;   CIV II EVENTS - ANCIENT EMPIRES SERIES #2 (3500 BC)
;   "Seeds of Greatness - The Early Empires" Scenario, v1.1 (5/00)
;   (Persian Events)
;
;
@BEGINEVENTS

@IF
SCENARIOLOADED
@THEN
PLAYWAVEFILE
ae-3500b.wav
@ENDIF

@IF
SCENARIOLOADED
@THEN
DONTPLAYWONDERS
@ENDIF

@IF
citytaken
city=Hattusas
attacker=anybody
defender=Hittites
@THEN
justonce
text
O how ye mighty have fallen! Once invincible Hattusas
lies sacked and looted!
endtext
changemoney
receiver=TRIGGERATTACKER
amount=500
PLAYWAVEFILE
citysack.wav
@ENDIF

@IF
citytaken
city=Ur
attacker=anybody
defender=Babylonians
@THEN
justonce
text
Behold! "Ur of the Chaldees" has fallen to the enemy!
endtext
changemoney
receiver=TRIGGERATTACKER
amount=500
PLAYWAVEFILE
citysack.wav
@ENDIF

@IF
citytaken
city=Nineveh
attacker=anybody
defender=Assyrians
@THEN
justonce
text
The fires of Nineveh mount up to the skies. A terrible
retribution is visited upon her! 
endtext
changemoney
receiver=TRIGGERATTACKER
amount=500
PLAYWAVEFILE
citysack.wav
@ENDIF

@IF
citytaken
city=Memphis
attacker=anybody
defender=Egyptians
@THEN
justonce
text
Alas, mighty Memphis lies crushed beneath the invader's heel!
endtext
changemoney
receiver=TRIGGERATTACKER
amount=500
PLAYWAVEFILE
citysack.wav
@ENDIF

@IF
citytaken
city=Ecbatana
attacker=anybody
defender=Persians
@THEN
justonce
text
No longer protected by her mountainous redoubt, Ecbatana
feels the sting of the conqueror's lash!
endtext
changemoney
receiver=TRIGGERATTACKER
amount=500
PLAYWAVEFILE
citysack.wav
@ENDIF

@IF
citytaken
city=Mycenae
attacker=anybody
defender=Greeks
@THEN
justonce
text
Sacked and burned, "Golden Mycenae" meets with the fate of Troy!
endtext
changemoney
receiver=TRIGGERATTACKER
amount=500
PLAYWAVEFILE
citysack.wav
@ENDIF

@IF
citytaken
city=Knossos
attacker=anybody
defender=Minoans
@THEN
justonce
text
In the end, the seas prove to be a poor safeguard. Knossos burns!
endtext
changemoney
receiver=TRIGGERATTACKER
amount=500
PLAYWAVEFILE
citysack.wav
@ENDIF

@IF
TURN
turn=150
@THEN
TEXT
^The "Great Bull", Minos, ascends to the throne of Crete.
^Truly, the Minoans now rule the seas!
ENDTEXT
CREATEUNIT
unit=Minos
owner=Minoans
veteran=yes
homecity=none
locations
21,47
22,46
23,47
endlocations
PLAYWAVEFILE
leader.wav
@ENDIF

@IF
TURN
turn=171
@THEN
TEXT
^The great "law-giver", Hammurabi ascends to the throne of Babylon.
^Tremble all ye nations!
ENDTEXT
CREATEUNIT
unit=Hammurabi
owner=Babylonians
veteran=yes
homecity=none
locations
143,75
144,72
145,73
endlocations
PLAYWAVEFILE
leader.wav
@ENDIF

@IF
TURN
turn=195
@THEN
TEXT
^A mighty emperor, Mursilis I, claims the throne of Hatti.
^Tremble all ye nations!
ENDTEXT
CREATEUNIT
unit=Mursilis I
owner=Hittites
veteran=yes
homecity=none
locations
75,15
74,14
76,18
endlocations
PLAYWAVEFILE
leader.wav
@ENDIF

@IF
TURN
turn=220
@THEN
TEXT
^A mighty emperor, Ramesses II ascends to the throne of Egypt.
^Tremble all ye nations!
ENDTEXT
CREATEUNIT
unit=Ramesses II
owner=Egyptians
veteran=yes
homecity=none
locations
57,89
56,88
58,90
endlocations
PLAYWAVEFILE
leader.wav
@ENDIF

@IF
TURN
turn=283
@THEN
TEXT
^A great king, Ashurbanipal ascends to the throne of Assyria.
^Tremble all ye nations!
ENDTEXT
CREATEUNIT
unit=Ashurbanipal
owner=Assyrians
veteran=yes
homecity=none
locations
112,34
113,33
114,32
endlocations
PLAYWAVEFILE
leader.wav
@ENDIF

@IF
TURN
turn=294
@THEN
TEXT
^A mighty warrior, Cyrus II ascends to the throne of Persia.
^Tremble all ye nations!
ENDTEXT
CREATEUNIT
unit=Cyrus II
owner=Persians
veteran=yes
homecity=none
locations
145,45
146,46
145,47
endlocations
PLAYWAVEFILE
leader.wav
@ENDIF

@IF
TURN
turn=315
@THEN
TEXT
^The great conqueror, Alexander ascends to the throne of Greece.
^Tremble all ye nations!
ENDTEXT
CREATEUNIT
unit=Alexander
owner=Greeks
veteran=yes
homecity=none
locations
8,30
8,34
6,32
endlocations
PLAYWAVEFILE
leader.wav
@ENDIF

@IF
UNITKILLED
unit=Mursilis I
attacker=anybody
defender=Hittites
@THEN
TEXT
^Weep ye People of Hatti! Mursilis I has been slain in battle!
^The Hittite Army redeems his body for 500 Gold!
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=500
@ENDIF

@IF
UNITKILLED
unit=Hammurabi
attacker=anybody
defender=Babylonians
@THEN
TEXT
^Tremble O' Babylon! Hammurabi has been slain in battle!
^The victors scavenge 500 Gold from the field of battle!
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=500
@ENDIF

@IF
UNITKILLED
unit=Ashurbanipal
attacker=anybody
defender=Assyrians
@THEN
TEXT
^Woe unto Assyria! Ashurbanipal has been slain in battle!
^The victors ransom his battered corpse for 500 Gold!
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=500
@ENDIF

@IF
UNITKILLED
unit=Ramesses II
attacker=anybody
defender=Egyptians
@THEN
TEXT
^Ramesses II is slain in battle! Who will defend ye now, O Egypt?
^The victors loot 500 Gold from the Egyptian camp!
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=500
@ENDIF

@IF
UNITKILLED
unit=Cyrus II
attacker=anybody
defender=Persians
@THEN
TEXT
^A shudder sweeps across the Persian Empire! Cyrus the Great been slain in battle!
^The exultant enemy loot 500 Gold from the battlefield!
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=500
@ENDIF

@IF
UNITKILLED
unit=Alexander
attacker=anybody
defender=Greeks
@THEN
TEXT
^A disaster of incomprehensible magnitude! Alexander has been slain in battle!
^The mournful Greek Army ransoms his body for 500 Gold!
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=500
@ENDIF

@IF
UNITKILLED
unit=Minos
attacker=anybody
defender=Minoans
@THEN
TEXT
^A terrible naval defeat claims the life of Minos of Crete!
^Enemy mariners find 500 Gold aboard his captured flagship!
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=500
@ENDIF

@IF
UNITKILLED
unit=Warriors
attacker=Persians
defender=Barbarians
@THEN
TEXT
Another town is added to the Persian Empire! The defeated
survivors are enslaved and sent to till the fields of Ecbatana.
The High King takes 50 gold as his share of the booty!
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=50
CREATEUNIT
unit=Farmers
owner=Persians
veteran=yes
homecity=none
locations
146,46
145,45
endlocations
@ENDIF

@IF
UNITKILLED
unit=Palace Guard
attacker=Persians
defender=Barbarians
@THEN
TEXT
A powerful enemy city-state is conquered at last!
The sack adds 100 gold to the Persian treasury,
and the victorious General is promoted to Vizier!
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=100
CREATEUNIT
unit=Royal Envoy
owner=Persians
veteran=yes
homecity=none
locations
146,46
145,45
endlocations
@ENDIF

@IF
UNITKILLED
unit=Caravan
attacker=Persians
defender=anybody
@THEN
TEXT
A caravan is destroyed! The Persians pillage 80 gold from the wreckage.
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=80
@ENDIF

@IF
UNITKILLED
unit=Farmers
attacker=Persians
defender=anybody
@THEN
TEXT
^Foreign peasants are captured by the Persians. They are enslaved and
^shipped off to Ecbatana!
ENDTEXT
CREATEUNIT
unit=Farmers
owner=Persians
veteran=yes
homecity=none
locations
146,46
145,45
endlocations
@ENDIF

@IF
TURN
turn=30
@THEN
TEXT
The Steppe Tribes to the North have domesticated the Horse! Eager for
this knowledge, the Persian King hires Scythian trainers and the first
mounted troops begin training on the plains near Ecbatana!
ENDTEXT
CREATEUNIT
unit=Horsemen
owner=Persians
veteran=true
homecity=none
locations
147,43
145,43
endlocations
GIVETECHNOLOGY
technology=36
receiver=Persians
@ENDIF

@IF
TURN
turn=45
@THEN
TEXT
Merchants from Mesopotamia bring word of a new invention called "Ceremonial Burial"!
ENDTEXT
GIVETECHNOLOGY
technology=9
receiver=Persians
CREATEUNIT
unit=farmers
owner=minoans
veteran=true
homecity=none
locations
21,15
28,20
endlocations
@ENDIF

@IF
TURN
turn=65
@THEN
TEXT
Travelers from Egypt teach the secret of "The Plow"!
ENDTEXT
GIVETECHNOLOGY
technology=23
receiver=Persians
CREATEUNIT
unit=farmers
owner=minoans
veteran=true
homecity=none
locations
22,28
21,27
endlocations
@ENDIF

@IF
TURN
turn=90
@THEN
TEXT
Near the ancient Elamite capital of Susa, an aged mariner seeks an audience with
a young Persian nobleman named Sinbad. Presenting him with a huge gemstone, the
old man confides, "Gather your men and meet me downstream where the Karkeh joins
the Tigris. A great treasure awaits us, if you are interested?"
ENDTEXT
CREATEUNIT
unit=Bronze Infantry I
owner=Persians
veteran=true
homecity=none
locations
148,56
149,57
endlocations
@ENDIF

@IF
TURN
turn=91
@THEN
TEXT
The old pirate tells the rest of the tale: "On the northern shore at the far
eastern end of the Great Gulf lies a fortress controlled by the Indus King.
His soldiers guard a rich hoard of gems, which they extract from a nearby mine.
I will take you there in my ship, for a share of the profits of course!"
ENDTEXT
CREATEUNIT
unit=Early Sail
owner=Persians
veteran=true
homecity=none
locations
147,61
146,60
endlocations
@ENDIF

@IF
UNITKILLED
unit=Spearmen
attacker=Persians
defender=Barbarians
@THEN
TEXT
Sinbad is victorious! All of Persia is stunned by his audacity, and down through
the ages this singular epic will spawn a hundred legends! As for the Persian King,
he is happy to receive a share of the treasure worth 500 gold!
ENDTEXT
changemoney
receiver=TRIGGERATTACKER
amount=500
CREATEUNIT
unit=farmers
owner=minoans
veteran=true
homecity=none
locations
25,11
66,48
endlocations
@ENDIF

@IF
TURN
turn=130
@THEN
TEXT
The first great conqueror of the Ancient World, Sargon of Agade leads
his armies out of the mountains to the south and into Persia!
ENDTEXT
makeaggression
who=Babylonians
whom=Persians
CREATEUNIT
unit=Chariot II
owner=Babylonians
veteran=yes
homecity=none
locations
149,49
150,50
endlocations
@ENDIF
@IF
Turn
turn=130
@THEN
makeaggression
who=Persians
whom=Babylonians
CREATEUNIT
unit=Chariot I
owner=Babylonians
veteran=yes
homecity=none
locations
149,49
150,50
endlocations
@ENDIF
@IF
Turn
turn=130
@THEN
CREATEUNIT
unit=Chariot I
owner=Babylonians
veteran=yes
homecity=none
locations
149,49
150,50
endlocations
@ENDIF
@IF
Turn
turn=130
@THEN
CREATEUNIT
unit=Swordsmen
owner=Babylonians
veteran=yes
homecity=none
locations
149,49
150,50
endlocations
@ENDIF

@IF
TURN
turn=166
@THEN
TEXT
The earth shakes in a violent tumult as a series of Earthquakes
strike the cities of the Persian heartland!
ENDTEXT
CREATEUNIT
unit=earthquake
owner=barbarians
veteran=false
homecity=none
locations
139,37
138,38
endlocations
@ENDIF
@IF
TURN
turn=166
@THEN
CREATEUNIT
unit=earthquake
owner=barbarians
veteran=false
homecity=none
locations
154,42
152,42
endlocations
@ENDIF

@IF
TURN
turn=180
@THEN
TEXT
Aryan tribesmen invade from the East! They are a fearsome people
and their Horsemen are second to none!
ENDTEXT
createunit
owner=Barbarians
unit=Light Cavalry
veteran=true
homecity=none
locations
168,42
170,44
endlocations
PLAYWAVEFILE
citysack.wav
@ENDIF
@IF
TURN
turn=180
@THEN
createunit
owner=Barbarians
unit=Light Cavalry
veteran=true
homecity=none
locations
168,42
170,44
endlocations
@ENDIF
@IF
TURN
turn=180
@THEN
createunit
owner=Barbarians
unit=Light Cavalry
veteran=true
homecity=none
locations
168,42
170,44
endlocations
@ENDIF
@IF
TURN
turn=180
@THEN
createunit
owner=Barbarians
unit=Light Cavalry
veteran=true
homecity=none
locations
168,42
170,44
endlocations
@ENDIF

@IF
TURN
turn=181
@THEN
TEXT
The Persians quickly assemble an army to meet the Aryan invasion.
ENDTEXT
createunit
owner=Persians
unit=Chariot II
veteran=true
homecity=none
locations
146,46
145,45
endlocations
@ENDIF

@IF
TURN
turn=200
@THEN
TEXT
A Hittite merchant brings a curious tale of a distant island swallowed whole
by the sea. His listeners shake their heads in disbelief, scarcely able to
grasp the concept of an "ocean", much less a sinking island!
ENDTEXT
CHANGETERRAIN
terraintype=9
maprect
30,40,30,40,30,40,30,40
@ENDIF
@IF
TURN
turn=200
@THEN
CHANGETERRAIN
terraintype=10
maprect
29,41,29,41,29,41,29,41
@ENDIF

@IF
TURN
turn=220
@THEN
TEXT
The Prophet Zoroaster spreads the word of a new religion which will soon
bear his name. He tells of a world divided between good and evil, and a
climactic battle which will decide the ultimate victor.
ENDTEXT
createunit
owner=Persians
unit=Royal Envoy
veteran=true
homecity=none
locations
146,46
145,45
endlocations
GIVETECHNOLOGY
technology=55
receiver=Persians
@ENDIF

@IF
TURN
turn=227
@THEN
TEXT
Refugees from coastal cities to the west appear in Ecbatana, bearing
terrible tales of death and destruction. But the depredations of the
"Sea Peoples" are a distant event and of little concern to Persia!
ENDTEXT
createunit
owner=Barbarians
unit=Sea Peoples
veteran=true
homecity=none
locations
83,43
83,45
endlocations
@ENDIF

@IF
TURN
turn=290
@THEN
TEXT
A huge horde of Scythian tribesmen appears on the northern borders of
the Persian Empire! Like a ravening pack of wolves, they show no
mercy as they loot and pillage all that lies before them!
ENDTEXT
createunit
owner=Barbarians
unit=Scythian Horde
veteran=true
homecity=none
locations
138,32
132,32
endlocations
PLAYWAVEFILE
citysack.wav
@ENDIF
@IF
TURN
turn=290
@THEN
createunit
owner=Barbarians
unit=Scythian Horde
veteran=false
homecity=none
locations
138,32
132,32
endlocations
@ENDIF
@IF
TURN
turn=290
@THEN
createunit
owner=Barbarians
unit=Light Cavalry
veteran=true
homecity=none
locations
138,32
132,32
endlocations
@ENDIF
@IF
TURN
turn=290
@THEN
createunit
owner=Barbarians
unit=Light Cavalry
veteran=true
homecity=none
locations
138,32
132,32
endlocations
@ENDIF

@IF
TURN
turn=300
@THEN
TEXT
Travelers bring tales of a distant land called "Achaea" and
a silver mine beyond compare!
ENDTEXT
CHANGETERRAIN
terraintype=9
maprect
15,33,15,33,15,33,15,33
@ENDIF

@IF
TURN
turn=302
@THEN
TEXT
The Great King Darius orders the completion of the refurbished
Nile-Red Sea canal! A fleet embarks on a voyage of discovery!
ENDTEXT
createunit
owner=Persians
unit=Trireme
veteran=true
homecity=none
locations
56,84
56,82
endlocations
CHANGETERRAIN
terraintype=10
maprect
58,84,58,84,58,84,58,84
PLAYWAVEFILE
leader.wav
@ENDIF
@IF
TURN
turn=302
@THEN
CHANGETERRAIN
terraintype=10
maprect
59,83,59,83,59,83,59,83
@ENDIF

@IF
TURN
turn=310
@THEN
TEXT
The revolt of "Cyrus the Young" has been crushed, leaving 10,000 Greek
mercenaries trapped deep within the Persian Empire! Now under the leadership
of General Xenophon, they must find their way home to Greece!
ENDTEXT
makeaggression
who=Greeks
whom=Persians
createunit
owner=Greeks
unit=Phalanx II
veteran=true
homecity=none
locations
126,54
125,53
endlocations
PLAYWAVEFILE
citysack.wav
@ENDIF
@IF
TURN
turn=310
@THEN
makeaggression
who=Persians
whom=Greeks
createunit
owner=Greeks
unit=Phalanx II
veteran=true
homecity=none
locations
126,54
125,53
endlocations
@ENDIF
@IF
TURN
turn=310
@THEN
createunit
owner=Greeks
unit=Phalanx II
veteran=true
homecity=none
locations
126,54
125,53
endlocations
MOVEUNIT
unit=Phalanx II
owner=Greeks
maprect
93,37,129,37,129,63,93,37
moveto
91,35
numbertomove=ALL
@ENDIF

@IF
TURN
turn=311
@THEN
TEXT
The "March of the 10,000" continues.
ENDTEXT
makeaggression
who=Greeks
whom=Persians
MOVEUNIT
unit=Phalanx II
owner=Greeks
maprect
93,37,129,37,129,63,93,37
moveto
91,35
numbertomove=ALL
@ENDIF

@IF
TURN
turn=312
@THEN
TEXT
Xenophon swears to the Gods that if he gets out of this alive, he'll
write a book about the adventure and call it "The Anabasis"
ENDTEXT
makeaggression
who=Greeks
whom=Persians
MOVEUNIT
unit=Phalanx II
owner=Greeks
maprect
93,37,129,37,129,63,93,37
moveto
91,35
numbertomove=ALL
@ENDIF

@IF
TURN
turn=313
@THEN
makeaggression
who=Greeks
whom=Persians
MOVEUNIT
unit=Phalanx II
owner=Greeks
maprect
93,37,129,37,129,63,93,37
moveto
91,35
numbertomove=ALL
@ENDIF

@IF
RANDOMTURN
denominator=100
@THEN
TEXT
On the horizon, a vast roiling cloud appears! The winds begin
to howl and a large Sand Storm blows in from the desert!
ENDTEXT
CREATEUNIT
unit=storm
owner=barbarians
veteran=false
homecity=none
locations
102,70
96,82
endlocations
PLAYWAVEFILE
storm.wav
@ENDIF

@IF
RANDOMTURN
denominator=130
@THEN
TEXT
^The skies darken and suddenly a huge storm sweeps in from the Zagros Mountains!
ENDTEXT
CREATEUNIT
unit=storm
owner=barbarians
veteran=false
homecity=none
locations
141,47
157,53
endlocations
PLAYWAVEFILE
storm.wav
@ENDIF

@IF
RANDOMTURN     
denominator=120
@THEN
TEXT
Travelers from the North speak of a large Horde of Steppe
Horsemen heading south in search of cities to sack!
ENDTEXT
createunit
owner=Barbarians
unit=Scythian Horde
veteran=true
homecity=none
locations
136,14
128,8
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=40
@THEN
TEXT
With the Caravans come tales of Desert Tribes on the move!
They roam the vast deserts beneath the Fertile Crescent,
but whether they head North, East or West, none can say.
ENDTEXT
createunit
owner=Barbarians
unit=Desert Raiders
veteran=true
homecity=none
locations
98,64
97,65
96,66
99,67
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=60
@THEN
TEXT
Bandit armies are stirring in the deserts far to the East of Persia.
Their leaders dream of rich cities to conquer!
ENDTEXT
createunit
owner=Barbarians
unit=Light Cavalry
veteran=true
homecity=none
locations
156,56
155,59
endlocations
@ENDIF

@IF
TURN
turn=40
@THEN
TEXT
The Minoans build a new city on the windswept island of Rhodes.
ENDTEXT
CREATEUNIT
unit=farmers
owner=minoans
veteran=true
homecity=none
locations
35,39
34,38
endlocations
@ENDIF
@IF
TURN
turn=40
@THEN
CREATEUNIT
unit=Palace Guard
owner=minoans
veteran=true
homecity=none
locations
35,39
34,38
endlocations
@ENDIF

@IF
TURN
turn=80
@THEN
TEXT
Minoan settlers found a new city on the wooded isle of Karpathos.
ENDTEXT
CREATEUNIT
unit=farmers
owner=minoans
veteran=true
homecity=none
locations
34,50
33,49
endlocations
@ENDIF

@ENDEVENTS