;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
4       ; Road movement multiplier
5       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
12      ; Base time for engineers to transform terrain (x2)
5       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
30      ; Percent shield penalty for production type change
15      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Jet engines,        4,-2,  Rad, Too, 3, 4    ; AFl
Alfabet,            5, 1,  nil, nil, 0, 3    ; Alp
Seapower,           3,-2,  Nav, Tac, 3, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Periodic System,    4,-1,  ToG, Phy, 2, 3    ; Ato
The holy cow,       6,-1,  Cmb, Stl, 3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Brigdebuilding,     4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze,             6,-1,  nil, nil, 0, 4    ; Bro
Ranching,           5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  Feu, Hor, 1, 0    ; Chi
Law Enforcement,    4, 1,  Alp, nil, 0, 2    ; CoL
Elite Troops,       5,-1,  Mob, AFl, 3, 0    ; CA
Internal Combustion,5,-1,  Ref, Exp, 2, 4    ; Cmb
Socialism,          5, 0,  Phi, Ind, 2, 2    ; Cmn
Computers,          4, 1,  Min, MP,  3, 4    ; Cmp
Conscription,       7,-1,  Dem, Met, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
Corperate law,      4, 0,  Ind, Eco, 2, 1    ; Cor
The Guilder,        4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  Ban, Inv, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        4, 0,  Met, Mag, 2, 4    ; E1
Electronics,        4, 1,  E1,  Cor, 3, 4    ; E2
Machines,           4, 0,  Whe, Cst, 0, 4    ; Eng
Greenpeace,         3, 1,  Rec, SFl, 3, 2    ; Env
Espionage,          2,-1,  Cmn, Dem, 3, 0    ; Esp
Dynamite,           5, 0,  Gun, Che, 2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Flight,             4,-1,  Cmb, ToG, 2, 4    ; Fli
Apartheid,          3,-2,  MT,  Csc, 2, 2    ; Fun
Atomic fusion,      3, 0,  NP,  Sup, 3, 3    ; FP
Heart transplants,  3, 2,  Med, Cor, 3, 3    ; Gen
The resistance,     4, 1,  Cmn, Tac, 3, 0    ; Gue
Gunpowder,          8,-2,  Inv, Iro, 1, 0    ; Gun
Horseback riding,   4,-1,  nil, nil, 0, 0    ; Hor
Industrialization,  6, 0,  RR,  Ban, 2, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
Iron working,       5,-1,  Bro, War, 0, 4    ; Iro
Labour union,       4,-1,  MP,  Gue, 3, 2    ; Lab
Cd-players,         4, 0,  NP,  MP,  3, 3    ; Las
Leaderschip,        5,-1,  Chi, Gun, 1, 0    ; Ldr
Reading,            5, 2,  Wri, CoL, 0, 3    ; Lit
Machine tools,      4,-2,  Stl, Tac, 2, 4    ; Too
Magnetism,          4,-1,  Phy, Iro, 1, 3    ; Mag
Cartography,        6,-1,  Alp, nil, 0, 1    ; Map
Clay bricks,        4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  Aut, Cor, 3, 4    ; MP
Algebra,            4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  Gun, Uni, 1, 0    ; Met
Micro-electronics,  4, 1,  Too, E2,  3, 4    ; Min
Mobile Warfare,     8,-1,  Aut, Tac, 3, 0    ; Mob
Royalty,            5, 1,  Cer, CoL, 0, 2    ; Mon
Katholics,          5, 1,  Phi, PT,  1, 2    ; MT
Cheese,             4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Radiation,          6,-2,  Ato, MP,  3, 3    ; NF
Oppenheimer,        3, 0,  NF,  E2,  3, 3    ; NP
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy
Plastics,           4, 1,  Ref, SFl, 3, 4    ; Pla
Waterworks,         4, 0,  Cst, U1,  1, 4    ; Plu  (Cst & Pot)
Religion,           4, 0,  Cer, Hor, 0, 2    ; PT
Farming,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  Fli, E1,  3, 4    ; Rad
Railroads,          6, 0,  SE, Bri,  2, 1    ; RR
Recycling,          2, 1,  MP, Dem,  3, 2    ; Rec
Refining,           4, 0,  Che, Cor, 2, 4    ; Ref
Cooling,            3, 1,  E1,  San, 3, 1    ; Rfg
Trade-union,        5, 1,  CoL, Lit, 0, 2    ; Rep
Mechanisation,      5,-2,  Cmp, Mob, 3, 0    ; Rob
Missiles,           6,-2,  AFl, E2,  3, 0    ; Roc
Sewer sytem,        4, 2,  Plu, Eng, 2, 1    ; San
Fishing,            4, 1,  Map, Pot, 0, 1    ; Sea
Space travel,       4, 1,  Cmp, Roc, 3, 3    ; SFl
Radar,              3,-2,  Sup, Rob, 3, 0    ; Sth
Steamengines,       4,-1,  Phy, Inv, 2, 3    ; SE
Steel,              4,-1,  E1,  Ind, 2, 4    ; Stl
Superconductors,    4, 1,  Pla, Las, 3, 3    ; Sup
Strategy,           6,-1,  Csc, Ldr, 2, 0    ; Tac
Calvinism,          3, 2,  MT,  Feu, 1, 2    ; The
Gravity,            4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
Education,          5, 1,  Mat, Phi, 1, 3    ; Uni
Bow and Arrow,      4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Music,              1, 0,  FP,  Rec, 3, 3    ; ...
Windmills,          4, 2,  Cst, nil, 1, 4    ; U1
Navel Engineering,  3, 2,  Plu, U1,  2, 4    ; U2
City rights,        3, 0,  Mas, CoL, 2, 1    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                 4,  0,    nil,
Farm,                     5,  1,    Pot,
Coffieshop,               4,  1,    Cer,
Cheesemarket,             6,  1,    Cur,
School,                   6,  1,    Wri,
City hall,                6,  1,    CoL,
City walls,               8,  0,    U3,
Canals,                   8,  2,    Cst,
Bank,                     12, 0,    Ban,
Church,                   12, 3,    MT,
University,               14, 3,    Uni,
Station,                  16, 3,    San,
Football field,           10, 3,    Cst,
Windmills,                16, 3,    Ind,
Factory,                  28, 4,    Rob,
Atomic shelters,          20, 4,    Las,
Recycle center,           20, 2,    Rec,
Eletricity Company,       16, 4,    Ref,
Hydro plant,              20, 2,    U2,
Nuclear plant,            36, 7,    NP,
Real Estate broker,       16, 2,    Eco,
Sewer,                    12, 2,    Plu,
7-11,                      8, 1,    Rfg,
Freeways,                 20, 5,    Aut,
Science Lab,              16, 3,    Cmp,
AA guns,                  10, 2,    Roc,
Coastal fortress,          8, 1,    Met,
Windmill park,            16, 0,    Env,
Harbor,                   6,  1,    Sea,
Offshore platform,        16, 3,    Min,
Airport,                  16, 3,    Rad,
Police station,           6,  2,    Cmn,
Dry Docks,                8,  2,    Amp,
SS structural,            8,  0,    SFl,
SS Component,             16, 0,    Pla,
SS module,                32, 0,    Sup,
(Capitalization),         60, 0,    Cor,
Unilever,                 20, 0,    Mas,
The High Veluwe,          20, 0,    Pot,
Piet Hein,                20, 0,    Bro,
The Brandaris,            20, 0,    Map,
Royal Library,            30, 0,    Lit,
Heineken's Brewery,       30, 0,    Mys,
The watertrenches,        30, 0,    Mas,
The Muider Castle,        30, 0,    Feu,
William of Orange'Triumf, 30, 0,    Eng,
The peacepalace,          20, 0,    Tra,
Van Goghmuseum,           40, 0,    MT,
Huygens Tower,            30, 0,    Ast,
The Silverfleet,          40, 0,    Nav,
Rembrandt's Nachtwacht,   30, 0,    Med,
Antonie Fokker' Barn,     40, 0,    Inv,
The Westertower,          40, 0,    The,
Erasmusuniversity,        40, 0,    ToG,
United East-india Company,40, 0,    U3,
E. Dubois' Diggings,      40, 0,    RR,
The Dokworker,            40, 0,    Dem,
The Euromast,             30, 0,    SE,
The woman of Putten,      60, 0,    Ind,
The Deltaworks,           60, 0,    U2,
Hiroshima Commitee,       60, 0,    NF,
United Nations,           60, 0,    Cmn,
Estec,                    60, 0,    SFl,
TNO,                      60, 0,    Cmp,
Dijkzicht Hospital,       60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Magellan
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Hoover Dam
nil,        ; Womens' Suffrage
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Farmers,      Exp, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, nil, 000000000000000
Cons.labour., nil, 0,  3.,0,  0a,3d,  2h,1f,  4,0,  5, Exp, 000000000000010
County cop,   Gun, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Cityguard,    Gun, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
Archer,       Gue, 0,  1.,0,  3a,2d,  1h,1f,  6,0,  0, War, 000001000000011
Pikeman,      Gun, 0,  1.,0,  1a,3d,  1h,1f,  4,0,  1, Iro, 000010000000000
Axeman,       Gun, 0,  1.,0,  3a,1d,  1h,1f,  2,0,  0, Feu, 000010000000000
Musketeers,   Csc, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, Gun, 000000000000000
Resistance,   nil, 0,  1.,0,  4a,4d,  2h,1f,  5,0,  1, Gue, 000101000000011
Commando's,   nil, 0,  3.,0,  6a,6d,  3h,3f,  6,0,  0, CA,  000000000000101
Knights,      Gun, 0,  3.,0,  3a,1d,  2h,2f,  4,0,  1, Feu, 000000000000000
Grunts,       CA,  0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Csc, 000000000000000
Marines,      nil, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  0, Amp, 000000000000100
Paratrooper,  nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, CA,  000000100000000
Missile-Lch., nil, 0,  3.,0,  6a,6d,  3h,1f,  5,0,  1, Roc, 000000100000111
Cowboy,       Gun, 0,  3.,0,  3a,1d,  2h,1f,  3,0,  0, Hor, 000000000000000
Catapult,     Met, 0,  1.,0,  6a,1d,  1h,1f,  4,0,  0, Mat, 000000000000000
Tank,         nil, 0,  4.,0,  10a,6d, 4h,2f,  9,0,  0, Mob, 000000100000111
Crusader,     Tac, 0,  4.,0,  5a,2d,  1h,1f,  4,0,  0, MT,  000000000000000
Geuzen,       Tac, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Chi, 000000000000000
Coastal ship, nil, 2,  12.,0, 0a,4d,  3h,1f,  5,7,  4, Too, 000000000000011
Infantery,    Mob, 0,  2.,0,  8a,3d,  2h,1f,  6,0,  0, Tac, 000000000000000
Cobra,        nil, 1,  6.,0, 10a,5d,  3h,1f,  12,0, 0, CA,  100000000010011
Fokker III,   AFl, 1, 12.,2,  3a,2d,  1h,1f,  5,0,  3, Fli, 000000000010010
Morter,       Too, 0,  1.,0,  8a,1d,  2h,1f,  4,0,  0, Met, 000000000000000
Canon,        Rob, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, Too, 000000000000000
Artillery,    nil, 0,  2.,0, 12a,2d,  3h,2f,  7,0,  0, Rob, 000000001000000
Spitfire,     Sth, 1, 10.,2,  4a,3d,  2h,2f,  6,0,  3, AFl, 000000000010001
Lancaster,    Sth, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, AFl, 000000000000001
Chinook,      nil, 1,  6.,0, 10a,3d,  2h,2f, 10,0,  0, CA,  100000000000011
F-15,         nil, 1, 14.,4, 14a,3d,  2h,2f, 15,0,  0, Sth, 000000000000001
F-16,         nil, 1, 12.,4,  8a,8d,  2h,2f, 12,0,  3, Sth, 000000000010001
Fishing boat, Nav, 2,  3.,0,  1a,1d,  1h,1f,  4,1,  4, Map, 000000000100000
Kogge,        Mag, 2,  3.,0,  2a,1d,  1h,1f,  4,3,  4, Nav, 000000000000000
Gallion,      Ind, 2,  4.,0,  0a,2d,  2h,1f,  4,4,  4, Mag, 000000000000000
Clipper,      E1,  2,  7.,0,  4a,2d,  2h,1f,  5,2,  2, Mag, 000000000000000
Steamship,    E1,  2,  4.,0,  4a,4d,  3h,1f,  6,0,  2, SE,  000000000000000
Corvet,       nil, 2,  6.,0,  4a,4d,  3h,1f,  6,0,  2, E1,  100000000000001
Frigate,      Sup, 2,  5.,0,  6a,6d,  3h,2f,  8,0,  2, Stl, 100000000000001
Rocket-ship,  nil, 2,  5.,0,  8a,8d,  3h,2f, 10,0,  2, Roc, 110000000000001
Battleship,   nil, 2,  5.,0, 12a,12d, 4h,2f, 16,0,  2, Aut, 000000000000001
Submarine,    nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, Cmb, 000000000001001
Carrier,      nil, 2,  5.,0,  1a,9d,  4h,2f, 16,0,  2, AFl, 000000010000001
Freighter,    Too, 2,  6.,0,  0a,3d,  3h,1f,  5,9,  4, Ind, 000000000000000
Cruisemissile,nil, 1, 12.,1, 20a,0d,  1h,3f,  6,0,  0, Roc, 001000000000010
ICBM,         nil, 1, 26.,1, 99a,0d,  1h,1f, 16,0,  0, Roc, 001000000000010
Ambassador,   Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010
Spy,          nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000000000000011
Horse + Cart, Aut, 0,  3.,0,  0a,1d,  1h,1f,  5,7,  7, Whe, 000001000000011
Explorer,     Aut, 0,  3.,0,  0a,1d,  1h,1f,  3,0,  1, Sea, 000001000000010
Merchant,     nil, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  7, Tra, 000001000000010
Mud-digger,   nil, 2,  3.,0,  4a,6d,  3h,2f,  7,2,  5, U2,  110000000001001
Zeppelin,     Fli, 1, 12.,2,  6a,3d,  1h,2f,  5,0,  3, ToG, 000000000010000
DAF-truck,    nil, 0,  3.,4,  0a,2d,  1h,1f,  5,0,  7, Aut, 000001000000011

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Grs,   ; Drt
Clay,       1,2,  1,1,0,   yes, 1, 5, 1,   Grs, 1,10,  0,  Hil,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 2, 5, 2,   For, 2,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,3,0,   Drt, 0, 5, 3,   Yes, 0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 5,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   Hil, 1,10, 0,   yes, 5,10,  3,  Oce,   ; Mou
Tundra,     1,2,  0,0,0,   Swa, 1,10, 1,   Pln, 2,20,  2,  For,   ; Tun
Ice,        2,2,  0,0,0,   Tun, 1,10, 3,   Tun, 1,10,  3,  Mou,   ; Gla
Swamp,      2,4,  1,1,0,   Oce, 1,10, 6,   For, 1,15,  2,  Grs,   ; Swa
Rainforest, 2,4,  2,1,0,   Drt, 0,10, 1,   Drt, 0,15,  1,  For,   ; Jun
Water,      1,2,  1,0,2,   Grs, 0, 5, 6,   Grs, 0, 5,  6,  Hil,   ; Oce
Oasis,      1,2,  3,2,1,
Cows,       1,2,  3,4,2,
Meddows,    1,2,  2,1,0,
Phaseant,   2,3,  3,2,2,
Coal,       2,4,  1,3,3,
Gold,       3,6,  0,3,6,
Deer,       1,2,  1,6,3,
Ivory,      2,2,  1,2,4,
Peat,       2,3,  3,4,3,
Diamonds,   2,3,  1,1,5,
Tunafish,   1,2,  4,1,3,
Oil,        1,2,  0,6,3,
Cannabis,   1,2,  2,1,5,
Croppfields,1,2,  3,2,1,
Fox,        2,3,  1,2,5,
Grapes,     2,4,  1,2,4,
Bauxiet,    3,6,  0,7,3,
Furs,       1,2,  0,6,3,
Gas,        2,2,  0,6,3,
Pepper,     2,3,  3,2,4,
Honey,      2,3,  4,1,3,
Whales,     1,2,  2,3,4,




@GOVERNMENTS
Anarchy,        Sir,         Mrs
Dictatorschip,  Colonel,     Amazone
Kingdom,        King,        Queen
Socialistism ,  Comrade,     Comrade
Theocracy,      Pope,        Pope
Trade-Union,    Regent,      Regentes
Democracy,      Premier,     Premier

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Amsterdam
;           1 = Eindhoven
;           2 = den Haag
;           3 = rotterdam
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Falcone,      Gina Lolobridiga,    0, 1, 1, Italianen,   Italiaanse,  0,  1,  1,     1, Capo, Sexobject, 2, Capo di Capi, Sexbom
Plato,        Alexandra,           0, 2, 0, Grieken,     Griekse,    -1,  1,  1,
Hitler,       Eva Braun,           0, 3, 3, Duitsers,    Duitse	,      1,  1, -1,     4, Fuhrer, Fuhrer, 6, Bondskanselier, Bondskanselier
Peres,        Sharon,              1, 4, 0, Israelieten, Joodse,     -1,  0,  1,     1, Aardsvader, Aardsmoeder
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Amerikanen,  Amerikaanse,-1,  0,  1,     4, Pastoor, Dominee, 5, Rebel, Truttebol
Alexander,    Beatrix,             1, 6, 1, Nederlanders,Nederlandse,-1,  1,  1,     
Bouterse,     Sugar Lee Hooper,    0, 7, 2, Surinamers,  Surinaamse,  1,  1,  1,     1, Sergeant, Zangeres
Andropov,     Katherina de Grote,  1, 1, 3, Sovjets,     Sovjet,      1,  0, -1,     2, Tsaar, Tsarina, 4, Patriarch, Matriarch
Botha,        Winnie Mandela,      0, 2, 0, Afrikaanders,Afrikaanse   1,  0,  0,
Mitterand,    Edith Piaf,          0, 3, 3, Fransen,     Franse,      1,  1,  1,     5, Klootzak, Truttebol, 6, Hufter, Slappe hap
Speedy G.,    Miss Nacho-cheese,   0, 4, 0, Mexicanen,   mexicaanse,  0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinezen,    Chinese,     0,  0,  1,     3, Grote roerganger, Grote roerganger
John Major,   Margaret Thatcher,   1, 6, 3, Britten,     Britse,      0,  1,  0,     4, Lord Lik-me-vestje, Lady Ironfist, 6, Slappe Hap, Iron Lady
Qan,          Lliut                0, 7, 0, Eskimo's,    Eskimoose,   1,  1, -1,
Sean Connery, Megan Mcgregor,      1, 1, 0, Schotten,    Schotse,     1,  0,  1,     
Tokugawa,     Amaterasu,           0, 2, 2, Japanners,   Japanse,     1, -1, -1,     2, Shogun, Shogun, 5, Directeur, Directrice
Bjorn,        Anna,                1, 3, 3, Zweden,      Zweedse,     1,  1,  0,     2, Tennis-ster, Sexbom
Philip II,    Maria Sanchez,       1, 4, 3, Spanjolen,   Spaanse,    -1,  1, -1,     4, Servesa-Slobberaar, Ballenmeid
Sadam,        Scheherezade,        0, 5, 0, Irakezen,    Iraakse,     1,  1, -1,     2, Sjah, Prinsesje,  4, Ayatollah, Ondergeschikte
Soekarno,     Wieteke van Dordt,   0, 6, 1, Javanen,     Javaanse,    0,  0, -1,
John Smith,   Jane Doe,            0, 7, 0, Canadezen,   Canadese,    0,  0,  0,     
J.p Sigmarsun,BJork,               0, 5, 2, Ijslanders,  Ijslandse,  -1,  1,  0,     2, Noorman, Noorvrouw
Ghadaffi,     Ishtari,             0, 1, 0, Libiers,     Libische,    1,  1, -1,     1, Kolonel 2, Kolonel




;
;   Trading Commodities
;
@CARAVAN
Meat,
Schnapps,
Cheese,
Wooden shoes,
Flowers,
Coal,
Butter,
Cannabis,
Heineken,
Milk,
Silver,
Pepper,
Diamond,
Gold,
Gas,
Slaves,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build fortress,     F
Build road,         R
Irrigate,           I
Mining,             m
Transform,          O
Claen up the mess,  p
Build Airstrip,     E
Go TO ....,         G
Automate farmer,    K

@DIFFICULTY
Whimp
Bozo
Nerd
Real man
Quarterback
Capt America

@ATTITUDES
Worshipfull
Enthousiast
Friendly
Listening
Neutral
Cordial
Icy
Hostile
Furious













