@BEGINEVENTS

@IF
TURN
turn=1
@THEN
makeaggression
who=Gimmes
whom=Builders
@ENDIF

@IF
TURN
turn=2
@THEN
makeaggression
who=Gimmes
whom=Builders
@ENDIF

@IF
NEGOTIATION
talker=Builders
talkertype=humanorcomputer
listener=Gimmes
listenertype=humanorcomputer
@THEN
makeaggression
who=Gimmes
whom=Builders
@ENDIF


@IF
NEGOTIATION
talker=Gimmes
talkertype=humanorcomputer
listener=Builders
listenertype=humanorcomputer
@THEN
makeaggression
who=Gimmes
whom=Builders
@ENDIF


@IF
TURN
turn=2
@THEN
makeaggression
who=Raiders
whom=Builders
@ENDIF

@IF
RandomTURN
denominator=5
@THEN
makeaggression
who=Raiders
whom=Builders
@ENDIF


@IF
RandomTURN
denominator=6
@THEN
makeaggression
who=Raiders
whom=Blancos
@ENDIF


@IF
RandomTURN
denominator=7
@THEN
makeaggression
who=Raiders
whom=Farmers
@ENDIF


@IF
RandomTURN
denominator=7
@THEN
makeaggression
who=Raiders
whom=Rustics
@ENDIF


@IF
RandomTURN
denominator=8
@THEN
makeaggression
who=Raiders
whom=Gimmes
@ENDIF

@IF
TURN
turn=1
@THEN
makeaggression
who=Raiders
whom=Builders
@ENDIF

@IF
TURN
turn=4
@THEN
makeaggression
who=Raiders
whom=Builders
@ENDIF

@if
CityTaken
city=Compromise
attacker=Raiders
defender=Builders
@then
text
Discontent Builder workers take to the hills near Compromise.
endtext
@endif

@if
CityTaken
city=Compromise
attacker=Raiders
defender=Builders
@then
CreateUnit
unit=Discontent
owner=Builders
veteran=true
homecity=None
locations
60,38
endlocations
@endif


@if
CityTaken
city=Compromise
attacker=Raiders
defender=Builders
@then
CreateUnit
unit=Discontent
owner=Builders
veteran=true
homecity=None
locations
60,38
endlocations
@endif

@if
CityTaken
city=Compromise
attacker=Raiders
defender=Builders
@then
CreateUnit
unit=Discontent
owner=Builders
veteran=true
homecity=None
locations
61,39
endlocations
@endif

@if
CityTaken
city=Compromise
attacker=Raiders
defender=Builders
@then
CreateUnit
unit=Discontent
owner=Builders
veteran=true
homecity=None
locations
64,36
endlocations
@endif

@if
CityTaken
city=Compromise
attacker=Raiders
defender=Builders
@then
CreateUnit
unit=Discontent
owner=Builders
veteran=true
homecity=None
locations
61,39
endlocations
@endif


@if
CityTaken
city=Compromise
attacker=Raiders
defender=Builders
@then
CreateUnit
unit=Discontent
owner=Builders
veteran=true
homecity=None
locations
62,42
62,40
endlocations
@endif

@if
CityTaken
city=Compromise
attacker=Raiders
defender=Builders
@then
CreateUnit
unit=Discontent
owner=Builders
veteran=true
homecity=None
locations
64,36
endlocations
@endif


@if
turn
turn=6
@then
text
Spies report:
Barbarians acquire Empire Building from the Gimmes!
(Empire Builder)
endtext
CreateUnit
unit=Discontent
owner=Gimmes
veteran=true
homecity=None
locations
60,20
58,18
60,18
58,20
endlocations
@endif

@if
turn
turn=16
@then
text
Ethics pay builders 500 gold to help remove pollution.
endtext
CreateUnit
unit=Tradesman
owner=Builders
veteran=true
homecity=None
locations
60,20
58,18
60,18
58,20
endlocations
changemoney
receiver=builders
amount=500
@endif

@if
turn
turn=16
@then
CreateUnit
unit=Professional
owner=Builders
veteran=true
homecity=None
locations
60,20
58,18
60,18
58,20
endlocations
@endif


@if
turn
turn=6
@then
CreateUnit
unit=Empire Builder
owner=Barbarians
veteran=true
homecity=None
locations
59,19
60,20
58,18
60,18
58,20
endlocations
@endif

@if
CityTaken
city=Transform
attacker=Anybody
defender=Builders
@then
text
Move SETTLERS into new cities and press 'M' - the terrain will work for you.
endtext
@endif

@ENDEVENTS

