.,0,  5a,4d,   3h,1f,  6,0,  2, SE,  000000000000000
Nebulon B,    nil, 2, 6.,0,  6a,4d,   3h,1f,  6,0,  2, E1,  000000000000001
Victory Destroyer,nil,2, 5.,0, 10a,8d,3h,2f,  8,0,  2, Stl, 000000000000001
Carrack Cruiser,nil,2, 6.,0,  8a,6d,  3h,2f, 10,0,  2, Roc, 110000000000001
Star Destroyer,nil,2, 4.,0, 13a,12d,  4h,2f, 14,0,  6, Aut, 000000000000001
Cloaked Shuttle,nil,2, 3.,0, 10a,3d,  3h,2f,  6,0,  6, Cmb, 000000000001001
Super Star Destroyer,nil,2, 5.,0, 16a,14d,4h,2f, 16,4,  0, AFl,100000010010001
Transport,    nil, 2, 5.,0,  0a,3d,   3h,1f,  5,8,  4, Ind, 000000000000000
Proton Torpedo,nil,1,12.,1, 18a,0d,   1h,3f,  6,0,  0, Roc, 001000000000000
Antimatter Torpedo,nil,1,16.,1, 99a,0d,1h,1f, 16,0,  0, Roc,001000000000000
Diplomat,     Esp, 0, 2.,0,  0a,0d,   1h,1f,  3,0,  6, Wri, 000000000000010
Spy,          nil, 0, 3.,0,  0a,0d,   1h,1f,  3,0,  6, Esp, 000000000000011
Jawa Trader,  Cor, 0, 1.,0,  0a,1d,   1h,1f,  5,0,  7, Tra, 000000000000010
Sandcrawler,  nil, 0, 2.,0,  0a,2d,   1h,1f,  5,0,  7, Cor, 000000000000010
Probe Droid,  Gue, 0, 1.,0,  1a,1d,   1h,1f,  3,0,  0, Sea, 000001000000010
Dark Jedi,    nil, 0, 3.,0,  9a,7d,   2h,1f, 10,0,  0, U1,  000010000000100
Dark Jedi Master,nil,0, 3.,0, 12a,10d,3h,1f, 16,1,  0, U3,  100011000010101
Deflector Shield,nil,0, 0.,0,  0a,12d,3h,1f, 10,0,  1, Too, 

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5, 3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15, 0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10, 0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5, 0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10, 1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10, 6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0, 0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15, 3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15, 0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15, 0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0, 0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Dictator,    Dictator
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Galactic Empire,Emperor,     Empress
Republic,       Consul,      Consul
New Republic,   President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Palpatine,    Palpatina,           0, 1, 2, Imperials,   Imperial,    0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Ackbar,       Mon Mothma,          1, 2, 0, Alliance,    Alliance,   -1, -1,  1,
Isolder,      Ta'a Chume,          1, 3, 1, Hapans,      Hapan,       1, -1,  1,     6, Chancellor, Chancellor
Jabba,        Myara,               0, 4, 3, Hutts,   	 Hutt,        1,  0,  0,     
Lido Simms,   Ylla Reza,           0, 5, 1, Corporate Sector,Corporate, -1,  0,  1,       
Caesar,       Livia,		   0, 6, 2, Romans,      Roman,       0,  1,  1,     1,Dictator, Dictator,  2,Imperator, Imperatrix  
Alexander,    Hippolyta,           1, 7, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Palpatine,    Palpatina,           0, 1, 2, Imperials,   Imperial,    0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Ackbar,       Mon Mothma,          1, 2, 0, Alliance,    Alliance,   -1, -1,  1,
Isolder,      Ta'a Chume,          1, 3, 1, Hapans,      Hapan,       1, -1,  1,     6, Chancellor, Chancellor
Jabba,        Myara,               0, 4, 3, Hutts,   	 Hutt,        1,  0,  0,     
Lido Simms,   Ylla Reza,           0, 5, 1, Corporate Sector,Corporate, -1,  0,  1,     
Montezuma,    Nazca,               0, 6, 0, Aztecs,      Aztec,       0, -1,  1,
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Palpatine,    Palpatina,           0, 1, 2, Imperials,   Imperial,    0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Ackbar,       Mon Mothma,          1, 2, 0, Alliance,    Alliance,   -1, -1,  1,
Isolder,      Ta'a Chume,          1, 3, 1, Hapans,      Hapan,       1, -1,  1,     6, Chancellor, Chancellor
Jabba,        Myara,               0, 4, 3, Hutts,   	 Hutt,        1,  0,  0,     
Lido Simms,   Ylla Reza,           0, 5, 1, Corporate Sector,Corporate, -1,  0,  1,     
Canute,       Gunnhild,            1, 6, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Hannibal,     Dido,                0, 7, 1, Carthaginians, Carthaginian, 0,  0, -1,

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Cloth,
Plastics,
Gems,
Designer Clothing,
Minerals,
Petroleum,
Duranium,
Computer Games,
Wine,
Silk,
Silver,
Spice,
TranspariSteel,
Gold,
Deutrium,
Strategic Metals,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Smuggler
Stormtrooper
Dark Trooper
Dark Jedi
Sith Lord
Dark Jedi Master

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













