;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
2       ; Road movement multiplier
3       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
80      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
9       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
8       ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
4       ; Monarchy  pays support for all units past this
5       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
40      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
85      ; Mass/Thrust paradigm (increasing slows spaceship time)
6       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Archery 80,         4,-2,  Ast, nil, 2, 0    ; AFl
Human Race,         9, 0,  no,  no,  0, 2    ; Alp
Classic Characters, 9, 0,  ToG, nil, 0, 2    ; Amp
Archery 60,         4,-1,  E2,  Csc, 1, 0    ; Ast
Archery 60 Equipment, 4,-1,  Ast, Hor, 1, 0    ; Ato
Human Civilization, 7, 0,  Alp, nil, 0, 2    ; Aut
Banking,            4, 2,  E2,  Cur, 2, 1    ; Ban
Masonry,            2, 2,  Aut, nil, 0, 4    ; Mas
Archery 100,        5,-2,  AFl, Tac, 3, 0    ; Bro
Archery 100 Equipment, 6,-2,  Bro, Hor, 3, 0    ; Cer
Alchemy,            4, 0,  Wri, E2,  2, 4    ; Che
Coastal Defense,    2, 0,  Sea, AFl, 3, 4    ; Chi
Code of Laws,       3, 2,  Wri, nil, 1, 2    ; CoL
Combined Combat,    3,-2,  Lab, Cer, 3, 0    ; CA
Cooking,            2, 2,  Aut, nil, 0, 1    ; Cmb
Communism,          2, 1,  Mon, Gue, 3, 2    ; Cmn
xComputers,         2, 1,  no,  no,  3, 2    ; Cmp
Bowcraft,           3, 0,  E2,  Mat, 1, 1    ; Csc
Construction,       2, 2,  Bri, nil, 1, 4    ; Cst
Non-dead Army,      9,-2,  ToG, nil, 0, 0    ; Cor
Currency,           2, 2,  Aut, nil, 1, 1    ; Cur
Democracy,          2, 2,  CoL, Rep, 1, 2    ; Dem
Commercial Center,  3, 2,  Tra, MP,  3, 1    ; Eco
Parrying,           5,-1,  E2,  nil, 1, 0    ; E1
NPC Vendors,        4, 1,  Aut, nil, 0, 2    ; E2
Engineering,        2, 2,  Uni, Cst, 1, 4    ; Eng
Food Storage,       2, 2,  Cmb, Mys, 1, 1    ; Env
Swordsmanship 60,   5,-1,  E2,  War, 1, 0    ; Esp
xExplosives,        6,-1,  no,  no,  2, 0    ; Exp
Swordsmanship 60 Equipment,  6,-1,  Esp, Hor, 1, 0    ; Feu
PvP Combat,         8,-2,  Med, CA,  3, 0    ; Fli
Fundamentalism,     2, 1,  MT,  Mon, 3, 2    ; Fun
xFusion Power,      5,-2,  no,  no,  3, 0    ; FP
Swordsmanship 80 Equipment,  7,-2,  Gun, Hor, 2, 0    ; Gen
Mining,             3, 1,  Aut, nil, 0, 1    ; Gue
Swordsmanship 80,   6,-2,  Esp, E1,  2, 0    ; Gun
Animal Taming,      5, 0,  Aut, nil, 0, 2    ; Hor
Orcish Race,        9,-2,  ToG, nil, 0, 0    ; Ind
Elementals,         3,-2,  Rfg, nil, 0, 0    ; Inv
Blacksmithing,      4, 0,  Gue, nil, 1, 1    ; Iro
Swordsmanship 100 Equipment, 8,-2,  Stl, Hor, 3, 0    ; Lab
Inscription 70,     3,-1,  Wri, E2,  1, 4    ; Las
Inscription 100,    4,-2,  Las, PT,  2, 4    ; Ldr
Meditation,         4,-1,  Aut, nil, 2, 3    ; Lit
Looting,            2,-1,  Aut, nil, 0, 0    ; Too
Provocation,        2,-1,  Sup, nil, 1, 2    ; Mag
Cartography,        4, 2,  E2,  nil, 1, 1    ; Map
Archery 80 Equipment, 5,-2,  AFl, Hor, 2, 0   ; Bri
Magic Tunics,       3,-2,  Che, Rob, 2, 0    ; MP
Lumberjacking,      3, 2,  E2,  nil, 1, 1    ; Mat
Mage PvP Equipment, 3,-2,  Ldr, MP,  3, 0    ; Med
Magery 60,          4,-1,  E2,  Wri, 1, 0    ; Met
Magery 60 Equipment,         4,-1,  Met, Hor, 1, 0    ; Min
Magery 80,          5,-2,  Met, Lit, 2, 0    ; Mob
Monarchy,           4, 1,  CoL, nil, 2, 2    ; Mon
Monotheism,         3, 2,  Wri, Sth, 2, 2    ; MT
Fishing,            2, 2,  Aut, nil, 0, 1    ; Mys
Navigation,         3, 2,  Sea, nil, 2, 4    ; Nav
Necromancy,         3,-2,  Rfg, Wri, 2, 3    ; NF
xNuclear Power,     4, 1,  no,  no,  2, 1    ; NP
Monsters,           9,-2,  ToG, nil, 0, 0    ; Phi
Magery 80 Equipment,         6,-2,  Mob, Hor, 2, 0    ; Phy
Magery 100,         6,-2,  Mob, SE,  3, 0    ; Pla
xPlumbing,          4, 0,  no,  no,  1, 4    ; Plu (Cst & Pot)
Magery 100 equipment,        7,-2,  Pla, Hor, 3, 0    ; PT
xPhilosophy,        3, 1,  no,  no,  1, 3    ; Pot
xMonsters,          9,-2,  no,  no,  0, 0    ; Rad
Gate Travels,       4, 0,  Pla, nil, 3, 4    ; RR
Seekers,            2, 2,  Map, Hor, 2, 1    ; Rec
Summoning (5th Circle), 3,-2,  Mob, nil, 2, 0    ; Ref
Summoning (8th Circle), 3,-2,  Pla, Ref, 3, 0    ; Rfg
The Republic,       2, 2,  CoL, nil, 1, 2    ; Rep
Tailoring,          3, 0,  E2,  nil, 1, 4    ; Rob
UOAssist,           5,-2,  Fli, nil, 3, 3    ; Roc
Sanitation,         2, 2,  Eng, nil, 2, 2    ; San
Seafaring,          4, 1,  Map, nil, 1, 4    ; Sea
xSpace Flight,      4, 1,  no,  no,  3, 3    ; SFl
Polytheism,         3, 2,  Wri, nil, 0, 2    ; Sth
Resisting Spells,   5,-2,  Aut, nil, 2, 0    ; SE
Swordsmanship 100,  7,-2,  Gun, nil, 3, 0    ; Stl
Musicianship,       2, 2,  Mat, E2,  1, 2    ; Sup
Tactics,            6,-2,  E1,  nil, 3, 0    ; Tac
Virtues,            3, 2,  ToG, nil, 2, 2    ; The
Extra Advances,     9,-2,  no,  no,  0, 0    ; ToG
Trade,              3, 2,  Iro, Las, 2, 1    ; Tra
University,         2, 2,  Wri, nil, 1, 3    ; Uni
Barracks,           4,-1,  Aut, nil, 0, 0    ; War
Evolution,          1,-2,  Inv, nil, 0, 2    ; Whe
Lore,               5, 1,  Aut, nil, 0, 3    ; Wri
Future Technology,  1, 0,  Whe, nil, 2, 3    ; ...
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3
Extra Advance 1,    3, 0,  no,  no,  0, 0    ; X1
Extra Advance 2,    3, 0,  no,  no,  0, 0    ; X2
Extra Advance 3,    3, 0,  no,  no,  0, 0    ; X3
Extra Advance 4,    3, 0,  no,  no,  0, 0    ; X4
Extra Advance 5,    3, 0,  no,  no,  0, 0    ; X5
Extra Advance 6,    3, 0,  no,  no,  0, 0    ; X6
Extra Advance 7,    3, 0,  no,  no,  0, 0    ; X7

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Seat,                     10, 0,    Bri,
Training Dummies,         4,  1,    War,
Granary,                  6,  1,    Env,
Temple,                   4,  1,    Sth,
Bank,                     8,  1,    Ban,
Library,                  8,  1,    Wri,
Courthouse,               8,  1,    CoL,
City Walls,               8,  0,    Cst,
Aqueduct,                 8,  2,    Eng,
MarketPlace,              10, 2,    Tra,
Cathedral,                12, 3,    MT,
University,               16, 4,    Uni,
xMass Transit,            16, 4,    no,
Colosseum,                10, 4,    Esp,
Stock Production,         30, 4,    Eco,
Stock Production Guild,   42, 4,    no,
City Blessing,            20, 6,    Rfg,
Trash Baskets,            20, 1,    CoL,
xPower Plant,             16, 4,    no,
xHydro Plant,             24, 4,    no,
xNuclear Plant,           16, 2,    no,
xStock Exchange,          16, 4,    no,
Sewer System,             12, 2,    San,
Supermarket,              8,  3,    Eco,
Superhighways,            18, 5,    no,
xResearch Lab,            16, 3,    no,
xSAM Missile Battery,     10, 2,    no,
Coastal Fortress,         8,  1,    Chi,
xSolar Plant,             32, 4,    no,
Harbor,                   26, 1,    Mys,
xOffshore Platform,       16, 3,    no,
Gates,                    16, 3,    RR,
Guard Post,               6,  2,    CoL,
Port Facility,            8,  3,    Nav,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Capitalization),         60, 0,    Eco,
Fishermen Guild,          30, 0,    Env,
Bards Guild,              30, 0,    Sup,
Yew Tree,                 30, 0,    nil,
Lighthouse,               20, 0,    Map,
Great Library,            40, 0,    Wri,
Shrine of Virtues,        30, 0,    The,
Great Wall,               30, 0,    Cst,
Warriors Guild,           30, 0,    Gun,
Lord British's Castle,    30, 0,    Mon,
Seekers Guild,            20, 0,    Rec,
Ankh of Redemption,       40, 0,    MT,
Mages Guild,              30, 0,    Pla,
Sailors Guild,            40, 0,    Nav,
Battle Arena,             30, 0,    Gen,
Blacksmiths Guild,        50, 0,    Iro,
Warriors Tournament,      40, 0,    Lab,
Nystul's Tower,           40, 0,    Rfg,
Bank of Sosaria,          40, 0,    Eco,
House Deeds,              30, 0,    Eng,
xStatue of Liberty,       40, 0,    no,
xEiffel Tower,            30, 0,    no,
Guards Protection,        60, 0,    CoL,
xHoover Dam,              60, 0,    no,
Codex Damnorum,           60, 0,    NF,
xUnited Nations,          60, 0,    no,
xApollo Program,          60, 0,    no,
xSETI Program,            60, 0,    no,
Jails,                    40, 0,    CoL,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
Fli,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel Mapried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for Maprying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can Mapry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     Eng, 0,  1.,0,  0a,1d,  2h,1f, 36,0,  5, nil, 000000000000000
Architect,    nil, 0,  2.,0,  0a,3d,  2h,1f, 36,0,  5, Eng, 000000000000000
Newbie,       Esp, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, Aut, 000000000010010
Jou. Swordsman, Feu, 0,  1.,0,  1a,2d,  1h,1f,  1,0,  0, Esp, 000000000010000
Jou. Swordsman,Gen, 0,  3.,0,  2a,2d,  1h,1f,  2,0,  0, Feu, 000000000010000
Adept Swordsman, Gen, 0,  2.,0,  4a,5d,  2h,1f,  2,0,  0, Gun, 000000000010000
Adept Swordsman,Lab, 0,  5.,0,  5a,5d,  2h,1f,  3,0,  0, Gen, 000000000010000
Journeyman Mage, Min, 0,  1.,0,  2a,1d,  1h,1f,  2,0,  0, Met, 000000000010000
Miner,        nil, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, Gue, 000101000010010
Journeyman Mage,  Phy, 0,  3.,0,  2a,2d,  1h,1f,  2,0,  0, Min, 000000000010000
Adept Mage,    Phy, 0,  1.,0,  4a,5d,  2h,1f,  3,0,  0, Mob, 000001000010000
Adept Mage,   PT,  0,  4.,0,  5a,6d,  2h,1f,  3,0,  0, Phy, 000000000010000
Giant Serpent,Aut, 0,  2.,0,  4a,2d,  2h,1f,  9,0,  1, Phi, 000000000010000
Giant Spider, Aut, 0,  2.,0,  2a,2d,  2h,1f,  8,0,  1, Phi, 000000000010000
Giant Scorpion,Aut, 0,  1.,0,  3a,3d,  2h,1f,  8,0,  1, Phi, 000000000010000
GM Mage,      PT,  0,  1.,0,  7a,8d,  2h,2f,  4,0,  0, Pla, 000000000010000
GM Mage ,     nil, 0,  4.,0,  8a,9d,  2h,2f,  4,0,  0, PT,  000000000010000
Spectre,      Aut, 0,  1.,0,  2a,2d,  1h,1f,  6,0,  1, Cor, 000000000010000
PvP Master,   nil, 0,  4.,0, 10a,11d, 3h,2f,  9,0,  0, Fli, 000000000010100
UO Assisted,  nil, 0,  4.,0, 11a,12d, 3h,2f, 10,0,  0, Roc, 000000000010100
Vampire,      Aut, 0,  1.,0,  8a,6d,  1h,2f, 15,0,  1, Cor, 000000000010000
Elder Gazer,  Aut, 1,  1.,1,  8a,6d,  1h,2f, 15,0,  1, Phi, 000000000010000
Liche,        Aut, 0,  1.,0,  5a,7d,  2h,1f, 15,0,  1, Cor, 000000000010000
Zombie,       Aut, 0,  1.,0,  3a,2d,  1h,1f,  8,0,  1, Cor, 000000000010000
Guard,        nil, 1,  1.,1,  8a,0d,  1h,3f, 20,0,  1, CoL, 001001000010000
Blade Spirits,nil, 0,  2.,0,  5a,0d,  1h,1f,  8,0,  0, Ref, 001001000010001
Energy Vortex,nil, 0,  2.,0,  8a,0d,  1h,2f, 12,0,  0, Rfg, 001001000010001
Air Elemental,nil, 0,  1.,0,  7a,0d,  1h,1f,  20,0,  0, Inv,  001001000010000
Earth Elemental,nil, 0,  1.,0,  7a,0d,  1h,1f,  20,0,  0, Inv, 001000000010000
Fire Elemental,nil, 0,  1.,0, 7a,0d,  1h,1f,  20,0,  0, Inv,  001000000010000
Water Elemental,nil, 0,  1.,0,  7a,0d,  1h,1f,  20,0,  0, Inv,  001000000010000
Trireme,      Sea, 2,  3.,0,  1a,1d,  1h,1f,  2,5,  4, Map, 000000000100000
Sail,         nil, 2,  5.,0,  2a,2d,  1h,1f,  3,7,  4, Sea, 100000000000000
Caravel,      nil, 2,  8.,0,  3a,2d,  2h,1f,  4,9,  2, Nav, 100000000000000
GM Swordsman,   Lab, 0,  2.,0,  7a,8d,  2h,1f,  3,0,  1, Stl, 000000000010000
GM Swordsman,  nil, 0,  5.,0,  8a,8d,  2h,1f,  4,0,  1, Lab, 000000000010001
Skeleton,     Aut, 0,  1.,0,  4a,1d,  1h,1f,  6,0,  1, Cor,  000000000010000
Orc capitain, Aut, 0,  2.,0,  7a,7d,  2h,1f,  9,0,  1, Ind, 100001000010001
Orc lord,     Aut, 0,  2.,0,  7a,8d,  2h,1f, 10,0,  1, Ind, 100001000010001
Lord British, nil, 0,  1.,0, 12a,16d,  3h,1f, 99,0,  1, Amp, 000000001010111
Lord Blackthorne, nil, 0,  1.,0, 10a,9d,  2h,1f, 99,0,  1, Amp, 000000001010111
Avatar,       nil, 0,  2.,0,  22a,14d,  3h,1f, 99,0,  0, Amp, 000000001010111
Gargoyle,     Aut, 1,  3.,1,  7a,8d,  2h,1f, 12,0,  1, Phi, 000000000010000
Daemon,       Aut, 1,  2.,1, 15a,10d, 3h,2f, 16,0,  1, Phi, 000000000010000
Dragon,       Aut, 1,  2.,1, 18a,8d,  4h,3f, 18,0,  1, Phi, 000000000010000
Curse,        nil, 1, 40.,1, 99a,0d,  1h,1f, 40,0,  3, NF,  001000000010000
Looter,       nil, 0,  1.,0,  0a,1d,  1h,1f,  1,0,  6, Too, 000000000000011
Lamer,        nil, 0,  2.,0,  0a,1d,  1h,1f,  1,0,  6, Mag, 000000000000011
Vendor,       Tra, 0,  1.,0,  0a,1d,  1h,1f,  1,0,  7, E2,  000000000000010
Merchant,     nil, 0,  2.,0,  0a,1d,  1h,1f,  1,0,  7, Tra, 000000000000011
Explorer,     nil, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  0, Rec, 100001000000011
Harpy,        Aut, 1,  3.,2,  3a,1d,  2h,1f, 10,0,  1, Phi, 000001000010000
Orc,          Aut, 0,  2.,0,  6a,6d,  2h,1f,  7,0,  1, Ind, 100001000010001
Orc mage,     Aut, 0,  1.,0,  3a,3d,  2h,1f,  8,0,  1, Ind, 100001000010001
Journeyman Archer,  Ato, 0,  1.,0,  2a,1d,  1h,1f,  1,0,  1, Ast, 000010000010000
Journeyman Archer, Mas, 0,  3.,0,  2a,2d,  1h,1f,  2,0,  1, Ato, 000010000010000
Adept Archer,  Mas, 0,  2.,0,  5a,4d,  2h,1f,  2,0,  1, AFl, 000010000010000
Adept Archer, Cer, 0,  5.,0,  5a,5d,  2h,1f,  3,0,  1, Mas, 000010000010000
GM Archer,    Cer, 0,  2.,0,  8a,7d,  2h,1f,  3,0,  0, Bro, 000010000010000
GM Archer,   nil, 0,  5.,0,  8a,8d,  2h,1f,  4,0,  0, Cer, 000010000010000
Terathan,     Aut, 0,  1.,0, 10a,11d, 3h,1f, 16,0,  1, Phi, 000000000010000
Guardian,     nil, 0,  1.,0, 25a,12d, 3h,1f, 99,0,  0, Amp, 000000001010111

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game When the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  1,1,0,   no,  1, 5, 0,   no, 1, 5,  0,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   no,  2, 5, 0,   no, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   no,  1, 5, 0,   no, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   no,  0, 5, 0,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   no,  1,10, 0,   no, 0,10,  0,  Pln,   ; Hil
Mountains,  5,6,  2,1,0,   no,  1,10, 0,   yes, 2,10,  1,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   no,  1,10, 0,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  1,0,0,   no,  0, 0, 0,   no, 1,15,  0,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   no,  0,15, 0,   no, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   no,  1,15, 0,   no, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Horse,      1,2,  1,2,5,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,3,1,
Gold,       3,6,  0,5,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Treasure,   2,3,  0,0,4,
Fish,       1,2,  3,0,1,
Glass,      1,2,  0,4,2,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Logs,       2,3,  0,4,4,
Wine,       2,4,  2,0,2,
Iron,       3,6,  0,4,6,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  3,0,1,
Whales,     1,2,  2,2,1,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Rebels,      Rebel,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Ldfvsd B,     fvl Col,             0, 2, 3, Rebels,      Rebel,      -1,  0,  0,
Purple Dragons, Council,             0, 3, 3, Order,       Order,      -1,  0,  0,
Ramesses,     Cleopatra,           1, 4, 1, Rebels,      Rebel,       0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Rebels,      Rebel,       1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
BaD CoMpAnY,  KaosLords,           0, 6, 3, Chaos,       Chaotic,     1,  0, -1,
Marod,        Pakgdbu,             0, 7, 1, Rebels,      Rebel,       1,  1, -1,
Lenin,        Catherine the Great, 1, 1, 1, Rebels,      Rebel,       1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 1, Rebels,      Rebel,       1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 1, Rebels,      Rebel,       1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 1, Rebels,      Rebel,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 1, Rebels,      Rebel,       0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 1, Rebels,      Rebel,       0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Black Knights,  DragonLance,       0, 7, 3, Neutrals,    Neutral,    -1, -1,  1,
Xerxes,       Scheherezade,        0, 1, 1, Rebels,      Rebel,       0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Ancient Wyrm, Balron,              0, 2, 0, Monsters,    Monster,     1,  1, -1,     0, Warlord, Warlord,  1, Warlord, Warlord,  2, Warlord, Warlord
Philip II,    Isabella,            1, 3, 1, Rebels,      Rebel,       1,  1, -1,     4, Archbishop, Archbishop
Mugarod,      Sugorim,             0, 4, 2, Orcs,        Orcish,      1,  0, -1,     0, Warlord, Warlord,  1, Warlord, Warlord,  2, Warlord, Warlord
Khumash-Gor,  Liche Lord,          0, 5, 1, Non-Deads,   Non-Dead,    1,  1, -1,     0, Warlord, Warlord,  1, Warlord, Warlord,  2, Warlord, Warlord
Hannibal,     Dido,                0, 6, 1, Rebels,      Rebel,       0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 1, Rebels,      Rebel,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Reagents,
Scrolls,
Cloth,
Shaft,
Ingot,
Plates,
Pagan Reagents,
Potions,
Bows,
Ore,
Log,
Gems,
Arrows,
Furniture,
Tunics,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Apprentice
Journeyman
Expert
Adept
Master
GrandMaster

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













