-DISCLAIMER
 This scenario is my vision of the Carribean in the 17th Century and 
 although it is based on historical facts, it should not be considered 
 as a historical correct situation. Just have fun playing it!

-INTRODUCTION 
 The scenario starts in 1650. Spain owns many cities along the coastline
 of South America and Mexico and has good possibilities to expand on the 
 continent. For years Spain has been alone, fighting the natives and 
 develloping trade but now the other European nations turn to this new 
 world as well. Spain is no longer worlds largest power and needs all his
 soldiers in the war against Portugal. As the scenario starts the Dutch
 have captured a couple of islands in the Antilles, France 
 is pressing the Spanish on Hispaniola and England is on Jamaica, the 
 Bahamas, the Higher Antilles and Texas.
  City growth is very high in this scenario because terrain squares generate
 more food, especially sea squares and irrigated farming land (wich will 
 generally only be done by European Nations). This represents high 
 population growth from colonist fom Europe. Also there is more trade 
 wich represents the immense wealth this new territory offered.
  This scenario is well playable at emperor or deity level. As a Native 
 civilisation you may be able to raid some small Spanish towns at king
 level but don't expect to hold against the mighty English navy. As a
 European civ your key to victory is to rule the sea. Ships are your 
 main wheapons and are better defense for your islands than any land-unit
 can be.

-WHAT'S NEW
 -Most infantry units have a movement rate of 2, most cavalry units 4
 -All units ignore zone of control
 -Each nation has its own culture advance. This allows him unique units
  with different uniforms. For the look of the game you are not advised 
  to research these nor trade them with other civs
 -UNITS
  -Stockade/Fortress are purely defensive units and cannot be moved:
   build these in large cities. A Stockade is good to keep savages out
   whereas a Fortress unit is a good defense against enemy ships.
  -Artillery is in two sorts: Horse Artillery, fast moving but less
   strong than Foot Artillery that can also be used from ships in 
   shore bombardment. A must against cities with a Coastal Fortress.
  -Musketeers are your country's defensive units.
  -Soldiers are amphibious/ offensive units useful on shore attack and 
   to capture enemy harbors
 Each nation has some unique features and units that are listed below:
 -Spain
  The Spanish start as the largest civilisation in the game but are in war 
  with practically everybody. Sign some peace treaties for the beginning
  and concentrate on expanding on the continents. Use your fast-moving 
  Explorers and Conquistadors. Your navy consists of the general Warships
  wich is an excellent unit and War Galleons wich are slow and bad on defense
  but very strong on attack and they have large holds. From the start you
  have three Battleships as well but they cannot be rebuild.
  Your Musketeer and Soldier units are relatively weak so use Stockades instead.
 -England
  England is the second power in the Carribean, having a powerful fleet and
  fast-growing colonies scattered all over the islands.  England is the only 
  nation that can build Battleships and they also have fast Frigates that are only
  slightly inferior to Warships. The English can build Military Shipyards to produce
  veteran ship units to represent England's superiority on sea.
  Their Soldiers and Musketeers are much better than their Spanish counterparts. 
  They can also build Royal Infantry, that is excellent on both defense and attack.
  Use these to capture Indian settlements.
 -France
  The French are more advanced on land warfare than they are at sea. They
  have fast-moving units that are strong on attack, however they are not great on 
  defense but then attack is the best defense isn't it. France is allied
  with England and Holland and so shouldn't fear large attack from sea. Try
  to maintain these alliances and head for the continent. France has no
  special ships and their navy consist only from the normal Warships and
  just one Battleship.
    France can research French Revolution wich leads to Industrialisation.
  (It is likely to be discovered before 1789 but there is little you can do
  about that ). French revolution is the most radical change in the game,
  all of the old units become obsolete and there is one new unit: Napoleons
  Army, very strong but very expensive as well. If you should want to attack
  a large nation, do it just after they acquired French Revolution. You will
  find many cities empty!
 -Holland
  Holland is the smallest European nation represented in the Caribean. They
  have only 7 towns shattered over the Caribean. They do have fast ships,
  mostly Frigates and Warships and they have one Galleon (wich looks like
  a War Galleon but has larger holds and is much less dangerous, Spain owns
  them too so don't get confused ) They have only the musketeer unit that
  can act as soldier too. The Dutch lack good attacking land-units and can
  better stay on the islands and the coast where they can use ships.

-OTHER
 -units in this scenario are better in attack and defense so a lot of cities
  are likely to be captured. Just capture faster than your enemy does.
 -Since there is a lot of trade you are likely to get very rich, use your money
  to buy units you will need them.
 -If you want to destroy enemy ships, attack them when they are in a weakly
  defended town, their defense is then halved.


I wanna thank John Ellis here because I used his Units.GIF file, without these
I wouldn't have been able to create this scenario. I have tried to create
my own units but I haven't really succeeded in it. If you have any suggestions 
me please E-mail me: vdeboer@gironet.nl. Thanks anyhow for using my scenario and
I hope you will enjoy it.

Vincent de Boer.
  
  
   

  
  





  
 