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Star Trek MOD for Civilization 3 - Conquests
Readme Version 0.8.0
21.05.2005
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Requirements:

Civilization 3 - Conquests must be installed
Civilization 3 - Conquests Version 1.22 (any language)

Installation:

1. Install the MOD to the scenario folder of your Civilization 3 - Conquests
   usually C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Scenarios
   If you are not sure, check it first. Otherwise the MOD won't work.
2. Launch Conquests.
3. Enjoy playing!

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About this Version:

This is still a test version, so beware of bugs and/or features that don't look right.
To help us improve the MOD, please give us feedback. Post in our Topic
at Civfanatics (search 'Star Trek Mod'). In case
you got problems with the mod, you can post them in the troubleshooting section too.

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Version:

0.9.0 

This is a major revision from the previous version.

Fixes:

-Music and sound effects added and tested some. Still in 'Beta' stage for those.

Changes:

-Gameplay sound effects replaced with starship interface sounds
-City screen original and alternate swapped
-Terrain adjusted: Demon Class Y planet gfx merged with new Reducing Class N planet gfx
-Star name bonus resources deleted for simplicity. May be added again later.
-A few interface gfx files added, including civilopedia banners
-Resource-specific civ units deleted
-Civ-specific resources and some luxuries made into civ-specific luxuries
-Lots of NEW UNITS!
-Sound references and files added for units. (Most general sounds located in ...Art\units\Audio.)
-New main menu gfx added, just for extra Trek.
-Civilopedia entries for buildings finished (I hope)
-(Most) civilopedia mentions of "cities" changed to "colonies"
-Cultural influence (the borders-expanding type) renamed to just influence
-Ships which are 'cloaked' and can detect 'cloaked' ships adjusted. Cloaking unit abilities adjusted.
-Stealth Attack renamed to Cloaking Device
-New Resource: Comet: found in subspace corridors, gives +1 food, commerce, and shield
-Civilopdedia entries for technologies fully updated.


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Version:

0.8.0 

This is a major revision from the previous version.

Fixes:

-

Changes:

-New playable race: Q
-Many new minor races 
-New unit graphics
-Introduction of shuttles for reconnaisance
-New StarTrek style interfaces
-Large number of bonus resources for added 'flavour' :)


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Version:

0.7.0

Fixes:

-

Changes:

-New Terrain: Nebula
-Some new techs
-Civ-specific specialists
-Omega weaponry
-New playable race: Klingons
-New playable race: Cardassians
-New playable race: Dominion
-Minosian Drone
-Many new unit graphics


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Credits:

Terrain Graphics by Vadus, modified by Flamand and Logitech
Border Graphic by CornMaster
City Screen by Flamand
Interfaces by Flamand
Units Graphics: 
 Sphere, 
 Borg Cube, 
 Tactical Cube by Tzar Sasha

Unit Graphics:
 Borg ground (T-800)
 Defiant,
 Constitution (refit),
 Sovereign,
 Galaxy,
 Neg'Var,
 Romulan Bird of Prey,
 Warbird,
 Valdore,
 Scimitar by TheMorpheus

Unit Graphics:
 Intrepid Class,
 Excelsior Class
 Runabout by Adler17

Unit Graphics:
 Minosian Drone,
 Omega Torpedo,
 Dominion Battleship,
 Jem'Hadar Fighter,
 Jem'Hadar Cruiser,
 B'rel/K'Vort,
 Klingon D7,
 Daedalus Class by Kenta'arka

Unit Graphics:
 Akira Class,
 Ambassador Class,
 Bioship,
 Bronta Class,
 Borg Probe,
 Constitution Class,
 Constellation Class,
 D'kora Class,
 Dolak Class,
 FS Freighter,
 Galor Class,
 Glantor Class,
 Goront Class,
 Hideki Class,
 Keldon Class,
 Neptune (London) Class,
 F111 Fighter,
 Miranda Class,
 Nova Class,
 Oberth Class,
 Ooron Class,
 Orinoco Class,
 Prometheus Class,
 L1 (Raptor) Class,
 Saladin Class,
 Steamrunner Class,
 Groumall (Toran) Class,
 DY100,
 D7 Class,
 D7A (VorCha) Class by misc creators, all animated by Flamand

Unit Graphics:
 Red Shirt Captain,
 Early Federation Officer,
 Federation Captain by Ruby Sause

Unit Graphics:
 NX Class by Pleb
Unit Graphics:
 Infantry by Neomega
Unit Graphics:
 Species 8472 - alien by civarmy
Unit Graphics:
 8472 bioship - Martian Transport, taken from War of the Worlds mod, by Wyrmshadow
Unit Graphics:
 Q - Stephen Hawking by Dom Pedro II
Unit Graphics:
 Colonist - Avenger, taken from X-com mod, by ???
Unit Graphics:
 Terraformer - Workbee taken from X-com mod, by ???
Unit Graphics:
 Spider by Dark Sheer 
Unit Graphics:
 Scorpion by ???

Race Symbol graphics by CrazyMrLeo
 conversions by TheMorpheus and Tzar Sasha
Recource Graphics from Casus Belli's Recource Compilation, by Vadus, Kenta'arka and Flamand
Technology Graphics from Microprose's Star Trek(R):  The Next Generation(TM) Birth of the Federation
 converted by Kenta'arka
Units graphics by Tzar Sasha, modified by Kenta'arka and Flamand
Wonder and civilopedia graphics: various internet sources, most notably http://memory-alpha.org/ and http://www.ditl.org/
Music by ???, thank you, whoever you are.


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Thanks:

Sid Meier for creating one of the best computer games ever - Civilization
Firaxis/Atari for creating a nice third part

Special Thanks:

Gene Roddenberry for creating Star Trek

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Legal Notice:

Civilization 3 and Civilization 3 - Conquests
(c) 2001-2003 Atari Inc. All Rights Reserved. Manufactured and marketed by  
Atari, Inc., New York, NY.  All trademarks are the property of their respective owners.
Sid Meier's Civilization(r), Civ(r), Civilization(r) are U.S. registered trademarks. 
Firaxis Games is a trademark of Firaxis Games, Inc.

Star Trek(TM) and related elements and marks are Trademarks of Paramount Pictures.
All Rights reserved.

Various graphics with unknown copyright. No copyright infringement is intended. 
In case of objections, contact us.