WWii (Europe) version2 created by Michael Jeszenka mjeszenka@usa.net

Strategy for my World War 2 scenario.

This scenario is made to be as realistic as possible as far as what happend during the war.
I have played many wwII scenarios made by people I don't know and they are all the same thing
with different images. It is always way to easy to win as Germany because the AI isn't smart
enough to fight back. I have used events and I
have changed the properties of terrain to make it otherwise. This scenario is specificaly designed
to be played as the Axis.

-Changes
 I have changed terrain to produce more shields and wheat for much larger cities. Tundra costs
3 moving spaces. This will ensure a slow German advance in the U.S.S.R. Naval vessels move faster
than before. And as in ever good scenario, there are new units, sounds, images, flags, and techs.

******VERY IMPORTANT******* 

You start out losing money. This is because your manufacturing plants
cost 100 for upkeep. Place tax collecters in conquered cities and build concentration camps. The
100 upkeep is to symbolize Germany's economy collapsing in the last days of war. Without money
you will be very short on production and find yourself not being able to keep up with allied 
production.


-Units
 I have tried to make this scenario like a MPS made scenario. You defensive infantry, offensive 
infantry, tanks, artillery, destroyers, subs, cruisers, battleships, carriers 
(not intended for Germany), fighters and bombers. Fighters have two turns to move like bombers. 
This allows dog fights to take place. Tanks are you basic attacking weapon. They are good at 
offensive as well as defense. They ignore city walls so you can blitzkrieg. Infantry is still
important. They are cheap to build and they cost nothing to support. Use them to occupy cities
and clear out partisians (militia). Infantry shouldn't attack unless its for an amphibious 
assualt or a desperate situation. For more information about your amries just look at the defense
minister.

*Recommended. 
 To make it feel like the holocost, I changed capitilization into concentration camps. For a 
challanging and fun scenario, make your captured cities build this. You'll have plenty of 
infantry for occupation.

If you are familiar with the events of the european war you do not need to read on. Just act like
Germany really did and everything will fall into place. I have all the cities building the units
you need. Nothing needs to be changed. Concern yourself with conquering not governing.

As Germany you start out with the supreme military force in Europe. You advantage is the blitzkrieg
which means "lightning attack". Strike quickly with you fast moving panzer tanks or with 
unchallanged air power (luffwaffe). In history Hitler conquered Austria first, 
Czechleslovakia second, Poland third, Norway next, then Denmark and the Netherlands. 
You can accomplish all of this in one turn. Attack their cities with tanks and bombers. Since these states used to be part of the central power nations,
you will encounter no partisian resistance. Use troops from you allies Italy, Hungary, 
Finland and Romainia. They are all part of your axis alliance. Italy is usefull because of her navy. You will need this 
navy to combat the allies in the mediterrean sea. Pick your battles carefully. The allies have 
three fleets in the med. One at Gibraltar, one at Marsielles, and one at Alexandria. That means
they vastly outnumber you (about three to one). 
	At turn two you should declare war on the allies. Now that they have seen what you have 
done to your neighbors, they are preparing for war. The advantage of Britian and Russia is that
they will build troops much faster than you. But they start off with little because they weren't
prepare for war. So the sooner you attack the easier it will be. Time is on their side. Use subs
in the Atlantic to pick off vessels from America. But at the North Sea you will be put in the same
situation as in the Mediterean. You have a fleet that is divided amoung Kiel, Bremen, and Hamburg.
Britian has a larger and veteran fleet at Scapa Flow. Plus some patrol cruisers across the English
channel. When you declare war on the Allies, Soviets will declare war on you. Don't worry, they 
won't do much the first turn. If you do everything right, you can conquer all of France except
maybe a city or two, in one turn. If you haven't notice it right now, you have a strong advantage
on land. Try to keep the battles there. Attack the allies by land wherever you can. That means 
Africa. They have more cities there than you. You will need to bring reinforcements down to 
Tripoli. I think you can spare 5 tanks. Launch a campaign West Africa. The west gets 
Your biggest threat is the loss
of tanks while they are on a transport. The next threat is shore bombardment. Keep you tanks in the
desert and off the cost and they will be safer. 
	Now you need to secure the rest of Europe. Make sure there are no neutral cities around.
Ignore Sweden. You troops will be needed in Russia. Here is the most challanging part.
During the war there were three Axis armies invading Russia. One army's objective was Leningrad.
The next army's objective was Moscow. The third army's objective was Stalingrad. These cities
are production giants. Don't waste your whole army going after one objective. Divide them amoung
these three. Send reinforcements to the one that is have the most difficulty. If all of your army
is going after one objective, then your supply line are probably going to be flanked. You'll
have many troops on one square and a Soviet bomber will end up demolishing it. That is why you
will need to split up.
	Another important thing is the Battle of Britian. You will need bombers and fighters to 
hassle the Brits while Russia is being attacked. A smart thing to do is put your bomber on a 
fortress and attack a city. Then put a fighter(s) there and just end it's turn. This offers 
maximum protection to your precious bombers. They do cost a lot to make. Also spare some 
air force for operation Barbarossa (U.S.S.R. campaign).
	It's a tough job fighting as the Nazis and chances are your are going to lose (If you 
keep it as Emperor). I like to play on deity. This scenario is all about being hard. It isn't
about an easy victory or a stalemate. Fight to the death. If you lose in Russia and the Allies
conduct D-Day, prepare for a Battle of The Bulge. Sometimes you might find yourself pressing to
hard into Russia. Take a couple of turns to regroup and gather some might and charge again. If they
seem to be pushing on you, retreat and then regroup. Good luck!
	-Winning-
Well it is going to be extremely difficult for you to win. Especially since the AI will conduct
campaigns agaisnt you. You need 260 objectives to win. You start out with around 50. Wonders do
count as objectives.
	-Wonders-
Many wonders do not have effects in the game. They are just there to give value to a city. These
wonders are the U-Boat Headquaters, SS Headquaters, National Rallies, Leonardo's workshop, and 
others that are controlled by non Axis civs. Don't worry about the wonders, they don't affect the
game very much.

*Credits
I got the units from Harlan Thompson's WW2 units gif file. The icons also came off of his huge icon
collection.
