Readme for Greek Colonization
by Goingonit <jbaskin@uts.oise.utoronto.ca>
MGE REQUIRED!!!!!

This is a scenario of the Greek colonization of the Mediterranean from roughly 700-500 B.C. You play a greek polis, or city-state, or Ionia, another ethnically Greek region in Turkey. This is a very open-ended scenario, with no objectives, but standard civ scoring. Reccomended civs are Ionians, Corinthians, and Spartans, and reccomended difficulties are King and up, but the full force of unhappiness kicks in at Deity.

HISTORY

The Greek colonies are placed with a fair degree of accuracy, and the names are straight out of the history books.

The food-oriented motivation is well-portrayed, and hills have zero food, unless irrigated, because they were generally used for growing olives, which were prized for their oil, which the Greeks lit lanterns with, bathed with, and was a generally multipurpose substance. It was not a major part of the Greek diet, however.

The Phonecians were entering a decline in this period. They were represented, not as a civilization, but as stationary Barbarian units. The Egyptians were isolated further, and although the Greeks traded with them, they were also represented as stationary Barbarians.

The Spartans did colonize, but inside Greece. They conquered Messenia, and took its people as helots, or agricultural slaves. They get some free military units from events early on for this reason. These slaves also assure that if Sparta gets conquered, the entire Spartan civilization falls. 

Yes, it's very hard to take Sparta/Corinth/Phoacaea/Miletus, but it's supposed to be. Sparta's on a hill: don't even try, unless you've got 10 siege engines or something.

All events are user-initiated or periodically occuring: this keeps the scenario open-ended. I don't like a scenario where one is restrained to history by events. (WWII scens where you are in Washington and American 
troops land from a D-Day event!).

UNITS

Many of the units are mine: the legion, the hoplite, the hetaroi and pezhetaroi, and the archers. Most of the others were borrowed. The collections I borrowed them from are:

Ancient and Medieval units, by Harlan Thompson,
Allard's Unit Collection, by Allard Hofelt,
Andrew Miller's Units, by Andrew Miller,
Chariot Collection, by Stefan Hartel.
Imperium Romanum, by BeBro.

You start off with the standard Civ 2 set: Infantry a.k.a. Phalanx, Archers, Chariots, and Horsemen. This was realistic for the era. However, when you discover Citizen Army, you get the very powerful Hoplites unit. This unit, composed of peasants rather than citizens, was a real turning point of Greek warfare. The next great military advances are Infantry Tactics and Cavalry Tactics. These represent the army of Alexander the Great, along with Combined Arms. Do not expect to get these during the scenario.

The time that these units span goes from 700 BC to roughly 250 BC, with the advent of Rome's highly trained legions. 

The pezhetairoi represents, specifically, Alexander the Great's phalanx, which carried the sarissa, a 16-foot long two-handed pike, and marched in very close formation. Hetairoi are Alexander the great's famous "companions" shock cavalry. Hoplites are Greek citizen soldiers that fought from the Archaeic period all the way up to about 350 BC, when Macedonia becomes ascendant.

TECHS

The tech tree is mostly new. For info on techs, look them up in the Civilizopedia. Some, however, are notable:

Oligarchy: Leads to Oligarchy government, also known as Communism. GET THIS GOV ASAP! Oligarchy makes your colonies profitable and reduces happiness problems to a bare minimum, even in Deity.

Philosophy: Still a free advance.

Construction: Allows Fortresses.

WINNING

There are no objectives, but score is kept in the standard Civ-ian method. Some objectives that Civ can't track:

	-Money: Cash and trade were historically main objectives for 	        Corinth, especially.

	-Father city: Your main city is the home of your people. Allow 		      it to grow and prosper by providing it with food 		      caravans and settlers to mine the hills.

	-Colonies: The bigger, the better. To be truly Greek, try to 		   found your own more than conquer others.

OTHER CREDITS

Blackgolve's Huge Terrains collection provided the hills. The mountains are my own.

The cities were taken from a collection listed as "By Unknown". If anyone thinks they made them, I apologise.

The Ultimate People Collection, by John Valdez, provided the people.

Imperium Romanum provided many icons.