Installation | Background | Civilizations | Modifications | Some Hints | Units | Credits
5.Some Hints SubWars is not a big scenario, you do not have to (and you cannot) build a big empire here. Of course, you are free to found a new base everywhere you want, settlers are normally buildable, but you should think twice before you build the typical Civ2 settler hordes, instead of perhaps desperately needed combat units. Because the final goal of the scenario is to defeat the companies, and do that in very limited time...
Generally I suggest that the player reads the text messages in the game very carefully, they are a good advice, especially when it comes to some special "missions". These missions are tasks that the player has to accomplish during the game, and some of them need to be finished in a limited number of turns. The scenario is winable without most them, but successful finished missions will make the player´s life much easier...
There is already "hidden" pollution at the start, so I recommend to eliminate further problems as soon as possible to avoid an ecologic disaster.
Soon after the game has started you receive special reconnaissance units, which are replaced in case of destruction. Use these units carefully to explore the region, and, more important, to find safe routes for you troop transporters. Later you can use also other units for this task, but always escort vulnerable transporters with stronger units, and use them to clear a path for a safe passage, otherwise an impressive task force will soon be destroyed by unexpected attacks...