              Age of the Vikings v 1.00 for civilization 2.62
                     a scenario (my first) by Joel André
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This Scenario is about the viking era from that Lindisfarne was plunderd 793, untill
the battle of Hastings 1066, each turn is one year. It's made to play as the vikings
in first hand, but all civs can be played. The scenario is made for conflicts in 
civilization II, but it can be plyed without it(?). All units, most wonders and some 
improvements have been changed. Government changing and tech by conquest is forbidden.
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                            Civilizations:

Vikings: The vikings are to be played with in first case. They have a small country
with pathetic armies, but with their superior naval technologies are a great advantage.

France: The French king has no power outside the palace gate and all maght is in the 
hands of the nobels. France's chanses to win the scenario are practically nil.

Arabs: The Arabs are the mightiest civ. They are ruled by the warlord Al-Manzur who
are battleing constant war against all christain kings.

Byzantians: The Byzantians, the rest of the once glorious roman empire are the weakest
of the three powerfull empires, and are on their way down. However they are the most 
advanced civilization.

German-Roman Empire: The German-Roman empire or as the vikings called it Saxland are the 
rests of Charles the greats crusaides. It's curently in war with the Bysantians. The Saxians 
are not as advanced as the Bysantians or the arabs but they are mightier then the Byzantians.

Alba: Alba is the smallest civ and they don't have very big chances to win.

England: England are ruled by the weak king Edgar, who must take care of the problems whith
plundering vikings. England are an easy target for the viking longships and their chances to
win are not big.

Neutrals: Neutral cities are played by the barbarians.

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                             Units:
Unit            Attack Defend Move Fire. Hitp.   Builder(research needed)      Special
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Hirdmen           2      2     1    1     1      Vikings                       Amphibius      
Skutil Svennar    4      2     1    1     1      Vikings                       Amphibius   
Berserkers        8      1     1    1     1      Vikings                       Amphibous     
LIght Infantry    1      2     1    1     1      Mideaval civs.                 
Heavy Infantry    4      2     1    1     1      Mideaval civs.           
Heavy cavalry     5      1     2    1     1      Mideaval civs.             
Knigts            5      2     1    1     1      Mideaval civs.             
Legion            4      2     1    1     1      Byzantins                  
Chariot           4      1     2    1     1      Byzantins                 
Scotsmen          4      2     1    1     1      Alba                     
Muslim Warriors   4      2     1    1     1      Arabs                     
Cammel Riders     5      1     2    1     1      Arabs                    
Worshippers       1      2     1    1     1      Arabs                       
Peasants          0      2     1    1     2      All                        
Militia           1      1     1    1     1      All 
Pikemen           1      2     1    1     1      Mideaval, Byzantians           2xvs Horse
Archers           3      2     1    1     1      All                    
Horsemen          2      2     1    1     1      All                   
Horse Archers     4      2     1    1     1      All                            
Cavalry           3      1     2    1     1      All 
Merchants         0      1     2    1     1      All                            Trader
Diplomat          0      0     2    1     1      All                            Diplomat
Catapult          6      1     1    1     1      All
Ballista          6      1     1    1     1      All                            Amphibius
Battering ram     5      1     1    1     1      All                            Ignores city walls
King (Warrior)    6      4     1    1     1      None
King (nerd)       0      0     1    1     1      None
Calif             6      4     1    1     1      None   
Bichop            0      0     1    1     1      None 
Monks             0      2     1    1     1      None
Pope              0      0     1    1     1      None
Varangians        6      3     2    1     1      None                          Amphibous, Alpine, Ignore zones
Assasin           2      0     1    1     8      All                           Ign. zone, Alpine 

Greek Fire        6      0     1    1     1      All                           Destroyed after attacking, only move one round

                            Naval
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Lonships          4      2     4    1     2      Vikings             Carry 2
Knarr             0      2     4    1     2      Vikings             Carry 4   
Trireme           1      1     2    1     1      Byzantians, Arabs   Carry 2, Coastal
Galley            2      2     3    1     1      Byzantians, Arabs   Carry 3
War Galley        4      3     3    1     1      Byzantians, Arabs   Carry 1
Kogg              0      1     2    1     1      Mideaval civs.      Carry 2, Coastal
Caravel           2      2     3    1     1      Mideaval civs.      Carry 3
Fire Galley       0      2     3    1     1      All                 Carry Greek Fire
Merchant Ship     0      2     3    1     1      All                 Trader

























