;
;   CIVILIZATION POPUP BOXES
;   Copyright (c) 1995 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

@MAINMENU
@width=200
@title=Civilization II
@options
Start a New Game
Start in Premade Galaxy
Customize Galaxy
Begin Scenario
Load a Game
View Hall of Fame
View Credits

@MAINMENU2
@width=200
@title=Multiplayer Start
@options
Start on a New Map
Start on Premade galaxy
Load a Saved Game

@STARTORJOIN
@width=300
@title=Multiplayer Hell (You were warned!)
@options
Start a Game
Join a Game

@NETNAME
@width=320
@title=Enter Your Net Name
@options
Net Name:

@WAITFORGAME
@width=220
@title=Multiplayer Game
Waiting To Join Game...

@WAITFORSETUP
@width=220
@title=Multiplayer Game
Waiting For Players To Setup...

@YOUAREAREJECT
@width=320
@title=Multiplayer Game
You have been rejected!

@GAMECLOSED
@width=320
@title=Multiplayer Game
Sorry, this game is closed.

@CUSTOMLAND
@width=320
@title=Customize: Star Density
@button=Random
@default=1
@options
Sparse
Normal
Dense

@CUSTOMFORM
@width=320
@title=Customize: Star Cluster Forms
@button=Random
@default=1
@options
Small Clusters
Varied
Large Clusters

@CUSTOMCLIMATE
@width=320
@title=Customize: Star Temperatures
@button=Random
@options
@default=1
Cool
Moderate
Hot

@CUSTOMTEMP
@width=320
@title=Customize: Star Stability
@button=Random
@options
@default=1
Low
Medium
High

@CUSTOMAGE
@width=320
@title=Customize: Age
@button=Random
@options
@default=1
5 billion years
10 billion years
15 billion years


@USESEED
@width=320
@title=Map Resources
Do you wish to randomize this galaxy's
settlement and resource squares?

Yes
No

@USESTARTLOC
@width=320
@title=Starting Locations
Do you wish to randomize this galaxy's
player starting locations?

Yes
No


@SAVEERROR
@width=200
@title=Save Game
Failed to save game! Error: %STRING0.

@SAVEOK
@width=300
@title=Game saved!
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3

@LOADNOTSAVE
@width=200
@title=Load Game
Failed to load game: file is not a saved game.

@LOADOLDSAVE
@width=200
@title=Load Game
Failed to load game: file is in obsolete format.

@LOADBADSAVE
@width=200
@title=Load Game
Failed to load game.  Error: %STRING0.

@LOADOK
@width=300
@title=Difficulty Level: %STRING4
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3


@DIFFICULTY
@width=320
@title=Select Difficulty Level
@options
Sergeant (easiest)
Lieutenant
Lieutenant Commander
Commander
Captain
General (toughest)

@SIZEOFMAP
@width=320
@title=Select Size of Galaxy
@button=Custom
@default=1
@options
Small  (40x50 squares, quick game)
Normal (50x80 squares)
Large  (75x120 squares, long game)

@CUSTOMSIZE
@width=320
@title=Select Custom Galaxy Size
Rule: X times Y must be no more than 10,000 and no less than 1000.
Each dimension must be at least 20, no more than 250.

Map X Size:
Map Y Size:


@ENEMIES
@width=320
@title=Select Level Of Competition
@button=Random
@options
7 Civilizations
6 Civilizations
5 Civilizations
4 Civilizations
3 Civilizations

@BARBARITY
@width=320
@title=Select Level Of Barbarian Activity
@button=Random
@default=2
@options
Settlements Only
Roving Bands
Restless Units
Raging Hordes

@RULES
@width=320
@title=Select Game Rules
@options
Use Standard Rules
Customize Rules

@GENDER
@width=320
@title=Select Gender
@options
Male
Female


@TRIBE
@width=600
@title=Select Your People
@button=Custom


@CUSTOMTRIBE
@width=440
@title=Customize Your People
@button=Titles
@options
Leader:
People:
Adjective:

@CUSTOMTRIBE2
@width=440
@title=Set Your Official Titles

@NAME
@width=440
@title=Please Enter Your Name
@options
Name:

@CUSTOMCITY
@width=320
@title=Select Your Colony Style



@ADVANCED
@checkbox
@width=440
@title=Select Custom Features
@options
Simplified Combat
Enclosed Galaxy
Select Computer Opponents
Accelerated Startup
Bloodlust (No starships allowed)
Don't Restart Eliminated Players

@ACCELERATED
@width=400
@title=Select Starting Year
@options
%NUMBER0 B.C. (Normal Start)
%NUMBER1 B.C.
%NUMBER2 B.C. (Accelerated Start)

@OPPONENT
@width=320
@title=Select Opponent #%NUMBER0
@options
Random

@GAMEOPTIONS
@checkbox
@width=480
@title=Civilization II %STRING0
@options
Sound Effects
Music
Always wait at end of turn.
Autosave each turn.
Show enemy moves.
No pause after enemy moves.
Fast piece slide.
Instant advice.
Tutorial help.
Move units w/ mouse (cursor arrows).
ENTER key closes Colony Screen.

@GRAPHICOPTIONS
@checkbox
@width=480
@title=Select Graphic Options
@options
Throne Room
Diplomacy Screen
Animated Heralds (Requires 16 megabytes RAM)
Civilopedia for Advances
High Council
Wonder Movies


@MESSAGEOPTIONS
@checkbox
@width=480
@title=Select Colony Report Options
@options
Warn when colony growth halted (Biodome/Atmosphere Regulator).
Show colony improvements built.
Show non-combat units built.
Show invalid build instructions.
Announce colonies in disorder.
Announce order restored in colony.
Announce "We Love The Leader Day".
Warn when food dangerously low.
Warn when new pollution occurs.
Warn when changing production will cost shields.
"Zoom-to-Colony" NOT default action.


@INIT
@width=440
@y=-5
@title=In the Beginning . . .
%STRING0, you have risen to become leader
of the %STRING1.  May your reign be long
and prosperous.  The %STRING1 have knowledge
of Agriculture, Mining, %STRING2and Shuttle Routes.


@NOTONMAP
@title=Illegal Move
Units cannot move off the
edge of the mapboard.

@ZOC
@width=440
@title=Civ Rules: Zones of Control
A unit may not generally move from one square
adjacent to a rival's unit to another
square also adjacent to a rival's unit.
^
There are a few exceptions to this rule:
Telepaths, Cargos, Ships and Fighter units.
^
Also, any unit may freely enter or exit a
colony, and units may freely enter a square
already occupied by a friendly unit.

@FEATURE
@title=Gotta Say Unh.
Feature not yet implemented.

@AMPHIB
@title=Civ Rules: Orbital Landings
Ground units must be put planetside before
they can engage in combat.  Exception: Lots of exceptions.


@NONCOMBAT
@title=Civ Rules: Combat Units
Units such as Colonisers, Cargo Containers, and
Telepaths, which have a combat strength
of 0, are considered non-combat units.  They
may not initiate combat with enemy units.

@FIGHTER
@title=Civ Rules: Fighters
Only certain Starfighters may attack enemy fighter units.

@FUEL
@title=Civ Rules: Fuel
Your starfighter/missile has become lost in hyperspace.
Fighter and Missile units must return to
a colony or ship at the end of each
turn.  Bomber units must return at the end
of their second turn.

@FATIGUE
@title=Fatigue
These men are tired, Sir.  If we force
them to attack this turn, they will fight at
%NUMBER0/%NUMBER1 strength.

"Attack!"
"Then let them rest."


@LANDFALL
@title=Disembark
Shall we disembark, Sir,
and leave the ship behind?

Stay With Ship
Disembark

@NOLANDFALL
@title=Disembark
Our ship cannot enter a system square, and
all of the ground units on board have already
moved this turn.

@OCCUPY
Only ground units may occupy
an enemy colony.

@TRIREME
@title=Civ Rules: Triremes
Your trireme has been lost at sea.
A trireme may be lost if it does not end
its turn close to land.

@FAMINE0
@title=Colony Advisor
Food storage exhausted on %STRING0.
%STRING1 lost.

@FAMINE1
@title=Colony Advisor
Food storage exhausted on %STRING0.
Famine feared.

@FAMINE2
@title=Colony Advisor
Food storage exhausted on %STRING0.
Trade route to %STRING1 terminated.

@DESTROYED
@title=Defense Minister
%STRING0 civilization destroyed by %STRING1.

@DECREASE
@title=Domestic Advisor
Population decrease on %STRING0.

@FOODSHORTAGE
@title=Domestic Advisor
%STRING0 is running dangerously low on food, Sir!

@BUILT
@title=Domestic Advisor
%STRING0 %STRING3 %STRING1.

@BUILT2
@title=Foreign Advisor
%STRING0 (%STRING2) %STRING3 %STRING1.

@BUILT3
@title=Domestic Advisor
%STRING0 %STRING3 %STRING1. (Colony is set
to auto build).

@MANHATTAN
@title=Military Advisor
Sensors report a MASS DRIVER test
near %STRING0!


@MOVECAPITAL
@title=Foreign Advisor
%STRING1 homeworld moved to %STRING0.


@SUPPORT
@title=Military Advisor
%STRING0 can't support %STRING1.
Unit disbanded.


@DISORDER
@title=Domestic Advisor
@width=280
Civil Disorder on %STRING0.  Governor
flees in panic!

@REVOLT
@title=Domestic Crisis!
Discontented colonists of %STRING0 revolt:
Government collapses!

@NEWGOVT
@title=Universe Today
%STRING0 proclaimed %STRING1 of new
%STRING2 %STRING3!

@CHANGED
@title=Foreign Advisor
Spies report: %STRING0 government
changed to %STRING1.  %STRING2 proclaimed %STRING3.

@OVERTHROWN
@title=Foreign Advisor
Spies report: The %STRING0 government
has been overthrown.

@RESTORED
@title=Domestic Advisor
Order restored on %STRING0.

@WELOVEKING
@title=Domestic Advisor
@width=280
'We love the %STRING1' day celebrated on %STRING0!

@WEDONTLOVEKING
@title=Domestic Advisor
'We love the %STRING1' celebration cancelled on %STRING0.

@FURTHERGROWTH
@title=Domestic Advisor
%STRING0 requires %STRING1 for further growth.

@POLLUTION
@title=Science Advisor
Pollution near %STRING0.

@CHERNOBYL
@title=ISN
Nuclear Catastrophe on %STRING0!
Contamination feared!

@INHOCK
@title=Domestic Advisor
%STRING0 can't maintain %STRING1.
%STRING1 sold for %NUMBER0 $m.

@ONLYSETTLERS
@title=Civ Rules: Colonisers
That function can only be performed
by Colonisers and Terraformers.

@ENGINEERS
@title=Civ Rules: Terraformers
That function can only be performed
by Terraformers.

@CITYATSEA
@title=Civ Rules: Colonies
It may surprise you to learn that
colonies cannot be built in deep space.

@ONLY10
@title=Civ Rules: Colonies
Colonisers and Terraformers may not be used
to increase the size of a colony beyond %NUMBER0.

@CANTIMPROVE
@title=Civ Rules: Terrain
That function cannot be performed here.

@CANTDO
@title=Civ Rules: Orders
That function cannot be performed here.

@BRIDGES
@title=Civ Rules: Bridge Building
Routes cannot be built in squares with
transwarp conduits until your civilization has
discovered the secret of The Kha'Ri.

@RAILROADS
@title=Civ Rules: Shtl. Routes
There is already a route in this square.
Routes cannot be improved on in the B5
universe.

@ALREADYROAD
@title=Civ Rules: Roads
This square already has roads and railroads.
No further roads are needed here.

@BRIDGEBUILDING
@title=Civ Rules: Bridge Building
Routes cannot be built in transwarp conduit squares
until your civilization discovers the
secret of The Kha'Ri.

@NOWATER
@title=Civ Rules: Agriculture
This square has no access to deep space.
An agricultural square must be
adjacent to a deep space
square, or to a previously cultured square.

@FARMLAND
@title=Civ Rules: Agriculture
This square already has agriculture. Agriculture
cannot be improved to advanced agriculture until your
civilization has discovered the secret of
Terraforming.

@ALREADYIRRIGATION
@title=Civ Rules: Agriculture
This square already has agriculture.  No
further agriculture is possible here.

@ALREADYFARMLAND
@title=Civ Rules: Advanced Agriculture
This square already has advanced agriculture.  No
further agriculture is possible here.

@ALREADYMINING
@title=Civ Rules: Mining
This square already has mining.  No
further mining is possible here.

@ALREADYFORT
@title=Civ Rules: Forts
This square already has a fortress.

@RADIO
@title=Civ Rules: Fighter Bases
Fighter Bases require the tech of Docker's Guild.

@ALREADYAIR
@title=Civ Rules: Fighter Bases
This square already has an Fighter Base.


@CONSTRUCTION
@title=Civ Rules: Forts
Forts cannot be built before your
civilization discovers the secret
of Off World Colonies.

@NOPOLLUTION
@title=Civ Rules: Pollution
There is no pollution in this square.


@NAMECITY
@title=What Shall We Name This Colony?
@options
Colony Name:


@RENAMECITY
@title=What Shall We Rename This Colony?
@options
New Colony Name:


@ADJACENTCITY
@title=Civ Rules: Colonies
Colonies cannot be built in adjacent
squares.


@DISBAND
@title=Warning!
Really disband %STRING0?

No
Yes


@PRODUCTION
@title=What shall we build in %STRING0?
@width=440
@listbox
@button=Auto
@button=Help

@RESEARCH
@title=What discovery shall our %STRING0 pursue?
@width=300
@listbox
@button=Help
@button=Goal

@HELPON
@title=Help on which topic?
@width=320
@options

@RESEARCHGOAL
@title=Which advance are you trying to discover?
@width=480
@listbox=10
@button=Help

@RESEARCHTHESE
@title=Science Advisor
@width=400
Then we should research

@STEALTHESE
@title=Science Advisor
@width=400
Then we should steal

@RESEARCHNONE
@title=Science Advisor
@width=400
No advances leading to %STRING0 can be researched
at this time.

@STEALNONE
@title=Science Advisor
@width=400
No advances leading to %STRING0 can be stolen at this
time.

@CIVADVANCE
@title=Civilization Advance
@width=320
%STRING0 %STRING1 discover the secret of %STRING2.

@SETHOMECITY
@title=Civ Rules: Home Colonies
@width=320
To change the "home" colony of a unit (the
colony which provides the unit's support),
you must first move the unit into its new home
colony and then give the 'H' or 'Set Home Colony'
order.

@PICKGOVT
@title=Select Type of Government
@width=240

@ELVISERR
@title=Civ Rules: Specialists
A colony with less than five population units
cannot support taxmen or scientists.


@CHILDCLICK
@width=320
@title=Supported Unit Information
^%STRING0
^Location: %STRING1

No changes.
Center map on unit.
Center map on unit and close colony screen.
Order unit to return home.


@UNITOPTIONS
@width=320
@title=Unit Information
^%STRING0
^Home Colony: %STRING2


@COMPLETE0
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 $m.
^Treasury: %NUMBER1 $m.

@COMPLETE1
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 $m.
^Treasury: %NUMBER1 $m.

Complete it.
Never mind.


@COMPLETE2
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 $m.
^Treasury: %NUMBER1 $m.
^CIVIL DISORDER.

@COMPLETE3
@title=Buy %STRING0
@width=320
^Cost to complete %STRING0: %NUMBER0 $m.
^Treasury: %NUMBER1 gold.
^
Multiplayer Rules: this action is not available
during upkeep.  Wait until the main turn begins.

@COMPLETE4
@title=Buy %STRING0
@width=320
^Cost to complete %STRING0: %NUMBER0 $m.
^Treasury: %NUMBER1 $m.
^
Multiplayer Referee: Another player is currently
resolving an action in this vicinity.  Try again
momentarily.



@HOCKTHIS
@title=Sell Colony Improvement
Do you want to sell your %STRING0
for %NUMBER0 $m?

Sell it.
Never mind.

@CANTHOCKTHIS
@title=Civ2 Rules: HQ
@width=320
You cannot sell your HQ, although you may
relocate it by ordering another colony to build one.

@CHANGETAX
@title=Select New Tax Rate
@width=260
^Government Type: %STRING0
^Maximum Rate: %NUMBER0%%

@CHANGELUX
@title=Select New Luxury Rate
@width=260
^Government Type: %STRING0
^Maximum Rate: %NUMBER0%%

@FINDCITY
@title=Where in the heck is . . .
@width=360
@button=Zoom To Colony
@listbox

@REVOLUTION
@width=240
@title=Revolution
Do we want a revolution to overthrow
the %STRING0 %STRING1?

Yes
No

@STARTREV
@width=240
@title=Revolution!
The %STRING0 are revolting!
Colonists demand new government.

@WARENDS
@width=320
@title=Diplomats Report
The war between the %STRING0 and the %STRING1
has ended.


@SIGNPEACE
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 sign a peace treaty.

@ALLYMAKESPEACE
@width=320
@title=Foreign Minister
The %STRING0 report that they have signed a peace
treaty with the %STRING1.

@ALLYMAKESWAR
@width=320
@title=Foreign Minister
The %STRING0 report that they now are at war
with the %STRING1.

@SIGNALLIED
@width=320
@title=Spies Report
%STRING0 and %STRING1 form an alliance against
the %STRING2!

@SIGNNATO
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 sign "%STRING2 Pact" to
contain %STRING3 aggression!

@JOINWAR
@width=320
@title=Diplomats Report
The %STRING0 announce they will join the %STRING1
in their war against the %STRING2!

@CANCELALLIED
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 cancel alliance.

@CANCELPEACE
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 cancel peace treaty.

@ALLYUNDERATTACK
@width=320
@title=Foreign Minister
The %STRING0 report that they have been attacked
by the %STRING1.

@DEMANDHELP
@width=320
@title=%STRING0 Emissary
"We have been attacked by the evil %STRING1!
Under the terms of our alliance, we insist that you
come to our aid at once!"

"No, too busy."
"Yes! Let us teach the %STRING1 a lesson!"

@HELPBONUS
@width=320
@title=%STRING0 Emissary
"Perhaps we could throw in %NUMBER0 $m to
make it worth your while?"

"No, not interested."
"Declare war on %STRING1."

@DIDNTHELP
@width=320
@title=%STRING0 Emissary
"Very well, but do not come crying to us for
help in the future."


@ALLYATTACKING
@width=320
@title=Foreign Minister
The %STRING1 have sent word that they
are attacking the %STRING0.

@DECLAREWAR
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 declare war on each other.


@TOOMANYUNITS
@width=320
@title=Too Many Units!
A new unit cannot be created because there are
too many units in the game.  Try disbanding some
units.

@SURPRISETRIBE
@width=240
@title=Settlement
You have discovered an advanced settlement.

@SURPRISENOMADS
@width=300
@title=Settlement
You discover a band of wandering nomads.
They agree to join your people.

@SURPRISESCROLLS
@width=240
@title=Settlement
You have discovered a computer storing ancient wisdom.

@SURPRISEMERCS
@width=300
@title=Settlement
You have discovered a friendly unit of skilled mercenaries.

@SURPRISEBARB
@width=300
@title=Settlement
You have unleashed a horde of barbarians!

@SURPRISENOTHING
@width=320
@title=Settlement
Weeds grow in empty ruins.  This settlement has long
been abandoned.

@SURPRISEMETALS
@width=300
@title=Settlement
You have discovered valuable metal deposits worth %NUMBER0 $m.


@SNEAK
@width=300
@title=Defense Minister
Sneak attack by %STRING0 forces!

@BREAKCEASE
@width=300
@title=Defense Minister
The %STRING0 have broken the cease fire!

@CANCELPEACE
@width=300
@title=Foreign Minister
%STRING0 cancel peace treaty with %STRING1.

@RANSOM
@width=300
@title=Defense Minister
Barbarian leader captured!  %NUMBER0 $m ransom paid.

@PROMOTED
@width=300
@title=Defense Minister
For valor in combat, our
%STRING0 unit has been promoted to Veteran
status.

@MULTIPLEWIN
@width=300
@title=Defense Minister
%NUMBER0 units destroyed.

@MULTIPLELOSE
@width=300
@title=Defense Minister
%NUMBER0 units were lost.


@CITYCAPTURE
@width=300
@title=Defense Minister
%STRING1 %STRING3 %STRING0.  %NUMBER0
$m pieces plundered.


@CITYCAPTURE2
@width=300
@title=Spies Report
%STRING1 %STRING3 the %STRING2 colony of %STRING0.

@CITYWINALLY
@width=320
@title=Foreign Minister
The %STRING1 report they have %STRING4 the
%STRING2 colony of %STRING0.

@CITYLOSEALLY
@width=320
@title=Foreign Minister
The %STRING2 report they have lost the colony
of %STRING0 to the %STRING1.

@TAKECIV
@width=320
@title=Select Civilization Advance
@listbox
@button=Goal

@TOOKCIV
@width=320
@title=Civilization Advance Stolen!
%STRING0 take %STRING1!

@BADBUILD
@width=320
@title=Build Orders Out Of Date
%STRING0 is building %STRING1, but
that has already been built.

@BADSPACE
@width=320
@title=Excess Starship Parts
%STRING0 is building %STRING1, but
no more are required.


@BARBARIANSLAND
@width=320
@title=Defense Minister
Barbarian raiding party lands near %STRING0.  Colonists
are alarmed.

@BARBARIANS
@width=320
@title=Traveller's Report
%STRING0 near %STRING1!

@PRODCHANGE
@width=320
@title=Civ Rules: Change of Production
@default=1
Sir, if we change our production between items of
different general types (Units, Colony Improvements,
Wonders of the Galaxy), there is a %NUMBER0%% production
penalty.

Continue producing %STRING0.
Switch to %STRING1 at %NUMBER0%% penalty.


@@PRODCHANGE
@@width=480
@@title=Civ Rules: Change of Production
@ You are allowed to change your production between
@ items of the same general type without penalty.  For
@ instance, if you are building Fortifications, you may freely
@ switch to a Food Stroage (another Colony Improvement).
@ ^
@ However, switching between different types--between Fortifications
@ and a Warriors (a Unit), for instance, or between Fortifications and
@ San Francisco Project (a Wonder of the Galaxy)--incurs a %NUMBER0%%
@ production penalty on shields already produced.  If decide to
@ switch anyway, you can change your mind until you switch
@ colonies or the turn ends.
@
@ Continue producing %STRING0.
@ Switch to %STRING1 at %NUMBER0%% penalty.

@BARRACKS
@width=320
@title=Defense Minister
The development of %STRING0 has rendered all existing
Barracks obsolete.  Antiquated Barracks sold for %NUMBER0 $m.

@EMISSARY
@width=320
@title=%STRING0 Emissary
An emissary from %STRING1 %STRING2 of the %STRING3
wishes to speak with you.  Will you receive %STRING4?

"Yes. I will grant an audience."
"No. Send %STRING4 away."

@EMISSARYFORCE
@width=320
@title=%STRING0 Emissary
The %STRING1 emissary has nonetheless demanded an audience!

@GREETINGS00
@width=320
@title=%STRING0 Emissary
"Greetings from the most exalted %STRING1: %STRING2
of the %STRING3_._._."

@GREETINGS01
@width=320
@title=%STRING0 Emissary
"I bring tidings from %STRING1, ruler and %STRING2
of the %STRING3_._._."

@GREETINGS02
@width=320
@title=%STRING0 Emissary
"I bear a message from our most wise %STRING2: %STRING1
of the %STRING3_._._."

@GREETINGS03
@width=320
@title=%STRING0 Emissary
"I speak for %STRING5 who makes weeklings tremble:
%STRING2 %STRING1 of the %STRING3_._._."


@GREETINGS10
@width=320
@title=%STRING0 Emissary
"O most untrustworthy leader of the infidels,
hear now the most exalted %STRING1: %STRING2
of the %STRING3_._._."

@GREETINGS11
@width=320
@title=%STRING0 Emissary
"O treacherous one, hear now the words of %STRING1,
ruler and %STRING2 of the %STRING3_._._."

@GREETINGS12
@width=320
@title=%STRING0 Emissary
"Treacherous %STRING6! Prepare yourself for a message from
our most wise %STRING2: %STRING1
of the %STRING3_._._."

@GREETINGS13
@width=320
@title=%STRING0 Emissary
"Beware, most untrustworthy %STRING6.
I speak for %STRING5 who makes weeklings tremble:
%STRING2 %STRING1 of the %STRING3_._._."

@NUCLEARWEAPONS
^
"Our words are backed with MASS DRIVERS!"


@YOURNUKES1
@width=320
@title=%STRING0 Emissary
"Your mass driver tests are alarming! We urge you,
as one civilized nation to another, to destroy
these terrible weapons before they destroy us all!"

@YOURNUKES2
@width=320
@title=%STRING0 Emissary
"We see you have joined the mass driver club.  We
shall respect your deterrent, but should you
attempt to blackmail us our retaliation shall
be swift and crushing."

@NOEXCHANGEMAD
@title=%STRING0 Emissary
@width=320
"We have no interest in the primitive
science of your pathetic civilization."

@NOEXCHANGEMEDIUM
@title=%STRING0 Emissary
@width=320
"Our glorious science has advanced far beyond
anything you might comprehend.  We see little
point in wasting time with the likes of you."

@NOEXCHANGEWONDER
@title=%STRING0 Emissary
@width=320
"All of our great minds are too busy working
on our glorious project, %STRING1. Perhaps we
should speak again later."

@NOEXCHANGENOW
@title=%STRING0 Emissary
@width=320
"We have no interest in exchanging knowledge
at this time."

@EXCHANGEGIFT
@title=%STRING0 Emissary
@width=320
"Your primitive civilization has nothing to offer us
at this time.  However, we present you with the gift
of %STRING1 to help you modernize your society.

@EXCHANGEGIFT2
@title=%STRING0 Emissary
@width=320
"We are appalled at the pathetic state to which your
society has sunk. We have no choice but to present
you with the gift of %STRING1, which we hope will
help you modernize your civilization."

@SELLTECH
@title=%STRING0 Emissary
@width=320
"Your useless technology does not interest us.
However, we will sell you the secret of %STRING1
for the modest price of %NUMBER0 $m."

Never mind.
Pay %NUMBER0 $m.

@SELLTECH2
@title=%STRING0 Emissary
@width=320
"Our resources are stretched to the limit and we
have nothing to spare. We could, however, sell you
the secret of %STRING1 for the modest price of %NUMBER0 $m."

Never mind.
Pay %NUMBER0 $m.

@SYMPATHY
@title=%STRING0 Emissary
@width=320
"We sympathize with your plight, but there is
nothing we can do for you at this time."

@EXCHANGE0
@title=%STRING0 Emissary
@width=320
"We note that your primitive civilization
has not even discovered %STRING1.  We desire
the secret of %STRING3.  Do you
care to exchange knowledge with us?"

"No. We do not need %STRING1."
"Okay, let's exchange knowledge."

@EXCHANGE1
@title=%STRING0 Emissary
@width=320
"We are fascinated by your %STRING2
concept, %STRING3.  Will you tell us
of %STRING3 in exchange, perhaps, for
%STRING1?"

"No. We do not need %STRING1."
"Okay, let's exchange knowledge."

@EXCHANGEPETTY
@title=%STRING0 Emissary
@width=320
"We scoff at such petty knowledge.
Come back when you have something
worthwhile to offer."

@CANCELTREATY0
@title=%STRING0 Emissary
@width=320
"You are allied with our evil
neighbors: the %STRING1.  We
%STRING2 you cancel this alliance
at once!"

"Never! The %STRING1 are our friends."
"Yes! Let us teach the %STRING1 a lesson!"

@CANCELTREATY1
@title=%STRING0 Emissary
@width=320
"You have made peace with our evil
neighbors: the %STRING1.  We
%STRING2 you cancel this treaty
at once!"

"Never! The %STRING1 are our friends."
"Yes! Let us teach the %STRING1 a lesson!"

@CANCELTREATY2
@title=%STRING0 Emissary
@width=320
"We are busily crushing our
mutual enemy, the %STRING1.  We %STRING2
you declare war on them at once and
assist us!"

"Never! The %STRING1 have done us no wrong."
"Yes! Let us teach the worthless %STRING1 a lesson!"


@CANCELALLIANCE0
@width=320
@title=Defense Minister
Our alliance with the %STRING1 has been cancelled.
All of our units in %STRING2 territory have been
relocated to our nearest colonies; %STRING2 units in
our territory have been similarly relocated.

@CANCELALLIANCE1
@width=320
@title=Spies Report
The %STRING1 and %STRING3 have cancelled their
alliance.


@TRIBUTE0
@width=320
@title=%STRING0 Emissary
"You are unworthy to make peace
with us. However, we will agree
not to crush your puny civilization
in exchange for %NUMBER0 $m in tribute."

"We laugh at your empty threats."
Pay %NUMBER0 $m in tribute.


@TRIBUTE1
@width=320
@title=%STRING0 Emissary
"Your pathetic civilization is hardly
worth conquering.  We might
forego this pleasure for the time being
in exchange for %NUMBER0 $m in tribute."

"We laugh at your petty boasts."
Pay %NUMBER0 $m in tribute.

@TRIBUTE2
@width=320
@title=%STRING0 Emissary
"We are displeased that you continue to befoul systems which
are rightfully ours.  However, we will refrain from driving
you from this quadrant in exchange for %NUMBER0 $m in
reparations."

"That is blackmail, and we will have none of it."
Pay %NUMBER0 $m reparations.

@TRIBUTE3
@width=320
@title=%STRING0 Emissary
"%STRING1, our mighty %STRING2, sees your civilization
as a minor sector of our great %STRING3 empire.
Perhaps %STRING4 will suffer your continued independence
in exchange for %NUMBER0 $m."

"Never! We do not bow before tyranny and greed."
Pay %NUMBER0 $m.


@TRIBUTE8
@width=320
@title=%STRING0 Emissary
"Your decadent lifestyle makes us ill; we shall
not sit idly by while you plunder the galaxy's resources.
We insist that you share %NUMBER0 $m with us at once."

"Hah! We shall not waste good money on you!"
Pay %NUMBER0 $m.

@TRIBUTE9
@width=320
@title=%STRING0 Emissary
"%STRING1, our mighty %STRING2, grows weary of
this tedious alliance.  Perhaps %STRING4 will see
fit to continue it in exchange for %NUMBER0 $m."

"We are not %STRING1's personal financiers!"
Pay %NUMBER0 $m.


@TAKECIV0
@width=320
@title=%STRING0 Emissary
"Your civilization makes us laugh.
We will agree not to crush your
worthless civilization in exchange
for the secret of %STRING1."

"We ignore your hollow threats."
Give secret of %STRING1.


@TAKECIV1
@width=320
@title=%STRING0 Emissary
"We laugh at your excuse for a
civilization.  We will refrain
from crushing it underfoot if
you will give us the secret of
%STRING1."

"We are not intimidated by threats."
Give secret of %STRING1.

@TAKECIV2
@width=320
@title=%STRING0 Emissary
"We know you have knowledge of %STRING1.  Give
us the secret at once, or face the consequences!"

"Consequences, schmonsequences!"
Give secret of %STRING1.


@TAKECIV8
@width=320
@title=%STRING0 Emissary
"Your civilization's greatness is an example for
all, but our people grow jealous of your privileged
lifestyle.  Only the secret of %STRING1 will appease
them!"

"No. Your people are not ready for such knowledge."
Give secret of %STRING1.

@TAKECIV9
@width=400
@title=%STRING0 Emissary
"%STRING3, our great %STRING2, grows weary of
this tedious alliance.  Perhaps %STRING4 will see
fit to continue it in exchance for the secret
of %STRING1."

"Our secrets are our own, and ours they shall stay."
Give secret of %STRING1.

@OVERABARREL
@width=320
@title=%STRING0 Emissary
"Your petty grovelling pleases us, but our mercy
cannot be bought so cheaply.  You must also give us
the secret of %STRING1!"

"Hey! I thought we had a deal!"
Give secret of %STRING1.

@BEGONE0
@width=320
@title=%STRING0 Emissary
"Then we will have no more of this tiresome alliance!  Begone
from our territory at once!"

@BEGONE1
@width=320
@title=%STRING0 Emissary
"We will have no more of this tiresome alliance!  Begone
from our territory at once!"

@NOVIOLATORS
@width=320
@title=%STRING0 Emissary
"We have no troops in your territory."


@PROVOKE0
@width=320
@title=%STRING0 Emissary
"Our patience is exhausted.  We can no longer
tolerate your vile provocations.  Prepare for WAR!"

@PROVOKE1
@width=320
@title=%STRING0 Emissary
"We have had our fill of your impudence.
It is time for our forces to teach you a
lesson in manners. Prepare for WAR!"

@PROVOKE2
@width=320
@title=%STRING0 Emissary
"You have insulted us for the last time.  Now
you shall taste our power.  Prepare for WAR!"

@REJECT0
@width=320
@title=%STRING0 Emissary
"You reject our generous offer?
Your insolence must be punished.
Prepare for WAR!"

@RID0
@width=320
@title=%STRING0 Emissary
"We have decided to rid the galaxy
of your worthless civilization.
Prepare for WAR!"

@ACCURSEDWALL
@width=320
@title=%STRING0 Emissary
"Were it not for that accursed Great Wall,
we would soon teach you a lesson in manners."

@ACCURSEDUN
@width=320
@title=%STRING0 Emissary
"Be glad you have the accursed Babylon Project wrapped
around your little finger, for we would otherwise gladly
teach you a lesson in manners."

@SENATEPEACE
@width=320
@title=Foreign Minister
The Senate meets with the %STRING1 Emissary
behind your back and signs a permanent peace treaty!

@SENATECEASE
@width=320
@title=Foreign Minister
The Senate meets with the %STRING1 Emissary
behind your back and signs a cease fire!

@WALLOVERPEACE
@width=320
@title=Defense Minister
Sir! We cannot maintain our war effort
against this impenetrable Great Wall!
Peace treaty signed!

@WALLOVERCEASE
@width=320
@title=Foreign Minister
Sir! We cannot maintain an offensive
against this impenetrable Great Wall!
Cease fire signed!

@UNOVERPEACE
@width=320
@title=Foreign Minister
Galactic opinion leaves us no choice but
to accept a Babylon Project-brokered peace treaty.
Peace treaty signed!

@UNOVERCEASE
@width=320
@title=Foreign Minister
Galactic opinion leaves us no choice but
to accept a Babylon Project-brokered cease fire.
Cease fire signed!


@PROPOSEALLIANCE
@width=320
@title=%STRING0 Emissary
"We see great opportunities for cooperation between
our two peoples.  Will you form an alliance
with us, that we may present a united front against our
mutual enemies?"

"Yes, we shall gladly join such a alliance."
"Sorry, we cannot commit ourselves at this time."


@GRANTCEASE
@width=320
@title=%STRING0 Emissary
"Very well.  Since you have shown proper respect,
the %STRING1 may be willing to grant you a cease
fire."

"We gratefully and humbly accept."
"Never! We shall fight to the bitter end!"

@WALLCEASE
@width=320
@title=%STRING0 Emissary
"Though we dream of seeing your civilization in
ruins, we have no choice but to offer you a cease fire."

"Very well, we accept."
"Cowards! We shall fight to the bitter end!"

@PROPOSECEASE
@width=320
@title=%STRING0 Emissary
"The %STRING1 people grow weary of this endless war.
We suggest a cease fire."

"We accept--let us end this terrible war."
"Cowards! We shall fight to the bitter end!"


@PROPOSEPEACE
@width=320
@title=%STRING0 Emissary
"We have prepared a permanent peace treaty confirming the
friendship between our two peoples and fixing our mutual
borders for all time.  Will you sign it?"

"Yes, we welcome peace with the %STRING1."
"No, your terms are not acceptable."


@NOPEACE
@width=320
@title=%STRING0 Emissary
"So be it.  We warn you, however, that our
forces remain vigilant and we will brook no
aggression."



@OVERRULECEASE
@width=320
@title=Foreign Minister
You are overruled by the Senate. Cease fire signed!

@OVERRULEPEACE
@width=320
@title=Foreign Minister
You are overruled by the Senate. Permanent peace
treaty signed!

@ALLIANCE
@width=320
@title=%STRING0 Emissary
"We affirm this alliance of perpetual
cooperation, friendship, and mutual defense
between the people of the %STRING1 and
%STRING2 civilizations.  So let it be
written; so let it be done."

@TREATY
@width=320
@title=%STRING0 Emissary
"We affirm this treaty of eternal
friendship and goodwill between
the people of the %STRING1
and %STRING2 civilizations.  We shall
withdraw our forces from your territory
at once."

@CEASEFIRE
@width=320
@title=%STRING0 Emissary
"We pledge an immediate end to
hostilities between the %STRING1
and %STRING2 civilizations."

@CEASEEXPIRE
@width=320
@title=Foreign Minister
Our cease fire agreement with the %STRING1
has expired.

@APOLOGIZE
@width=320
@title=%STRING0 Emissary
"We humbly apologize for inadvertently violating
your territory.  Our troops have now been withdrawn and
shall trouble you no more."

@GIVECIV
@width=320
@title=%STRING0 Emissary
"End this war and we will share
with you the secret of %STRING1."

"We have no interest in %STRING1."
"Very well, we shall grant a cease fire."

@GIVECASH
@width=320
@title=%STRING0 Emissary
"In exchange for a cease fire we offer
you %NUMBER0 $m in tribute to your
manifest magnificence."

Reject offer
Sign cease fire

@GROVEL
@width=320
@title=%STRING0 Emissary
"Have mercy on our humble and peaceloving
civilization. We will give
you all of our $m (%NUMBER0) and
knowledge if you let us live in peace."

Reject offer
Sign cease fire

@CONTINUEWAR
@width=320
@title=%STRING0 Emissary
"Then so be it! Our forces are mobilized for WAR!
You will pay for your foolish pride!"


@CASHFORPEACE
@width=320
@title=%STRING0 Emissary
"Perhaps we could throw in %NUMBER0 $m
to make it worth your while...?"

Reject offer
Sign peace treaty


@ATTITUDEALLY
@width=320
@title=%STRING0 Emissary
"In spite of your condescending attitude,
we do not choose to cancel our alliance at
this time."

@ATTITUDEPEACE
@width=320
@title=%STRING0 Emissary
"In spite of your disrespectful
attitude, we will spare you from
the wrath of our mighty forces."

@ATTITUDE
@width=320
@title=%STRING0 Emissary
"We grow weary of your insolence.
Consider yourself warned."

@WELCOMEALLY
@width=320
@title=%STRING0 Emissary
"We most %STRING1 celebrate our alliance
with the %STRING2 people and their most wise
and munificent leader: %STRING3 %STRING4."

@WELCOMEPEACE
@width=320
@title=%STRING0 Emissary
"We %STRING1 welcome the friendship of the
%STRING2 people and their most wise and
munificent leader: %STRING3 %STRING4."

@WELCOME
@width=320
@title=%STRING0 Emissary
"We %STRING1 appreciate this period of
understanding between our two peoples."

@HOWDYALLY
@width=320
@title=%STRING0 Emissary
"We always welcome an opportunity to be of service
to our eternal allies the %STRING2."

@HOWDYPEACE
@width=320
@title=%STRING0 Emissary
"We are always pleased to speak with our friends
the %STRING2."

@HOWDY
@width=320
@title=%STRING0 Emissary
"We shall gladly speak with our neighbors the %STRING2."

@DOODYALLY
@width=320
@title=%STRING0 Emissary
"We always welcome an opportunity to be of service
to our eternal allies the %STRING2.  Please be brief,
however, for time is short."

@DOODY
@width=320
@title=%STRING0 Emissary
"We shall grant you an audience, but do not waste
our valuable time."

@NOTORIOUSBIG
@width=320
@title=%STRING0 Emissary
"Your betrayal of the %STRING1 is legendary.  Do not
presume to think you can deal likewise with us.  Keep
to your word and we shall be as brothers; betray us and
you shall taste our power."

@NOTORIOUSSMALL
@width=320
@title=%STRING0 Emissary
"Word of your ill-treatment of the %STRING1 has preceeded
you.  Should you think to do the same to us, know that we
shall resist bitterly!"

@NOTORIOUSHATE
@width=320
@title=%STRING0 Emissary
"We chortle at your cruel betrayal of our hated enemies
the %STRING1. Do not presume to treat us likewise,
however, for we are hardly so foolish."

@WORTHLESS
@width=320
@title=%STRING0 Emissary
"Though we sign this document, we are fully aware that
no agreement with you is worth the paper it is printed
on. You are foolish if you expect us to behave otherwise."

@OUTAHEREALLY
@width=320
@title=%STRING0 Emissary
"We are terribly sorry, but pressing matters of state
prevent us from granting an audience at this time."

@OUTAHERE
@width=320
@title=%STRING0 Emissary
"You have wasted enough of our valuable time with your
endless chatter. Now begone!"


@ALLYPLEA
@width=320
@title=%STRING0 Emissary
"Our war with the hated %STRING1 is not going well for us,
and we may not be able to hold out for much longer!  Please
send military help at once!"

@ALLYBRAG
@width=320
@title=%STRING0 Emissary
"We are pleased to report that we have the hated %STRING1
by the throat. Soon, we will begin our final offensive."

@DIPLOMACY
@width=320
@title=%STRING0 Emissary
You respond: "We..."

@DIPLOMACYMENU
"Consider this discussion complete."
"Suggest a permanent alliance."
"Suggest a permanent peace treaty."
"Request a gift from you, our gracious allies"
"Demand tribute for our patience."
"Insist that you withdraw your troops."
"Cancel this worthless alliance."
"Have a proposal to make..."
"Wish to offer you a gift..."

@TREATYMENU
@width=320
@title=%STRING0 Emissary
Pick a treaty proposal:

@TREATYOPTIONS
Never mind.
Propose an alliance.
Propose permanent peace treaty.
Threaten to cancel alliance.
Threaten to attack.
Demand withdrawal of troops.
Cancel alliance.
Cancel peace treaty.


@FAVORMENU
@width=320
@title=%STRING0 Emissary
Pick a proposal to make:

Never mind.
Ask to exchange knowledge.
Ask to declare war against an enemy.
Ask to share galactic maps.


@GIFTMENU
@width=320
@title=%STRING0 Emissary
Pick a gift to offer:

Never mind.
Offer knowledge.
Offer money.
Offer military unit.

@ALLIANCENOBETRAY
@width=320
@title=%STRING0 Emissary
"Do you take us for fools?  We know full well
what happens to your so-called 'friends'."

@NOBETRAYWEAK
@width=320
@title=%STRING0 Emissary
"Though we admire your greatness, we cannot help but
notice that those who sign agreements with you often
meet with unfortunate accidents.  Therefore we must
respectfully decline."


@ALLIANCENOWINNING
@width=320
@title=%STRING0 Emissary
"No. We shall not become slaves of the decadent
%STRING1 empire."

@ALLIANCENODISLIKE
@width=320
@title=%STRING0 Emissary
"No. We do not wish to associate with your
pathetic %STRING1 civilization."

@ALLIANCENOSMALL
@width=320
@title=%STRING0 Emissary
"No. Your weak civilization has nothing to offer us."

@ALLIANCENOTHANKS
@width=320
@title=%STRING0 Emissary
"The great %STRING2 civilization can protect its own
borders.  With our mighty forces and few enemies, we have
little need for a alliance."

@ALLIANCENOPATIENCE
@width=320
@title=%STRING0 Emissary
"Your offer is intriguing, but at present we do not have
time to discuss it."

@PERHAPSTHROWIN0
@width=320
@title=%STRING0 Emissary
"Perhaps if you could throw in %NUMBER0 $m, we would
have a deal . . ."

Reject offer.
Throw in %NUMBER0 $m.

@PERHAPSTHROWIN1
@width=320
@title=%STRING0 Emissary
"A fine idea! Now, will you throw in %NUMBER0 $m to
sweeten the pot?"

Reject offer.
Throw in %NUMBER0 $m.


@PERHAPSSECRET0
@width-320
@title=%STRING0 Emissary
"Perhaps if you would give us the secret of %STRING3,
we would have a deal . . ."

Reject offer.
Give secret of %STRING3.


@PERHAPSSECRET1
@width-320
@title=%STRING0 Emissary
"A worthy idea.  By the way, we have always admired
the %STRING1 art of %STRING3.  Will you teach it
to us?"

Reject offer.
Give secret of %STRING3.


@PERHAPSSOLIDARITY
@width=320
@title=%STRING0 Emissary
"Very well.  But you must prove your worthiness
by declaring war on our hated enemies the %STRING4."

"You go too far, friend."
"So be it! We will gladly crush the %STRING4 for you!"

@PERHAPSPROVEIT
@width=320
@title=%STRING0 Emissary
"Excellent! Now, you must prove your worthiness
by declaring war on our hated enemies the %STRING4."

"You go too far, friend."
"So be it! Let us teach the %STRING4 a lesson!"

@PERHAPSDIDNTPROVE
@width=320
@title=%STRING0 Emissary
"Then be off with you!"

@PERHAPSTHANKSANYWAY
@width=320
@title=%STRING0 Emissary
"Ah, so your professed friendship is only skin-deep?
Then we thank you for your gift but we shall not sign
this document."

@PERHAPSBYE
@width=320
@title=%STRING0 Emissary
"Ah, so your professed friendship is only skin-deep?
Then be off with you!"

@PEACENOBETRAY
@width=320
@title=%STRING0 Emissary
"Do you take us for fools?  We'd no sooner
turn our back on you than we'd find your
knife there! Now begone!"

@PEACENOWINNING
@width=320
@title=%STRING0 Emissary
"No. We will not be manipulated to serve your
Machiavellian plans."

@PEACENODISLIKE
@width=320
@title=%STRING0 Emissary
"No. Your puny civilization is unworthy to
make peace with us."

@PEACENOPATIENCE
@width=320
@title=%STRING0 Emissary
"Your offer is intriguing, but for now we cannot be bound
by permanent agreements."

@GIVEMORECIV
@width=320
@title=%STRING0 Emissary
"As a sign of our friendship, we shall
share with you the secret of %STRING1."

@GIVEMORE
@width=320
@title=%STRING0 Emissary
"We present you with a gift of %NUMBER0 $m
in tribute to your peaceful nature."

@GIVEMOREALLY
@width=320
@title=%STRING0 Emissary
"We present you with a gift of %NUMBER0 $m
in recognition of the ancient friendship
between our peoples."

@TAUNTALLY
@width=320
@title=%STRING0 Emissary
"Your greed and sniveling make us ill.  Consider
this alliance cancelled!"

@FEEBLEALLY
@width=320
@title=%STRING0 Emissary
"Our patience wears thin.  Do not press your luck, friend."

@FEEBLE
@width=320
@title=%STRING0 Emissary
"We ignore your feeble threats."

@CANCELALLY
@width=320
@title=%STRING0 Emissary
"Then consider our alliance cancelled.  But we
shall long remember this hateful day!"

@CANCELOURPEACE
@width=320
@title=%STRING0 Emissary
"Then consider our peace treaty null and void.  But
we shall long remember this treachery!"

@MUSTATTACK
@width=320
@title=%STRING0 Emissary
"You must attack the evil . . ."

Never mind.

@NOCONTACT
@width=320
@title=%STRING0 Emissary
"We have no contact with the %STRING1."

@ATWAR
@width=320
@title=%STRING0 Emissary
"We are already at war with the worthless %STRING1."

@MERCENARY
@width=320
@title=%STRING0 Emissary
"We will ruthlessly smite the evil
%STRING1 in exchange for
%NUMBER0 $m to cover our expenses."

"Never mind."
"Yes, we will gladly pay."

@CYBERCOP
@width=320
@title=%STRING0 Emissary
"We will mercilessly destroy the evil
%STRING1 if you will teach us the
secrets of %STRING2 and %STRING3."

"Never mind."
"Yes, we will gladly teach you."

@ETERNALALLIES
@width=320
@title=%STRING0 Emissary
"What!? We shall never attack our 
eternal allies the %STRING1! That is, unless you
happen to have %NUMBER0 $m..."

"Never mind."
"How fortunate that we have %NUMBER0 $m right here!"

@HELLNOWEWONTGO
@width=320
@title=%STRING0 Emissary
"Though your offer is tempting, we cannot spare
the necessary forces from our garrisons.  Your past
record indicates that to deplete these forces would
be most unwise."

@UNFORTUNATE
@width=320
@title=%STRING0 Emissary
"Unfortunately, your treasury does
not contain sufficient funds to
support your extravagant promises."

@MERCDECLARE
@width=320
@title=Foreign Minister
%STRING1 declare war on the %STRING2.

@MERCBETRAYALLY
@width=320
@title=Foreign Minister
%STRING1 spies have discovered our betrayal!  The %STRING2
have cancelled their alliance with us.

@MERCBETRAY
@width=320
@title=Foreign Minister
%STRING1 spies have discovered our betrayal!  The %STRING2
have declared war on us!

@MAPNO
@width=320
@title=%STRING0 Emissary
"We have no need for your useless
%STRING1 maps."

@MAPYES
@width=320
@title=%STRING0 Emissary
"Very well, we shall share our knowledge
of stellar cartography with you."

@KNOWNO
@width=320
@title=%STRING0 Emissary
"Hah! We have no need of your pathetic
%STRING1 'science.'"

@TECHGIFT
@width=320
@title=%STRING0 Emissary
"Will you teach us the secret of %STRING1 in
exchange for our goodwill?"

"No, sorry."
Give secret of %STRING1.

@TECHGIFT2
@width=320
@title=%STRING0 Emissary
"Will you teach us the secret of %STRING1 in
exchange for our goodwill?"

"No, sorry."
Give secret of %STRING1.
"No, but are you interested in %STRING2?"

@MILITARYNO
@width=320
@title=%STRING0 Emissary
"Our mighty %STRING1 forces have no need
for your inferior military equipment."

@MILITARYNONE
@width=320
@title=Civ Rules: Military Gifts
You can give military units to another power only if
you have them available in one of your colonies.

@MILITARYSOURCE
@width=320
@listbox=12
@title=Select Source Colony For Gift

@BREAKTHROUGH
@width=320
@title=Breakthrough!
Your gift has caused a breakthrough in %STRING1 science!

@WASTING
@width=320
@title=%STRING0 Emissary
"Then cease wasting our time!"

@ACCEPT
@width=320
@title=%STRING0 Emissary
"The ancient and glorious %STRING1 civilization gratefully
accepts your gift."

@MONEYGIFT
@width=320
@title=%STRING0 Emissary
"What sort of gift did you have in mind?"

"Never mind."


@PATIENCEALLY
@width=320
@title=%STRING0 Emissary
"We have enjoyed this tete-a-tete, but we must
now attend to several pressing affairs of state.
Goodbye for now."

@PATIENCE
@width=320
@title=%STRING0 Emissary
"We have no more time to waste with you at present,
as we must attend to several pressing affairs of state."

@NEARCITY
@width=320
@title=%STRING0 Emissary
"If you do not leave the vicinity of %STRING1 immediately,
we shall send our mighty forces to drive you out."

@ADMIRECITY
@width=320
@title=%STRING0 Emissary
"We see that your troops have turned their greedy
eyes towards our glorious colony of %STRING1.  We
demand that you withdraw them immediately!"

@PLEASECITY
@width=320
@title=%STRING0 Emissary
"As a gesture of goodwill between our
peoples, we kindly ask that you withdraw your troops
from the vicinity of %STRING1."

@PLEASECITIES
@width=320
@title=%STRING0 Emissary
"As a gesture of goodwill between our
peoples, we kindly ask that you withdraw your troops
from the vicinity of %STRING1 and all other %STRING2
colonies."


@TERMS
@width=320
@title=Foreign Minister
Remember, Sir, that by the terms of our recently-signed
peace treaty with the %STRING2, we must immediately withdraw
all of our military units from the vicinity (two square
radius) of %STRING1 and all other %STRING3 colonies.


@INTRUDERS
@width=320
@title=%STRING0 Emissary
"Your troops have violated the territory of %STRING1
and other colonies.  By the terms of our peace treaty, you
must withdraw immediately or face the consequences!"

@INTRUDER
@width=320
@title=%STRING0 Emissary
"Your troops have violated the territory of our colony
of %STRING1.  By the terms of our peace treaty, you
must withdraw immediately or face the consequences!"


@VIOLATOR
@width=320
@title=%STRING0 Emissary
"Your troops have violated the territory of our colony
of %STRING1.  By the terms of our peace treaty, you
must withdraw immediately or face the consequences!
Will you comply?"

Withdraw troops to nearest colony.
"No! We renounce this worthless treaty!"

@VIOLATORS
@width=320
@title=%STRING0 Emissary
"Your troops have violated the territory of %STRING1
and other colonies. By the terms of our peace treaty, you
must withdraw immediately or face the consequences!
Will you comply?"

"Our apologies.  We shall withdraw."
"No! We renounce this worthless treaty!"

@VIOLATE
@width=320
@title=%STRING0 Emissary
"So be it! %STRING1 shall long remember your treachery!
Prepare yourself for WAR!"

@WITHDRAWN
@width=320
@title=Foreign Minister
%NUMBER0 offending units have been withdrawn to our
nearest colonies.

@WITHDRAWN1
@width=320
@title=Foreign Minister
One offending unit has been withdrawn to our
nearest colony.


@HELPME
@width=320
@title=%STRING0 Emissary
"Our civilization is threatened by the
evil %STRING1. Will you ally with us to
help repel their unprovoked aggression?
We will send you %NUMBER0 $m to cover your
expenses."

"No, sorry, tough luck."
Yes, declare war on %STRING1.

@HELPME2
@width=320
@title=%STRING0 Emissary
"Our civilization is threatened by the
evil %STRING1. Will you ally with us to
help repel their unprovoked aggression?
We will send you %NUMBER0 $m and teach you
the secret of %STRING2."

"No, sorry, tough luck."
Yes, declare war on %STRING1.

@HELPMEINSTEAD
@width=320
@title=%STRING0 Emissary
"Your so-called allies, the evil %STRING1,
are bent on conquest and galactic domination!
Won't you instead ally with us to
save the galaxy from their cruel aggression?
We will send you %NUMBER0 $m to cover your
expenses."

"No, sorry, tough luck."
Yes, declare war on %STRING1.

@HELPMEINSTEAD2
@width=320
@title=%STRING0 Emissary
"Your so-called allies, the evil %STRING1,
are bent on conquest and galactic domination!
Won't you instead ally with us to
save the galaxy from their cruel aggression?
We will send you %NUMBER0 $m and teach you
the secret of %STRING2."

"No, sorry, tough luck."
Yes, declare war on %STRING1.


@CRUSADE
@width=320
@title=%STRING0 Emissary
"We invite you to join our crusade to
rid the galaxy of the evil %STRING1.
We will %STRING2 alliance
for the duration of the hostilities."

"No, not interested."
Yes, declare war on %STRING1.

@JIHAD
@width=320
@title=%STRING0 Emissary
"You have allied with our hated enemies the
%STRING1, but anyone can see that we have much
more to offer your great civilization.  Join
us in crushing the %STRING1 and we shall rule
the galaxy together!"

"No, not interested."
Yes, declare war on %STRING1.

@GAPE
@width=320
@title=%STRING0 Emissary
"You are invited to gape with
awe and amazement as the
%STRING1 demonstrate the wonders
of %STRING2. Absolutely
no journalists will be allowed."

@ANNOYALLIED
@width=320
@title=Foreign Minister
We are currently allied with the %STRING1!
Although our units can move through our ally's
territory, they cannot enter the same square as our ally's
units and colonies.  Nor can we have combat with allied
units.  Alliances can only be cancelled during diplomatic
negotiations.

@ANNOYPEACE
@width=320
@title=Foreign Minister
We have signed a peace treaty with the %STRING1!
Our reputation will be damaged if we break it!

Cancel action.
Break treaty.


@ANNOYVASSAL
@width=320
@title=Foreign Minister
We have accepted tribute from the %STRING1!
Our reputation will be damaged if we attack them
so soon!

Cancel action.
Continue anyway.


@ANNOYCEASE
@width=320
@title=Foreign Minister
We have signed a cease fire with the %STRING1!
Our reputation will be damaged if we break it!

Cancel action.
Violate cease fire.

@ANNOY
@width=320
@title=Foreign Minister
Shall we declare war on the %STRING1?

Cancel action.
Declare war.

@OVERRULE
@width=320
@title=Foreign Minister
You are overruled by the Senate!  Action cancelled.

@TAXES
@width=320
@title=Domestic Advisor
Warning: Funds are running low.
Perhaps we should raise our tax
rate or hire some tax collectors.

Continue
Change Tax Rate

@SPYMENU
@width=320
@title=%STRING0 %STRING1 arrives in %STRING2

@SPYOPTIONS
Establish Embassy
Scan Colony
Steal Technology
Industrial Sabotage
Poison Water Supply
Plant Nuclear Device
Incite a Revolt

@SABOTAGEOPTIONS
@width=320
@title=Telepath Options
@options
Bribe Unit.
Sabotage Unit.

@BLEWITUP
@width=320
%STRING0 %STRING1 sabotaged by %STRING2 %STRING3!

@BOND007
@width=320
@title=Intelligence Advisor
Our telepath has escaped, and achieved veteran status!
He has been returned to %STRING1 for debriefing.

@BOND
@width=320
@title=Intelligence Advisor
Our telepath has escaped unharmerd!
He has been returned to %STRING1 for debriefing.

@BONDGLORY
@width=320
@title=Intelligence Advisor
Our telepath was captured after completing his mission!

@NAILED
@width=320
@title=Intelligence Advisor
Our telepath was captured before completing his mission!

@ENEMYEMBASSY
@width=320
@title=Foreign Minister
%STRING0 establish embassy.

@ENEMYINVESTIGATE
@width=320
@title=Foreign Minister
The %STRING0 have investigated %STRING1.

@STEALSPECIFIC
@width=320
@title=Telepath Orders
Shall our telepath attempt to steal a specific
civilization advance?

No, any will do.
Yes.

@STEALHARD
@width=320
@title=Telepath Orders
The %STRING0 of %STRING1 are vigilant and wary, Sir.
Shall our telepath attempt to steal technology anyway (he
cannot attempt to steal a specific technology).

Never mind.
Yes, make the attempt.

@STEAL
@width=320
@title=Intelligence Advisor
%STRING0 steal %STRING1.

@NOSTEAL
@width=320
@title=Intelligence Advisor
No new technology found.

@SABOTAGESPECIFIC
@width=320
@title=Telepath Orders
Shall we give our telepath a primary target,
or tell him to use his own judgement.

Use his judgement.
Give primary target.

@SABOTAGEHARD
@width=320
@title=Intelligence Advisor
Attempting sabotage on an enemy homeworld, or against
fortifications is very risky!

Cancel action.
Proceed.

@SABOTAGENO
@width=320
@title=Intelligence Advisor
Our telepath reports that the enemy Mass Deflector complex
is surrounded by guard towers, razor wire,
and canine patrols! No sabotage is possible.


@SABOTAGE
@width=320
@title=Select Primary Target
@listbox

@SABOTAGEONE
@width=320
@title=Intelligence Report
%STRING0 destroyed!

@SABOTAGETWO
@width=320
@title=Intelligence Report
%STRING0 production sabotaged!


@PRETEXTALLIED
@width=320
@title=Interstellar Incident!
This act of espionage by the %STRING0 gives
us a valid pretext to cancel our alliance with
them!

No thanks.
Cancel alliance.

@PRETEXT
@width=320
@title=Interstellar Incident
This act of espionage by the %STRING0 gives
us a valid pretext to declare war!

No thanks.
Declare war on %STRING0.


@INCIDENT
@width=320
@title=Intelligence Advisor
This could cause an interstellar incident if
we are detected! Continue anyway?

Cancel action.
Continue.


@MAJORINCIDENT
@width=320
@title=Intelligence Advisor
This could cause a MAJOR interstellar incident if
we are detected! Continue anyway?

Cancel action.
Continue.



@INCIDENTALLIED
@width=320
@title=ISN
Interstellar Incident!
%STRING1 cancel alliance with %STRING0
over espionage furor!

@WIMPOUT
@width=320
@title=%STRING0 Emissary
"Although you are our friends and allies,
industrial espionage cannot be tolerated.
We shall overlook this minor incident, but do not
let it happen again."

@INCIDENTWAR
@width=320
@title=ISN
Interstellar Incident!
%STRING1 declare war on %STRING0
over espionage furor!

@INCIDENTTERROR
@width=320
@title=ISN
Interstellar Incident! %STRING1 publicly condemn
%STRING0 terrorism.

@SENATESCANDAL
@width=320
@title=ISN
Scandal in the Senate! %STRING0
government falls!

@DISSIDENTS
@width=320
@title=Intelligence Advisor
Dissidents in %STRING0 will
revolt for %NUMBER0 $m.

@DISSIDENTOPTIONS
Never mind.
Incite revolt.
Incite revolt (causes incident).
Subvert colony ($mx2, no incident).

@CIVILWAR
@width=320
@title=Civil War!
%STRING0 rebel! Civil War in %STRING1.
%STRING2 influence suspected.

@USEWEAPONS
@width=320
@title=Defense Minister
%STRING0 use mass drivers!

@SDI
@width=320
@title=Defense Minister
Mass Deflector in %STRING0 counters mass driver and thwarts attack!

@PLANTEDNUKE
@width=320
@title=(ISN)
Mysterious Nuclear blast in %STRING0!

@PLANTEDNUKE2
@width=320
@title=Nuclear Terrorism!
Nuclear explosion in %STRING0!  %STRING1 agents
caught red-handed moments before blast!
Major Interstellar Incident--All nations declare
war on %STRING2!

@WATERSUPPLY
@width=320
@title=Water Supply Poisoned!
%STRING0 water supply poisoned!  %STRING1
agents suspected.

@DESERT
@width=320
@title=Intelligence Advisor
%STRING0 %STRING1 will desert for %NUMBER0 $m.

@DESERT2
@width=320
@title=Intelligence Advisor
%STRING0 %STRING1 will desert for %NUMBER0 $m.

Forget it.
Pay %NUMBER0 $m.

@DESERTED
@width=320
@title=Defense Minister
%STRING0 %STRING1 bribed by %STRING2!


@ALREADYSOLD
@width=320
@title=Domestic Advisor
You cannot sell more than one of a colony's improvements
in a single turn.

@PARTISANS
@width=320
@title=Defense Minister
Desperate %STRING0 freedom fighters take to the star systems near
%STRING1!


@REPORTSCIENCE
@width=540
@title=Science Advisor Report
@listbox=12
@columns=3
@button=Info
@button=Goal
^Researching: %STRING0 (%NUMBER0 of %NUMBER1)
^Discoveries every %NUMBER2 turns.
^
^^Civilization Advances Achieved:

@SUPPLYSEARCH
@width=480
@title=Select Cargo Type For Inquiry
@columns=2

@SUPPLYSHOW
@width=480
@title=Colonies Trading In %STRING0
@listbox

@SUPPLYNONE
@width=480
@title=Colonies Trading In %STRING0
We know of no colonies trading in %STRING0 at
this time.

@REPORTTRADE
@width=480
@title=Trade Advisor Report
@button=Supply And Demand
@listbox

@REPORTCITY
@width=540
@title=Colony Status Report
@listbox


@REPORTATTITUDE
@width=540
@title=Attitude Survey
@listbox


@REPORTFOREIGN
@width=580
@title=Foreign Minister
@listbox=7
@button=Check Intelligence
@button=Send Emissary
Sir, our power is %STRING0 and our reputation is %STRING1.

@NOFOREIGN
@width=320
@title=Foreign Minister
We have not yet made contact with other civilizations.


@REPORTINTELL
@width=580
@listbox=4
@columns=3
@title=Intelligence Report: %STRING0
@button=Colony List

@INTELLCITY
@width=320
@listbox=12
@title=Colony List: %STRING0



@REPORTWONDER
@width=540
@title=Wonders of the Galaxy
@listbox


@WONDERS
WONDERS OF THE GALAXY
WONDERS OF THE GALAXY
WONDERS OF THE GALAXY
WONDERS OF THE GALAXY


@AMBASSADORS
@width=320
@title=Foreign Minister
%STRING1 agree to an exchange of ambassadors.

@ENDWONDER
@width=320
@title=Science Advisor
%STRING0 cancels the effect of %STRING1.


@FEARWARMING
@width=320
@title=(News-vid)
Scientists alarmed by rising radiation.
Galactic catastropy feared!

@GLOBALWARMING
@width=320
@title=(News-vid)
Galactic radiation rises! Severe stellar
catastropy!


@SCHISM
@width=400
@title=Defense Minister
The %STRING0 empire is swept by
Civil War triggered by the fall
of their homeworld! When the dust
settles the empire has been split
into loyal (%STRING0) and
rebel (%STRING1) factions.

@FERTILE
@width=420
@title=Domestic Advisor
The population of the fertile %STRING1 empire
now exceeds %STRING2 colonists.

@CARAVANMENU
@width=320
@title=%STRING0 Cargo Options

@CARAVAN
@width=420
@title=Trade Route
%STRING0 cargo from %STRING1 arrives in %STRING2.
Trade route established.  Revenue: %NUMBER0 $m.

@FOODCARAVAN
@width=420
@title=Trade Route
Food cargo from %STRING1 arrives in %STRING2.
Colonists plan feast in celebration.

@CARAVANHOME
@width=420
@title=Civ Rules: Trade units
You cannot change the home colony of a trade unit.

@CARAVANOTHER
@width=420
@title=Trade Route
%STRING0 %STRING1 cargo from %STRING2 arrives
in %STRING3.  %STRING1-%STRING4 trade route established.

@CARAVANBUILT
@width=420
@title=Cargo
@button=Supply And Demand
%STRING0 builds %STRING1.  What trade goods shall
it carry?

@CARACONFIRM
@width=320
@title=Cargo
@button=Confirm and Zoom
Confirm %STRING0 cargo?

Confirmed.
Reconsider.

@CITYINFO
@width=320
@title=%STRING0 (%STRING1 colony)
Demands %STRING2, %STRING3, and %STRING4.

@STARTWONDER
@width=320
@title=Travellers Report
The %STRING1 have undertaken a great
project: %STRING2!

@SWITCHWONDER
@width=320
@title=Travellers Report
The %STRING1 have changed projects
from %STRING2 to %STRING3!

@ABANDONWONDER
@width=320
@title=Travellers Report
The %STRING1 have abandoned their
great project, %STRING2.

@ALMOSTWONDER
@width=320
@title=Travellers Report
The %STRING1 have nearly completed
their great project, %STRING2.

@STILLWONDER1
@width=320
@title=Spies Report
The %STRING1 continue to build their
great project, %STRING2, on one other colony!

@STILLWONDER2
@width=320
@title=Spies Report
The %STRING1 continue to build their
great project, %STRING2, on %NUMBER0 other colonies!

@CAPTUREWONDER
@width=320
@title=Defense Minister
Our troops have captured %STRING2%STRING1!

@LOSTWONDER
@width=320
@title=Defense Minister
We have lost control of %STRING2%STRING1!

@ACTIVATEALLY
@width=320
@title=Foreign Minister
%STRING1 call on their allies,
%STRING2.  %STRING2 declare war on %STRING3!

@ALLYHELPS
@width=320
@title=Foreign Minister
The %STRING2 have announced that they will
come to our aid by declaring war on the
%STRING3!


@MILITARYAID1
@width=320
@title=Defense Minister
The %STRING0 have sent %STRING1
to the %STRING2 to help them in their war
against us!

@MILITARYAID2
@width=320
@title=Defense Minister
The %STRING0 have sent %STRING1 to %STRING2 to
help us in our war against the %STRING3.


@GOTO
@width=480
@title=Select Destination for %STRING0
@button=All Players
@listbox

@PARADROP
@width=320
@title=Paradrop!
%STRING0 %STRING1 make paradrop near %STRING2!

@PARADROPRULES1
@width=320
@title=Civ Rules: Paradrops
This paratrooper has already moved this turn.
A paratrooper can only paradrop at the beginning
of its turn.

@PARADROPRULES2
@width=320
@title=Civ Rules: Paradrops
This paratrooper is not in a colony or airbase square.
In order to make paradrops, a paratroop unit must
begin its turn on a friendly colony or airbase.

@PARADROPTARGET
@width=320
That is an ocean square.
Paradrops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the paradropping unit.

@PARADROPTARGET1
@width=320
@title=Civ Rules: Paradrops
That square is out of range.
Paradrops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the paradropping unit.

@PARADROPTARGET2
@width=320
@title=Civ Rules: Paradrops
Paradrops may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the paradropping unit.


@INCORRUPTIBLE
@width=320
@title=Civ Rules: Galactic Federation and Bribes
The armed forces of a Galactic Federation are
immune to bribery.

@NOREVOLT
@width=320
@title=Civ Rules: Galactic Federation
The colonies of a Galactic Federation cannot be
subverted or incited to revolt.

@UNFORCE
@width=320
@title=Foreign Minister
Babylon Project forces %STRING1 to make peace
with %STRING2!

@WALLFORCE
@width=320
@title=Foreign Minister
Great Wall forces %STRING1 to make peace
with %STRING2!


@MISSILEATTACK
@width=320
@title=Defense Minister
Missile attack near %STRING0!

@PEARLHARBOR
@width=320
@title=Defense Minister
%STRING0 %STRING1 catches %STRING2 ships in spacedock!

@AUTOMONARCHY
@width=440
@title=Civ Rules: Governments
You have just acquired knowledge of PLANETARY REGIME,
which allows you to improve your government.  To switch
governments you must have a Revolution (select "Revolution"
from the Sector menu); this entails a brief period of Anarchy.
^
Switching to a more advanced form of government will often
improve the productivity of your people; it will also help
to stem corruption and waste.  Would you like to hold a
revolution now?

Not just yet.
Begin revolution.

@AUTOREV
@width=320
@title=Civ Rules: Governments
You have just acquired knowledge of a new government form, %STRING0.
Your current government is a %STRING1. Do you wish to begin a revolution
in order to switch government types?

No, %STRING1 is working out fine.
Begin revolution.

@BATTERY
@width=320
@title=Defense Minister
%STRING1 on %STRING2 doubles defense strength!

@BATTERY2
@width=320
@title=Defense Minister
%STRING1 and %STRING3 on %STRING2 quadruple defense strength!

@SCRAMBLE
@width=320
@title=Defense Minister
%STRING0 %STRING1 scramble to protect %STRING2!

@AMPHIBMOTIZE
@width=320
@title=Defense Minister
%STRING1 %STRING2 make orbital assault!

@CITYMODAL1
@width=400
@title=Colony Window
@button=Close Colony Window
You must close the Colony Window before the game can proceed.

@CITYMODAL2
@width=400
@title=End of Turn Update
@button=Proceed
Right now you may only interact with the Colony Screen.
Use any "Proceed" button when you are ready to continue.

@UPGRADED
@width=320
@title=Domestic Advisor
Production orders in %STRING0 upgraded
from %STRING1 to %STRING2.

@UPGRADE
@width=320
@title=Domestic Advisor
%STRING2 upgrades all %STRING0 to %STRING1.

@ASTRONAUTS
@width=320
@title=Science Advisor
Voyagers bring back photos of Milky Way from outside the galaxy!

@LONGMOVE
@width=320
@title=Long Unit Move
Continue moving unit?

Yes
No

@GHOSTTOWN
@width=320
@title=Domestic Advisor
%STRING0 is about to build %STRING1, but it
is only a size 1 colony.  Continue anyway?

Delay Coloniser production.
Build Colonisers anyway (disbands colony).

@EXPEL
@width=320
@title=Captured %STRING0 %STRING1
@options
Expel %STRING1.
Attack %STRING1.
Never mind.

@NOEXPEL
@width=320
@title=Civ Rules: Diplomatic Immunity
%STRING1 units may only be expelled when they
are in your territory, which is in this case defined
as being nearer to one of your colonies than to one
of its own.

@UPYOURS
@width=320
@title=Foreign Minister
%STRING0 %STRING1 expelled!  %STRING0 ambassador
issues statement of protest.

@UPYOURSTOO
@width=320
@title=Foreign Minister
%STRING0 %STRING1 expelled.  %STRING0 ambassador
issues apology.

@UPMINE
@width=320
@title=Foreign Minister
The %STRING2 have expelled our %STRING1.  Our ambassador
has issued the usual statement of protest.  The %STRING1
has been returned to %STRING3.

@SPACERACE
@width=320
@title=Science Advisor
%STRING0 build starship!

@SPACESHIP
@width=480
@title=Starship Report
@listbox
^^%STRING0.S.S. %STRING1 (%STRING2)

@LAUNCH
@width=320
@title=Science Advisor
Confirm starship launch.
(%NUMBER0%% chance of success)

No Launch.
Launch CONFIRMED!

@LAUNCHED
@width=320
@title=Science Advisor
%STRING0 LAUNCH starship!
Estimate arrival in %NUMBER0.

@COMPONENT
@width=320
@title=Select Starship Component
@options
Propulsion (%NUMBER0 so far)
Fuel       (%NUMBER1 so far)

@MODULE
@width=320
@title=Select Starship Module
@options
Habitation   (%NUMBER0 so far)
Life Support (%NUMBER1 so far)
Solar Panel  (%NUMBER2 so far)

@NOFURTHER
@width=320
@title=Science Advisor
No further %STRING0 required.

@SPACESHIPS
@width=320
@title=View Which Starship
@options

@EAGLEHASLANDED
@width=320
@title=Science Advisor
%STRING0 starship arrives in Andromeda Galaxy!

@SPACERETURNS
@width=320
@title=Science Advisor
%STRING0 starship returns to earth.

@SPACEDESTROYED
@width=320
@title=Science Advisor
%STRING0 starship destroyed.

@HISTORY
@width=480
@title=Civilization II
^^%STRING1 completes his epic history:
^^'The %STRING2 Civilizations in the Galaxy' 

@HISTORIANS
11
Sheridan
Sinclair
Ivanova
Garibaldi
Franklin
Delenn
G'Kar
Londo
Kosh
Cole
Lyta

@HISTORIES
WEALTHIEST
MOST POWERFUL
MOST ADVANCED
HAPPIEST
LARGEST

@HISTORYRANK
Glorious
Great
Fine
Mediocre
Puny
Pathetic
Hopeless

@ALLOWUN
@width=320
@title=Defense Minister
The Senate chooses to allow the action
under the guise of a "peacekeeping" mission.

@ALLOWAGGRESSOR
@width=320
@title=Defense Minister
Previous %STRING0 aggression against us
convinces the Senate to allow this action.

@ALLOWHAWKS
@width=320
@title=Defense Minister
Hawk Party derails attempted Senate interference.
Action confirmed!

@CONTINUEUN
@width=320
@title=Defense Minister
The Senate passes a resolution supporting
continued "peacekeeping" action against the %STRING1.

@CONTINUEHAWKS
@width=320
@title=Defense Minister
The Senate passes a resolution supporting
continued action against the %STRING1.

@RANSOMCITY
@width=320
@title=Defense Minister
The leader of the Barbarian %STRING0 has sent us
a message: "We shall mercilessly sack the colony
of %STRING1 unless you pay us %NUMBER0 $m at once!"

"Do your worst!"
Pay %NUMBER0 $m.

@NOAIRPORT
@width=320
@title=Civ Rules: Starlifts
Units may only be starlifted betwenn
colonies with docking bays.

@NOAIRPORT2
@width=320
@title=Civ Rules: Docking Bays
Docking Bays act like airports in this modpack.

@AIRLIFTSELECT
@width=440
@listbox=12
@title=Select Target Colony For Starlift

@AIRLIFT
@width=320
@title=Defense Minister
Starlift from %STRING0 to %STRING1 successful!

@SHOTDOWN
@width=320
@title=Defense Minister
The %STRING0 have shot down our starlift!

@ALREADYAIRLIFT
@width=320
@title=Civ Rules: Starlift
The colony of %STRING0 has already conducted
a starlift operation this turn.  Only one
unit may be sent into or out of a colony in
a single turn.

@WESHOT
@width=320
@title=Defense Minister
Our fighters have shot down an attempted
starlift into %STRING0!

@WESAW
@width=320
@title=Defense Minister
We have detected an enemy starlift
into %STRING0!

@ENEMYFIGHTERS
@width=320
@title=Defense Minister
Enemy fighters are based near our colonies.  They
could intercept our space transport mission!

Cancel airlift.
Proceed.

@LIFTSHIP
@width=320
@title=Civ Rules: Starlift
Ships cannot be starlifted.

@LIFTPLANE
@width=320
@title=Civ Rules: Starlifts
Starfighter units cannot be starlifted by transport craft.  They
must relocate under their own power.

@PILLAGEWHAT
@width=320
@title=Defense Minister
What should we destroy?

@PILLAGEMENU
Adv. Agriculture
Agriculture
Mining
Fighter Base
Fortress
Railroad
Shtl. Route

@ALLIEDREPAIR
@width=320
@title=Defense Minister
The %STRING1 have helped to repair our %STRING2.

@CANESCAPE
@width=320
@title=Defense Minister
Sir, our homeworld is being overrun! Shall we pay
%NUMBER0 $m to evacuate the government to %STRING1 while
there is still time?

Alas, we cannot afford it.
Yes, pay %NUMBER0 $m.

@ESCAPE
@width=320
@title=Defense Minister
%STRING2 government escapes to %STRING1!

@ESCAPE2
@width=320
@title=Defense Minister
%STRING2 government escapes to %STRING1!
Evacuation cost: %NUMBER0 $m.


@AQUEDUCT
@width=520
@title=Civ Tutorial: Biodomes
The large population of %STRING0 is beginning to strain
the nearby water resources. Once a colony reaches
size %NUMBER0 it cannot grow further unless you improve its
water supply by building a Biodome.

@CURSES
@width=320
@title=Spies Report
Espionage attempt foiled by enemy %STRING1!

@FOILEDAGAIN
@width=320
@title=Spies Report
Our %STRING1 has foiled a %STRING2 espionage attempt!

@UNSAVED
@width=320
@title=Warning!
%STRING0 has unsaved changes!

Cancel action.
Continue anyway (lose changes).

@FLATEARTH
@width=320
@title=Choose Galaxy Shape
Which shape do you prefer?

The Galaxy is WRAP-AROUND.
The Galaxy is ENCLOSED.

@LANDWARNING
@width=320
@title=Warning.
More than %NUMBER0 star masses have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@SEAWARNING
@width=320
@title=Warning!
More than %NUMBER0 bodies of deep space have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@NOTENOUGHWARNING
@width=320
@title=Warning!
Not enough star mass has been detected. The game may not
be able to find starting locations for all players.

@CITIESINOCEAN
@width=320
@title=Warning!
You have placed colony starting locations in deep space
squares.  The game will ignore all such squares (the
peoples in question will start in random locations).


@ANALYZEOK
@width=320
@title=Map Analysis OK!
The map has been analyzed and no problems have been
detected.

@FAILEDTOLOAD
@width=320
@title=Error
Failed to load map file.

@MAPSAVED
@width=320
@title=Map Saved
^^Map successfully saved as
^^%STRING0

@ADDCITY
@width=600
@title=Select People To Start Here

@RESEED
@width=440
@title=Enter Resource Seed (1 = random)
@options
Seed:

@NOADJACENTCITIES
@width=320
@title=Warning!
Colonies cannot be placed adjacent to one
another.

@NOTALLCITIES
@width=320
@title=Warning!
Starting locations have been designated for some
but not all peoples.  Peoples with no designated
starting locations will be placed randomly.

@GOLDENAGE
@width=320
@title=Golden Age of Philosophy
The Golden Age of Philosophy begins in the
%STRING0 colony of %STRING1! Great %STRING0
thinkers articulate scientific, moral, and
metaphysical systems which endure for centuries
to come.

@LANDING
@width=320
@title=Enemy Spotted!
%STRING0 land near %STRING1!

@NEWXFORM
@width=320
@title=New Order: Terraform
The new Terraformers unit type can use the
Terraform ("o") order to drastically
change the terrain type in a square.
Terraformers also work twice as quickly as
Colonisers in all ordinary tasks.

@NEWFORTRESS
@width=320
@title=New Order: Fortress
Our Colonisers can now use the Fortress ("f")
order to build fortresses.  Fortress squares
double the defense of units defending within,
and prevent more than one unit at a time from
being lost in combat.

@NEWAIRLIFT
@width=320
@title=New Orders: Starlift and Cobra Bays
Our ground units may now use the Starlift ("l")
order to move between any of our colonies with
Cobra Bays.  Our Colonisers/Terraformers may use the
Fighter Base ("e") order to build Fighter Bases in non-colony
squares.

@NEWRAILROAD
@width=320
@title=New Order: Railroad
Our Settlers/Engineers may now use the Railroad ("r")
order to lay railroad track in squares that already
contain roads. Railroads increase resource shield
production by 50%%. Units moving along railroads
expend no movement points to do so.

@NEWFARMLAND
@width=320
@title=New Order: Adv. Agriculture
Our Colonisers/Terraformers may now use the Adv. Agriculture ("i")
order to improve agriculture in squares which already
contain agriculture. Adv. Agriculture squares increase food
production by 50%%, but only for colonies containing
the Hydroponic Garden improvement.

@NEWPARADROP
@width=320
@title=Ignore this completely

@ADDTOTHRONE
Which section shall we improve?

@UPKEEP
@width=320
@title=Multiplayer Rules
That action is not permitted during upkeep; wait until
the main turn begins.

@MOVEPENDING
@width=320
@title=Multiplayer Referee
You cannot begin another action until your previous
one is resolved.  Wait until your last action (unit
move, colony change, etc.) resolves; then try again.

@LOCKFAILED
@width=320
@title=Multiplayer Referee
Someone else is already resolving an action that may
affect this area; you must wait until that action is
complete.  Try again momentarily.

@LOCKFAILEDGLOBAL
@width=320
@title=Multiplayer Referee
A major game action (e.g. capturing a colony) is
being resolved at this time; you must wait until
that action is complete.  Try again momentarily.

@MULTIFEATURE
@width=320
@title=Multiplayer Referee
Feature not yet supported in Multiplayer mode.

@WAITPICKTECH
@width=220
@title=Multiplayer Wait
Waiting for player to pick advance...

@WAITING0
@width=220
@title=Multiplayer Wait
Waiting for others to update colonies...

@WAITING1
@width=220
@title=Multiplayer Wait
Waiting for others to select government...

@WAITING2
@width=220
@title=Multiplayer Wait
Waiting for others to update technology...

@HANGUP
@width=220
@title=Multiplayer Exit
Hanging up from game...

@WAITLOCK
@width=220
@title=Multiplayer Wait
Waiting for permission to move...

@WAITGLOBAL
@width=220
@title=Multiplayer Wait
Waiting for move to resolve...

@WAITACTION
@width=220
@title=Multiplayer Wait
Resolving unit orders...

@WAITPLUNDER
@width=220
@title=Multiplayer Wait
Waiting for player to select plunder...

@MULTIDONE
@width=320
@title=Multiplayer Referee
You have already acknowledged the end of your turn.
You must wait until your next turn before taking this
action.

@NETWAITING
@width=320
@title=Multiplayer Referee
The system is waiting for network traffic to clear.
Try again shortly.

@LOSTSERVER
@width=320
@title=Multiplayer
This machine has lost its connection to the server!

@LOSTIT
@width=320
@title=Multiplayer Referee
We have lost a network connection.  Attempting to
reestablish it . . .

@RECONNECTING
@width=320
@title=Multiplayer Referee
Reconnecting to other machine . . .

@SECONDMESSAGE
@width=320
@title=Multiplayer Referee
Reconnect complete. Resending data . . .

@SECONDFAILED
@width=320
@title=Multiplayer Referee
Second send failed.  Hanging up.

@NOSPACESHIPS
@width=320
@title=Star ships
The space race has not yet begun!

@CODECNOTFOUND
@width=320
@title=Notice
We are unable to find the proper files for
the animated heralds and have therefore switched off that particular
"Graphics Option".  To re-install the necessary files, please run
"setup.exe" in the "vfw_rt" directory of the game CD.

@NOFOODREPORT
@width=320
@title=Food Supplies
"Supply and Demand" is not applicable to Food Supplies containers.
Food Supplies cargos cause one food per turn to be transferred
between the participating colonies.

@REALLYRETIRE
@width=320
@title=Confirmation
Do you really want to retire?

No
Yes

@REALLYQUIT
@width=320
@title=Confirmation
Do you really want to quit?

No
Yes

@REALLYCHEAT
@width=320
@title=Confirmation
If you enable cheat mode, this will be recorded in your game score.
Do you really want to enable cheat mode?

No
Yes

@PLANRETIRE
@width=440
@title=Retirement Planned!
Millenial celebrations held!
%STRING0 %STRING1 plans retirement in 20 years!

@DORETIRE
@width=440
@title=Retirement Announced!
%STRING1 dynasty ends after glorious 6000 year reign!

@SLAM
Your civilization has conquered the entire galaxy!

@KEEPPLAYING
@width=320
@title=Game Over!
Your final score has been computed. Do you want to
keep playing? (No further score will be recorded).

No, I'm done.
Yes, keep playing.

@INSERTHERE
@width=320
@title=Game Over!
(Insert end of game graphic sequence here).


@WONDERMOVIECHEAT
@title=Wonder Movie Sneak Preview
@width=320
@options
Which Wonder?

@AUTOMODE
@title=Who Will Control Production in %STRING0
@width=320
@options
Both
Military Advisor
Domestic Advisor

@CDROMNOTFOUND
@width=320
@title=Please Note
@button=Repeat Search
We were unable to find the Civilization II CD-ROM.  If desired, you may play this
session of Civilization II without the additional multimedia, music, and art
supplied by the CD.  You may also check that the Civilization II CD is in a valid
CD-ROM drive and then repeat the search by selecting "Repeat Search" below.

@COUNCILCHEAT0
@width = 600
@title = Council Cheat
@button = Military
@button = Science
@button = Trade
@button = Foreign
@button = Attitude
@button = Anarchy
Which rating would you like to change?

@COUNCILCHEAT1
@width = 320
@title = Council Cheat
@options
Please enter a new rating for this advisor?

@COUNCILCHEAT2
@width = 200
@title = Council Cheat
@options
Which time period? (0-2)


@NOTENOUGHGRASS
@width=320
@title=Warning!
Not enough arable stars (Orange and Yellow) have been
detected.  The game may not be able to find suitable
starting locations for all players.

@THRONE
The people spontaneously decide to recognize
your many years of enlightened leadership.
Craftsmen, masons, laborers, and artisans turn out
to build a fine addition to your throne room.

@MALEFAME
%STRING0 the Worthless
%STRING0 the Pathetic
%STRING0 the Foolish
%STRING0 the Weak
%STRING0 the Meek
%STRING0 the Unready
%STRING0 the Small
%STRING0 the Glutton
%STRING0 the Mad
%STRING0 the Cruel
%STRING0 the Terrible
%STRING0 Forkbeard
%STRING0 the Clever
%STRING0 Ironfist
%STRING0 the Conqueror
%STRING0 the Fair
%STRING0 the Strong
%STRING0 the Just
%STRING0 the Lion-Hearted
%STRING0 the Mighty
%STRING0 the Great
%STRING0 Augustus
%STRING0 the Wise
%STRING0 the Magnificent

@FEMALEFAME
%STRING0 the Worthless
%STRING0 the Pathetic
%STRING0 the Foolish
%STRING0 the Weak
%STRING0 the Meek
%STRING0 the Unready
%STRING0 the Small
%STRING0 the Glutton
%STRING0 the Mad
%STRING0 the Cruel
%STRING0 the Terrible
%STRING0 the Dark
%STRING0 the Clever
%STRING0 Ironfist
%STRING0 the Conqueror
%STRING0 the Fair
%STRING0 the Strong
%STRING0 the Just
%STRING0 the Lion-Hearted
%STRING0 the Mighty
%STRING0 the Great
%STRING0 Augusta
%STRING0 the Wise
%STRING0 the Magnificent


@UNITEDIT
@width=440
@title=Editing %STRING0 %STRING1
@options
No Changes
Toggle Veteran Status
Clear Movement Allowance
Set Hit Points
Set Home Colony
Fortify/Unfortify
Change Cargo Commodity

@UNITHITPOINTS
@width=320
@title=Set Unit Damage (0 - %NUMBER0)
@options
Damage:

@EDITHOMECITY
@width=320
@title=Select Colony
@listbox
@button=None


@CITYEDIT
@width=320
@title=Editing %STRING0
@options
No Changes
Change Size
Delete All Wonders
Clear Disorder && We Love Leader
Copy Another Colony's Improvements
Set Shield Progress
Toggle Colony Objective (%NUMBER0)

@SETCITYSIZE
@width=320
@title=Set Size Of %STRING0
@options
Size:

@SETCITYSHIELDS
@width=320
@title=Set Shield Progress
@options
Shields:

@EDITKING
@width=440
@title=Editing %STRING0
@options
No Changes
Edit Treaties
Set Last Contact
Set Attitude
Set Reputation
Clear Patience
Clear All Last Contact
Set Research Goal
Set Research Progress
Clear Research Goal
Edit Name
Copy Another Leader's Tech
Toggle Female Flag (%NUMBER0)

@EDITTREATIES
@width=440
@title=Editing treaties between %STRING0 and %STRING1.
@checkbox
@options
Contact
Cease Fire
Peace
Allied
War
Vendetta (%STRING0 against %STRING1)
Embassy (%STRING0 spying on %STRING1)

@LASTCONTACT
@width=440
@title=Last Contact Turn # (%STRING0 with %STRING1)
(Current turn # is %NUMBER0)
@options
Contact:

@EDITATTITUDE
@width=440
@title=Set Attitude (%STRING0 with %STRING1)
(0 = Like, 100 = Dislike)
@options
Attitude:

@EDITBETRAY
@width=440
@title=Set Reputation
@options
Reputation:

@EDITPROGRESS
@width=440
@title=Set Research Progress (1 - %NUMBER0)
@options
Progress:

@EDITRULES
@width=440
@title=Special Rules (0 = false, 1 = true)
@options
No Changes
Forbid government switching? (%NUMBER0)
Forbid tech from conquest? (%NUMBER1)
Eliminate pollution? (%NUMBER2)
Special WWII-only AI (%NUMBER3)

@EDITSCEN
@width=440
@title=Edit Scenario (%STRING1)
@options
No Changes
Tech Paradigm (%NUMBER0/10)
Turn Year Increment (%NUMBER1)
Starting Year (%NUMBER2)
Maximum Turns (%NUMBER3)
Toggle Scenario Flag (%STRING0)
Wipe all goody boxes
Restore all goody boxes
Reveal whole map
Cover whole map
Set Scenario Name
Toggle Total War Flag (%NUMBER4)
Edit Victory Conditions
Edit Special Rules

@EDITVICTORY
@width=440
@title=Edit Victory (Obj. Def. = %STRING1)
@options
No Changes
Toggle Use Objective Victory Flag (%NUMBER0)
Toggle Count Wonders as Objectives (%NUMBER1)
Set Objectives Protagonist (%STRING0)
Decisive Victory (>= %NUMBER2)
Marginal Victory (>= %NUMBER3)
Marginal Defeat (<= %NUMBER4)
Decisive Defeat (<= %NUMBER5)

@EDITVICTORYOBJ
@title=Set # of objectives required
@options
Objectives:

@EDITPARADIGM
@width=440
@title=Scenario Tech Paradigm
Set tech paradigm in fractions of 1/10 (10 = normal rate).
Cost of each tech is multiplied by fraction (so higher number
SLOWS research).

Paradigm:

@EDITINCREMENT
@width=440
@title=Scenario Year Increment
Set years per turn (0 for default rate, negative for 1/12 year increments)
@options
Years per turn:

@EDITSTARTYEAR
@width=440
@title=Scenario Start Year
Set start year (negative for B.C., positive
for A.D., 0 for default time track). If using 1/12 year increments,
multiply number by 12.
@options
Start year:

@EDITMAXTURNS
@width=440
@title=Scenario Max Turns
Set ending turn of game (0 for default)
@options
Max Turns:

@EDITTECH
@width=320
@title=Pick Technology to Alter Status
@listbox
@button=Give/Take All

@SCENOK
@width=480
@title=Scenario
^^Scenario saved:
^^%STRING0

@SCENARIOLOADED
@width=480
@title=Begin Scenario
^^%STRING0
^^Civilization advances cost %NUMBER0/10 the usual rate.
^^Length: %STRING1 to %STRING2

@SCENNAME
@width=480
@title=Set Scenario Name
@options
Scen:

@EDITKINGNAME
@width=440
@title=Edit Names for %STRING0
@options
Leader:
People:
Adjective:

@COPYCITY
@title=Select colony to copy
@width=360
@listbox

@SCENARIOENDS
@width=440
@title=Scenario Rules
This scenario ends in five turns.

@SCENARIOEND
@width=440
@title=Scenario Rules
This scenario is now complete.


This game is now complete.
Ce jeu est maintenant complété.
Diese Spiel ist nun vollständig.




@HIDDENTERRAIN
@width=250
@title=Hidden Terrain
@x=-4
@y=-4
Close this box when finished viewing.


@FOUNDED
@width=280
@title=Found New Colony
%STRING0 Founded: %STRING1

@VFWNOTREGISTERED
@title=Notice
@width=440
We have encountered a possible problem
with your video setup.  If Video for Windows
was successfully setup during the Civilization II
install, try running the utility "vfwfix.bat"
in the game's "civ2\video" directory on the CD-ROM.
If you continue receiving this message, please contact
Microprose Customer Service.

@NOPICKMUSIC
@width=360
@title=Select Music
This option is not available unless the
Civilization II CD is in the CDROM drive.

@PICKMUSIC
@width=360
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"


@@CENTAURI
In the year %STRING0
voyagers from the Milky Way Galaxy
set forth on a journey
of cosmic exploration.
A starship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the galaxies.
Arriving in %STRING3
in the Andromeda Galaxy,
these intrepid pioneers
began the colonization
of a new frontier.
%STRING4, your people
have fulfilled the dream
of countless generations.
Your name will live forever
in the annals of CIVILIZATION!

@@CENTAURI2
In the year %STRING0
voyagers from the Milky Way Galaxy
set forth on a journey
of cosmic exploration.
A starship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the galaxies.
Arriving in %STRING3
in the Andromeda Galaxy,
these intrepid pioneers
began the colonization
of a new frontier.
%STRING4, your people
have a long and glorious history.
Perhaps one day, your name
will also be written
in the annals of CIVILIZATION.

@@ARCHAEOLOGISTS
Centuries later, alien
archeologists discover the remains
of your ancient civilization.
Evidence of thriving colonies,
%STRING0, shuttle routes,
and a centralized government
amaze the startled scientists.
Finally, they come upon
a data record, which contains
but one mysterious phrase:
"%STRING1 will return!"


@COUNCILTIME
@width=320
@y=5
@title=The High Council: %STRING2
The High Council of the %STRING0 is meeting
in %STRING1. If you wish, you may take this
opportunity to consult your advisors and hear
their views on the state of your realm.

Consult High Council.
No thanks, too busy.


@CENTAURI0
In the year %STRING0
voyagers from the Milky Way Galaxy
set forth on a journey
of cosmic exploration.


@CENTAURI1
A starship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the galaxies.

@CENTAURI2
Arriving in %STRING3
in the Andromeda Galaxy,
these intrepid pioneers
began the colonization
of a frontier . . .

@CENTAURI3
%STRING4, your people have fulfilled the dream of countless generations.
Your name will live forever in the annals of CIVILIZATION!

@CENTAURI_BEATEN0
In the year %STRING0
voyagers from the Milky Way Galaxy
set forth on a journey
of cosmic exploration.

@CENTAURI_BEATEN1
A starship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the galaxies.

@CENTAURI_BEATEN2
Arriving in %STRING3
in the Andromeda Galaxy,
these intrepid pioneers
began the colonization
of a new frontier.

@CENTAURI_BEATEN3
%STRING4, your people
have a long and glorious history.
Perhaps one day, your name
will also be written
in the annals of

@CENTAURI_BEATEN4
CIVILIZATION.

@ARCHAEOLOGISTS0
Centuries later,
alien archeologists discover the remains
of your ancient civilization.

@ARCHAEOLOGISTS1
Evidence of thriving colonies,
%STRING0, shuttle routes,
and a centralized government
amaze the startled scientists.

@ARCHAEOLOGISTS2
Finally, they come upon
a data record, which contains
but one mysterious phrase. . .

@ARCHAEOLOGISTS3
%STRING1 will return!


@LOWMEMORY
@width=400
You are low on memory. Activating this feature might
result in unstable behavior. If you do experience
problems, turning off this feature should alleviate them.

@HERALDWARNING
@width=440
@title=Civ2 Diplomatic Heralds
Civilization II requires 8 megabytes of RAM in order to run.
However, it requires 16 megabytes of RAM to show
the 3D diplomatic heralds correctly. Therefore, if you have at
least 16 megabytes of RAM, you may safely turn this feature on.
(This message will appear only once).

Turn OFF heralds. I have less than 16 megabytes of RAM.
Turn ON heralds. I have at least 16 megabytes of RAM.


@ADDTOWONDER
@width=440
@title=Wonder Project
Workers cargo arrives in %STRING0.  %NUMBER0
shields added to project (%NUMBER1 more shields required).



@;this line must remain at end of file
