@BEGINEVENTS

@IF
SCENARIOLOADED
@THEN
PLAYCDTRACK
12
DONTPLAYWONDERS
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN

@ENDIF

@IF
CITYTAKEN
city=Aachen
attacker=ANYBODY
defender=Germans
@THEN
TEXT
Aachen, the most important German city, falls after a long siege, even lasting for several months! The conquerors capture nearly the whole Imperial Treasure!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=500
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=London
attacker=ANYBODY
defender=English
@THEN
TEXT
London, seat of the English King, is conquered after hard battles! The victors capture the Crown Jewels!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=500
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Paris
attacker=ANYBODY
defender=Franks
@THEN
TEXT
Paris, residence of the Frankish King, falls after a fierce struggle! The besiegers discover numerous treasures!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=500
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Constantinople
attacker=ANYBODY
defender=Byzantines
@THEN
TEXT
Constantinople, the "Eastern Rome" and seat of the Byzantine Emperor's Throne, falls with
fierce resistance. In the Palace Quarters there are located numerous Ancient works of art, valuable relics and a plenty of gold!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=3000
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Athens
attacker=ANYBODY
defender=Byzantines
@THEN
TEXT
Athens, the most important Greek city, is conquered after hard fights! At the storm on the city many ancient works of art are destroyed!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=-300
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Antiochia
attacker=ANYBODY
defender=Byzantines
@THEN
TEXT
Antiochia falls after a hard siege! Severe diseases spread under the starved inhabitants of the 
city and soon threaten the whole vicinity.
ENDTEXT
JUSTONCE
CHANGETERRAIN
terraintype=7
maprect
108,84,109,85,108,86,107,87
@ENDIF

@IF
CITYTAKEN
city=Cairo
attacker=ANYBODY
defender=Aijubids
@THEN
TEXT
Cairo, residence of the Aijubide dynasty, is captured! In the citadel many valuable treasures are stored!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=1500
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Alexandria
attacker=ANYBODY
defender=Aijubids
@THEN
TEXT
Alexandria, most important seaport of Egypt, falls with tough resistance! At the storm on the city  valuable stocks are destroyed!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=-300
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Damietta
attacker=ANYBODY
defender=Aijubids
@THEN
TEXT
Damietta surrenders after fierce struggles! The vicinity of the city was completely devastated during the long siege! 
ENDTEXT
JUSTONCE
CHANGETERRAIN
terraintype=7
maprect
95,109,95,109,94,110,94,110
@ENDIF

@IF
CITYTAKEN
city=Baghdad
attacker=ANYBODY
defender=Seljuks
@THEN
TEXT
Baghdad, once seat of the Arab Caliphes, is conquered! The besiegers capture valuable treasures!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=500
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Cordoba
attacker=ANYBODY
defender=Omayyads
@THEN
TEXT
Cordoba, capital of the Omayyads, falls after fierce struggles! The entire
treasure of the Moors is captured!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=1500
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Tunis
attacker=ANYBODY
defender=Omayyads
@THEN
TEXT
Tunis, most important base for North African pirates, is conquered! 
Many robbed goods are taken back!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=300
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Rome
attacker=Omayyads
defender=Germans
@THEN
TEXT
Rome falls under heavy Muslim attacks!
The pope escapes to Avignon! The whole Christianity is shocked!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=1000
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Rome
attacker=Aijubids
defender=Germans
@THEN
TEXT
Rome falls under heavy Muslim attacks!
The pope escapes to Avignon! The whole Christianity is shocked!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=1000
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Rome
attacker=Seljuks
defender=Germans
@THEN
TEXT
Rome falls under heavy Muslim attacks!
The pope escapes to Avignon! The whole Christianity is shocked!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=1000
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Jerusalem
attacker=Germans
defender=ANYBODY
@THEN
TEXT
German Crusaders take Jerusalem! The whole Christianity thanks 
the victorious holy warriors!
The Pope calls for a search for the True Cross Jesu!
ENDTEXT
PLAYWAVEFILE
GLOCKEN.WAV
JUSTONCE
GIVETECHNOLOGY
receiver=Germans
technology=73
@ENDIF

@IF
CITYTAKEN
city=Jerusalem
attacker=Franks
defender=ANYBODY
@THEN
TEXT
Frankish Crusaders take Jerusalem! The whole Christianity thanks 
the victorious holy warriors!
The Pope calls for a search for the True Cross Jesu!
ENDTEXT
PLAYWAVEFILE
GLOCKEN.WAV
JUSTONCE
GIVETECHNOLOGY
receiver=Franks
technology=73
@ENDIF

@IF
CITYTAKEN
city=Jerusalem
attacker=English
defender=ANYBODY
@THEN
TEXT
English Crusaders take Jerusalem! The whole Christianity thanks 
the victorious holy warriors!
The Pope calls for a search for the True Cross Jesu!
ENDTEXT
PLAYWAVEFILE
GLOCKEN.WAV
JUSTONCE
GIVETECHNOLOGY
receiver=English
technology=73
@ENDIF

@IF
UNITKILLED
unit=Viking Village
attacker=Germans
defender=ANYBODY
@THEN
TEXT
German Knights destroying a Viking village,  from where sometimes plundering courses had been started!
Some robbed goods were taken back!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=50
@ENDIF

@IF
UNITKILLED
unit=Viking Village
attacker=Franks
defender=ANYBODY
@THEN
TEXT
Frankish Knights destroying a Viking village,  from where sometimes plundering courses had been started!
Some robbed goods were taken back!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=50
@ENDIF

@IF
UNITKILLED
unit=Viking Village
attacker=English
defender=ANYBODY
@THEN
TEXT
English Knights destroying a Viking village,  from where sometimes plundering courses had been started!
Some robbed goods were taken back!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=50
@ENDIF

@IF
UNITKILLED
unit=Slavonic Settlement
attacker=Germans
defender=ANYBODY
@THEN
TEXT
German Knights destroying a Slavonic settlement with extreme violence
against the poor inhabitants! Valuable goods are lost!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=-100
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Slavonic Settlement
attacker=Franks
defender=ANYBODY
@THEN
TEXT
Frankish Knights destroying a Slavonic settlement with extreme violence
against the poor inhabitants! Valuable goods are lost!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=-100
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Slavonic Settlement
attacker=English
defender=ANYBODY
@THEN
TEXT
English Knights destroying a Slavonic settlement with extreme violence
against the poor inhabitants! Valuable goods are lost!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=-100
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Slavonic Settlement
attacker=Byzantines
defender=ANYBODY
@THEN
TEXT
Byzantine troops attacking a Slavonic settlement! The entire own
of this poor people is destroyed! 
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=-300
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Beduine Tent
attacker=Omayyads
defender=ANYBODY
@THEN
TEXT
Troops of the Omayyads attacking some independent Beduines! The survivors are starting a rebellion!
ENDTEXT
CREATEUNIT
unit=Beduine
owner=TRIGGERDEFENDER
veteran=yes
homecity=none
locations
22,110
24,110
26,110
endlocations
@ENDIF

@IF
UNITKILLED
unit=Beduine Tent
attacker=Aijubids
defender=ANYBODY
@THEN
TEXT
Troops of the Aijubids attacking some independent Beduines! The survivors are starting a rebellion!
ENDTEXT
CREATEUNIT
unit=Beduine
owner=TRIGGERDEFENDER
veteran=yes
homecity=none
locations
80,110
82,116
84,116
endlocations
@ENDIF

@IF
UNITKILLED
unit=Caravan
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
A Caravan is plundered! The attackers take 25 gold pieces!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=25
@ENDIF

@IF
UNITKILLED
unit=Mongol Tent
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
A little Mongol tribe is destroyed! The Mongol Khans trying to unite
all Mongols to sweep their enemies from the Earth!
ENDTEXT
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=90
receiver=ANYBODY
@THEN
TEXT
The "Militia Templi", the Templar Order is founded. The Templars,
mostly Frankish Knights are, due to their military power, the peak of the crusade movement.
Their privileges and their good economical abilities make them also a very rich organisation.
In  the Holy Land they build many well defended castles, for example the wellknown "Pilgrims Castle",
 Chastel de Pelerin, near Atlit.
ENDTEXT
JUSTONCE
GIVETECHNOLOGY
receiver=English
technology=90
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=91
receiver=English
@THEN
TEXT
A Hospital for Pilgrims is changed into the Hospitalier Order of Saint Johannis of Jerusalem.
The Hospitalers, also known as Johanithers, are mostly English and Italian knights, mainly concentrating, like the Templars, on the wars in the Holy Land. They build also one of the
best crusader castles, the Krak des Chevaliers.
ENDTEXT
JUSTONCE
GIVETECHNOLOGY
receiver=Franks
technology=91
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=92
receiver=Germans
@THEN
TEXT
The Teutonic Order is founded. After a short period of fighting in the Holy Land, the order
moves back to Europe, where the Teutonic Knights establish their own realm, conquering 
important areas of the Baltic. The new headquarters of the order is the Marienburg.
ENDTEXT
JUSTONCE
GIVETECHNOLOGY
receiver=Franks
technology=90
@ENDIF

@IF
TURN
turn=80
@THEN
MAKEAGGRESSION
who=Omayyads
whom=Aijubids
JUSTONCE
@ENDIF

@IF
TURN
turn=100
@THEN
MAKEAGGRESSION
who=English
whom=Germans
JUSTONCE
@ENDIF

@IF
TURN
turn=120
@THEN
MAKEAGGRESSION
who=Aijubids
whom=Omayyads
JUSTONCE
@ENDIF

@IF
TURN
turn=140
@THEN
MAKEAGGRESSION
who=Omayyads
whom=Aijubids
JUSTONCE
@ENDIF

@IF
TURN
turn=160
@THEN
MAKEAGGRESSION
who=Byzantines
whom=Germans
JUSTONCE
@ENDIF

@IF
TURN
turn=180
@THEN
MAKEAGGRESSION
who=Aijubids
whom=Omayyads
JUSTONCE
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
unit=Hungarian
owner=Barbarians
veteran=yes
homecity=none
locations
61,51
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=12
@THEN
CREATEUNIT
unit=Plunderer
owner=Barbarians
veteran=yes
homecity=none
locations
69,15
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=30
@THEN
CREATEUNIT
unit=Armoured Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
10,54
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=18
@THEN
CREATEUNIT
unit=Viking Prince
owner=Barbarians
veteran=no
homecity=none
locations
50,6
endlocations
@ENDIF

@IF
TURN
turn=200
@THEN
TEXT
Some knights have broken their feudal vow! They've become Robber Barons, who blackmail
honourable merchants and loot the surrounding villages!
ENDTEXT
CREATEUNIT
unit=Robber Baron
owner=Barbarians
veteran=yes
homecity=none
locations
38,44
40,44
42,44
39,43
41,43
endlocations
@ENDIF

@IF
TURN
turn=200
@THEN
CREATEUNIT
unit=Robber Baron
owner=Barbarians
veteran=yes
homecity=none
locations
38,44
40,44
42,44
39,43
41,43
endlocations
@ENDIF

@IF
TURN
turn=200
@THEN
CREATEUNIT
unit=Robber Baron
owner=Barbarians
veteran=yes
homecity=none
locations
38,44
40,44
42,44
39,43
41,43
endlocations
@ENDIF

@IF
TURN
turn=250
@THEN
TEXT
Some knights have broken their feudal vown! They've become Robber Barons, who blackmail
honourable merchants and loot the surrounding villages!
ENDTEXT
CREATEUNIT
unit=Robber Baron
owner=Barbarians
veteran=yes
homecity=none
locations
38,44
40,44
42,44
39,43
41,43
endlocations
@ENDIF

@IF
TURN
turn=250
@THEN
CREATEUNIT
unit=Robber Baron
owner=Barbarians
veteran=yes
homecity=none
locations
38,44
40,44
42,44
39,43
41,43
endlocations
@ENDIF

@IF
TURN
turn=250
@THEN
CREATEUNIT
unit=Robber Baron
owner=Barbarians
veteran=yes
homecity=none
locations
38,44
40,44
42,44
39,43
41,43
endlocations
@ENDIF

@IF
TURN
turn=284
@THEN
TEXT
Alarming news from Central Asia are reaching Europe: enormous armies have conquered greater
parts of Asia and Russia and now prepare to push ahead further to the West. 
The warriors, mostly fighting mountedly, call themselves Mongols...
ENDTEXT
CREATEUNIT
unit=Mongol
owner=Barbarians
veteran=yes
homecity=none
locations
81,41
83,41
80,40
82,40
82,42
endlocations
@ENDIF

@IF
TURN
turn=284
@THEN
CREATEUNIT
unit=Mongol
owner=Barbarians
veteran=yes
homecity=none
locations
81,41
83,41
80,40
82,40
82,42
endlocations
@ENDIF

@IF
TURN
turn=284
@THEN
CREATEUNIT
unit=Mongol
owner=Barbarians
veteran=yes
homecity=none
locations
81,41
83,41
80,40
82,40
82,42
endlocations
@ENDIF

@IF
TURN
turn=284
@THEN
CREATEUNIT
unit=Mongol
owner=Barbarians
veteran=yes
homecity=none
locations
81,41
83,41
80,40
82,40
82,42
endlocations
@ENDIF

@IF
TURN
turn=284
@THEN
CREATEUNIT
unit=Mongol
owner=Barbarians
veteran=yes
homecity=none
locations
81,41
83,41
80,40
82,40
82,42
endlocations
@ENDIF

@IF
TURN
turn=284
@THEN
CREATEUNIT
unit=Mongol
owner=Barbarians
veteran=yes
homecity=none
locations
81,41
83,41
80,40
82,40
82,42
endlocations
@ENDIF

@IF
TURN
turn=284
@THEN
CREATEUNIT
unit=Mongol
owner=Barbarians
veteran=yes
homecity=none
locations
81,41
83,41
80,40
82,40
82,42
endlocations
@ENDIF

@IF
TURN
turn=284
@THEN
CREATEUNIT
unit=Mongol
owner=Barbarians
veteran=yes
homecity=none
locations
81,41
83,41
80,40
82,40
82,42
endlocations
@ENDIF

@IF
TURN
turn=284
@THEN
CREATEUNIT
unit=Mongol
owner=Barbarians
veteran=yes
homecity=none
locations
81,41
83,41
80,40
82,40
82,42
endlocations
@ENDIF

@IF
TURN
turn=284
@THEN
CREATEUNIT
unit=Mongol
owner=Barbarians
veteran=yes
homecity=none
locations
81,41
83,41
80,40
82,40
82,42
endlocations
@ENDIF

@IF
TURN
turn=284
@THEN
CREATEUNIT
unit=Mongol
owner=Barbarians
veteran=yes
homecity=none
locations
81,41
83,41
80,40
82,40
82,42
endlocations
@ENDIF

@IF
TURN
turn=284
@THEN
CREATEUNIT
unit=Mongol
owner=Barbarians
veteran=yes
homecity=none
locations
81,41
83,41
80,40
82,40
82,42
endlocations
@ENDIF

@IF
TURN
turn=284
@THEN
CREATEUNIT
unit=Mongol Khan
owner=Barbarians
veteran=yes
homecity=none
locations
81,41
83,41
80,40
82,40
82,42
endlocations
@ENDIF

@IF
TURN
turn=284
@THEN
CREATEUNIT
unit=Mongol Khan
owner=Barbarians
veteran=yes
homecity=none
locations
81,41
83,41
80,40
82,40
82,42
endlocations
@ENDIF

@IF
TURN
turn=284
@THEN
CREATEUNIT
unit=Mongol Khan
owner=Barbarians
veteran=yes
homecity=none
locations
81,41
83,41
80,40
82,40
82,42
endlocations
@ENDIF

@IF
TURN
turn=284
@THEN
CREATEUNIT
unit=Mongol Khan
owner=Barbarians
veteran=yes
homecity=none
locations
81,41
83,41
80,40
82,40
82,42
endlocations
@ENDIF

@IF
TURN
turn=285
@THEN
MOVEUNIT
unit=Mongol
owner=Barbarians
maprect
77,33,85,33,77,47,85,47
moveto
37,27
numbertomove=ALL
@ENDIF

@IF
TURN
turn=285
@THEN
MOVEUNIT
unit=Mongol Khan
owner=Barbarians
maprect
77,33,85,33,77,47,85,47
moveto
37,27
numbertomove=ALL
@ENDIF

@IF
TURN
turn=305
@THEN
TEXT
This Scenario ends ANNO DOMINI 1244.
In this year Jerusalem was finally lost to the Arabs. It had been retaken in 1229 by the German emperor Friedrich II by negotiations during his crusade. Finally, in 1291, was Akkon, the last remaining Christian city in the Holy Land, captured by Arab troops...
ENDTEXT
@ENDIF

@ENDEVENTS