;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  Rad, Too, 3, 4    ; AFl
Computer Code,           5, 1,  nil, nil, 0, 3    ; Alp
Amphibious Warfare, 3,-2,  Nav, Tac, 3, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Atomic Theory,      4,-1,  ToG, Phy, 2, 3    ; Ato
Battle Station,         6,-1,  Cmb, Stl, 3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Basic Transformation,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Geshalt Technology,           4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Combined Arms,      5,-1,  Mob, AFl, 3, 0    ; CA
Combustion,         5,-1,  Ref, Exp, 2, 4    ; Cmb
Communism,          5, 0,  Phi, Ind, 2, 2    ; Cmn
Computers,          4, 1,  Min, MP,  3, 4    ; Cmp
Future Weaponary,       7,-1,  Dem, Met, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,    4, 0,  Ind, Eco, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  Ban, Inv, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        4, 0,  Met, Mag, 2, 4    ; E1
Electronics,        4, 1,  E1,  Cor, 3, 4    ; E2
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Leadership,   3, 1,  U2, U3, 3, 2    ; Env
Stealth Espionage,          2,-1,  Cmn, Dem, 3, 0    ; Esp
Explosives,         5, 0,  Gun, Che, 2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Rocket Power,             4,-1,  Cmb, ToG, 2, 4    ; Fli
Imperialism,     3,-2,  MT,  Csc, 2, 2    ; Fun
Fusion Power,       3, 0,  NP,  Sup, 3, 3    ; FP
Genetic Engineering,3, 2,  Med, Cor, 3, 3    ; Gen
Guerrilla Warfare,  4, 1,  Cmn, Tac, 3, 0    ; Gue
Gunpowder,          8,-2,  Inv, Iro, 1, 0    ; Gun
Aerial Combat,   4,-1,  nil, nil, 0, 0    ; Hor
Industrialization,  6, 0,  RR,  Ban, 2, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
City Defence,        4,-1,  MP,  Gue, 3, 2    ; Lab
The Laser,          4, 0,  NP,  MP,  3, 3    ; Las
Advanced Geshalt Technology, 5,-1,  Chi, Gun, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  Stl, Tac, 2, 4    ; Too
Air Transport,          4,-1,  Phy, Iro, 1, 3    ; Mag
Space Travel,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  Aut, Cor, 3, 4    ; MP
Logics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  Gun, Uni, 1, 0    ; Met
Miniaturization,    4, 1,  Too, E2,  3, 4    ; Min
One-Robot Army,     8,-1,  Aut, Tac, 3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Space Transport,         6,-1,  Sea, Ast, 1, 1    ; Nav
Nuclear Fission,    6,-2,  Ato, MP,  3, 3    ; NF
Nuclear Power,      3, 0,  NF,  E2,  3, 3    ; NP
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy
Plastics,           4, 1,  Ref, SFl, 3, 4    ; Pla
Junkion Tech,       4, 0,  no,  no,  1, 4    ; Plu  (Cst & Pot)
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT
Energon Storage,            4, 1,  nil, nil, 0, 1    ; Pot
Transmission,              5,-1,  Fli, E1,  3, 4    ; Rad
Railroad,           6, 0,  SE, Bri,  2, 1    ; RR
Recycling,          2, 1,  MP, Dem,  3, 2    ; Rec
Refining,           4, 0,  Che, Cor, 2, 4    ; Ref
Refrigeration,      3, 1,  E1,  San, 3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Robotics,           5,-2,  Cmp, Mob, 3, 0    ; Rob
Rocketry,           6,-2,  AFl, E2,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  Cmp, Roc, 3, 3    ; SFl
Advanced Aerial Combat,            3,-2,  Sup, Rob, 3, 0    ; Sth
Steam Engine,       4,-1,  Phy, Inv, 2, 3    ; SE
Steel,              4,-1,  E1,  Ind, 2, 4    ; Stl
Superconductor,     4, 1,  Pla, Las, 3, 3    ; Sup
Tactics,            6,-1,  Csc, Ldr, 2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Communication,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  FP,  Rec, 3, 3    ; ...
Autobot Tech,    3, 0,  no,  no,  0, 0    ; U1
Decepticon Tech,    3, 0,  no,  no,  0, 0    ; U2
Quintesson Tech,    3, 0,  no,  no,  0, 0    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
nothing,                  1,  0,    Mas,
Head Quarters,            10, 0,    Mas,
Academy,                  4,  1,    nil,
Energon Storage,          6,  1,    Pot,
Temple,                   4,  1,    Cer,
MarketPlace,              8,  1,    Cur,
Library,                  8,  1,    Wri,
Courthouse,               8,  1,    CoL,
Fortress,                 8,  0,    Mas,
Aqueduct,                 8,  2,    Cst,
Bank,                     12, 3,    Ban,
Cathedral,                12, 3,    MT,
University,               16, 3,    Uni,
Astrotrain,               16, 4,    MP,
Gladiators Arena,        10, 4,    Cst,
War Factory,              20, 4,    Ind,
Manufacturing Plant,      32, 6,    Rob,
Radar,                    20, 4,    no,
Recycling Center,         20, 2,    Rec,
Power Plant,              16, 4,    Ref,
Hydro Plant,              24, 4,    E2,
Nuclear Plant,            16, 2,    NP,
Stock Exchange,           16, 4,    Eco,
Sewer System,             12, 2,    San,
Supermarket,               8, 3,    Rfg,
Superhighways,            20, 5,    Aut,
Research Lab,             16, 3,    Cmp,
Force Field,              10, 2,    Roc,
Coastal Defense,           8, 1,    Met,
Solar Plant,              32, 4,    Env,
Harbor,                   6,  1,    Sea,
Offshore Platform,        16, 3,    Min,
Space Bridge,             16, 3,    Rad,
Police Station,           6,  2,    Cmn,
Port Facility,            8,  3,    Amp,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
War World,                32, 0,    NP,
(Capitalization),         60, 0,    Cor,
Iron Mountains,    20, 0,    Mas,
Crystal City,          20, 0,    Pot,
Liege Maximo,             20, 0,    Bro,
Lighthouse,               20, 0,    Map,
Hall of Records,       30, 0,    Lit,
Temple of Primus,           30, 0,    Mys,
Hadrian's Wall,           30, 0,    Mas,
War Academy,       30, 0,    U1,
C Fairbourne's Crusade,   30, 0,    Eng,
Hall of Heroes,           20, 0,    Tra,
Victor Sigma,              40, 0,    MT,
Perceptor's Observatory,  30, 0,    Ast,
The Ark,                  40, 0,    Nav,
Shakespeare's Theatre,    30, 0,    Med,
Leonardo's Workshop,      40, 0,    no,
Ultimate Weapon,          40, 0,    The,
Teletran I,              40, 0,    U2,
The Golden Disc,          40, 0,    Cmp,
Darwin's Voyage,          40, 0,    RR,
Statue of Liberty,        40, 0,    Dem,
Eiffel Tower,             30, 0,    SE,
Female Warriors,         60, 0,    Ind,
World Energy Chip,       60, 0,    E2,
The Underbase,            60, 0,    NF,
Intergalatic Senate,      60, 0,    Cmn,
Space Fortress,           60, 0,    Rob,
Teletran II,              60, 0,    Cmp,
Corrostop (Element X),    60, 0,    Rfg,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
Mag,        ; Lighthouse
E1,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
nil,        ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
Aut,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Wheelie,      U2, 0,  1.,0,  0a,2d,  1h,1f,  3,0,  7, Sea, 000001000000010
Grapple,    U2, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, nil, 000000000000000
Ultra Magnus, U2, 0,  3.,0, 10a,5d,  3h,1f,  8,0,  0, Mob, 000000000000000
Prowl,     U2, 0,  1.,0,  3a,2d,  1h,1f,  2,0,  1, War, 000000000000000
Bombshell,     U1, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, War, 000000000000000
Seeker,      U1, 1, 10.,1,  4a,3d,  2h,2f,  6,0,  3, Hor, 000000000010001
Kup, U2, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  0, Amp, 000000000000100
Sandstorm, U2, 1,  6.,0, 10a,3d,  2h,2f, 10,0,  0, CA,  100000000000001
Fanatics,     nil, 0,  1.,0,  4a,4d,  2h,1f,  2,0,  1, no, 000100000000000
Resistance, nil, 0,  1.,0,  3a,2d,  2h,1f,  5,0,  1, no, 000001000000010
Sweeps,     U1, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Csc, 000000000000000
Seeker,    U1, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, nil, 000000000000000
Blitzwing,   U1, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  0, Amp, 000000000000100
Sharkticon, Plu, 0,  1.,0,  6a,4d,  2h,1f,  2,0,  1, U3,  000000000000100
Jazz,      U2, 0,  2.,0,  3a,2d,  1h,2f,  3,0,  0, War, 000000000000000
Cosmos,    U2, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, Map, 000000000100000
Scorponok,  U1, 0,  3.,0, 10a,5d,  3h,1f,  8,0,  1, Env, 000000000000000
Menasor, U1, 0,  2.,0,  5a,2d,  2h,1f,  4,0,  0, Ldr, 000000000000000
Laserbeak, U1, 0,  2.,0,  0a,2d,  2h,1f,  3,0,  6, Wri, 000000000000010
Slave Robot,  U1, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil,      000000000000000
Autobot Insignia,  U2, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  0, no,  000000000000000
Decepticon Insignia,  U1, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  0, nil,000000000000000
Predaking,  U1, 0,  2.,0,  5a,2d,  2h,2f,  5,0,  0, Ldr, 000000000000000
Shockwave,  U1, 0,  1.,0,  6a,1d,  1h,1f,  4,0,  0, Mat, 000000000000000
Devastator,   U1, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Chi, 000000000000000
Sky Lynx,    U2, 2,  6.,0,  4a,4d,  3h,3f,  6,8,  2, E1,  100000000000001
Defensor,  U2, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, Ldr, 000010000000000
Skyfire,  U2,  2,  4.,0,  4a,2d,  2h,1f,  5,3,  2, Mag, 000000000000000
Thrust, U1, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, AFl, 000000000000001
Superion,  U2, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, Ldr, 000000000010000
Quintesson,  Plu, 0,  1.,0,  1a,1d,  1h,1f, 4,0,  5, U3,  000000000000000
Abominus,    U1, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, Too, 000000000000000
Ship,  U1, 2,  5.,0,  8a,9d,  4h,2f, 16,8,  2, AFl, 000000000000001
Weirdwolf, U1, 0,  2.,0,  8a,3d,  2h,1f,  6,0,  0, Tac, 000000000000000
Cyclonus,  U1, 2,  5.,0,  8a,8d,  3h,2f, 10,2,  2, Sth, 110000000000001
Astrotrain,   U1, 2,  4.,0,  4a,2d,  1h,1f,  4,5,  4, Nav, 000000000000000
Grimlock,   U2, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Chi, 000000000000000
Bumblebee,      U2, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000001000000000
Omega Supreme,     U2, 0,  1.,0, 10a,2d,  2h,3f,  6,0,  0, Fli, 000000000000000
Hot Rod,     U2, 0,  2.,0,  5a,4d,  2h,2f,  4,0,  1, Csc, 000000000000000
Typticon,   U1, 2,  2.,0, 12a,12d, 4h,2f, 16,0,  2, Aut, 000000110000001
Chromedome, U2, 0,  3.,0, 10a,5d,  3h,1f,  8,0,  1, Lab, 000000000000000    
Shuttle, U2, 2,  5.,0,  8a,8d,  3h,2f, 10,5,  2, Roc, 110000000000001
Sweeps,    U1, 2,  3.,0, 10a,2d,  3h,1f,  6,0,  2, Cmb, 000000000000001
Sixshot, U1, 0,  3.,0, 10a,5d,  3h,1f,  8,0,  0, Mob, 000000000000000
Blaster, U2, 0,  2.,0,  0a,2d,  2h,1f,  3,0,  6, Wri, 000000000000010
Soundwave, U1, 0,  2.,0,  3a,2d,  1h,1f,  3,0,  0, Wri, 000000000000011
Ratbat, U1, 0,  3.,0,  0a,2d,  1h,1f,  3,0,  6, Esp, 000000000001011
Ship,    nil, 2,  5.,0,  3a,3d,  3h,1f,  5,8,  4, U3, 000000000000000
Octane,   U1, 0,  2.,0,  4a,1d,  1h,1f,  5,0,  7, Cor, 000000000000010
Junkion,     nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Plu, 000001000000000
Optimus Prime, U2, 0,  2.,0, 10a,5d,  3h,1f,  8,0,  1, Env, 000000000000000
Megatron,     U1, 0,  2.,0, 10a,5d,  3h,1f,  8,0,  1, Env, 000000000000000
Metroplex, U2, 0,  1.,0,  6a,6d,  3h,2f,  5,0,  1, Lab, 000000000010000
;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Metal,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Commander,         Ms.
Despotism,      Commander,     Empress
Monarchy,       Commander,        Queen
Communism,      Commander,     Comrade
Imperialism, Commander, High Priestess
Republic,       Commander,      Consul
Democracy,      Commander,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Wreck-Gar,    Cleopatra,           1, 4, 0, Junkions,   Junkion,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Optimus Prime,    Hippolyta,       1, 6, 1, Autobots,   Autobot,     -1, -1, 1,     
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Quintesson,   Shakala,             0, 2, 0, Quintessons, Quintesson,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Sandstorm, Wu Zhao,             0, 5, 2, Neutral,     Neutrals,     -1, -1,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Megatron, Sacajawea,           0, 7, 0, Decepticons,   Decepticon,       0,  0,  0,     1, Leader, Emperor, 2, Leader, Emperor, 3, Leader, Emperor, 4, Emperor, Emperor, 5, Councilor, Emperor, 6, High Councilor, Emperor

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













