@BEGINEVENTS
@IF
SCENARIOLOADED
@THEN
DONTPLAYWONDERS
@ENDIF
@IF
Turn
turn=1
@THEN
text
The Japanese sneak attack Allied forces in Pearl Harbor
and throughout the Pacific!  The Allies declare war
on the Japanese but are caught unprepared in Asia.
endtext
@ENDIF
@IF
NOSCHISM
DEFENDER=anybody 
@THEN
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=japanese
whom=allies
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=allies
whom=japanese
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=japanese
whom=kuomintang
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=kuomintang
whom=red chinese
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=red chinese
whom=kuomintang
@ENDIF
@IF
Turn
turn=every
@THEN
makeaggression
who=kuomintang
whom=japanese
@ENDIF
@IF
NEGOTIATION
talker=japanese
talkertype=humanorcomputer
listener=allies
listenertype=humanorcomputer
@THEN
@ENDIF
@IF
NEGOTIATION
talker=allies
talkertype=humanorcomputer
listener=japanese
listenertype=humanorcomputer
@THEN
@ENDIF
@IF
NEGOTIATION
talker=kuomintang
talkertype=humanorcomputer
listener=red chinese
listenertype=humanorcomputer
@THEN
@ENDIF
@IF
NEGOTIATION
talker=kuomintang
talkertype=humanorcomputer
listener=red chinese
listenertype=humanorcomputer
@THEN
@ENDIF
@IF
NEGOTIATION
talker=japanese
talkertype=humanorcomputer
listener=kuomintang
listenertype=humanorcomputer
@THEN
@ENDIF
@IF
NEGOTIATION
talker=kuomintang
talkertype=humanorcomputer
listener=japanese
listenertype=humanorcomputer
@THEN
@ENDIF
@IF
NEGOTIATION
talker=japanese
talkertype=humanorcomputer
listener=tibetans
listenertype=humanorcomputer
@THEN
@ENDIF
@IF
NEGOTIATION
talker=allies
talkertype=humanorcomputer
listener=tibetans
listenertype=humanorcomputer
@THEN
@ENDIF
@IF
NEGOTIATION
talker=kuomintang
talkertype=humanorcomputer
listener=tibetans
listenertype=humanorcomputer
@THEN
@ENDIF
@IF
NEGOTIATION
talker=japanese
talkertype=humanorcomputer
listener=tibetans
listenertype=humanorcomputer
@THEN
@ENDIF
@IF
NEGOTIATION
talker=red chinese
talkertype=humanorcomputer
listener=tibetans
listenertype=humanorcomputer
@THEN
@ENDIF
@IF
randomturn
denominator=3
@THEN
CreateUnit
unit=Machinegunners
owner=Kuomintang
veteran=true
homecity=none
locations
23,27
22,30
23,25
22,24
25,27
27,27
25,23
27,25
31,25
35,29
endlocations
@ENDIF
@IF
randomturn
denominator=3
@THEN
CreateUnit
unit=Guerrillas
owner=Red Chinese
veteran=true
homecity=none
locations
79,23
73,25
70,28
70,20
80,8
81,11
78,20
62,34
endlocations
@ENDIF
@IF
randomturn
denominator=3
@THEN
CreateUnit
unit=Guerrillas
owner=Red Chinese
veteran=true
homecity=none
locations
55,43
50,40
66,32
69,31
65,29
69,25
72,34
70,38
71,39
75,41
endlocations
@ENDIF
@IF
randomturn
denominator=6
@THEN
CreateUnit
unit=Guerrillas
owner=Red Chinese
veteran=true
homecity=none
locations
81,23
71,31
72,20
67,31
77,3
70,16
65,25
72,30
74,20
64,22
endlocations
@ENDIF
@IF
randomturn
denominator=6
@THEN
CreateUnit
unit=Guerrillas
owner=Red Chinese
veteran=true
homecity=none
locations
72,26
75,15
76,6
80,12
80,22
73,3
75,23
83,23
64,0
endlocations
@ENDIF
@IF
randomturn
denominator=6
@THEN
CreateUnit
unit=Partisans
owner=Red Chinese
veteran=true
homecity=none
locations
65,39
64,22
56,14
69,41
73,39
61,43
57,45
61,35
44,42
35,35
endlocations
@ENDIF
@IF
randomturn
denominator=3
@THEN
CreateUnit
unit=Guerrillas
owner=Red Chinese
veteran=true
homecity=none
locations
73,11
66,16
60,4
63,9
endlocations
@ENDIF
@IF
randomturn
denominator=4
@THEN
CreateUnit
unit=Chindits
owner=Allies
veteran=true
homecity=none
locations
22,24
12,24
22,20
19,25
6,18
8,6
endlocations
@ENDIF
@IF
randomturn
denominator=4
@THEN
CreateUnit
unit=Chindits
owner=Allies
veteran=true
homecity=none
locations
11,27
8,26
9,23
6,28
27,25
5,11
endlocations
@ENDIF
@IF
randomturn
denominator=4
@THEN
CreateUnit
unit=Chindits
owner=Allies
veteran=true
homecity=none
locations
16,26
17,27
17,23
18,22
13,19
6,18
8,6
endlocations
@ENDIF
@IF
randomturn
denominator=5
@THEN
CreateUnit
unit=Mustang Fighter
owner=Allies
veteran=true
homecity=none
locations
12,14
5,11
1,11
endlocations
@ENDIF
@IF
randomturn
denominator=5
@THEN
CreateUnit
unit=Flying Fortress
owner=Allies
veteran=false
homecity=none
locations
32,28
41,31
22,22
21,15
5,11
0,2
endlocations
@ENDIF
@IF
randomturn
denominator=3
@THEN
CreateUnit
unit=Flying Fortress
owner=Allies
veteran=false
homecity=none
locations
7,33
15,27
18,14
1,13
0,2
endlocations
@ENDIF
@IF
randomturn
denominator=3
@THEN
CreateUnit
unit=Flying Tiger
owner=Allies
veteran=false
homecity=none
locations
60,40
63,43
59,27
56,20
1,13
0,2
endlocations
@ENDIF
@IF
randomturn
denominator=3
@THEN
CreateUnit
unit=Flying Tiger
owner=Allies
veteran=false
homecity=none
locations
55,37
49,37
50,30
43,25
40,20
21,15
0,2
endlocations
@ENDIF
@IF
randomturn
denominator=3
@THEN
CreateUnit
unit=Flying Tiger
owner=Allies
veteran=false
homecity=none
locations
41,37
41,31
32,28
22,22
21,15
0,2
endlocations
@ENDIF
@IF
randomturn
denominator=2
@THEN
CreateUnit
unit=A Machinegunners
owner=Allies
veteran=false
homecity=none
locations
1,13
0,2
endlocations
@ENDIF
@IF
randomturn
denominator=2
@THEN
CreateUnit
unit=Anti-Aircraft
owner=Allies
veteran=false
homecity=none
locations
1,13
0,2
endlocations
@ENDIF
@IF
randomturn
denominator=3
@THEN
CreateUnit
unit=Churchill Tank
owner=Allies
veteran=false
homecity=none
locations
1,13
0,2
endlocations
@ENDIF
@IF
randomturn
denominator=3
@THEN
CreateUnit
unit=Thunderbolt Ftr.
owner=Allies
veteran=false
homecity=none
locations
1,13
0,2
endlocations
@ENDIF
@IF
randomturn
denominator=2
@THEN
CreateUnit
unit=Indian Infantry
owner=Allies
veteran=true
homecity=none
locations
6,18
5,11
1,13
0,2
endlocations
@ENDIF
@IF
citytaken
city=rangoon
attacker=japanese
defender=allies
@THEN
justonce
text
The Japanese conquer Rangoon!  The Allies redouble their efforts.
endtext
changemoney
receiver=allies
amount=1000
@ENDIF
@IF
citytaken
city=chungking
attacker=japanese
defender=kuomintang
@THEN
justonce
text
The Japanese conquer Chungking!  The Kuomintang have their backs
to the wall.
endtext
changemoney
receiver=kuomintang
amount=1000
@ENDIF
@IF
citytaken
city=mandalay
attacker=japanese
defender=allies
@THEN
justonce
text
The Japanese conquer Mandalay!  Nearby India beckons.
endtext
changemoney
receiver=allies
amount=500
@ENDIF
@IF
citytaken
city=kunming
attacker=japanese
defender=kuomintang
@THEN
justonce
text
The Japanese conquer Kunming!  The vital supply link between
India and China has been broken.
endtext
changemoney
receiver=allies
amount=1000
@ENDIF
@IF
turn
turn=14
@THEN
text
The Japanese central command decides to give the Chinese front a
higher priority.  In preparation of operation ICHI-GO to wipe out
all resistance in Asia, the Chinese front is given a large budget
increase.
endtext
changemoney
receiver=japanese
amount=2000
@ENDIF
@IF
turn
turn=16
@THEN
text
Allied success on other fronts has freed up more money to fight
in Asia.  Far East headquarters start to receive regular large budget
increases.
endtext
changemoney
receiver=allies
amount=3000
@ENDIF
@IF
turn
turn=18
@THEN
changemoney
receiver=allies
amount=3000
@ENDIF
@IF
turn
turn=20
@THEN
changemoney
receiver=allies
amount=3000
@ENDIF
@IF
turn
turn=22
@THEN
changemoney
receiver=allies
amount=3000
@ENDIF
@IF
randomturn
denominator=4
@THEN
changemoney
receiver=allies
amount=500
@ENDIF
@ENDEVENTS