;
; Events text for Colonies III Scenario - ver 3.12
; Copyright(c) 1996, MicroProse Studios Inc.
; Edited by John Ellis (2001)
;
@BEGINEVENTS
@IF
SCENARIOLOADED
@THEN
DONTPLAYWONDERS
@ENDIF

@IF
NOSCHISM
DEFENDER=anybody 
@THEN
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
Passaconaway, "sachem" or wise elder of the Narragaset tribe, makes a
deathbed speech:"...be careful how you quarrel with the English. Although
you may do them much harm, yet assuredly you will all be destroyed and
rooted off the earth if you do."
ENDTEXT
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
PLAYWAVEFILE
TOMTOMS.WAV
TEXT
The natives of the great forests are on the warpath!
ENDTEXT
@ENDIF

@IF
TURN
turn=5
@THEN
TEXT
The "Boucaniers", the sea-robbers and cattle-killers of the Carribean,
congregate in the lawless islands and cays that dot the shallow sea. 
They would become known to history - and legend - as the feared Buccaneers!
ENDTEXT
@THEN
CreateUnit
owner=Independents
unit=Buccaneers
veteran=yes
homecity=None
locations
48,78
46,70
63,85
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
TEXT
More Pirate activity is reported in the Caribbean.
ENDTEXT
@THEN
CreateUnit
owner=Independents
unit=Pirates
veteran=yes
homecity=None
locations
63,85
46,70
48,78
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
TEXT
Deserters, mutineers and other criminals join the 
ranks of the Buccaneers in the Carribean.
ENDTEXT
@THEN
CreateUnit
owner=Independents
unit=Buccaneers
veteran=yes
homecity=None
locations
46,70
48,78
63,85
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=30
@THEN
TEXT
The pirates of the Caribbean step up their 
raids on nearby islands, using fast "barques" - small ships.
ENDTEXT
@THEN
CreateUnit
owner=Independents
unit=Pirate Barque
veteran=yes
homecity=None
locations
48,78
63,85
46,70
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
TEXT
Henry Morgan, the first great Pirate Captain, lands on Cuba. 
Aided and abetted by the English Governor of Jamaica, he sets out with 
500 men to plunder the town of Puerto del Principe, Cuba's second city.
ENDTEXT
@THEN
CreateUnit
owner=Independents
unit=Pirates
veteran=yes
homecity=None
locations
43,79
42,80
42,78
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
CreateUnit
owner=Independents
unit=Pirates
veteran=yes
homecity=None
locations
43,79
42,80
42,78
endlocations
@ENDIF

@IF
TURN
turn=10
@THEN
TEXT
Henry Morgan raids Maracaibo on the Spanish Main. This time, 1,000 men
follow him into battle.
ENDTEXT
@THEN
CreateUnit
owner=Independents
unit=Pirates
veteran=yes
homecity=None
locations
46,92
48,94
45,93
44,94
endlocations
@ENDIF

@IF
TURN
turn=10
@THEN
CreateUnit
owner=Independents
unit=Pirates
veteran=yes
homecity=None
locations
46,92
48,94
45,93
44,94
endlocations
@ENDIF

@IF
TURN
turn=10
@THEN
CreateUnit
owner=Independents
unit=Pirates
veteran=yes
homecity=None
locations
46,92
48,94
45,93
44,94
endlocations
@ENDIF

@IF
TURN
turn=10
@THEN
CreateUnit
owner=Independents
unit=Pirates
veteran=yes
homecity=None
locations
46,92
48,94
45,93
44,94
endlocations
@ENDIF

@IF
TURN
turn=16
@THEN
TEXT
The pirate Henry Morgan is knighted by King Charles for his
successes against the Spanish, and made governor of Jamaica.
ENDTEXT
@ENDIF

@IF
TURN
turn=56
@THEN
TEXT
Charles Edward Stuart - the "Old Pretender" - raises rebellion
in Scotland. He is supported by French funds and also by many 
Catholics in England.
ENDTEXT
@THEN
CreateUnit
owner=Independents
unit=Clansmen
veteran=yes
homecity=None
locations
123,5
122,6
122,4
121,5
endlocations
@ENDIF

@IF
TURN
turn=56
@THEN
CreateUnit
owner=Independents
unit=Clansmen
veteran=yes
homecity=None
locations
123,5
122,6
122,4
121,5
endlocations
@ENDIF

@IF
TURN
turn=56
@THEN
CreateUnit
owner=Independents
unit=Musq.á Cheval
veteran=yes
homecity=None
locations
123,5
122,6
122,4
121,5
endlocations
@ENDIF

@IF
TURN
turn=56
@THEN
CreateUnit
owner=Independents
unit=Musq.á Cheval
veteran=yes
homecity=None
locations
123,5
122,6
122,4
121,5
endlocations
@ENDIF

@IF
TURN
turn=57
@THEN
TEXT
The infamous Edward Teach - "Blackbeard" - begins his three year
reign of terror along the coast of Virginia and the West Indies.
ENDTEXT
@THEN
CreateUnit
owner=Independents
unit=Pirates
veteran=yes
homecity=None
locations
46,42
43,45
41,47
41,51
endlocations
@ENDIF

@IF
TURN
turn=57
@THEN
CreateUnit
owner=Independents
unit=Pirates
veteran=yes
homecity=None
locations
43,45
46,42
41,47
41,51
endlocations
@ENDIF

@IF
TURN
turn=57
@THEN
CreateUnit
owner=Independents
unit=Pirates
veteran=yes
homecity=None
locations
43,45
46,42
41,47
41,51
endlocations
@ENDIF

@IF
TURN
turn=60
@THEN
TEXT
"Calico Jack" Rackham raids Jamaica, along with the two famous
female pirates - Anne Bonny and Mary Read.
ENDTEXT
@THEN
CreateUnit
owner=Independents
unit=Pirates
veteran=yes
homecity=None
locations
39,85
40,86
42,86
endlocations
@ENDIF

@IF
TURN
turn=60
@THEN
CreateUnit
owner=Independents
unit=Pirates
veteran=yes
homecity=None
locations
39,85
40,86
42,86
endlocations
@ENDIF

@IF
TURN
turn=60
@THEN
CreateUnit
owner=Independents
unit=Pirates
veteran=yes
homecity=None
locations
39,85
40,86
42,86
endlocations
@ENDIF

@IF
TURN
turn=86
@THEN
TEXT
Bonnie Prince Charlie - the Young Pretender - raises rebellion
in Scotland. He is supported by French funds and also by many 
Catholics in England.
ENDTEXT
@THEN
CreateUnit
owner=Independents
unit=Clansmen
veteran=yes
homecity=None
locations
122,6
123,5
122,4
121,5
endlocations
@ENDIF

@IF
TURN
turn=86
@THEN
CreateUnit
owner=Independents
unit=Musq.á Cheval
veteran=yes
homecity=None
locations
123,5
122,6
122,4
121,5
endlocations
@ENDIF

@IF
TURN
turn=86
@THEN
CreateUnit
owner=Independents
unit=Musq.á Cheval
veteran=yes
homecity=None
locations
123,5
122,6
122,4
121,5
endlocations
@ENDIF

@IF
TURN
turn=86
@THEN
CreateUnit
owner=Independents
unit=Musq.á Cheval
veteran=yes
homecity=None
locations
123,5
122,6
122,4
121,5
endlocations
@ENDIF

@IF
TURN
turn=86
@THEN
CreateUnit
owner=Independents
unit=Clansmen
veteran=yes
homecity=None
locations
123,5
122,6
122,4
121,5
endlocations
@ENDIF

@IF
TURN
turn=86
@THEN
CreateUnit
owner=Independents
unit=Clansmen
veteran=yes
homecity=None
locations
122,6
123,5
122,4
121,5
endlocations
@ENDIF

@IF
UNITKILLED
unit=Refugees
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
The townspeople are ruthlessly plundered of their 
money and possessions!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=30
@ENDIF

@IF
UNITKILLED
unit=Trade Goods
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
Valuable trade goods are taken!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=50
@ENDIF

@IF
UNITKILLED
unit=Merchants
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
The merchants are quickly relieved of their 
stock-in-trade!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=50
@ENDIF

@IF
UNITKILLED
unit=Merchantman
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
The merchants' ships are scuttled - but not 
before being thoroughly plundered!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=80
@ENDIF

@IF
UNITKILLED
unit=Pirates
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
The local Governor pays a large bounty for the 
capture of the pirates!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=100
@ENDIF

@IF
UNITKILLED
unit=Buccaneers
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
The local Governor pays a bounty for the 
capture of the buccaneers!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=50
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
TEXT
Deserters, mutineers and other criminals join the 
ranks of the English "Brotherhood of the Sea" in Kingston.
ENDTEXT
@THEN
CreateUnit
owner=English
unit=Buccaneers
veteran=no
homecity=None
locations
41,85
42,86
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=28
receiver=Iroquois
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Iroquois
technology=32
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=28
receiver=Huron
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Huron
technology=32
@ENDIF

@IF
TURN
turn=10
@THEN
TEXT
A Spanish Treasure Fleet assembles in Mérida,
loaded with the plunder of the Mayan Empire...
ENDTEXT
@THEN
CreateUnit
owner=Spanish
unit=Treasure Galleon
veteran=yes
homecity=None
locations
24,80
endlocations
@ENDIF

@IF
TURN
turn=30
@THEN
TEXT
Another Spanish Treasure Fleet assembles in Santo Domingo,
this time loaded with the plunder of the Caribbean...
ENDTEXT
@THEN
CreateUnit
owner=Spanish
unit=Treasure Galleon
veteran=yes
homecity=None
locations
52,84
endlocations
@ENDIF

@IF
TURN
turn=50
@THEN
TEXT
A Spanish Treasure Fleet assembles in Veracruz,
loaded with the last plunder of the Aztec Empire...
ENDTEXT
@THEN
CreateUnit
owner=Spanish
unit=Treasure Galleon
veteran=yes
homecity=None
locations
12,84
endlocations
@ENDIF

@IF
TURN
turn=60
@THEN
TEXT
A Spanish Treasure Fleet assembles in Cartegena de las Indias,
loaded with the plunder of "Little Venice"...(Venezuela)
ENDTEXT
@THEN
CreateUnit
owner=Spanish
unit=Treasure Galleon
veteran=yes
homecity=None
locations
42,96
endlocations
@ENDIF

@IF
TURN
turn=90
@THEN
TEXT
The last great Spanish Treasure Fleet assembles in Havana,
loaded with gold and other valuables scoured from every corner
of the sprawling Spanish possessions in the New World.
ENDTEXT
@THEN
CreateUnit
owner=Spanish
unit=Treasure Galleon
veteran=yes
homecity=None
locations
36,76
endlocations
@ENDIF

@IF
UNITKILLED
unit=Treasure Galleon
attacker=ANYBODY
defender=Spanish
@THEN
TEXT
The Spanish Treasure Fleet is taken! Huge riches are plundered 
by the frenzied seamen. 1,000 gold doubloons find their way back 
to the State Treasury.
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=2000
@ENDIF

@IF
UNITKILLED
unit=Treasure Galleon
attacker=ANYBODY
defender=Spanish
@THEN
TEXT
The Spanish are outraged at the loss of their Fleet - so essential 
to their economy. The Exchequer is 1,000 doubloons out-of-pocket, 
representing the one fifth Royal share due to the Crown.
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=-1000
@ENDIF

@IF
CITYTAKEN
city=Den Haag
attacker=ANYBODY
defender=United Provinces
@THEN
TEXT
The Dutch Capital falls! The great dreams of a Dutch Empire are shelved
in a desperate attempt to save the homeland. Holland becomes increasingly 
isolationist.
ENDTEXT
GIVETECHNOLOGY
receiver=United Provinces
technology=39
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=56
receiver=Spanish
@THEN
TEXT
As Protestantism encroaches into the heart of most Catholic Spain, 
the grip of the dreaded Inquisition is loosened. Jews and heretics 
of all kinds begin to agitate for their rights.
ENDTEXT
GIVETECHNOLOGY
receiver=Spanish
technology=48
JUSTONCE
@ENDIF

@IF
TURN
turn=20
@THEN
TEXT
French colonists, driven out of New England by the aggressively 
expanding English, try their luck in the bayoux and swamps of the 
land they name after their King - Louisiana.
ENDTEXT
CREATEUNIT
owner=French
unit=Colonists
veteran=no
homecity=None
locations
27,61
26,60
25,59
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
CREATEUNIT
owner=French
unit=Pikemen
veteran=no
homecity=None
locations
27,61
26,60
25,59
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=32
receiver=English
@THEN
TEXT
The English recruit Native Carabinières 
to scout for them.
ENDTEXT
JUSTONCE
CREATEUNIT
owner=English
unit=Carabinières
veteran=no
homecity=None
locations
54,22
57,19
47,7
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=32
receiver=French
@THEN
TEXT
Native Carabinières come into the French settlements
and volunteer to scout for them.
ENDTEXT
JUSTONCE
CREATEUNIT
owner=French
unit=Carabinières
veteran=no
homecity=None
locations
52,16
54,14
28,10
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=32
receiver=United Provinces
@THEN
TEXT
The Dutch hire Native Carabinières 
to scout for them.
ENDTEXT
JUSTONCE
CREATEUNIT
owner=United Provinces
unit=Carabinières
veteran=no
homecity=None
locations
48,28
48,32
48,24
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=32
receiver=Spanish
@THEN
TEXT
The Spanish issue Native converts with 
rifles and instruct them to act as scouts.
ENDTEXT
JUSTONCE
CREATEUNIT
owner=Spanish
unit=Carabinières
veteran=no
homecity=None
locations
5,73
2,82
8,84
endlocations
@ENDIF

@IF
UNITKILLED
unit=Tribesmen
attacker=Spanish
defender=Independents
@THEN
TEXT
The Spanish round up the villagers and transport 
them back to Cadiz - to be sold as slaves!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=40
CREATEUNIT
owner=Spanish
unit=Slaves
veteran=no
homecity=None
locations
121,55
121,53
endlocations
@ENDIF

@IF
UNITKILLED
unit=Tribesmen.
attacker=Spanish
defender=Independents
@THEN
TEXT
The Spanish round up the surviving villagers and sell them 
as forced labour in the sugar plantations of Havana.
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=30
CREATEUNIT
owner=Spanish
unit=Slaves
veteran=no
homecity=None
locations
36,76
37,77
endlocations
@ENDIF

@IF
UNITKILLED
unit=Tribesmen.
attacker=United Provinces
defender=Independents
@THEN
TEXT
The Dutch round up the surviving villagers and sell them 
as forced labour in the tobacco plantations of America.
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=30
CREATEUNIT
owner=United Provinces
unit=Slaves
veteran=no
homecity=None
locations
48,28
70,98
48,24
75,99
endlocations
@ENDIF

@IF
UNITKILLED
unit=Tribesmen
attacker=United Provinces
defender=Independents
@THEN
TEXT
The Dutch round up the surviving villagers and sell them 
in the slave market in Amsterdam.
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=30
CREATEUNIT
owner=United Provinces
unit=Slaves
veteran=no
homecity=None
locations
136,14
endlocations
@ENDIF

@IF
UNITKILLED
unit=Tribesmen
attacker=English
defender=Independents
@THEN
TEXT
The English round up the surviving villagers and sell them 
to traders in the rapidly-expanding port of Bristol.
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=30
CREATEUNIT
owner=English
unit=Slaves
veteran=no
homecity=None
locations
124,20
endlocations
@ENDIF

@IF
UNITKILLED
unit=Tribesmen.
attacker=English
defender=Independents
@THEN
TEXT
The English round up the surviving villagers and sell them 
as forced labour in the tobacco plantations of the New World.
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=30
CREATEUNIT
owner=English
unit=Slaves
veteran=no
homecity=None
locations
41,85
68,90
57,19
54,22
endlocations
@ENDIF

@IF
UNITKILLED
unit=Tribesmen
attacker=French
defender=Independents
@THEN
TEXT
The French round up the surviving villagers and sell them 
to traders in the rapidly-expanding port of Brest.
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=30
CREATEUNIT
owner=French
unit=Slaves
veteran=no
homecity=None
locations
121,31
endlocations
@ENDIF

@IF
UNITKILLED
unit=Tribesmen.
attacker=French
defender=Independents
@THEN
TEXT
The French round up the surviving villagers and sell them 
as forced labour in the sugar plantations of the Caribbean.
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=30
CREATEUNIT
owner=French
unit=Slaves
veteran=no
homecity=None
locations
47,85
25,59
11,63
endlocations
@ENDIF

@ENDEVENTS