			       Civilization II
				
           NEW Moon! SCENARIO: Ver.1.0, Rules, Updates & New Units
			    for FANTASTIC WORLDS

				Release 1.0
			   Dated: 30 December 00
	        ---------------------------------------------
                           by Author, John Valdez

	      with special thanks to Frederic MEUNIE author of 
                   the Original Moonland Patch Release 3.0 
	          John Possidente for the Mars Now! Scenario 


                    -----------+DISCLAIMERS+------------

I make no promises toward the validity of this scenario. Use
of the scenario and any files, utilities, or information within
this package is done at the user's own risk.
---------------------------------------------------------------------

HOW TO INSTALL:

STEP 1: The simplest way to install this scenario is to create a folder/
directory called C:\MPS\CIV2\SCENARIO\MOON!. 

STEP 2: Then, unzip MOON!.ZIP to directly to C:\MPS\CIV2\SCENARIO\MOON!.

STEP 3: Next, create a folder/directory called C:\MPS\CIV2\SCENARIO\MOON!\SOUND.

STEP 4: Then, unzip MOON!SND.ZIP to directly to C:\MPS\CIV2\SCENARIO\MOON!\SOUND.

STEP 5: Then, unzip MOONSND2.ZIP to directly to C:\MPS\CIV2\SCENARIO\MOON!\SOUND.

STEP 6: ENJOY THE SCENARIO!
		    
GENERAL INFO:

After unzipping, you should have the following 22 main files: advice.txt, cities.gif
city.gif, city.txt, events.txt, game.txt, icons.gif, labels.txt, menu.txt, menuend.wav,
moon!.scn, moon!.txt, moon.mp, pedia.txt, people.gif, rules.txt, terrain1.gif, 
terrain2.gif, title.gif, tutorial.txt, and units.gif

(various .wav files not counted are in the other zip files)

This patch contains replacement files for 61 pre-existing files in your
Civ II directory. Most of these files are sound files that will need to be
copied into your sound directory. 

You should have a total of 62 files including this readthis.txt file when 
you unzip.

NOTE: 
-------------------
This senario is NOT supported by MicroProse, but has been play-tested, 
(ON FANTASTIC WORLDS) and will run without error.


WHAT IS THE MOON! SCENARIO?

This is a short scenario, about 50 turns long. Your mission is to unite 
the moon through conquest. You are given the option to build wonders as 
part of your objectives.

The story for this scenario is as follows:

It has been years since World War 4, now called THE END. It was truly
the end of humanity on Earth. Only the colonies of the Moon survived
and carried on the human race. Some Terrans escaped and set up their 
their own colony. They were welcomed and quickly allied with several
Lunar colonies which later united. Two Lunar colonies became rather
dissatisfied with the arrangement, citing that it was the Terrans 
who were responsible for the destruction of the Earth-- their fear
was that the Terrans would destroy the Moon next. Survivors of the 
an unsuccessful colony of rebels called, "The Lunarites" have reformed
their faction in the powdered valleys of the Moon and now call 
themselves "Neo-Lunarites". They have gained considerable influence 
among the youth, many of whom have broken off to to form yet another
faction of Rebels and are expected to ally with the Neo-Lunarites.


WHAT'S NEW IN THIS APOLLO MISSION RELEASE?

This is a version 1.0 scenario, but if you are familiar with my Lunar Mission
Patch, Lunar for FW, Mars! Patch or the Moonland Patch by Frederic Meunie then
you are probably looking for some kind of continuity. I've tried to settle on 
some standard so that you will recognize my authorship, but it is important to
review the changes in mod or scenario because I like variety in my scenarios.

QUITE a few graphics changes from the Lunar Patch. Some graphics are from the 
Mars Scenario (FW), some are from X-Com (FW),  some are from the Original Moonland 
3.0 release, and a lot are my own graphics! 
 
Units still include: Expedition (settlers), Lunar Module, Lunar Lander, and Eagle 
(remember the TV show "Space 1999"?) Other graphics have been added and upgraded or 
slightly changed and are further discussed as you read on. In addition, numerous 
tech changes have occurred and I am just going to paste them into the next section 
so you can see them!

Finally, terrains, people, and the city screen have changed. (If you wish to use
the city screen for the Moon! scenario, you must rename the file "city.gif" to 
"city1.gif" and copy the "city.gif" file from your scenario directory to your 
Civ2 directory in order for FW to use it. The bad news is that you will have to 
reverse this or you will be stuck with the Moon! scenario city screen for your 
regular games as well!) Please darker territories called "Cliffs" to replace the 
trees, jungles, and forests! I've also changed the color of the roads to be darker, 
and the villages are little bases or camps that have pointed radio towers!). 
Also, I should mention that I have used graphics for resources from the Mars 
Now! scenario for the terrain and renamed all the terrain squares so that they refect
a moon environment! 

If you look close at the city screen, you will see that "food" is indicated by 
"mushrooms" and shields have been changed to diamond shapes to symbolize crystals.
Luxuries are coins and taxes are shown by credit cards. In addition, the city people 
are from the Mars Now! scenario and I thank all the people at Microprose for making 
such wonder people graphics- the Mars Now! graphics are truly remarkable and I 
would strongly encourage everyone to buy FANTASTIC WORLDS if you don't have it 
already! I've included a city screen that is darker and more space or moonlike 
in my opinion. Simply a modification you can make if you want to and just a personal 
preference...use it if you like!  

IN CASE YOU'RE WONDERING:

This has been playtested with Fantastic Worlds rules with units implemented, 
and plays well.  This patch will probably run with other versions of Fantastic
Worlds but not Test of Time. I may release a new version of the Lunar Mission 
Patch, so feel free to contact me if you think it's time! Also, there is a  
regular CivII Modpack for LUNAR MISSIONS and the FW version available at:

www.civfanatics.com 

or 

geo5.free.fr/indexmil.html

just go to one or both websites to download!

While you're at check out some of the other great modpacks that other 
authors have made! 

MOON! SCENARIO PLAY STRATEGY
==========================================================================

I recommend playing the Terrans, Rebels or Neo-Lunarites to start. For a
more difficult game, play the United Colonies. In order to make your strategy
work, you need to know that most of your cities are completely undefended. 
This also means that everyone else is in the same boat so no one really has
much advantage. Throw everything you've got at everyone and take as many 
cities as you can early on. Get as many "fast" moving land units as possible,
such as 152mm, Hover Gun, Eagles, Modules, and Scouts. Get as many "villages"
as possible (those little bases with the radio towers) because they have units
tribes, techs, and money--all of which you need desperately. Take out everyone
close to you, friend or foe; it doesn't matter. There are 19 objectives and 
you have to get 15 in 50 turns to get a decisive victory. I recommend trying
this scenario out in "Cadet" level (the easiest) so you don't get a bad blow 
to your self-esteem. You have to be good to play much higher, and better than
me to play the "toughest level" (if anyone wins on this level, please take the 
time to email me and tell me your strategy so that I can include it in future
updates!). 

Current Bug?
-------------------
I don't know what you think of this, but when I tested the scenario and played 
the "Terrans" a barbarian leader offered to sack the city if I didn't pay him
7555 in gold. I only had 126 gold, so I said, "Ya, sure..whatever" and selected to 
pay him anyway. It turns out that the leader went away and I had 7556 gold when
he left! I thought about it and it really came in handy for defeating other 
civs so I didn't investigate it. If anyone finds this too annoying...just let me
know and I might remove it. If this happens and you have an interesting story
to tell, by all means let me know about it. If this never happens to you, I 
guess you'll have no idea what I am talking about. Otherwise, the scenario runs
without error.

Of course all concievable actions can't possibly be covered, so if for 
some reason you find a glitch, let me know and I'll attempt to fix it!  Also, 
if any ideas or comments on this patch come to mind, let me know, my E-mail
address is at the end of this text file.  Not all aspects of the game 
mechanics could be changed without completely reworking the game code.  


CREDITS:

Special thanks to Frederic Meunie whose Moonland modpack served as
the start from which this scenario was created. It was Meunie's concept, 
which for me, served as the start for which many ideas and modifications 
spawned. I want to be sure to let you know that many of the terrains and
units probably would not have been possible, including the cities and 
other graphics had it not been for the contributions of Frederic Meunie.

Special thanks to Andrew Coates and Chris Eyre for their city screen graphic.

The only credit I take for this work is by putting together and innovating
a modpack already designed by Frederic Meunie. The point is that I did not 
start from scratch, but at the same time, I did significant work redesigning
many aspects of the modpack; the modpack now plays with some different graphics,
units, rules.txt, terrain changes, and instead of just the moon environment 
it's a matter of survival! Graphics were replaced and enhanced, along with 
sounds, techs, units, icons, and playability. 

Special thanks to Steven Strayer for his ReadThis.txt format.

Cities from OUTPOST (Sierra already formatted for use, from Moonland v.3.0. 

Special thanks goes to Kevin Gilbert for his scanner graphic.

Special thanks again to Frederic Meunie for making some of the terrain 
graphics available on the web!

Some resource graphics, and icons are taken from the Mars Scenario,
Civ2: Fantastic Worlds, Microprose.

I would also like to acknowledge the many artists whose work that 
went into graphics that I do not know the names of. I have made every 
effort to include everyone, but in the course of making this patch, 
it is possible that I have missed someone. So, if by chance you see 
anything that even resembles the work of others, please, please email 
me so that I may include their name for the proper credit!

======================================================================


  ***LIKE THIS SCENARIO? I HAVE OTHERS IN THE SCENARIO SECTION AT:***


			WWW.CIVFANATICS.COM


*****************************************************************************
NEW ModPacks AVAILABLE!

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Star Trek TNG Colonies MOD!		Not just for Trekkers, this mod sends you into the 
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					transcend STTOS! If you liked STTOS, STTNG 							Colonies is the modpack for you!

Mars MOD!				Really play another planet! More units, techs, and 
					terrains than FW: Mars Now! Scenario, this patch 
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Planets MOD!				Play an alien planet that really is alien! What are you 
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Ice Planet II MOD!			Terrains you've never seen before and rule changes from 					make this a great patch for anyone who likes the 
					Ice Planet Scenario from FW.

Desert Planet MOD!			A dry barren planet beckens for you to rise to the 
					challenge of building your society. It's hostile, waterless
					and hard to irrigate. But that's not all! You're in the 
					middle of an INTERPLANETARY CIVIL WAR with some strange
					aliens trying to take over when you're not looking!
					Only the truly brave dare to survive! 

Star Wars Colonies MOD!		        Create your own Star Wars Trilogy with this mod! New 
					units including C-3PO help to make this patch more 						than a glorified scenario. Changes in the rule.txt file 
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Water World MOD!			Just think of playing a world where there is no land! You
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					your cities with frogmen and attack with hover-guns!

**DOWNLOAD NOW!---PLANET OF THE APES MOD!

This patch is meant to capture the POTA theme and match humans against other apes and 
primates. Will humans win and retake the Earth? You decide! 

**NOW AVAILABLE!---ICE PLANET II - FW UPGRADE!

If you like your Fantastic Worlds: Ice Planet Scenario, then you are going to love this upgrade.
New terrains and rules makes this a "must have" upgrade! (DOWNLOAD NOW!)

**DOWNLOAD NOW!---LUNAR MISSION - FW EXPANSION SCENARIO

Tired of playing the Mars Now! scenario? Look no further, I've done another scenario but this 
time it's on the moon! Of course, the graphics that you have come to expect from a Fantastic 
Worlds Scenario and the sounds you love from Mars Now! have also been integrated into this 
brand new Lunar Mission!

***DOWNLOAD NOW!---CIVILIZATION 1! - TURN YOUR CIV II INTO CLASSIC CIV 

Did you ever play the first Civilization by Sid Meier? Well, you can play it again in this
very authentic recreation of the game that started it all! This is a modpack that can even
be played as a scenario by FW or Civ2Gold players. This mod has all the classic units and
terrains. If you have plain ol' Civ II, you can spice up this mod by copying the new slides
and tiles into your Civ2 folder. Even a custom city screen is available! What are you 
waiting for, DOWNLOAD today! 

**Coming Soon---MAD MAX MOD!

Not just a scenario, BUT a real modpack that has new terrains with quicksand and even radioactive 
badlands that you need to clean up before you can build anything! This one is still on the drawing
board and was only recently conceived as a possible mod; several files have already been completed
and if you visit the Civfanatics forum, you can see screen shots under the Scenario Creation thread!
***(IN PROGRESS)

**Future Projects--FANTASTIC WORLDS UPGRADES

No other current projects for FW are in production other than MAD MAX. Expected projects 
may include, STTOS SCENARIOS, STTNG SCENARIOS, STAR WARS COLONIES II, MARS! II, WATER 
WORLD II, LUNAR II, ROBOCOP, AND OUTERSPACE!.   

All new FW Scenarios AND Modpacks are expected to be released some time in 2001. 

----------------------------------------------------
FOR INFORMATION REGARDING THIS SCENARIO 
OR OTHER PATCHS, PLEASE CONTACT:

John Valdez
Designer - Moon! Scenario for Fantastic Worlds

E-mail comments to me at:

JValdezToo@yahoo.com
       



       


