NEW GAME FEATURES
Aside from the all new graphics & sounds of Desert Storm, this section focuses
on the alterations to military units & gameplay changes:
GENERAL RULE CHANGES: Engineers take a little
longer to transform terrain, cities can now grow more without needing an aqueduct/sewer
system, researching city improvements/advancements is now completed faster, &
paradropping units can now paradrop up to 14 squares.
CITY IMPROVEMENTS CHANGES: Many City Improvement cost & upkeep values have
been changed. View the in-game Civilopedia for detailed stats on these.
TERRAIN CHANGES: Many terrain values have been altered to reflect the Desert environment,
with many terrain types having less of a slowing effect on unit movement. Enemy
[computer] countries will now irrigate sooner. In addition, it is now much more
important to find oasis areas to build cities near, since these areas produce
large amounts of food, in an otherwise low-food landscape.
ENEMY LEADER CHANGES: Most enemy leaders/countries are now more hostile, and will
seek to expand their countries faster.
MILITARY UNIT CHANGES: Apart from the graphics, name & attack/defese/movement
changes of almost all units, here are some of the important changes to keep in
mind:
Fistly, many units will now be allowed by achieving different civilization advancements
than before [or at least in a different order].
Both Paratroopers AND Special Forces can now use the paradrop ability [up to 14
squares].
3 Units [Mobile AA Structure, Heavy AA Launcher & Mobile AA Launcher] can
now attack airborne units. These are especially usesful against some of the more
expensive aircraft.
Several ground units can spot submarines.
The Experimental Aircraft [while looking like a normal air fighter] can actually
move without returning to base every turn - similar to a helicopter in this way.
A new missile has been added, the Bio-weapon. It's similar to a normal [non-nuclear]
missile, except that it has extra range, attack strength & firepower, making
it more deadly.
There are 3 different types of troop-carrying ships, each with more armour &
the ability to carry more troops than the last.
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