;
;   CIVILIZATION AUTO ADVICE
;   Copyright (c) 1995 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

@MILITARY
@width=225
@title=Military Advisor
@x=5
@y=5

@DOMESTIC
@width=225
@title=Domestic Advisor
@x=-5
@y=5

@SCIENCE0
@width=250
@title=Science Advisor
@x=-5
I recommend we develop %STRING0.

@SCIENCE1
@width=250
@title=Science Advisor
@x=-5
I recommend we develop %STRING0 so
that we can build:

@SCIENCE2
@width=250
@title=Science Advisor
@x=-5
I recommend we develop %STRING0 so
that we can someday learn:



@
@@Pleasure Dome
The people are unhappy.
We should build a %STRING0 to
distract them.

@
@@Republic Museum
The people grow restless.
We need a %STRING0 to improve
their morale

@
@@Holo Suites
The people are discontent.
Perhaps some %STRING0 will offer
them some entertainment.

@
@@Conscription
We cannot attract enough soldiers
of the proper calibre, We need 
%STRING0 to produce elite ground units
and repair damaged units quickly.

@
@@Orbital Shipyard
We should build an %STRING0
to produce veteran capital ships
and repair damaged vessels quickly.

@
@@HyperSpace Gate
We should build a %STRING0
to quickly transport our units
to other parts of the empire.

@
@@Subterranean Cities
We should build %STRING0 to 
allow further planetary growth.

@
@@Hyperspace Harvester
Our population is growing fast, we 
need an additional source of food. 
Construct a %STRING0!

@
@@Oribtal Farms
The people grow hungry.  Let
us build %STRING0 to maximize
the planet's food potential.

@
@@Global Bank
We lack the proper financial
infrastructure. Our planet needs a
%STRING0 network.

@
@@Quantum Conduit
Our energy production is stagnant.  
We should build a %STRING0 to create
a new energy source.

@
@@Energy Exchange
Let us build a %STRING0 and increase
our energy credit pool further.

@
@@Free Trade Zone
Te planet needs to have a %STRING0 if we 
want to produce even more energy.

@
@@University Network
We need to unify our education system
with a %STRING0 for higher science output.

@
@@REM Center
We need to accelerate the learning
speed of our citizens. Let us invest 
in a %STRING0.

@
@@Global AI Network
In the long run, integrating our 
information will further generate ideas.
Let us build a %STRING0.

@
@@Intel Center
An %STRING0 will help us to process
data and intelligence, thus reducing
corruption and waste.

@
@@Local Shielding
This planet needs to build some
%STRING0 as a form of basic defence.

@
@@Repulsor Generators
@@Interception Grid
We should build %STRING0 to protect 
our planet from strike craft.

@
@@Planetary Shields
We should build %STRING0 to protect 
our planet from orbital bombardment.

@
@@Cloud Cities
Even building underground in no longer
enough. We need more dwelling space.
Build %STRING0.

@
@@Industry Level 1
@@Industry Level 2
We are falling behind in productivity!
Let us quickly achieve %STRING0.

@
@@Industry Level 3
The planet has got practically all the
infrastrucutre it needs. Let us achieve 
%STRING0 to maximize production.

@
@@Orbital Factories
We must exploit the wealth of nearby
asteroid fields. Let us build some 
%STRING0.

@
@@Recruitment Center
A %STRING0 would help decrease
unhappiness from troops off planet.

@
@@Nano-Recyclers
Waste generation is limiting our 
population growth. Some %STRING0 would 
help to increase our growth rate.

@
@@Terraformer
We should build a %STRING0 to terraform
or colonize nearby solar systems.

@
@@Imperial Troop
@@Republic Troop
@@Security Droid
Our planet is vulnerable to attack.
Let us train %STRING0s for local defence.

@
@@Laser Turret
@@Turbo Laser
@@Ion Cannon
Our planet needs more heavy defence 
infratructure, like  %STRING0.

@
@@Recon Pro-bot
We must build %STRING0
for exploration and reconnaisance.

@
@@AT-ST Walker
@@AssaultSpeeder
We should build %STRING0 to assault
enemy planets.

@
@@AT-AT Walker
@@ATT Battletank
We should build %STRING0 to assault
heavily defended enemy planets.

@
@@Storm Troop
@@War Droid
We should build %STRING0s to serve
in our off planet operations (nb. 
They ignore local shielding).

@
@@X-Wing
@@TIE-Fighter
@@Naboo Fighter
@@Headhunter
We should build squadrons of %STRING0s
to intercept bombers efficiently.

@
@@Y-Wing (B)
@@B-Wing (B)
@@TIE-Bomber
We should build squadrons of %STRING0s
to attack enemy fleets and planets.

@
@@TIE-Defender
We have a tactical fighter, the %STRING0.
We should use them to attack enemy fighters
or for bombing sorties.


@
@@A-Wing
@@TIE-Advanced
@@TIE-Intercept
@@TIE-Phantom
We should build squadrons of the advanced
%STRING0s to intercept bombers.

@
@@Victory II
@@Dreadnaught
@@Bulk Crusier
@@CR-90 Corvette
We should fleets of %STRING0 to transport
our troops and for patrol duties.

@
@@Imperator I
@@Imperator II
@@MC-80 (Cr)
@@Dauntless (Cr)
We should build mighty fleets of %STRING0
as the backbone of our spacefleet.

@
@@Executor
@@Eclipse
@@MC-90
@@Bulwark
We should build more %STRING0 to act
as flagships for our fleets.

@
@@Jedi Knight
@@Sith Lord
@@2Dark Jedi
We need force enabled warriors like
%STRING0 to conduct surprise attacks.

@
@@Nebulon-B (Fg)
@@Lancer (Fg)
@@Carrack (Fg)
@@CR-Gunship(Fg)
@@CC-7700 (Fg)
We should build a %STRING0 to sweep areas
we control of enemy strike craft.

@
@@Fleet Carrier
@@Droid Carrier
@@EscourtCarrier
Our fleets need more %STRING0s to bring
our strike craft into deep space.

@
@@R2 Droid
We should build more %STRING0s to 
sabotage, bribe or steal from our 
enemies (and allies).

@
@@Cargo Pod
We should build %STRING0s
to establish trade routes
with other planets.

@
@@Wonder
Let us undertake a great project
for the glory of our civilization,
%STRING0!

@

