;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
2       ; Road movement multiplier
40      ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
1       ; Settlers eat (govt >= Communism)
9       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
99      ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
5       ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
25      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
0       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leaders personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Air Transport,      2, 2,  War, nil, 0, 2    ; AFl
Antimatter,         3, 0,  Exp, nil, 0, 4    ; Alp
Alien Officers,     3, 0,  Phi, nil, 0, 2    ; Amp
Borg Advance,       8,-8,  Ato, nil, 2, 0    ; Ast
Borg Expand,        7,-7,  Ban, nil, 2, 0    ; Ato
Borg Tech,          4,-4,  E2, nil, 0, 0    ; Aut
Borg Empire,        6,-6,  Bro, nil, 1, 0    ; Ban
Borg Rule,          9,-9,  Ast, nil, 3, 0    ; Bri
Borg Explore,       5,-5,  Aut, nil, 1, 0    ; Bro
Bilirium Particles, 5, 0,  Wri, nil, 0, 4    ; Cer
GemHadar Exploratn, 5,-5,  Lab, nil, 1, 0    ; Che
Colony Survival,    4, 2,  Fun, nil, 0, 2    ; Chi
Cardassian Expand,  7,-7,  Cmb, nil, 2, 0    ; CoL
Cardassian Explore, 5,-5,  Ind, nil, 1, 0    ; CA
Cardassian Empire,  6,-6,  CA,  nil, 1, 0    ; Cmb
Cardassian Rule,    9,-9,  Cmp, nil, 3, 0    ; Cmn
Cardassian Advance, 8,-8,  CoL, nil, 2, 0    ; Cmp
Planetary Democracy,4, 4,  NF,  nil, 0, 2    ; Csc
Emissary,           5, 5,  PT,  nil, 0, 2    ; Cst
Federation Councils,7, 7,  Env, nil, 0, 2    ; Cor
Federation Expand,  7,-7,  Eco, nil, 0, 2    ; Cur
Federation Explore, 5,-5,  Tac,  nil, 1, 1    ; Dem
Federation Empire,  6,-6,  Dem, nil, 0, 1    ; Eco
Federation Rule,    9,-9,  Eng, nil, 0, 3    ; E1
Star Fleet,         3,-3,  Inv, nil, 0, 0    ; E2
Federation Advance, 8,-8,  Cur, nil, 0, 2    ; Eng
Federation,         6, 6,  Gue, nil, 0, 2    ; Env
Ferrengi Trade,     4, 3,  Mob, nil, 0, 1    ; Esp
Fleet Yards,        3,-2,  Ref, nil, 0, 4    ; Exp
Fleet Marine Comnd, 5,-5,  Amp, nil, 0, 0    ; Feu
Food Distribution,  2, 2,  Tra, nil, 0, 2    ; Fli
Food Replicator,    4, 3,  Fli, nil, 0, 2    ; Fun
NGen Shields,       6, 0,  NP,  nil, 0, 0    ; FP
Ferrengi Empire,    4,-2,  Esp, nil, 0, 0    ; Gen
Other Galaxies,     3, 3,  Map, nil, 0, 2    ; Gue
Project Genisis,    8,-4,  Too, nil, 0, 0    ; Gun
GemHadar Expand,    7,-7,  Nav, nil, 2, 0    ; Hor
Cardassian Tech,    4,-4,  Tac, nil, 0, 0    ; Ind
Security Team,      3,-3,  San, nil, 0, 0    ; Inv
GemHadar Rule,      9,-9,  Las, nil, 3, 0    ; Iro
GemHadar Tech,      4,-4,  E2, nil, 0, 0    ; Lab
GemHadar Advance,   8,-8,  Hor, nil, 2, 0    ; Las
Galaxy Barrier,     7, 0,  Lit, nil, 0, 3    ; Ldr
Galaxy Search,      5, 1,  Gue, nil, 0, 3    ; Lit
Holodeck Technology,6, 2,  Mys, nil, 0, 2    ; Too
High Engery,        7, 0,  Cer, nil, 0, 4    ; Mag
Humanitary Aliens,  3, 3,  Csc, nil, 0, 2    ; Map
Klingon Expand,     7,-7,  Mat, nil, 2, 0    ; Mas
Klingon Explore,    5,-5,  Phi, nil, 1, 0    ; MP
Klingon Empire,     6,-6,  MP,  nil, 1, 0    ; Mat
Klingon Rule,       9,-9,  Min, nil, 3, 0    ; Med
Officer Training,   3,-1,  E2, nil, 0, 0    ; Met
Klingon Advance,    8,-8,  Mas, nil, 2, 0    ; Min
Latinum,            4, 4,  ToG, nil, 0, 1    ; Mob
Interplanetary Law, 2, 2,  nil, nil, 0, 2    ; Mon
Living in Space,    3, 1,  Chi, nil, 0, 4    ; MT
LongTerm Space Life,4, 1,  MT,  nil, 0, 4    ; Mys
GemHadar Empire,    6,-6,  Che, nil, 1, 0    ; Nav
Space Mining,       2, 2,  Mon, nil, 0, 1    ; NF
Nuetrons,           5, 0,  U1,  nil, 0, 0    ; NP
Klingon Technology, 4,-4,  E2, nil, 0, 0    ; Phi
Phaser Weapons,     3, 0,  nil, nil, 0, 0    ; Phy
Photon Dynamics,    4,-4,  The, nil, 0, 0    ; Pla
Quantum Torpedo,    5,-5,  Pla, nil, 0, 0    ; Plu
Phrophets,          3, 3,  Rad, nil, 0, 2    ; PT
Planetary Combat,   6,-6,  Feu, nil, 0, 0    ; Pot
NewAge Religion,    1, 2,  nil, nil, 0, 2    ; Rad
Romulan Expand,     7,-7,  Rfg, nil, 2, 0    ; RR
Romulan Explore,    5,-5,  Rob, nil, 1, 0    ; Rec
Robotic Manufacture,3, 0,  Sth, nil, 0, 4    ; Ref
Romulan Empire,     6,-6,  Rec, nil, 1, 0    ; Rfg
Romulan Rule,       9,-9,  Roc, nil, 3, 0    ; Rep
Romulan Technology, 4,-4,  E2, nil, 0, 0    ; Rob
Romulan Advance,    8,-8,  RR,  nil, 2, 0    ; Roc
Science,            1, 0,  nil, nil, 0, 3    ; San
Space Commerce,     2, 3,  ToG, nil, 0, 1    ; Sea
Shields,            4, 0,  Phy, nil, 0, 0    ; SFl
Space Manufacture,  3, 0,  Fun, nil, 0, 4    ; Sth
Space Shuttles,     3, 0,  Pla, nil, 0, 0    ; SE
Space fighter,      5,-5,  SE,  nil, 0, 0    ; Stl
Space Combat,       6,-6,  Stl, nil, 0, 0    ; Sup
Federation Tech,    4,-4,  E2, nil, 0, 0    ; Tac
Star Fleet Command, 4,-4,  E2, nil, 0, 0    ; The
Space Tranportatn,  4, 0,  AFl, nil, 0, 0    ; ToG
Polution Control,   2, 2,  nil, nil, 0, 4    ; Tra
Time Continuim,     7, 0,  FP,  nil, 0, 4    ; Uni
Trading Guilds,     1, 2,  Rad, nil, 0, 1    ; War
Tolarian Empire,    4,-2,  U2,  nil, 0, 0    ; Whe
Teryon Particles,   4, 0,  Alp, nil, 0, 4    ; Wri
Advance Technology, 9, 0,  Ldr, nil, 0, 3    ; ...
Transporters,       4, 0,  SFl, nil, 0, 2    ; U1
Tolarian Trade,     4, 3,  Sea, nil, 0, 1    ; U2
Warp 10,            9, 0,  Ldr, nil, 0, 3    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Patrols,                  10, 0,    Env, 
Academy,                  4,  1,    Tac,
Food Storage,             6,  1,    nil,
Temple,                   4,  1,    Rad,
Trading Mart,             8,  1,    War,
Computer Library,         8,  1,    San,
Courthouse,               8,  1,    Mon,
Shield Generator,         8,  0,    SFl,
Poluton Control,          8,  2,    Tra,
Latinum Bank,             12, 1,    Mob,
New Age Temple,           12, 2,    Rad,
Officer Academy,          16, 2,    Phi,
Transporters,             16, 2,    U1,
Holodecks,                10, 2,    Too,
Robotic Factory,          20, 2,    Ref,
Manufacturing Plant,      32, 4,    Sth,
Shield Nutation Genrator, 50, 4,    FP,
Continum Stabalizer,      20, 2,    Uni,
QuantumSingularity Plant, 16, 3,    Mag,
Bilitrium Reactor,        24, 3,    Cer,
MultiPhase TeryonReactor, 16, 2,    Wri,
Trading Guild,            16, 2,    War,
Mining Colony,            12, 2,    NF,
Food Distribution Center, 8,  2,    Fli,
Air Tran System,          20, 3,    AFl,
Research Station,         16, 2,    San,
Phaser Battery,           10, 2,    Phy,
Phaser Fortress,          8,  1,    NP,
Anti-Matter Plant,        32, 2,    Alp,
Space Food Colony,        6,  1,    Chi,
Particle Fountain Mining, 16, 2,    Gun,
Spaceport,                16, 2,    MT,
Security Station,         6,  2,    The,
Space Dock,               8,  2,    MT,
Warp 10 Structural,       8,  0,    U3,
Warp 10 Component,        16, 0,    U3,
Warp 10 Module,           32, 0,    U3,
Rules of Aquisition,      60, 0,    Esp,
Food ReplicatorTechnology, 20,0,    Fun,
Great Temple,             20, 0,    PT,
Ferrengi Commerce Commisn, 20,0,    Esp,
Established Space Lanes,  20, 0,    Sea,
Positronic Brain Project, 30, 0,    Ref,
Humanitary&Relief Council, 30,0,    Map,
Listening Post Network,   30, 0,    Lit,
Fleet Marine Command,     60, 0,    Feu,
Publish RulesOfAquisition, 30,0,    Esp,
President's Palace,       20, 0,    Csc,
Temple of the Prophets,   40, 0,    Cst,
Observatory,              30, 0,    Gue,
Transwarp Prototype,      40, 0,    Eco,
Holodeck Development,     30, 0,    Too,
Utopia Planitia FleetYard, 40,0,    Exp,
Fleet Command Center,     40, 0,    The,
Academy University,       40, 0,    Phi,
Ferrengi Trade Alliance,  40, 0,    Esp,
Worm Hole Test Voyage,    40, 0,    Ldr,
Federation Council,       40, 0,    Cor,
NeutralZone Establishmnt, 30, 0,    Cor,
Alien sufferage,          60, 0,    Amp,
Solar Energy Tap,         60, 0,    Mag,
Project Genisus,          60, 0,    Gun,
Federtion of Planets,     60, 0,    Env,
Warp 10 Experiement,      60, 0,    U3,
Archaeology Council,      60, 0,    Cor,
Starfleet Medical,        60, 0,    The,
 
;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
U3,         ; Pyramids
U3,         ; Hanging Gardens
U3,         ; Colossus
Mag,        ; Lighthouse
U3,         ; Great Library
nil,        ; Oracle
U3,         ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo's Chapel
U3,         ; Copernicus' Observatory
nil,        ; Magellan's Expedition
nil,        ; Shakespeare's Theatre
U3,         ; Leonardo's Workshop
nil,        ; J.S. Bach's Cathedral
nil,        ; Isaac Newton's College
U3,         ; Adam Smith's Trading Co.
U3,         ; Darwin's Voyage
U3,         ; Statue of Liberty
U3,         ; Eiffel Tower
U3,         ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
U3,         ; United Nations
U3,         ; Apollo Program
U3,         ; SETI
U3,         ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
;               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Science Team, nil, 0, 1.,0,  0a,2d,   2h,1f,  1,0,  5, nil, 000000000000000
Attack Cruiser C,nil,2, 5.,0,  9a,8d, 2h,1f,  8,1,  2, Che, 000000000010000
Battleship C, nil, 2, 5.,0, 13a,12d,  4h,3f, 10,6,  2, Cmp, 000000100010001
Galor Class Dest C,nil,2, 5.,0, 16a,15d,6h,5f, 14,8,  2, Cmn,000000100010001
Galor Class Lite C,nil,2, 5.,0, 11a,10d,2h,2f, 12,3,  2, Cmb,000000100010001
Cruiser C,    nil, 2, 6.,0,  6a,5d,   3h,1f,  6,0,  2, CoL, 000000010010000
Laser Defense,nil, 0, 1.,0,  3a,7d,   3h,3f,  3,0,  1, Phy, 000000000010000
Light Attack G,nil,2, 5.,0,  9a,8d,   2h,1f,  7,1,  2, Lab, 000000000010000
Heavy Attack G,nil,2, 5.,0, 13a,12d,  4h,3f, 12,3,  2, Las, 000000100010001
Security Teams,nil, 0, 1.,0,  7a,5d,   2h,2f,  2,0,  0, Nav, 000000000000100
Medium Attack G,nil,2, 5.,0, 11a,3d,  2h,2f, 10,3,  2, Inv, 000000100010001
Fast Attack G,nil, 2, 6.,0,  6a,10d,  3h,1f,  6,0,  2, Hor, 000000010010000
Giant Attack G,nil,2, 5.,0, 16a,15d,  6h,5f, 14,8,  2, Iro, 000000100010001
Mobile Shield Gentr,nil,0, 1.,0,1a,10d,3h,2f,  4,0,  1, SFl,010000000000000
Argus Array,  nil, 2, 4.,0,  1a,1d,   5h,1f,  6,0,  2, Gue, 100000000000001
Phoenix,      nil, 2, 2.,0,  1a,2d,   2h,1f,  1,1,  4, nil, 000000000100000
Bird of Prey R,nil,2, 5.,0,  9a,8d,   2h,1f,  8,0,  2, Rob, 000000010011000
Battle Cruiser R,nil,2, 5.,0, 11a,10d,2h,2f, 10,3,  2, Rfg, 000000100011001
WarBird R,    nil, 2, 5.,0, 13a,12d,  4h,3f, 12,6,  2, Roc, 000000100011001
DDeridex Warbird,nil,2, 5.,0, 18a,17d,8h,4f, 14,8,  2, Rep, 000000100011001
Cruise Warbird,nil,2, 6.,0,  6a,5d,   3h,1f,  6,0,  2, RR,  000000010011000
Cyborgs,       nil,0, 2.,0,  9a,4d,   2h,2f,  3,1,  0, Aut, 000000000000100
Shape Shifter,nil, 0, 1.,0, 10a,5d,   3h,2f,  5,0,  0, Ind, 000000000000100
Space Station,nil, 2, 1.,0, 15a,15d,  10h,9f, 10,0, 4, Mys, 000000111010001
Ferrengi Maurader,nil,2, 4.,1, 10a,9d,2h,2f,  9,2,  2, Gen, 000000000010000
Tholian Cruiser,nil,2, 4.,0,  9a,8d,  2h,1f,  8,2,  2, Whe, 000000000010000
Scout/Shuttle,nil, 1, 8.,2,  4a,3d,   2h,2f,  4,0,  3, SE,  000000000010001
Fighter Class A,nil,1,12.,1, 12a,1d,  2h,2f,  4,0,  3, Stl, 000000000010001
Fighter Class B,nil,1,12.,3, 14a,5d,  2h,2f,  6,0,  3, Sup, 000000000010001
VorCha Cruiser K,nil,2, 5.,0, 16a,15d,6h,5f, 14,6,  2, Min, 000000100011001
Bird of Prey KVort,nil,2, 5.,0,  9a,8d,2h,1f,  8,0,  2, MP, 000000010011000
Bird of Prey BRel,nil,2, 5.,0,  6a,5d,3h,1f,  6,0,  2, Met, 000000010011000
Battle Cruiser D7,nil,2,10.,0, 11a,10d,2h,2f, 10,2,  2, MP, 000000100011001
Genesis Device,nil,1, 9.,1, 99a,0d,   1h,1f, 18,0,  0, Gun, 001000000010000
Constitution Class,nil,2, 4.,0,  6a,5d,2h,1f,  5,1, 2, Tac, 000000000010000
Enterprise E Class,nil,2, 5.,0, 16a,15d,6h,5f, 14,8,  2, E1,100000100010001
Defiant Class,nil, 2, 5.,0, 10a,9d,   3h,2f,  9,0,  2, Cur, 000000110010001
Intrepid Class,nil,2, 5.,0, 11a,10d,  2h,2f, 10,0,  2, Eng, 000000110010001
Nebula Class, nil, 2, 5.,0, 13a,12d,  4h,3f, 12,5,  2, Cur, 000000100010001
Ambassador Class,nil,2, 5.,0, 12a,10d,2h,2f, 11,0,  2, Cur, 000000110010001
Galaxy Class, nil, 2, 6.,0, 14a,13d,  5h,4f, 13,6,  2, Eng, 000000100010001
Excelsior Class,nil,2, 5.,0,  9a,8d,  4h,2f,  9,3,  2, Eco, 000000010010000
Miranda Class,nil, 2, 4.,0,  9a,8d,   2h,1f,  8,0,  2, Dem, 000000010010000
LD Probe,       nil,1, 24.,1, 1a,0d,  1h,1f,  4,0,  2, Plu, 101000000010001
Medium Cube,  nil, 2, 7.,1, 13a,12d,  4h,3f, 12,4,  2, Ban, 000000100010001
Large Cube,   nil, 2, 6.,0, 18a,17d,  8h,4f, 20,9,  2, Bri, 100000100010001
KTinga Cruiser K,nil,2, 5.,0, 13a,12d,5h,5f, 12,8,  2, Med, 000000100011001
Medium VorCha K,nil,2, 2.,0, 12a,11d, 3h,2f, 11,0,  2, Mas, 000000110011001
Talarian Freighter,nil,0, 6.,0,  0a,1d,1h,1f,  2,0,  7, U2, 000000000000000
Fast Vorcha K,nil, 2, 4.,0,  6a,5d,   3h,2f,  7,3,  2, Mat, 000000000011000
Small Cube,   nil, 2, 6.,0, 11a,10d,  2h,2f, 10,2,  2, Bro, 000000000010001
Photon Torpedo,nil,1,10.,1,  7a,0d,   1h,2f,  2,0,  2, Pla, 001000000010001
Quantum Torpedo,nil,1, 5.,1, 13a,0d,  1h,3f,  4,0,  2, Plu, 001000000010001
Runabout,     nil, 2, 5.,0,  8a,7d,   2h,1f,  5,1,  2, Cur, 000000000010000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5, 3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15, 0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10, 0,  Hil,   ; Grs
Crystal Field,2,3,  1,2,0,   Pln, 0, 5, 5,   no, 0, 5, 0,  Grs,  ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10, 1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10, 6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0, 0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15, 3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15, 0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15, 0,  Pln,   ; Jun
Space,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0, 0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Dilithium,  1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Plutonium,  2,4,  1,2,0,
Glitterstim,3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Latinum,    2,3,  1,0,4,
Asteroids,  1,2,  3,0,2,
Tritium,    1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Pure Crystal,2,3,  1,2,3,
Crash Site, 2,4,  1,0,4,
Titanium,   3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Deutrium,   2,2,  0,4,0,
Derelict,   2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Small Moon, 1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Democracy,   Sir
Despotism,      Sir,         Sir
Empire,         Sir,         Sir
Communism,      Sir,         Sir
Fascism,        Sir,         Sir
Republic,       Sir,         Sir
Democracy,      Sir,         Sir

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Picard,       Janeway,             0, 1, 0, Federation,  Federation, -1,  1,  0,     1, Admiral, Admiral
Duras,        Fierraka,            0, 2, 2, Klingon,     Klingons,    1,  1, -1,
Tomalak,      Natasha Yar,         1, 3, 2, Romulan,     Romulans,   -1,  1,  0,     0, Commander, Commander, 1, Commander, Commander, 2, Commander, Commander, 3, Commander, Commander, 4, Commander, Commander, 5, Commander, Commander, 6, Commander, Commander
Trelston,     Tralora,             0, 4, 1, Cardassian,  Cardassians,  1,  1, -1,    0, Gul, Gul, 1, Gul, Gul, 2, Gul, Gul, 3, Gul, Gul, 4, Gul, Gul, 5, Gul, Gul, 6, Gul, Gul
Collective,   Queen,               1, 5, 3, Borg,        Borg,        1,  1, -1,
Leader,       Leader,              0, 6, 2, GemHadar,    GemHadar,    1,  1, -1,
Riker,        Toras,               0, 7, 1, Marque,      Marque,     -1,  1, -1,
Leader,       Leader,              0, 1, 1, Nausicaa,    Nausicaas,   1,  1,  0,
GRAND NAGUS,  ...,                 0, 2, 1, Ferrengi,    Ferrengi,   -1,  1,  0,     0, DaiMon, DaiMon, 1, DaiMon, DaiMon, 2, DaiMon, DaiMon, 3, DaiMon, DaiMon, 4, DaiMon, DaiMon, 5, DaiMon, DaiMon, 6, DaiMon, DaiMon
Bareil,       Kira Nerys,          0, 3, 0, Bajorian,    Bajorians,   0,  1,  0,     0, Vedek, Vedek, 1, Vedek, Vedek, 2, Vedek, Vedek, 3, Vedek, Vedek, 4, Vedek, Vedek, 5, Vedek, Vedek, 6, Vedek, Vedek
Sybok,        TPau,                1, 4, 0, Vulcan,      Vulcans,    -1,  1,  0,
Leader,       Leader,              0, 5, 2, Gorn,        Gorn,        1,  1, -1,
Tholian,      Tholian,             0, 6, 2, Tholian,     Tholian,     0,  1,  0,
Odo,          Pool,                1, 7, 1, Founder,     Founders,    1,  1,  0,
Kirk,         Norah Satie,         0, 1, 0, Federation,  Federation, -1,  1,  0,
Kahn,         Marla McGivers,      0, 2, 0, Eugenic,     Eugenics,    0,  1,  0,
Finn,         Miyazaki,            0, 3, 0, Ansata,      Ansatas,     0,  1, -1,
Gav,          Leader,              0, 4, 1, Tellarite,   Tellarites, -1,  1, -1,
Dathon,       Leader,              0, 5, 1, Tamarian,    Tamarians,   1,  1, -1,
Portal,       Portal,              0, 6, 2, Tkon,        Tkons,      -1,  1,  0,
Leader,       Vina,                1, 7, 2, Orion,       Orions,     -1,  1,  0,

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Computer Games,
Cloth,
Salt,
Coal,
Copper,
Tiberium,
Wine,
Silk,
Silver,
Spice,
Gems,
Latinum,
Deutrium,
Plutonium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Spaceport,    E
Go to,              G


@DIFFICULTY
Ensign
Lt.
Lt. Commander
Commander
Captain
Admiral

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged














