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4.Modifications in the Game SubWar was designed for the second-highest difficulty (Lt.Commander). You can only win if you capture all enemy bases. Negotiations are not allowed and no technologies can be taken after conquest. Pollution is activated. The science rate is 40/10.
Government changes are impossible, the SubForce is limited to Fundalism, the companies to Communism (both renamed).
One turn is one mission day.I’m not going to list all changes here, but I’m recommending to consult the civilopedia in matters of government types, units, wonders and so on. Please check also the Units Section of this help file
There are no house rules, but I suggest not to check the game text files, this would ruin the gameplay in my eyes.