;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1997 by MicroProse Software
;
;   Alterations for "Hellas" Scenario by John Ellis, Summer 1999
;   
;   
;   
;   
;	

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
1       ; Road movement multiplier
3       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
1       ; Settlers eat (govt >= Communism)
5       ; City size for first unhappiness at Chieftain level
6       ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
15      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
10      ; Base time for engineers to transform terrain (x2)
2       ; Monarchy  pays support for all units past this
4       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
20      ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
1       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
50      ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Absolutely Not,     1,-2,  no,  no,  0, 0    ; AFl
Astrology,          5, 1,  MT,  nil, 0, 3    ; Alp
Archery,            2,-2,  Stl, Cmp, 3, 3    ; Amp
Astronomy,          4, 1,  Alp, Mat, 1, 3    ; Ast
Aristocracy,        4, 1,  E1,  nil, 1, 2    ; Ato
Persian Buildings,  1, 1,  no,  no,  0, 4    ; Aut
Base Tech,          1, 1,  nil, nil, 0, 4    ; Ban
Bridge Building,    2, 0,  nil, Eng, 0, 4    ; Bri
Bronze Working,     1,-1,  nil, nil, 0, 4    ; Bro
Blood Sacrifice,    3, 0,  nil, nil, 0, 2    ; Cer
Bronze Cuirass,     4,-2,  Bro, nil, 1, 0    ; Che
Bireme,             5,-2,  War, MP,  1, 0    ; Chi
Cavalry,            4,-2,  Ban, Ldr, 0, 0    ; CoL
The Chariot,        1,-1,  nil, nil, 0, 0    ; CA 
Civic Pride,        6, 2,  PT,  Cur, 2, 2    ; Cmb
Agoge,              1, 0,  no,  no,  0, 2    ; Cmn
Coinage,            6, 3,  Mob, Tra, 1, 1    ; Cmp
Civic Taxation,     4, 1,  Eco, SFl, 2, 1    ; Csc
Construction,       5, 0,  SE,  Mob, 0, 4    ; Cst
Citizen Power,      4, 0,  Mag, Ato, 2, 2    ; Cor
Citizenship,        7, 1,  PT,  Met, 0, 2    ; Cur
Democracy,          6, 3,  Rep, Csc, 3, 2    ; Dem
Defence Taxation,   5, 1,  Cmb, Cur, 2, 1    ; Eco
Elitism,            4, 0,  nil, nil, 0, 2    ; E1 
Eastern Architects, 4, 1,  no,  no,  1, 4    ; E2 
Engineering,        5, 0,  Cst, Mat, 2, 4    ; Eng
Epic Poetry,        7, 1,  nil, Iro, 1, 4    ; Env
Events,             1,-1,  nil, AFl, 3, 3    ; Esp
Farming,            8, 0,  Too, nil, 2, 4    ; Exp
Feudalism,          1, 1,  no,  no,  0, 2    ; Feu
Gymnetes,           5,-3,  Ldr, nil, 0, 0    ; Fli
Empire,             1,-2,  no,  no,  2, 2    ; Fun
Further Philosophy, 4, 2,  Phi, Exp, 2, 3    ; FP 
Great Philosophers, 3, 2,  FP,  Lit, 3, 3    ; Gen
Citizen Resistance, 2, 1,  Cmb, nil, 2, 0    ; Gue
Horse Archery,      1,-2,  Ban, Amp, 1, 0    ; Gun
Grain Market,       3,-1,  Exp, Plu, 0, 0    ; Hor
Greek Architecture, 1, 0,  no,  no,  2, 1    ; Ind
Hoplon,             6,-2,  Che, nil, 1, 0    ; Inv
Iambic Pentameter,  5,-1,  Nav, nil, 0, 4    ; Iro
Hoplite,            8,-1,  Inv, Ldr, 3, 2    ; Lab
Hoplite Phalanx,    7,-3,  Lab, Exp, 2, 0    ; Las
Long Spear,         7,-1,  nil, Inv, 1, 0    ; Ldr
Libraries,          4, 2,  Cst, Pla, 2, 3    ; Lit
Land Reform,        5,-2,  Cor, Cur, 1, 2    ; Too
Land Rights,        6, 2,  Map, nil, 1, 2    ; Mag
Lawgiving,          5,-1,  Met, Sea, 0, 4    ; Map
Lyrical Poetry,     7, 1,  Nav, Mys, 0, 3    ; Mas
Marine Warfare,     7,-3,  War, Stl, 2, 0    ; MP 
Mathematics,        4,-1,  Alp, MT,  0, 3    ; Mat
Map Making,         2, 0,  Pla, nil, 1, 1    ; Med
Monarchy,           2,-2,  nil, nil, 1, 2    ; Met
Magnetism,          1, 1,  Esp, nil, 3, 4    ; Min
Master Craftsmen,   2,-1,  nil, nil, 3, 4    ; Mob
Tyranny,            1, 1,  Cur, Ato, 0, 2    ; Mon
The Priesthood,     5, 1,  Mys, E1,  1, 2    ; MT
Organised Religion, 6, 0,  Cer, nil, 0, 2    ; Mys
Poetry,             5,-1,  nil, nil, 1, 4    ; Nav
Olympic Competition,7, 2,  PT,  nil, 1, 2    ; NF 
Navigation,         4, 0,  Ast, Med, 3, 3    ; NP 
Philosophy,         5, 1,  Mys, Alp, 1, 2    ; Phi
The Pantheon,       6,-1,  MT,  Mas, 1, 3    ; Phy
Papyrus,            3, 1,  Wri, Mob, 1, 2    ; Pla
Potteries,          5, 0,  Mob, nil, 1, 4    ; Plu
The Polis,          4, 0,  nil, nil, 1, 2    ; PT 
Powersharing,       4, 1,  Mon, Lab, 1, 2    ; Pot
Ruralism (Villages),1,-1,  no,  no,  0, 2    ; Rad
Railroad XXX,       6, 0,  no,  no,  2, 1    ; RR 
Quinquireme,        3,-3,  ToG, Roc, 3, 0    ; Rec
Red Figure Pottery, 3, 0,  Plu, Rob, 2, 4    ; Ref
Grain Trade,        3, 1,  no,  no,  3, 1    ; Rfg
Oligarchy,          7, 1,  Pot, Cor, 2, 2    ; Rep
Sculpture,          4, 2,  NF,  Cmb, 2, 4    ; Rob
Shipyard,           5,-2,  NP,  San, 3, 0    ; Roc
Shipbuilding,       8, 0,  Mob, nil, 1, 4    ; San
Social Justice,     6, 1,  Ato, nil, 0, 2    ; Sea
Standard Currency,  5, 1,  Cmp, Eco, 3, 3    ; SFl
Spartan Vulnerability,1,-2,  Esp, nil, 0, 0    ; Sth
Stonemasonry,       4,-1,  nil, nil, 0, 0    ; SE 
Simple Bow,         5,-1,  nil, nil, 0, 0    ; Stl
Siege Engineering,  2,-3,  Eng, nil, 3, 0    ; Sup
Tragedy,            7,-1,  Uni, nil, 3, 2    ; Tac
The Cult of Apollo, 8, 2,  Phy, nil, 1, 2    ; The
Trireme,            8,-3,  Chi, nil, 1, 0    ; ToG
Trade,              4, 2,  nil, nil, 0, 1    ; Tra
Theatre,            6, 1,  Env, Mas, 1, 2    ; Uni
Warships,           7,-1,  San, nil, 0, 0    ; War
Workshops,          4, 3,  Plu, Eng, 2, 4    ; Whe
Writing,            6, 2,  Tra, nil, 0, 3    ; Wri
Future Technology,  1, 0,  Dem, NP,  3, 3    ; FT 
Greek Culture,      1, 0,  no,  no,  0, 2    ; U1 
Pan-Hellenic League,9, 0,  Esp, nil, 3, 0    ; U2 
Persian Culture,    1, 0,  no,  no,  0, 2    ; U3 
Major City-State,   3, 0,  no,  no,  0, 0    ; X1 
Un-Isthmian,        3, 0,  no,  no,  0, 2    ; X2 
Un-Attican,         3, 0,  no,  no,  0, 2    ; X3 
Un-Lacedaemonian,   3, 0,  no,  no,  0, 2    ; X4 
Un-Boetitian,       3, 0,  no,  no,  0, 2    ; X5 
Un-Euboean,         3, 0,  no,  no,  0, 2    ; X6 
Un-Persian,         3, 0,  no,  no,  0, 2    ; X7 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palace,                    3,12,    nil,
Barracks,                  4, 1,    no, 
Synoikism,                 6, 1,    PT, 
Altar,                     1, 2,    Cer,
Agora,                     2, 0,    Ban, 
School of Philosophy,      4, 6,    Phi,
Court of Law,              3, 1,    Map,
City Walls,               12, 4,    SE, 
Granaries,                 4, 3,    Cst, 
Emporia,                   3, 1,    Tra, 
Temple of Apollo,          6, 0,    The,
Library,                   6, 8,    Lit,
Mass Transit,             16, 4,    no, 
Theatre,                   4, 2,    Uni,
Workshops,                 5, 5,    Whe,
Manufacturing Plant,      32, 6,    no, 
SDI Defense,              20, 4,    no, 
Recycling Center,         20, 2,    no, 
Power Plant,              16, 4,    no, 
Hydro Plant,              24, 4,    no, 
Nuclear Plant,            16, 2,    no, 
Potteries,                 9, 1,    Plu,
Sewer System,             12, 2,    no, 
Grain Market,              1, 2,    Hor,
School of Sculpture,       4, 1,    Rob, 
Research Lab,             16, 3,    no, 
SAM Missile Battery,      10, 2,    no, 
Harbour Walls,             6, 2,    no, 
Solar Plant,              32, 4,    no, 
Fishing Boats,             6, 2,    San,
Offshore Platform,         6, 1,    no, 
Airport,                  16, 3,    no, 
Acropolis,                 4, 0,    Ban, 
Port Facility,             8, 3,    no, 
SS Structural,             8, 0,    no, 
SS Component,             16, 0,    no, 
SS Module,                32, 0,    no, 
Games,                    60, 0,    NF, 
Pyramids,                 20, 0,    no, 
Homer's "Iliad",          12, 0,    Env,
Black Figure Pottery,     10, 1,    Plu,
Master Mariners,          20, 5,    NP,
Great Library,            30, 0,    no, 
Oracle of Apollo,         30, 1,    Ban,
Military Reputation,      30, 5,    Ban,
Spartiate Culture,        30, 5,    Ban,
No Debt Bondage,          15, 5,    Too,
King's "Eyes and Ears",   20, 4,    Esp, 
Apollo-Cult Centre,       20, 0,    The,
Anaximander's Theories,    5, 3,    FP,
Magellan's Expedition,    40, 0,    no, 
System of Ostracism,      10, 0,    Dem,
Leonardo's Workshop,      40, 0,    no, 
Tragi-Comic Plays,        25, 6,    Tac,
Socratic Method,          25, 0,    Gen, 
Red Figure Pottery,       20, 3,    Ref,
Aristotle's Teachings,    15, 0,    Gen, 
Statue of Liberty,        40, 0,    no, 
Persian Gold,             10,10,    Feu, 
The Parthenon,            30, 0,    Rep, 
Hoover Dam,               60, 0,    no, 
Manhattan Project,        60, 0,    no, 
Pan-Hellenic League,      20, 0,    U2, 
Apollo Program,           60, 0,    no, 
SETI Program,             60, 0,    no, 
Hesiod's "Theogeny",       8, 0,    Mas,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Homer's "Iliad"
Ref,        ; Black Figure Pottery
nil,        ; Master Mariners
nil,        ; Great Library
Gen,        ; Oracle
Sth,        ; Military Reputation
nil,        ; Spartiate Culture
Dem,        ; No Debt Bondage
nil,        ; King's "Eyes and Ears"
nil,        ; Apollo-Cult Centre
nil,        ; Socratic Method
nil,        ; Magellan's Expedition
nil,        ; System of Ostracism
nil,        ; Leonardo's Workshop
nil,        ; Classical Tragi-Comedy
nil,        ; Isaac Newton's College
nil,        ; Red Figure Pottery
nil,        ; Aristotle's Teachings
nil,        ; Statue of Liberty
nil,        ; Persian Gold
nil,        ; The Parthenon
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; Pan-Hellenic League
nil,        ; Apollo Program
nil,        ; SETI Program
The,        ; Hesiod's "Theogeny"


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     nil, 0,  1.,0,  0a,2d,  1h,1f,  3,0,  5, nil, 000000000000010
Farmers,      nil, 0,  2.,0,  1a,3d,  2h,1f,  5,0,  5, Exp, 000000000000010
Spearmen,     U3,  0,  2.,0,  2a,2d,  2h,2f,  3,0,  1, Ban, 000000000000110
Pirate Stronghold,nil, 0,  0.,0,  0a,10d, 4h,1f,  1,0,  1, Esp, 000000000000000
Javeliners,   X7,  0,  3.,0,  4a,2d,  1h,3f,  3,0,  0, Fli, 000011000000110
Allied Hoplites,U3, 0,  2.,0,  5a,3d,  3h,2f,  5,0,  0, Lab, 000000000000110
Allied Hoplites,U3, 0,  2.,0,  5a,3d,  3h,2f,  5,0,  1, Lab, 000000000000110
Mercenaries,  no,  0,  2.,0,  4a,0d,  1h,3f,  3,0,  0, no,  000000000000110
Household Retainers,X7,  0,  2.,0,  2a,2d,  2h,1f,  2,0,  1, U3, 000100000000010
Armed Citizens,nil, 0,  1.,0,  2a,3d,  2h,1f,  2,1,  1, Gue, 000001000000010
Tribesmen,    nil, 0,  3.,0,  4a,1d,  1h,2f,  2,0,  0, Esp, 000000000000010
Swordsmen,    Lab, 0,  2.,0,  4a,2d,  2h,2f,  7,0,  0, Ban, 000000000000110
Nubians,      X7,  0,  3.,0,  3a,2d,  1h,2f,  1,0,  0, Esp, 000000000000111
Infantry,     X7,  0,  3.,0,  5a,3d,  2h,2f,  3,0,  0, Esp, 000100001000010
Peltasts,     U3,  0,  3.,0,  5a,3d,  2h,2f,  4,0,  0, Fli, 000010000000110
Horsemen,     nil, 0,  5.,0,  4a,2d,  1h,3f,  7,0,  0, Ban, 000110000000010
Raiders,      nil, 0,  5.,0,  6a,2d,  1h,2f,  4,0,  0, Esp, 000000000000110
Phrygian Archers, U1, 0,  2.,0,  5a,2d,  1h,2f,  4,0,  1, Amp, 000110000000010
Cavalry,      nil,  0,  5.,0,  7a,2d,  2h,2f,  8,0,  0, CoL, 000110000000010
Mountain Peaks,nil, 1,  0.,127,  1a,0d,  1h,1f,  0,0,  3, Esp, 000000000000000
Bowmen,       Amp, 0,  2.,0,  4a,1d,  2h,1f,  2,0,  0, Stl, 000010000000010
Scythian Archers,U3,  0,  2.,0,  3a,4d,  2h,2f,  3,0,  1, Amp, 000000000000010
Chariots,     CoL, 0,  3.,0,  5a,1d,  1h,3f, 10,0,  0, CA,  000010000000010
Stone Thrower,nil, 0,  1.,0,  6a,0d,  4h,2f,  7,0,  0, Sup, 000000001000000
Xerxes,       nil, 0,  1.,0,  9a,5d,  1h,9f,  1,0,  0, Esp, 010000001000000
Siege Tower,  nil, 0,  1.,0,  5a,0d,  1h,4f,  4,0,  0, Sup, 000000001000000
City Militia, Eco, 0,  0.,0,  1a,2d,  2h,1f,  2,0,  1, Ban, 000000000000000
Hoplites,     X4,  0,  2.,0,  5a,3d,  3h,4f,  9,0,  0, Lab, 000000000000110
Hoplites,     X4,  0,  2.,0,  5a,3d,  3h,4f,  9,0,  1, Lab, 000000000000110
Hoplites,     Feu, 0,  2.,0,  5a,3d,  3h,3f,  6,0,  0, Lab, 000000000000110
Hoplites,     Feu, 0,  2.,0,  5a,3d,  3h,3f,  6,0,  1, Lab, 000000000000110
Village,      nil, 0,  0.,0,  1a,3d,  1h,1f,  1,0,  7, Esp, 000000000000000
Pirate Galleys,nil, 2, 12.,0,  4a,2d,  2h,2f,  1,2,  4, Esp, 000000000000000
Trading Ships,nil,  2, 10.,0,  0a,2d,  2h,1f,  3,2,  4, San, 100000000101000
Sailing Ships,nil, 2, 12.,0,  2a,3d,  2h,2f,  4,3,  4, NP,  100000000001001
Pirate Ships, nil, 2, 14.,0,  4a,2d,  2h,1f,  3,4,  4, Esp, 100000000101000
City Garrison,Lab, 0,  1.,0,  1a,3d,  2h,1f,  2,0,  1, Eco, 000000000000010
Mercenary Hoplites,U1, 0,  2.,0,  5a,3d,  2h,3f,  5,0,  1, Esp, 000000000000110
Armoured Spearmen,Lab, 0,  2.,0,  3a,3d,  3h,2f,  5,0,  1, Che, 000000000000010
Penteconters, ToG, 2,  8.,0,  4a,2d,  1h,1f,  3,0,  2, War, 100000000101000
Biremes,      Rec, 2,  7.,0,  3a,3d,  2h,1f,  4,1,  2, Chi, 100000000101000
Triremes,     nil, 2,  8.,0,  4a,3d,  2h,2f,  5,1,  2, ToG, 100000000101000
Governor's Bodyguard,U1, 0,  0.,0,  5a,4d,  2h,1f,  5,0,  1, Lab, 000000000000110
Trading Galleys,NP,  2,  8.,0,  0a,2d,  1h,1f,  2,1,  4, San, 100000000101000
Quinquiremes, nil, 2,  6.,0,  4a,4d,  3h,2f,  7,1,  2, Rec, 100000000101000
Immortals,    X7,  0,  2.,0,  6a,4d,  3h,3f, 10,0,  0, Esp, 000100001000010
Herald,       X7,  0,  4.,0,  0a,0d,  1h,1f,  5,0,  6, Ban, 000000000000010
Helots,       X4,  0,  2.,0,  1a,2d,  2h,2f,  3,0,  5, Ban, 000000000000010
Barter Goods, SFl, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Trade Goods,  nil, 0,  2.,0,  0a,1d,  1h,1f,  3,0,  7, SFl, 000000000000010
Slaves,       nil, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  5, Esp, 000000000000000
Mountain Guides,nil, 1,  1.,1,  1a,0d,  1h,1f,  1,0,  3, Esp, 000000000010000
Slingers,     nil, 0,  3.,0,  3a,1d,  2h,1f,  2,0,  0, Ban, 000011000000110
Mounted Archers,X7,  0,  4.,0,  5a,3d,  2h,3f,  8,0,  0, Gun, 000110000000010
Hoplite Phalanx,X4,  0,  2.,0,  6a,4d,  4h,4f, 14,0,  0, Las, 000000000000010
Hoplite Phalanx,X4,  0,  2.,0,  6a,4d,  4h,4f, 14,0,  1, Las, 000000000000010
Ram,          nil, 0,  1.,0,  4a,0d,  1h,3f,  5,0,  0, Ban, 000000001000000
Hoplite Phalanx,Feu, 0,  2.,0,  6a,4d,  4h,3f, 10,0,  1, Las, 000000000000010
Hoplite Phalanx,Feu, 0,  2.,0,  6a,4d,  4h,3f, 10,0,  0, Las, 000000000000010
Allied Phalanx,U3, 0,  2.,0,  6a,4d,  3h,3f,  8,0,  1, Las, 000000000000010
Allied Phalanx,U3, 0,  2.,0,  6a,4d,  3h,3f,  8,0,  0, Las, 000000000000010
Storm,        nil, 2, 16.,0, 10a,10d, 1h,1f,  1,3,  4, Esp, 100000000001001

; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Shrine,     1,4,  0,2,5,   no,  0, 5, 0,   no,  0, 5,  0,  no,    ; Drt
Plains,     1,2,  0,0,0,   yes, 2,10, 2,   no,  0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  1,1,0,   yes, 2, 8, 2,   no,  0,10,  0,  no,    ; Grs
Forest,     4,3,  0,2,0,   Tun, 0,20, 1,   no,  0, 5,  0,  no,    ; For
Hills,      2,4,  0,0,0,   yes, 2,12, 2,   no,  0,10,  1,  no,    ; Hil
Mountains,  6,4,  0,0,0,   no,  0,10, 0,   yes, 3,20,  3,  no,    ; Mou
Scrub,      1,2,  0,0,0,   no,  0,15, 0,   no,  0, 0,  0,  Pln,   ; Tun
Mountain Pass,2,6,  0,0,4,   no,  0, 0, 0,   no,  1,15,  3,  no,    ; Gla
Wetland,    3,3,  1,0,0,   no, 0,25, 3,   no,  0,15,  0,   Grs,    ; Swa
Wooded Hills,3,3,  1,1,0,   Hil, 0,15, 1,   yes, 2,10,  2,  no,    ; Jun
Sea,        1,2,  0,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Temple of Zeus,1,4,  0,5,9,
Horse Herds,1,2,  0,4,4,
Grassland,  1,2,  2,1,0,
Timber,     4,3,  0,4,2,
Olive Groves,3,4,  2,2,4,
Gold,       6,4,  0,1,12,
Goats,      1,2,  3,1,2,
Trading Post,2,6,  0,0,7,
Potter's Clay,3,3,  0,3,6,
Copper,     3,3,  0,3,5,
Fish,       1,2,  3,0,2,
Oracle,     1,4,  0,7,12,
Town,       2,3,  1,3,3,
Grassland,  1,2,  2,1,0,
Game,       4,3,  2,2,1,
Vines,      2,4,  3,1,4,
Silver,     6,4,  0,2,8,
Driftwood,  1,2,  0,3,0,
Trading Post,2,6,  0,0,7,
Reeds,      3,3,  1,2,4,
Iron,       3,3,  0,5,2,
Tunny,      1,2,  4,1,1,




@GOVERNMENTS
Anarchy,        War Leader,  War Leader
Monarchy,       King,        Queen
Tyranny,        Tyrant,      Tyrantess
Twin Monarchy,  King,        Queen
Empire,         The Great King,Great Queen
Oligarchy,      Oligarch,    Oligarch
Democracy,      Archon,      Archon

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Kings,      Livia,               0, 1, 1, Other Greeks, Greek,     -1, -1,  1,     1, Various, Rulers,  2, Tyrant, Tyrant,  5, Oligarch, Oligarch, 6, Archon, Archoness 
Lycurgus,     Ishtari,             0, 2, 0, Spartans,    Spartan,     0, -1, -1,  1, King, King-Consort,  2, Tyrant, Tyrant,  4, King, King-Consort,  5, Oligarch, Oligarch
Cyrus the Great,Maria Theresa,     0, 3, 0, Persians,    Persian,     1,  1, -1,     1, Great King, Queen,  4, Great King, Tyrant
Solon,        Cleopatra,           0, 4, 0, Athenians,   Athenian,    0,  1,  1,     1, King, Queen,  2, Tyrant, Tyrant,  5, Oligarch, Oligarch, 6, Archon, Archoness
Xanthus,      E. Roosevelt,        0, 5, 0, Chalcians,   Chalcian,   -1,  1,  1,     1, King, Queen,  2, Tyrant, Tyrant,  5, Oligarch, Oligarch, 6, Archon, Archoness
Periander,    Hippolyta,           0, 6, 0, Corinthians, Corinthian,  0,  1,  0,     1, King, Queen,  2, Tyrant, Tyrant,  5, Oligarch, Oligarch, 6, Archon, Archoness
Philolaus,    Indira Gandhi,       0, 7, 0, Thebans,     Theban,      1,  0,  0,     1, King, Queen,  2, Tyrant, Tyrant,  5, Oligarch, Oligarch, 6, Archon, Archoness
Aristagoras,      Olympias,            0, 1, 0, Ionian Greeks, Ionian Greek,  0,  0,  0,     1, King, Queen,  2, Tyrant, Tyrant,  5, Oligarch, Oligarch, 6, Archon, Archoness
Aristagoras,      Olympias,            0, 2, 0, Ionian Greeks, Ionian Greek,  0,  0,  0,     1, King, Queen,  2, Tyrant, Tyrant,  5, Oligarch, Oligarch, 6, Archon, Archoness
Aristagoras,      Olympias,            0, 3, 0, Ionian Greeks, Ionian Greek,  0,  0,  0,     1, King, Queen,  2, Tyrant, Tyrant,  5, Oligarch, Oligarch, 6, Archon, Archoness
Aristagoras,      Olympias,            0, 4, 0, Ionian Greeks, Ionian Greek,  0,  0,  0,     1, King, Queen,  2, Tyrant, Tyrant,  5, Oligarch, Oligarch, 6, Archon, Archoness
Aristagoras,      Olympias,            0, 5, 0, Ionian Greeks, Ionian Greek,  0,  0,  0,     1, King, Queen,  2, Tyrant, Tyrant,  5, Oligarch, Oligarch, 6, Archon, Archoness
Aristagoras,      Olympias,            0, 6, 0, Ionian Greeks, Ionian Greek,  0,  0,  0,     1, King, Queen,  2, Tyrant, Tyrant,  5, Oligarch, Oligarch, 6, Archon, Archoness
Aristagoras,      Olympias,            0, 7, 0, Ionian Greeks, Ionian Greek,  0,  0,  0,     1, King, Queen,  2, Tyrant, Tyrant,  5, Oligarch, Oligarch, 6, Archon, Archoness

Aristagoras,      Olympias,            0, 1, 0, Ionian Greeks, Ionian Greek,  0,  0,  0,     1, King, Queen,  2, Tyrant, Tyrant,  5, Oligarch, Oligarch, 6, Archon, Archoness
Aristagoras,      Olympias,            0, 2, 0, Ionian Greeks, Ionian Greek,  0,  0,  0,     1, King, Queen,  2, Tyrant, Tyrant,  5, Oligarch, Oligarch, 6, Archon, Archoness
Aristagoras,      Olympias,            0, 3, 0, Ionian Greeks, Ionian Greek,  0,  0,  0,     1, King, Queen,  2, Tyrant, Tyrant,  5, Oligarch, Oligarch, 6, Archon, Archoness
Aristagoras,      Olympias,            0, 4, 0, Ionian Greeks, Ionian Greek,  0,  0,  0,     1, King, Queen,  2, Tyrant, Tyrant,  5, Oligarch, Oligarch, 6, Archon, Archoness
Aristagoras,      Olympias,            0, 5, 0, Ionian Greeks, Ionian Greek,  0,  0,  0,     1, King, Queen,  2, Tyrant, Tyrant,  5, Oligarch, Oligarch, 6, Archon, Archoness
Aristagoras,      Olympias,            0, 6, 0, Ionian Greeks, Ionian Greek,  0,  0,  0,     1, King, Queen,  2, Tyrant, Tyrant,  5, Oligarch, Oligarch, 6, Archon, Archoness
Aristagoras,      Olympias,            0, 7, 0, Ionian Greeks, Ionian Greek,  0,  0,  0,     1, King, Queen,  2, Tyrant, Tyrant,  5, Oligarch, Oligarch, 6, Archon, Archoness

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Iron,
Timber,
Silver,
Pottery,
Olive Oil,
Purple Dye,
Copper,
Tin,
Cattle,
Votive Offerings,
Wine,
Gold,
Marble,
Wax,
Political Refugees,
Slaves,


@ORDERS
Fortify,            F
Fortified,          F
Standby,            S
Fortify             f
Widen Goat Path,    R
Plant Crops/Cut Trees,I
Sink Mineshaft,     m
Irrigate and Farm,  O
Clean Pollution,    p
Found a Village,    E
Go to,              G


@DIFFICULTY
Wanax
Baseilus
Ephor
Tyrant
Oligarch
Archon

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













