;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
4       ; Road movement multiplier
5       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
0       ; Settlers eat (govt <= Monarchy)
0       ; Settlers eat (govt >= Communism)
8       ; City size for first unhappiness at Chieftain level
20      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
15      ; Tech paradigm (higher # slows research)
8       ; Base time for engineers to transform terrain (x2)
5       ; Monarchy  pays support for all units past this
7       ; Communism pays support for all units past this
12      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
10      ; Fundamentalism loses this % of science
15      ; Percent shield penalty for production type change
15      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
8       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leaders personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  Rad, Too, 3, 0    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Amphibious Warfare, 3,-2,  Nav, Tac, 3, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Atomic Theory,      4,-1,  ToG, Phy, 2, 3    ; Ato
Automobile,         6,-1,  Cmb, Stl, 3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Engineering,        4, 0,  Iro, Cst, 0, 4    ; Bri
The Bronze Age,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Combined Arms,      5,-1,  Mob, AFl, 3, 0    ; CA
Internal Combustion,5,-1,  Ref, Exp, 2, 4    ; Cmb
Communsim,          5, 0,  Phi, Ind, 2, 2    ; Cmn
Integrated Circuits,4, 1,  Min, MP,  3, 4    ; Cmp
Conscription,       7,-1,  Dem, Met, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
Incorporation,      4, 0,  Ind, Eco, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  Ban, Inv, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        4, 0,  Met, Mag, 2, 4    ; E1
Electronics,        4, 1,  E1,  Cor, 3, 4    ; E2
Bridge Building,    4, 0,  Cst, Wri, 0, 4    ; Eng
Conservationism,    3, 1,  Rec, SFl, 3, 4    ; Env
Espionage,          2,-1,  Cmn, Dem, 3, 0    ; Esp
Demolition,         5, 0,  Gun, Che, 2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Flight,             4,-1,  Cmb, ToG, 2, 4    ; Fli
Fundamentalism,     3,-2,  MT,  Csc, 2, 2    ; Fun
Fusion Power,       3, 0,  NP,  Sup, 3, 4    ; FP
Genetic Engineering,3, 2,  Med, Cor, 3, 3    ; Gen
Guerrilla Warfare,  4, 1,  Cmn, Tac, 3, 0    ; Gue
Gunpowder,          8,-2,  Inv, Iro, 1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
The Industrial Age, 6, 0,  RR,  Ban, 2, 4    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
The Iron Age,       5,-1,  Bro, War, 0, 4    ; Iro
Robotics,           7,-2,  MP,  Gue, 3, 4    ; Lab
The Laser,          6,-2,  NP,  MP,  3, 4    ; Las
Tactics,            5,-1,  Chi, Gun, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      6,-2,  Stl, Tac, 2, 4    ; Too
Magnetism,          4,-1,  Phy, Iro, 1, 4    ; Mag
Map Making,         5,-1,  Alp, nil, 0, 2    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Transit,       5, 0,  Aut, Cor, 3, 4    ; MP
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 2    ; Med
Metallurgy,         6,-2,  Gun, Uni, 1, 4    ; Met
Computers,          4, 1,  Too, E2,  3, 4    ; Min
Armor,              8,-1,  Aut, Tac, 3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
The Sectant,        6,-1,  Sea, Ast, 1, 4    ; Nav
Nuclear Fission,    6,-2,  Ato, MP,  3, 3    ; NF
Nuclear Power,      3, 0,  NF,  E2,  3, 4    ; NP
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy
Plastics,           5, 1,  Ref, SFl, 3, 4    ; Pla
Plumbing,           4, 0,  Cst, Pot, 1, 4    ; Plu
Polythesim,         4, 0,  Cer, Hor, 0, 2    ; PT
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  Fli, E1,  3, 4    ; Rad
Railroad,           6, 0,  SE,  Bri, 2, 4    ; RR
Recycling,          2, 1,  MP,  Dem, 3, 2    ; Rec
Steel,              4, 0,  Che, Cor, 2, 4    ; Ref
Refrigeration,      3, 1,  E1,  San, 3, 4    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Labour Union,       7,-2,  Cmp, Mob, 3, 4    ; Rob
Rocketry,           7,-2,  AFl, E2,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 2    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       5, 2,  Cmp, Roc, 3, 3    ; SFl
Composites,         5,-2,  Sup, Rob, 3, 0    ; Sth
Steam Engine,       4,-1,  Phy, Inv, 2, 4    ; SE
Steel,              4,-1,  E1,  Ind, 2, 4    ; Stl
Superconductor,     4, 1,  Pla, Las, 3, 4    ; Sup
War College,        6,-2,  Csc, Ldr, 2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  5, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
The University,     5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  FP,  Rec, 3, 3    ; ...
Artif. Intell.,     8,-3,  Rob, Lab, 3, 3    ; U1
Supercollider,      8,-3,  AFl, Stl, 3, 4    ; U2
Gravity Mechanics,  8,-3,  SFl, FP,  3, 4    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Barrakcs,                 4,  1,    nil,
Grainary,                 6,  1,    Pot,
Temple,                   4,  1,    Cer,
MarketPlace,              8,  1,    Cur,
Library,                  8,  1,    Wri,
Courthouse,               8,  1,    CoL,
City Walls,               8,  0,    Mas,
Aqueduct,                 8,  1,    Cst,
Bank,                     12, 2,    Ban,
Cathedral,                12, 2,    MT,
University,               14, 2,    Uni,
Mass Transit,             16, 2,    MP,
Collesium,                10, 2,    Cst,
Factory,                  20, 2,    Ind,
Manufacturing Plant,      24, 3,    Rob,
SDI Defense,              32, 3,    Las,
Recycling Plant,          16, 1,    Rec,
Power Plant,              12, 3,    Ref,
Hydro Power Plant,        24, 2,    E2,
Nuclear Power Plant,      24, 1,    NP,
Stock Exchange,           16, 2,    Eco,
Sewer System,             12, 1,    San,
Supermarket,              8,  2,    Rfg,
Expressway,               20, 3,    Aut,
Research Lab,             16, 2,    Cmp,
Surface to Air Missiles,  10, 2,    Roc,
Coastal Fortress,         8,  1,    Met,
Solar Plant,              24, 2,    Env,
Harbor,                   6,  1,    Sea,
Offshore Platform,        16, 2,    Min,
Airport,                  16, 3,    Rad,
Police Station,           6,  2,    Cmn,
Port Facility,            8,  3,    Amp,
SS Structural,            8,  0,    SFl,
SS Component,             16, 0,    Pla,
SS Module,                24, 0,    Sup,
(Capitalization),         60, 0,    Cor,
Pyramids,                 20, 0,    Mas,
Hanging Gardens,          20, 0,    Pot,
Colossus,                 20, 0,    Bro,
Lighthouse,               20, 0,    Map,
Great Library,            40, 0,    Lit,
Oracle,                   30, 0,    Mys,
Great Wall,               30, 0,    Mas,
Sun Tzu's War Academy,    30, 0,    Feu,
King Richard's Crusade,   30, 0,    Eng,
Marco Polo's Embassy,     20, 0,    Tra,
Michelangelo's Chapel,    40, 0,    MT,
Copernicus' Observatory,  30, 0,    Ast,
Magellan's Expedition,    40, 0,    Nav,
Shakespeare's Theatre,    30, 0,    Med,
Leonardo's Workshop,      50, 0,    Inv,
J. S. Bach's Cathedral,   40, 0,    The,
Isaac Newton's College,   40, 0,    ToG,
Adam Smith's Trading Co., 40, 0,    Eco,
Darwin's Voyage,          40, 0,    RR,
Statue of Liberty,        40, 0,    Dem,
Eiffel Tower,             30, 0,    SE,
Women's Suffrage,         60, 0,    Ind,
Hoover Dam,               60, 0,    E2,
Manhattan Project,        70, 0,    NF,
United Nations,           60, 0,    Cmn,
Apollo Program,           70, 0,    SFl,
SETI Program,             60, 0,    Cmp,
Cure for Cancer,          60, 0,    Gen,
 
;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
nil,        ; Colossus
Mag,        ; Lighthouse
FP,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
Mob,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Michelangelo's Chapel
nil,        ; Copernicus' Observatory
nil,        ; Magellan's Expedition
nil,        ; Shakespeare's Theatre
nil,        ; Leonardo's Workshop
nil,        ; J.S. Bach's Cathedral
nil,        ; Isaac Newton's College
nil,        ; Adam Smith's Trading Co.
nil,        ; Darwin's Voyage
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo Program
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
;               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Colonizers,   nil, 0, 1.,0,  0a,1d,   2h,1f,  4,0,  5, nil, 000001000000000
Death Warrior,nil, 0, 2.,0,  6a,2d,   2h,2f,  5,0,  0, Feu, 000000000000000
Warriors,     nil, 0, 1.,0,  1a,1d,   2h,2f,  1,0,  1, nil, 000000000000000
Phalanx,      nil, 0, 1.,0,  1a,2d,   2h,2f,  2,0,  1, Bro, 000000000000000
Archers,      nil, 0, 2.,0,  3a,3d,   2h,2f,  3,0,  1, War, 000000000000000
Legion,       nil, 0, 2.,0,  4a,2d,   2h,2f,  4,0,  1, Iro, 000000000000000
Pikemen,      nil, 0, 1.,0,  1a,3d,   2h,2f,  2,0,  1, Feu, 000010000000000
Musketeers,   Csc, 0, 1.,0,  3a,3d,   2h,2f,  3,0,  1, Gun, 000000000000000
Fanatics,     nil, 0, 1.,0,  4a,4d,   2h,2f,  1,0,  1, Fun, 000100000000000
Holy Knight,  nil, 0, 1.,0,  3a,4d,   2h,2f,  5,0,  1, Chi, 000000000000011
Fortress,     nil, 0, 1.,0,  0a,6d,   2h,2f,  4,0,  1, U3, 00001000000000
Riflemen,     nil, 0, 2.,0,  5a,6d,   2h,2f,  4,0,  1, U3, 000000000000000
Marines,      nil, 0, 3.,0,  8a,5d,   2h,2f,  6,0,  0, U3, 000000100000100
Paratroopers, nil, 0, 3.,0,  7a,4d,   2h,2f,  6,0,  1, U3,  000000100000000
Mech. Inf.,   nil, 0, 3.,0,  6a,7d,   3h,2f,  5,0,  1, U3, 010001000000000
Horsemen,     nil, 0, 2.,0,  2a,1d,   2h,2f,  2,0,  0, Hor, 000001000000000
Chariot,      nil, 0, 2.,0,  3a,1d,   2h,2f,  3,0,  0, Whe, 000000000000000
Elephant,     nil,  0, 2.,0,  4a,1d,   2h,2f,  4,0,  0, PT,  000000000000000
Crusaders,    nil, 0, 2.,0,  5a,1d,   2h,2f,  4,0,  0, MT,  000000000000000
Knights,      nil, 0, 2.,0,  4a,3d,   2h,2f,  4,0,  0, Chi, 000000000000000
Dragoons,     nil, 0, 3.,0,  5a,2d,   2h,2f,  5,0,  0, Ldr, 000000000000000
Cavalry,      nil, 0, 2.,0,  6a,3d,   2h,2f,  6,0,  0, Tac, 000000000000000
Light Knights,nil, 0, 3.,0,  3a,4d,   2h,2f,  2,0,  0, Chi, 000000000000000
Heavy Knights,nil, 0, 2.,0,  7a,2d,   2h,2f,  8,0,  0, Chi, 000000000000000
Cannon,       Too, 0, 1.,0,  8a,1d,   2h,2f,  4,0,  0, Met, 000000000000000
Catapult,     nil, 0, 2.,0,  6a,1d,   2h,2f,  5,0,  0, Mat, 000000000000000
Howitzer,     nil, 0, 3.,0, 12a,3d,   4h,3f,  7,0,  0, U3, 000001001000000
Mustang,      Sth, 1,10.,2,  5a,5d,   2h,2f,  5,0,  3, U3, 000000000010001
B-52,         Sth, 1, 8.,3, 12a,1d,   2h,2f, 12,0,  0, AFl, 000000000000001
Apache,       nil, 1, 7.,1,  8a,4d,   2h,2f, 10,0,  0, U3,  100000000010011
Strike Eagle, nil, 1,14.,1, 11a,7d,   4h,2f,  8,0,  3, U3, 000000000010011
B-101,        nil, 1,20.,3, 70a,4d,   3h,3f, 16,0,  0, U3, 010000000000011
Trireme,      nil, 2, 3.,0,  1a,1d,   2h,2f,  4,2,  4, Map, 000000000100000
Caravel,      nil, 2, 3.,0,  3a,1d,   2h,2f,  4,3,  4, Nav, 000000000000000
Galleon,      nil, 2, 4.,0,  3a,2d,   2h,2f,  4,4,  4, Mag, 000000000000000
Frigate,      nil,  2, 4.,0,  4a,2d,   2h,2f,  5,4,  2, Mag, 000000000000000
MS Battleship,nil, 2, 4.,0,  6a,3d,   3h,2f,  6,1,  2, Mag, 000000000000000
Schooner,     nil, 2,12.,0,  2a,4d,   3h,2f,  6,4,  4, Mag, 000000000000001
Cruiser,      nil, 2, 7.,0,  8a,7d,   3h,2f,  8,0,  2, U3, 100000000000001
AEGIS Cruiser,nil, 2, 7.,0, 10a,10d,  3h,2f, 10,0,  2, U3, 110000010010001
Battleship,   nil, 2, 6.,0, 14a,12d,  4h,3f, 16,0,  2, U3, 000000000010001
Submarine,    nil, 2,11.,0, 10a,2d,   3h,2f,  6,0,  2, U3, 000000000001001
Carrier,      nil, 2, 7.,0,  2a,10d,  4h,2f, 16,0,  2, U3, 110000010000001
Transport,    nil, 2, 7.,0,  0a,7d,   3h,2f,  5,8,  4, U3, 010000000001000
Cruise Msl.,  nil, 1,10.,1,  6a,0d,   2h,5f,  6,0,  0, U3, 001000000000000
Nuclear Msl., nil, 1,15.,1, 99a,0d,   1h,1f, 16,0,  0, U3, 001000000000000
Diplomat,     nil, 0, 2.,0,  0a,1d,   1h,1f,  3,0,  6, Wri, 000000000000010
Spy,          nil, 0, 3.,0,  0a,2d,   1h,1f,  3,0,  6, U3, 000000000000011
Caravan,      nil, 0, 1.,0,  0a,1d,   1h,1f,  5,0,  7, Tra, 000000000000010
Freight,      nil, 0, 2.,0,  0a,1d,   1h,1f,  5,0,  7, U3, 000000000000010
Explorer,     nil, 0, 2.,0,  1a,3d,   1h,2f,  3,0,  6, Sea, 000001000000010
Fire Thrower, nil, 0, 2.,0,  8a,0d,   2h,2f,  8,0,  0, Mat, 000000001000000
Swordsman,    nil, 0, 2.,0,  4a,2d,   2h,2f,  4,0,  0, Bro, 000000000000001
Spy Plane,    nil, 1,15.,0,  2a,5d,   10h,9f, 60,0,  3, U3, 010111101010111

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   Pln, 1, 6, 5,   yes, 1, 5, 3,  Grs,   ; Drt
Plains,     1,2,  2,2,1,   yes, 1, 6, 3,   For, 0, 7, 0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0, 7, 0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5, 0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1, 8, 0,   yes, 3,10, 1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10, 6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0, 0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15, 3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15, 6,  Grs,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15, 6,  Grs,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0, 0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        ,            
Despotism,      ,            President
Monarchy,       ,            King
Communism,      ,            Czar
Fundamentalism, ,            His Highness
Republic,       ,            Chairman
Democratic Republic,Democratic Republic,President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Sir John A Macdonald,Mary,         0, 1, 1, Canadians,   Canadian,    0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian,  0, -1,  1,     1, Chief, Chief, 2, King, King, 3, Dictator, Dictator
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh, 4, Archbishop, Archbishop
Goerge Washington,Mrs. Kennedy,    0, 5, 1, Americans,   American,   -1,  0,  1,     1, King, Queen, 2, Emperor, Empress, 4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0, -1, -1,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     1, Chief, Chief, 2, Maharaja, Maharaja
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     0, -1,  0,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 5, 0, Zulus,       Zulu,       -1,  0,  0,     1, Chief, Chief, 2, Clansman, Clansman
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,     -1,  0,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1, -1,     2, Lord, Lady, 4, Priest, Priestess
Mao Tse Tung, Wu Zhao,             0, 2, 2, Chinese,     Chinese,     0,  0, -1,     1, King, Queen, 2, Emperor, Empress, 3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,    -1,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,     -1,  1, -1,     1, Chief, Chief, 2, Great Chief, Great Chief, 3, Chariman, Lady
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    0, -1, -1,     1, Chief, Chief, 2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      0,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Sparhawk,     Lileian,             0, 4, 1, Pandions,    Pandion,     1,  1, -1,     1, Lord, Lordess, 6, Governor, First Lady
Geronimo,     Running Deer,        0, 5, 0, Sioux,       Sioux,       0,  0,  1,     2, Chief, Squaw, 4, Leader, Leader
John Paul,    Catherine,           1, 6, 3, Spanish,     Spaniards,   0,  0, -1,     1, Shalam, Sahim, 2, Over seer, Over seer
Saqty,        Quenst,              0, 7, 0, Carthaginians,Carthaginian,  0,  0,  0,  2, Xala, Xala, 4, Tcla, Tclas

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Copper,
Gems,
Cloth,
Wool,
Beads,
Tobacco,
Cotton,
Oil,
Wine,
Gold,
Silver,
Spice,
Linen,
Furs,
Whale Oil,
Coal,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Trusting
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Suspicious
Icy
Hostile














