[Speed]
Normal Speed=225
Fast Speed=225

[Animations]
BLANK=
DEFAULT=ZombieDefault.flc
WALK=
RUN=ZombieRun.flc
ATTACK1=ZombieAttackA.flc
ATTACK2=ZombieAttackB.flc
ATTACK3=
DEFEND=
DEATH=ZombieDeath.flc
DEAD=
FORTIFY=
FORTIFYHOLD=
FIDGET=ZombieFidget.flc
VICTORY=ZombieDefault.flc
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=ZombieDig.flc
MINE=ZombieBeat.flc
IRRIGATE=ZombieDig.flc
FORTRESS=ZombieBeat.flc
JUNGLE=ZombieCut.flc
FOREST=ZombieCut.flc
PLANT=ZombieDig.flc
CAPTURE=
STOP_AT_LAST_FRAME=

[Timing]
BLANK=0.500000
DEFAULT=0.500000
WALK=0.500000
RUN=0.500000
ATTACK1=0.500000
ATTACK2=0.500000
ATTACK3=0.500000
DEFEND=0.500000
DEATH=0.500000
DEAD=0.500000
FORTIFY=0.500000
FORTIFYHOLD=0.500000
FIDGET=0.500000
VICTORY=0.500000
TURNLEFT=0.500000
TURNRIGHT=0.500000
BUILD=0.500000
ROAD=0.500000
MINE=0.500000
IRRIGATE=0.500000
FORTRESS=0.500000
CAPTURE=0.500000
STOP_AT_LAST_FRAME=0.500000
PauseROAD=0.500000
PauseMINE=0.500000
PauseIRRIGATE=0.500000

[Sound Effects]
BLANK=
DEFAULT=
WALK=
RUN=WarriorRun.amb
ATTACK1=ZombieAttackA.wav
ATTACK2=ZombieAttackB.wav
ATTACK3=
DEFEND=
DEATH=ZombieDeath.wav
DEAD=
FORTIFY=
FORTIFYHOLD=
FIDGET=ZombieFidget.wav
VICTORY=ZombieVictory.wav
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=WorkerRoad.amb
MINE=WorkerMine.amb
IRRIGATE=WorkerIrrigate.amb
JUNGLE=ZombieCut.wav
FOREST=ZombieCut.wav
FORTRESS=WorkerFortress.amb
CAPTURE=
PLANT=WorkerRoad.amb
STOP_AT_LAST_FRAME=
[Version]
VERSION=1
[Palette]
PALETTE=
