Introduction:

Alterations have been made to three parts of the rules:

* the civilisations
* the military units available
* the technology tree.

The information following may not include details of every change made.

In addition to the changed rules file, there are also accompanying files:

*A revised Units graphics file
*An altered City lists file
*two new map files, World_l.mp and World_m.mp, with start locations for the new civilisations.
*Three sound files.  Some unit types have been replaced (for example the Elephant unit) with other units, however the Civ II system needs a sound file with that same label even though it is a duplicate of another sound file, with a different name, already in the game which has a different name.

All these files need to be copied over the original versions of the files.

The Civilisations:

The Germans, Spanish, French, English, Russians, Babylonians and Americans have been replaced by the Arabs, Assyrians, Inca, Franks, Visigoths, Rus and Vietnamese. 
The city lists for the Babylonians, French, Russians and Spanish have been re-used
for the Assyrians, Franks, Rus and Visigoths, the lists for the Arabs and Inca provided in the Civ II rules activated and a new list provided for the Vietnamese.  Also, I did not like the city list provided for the Celts and replaced this with a list of Celtic tribal names from pre-Roman Britain and Gaul.  The accompanying map files include new start locations for the Visigoths, Franks, Celts, Arabs, Inca, and Vietnamese. 

Also I have added a little more variety to the titles for rulers (First Citizen, Magi, etc.) and revised some of the default ruler names:

* Chandra Gupta, referred to by many historians as 'the Indian Alexander'
who lived in the third (I think) century BC replaces Ghandi.
* Chen Han (I think the first Chinese Emperor) replaces Mao.
* Cleopatra was a Greek (the last ruler of the Ptolemy dynasty) ruler of
Egypt, not a native Egyptian, so Kleopatra has replaced Hippolyta (Greeks)
and Nefertari has replaced Cleopatra (Egyptians).
*I replaced the Latinised version of the name of the Queen of the Iceni 'Boadicea' with what is believed to be the correct Celtic 'Boudicca'.

If anybody wants to include fascism as an option - well that's what happens
when a civilisation reverts to despotism in the modern era, no additional
rules are necessary!


The Military Units and Technology Tree:

These units represent substantial military formations, of up to say 5,000
men (a Division?) with earlier units being larger and in some cases being
militia rather than regulars.  Later units are smaller but have more
technology and training.  I base this estimated figure on the fact that a
unit of settlers represents 10,000 and a military unit can be created with
less impact on the population size of a city than the creation of a unit of
settlers.  On this basis I have made the 'artillery' units (catapult,
cannon, artillery and howitzer) and the archer and elephant units
unavailable.  The units which remain available include a proportion of
support units (see following definitions).

The Technology Tree has been altered, some advances which made military
units available no longer do so, others which originally made one type of
unit available now make two or three available.  This has been done to
delay the introduction of some types of military unit and to allow units of
different types but of corresponding military era to become available at
the same time.  Main effects:

* The 'Wheel' advance does not require horsemanship as a prerequisite (this
is because use of draught animals and chariots predates use of horses as
cavalry mounts) also the advance horsemanship makes chariots obsolete.  Few
civilisations continued to use the chariot (and none to a significant
extent) once they had bred horses large enough to use as cavalry mounts.
* Leadership does not in itself make any military units available.  It
becomes an ancient advance which is made possible by The Republic and which
is a prerequisite for certain later military advances.  It represents the emergence of 'great commanders' like Scipio, Hannibal, Alexander, etc.
* The advance known as Tactics remains, but should be taken to represent the development of formal Officer Training (but has not been formally re-named as this).  Again it does not in itself make any military units available, but  
it becomes an advance which is a prerequisite for certain later military
advances - Modern Infantry, Mechanised Infantry and Armor.
* The Labor Union no longer makes Mechanised Infantry available (I cannot
see the connection!) and becomes an advance of the Industrial and a prerequisite for Communism (and the United Nations wonder).
* The Conscription advance makes both Rifle Inf. and Rifle Cav.
available.
* The Steel advance makes Destroyers, Cruisers, Battleships and Transports
all available.
* As there is no such thing as a Stealth Fighter (the Nighthawk despite
it's 'fighter' designation is effectively a light bomber) I have
re-labelled the Stealth Fighter as a Jet Fighter and it becomes available
with the 'Advanced Flight' advance.
* The Rocketry advance tidies up the late 20th Century by making Fighters,
Bombers, Destroyers, Cruisers and Battleships all obsolete.  Any already
built of course remain available, but why build new units of types which are out-dated.

The attack and defence factors of some unit types have been adjusted.

Definitions of Military Units:

Infantry units (Warriors, Bronze Age Army, Iron Age Army, Feudal Army, Musket Army,
Rifle Army) and mounted units (Chariots, Horsemen, Rifle Cavalry) represent formations primarily of their type, but including a
minority of supporting units (artillery appropriate to their era, missile
troops appropriate to their era, possibly Elephants, possibly specialist
late chariot units):

* Warriors - pre-bronze age infantry equipped with stone, flint, obsidian
or copper weapons, including archers, slingers, javelinmen.  May include
some chariots.
* Bronze Age Army (formerly Phalanx) - bronze age infantry primarily armed with
spears including archers, slingers, javelinmen.  May include some chariots,
cavalry, elephantry.
* Iron Age Army (formerly Legion) - Iron age to early mediaeval infantry, who
may use spears initially but rely on the sword as their main weapon, may
include archers, cavalry.
* Feudal Army (formerly Pikemen) - Mediaeval Army primarily of infantry, but with a substantial amount (anything from 10% to 40%) of knights and possibly including primitive firearms and cannon in small numbers.
* Musket Army - of the Horse and Musket era (e.g. Europe 1685 -1850s), Musket armed infantry supported by cavalry and artillery.
* Rifle Army - Infantry of the Rifle era (e.g. Europe 1850s - 1930s) supported by cavalry and artillery.
* Chariots - Primarily chariots, possibly supported by some infantry -
warriors, including archers, slingers, javelinmen.
* Horde - Primarily light cavalry (often horse archers), possibly including a
minority of armored cavalry and supporting infantry (probably archers).
* Rifle Cavalry - Rifle era cavalry formation supported by hose artillery and possible including some mounted infantry.  
* Armor - A 'battlegroup' with a composition biased toward armor and with supporting mechanised infantry and artillery.
* Mech. Inf. - A 'battlegroup' with a composition biased toward mechanised
infantry and with supporting tanks and artillery.
* Mod. Inf. (formerly Marines) - Non-motorised modern infantry (with access
to lorries etc. but without armored vehicles), who may be marines or who
can be trained for amphibious assault operations, with supporting artillery (and possibly but not necessarily tanks).
*Fanatics - These have a new icon (a modified version of the Modern Infantry icon - camouflage uniform and a head band reminiscent of the Kamikaze head scarf) to give them an appropriately modern look.  These have the same factors as modern infantry but the lower support costs.
* Destroyer - A squadron of Destroyers (5 or 6) possibly led by a Light Cruiser.
* Cruiser - A squadron of Cruisers (3 or 4).
* Battleship - A Battleship plus support vessels (small squadron of
Destroyers and / or Cruisers).
* Carrier - A Carrier plus support vessels (small squadron of Destroyers
and / or Cruisers).

Similarly earlier naval units and (needless to say) air units represent
'squadrons' rather than individual 'vessels'.

I have removed the artillery units, archers, elephants, knights, crusaders and dragoons.  But have introduced in the place of some of these:

*More diplomatic icons (suitable for their periods), an ancient period Emissary, a feudal Herald and a Gunpowder era Ambassador. These should smoothly replace one another in the city build options as the civilisation advances.
*Some icons which the 'red player' should be able to access, but not the civilisations, these are:

*(Rebellious) Peasants (different icon, equivalent to feudal army)
*(Religious) Schismatics (the crusader icon, equivalent to feudal army)
*Rebel Infantry (different icon, equivalent to musket army)

Some movement allowances have been increased:

*Infantry Units have a basic allowance of 2.
*Mounted Units (Horde and Rifle Cavalry) have a basic allowance of 3.
*Sail ships and ironclads have had their movement allowance doubled (the risk of triremes being lost is doubled).
*Later ships have had their movement allowances quadrupled.
 


