**Version 0.97**
From the creator of the FF7 map, here comes the "Final Fantasy 7 Mod", with much help from Hikaro Takayama. It requires Conquests v1.22

Here's all the info you need.

Map size: 130x130 (all revealed at beginning)

Map Versions:

1. All cities/wonders built
2. Only starting cities built.

Medieval, Industrial, Modern, Diplomatic, and Menu music have been changed. In order for the music to work, you must:
1. Create a copy of the Diplomusic and Menu folders.
2. Paste new folder in it's spot.
The music in Ancient is the same because it's too hard to create. The rest of the music works in the folder.

Civilizations (Atributes, Techs):
Shinra (Military + Science, Warrior Code + Bronze)
AVALANCHE (Military + Religious + Agriculture, Warrior Code + Pottery)
Wutai (Military + Industrious + Religious + Commercial, Alphabet + Bronze + Masonry)
Cetra (Expansion + Science + Religion + Agriculture, Bronze + Ceremonial + Masonry)

Shinra UUs:
SOLDIER
Gross Panzer
Sweeper
Death Machine
Gelnika
Makou Cannon
Attack Sub
Shinra Marine

AVALANCHE UUs:
Highwind
Jet Highwind
Freedom Fighter
AVALANCHE Sub
Air Bronco
Sea Bronco
Land Buggy
AVALANCHE Tank

Wutai UU:
Ninja

Cetra UU:
Meteor

New units (for all civs, but need resources):
HP/MP Swordsman > Musketman > Infantry > Mech Infantry
Mime Swordsman > Knight > Guerilla > TOW Infantry
Knights of the Round Swordsman > Longbowman > Guerilla > Modern Armor
Quadra Magic Chocoboman > Knight > Cavalry > Modern Armor

New Improvements:
Makou Plant (replaces Nuclear Plant)
Windmill Plant (replaces Solar Plant)

Great Wonders (anything not listed isn't in the mod):
Temple of the Ancients
Bugenhagen's Observatory
Gold Saucer
Dr. Gast's Laboratory
Aerith's Cathedral
White Materia
United Nations
Weapons Program
Da Chao Monument
Shinra Building
Shinra Rocket #26

Small Wonders (anything not listed isn't in the mod):
World Map
Heroic Epic
Iron Works
Military Academy
Intelligence Agency

Terrain:
All terrains give 2 shields, 2 food, and 2 commerce.

Starting units:
One spearman per city

Resources:
Cactuar (bonus)
Chocobos (replaces Horses)
Quadra Magic Materia
Mime Materia
Knights of the Round Materia
HP/MP Materia
Black Materia
White Materia

Unit Changes:
Cavalry upgrades to tank
Privateer upgrades to submarine
Frigate updgrades to ironclad
Settler costs 50 shields and 3 people
Worker costs 25 shields and 2 people

Locked Alliances (only map #1):
Shinra
vs.
Cetra, Wutai, AVALANCHE


Some hints/tips:
-Keep at least two defensive units in each city, since you're constantly at war with both Barbarians and Shinra,and Shinra has many powerful units later
-Try to expand so that Shinra can't
-Trade with Cetra and Wutai to help them fight your enemies
-Help Cetra and Wutai when they need help so you don't lose them
-Build wonders because they give you lots of helpful stuff
-The resources are random, with exception of Cactuar and the six materias
-Northern Crater is infested with barbarians, great for experience
-Barbarian setting is low, so don't worry about barbarian armies being created, or tough battles
-The marsh is very dangerous, so try to limit the amount of time you're there (there's no resources there anyway)
-Airplanes can actually move now, and because of this, they can attack land and sea units without actually bombing them
-Workers can't plant forests, clear forests, clear jungles, or clear marshes
-The materias are all guarded by barbarians, with most emphasis on the White Materia (won't tell you where it's located)

Things that still need to be added:
-Rufus and Aeris king units (using Cloud's and Yuffie's now)
-Seperate materia resources (using overall materia resource now)
-Chocobo Chariot, Chocobo Horseman, and Chocobo Cavalry units (using regular chariot and Chocobo Knight now)
(Optional):
-City Screen pics of some wonders.

**Version 0.9701**
Solved some problems with map and text

**Version 0.9702**
Solved some problems with map and text

**Version 0.9703**
Solved some problems with leaderhead fics

**Version 0.9704**
Fixed problem with AI not building workers

**Version 0.9705**
Added a unit for AVALANCHE (AVALANCHE Tank, an upgraded version of mech infantry, using Hikaro Takayama's Steam Tank unit), and tweaked some tank/mech infantry/Gross Panzer related stuff.

**Version 0.9706**
Terrain upgrade

**Version 0.9707**
Visual changes:
Thinner roads (by cassembler)
Straight railroads (by Soufie77
Better ruins (by m m x)
Solid territory lines (by malik)
Wasteland pollution (by mrtn)
Better radar towers (by bhiita)
Better modern forts and all mines (by Hunter)
Better irrigation (by GIDustin)

**Version 0.9708**
-Added some barbarian units:
Sephiroth (set at Crater)
Ruby Weapon (set near Gold Saucer)
Emerald Weapon (set in the water near Junon Harbor)
Diamond Weapon (set near Midgar)
Ultimate Weapon (set to fly over lake by Junon Harbor)
-Updated advisors with Hikaro's updated advisors
-Updated city names for civilizations - each civilization has at least 50 now:
Shinra and AVALANCHE have Viking/Norse names for cities, Cetra has ancient Greek names, and Wutai has Chinese and Japanese names
-Fixed "New Beginnings" version so there aren't spearmen and roads where cities would be in the regular version
-Fixed it so Bone Village has spearman (where there wasn't one earlier)

**Version 0.9709**
-Added unit for Shinra (Shinra Marine)
-Added Bahamut unit for all civs (requires Bahamut materia)
-Added Comet unit for all civs (cheaper ICBM, requires Comet Materia)
-Replaced common materia resource with specific materia resources