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|                           EARTH 3000 SCENARIO DESIGN CONTEST ENTRY                            |
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|                              'COLONISATION OF AN ANCIENT WORLD'                               |
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| Codename: Edward Moore (a Science Fiction Writer)                             Written 15/8/99 |
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1) Introduction
~~~~~~~~~~~~~~~
 Welcome to my entry in the 'Earth 3000 Scenario Design Contest'! Each of the entries have to be 
done on a specific map which is given to us, basically it is what the Earth will look like in the
year 3000 (due to the moving plates etc.) If I were to create my own scenario set in the Year 
3000, I wouldn't set it on Earth because by then, chances are that we would have colonised a lot 
of other planets, so I would set it on one of them to make it more interesting. But, I can't do 
this so I had to come with an idea for the scenario on Earth.

 The major problem with this is that I'd have to come up with an idea completely different to so-
mething another entrant invented. My main idea is to set a small civilisation on the islands alo-
ng the Mid-Atlantic Ridge and then follow them in their journeys around the world. For a more 
detailed history, please refer to the background section (Part 3).

2) Installation
~~~~~~~~~~~~~~~
 1 -> Create a directory in the Civ II Scenario folder called 'AncientW'.
 2 -> Extract all of the files into the new directory.
 3 -> Extract all of the sound files into a new directory within the 'AncientW' directory called
      'Sound'.

3) Background
~~~~~~~~~~~~~
The date is now Year 3 (about the Year 2994 in the pre-collapse calendar.) In as been three summ-
ers since the two civilisations (The Carolingians in the north and the Haloglanders in the south)
where united under the rule of King Athelstan. The new look army, who once fought against each 
other, now fight as one, well, they would if they knew of anybody to attack. The Caroglanders are
a fighting nation, they always have been, since the beginning of time (Time 're-started' after 
the Great Collapse.) Now, armed with what ever they can lay their hands on, usually weaponry made
'before time began', the Caroglanders are starting to realise that they may not be alone. Part 
of King Athelstan's navy has begun 3 different journeys in 3 different directions and according 
to a map drawn 'before time began', they are in-between two giant land masses. Two fleets of Sco-
ut Ships headed Wester (west) to what is to be know as Mikligard, named after one of Athelstan's 
sons, and a single fleet headed Ost (east) to Knougard, named after his other son. As the 
ships arrive at the coasts of these new worlds, it soon becomes apparent that they are not alone.

4) Currently Available Units
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

i) Peasants (0/1/1)

   Peasants make up the majority of the Caroglandan population, they are responsible for all of 
the hard labour that goes on in the Caroglandan society. They are never protected, as they are 
considered 'expendable'.

ii) Warriors (2/2/1)

   Warriors are the backbone of the Caroglandan Army. Armed with virtually anything they can lay 
their hands on, the Warriors are poorly trained and often harden criminals, nether the less, they
aren't lacking in morale and are desperate to find other civilisations to attack.

iii) Scout Ship (1/1/4)

   The Caroglanders have concentrated funding on their navy, so the only notable vessels are the-
ir Scout Ships. Despite being quick, they are poorly equipped and have a tendency to become stag-
nant in periods of little or no wind.

5) Designers Notes
~~~~~~~~~~~~~~~~~~

 Before I start, can I say a few thank-yous. My biggest thank-you goes to the people who are run-
ning the contest, I think all of the entrants appreciate the effort they put in, also, I would 
like to thank Leon Marrick (Leon2M@aol.com) and Harlan Thompson (harlant@hawaii.edu) for their 
manual 'Advanced Scenario Design'. I used to think I knew a lot about Civ II, but after reading 
this, I've realised that there is still more I need to learn! They also gave a couple of ideas 
for units and helped me stopping techs that stopped certain civilisations building units falling 
into the hands of other civilisations. I hope you enjoy this scenario, whether you are a judge, 
or just an occasional Civer, as it is properly my last normal Civ II scenario, because I will now
move all of my work onto the new 'Test of Time'.

 Properly my biggest problem was trying to work out what the Earth and mankindwould be like in 
the Year 3000. By this time, anything could have happened, mankind could have killed itself, we 
all could be living in distant reaches of the galaxy or even the human race could be enslaved by
a race of highly advanced aliens. The idea that I chose, I admit, is a rather bizarre. Basically,
there was a massive war that effectively destroyed everything we had build and achieved, except 
for some small pockets of humans that are scatted around the world. On of these groups are the 
Caroglanders, who live on a group are islands in an area known as the 'Mid-Atlantic Ridge'. They 
are a war-like nation who are still yet to find any other large civilisations, so it is the play-
er's duty to find them. One thing that you may notice is that technology hasn't seemed to move 
very far forwards, and that many weapons which we use in this day and age, are still used in the 
scenario. The reasoning behind this is that there seems to be a lack of decent quality futuristic
unit graphics available, so I decided to use some modern day ones and make up a reason behind 
this. In this scenario, there is only one way of winning, they only thing I shall mention about 
it is that there is a certain city that needs to be captured. I shall not give its idendity away,
but I just thought I should mention this. Once again, I hope you enjoy my efforts, and even if I
don't win anything, I still had a lot of fun making it!

 