;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   Modified 1999/2000 by Stefan Härtel for scenario
;            QUEST FOR ASIA
;           Darius the Great
;             Version 1.0 May 19th 1999
;             Version 2.0 December 11th 1999
;             Version 2.1 December 19th 1999
;             Version 2.2 February-? 2000
;      Stefan.Haertel@t-online.de
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
6       ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
6       ; Aqueduct needed to exceed this size
8       ; Qanat needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Persian Tech,       4,-2,  no,  no,  0, 0    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Greek Tech,         3,-2,  no,  no,  0, 0    ; Amp
Astronomy,          4, 1,  Cmp, Mat, 0, 3    ; Ast
Carthaginian Tech,  4,-1,  no,  no,  0, 0    ; Ato
Automobile,         6,-1,  no,  no,  3, 4    ; Aut
Vassal Tech,        4, 1,  no,  no,  0, 0    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Worshipping,        5, 0,  nil, nil, 0, 2    ; Cer
Independent Tech,   5,-1,  no,  no,  0, 0    ; Che
Chivalry,           4,-2,  Feu, Hor, 0, 2    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Zoroastrism,        5,-1,  no,  no,  0, 2    ; CA 
Legends of Ahura Mazda,5,-1,  no,  nil, 0, 2    ; Cmb
Kleisthenes' Reforms,5, 0,  no,  no,  2, 2    ; Cmn
Mining,             4, 1,  Iro, nil, 0, 2    ; Cmp
Avesta,             7,-1,  MT,  nil, 0, 2    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
Aristocracy,        4, 0,  Chi, nil, 0, 2    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  Phi, no,  0, 2    ; Dem
Underground Irrigation,4, 1,  Rfg, nil, 0, 1    ; Eco
Special Units,      4, 0,  no,  nil, 0, 0    ; E1 
Drama,              4, 1,  Esp, nil, 0, 2    ; E2 
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Tragedy,            3, 1,  E2,  nil, 0, 2    ; Env
The Arts,           2,-1,  Cer, nil, 0, 2    ; Esp
Oared Galleys,      5, 0,  Sea, nil, 3, 0    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Bronze Beak,        4,-1,  Exp, Bro, 3, 0    ; Fli
Fundamentalism,     3,-2,  no,  no,  2, 2    ; Fun
Philosophic Wisdom, 3, 0,  Phi, Amp, 0, 4    ; FP 
Ship Armor,         3, 2,  Fli, nil, 3, 0    ; Gen
Guerrilla Warfare,  4, 1,  no,  no,  3, 0    ; Gue
Gunpowder,          8,-2,  no,  no,  1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Architecture,       6, 0,  AFl, nil, 0, 4    ; Ind
Bronze Armor,       6, 0,  Bro, no,  2, 0    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Heavy Lance,        4,-1,  Inv, nil, 1, 0    ; Lab
Heavy Bronze Armor, 4, 0,  Bro, nil, 2, 0    ; Las
Body Armor,         5,-1,  Las, nil, 2, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Horse Armor,        4,-2,  Las, Hor, 2, 0    ; Too
NOT Vassal,         4,-1,  no, no, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Siege engines,      5, 0,  Cst, War, 3, 4    ; MP 
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 0, 1    ; Med
Metallurgy,         6,-2,  Iro, Uni, 0, 4    ; Met
NOT Ionian,         4, 1,  no, no,  3, 4    ; Min
NOT Independent,    8,-1,  no,  no,  3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  no, no,  0, 2    ; MT 
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Light Infantry,     6,-1,  War, AFl, 1, 1    ; Nav
Satrapal Organization,6,-2, Rob, AFl,  3, 3    ; NF 
Public Services,    3, 0,  no,  no,  3, 3    ; NP 
Philosophy,         6, 1,  Mys, Lit, 0, 2    ; Phi
NOT Persian,        4,-1,  no,  no, 1, 3    ; Phy
NOT Greek,          4, 1,  no, no, 3, 4    ; Pla
NOT Athenian,       4, 0,  no, no, 1, 4    ; Plu
Polytheism,         4, 0,  Cer, nil, 0, 2    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Postal system,      5,-1,  RR,  NP,  3, 4    ; Rad
Royal Highways,     6, 0,  no,  no, 0, 4    ; RR 
NOT Spartan,        2, 1,  no, no, 3, 2    ; Rec
NOT Carthaginian,   4, 0,  no,  no,  2, 4    ; Ref
Irrigation,         3, 1,  Tra, nil, 0, 1    ; Rfg
Mercenaries,        5, 1,  AFl, War,  0, 2    ; Rep
Governmental Organization,5,-2,  nil, nil, 3, 0    ; Rob
Spada,              6,-2,  AFl,  War,  3, 0    ; Roc
Imperial Body,      4, 2,  no,  no,  2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Irrigation,         4, 1,  nil, nil, 3, 3    ; SFl
Phalanxed Marching, 3,-2,  U2,  no,  3, 0    ; Sth
8-Row Phalanx,      4,-1,  Sth, nil, 2, 3    ; SE 
Artificial Parks,   4,-1,  AFl, nil,  2, 4    ; Stl
Persian War Tactics,4, 1,  no, no, 3, 3    ; Sup
Alchemy,            6,-1,  Lit, Mys, 2, 0    ; Tac
Troop Stationing,   3, 2,  Cst, no,  1, 2    ; The
Fire Throwing,      4, 0,  Gen, X5,  1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
Academics,          5, 1,  Mat, Phi, 0, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  no,  no,  3, 3    ; FT 
3 Meter Lance,      3, 0,  Lab, nil, 0, 0    ; U1 
4 Meter Lance,      3, 0,  U1,  nil, 0, 0    ; U2 
Hoplon,             3, 0,  Lab, no,  0, 0    ; U3 
Athenian Tactics,   3, 0,  no, no, 0, 0    ; X1 
Spartan Tactics,    3, 0,  no, no, 0, 0    ; X2 
Improved Battle Tactics,3, 0,  no,  no, 0, 0    ; X3 
Composite Bow,      3, 0,  no,  no, 0, 0    ; X4 
Improved Siege Warfare,3, 0,  MP,  no, 0, 0    ; X5 
Ballistic,          3, 0,  Tac, nil, 0, 0    ; X6 
5-Deck Galley,      3, 0,  Gen, nil, 0, 0    ; X7 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Akra,                     4,  1,    Roc,
Farms,                    6,  1,    SFl,
Altar,                    4,  1,    Cer,
Post Office,              8,  1,    Rad,
Gymnaseion,               8,  1,    FP,
Courthouse,               8,  1,    CoL,
Akropolis,                8,  0,    Mas,
Aqueduct,                 8,  2,    Cst,
Paridaiha,                12, 3,    Stl,
Fire Temple,              12, 3,    MT,
Library,                  16, 3,    FP,
City Dump,                16, 4,    NP,
Theatre,                  10, 4,    E2,
Smithy,                   20, 4,    Met,
Artisan's guild,          32, 6,    Ind,
SDI Defense,              20, 4,    no,
Recycling Center,         20, 2,    no,
Joiner's Workshop,        16, 4,    nil,
Mines,                    24, 4,    Cmp,
Nuclear Plant,            16, 2,    no,
Caravanserai,             16, 4,    Eco,
Qanat,                    12, 2,    San,
Peasant's market,          8, 3,    Rfg,
Agora,                    20, 5,    Aut,
Academy,                  16, 3,    Cmp,
SAM Missile Battery,      10, 2,    Roc,
Coastal Walls,             8, 1,    Met,
Plantation,               32, 4,    Env,
Trade Harbor,             6,  1,    Sea,
Fishing Port,             16, 3,    Min,
Royal Highway,            16, 3,    no,
Bulutereion,              6,  2,    Cmn,
Military Harbor,          8,  3,    Amp,
SS Structural,            8,  0,    SFl,
SS Component,             16, 0,    Pla,
SS Module,                32, 0,    Sup, 
(Tribute),                60, 0,    no, 
Khorrasan Valleys,        20, 0,    nil,
Hanging Gardens,          20, 0,    nil,
Akropolis,                20, 0,    nil,
Hanno's voyage,           20, 0,    nil,
Zeus of Pheidias,          30, 0,    nil,
Oracle,                   30, 0,    nil,
Ishtar Gate,              30, 0,    nil,
College of the Seven Princes,30, 0,    nil,
Greek Treasuries,         30, 0,    nil,
Silk Route,               20, 0,    nil,
Palace of Dareios,        40, 0,    Ind,
Bisotun Inscription,      30, 0,    nil,
Skylax' Expedition,       40, 0,    nil,
Homeric Tales,            30, 0,    nil,
Spartan Education,        40, 0,    nil,
Tomb of Cyrus,            40, 0,    nil,
Bosporos Bridge,          40, 0,    no, 
Persian Tributes,         40, 0,    nil,
The Avesta,               40, 0,    Csc,
Mt. Olympos,              40, 0,    nil,
Procession Street,        30, 0,    nil,
Oracle of Ammonion,       60, 0,    nil,
Iberian Mineworks,        60, 0,    nil,
Manhattan Project,        60, 0,    no, 
Apadana,                  60, 0,    nil,
Pyramids,                 60, 0,    nil,
Magi College,             60, 0,    nil,
Olympic Games,            60, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Khorrasan Valleys
nil,        ; Hanging Gardens
nil,        ; Akropolis
nil,        ; Hanno's voyage
Alp,        ; Zeus of Phidias
nil,        ; Oracle
nil,        ; Ishtar Gate
Roc,        ; College of the Seven Princes
nil,        ; Greek Treasuries
nil,        ; Silk Route
nil,        ; Palace of Dareios
nil,        ; Bisotun Inscription
nil,        ; Skylax' Expedition
nil,        ; Homeric Tales
nil,        ; Spartan Education
nil,        ; Tomb of Cyrus
nil,        ; Bosporos Bridge
nil,        ; Persian Tributes
nil,        ; The Avesta
Alp,        ; Mt. Olympos
nil,        ; Procession Street
nil,        ; Oracle of Ammonion
nil,        ; Iberian Mineworks
nil,        ; Manhattan Project
nil,        ; Apadana
Alp,        ; Pyramids
nil,        ; Kroisos' Academy
nil,        ; Olympic Games


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Kurtash,      nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Pasti,        Phy, 0,  1.,0,  4a,3d,  1h,1f,  4,0,  0, Roc, 000000000000000
Rshtika,      Phy, 0,  0.,0,  0a,6d,  3h,1f,  7,0,  1, Roc, 000000000000000
Thanuvaniya,  Phy, 0,  1.,0,  4a,5d,  1h,2f,  6,0,  1, Roc, 000000000000000
Akinákes,     Phy, 0,  2.,0,  3a,2d,  1h,1f,  3,0,  1, Nav, 000000000000000
Hoplites,     Pla, 0,  1.,0,  7a,5d,  2h,2f,  9,0,  0, U3,  000000000000000
Adv. Hoplites,Pla, 0,  1.,0,  8a,6d,  3h,2f, 11,0,  0, U1,  000010000000000
Asabara,      Phy, 0,  2.,0,  7a,5d,  2h,1f,  6,0,  0, Roc, 000000000000000
Phrygians,    nil, 0,  1.,0,  3a,4d,  1h,1f, 29,0,  1, E1,  000100000000000
Partisans,    nil, 0,  1.,0,  4a,4d,  2h,1f,  5,0,  1, no,  000001000000010
Scythian Cavalry,nil, 0,  3.,0,  8a,6d,  1h,2f,  4,0,  0, Che, 000001000000000
Mounted Archers,nil, 0,  2.,0,  7a,4d,  1h,3f, 29,0,  0, E1,  000000000000000
Phalanx,      Pla, 0,  1.,0,  6a,7d,  3h,1f, 11,0,  1, Sth, 000000000000100
Heavy Phalanx,Pla, 0,  1.,0,  6a,9d,  4h,1f, 14,0,  1, SE,  000000100000000
Spartan Hoplites,Rec, 0,  1.,0,  8a,7d,  3h,3f,  5,0,  0, X2,  000000000000000
Hazarapatish, Phy, 0,  2.,0,  8a,6d,  2h,2f, 29,0,  0, E1,  000000000000000
Artaphernes,  nil, 0,  1.,0,  4a,3d,  1h,3f, 29,0,  0, E1,  000000000000000
Elephant,     Amp, 0,  1.,0,  8a,4d,  3h,2f, 15,0,  0, San, 000000000000000
Gobryas,      nil, 0,  2.,0,  6a,4d,  2h,2f, 29,0,  0, E1,  000000000000000
Miltiades,    nil, 0,  2.,0,  8a,5d,  3h,3f, 29,0,  0, E1,  000000000000000
Strategos,    nil, 0,  2.,0,  6a,4d,  2h,1f, 29,0,  0, E1,  000000000000000
Chariot,      Phy, 0,  2.,0,  6a,2d,  1h,3f,  6,0,  0, Roc, 000000000000000
Stone Thrower,X5,  0,  1.,0,  6a,1d,  1h,2f,  8,0,  0, MP,  000000000000000
Anausha,      nil, 0,  1.,0, 15a,10d, 2h,3f, 29,0,  0, E1,  000000000000000
Siege Tower,  nil, 0,  1.,0,  9a,3d,  2h,4f, 10,0,  0, MP,  000000001000000
Ballista,     nil, 0,  2.,0,  7a,3d,  2h,2f,  8,0,  0, X6,  000000000000000
Catapult,     nil, 0,  1.,0, 10a,2d,  1h,4f, 12,0,  0, X5,  000000001000000
Ushabari,     Amp, 0,  3.,0,  4a,3d,  2h,2f,  6,0,  0, Roc, 000001000000010
Mudrayans,    nil, 0,  1.,0,  5a,3d,  2h,2f, 29,0,  0, San, 000000000000001
Medians,      nil, 0,  1.,0,  1a,6d,  2h,1f, 29,0,  0, San, 000000000000000
Thracians,    nil, 0,  2.,0,  4a,1d,  1h,1f, 29,0,  0, E1,  000001000000000
Bactrians,    nil, 0,  3.,2,  3a,3d,  1h,1f, 19,0,  0, San, 000001000000000
Transport,    nil, 2,  3.,0,  0a,1d,  1h,1f,  4,4,  4, Map, 000000000100000
War Galley,   Fli, 2,  3.,0,  6a,4d,  2h,3f,  4,0,  2, Exp, 000000000000000
Trireme,      AFl, 2,  8.,0,  9a,5d,  2h,3f,  5,0,  2, nil, 000000000000000
Juggernaught, nil, 2,  5.,0, 12a,7d,  3h,3f, 19,0,  2, Gen, 000000000000000
Fire Galley,  Pla, 2,  4.,0,  8a,1d,  1h,4f,  6,0,  2, ToG, 000000010000000
Quinquireme,  Pla, 2,  3.,0, 10a,4d,  2h,3f,  6,0,  2, X7,  100000000000001
Ionians,      Min, 0,  2.,0,  6a,4d,  1h,2f,  6,0,  0, nil, 100000000000001
Syrians,      nil, 0,  1.,0,  1a,5d,  2h,1f, 29,0,  1, San, 110000000000001
Athenian Phalanx,Plu, 0,  4.,0, 8a,10d, 2h,4f, 19,0,  0, X1,  000000000000001
Garrison,     AFl, 0,  0.,0,  0a,6d,  3h,1f,  6,0,  1, The, 000000000000000
Cilician Galley,nil, 2,  5.,0,  6a,4d,  2h,2f, 29,0,  2, E1,  000000010000001
Phoenecian Galley,nil, 2,  5.,0,  9a,5d,  2h,3f, 29,0,  2, E1,  000000000000000
Carthaginian Galley,Ref, 2,  5.,0, 10a,6d,  1h,4f,  9,0,  2, Ato, 001000000000000
Aristagoras,  nil, 0,  3.,0, 99a,20d, 1h,1f, 29,0,  0, E1,  001000000000000
Envoy,        AFl, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, no, 000000000000010
Scythian Archers,nil, 0,  2.,0,  7a,10d,  3h,2f,  6,0,  1, Che, 000000000000011
Caravan,      Amp, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Pla, 000000000000010
Merchant,     nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Amp, 000000000000010
Indians,      nil, 0,  1.,0,  3a,5d,  2h,1f,  29,0,  1,San, 000000000000000
Datis,        nil, 2,  2.,0,  7a,5d,  1h,2f, 29,0,  2, E1,  000000000000000
Mardonios,    nil, 2,  4.,0,  8a,4d,  1h,3f, 29,0,  2, E1,  000000000000000
Dareios,      nil, 0,  2.,0, 16a,8d,  5h,5f, 29,0,  0, E1,  000000000000000
Jews,         nil, 0,  1.,0,  2a,6d,  2h,1f, 29,0,  1, San, 000000000000000
Armored Chariot,Min, 0,  2.,0,  6a,3d,  3h,2f, 10,0,  0, Las, 000000000000000
Armored Warrior,nil, 0,  1.,0,  5a,6d,  3h,1f,  9,0,  1, Ldr, 000000000000000
Cataphract,   nil, 0,  2.,0,  7a,3d,  3h,2f, 12,0,  0, Too, 000000000000000
Heavy Mtd. Archer,nil, 0,  3.,0,  7a,2d,  1h,3f, 14,0,  0, X3,  000000000000000
Heavy Lance Warriors,nil, 0,  1.,0,  6a,7d,  4h,2f, 17,0,  1, Inv, 000000000000000
Chora,     nil, 0,  0.,0,  0a,10d, 4h,1f, 29,0,  1, E1,  000000000000000
Skunxa,       nil, 0,  3.,0,  9a,6d,  3h,3f,  29,0,  0, E1, 000000000000000


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  3,1,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Indus Valley,2,2,  3,3,2,   yes, 0, 0, 0,   yes, 1,15,  3,  no,    ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Sheep,      1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Deer,       2,3,  3,2,0,
Wine,       2,4,  1,1,4,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Gold Dust,  2,2,  0,4,6,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Cotton,     2,3,  0,2,3,
Wine,       2,4,  1,1,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Gold Dust,  2,2,  0,4,6,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Tyrannis,       Tyrant,      Tyrant
Monarchy,       King,        Queen
Communism,      Tyrant,      Tyrant
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      Strategoi,   Strategoi

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 3, Romans,      Roman,       0,  1,  1,
Hammurabi,    Ishtari,             0, 2, 1, Babylonians, Babylonian, 1, 0,  -1,
Frederick II, Maria Theresa,       0, 3, 1, Germans,     German,      1, -1,  1,
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,
Mohandas Gandhi,Indira Gandhi,       0, 7, 0, Indians,     Indian,     -1, -1,  0,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,
Shaka,        Shakala,             0, 2, 0, Bantus,      Bantu,       1,  0,  0,
Louis XVI,    Joan of Arc,         0, 7, 3, French,      French,      1,  1,  1,
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,
Henry VII,    Elizabeth I,         0, 2, 3, English,     English,     0,  1,  0,
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Pakal,        Saek-K'uk',          1, 1, 0, Mayas,       Maya,       -1,  1,  0,
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,
Canute,       Gunnhild,            1, 5, 3, Vikings,     Viking,      1,  1,  0,
Philip II,    Isabella,            0, 4, 3, Spanish,     Spanish,    -1,  1, -1,
Darius I,     Atossa,              0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Emperor, Empress,
Hannibal,     Dido,                0, 6, 1, Carthaginians,Carthaginian, 0,  0, -1,
Atawallpa,    Cusi Chimpu,         0, 7, 0, Sioux,       Sioux,       0,  0,  0,

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Gold Dust,
Pottery,
Slaves,
Salt,
Animals,
Silver,
Dye,
Wine,
Clothes,
Wagons,
Spice,
Gems,
Marble,
Oil,
Olives,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













