;
;   CIVILIZATION CIVILIOPÄDIE-TEXT
;   Copyright (c) 1997 MicroProse Software
;
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@PEDIAPICKCIV
@width=600
@columns=3
@listbox
@title=Database: Key Technologies 

@PEDIACIV
@width=600
@title=Technology 
^^%STRING0
^


@PEDIACIVFACTS
^Allows government form of same name.
^Allows settlers to build fortresses.
^Allows settlers to irrigate mines.
^Allows settlers to build roads.
^Allows settlers to improve farmland.
^Increases the effect of temples.
^Increases the effect of Jupiter temples.
^Worth bonus points in Civilization score.
^Increases ship movement rates by one.
^Improves spaceship thrust by 25%.
^Free civ. advance for first civ. to discover.
^Decreases the effect of Amphitheatres.
^Cancels the effect of


@PEDIAPICKUNIT
@width=600
@columns=3
@listbox
@title=Database: Equipment 

@PEDIAUNIT
@width=600
@title=Units
^^%STRING0
^

@PEDIAUNITFACTS
^Extendet scanning range.
^Ignores enemy zones of control.
^Can make landing operations.
^Difficult to locate.
^can attack all unit types.
^Limited deep sea abilities.
^Ignores security lines.
^Can transport fighters.
^Rapid deployment forces.
^Commando unit.
^Strenghtened defense against highly mobile units.
^Only limited useable.
^Destroyed after attack.
^Strenghtened defense against fighters.
^Can find units that are difficult to locate.


@PEDIAPICKGOVT
@width=600
@listbox
@title=Database: Rules of Engagement


@PEDIAPICKIMPROVE
@width=600
@columns=3
@listbox
@title=Database: Base Improvements 

@PEDIAIMPROVE
@width=600
@title=Base Improvement 
^^%STRING0
^

@;Headquarters
@PEDIAIMPROVE1
The SubForce Pacific HQ coordinates all civil and 
military actitvity of the SubForce in the region. 

@;Training Camp
@PEDIAIMPROVE2
A combat simulator can be used to train veteran units. 
Weakened units can also much faster regain strentgh here.

@;Food Storage
@PEDIAIMPROVE3
Only half of the base's food store is depleted when
the base increases in size.

@;HoloTV
@PEDIAIMPROVE4
Up to two discontented soldiers are made content.

@;Traders' Arena
@PEDIAIMPROVE5
Increases tax and luxury output.

@;Internet
@PEDIAIMPROVE6
Increases science output.

@;High Council
@PEDIAIMPROVE7
Makes a base more resistant to attacks by enemy spies. 

@;Energy Field
@PEDIAIMPROVE8
Units in a base are tripled on defense.

@;Hydroduct
@PEDIAIMPROVE9
Allows a base to increase beyond size 8.

@;Credit
@PEDIAIMPROVE10
Increases tax and luxury output.

@;Place of Worship@;Cathedral
@PEDIAIMPROVE11
Makes four unhappy soldiers content. 

@;Tech Research Center
@PEDIAIMPROVE12
Increases science output.

@;Hyper Transit
@PEDIAIMPROVE13
Eliminates pollution caused by the base crew.

@;Mass Recreation
@PEDIAIMPROVE14
Makes three unhappy soldiers content. 

@;Assembly Plant
@PEDIAIMPROVE15
Increases the production of resources in a base.

@;Mass Production Plant@;Mfg. Plant
@PEDIAIMPROVE16
Increases the production of resources in a base.

@;Sattelite Laser
@PEDIAIMPROVE17
Protects everything within three spaces of a base 
from shockwave attack.

@;Recycling Center
@PEDIAIMPROVE18
Decreases the pollution caused by industy modules.

@;Power Plant
@PEDIAIMPROVE19
Increases the production of industy modules.

@;Hydro Plant
@PEDIAIMPROVE20
Increases the production of industy modules.

@;Tronadium Plant
@PEDIAIMPROVE21
Erhöht die Produktion in Industriemodulen. Sauberer als 
ein Stromkraftwerk (das gleiche gilt für ein Wasserkraftwerk), 
es besteht jedoch das Risiko einer nuklearen Schmelzung, wenn 
die Zivilisation Fusion noch nicht entdeckt hat.

@;Military Tax
@PEDIAIMPROVE22
Increases tax and luxury output.

@;Sanitation System
@PEDIAIMPROVE23
Allows a base to increase beyond size 12.

@;Holo Market
@PEDIAIMPROVE24
Allows improved production of food. 

@;Ultra Transit
@PEDIAIMPROVE25
In allen Quadraten innerhalb des Basisareals, die Straßen 
haben, wächst der Handel um 50%%.

@;Research Lab
@PEDIAIMPROVE26
Increases science output.

@;Defense Battery
@PEDIAIMPROVE27
Units in base are doubled on defense against
fighter units.

@;Tsunami Gaurd
@PEDIAIMPROVE28
Units in base are doubled on defense against
deep sea units.

@;Solar Plant
@PEDIAIMPROVE29
Increases resource production without causing pollution.

@;Fishing Port
@PEDIAIMPROVE30
Allows improved production of food at deep sea areas.

@;Hydro Platform
@PEDIAIMPROVE31
Allows resource production at deep sea areas.

@;Launch Pad
@PEDIAIMPROVE32
Stadt produziert Lufteinheiten mit Veteranenstatus.
Jede Lufteinheit, die sich während seiner gesamten Runde in 
der Luft aufhält, wird vollständig repariert.

@;Peace Keepers
@PEDIAIMPROVE33
Verringert Unzufriedenheit, die durch Truppen verursacht wurde, 
die sich außerhalb der Stadt befinden, um 1.

@;Docking Station
@PEDIAIMPROVE34
Base can produce veteran deep sea units. All deep sea units
can be completely repaired in the base within one turn

@;SS Structural
@PEDIAIMPROVE35

@;SS Component
@PEDIAIMPROVE36

@;SS Module
@PEDIAIMPROVE37

@;Capitalization
@PEDIAIMPROVE38
Provides Energy for cities on land against Credits.

@;Food Transporter
@PEDIAIMPROVE39
Counts as a food depot in every base.

@;Galaxic Games
@PEDIAIMPROVE40
One extra happy soldier in every base.

@;Cyborg Trader
@PEDIAIMPROVE41
Stadt produziert in jedem Quadrat, das schon einen Handelspfeil 
produziert, einen zusätzlichen Handelspfeil.

@:Leuchtbake 
@PEDIAIMPROVE42
Satellite aided surveillance of the region can only be 
reestablished after a new NavStar satellite has been started.

@;Net Pirate
@PEDIAIMPROVE43
Die Zivilisation erhält alle Technologien, die 
schon von zwei anderen Zivilisationen entdeckt wurden. 

@;New Hollywood
@PEDIAIMPROVE44
Verdoppelt den Effekt all Ihrer Tempel.

@;Ion Particle Dome
@PEDIAIMPROVE45
Feindliche Zivilisationen müssen in Verhandlungen 
Waffenstillstand/Frieden anbieten. Die Kampfstärke gegen 
Barbaren wird verdoppelt.

@;Holo-Battle Academy
@PEDIAIMPROVE46
All new ground units produced gain veteran status.
Any unit which wins a combat gains veteran status.

@;Slave Colony
@PEDIAIMPROVE47
Jedes Quadrat innerhalb des Stadtradius produziert ein 
zusätzliches Ressourcen-"Schild".

@;Intergalactic Embassy
@PEDIAIMPROVE48
Mit jeder gegnerischen Zivilisation erhalten Sie kostenlos eine 
Botschaft (damit Ihre Späher immer vollständige Berichte
abliefern können und Sie darüber benachrichtigt werden, wenn andere 
Zivilisationen Technologien entdecken).

@;Diety Contract Array
@PEDIAIMPROVE49
Zählt in jeder Ihrer Städte als Kirche.

@;Thempa's Observatory
@PEDIAIMPROVE50
Erhöht die Wissenschaftsleistung der Stadt um 50%%.

@;Warp Engine Testing
@PEDIAIMPROVE51
Movement rate of all deep sea units is increased by two.

@:Versarias Theater
@PEDIAIMPROVE52
All unhappy soldiers in the base are content.

@;Enchancement Satellite
@PEDIAIMPROVE53
Jedes Mal wenn eine Ihrer Einheiten wegen einer neu entdeckten 
Technologie überflüssig wird, wird sie von einer entsprechenden, 
modernen Einheit ersetzt.


@;Bi-Amped Titanium Drivers
@PEDIAIMPROVE54
Verringert die Zahl der unzufriedenen Bürger auf dem gleichen 
Kontinent pro Stadt um 2.

@;Sythdnt Aooi University
@PEDIAIMPROVE55
Verdoppelt die Wissenschaftsleistung der Stadt.

@;Self-Maintenence Droid
@PEDIAIMPROVE56
Zahlt für die Instandhaltung aller Stadtverbesserungen, die 
normalerweise pro Runde 1 Talent kosten. Stadtverbesserungen, für 
deren Instandhaltung pro Runde mehr als 1 Talent benötigt wird, 
sind davon nicht betroffen.

@;Interdimensional Voyage
@PEDIAIMPROVE57
Zwei freie Zivilisationsfortschritte.

@;Ring of Shala
@PEDIAIMPROVE58
Eliminiert die Unruhen, die beim Regierungswechsel auftreten.
Außerdem kann jede Regierungsform gewählt werden, selbst wenn 
der dazugehörige Fortschritt noch nicht entdeckt wurde.

@;Diplomacy Shrine
@PEDIAIMPROVE59
Wenn Sie als Erster die Kontrolle über den Triumphbogen erlangen, 
wird die Einstellung jeder Zivilisation Ihnen gegenüber um 25 Punkte 
zu Ihren Gunsten erhöht. Die Einstellung Ihnen gegenüber verbessert 
sich mit der Zeit immer mehr. Außerdem vergessen andere Zivilisationen 
Ihre Überschreitungen aus der Vergangenheit schneller.

@;Great Hydro Dam
@PEDIAIMPROVE61
Provides additional energy for every base.

@;Slaves' Freedom March
@PEDIAIMPROVE60
Verringert Unzufriedenheit, die von Truppen erzeugt wird, die 
sich außerhalb der Stadt befinden.

@;Plague Producer
@PEDIAIMPROVE62
Allows shockwave attacks.

@;United Council of Jharlei
@PEDIAIMPROVE63
^* Freie Botschaft mit jeder anderen Zivilisation
^* Feindliche Zivilisation können Ihre Friedensverträge nicht 
ablehnen.
^* Als Kaiserreich können Sie zu 50%% der Zeit Krieg erklären 
^  (Grenzsicherungsmissionen).

@;Gravitech Program
@PEDIAIMPROVE64
Reactivates the satellite aided surveillance of the region. 

@;Braniac
@PEDIAIMPROVE65
Zählt in jeder Ihrer Städte als Forschungslabor und verdoppelt 
dadurch letztendlich Ihre Wissenschaftsleistung.

@;Vaccination Unit
@PEDIAIMPROVE66
Ein zusätzlicher zufriedener Bürger in jeder Stadt.

@PEDIAGOVT
@width=600
@title=Database: Leadership 
The different forms of leadership can provide you with information 
about the scientific, economic and military abilities of your opponnents.
^

@PEDIAGOVT0
@width=600
@title=Database: Mutiny
A mutiny can occur if a base is badly lead.  
Fortunately SubForce units are very loyal.
^
During a mutiny a base cannot produce Credits,
and no scientific research is conducted until
the order is reestablished. 

@PEDIAGOVT1
@width=600
@title=Database: Security Level 1
^Authorization failed. Access denied.
^

@PEDIAGOVT2
@width=600
@title=Database: Security Level 2
^Authorization failed. Access denied.
^

@PEDIAGOVT3
@width=600
@title=Database: Mega Corporation
^Overview: The corporations who are active in the region are multinational organizations who can 
 - due to their extendet infrastructure in the deep sea - operate independently from their home states. Some of them own worldwide active media networks with enormous influence.
^
^Base data: every base can support up to five units without problems, additional  
units require more resources. The consumption of food is normally one food unit per day
^Due to the absolute orientation towards efficiency there is practically no corruption 
or waste of resources.
^
^Combat morale: the bases of the companies offer often lots of entertainment to improve
the working conditions of their crews. But in case of problems the security forces are used to 
fight mutinies by all means.    
^
^Science and production:: the abilities of modern deep sea corporations in these fields are 
enormous. Some of them have moved their production and research capacities completely from the land into deep sea areas. In some fields these corporations are technology leaders in the world today, but most of the newer projects are of course top secret.
^

@PEDIAGOVT4
@width=600
@title=Database: SubForce
^Overview: the SubForce is a military organization of most pacific states to enforce
international sea laws. Special tasks are the fight against deep sea terrorism,  
environmental crimes and piracy as well as controls of the economic activities of 
the companies in the region.
^
^Base data: every SubForce Base can support up to eight units without problems, additional  
units require more resources. The consumption of food is normally one food unit per day. SubForce bases have to produce Credits for their own upkeep, because of the limited finances of the SubForce member states. Due to enormous efforts in the last time our bases can be maintained easily. 
^The last annual report mentioned only a few cases of corruption. 
^
^Combat morale: the motivation of our forces is generally very high, a Mutiny seems impossible.
^
^Science and production: this is definately our weakest point, SubForce scientific research facilities in the Pacifik are - compared to those of the companies - rather low. most of the research is still done in coastal cities of the USA, Australia and Japan, also most of our heavier
units are still built there, which causes some logistic problems.
^

@PEDIAGOVT5
@width=600
@title=Database: Security Level 3
^Authorization failed. Access denied.
^

@PEDIAGOVT6
@width=600
@title=Database: Security Level 4
^Authorization failed. Access denied.
^


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