These are the design notes for the DoomCiv environment
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First of all: this is public domain. I am in no way 
connected to Microprose or Spectrum Holobyte. I am also
not responsible for any side-effects, these files
may have on any environment the will be installed in.

You may distribute this package freely, alter it (or delete 
it) but please keep my name included. If you alter it, please 
send me a copy. I'd like to see what my icons are used for.

Units
#####

So what is what?
================
Programmer,          Settlers (he is holding a keyboard!)
Designer,            Engineers
Imp,                 Warriors
Apprentice,          Phalanx
Warrior,             Bowmen (Archers)
Demon,               Legion
Cleric,              Pikemen (double effectiveness against undead (except Zombiemen)!)
Shotgun Guy,         Musketeers
Ophidians,           Fanatics
Zombiemen,           Partisans
Wendigo,             Alpine Troops
Chaingun Guy,        Riflemen
Heresiarch,          Marines
Ettin,               Paratroopers
Spiderdemon,         Mech Inf
Ghost,               Horsemen (all horse-units are undead or spirits)
Sabreclaw,           Chariot
Centaur,             Elephant
Undead Warrior,      Crusaders
Revenant,            Knights
Golem,               Dragoons
Reiver,              Cavalry
Cyberdemon,          Armor (self-explaining)
Baron of Hell,       Catapult
Iron Lich,           Cannon
Mancubus,            Artillery
Archvile,            Howitzer
Gargoyle,            Fighter
Dark Mage,           Bomber
Cacodemon,           Helicopter
Afrit,               Stealth Fighter
Dark Wizard,         Stealth Bomber
Trireme,             Trireme (hmmm...)
Caravel,             Caravel
Galeon,              Galeon
Frigate,             Frigate
Ironclad,            Ironclad
Destroyer,           Destroyer
Cruiser,             Cruiser
AEGIS,               AEGIS Cruiser
Battleship,          Battleship
Sub,                 Submarine
Carrier,             Carrier
Transport,           Transporter
Lost Soul,           Cruise Missile
BFG Blast,           Nuke
Player,              Diplomat
Multiplayer,         Spy
Bag of Holding,      Caravan
Backpack,            Freight
Pain Elemental,      Explorer
Maulotaur,           Extra Land
Transport Sub,       Extra Ship

Notes to specific unis:
=======================
Maultotaur : The Maulotaur closes the Gap between the Armor and
----------   the Howitzer. In my original CivII, I have included 
an upgrade for the Armor, which gets pretty obsolete with its 
firepower of 1. I have a unit called "Tank" which replaces the armor. 
It has exactly the same numbers like the Armor, but a 2 for firepower. 
The Maulotaur was not designed to replace the Cyberdemon, so it 
has a 2 for firepower, but only 8 for attack.

Transport Sub : Another unit from my personal customized CivII. This
-------------   unit comes in handy for several reasons. Its a sub, so
its specifically designed for sneaking into enemy territory with
a small force and wreck havoc there (usually 1 mech inf, 1 armor and 
1 spy) In addition, it can carry missiles (it does not really carry
them, but they can land there and rest for one turn; if the sub moves,
the missiles stay behind)

Ettin : When playing Hexen, one might notice that Ettins have the nasty
-----   habit of appearing somewhere in the level. This has been included
in the environment by putting them in place of paratroopers. Ettins can
be ordered to 'appear' (paradrop) up to 10 squares distance.

Horse Troops : These were transformed into the undead or ghosts. A
------------   Cleric unit will have double defense strength here.

All units were captured from the games DOOM, DOOM II, Heretic and Hexen.
Some images were obtained from the Web, but the sources are the same.

Althrough I obtained much data from these sources, composition
and final touches were very tedious and I spent many hours on it.
(that's why I decided to include my monogram as well)
Feel free to use and distribute them, but keep that in mind.

Land
####

I did not change the appearance of the land much, but I made it darker.
Oceans are not made of salt-water, but from some red substance that 
appears when someone is being hurt badly. This looks quite evil, but after
some days, even a softy like me got accustomed to it.

In detail, land changed like this

Badlands (Medikit, Bullets)                  Desert (Oasis, Oil)
Plains (Body Armor, Stimpack)                Plains (Buffalo, Wheat)
Grassland (Shield)                           Grassland (Shield) hmmmmmmmmmm...
Darkwood (Mega Armor, BFG 9000)              Forest (Pheasant, Silk)
Hills (Shotgun Shells, Plasma Gun)           Hills (Coal, Wine)
Mountains (MegaSphere, Rockets)              Mountains (Gold, Iron)
Tundra (Health Bonus, Chaingun)              Tundra (Game, Furs)
Glacier (Chaingun, Armor Bonus)              Glacier (Ivory, Oil)
Shattered (Energy Pack, Quarz Flask)         Swamp (Peat, Spice)
Death Zone (Invulnerability, Supercharge)    Jungle (Gems, Fruit)
Ocean (Fish, Whales)			     Ocean (Blue Mana, Green Mana)

The special landsquares (Pheasant, Oil ...) were changed in this manner:

those that gave a food bonus were transformed into life giving things
  Osais-Medikit, Wheat-Stimpack...
those that gave a production bonus are now ammunition and armor
  Oil-Bullets, Iron-Rockets....
those that gave a trade bonus are now power-ups and weapons
  Silk-BFG, Furs-Chaingun

Cities
######

While tha land is dark and military units represent horrible monsters, the 
cities are centers of light. The cities were modelled to appear as the 6
Elements (Water, Fire, Stone and Air - and two 'advanced' elements Earth and 
Crystal) The four basic elements are the ancient city styles and the advanced 
ones are modern cities. Since City Walls are now Magic City Defences (see section
'Civ Advances') walled cities are surrounded by an unearthly glow.

All cities were modelled with 3DS and then pasted and refurbished with Photoshop.
I did them all by myself, so I think I have the right to include my monogram.

Civilisation Advances
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Some Civilisation Advances had to be adapded to the new military units and the
new City Improvments. The tech tree is exactly the same as in the original game, 
only the names have been altered. One new tech has been included: Magic of Fire,
requires Momentum of Surprise (Combined Arms) and Miniaturisation. It allows:
Maulotaur!

Levitation,               Advanced Flight
Runes,                    Alphabet
Amphibious Warfare,       
Astronomy,           
Large Weapons Theory,     Atomic Theory
Automobile,           
Banking,              
Bridge Building,      
Lesser Magic,             Bronce Working
Ceremonial Sacrifice,     Ceremonial Burial
Chemistry,            
Dead Men Walking,         Chivalry
Code of Laws,         
Momentum of Surprise,     Combined Arms
Combustion,           
Communism,            
Computers,            
The Chaingun,             Conscription
Construction,     
The Corporation,  
Money,                    Currency
Democracy,            
Economics,         
Electricity,      
Electronics,      
Engineering,        
Environmentalism,   
Network Gaming,           Espionage
Explosives,           
Devotion to War,          Feudalism
Magic of Air,             Flight
Fundamentalism,       
Nanotechnology,           Fusion Power
Genetic Manipulation,     Genetic Engeneering
Zombification,            Guerillia Warfare
The Shotgun,              Gunpowder
Spiritism,                Horseback Riding
Industrialization,        
Invention,                
Iron Working,             
Cybernetic Intelligence,  Labor Union
Invulnerability,          The Laser
Undead Army,              Leadership
Literacy,                 
Portable Inferno,         Machine Tools
Magnetism,                
Map Making,             
Magic Masonry,            Masonry
Mass Production,        
Mathematics,           
Medicine,                
Metallurgy,       
Miniaturization,          
Cybernetics,              Mobile Warfare
Monarchy,              
Dark Rituals,             Monotheism
Mysticism,                
Navigation,               
Plasma Blast,             Nuclear Fission
BFG Power,                Nuclear Power
Philosophy, 
Physics,     
Plastics,         
Magic of Fire,            New!
Mythology,                Polytheism
Pottery,                  
Telepotation,             Radio
Railroad,                
Recycling,           
Refining,           
Refrigeration,       
The Republic,        
Doom Mechanization,       Robotics
Princple of Aggression,   Rocketry
Sanitation,               
Seafaring,         
Space Flight,        
Rain of Fire,             Stealth
Steam Engine,             
Steel,                   
Superconductor,         
Tactics,       
Divinity,                 Theology
Weapons Theory,           Theory of Gravity
Trade,           
Seminarism,               University
Warrior Code,             
The Wheel,    
Writing,        

City Improvments
################

Some CIs had to be renamed or translated to 'monster talk'

Training Hall,            Barracks
Teleporter,               Airport
Grain House,              Granary
Altar,                    Temple
Arena,                    Colosseum
Unholy Cathedral,         Cathedral (Holy)
Gambling House,           Market Place
Casino,                   Stock Ex
Halls of Reading,         Library
Seminary,                 University
Icon of Justice,          Courthouse
Magic Defenses,           City Walls
BFG Invulnerability,      SDI
Serpent Staff,            SAM Battery
BFG Plant,                Nuclear Plant
Food Store,               Supermarket
Surveillance Station,     Police

Most Wonders are quite self-explaning, the others are:

Cyberdemon Presence,      Shakespeare
Chaos Sphere,             Bach's Cath
Hell's Mint,              Smith & Co.



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Stephan Meissl
meissl@icg.tu-graz.ac.at
