;Events.txt for "Gang Wars" by: Kevin "DarthVeda" Chulski

@BEGINEVENTS

@IF
SCENARIOLOADED
@THEN
PLAYCDTRACK
19
@ENDIF

@IF
DONTPLAYWONDERS
@ENDIF

@IF
NOSCHISM
DEFENDER=anybody 
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Police
talkertype=humanorcomputer
listener=Civilians
listenertype=humanorcomputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Civilians
talkertype=humanorcomputer
listener=Police
listenertype=humanorcomputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Police
talkertype=humanorcomputer
listener=Mobsters
listenertype=humanorcomputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Police
talkertype=humanorcomputer
listener=Crips
listenertype=humanorcomputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Crips
talkertype=humanorcomputer
listener=Police
listenertype=humanorcomputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Police
talkertype=humanorcomputer
listener=Bloods
listenertype=humanorcomputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Bloods
talkertype=humanorcomputer
listener=Police
listenertype=humanorcomputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Police
talkertype=humanorcomputer
listener=Hawks
listenertype=humanorcomputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Hawks
talkertype=humanorcomputer
listener=Police
listenertype=humanorcomputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Police
talkertype=humanorcomputer
listener=Panthers
listenertype=humanorcomputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Panthers
talkertype=humanorcomputer
listener=Police
listenertype=humanorcomputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Civilians
talkertype=humanorcomputer
listener=Mobsters
listenertype=humanorcomputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Civilians
talkertype=humanorcomputer
listener=Crips
listenertype=humanorcomputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Crips
talkertype=humanorcomputer
listener=Civilians
listenertype=humanorcomputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Civilians
talkertype=humanorcomputer
listener=Bloods
listenertype=humanorcomputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Bloods
talkertype=humanorcomputer
listener=Civilians
listenertype=humanorcomputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Civilians
talkertype=humanorcomputer
listener=Hawks
listenertype=humanorcomputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Hawks
talkertype=humanorcomputer
listener=Civilians
listenertype=humanorcomputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Civilians
talkertype=humanorcomputer
listener=Panthers
listenertype=humanorcomputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Panthers
talkertype=humanorcomputer
listener=Civilians
listenertype=humanorcomputer
@THEN
@ENDIF

@IF
RANDOMTURN
denominator=85
@THEN
CREATEUNIT
unit=Tank
owner=Police
veteran=Yes
homecity=None
locations
5,95
5,92
endlocations
TEXT
^Feeling that Civvile crime is out of Control, the Government
^has deployed a new Tank to Civvile.
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=Police HQ
attacker=Anybody
defender=Police
@THEN
MOVEUNIT
unit=ANYUNIT
owner=Police
maprect
35,90, 75,90, 75,120, 35,120
moveto
42,58 
numbertomove=ALL
TEXT
^In a fury, the Mayor of Civvile has ordered all available police units
^to retake the former Police HeadQuarters of Civvile.
ENDTEXT
@ENDIF

@IF
RANDOMTURN
denominator=80
@THEN
CREATEUNIT
unit=Tornado
owner=Barbarians
veteran=Yes
homecity=None
locations
98,72
148,78
22,66
88,46
120,60
137,60
endlocations
PLAYWAVEFILE
custom3.wav
TEXT
^A large tornado has been spotted in Civvile!
ENDTEXT
@ENDIF

@IF
RANDOMTURN
denominator=300
@THEN
JUSTONCE
CREATEUNIT
unit=Monster
owner=Barbarians
veteran=Yes
homecity=None
locations
24,76
22,66
88,46
98,72
120,60
137,60
148,78
endlocations
PLAYWAVEFILE
extra2.wav
TEXT
^A Monster has appeared on the cost of Civville!  Panic spreads quickly among
the local populace!  It is feared the creature may begin nesting...
ENDTEXT
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Homeys
owner=Crips
veteran=Yes
homecity=None
locations
58,80
58,81
57,81
57,83
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Gunmen
owner=Bloods
veteran=Yes
homecity=None
locations
12,32
12,33
11,33
12,36
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Looters
owner=Panthers
veteran=Yes
homecity=None
locations
60,42
3,111
42,103
65,95
67,115
69,98
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
CREATEUNIT
unit=Prostitutes
owner=Hawks
veteran=Yes
homecity=None
locations
68,13
68,14
69,14
68,17
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=65
@THEN
CREATEUNIT
unit=Mech.Infantry
owner=Police
veteran=Yes
homecity=None
locations
4,98
5,102
endlocations
TEXT
^Feeling that Civvile crime is out of Control, the Government
^has deployed new Mechanized Infantry to Civvile.
ENDTEXT
@ENDIF

@IF
RANDOMTURN
denominator=45
@THEN
CREATEUNIT
unit=FBI Agents
owner=Police
veteran=Yes
homecity=None
locations
62,117
61,117
endlocations
TEXT
^Feeling that Civvile crime is out of Control, the Government
^has sent FBI Agents to Investigate.
ENDTEXT
@ENDIF

@IF
RANDOMTURN
denominator=25
@THEN
CREATEUNIT
unit=Rioters
owner=Civilians
veteran=Yes
homecity=None
locations
33,107
34,106
endlocations
TEXT
^Due to a lack of Police Protection, Civilians have taken up
^arms and are marching into the city to root out the Criminals
^themselves.
ENDTEXT
@ENDIF

@IF
TURN
turn=Every
@THEN
CHANGEMONEY
receiver=Mobsters
amount=100
@ENDIF

@ENDEVENTS