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@LABELS
873
B.C.
A.D.
Civilization II Multiplayer Gold
Building Sprites
Map
Status
World
City
Building World
Moving Units
Viewing Pieces
Loc
Moves
Veteran
NONE
Barbarians
Barbarian
Decebalus
River
Wonder
Road
Farms
Mines
Irrigation
More
Units
No Orders
End of Turn
Press ENTER
Village
People
City of
Zoom to City
Continue
Population
Buy
Change
Exit
View
Info
Happy
Map
Rename
Food Storage
Turns
Turn
Military Camp
Disease
wise men
scientists
&Build New City|b
&Join City|b
Build &Road|r
Build &Wonder|w
Build &Irrigation|i
Change to %STRING0|i
Build &Mines|m
Change to %STRING0|m
Set &Home City|h
Go &Home To Nearest City|h
Transf&orm to %STRING0|o
&Improve Farms|i
Select Unit To Activate
City Resources
Food
Surplus
Support
Waste
Production
Trade
Corruption
Tax
Lux
Sci
Hunger
Shortage
Cheat!
All!
No Special View
Entire Map
No Human Player
No changes.
Clear orders.
Sentry / Board next ship.
Fortify.
Move to front.
Supplies
Demands
Wonders
Taxes
Luxuries
Science
Auto
Taxes
develop
acquire
from the
Whirlpool
Barbarian uprising
Major barbarian horde
Civil war
Slave revolt
Rebels uprising
Unpaid merchenaries in arms
Check Intelligence
he
she
"Will you accept %STRING4 instead?"
demand
request
insist, under the terms of our alliance,
gratefully
warmly
cordially
Offer
extend our
sign an
him
her
Select unit to offer
In Production
Prerequisites
Allows
with
Unit
Building
Prerequisite
Attack Strength
Defense Strength
Movement Rate
Hit Points
Firepower
Cost
First
Rebelion
Total Cost
Total Income
Discoveries
Unhappy
Content
of the
Allied
Peace
Cease Fire
War
No Embassy
Aggressive
Rational
Expansionist
Perfectionist
Civilized
Militaristic
Government
Capital
Treasury
Military
At
Contact
Maintenance
Expires
Build Wonder
Keep moving.
Establish trade route.
Help build WONDER.
Att
Def
Move
Hits
Power
Routes
ADM
HP
Lost
of
capture
liberate
captured
liberated
Near
Support From This City.
Disband
or
commissions
launches
discovers
grants
completes
builds
produces
Zoom to Home City.
Activate Unit.
Activate Unit and Close City Screen.
Food Supplies
Diagmotizing Sprites...
Diagonal Test View
Advances
Units
Cities      
Wership Gauloi
Rams
Fuel
Habitation
Food Storage
Sails
Support
Energy
Mass
Sail Time
Prob. of Success
tons
years
Sent Fleet on Voyage
Landed
Send Fleet on Voyage
Civilization POWERgraph
The
in
Civilization
Arrives in
and
Spotless
Excellent
Honorable
Questionable
Dishonorable
Poor
Despicable
Atrocious
Pathetic
Weak
Inadequate
Moderate
Strong
Mighty
Supreme
God Inspired!
Researching
Free
Save Files
Select File Name For Saved Game
Select Game To Load
Proceed
Govts: Overview
the
Building
Unexplored
Egyptian Lime Stone
Barbarian Village
Hellenic Acropolis
Celtic/Medieval Town
Median Monumental
Imperial Roman Forum
Extra
Extra
OK
Cancel
Maximum Rate
How Shall We Distribute The Wealth
Lock
Select Map To Load
Select File Name For Saved Map
Map Files
Both
Tools
Civilization II Map Editor
Paint: Shift+LEFT click
Grab: Shift+RIGHT click
Add Item:    Shift+LEFT
Delete Item: Shift+RIGHT
COASTLINE PROTECT
AUTOSCROLL
Painting
Brush
World Size
Special
Start Cities
Cursor
1x1
3x3
5x5
Cross
City Radius
?
Flat
Round
Waiting For Players To Join
Games Available
Allow In Game
Reject Player
Remove From Game
Start Game
Want To Play
Going To Play
NONE YET
Join Game
's Game
Waiting
Setting Up
Pick Your Portrait
High Council
Static View
Track Friendly Moves
Track Enemy Moves
Track All Moves
Speak Freely
(Waiting for others...)
Disband Unit.
demands
does not demand
Parleying with
We offer
offer
Offer Treaty
Offer Gold
Offer Tech
Offer Maps
Offer D. of War
Reject Offer
Withdraw Offer
Propose This Deal
Alliance
Peace Treaty
Share Maps
Denarii
Auto Off
Prev
Next
Close
Tyranny
Oligarchy
Empire
Kingdom
Republic
People's Democracy
CITY STATUS
WAR COUNCIL
FOREIGN AFFAIRS ADVISOR
ATTITUDE ADVISOR
TRADE ADVISOR
SCIENCE ADVISOR
WONDERS OF THE WORLD
LARGEST FIVE CITIES
Chronicles
YOUR PEOPLE'S ATTITUDE
Statistics          
Casualties
active
in prod
Carry
Trade
Active def.
See 2
Ign. ZOC
Ign. Walls
Coastal att.
Invisible
Transp. Trader
Travel at sea
All as Road
x2 vs. Infantry
x2 vs. Barb.
Coastal
Kingdom only
Spot ship
City Trade
Maintenance Costs
Total Science
Supply and Demand
Discoveries Every
Turns
Civilization Advances Achieved
Goal
The
People's Atitude:
Census:
Treasury Balance:
Manufactured Goods:
Land Area:
Literacy:
Disease:
Waste:
Life Expectancy:
Family Size:
Military Service:
Annual Income:
Productivity:
Tons
sq. miles
tons
years
years
children
million
per capita
Ist
IInd
IIIrd
IVth
Vth
VIth
VIIth
VIIIth
IXth
Citizens
Achievements
Caravel Fleet
Peace
Total Score
Bonus Score
possible
CHEAT MODE
Cheater
CIVILIZATION RATING
Looking back on your reign,
your people forever remember you as . . .
Scenario Files
Select File Name For Scenario
Select Scenario To Load
SCENARIO
NOT SCENARIO
Jan
Feb
Mar
Apr
May
June
July
Aug
Sept
Oct
Nov
Dec
OBJECTIVE
Total Objectives
Objectives
Decisive Victory
Marginal Victory
Stalemate
Marginal Defeat
Decisive Defeat
Foreign
Attitude
CIVILIZATION II: HALL OF FAME
to
Score
Civilization Rating
Clear
Units Supported
City Improvements
Citizens
Resource Map
Units Present
Support Map
Happiness Analysis
Estimated Arrival
Conquered in
Click mouse to continue...
SCORING COMPLETE
Terrain Editor
Units Editor
City Improvements Editor
Technological Advances Editor
Cities Editor
Events Editor
Move Cost
Defense (x50%)
Food
Shield
Trade
Production
Irrigation
Mining
Produces
Bonus
Turns to finish
Government for AI
Engineer's Transform Produces
Shield(s)
Obsolesence
Role
Domain
Build Cost
Holds on Ship
Movement
Range
Attack
Defend
Hit Points
Firepower
Advance
Benefits
Epoch
Category
AI Value
Modifier
Yes
No
Nil
Never
Edit Icon
Sounds
Abilities
Icon Editor
Sound Editor
Naval Superiority
Air Superiority
Sea Transport
Settle
Diplomacy
Trade
Ground
Air
Sea
Expiration advancements for Wonders of the World
Allow production of
Prerequisite for
Bronze
Classical Period
Hellenistic
Imperial
Military
Economic
Social
Academic
Applied
Egyptian
Barbarian
Hellenic
Celtic/Medieval
Median(Persian)
Imperial
Small
Medium
Large
Extra-Large
Open
Walled
City Style
City Size
City Walls
Battle
Orders
Explosion
Bomb
Crash
Sputter
Sound Files
Sound File to Copy
Select Unit Killed
Select Attacker
Select Defender
Select First Party
Select Second Party
NOSCHISM Title
Select Recipient
Select Technology
Enter Message Text
Unit to Move
Select Owner
Unit to Create
Select Aggressor
Select Victim
Destroy Whom
All Items In Use
Error
Triggers
Actions
Add
Edit
Delete
Insufficient Memory
Help
Edit Misc
Edit River
Edit Coast
Male
Female
Rational
Neutral
Aggressive
Perfectionist
Normal
Expansionist
Militaristic
Civilized
Tribe Adjective
Expand
Civilize
Tribe Editor
Tribe
Leader
City
Commodities
Government
Titles
Universal Effects Editor
Import Icon
Import All
Files
Import
Please select a filename starting with
Invalid File Format
File must be either BMP or GIF format
Double-click on filename to play
Select Terrain
Rename Default Values
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
Player 7:
Communication
Diplomacy
Trade
Chat
Diplomacy
Trade
: Please Enter Your Password
: Please Enter Your New Password
: Please Verify Password
Quit Game
Game:
Host:
Status:
Difficulty:
Barbarians:
Civilizations:
Humans:
Timer:
Open Game
Closed Game
Centurion
Tribun
Praetor
Cenzor
Consul
Imperator
Villages Only
Roving Bands
Restless Tribes
Raging Hordes
Minutes
Seconds
Unlimited
< Waiting for Games>
Multiplayer Games
Available Players
Accept Player
Reject Player
Start Game
< Waiting for Players>
^^Requests To Join
^^Accepted For Play
Internet (TCP/IP)
Local Area Network
(TCP/IP)
(IPX/SPX)
Move Cost
Unit Defense Bonus
Terrain Type
Shields
Effects of Irrigation
Turns to Irrigate
Effects of Mining
Turns to Mine
(N/A)
Effect of Engineer Transformation
Effects of Roads
Possible Resources
Civilization Advances
City Improvements
Wonders of the World
Unit Types
Terrain and Special Resources
Forms of Government
Game Concepts
Heroes
Artifacts
City Squares
Civilization Size
Combat Damage
Corruption and Waste
Disband
Fortify
Military Camp
Irrigation
Luxuries
Mines
Pillage
Disease
Wonder
Roads
Science
Sentry
Shields
Specialists
Taxes
Trade
Trade Routes
Transforming Terrain
Veteran Units
Waste
(Shield)
Description
Normal
1/3 of a point
Increase the amount of Food produced in %s Terrain from %d to %d.
There is no increase in Food production.
Increase Shields from %d to %d, and
increases Trade from %d to %d.
does not increase Trade.
There is no increase in Shields, and
no increase in Trade.
End Chat
End Negotiations
Send
Clear
Continue
Never Mind
Accept Offer
Not Acceptable
Make Counter Offer
Negotiating with the
Chat with Kings
Spy Reports: (From
)(To
From
Anonymous
To
Units)
Unit)
(Capitol)
< No Cities Visible >
< No Units Visible >
< Advances Unknown >
< No Enemies Visible >
Waiting for %string0 offer...
Pick an Action:
Offer Treaty
Offer Proposal
Offer Gift
Barter
Make Threat
Remain Anonymous
Broadcast to All
Money
Knowledge
Military Unit
Territory
Maps
To Declare War
War Declaration
Offer Treaty:
Cease Fire
Peace Treaty
Strategic Alliance
Cancel Current Treaty
Current Treaty
Alliance
Peace
Open Warfare
None
Pick a gift to offer:
Offer Knowledge
Offer Money
Offer Military Unit
Cede Territory
Offer Maps
Pick Advance(s)
Offer:
In Exchange For:
Bribe Request:
Our Treasury:
Gold
Amount to Offer:
Pick Unit(s)
Sort By Unit
Sort By City
Make proposal:
Ask to Declare War
Ask to Share Maps
Pick maps to share:
Pick desired maps:
Entire Map (Cities, Units)
Terrain and Cities Map
Terrain Map Only
Pick Enemy(s)
To declare war on the:
Declaring war on the:
We agree not to attack you
only if you give us:
Military Unit(s)
Pick City(s) to Cede
Pick City(s) Desired
Our offer has been transmitted. We await a reply. The offer is echoed below.
We offer a cease fire.
We offer a peace treaty.
We offer a strategic alliance.
We offer to cancel the current treaty.
We offer the following proposal:
Let us exchange maps of our entire territories.
Let us exchange terrain and city maps.
Let us exchange terrain maps.
Let us declare mutual war on the following civilizations:
We offer the following gifts:
Advances:
Units:
Money:
Cities and their resident units:
Your puny civilization makes us laugh!
We will agree not to crush you if you give us the following:
We offer a fair and reasonable trade.
We will give you the following knowledge:
We will provide you the following funds:
We will give you the following units:
We will give you the following cities and their resident units:
We will provide the following information:
We will declare war on the following civilizations:
But only if you give us the following knowledge:
But only in exchange for the following funds:
But only in exchange for the following units:
But only in exchange for the following cities and their resident units:
But only in exchange for the following information:
But only if you declare war on the following civilizations:
and
Denarii
Maps of our entire territory.
Maps of your entire territory.
Maps of our terrain and cities.
Maps of your terrain and cities.
Maps of our terrain.
Maps of your terrain.
Treaty
War declaration on the:
Transmit Offer
We will agree not to crush you if you sign the following treaty:
We will agree not to crush you if you declare war on the:
We will sign the following treaty:
But only if you sign the following treaty:
Modem/Direct Connect
Intercept Chat Messages
Mute/Send
Basic Game
Turn Based
Simultaneous
Normal Production
Double Production
Normal Moves
Double Moves
Joining
Accept
Deny
Go Back
Hotseat Files
Select File Name For Hotseat Saved Game
Select Hotseat Game To Load
EMAIL Files
Select File Name For EMAIL Saved Game
Select EMAIL Game To Load
Multiplayer Files
Select File Name For Multiplayer Saved Game
Select Multiplayer Game To Load
Tree
Mute Anonymous
Dial-Up Networking
Quit &Hotseat Game|Ctrl+H
Humans Move Units at the Same Time
Five (5) Human Players
Six (6) Human Players
Seven (7) Human Players
Casualty Timeline