	Unit made by: screenstorm
        ----------------

	replaces = 

	Name = Pipboy
	Icon = 
	Prerequisite = 

UNIT STATISTICS:
--------------------------
	shield cost = 
	moves = 
	attack str. = 
	bombard str. = 
	air defence str. = 
	pop. cost = 
	trans. cap. = 
        defense str. = 
	bombard range = 
	upgrade to = ???
	operational range = 
	hp bonus = 
	rate of fire = 
	req. support = 
	zone of control = 
	bombard fx = 
	worker strenght = 
	create craters = 
	collateral damage = 

REQUIRED RESOURSES:
-------------------------------
	1. = 
	2. = 
	3. = 
 
UNIT ABLILITIES: 
------------------------
	wheeled = 
	foot unit = 
	blitz = 
	cruise missile = 
	all terrain as roads = 
	radar = 
	amphibious = 
	invisible = 
	transports only aircraft = 
	draft = 
	immobile = 
	sinks in sea = 
	sinks in ocean = 
	flag unit = 
	transports only foot units = 
	starts golden age = 
	nuclear weapon = 
	hidden nationality = 
	army = 
	leader = 
	infinite bombard range = 
	stealth = 
	detect invisible = 
	tactical missile = 
	transport only tactical missiles = 
	ranged attack animation = 
	rotate before attack = 
	lethal land bombardment = 
	lethal sea bombardment = 
	king = 
	requires escort = 

STEALTH ATTACK TARGETS:
-------------------------------------
(list here)


AVAILABLE TO: 
--------------------

CLASS:
---------
	land = 
	sea = 
	air = 

IGNORE MOVE COST:
---------------------------
	desert = 
	plains = 
	grassland = 
	tundra = 
	flood plain = 
	hills = 
	mountains = 
	forest = 
	jungle = 
	marsh = 
	volcano = 
	coast = 
	sea = 
	ocean = 


CIVILOPEDIA ENTRY = PRTO_Pipboy


AI STRATEGIES:
----------------------
Land:
------
	offense = 
	defense = 
	artillery = 
	cruise missile = 
	tactical nuke = 
	icbm = 
	flag unit = 
	explore = 
	terraform = 
	settle = 
	army = 
	leader = 
	king = 

Sea:
-----
	naval power = 
	naval transport = 
	naval carrier = 
	naval missile transport = 

Air:
-----
	air bombard = 
	air defense = 
	air transport = 

ENSLAVE RESULTS IN:
-----------------------------

	Enslaved Unit =

 
STANDARD ORDERS:
--------------------------
	all = 
	skip turn = 
	wait = 
	fortify = 
	disband = 
	go to = 
	explore = 
	sentry = 

SPECIAL ACTIONS:
-------------------------
	load = 
	unload = 
	airlift = 
	pillage = 
	bombard = 
	stealth attack = 
	enslave = 
	sacrifice = 
	airdrop = 
	build army = 
	finish improvments = 
	upgrade unit = 
	capture = 
	sceience age = 

WORKER/ENGINEER ACTIONS:
----------------------------------------
	build colony = 
	build city = 
	build road = 
	build railroad = 
	build fort = 
	build mine = 
	irrigate = 
	clear forest = 
	clear jungle = 
	plant forest = 
	clear pollution = 
	automate = 
	join city = 
	build airfield = 
	build outpost = 
	build radar tower = 
	build barricade = 

AIR MISSIONS:
---------------------
	bombing = 
	recon = 
	interception = 
	re-base = 
	precision bombing = 

####################
#GCON_ZOC

^* $LINK<Pipboys=PRTO_Pipboy>

####################

#PRTO_Pipboy
^
^
^
^
^A city needs $LINK<=GOOD_> and $LINK<=GOOD_> in its $LINK<Strategic Resource=GCON_ResourcesS> box to build a Pipboy.

#DESC_PRTO_Pipboy
^
^
^

####################

#ICON_PRTO_Pipboy
art\civilopedia\icons\units\PipboyLarge.pcx
art\civilopedia\icons\units\PipboySmall.pcx

#ANIMNAME_PRTO_Pipboy
Pipboy