                            Civilization II
				
		Anarctica Patch, Rules, Updates & New Units

				Release 2.0
                           Dated: 21 February 2002

	           For Civilization II - All Versions
                          (EXCEPT Test of Time)
                           
                           Author: JOHN VALDEZ

		with special thanks to Microprose creator of 
                   Ice Planet Scenario for Fantastic Worlds
               
             Special thanks to Prometeus for terrain graphics
                     supplied for some parts of the map

                    -----------+DISCLAIMERS+------------

The Ice Planet Scenario is owned by Microprose. This Mod pack/scenario, 
is designed to be played on all versions of Civilization II. 
It is not my purpose to violate any copyrights or claim ownership
to the concept Civ II or of any of its products, but to use this mod pack
to encourage the interest and patronage of Civ2 enthusiasts
to purchase future Civlization products. This Mod Pack revision has 
not been endorsed by Microprose in any way, nor have I been 
commissioned to make it. I will be happy to cooperate with Microprose
should they disagree with the methods I have used to distribute 
this Mod pack.

I make no promises toward the validity of this mod pack. Use
of the mod pack and any files, utilities, or information within
is done at the user's own risk.

                         
*************************HOW TO INSTALL******************************
	


	   ***INSTALLATION FOR MODPACK MANAGER ONLY***

This modpack has been tested with Matt MacLeoad's Mod pack manager, 
and works perfectly. I highly recommend the modpack manager when 
using any modpacks with CIVILIZATION II. Simply create a directory 
under Civ2 Modpack Manager called ANTARTIC and unzipped the files directly 
to the ANTARTIC folder/directory. 

---------------------------------------------------------------------
***INSTALLATION FOR Fantastic Worlds and Multiplayer Gold Edition***

For users of Fantastic Worlds and Multiplayer Gold Edition just unzip these 
contents into a folder under your scenario directory as you would any other 
scenario. Keep in mind you to have a separate sound folder for the 
sounds.

---------------------------------------------------------------------
         ***Classic Civilization II ver. 1.08 thru 2.42***

                  ***REGULAR INSTALLATION***

1.	UNZIP the ANTARTIC.ZIP file and other zip files for sound 
        (using winzip) to a directory called "UNZIPPED".

2. 	GO TO MS-DOS PROMPT FOR WINDOWS 3.x, WIN 95,98 (you may need to 
	restart in MS-DOS mode)

3.	TYPE: cd\unzipped

4.	At the C:\UNZIPPED> prompt TYPE: ANTARTIC [harddrive letter:] for 
        installation to begin.

	For example, if your hard drive is C:, then type:
			    ANTARTIC C:

	**Note: You must have your Civ2 main files installed under the 
	default folder/directory called "MPS\CIV2" ON THE HARD DRIVE YOU
	YOU SPECIFY for the installation, otherwise it will fail. If you 
        have other files in the unzipped directory you would like to keep, 
	move them to ANOTHER directory or this program may delete them!

3.	Follow the onscreen instructions for the install program and you 
	should be fine. Feel free to email me if there are any bugs but 
	it has been tested several times on various machines already 
	without fail.

----------------------------------------------------------------------------

                      ***OTHER WAYS TO INSTALL:***

1. 	I have done everything this guy says, but I still can't get 
	the *^&%$@! modpack going!
		    
2.	If your handy with windows then you can try this:

STEP 1: The simplest way to install this patch is to create a folder/
directory called C:\ANTARTIC. 

STEP 2: Then, create another folder under C:\ANTARTIC called: CIV2.

STEP 3: Then, create another folder under C:\ANTARTIC\CIV2 called: SOUND

STEP 4: Now, copy all your civ files from your ORIGINAL CIV2 directory
files to C:\ANTARTIC\CIV2. 

STEP 5: Now, copy all your civ\sound files to C:\ANTARTIC\CIV2\SOUND.

STEP 6: Now, copy all the unzipped ANTARTIC civ files to C:\ANTARTIC\CIV2.

STEP 7: Now, copy all the unzipped ANTARTIC sound files to 
        C:\ANTARTIC\CIV2\SOUND.


FINISHED
--------------------------------------------------------------------------

                       ***DOS INSTALL***

***In case nothing happened, and it didn't work, and you are saying, 
"What is he talking about?" Go to step 3.

3.	If you are not handy with windows and prefer to use dos...

Hopefully, your hard drive is C, then you could just use these dos 
commands at the C> prompt for the steps above if you can't do it in 
Windows for whatever reason:

Step 1.		md ANTARTIC
Step 2.		cd ANTARTIC
Step 2.		md CIV2
Step 3.		cd CIV2
Step 3.	        md SOUND
Step 4.		copy c:\mps\civ2\*.* c:\ANTARTIC\civ2
Step 5.		copy c:\mps\civ2\sound\*.* c:\ANTARTIC\civ2\sound
Step 6		move c:\unzipped\*.wav c:\ANTARTIC\civ2\sound
Step 7.		move c:\unzipped\*.* c:\ANTARTIC\civ2 

DONE!
=====================================================================================

    
GENERAL INFO:

After unzipping, you should have the following main files: rules.txt, labels.txt, (AN
ALTERNATE FILE NAMED FWLABELS.TXT IS INCLUDED FOR USERS OF FANTASTIC WORLDS IF THE
REGULAR LABELS.TXT DOES NOT WORK) game.txt, pedia.txt, units.gif, terrain2.gif, 
terrain1.gif, menu.txt, people.gif, cities.gif, city.txt, city.gif, icons.gif,
and ReadThis.txt. 

This patch contains replacement files for 11 pre-existing files in your
Civ II directory. 

You should have a total of 44 files when you unzip both files (INCLUDING SOUND FILES).

**IMPORTANT: Make sure you back up the files before you
install this patch into your Civ II directory if you would like to go back
to the original setup (of course, you'll have these same files on your Civ2
CD-ROM anyway!).  This patch is NOT supported by MicroProse, but 
has been play-tested, and will run without error.


--------------------------------------------------------------------------
Yes, I know it is a lot of steps, but now you don't have to take the 
time to back up the old civ and you can even run the program from Win '95/98
desktop if you just create a shortcut. You can now run the ANARCTIC PATCH 
independently of your old civ and if you don't like it, you can just delete 
it and you still have your original civ intact!




WARNING:
Due to many Technologies, and a few units being "swapped around" in release 
1.x of this patch, it is NOT recomended you use this patch on any saved 
games, unless you want some weird things to happen... (ie: if you are loading
a saved game using Any Patch, scenario or any unmoded version of
Civ 2, you're not recomended using this patch on that save file).  Either
wait till you've finished your current saved game, or dump it and start this
patch and a new game right away!


WHAT'S NEW IN THIS RELEASE?

21.02.02

After many months of toil...oh you know the story. I've made significant 
changes to just about everything from tech tree to unit graphics. To begin,
I've reworked the terrain graphics on the scenario to give a more radical 
ice landscape approach that I am sure you will find less busy than v1.0

Also, there are new irrigation and mining graphics to enhance the landscape
as well as blue and gold tubes to represent better transporation. I have 
made changes to the icons and created several new ones specifically for 
the Anarctic patch. They are too numerous to mention, but I am sure you 
will love 'em. In addition, I've redone several units, the most noticable
are the Polarmen, Bluiemen, and Ice Module. New sounds have been added to
compliment these units as well as changes in the rules.txt to show more 
special skills and better balance for defense. 

The events package has be reworked to give players an improved level of 
not available in the previous release. Storms are more formidable as well
as other nations. The scenario itself has been adjusted to reflect better 
balance with the new unit types and for beta testers and players of v1.0,
I am sure you will find this to be a significant improvement for the 
scenario. 

The city.txt file has had some slight modifications and cities.gif file
has been improved with energy shields instead of walls for cities. 

Technologies have been shifted and some names have been changed a bit, but
the same goes for several units. I highly recommend using the civilipedia
to brush up on the new units, improvements and civilization advances.

17.03.01

Well, this is release 1.0, so everything is new! This is a scenario based on 
Antarctica. Your mission is to conquer the continent or stay alive long enough
to establish a new link with a communications satellite. 

Also, you are faced with the additional challenge of "isolation" making friends
might not be as easy as you had hoped and you also have to worry about the 
"Antarcticans", a rebel faction that invariably will want to destroy you.
It is possible to become allies with any civ if you work at it, but I can't
guarantee they will be loyal.

You can research many different technologies and play the "Antarcticans" if you 
would like.

In the future, this patch may integrate changes to the governments. Later versions
of this scenario may also have additional maps to play. 

If you have Fantastic Worlds and it doesn't work I have included the Labels.txt 
I am using for FW named "labels.FW" If just rename the Labels.txt to "labels.bak"
and change the rename "labels.fw" to "labels.txt" then let me know if it works.
Otherwise, all files should work equally well for all versions.

BETA TESTING UPDATE:

Thanks to the dedication of many testers in the Civfanatics forum, the following 
changes have been implemented for the initial release of v1.0.:

1. Pioneers have been reduced in movement and no longer treat all squares as roads.
2. Civs are less friendly to each other and to you, so beware at higher levels.
3. New graphics were added: Airports, fortification, and Fortress.
4. All text screens that describe the mission are now working.

Otherwise, same great play for everyone who enjoyed testing this work. 


WHAT IS THE ANTARTICA PATCH?

I've always been fascinated with pioneer exploration. Anarctica is one of the last 
known frontiers left on our planet, and it's potential is awesome. It is an isolated
continent, and that in itself makes it scary. Imagine going to a place where 
seven months out of the year it is pitch black, three months of twilight, and only 
two months of dull sunlight that is enough to blind you in the icy wastes of a 
glacier plain. Now, try to survive!

IN CASE YOU'RE WONDERING:

This has been playtested with v2.42 rules with units implemented, and plays
well.  This patch will probably run with other versions of civ2 but not ToT. 

Of course all concievable actions can't possibly be covered, so if for 
some reason you find a glitch, let me know and I'll attempt to fix it!  Also, 
if any ideas or comments on this patch come to mind, let me know, my E-mail
address is at the end of this text file.  Not all aspects of the game 
mechanics could be changed without completely reworking the game code.  Some
suggestions you may have may not be possible to implement.  



IMPORTANT:

You MUST have AT LEAST version 1.08 of Civ II for this patch to run properly.
Versions later than 1.08 of Civ II will all run without error.  If you do not
know what version of Civ II you are running, select the "GAME" column from
the pull down menu and select "Game Options" (or "CTRL O").  This will list
your version of Civ II.  If you need to update your version of Civ II, go to
the MicroProse website at http://www.microprose.com or on CompuServe go to 
the Game Publishers Forum, keyword "Go Gambpub." Be sure that you take the time
to download the current version of Civ II, so this patch will run correctly.

Do Not use this patch on any saved games, especially from other patches. In the
Antarctic Patch... units are swapped around by comparison, and will do strange 
things to your saved games!  As far as I know, this is only one other Antarctic
on the net and I'm pretty sure that none of your saved games would work without
making the game crash or doing some weird stuff.If you have some other version 
at this time, I'm not the AUTHOR! Just start a new game, or wait to install 
this patch!


CREDITS:

Special thanks to Microprose (FW) whose Ice Planet Scenario served as
the starting point from which this concept was able to be realized.

Special thanks to Bernd Brosing and his tube graphic from his SubWars scenario
which I might add is one of the best scenarios I have ever played.

Special thanks to Prometeus, often found at www.civfanatics.com who gave
me some very useful terrain graphics and ocean graphics.
 
Special thanks to Frederic Meunie for creating his Moonland v.3.0 modpack, which for
me, served as the start for which many terrains were created, as well as ideas and 
modifications which spawned.

Special thanks to Gohl@upstel.net whose Antarctica map and a previous scenario offered 
an example for making this patch.

Special thanks to John Possidente for his Mars Now! scenario which has 
helped me to craft this scenario design, in addition to the use of graphics
and sounds from that scenario as well.

Special thanks to Steven Strayer for his ReadThis.txt format.


I would also like to acknowledge the many artists whose work that 
went into graphics that I do not know the names of. I have made every 
effort to include everyone, but in the course of making this patch, 
it is possible that I have missed someone. So, if by chance you see 
anything that even resembles the work of others, please, please email 
me so that I may include their name for the proper credit!

======================================================================

GO TO WWW.CIVFANATICS.COM AND DOWNLOAD SOME MORE GREAT MODS AND SCENARIOS!

======================================================================
   
********NEW ModPacks AVAILABLE NOW!*************

Star Trek Generations       	One of my best modpacks ever, STG features
(SUPER HOT!!!) 			5 complete scenarios and open-ended play
				that will keep you busy for hours trying to
				beat the Borg, save Voyager, or just plain
				getting back at the bad guys! A complete 
				HTML help file is included to enhance play
				with strategy tips and stats is included. 

Birth of America		Play the revolutionary war as it has never
(DOWNLOAD NOW!)			been played. This scenario is designed as 
				a "world theater" that gives you the 
				opportunity to change history. Make the 
				Americans struggle for their independence
				or play the Americans and take over the 
				world!


************ModPacks You will want!*************

Civilization 1			Do you remember when first discovered the original
(DOWNLOAD NOW!)			Civilization...yes, that one with the box-like units
				and square cities...that's the one...well, it's 
				back, strong as before in this remake of the game
				that started it all. Feel nostalgic? Go for it!

Star Trek TNG MOD!		The Next Generation races against time to
(DOWNLOAD NOW!)	                to rule the Planet, but wait...can you unlock
				the secret of the Genesis device before anyone
				else!

Mars! MOD!			Go to Mars and fight for your right to Civilize! The same 
(DOWNLOAD NOW!)			great terrains as in the FW Scenario but now for Civ2!
WINNER GEO'S SCENARIO		This expansion also has new units, graphics and 
OF THE MONTH AWARD!		comes with 4 maps that can bring Mars to life for your
				game! (DOWNLOAD NOW!) 


Lunar Mission MOD!		An upgrade from Frederic Meunie's MOONLAND v.3.0
WINNER GEO'S SCENARIO 		conquer the Moon and reign supreme or build a space
OF THE MONTH AWARD!		ship and let 'em have that pulverized chunk 'o rock!

Water World MOD!		Why are you still playing on land? Play your civ on
(DOWNLOAD NOW!)	            	water, build bridges, hydroponics, EVEN BUILD LAND! 
				Create a military made of Seal Teams and punish 
				your enemies! (DOWNLOAD NOW!)

Ice Planet II MOD!		Don't play the same graphics over and over!
(DOWNLOAD NOW!)			A hybrid of the FW Scenario with new rules and 
				my OWN TERRAINS! (DOWNLOAD NOW!) 


Star Wars Colonies! MOD!	Make your own Star Wars Trilogy with new graphics!
(DOWNLOAD NOW!)			New sounds! and even the SW theme. You will really 
				feel like you are playing a Star Wars mod this time!


Star Trek TOS MOD!		A colonization plot using the old Star Trek series
(DOWNLOAD NOW!)  		as the theme! Ever wonder what a Vulcan ship
				looks like? Now you can build one!

Planet of the Apes MOD! (NEW!)  It's finished, all new units, techs, 
(DOWNLOAD NOW!)			terrains, cities, and rules that will change game
				play forever! (DOWNLOAD NOW!).

Ice Planet II (NEW!FW upgrade)	It's the same scenario, but man, it sure doesn't look 
(DOWNLOAD NOW!) 		like it! You have seen Ice Planet until you download 
				THIS ONE! Just for those of you who got FW and can't 
				play my modpacks! Here's the equalizer! NOW YOU CAN! 
				(DOWNLOAD NOW!)

Desert Planet (NEW!FW Scenario) The year is 2112, and the 7 Civilized Planets League 
(DOWNLOAD NOW!)			has successfully colonized Royax, the second planet in 
				the binary orbit of Imperaxia. War has destroyed the 
				homeworld, and now it is time to take it back! An evil
				entity known as the Union looms in the distance...can 
				you win back the homeworld and keep the Union in check?
				You decide! (DOWNLOAD NOW!)

Outer SPACE! Modpack		Space is here! When you see this patch you won't believe
				it. You actually get to play with nothing but space 
				ships. A lot of new art and rules...there is an 
				extensive tutorial update that I highly recommend using!
				Travel to distant parts of the map and start your own 
				space station or build killer ships and take someone else's! 

COMING SOON!===============================


LUNAR MODPACK V2.0	        Another update! With more scenarios for you to enjoy! 
(Play Testing)                  For everyone whose given such good suggestions on the 
                                Lunar modpack, Lunar Mission scenario, and Moon! Scenario, 
				I've decided to revamp this classic mod into a set of 				 
				three missions! You can choose the Lunar Mission, 
                                Space Race or The Moon! scenarios! 

------------------------------------------------------------------------------------
NEWS UPDATE***

What happened? You might be asking what happened to some other mods and scenario
said to be coming soon and didn't. Here's the scoop!

VOLCANO WORLD has been suspended due "lost graphics". Somehow, the underground graphics
I was using for experimenting with an underground part of the scenario are no longer on
the harddrive...these graphics took three months to create and need to be recreated.

MAD MAX, the modpack is still in limbo. There are a number of undecided situations that
have come about that have went unresolved regarding the tech tree. There are new graphics
that continue to be added to the folder that holds the unfinished product, but no new
solutions to the tech tree at the moment.

NATIVE AMERICA, has simply went inactive due to the Star Trek Generations package. It's 
still on the burner as a modpack, but chances are, this mod will actually be changed to
a scenario to better represent the Native American situation prior to the discovery of
the new world. This is thought to be a better approach to this topic.

FINALLY, I have promised to make scenarios for all of my existing modpacks first that can
be played by users of Classic Civ II v1.08 thru 2.42. I am committed to doing this and 
expect to catch up on these scenarios this summer. There is also the chance that I will 
convert the Lunar Scenario to ToT. This project has been ongoing since last year (2000)
when I got my own copy of ToT. 

Anyone who would like to join my efforts and team up on some of these projects is most 
welcome. I thoroughly enjoy making scenarios and modpacks because I love Civilization!

=======================================================================================
				

FOR INFORMATION REGARDING THIS PATCH 
OR OTHER PATCHS, PLEASE CONTACT:

John Valdez
Designer - Antarctica Patch v1.0 for Civ II, FW, MGE

E-mail comments to me at:

JValdezToo@yahoo.com
       


       


