Subject: Re: Civil Wars??
Date: Tue, 05 Jan 1999 04:09:29 GMT
From: jeffsj@execpc.com (Jeffery S. Jones)
Organization: Graphic Reflections and Websites, Inc.
Newsgroups: alt.games.civ2

On Mon, 4 Jan 1999 17:40:47 -0600, "Pinochet"
<$delete3gray3this$home@!dont2sprint2spam!mail.com> wrote:

>
>MWonch wrote in message <19990104183602.08430.00006852@ng-fu1.aol.com>...
>>Can anyone give me a clue as to what causes Civil wars when a capital is
>>captured?? I'm a bit confused.  if I have 4 enemy civs left, I can split
any of
>>them while they're small with no problem. However, if only one enemy civ
is
>>left (sometimes 2), and I allow them to get HUGE, I can capture their
capital
>>and all that occurs is a relocation of their capital city.  So, I'm left
>>wondering - what causes the split?
>
>
>Your strength, relative to their's, whether there is a free slot left, and
the
>general level of discontent in their civilization.

  The key things that must exist for a civil war are a free slot, and
the AI civ being sufficiently powerful in size (add up the sizes of
all cities) compared to your civilization.

  In order for a free slot to exist, you must have one civilization
color not in use.  If you always play with 7 civilizations, that may
be hard to arrange.  Playing with 6 makes sure there is room for a
civil war split civilization.
--
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