;
;   CIVILIZATION CIVILOPEDIA TEXT
;   Copyright (c) 1995 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

@PEDIAPICKCIV
@width=540
@columns=3
@listbox
@title=Civilopedia: Civilization Advances

@PEDIACIV
@width=480
@title=Civilization Advance
^^%STRING0
^


@PEDIACIVFACTS
^Allows government form of same name.
^Allows colonists to build military camps.
^Allows colonists to build work colonies.
^Allows colonists to build wonders.
^Allows colonists to improve farms.
^Increases the effect of temples.
^Increases the effect of Amphitheatres.
^Worth bonus points in Civilization score.
^Increases ship movement rates by one.
^Improves Caravel Fleet success by 25%.
^Free civ. advance for first civ. to discover.
^Decreases the effect of Pantheons.
^Cancels the effect of


@PEDIAPICKUNIT
@width=540
@columns=3
@listbox
@title=Civilopedia: Unit Types

@PEDIAUNIT
@width=480
@title=Unit Type
^^%STRING0
^

@PEDIAUNITFACTS
^Can see units two spaces away.
^Ignores enemy Zones of Control.
^Can make coastal attacks.
^Invisible to most enemy ships.
^Active defennse against Barbarians.
^May be lost out of sight of land.
^Ignores City Walls.
^Can carry trade units.
^Can make landfalls.
^Treats all squares as road.
^Defense +50% versus infantry.
^Great Kingdoms don't pay support for this unit.
^Lost after attacking.
^Doubled defense versus Barbarians and Assassins.
^Can spot enemy Trieres and Liburnes in adjacent squares.


@PEDIAPICKGOVT
@width=480
@listbox
@title=Civilopedia: Governments


@PEDIAPICKIMPROVE
@width=540
@columns=3
@listbox
@title=Civilopedia: City Improvements

@PEDIAIMPROVE
@width=480
@title=City Improvement
^^%STRING0
^

@;Palace
@PEDIAIMPROVE1
The Palace is the residence of the head of state and the Seat of government and, therefore eliminates corruption and waste in the Capital city.

@;Barracks
@PEDIAIMPROVE2
Military Barracks train specialized soldiers so your city produces Veteran ground units. Also ground units can
be completely repaired in a single turn.

@;Granary
@PEDIAIMPROVE3
The Granary stores the city's food supplies. Only half of city's food store is depleted when city increases in size.

@;Temple
@PEDIAIMPROVE4
Temples are places of worship that turn up to two discontented citizens content.

@;Market
@PEDIAIMPROVE5
Flourishing trade at the Market increases tax and luxury output by 50%.

@;Library
@PEDIAIMPROVE6
The Library stores all intelectual writings in the city providing a source of knowledge so it increases science output by 50%.

@;Courthouse
@PEDIAIMPROVE7
By applying the letter of the Law, the Courthouse decreases corruption by 50%. Makes city more resistant to bribery by enemy diplomats and spies. Under Democracy, one content citizen becomes happy.

@;City Walls
@PEDIAIMPROVE8
Surrounds the city with defensive walls so units in city are tripled on defense versus ground attacks.

@;Aqueduct
@PEDIAIMPROVE9
As the city grows, an Aqueduct is required to provide water and to allow the city to increase beyond size 8.

@;Treasury
@PEDIAIMPROVE10
The Treasury is the place where all the funds of the city are safely guarded. It eliminates the risks of theft and generates a profit of an aditional 50% along with the Market.

@;Pantheon
@PEDIAIMPROVE11
The Temple of all Gods represents not only a huge religious construction but a place where people gather to discuss. As a result, four citzens are made content (three after the discovery of the Empire).

@;Rethor
@PEDIAIMPROVE12
Rethors are the ancient equivalents of modern highschools, providing education to most future talents and philosophers. The art of Rethorics has played a major role in the destiny of the city and its ranking class. The advantage of training your wisemen at the Rethor is an extra 50% science output as long as they have a library to study at.

@;Hospital
@PEDIAIMPROVE13
Hospitals provide for the sick people and prevent the spread of desease across the countryside. As a result the contagious desease caused  by your citizens is eliminated.

@;Amphitheatre
@PEDIAIMPROVE14
Amphitheatres are extended theatres used for acting but as arenas of gladiator fights as well. Fighting between humans and beasts was also very popular among the bloodthirsty crowd. These shows can entertain three of your citizens and four after the discovery of Greek Tragedy.

@;Forge
@PEDIAIMPROVE15
Forges are the first blacksmith workshops which need relative low amounts of raw materials and can increase resource production by 50%.

@;Manufacture
@PEDIAIMPROVE16
The Imperial Manufactories of Rome where the most famous and productive specialized workshops of the Antiquity. They where used by the Emperors to provide the needed armour and weapons for the Imperial Legions. In doing so they generate an extra 50% resource production, cumulative with the Forge. 

@;SDI Defense
@PEDIAIMPROVE17
Protects everything within three spaces of
the city from nuclear attack.

@;Catacombs
@PEDIAIMPROVE18
Major cities needed catacombs to ensure a safe and clean sewer system. They help eliminate the pollution caused by extensive resource production from your Forges and Manufactures, thus decreasing disease risks near the city. 

@;Power Plant
@PEDIAIMPROVE19
Increases Forge output by 50%.

@;Hydro Plant
@PEDIAIMPROVE20
Increases Forge output by 50%.  Cleaner
than Power Plant, and generally safer than
Nuclear Plant.

@;Nuclear Plant
@PEDIAIMPROVE21
Increases factory output by 50%.  Cleaner
than Power Plant (same as Hydro Plant), but
there is a risk of Nuclear Meltdown unless
civilization has discovered Fusion.

@;Forum
@PEDIAIMPROVE22
The Roman Forums and Basilicas, were the places where citizens would 
come and discuss politics, deciding the city's finances just like the Greeks in their Agoras. 
Sometimes a politician would find it in his interest to contribute with 
a donation to the city treasury or a large feast. Oriental civilizations, 
like Persians and Egyptians, would organize festivals in honour of the 
local deities. By doing so they contribute along with the Market and Treasury 
to a grand total of 150% increase in the city's trade.


@;Thermal Baths
@PEDIAIMPROVE23
Hygiene is a major component to city wellfare by ensuring a longer, 
healthier life for the inhabitants. Without Thermal Baths your citizens 
will not accept to live into your city over the size of 12.

@;Supermarket
@PEDIAIMPROVE24
Allows squares in the city's radius with
the "farmland" improvement (irrigated twice)
to produce 50% more food.

@;Custom House
@PEDIAIMPROVE25
Customs are places of profit for the city's authorities where travellers 
and merchants have to pay a tax for crossing a bridge or road and therefore 
generates 50% more trade profit on every road square.

@;University
@PEDIAIMPROVE26
A University is the highest form of educational institution in your city, a place of public debates between students and teachers which lead to many inventions and breakthroughs in science. Science output is increased by an aditional 50% if your students have a Rethor and Library to study at.

@;SAM Missile Battery
@PEDIAIMPROVE27
Units in city are doubled on defense against
air units and non-nuclear missile units.

@;Harbor Guard
@PEDIAIMPROVE28
Ancient war ships where large wooden vessels powered by oarsmen that where used mainly for naval combat. However they could engage in shore bombardment and they could make landfalls near unprotected coastlines. This improvement gives all units in the city doubled defense against naval attacks.

@;Manufacture
@PEDIAIMPROVE29
The Imperial Manufactures of Rome where the most famous and productive specialized workshops of the Antiquity. They where used by the Emperors to provide the needed armour and weapons for the Imperial Legions. In doing so they generate an extra 50% resource production, cumulative with the Forge. 

@;Fishing Docks
@PEDIAIMPROVE30
There where mainly two types of harbors in an ancient city: comercial and military. The fishing docks are mainly used by fishermen who increase the amount of food in every sea square by one.

@;Sea Workshop
@PEDIAIMPROVE31
It has been discovered that some plants found near the water, like reeds, could replace the scarce materials on land in the process of constructing ships, thus generating an extra resource shield for every sea square.

@;Airport
@PEDIAIMPROVE32
City produces veteran air units.
Any air unit spending its entire turn in the city
is completely repaired.

@;Plebis Tribunal
@PEDIAIMPROVE33
The Tribune of the plebes represented the majority of ordinary citizens in the Roman Senate, having the right to overrule all decisions of the ruling class which he thought could be unfavourable to the people. This measure asured the support of the middle class to the Republic and decreased unhappiness and riots caused by the military campaigns outside the city.

@;Shipyard
@PEDIAIMPROVE34
The warship warfs are equipped with specialists in the construction of war vessels. Every ship produced by the city gains veteran status and any ship spending its entire turn in the city is completely repaired.

@;V Supply Junk
@PEDIAIMPROVE35

@;V Caravel
@PEDIAIMPROVE36

@;V Shield Juggernaught
@PEDIAIMPROVE37

@;Capitalization
@PEDIAIMPROVE38
Converts production into trade.

@;Ostia Tradeport
@PEDIAIMPROVE39
^Ostia was founded at the end of the fourth century BC to secure 
the Roman sea trade and became soon the most important seaport for Rome 
especially for the import of wheat from Egypt and Sicily. 
^
^Advantage: Counts as a Granary in every one of your cities.

@;Great Mausoleum
@PEDIAIMPROVE40
^The Great Mausoleum in Halicarnassos was the tomb of Mausol, king of Caria. Mausol began work on it but it was only finished by his wife, Artemisa, around 350 BC. It was also considered as one of the Seven Wonders of the World.

^Advantage:One extra aristocrate in every city.

@;Colossus
@PEDIAIMPROVE41
^The 32 metres high bronze statue of the god Helios created by Chares of Lindos in the year 285 BC  was placed on the maingate of the seaport of Rhodos, an important seapower that time. It seems to have disappeared after an earthquake around 224 BC.
^
^Advantage: City produces one extra trade arrow in each square that
already produces one.

@;Warfleet Arsenal
@PEDIAIMPROVE42
^The big arsenal for Carthage´s Warfleet was the main part of the impressive
naval base of the city. The warships were stored in giant, round buildings 
including magazines and offices during the winter or when not in operation.  
^
^Advantage: Trieres can move across oceans with no danger, 
and all other types of ship have their movement rate increased 
by one. Also, all new ships you produce receive veteran status.

@;Great Library
@PEDIAIMPROVE43
^The well known library in Alexandria had cca. 700000 papyrus rolls in Caesar´s times and was so the biggest ancient library. Most of the rolls became victims of a big fire in the year 47 BC, the rest was destroyed later by fire or during revolts.
^
^Advantage: Civilization receives any civilization advance
already discovered by two other civilizations.

@;Oracle
@PEDIAIMPROVE44
^There were already different religious sites in the 2nd millenium BC in Delphi, the Apollon Shrine became the most important Oracle in Hellas after the 6th century BC. Pilgrimages were a common scene and even heads of state came to consult the Oracle in political matters
^
^Advantage: Doubles the effect of all of your temples.

@;Praetorian Guard
@PEDIAIMPROVE45
^The Praetorian Prefect was the commander of the Roman Emperor's guard. During the glorious years of the Empire the Praetors played an important role in the Imperator's safety. Praetors where also named the Governors of the Imperial (border) provinces of the Empire because of their military capacities which asured an effective defense against barbarian raids.
^
^Advantage: Enemy civilizations must offer cease-fire peace
in negotiations.  Combat strength doubled against barbarians.

@;Alexander's Army
@PEDIAIMPROVE46
^The power of the Macedonian army raised since Phillip II, who had introduced the heavy Phalanx fighting with long lances, the so called Sarissa. The heavy Hetairoi cavalry and the medium armoured Hypaspists became the major attack forces in the battles against the Greeks and the Persians. These elite forces are responsible for the collapse of the Ahemenid Empire.
^  
^Advantages: All new ground units produced gain Veteran status.
Any unit which wins a combat gains Veteran status.

@;The Roman Forum
@PEDIAIMPROVE47
^Situated at the junction of the palatine, the Capitoline and Esquiline hills, The Roman Forum dates back to the 6'th century BC and represents the very heart of Roman political, economic and religious life. It is the place where the debates between Caesar and Cato took place and where Cicero gave life to "The Catilinares".Guarded by monuments, like the Temple of Saturn, Vespasian and Castor and Polux, it stands for Roman power itself.
^
^Advantage:  Every square near city produces an extra "shield".

@;Pytheas's Voyage
@PEDIAIMPROVE48
Pytheas lived in the 4'th century BC and was a greek navigator and geographer from Massalia who explored the occidental coasts of Spain and the British Isles in the hope of establishing a secure trade route to the tin mines here. His voyage was among the first to sail the unsecure waters of the Atlantic. He also elaborated the theory of tides and managed to make contact with the inhabitants of these distant parts of the world.
^
^Advantages:  You receive a free embassy with every rival Civilization. 

@;Artemis's Temple
@PEDIAIMPROVE49
Artemis's temple in Ephessus, the Artemision, dates back to the 6'th century BC and was considered one of the seven wonders of the world because of its size and splendor until it was destroyed by Herostrates in 356 BC. Built in Ionic stile, it had 127 highly decorated columns, as compared to the Parthenon in Athens which had only 64.
^
^Advantages: Counts as a Pantheon in each of your cities.

@;Archimede's School
@PEDIAIMPROVE50
Archimedes of Syracusae (287-212) formulated the hidrostatic principle which bears his name. As a goemetrician, he considered the ratio of the length of the circle and the diameter ( the "pi" number). He contributed greatly when the Romans sieged his home city by inventing some effective siege weapons. He suposably died when the Romans entered Syracusae because he insulted a centurion who was "disturbing his circles" in the sand.
^
^Advantage: Increases science output of city by 50%.

@;Lighthouse
@PEDIAIMPROVE51
^The 130 metres high lighthouse on Pharos island at Alexandria was the first free standing ancient tower building. Under the rule of Alexander the Great it was built between 299-279 BC by Sostratos of Knidos and only destroyed between the 12'th and 14'th century AD due to an earthquake.
^
^Advantage: Movement rate of all ships is increased by two.

@:Colosseum
@PEDIAIMPROVE52
^The biggest ancient amphitheatre, named after the nearby standing giant statue of Nero, dates back to the time of Vespasianus and Titus. It was opened in the year 80 AD with a hundred days long games.The huge building was eliptic and had more than 80 rows of steps on four levels. It could acomodate cca. 80000 visitors.
^
^Advantage: All unhappy citizens in city are content.

@;Mercenary Army
@PEDIAIMPROVE53
^Although military service was compulsory all over the Mediteranean, it was only regarded as a favour by the smaller states like the Greek poleis and, initially, by Rome. Thus most of these armies, like the huge Persian army, where ineficient because they lacked motivation and training.
^This was not the case for mercenaries who fought for money,so the armies of kings became more effective.
^Advantage: Whenever one of your units becomes obsolete it is replaced by an equivalent modern unit.

@;Circus Maximus
@PEDIAIMPROVE54
^The Circus Maximus, the oldest and biggest place for the popular chariot races in Rome, had room for cca. 60000 visitors in Augustus´ times, after some changes even for 185000. 
^
^Advantage: Decreases unhappy citizens on same continent by 2 per city.

@;Aristotle's Liceum
@PEDIAIMPROVE55
^Aristoteles from Stageira, 384-322 BC, is the most important ancient philosoph who has even influenced several other sciences. Aristoteles was in Platon´s school, from which he parted when founding his Liceum. Later he was the teacher of Alexander the Great. 
^
^Advantage: Doubles science output of city.

@;Gracchi Brothers' Plan
@PEDIAIMPROVE56
The Gracchi Brothers,Tiberius(162-133) and Caius Sempronius (154-121) 
came from a plebeian Roman family. Their political career as Tribunes  
was swiftly ended with their assassination by the aristocrates, but 
their agricultural reform could have solved the crisis of the Republic.
^
^Advantage: Pays the maintenance for all city improvements which ordinarily cost 1 Denarii per turn.  City improvements requiring more than 1 Denarii maintenance are not affected.

@;Hannon's Fleet
@PEDIAIMPROVE57
^While the most ancient people believed, that everybody that tries to go further westwards than Gibraltar is doomed to death the Carthaginians already had done voyages to the Azores. 
Around 450 BC Hannon sailed along the Western coast of Africa until he reached today´s Sierra Leone.
^
^Advantages: Two free civilization advances.

@;The Pyramids
@PEDIAIMPROVE58
^The building of the pyramids developed in Egypt in the  4th and 5th Dynasty (cca. 2600-2320 BC).It is the time of the big pyramids of Cheops, Chefren and Mikerinos near Gizah. The largest one was Cheops's and used all the local workforce to maneuver over 2300000 blocks of 2,5 tons each, resulting in a 146 high monument to show the Pharaoh's power over his people.
^
^Advantage: Eliminates unrest between governments and allows any form of government to be chosen.

@;Zeus's Statue
@PEDIAIMPROVE59
^The Greek Pheidias was the most important ancient sculptor. Around 425 BC he created the 17m high bronze statue of the Athena on the Akropolis, the painting decoration of the Parthenon and the Gold Ivory Statue of Zeus in the Holy Shrine of Olympia. This statue was regarded as one of the Seven Wonders of the World. 
^ 
^Advantage: When you obtain control of Zeus's Statue, foreign attitude is shifted by 25 points in your favor.  Attitudes continue to improve gradually over time.

@;Valley of The Kings Tombs
@PEDIAIMPROVE61
Provides Hydro power to every city on every continent.

@;The Veteran Law
@PEDIAIMPROVE60
^The Roman Legions were disciplined army formations that consisted mainly of heavy swordsmen who exceled in melee. However the main reasons for this war machine to function properly was the morale and motivation that their status as veterans should be reasuring. This is why, over the years the Senate has passed the Veteran Law which asured the soldiers a small fortune on retirement.   
^ 
^Advantage: Counts as a Plebis Tribunal in every one of your cities.

@;The Hanging Gardens
@PEDIAIMPROVE62
^The Hanging Gardens, built on different terraces in Babylon, are often dated into the times of Queen Semiramis, but were built in reality during the rule of King Nebukadnezar II. at the beginning of the sixth century BC. 

@;The Delos Ligue
@PEDIAIMPROVE63
^The Delos Ligue was a confederation of most of the Greek Poleis (except Sparta and Thebes) under the hegemony of Athens. It lasted from 478 BC until the Peloponesian War (431-404) bringing huge tribute profits to Athens before losing the war.Advantages:
^* Free embassy with every other civilization.
^* Enemy civ's cannot refuse your peace treaties.
^* As a democracy, you can declare war 50% of the time (campaigns assisted by the League's Council).

@;Voyage to the New World
@PEDIAIMPROVE64
^The Greek Klaudios Ptolemaios of Alexandria(90-168) is the most important ancient astronomist. His main work was "Megale Syntaxis" in which he afirms the geocentrical theory which lasted until Copernicus. In "Geographia", he created around 140 AD a worldmap, that represents the peak of ancient geography.
^
^Advantage: Shows the entire map and allows construction of the Caravel fleet.

@;Athenean Acropolis
@PEDIAIMPROVE65
^Acropolis, the Greek for "high polis", is the name of  fortified, mainly military places of the Greek Poleis. It was used as a refuge in front of the enemies and the most reknown is the Athenean Acropolis with great buildings like the Parthenon or the big Athena statue. In Athens, it symbolized a sacred place, a religious site, which inspired most of the city's philosophers and scientists and atracted many wisemen well into the Middle Ages
^ 
^Advantage:Counts as a University in all your cities.

@;Stonehenge
@PEDIAIMPROVE66
Situated in Salisbury Plain, Stonehenge, is a monumental trilithical structure that dates back to the New Stone Age ( 1800-1400BC). Its real purpose has been a mistery, although it is believed to serve as a religious site for the cult of the Sun (hence its circular shape and orientation). The outer diameter measures more than 30 m and the tallest stones stand more than 4 m above the ground.
^
^Advantages: One extra happy citizen in each city.

@PEDIAGOVT
@width=600
@title=Civilization: Governments
The form of government you choose for your civilization will
affect the way resources are distributed in your cities, the
rate at which your citizens can produce and sustain new units
and city improvements, and the extent to which your citizens
have a say in the way you govern them.
^
Some forms of government, such as Patriarchate, Tyranny, and
later the Empire and the Kingdom, allow you to expand
rapidly, to produce and sustain large numbers of military
units, and to control your affairs completely.
^
Democracy and the Republic, on the other hand, give your
citizens the freedom to produce vast amounts of trade, which
increases your wealth and knowledge rapidly. On the other
hand, your citizens may grow unhappy when you send military
units out of your cities; also, your Senate may try to
interfere in your conduct of foreign affairs.
^
To change your civilization's government, you must have a
Rebellion--select "Revolution" from the Kingdom Menu.  This
will entail a brief period of Anarchy.

@PEDIAGOVT0
@width=600
@title=Civilization Government: Anarchy
Anarchy represents not so much a government type as the
lack of any stable government. Anarchy occurs when your
civilization's government falls, or when you decide to
have a Rebellion. After a few turns of Anarchy, you will
be able to reconstitute your government.
^
Anarchy is similar to Tyranny, except that the corruption
rate is VERY HIGH (see entry for Tyranny).  However, no
taxes are collected during a period of Anarchy, and no
scientific research is conducted.

@PEDIAGOVT1
@width=600
@title=Civilization Government: Tyranny
Tyranny apeared in VII'th and VI'th century Greece, when the Gentilic
Aristocracy came into a downfall with the creation of the Poleis ( Greek
city states ) and a more equitable form of government. The tyrant is almost
always a despotic ruler, however, and his form of government is not very
eficient. An exeption to this rule would be the Athenean tyrant Pisistrates,
during whose reign Athens florished.
^Tyranny returned in the IV'th century, when the Poleis where in a deep crisis
caused by the Peloponesian War. An example of such a tyrant was Hieron of
Syracusae.
^
^UNIT SUPPORT
Each unit above the city size costs one shield per turn.
Settlers DON'T NEED food from the suporting city.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Tyranny has a HIGH rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL

^Under Tyranny, none of the science/tax/luxury rates may
be set higher than 60%.  ALSO, ANY SQUARE WHICH WOULD ORDINARILY
PRODUCE THREE OR MORE OF A RESOURCE (FOOD, SHIELDS, TRADE) PRODUCES
ONE LESS.
^
^HINTS
Because of Tyranny's high rate of corruption, it is almost
always an inferior form of government.  Try to switch to a
Oligarchy as soon as possible.


@PEDIAGOVT2
@width=600
@title=Civilization Government: Oligarchy
^UNIT SUPPORT
Each unit beyond the fifth costs one shield per turn.
Settlers DON'T NEED food from the suporting city.
^
^HAPPINESS
Oligarchy is translated as "the rule of the few". Most famous oligarchies
are the ones in Sparta ( where the power was in the hands of the Gerusia
and Ephorate), Thebes, Athens ( initially, the 9 Archons were elected by
the Areopagos- the noble eupatrid asembly), Rome in the last few years of
the Republic ( the two Triumvirates ), and Carthage ( the noble judges-suffetes
were elected from the influential families such as Hanibal's ).
^Oligarcy is not a very eficient form of government because corruption is
quite high, but you can support a strong army.
^
^Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Oligarchy has a MODERATE rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under an Oligarchic government, none of the science/tax/luxury rates may
be set higher than 70%.
^
^HINTS
Oligarchy is an excellent form of government for a young
civilization.


@PEDIAGOVT3
@width=600
@title=Civilization Government: Empire
^UNIT SUPPORT
^In 31BC the time of the Roman Emperors begins, the rights of the senate were limited, 
and Rome became again a monarchy. 
^Under Augustus the empire was more stabilized, but the social conflicts remained unsolved 
or were not seen by the citizens, because of the "bread and circuses". Also the Roman politics 
depended now more on the personal abilities of the emperors.
^Economically and culturally especially the early empire was very prosperous, and under 
Trajan the empire´s borders reached even Parthia in 115AD.
^
^Each unit beyond the third costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting *TWO* unhappy citizens into
content citizens (so a total of SIX unhappy citizens can
be suppressed).
^
^CORRUPTION AND WASTE
Under the Empire, state control of the economy eliminates
corruption.
^
^SPECIAL
All SPY units produced under Imperial governments are
given VETERAN status.  Under the Empire, none of the
science/tax/luxury rates may be set higher than 80%.
^
^HINTS
The Empire is best for large, far-flung states which need
to maintain a large military.  Use your powerful spies to
steal technology from the democrate rebels.

@PEDIAGOVT4
@width=600
@title=Civilization Government: The Great Kingdom
^UNIT SUPPORT
The Great Kingdom of Persia was at its peak at the end of the VI'th century BC., before
it came in conflict with the Greek Poleis in Asia Minor and Hellas itself. This conflict
led to the Medic Wars, which proved the ineficiency of the huge, disorganized Persian
army which consisted of many opressed nations. The Persians proved tolerant at the beginning
of their expansion, but the bitter defeat in Greece turned them into despotic rulers, which
eventually led to their downfall and the conquest of the whole kingdom by Alexander the Great
from 336 to 323.
^
^Every military unit beyond the second costs one shield per turn.
Settlers eat one food per turn.
ONLY Kingdoms may prodce Slaves. Slaves, Soldiers and Sarissophoroi are free support

^
^HAPPINESS
Under the Kingdom, NO CITIZEN IS EVER UNHAPPY!
^
^CORRUPTION AND WASTE
Kingdom experience a LOW rate of corruption.
However, The Kingdom has the special disadvantage that
all SCIENCE is DIMINUATED because of the absolutist rule
of the king who persecutes philosophists and wisemen who opose his despotic rule.
^
^SPECIAL
Improvements which convert unhappy citizens to
content citizens (Temples, etc.)
produce "taxes" equal to the number of citizens they would
otherwise convert.  They also require no maintenance.
The diplomatic penalties for "treacherous acts" committed by
your Envoys and Spies are reduced.
Under the Kingdom, none of the science/tax/luxury rates may
be set higher than 80%.
^
^HINTS
kingdom eliminates all happiness problems and provides
an excellent revenue.  Scientific research tends to languish
and army suport can become a problem if you create too many
units in a single city..


@PEDIAGOVT5
@width=600
@title=Civilization Government: Republic
^UNIT SUPPORT
^Rome´s government changed around 500BC from a kingdom into a republic.
The Senate and the two Consuls, elected for one year, had the highest power.
^During the times of  the early republic many conflicts between the noble Patricians
and the poorer Plebeians, which were the majority of Rome´s citizens, took place.
Until 287BC the Plebeians reached step by step more political rights and access to
the all important administration positions. Finally, the new Roman Nobility, consisting
of Partricians, took to the power which led, eventually, to the restauration of monarchy
in the form of the Empire. 
^
^Each unit costs one shield per turn.  Settlers eat one
food per turn.
^
^HAPPINESS
Each military unit AFTER THE FIRST which is not in a friendly
city (or a military camp within 3 spaces of a friendly city)
causes one citizen in its home city to become unhappy.
^
^CORRUPTION AND WASTE
The Republic has a LOW rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Republic, each square which ordinarily produces at
least one unit of trade produces an extra unit.
None of the science/tax/luxury rates may be set higher
than 80%.
^
^HINTS
Switching to a Republic can give an astounding boost to your
science and tax revenues, although you'll probably have to
divert some of your trade to luxuries.  It becomes more
difficult (and expensive) to keep an army in the field, but
decreting the Veteran Law can help with this
problem.

@PEDIAGOVT6
@width=600
@title=Civilization Government: Democracy
^UNIT SUPPORT
The democracy, the rule of the people, was developed in the Greek Poleis, especially Athens. 
Science, trade and culture were on their highest level. But only the citizens of every Polis 
could enjoy all advantages of the democracy, not strangers, women and of course slaves.  
^
^Each unit costs one shield per turn.  Settlers eat one
food per turn.
^
^HAPPINESS
Each unit which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes TWO citizens in its home city to become unhappy.
^
^CORRUPTION AND WASTE
Democracies experience NO corruption or waste.
^
^SPECIAL
Under a Democracy, each square which ordinarily produces at
least one unit of trade produces an extra unit.
The units and cities of a Democracy are immune to BRIBERY
of all forms.
The science/tax/luxury rates may be set to any level
desired.
^
^HINTS
Democracies can produce spectacular amounts of revenue and
scientific research.  However, because of the severe
happiness restrictions on military units, this form of
government tends to be viable only for large, advanced
civilizations.  Increasing your luxuries rate and building
Wonders can help alleviate this problem.

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