Medieval Europe Scenario v. 1.0
by Ryan Patrick Crisp

	This is my first attempt at creating a scenario.  I'm not the 
most computer literate, so this doesn't have any fancy extra units, 
sounds, etc.  I also had some trouble with the program itself while I 
was creating the scenario.  You'll notice some weird things (like your 
civilization will probably use the Ancient World architecture because 
the game was screwing this up, and I could not get it to stop). If you 
have any hints, advice, etc... or you'd like to help me improve it, 
please e-mail me at rpcrisp@itsnet.com or if that doesn't work, try my 
friend Jon-Paul Anderson, who helped me play-test it, at 
jonpaul@byu.edu.
	A word about the scenario itself now. I do realize that all the 
civilizations in the game were not thriving at the same time, but my 
goal in this scenario is to simply give the feel of Europe in the 
Middle Ages.  This is not just a conquest scenario, although you could 
try to play it as such.  Scientific advances will be practically 
non-existent, but there is always money to made, land to be expanded 
upon, and diplomacy to be tried.  I almost guarantee you that you will 
not be able to conquer all of Europe -- no one ever did in real history 
either!!
	To play the scenario, you will need to replace your rules.txt 
and cities.txt files.  I figure if you downloaded this, you know what 
you're doing (even if I don't).

	GOOD LUCK! 

	P.S. I will try to keep updating this scenario as I make 
improvements on it.