@BEGINEVENTS
@IF
SCENARIOLOADED
@THEN
DONTPLAYWONDERS
@ENDIF
@IF
NOSCHISM
DEFENDER=anybody 
@THEN
@IF
Turn
turn=every
@THEN
makeaggression
who=vikings
whom=independents
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=vikings
whom=abbasids
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=vikings
whom=byzantines
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=byzantines
whom=abbasids
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=independents
whom=abbasids
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=independents
whom=byzantines
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=hungarians
whom=independents
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=holy romans
whom=hungarians
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=holy romans
whom=franks
@ENDIF
@IF
NEGOTIATION
talker=hungarians
talkertype=computer
listener=independents
listenertype=computer
@THEN
makeaggression
who=independents
whom=hungarians
@ENDIF
@IF
NEGOTIATION
talker=independents
talkertype=computer
listener=hungarians
listenertype=computer
@THEN
makeaggression
who=hungarians
whom=independents
@ENDIF
@IF
NEGOTIATION
talker=independents
talkertype=computer
listener=holy romans
listenertype=computer
@THEN
makeaggression
who=holy romans
whom=independents
@ENDIF
@IF
NEGOTIATION
talker=holy romans
talkertype=computer
listener=independents
listenertype=computer
@THEN
makeaggression
who=holy romans
whom=independents
@ENDIF
@IF
NEGOTIATION
talker=holy romans
talkertype=computer
listener=franks
listenertype=computer
@THEN
makeaggression
who=franks
whom=holy romans
@ENDIF
@IF
NEGOTIATION
talker=franks
talkertype=computer
listener=holy romans
listenertype=computer
@THEN
makeaggression
who=holy romans
whom=franks
@ENDIF
@IF
NEGOTIATION
talker=vikings
talkertype=humanorcomputer
listener=byzantines
listenertype=humanorcomputer
@THEN
makeaggression
who=byzantines
whom=vikings
@ENDIF
@IF
NEGOTIATION
talker=byzantines
talkertype=humanorcomputer
listener=vikings
listenertype=humanorcomputer
@THEN
makeaggression
who=vikings
whom=byzantines
@ENDIF
@IF
NEGOTIATION
talker=vikings
talkertype=humanorcomputer
listener=abbasids
listenertype=humanorcomputer
@THEN
makeaggression
who=abbasids
whom=vikings
@ENDIF
@IF
NEGOTIATION
talker=abbasids
talkertype=humanorcomputer
listener=vikings
listenertype=humanorcomputer
@THEN
makeaggression
who=vikings
whom=abbasids
@ENDIF
@IF
NEGOTIATION
talker=vikings
talkertype=humanorcomputer
listener=independents
listenertype=humanorcomputer
@THEN
makeaggression
who=independents
whom=vikings
@ENDIF
@IF
NEGOTIATION
talker=independents
talkertype=humanorcomputer
listener=vikings
listenertype=humanorcomputer
@THEN
makeaggression
who=vikings
whom=independents
@ENDIF
@IF
NEGOTIATION
talker=abbasids
talkertype=humanorcomputer
listener=byzantines
listenertype=humanorcomputer
@THEN
makeaggression
who=byzantines
whom=abbasids
@ENDIF
@IF
NEGOTIATION
talker=abbasids
talkertype=humanorcomputer
listener=byzantines
listenertype=humanorcomputer
@THEN
makeaggression
who=byzantines
whom=abbasids
@ENDIF
@IF
NEGOTIATION
talker=abbasids
talkertype=humanorcomputer
listener=independents
listenertype=humanorcomputer
@THEN
makeaggression
who=independents
whom=abbasids
@ENDIF
@IF
NEGOTIATION
talker=independents
talkertype=humanorcomputer
listener=abbasids
listenertype=humanorcomputer
@THEN
makeaggression
who=abbasids
whom=independents
@ENDIF
@IF
NEGOTIATION
talker=byzantines
talkertype=humanorcomputer
listener=independents
listenertype=humanorcomputer
@THEN
makeaggression
who=independents
whom=byzantines
@ENDIF
@IF
NEGOTIATION
talker=independents
talkertype=humanorcomputer
listener=byzantines
listenertype=humanorcomputer
@THEN
makeaggression
who=byzantines
whom=independents
@ENDIF
@IF
UnitKilled
unit=king
attacker=vikings
defender=anybody
@THEN
ChangeMoney
receiver=vikings
amount=250
TEXT
King killed by Vikings! 250 gold plundered.
ENDTEXT
@ENDIF
@IF
UnitKilled
unit=monks
attacker=vikings
defender=anybody
@THEN
ChangeMoney
receiver=vikings
amount=100
TEXT
Hapless Monks slaughtered by merciless Vikings! 100 gold plundered.
ENDTEXT
@ENDIF
@IF
UnitKilled
unit=king
attacker=abbasids
defender=anybody
@THEN
ChangeMoney
receiver=abbasids
amount=250
TEXT
King killed by Abbasids! 250 gold plundered.
ENDTEXT
@ENDIF
@IF
UnitKilled
unit=king
attacker=byzantines
defender=anybody
@THEN
ChangeMoney
receiver=byzantines
amount=250
TEXT
King killed by Byzantines! 250 gold plundered.
ENDTEXT
@ENDIF
@IF
RANDOMTURN
denominator=10
@THEN
TEXT
Mercenary Vikings are hired to work as Byzantine Varangian Guards!
ENDTEXT
CREATEUNIT
owner=byzantines
unit=varangian guard
veteran=no
homecity=none
locations
99,101
@ENDIF
@IF
RANDOMTURN
denominator=8
@THEN
CREATEUNIT
owner=holy romans
unit=monks
veteran=no
homecity=none
locations
56,72
59,71
@ENDIF
@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
owner=holy romans
unit=monks
veteran=no
homecity=none
locations
54,88
59,95
@ENDIF
@IF
RANDOMTURN
denominator=8
@THEN
CREATEUNIT
owner=independents
unit=monks
veteran=no
homecity=none
locations
35,55
35,43
@ENDIF
@IF
RANDOMTURN
denominator=12
@THEN
CREATEUNIT
owner=independents
unit=monks
veteran=no
homecity=none
locations
26,50
21,55
@ENDIF
@IF
RANDOMTURN
denominator=6
@THEN
CREATEUNIT
owner=franks
unit=monks
veteran=no
homecity=none
locations
41,77
39,85
@ENDIF
@ENDEVENTS