;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
60      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
3       ; Settlers eat (govt <= Monarchy)
4       ; Settlers eat (govt >= Communism)
5       ; City size for first unhappiness at Chieftain level
6       ; Riot factor based on # cities (higher factor lessens the effect)
5       ; Aqueduct needed to exceed this size
10      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
60      ; Base time for Serfs to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
6       ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
75      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Life of the Saints, 4,-2,  Rad, Too, 3, 4    ; AF
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Naval Warfare,      3,-2,  Nav, Tac, 3, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Atomic Theory,      4,-1,  ToG, Phy, 2, 3    ; Ato
Civil Engineering1, 6,-1,  Cmb, Stl, 3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Counts and Dukes,   5,-1,  Mob, AFl, 3, 0    ; CA
Chemical Properties,5,-1,  Ref, Exp, 2, 4    ; Cmb
Dyarchy,            5, 0,  Phi, Ind, 2, 2    ; Cmn
Fortress Building,  4, 1,  Min, MP,  3, 4    ; Cmp
Army Conscription,  7,-1,  Dem, Met, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
State Trading,      4, 0,  Ind, Eco, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Demokratika,        5, 1,  Ban, Inv, 2, 2    ; Dem
State Economy,      4, 1,  Uni, Ban, 2, 1    ; Eco
Architechture1,     4, 0,  Met, Mag, 2, 4    ; E1
Architechture2,     4, 1,  E1,  Cor, 3, 4    ; E2
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Ecology,            3, 1,  Rec, SFl, 3, 2    ; Env
Provincialism,      2,-1,  Cmn, Dem, 3, 0    ; Esp
The Yoke,           5, 0,  Gun, Che, 2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Life of Jesus,      4,-1,  Cmb, ToG, 2, 4    ; Fli
Christian Faith,    3,-2,  MT,  Csc, 2, 2    ; Fun
Fusion Power,       3, 0,  no,  no,  3, 3    ; FP
Humane Entertainment,3, 2,  Med, Cor, 3, 3    ; Gen
Improvised War,     4, 1,  Cmn, Tac, 3, 0    ; Gue
Chemicals,          8,-2,  Inv, Iro, 1, 0    ; Gun
Horsemanship,       4,-1,  nil, nil, 0, 0    ; Hor
Civil Engineering2, 6, 0,  RR,  Ban, 2, 1    ; Ind
Higher Learning,    6, 0,  Eng, Lit, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Trade Guilds,       4,-1,  MP,  Gue, 3, 2    ; Lab
The Laser,          4, 0,  no,  no,  3, 3    ; Las
Army Reform,        5,-1,  Chi, Gun, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Segmented Armour,   4,-2,  Stl, Tac, 2, 4    ; Too
Nomadic Warfare,    4,-1,  no,  no,  1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Manufactured Ware,  5, 0,  Aut, Cor, 3, 4    ; MP
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Improved Metals,    6,-2,  Gun, Uni, 1, 0    ; Met
Limitati,           4, 1,  Too, E2,  3, 4    ; Min
Armoured Cavalry,   8,-1,  Aut, Tac, 3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Orthodox Doctrine,  5, 1,  Phi, PT,  1, 2    ; MT
Esoteric Beliefs,   4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Nuclear Fission,    6,-2,  no,  no,  3, 3    ; NF
Nuclear Power,      3, 0,  NF,  E2,  3, 3    ; NP
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Law of Physics,     4,-1,  Nav, Lit, 1, 3    ; Phy
Mazdaism,           4, 1,  Ref, SFl, 3, 4    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu  (Cst & Pot)
Pagan Faith,        4, 0,  Cer, Hor, 0, 2    ; PT
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Life of the Apostles,5,-1,  Fli, E1,  3, 4    ; Rad
Road Networks,      6, 0,  SE, Bri,  2, 1    ; RR
Civil Engineering3, 2, 1,  MP, Dem,  3, 2    ; Rec
Smelting Techniques,4, 0,  Che, Cor, 2, 4    ; Ref
Serfdom,            3, 1,  E1,  San, 3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Siege Techniques,   5,-2,  Cmp, Mob, 3, 0    ; Rob
The Church Fathers, 6,-2,  AFl, E2,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Church Beureucracy, 4, 1,  Cmp, Roc, 3, 3    ; SFl
Stealth,            3,-2,  Sup, Rob, 3, 0    ; Sth
Steam Technology,   4,-1,  Phy, Inv, 2, 3    ; SE
Plate Armour,       4,-1,  E1,  Ind, 2, 4    ; Stl
Super Conductor,    4, 1,  no,  no,  3, 3    ; Sup
Military Tactics,   6,-1,  Csc, Ldr, 2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Platonic Theory,    4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  Rep, Exp, 0, 3    ; ...
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3
Extra Advance 1,     3, 0,  no,  no,  0, 0    ; X1
Extra Advance 2,     3, 0,  no,  no,  0, 0    ; X2
Extra Advance 3,     3, 0,  no,  no,  0, 0    ; X3
Extra Advance 4,     3, 0,  no,  no,  0, 0    ; X4
Extra Advance 5,     3, 0,  no,  no,  0, 0    ; X5
Extra Advance 6,     3, 0,  no,  no,  0, 0    ; X6
Extra Advance 7,     3, 0,  no,  no,  0, 0    ; X7
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Imperial Palace,          15, 0,    Mas,
Fort,                      6, 1,    nil,
Granaries,                 9, 1,    Pot,
Pagan Temple,              6, 1,    PT,
Marketplace,              12, 1,    Tra,
School,                   14, 1,    Lit,
Curialate,                12, 1,    CoL,
Walls,                    12, 0,    Mas,
Aquaduct,                 16, 2,    Eng,
Forum,                    18, 3,    Ban,
Church,                   34, 3,    Fun,
Academy,                  24, 3,    Uni,
Aescalapius Shrine,       24, 4,    Mys,
Bath House,               45, 4,    San,
Armoury,                  38, 3,    Ref,
Shipyard,                 48, 6,    no,
SDI Defense,              30, 4,    no,
Recycling Center,         30, 2,    no,
Wind Mill,                44, 3,    Mat,
Water Mill,               36, 4,    E2,
Nuclear Plant,            24, 2,    no,
Stock Exchange,           24, 4,    no,
Water Cistern,            24, 2,    San,
Villas,                   12, 3,    Feu,
City Highways,            30, 5,    RR,
Research Lab,             24, 3,    no,
SAM Missile Battery,      15, 2,    no,
Port Fortification,       12, 1,    Eng,
Solar Plant,              48, 4,    no,
Harbour,                   9, 1,    Sea,
Emporium,                 40, 3,    Tra,
Airport,                  24, 3,    no,
Prisons,                  19, 2,    Mon,
Military Harbour,         12, 3,    Amp,
SS Structural,            12, 0,    no,
SS Component,             24, 0,    no,
SS Module,                48, 0,    no,
Coinage Minting,         180, 0,    E2,
Pyramids,                 80, 0,    Eng,
Khusru's Palace,         180, 0,    Pla,
Port of Ostia,            80, 0,    Nav,
Lighthouse,               80, 0,    E1,
Library Complex,         120, 0,    Lit,
Acropolis,               200, 0,    Dem,
Hadrian's Wall,          120, 0,    Cmp,
Bath House of Caracalla, 120, 0,    Ind,
Marcus Aurelius's Statue,120, 0,    Phi,
Diocletian's Palace,      80, 0,    Cmn,
Church of Saint Peter,     2, 0,    Fli,
Nicean Creed,              2, 0,    MT,
Great Harbour,           160, 0,    Amp,
Flavian Amphitheatre,    120, 0,    Aut,
Birthplace of Zoroaster, 160, 0,    Pla,
Pantheon,                220, 0,    PT,
NeoPlatonic School,      160, 0,    ToG,
Church of the Apostles,    6, 0,    Fli,
Sphinx,                  160, 0,    Mys,
Column of Constantine,     8, 0,    Fli,
Statue of Constantine,     2, 0,    Fli,
Dyarchy Monument,        380, 0,    Cmn,
Aquaducts,               180, 0,    San,
Manhattan Project,       180, 0,    no,
Aula Palatina,             8, 0,    Fli,
Accumulated Maps,         18, 0,    Map,
Temple of Garni,         180, 0,    PT,
Hippodrome,                8, 0,    Fli,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
MT,         ; Pyramids
nil,        ; S:t Augustin's Cathedral
nil,        ; Silk Road
nil,        ; Ambrosius's Wharf
nil,        ; Great Library
nil,        ; Canterbury Cathedral
nil,        ; Hadrian's Wall
nil,        ; War Council
nil,        ; Marcus Aurelius's Statue
nil,        ; Procopius' Embassy
nil,        ; Sindbad's Expedition
nil,        ; C Cathedral
nil,        ; Ptolemaios' Observatory
nil,        ; Coloseum
nil,        ; Archimedes' Workshop
Fun,        ; S:t A Cathedral
nil,        ; Aristoteles
nil,        ; Amalfian Trading Co.
nil,        ; Darwin
nil,        ; Constantine's Statue
nil,        ; Eiffel Tower
nil,        ; Hoover Dam
nil,        ; Women's Suffrage
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
Fun,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Slaves,       nil, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  5, nil, 000000000000000
Serfs,        nil, 0,  1.,0,  0a,2d,  1h,1f,  9,0,  5, Exp, 000000000000000
Militia,      Csc, 0,  1.,0,  1a,1d,  1h,1f,  4,0,  1, nil, 000000000000000
City Garrison,Feu, 0,  1.,0,  1a,2d,  1h,1f,  6,0,  1, Bro, 000000000000000
Archers,      nil, 0,  1.,0,  2a,3d,  1h,1f,  5,0,  1, War, 000000000000000
Legion,       Fun, 0,  1.,0,  3a,2d,  1h,1f, 14,0,  0, Stl, 000000000000000
Border Garrison,nil, 0,1.,0, 2a,3d,   1h,1f,  7,0,  1, Min,000000000000000
Musketeers,   Env, 0,  1.,0,  2a,3d,  1h,2f,  5,0,  1, no,  000000000000000
Hermit,       nil, 0,  1.,0,  4a,3d,  3h,2f,  2,0,  0, no,  000001000000010
Magi,         Fun, 0,  1.,0,  1a,1d,  1h,1f,  3,0,  0, Pla, 000001000000010
Frankish Inf.,Pla, 0,  1.,0,  6a,3d,  1h,1f,  6,0,  0, Ldr, 000000000000000
Cometates,    nil, 0,  1.,0,  5a,4d,  2h,2f, 14,0,  1, CA,  000000000000000
Foederatti,   nil, 0,  1.,0,  3a,2d,  1h,2f,  6,0,  0, CA, 000000000000000
Arab Cavalry, Stl, 0,  1.,0,  4a,1d,  1h,1f,  3,0,  1, Pla, 000000000000000
Persian Cavalry,Stl, 0,  1.,0,  6a,4d,  3h,1f,  5,0,  1, Pla,000000000000000
Light Cavalry,Chi, 0,  2.,0,  2a,2d,  1h,1f,  2,0,  0, Mag, 000000000000000
Marcomanni,   nil, 0,  1.,0,  6a,3d,  2h,2f,  4,0,  0, no,  000000000000000
Cataphract Eleph.,nil,  0,  2.,0,  4a,1d,  1h,1f,  4,0,  0, Pla,000000000000000
Sarmatian,    nil, 0,  2.,0,  4a,2d,  1h,1f,  12,0,  0, Mag, 000000000000000
Imperial Cavalry,nil, 0,  2.,0,  5a,4d,  1h,1f, 25,0,  0, Chi,000000000000001
German Cavalry,Pla, 0,  2.,0,  5a,3d,  1h,1f,  17,0,  0, Mob, 000000000000001
Alan Cavalry, Pla, 0,  2.,0,  3a,3d,  1h,1f,  5,0,  0, Hor, 000000000000000
Porta Nigra,  no, 0,  0.,0, 0a,15d,  4h,0f,  8,0,  0, no,  000000000000000
Catapulta,    nil, 0,  1.,0,  6a,1d,  1h,1f,  5,0,  0, Mat, 000000000000000
Battering Ram,nil, 0,  2.,0,  8a,2d,  2h,1f,  7,0,  0, Rob, 000000000000000
Mangal,       nil, 0,  1.,0,  3a,5d,  1h,1f,  5,0,  1, Mat, 000000000000000
Siege Tower,  nil, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, Rob, 000000000000000
Chr. Impr. Legion,nil, 0, 1.,1,  4a,2d,  2h,2f, 16,0,  3, Fun,000000000010001
Nomadic Camp, nil, 0,  1.,0, 3a,2d,  1h,2f, 7,0,  0, Mag,  000000000000000
Armenian Church,nil, 0,  0.,0, 0a,7d,  5h,0f, 10,0,  0, no, 000000000000000
German Village,nil, 0, 0.,0,  0a,4d,  2h,0f,  8,0,  3, no,  000000000000000
Roman village, nil, 0, 0.,0, 0a,3d,  2h,2f, 16,0,  0, no,   000000000000000
River Boat,   nil, 2,  3.,0,  1a,1d,  1h,1f,  4,4,  4, Map, 000000000100000
Merchant Ship,nil, 2,  4.,0,  2a,2d,  1h,1f,  5,6,  4, Map, 000000000000000
Trireme,      nil, 2,  4.,0,  3a,3d,  1h,1f,  6,2,  2, Nav, 000000000000000
Quinquireme,  nil, 2,  6.,0,  6a,4d,  3h,2f, 30,0,  1, Nav,  000000000000000
True Cross,   no,  0,  0.,0,  0a,10d,  1h,0f,1000,0,  0, no,  000000000000000
Triumphal Arch,no, 0,  0.,0,  0a,4d,  3h,0f, 300,0,  0, no,  000000000000000
IMPASSABLE,   	nil, 1,  0.,2, 0a,40d,  5h,1f, 20,0,  3, no,  000000000000000
Pagan Temple,nil, 0,  0.,0,  0a,5d,  3h,0f, 100,0,  0, no,  000000000000000
Roman Town,   nil, 0,  0.,0, 0a,8d, 4h,0f, 300,0,  0, no,  000000000000000
Bastion, nil, 0,  0.,0, 0a,10d,  3h,0f,  80,0,  0, Cmp,000000000000000
Constantine,  no, 0,  1.,0,  8a,7d,  4h,4f,  30,0,  2, no,  000010000000001
Earthquake,   no, 0,  3.,0,  99a,0d,  4h,6f,  0,9,  1, no,  000000000000000
German Infantry,Pla, 0,  1.,0,  6a,4d,  3h,4f, 12,0,  0, Iro, 000010000000000
Plague,       no, 1,  3.,1, 40a,0d,  1h,1f, 16,0,  0, no,  001000000000000
Sapper,       nil, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Rob, 000000000000010
Vicar,        nil, 0,  2.,0,  1a,1d,  1h,1f,  4,0,  6, Esp, 000000000000011
Oriental Mer.,Cor, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Occidental Mer.,nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0, 7, Cor,000000000000010
Magister Militum,nil, 0,  2.,0,  8a,4d,  2h,4f, 20,0,  0, CA, 000001000000011
German Seafairers,nil, 0,  1.,0,  3a,1d,  1h,1f,  3,0,  0, Sea, 000000000000100
Khaghan,      nil, 0,  0.,0,  4a,2d,  3h,4f,  50,1,  2, no, 000000000000000
Hun Cavalry,  nil, 0,  2.,0,  4a,3d,  1h,1f,  4,0,  0, Mag, 000000001000011
Armenian King,nil, 0,  0.,0,  7a,9d,  3h,4f, 40,0,  0, no,  000000000000000
Maxentius,    no, 0,  0.,0,  7a,5d,  3h,4f,  25,0,  0, no,  000000000000000
Licinius,     no, 0,  0.,0,  6a,4d,  3h,4f,  25,0,  0, no,  000000000000000
Fortlet,      nil, 0,  0.,0,  0a,5d,  2h,1f,  4,0,  5, no,  000000000000000
Frankish King,no, 0,  1.,0,  9a,4d,  3h,5f,  20,0,  1, no,  000000000000000
Ostro-Gothic King,no, 0,  0.,0,  7a,3d,  4h,3f, 30,0,  1, no,000000000000000
Shapur,       no, 0,  0.,0,  5a,4d,  4h,5f,  30,0,  1, no,  000000000000000
Pope,         no, 0,  0.,0,  0a,7d,  3h,0f,  30,0,  1, no,  000000000000000
;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 7, 5,   yes, 1, 8,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 7, 1,   For, 0,22,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 7, 2,   For, 0,15,  0,  no,    ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 7, 5,   no,  0, 8,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,13, 0,   yes, 3,14,  1,  no,    ; Hil
Mountains,  3,6,  0,1,0,   no,  1,13, 0,   yes, 1,14,  6,  no,    ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,13, 1,   no,  0, 0,  0,  no,    ; Tun
Ancient Site,3,3,  0,0,3,  no,  0, 0, 0,   yes, 1,15,  3,  no,    ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,19, 6,   For, 0,22,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,19, 6,   For, 0,22,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Cattle,     1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Sheep,      3,0,  4,2,3,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       3,0,  0,0,4,
Fish,       1,2,  4,0,3,
Rock Salt,  2,1,  0,4,3,
Olive Grove,1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Furs,       3,1,  2,3,4,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Rock Salt,  2,1,  0,4,3,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr,          Ms
Despotism,      Emperor,     Empress
Monarchy,       Augustus,    Augusta
Communism,      Comrade,     Comrade
Christian,      Basilios,    Basilisa
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Constantine,  Theodora,            0, 1, 1, Romans,      Roman,       0,  0,  0,       1, Caesar, Caesar, 2, Supreme Augustus, Augusta
Bojan,        Ishtari,             0, 2, 2, Avars,       Avar,        1,  1, -1,       1, Chief, Chief,   2, King, Queen
Arpad,        Maria Theresa,       0, 3, 0, Magyars,     Magyar,      1,  1, -1,       1, Chief, Chief,   2, King, Queen
Samo,         Cleopatra,           0, 4, 1, Czechs,      Csech,       0,  0,  0,       1, Chief, Chief,   2, King, Queen
Leo,          Antonia,             0, 5, 1, Americans,   American,   -1,  0,  0,       1, Caesar, Caesar, 2, Augustus, Augusta    
TeoderidII,   Placidia,            0, 6, 3, Greeks,      Greek,       1,  1,  0,       1, Chief, Chief,   4, Holy King, Holy Queen 
Perunu,       Indira Gandhi,       0, 7, 0, Tiverzians,  Tiverzian,   0,  0,  0,       1, Chief, Chief,   2, King, Queen
Dazbag,       Catherine the Great, 0, 1, 1, Masovians,   Masovian,    0,  0,  0,       1, Chief, Chief,   2, King, Queen
Valamir,      Amalasunta,          0, 2, 2, Zulus,       Zulu,        0,  1, -1,       1, Chief, Chief,   4, Holy King, Holy Queen 
Helmold,      Joan of Arc,         0, 3, 0, Sklavenians, Sklavenian,  0,  0,  0,       1, Chief, Chief,   2, King, Queen
Simeon,       Nazca,               0, 4, 1, Serbs,       Serb,        0,  0,  0,       1, Chief, Chief,   2, King, Queen
Martinus,     Wu Zhao,             0, 5, 1, Crobatians,  Crobatian,   0,  0,  0,       1, Zupan, Zupan,   2, Great King, Great King
Kubrat,       Elizabeth I,         0, 6, 3, Bulgars,     Bulgar,      0,  1,  0,       1, Prince, Chief   2, King, Queen
Childeric,    Brynhilde,           0, 7, 0, Mongols,     Mongol,      1,  1, -1,       1, Chief, Chief,   4, Holy King, Holy Queen 
Peroz,        Zenobia,             0, 1, 1, Celts,       Celtic,      1,  0,  0,       1, Chief Chief,    2, King, Queen     
Triglav,      Amaterasu,           0, 2, 2, Drevljans,   Drevljan,    0,  0,  0,       1, Shah, Chief,    2, Shah of Shahs, Queen
Geiserich,    Gunnhild,            0, 3, 0, Vikings,     Viking,      1,  0, -1,       1, Chief, Chief,   2, Rikh, Queen
Majorianus,   Honoria,             0, 4, 1, Spanish,     Spanish,     0,  1,  0,       1, Caesar, Caesar, 2, Augustus, Augusta, 4, Holy Emperor, Holy Empress   
Rozanicy,     Scheherezade,        0, 5, 1, Slovakians,  Slovakian,   0,  0,  0,       1, Chief, Chief,   2, King, Queen
Svarocic,     Dido,                0, 6, 3, Valakians,   Valakian,    0,  0,  0,       1, Chief, Chief,   2, King, Queen
Svarog,       Sacajawea,           0, 7, 0, Hungarians,  Hungarian,   1,  1, -1,       1, Chief, Chief

Kilidsje,    ...,    0, 5, Khazars,     Khazar,      1,  1, -1,     
Togrul,  ...,        0, 1, Patzinaks,   Patzinak,    1,  1, -1,



;
;   Trading Commodities
;
@CARAVAN
Wood,
Metals,
Wine,
Fabrics,
Salt,
Olive Oil,
Tin,
Spices,
Garum,
Silk,
Silver,
Vellum,
Gems,
Gold,
Papyrus,
Pearls,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Worked Land,  I
Build Mines,        m
Transform,          O
Clean Plagued Area, p
Build Slave Camp,   E
Go to,              G


@DIFFICULTY
Duke
Count
Patrician
Consul
Caesar
Augustus

@ATTITUDES
Vassalage ++++
Enthusiastic +++
Cordial ++
Receptive +
Neutral 0
Rebellious -
Icy --
Hostile ---
Enraged ----













