;
; Events text for Bonaparte Scenario
; Copyright(c) 1996, MicroProse Studios Inc.
; Edited by John Ellis (1998)
;

@BEGINEVENTS

@IF
SCENARIOLOADED
@THEN
PLAYCDTRACK
3
@ENDIF

@IF
NOSCHISM
DEFENDER=anybody 
@THEN
@ENDIF

@IF
NEGOTIATION
talker=French
talkertype=humanorcomputer
listener=English
listenertype=humanorcomputer
@THEN
 
@ENDIF

@IF
NEGOTIATION
talker=English
talkertype=humanorcomputer
listener=French
listenertype=humanorcomputer
@THEN
 
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
France declares war, ending the armed truce that was the Peace of Amiens! A
British frigate opens hostilities against a French convoy in the Channel. 
Both sides blame the other for making hostilities inevitable - and neither
side will rest until their enemy is totally defeated...
ENDTEXT
@ENDIF

@IF
CITYTAKEN
CITY=LONDON
ATTACKER=French
DEFENDER=English
@THEN
TEXT
London is taken! Napoleon achieves his great ambition 
and strikes at the heart of "Perfidious Albion". 

The English are limited to, at best, a draw.
ENDTEXT
JUSTONCE
@ENDIF

@IF
CITYTAKEN
CITY=LONDON
ATTACKER=anybody
DEFENDER=English
@THEN
TEXT
London falls! Although the English fight on, their pride 
has taken a blow from which it might never recover.

The English are limited to, at best, a draw.
ENDTEXT
JUSTONCE
@ENDIF

@IF
CITYTAKEN
CITY=Paris
ATTACKER=anybody
DEFENDER=French
@THEN
TEXT
Paris is taken! Napoleon loses the confidence of the French 
people, and his power hangs by a thread. His Marshals begin 
to talk openly of Abdication...

The French are limited to, at best, a draw.
ENDTEXT
JUSTONCE
@ENDIF

@IF
CITYTAKEN
CITY=Berlin
ATTACKER=anybody
DEFENDER=Prussians
@THEN
TEXT
Berlin falls! All Prussia feels the humiliation keenly. 
Nationalists vow to fight on, but Frederick Wilhelm is 
finally and totally discredited.

The Prussians are limited to, at best, a draw.
ENDTEXT
JUSTONCE
@ENDIF

@IF
CITYTAKEN
CITY=Moscow
ATTACKER=anybody
DEFENDER=Russians
@THEN
TEXT
Moscow burns! All of Holy Russia is outraged and calls begin 
for new Commanders of Alexander's armies. Even the Tzar himself 
is not immune from rumblings of disloyalty. He vows to fight on from
deep in the endless Steppes.

The Russians are limited to, at best, a draw.
ENDTEXT
JUSTONCE
@ENDIF

@IF
CITYTAKEN
CITY=St. Petersburg
ATTACKER=anybody
DEFENDER=anybody
@THEN
TEXT
Tzar Alexander's new capital in St. Petersburg falls to the enemy!
The Russian capital - and court - moves to an older site, deep in the interior of the Motherland.

The Russians are limited to, at best, a draw.  
ENDTEXT
JUSTONCE
@ENDIF

@IF
CITYTAKEN
CITY=Vienna
ATTACKER=anybody
DEFENDER=Austrians
@THEN
TEXT
Vienna is taken! The Capital of the Holy Roman Empire lies 
prostrate before the invader. Emperor Francis is forced to renounce
his ancient Roman titles and give up his claims of sovereignty over the German Principalities. 

The Austrians are limited to, at best, a draw.
ENDTEXT
JUSTONCE
@ENDIF

@IF
CITYTAKEN
CITY=Madrid
ATTACKER=anybody
DEFENDER=Spanish
@THEN
TEXT
Madrid falls! The discredited Hapsburg monarchy - and Godoy, the 
shadowy "eminence grise" behind the throne - flee for South 
America. Will they ever return? Meanwhile, the Spanish people 
turn to "Guerilla" (Little War) tactics against the 
hated invader...

The Spanish are limited to, at best, a draw.
ENDTEXT
CreateUnit
owner=Spanish
unit=Partisans
veteran=yes
homecity=None
locations
17,101
19,85
11,83
30,94
endlocations
CreateUnit
owner=Spanish
unit=Partisans
veteran=yes
homecity=None
locations
19,85
17,101
11,83
30,94
endlocations
JUSTONCE
@ENDIF

@IF
CITYTAKEN
CITY=Stockholm
ATTACKER=anybody
DEFENDER=Swedes
@THEN
TEXT
Stockholm is taken! The proud capital of Gustavus Adolphus falls 
to an invader at last. The Swedes consider replacing their monarch, 
even looking to the French Marshal, Bernadotte... 

The Swedes are limited to, at best, a draw.
ENDTEXT
JUSTONCE
@ENDIF

@IF
CITYTAKEN
CITY=Constantinople
ATTACKER=anybody
DEFENDER=anybody
@THEN
TEXT
Constantinople is taken! The greatest city of the Ottoman Empire lies 
prostrate before the invader. 
ENDTEXT
JUSTONCE
@ENDIF

@IF
CITYTAKEN
CITY=Rome
ATTACKER=anybody
DEFENDER=anybody
@THEN
TEXT
The Eternal City is invaded once more! The Pope flees Vatican City! 
ENDTEXT
JUSTONCE
@ENDIF

@IF
CITYTAKEN
CITY=Cairo
ATTACKER=anybody
DEFENDER=anybody
@THEN
TEXT
Cairo is taken! The Sultan vows revenge - and turns for consolation to his hareem! The Ottoman Empire continues to decay... 
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=36
@THEN
TEXT
Napoleon drafts the best men from his line cavalry regiments 
to form the Empress Dragoons, augmenting his Guard.
ENDTEXT
CreateUnit
owner=French
unit=Dragons
veteran=yes
homecity=None
locations
42,74
36,78
endlocations
@ENDIF

@IF
TURN
turn=48
@THEN
TEXT
Napoleon increases his Guard with the addition of a regiment 
of Lanciers Polonnaises (Polish Lancers)
ENDTEXT
CreateUnit
owner=French
unit=Lanciers
veteran=yes
homecity=None
locations
42,74
36,78
endlocations
@ENDIF

@IF
TURN
turn=84
@THEN
TEXT
Napoleon increases his Guard with the addition of the second
regiments of Chasseurs and Grenadiers of the Old Guard.
ENDTEXT
CreateUnit
owner=French
unit=Garde Imperiale
veteran=yes
homecity=None
locations
42,74
36,78
endlocations
CreateUnit
owner=French
unit=Garde Imperiale
veteran=yes
homecity=None
locations
42,74
36,78
endlocations
@ENDIF

@IF
TURN
turn=100
@THEN
TEXT
Napoleon increases his Guard with the addition of extra squadrons
for the Grenadiers a Cheval of his Guard.
ENDTEXT
CreateUnit
owner=French
unit=Gren a Cheval
veteran=yes
homecity=None
locations
42,74
36,78
endlocations
@ENDIF

@IF
TURN
turn=108
@THEN
TEXT
Napoleon increases his Guard with the addition of the third
and fourth regiment of Chasseurs and Grenadiers of the Old Guard.
ENDTEXT
CreateUnit
owner=French
unit=Garde Imperiale
veteran=yes
homecity=None
locations
42,74
36,78
endlocations
CreateUnit
owner=French
unit=Garde Imperiale
veteran=yes
homecity=None
locations
42,74
36,78
endlocations
CreateUnit
owner=French
unit=Garde Imperiale
veteran=yes
homecity=None
locations
42,74
36,78
endlocations
CreateUnit
owner=French
unit=Garde Imperiale
veteran=yes
homecity=None
locations
42,74
36,78
endlocations
@ENDIF

@IF
TURN
turn=65
@THEN
TEXT
Alexander commissions the Penobarbski Grenadier 
Regiment into his Imperial Guard.
ENDTEXT
CreateUnit
owner=Russians
unit=Imperial Guard
veteran=yes
homecity=None
locations
94,40
114,48
endlocations
@ENDIF

@IF
TURN
turn=80
@THEN
TEXT
Alexander commissions the Findlandski Regiment of
Jaegers into his Imperial Guard.
ENDTEXT
CreateUnit
owner=Russians
unit=Jaegers
veteran=yes
homecity=None
locations
94,40
114,48
endlocations
@ENDIF

@IF
TURN
turn=100
@THEN
TEXT
Alexander commissions another Regiment of
Kurassiers into his Imperial Guard.
ENDTEXT
CreateUnit
owner=Russians
unit=Gd.Kurassiers
veteran=yes
homecity=None
locations
94,40
114,48
endlocations
@ENDIF

@IF
TURN
turn=34
@THEN
TEXT
Emperor Francis raises new Regiments of Guard
Grenadiers for his Imperial Guard.
ENDTEXT
CreateUnit
owner=Austrians
unit=Guard Grenadiers
veteran=yes
homecity=None
locations
70,78
71,91
endlocations
CreateUnit
owner=Austrians
unit=Guard Grenadiers
veteran=yes
homecity=None
locations
70,78
71,91
endlocations
@ENDIF

@IF
TURN
turn=82
@THEN
TEXT
Emperor Francis raises new Regiments of Guard
Grenadiers for his Imperial Guard.
ENDTEXT
CreateUnit
owner=Austrians
unit=Guard Grenadiers
veteran=yes
homecity=None
locations
70,78
71,91
endlocations
CreateUnit
owner=Austrians
unit=Guard Grenadiers
veteran=yes
homecity=None
locations
70,78
71,91
endlocations
@ENDIF

@IF
TURN
turn=34
@THEN
TEXT
Emperor Francis raises new Regiments of Guard
Kurassiers for his Imperial Guard.
ENDTEXT
CreateUnit
owner=Austrians
unit=Gd.Kurassiers
veteran=yes
homecity=None
locations
70,78
71,91
endlocations
CreateUnit
owner=Austrians
unit=Gd.Kurassiers
veteran=yes
homecity=None
locations
70,78
71,91
endlocations
@ENDIF

@IF
TURN
turn=76
@THEN
TEXT
King Ferdinand raises new regiments of Royal
Guard (Guardia Real)
ENDTEXT
CreateUnit
owner=Spanish
unit=Guardia Real
veteran=yes
homecity=None
locations
15,95
25,93
endlocations
CreateUnit
owner=Spanish
unit=Guardia Real
veteran=yes
homecity=None
locations
15,95
25,93
endlocations
@ENDIF

@IF
TURN
turn=30
@THEN
TEXT
King Frederick Wilhelm raises new Regiments of 
Imperial Guard Grenadiers.
ENDTEXT
CreateUnit
owner=Prussians
unit=Imperial Guard
veteran=yes
homecity=None
locations
65,65
79,57
endlocations
CreateUnit
owner=Prussians
unit=Imperial Guard
veteran=yes
homecity=None
locations
65,65
79,57
endlocations
@ENDIF

@IF
TURN
turn=70
@THEN
TEXT
King Frederick Wilhelm raises new Regiments of 
Imperial Guard Kurassiers.
ENDTEXT
CreateUnit
owner=Prussians
unit=Gd.Kurassiers
veteran=yes
homecity=None
locations
65,65
79,57
endlocations
CreateUnit
owner=Prussians
unit=Gd.Kurassiers
veteran=yes
homecity=None
locations
65,65
79,57
endlocations

@IF
TURN
turn=83
@THEN
TEXT
The British Army raises the 2nd Brigade of 
Foot Guards.
ENDTEXT
CreateUnit
owner=English
unit=Foot Guards
veteran=yes
homecity=None
locations
37,63
36,48
endlocations
CreateUnit
owner=English
unit=Foot Guards
veteran=yes
homecity=None
locations
37,63
36,48
endlocations
@ENDIF

@ENDEVENTS
