@BEGINEVENTS

@IF
UNITKILLED
unit=Cavalry camp
attacker=Romans
defender=ANYBODY
@THEN
CREATEUNIT
unit=Cavalry camp
owner=Barbarians
veteran=no
homecity=NONE
locations
98,28
99,29
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
UNITKILLED
unit=Infantry camp
attacker=Romans
defender=ANYBODY
@THEN
CREATEUNIT
unit=Infantry camp
owner=Barbarians
veteran=no
homecity=NONE
locations
97,27
96,26
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
UNITKILLED
unit=Cavalry camp
attacker=Romans
defender=ANYBODY
@THEN
TEXT
New cavalry regiment trained
ENDTEXT
CREATEUNIT
unit=Byz.Cavalry
owner=TRIGGERATTACKER
veteran=no
homecity=Constantinople
locations
115,49
101,31
105,37
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
UNITKILLED
unit=Infantry camp
attacker=Romans
defender=ANYBODY
@THEN
TEXT
New infantry regiment trained
ENDTEXT
CREATEUNIT
unit=Byz.Infantry
owner=TRIGGERATTACKER
veteran=no
homecity=Constantinople
locations
115,49
101,31
105,37
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
UNITKILLED
unit=T.Warrior
attacker=Romans
defender=Turks
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Turks
technology=34
@ENDIF

@IF
RANDOMTURN
denominator=4
@THEN
CREATEUNIT
unit=Bulgarians
owner=TRIGGERATTACKER
veteran=no
homecity=75,27
locations
76,28
0,0
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
MAKEAGGRESSION
who=Christians
whom=Egyptians
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Bulgarians
owner=TRIGGERATTACKER
veteran=yes
homecity=NONE
locations
97,9
0,0
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=3
receiver=Romans
@THEN
TEXT
Congratulations.Thanks to this technology,
your army will be stronger. But more expensive too!
Training of infantry unit costs now 30 gold.
ENDTEXT
CREATEUNIT
unit=Fortifications
owner=Romans
veteran=yes
homecity=NONE
locations
114,30
0,0
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
JUSTONCE
CHANGETERRAIN
terraintype=4
maprect
97,27,97,27,97,27,97,27
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=3
receiver=Romans
@THEN
CREATEUNIT
unit=Infantry camp2
owner=Barbarians
veteran=yes
homecity=NONE
locations
97,27
0,0
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Infantry camp2
attacker=Romans
defender=ANYBODY
@THEN
CREATEUNIT
unit=Byz.Infantry2
owner=Romans
veteran=no
homecity=Constantinople
locations
101,31
0,0
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
CHANGEMONEY
receiver=Romans
amount=-30
@ENDIF

@IF
UNITKILLED
unit=Infantry camp2
attacker=Romans
defender=ANYBODY
@THEN
CREATEUNIT
unit=Infantry camp2
owner=Barbarians
veteran=no
homecity=NONE
locations
97,27
0,0
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=4
receiver=Romans
@THEN
TEXT
Congratulations. Thanks to this technology, your army
will be stronger. But also more expensive. Training
a cavalery unit costs now 40 gold.
ENDTEXT
JUSTONCE
CHANGETERRAIN
terraintype=4
maprect
98,28,98,28,98,28,98,28
@ENDIF

@IF
UNITKILLED
unit=Cavalry camp2
attacker=Romans
defender=Barbarians
@THEN
CREATEUNIT
unit=Byz.Cavalry 2
owner=Romans
veteran=no
homecity=Constantinople
locations
101,31
0,0
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
CHANGEMONEY
receiver=Romans
amount=-40
@ENDIF

@IF
UNITKILLED
unit=Cavalry camp2
attacker=Romans
defender=Barbarians
@THEN
CREATEUNIT
unit=Cavalry camp2
owner=Barbarians
veteran=no
homecity=NONE
locations
98,28
0,0
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=4
receiver=Romans
@THEN
CREATEUNIT
unit=Cavalry camp2
owner=Barbarians
veteran=no
homecity=NONE
locations
98,28
0,0
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
JUSTONCE
@ENDIF

@IF
RANDOMTURN
denominator=3
@THEN
CREATEUNIT
unit=Emir
owner=Turks
veteran=no
homecity=NONE
locations
125,41
0,0
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
MAKEAGGRESSION
who=Normans-Venezians
whom=Romans
@ENDIF

@IF
RANDOMTURN
denominator=3
@THEN
CREATEUNIT
unit=Ven.Galley
owner=Normans-Venezians
veteran=no
homecity=Venezia
locations
86,44
87,45
88,46
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=15
receiver=Romans
@THEN
TEXT
Conquiscate of some of churchial posessity
allow us now to generate more recruits, and
gains us more money. However, people,
due to monks' influence, are displeased.
ENDTEXT
CHANGEMONEY
receiver=Romans
amount=10
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=6
receiver=Romans
@THEN
TEXT
That does it!
The army revolts, prompted by your
churchial victims. Your enemies are
on the suburbs of Constantinople,
and the pope declared war against you.
ENDTEXT
CREATEUNIT
unit=Byz.Cavalry
owner=Christians
veteran=yes
homecity=NONE
locations
100,30
0,0
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
MAKEAGGRESSION
who=Christians
whom=Romans
@ENDIF

@IF
CITYTAKEN
city=Constantinople
attacker=ANYBODY
defender=Romans
@THEN
DESTROYACIVILIZATION
whom=Romans
@ENDIF

@IF
TURN
turn=72
@THEN
TEXT
Normans invade Balcans
ENDTEXT
CREATEUNIT
unit=Knights
owner=Normans-Venezians
veteran=yes
homecity=NONE
locations
63,39
64,42
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
CHANGETERRAIN
terraintype=7
maprect
80,40,80,40,80,40,80,40
@ENDIF

@IF
TURN
turn=72
@THEN
CREATEUNIT
unit=Knights
owner=Normans-Venezians
veteran=yes
homecity=NONE
locations
64,42
63,39
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
CHANGETERRAIN
terraintype=7
maprect
82,38,82,38,82,38,82,38
@ENDIF

@IF
RANDOMTURN
denominator=7
@THEN
CREATEUNIT
unit=Knights
owner=Normans-Venezians
veteran=no
homecity=NONE
locations
62,44
0,0
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=8
@THEN
CREATEUNIT
unit=Knights
owner=Normans-Venezians
veteran=no
homecity=NONE
locations
67,47
0,0
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=9
@THEN
CREATEUNIT
unit=Knights
owner=Normans-Venezians
veteran=no
homecity=NONE
locations
70,54
0,0
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
TURN
turn=72
@THEN
CREATEUNIT
unit=Knights
owner=Normans-Venezians
veteran=yes
homecity=NONE
locations
61,29
62,30
63,31
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
CHANGETERRAIN
terraintype=10
maprect
80,36,80,36,80,36,80,36
@ENDIF

@IF
TURN
turn=72
@THEN
CREATEUNIT
unit=Knights
owner=Normans-Venezians
veteran=yes
homecity=NONE
locations
61,33
62,32
63,31
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
CHANGETERRAIN
terraintype=10
maprect
125,79,125,79,125,79,125,79
@ENDIF

@IF
TURN
turn=108
@THEN
TEXT
Venezia sends a great fleet to deal with Romans
ENDTEXT
CHANGETERRAIN
terraintype=10
maprect
80,40,80,40,80,40,80,40
@ENDIF

@IF
RANDOMTURN
denominator=3
@THEN
CREATEUNIT
unit=Ven.Galley
owner=Normans-Venezians
veteran=yes
homecity=NONE
locations
80,36
0,0
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
TURN
turn=114
@THEN
TEXT
The Empire supporting pretendent
Bela against Stefan II made a war
with Hungary break out.
ENDTEXT
CREATEUNIT
unit=Blida
owner=Christians
veteran=yes
homecity=NONE
locations
64,10
0,0
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
MAKEAGGRESSION
who=Genuans-Hungarians
whom=Romans
CHANGETERRAIN
terraintype=4
maprect
80,36,80,36,80,36,80,36
@ENDIF

@IF
TURN
turn=156
@THEN
CREATEUNIT
unit=Knights
owner=Normans-Venezians
veteran=no
homecity=NONE
locations
74,52
77,53
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
TURN
turn=116
@THEN
TEXT
Profitting from
troubles of the Empire,
Serbs try to get independant...
ENDTEXT
CREATEUNIT
unit=Knights
owner=Christians
veteran=yes
homecity=NONE
locations
67,25
68,26
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
MAKEAGGRESSION
who=Christians
whom=Romans
CHANGETERRAIN
terraintype=10
maprect
82,38,82,38,82,38,82,38
@ENDIF

@IF
TURN
turn=66
@THEN
CREATEUNIT
unit=Crusaders
owner=Genuans-Hungarians
veteran=yes
homecity=NONE
locations
127,73
128,70
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
CHANGETERRAIN
terraintype=2
maprect
127,71,127,71,127,71,127,71
@ENDIF

@IF
TURN
turn=61
@THEN
CREATEUNIT
unit=Fortifications
owner=Genuans-Hungarians
veteran=yes
homecity=NONE
locations
125,71
0,0
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
CHANGETERRAIN
terraintype=2
maprect
125,71,125,71,125,71,125,71
@ENDIF

@IF
RANDOMTURN
denominator=1
@THEN
CREATEUNIT
unit=Crusaders
owner=Genuans-Hungarians
veteran=yes
homecity=NONE
locations
125,71
0,0
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
TURN
turn=66
@THEN
CREATEUNIT
unit=Crusaders
owner=Genuans-Hungarians
veteran=yes
homecity=NONE
locations
128,70
127,73
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
CHANGETERRAIN
terraintype=2
maprect
125,81,125,81,125,81,125,81
@ENDIF

@IF
CITYTAKEN
city=Tarabulus
attacker=Genuans-Hungarians
defender=ANYBODY
@THEN
TEXT
Latin county of Tripolis established.
ENDTEXT
CREATEUNIT
unit=Fortifications
owner=TRIGGERATTACKER
veteran=yes
homecity=NONE
locations
128,72
0,0
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
JUSTONCE
CHANGETERRAIN
terraintype=10
maprect
125,71,127,71,127,71,125,71
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=12
receiver=Romans
@THEN
CHANGEMONEY
receiver=Romans
amount=-40
@ENDIF

@IF
CITYTAKEN
city=Al-Kuds
attacker=Christians
defender=ANYBODY
@THEN
CHANGETERRAIN
terraintype=10
maprect
121,87,123,87,123,87,121,87
@ENDIF

@IF
CITYTAKEN
city=Al-Kuds
attacker=Christians
defender=ANYBODY
@THEN
TEXT
Holy City liberated!
ENDTEXT
CHANGETERRAIN
terraintype=10
maprect
123,87,123,87,123,87,123,87
GIVETECHNOLOGY
receiver=Turks
technology=34
@ENDIF

@IF
NEGOTIATION
talker=Turks
talkertype=HumanOrComputer
listener=Moslems
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Moslems
talkertype=HumanOrComputer
listener=Turks
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=92
receiver=Romans
@THEN
CREATEUNIT
unit=Fortifications
owner=Turks
veteran=yes
homecity=Kesareia
locations
121,39
125,41
121,51
124,46
0,0
0,0
0,0
0,0
0,0
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=92
receiver=Romans
@THEN
CREATEUNIT
unit=Fortifications
owner=Turks
veteran=yes
homecity=Ikonion
locations
118,46
125,41
121,51
124,46
125,37
132,36
119,55
0,0
0,0
endlocations
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=92
receiver=Romans
@THEN
CREATEUNIT
unit=Fortifications
owner=Christians
veteran=no
homecity=NONE
locations
122,58
119,61
125,55
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
JUSTONCE
@ENDIF

@IF
RANDOMTURN
denominator=1
@THEN
CREATEUNIT
unit=Knights
owner=Christians
veteran=yes
homecity=NONE
locations
125,55
129,51
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
TURN
turn=144
@THEN
TEXT
Emperor Kalojoannes dies.
Please change the rules file to the next chapter.
ENDTEXT
CREATEUNIT
unit=Fatih
owner=Moslems
veteran=yes
homecity=NONE
locations
136,57
136,58
137,59
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
CHANGETERRAIN
terraintype=2
maprect
29,65,29,65,29,65,29,65
@ENDIF

@IF
CITYTAKEN
city=Akka
attacker=Christians
defender=ANYBODY
@THEN
CREATEUNIT
unit=Fortifications
owner=TRIGGERATTACKER
veteran=yes
homecity=NONE
locations
126,78
0,0
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
CITYTAKEN
city=Antiochia
attacker=Normans-Venezians
defender=ANYBODY
@THEN
TEXT
Great city of Antioch captured by Normans!
ENDTEXT
CREATEUNIT
unit=Blida
owner=Christians
veteran=yes
homecity=NONE
locations
127,89
126,88
125,87
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
CHANGETERRAIN
terraintype=10
maprect
126,62,126,62,126,62,126,62
@ENDIF

@IF
CITYTAKEN
city=Antiochia
attacker=Normans-Venezians
defender=ANYBODY
@THEN
CREATEUNIT
unit=Fortifications
owner=TRIGGERATTACKER
veteran=yes
homecity=Antiochia
locations
128,62
0,0
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
CHANGETERRAIN
terraintype=10
maprect
125,81,125,81,125,81,125,81
@ENDIF

@IF
RANDOMTURN
denominator=2
@THEN
CREATEUNIT
unit=Knights
owner=Christians
veteran=no
homecity=Al-Kuds
locations
126,86
0,0
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
CHANGETERRAIN
terraintype=5
maprect
120,58,120,58,120,58,120,58
@ENDIF

@IF
RANDOMTURN
denominator=3
@THEN
CREATEUNIT
unit=Bulgarians
owner=TRIGGERATTACKER
veteran=yes
homecity=NONE
locations
84,22
85,23
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=4
@THEN
CREATEUNIT
unit=Bulgarians
owner=TRIGGERATTACKER
veteran=yes
homecity=NONE
locations
91,25
92,26
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=1
@THEN
CREATEUNIT
unit=Knights
owner=Christians
veteran=yes
homecity=NONE
locations
129,53
0,0
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
CHANGETERRAIN
terraintype=5
maprect
121,57,121,57,121,57,121,57
@ENDIF

@IF
RANDOMTURN
denominator=1
@THEN
CREATEUNIT
unit=Knights
owner=Christians
veteran=yes
homecity=NONE
locations
124,56
125,57
126,58
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
CHANGETERRAIN
terraintype=5
maprect
122,56,122,56,122,56,122,56
@ENDIF

@IF
RANDOMTURN
denominator=1
@THEN
CREATEUNIT
unit=Moslem Cavalry
owner=Turks
veteran=no
homecity=NONE
locations
124,46
123,43
122,44
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=1
@THEN
CREATEUNIT
unit=Moslem Cavalry
owner=Turks
veteran=yes
homecity=NONE
locations
137,41
138,41
139,42
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=1
@THEN
CREATEUNIT
unit=Emir
owner=Turks
veteran=no
homecity=NONE
locations
125,37
126,38
0,39
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
MAKEAGGRESSION
who=Genuans-Hungarians
whom=Moslems
@ENDIF

@IF
CITYTAKEN
city=Al-Akaba
attacker=Christians
defender=ANYBODY
@THEN
TEXT
Crusaders gain access to the Red Sea
and now control Moslem pilgrimage routes.
ENDTEXT
@ENDIF

@IF
RANDOMTURN
denominator=2
@THEN
CREATEUNIT
unit=Knights
owner=Christians
veteran=yes
homecity=Al-Karak
locations
128,94
129,95
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=2
@THEN
CREATEUNIT
unit=Blida
owner=Christians
veteran=yes
homecity=NONE
locations
151,29
152,28
151,29
152,29
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
CITYTAKEN
city=Tblisi
attacker=Christians
defender=Moslems
@THEN
TEXT
After Didgori battle, Georgians start
liberating Caucasus from Moslem
oppresion.
ENDTEXT
CREATEUNIT
unit=Fortifications
owner=Christians
veteran=no
homecity=Tblisi
locations
152,30
0,0
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=1
@THEN
CREATEUNIT
unit=Blida
owner=Christians
veteran=yes
homecity=Tblisi
locations
150,28
151,29
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
unit=Moslem Cavalry
owner=Turks
veteran=yes
homecity=NONE
locations
108,46
109,47
107,45
110,46
108,48
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
unit=Moslem Cavalry
owner=Turks
veteran=yes
homecity=NONE
locations
111,49
113,49
112,50
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
unit=Emir
owner=Turks
veteran=yes
homecity=NONE
locations
109,49
111,49
110,50
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
unit=Emir
owner=Turks
veteran=yes
homecity=NONE
locations
111,41
112,42
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=7
@THEN
CREATEUNIT
unit=T.Warrior
owner=Turks
veteran=yes
homecity=NONE
locations
104,44
105,45
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=8
@THEN
CREATEUNIT
unit=Moslem Cavalry
owner=Turks
veteran=yes
homecity=NONE
locations
111,37
112,38
113,39
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
TURN
turn=138
@THEN
CHANGETERRAIN
terraintype=7
maprect
43,13,43,13,43,13,43,13
@ENDIF

@IF
TURN
turn=138
@THEN
MOVEUNIT
unit=Moslem Cavalry
owner=Moslems
maprect
159,57,169,57,169,69,159,59
moveto
137,57
numbertomove=ALL
CHANGETERRAIN
terraintype=10
maprect
163,63,163,63,163,63,163,63
@ENDIF

@IF
CITYTAKEN
city=Orhai
attacker=ANYBODY
defender=Normans-Venezians
@THEN
TEXT
Latin duchy of Edessa destroyed.
ENDTEXT
CHANGETERRAIN
terraintype=5
maprect
163,63,0,0,0,0,0,0
@ENDIF

@IF
RANDOMTURN
denominator=3
@THEN
CREATEUNIT
unit=Crusaders
owner=Christians
veteran=no
homecity=Erewan
locations
155,39
156,40
153,37
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=3
@THEN
CREATEUNIT
unit=Patzinaks
owner=TRIGGERATTACKER
veteran=no
homecity=NONE
locations
117,1
118,2
119,3
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
TURN
turn=102
@THEN
TEXT
Concordate in Worms is signed,
the long fight about investiture in
the West is drawing to an end.
United Western Christianity is
even more dangerous to the old
Empire.
ENDTEXT
CHANGETERRAIN
terraintype=10
maprect
134,56,134,56,134,56,134,56
@ENDIF

@IF
TURN
turn=130
@THEN
TEXT
Pisans destroy Amalfi, their old trading concurent.
They are, however, themselves slowly loosings the
battle for the markets with nearby Genova.
ENDTEXT
CHANGETERRAIN
terraintype=7
maprect
39,33,39,33,39,33,39,33
@ENDIF

@IF
RANDOMTURN
denominator=3
@THEN
CREATEUNIT
unit=Bulgarians
owner=TRIGGERATTACKER
veteran=no
homecity=NONE
locations
85,15
0,0
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=7
@THEN
CREATEUNIT
unit=Genuan Galley
owner=TRIGGERATTACKER
veteran=no
homecity=NONE
locations
86,74
95,80
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
TURN
turn=154
@THEN
TEXT
Big Norman army of Sicily lands near Mahdija.
ENDTEXT
MOVEUNIT
unit=ANYUNIT
owner=Normans-Venezians
maprect
29,65,29,65,29,65,29,65
moveto
26,64
numbertomove=ALL
CHANGETERRAIN
terraintype=2
maprect
27,65,27,65,27,65,27,65
@ENDIF

@IF
UNITKILLED
unit=Knights
attacker=ANYBODY
defender=ANYBODY
@THEN
CREATEUNIT
unit=Crusaders
owner=Normans-Venezians
veteran=yes
homecity=NONE
locations
29,65
0,0
0,0
0,0
0,0
0,0
0,0
0,0
0,0
endlocations
@ENDIF

@IF
CITYTAKEN
city=Sfax
attacker=Normans-Venezians
defender=Moslems
@THEN
TEXT
Normans expand rapidly in Africa.
Almohads, however, will bring this expansion
to an end soon.
ENDTEXT
CHANGETERRAIN
terraintype=10
maprect
27,65,29,65,29,65,27,65
@ENDIF

@ENDEVENTS
