Versions:

0.6.3

Fixes:

-some advisor texts fixed
-Tech Tree sorted
-prerequisites for late Borg Ground units fixed
-error when opening Dilithium Pedia entry fixed

Changes:

-some new recources (Tritanium, Nitrium, Duritanium)
-Dilithium recource devided into 5 different qualities
-recource requirements of ships changed
-Some changes to Tech Tree in later eras
-Added arrows to Tech Tree in all eras
-Some changes to units
-AI priority of Colonization Program changed
-smaller graphical enhancements
-Trade Port moved back to "Alien Cultures", Water trade removed
-Transwarp Gate allows Water trade
-Minor Races civilization splitted
-Production of some terrain types changed
-Mining station is now buildable on Gas Giants
-2 different scenarios, same map, but one is without conquering bonus (foreign ships unbuildable)

0.6.2

Fixes:

-Fixed bug with Romulan Ground units not requiring technologies
-Fixed transparency for some graphics
-Propaganda modifier for governments fixed
-Despotism renamed Collective and made Borg only
-Fixed Pediaicons.txt for C3C Version 1.22
-Fixed Tech Tree Page for ENT era

Changes:

-Borg aren't able to use diplomats or spies anymore
-Borg don't have access to luxury good anymore
-Borg governments allow more military police now
-Moved Transwarp Gates Technology deeper into Tech Tree, now it requires Interstellar communication
-Reduced Production cost for Borg space units to 50-66%
-Borg space units require population now. (1-2 depending on size of the ship)
-Added 2 new buildings (Borg only)
-Added building graphics to Civilopedia
-Added Race graphics to Civilopedia
-Added units32 graphics
-Added Government for Minor Races: Race Council

0.6.3

Fixes:

-some advisor texts fixed
-Tech Tree sorted
-prerequisites for late Borg Ground units fixed
-error when opening Dilithium Pedia entry fixed

Changes:

-some new recources (Tritanium, Nitrium, Duritanium)
-Dilithium recource devided into 5 different qualities
-recource requirements of ships changed
-Some changes to Tech Tree in later eras
-Added arrows to Tech Tree in all eras
-Some changes to units
-AI priority of Colonization Program changed
-smaller graphical enhancements
-Trade Port moved back to "Alien Cultures", Water trade removed
-Transwarp Gate allows Water trade
-Minor Races civilization splitted
-Production of some terrain types changed
-Mining station is now buildable on Gas Giants
-2 different scenarios, same map, but one is without conquering bonus (foreign ships unbuildable)

0.7.1 ???

Fixes:

-Map reconstruction started
-Labels.txt altered to clean up advisor, demographics, and setup screens
-fixed terrain gfx files (like subspace corridors)
-Unit costs and terrain stats adjusted...still not enough to combat overproduction of land units.
-Unit stats adjusted...Now land combat is very close win instead of defender-win
-Star locations and placement augmented with data from the Celestia 1.6.0 program. (Celestia is a free space simulator
that allows users to explore the universe. Website: http://www.shatters.net/celestia/ )

Changes:

-Gameplay sound effects replaced with starship interface sounds
-City screen original and alternate swapped
-Terrain adjusted: Demon Class Y planet gfx merged with new Reducing Class N planet gfx
-Star name bonus resources deleted for simplicity. May be added again later.
-A few interface gfx files added, including civilopedia banners
-Resource-specific civ units deleted from lack of player interest.
-Civ-specific resources and some luxuries made into civ-specific luxuries
-NEW UNITS!!!
 -New Borg probe graphics added
 -Ferengi Bronta class added: early scout class
 -Early Federation Valiant gfx added
 -Federation Constitution gfx added
 -Federation Constellation gfx added
 -Fed TOS Officer gfx added
 -Fed Next Gen. Officer gfx added (Thanks to Ruby_Sauce for these two!)
 -Fed Oberth gfx added
 -Fed Steamrunner gfx added
 -Fed Prometheus gfx added
 -Fed Miranda gfx added
 -Minor Fighter gfx added
 -Klingon D7 gfx added
 -Klingon "Vor-Cha gfx" added (used D7A gfx)
 -Ferengi D'kora Marauder class added: Next Gen. cruiser class
 -Fed London gfx added (from flamand's Neptune)
 -Minor Transport gfx added (same as above)
 -Ferengi Glantor class added: early transport (Ferengi now only have Minor Ground left from Minor Civ)
 -Cardassian Toran gfx added (from flamand's Groumall)
 -Klingon Raptor gfx added (from flamand's L1)
 -Klingon Chargwh'l gfx added (from flamand's FS freighter)
 -8472 Bioship gfx added
 -Shuttle 3 gfx added (from flamand's Delta Flyer)
 -Ferengi Goront class added: Late war ship class
 -Ferengi Ooron class added: TOS era war ship class
 -Cardassian Keldon gfx added
 -Borg Sphere gfx added (from Tactical Sphere gfx)
 -Fed Saladin class added: TOS destroyer class
 -Ferengi Ngort class added: early destroyer
 -Cardassian Dreadnaught class added (from Telok class gfx and Meteor unit explosion): late space missile
 -Minor Cruiser class added (from Chintoka class gfx): defensive Minor civ ship
-Sound references and files added for units. (Most general sounds located in ...Art\units\Audio.)
-Keep an eye out for unit easter eggs! =D
-New main menu gfx added, just for extra Trek.
-Civilopedia entries for buildings FINISHED!!! Well, they at least they say the general things that they do.
-(Most) civilopedia mentions of "cities" changed to "colonies"
-Cultural influence (the borders-expanding type) renamed to just influence
-Ships which are 'cloaked' and can detect 'cloaked' ships adjusted. Cloaking unit abilities adjusted.
-Stealth Attack renamed to Cloaking Device
-New Resource: Comet: found in subspace corridors, gives +1 food, commerce, and shield
-Civilopdedia entries for technologies fully updated.

[update Terraform mission civilopedia entries. btw, Subspace Telescopes unlocks space scaner and stellar telescopes.]
[Diplo-responses NEED to be rebuilt; AITHREAT has stopped reporting.]

*Civ Unique abilities/bonuses: [THE FOLLOWING TEXT IS SPOILER!!!]
Fed: +Can add other colonies to Federation through "Offer Membership" diplomacy. +Many starships available. -No fast transports.
Klingon: +Have several starting colonies and infrastructure. +Later ships have Cloak abillity.
Romulan: +Most ships have Cloak abillity (Stealth attack). +Start with a little more gold than other civs. +All units have leathal land bombard. -No fast transports.
Cardies: +Government immune to "sabotage production". +High-quality civ-specific colony improvement bonuses. +First access to (deadly) missile units in TNG era.
Dominion: +Government resistant to "Offer Membership". +Unique buildings and wonders create units.
Borg: ++Can assimmilate ground units and has a high colony assimmilation rate form of government & immune to "Offer Membership". +Have several starting colonies. -Have less gold than other civs.
Ferengi: +Some offensive ships are flagged "hidden nationality" thus can attack without war declaration. +Bonus starting gold.
Bajor: +The Wormhole resource: bonus to commerce. +Lots of happiness increasing improvements.


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