;
; Events text for Riveria Scenario
;
;
;

@BEGINEVENTS

@IF
SCENARIOLOADED
@THEN
PLAYCDTRACK
17
@ENDIF

@IF
NOSCHISM
DEFENDER=anybody 
@THEN
 
@ENDIF


@IF
TURN
turn=5
@THEN
TEXT
^An army is sighted gathering around Blood Lake.
ENDTEXT
CREATEUNIT
owner=Barbarians
unit=Foreigners
veteran=yes
homecity=none
locations
67,13
endlocations
@ENDIF

@IF
TURN
turn=5
@THEN
CREATEUNIT
owner=Barbarians
unit=Foreigners
veteran=yes
homecity=none
locations
67,13
endlocations
@ENDIF

@IF
TURN
turn=5
@THEN
CREATEUNIT
owner=Barbarians
unit=Foreigners
veteran=yes
homecity=none
locations
67,13
endlocations
@ENDIF

@IF
TURN
turn=5
@THEN
CREATEUNIT
owner=Barbarians
unit=Foreigners
veteran=yes
homecity=none
locations
67,13
endlocations
@ENDIF

@IF
TURN
turn=5
@THEN
CREATEUNIT
owner=Barbarians
unit=Artillery
veteran=yes
homecity=none
locations
67,13
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
TEXT
^The Warlord of Gish has raised an army.
ENDTEXT
CREATEUNIT
owner=Barbarians
unit=War Party
veteran=yes
homecity=none
locations
64,72
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
CREATEUNIT
owner=Barbarians
unit=War Party
veteran=yes
homecity=none
locations
64,72
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
CREATEUNIT
owner=Barbarians
unit=War Party
veteran=yes
homecity=none
locations
64,72
endlocations
@ENDIF

@IF
TURN
turn=15
TEXT
^Soldiers appear to be gathering around the
^      Barbarian city Darrow Moor.
ENDTEXT
@THEN
CREATEUNIT
owner=Barbarians
unit=War Party
veteran=yes
homecity=none
locations
31,19
endlocations
@ENDIF

@IF
TURN
turn=15
@THEN
CREATEUNIT
owner=Barbarians
unit=Artillery
veteran=no
homecity=none
locations
31,19
endlocations
@ENDIF

@IF
TURN
turn=15
@THEN
CREATEUNIT
owner=Barbarians
unit=Foreigners
veteran=yes
homecity=none
locations
31,19
endlocations
@ENDIF

@IF
TURN
turn=15
@THEN
owner=Barbarians
unit=Foreigners
veteran=yes
homecity=none
locations
31,19
endlocations
@ENDIF

@THEN
TEXT
^Sea raiders have been sighted in the bay. 
ENDTEXT
CREATEUNIT
owner=Barbarians
unit=Transport
veteran=no
homecity=none
locations
91,19
endlocations
@ENDIF

@IF
TURN
turn=35
@THEN
CREATEUNIT
owner=Barbarians
unit=Warship
veteran=no
homecity=none
locations
91,19
endlocations
@ENDIF

@IF
TURN
turn=35
@THEN
CREATEUNIT
owner=Barbarians
unit=Foreigners
veteran=yes
homecity=none
locations
91,19
endlocations
@ENDIF

@IF
TURN
turn=35
@THEN
CREATEUNIT
owner=Barbarians
unit=Foreigners
veteran=yes
homecity=none
locations
91,19
endlocations
@ENDIF

@IF
TURN
turn=35
@THEN
CREATEUNIT
owner=Barbarians
unit=War Party
veteran=yes
homecity=none
locations
91,19
endlocations
@ENDIF

@IF
TURN
turn=35
@THEN
CREATEUNIT
owner=Barbarians
unit=War Party
veteran=yes
homecity=none
locations
91,19
endlocations
@ENDIF

@IF
TURN
turn=35
@THEN
CREATEUNIT
owner=Barbarians
unit=Transport
veteran=yes
homecity=none
locations
91,51
endlocations
@ENDIF

@IF
TURN
turn=35
@THEN
CREATEUNIT
owner=Barbarians
unit=Warship
veteran=yes
homecity=none
locations
91,51
endlocations
@ENDIF

@IF
TURN
turn=35
@THEN
CREATEUNIT
owner=Barbarians
unit=War Party
veteran=yes
homecity=none
locations
91,51
endlocations
@ENDIF

@IF
TURN
turn=35
@THEN
CREATEUNIT
owner=Barbarians
unit=War Party
veteran=yes
homecity=none
locations
91,51
endlocations
@ENDIF

@IF
TURN
turn=35
@THEN
CREATEUNIT
owner=Barbarians
unit=H. Artillery
veteran=yes
homecity=none
locations
91,501
endlocations
@ENDIF

@IF
TURN
turn=45
@THEN
TEXT
^Spies report several new corps are raised in Free Point
ENDTEXT
CREATEUNIT
owner=Barbarians
unit=Foreigners
veteran=yes
homecity=none
locations
86,8
endlocations
@ENDIF

@IF
TURN
turn=45
@THEN
CREATEUNIT
owner=Barbarians
unit=Foreigners
veteran=yes
homecity=none
locations
86,8
endlocations
@ENDIF

@IF
TURN
turn=45
@THEN
CREATEUNIT
owner=Barbarians
unit=Foreigners
veteran=yes
homecity=none
locations
86,8
endlocations
@ENDIF

@IF
TURN
turn=45
@THEN
CREATEUNIT
owner=Barbarians
unit=Foreigners
veteran=yes
homecity=none
locations
86,8
endlocations
@ENDIF

@IF
TURN
turn=72
@THEN
TEXT
Strange banners are sighted from the far north.
ENDTEXT
CREATEUNIT
owner=Barbarians
unit=Foreigners
veteran=yes
homecity=none
locations
38,0
endlocations
@ENDIF

@IF
TURN
turn=72
@THEN
CREATEUNIT
owner=Barbarians
unit=Foreigners
veteran=yes
homecity=none
locations
38,0
endlocations
@ENDIF

@IF
TURN
turn=72
@THEN
CREATEUNIT
owner=Barbarians
unit=Foreigners
veteran=yes
homecity=none
locations
38,0
endlocations
@ENDIF

@IF
TURN
turn=72
@THEN
CREATEUNIT
owner=Barbarians
unit=Artillery
veteran=yes
homecity=none
locations
38,0
endlocations
@ENDIF

@IF
TURN
turn=72
@THEN
CREATEUNIT
owner=Barbarians
unit=Artillery
veteran=yes
homecity=none
locations
38,0
endlocations
@ENDIF

@IF
TURN
turn=72
@THEN
CREATEUNIT
owner=Barbarians
unit=Mercenaries
veteran=yes
homecity=none
locations
39,1
endlocations
@ENDIF

@IF
TURN
turn=72
@THEN
CREATEUNIT
owner=Barbarians
unit=Mercenaries
veteran=yes
homecity=none
locations
39,1
endlocations
@ENDIF

@IF
TURN
turn=72
@THEN
CREATEUNIT
owner=Barbarians
unit=Foreigners
veteran=yes
homecity=none
locations
39,1
endlocations
@ENDIF

@IF
TURN
turn=72
@THEN
CREATEUNIT
owner=Barbarians
unit=Foreigners
veteran=yes
homecity=none
locations
40,0
endlocations
@ENDIF
 
@IF
TURN
turn=72
@THEN
CREATEUNIT
owner=Barbarians
unit=Foreigners
veteran=yes
homecity=none
locations
40,0
endlocations
@ENDIF

@IF
TURN
turn=150
@THEN
TEXT
^This game is taking too long!
ENDTEXT
@ENDIF

@IF
TURN
turn=95
@THEN
TEXT
^A man in Brunswick has just stubbed his toe.
ENDTEXT
@ENDIF

@IF
TURN
turn=86
@THEN
TEXT
^Dissidents near Blood Lake have rose up in revolt!
ENDTEXT
CREATEUNIT
owner=Barbarians
unit=A. Militia
veteran=yes
homecity=none
locations
67,13
67,15
endlocations
@ENDIF

@IF
TURN
turn=86
@THEN
CREATEUNIT
owner=Barbarians
unit=A. Militia
veteran=yes
homecity=none
locations
67,13
67,15
endlocations
@ENDIF

@IF
TURN
turn=86
@THEN
CREATEUNIT
owner=Barbarians
unit=A. Militia
veteran=yes
homecity=none
locations
67,13
66,12
endlocations
@ENDIF

@IF
TURN
turn=86
@THEN
CREATEUNIT
owner=Barbarians
unit=A. Militia
veteran=yes
homecity=none
locations
67,13
68,14
endlocations
@ENDIF

@IF
TURN
turn=86
@THEN
CREATEUNIT
owner=Barbarians
unit=H. Artillery
veteran=yes
homecity=none
locations
67,13
68,14
endlocations
@ENDIF

@IF
TURN
turn=86
@THEN
CREATEUNIT
owner=Barbarians
unit=H. Artillery
veteran=yes
homecity=none
locations
67,13
66,12
endlocations
@ENDIF
 
@ENDEVENTS