;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
3       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
2       ; Settlers eat (govt <= Monarchy)
3       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
1       ; Fundamentalism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
90      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
2       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Roman Nobility,     4, 0,  nil, nil, 0, 3    ; AFl
Metal Working,      4, 1,  nil, nil, 0, 0    ; Alp
Christianity,       4, 1,  nil, nil, 1, 2    ; Amp
German Customs,     4, 1,  nil, nil, 0, 3    ; Ast
Free Thinking,      5, 2,  Phi, nil, 1, 2    ; Ato
New Crops,          3, 1,  Feu, nil, 0, 2    ; Aut
Tactics,            4,-1,  Chi, nil, 1, 0    ; Ban
Bridge Building,    4, 0,  nil, nil, 0, 4    ; Bri
Profesional Army,   8,-2,  Ban, X6,  1, 0    ; Bro
Monastic Orders,    5, 0,  Amp, nil, 1, 2    ; Cer
Classic Culture,    4, 0,  Amp, nil, 0, 3    ; Che
Chivalry,           4,-2,  Feu, Hor, 1, 0    ; Chi
Trade Routes,       4, 1,  Nav, nil, 1, 1    ; CoL
German Right,       4, 1,  Ast, nil, 0, 3    ; CA 
Politics,           5, 1,  CA,  nil, 1, 3    ; Cmb
Federalism,         6, 1,  Ato, Cmb, 1, 2    ; Cmn
Foreign Culture,    4, 1,  Che, CoL, 1, 3    ; Cmp
Public Works,       3, 0,  Med, Che, 0, 4    ; Csc
Masonry,            4, 0,  nil, nil, 0, 4    ; Cst
Nones,              5, 0,  no,  no,  0, 4    ; Cor
Town Planing,       3, 2,  Csc, nil, 0, 1    ; Cur
Nones,              5, 1,  no,  no,  2, 2    ; Dem
Economics,          4, 1,  Nav, Tra, 0, 1    ; Eco
Arts,               4, 2,  Uni, nil, 1, 3    ; E1 
Nones,              4, 1,  no,  no,  3, 4    ; E2 
Engineering,        7, 0,  Uni, Che, 0, 4    ; Eng
Poetry,             3, 2,  Lit, nil, 1, 3    ; Env
Music,              2, 1,  E1,  nil, 1, 3    ; Esp
Gregorian Chants,   2, 2,  Esp, Gen, 1, 2    ; Exp
Feudalism,          4, 0,  AFl, nil, 1, 0    ; Feu
Evangelist Work,    4, 1,  Cer, Iro, 1, 2    ; Fli
Teocracy,           6, 0,  Gen, Cmb, 1, 2    ; Fun
Naval Construction, 5,-1,  CoL, Eng, 1, 4    ; FP 
Christian Fanatism, 4,-1,  Fli, The, 1, 2    ; Gen
Guerrilla Warfare,  4, 1,  no,  no,  3, 0    ; Gue
Ligth Plate,        6,-2,  no,  no,  1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Nones,              6, 0,  no,  no,  2, 1    ; Ind
Invention,          2, 1,  Ato, Lit, 1, 4    ; Inv
World Travelling,   5, 0,  FP,  nil, 1, 1    ; Iro
Reform,             4, 1,  Ato, Gen, 1, 2    ; Lab
Industrialization,  5, 1,  Mys, nil, 1, 1    ; Las
Guilds,             4, 1,  Las, Feu, 1, 1    ; Ldr
Literacy,           5, 2,  E1,  nil, 1, 3    ; Lit
Modern Economy,     5, 0,  Iro, Ldr, 1, 1    ; Too
Mills,              4, 0,  Las, nil, 1, 1    ; Mag
Windmills,          4, 0,  Mag, nil, 1, 1    ; Map
Castle Building,    6, 0,  Cst, nil, 0, 4    ; Mas
Gothic,             5, 0,  Che, Eng, 0, 4    ; MP 
Gothic Army,        4,-2,  Mob, Bro, 1, 0    ; Mat
Medicine,           5, 2,  Cmp, nil, 1, 3    ; Med
Papal Influency,    3, 2,  Cmb, The, 1, 2    ; Met
Siegue Warfare,     4,-2,  Mas, nil, 1, 0    ; Min
Heavy Plate,        5,-1,  MP,  X6,  1, 0    ; Mob
Monarchy,           8, 0,  Cmb, nil, 0, 3    ; Mon
Cathedral Building, 5, 1,  Cer, Mas, 1, 1    ; MT 
Banking,            5, 1,  Aut, Eco, 1, 1    ; Mys
Navigation,         4, 0,  nil, nil, 1, 4    ; Nav
Nuclear Fission,    6,-2,  no,  no,  3, 3    ; NF 
Nuclear Power,      3, 0,  no,  no,  3, 3    ; NP 
Philosophy,         6, 1,  Uni, nil, 1, 3    ; Phi
Physics,            4,-1,  no,  no,  1, 3    ; Phy
Plastics,           4, 1,  no,  no,  3, 4    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu
Polytheism,         4, 0,  no,  no,  0, 2    ; PT 
Pottery,            4, 1,  no,  no,  0, 1    ; Pot
Radio,              5,-1,  no,  no,  3, 4    ; Rad
Railroad,           6, 0,  no,  no,  2, 1    ; RR 
Recycling,          2, 1,  no,  no,  3, 2    ; Rec
Refining,           4, 0,  no,  no,  2, 4    ; Ref
Adv. Agriculture,   6, 1,  Aut, no,  0, 2    ; Rfg
Nones,              5, 1,  no,  no,  0, 2    ; Rep
Robotics,           5,-2,  no,  no,  3, 0    ; Rob
Rocketry,           6,-2,  no,  no,  3, 0    ; Roc
Sanitation,         4, 2,  no,  no,  2, 1    ; San
Seafaring,          4, 1,  no,  no,  0, 1    ; Sea
Space Flight,       4, 1,  no,  no,  3, 3    ; SFl
Stealth,            3,-2,  no,  no,  3, 0    ; Sth
Steam Engine,       4,-1,  no,  no,  2, 3    ; SE 
Steel,              4,-1,  no,  no,  2, 4    ; Stl
Superconductor,     4, 1,  no,  no,  3, 3    ; Sup
Tactics,            6,-1,  no,  no,  1, 0    ; Tac
Theology,           6, 1,  Cer, nil, 1, 2    ; The
Theory of Gravity,  4, 0,  no,  no,  1, 3    ; ToG
Trade,              4, 2,  nil, nil, 0, 1    ; Tra
University,         5, 1,  The, Med, 1, 3    ; Uni
Warrior Code,       4,-1,  no,  no,  0, 0    ; War
The Wheel,          4,-1,  no,  no,  0, 4    ; Whe
Writing,            4, 2,  no,  no,  0, 3    ; Wri
Renaissement,       1, 0,  Inv, nil, 1, 3    ; FT 
No Italian,         1, 0,  no,  no,  0, 0    ; U1 
No Burgundian,      1, 0,  no,  nil, 0, 0    ; U2 
No Swabian,         1, 0,  no,  nil, 0, 0    ; U3 
No Vatican,         1, 0,  no,  nil, 0, 0    ; X1 
No Franconian,      1, 0,  no,  nil, 0, 0    ; X2 
No Saxon,           1, 0,  no,  nil, 0, 0    ; X3 
No Bavarian,        1, 0,  no,  nil, 0, 0    ; X4 
Romanic,            5, 0,  Che, Ast, 0, 4    ; X5 
Ligth Plate,        6,-2,  Alp, Chi, 1, 0    ; X6 
Extra Advance 7,    3, 0,  no,  no,  0, 0    ; X7 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                   10, 0,    Mas,
Training Camp,             4, 1,    Ban,
Granary,                   6, 1,    nil,
Tabern,                    4, 1,    nil,
MarketPlace,               8, 1,    Tra,
Monastery,                 8, 1,    Cer,
Prison,                    8, 1,    CA, 
City Walls,                8, 2,    Mas,
Well,                      8, 2,    nil,
Bank,                     12, 3,    Mys,
Cathedral,                12, 3,    MT, 
University,               16, 3,    Uni,
Medical house,            16, 4,    Med,
Tournament Games,         10, 4,    Chi,
Workshop,                 20, 4,    Las,
Blacksmith,               32, 6,    MT, 
nones,                    20, 4,    no, 
Medical house,            20, 2,    no, 
+,                        16, 4,    no, 
Windmill,                 24, 4,    Map,
Watermill,                16, 2,    Mag,
No,                       16, 4,    no, 
Sewer System,             12, 2,    Csc,
Fertile Lands,             8, 3,    Rfg,
Faire,                    20, 5,    Too,
Library,                  16, 3,    FT, 
No,                       10, 2,    no, 
No,                        8, 1,    no, 
No,                       32, 4,    no, 
Harbor,                    6, 1,    Nav,
Commercial Dock,          16, 3,    Iro,
No,                       16, 3,    no, 
No,                        6, 2,    no, 
Dockyard,                  8, 3,    FP, 
No,                        8, 0,    no, 
No,                       16, 0,    no, 
No,                       32, 0,    no, 
Extra taxes,              60, 0,    Too,
Tacrinum Sanitatis,       40, 0,    Med,
Christian Hungary,        40, 0,    Fli,
Dante´s Work,             20, 0,    Lit,
Maritime Companies,       20, 0,    CoL,
Hugo of Saint Victor,      30, 0,    Uni,
Minnesänger,              30, 0,    Esp,
Imperial Crown,           40, 0,    nil,
Chivalric Orders,         30, 0,    Chi,
Guilds,                   30, 0,    Ldr,
Marco Polo's Embassy,     20, 0,    Iro,
Feudal Society,           40, 0,    Feu,
Philosophic School,       30, 0,    Phi,
Nones,                    40, 0,    no, 
St. Peter´s Basilica,     30, 0,    nil,
Crusades,                 60, 0,    Gen,
Gregorian Chants,         60, 0,    Exp,
Reform of Cluny,          40, 0,    Lab,
Hansa,                    40, 0,    Too,
Nibelungs,                40, 0,    Lit,
Nones,                    40, 0,    no, 
Urbis Roma,               30, 0,    Cur,
Nones,                    60, 0,    no, 
Communes,                 60, 0,    Cmn,
Nones,                    60, 0,    no, 
Papal Residency,          60, 0,    Met,
Nones,                    60, 0,    no, 
Thomas of Aquino,         60, 0,    The,
Petrarcas´s Work,         60, 0,    Lit,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Tacrinum Sanitatis
nil,        ; Christian Hungary
nil,        ; Dante´s Work
nil,        ; Maritime Companies
nil,        ; Hugo of Saint Victor
nil,        ; Minnesänger
Cmn,        ; Imperial Crown
Mat,        ; Chivalric Orders
nil,        ; Guilds
nil,        ; Marco Polo's Embassy
Ato,        ; Feudal Society
nil,        ; Philosophic School
nil,        ; Nones
Met,        ; St. Peter´s Basilica
nil,        ; Crusades
nil,        ; Gregorian Chants
nil,        ; Reform of Cluny
nil,        ; Hansa
nil,        ; Nibelungs
nil,        ; Nones
nil,        ; Urbis Roma
nil,        ; Nones
nil,        ; Communes
nil,        ; Nones
nil,        ; Papal Residency
nil,        ; Nones
nil,        ; Thomas of Aquino
nil,        ; Petrarcas´s Work


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Peasants,     Eng, 0,  1.,0,  0a,1d,  1h,1f,  4,0,  5, nil, 000000000000000
Engineers,    nil, 0,  1.,0,  0a,2d,  1h,1f,  6,0,  5, Eng, 000000000000000
Spearmen,     Bro, 0,  1.,0,  1a,3d,  1h,1f,  3,0,  1, nil, 000000000000011
Swordmen,     Bro, 0,  1.,0,  2a,2d,  1h,1f,  3,0,  0, nil, 000000000000011
Archers,      Bro, 0,  1.,0,  3a,1d,  1h,2f,  3,0,  0, nil, 000001000000011
Bav. Knights, X4,  0,  2.,0,  8a,3d,  2h,2f,  6,0,  0, no,  000010000000000
Pikemen,      nil, 0,  1.,0,  1a,4d,  2h,2f,  6,0,  1, Mat, 000010000000000
Emperor,      nil, 0,  2.,0, 15a,4d,  2h,3f, 10,0,  0, no,  000010000000011
Faith Warriors,nil, 0,  1.,0,  3a,3d,  2h,2f,  3,0,  1, Fun, 000100000000000
Italian Lords,nil, 0,  1.,0,  3a,3d,  2h,2f,  5,0,  1, Cmn, 000001000000010
Spearmen,     U2,  0,  1.,0,  1a,3d,  2h,1f,  5,0,  1, no,  000000000000000
Swordmen,     U2,  0,  1.,0,  3a,2d,  2h,2f,  5,0,  0, no,  000000000000000
Archers,      U2,  0,  1.,0,  3a,1d,  1h,3f,  5,0,  0, no,  000000000000000
Burg. Knights,U2,  0,  2.,0,  7a,2d,  2h,2f,  6,0,  0, no,  000010000000000
Normans,      U1,  0,  1.,0,  3a,2d,  2h,1f,  4,0,  0, no,  000000000000000
Swordmen,     U1,  0,  1.,0,  3a,2d,  2h,2f,  4,0,  0, no,  000000000000000
Archers,      U1,  0,  1.,0,  4a,2d,  1h,3f,  4,0,  0, no,  000000000000000
Knights,      U1,  0,  2.,0,  8a,3d,  2h,2f,  6,0,  0, no,  000010000000000
Spearmen,     U3,  0,  1.,0,  4a,2d,  2h,2f,  5,0,  0, no,  000000000000000
Noblemen,     nil, 0,  2.,0, 12a,3d,  2h,2f, 10,0,  0, no,  000010000000011
Swordmen,     U3,  0,  1.,0,  3a,3d,  2h,2f,  5,0,  0, no,  000000000000000
Archers,      U3,  0,  1.,0,  4a,2d,  1h,3f,  5,0,  0, no,  000000000000000
Swab. Knights,U3,  0,  2.,0,  8a,3d,  2h,2f,  6,0,  0, no,  000010000000000
Catapult,     nil, 0,  1.,0,  6a,2d,  1h,2f,  4,0,  0, nil, 000000010000000
Battering Ram,nil, 0,  1.,0, 10a,1d,  2h,2f,  6,0,  0, Min, 000000001000000
Spearmen,     X4,  0,  1.,0,  1a,4d,  2h,1f,  5,0,  1, no,  000000000000000
Swordmen,     X4,  0,  1.,0,  3a,3d,  2h,2f,  5,0,  0, no,  000000000000000
Spearmen,     X2,  0,  1.,1,  1a,4d,  2h,2f,  5,0,  1, no,  000000000000000
Swordmen,     X2,  0,  1.,2,  3a,3d,  2h,2f,  5,0,  0, no,  000000000000000
Archers,      X2,  0,  1.,0,  4a,2d,  1h,3f,  5,0,  0, no,  000000000000000
Fran. Knights,X4,  0,  2.,0,  8a,3d,  2h,2f,  6,0,  0, no,  000010000000000
Archers,      X4,  0,  1.,2,  4a,2d,  1h,3f,  5,0,  0, no,  000000000000000
Drakkar,      no,  2,  3.,0,  4a,4d,  1h,1f,  4,2,  2, no,  100000000101000
Boat,         FP,  2,  3.,0,  0a,1d,  1h,1f,  4,2,  4, Nav, 100000000001000
Merchant Ship,nil, 2,  4.,0,  0a,2d,  2h,1f,  6,3,  4, FP,  100000000001000
Galley,       nil, 2,  3.,0,  5a,5d,  1h,1f,  7,2,  2, FP,  100000000101000
Spearmen,     no,  0,  1.,0,  1a,4d,  2h,1f,  5,0,  1, Bro, 000000000000000
Swordmen,     no,  0,  1.,0,  3a,3d,  2h,2f,  5,0,  0, Bro, 000000000000000
Archers,      no,  0,  1.,0,  4a,1d,  2h,3f,  5,0,  0, Bro, 000000001000000
Knights,      no,  0,  2.,0,  8a,3d,  2h,2f,  6,0,  0, Bro, 000010000000000
Spearmen,     no,  0,  1.,0,  1a,4d,  2h,1f,  4,0,  1, no,  000000000000000
Calvary,      nil, 0,  2.,0,  6a,1d,  1h,1f,  4,0,  1, Chi, 000000000000000
Spearmen,     no,  0,  1.,0,  1a,4d,  2h,1f,  4,0,  1, no,  000000000000000
Swordmen,     no,  0,  1.,0,  3a,3d,  2h,2f,  4,8,  0, no,  000000000000000
Hot Oil,      nil, 1,  1.,1,  6a,1d,  1h,3f,  6,0,  0, Min, 001000000000000
No,           nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, no,  001000000000000
Monk,         The, 0,  1.,0,  0a,0d,  1h,1f,  4,0,  6, Cer, 000000000000010
Bishop,       nil, 0,  1.,0,  0a,2d,  1h,1f,  6,0,  6, The, 000000000000011
No,           no,  0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, no,  000000000000010
Oxcart,       nil, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Rom. Knights, X1,  0,  2.,0,  7a,3d,  2h,2f,  6,0,  0, no,  000010000000000
Archers,      X1,  0,  1.,1,  4a,2d,  1h,3f,  4,0,  0, no,  000000000000000
Sax. Knights, X4,  0,  2.,0,  8a,3d,  2h,2f,  6,0,  0, no,  000010000000000
Spearmen,     Bro, 0,  1.,0,  1a,2d,  1h,1f,  3,0,  1, no,  000000000000011
Slavs,        nil, 0,  0.,0,  1a,6d,  2h,2f,  4,5,  1, no,  000000000000000
Slavs Archers,nil, 0,  1.,1,  4a,1d,  1h,2f,  4,0,  0, no,  000000000000000
Slavs Calvary,nil, 0,  2.,0,  6a,2d,  1h,1f,  4,0,  0, no,  000000000000000
Franks,       nil, 0,  1.,0,  3a,3d,  2h,2f,  4,0,  0, no,  000000000000000
Franks,       nil, 0,  1.,0,  1a,4d,  2h,1f,  4,0,  1, no,  000000000000000
Vikings,      nil, 0,  1.,0,  6a,3d,  2h,2f,  4,0,  0, no,  000000000000000
Arabs,        nil, 0,  1.,0,  5a,3d,  2h,2f,  4,0,  0, no,  000000000000000
Magyars,      nil, 0,  1.,0,  6a,5d,  2h,2f,  4,0,  0, no,  000010000000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Wheat,      1,2,  8,0,0,   no,  1, 5, 5,   no,  1, 5,  3,  no,    ; Drt
Plains,     1,2,  2,0,0,   yes, 1, 5, 1,   For, 0,15,  1,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 1,   no,  0,10,  0,  no,    ; Grs
Forest,     2,3,  2,1,0,   Pln, 0, 7, 1,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  2,2,0,   no,  3,10, 3,   yes, 3,30,  1,  no,    ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   no,  1,10,  6,  no,    ; Mou
Forest,     1,2,  2,1,0,   no,  1,10, 1,   no,  0, 0,  0,  no,    ; Tun
Forest,     1,2,  2,1,0,   no,  0, 0, 0,   no,  1,15,  3,  no,    ; Gla
River,      2,3,  3,1,0,   no,  0,15, 6,   no,  0,15,  0,  Oce,   ; Swa
Swamp,      2,3,  1,0,0,   no,  0,15, 6,   no,  0,15,  0,  no,    ; Jun
Ocean,      1,2,  2,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Sheep,      1,2,  5,1,0,
Grassland,  1,2,  2,1,0,
Fox,        2,3,  0,1,5,
Deer,       2,4,  4,1,1,
Bear,       3,6,  3,1,5,
Rabbit,     1,2,  4,1,0,
Rabbit,     1,2,  4,1,0,
Wild Boar,  2,3,  4,1,1,
Birds,      2,3,  4,0,0,
Fish,       1,2,  5,0,2,
Desert Oil, 1,2,  0,4,0,
Fruit,      1,2,  5,1,1,
Grassland,  1,2,  2,1,0,
Game,       2,3,  4,1,1,
Wolf,       2,4,  1,1,4,
Mountain Goat,3,6,  5,1,0,
Wine,       1,2,  3,0,4,
Wine,       1,2,  3,0,4,
Ducks,      2,3,  5,1,1,
MARIA!!!!!!,2,3,  1,0,9,
Swordfish,  1,2,  5,2,3,




@GOVERNMENTS
Anarchy,        Lord,         Ms.
Feudalism,      Lord,	     Empress
Monarchy,       Duke,        Duchess
Federalism,     Mayor,       Comrade
Teocracy,	Pope,  High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Henry,        Livia,               0, 1, 2, Franconians, Franconian,   0,  1,  0,	3, Lord, Lora	
Frederick,    Livia,               0, 2, 2, Swabians,    Swabian,      1,  1,  0,	3, Lord, Lora	
Arnolf,        Maria Theresa,      0, 3, 2, Bavarians,   Bavarian,     0,  1,  0,	3, Lord, Lora	     
Gregory,      Cleopatra,           0, 4, 0, Romans,      Roman,       -1, -1,  1, 	4, Pope, Popa    
Otto,         E. Roosevelt,        0, 5, 2, Saxons,      Saxon,        1,  1,  1,	3, Lord, Lora	     
Conrad,       Hippolyta,           0, 6, 1, Burgundians, Burgundian,  -1,  0,  0,     
Berengar,     Indira Gandhi,       0, 7, 1, Italians,    Italian,      1, -1,  0,	2, King, Queen,     
Henry,        Livia,               0, 1, 2, Franconians, Franconian,   0,  1,  0,	3, Lord, Lora	
Frederick,    Livia,               0, 2, 2, Swabians,    Swabian,      1,  1,  0,	3, Lord, Lora	
Arnolf,        Maria Theresa,      0, 3, 2, Bavarians,   Bavarian,     0,  1,  0,	3, Lord, Lora	     
Gregory,      Cleopatra,           0, 4, 0, Romans,      Roman,       -1, -1,  1, 	4, Pope, Popa    
Otto,         E. Roosevelt,        0, 5, 2, Saxons,      Saxon,        1,  1,  1,	3, Lord, Lora	     
Conrad,       Hippolyta,           0, 6, 1, Burgundians, Burgundian,  -1,  0,  0,     
Berengar,     Indira Gandhi,       0, 7, 1, Italians,    Italian,      1, -1,  0,	2, King, Queen,         
Henry,        Livia,               0, 1, 2, Franconians, Franconian,   0,  1,  0,	3, Lord, Lora	
Frederick,    Livia,               0, 2, 2, Swabians,    Swabian,      1,  1,  0,	3, Lord, Lora	
Arnolf,        Maria Theresa,      0, 3, 2, Bavarians,   Bavarian,     0,  1,  0,	3, Lord, Lora	     
Gregory,      Cleopatra,           0, 4, 0, Romans,      Roman,       -1, -1,  1, 	4, Pope, Popa    
Otto,         E. Roosevelt,        0, 5, 2, Saxons,      Saxon,        1,  1,  1,	3, Lord, Lora	     
Conrad,       Hippolyta,           0, 6, 1, Burgundians, Burgundian,  -1,  0,  0,     
Berengar,     Indira Gandhi,       0, 7, 1, Italians,    Italian,      1, -1,  0,	2, King, Queen,     

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Wheat,
Cloth,
Salt,
Tools,
Pepper,
Dye,
Wine,
Silk,
Silver,
Spice,
Nuts,
Gold,
Olive Oil,
Costo,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













