;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Levitation,           4,-2,  Rad, Too, 3, 4    ; AFl
Runes,                5, 1,  nil, nil, 0, 3    ; Alp
Amphibious Warfare,   3,-2,  Nav, Tac, 3, 0    ; Amp
Astronomy,            4, 1,  Mys, Mat, 1, 3    ; Ast
Large Weapons Theory, 4,-1,  ToG, Phy, 2, 3    ; Ato
Automobile,           6,-1,  Cmb, Stl, 3, 4    ; Aut
Banking,              4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,      4, 0,  Iro, Cst, 0, 4    ; Bri
Lesser Magic,         6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Sacrifice, 5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,            5,-1,  Uni, Med, 1, 3    ; Che
Dead Men Walking,     4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,         4, 1,  Alp, nil, 0, 2    ; CoL
Momentum of Surprise, 5,-1,  Mob, AFl, 3, 0    ; CA
Combustion,           5,-1,  Ref, Exp, 2, 4    ; Cmb
Communism,            5, 0,  Phi, Ind, 2, 2    ; Cmn
Computers,            4, 1,  Min, MP,  3, 4    ; Cmp
The Chaingun,         7,-1,  Dem, Met, 2, 0    ; Csc
Construction,         4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,      4, 0,  Ind, Eco, 2, 1    ; Cor
Money,                4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,            5, 1,  Ban, Inv, 2, 2    ; Dem
Economics,            4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,          4, 0,  Met, Mag, 2, 4    ; E1
Electronics,          4, 1,  E1,  Cor, 3, 4    ; E2
Engineering,          4, 0,  Whe, Cst, 0, 4    ; Eng
Environmentalism,     3, 1,  Rec, SFl, 3, 2    ; Env
Network Gaming,       2,-1,  Cmn, Dem, 3, 0    ; Esp
Explosives,           5, 0,  Gun, Che, 2, 4    ; Exp
Devotion to War,      4,-1,  War, Mon, 0, 0    ; Feu
Magic of Air,         4,-1,  Cmb, ToG, 2, 4    ; Fli
Fundamentalism,       3,-2,  MT,  Csc, 2, 2    ; Fun
Nanotechnology,       3, 0,  NP,  Sup, 3, 3    ; FP
Genetic Manipulation, 3, 2,  Med, Cor, 3, 3    ; Gen
Zombification,            4, 1,  Cmn, Tac, 3, 0    ; Gue
The Shotgun,              8,-2,  Inv, Iro, 1, 0    ; Gun
Spiritism,                4,-1,  nil, nil, 0, 0    ; Hor
Industrialization,        6, 0,  RR,  Ban, 2, 1    ; Ind
Invention,                6, 0,  Eng, Lit, 1, 4    ; Inv
Iron Working,             5,-1,  Bro, War, 0, 4    ; Iro
Cybernetic Intelligence,  4,-1,  MP,  Gue, 3, 2    ; Lab
Invulnerability,          4, 0,  NP,  MP,  3, 3    ; Las
Undead Army,              5,-1,  Chi, Gun, 1, 0    ; Ldr
Literacy,                 5, 2,  Wri, CoL, 0, 3    ; Lit
Portable Inferno,         4,-2,  Stl, Tac, 2, 4    ; Too
Magnetism,                4,-1,  Phy, Iro, 1, 3    ; Mag
Map Making,               6,-1,  Alp, nil, 0, 1    ; Map
Magic Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,          5, 0,  Aut, Cor, 3, 4    ; MP
Mathematics,              4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,                 4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,               6,-2,  Gun, Uni, 1, 0    ; Met
Miniaturization,          4, 1,  Too, E2,  3, 4    ; Min
Cybernetics,              8,-1,  Aut, Tac, 3, 0    ; Mob
Monarchy,                 5, 1,  Cer, CoL, 0, 2    ; Mon
Dark Rituals,             5, 1,  Phi, PT,  1, 2    ; MT
Mysticism,                4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,               6,-1,  Sea, Ast, 1, 1    ; Nav
Plasma Blast,             6,-2,  Ato, MP,  3, 3    ; NF
BFG Power,                3, 0,  NF,  E2,  3, 3    ; NP
Philosophy,               6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,                  4,-1,  Nav, Lit, 1, 3    ; Phy
Plastics,                 4, 1,  Ref, SFl, 3, 4    ; Pla
Magic of Fire,            5,-2,  CA,  Min, 3, 0    ; Plu  (Cst & Pot)
Mythology,                4, 0,  Cer, Hor, 0, 2    ; PT
Pottery,                  4, 1,  nil, nil, 0, 1    ; Pot
Telepotation,             5,-1,  Fli, E1,  3, 4    ; Rad
Railroad,                 6, 0,  SE,  Bri, 2, 1    ; RR
Recycling,                2, 1,  MP,  Dem, 3, 2    ; Rec
Refining,                 4, 0,  Che, Cor, 2, 4    ; Ref
Refrigeration,            3, 1,  E1,  San, 3, 1    ; Rfg
The Republic,             5, 1,  CoL, Lit, 0, 2    ; Rep
Doom Mechanization,       5,-2,  Cmp, Mob, 3, 0    ; Rob
Princple of Aggression,   6,-2,  AFl, E2,  3, 0    ; Roc
Sanitation,               4, 2,  Med, Eng, 2, 1    ; San
Seafaring,                4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,             4, 1,  Cmp, Roc, 3, 3    ; SFl
Rain of Fire,             3,-2,  Sup, Rob, 3, 0    ; Sth
Steam Engine,             4,-1,  Phy, Inv, 2, 3    ; SE
Steel,                    4,-1,  E1,  Ind, 2, 4    ; Stl
Superconductor,           4, 1,  Pla, Las, 3, 3    ; Sup
Tactics,                  6,-1,  Csc, Ldr, 2, 0    ; Tac
Divinity,                 3, 2,  MT,  Feu, 1, 2    ; The
Weapons Theory,           4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,                    4, 2,  Cur, CoL, 0, 1    ; Tra
Seminarism,               5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,             4,-1,  nil, nil, 0, 0    ; War
The Wheel,                4,-1,  Hor, nil, 0, 4    ; Whe
Writing,                  4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,        1, 0,  FP,  Rec, 3, 3    ; ...
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Training Hall,            4,  1,    nil,
Grain House,              6,  1,    Pot,
Altar,                    4,  1,    Cer,
Gambling House,           8,  1,    Cur,
Halls of Reading,         8,  1,    Wri,
Icon of Justice,          8,  1,    CoL,
Magic Defenses,           8,  0,    Mas,
Aqueduct,                 8,  2,    Cst,
Bank,                     12, 3,    Ban,
Unholy Cathedral,         12, 3,    MT,
Seminary,                 16, 3,    Uni,
Mass Transit,             16, 4,    MP,
Arena,                    10, 4,    Cst,
Factory,                  20, 4,    Ind,
Manufacturing Plant,      32, 6,    Rob,
BFG Invulnerability,      20, 4,    Las,
Recycling Center,         20, 2,    Rec,
Power Plant,              16, 4,    Ref,
Hydro Plant,              24, 4,    E2,
BFG Plant,                16, 2,    NP,
Casino,                   16, 4,    Eco,
Sewer System,             12, 2,    San,
Food Store,                8, 3,    Rfg,
Superhighways,            20, 5,    Aut,
Research Lab,             16, 3,    Cmp,
Serpent Staff,            10, 2,    Roc,
Coastal Fortress,          8, 1,    Met,
Solar Plant,              32, 4,    Env,
Harbor,                   6,  1,    Sea,
Oil Rig,                  16, 3,    Min,
Teleporter,               16, 3,    Rad,
Surveillance Station,     6,  2,    Cmn,
Port Facility,            8,  3,    Amp,
SS Structural,            8,  0,    SFl,
SS Component,             16, 0,    Pla,
SS Module,                32, 0,    Sup,
(Capitalization),         60, 0,    Cor,
Pyramids,                 20, 0,    Mas,
Hanging Gardens,          20, 0,    Pot,
Colossus,                 20, 0,    Bro,
Lighthouse,               20, 0,    Map,
Great Library,            30, 0,    Lit,
Oracle,                   30, 0,    Mys,
Great Wall,               30, 0,    Mas,
The Great War Academy,    30, 0,    Feu,
D'Sparyls Crusade,        30, 0,    Eng,
TCP-IP Embassy,           20, 0,    Tra,
Korax' Dark Chapel,       40, 0,    MT,     ; Michel
The Dark Observatory,     30, 0,    Ast,
Voyage Around The World,  40, 0,    Nav,
Cyberdemon Presence,      30, 0,    Med,
Leonardo's Workshop,      40, 0,    Inv,
Chaos Sphere,             40, 0,    The,
Lost Phobos Research Lab, 40, 0,    ToG,
Hell's Mint,              40, 0,    Eco,
Darwin's Voyage,          40, 0,    RR,
Statue of Submission,     40, 0,    Dem,
Eiffel Tower,             30, 0,    SE,
Female Monster's Suffrage,60, 0,    Ind,
Hoover Dam,               60, 0,    E2,
Masaka Project,           60, 0,    NF,
United Monsters,          60, 0,    Cmn,
Landing on Moon,          60, 0,    SFl,
SEDI Program,             60, 0,    Cmp, ; (Search for extra dimensional intelligence)
Customizable Monster,     60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
Mag,        ; Lighthouse
E1,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
Mob,        ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Magellan
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Shakespeare
Aut,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Hoover Dam
nil,        ; Womens' Suffrage
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Programmer,     Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Designer,       nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000010
Imp,            Feu, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Apprentice,     Feu, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
Warrior,        Gun, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, War, 000000000000000
Demon,          Gun, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  1, Iro, 000000000000000
Cleric,         Gun, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Feu, 000010000000000
Shotgun Guy,    Csc, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, Gun, 000000000000000
Ophidian,       nil, 0,  1.,0,  4a,4d,  2h,1f,  2,0,  1, Fun, 000100000000000
Zombieman,      nil, 0,  1.,0,  4a,4d,  2h,1f,  5,0,  1, Gue, 000001000000010
Wendigo,        nil, 0,  1.,0,  5a,5d,  2h,1f,  5,0,  1, Tac, 000001000000000
Chaingun Guy,   nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Csc, 000000000000000
Heresiarch,     Plu, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  0, Amp, 000000000000100
Ettin,          nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, CA,  000000100000000
Spiderdemon,    nil, 0,  3.,0,  6a,6d,  3h,1f,  5,0,  1, Lab, 000000000000000
Ghost,          Chi, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Hor, 000000000000000
Sabreclaw,      PT,  0,  2.,0,  3a,1d,  1h,1f,  3,0,  0, Whe, 000000000000000
Centaur,        MT,  0,  2.,0,  4a,1d,  1h,1f,  4,0,  0, PT,  000000000000000
Undead Warrior, Ldr, 0,  2.,0,  5a,1d,  1h,1f,  4,0,  0, MT,  000000000000000
Revenant,       Ldr, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Chi, 000000000000000
Golem,          Tac, 0,  2.,0,  5a,2d,  2h,1f,  5,0,  0, Ldr, 000000000000000
Reiver,         Mob, 0,  2.,0,  8a,3d,  2h,1f,  6,0,  0, Tac, 000000000000000
Cyberdemon,     nil, 0,  3.,0, 10a,5d,  3h,1f,  8,0,  0, Mob, 000000000000000
Baron of Hell,  Met, 0,  1.,0,  6a,1d,  1h,1f,  4,0,  0, Mat, 000000000000000
Iron Lich,      Too, 0,  1.,0,  8a,1d,  2h,1f,  4,0,  0, Met, 000000000000000
Mancubus,       Rob, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, Too, 000000000000000
Archvile,       nil, 0,  2.,0, 12a,2d,  3h,2f,  7,0,  0, Rob, 000000001000000
Gargoyle,       Sth, 1, 10.,1,  4a,2d,  2h,2f,  6,0,  3, Fli, 000000000010001
Dark Mage,      Sth, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, AFl, 000000000000001
Cacodemon,      nil, 1,  6.,0, 10a,3d,  2h,2f, 10,0,  0, CA,  100000000000001
Afrit,          nil, 1, 14.,1,  8a,3d,  2h,2f,  8,0,  3, Sth, 000000000010001
Dark Wizard,    nil, 1, 12.,2, 14a,3d,  2h,2f, 16,0,  0, Sth, 000000000000001
Trireme,        Nav, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, Map, 000000000100000
Caravel,        Mag, 2,  3.,0,  2a,1d,  1h,1f,  4,3,  4, Nav, 000000000000000
Galleon,        Ind, 2,  4.,0,  0a,2d,  2h,1f,  4,4,  4, Mag, 000000000000000
Frigate,        E1,  2,  4.,0,  4a,2d,  2h,1f,  5,2,  2, Mag, 000000000000000
Ironclad,       E1,  2,  4.,0,  4a,4d,  3h,1f,  6,0,  2, SE,  000000000000000
Destroyer,      nil, 2,  6.,0,  4a,4d,  3h,1f,  6,0,  2, E1,  100000000000001
Cruiser,        Sup, 2,  5.,0,  6a,6d,  3h,2f,  8,0,  2, Stl, 100000000000001
AEGIS Cruiser,  nil, 2,  5.,0,  8a,8d,  3h,2f, 10,0,  2, Roc, 110000000000001
Battleship,     nil, 2,  4.,0, 12a,12d, 4h,2f, 16,0,  2, Aut, 000000000000001
Submarine,      nil, 2,  4.,0, 10a,2d,  3h,2f,  6,2,  2, Cmb, 000000000001001
Carrier,        nil, 2,  5.,0,  1a,9d,  4h,2f, 16,0,  2, AFl, 000000010000001
Transport,      nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, Ind, 000000000000000
Lost Soul,      nil, 1, 12.,1, 20a,0d,  1h,3f,  6,0,  0, Roc, 001000000000000
BFG Blast,      nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, Roc, 001000000000000
Player,         Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010
Multiplayer,    nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000000000000011
Bag of Holding, Cor, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Backpack,       nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Cor, 000000000000010
Pain Elemental, Gue, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, Sea, 000001000000010
Maulotaur,      nil, 0,  1.,0,  8a,5d,  3h,2f,  8,0,  0, Plu, 000000000000000
Transport Sub,  nil, 2,  4.,0,  0a,4d,  3h,1f,  6,3,  4, Cmb, 000000000001001
Extra Air,      nil, 1,  8.,4,  8a,8d,  2h,2f, 10,0,  0, no,  000000000000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
;           M D   F S T    Irr  B  T  AI   Min  B  T   AI  O
@TERRAIN
Badlands,   1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Darkwood,   2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Shattered,  2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Death Zone, 2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Medikit,         1,2,  3,1,0, ; Desert
Body Armor,      1,2,  1,3,0, ; Plain
Grassland,       1,2,  2,1,0, 
Mega-Armor,      2,3,  2,3,0, ; Forest
Shotgun Shells,  2,4,  1,2,0, ; Hill
MegaSphere,      3,6,  0,1,6, ; Mountain
Health Bonus,    1,2,  3,1,0, ; Tundra
Chaingun,        2,2,  1,1,4, ; Glacier
Energy Pack,     2,3,  1,4,0, ; Shattered
Invulnerability, 2,3,  1,0,4, ; Death Zone
Blue Mana,       1,2,  3,0,2, ; Ocean
Bullets,         1,2,  0,4,0, ; Desert
Stimpack,        1,2,  3,1,0, ; Plain
Grassland,       1,2,  2,1,0,
BFG 9000,        2,3,  1,2,3, ; Forest
Plasma Gun,      2,4,  1,0,4, ; Hill
Rockets,         3,6,  0,4,0, ; Mountain
Chaingun,        1,2,  2,0,3, ; Tundra
Armor Bonus,     2,2,  0,4,0, ; Glacier
Quarz Flask,     2,3,  3,0,4, ; Shattered
Supercharge,     2,3,  4,0,1, ; Death Zone
Green Mana,      1,2,  2,2,3, ; Ouschn




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Water
;           1 = Fire
;           2 = Air
;           3 = Stone
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Cyberdemon,      Cyberdemona,      0, 1, 2, Doom,         Doom,          0,  1,  1, ; Romans
Spiderdemon,     Spiderdemona,     0, 2, 1, Infernos,     Inferno,      -1, -1,  1, ; Babylonians
Maulotaur,       Maulotaura,       0, 3, 1, Hell Maws,    Hell Maw,      1, -1,  1, ; Austrians
D'Sparyl,        D'Sparylia,       0, 4, 0, Heretic,      Heretic,       0,  0,  1, ; Egyptians
Korax,           Koraxa,           0, 5, 1, Hexen,        Hexen,        -1,  0,  1, ; Americans
Zedek,           Zedeka,           0, 6, 3, The Legion,   The Legion,    0,  1, -1, ; Greeks
Sin,             Sin,              0, 7, 3, Doom II,      Doom II,      -1, -1,  0, ; Indians
Cyberdemon,      Cyberdemona,      0, 1, 2, Doom,         Doom,          1,  0, -1, ; Russians
Baron of Hell,   Baronet of Hell,  0, 2, 0, Kneedeeps,    Kneedeep,      1,  0,  0, ; Zulus
Heresiarch,      Heresiarca,       0, 3, 2, Monasterians, Monastery,     1,  1,  1, ; French
D'Sparyl,        D'Sparylia,       0, 4, 0, Heretic,      Heretic,       0, -1,  1, ; Aztec
Korax,           Koraxa,           0, 5, 1, Hexen,        Hexen,         0,  0,  1, ; Chinese
Melechir,        Melechira,        0, 6, 1, Magic Circle, Magic Circle,  0,  1,  0, ; English
Sin,             Sin,              0, 7, 3, Doom II,      Doom II,       1,  1, -1, ; Mongols
Cyberdemon,      Cyberdemona,      0, 1, 2, Doom,         Doom,         -1,  1,  0, ; Celts
Cacodemon,       Cacodemona,       0, 2, 1, Hellshores,   Hellshore,     1, -1, -1, ; Japs
Death Wyvern,    Death Wyvern,     0, 3, 2, Shadow Wood,  Shadow Wood,   1,  1,  0, ; Vikings
D'Sparyl,        D'Sparylia,       0, 4, 0, Heretic,      Heretic,      -1,  1, -1, ; Spanish
Korax,           Koraxa,           0, 5, 1, Hexen,        Hexen,         0, -1,  0, ; Perians
Traductus,       Traducta,         0, 6, 2, The Church,   The Church,    0,  0, -1, ; Carts
Sin,             Sin,              0, 7, 3, Doom II,      Doom II,       0,  0,  0, ; Sioux

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Skins,
Hides,
Dye,
Salt,
Blood,
Coal,
Copper,
Runes,
Wine,
Mesh,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Thou Needest Wetnurse
Hey, Not Too Rough
Hurt Me Plenty
Ultra Violence
Smitemeister
Nightmare

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













