;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;   (Modifications by Masis Panos - Age of Basilius 2001)
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
2       ; Road movement multiplier
1       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
8       ; # of rows in food box (rows * city_size+1 = box)
8       ; # of rows in shield box
2       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
5       ; City size for first unhappiness at Chieftain level
8       ; Riot factor based on # cities (higher factor lessens the effect)
5       ; Aqueduct needed to exceed this size
15      ; Sewer System needed to exceed this size
25      ; Tech paradigm (higher # slows research)
7       ; Base time for engineers to transform terrain (x2)
5       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
6       ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
10      ; Fundamentalism loses this % of science
70      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
10      ; Max effective science rate in fundamentalism (x10)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,          4,-2,  Rad, Too, 3, 4    ; AFl
Alphabet,                 5, 1,  nil, nil, 0, 3    ; Alp
Naval Tactics,            3,-2,  Nav, Tac, 3, 0    ; Amp
Astronomy,                4, 1,  Mys, Mat, 1, 3    ; Ast
Atomic Theory,            4,-1,  ToG, Phy, 2, 3    ; Ato
Carpentry,                6,-1,  Cmb, Stl, 3, 4    ; Aut
Banking,                  4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,          4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,           6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,        5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,                5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,                 4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,             4, 1,  Alp, nil, 0, 2    ; CoL
Combined Arms,            5,-1,  Mob, AFl, 3, 0    ; CA
Combustion,               5,-1,  Ref, Exp, 2, 4    ; Cmb
Bureucracy,               5, 0,  Phi, Ind, 2, 2    ; Cmn
Computers,                4, 1,  Min, MP,  3, 4    ; Cmp
Conscription,             7,-1,  Dem, Met, 2, 0    ; Csc
Construction,             4, 0,  Mas, Cur, 0, 4    ; Cst
Private Trading,          4, 0,  Ind, Eco, 2, 1    ; Cor
Currency,                 4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,                5, 1,  Ban, Inv, 2, 2    ; Dem
Economics,                4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,              4, 0,  Met, Mag, 2, 4    ; E1
Electronics,              4, 1,  E1,  Cor, 3, 4    ; E2
Engineering,              4, 0,  Whe, Cst, 0, 4    ; Eng
Environmentalism,         3, 1,  Rec, SFl, 3, 2    ; Env
Church Hierarchy,         2,-1,  Cmn, Dem, 3, 0    ; Esp
Serfdom,                  5, 0,  Gun, Che, 2, 4    ; Exp
Feudalism,                4,-1,  War, Mon, 0, 0    ; Feu
Flight,                   4,-1,  Cmb, ToG, 2, 4    ; Fli
Fundamentalism,           3,-2,  MT,  Csc, 2, 2    ; Fun
Fusion Power,             3, 0,  NP,  Sup, 3, 3    ; FP
Imperial Church,          3, 2,  Med, Cor, 3, 3    ; Gen
Boyar Order,              4, 1,  Cmn, Tac, 3, 0    ; Gue
Sqirmisher Strategies,    8,-2,  Inv, Iro, 1, 0    ; Gun
Seasonal Warfare,         4,-1,  nil, nil, 0, 0    ; Hor
State Industries,         6, 0,  RR,  Ban, 2, 1    ; Ind
Imperial Knowledge,       6, 0,  Eng, Lit, 1, 4    ; Inv
Standing Army,            5,-1,  Bro, War, 0, 4    ; Iro
Labor Union,              4,-1,  MP,  Gue, 3, 2    ; Lab
The Laser,                4, 0,  NP,  MP,  3, 3    ; no
Leadership,               5,-1,  Chi, Gun, 1, 0    ; Ldr
Literacy,                 5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,            4,-2,  Stl, Tac, 2, 4    ; no
Magnetism,                4,-1,  Phy, Iro, 1, 3    ; Mag
Cartography,              6,-1,  Alp, nil, 0, 1    ; Map
Architechture,            4, 1,  nil, nil, 0, 4    ; Mas
Public Health,            5, 0,  Aut, Cor, 3, 4    ; MP
Mathematics,              4,-1,  Alp, Mas, 0, 3    ; Mat
Medicinal Knowledge,      4, 0,  Phi, Tra, 1, 1    ; Med
Advanced SiegeCraft,      6,-2,  Gun, Uni, 1, 0    ; Met
Foreign Trade,            4, 1,  Too, E2,  3, 4    ; Min
Cavalry Tactics,          8,-1,  Aut, Tac, 3, 0    ; Mob
Monarchy,                 5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,               5, 1,  Phi, PT,  1, 2    ; MT
Heresies,                 4, 0,  Cer, nil, 0, 2    ; Mys
Merchant Navy,            6,-1,  Sea, Ast, 1, 1    ; Nav
Nuclear Fission,          6,-2,  Ato, MP,  3, 3    ; no
Nuclear Power,            3, 0,  NF,  E2,  3, 3    ; no
Philosophy,               6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,                  4,-1,  Nav, Lit, 1, 3    ; Phy
Plastics,                 4, 1,  Ref, SFl, 3, 4    ; no
Plumbing,                 4, 0,  no,  no,  1, 4    ; Plu  (Cst & Pot)
Paganism,                 4, 0,  Cer, Hor, 0, 2    ; PT
Earthen Ware,             4, 1,  nil, nil, 0, 1    ; Pot
Radio,                    5,-1,  Fli, E1,  3, 4    ; no
Roadpaving,               6, 0,  SE, Bri,  2, 1    ; RR
Recycling,                2, 1,  MP, Dem,  3, 2    ; no
Refining,                 4, 0,  Che, Cor, 2, 4    ; no
Hereditary Titles,        3, 1,  E1,  San, 3, 1    ; Rfg
The Republic,             5, 1,  CoL, Lit, 0, 2    ; Rep
Public Entertainment,     5,-2,  Cmp, Mob, 3, 0    ; Rob
Rocketry,                 6,-2,  AFl, E2,  3, 0    ; Roc
Sanitation,               4, 2,  Med, Eng, 2, 1    ; San
Seafaring,                4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,             4, 1,  Cmp, Roc, 3, 3    ; no
Islamic Warfare,          3,-2,  Sup, Rob, 3, 0    ; Sth
Steam Engine,             4,-1,  Phy, Inv, 2, 3    ; SE
Steel,                    4,-1,  E1,  Ind, 2, 4    ; no
Caucasian Cavalry,        4, 1,  Pla, Las, 3, 3    ; Sup
Tactics,             	  6,-1,  Csc, Ldr, 2, 0    ; Tac
Theology,          	  3, 2,  MT,  Feu, 1, 2    ; The
Mechanics of the Universe,4, 0,  Ast, Uni, 1, 3    ; ToG
State Trading,            4, 2,  Cur, CoL, 0, 1    ; Tra
University,               5, 1,  Mat, Phi, 1, 3    ; Uni
Archery,                  4,-1,  nil, nil, 0, 0    ; War
The Wheel,                4,-1,  Hor, nil, 0, 4    ; Whe
Writing,                  4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,        1, 0,  FP,  Rec, 3, 3    ; ...
Horsemanship,             3,-2,  no,  no,  0, 0    ; Chi
Holy War,                 3,-2,  no,  no,  0, 0    ; The
Greek Fire,               3,-2,  no,  no,  0, 0    ; Sea
Extra Advance 1,          3, 0,  no,  no,  0, 0    ; X1
Extra Advance 2,          3, 0,  no,  no,  0, 0    ; X2
Extra Advance 3,          3, 0,  no,  no,  0, 0    ; X3
Extra Advance 4,          3, 0,  no,  no,  0, 0    ; X4
Extra Advance 5,          3, 0,  no,  no,  0, 0    ; X5
Extra Advance 6,          3, 0,  no,  no,  0, 0    ; X6
Extra Advance 7,          3, 0,  no,  no,  0, 0    ; X7
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   25, 2,    Mas,
Garrison Quarters,        5,  1,    nil,
Granary,                 10,  1,    Pot,
Church,                   7,  1,    Cer,
Markets,                  8,  1,    Cur,
School,                  15,  1,    Wri,
Basilika,                20,  1,    CoL,
City Walls,              32,  1,    Mas,
Aquaduct,                15,  2,    Cst,
Forum,                    35, 3,    Ban,
Cathedral,                45, 3,    MT,
University,               25, 3,    Uni,
Hospitals,                32, 4,    MP,
Bath House,               45, 4,    Cst,
Armoury,                  20, 4,    Iro,
Shipyards,                32, 6,    Map,
SDI Defense,              20, 4,    no,
Recycling Center,         20, 2,    no,
Windmills,                16, 4,    Ref,
Hydro Plant,              24, 4,    no,
Nuclear Plant,            16, 2,    no,
Mosque,                  160, 4,    Sth,
Water Cistern,            60, 2,    San,
Private Estates,          15, 3,    Rfg,
City Highways,            40, 4,    Aut,
Research Lab,             16, 3,    no,
SAM Missile Battery,      10, 2,    no,
Sea Walls,                20, 2,    Met,
Solar Plant,              32, 4,    no,
Harbour,                  12, 1,    Sea,
Merchant Colony,          16, 3,    Min,
Airport,                  16, 3,    no,
Prisons,                  12, 2,    Cmn,
Military Port,            8,  3,    Amp,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Capitalization),         60, 0,    Cor,
Pyramids,                 20, 0,    Mas,
Dome of the Rock,         20, 0,    Pot,
Column of Constantine,    20, 0,    Bro,
Lighthouse,               20, 0,    Map,
New Senate House,         30, 0,    Lit,
Acropolis,                30, 0,    Mys,
Land Walls,               30, 0,    Rob,
Abbasid Caliphate,        30, 0,    Stl,
Justinians' Column,       30, 0,    Eng,
Boukolion Palace,         20, 0,    Rob,
Anastasis(Holy Sepulchre),40, 0,    Rob,
Monastery Complex,        30, 0,    The,
Great Chain,              40, 0,    Nav,
Hippodrome,               30, 0,    Rob,
1001 Churches,            40, 0,    Inv,
Haghia Sophia Church,     40, 0,    The,
Fatimid Caliphate,        40, 0,    Stl,
Holy Apostles Church,     40, 0,    Eco,
True Cross,               40, 0,    The,
Statue of Athena,         40, 0,    Dem,
Great Mile Stone,         30, 0,    SE,
Tetrarchy Statue,         60, 0,    Feu,
Aquaduct of Valens,       60, 0,    Eng,
Manhattan Project,        60, 0,    no,
Codex of Justinian,       60, 0,    Gen,
Geographical Learning,    60, 0,    SFl,
St. Peters Basilica,      60, 0,    Gen,
Rock-cut Hermitages,      60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,        ; Great Library
The,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Magellan
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Hoover Dam
nil,        ; Womens' Suffrage
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Slaves,       nil, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Serfs,        nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000010
Defenders,    nil, 0,  0.,0,  1a,4d,  1h,1f,  2,0,  0, Feu, 000000000000000
Garrison,     nil, 0,  1.,0,  3a,5d,  1h,1f,  2,0,  1, Bro, 000000000000000
Archers,      nil, 0,  1.,0,  3a,3d,  1h,1f,  3,0,  1, War, 000000000000000
Infantry,     nil, 0,  1.,0,  4a,4d,  1h,1f,  4,0,  1, Iro, 000000000000000
Imp. Infantry,nil, 0,  1.,0,  5a,6d,  3h,2f, 14,0,  0, Gen, 000010000000000
Slinger,      Csc, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  0, Gun, 001000000000000
Duke of Dalmatia,nil, 0,  0.,0,  4a,3d,  3h,4f,  2,0,  1, no, 000010000000000
Mujahideen,   nil, 0,  1.,0,  4a,4d,  2h,1f,  5,0,  0, Sth, 000001000000010
Akritas,      nil, 0,  1.,0,  5a,5d,  2h,1f,  9,0,  0, Gen, 000001000000000
Varang. Gaurd,nil, 0,  1.,0,  6a,5d,  2h,1f, 12,0,  0, Csc, 000010000000000
Immam,        nil, 0,  1.,0,  8a,6d,  2h,1f,  6,0,  0, Sth, 001000000000000
Sailors,      nil, 0,  1.,0,  4a,3d,  2h,1f,  6,0,  0, Map,  000000000000100
Gazi,         nil, 0,  2.,0,  5a,3d,  2h,1f, 21,0,  0, Sth, 000000000000010
Pechenegs,    nil, 0,  1.,0,  3a,2d,  1h,1f,  2,0,  0, Gen, 000000000000001
Boyar,        nil, 0,  2.,0,  4a,3d,  2h,1f, 12,0,  0, Gue, 000000000000001
Magyar Raider,nil, 0,  2.,0,  4a,3d,  2h,1f,  7,0,  0, no,  000000000000001
Fedayee,      nil, 0,  2.,0,  6a,5d,  2h,3f, 22,0,  0, Sth, 000001000000000
Imp. Cavalry, nil, 0,  2.,0,  5a,4d,  4h,3f, 15,0,  0, Gen, 000010000000000
Georgian Cav.,nil, 0,  2.,0,  6a,4d,  2h,3f,  5,0,  0, Sup, 000000000000001
Arab Cavalry, nil, 0,  2.,0,  6a,3d,  2h,1f,  6,0,  0, Sth, 000000000000001
Bedouin Cav., nil, 0,  2.,0,  7a,4d,  3h,4f, 24,0,  0, Sth, 000000000000001
Germ Warfare, nil, 0,  1.,0,  3a,0d,  1h,1f,  6,0,  0, Mat, 000000000000000
Battering Ram,nil, 0,  1.,0,  8a,3d,  2h,4f, 15,0,  0, Met, 000000000000000
Siege Tower,  nil, 0,  1.,0, 10a,7d,  3h,5f, 23,0,  0, Met, 000000001000000
Mangal,       nil, 0,  1.,0, 12a,2d,  2h,6f, 38,0,  0, Met, 000000001000000
Bastion,      no,  0,  0.,0,  0a,30d, 2h,1f,  7,0,  0, no,  000100000000000
Emperor Otto, no,  0,  0.,0,  6a,7d,  2h,2f,  8,0,  0, no,  000010000000000
Armenian Arch.,nil, 0,  1.,0,  4a,5d, 2h,2f, 14,0,  0, Sup, 000000000000000
Norman Count, nil, 0,  2.,1,  8a,5d,  3h,3f, 34,0,  0, no,  000010000000000
Lombard Count,nil, 0,  2.,2,  6a,4d,  2h,3f, 16,0,  0, no,  000010000000000
Galley,       nil, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, Map, 000000000100000
Trade Ship,   nil, 2,  3.,0,  0a,2d,  1h,0f,  4,3,  4, Nav, 000000000000000
Dromond,      nil, 2,  5.,0,  7a,5d,  2h,3f, 16,4,  4, Nav, 000000000001000
Imp. War-Ship,nil, 2,  7.,0,  9a,8d,  3h,4f, 33,2,  2, Gen, 000000000000000
Rus Raider,   nil, 0,  1.,0,  6a,4d,  3h,2f, 34,0,  2, no,  000010000000000
General,      nil, 0,  2.,0,  8a,7d,  4h,3f, 42,0,  6, no,  000010000000000
Georgian King,nil, 0,  0.,0,  4a,3d,  3h,2f, 22,0,  2, no,  000010000000000
Armenian King,nil, 0,  0.,0,  5a,4d,  3h,3f, 23,0,  2, no,  000010000000000
Armenian Cav.,nil, 0,  2.,0,  7a,5d,  3h,2f, 12,0,  2, Sup, 000011000000000
Shahanshah,   nil, 0,  0.,0,  8a,7d,  4h,4f, 43,0,  2, no,  000011000000000
Abbasid Cal., nil, 0,  0.,0,  0a,4d,  4h,2f, 16,0,  1, no,  000010000000000
Fatimid Cal., nil, 0,  0.,0,  2a,5d,  3h,2f, 18,0,  1, no,  000010000000000
Mandylion,    nil, 0,  0.,0,  3a,6d,  1h,2f,120,0,  1, no,  000010000000000
Plague,       nil, 1, 25.,1, 99a,0d,  1h,1f, 16,0,  0, no,  001000000000000
Sapper,       nil, 0,  2.,0,  6a,2d,  1h,1f,  7,0,  0, Wri, 001000000000010
Bishop,       nil, 0,  2.,0,  0a,2d,  1h,1f, 25,0,  6, Esp, 000000000000011
Caravan,      Sup, 0,  2.,0,  1a,0d,  1h,1f,  2,1,  7, Sth, 000000000000010
Merchant,     nil, 0,  2.,0,  0a,1d,  1h,1f,  8,1,  7, Cor, 000000000000010
Militia,      Chi, 0,  1.,0,  2a,3d,  1h,1f,  1,0,  1, nil, 000000000000000
Theme Inf.,   nil, 0,  2.,0,  7a,5d,  3h,3f,  7,0,  0, Gen, 001001000000001
Frankish Cav.,  nil, 0,  2.,0,  9a,7d,  4h,4f, 25,0,  1, Rfg, 000000000000001
Basilios,     nil, 0,  0.,0,  5a,14d, 1h,1f, 45,0,  1, no,  000000000000001
Pope,         nil, 0,  0.,0,  1a,4d,  2h,1f,  4,0,  1, no,  000000000000011
Lombard Inf., nil, 0,  1.,0,  4a,5d,  3h,2f,  4,0,  1, no,  000010000000001
Bulgar Inf.,  nil, 0,  1.,0,  7a,4d,  3h,3f, 12,0,  0, Gue, 000010000000000
Bulgar Bastion,nil, 0,  0.,0,  0a,8d,  2h,0f,  4,0,  0, no,  000000000000000
Earthquake,   nil, 0,  4.,0,  20a,0d,  0h,4f,  4,0,  0, no,  001000000000000
Bulgar Kaisar,nil, 0,  0.,0,  7a,8d,  3h,3f,  4,0,  0, no,  000000000000000
Rus Longship, nil, 2,  6.,0,  7a,4d,  3h,4f,  4,3,  0, no,  000000000000000
Emir,         nil, 0,  0.,0,  7a,5d,  3h,4f,  4,0,  0, no,  000000000000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Caliphate
;        5 Emirate
;        6 Democracy
;
@TERRAIN
Desert,     		2,3,  0,0,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     		1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  		1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     		2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      		2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  		3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     		1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Orthodox Monastery,     4,3,  2,0,2,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      		2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Armenian Monastery,     3,4,  1,1,1,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      		1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      		1,2,  3,1,0,
Wild Herds,    		3,1,  3,2,1,
Grassland,  		1,2,  2,1,0,
Pheasant,   		2,3,  3,2,0,
Domestic Herds,   	2,4,  1,2,4,
Gold,       		3,6,  0,1,6,
Game,       		1,2,  3,1,0,
Ivory,      		2,2,  1,1,4,
Peat,       		2,3,  1,4,0,
Gems,       		2,3,  1,0,4,
Fish,       		1,2,  3,0,2,
Rock-Salt,  		3,2,  1,4,4,
Olive Grove,      	3,2,  2,4,4,
Grassland,  		1,2,  2,1,0,
Furs,       		3,1,  3,4,4,
Wine,       		2,3,  3,2,4,
Minerals,      		3,6,  0,6,4,
Furs,       		1,2,  2,4,3,
Oil,        		2,2,  0,4,0,
Spice,      		2,3,  3,0,4,
Fruit,      		2,3,  4,0,1,
Whales,     		2,1,  4,6,4,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Caliphate,      Caliph,      High Priestess
Emirate,        Shahanshah,  Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Heraklios,    Livia,               0, 1, 1, Romans,      Roman,       0,  1,  0,     1, Autocrat, Augusta, 2, Basileus, Augusta
Hammurabi,    Ishtari,             0, 2, 2, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 0, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Leader of Expedition, Chancellor
Ramesses,     Cleopatra,           1, 4, 3, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 3, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 0, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 3, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 1, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Zenata,       Shakala,             0, 2, 2, Zulus,       Zulu,        1, -1, -1,     1, Chief, Chieftainess, 2, Chief, Chieftainess
Dagobert,     Joan of Arc,         0, 3, 0, French,      French,      1,  1, -1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 3, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Arioald,      Elizabeth I,         1, 6, 3, English,     English,     1,  1, -1,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Omar ibn al-Khattab, Bortei,       0, 7, 3, Arabs,       Arab,        1,  1, -1,     2, Tsar, Tsarina, 4, Sultan, Sultana
Cunobelin,    Boadicea,            1, 1, 1, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1,  1, -1,     2, Sultan, Sultana, 4,Caliph, Calipha
Canute,       Gunnhild,            1, 3, 0, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord 5, Superviser of the Crusade, Superviser
Sesanunda,    Isabella,            1, 4, 3, Visigoths,   Visigoth,    1,  1, -1,     3, King, Queen, 4, Archbishop, Archbishop
Yazdegird,    Scheherezade,        0, 5, 2, Persians,    Persian,     0,  1,  1,     2, Shah, Shah, 4, Caliph, Caliph
Hannibal,     Dido,                0, 6, 3, Carthaginians,Carthaginian, 0,  0, -1,   6, Consul, Consul
Sitting Bull, Sacajawea,           0, 7, 3, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Olive Oil,
Fabrics,
Salt,
Wood,
Iron Ore,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Village,      e
Go to,              G


@DIFFICULTY
Akritas
Strategos
Kapatan
Sevastocrator
Kaisar
Basilios


@ATTITUDES
Loyal
Trusting
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













