;
;   CIVILIZATION CIVILOPEDIA TEXT - (1283 BC)
;   "The Odyssey" Scenario, v1.0 (10/00)
;
;   Copyright (c) 1995 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

@PEDIAPICKCIV
@width=540
@columns=3
@listbox
@title=Civilopedia: Civilization Advances

@PEDIACIV
@width=480
@title=Civilization Advance
^^%STRING0
^


@PEDIACIVFACTS
^Allows government form of same name.
^Allows settlers to build fortresses.
^Allows settlers to build airbases.
^Allows settlers to build railroads.
^Allows settlers to improve farmland.
^Increases the effect of temples.
^
^Worth bonus points in Civilization score.
^Increases ship movement rates by one.
^
^Free civ. advance for first civ. to discover.
^Decreases the effect of Temple Complexes.
^Cancels the effect of


@PEDIAPICKUNIT
@width=540
@columns=3
@listbox
@title=Civilopedia: Unit Types

@PEDIAUNIT
@width=480
@title=Unit Type
^^%STRING0
^

@PEDIAUNITFACTS
^Can see units two spaces away.
^Ignores enemy Zones of Control.
^Can make amphibious landings.
^Invisible to most units.
^Can attack aircraft in flight.
^May be lost out of sight of land.
^Ignores City Walls.
^Can carry friendly air units.
^Can make paradrops.
^Treats all squares as road squares.
^Defense +50% versus units with a movement factor of 2.
^Only Fundamentalist governments can build.
^Destroyed after attacking.
^Defense +100% versus air and missile units.
^Can spot invisible units in adjacent squares.


@PEDIAPICKGOVT
@width=480
@listbox
@title=Civilopedia: Governments


@PEDIAPICKIMPROVE
@width=540
@columns=3
@listbox
@title=Civilopedia: City Improvements

@PEDIAIMPROVE
@width=480
@title=City Improvement
^^%STRING0
^

@;Palace
@PEDIAIMPROVE1
Eliminates corruption and waste in the city,
and decreases it in all nearby cities.

@;Barracks
@PEDIAIMPROVE2
City produces Veteran ground units. Ground units can
be completely repaired in a single turn.

@;Granary
@PEDIAIMPROVE3
Only half of city's food store is depleted when 
city increases in size.

@;Temple
@PEDIAIMPROVE4
Up to two discontented citizens are made content.

@;Marketplace
@PEDIAIMPROVE5
(Marketplace)
Increases tax and luxury output by 50%%.

@;Library
@PEDIAIMPROVE6
(Library)
Increases science output by 50%%.

@;Courthouse
@PEDIAIMPROVE7
(Courthouse) 
Decreases corruption by 50%%. Makes the city more resistant
to bribery by Royal Envoys. 

@;City Walls
@PEDIAIMPROVE8
Units in city are tripled on defense versus ground attacks.

@;Aqueduct
@PEDIAIMPROVE9
Allows city to increase beyond size 8.

@;Bank
@PEDIAIMPROVE10
(Bank)
Increases tax and luxury output by an
additional 50%% (cumulative w/ Barter System).

@;Cathedral
@PEDIAIMPROVE11
(Cathedral)
Makes four unhappy citizens content. 

@;University
@PEDIAIMPROVE12
(University)
Increases science output by an additional
50%% (cumulative w/ School of Scribes).

@;Mass Transit
@PEDIAIMPROVE13
(Mass Transit)
Eliminates pollution caused by population.

@;Colosseum
@PEDIAIMPROVE14
Three unhappy citizens are made content.
(Four after Class Structure)

@;Factory
@PEDIAIMPROVE15
(Factory)
Increases resource production in city by 50%%.

@;Mfg. Plant
@PEDIAIMPROVE16
(Mfg. Plant)
Increases resource production by an additional 50%%
(cumulative w/ Artisan Quarter).

@;SDI Defense
@PEDIAIMPROVE17
Protects everything within three spaces of
the city from nuclear attack.

@;Recycling Center
@PEDIAIMPROVE18
(Recycling Center)
Decreases the pollution caused by the Artisan Quarter.

@;Power Plant
@PEDIAIMPROVE19
Increases factory output by 50%%.

@;Hydro Plant
@PEDIAIMPROVE20
(Hydro Plant)
Increases Artisan Quarter output by 50%%.

@;Nuclear Plant
@PEDIAIMPROVE21
Increases factory output by 50%%.  Cleaner
than Power Plant (same as Hydro Plant), but
there is a risk of Nuclear Meltdown unless
civilization has discovered Fusion.

@;Stock Exchange
@PEDIAIMPROVE22
(Stock Exchange)
Increases tax & luxuries output by an additional
50%% (cumulative with Barter System and Marketplace for 
a grand total of 150%%).

@;Sewer System
@PEDIAIMPROVE23
Allows city to grow beyond size 12.

@;Supermarket
@PEDIAIMPROVE24
(Supermarket)
One more food is produced per
city w/ improvement.

@;Superhighways
@PEDIAIMPROVE25
(Superhighways)
All squares in the city's radius with roads
produce 50%% more trade.

@;Research Lab
@PEDIAIMPROVE26
(Research Lab)
Increases science output by an additional 50%%
(cumulative with School of Scribes and Library for a
grand total of 150%%).

@;SAM Missile Battery
@PEDIAIMPROVE27
(SAM Missile Battery)
A strictly enforced Building Code cuts Earthquake
and Storm casualties in half.

@;Coastal Fortress
@PEDIAIMPROVE28
(Coastal Fortress)
Units in city are doubled on defense against
naval attack by enemy ships.

@;Solar Plant
@PEDIAIMPROVE29
Increases factory output by 50%%.  Cleaner
than all other forms of power.

@;Harbor
@PEDIAIMPROVE30
All ocean squares in the city's radius
produce one extra unit of food.

@;Offshore Platform
@PEDIAIMPROVE31
(Offshore Platform)
All ocean squares in the city's radius
produce one shield.

@;Airport
@PEDIAIMPROVE32
City produces veteran air units.
Any air unit spending its entire turn in the city
is completely repaired.

@;Police Station
@PEDIAIMPROVE33
(Police Station)
Decreases unhappiness caused by troops away from city by 1.

@;Port Facility
@PEDIAIMPROVE34
(Port Facility)
City produces veteran naval units.
Any ship spending its entire turn in the city is
completely repaired.

@;SS Structural
@PEDIAIMPROVE35

@;SS Component
@PEDIAIMPROVE36

@;SS Module
@PEDIAIMPROVE37

@;Capitalization
@PEDIAIMPROVE38
Converts production into trade.

@;Pyramids
@PEDIAIMPROVE39
Counts as a Granary in every one of your cities.
^
The oldest of the "Seven Ancient Wonders", construction of the three Pyramids at Giza began around 2680 BC and continued for the next 150 years. Today they stand as a remarkable example of ancient man's ability to organize vast construction projects.

@;Hanging Gardens
@PEDIAIMPROVE40
Three extra happy citizens in city, plus
one extra happy citizen in every other city.
^
Another of the original "Seven Ancient Wonders", the Hanging Gardens of Babylon were a rising series of terraced gardens. They were built by King Nebuchadnezzar II in 600 BC to console his Median wife, homesick for the mountainous land of her birth.

@;Colossus
@PEDIAIMPROVE41
(Colossus)
City produces one extra trade arrow in each square that
already produces one.
^
Produced from the Murex Mollusc, the famous "Royal Purple" was the most distinctive, and valuable, product produced by the Phoenician Sea Traders of the Levant.

@;Lighthouse
@PEDIAIMPROVE42
Galleys can move across oceans w/o danger, and all other
types of ship have their movement rate increased by one.
Also, all new ships you produce receive veteran status.
^
One of the original "Seven Ancient Wonders", The Pharos of Alexandria (b. 280 BC) was a lighthouse which stood 440 feet tall and contained over 300 rooms. The light from large fires was reflected in mirrors at the top of the lighthouse and could be seen for 35 miles. Damaged by a series of tremors in ancient times, it was finally destroyed by an earthquake in the 14th century.

@;Great Library
@PEDIAIMPROVE43
Civilization receives any civilization advance
already discovered by two other civilizations.
^
At it's height, virtually every book from the Western Ancient world had a copy in the Great Library of Alexandria, a collection which ultimately comprised over 500,000 volumes. It's destruction by arson in 640 AD is perhaps the single greatest loss of human knowledge ever recorded in history.

@;Oracle
@PEDIAIMPROVE44
Doubles the effect of all of your temples.
^
Oracles were a feature of many ancient religions, usually consisting of shrines where human intermediaries dispensed prophecies and advice from the gods. The Oracle of the god Apollo at Delphi was the most famous of these.

@;Great Wall
@PEDIAIMPROVE45
(Great Wall)
Enemy civilizations must offer cease-fire/peace in negotiations.
Combat strength doubled against barbarians.
^
The term "Cyclopean Walls" refers primarily to the huge defensive ramparts surrounding many Bronze Age Myceneaen cities in Greece, but could easily refer to the equally impressive fortifications built by the Hittites, Assyrians, and Babylonians.

@;Sun Tzu's War Academy
@PEDIAIMPROVE46
(Sun Tzu's War Academy) All new ground units produced gain 
Veteran status. Any unit which wins a combat gains Veteran status.
^
The Assyrians were one of the most ruthlessly effective military empires of the Ancient World. Their war machine contained great siege engines, chariots, armored archers and swordsmen, cavalry, and even commandos. Perhaps the first historical instance of true "Combined Arms" military tactics.

@;King Richard's Crusade
@PEDIAIMPROVE47
(King Richard's Crusade)
Every square in the city's radius produces an extra
resource "shield".
^
The Cedars of Lebanon were famous trees much desired for the construction of great temples and sturdy galleys. So valuable in fact, that the ancients wiped out most of the forests which once carpeted the hills of Phoenicia (Lebanon) and Syria.

@;Marco Polo's Embassy
@PEDIAIMPROVE48
(Marco Polo's Embassy)
You receive a free embassy with every rival Civilization (so
your intelligence report will always be complete and you will
receive updates when other civilizations discover technologies).
^
The Egyptian "Foreign Office" archives unearthed in Amarna reveal a fascinating ongoing correspondence between Pharoah and the rival rulers of the Hittite, Assyrian, and Babylonian empires.

@;Michelangelo's Chapel
@PEDIAIMPROVE49
(Michelangelo's Chapel)
Counts as a Temple Complex in each of your cities.
^
The Karnak Temple Complex in Thebes (including the massive Great Temple of Amon) was the largest religious center to be found anywhere in the Ancient Middle East, and functioned as such for over a thousand years.

@;Copernicus' Observatory
@PEDIAIMPROVE50
(Copernicus' Observatory)
Increases science output of city by 50%%.
^
Rising up from the flat plains of Mesopotamia (ancient Iraq), the Ziggurat of Ur was (and is) a most impressive structure. These Sumerian versions of the pyramids (the source of the biblical "Tower of Babel" story), were actually religious temples. Their priests conducted stellar observations which led to the development of the calendar, among other innovations.

@;Magellan's Expedition
@PEDIAIMPROVE51
(Magellan's Expedition)
Movement rate of all ships is increased by two.
^
In 600 BC the Pharoah Necho commisioned a voyage which circumnavigated the continent of Africa! A fleet of Phoenician ships set out down the Red Sea, and three years later returned through the Straits of Gibraltar (the ancient "Pillars of Hercules") and sailed in triumph up the Nile to the Egyptian capital. 

@:Shakespeare's Theatre
@PEDIAIMPROVE52
(Shakespeare's Theatre)
All unhappy citizens in city are content.
^
The famous temple of Solomon (b. 950 BC), the home of the Ark of the Covenant, was the spiritual center of the Jewish world until it was destroyed by the Romans in 70 AD. All that remains today is the famous "Wailing Wall" in the heart of Old Jerusalem.

@;Da Vinci's Workshop
@PEDIAIMPROVE53
(Da Vinci's Workshop)
Truly the most amazing inventor of his time, Archimedes of Syracuse had a mind as nimble as that of Leonardo. Although almost all his plans and documents have been lost, the military inventions of Archimedes (including the famous ship-destroying "Claws") helped keep a huge Roman army at bay for over three years.

@;J.S. Bach's Cathedral
@PEDIAIMPROVE54
(J.S. Bach's Cathedral)
Decreases unhappy citizens on same continent by 2 per city.
^
The Temple of Artemis was famous for it's combination of great size and elaborate ornamentation. Built in the city of Ephesus in 356 BC, the temple was considered to be one of the original Seven Wonders of the World. It was destroyed by the Goths in 262 AD.

@;Isaac Newton's College
@PEDIAIMPROVE55
(Isaac Newton's College)
Doubles science output of city.
^
The greatest astronomer of his time, Ptolemy conducted detailed observations of stars and tracked the motions of the five visible planets. Although his "Earth-centric" theories were later demolished by Copernicus, his rigorous methods clearly place him among the top scientists of the ancient world.

@;Adam Smith's Trading Co.
@PEDIAIMPROVE56
(Adam Smith's Trading Co.)
Pays the maintenance for all city improvements which
ordinarily cost 1 gold per turn.  City improvements
requiring more than 1 gold per turn maintenance are not
affected.
^
The Palace System of the Minoans was clearly one of the most successful economic models in the ancient world. Although records are fragmentary, the archaeological evidence indicates that these food storage and distribution centers helped create a Minoan lifestyle which was remarkable for its peace and prosperity.

@;Darwin's Voyage
@PEDIAIMPROVE57
(Darwin's Voyage) Two free civilization advances.
^
The "Arms Race" is not a modern invention. Many times in the Ancient World one culture would achieve a military breakthrough, and quickly exploit it to the dismay of their neighbors. The Chariot, the Naue Type II Sword, and the Legion are but a few examples.

@;The Statue of Liberty
@PEDIAIMPROVE58
(The Statue of Liberty) Eliminates the period of unrest between governments.
Also allows any form of government to be chosen, even if
the proper advance has not been discovered.
^
The Parthenon of Athens represents the Greek City-States and their amazing ability to switch quickly from Despotism to Oligarchy to Democracy, and back again. 

@;The Eiffel Tower
@PEDIAIMPROVE59
(The Eiffel Tower) When first obtained, every civilization's attitude toward you 
is immediately shifted 25 points in your favor (on a hundred 
point scale).  Attitudes continue to improve gradually over 
time.  Other civilizations are also quicker to forget your
past transgressions.
^
One of the original "Seven Ancient Wonders", the Colossus (b. 280 BC) was a huge bronze statue of the sun god Helios that was toppled by an earthquake after only 55 years. Yet even after it fell, the statue was maintained as a tourist attraction that drew gawking visitors to Rhodes for the next 900 years. It was finally melted down for scrap by Turkish conquerors in 645 AD.

@;Hoover Dam
@PEDIAIMPROVE61
(Hoover Dam) Provides Slave Labor to every city on every continent.
^
Slavery was a simple fact of life throughout the Ancient World, and the largest source of slaves was warfare. Losers in battle faced three alternatives: Death, Flight, or Slavery. Every economy was slave-labor based to one degree or another, and those with the largest numbers of slaves tended to be the most productive. 

@;Women's Suffrage
@PEDIAIMPROVE60
(Women's Suffrage) Counts as a Garrison in every one of your cities.
(Decreases unhappiness caused by troops away from city by 1).
^
The Senate (and the civilian leadership it provided) symbolizes the effect upon the populace of a professional standing army like the one employed by Rome. People expected (and preferred) that the legions would be away on an extended basis, so it didn't cause the kind of unhappiness that results when the army is composed of farmers and tradespeople who are key components of the local economy.

@;Manhattan Project
@PEDIAIMPROVE62
(Manhattan Project)
^
Legend says that the Ten Year Siege of Troy was finally brought to an end by a clever stratagem of the wily Odysseus. Knowing that Troy venerated the god Poseidon (one of whose symbols is the horse), the Greeks constructed a large wooden horse, left it near the Gates of Troy, and then packed up their whole army and sailed away. Believing this to be an offering to their god, the Trojans dragged it inside the city and staged a wild celebration. Of course the horse was hollow, and that night Odysseus and a few others were able to sneak out and open the gates, thus admitting the Greek Army which had quietly returned after dark.

@;United Nations
@PEDIAIMPROVE63
(United Nations) Obsolete - "Enemy civ's cannot refuse peace treaties" is not appropriate for this time period.
^
The Greek sculptor Phidias created the 40 ft tall Statue of Zeus in 435 BC. The statue stood in the city of Olympia and was perhaps the most famous sculpture in ancient Greece. Phidias made the god's robe and ornaments from gold and carved the body out of ivory.

@;Apollo Program
@PEDIAIMPROVE64
(Apollo Program) The entire world (cities and terrain) becomes visible.
^
The "Father of History", Herodotus journeyed throughout the Eastern Mediterranean (@500 BC), collecting tales from all the cultures he encountered.

@;SETI Program
@PEDIAIMPROVE65
(SETI Program) Counts as a School of Philosophy in every one of your cities;
effectively doubles your science output.
^
Aristotle founded his Lyceum in 340 BC, and it continued the spirit of philosophical enquiry which he learned from his teacher Plato. But it was the multi-disciplinary writings of Aristotle which served as the foundation of Western science, remaining largely unchallenged until the Renaissance.

@;Cure for Cancer
@PEDIAIMPROVE66
(Cure for Cancer) One extra happy citizen in each city.
^
The carnal delights of a good Fertility Festival were guaranteed to put the populace in a pleasant mood!

@PEDIAGOVT
@width=600
@title=Civilization: Governments
The form of government you choose for your civilization will
affect the way resources are distributed in your cities, the
rate at which your citizens can produce and sustain new units
and city improvements, and the extent to which your citizens
have a say in the way you govern them.
^
Some forms of government, such as Despotism, Monarchy, and
later Empire and Kingdom, allow you to expand
rapidly, to produce and sustain large numbers of military
units, and to control your affairs completely.
^
Democracy and the Realm, on the other hand, give your
citizens the freedom to produce vast amounts of trade, which
increases your wealth and knowledge rapidly. On the other
hand, your citizens may grow unhappy when you send military
units out of your cities; also, your Senate may try to
interfere in your conduct of foreign affairs.
^
To change your civilization's government, you must have a
Revolution--select "Revolution" from the Kingdom Menu.  This
will entail a brief period of Anarchy.

@PEDIAGOVT0
@width=600
@title=Civilization Government: Anarchy
Anarchy represents not so much a government type as the
lack of any stable government. Anarchy occurs when your
civilization's government falls, or when you decide to
have a Revolution. After a few turns of Anarchy, you will
be able to reconstitute your government.
^
Anarchy is similar to Despotism, except that the corruption
rate is VERY HIGH (see entry for Despotism).  However, no
taxes are collected during a period of Anarchy, and no
scientific research is conducted.

@PEDIAGOVT1
@width=600
@title=Civilization Government: Despotism
^UNIT SUPPORT
Each unit above the city size costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Despotism has a HIGH rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Despotism, none of the science/tax/luxury rates may
be set higher than 60%%.  ALSO, ANY SQUARE WHICH WOULD ORDINARILY
PRODUCE THREE OR MORE OF A RESOURCE (FOOD, SHIELDS, TRADE) PRODUCES
ONE LESS.
^
^HINTS
Because of Despotism's high rate of corruption, it is almost
always an inferior form of government.  Try to switch to a
Monarchy as soon as possible.


@PEDIAGOVT2
@width=600
@title=Civilization Government: Monarchy
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Settlers eat two food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Monarchy has a MODERATE rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Monarchy, none of the science/tax/luxury rates may
be set higher than 70%%.
^
^HINTS
Monarchy is an excellent form of government for a young
civilization.


@PEDIAGOVT3
@width=600
@title=Civilization Government: Empire
^UNIT SUPPORT
Each unit beyond the fourth costs one shield per turn.
Settlers eat two food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting *TWO* unhappy citizens into
content citizens (so a total of SIX unhappy citizens can
be suppressed).
^
^CORRUPTION AND WASTE
Under Empire, state control of the economy eliminates
organized crime.  Your cities, therefore, experience no
corruption.
^
^SPECIAL
Under Empire, none of the science/tax/luxury rates may
be set higher than 80%%.
^
^HINTS
Empire is in fact Communism renamed for earlier times.
Empire is best for large, far-flung empires which need
to maintain a large military.

@PEDIAGOVT4
@width=600
@title=Civilization Government: Kingdom
^UNIT SUPPORT
Can support up to TEN units for free; additional
units cost one shield each.  Settlers eat one
food per turn.  ONLY Kingdoms may produce
___ units (Not Available in this Scenario).
^
^HAPPINESS
Under Kingdom, NO CITIZEN IS EVER UNHAPPY!
^
^CORRUPTION AND WASTE
Kingdom has a LOW rate of corruption.
However, Kingdom has the special disadvantage that
all SCIENCE is HALVED.
^
^SPECIAL
Improvements which convert unhappy citizens to
content citizens (Temples, etc.)
produce "tithes" equal to the number of citizens they would
otherwise convert.  They also require no maintenance.
The diplomatic penalties for "terrorist acts" committed by
your Trojan Horse is reduced.
Under Kingdom, none of the science/tax/luxury rates may
be set higher than 80%%.
^
^HINTS
Kingdom eliminates all happiness problems and provides
an excellent revenue.  Scientific research tends to languish.
Kingdom is in fact Fundamentalism renamed for earlier times.

@PEDIAGOVT5
@width=600
@title=Civilization Government: Realm
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each military unit AFTER THE FIRST which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes one citizen in its home city to become unhappy.
^
^CORRUPTION AND WASTE
The Realm has a LOW rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Realm, each square which ordinarily produces at
least one unit of trade produces an extra unit.
None of the science/tax/luxury rates may be set higher
than 80%%.
^
^HINTS
Switching to a Realm can give an astounding boost to your
science and tax revenues, although you'll probably have to
divert some of your trade to luxuries.  It becomes more
difficult (and expensive) to keep an army in the field, but
building The Senate wonder can help with this problem.

@PEDIAGOVT6
@width=600
@title=Civilization Government: Democracy
^UNIT SUPPORT
N/A
^
^HAPPINESS
N/A
^
^CORRUPTION AND WASTE
N/A
^
^SPECIAL
N/A
^
^HINTS
N/A

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