#GAME_CONCEPTS_KEYS
GCON_Keypad
GCON_Overpopulation
GCON_Terrain_Combat
GCON_Hotkeys_Units
GCON_Hotkeys_Controls
GCON_Craters
GCON_Barricades
GCON_Bombardment_in_Ports
GCON_Collateral_Damage
GCON_Enslavement 
GCON_Landmark_Terrain
GCON_Locked_Alliances
GCON_Volcanic_Eruptions
GCON_Plague
GCON_Cores
GCON_Revolution
GCON_ZOC
GCON_Unit_Support
GCON_Governments
GCON_Mobilization
GCON_Pirates
GCON_Strengths
GCON_Draft
GCON_Maintenance
GCON_Combat
GCON_Conversion
GCON_Air_Missions
GCON_Transport
GCON_Espionage
GCON_Espionage_Missions
GCON_Spaceship
GCON_Victory
GCON_Maps
GCON_Golden_Age
GCON_Age_of_Science
GCON_Radius
GCON_Disease
GCON_Agreements
GCON_Culture
GCON_Nationality
GCON_Resistance
GCON_Assimilation
GCON_Territory	
GCON_Colony
GCON_Trade
GCON_ResourcesN
GCON_ResourcesB
GCON_ResourcesL
GCON_ResourcesS
GCON_Experience
GCON_Leaders
GCON_Armies
GCON_Hurry_Production
GCON_Corruption
GCON_Pollution
GCON_Embassies
GCON_Worker_Jobs
GCON_Worker_Jobs_Advanced
GCON_Moods
GCON_War_Weariness
GCON_We_Love_The_King_Day
GCON_Research
GCON_Food
GCON_Shields
GCON_Commerce
GCON_Treasury
GCON_Fortresses
GCON_Happy_Faces
GCON_Disorder
GCON_Specialists
GCON_Mobile_Hangars
GCON_Outposts
GCON_Radar_Towers
GCON_Short_Game_Modes
GCON_Ruins
GCON_Stealth_Attack
GCON_Tourist_Attraction
GCON_Capital_Ship
GCON_Carrier
GCON_Planetary_Bombardments
GCON_Starfighter
GCON_Basic_Trooper
GCON_Advanced_Trooper
GCON_Light_Mech
GCON_Heavy_Mech
GCON_Turret
GCON_Basic_Fighter
GCON_Advanced_Fighter
GCON_Bounty_Hunter
GCON_Jedi-Sith
GCON_Mech_Transport
GCON_Special_Trooper
GCON_Infantry
GCON_Mech
GCON_Settler
GCON_Scout_Trooper
GCON_Basic_Bomber
GCON_Advanced_Bomber
GCON_Interceptor
GCON_Special_Starfighter

#GAME_CONCEPTS

#GCON_Keypad
Number Keypad
^
^
^With your Num Lock "on," you can use the number keypad to move your units. Think of the numbers as the
eight directions on a compass.
^
^1 = move Southwest
^2 = move South
^3 = move Southeast
^4 = move West
^6 = move East
^7 = move Northwest
^8 = move North
^9 = move Northeast

#GCON_Overpopulation
Overpopulation
^
^
^Depending upon the level of difficulty you choose to play, overpopulation affects your colonies at different stages. 
In each colony, a number of citizens are born content. Thereafter, the rest are born unhappy. The number born content
are as follows.
^
^
^{Difficulty			Content Citizens}
^* Droid					4
^* Padawan					3
^* Lieutenant					2
^* Commander					2
^* Knight					1
^* General					1
^* Moff					1
^* Master						1
^
^Overpopulation can also result in $LINK<starvation=GCON_Food>.

#GCON_Terrain_Combat
Defender Combat Bonus
^
^
^{Terrain Bonuses}
^Grasslands					  10%
^Plains						  10%
^Desert					  10%
^Floodplains				  10%
^Tundra					  10%
^Ocean					  10%
^Sea					 	  10%
^Coast						  10%
^Fresh Water Lake			  10%
^Marsh						  20%
^River						  25%*
^Forest					  25%
^Jungles					  25%
^Hills						  50%
^Volcano					  80%
^Mountains					100%
^
^{Structural Bonuses}
^Fortified Units				  +25%
^Fortress					  +50%
^Barricade					+100%
^Town Walls				  +50%
^Civil Defense				  +50%
^Colony						  +50%
^Metro						+100%
^
^* This bonus applies to the defender if attacked from the other side of a river.
^
^Colonies with resisters do not give defensive bonuses.

#GCON_Hotkeys_Units
Hotkeys: Unit Commands
^
^
^{Settler / Worker Actions}
^Build Grav-Rail 						R
^*   Grav-Rail to							Ctrl-R
^Build Hyper-Rail							Shift-R
^*   Hyper-Rail to							Ctrl-Shift-R
^Build Road/Rail Net					Ctrl-N
^Build/Join colony				B
^*   Road then Colony					Ctrl-B
^Irrigate							I
^*   Irrigate to colony					Ctrl-I
^Improve Nearest Colony					Shift-I
^Improve Nearest Colony/Without Altering	Ctrl-Shift-I
^Build Mine							M
^Build Fortress/Barricade				Ctrl-F
^Plant Forest						N
^Clear Pollution/Forest/Jungle/Marsh		Shift-C
^*   Clear all Forest					Shift-F
^*   Clear all Wetlands					Shift-W
^*   Clear all Damage					Shift-D
^Automate Worker					A
^Automate Worker (virgin terrain)		Shift-A
^
^{Air Missions}
^Bombing							B
^Recon							R
^Air Superiority						S
^Re-Base							Shift-R
^Precision Strike						P

#DESC_GCON_Hotkeys_Units
^{General Unit Commands}
^Hold (don't move)					Spacebar
^Wait (until end of turn)				W
^Fortify/Garrison/Sleep				F
^Go to								G
^*	Stack Go to						X, J
^*	Stack Go to With Same Units			Ctrl-X, Ctrl-J
^Disband							D
^Load/unload						L
^Explore							E
^Pillage							Shift-P
^Bombard							B
^Airdrop							P
^Airlift								T
^Sentry							Y
^*	Sentry (Until Enemy Contact)			Shift-Y
^
^{Special Actions and Orders}
^Upgrade Unit						U
^*	Upgrade all Obsolete Units			Shift-U
^Build Army							B
^Hurry Colony Production					Ctrl-H

#GCON_Hotkeys_Controls
Hotkeys: Game Controls
^
^
^{Main Controls}
^End Turn						Shift-ENTER
^Save Game					Ctrl-S
^Load Game					Ctrl-L
^Start New Game				Ctrl-Shift-Q
^Retire							Ctrl-Q
^Quit							ESC
^Civilopedia						Ctrl-C
^
^{Map Controls}
^Center map on Active unit			C
^Clear Map						Ctrl-Shift-M
^Zoom in/out					Z
^Map Grid on/off					Ctrl-G
^Locate Colony					Shift-L
^Center on Capital				H
^
^{Advisors and miscellaneous}
^Domestic Advisor				F1
^Trade Advisor					F2
^Military Advisor					F3
^Foreign Advisor					F4
^Cultural Advisor					F5
^Science Advisor					F6
^Wonders of the World			F7
^Victory Status Screen			F8
^Palace						F9
^Demographics					F11
^Preferences					Ctrl-P
^Audio Preferences				Shift-S
^Change Governments			Shift-G
^Change Mobilization				Shift-M

#DESC_GCON_Hotkeys_Controls
^{Diplomacy and Espionage}
^Plant Spy       				Ctrl+Shift+E
^Establish Embassy     		Ctrl+E
^Use Embassy or Spy			Shift+E
^Diplomatic Contact			Shift+D
^Espionage       				E
^
^{Colony Window}
^Hurry Production     			H
^Add to Production Queue		Shift+Click
^Governor       				G
^
^{Multiplayer}
^Center on Message Location	Ctrl-M
^Pause						Pause
^Perform Automation			Ctrl-U
^Send Voice Message			Tab
^Send Text Message			~~

#GCON_Craters
Craters
^
^
^Craters can occur in a non-colony square due to bombardment attack. When a bombardment attack which eliminates
the last unit or terrain improvement in a square, a crater may be formed. Like pollution, the presence of
craters reduces a square's production, commerce, and food output by one.
^
^
^{Clearing Craters}  Craters can be cleaned up by $LINK<workers=GCON_Worker_Jobs>.
 

#GCON_Barricades
Barricades
^
^
^Workers can build [barricades], which are even more formidable than $LINK<Fortresses=GCON_Fortresses>. 
^
^A Barricades can only be built on a square already containing a Fortress. Even if unoccupied, barricades
automatically stops movement of a ground unit entering its square (unless that unit belongs to the same civilization
currently controlling the barricade's square, or if that unit has a $LINK<Right of Passage=GCON_Agreements>
agreement through that land. Barricades become a fortress if their square is pillaged.
^
^Military units inside barricades have a few advantages.
^* They get a 100% defensive bonus if attacked (i.e., twice the defensive bonus being in a Fortress).
^* The $LINK<zone of control=GCON_ZOC> exerted by the fortress still applies to a barricades.

#GCON_Bombardment_in_Ports
Bombardment in Ports
^
^
^A ship moored at a dock, is unable to quickly maneuver. Therefore, naval units "in port" (i.e., in a
coastal colony square being bombarded) are especially vulnerable to bombardment attacks.

#GCON_Collateral_Damage
Collateral Damage
^
^
^An attack by a unit with the “Collateral Damage” capability can potentially damage improvements in the
attacked square during the attack, representing damage to improvements, local structures or residents due
to combat (but not necessarily due to bombardment).

#GCON_Enslavement 
Enslavement
^
^
^Enslavement allows a unit to potentially "enslave" a combatant (instead of killing it) when it wins a battle. A unit with the "enslave" capability has a 1/3 chance of enslaving a defeated unit everytime it wins a battle. As soon as the battle is over, the game determines if the defeated unit is enslaved; if so, the unit is turned into another unit type (as specificed in the editor) and is immediately under the control of the victorious player. 

#GCON_Landmark_Terrain
Landmark Terrain
^
^
^A pre-designed scenario (only) might feature "Landmark Terrain", which essentially is a variation on a
standard terrain type in order to alter that terrain's shield (production), food or commerce value(s).
If the game preference for [Show Food and Shields on Map] is ON, Landmark Terrain squares are shown on
the game map by a small gold diamond outline. As usual, information about a square's terrain can always be
determined by right-clicking on it.

#GCON_Locked_Alliances
Locked Alliances
^
^
^A pre-designed scenario (only) might begin with some (or all) civilizations grouped into several "Locked
Alliances". Members of a Locked Alliance have a permanent $LINK<Mutual Protection Pact=GCON_Agreements> with
each other. Therefore, a civilization that is part of a Locked Alliance is not allowed to conduct any type
of attack against another member of its alliance. Furthermore, if any civilization attacks another nation
that is part of a Locked Alliance, the attacker will find itself at war with all nations member to that
Locked Alliance.
^
^
^{Permanent War}  
^A Locked Alliance (and all of its member civilizations) might also find itself permanently at war -- right
from the start of the scenario -- with another Locked Alliance if so dictated by the scenario. Such a war is
permanent, and only ends when all members of one of the warring alliances have been eliminated (or the
scenario's time limit is reached).
^
^
^{Coalition Victory}
^A scenario featuring one or more Locked Alliances might specify that "Coalition Victory Conditions" are in effect.
In this case, victory criteria (score, victory points, cultural value, etc.) are summed for all allied players in
each Locked Alliance. As soon as any coalition has fulfilled the scenario's victory conditions the scenario ends
and all civilizations member to the winning coalition are awarded victory. 

#GCON_Volcanic_Eruptions
Volcanic Eruptions
^
^
^A $LINK<volcano=TERR_Volcano> is a disaster waiting to happen, as it can suddenly erupt with no warning. Most of
the time, however, a dark cloud begins to emanate from the volcano's "mouth" a few turns in advance of an eruption --
but such a warning cannot be guaranteed. Rest assured, however, once you notice a volcano beginning to smolder an
eruption is in the offing.
^
^{Lava Flow}  
^When a volcano erupts it spews forth lava -- in the form of $LINK<pollution=GCON_Pollution> -- that will mar the landscape of many of
the tiles adjacent to the volcanic mountain. Volcanic "fallout" can be cleaned up by $LINK<workers=GCON_Worker_Jobs>
set to clean up damage.

#GCON_Plague
Plague
^
^
^The sudden appearance of The Plague can be a devastating event. Plague, if and when it occurs, can wipe out colony population
and land units (except Kings). The effect of plague is exacerbated in larger colonies, walled colonies and colonies
with $LINK<commerce=GCON_Commerce> and a $LINK<trade network=GCON_Trade>.

#GCON_Cores
Power Cores
^
^
^Once a colony has a $LINK<factory=BLDG_Factory>, it may also build a [Power Core]. There are two kinds:
^
^$LINK<Power Core=BLDG_Coal_Plant>
^Increases factory output by 50%.
^
^
^$LINK<Neutronic Power Core=BLDG_Hydro_Plant>
^Increases factory output by 50%.
^Reduces Pollution.

#GCON_Revolution
Revolution
^
^
^If your civilization has knowledge of more than one system of $LINK<government=GCON_Governments>,
you can cause a revolution to usher in a [new] system of government.
^
^On the [Domestic Advisor] click the "Government" button to start a revolution.

#GCON_ZOC
Zone of Control
^
^
^Some military units have a [zone of control] that influences the eight squares surrounding the unit.
This represents the unit's ability to project its combat power into surrounding areas. Such units attack
enemies that enter the zone of control without initiating a full battle.

#GCON_Unit_Support
Supporting Military Units
^
^
^Generally, each military unit must be supported with one gold per turn from its $LINK<treasury=GCON_Treasury>.
However, each form of $LINK<government=GCON_Governments> defers these costs for a certain number of units,
depending upon how many towns, colonies, or metros the civilization controls.
^
^{Government			Town	Colony		Metro}
^Anarchy				  0		  0		  0
^Despotism				  4		  4		  4
^Monarchy				  2		  4		  8
^Republic				  1		  3		  4
^Feudalism			  	  5		  2		  1
^Communism			  6		  6		  6
^Fascism				  4		  7		  10
^Democracy			  0		  0		  0

#GCON_Governments
Governments
^
^
^There are eight forms of government that you can use to control your civilization.
Each has advantages and disadvantages. The type of government you use determines:
^
^How efficient your workers are (how quickly they get their jobs done).
^How much $LINK<Corruption and Waste=GCON_Corruption> affects your civilization.
^The number of citizens you can $LINK<draft=GCON_Draft> per turn.
^The number of military units that can be used as $LINK<military police=GCON_Moods>.
^The number of military units you can have before you must $LINK<support=GCON_Unit_Support>
them from your $LINK<treasury=GCON_Treasury>.
^
^The possible government types are:
^* $LINK<Anarchy=GOVT_Anarchy>
^* $LINK<Despotism=GOVT_Despotism>
^* $LINK<Monarchy=GOVT_Monarchy>
^* $LINK<Republic=GOVT_Republic>
^* $LINK<Martial-Law=GOVT_Martial-Law>
^* $LINK<Communism=GOVT_Communism>
^* $LINK<Fascism=GOVT_Fascism>
^* $LINK<Democracy=GOVT_Democracy>
^
^
^To change your form of government, you must have a $LINK<revolution=GCON_Revolution>.

#GCON_Mobilization
Mobilization
^
^
^You can [Mobilize] your economy for war.
Mobilize your economy using the "Mobilization" button on the Domestic Advisor.
^
^
^{Effects of Mobilization}
^* During mobilization a colony building a military unit produces one extra $LINK<shield=GCON_Shields>
in every square that is already producing at least one.
^A civilization that is mobilized:
^* May only build military units and military colony improvements.
^* May not build peacetime improvements.
^* May not return to Normalcy until a Peace Treaty is signed.
^
^
^During Mobilization workers, settlers and explorers can be built, but will not receive the production bonus. 

#GCON_Pirates
Pirates
^
^
^[Pirate Cartels] inhabit every corner of the galaxy and there are two types: Passive and Aggressive.
^
^
^{Passive Groups} 
^Passive groups reside in small villages. When you send a unit into one of these villages, several
things can happen -- some good and some bad. Possible results range from learning a new Civilization Advance 
to enraging the residents and having to battle them.
^
^
^{Aggressive Groups}
^These [named] tribes reside in bases on the map, but they send out raiding parties
to fight your units and pillage your colonies. By destroying a pirate base you can stop the raids from
that cartel. But the survivors will move to a new site in explored or unexplored $LINK<territory=GCON_Territory>
and begin raiding from there.

#GCON_Strengths
Civilization Strengths
^
^
^There are eight areas in which civilizations have natural [strengths.] Each strength gives a civilization one free
Advance and one rules advantage as outlined below:
^
^
^{Agricultural}
^Agricultural colony improvements (aqueduct, for instance) are easier to build, and the center colony square
and irrigated deserts produce one more food.
^
^
^{Commercial}													
^The center colony squares of all colonies and metros produce extra $LINK<commerce=GCON_Commerce>, and less
$LINK<corruption=GCON_Corruption> is experienced.
^
^
^{Expansionist}												
^The civilization starts the game with a $LINK<scout=PRTO_Scout> and can build more later, and passive minor
$LINK<barbarians=GCON_Barbarians> are friendlier.
^
^
^{Industrious}										
^Workers complete $LINK<tasks=GCON_Worker_Jobs> faster and the center colony square of all colonies produces
extra $LINK<shields=GCON_Shields> in colonies and metros.
^
^
^{Militaristic}													
^It is easier to build military improvements (barracks, for example), and combat $LINK<experience=GCON_Experience>
is gained more quickly.
^
^
^
^(continued)

#DESC_GCON_Strengths
^
^
^{Religious}													
^Religious civilizations do not experience prolonged periods of $LINK<anarchy=GOVT_Anarchy> during $LINK<revolutions=GCON_Revolution>, and
religious colony improvements (Temples, for instance) are easier to build.
^
^
^{Scientific}												
^Scientific colony improvements (like research labs) are easier to build and the civilization
receives a free $LINK<Civilization Advance=MENU_Technologies> at the start of every era.
^
^
^{Spacefaring}
^Each colony built along the coast receives a commerce bonus in the center colony square, and Spacefaring colony
improvements (such as the Docking Bay) are easier to build.  Ships move faster in space too.

#GCON_Draft
Draft
^
^ 
^A civilization's citizens can be drafted into
military service. Each colony can draft some of its population each turn, depending upon the government currently in effect.
^* A civilization in $LINK<Anarchy=GOVT_Anarchy> may not use the draft.
^* A colony in a $LINK<Democracy=GOVT_Democracy> or $LINK<Republic=GOVT_Republic> can draft [one] citizen per turn.
^* A colony in a country under $LINK<Communism=GOVT_Communism>, $LINK<Despotism=GOVT_Despotism>, $LINK<Fascism=GOVT_Fascism>,  $LINK<Martial-Law=GOVT_Martial-Law>, or $LINK<Monarchy=GOVT_Monarchy> can draft [two] citizens per turn.
^
^To utilize the draft, press the "Draft" button on the Colony Display. You may only draft citizens from a colony with
^a population of 7 or higher.
^
^However, drafting citizens will cause unhappiness in the colony.

#GCON_Maintenance
Maintenance
^
^
^Some colony improvements must be maintained after they are built. This [maintenance] cost
is paid from your $LINK<treasury=GCON_Treasury> once every turn.

#GCON_Combat
Combat
^
^
^There are four types of combat: ground/naval combat, bombardment, missile attacks, and air combat.
^[Ground/Naval combat] occurs when units of different civilizations try to occupy the same square.
The two units trade blows until one of them loses its health bar and is destroyed.
The winner may be damaged (its health bar is reduced). 
^[Bombardment] occurs when a ranged unit or air unit attacks without entering the defender's square.
Bombardment inflicts losses to the defender's health bar but never completely destroys them.
Air bombardment is the same except the planes fly to the target and may be shot down on the way.
^[Missile attacks] are like bombardment, but the unit never returns to its base and the attacks can destroy enemy units.
^[Air combat] occurs between air units.
^
^{Repairing Damage}
^A unit that takes damage in combat but survives can heal, adding one $LINK<block=GCON_Experience> per turn back to
its health bar. To do so, it
^* must be in friendly or neutral territory.
^* must not move for a complete turn.
^
^{Repairing Faster}
^A colony with a $LINK<Barracks=BLDG_Barracks> heals ground units completely in one turn.
^A colony with a $LINK<Docking Bay=BLDG_Docking_Bay> heals space units completely in one turn.
^A colony with $LINK<Hangars=BLDG_Hangars> heals air units completely in one turn.

#GCON_Conversion
Colony Defection
^
^
^Colonies with little culture who are members of culturally-poor civilizations can [defect]
to other, stronger, more impressive civilizations. This can occur when the colony is located close
to a culturally rich rival civilization or when foreign nationals are still present in the colony.
^
^
^Defections are made more likely by:
^* The presence of $LINK<foreign nationals=GCON_Nationality> of the other civilization in the colony.
^* The application of $LINK<propaganda=GCON_Espionage> by the other civilization.
^* $LINK<Civil disorder=GCON_Disorder> in the colony.
^* The proximity of foreign territory.
^* The proximity of a foreign capital.
^
^Defections are made less likely by:
^* The presence of ground combat units in the colony.
^* We Love The ____ Day.
^* The proximity of your capital.

#GCON_Air_Missions
Air Missions
^
^
^Air units are not moved around the map like other units. Instead, they are stationed in a colony,
and assigned missions which they execute immediately against targets within their operational range.
^
^When an air unit is active, choose the mission you want it to perform (command button or hot key) and
choose a target within the plane's range.
^
^{Air Superiority (S)}
^The fighter attempts to intercept enemy aircraft that attack targets within the inner half of its operational range.
^
^{Bombing Mission (B)}
^The fighter flies to the target and attacks, sometimes affecting colony improvements,
and sometimes population.
^
^{Precision Strike (P)}
^The fighter launches
precision strikes to destroy colony improvements only, unless there are none in which case population is affected.
^
^{Recon Mission (R)}
^The fighter flies to the target and reveals the map.
^
^{Re-Base Mission (Ctrl-R)}
^The unit can be moved to another colony or a carrier a distance equal to up to Six
times the fighter's operational range.

#GCON_Transport
Transport
^
^
^Transports are good for transporting foot units and mechs to other worlds. They do need escorts though, as they have weapons of any kind.

#GCON_Espionage
Espionage
^
^
^Once a civilization builds an $LINK<Intelligence Agency=BLDG_Intelligence_Center>,
it can conduct [espionage missions] to find out classified information about other civilizations, friend and foe.
Espionage can also be used to harm a rival or sabotage his $LINK<production=GCON_Shields>.
Remember though, failed missions can seriously damage your reputation.
^
^{Espionage Screen:}
^
^The Espionage screen is comprised of: current opponents, available missions, your current asset information, colony selection, 
and operational cost options.
^
^Your opponents are displayed followed by icons that indicate your Espionage status within that civilization. If the Embassy Icon 
is displayed, you currently have an embassy within that civilization's capitol colony. If the Spy icon is present, you have a spy
planted within that civilization.
^
^The mission area displays the various diplomatic and clandestine espionage options which you may currently engage in. 
When an espionage mission button has been selected. The following is a list of espionage and diplomatic missions that may be performed:
^
^The assets section provides a summary of your current monetary and technological assets, including the amount of gold in your
treasury, your technological achievements (those that apply to espionage), and your level of spy experience
^
^The operational cost options allow you to set the level of risk you are willing to undertake with regard to the current mission. 
The controls for executing and canceling missions are also located in this area.
^
^
^(continued)
^

#DESC_GCON_Espionage
^
^
^
^The following is a list of espionage missions that may be performed:
^
^{Establish Embassy -} Attempts to establish an embassy with the currently selected Civilization.
^
^{Plant Spy -} This option attempts to plant a spy with the currently selected Civilization. 
^
^{Steal Technology -} This option attempts to Steal a Technology from the currently selected Civilization.
^
^{Steal Military Plans -} Use a spy to steal military plans of a rival, which reveals the locations of all their military units.
^
^{Initiate Propaganda -} Initiate propaganda against the colony where the spy resides. If successful, 
the people will revolt and $LINK<defect=GCON_Conversion> to your side.
^
^{Expose Enemy Spy -} If you suspect a rival has planted a spy in one of your colonies you can attempt to expose the intruder.
^
^{Investigate Colony -} This option attempts to Investigate a Colony belonging to the currently selected Civilization.
^
^{Steal Galactic Map -} Use a spy to steal a $LINK<galactic map=GCON_Maps> from a rival.
^
^{Sabotage Production -} Use a spy to destroy all the $LINK<shields=GCON_Shields> in the production box of a rival colony.

#GCON_Espionage_Missions
Espionage Missions
^
^
^
^{Launching a Diplomatic or Spy Mission:}
^
^You can launch certain diplomatic missions at any time . Other 
missions become available as your level of technology increases.
^
^To launch a diplomatic or spy mission:
^
^{1 -} Select the target civilization in the Opponents area.
^
^{2 -} Select a mission type (Diplomatic or Spy).
^
^{3 -} Select a mission.
^
^{4 -} Select the target colony for the mission (if appropriate).
^
^{5 -} Select an option in the Operational Costs area.
^
^{6 -} Click Execute to launch the mission.
^
^Note that if you decide to NOT execute the mission, you can click Cancel or exit the Espionage screen to cancel it.
^
^The following is a list of diplomatic and espionage missions that may be performed:
^
^{Establish Embassy -} Attempts to establish an embassy with the currently selected Civilization.
^
^{Plant Spy -} This option attempts to plant a spy with the currently selected Civilization. 
^
^(continued)
^

#DESC_GCON_Espionage_Missions
^
^
^(continued)
^
^{Steal Technology -} This option attempts to Steal a Technology from the currently selected Civilization. 
^
^{Steal Military Plans -} Use a spy to steal military plans of a rival, which reveals the locations of all their military units.
^
^{Initiate Propaganda -} Initiate propaganda against the colony where the spy resides. If successful, 
the people will revolt and $LINK<defect=GCON_Conversion> to your side.
^
^{Expose Enemy Spy -} If you suspect a rival has planted a spy in one of your colonies you can attempt to expose the intruder.
^
^{Investigate Colony -} This option attempts to Investigate a Colony belonging to the currently selected Civilization.
^
^{Steal Galactic Map -} Use a spy to steal a $LINK<galactic map=GCON_Maps> from a rival.
^
^{Sabotage Production -} Use a spy to destroy all the $LINK<shields=GCON_Shields> in the production box of a rival colony.
^

#GCON_Spaceship
Space Ship
^
^This feature is not avalible in this version.

#GCON_Victory
Victory Conditions
^
^To check your current level of victory at any time during play, press the {F8} key to open the Victory Status Screen,
or press the {V} button located in the lower right corner of the screen. 
^ 
^There are four basic ways to win:
^
^{Domination}
^Have 70% of the world's land surface within your $LINK<borders=GCON_Territory> as well as 70% of the world's population
within your colonies.
This can be accomplished either by military measures or by $LINK<cultural=GCON_Culture> development
(or, more likely, a combination of the two).
^
^
^{Conquest}
^A purely military solution: conquer the world, civilization by civilization. If you eliminate [all]
civilizations from the game, you win.
^
^
^{Cultural Victory}
^Make one of your colonies or your whole civilization the envy of the world. A single colony with 20,000
culture points will satisfy this victory condition. For your overall culture to do so, a variable
number of

#DESC_GCON_Victory
^
^
^total culture points is needed, based on map size:
^
^Tiny: 60,000
^Small: 80,000
^Standard: 100,000
^Large: 130,000
^Huge: 160,000
^
^
^{Histograph}
^[Civilization III] runs until the year 2050. If the game ends and no one has won the space race, conquered or dominated
the world, wowed the world with cultural achievements or diplomatic aplomb, 
then the winner is determined by constructing a [histograph.]
^
^A histograph looks at the total "Score" generated by all civilizations turn by turn over the course of the game.
The civilization that generated the highest score -- on average -- wins. Being powerful in Ancient Times
is just as valuable as being powerful in the Modern Era.

#GCON_Maps
Maps
^
^
^{Fog of Intelligence}
^The map is overlaid with a veil of darkness obscuring areas of the world your people have never explored.
As units move over the surface of the world they reveal the unexplored areas, brightening the areas they
can currently "see." Areas that have been explored, but are not currently "seen" by your people have a soft gray
veil over them.
^
^So at any time, each and every square of the map is either
^* unexplored			in darkness
^* explored				in grayness
^* seen				well lit
^
^
^{Galactic Maps} As civilizations explore the galaxy and found new colonies, they gather information and create a map of
the galaxy that is unique. For each civilization, it is comprised of the area its people currently see
and the explored areas (as they were when last seen). This is called the civilization's [galactic map] and
can be very valuable in negotiations with other, less knowledgeable, civilizations.
^
^
^{Territory Maps} Each civilization also keeps a [territory map] showing areas under its cultural influence only.
These are less valuable in negotiations, but still of some worth.

#GCON_Golden_Age
Golden Age
^
^
^Every civilization can experience a [Golden Age], a 20-turn period in which every citizen laborer in the empire
is more productive, producing one extra $LINK<shield=GCON_Shields> and/or $LINK<commerce=GCON_Commerce>
if already producing at least one. A civilization's Golden Age is triggered in one of two ways:
^
^{Unique Unit Victory}
^Each civilization has a unique military unit -- one that only it can build.
A civilization's Golden Age can begin when its unique military unit is victorious in battle.  Note that only victories
versus other civilizations are capable of initiating a Golden Age in this way.  Victories versus barbarians will not initiate
a Golden Age.
^
^
^{Great Wonders}
^Each $LINK<Great Wonder=MENU_Wonders> is associated with one or more civilization strengths.
If a civilization builds a Great Wonder (or Wonders) that corresponds to [both] its unique $LINK<strengths=GCON_Strengths>, its Golden Age can be triggered.

#GCON_Age_of_Science
Age of Science
^
^
^Every civilization can experience an [Age of Science], a 20-turn period in which the 
$LINK<scientific research=GCON_Research> of each colony in that civilization's empire is 25% more productive.
An Age of Science can only be triggered by a $LINK<scientific leader=GCON_Leaders>.

#GCON_Radius
Colony Radius
^
^
^Every colony has a [colony radius], an area around the colony in which its citizens work. The radius is shown on
the Colony Display and potential radii are shown whenever a settler is active.
^
^{A square is part of a colony's radius if it is}
^* within the colony's $LINK<cultural borders=GCON_Territory>, and
^* within two squares of the colony. 
^
^Citizens of the colony work the squares in the colony radius, extracting $LINK<Food=GCON_Food>,
$LINK<Shields=GCON_Shields>, and $LINK<Commerce=GCON_Commerce> -- the three basic currencies.

#GCON_Disease
Disease
^
^
^[Disease] kills citizens and units that spend too much time in unhealthy areas like
$LINK<floodplains=TERR_Flood_Plain>, $LINK<jungles=TERR_Jungle> and
$LINK<marsh=TERR_Marsh>. Military units that fortify in these terrains are susceptible
to [disease].
^
^Your workers can $LINK<clear jungles or marsh=TFRM_Clear_Wetlands> and eliminate that risk.

#GCON_Agreements
Diplomatic Agreements
^
^
^When your civilization builds an $LINK<embassy=GCON_Embassies> in a rival's capital colony, or when a rival builds one
in your capital, you can negotiate [Diplomatic Agreements] with that civilization. There are four kinds:
^
^
^{Military Alliance}
^You agree to declare war on a despised third party.
^
^
^{Right of Passage}
^You agree to allow his or her military units to move through your $LINK<territory=GCON_Territory> and use
your transportation network (roads and railroads).
^
^
^{Trade Embargo}
^An agreement that neither of you will $LINK<trade=GCON_Trade> with or [allow] trade with a third party.
^
^
^{Mutual Protection Pact}
^An agreement to declare war upon any civilization that attacks your partner.
^
^
^There is a fifth item that you can trade through your Embassies: {Communications}. These are
introductions to a third civilization you can grant or receive from a rival.

#GCON_Culture
Culture
^
^
^[Culture] represents the impact of your civilization's customs, arts, and philosophy on the people
in the countryside surrounding your colonies, and is represented in the game by $LINK<borders=GCON_Territory>.
^ 
^
^{Colony Cultural Value and Borders}
^All Wonders of the World and many colony improvements generate culture points every turn. These accumulate
over time and when the total culture value of a colony reaches certain thresholds (10, 100, 1,000, 10,000, 20,000, etc.),
a [border expansion] is triggered. Pay attention to the culture box on the [Colony Display] to judge
when expansions will occur. The amount of culture each Wonder or improvement contributes doubles after 1000
years.
^ 
^
^{Civilization Culture Value}
^The sum of the cultural values of all of your colonies is your [civilization's cultural value.]
It comes into play when you conquer an enemy colony (and $LINK<resistance=GCON_Resistance> is determined),
conduct diplomacy with a rival, or when you and a rival both have a legitimate claim on a terrain square.
In all cases, if your civilization is more valuable culturally than your rival, that's good --
and the greater the discrepancy between you, the better.
^ 
^
^{Global Cultures}
^There are five global cultures in the game: Imperial, Republican, Nubian, Barbarian,
and Ancient. Global culture determines the look of colonies and citizens, and nations
of the same global culture tend to start near each other and are more tolerant in diplomacy.

#GCON_Nationality
Nationality
^
^
^Each civilization produces citizens of its own [nationality], a characteristic that
persists until $LINK<assimilated=GCON_Assimilation> into another nationality.
^
^ 
^{Foreign Nationals}
^When a colony is captured, this can create a colony controlled by one nationality, but populated by another.
These citizens are called [foreign nationals]. Foreign nationals retain their team colors so they can be easily identified.
^
^
^Having a colony with foreign nationals is not a problem unless you are at war with
the nation that originally produced them. When at war, foreign nationals become
unhappy more quickly than others and are more likely to be affected by hostile propaganda from
their mother country.
^ 
^
^Captured workers and settlers retain their original nationality as well, and, if ordered to
join a colony, become foreign nationals within that colony.

#GCON_Resistance
Resistance
^
^
^[Resistance] represents the unwillingness of the citizens of a strong culture to be subjugated by
another, less valuable culture. When a colony is captured, a comparison of the 
$LINK<civilization cultural values=GCON_Culture> of the two civilizations determines if any of the
$LINK<foreign nationals=GCON_Nationality> will resist.
^
^Resisters are unwilling to work under the new regime.
^ 
^{Stopping Resistance}
^Resisters can be quelled by ending the war or garrisoning strong military units in the colony -- the more the better.

#GCON_Assimilation
Assimilation
^
^
^[Assimilation] is the process by which $LINK<foreign nationals=GCON_Nationality> change their nationality
from one civilization to another. When a foreign national has been a part of a minority population longer than not,
he or she assimilates and becomes a member of the majority nationality.
^ 
^
^This process can take many turns, but the reduced risk of successful $LINK<hostile propaganda=GCON_Espionage> makes
it useful.

#GCON_Territory	
Territory
^
^
^Every civilization has [territory] (areas of the map claimed as national land). The extent of your territory
is the sum of all terrain squares under the cultural influence of your colonies, which in turn is a
result of the $LINK<cultural value=GCON_Culture> of each colony. 
^
^
^{Borders}
^Your territory is defined by your [borders], which are drawn in your civilization's color, and clearly mark
your cultural boundaries. The area within your borders is [friendly] territory.
^ 
^
^{Advantages of Friendly Territory}
^Your territory has several characteristics beneficial to you.
^* Rival civilizations cannot benefit from the roads or rails within your territory without a
$LINK<right of passage=GCON_Agreements> agreement.
^* You can always $LINK<"see"=GCON_Maps> squares in friendly territory.
^* Tradable $LINK<resources=GCON_ResourcesN> are easier to get when found within your territory
(no need for a $LINK<colony=GCON_Colony>).
^* You can eject rival military units from your territory during diplomatic negotiations.

#GCON_Colony
Colony
^
^
^[Colonies] are what cities were in Civilization III. The colonies from Civilization III have been removed as a
feature from this game.

#GCON_Trade
Trade and Trade routes
^
^ 
^{Domestic Trade}
^Domestic trade occurs automatically between colonies of the same civilization that are [connected] to each other.
Any tradable $LINK<resource=GCON_ResourcesN> within your territory that is connected to any colony is shared
by [all] connected colonies. Every colony that is connected to a resource has that resource in the appropriate box of the
Colony Display.
^ 
^
^{Foreign Trade}
^A single resource icon is enough to supply the needs of an entire civilization. Excess resources may
be traded to other civilizations if the capital colonies of both civilizations are connected. You trade
strategic and luxury resources with other civilizations during diplomatic negotiations.
^
^
^{Trade Route Connections}
Two colonies are connected if any one of the following are true:
^* there is a $LINK<Grav-Rail=GCON_Worker_Jobs> or $LINK<Hyper-Rail=GCON_Worker_Jobs> running between them,
^* there are $LINK<Docking Bays=BLDG_Docking_Bay> in both colonies and a visible water route between them,
^* or both colonies contain $LINK<Hangars=BLDG_Hangars>.
^
^
^[Water Routes]: In order to use a water trade route, your civilization must be able to safely traverse
^every square of the route.
^
^
^The only exception involves enemy territory: two colonies are not connected if the only road/rail that
connects them passes through enemy territory, or if a harbor is blockaded by enemy naval forces.

#GCON_ResourcesN
Natural Resources
^
^
^There are 12 [natural resources] represented by various icons scattered around the galaxy. These fall into three
categories, [Bonus, Luxury,] and [Strategic].
^
^
^[$LINK<Bonus Resources=GCON_ResourcesB>] give colony production bonuses in worked squares within a colony radius. Bonus resources
cannot be traded to other colonies or civilizations. Bonus resources are always visible in $LINK<explored=GCON_Maps> areas of the map. 
^
^
^[$LINK<Luxury Resources=GCON_ResourcesL>] also give colony production bonuses in squares worked by citizens.
But they may also be traded along trade routes, and make content people happy in colonies that receive them. Luxury
resources are always visible on the map in explored areas.
^
^
^[$LINK<Strategic Resources=GCON_ResourcesS>], like both the others, give bonuses to colony production, but, like luxuries they can also be traded.
Strategic resources are required for a colony to build various military units and colony improvements. Strategic resources 
appear on the map when a Civilization Advance exposes their usefulness.
^
^
^Luxury and Strategic Resources are referred to as {Tradable Resources.}

#GCON_ResourcesB
Bonus Resources
^
^
^[Bonus resources] are one of the types of $LINK<natural resources=GCON_ResourcesN>. These
cannot be traded like $LINK<luxury=GCON_ResourcesL> or $LINK<strategic resources=GCON_ResourcesS>,
but do provide bonuses to worked squares within a $LINK<colony radius=GCON_Radius>.
^
^
^{Colony Production Bonuses}
^A citizen laborer working a bonus resource square gains extra $LINK<food=GCON_Food>,
$LINK<shields=GCON_Shields>, and/or $LINK<commerce=GCON_Commerce>.

#GCON_ResourcesL
Luxury Resources
^
^ 
^[Luxury resources] are one of the types of $LINK<natural resources=GCON_ResourcesN>.
When available to a colony from foreign or domestic $LINK<trade routes=GCON_Trade>, luxury resources produce
[$LINK<happy faces=GCON_Happy_Faces>], making content citizens happy. The number of happy faces produced
by luxuries depends upon the presence or lack of a $LINK<marketplace=BLDG_Marketplace>.
^
^When a colony "has" a luxury resource, it appears in the colony's {Luxuries box}.
^
^
^{Colony Production Bonuses}
^Like all resources, luxuries resources also provide colony production bonuses to worked squares within a
$LINK<colony radius=GCON_Radius>.

#GCON_ResourcesS
Strategic Resources
^
^
^[Strategic Resources] are one of the types of $LINK<natural resources=GCON_ResourcesN>.
When available to a colony from foreign or domestic $LINK<trade=GCON_Trade>, strategic resources enable the
construction of some units and colony improvements.
^
^When a colony "has" a strategic resource, it appears in the colony's {Strategic Resource box}.
^
^
^{Colony Production Bonuses}
^Like all resources, strategic resources also provide colony production bonuses to worked squares within a
$LINK<colony radius=GCON_Radius>.

#GCON_Experience
Combat Experience
^
^
^Military units are rated according to combat experience: [conscripts, regulars, veterans,] and [elite units].
The more experienced a unit, the more damage it can absorb before being destroyed in combat.
The number of blocks in the unit's health bar shows this distinction.
^
^{Unit Type		   Blocks}
^Conscripts				2
^Regulars				3
^Veterans				4
^Elite units				5
^
^
^Normally, colonies produce regulars. But if a colony has a $LINK<barracks=BLDG_Barracks>, it produces [veterans].
Occasionally your men will discover barbarian tribes that contribute [conscripts] to your army, and sometimes you
may institute the draft, which also produces conscripts.
^
^
^[Elite units] cannot be built: they gain this status only through actual combat experience. An elite unit can produce a
$LINK<great leader=GCON_Leaders>, if it continues to be successful.
^
^
^{Battlefield Promotions}
^When one of your units is victorious in battle, there is a chance it will gain combat experience and be promoted to
the next level.

#GCON_Leaders
Leaders
^
^
^There are two kinds of great leaders: Military and Scientific.
^
^A {Military leader} is born in combat. This [can] occur when an $LINK<elite unit=GCON_Experience> wins a
battle. 
^
^A Military Leader can be used to either create an $LINK<army=GCON_Armies> or to
$LINK<hurry=GCON_Hurry_Production> production of an Improvement or Small Wonder in a colony. When a military
leader does either of these actions he disappears.
^
^
^A {Scientific leader} comes about as a result of $LINK<research=GCON_Research>. Each time a technology
is researched for the [first] time by any civilization there is a chance that a Scientific leader will arise
(this chance is increased slightly if the researching civilization has the "scientific"
$LINK<strength=GCON_Strengths>.
^
^A Scientific Leader can be used to increase the scientific output of all colonies of his civilization, thus
starting an $LINK<Age of Science=GCON_Age_of_Science>. Simply move the scientific leader to your capital and
press the "Increase Scientific Output" button. A Scientific leader can also be used to
$LINK<hurry=GCON_Hurry_Production> the construction of any [improvement] (including a Great Wonder) of the colony
he's currently in. When the leader does either of these actions he disappears.

#GCON_Armies
Armies
^
^
^An Army is actually a group of ordinary units that move and fight together. To form an army, you must build the Army unit
and then 'load' other units into it. You can load up to three units, though the $LINK<Pentagon=BLDG_Pentagon>
increases this limit to four, if you have built it.
^
^
^{Building an Army}
^Armies can be built in colonies that have the $LINK<Military Academy=BLDG_Military_Academy>
or a $LINK<Leader=GCON_Leaders> in them. But you must have at least four colonies for every army you create.
^
^{In Battle}
^An army uses one, some, or all its internal units to fight a battle, depending upon the course of the fight.
^
^{Spotting}
^An army can "see" up to two squares away, due to its intrinsic scouts.

#GCON_Hurry_Production
Hurry Production
^
^
^Colony construction projects (improvements or units) can be hurried to completion if necessary. 
Use the "Hurry" button on the [Colony Display].
^
^
^Under $LINK<Despotism=GOVT_Despotism>, $LINK<Communism=GOVT_Communism>, $LINK<Martial-Law=GOVT_Martial-Law>, or $LINK<Fascism=GOVT_Fascism> you hurry production in your colonies
by forced labor. Disillusioned by your harsh rule, citizens will leave your colony if you institute this type of
rushed production. 
^
^
^Under $LINK<Monarchy=GOVT_Monarchy>, $LINK<Republic=GOVT_Republic>, and $LINK<Democracy=GOVT_Democracy> you can pay
overtime and hire temporary workers to complete a project. This costs gold from your treasury; the amount depends
upon how much work remains to be done.
^
^
^$LINK<Great leaders=GCON_Leaders> can also be used to hurry production.
^
^
^You have [no] production if your civilization is in $LINK<Anarchy=GOVT_Anarchy>.

#GCON_Corruption
Corruption and Waste
^
^
^[Corruption] is income lost to theft, embezzlement, and other illegal practices. [Waste] is shield production
lost to inefficiency. If left unchecked, corruption and waste will significantly slow the development of your
civilization. You can track the status of corruption and waste in your empire on the
[Colony Display] and [Domestic Advisor].
^
^
^{Causes}
^In general, the farther a colony is from its capital colony, the more corruption and waste it experiences. Also the more colonies
in your empire, the higher rates of both, overall. Finally, the extent of corruption and waste is also affected by
the system of $LINK<government=MENU_Governments> you are currently using.
^
^
^{Solutions}
^A $LINK<courthouse=BLDG_Courthouse>, $LINK<police station=BLDG_Police_Station>, or a nearby $LINK<Forbidden Palace=BLDG_Forbidden_Palace> or $LINK<Secret Police HQ=BLDG_Secret_Police_HQ>
reduces corruption.
^
^Another solution, is to change your system of $LINK<government=GCON_Governments>. The more liberal the
government, the less corruption and waste you experience.
^
^Being attached to your capital via road, harbor, or airport also reduces corruption and waste.
^
^$LINK<We Love The ____ Day=GCON_We_Love_The_King_Day> also reduces waste.

#GCON_Pollution
Pollution
^
^
^Pollution is a problem usually associated with the Industrial Age. It is caused by certain colony improvements, the meltdown of a $LINK<Nuclear Plant=BLDG_Nuclear_Plant>, $LINK<volcanic eruptions=GCON_Volcanic_Eruptions>, nuclear
explosions, and large colony populations.
^
^
^{Global Warming}
^If world pollution reaches sufficiently critical levels, there is a chance that global warming will occur.
It can cause forests and jungles to disappear, and grasslands to become plains, and plains to become desert.
World pollution is the sum of all colony pollution, nuclear explosions, and meltdowns.
^
^
^Polluted areas can be cleaned up by $LINK<workers=GCON_Worker_Jobs>, and pollution from colonies can be lessened by
building the $LINK<Mass Transit Hub=BLDG_Mass_Transit_System> and the $LINK<Recycling Center=BLDG_Recycling_Center>.

#GCON_Embassies
Embassies
^
^
^You can begin to build an intelligence network using [embassies].
The first step is to build embassies in rival capital colonies. That done, you can sign Right of Passage
$LINK<agreements=GCON_Agreements> and Military Alliances against third parties.
^
^When your empire has developed a sense of Nationalism,
you can engage in $LINK<Mutual Protection Pacts=GCON_Agreements> and Trade Embargoes against third parties.
^
^Embassies cost gold from your treasury to build, and diplomatic missions cost gold to execute.
^
^Build an embassy by double-clicking the capital colony icon after you have learned Writing.

#GCON_Worker_Jobs
Worker Actions
^ see also $LINK<Worker Actions (Advanced)=GCON_Worker_Jobs_Advanced>
^ 
^
^{Irrigate (I)}
^Increases $LINK<food=GCON_Food> output.
^
^{Build Mine (M)}
^Increases $LINK<shield=GCON_Shields> output.
^
^{Build Grav-Rail (R)}
^Increases $LINK<commercial=GCON_Commerce> output and speeds movement.
^
^{Build Hyper-Rail (R)}
^Increases $LINK<irrigation=TFRM_Irrigation> or $LINK<mine=TFRM_Mine> output, and provides unlimited movement.
^
^{Plant Forest (N)}
^Adds a $LINK<forest=TERR_Forest> to a square.
^
^{Clear Forest (Shift-C)}
^Removes $LINK<forest=TERR_Forest> and sends $LINK<shields=GCON_Shields> to nearest colony.
^
^{Clear Wetlands (Shift-C)}
^Removes $LINK<jungle=TERR_Jungle> or $LINK<marsh=TERR_Marsh>.
^
^{Clear Damage (Shift-C)} 
^Removes $LINK<pollution=GCON_Pollution>, including fallout from a $LINK<volcanic eruption=GCON_Volcanic_Eruptions>,
and $LINK<craters=GCON_Craters>. 
^
^{Build Fortress (Ctrl-F)}
^Increases a square's $LINK<defensive value=GCON_Terrain_Combat> by 50%.
^
^{Build Barricade (Ctrl-F)}
^Turns Fortress into Barricade, doubling the square's $LINK<defensive value=GCON_Terrain_Combat>.

#DESC_GCON_Worker_Jobs
^
^
^{Build Mobile Hangar (Ctrl-Shift-A)}
^$LINK<Airfields=GCON_Airfields> function in the same manner that a colony with an airport would for air units. They
can be built after the discovery of $LINK<Flight=TECH_Flight>.
^
^{Build Outpost (Ctrl-O)}
^$LINK<Outposts=GCON_Outposts> eliminate fog of war in neutral or owned territory. They can be built after the discovery
of $LINK<Masonry=TECH_Masonry>.
^
^{Build Radar Tower (Ctrl-T)}
^$LINK<Radar towers=GCON_Radar_Towers> provide a combat bonus to units within their affected area. They must be built
within your territory.

#GCON_Worker_Jobs_Advanced
Worker Actions (Advanced)
^ see also $LINK<Worker Actions=GCON_Worker_Jobs>
^
^
^{Grav-Rail to (Ctrl-R)}
^Builds a Grav-Rail network to a particular destination.
^
^{Hyper-Rail to (Ctrl-Shift-R)}
^Builds a Hyper-Rail network to a particular destination.
^
^{Automate (A)}
^Causes control of the worker to be relinquished while it performs automated tasks.
^
^{Automate: Build Trade Network (Ctrl-N)}
^Automates the worker, giving it the task of linking all colonies to your capital colony.
^
^{Automate: Irrigate to Nearest Colony (Ctrl-I)}
^Automates the worker, giving it the task of irrigating the nearest colony.
^
^{Automate: Clear Forest (Shift-F)}
^Automates the worker, giving it the task of clearing all nearby forests.
^
^{Automate: Clear Wetlands (Shift-W)}
^Automates the worker, giving it the task of clearing all nearby jungle and/or marsh.
^
^{Automate: Clear Damage (Shift-D)}
^Automates the worker, giving it the task of clearing all nearby pollution, including $LINK<craters=GCON_Craters>
and fallout from a $LINK<volcanic eruption=GCON_Volcanic_Eruptions>.
^
^{Automate: This Colony Only (Shift-I)}
^Automates the worker, allowing it to perform automated tasks to improve the nearest colony.

#DESC_GCON_Worker_Jobs_Advanced
^
^ 
^{Automate: No Altering (Shift-A)}
^Automates the worker, allowing it to perform automated tasks that do not change existing tile improvements.
^
^{Automate: No Altering/This Colony Only (Ctrl-Shift-I)}
^Automates the worker, allowing it to perform automated tasks to improve the nearest colony and that do
not change existing tile improvements.

#GCON_Moods
Citizen moods
^
^
^Each citizen is either [happy, content], or [unhappy].
^
^{What Makes 'em Sad?}
^* $LINK<Overpopulation=GCON_Overpopulation>. 
^* $LINK<Forced labor=GCON_Hurry_Production>.
^* $LINK<Draft=GCON_Draft>.
^* $LINK<War weariness=GCON_War_Weariness>.
^
^{What Makes 'em Glad?}
^To combat unhappiness in your colonies you can build improvements or take actions that produce
happy or content $LINK<faces=GCON_Happy_Faces>. Each happy face changes the mood of one citizen from content to happy; each
content face alters a citizen from unhappy to content.
^
^* Build a $LINK<temple=BLDG_Massassai_Temple> or an $LINK<arena=BLDG_Arena>.
^* Bring assorted $LINK<luxuries=GCON_ResourcesL> into the colony.
^* Convert some citizens to $LINK<entertainers=GCON_Specialists>.
^* Increase funding for entertainment using the Entertainment slider on the Domestic Advisor.
^* Garrison military units in the colony (Military Police).
^
^A colony in which more people are unhappy than happy falls into $LINK<civil disorder=GCON_Disorder>.
Content citizens and specialists are ignored.

#GCON_War_Weariness
War Weariness
^
^
^During times of war, citizens living under a $LINK<Republic=GOVT_Republic>, $LINK<Martial-Law=GOVT_Martial-Law>, or $LINK<Democracy=GOVT_Democracy> become [war weary] and $LINK<unhappy=GCON_Moods> as a result.
^
^When [you] initiate the conflict your people will tolerate it for a while, but then may become quite unhappy.
When someone else declares the war, especially a traditional enemy, your people are more forgiving.
Carrying on a defensive war, that is keeping your troops at home, is more tolerable than offensive campaigns.
^
^The only way to end [war weariness] is to stop the war. You can use all your normal tricks to
$LINK<make 'em happier=GCON_Moods>, but the war weariness remains until the war stops.

#GCON_We_Love_The_King_Day
We Love the __ Day
^
^
^At certain points in the game, if the population of a colony has been well provided for and are happy, a colony-wide
celebration will occur in that colony, called "We Love the King Day" (or Emperor, or Chancellor, or President, etc.).
^
^The provisions for this to occur are:
^
^	The colony cannot be starving,
^	The colony cannot have any resisters,
^	The colony cannot have any unhappy citizens,
^	There must be more happy citizens than content citizens, and
^	The colony must be large enough (typically size 5).
^
^
^
^The benefits of having a "We Love the __ Day" celebration are:
^
^	The chance of the colony converting to another civ is halved,
^	Waste in the colony is reduced, and
^	The effectiveness of enemy spy propaganda missions against the colony is reduced.

#GCON_Research
Scientific Research
^
^
^Your civilization is constantly striving to learn about the world, science, invention, and creativity.
Its ability to succeed at these pursuits depends in large measure upon your allocation of revenue to science.
You set the allocation on the [Domestic Advisor] by sliding the science slider left or right to decrease
or increase (respectively) the amount of your tax revenue that you divert into research. By doing this,
you determine the percentage of each colony's income that will be poured into research.
^
^At the start of each turn, the science output of each colony is added to the research project currently
in progress, eventually resulting in the discovery of a new $LINK<Civilization Advance=MENU_Technologies>.
^
^To increase the science production in only one colony, you can convert a citizen or two to a $LINK<scientist=GCON_Specialists>.

#GCON_Food
Food
^
^
^[Every citizen must eat two food per turn or die.] Luckily, most citizens labor in
the areas around their colony, yielding some combination of food, $LINK<shields=GCON_Shields>,
and $LINK<commerce=GCON_Commerce>, and feeding themselves in the process.
^   In some cases, a citizen produces more food than he needs and the excess is put into
his colony's food storage box each turn. When it is full, the storage is emptied and the colony grows, adding
one citizen to its population.
^   In other cases, a colony does not grow enough food to sustain its population, so food
is drawn out of the storage box to make up the shortfall. If a colony cannot feed its
population either from new production or stored food, one of its citizens {starves} and disappears.
^   Food production fundamentally depends upon the terrain within the colony radius, because citizens
laboring there produce food. When the [Colony Display] is open, you can see what the citizens are producing.

#GCON_Shields
Production and Shields
^
^
^[Shields] represent [common] raw materials in the countryside [and] the labor
required to make useful materials from them. In essence they are a measure of [production].
^   The shields a colony produces are used to complete its current project, which may be to build a military unit,
colony improvement, or wonder. When the production box is full of shields, the project is finished,
the box is emptied, and a new project must be started.
^   Some colonies lose shields to $LINK<waste=GCON_Corruption>.
^   Shield production depends upon the terrain within the colony's radius, because citizens
laboring there produce shields. When the [Colony Display] is open, you can see what the citizens are producing.

#GCON_Commerce
Commerce
^
^
^Commerce is the exchange of goods and cash between communities within and around a colony, the exchange of
knowledge and ideas, travel and shopping. It is the commercial exploitation of goods and services within your society.
^
^Commerce production depends upon the terrain within the colony's radius, because citizens
laboring there produce commerce. When the [Colony Display] is open, you can see what the citizens are producing.
^
^
^The government derives {Tax Revenue} from commercial activity and divides the revenue into three areas,
^* The build-up of liquid wealth in the $LINK<treasury=GCON_Treasury>,
^* Long-term investment in $LINK<scientific research=GCON_Research>, or
^* The entertainment of the population to produce $LINK<happy faces=GCON_Happy_Faces>.
^
^The allocation of tax revenues into these three categories is set using the Revenue Slider on the [Domestic Advisor].

#GCON_Treasury
Treasury
^
^
^The [treasury] is where your empire's wealth is stored. Each turn, the net income from each of your colonies is combined,
costs are deducted, and the remainder is placed into your treasury. On some turns, gold may have to be drawn out of the
treasury to cover costs. Balancing your need to spend with your need to build a substantial store of liquid wealth is
an interesting challenge.
^
^{Gold}
^You use gold from the treasury to pay:
^* $LINK<Maintenance=GCON_Maintenance> costs for colony improvements.
^* Support for military units in excess of those allowed by your $LINK<government=GCON_Governments> types.
^* Payments you may be making to rival civilizations as part of a $LINK<diplomatic agreement=GCON_Agreements>.
^* To build $LINK<Embassies=GCON_Embassies> and conduct diplomatic and espionage missions.
^* To $LINK<hurry production=GCON_Hurry_Production> of colony build projects.

#GCON_Fortresses
Fortresses
^
^
^When a civilization has learned $LINK<construction=TECH_Construction>, its workers know how to construct
stone and masonry [fortresses]. Military units inside these bastions have a few advantages.
^* They get a 50% defensive bonus if attacked.
^* They have a $LINK<zone of control=GCON_ZOC> and fire at passing enemy units without receiving return fire.
^
^
^{Upgrade}  A worker can improve a fortress by building a $LINK<barricade=GCON_Barricades>.

#GCON_Happy_Faces
Happy Faces
^
^
^Colony improvements, wonders, entertainers, and luxuries produce either [content] or [happy faces] in the
colony where they exist. 
^
^{These								Produce this}
^* Colony improvements						content faces
^* Wonders								content faces
^* Militia								content faces
^* Luxuries								happy faces
^* Entertainers							happy faces
^* Entertainment							happy faces
^
^Each happy face affects the $LINK<mood=GCON_Moods> of one citizen.
^* Each [content face] makes one unhappy citizen content.
^* Each [happy face] makes one content citizen happy.
^
^If there aren't enough faces of the appropriate sort in a colony, extra faces will have a limited "carry over" effect. For example, if a colony has the capability to generate 5 happy faces, yet there are only 2 content faces in the colony, then those 2 content faces will become happy and the remaining 3 happy faces will carry over to unhappy citizens at reduced efficiency.
^
^Certain political events, such as winning or losing battles and wars, can also influence the overall happiness in your civilization's colonies.

#GCON_Disorder
Civil Disorder
^
^
^[Civil Disorder] is a state of near anarchy in a colony, in which the colony essentially freezes and shuts down:
^* $LINK<Production=GCON_Shields> ceases,
^* No revenue comes in from $LINK<commerce=GCON_Commerce>, and
^* No excess $LINK<food=GCON_Food> is stored.
^
^
^Prolonged periods of civil disorder can lead to:
^* Destruction of existing $LINK<colony improvements=MENU_Colony_Improvements> or even sabotage to ongoing projects by angry mobs.
^* $LINK<Defection=GCON_Conversion> of the colony to a nearby rival civilization with a strong culture.
^* An overthrow of your $LINK<government=GCON_Governments> and descent of your empire into anarchy.
^
^
^Civil disorder erupts when a colony has more unhappy than happy citizens. The only remedy is to improve the 
$LINK<mood=GCON_Moods> of the people in the colony.

#GCON_Specialists
Specialists
^
^
^It is sometimes necessary to fine-tune a colony's production. To do so, you'll want specialists.
Specialists do not work in the colony radius so they don't contribute to colony production of food or commerce.
Instead, they produce extra happy faces, enhance scientific research, tax revenue, or shield production, or
help control corruption.
^
^
^{Entertainers}
^An entertainer produces one $LINK<happy face=GCON_Happy_Faces>.
^
^{Scientists}
^A scientist produces extra $LINK<scientific research=GCON_Research>.
^
^{Tax Collector}
^A tax collector produces extra $LINK<tax revenue=GCON_Commerce>.
^
^{Militia}
^Militia can be used to help keep a lid on $LINK<corruption=GCON_Corruption> in a colony.
^
^{Civil Engineer}
^A Civil Engineer can be used to produce additional $LINK<shields=GCON_Shields> which can be applied 
toward the production of colony improvements and wonders.
^
^
^To create one of these specialists, on the [Colony Display], click any square currently being worked;
the production icons disappear and an Entertainer appears among the population. If you wanted an entertainer,
you're done. If you wanted a different specialist, click on the entertainer to cycle through all the
specialists.

#GCON_Mobile_Hangars
Mobile Hangars
^
^
^Mobile Hangars function in the same manner that a colony with Hangars would for air units.  To construct a Mobile Hangar, 
move a worker to any neutral or owned land tile and select the Build Mobile Hangar unit action.  Construction of the 
Mobile Hangar consumes the worker.  Mobile Hangar can be a re-base mission destination.  All air missions can be launched 
from a Mobile Hangar, and there is no limit to the number of aircraft that can be re-based at a Mobile Hangar.  Mobile Hangars 
can only be used by the player who created it.  If it falls into the territory of another civilization, however, 
the airfield becomes solely useable by the player whose territory it lies in.  Mobile Hangars can be pillaged like a terrain improvement, which 
also destroys the Mobile Hangar.  Mobile Hangars can only be built in tiles that have no other improvements, a Mobile Hangar, 
a colony or a rail.

#GCON_Outposts
Outposts
^
^
^Outposts eliminate fog of war.  To construct an Outpost, move a worker to any land tile in neutral or owned 
territory and select the Build Outpost unit action.  Construction of the Outpost consumes the worker.  The range 
of vision for the Outpost is 2 tiles on flat terrain, 3 on hills and 4 on mountains.  Outposts can only be used 
by the player who created them.  If an Outpost falls within the territory of any other civilization, it will be 
destroyed.  Outposts can only be built in a tile that is empty, has a mine, irrigation or a rail.
You cannot build an Outpost on a tile with an Airfield or a Colony.

#GCON_Radar_Towers
Radar Towers
^
^
^Radar Towers provide a combat bonus to units within their affected area.  To construct a Radar Tower, move a 
worker to any land tile within your territory and select the "Build Radar Tower" unit action. Construction of 
the Radar Tower consumes the worker.  The range of the effected area is 2 tiles. Friendly units within the Radar 
Towers range get a +25% attack and defense bonus.  This bonus can only be applied once, even if multiple towers 
overlap.  Radar Towers can only be used by the player who created them.  Should a Radar Tower fall into the 
territory of another civilization, it will be destroyed.  Radar Towers can only be built in a tile that is empty, 
has a mine, irrigation or a rail.

#GCON_Short_Game_Modes
Short Game Modes
^{Elimination}
^Elimination is a victory condition. When this victory condition is enabled, any civilization that loses a 
colony to an enemy is eliminated from the game. Once a player has been eliminated, all units, colonies, airbases, 
and colonies belonging to that player are destroyed, becoming ruins until something new is built in that location.  
The Elimination victory condition can be enabled on the Player Setup Screen, the Multiplayer Setup Screen, and in
the Editor.
^
^{Victory Location}
^Victory Location is a method of scoring victory points. Victory Location tiles are scattered about the map,
represented on the map by a Victory Location icon. Players score points by capturing and holding Victory
Location tiles. To score these points a unit with a defensive military stat must be in that tile at the end of
all players' turns for that turn. Each turn a Victory Location is controlled, the controlling player gets 25
victory points. In single player mode, the starting location of each player is designated a Victory Location.
Any terrain improvement, including colonies, can be built on a Victory Location tile.

#GCON_Ruins
Ruins
^
^
^When a colony is destroyed, Ruins take its place on the map. Ruins will stay on the map indefinitely, unless they
are built upon by another colony. They have no impact on the production of the terrain they reside in. 

#GCON_Stealth_Attack
Stealth Attack
^
^
^Stealth attack allows a unit to specify which enemy unit -- in a stack -- it will attack. As soon as a unit with stealth capability attacks a stack of enemy units, a selection box appears listing the target units. >From this box, you may select the unit to attack. The stealth unit then conducts its attack normally against the unit you've targeted. 

#GCON_Tourist_Attraction
Tourist Attraction
^
^
^A Great Wonder can become a Tourist Attraction once it has "stood the test of time" for over a certain number of years. A Tourist
Attraction then begins to attract commerce to the colony in which it is constructed, which steadily increases as time
passes and its fame spreads. The chart below indicates the amount of gold earned by the tourist attraction based upon the number of years that it has existed. 
^
^1000 (years) - 1500   +2 (gold)
^1501 - 1750   		+4
^1751 - 1875  		+6
^1876 - 2000  		+8
^2001 - 2250   		+10
^2251 - 2500   		+12
^2501 +         		+14

#GCON_Capital_Ship
Capital Ships
^
^
^{Capital Ships} are the large space ships that are in each faction's space navy. They come in different types:
^
^Light Cruiser
^Frigate
^Heavy Cruiser
^$LINK<Carrier=GCON_Carrier>
^Battleship
^Dreadnought
^
^These ships are common throughout the galaxy.

#GCON_Carrier
Carriers
^
^
^Although air units can move, they are easily taken out by other fighters. {Carriers} are good for transporting air units, and they are good for taking out 'coastal' colonies.

#GCON_Planetary_Bombardments
Planetary Bombardments
^
^
^When a ship capable of bombarding attacks a colony on the 'coast', this is called {Planetary Bombardment}.
^The only safe method of defending from a bombardment is to build walls around your colony and station ships one or two sqaures away from your colony. 

#GCON_Starfighter
Starfighters
^
^
^{Starfighters} are the small, usually one-man air units that fly around the map. They can go anywhere, but they have very little defense. They are safest when at an airbase or on a $LINK<carrier=GCON_Carrier>.
^When sending starfighters across vast distances, it is wise to send them in a carrier.
^
^There are several types of this unit:
^
^$LINK<Basic Fighter=GCON_Basic_Fighter>
^$LINK<Basic Fighter=GCON_Basic_Bomber>
^$LINK<Advanced Fighter=GCON_Advanced_Fighter>
^$LINK<Advanced Bomber=GCON_Advanced_Bomber>
^$LINK<Interceptor=GCON_Interceptor>
^$LINK<Special Starfighter=GCON_Special_Starfighter>
^
^These fighters are common throughout the galaxy.


#GCON_Basic_Trooper
Basic Troopers
^
^
^The standard trooper unit for a civilization. Usually armed with a blaster. Upgrades into $LINK<Advanced Trooper=GCON_Advanced_Trooper>.

#GCON_Advanced_Trooper
Advanced Troopers
^
^
^These units are stronger troopers, but still cost the same as $LINK<Basic Troopers=GCON_Basic_Trooper>.

#GCON_Light_Mech
Light Mechs
^
^
^This type of unit is good for attacking small settlements or groups of Troopers.

#GCON_Heavy_Mech
Heavy Mechs
^
^
^The Heavy Mechs are good for storming large colonies and for taking on incoming invasion forces.

#GCON_Turret
Turrets
^
^
^This type of unit is immobile, and is used for colony defense.

#GCON_Basic_Fighter
Basic Fighters
^
^
^These air units can move about, but are useless at attacking settlements. They are good for intercepting enemy air units though.


#GCON_Advanced_Fighter
Advanced Fighters
^
^
^These units are excelent at attacking enemy units, and are also capable at doing minimal damage to enemy settlements.


#GCON_Bounty_Hunter
Bounty Hunters
^
^
^These units can enter any territory without a treaty, and can attack any unit without starting a war.

#GCON_Jedi-Sith
Jedi/Sith
^
^
^There are two types of force units in the Starwars Universe. The {Jedi} and the {Sith.}
^
^The Jedi and the Sith are more or less evenly matched on the battlefield, and come in three differect classes:
^
^{Padawan/Apprentice:}
^This is the basic Jedi/Sith unit. They are good for attacking small numbers of enemy troopers.
^
^{Knight:}
^This is the standard Jedi/Sith unit. They are good for attacking small settlements.
^
^{Master:}
^This is the advanced Jedi/Sith unit. They are excellent for taking on incoming troopers and for attacking and defending frontier colonies.

#GCON_Mech_Transport
Mech Transports
^
^
^This mech is good for transporting foot units across large areas of land. They are also good for attacking large colonies.

#GCON_Special_Trooper
Special Troopers
^
^
^These class of troopers are the elite of their faction. They are quick, strong and work well with all other troopers.

#GCON_Infantry
Infantry
^
^
^{Infantry} are the foot soldiers and troopers of the galaxy. They come in different types:
^
^$LINK<Basic Trooper=GCON_Basic_Trooper>
^$LINK<Advanced Trooper=GCON_Advanced_Trooper>
^$LINK<Special Trooper=GCON_Special_Trooper>
^$LINK<Scout Trooper=GCON_Scout_Trooper>
^
^These troopers are common throughout the galaxy.

#GCON_Mech
Mechs
^
^
^{Mechs} are the walkers and heavy vehicles of the galaxy. They come in different types:
^
^$LINK<Light Mech=GCON_Light_Mech>
^$LINK<Heavy Mech=GCON_Heavy_Mech>
^$LINK<Mech Transport=GCON_Mech_Transport>
^
^These mechs are common throughout the galaxy.

#GCON_Settler
Settlers
^
^
^{Settlers} can create and build colonies on almost any land terrain in the galaxy. They are essential to your empire's expansion.

#GCON_Scout_Trooper
Scout Trooper
^
^
^These class of troopers are the scouts of their faction. They are quick, as they are aided by a vehicle such as a STAP or a speederbike.

#GCON_Basic_Bomber
Basic Bombers
^
^
^These air units can move about and are capable of bombarding enemy colonies. They are slow at getting places though, and cannot defend themselves, so therefore require escort.


#DESC_GCON_Basic_Bomber


#GCON_Advanced_Bomber
Advanced Bomber
^
^
^These units are excelent at attacking enemy colonies, and are also capable at doing minimal damage to enemy starfighters.

#DESC_GCON_Advanced_Bomber


#GCON_Interceptor
Interceptors
^
^
^These units are the best for attacking enemy starfighters, and can move quickly across the galaxy.


#DESC_GCON_Interceptor


#GCON_Special_Starfighter
Special Starfighters
^
^
^These units are the elite starfighters. They can do serious damage to enemy colonies and can dogfight enemy starfighters. They are extremely expensive though.

#DESC_GCON_Special_Starfighter

#PRTO_Noghri_Assassins
^
^
^This unit is autoproduced from the Noghri Training Facility wonder every 10 turns.

#DESC_PRTO_Noghri_Assassins
^
^
^Noghri Assassins were among the best warriors in the Galaxy.  Their skill in combat is unmatched.  The Noghri are from the planet of Honoghr and have pledged their services to Darth Vader and the Galactic Empire.  Noghri are hunters and are skilled at stalking and silent kills.  Because of this, the Noghri make great assassins.  They are also extremely loyal.  In their service for the Empire, the Noghri make up what is known as Death Commandos since they will carry out any mission even if it means death.  Darth Vader commands the Noghri and the Noghri are extremely loyal to him.  This allows Vader to send the Noghri on missions throughout the Galaxy and use the Noghri as he sees fit.

#PRTO_Dark_Side_Adepts
^
^
^This unit is produced only by the Imperial Intelligence wonder every 15 turns.

#DESC_PRTO_Dark_Side_Adepts
^
^
^With the Jedi Order eridicated from the Galaxy, Emperor Palpatine, Dark Lord of the Sith, began training Force-Sensitive individuals in the Dark Side of the Force to secure his position of power in his newly formed Empire.  This secret society of Dark Side Adepts answers to Palpatine and no one else.  Adepts are highly skilled assassins, military tactical geniuses, and the eyes and ears of the Emperor.  Early in Palpatine's reign, the duty of the Dark Side Adepts were to rout out the remaining Jedi throughout the Galaxy and to squash out any resistance or opposition to Palpatine's Empire.  The highest ranks of the Dark Side Adepts were the Inquisitors.  Inquisitors were under the control of Darth Vader and reported directly to Palpatine.  Inquisitors were highly skilled in interrogation, espacially interrogating resistant individuals and Jedi.  Another secret society of Dark Side Adepts was the Emperor's Hand.  The Emperor's Hands were Force-Sensitive individuals trained in the Dark ways of the Force.  They carried out missions that were impossible or needed to be kept secret.  Emperor's Hands were tasked with taking out sensitive targets like rogue commanders, rebellious Senators, or governors.  Individually, Dark Side Adepts were perhaps the most skilled warriors in the Galaxy.

#PRTO_Lambda_Shuttle
^
^
^This is an Imperial transport

#DESC_PRTO_Lambda_Shuttle
^
^
^Lambda Shuttles were the Empire's main utility starships.  They were used in a variety of transport missions from carrying Stormtroopers to high ranking officials such as the Emperor himself.  Lambda Shuttles had a tri-wing design.  The wings folded upwarded when landing and created an inverted Y in flight.  They could carry up to 80 tons of supplies or up to 20 soldiers.  It had a Class 1 Hyperdrive that enabled it to cross the Galaxy in short time.  For flying in combat zones, the Lambda Shuttle was well armed.  It was equiped with 3 double blaster cannons and 2 double laser cannons.  It had a powerful deflector shield with many generators.
^
^
^The Lambda Shuttle was designed first by Cygnus Spaceworks who sold the rights to Sienar Fleet Systems.  Lambda Shuttles were used primarily to carry high ranking officials and officers of the Imperial Navy.  Emperor Palpatine had his own personnal Lambda Shuttle that was more heavily shielded and was rumored to have a cloaking device.  Perhaps the most famous Lambda Shuttle was the Tydirium which was used by the Rebel Alliance to infiltrate the Forest Moon of Endor, land a strike team, and blow up the Death Star Shield Generator during the Battle of Endor.  This action lead to the death of the Emperor and the freedom of the Galaxy.

#PRTO_Victory_Star_Destroyer
^
^
^This is an Imperial starship.

#DESC_PRTO_Victory_Star_Destroyer
^
^
^The Victory-class Star Destroyer was built by Rendili Star Drive and was the forerunner of the Imperial Star Destroyer.  Victory Star Destroyers roles within the Imperial Navy were planetary bombardment, planetary defense, ground support, ship-to-ship combat, and starfighter carriers.  The Victory I was armed with 10 quad turbolaser batteries, 40 double turbolaser batteries, 80 concussion missle tubes, and 10 tractor beams.  Its armor and shielding were extremely strong in comparision to ships of similiar size.  The Victory I had a crew complement of 4,798 crewmen and 402 gunners.  It could transport 2,040 troops and 8,100 metric tons of supplies.  It could also carry up to two squadrons of starfighters.  The biggest disadvantage of of the Victory I was the underpowered LF9 Ion Engines.  These engines were not powerful enough to accelerate the warship to speeds that could catch faster small vessels.  The Victory I did however have a Class 1 Hyperdrive that allowed it to reach anywhere in the Galaxy in short time.  A unique feature with the Victory I was its ability to perform atmospheric flight.  This feature was very important in performing planetary bombardments in support of ground forces as the Victory could enter an atmosphere and more accurately target enemy positions.
^
^
^Due to the popularity of the Imperial Star Destroyers, the Victory I soon fell out of front line use within the Imperial Navy.  Many Victory Is were sold to the Corporate Sector Authority who had bought 520.  The Victory Is that were still in service were assigned planetary defensive roles or to naval units in the Outer Rim.  Many Victory Is did see service escorting their larger cousins, the Imperial Star Destroyers and serving as support craft.  Despite the Imperial Star Destroyer replacing the Victory I as the front line vessel in the Imperial Navy and the warships slow speed, the Victory I was a valuable part of many Imperial Naval Squadrons.

#PRTO_Rebel_Dreadnaught
^
^
^This Starship can be built by Rebellion

#DESC_PRTO_Rebel_Dreadnaught
^
^
^The Dreadnaught heavy cruiser was built by Rendili StarDrive 80 years before the outbreak of the Clone Wars.  Although the Dreadnaught was at least 100 years old by the time of the Galactic Civil War, constant refits keep the Dreadnaught in service with the Rebel Alliance, the Galactic Empire, and various Independant powers.  By the rise of the Empire in 19 BBY, the Dreadnaught design had undergone massive refits to keep pace with the constant change of technology.  The Hyperdrive was upgraded to a Class 2 and a hangar bay was converted from the cargo hold that could carry a squadron of TIE Fighters.  Dreadnaughts were equipped with 20 light quad turbolaser cannons, 15 turbolaser batteries, and 15 turbolaser cannons.
^
^
^During the Galactic Civil War, Dreadnaughts were outclassed by newer warships such as the Imperial Star Destroyer and Mon Calamari Cruisers.  However with new refits, Dreadnaughts were used extensively in the Imperial Navy and the Alliance Fleet.  Dreadnaughts were used primarily as patrol craft and were assigned duties such as patrolling less important sectors of space.

#PRTO_Stormtrooper
^
^
This is an Imperial land unit.

#DESC_PRTO_Stormtrooper
^
^
^Stormtroopers were the elite soldiers of the Galactic Empire.  They were trained intensively in all forms of combat.  Stormtroopers were armed with the powerful BlasTech E-11 Blaster Rifle and a SE-14r sidearm.  The most visible feature of a Stormtrooper was his white plastoid armor.  Underneath this armor was a sealed black body glove that ensured that the Stormtrooper could withstand biological and chemical agents.  Although a blaster shot could pierce the armor, low power shots and shrapnel bounced harmlessly off.  Stormtrooper helmets were equipped with air filters and that in combination with the body glove allowed the Stormtrooper to withstand extreme environmental elements, even the vacuum of space for a limited time.
^
^
^The Stormtrooper Corps was formed out of the Grand Army of the Republic after the Clone War.  The Clone Troopers of the GAR made up the bulk of the Stormtrooper Corp.  After the Clone War, Emperor Palpatine embarked on a policy of increasing the military.  He created more cloning centers throughout the Galaxy and used a variety of cloning templates to expand the ranks of the Stormtroopers.  Stormtroopers were trained at the Academy of Carida, a world filled with a variety of terrains and environments.  The intense training of the Stormtroopers ensured that troopers were the best trained soldiers in the Galaxy.  The Stormtrooper Corp operated separately from the Imperial Army and had their own ranks, support systems, and command structure.  The Stormtrooper Corps was under the personnal command of Palpatine and served as his praetorian guard.

#PRTO_Smuggler
^
^
^This is a Hutt Cartel and Black Sun land unit.

#DESC_PRTO_Smuggler
^
^
^Smuggling was not a widespread problem in the Galactic Republic because of the tax free zones in the Outer Rim.  However when the Galactic Empire took control, new taxes and tarrifs were issued to cover the cost of the growth of the Imperial Military.  This caused a drastic increase in smuggling and a new group of criminal was formed.  The Hutt Cartel played a huge role in smuggling operations throughout the Galaxy.  The Hutts would employ smugglers to carry contraband and if necessary fight for them.  Althought Smugglers were not trained in combat techniques, they were however know to improvise.  Many smugglers would sneak past their opponent and if necessary would employ stealth to kill an opponent.  Even though Smugglers were not soldiers, they did have other uses in combat.

#PRTO_Mercenary_Squad
^
^
^This is a Hutt Cartel and Black Sun land unit.

#DESC_PRTO_Mercenary_Squad
^
^
^Mercenaries have been around since ancient times.  Mercenaries were ex-soldiers or veterans willing to sell their comabt skills to the highest bidder.  They were well armed and with years of combat experience, were deadly.  Mercenaries were Known to work for criminal organizations such as Black Sun and the Hutt Cartel as hired thugs or soldiers.  Even though Mercenaries were skilled in combat, the average Merc was no match for a Stormtrooper and didn't have the stealth skills of a Smuggler.  Inspite of this, Mercs were valued for their combat skills and their relative cheapness.

#PRTO_Rebel_Trooper
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^This is a Rebel and Independant land unit.

#DESC_PRTO_Rebel_Trooper
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^When the Rebel Alliance declared their intent on open military action against the Galactic Empire with the signing of the Corellian Treaty, the Alliance Military was created.  The backbone of the Alliance Army was the Rebel Trooper.  These Troopers fought in most of the battle of the Galactic Civil War.  The average Rebel Trooper was not highly skilled in combat or well equipped like a Stormtrooper, but they were highly motivated and had high morale.  Early in the Civil War, Rebel Troopers were armed with the BlasTech DH-17 blaster pistol.  The DH-17's blaster bolt could pierce the armor of a Stormtrooper at medium range, making the DH-17 an optimal shipboard combat weapon.  As the Alliance grew and more worlds supported the Rebel cause, the Alliance was able to purchase the BlasTech A280 Blaster Rifle.  The A280 was a very powerful blaster at long ranges.  Rebel Troopers loved the A280 because of the increased firepower and durability of the weapon.  Even though the Rebel Troopers were able to hold their ground against the Imperial Army and the Stormtrooper Corps during a few engagments during the Galactic Civil War, the Rebel Troopers were largely outmatched and outgunned by the superior Imperial Military.  Because of this, large scale battles rarely took place and the Rebel Trooper was limited to hit and run tactics.

#PRTO_TIE_Fighter
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^This is an Imperial air unit.

#DESC_PRTO_TIE_Fighter
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^The TIE/In Starfighter, better known as a TIE Fighter is one of the most numerous and widely recogonized symbols of the Galactic Empire.  Manufactured by Sienar Fleet Systems, the TIE Fighter is the most widely used starfighters of the Galactic Empire.  The TIE stands for Twin Ion Engine which the starfighter is built around.  Two SFS P-s4 Ion Engines gives the TIE Fighter great speed and manuverability.  The Ion Engines have no moving parts making maintenance easy.  The TIE Fighter is armed with 2 L-s1 Laser Cannons that are powerful enough to shoot down a shielded starfighter or transport.  The TIE Fighter is also cheap and easy to mass produced.  The TIE's speed, manuverability, and low price tag are the only strengths of the starfighter.  The TIE Fighter has no deflector shields and weak armor.  A glancing blaster bolt is all it takes to knock one out of space.  There is no hyperdrive on a TIE Fighter meaning that the pilot is at the mercy of another starship to carry it to combat zones.  There is also no life support systems on the starfighter meaning that the pilot has to rely on a fully sealed flight suit.  To increase manuverability, the TIE Fighter was designed without landing gear and special support is required for the pilot ot disembark.  The TIE Fighter was designed to swarm their targets in large numbers.  This went along with the Imperial philosophy of quantity over quality.  The TIE Fighter and pilot were deamed expendable.
^
^
^The Ion Engine was designed shortly before the Clone War.  When Palpatine rose to power, he knew that any opposition against his reign would be a long drawn out war.  So with this mindset, Palpatine commissioned the TIE Fighter to be the main starfighter of the Imperial Navy with the philosophy that quantity would win in the long run of a war.  The TIE Fighter was a sucess when it first saw combat in the early days of the Galactic Empire.  Swarms of TIE Fighters could easily overwhelm a pirate starship or a smuggler's vessel.  However as the Rebel Alliance grew, so did the experience of the Rebel pilots.  Tactics of fighting TIE Fighters were developed.  When the Rebel Alliance was able to get the X-Wing, quality began to won over quantity.  Soon the Empire began developing improved TIEs to combat superior Rebel Starfighters.

#PRTO_Headhunter
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^This is a Rebel and Independant air unit.

#DESC_PRTO_Headhunter
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^Manufactured by Incom Corporation, the Z-95 Headhunter was a nimble and resilent starfighter that was used by factions throughout the Galaxy.  Armed with 2 Taim & Bak KX5 laser cannons and 2 Krupx MG5 concussion missle launchers, the Z-95 Headhunter is a well armed craft.  It is powered by 4 Incom 2a fission engines giving the starfighter unprecedented speed and power for its size.  However when compared with other starfighters during the Galactic Civil War, the Headhunter was not as heavily armed or armored.  The inexpensiveness and reliablility made the starfighter a favorite among smugglers and Outer Rim organizations.
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^Manufactured by Incom Corporation shortly before the the Clone Wars, numerous upgrades and the low costs made the Z-95 a popular starfighter with Rebel Alliance.  The Z-95 was used by the Rebel Alliance during the early stages of the Galactic Civil War along with the Y-Wing.  Although the Z-95 was outclassed by the TIE Fighter, the low cost and ease of training pilots to fly a Headhunter made it a popular starfighter for the fledging Rebellion.

#PRTO_V-Wing
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^This is a Black Sun air unit

#DESC_PRTO_V-Wing
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^The Alpha-3 Nimbus-class V-Wing Starfighter was a favorite starfighter of criminal organizations like Black Sun.  The V-Wing was manufactured by Kuat Systems Engineering for the Galactic Republic during the Clone Wars.  These nimble starfighters were armed with 2 twin laser cannons and were equipped with deflector shields.  The V-Wing was widely used by the Galactic Republic, but was phased out of service in favor of the TIE Fighter when the Empire came to power.
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^The V-Wing was produced in such large numbers that there was a huge surplus of these starfighters at the end of the Clone Wars.  Many of these starfighters ended up on the Black Market where organizations such as Black Sun purchased large amounts to augment their space fleet.  In the hands of these pirate and criminal organizations, the V-Wing was heavily modified with heavier weaponry, improved shielding, and even a hyperdrive.

#PRTO_CloakShape
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^This is a Hutt Cartel unit.

#DESC_PRTO_CloakShape
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^Cloakshape Fighters were manfactured by Kuat Systems Engineering decades before the Clone Wars.  The Cloakshape had a simple design that allowed for a variety of modifications to be installed.  This allowed the Cloakshape to stilled be used by the time of the Galactic Civil War despite being several decades old.  The average Cloakshape had an armament of 2 laser cannons and 2 concussion missle launchers with 4 missles per tube.  Entire systems on a Cloakshape could be changed and modifications such as a more powerful generator and a deflector shield could be added.  However the slow speed of the craft allowed heavier weapons to target the craft with ease.
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^After the Clone Wars, many of these starfighters were used by bounty hunters and criminal organizations.  The ease of modifying these starfighters allowed many organizations to keep up with current technologies, however its slow speed prevented it from being a contender with many of the newer starfighters such as the TIE Fighter and the X-Wing.

#PRTO_CR90_Corvette
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^This is a Rebel and Neutral starship

#DESC_PRTO_CR90_Corvette
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^Manufactured by Corellian Engineering Corporation, the CR90 Corvette was a widely used starship throughout the Galaxy.The CR90 was well armed for a ship of its size carrying 2 Taim & Bak H9 Dual Turbolaser and 4 single turbolaser cannons.  Its hull was made of Ferro-magnesium ceramio and had a Phoah-Kingsmeyer 484-J4a shield generator.  The real strength of the CR90 was its 11 Girodyne Ter58 high-output ion turbine engines that allowed the starship to accelerate to high sublight speeds.  This enabled the craft to outrun many vessels making it popular among smugglers.  The Rebel Alliance widely used the starship giving the CR90 the nickname Rebel Blockade Runner.
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^During the Galactic Civil War, CR90s served as escorts to larger ships such as Imperial Star Destroyers or Mon Calamari Cruisers.  The Rebel Alliance used the CR90 to slip pass Imperial blockades and to make quick escapes from pursuing ships.  CR90s were an integral part of the Rebel Alliance Fleet at the beginning of the Galactic Civil War.  An important CR90 was the Alderaanian Tantive IV.  The Tantive IV was the personal ship of Princess Leia Organa and served her while she was in the Imperial Senate.  Organa also used the Tantive IV to undergo diplomatic missions throughout the Galaxy and later to aid the fledgin Rebel Alliance by undertaking secret missions.  During the Rebel's Operation Skyhook to retrieve the Death Stars plan in 0BBY, the Tantive IV was instrumental in gathering up the stolen data plans and transporting them to the Alliance.  However before the Tantive IV could sucessfully give the plans to the Alliance, it was attacked by the Imperial Star Destroyer Devestator commanded by Darth Vader.  Organa was able to give the plans to R2-D2 and C-3P0 before being captured.  The Devestator then turned its turbolasers against the Tantive IV and destroyed it.

#PRTO_YT-1300
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^This is a Hutt Cartel, Black Sun, and Rebel Alliance Starship.

#DESC_PRTO_YT-1300
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^The YT-1300 light freighter was one of Corellian Engineering Corporation's most sucessful starship design.  The appeal of the YT-1300 was the simplicity of the design and the ease of which it could be modified.  Some of the most popular modifications was increased cargo space, more powerful hyperdrive, and increased firepower.  The standard layout of a YT-1300 was a Class 2 Hyperdrive and 2 laser cannon mounts.  It could also carry 100 metric tons of cargo and up to 6 passengers.
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^The ease of modifying a YT-1300 and the inexpensive costs made the light freighter a popular choice among pirates and smugglers.  This ship was also popular among the Rebel Alliance who used the quick speeds of the freighter to slip past Imperial blockades and augment their small Fleet.  Many criminal organizations also employ the quick speeds of the YT-1300 to smuggle goods and make quick hit and run attacks on shipping lanes.  The most popular YT-1300 in the Galaxy was the Millennium Falcon captained by Han Solo.

#PRTO_AT-AT
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^This is an Imperial land unit.

#DESC_PRTO_AT-AT
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^Produced by Kuat Drive Yards, the All Terrain Armored Transport or AT-AT was the heavy assault vehicle for the Galactic Empire.Standing at 22.5 meters, the AT-AT was one of the largest ground vehicles to fight in the Galactic Civil War.  The AT-AT was designed to demoralize and crush enemy resistance and transport troops into battle.  It carried 2 Taim & Bak MS-1 fire-linked heavy laser cannons and 2 medium repeating blasters for softer targets.  It could also use its 4 durasteel footpads to crush enemy buildings and structures.  The AT-AT could also carry up 40 Stormtroopers and 5 Speeder Bikes or 2 All Terrain Scout Transports.  The AT-AT was power by 2 Kuat Drive Yards FW62 Compact Fusion Drive Systems that could propel the AT-AT up to speeds of 60 Kilometers per hour.
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^The AT-AT was designed and produced during the Clone Wars, however as the War ended many AT-ATs were forgotten about.  It was Imperial General Maximillian Veers who resurrected the idea of having heavy armor support for the Imperial Army.  It was Veers who came up with many of the Empire's tactics on the use of the AT-AT.  The At-ATs proved instrumental in defeating the Rebels at the Battle of Gormen.  During that battle, Rebel forces were winning up to the point where AT-ATs stormed the batttlefield.  The behemoths crushed the frontlines of the Rebels, scattering the local resistance fighters and causing the surrender of the Rebel Troops.  Veers would spend the first couple years of the Galactic Civil War demonstrating the effectiveness of the AT-AT in battle and improving on its design.

#PRTO_Wookiee_Bowcaster
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^This is a Rebel, Hutt Cartel, and Black Sun land unit.  Requires the resource Kashyyyk to be produced.

#DESC_PRTO_Wookiee_Bowcaster
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^The Wookiees are among the most fierce warriors in the Galaxy.  The possess great physical strength and dexterity.  A Wookiee who is enraged is able to rip the arms off an individual.  In addition Wookiees are very cunning.  They are able to craft the deadly Bowcaster.  The Bowcaster is a work of art wrapped up in deadly firepower.  It resembles a crossbow with two polarized ords at each end of the bow.  These orbs generate a magnetic field that propels metal quarrels at high speeds.  The strength of a Wookiee is required to cock the bow however there are some bowcasters that have automatic cocking mechanisms.  In the hands of a Wookiee, the Bowcaster is a deadly weapon.
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^During the Clone Wars, the Wookiees of Kashyyyk fought for the Galactic Republic.  When the War came to an end however, the newly formed Empire enslaved the planet and used the Wookiees as slave labor.  The harsh treatment of the Wookiees by the Empire made many Wookiees turn to the Rebel Alliance for help.  Wookiees would swell the ranks of the Rebel Military and fight the evil Empire.

#PRTO_Imperial_Star_Destroyer
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^This is an Imperial starship.

#DESC_PRTO_Imperial_Star_Destroyer
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^Built by Kuat Drive Yards, the Imperial Star Destroyer is a symbol of Imperial might throughtout the Galaxy.  The Imperial Star Destroyer is the main frontline vessel of the Imperial Navy.  The cost of one of these massive vessels is 3.88 billion Imperial Credits which is the equivalent of several star systems'annual economic output.  The Star Destroyer dwarfs many other captial ships being 1,600 meters long.  37,000 officers and crewmen were required to man the vessel.  The Star Destroyer had 12 batteries of heavy turbolasers and 4 batteries of heavy ion cannons along its dorsal side.  Spread out along the ship was 60 Taim & Bak XX-9 Heavy Turbolasers, 60 Borstel NK-7 Ion Cannons, and 10 Phylon Q7 Tractor Beam Projectors.  In addition to being a warship, the Star Destroyer could also carry large numbers of starfighters and troops.  The standard configuration was 72 starfighters divided up into 6 squadrons.  A Star Destroyer could also carry 9,700 troops as well as support vehicles such AT-ATs and AT-STs.  The power produced by the Star Destroyers reactors in one hyperspace jump is sometimes more than some planets produce in their entire history.  The I-a2b Solar Ionization Reactor was the main reactor of the Star Destroyer.  This reactor is described as a miniature sun.  Like a true warship, the Star Destroyer could reroute the majority of the power produced by the massive reactor to the weapons systems.
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^The Imperial Star Destroyer was produced shortly before the Clone Wars ended.  They quickly took the place of the Venator Star Destroyers of the Republic Navy,  The Empire produced thousands of these warships in an effort to remain in control of the Galaxy.  As many as 25,000 were produced by the Empire.  The Star Destroyer served as command ships for the Imperial Navy and later as escorts for the large Executor Super Star Destroyers.  Throughout the Galactic Civil War, Star Destroyers would prove to be a major problem to the Rebel Alliance Fleet.  However when the Mon Calamarians joined the Rebellion, they gave the Alliance their Mon Cal Cruisers which evened the odds in the space battle.

#PRTO_Interceptor_Frigate
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^This is a Black Sun starship.

#DESC_PRTO_Interceptor_Frigate
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^Built by Corellian Engineering Corporation, the Interceptor Frigate was widely used by pirate organizations and the Black Sun.  Armed with 6 turbolasers and 3 photon torpedo, the Inteceptor Frigate was a powerful medium captial ship that was used extensively by pirate organizations.  They had the shielding equal to a Nebulon-B Frigate and was roughly the same speed.  This was the main captial ship of the Black Sun serving as warships and transports.

#PRTO_Acclamator_II
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^This is an Imperial starship.

#DESC_PRTO_Acclamator_II
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^Built by Rothana Heavy Engineering, the Acclamator II was an upgraded version of the Acclamator I.  The Acclamator II had increases firepower and was more of a warship than the Acclamator.  It had 80% less space for troops and cargo than the Acclamator Is and that space was dedicated to increased weaponry.  The main role of the Acclamator IIs was orbital bombardment and ship-to-ship combat.
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^During the rise of the Empire, Acclamator IIs fell out of frontline service in favor of larger warships such as the Imperial Star Destroyer.  These ships were instead assigned escort roles within Fleet operations and on backwater worlds where the use of an Imperial Star Destroyer was not necessarry.

#PRTO_Nebulon-B
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^This is a Rebel and Neutral starship.

#DESC_PRTO_Nebulon-B
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^Built by Kuat Drive Yards, the EF76 Nebulon-B Escort Frigate was designed as a starfighter defense platform.  It was armed with 12 turbolaser batteries and 12 laser cannons.  It was also designed to carry 24 TIE Fighters.  Built a few months after the end of the Clone Wars, the Nebulon-B was built for the purpose of escorting Imperial Convoys and defending them against Rebel starfighter attacks.  Although the Nebulon-B was created for use by the Empire, many of the frigates made their ways in the hands of the Rebel Alliance. 

#PRTO_501st_Legion
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^This is an elite unit that can only be produced by the 501st Legion wonder.

#DESC_PRTO_501st_Legion
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^The 501st Legion , also known as Vader's Fist, was the elite Stormtrooper Legion of the Galactic Empire.  The 501st began its bloody history during the Clone Wars.  They were Clone Troopers cloned from the bounty hunter Jango Fett.  Many Clone Troopers that made up the 501st were orginally from different units.  It wasn't until Chancellor Palpatine formed the 501st a year into the Clone Wars in an effort to bring a speedy end to the War.  The 501st received training from elite Clone Commandos and were soon the most feared Legion in the Galaxy.  The 501st fought in many engagements of the Clone Wars including Felucia, Mygeeto, Kashyyyk and Utapau.  However it was the Great Jedi Purge and the Rise of the Empire that gave the 501st infamy.
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^As the Clone Wars was drawing to an end, many elements of the 501st were transfered to Coruscant.  When Chancellor Palpatine gave Order 66, the newly appointed Darth Vader lead the 501st in an attack against the Jedi Temple.  There the 501st ripped the heart out of the Jedi Order by destroying the Temple and all the Jedi in it.  Afterwards, the 501st was sent to Naboo to kill Queen Apailana and several Jedi Masters that was hiding there.  This was the first mission in which the 501st was called upon to replace a planetary government.  The 501st quickly gained the nickname of Vader's Fist since they accompanied the Dark Lord everywhere and fought in every engagement Vader participated in.  The 501st first encountered the Rebel Alliance when an uprising of the unfinished Death Star I took place.  The 501st was called to put down the rebellion with lethal force.  Then the Legion went on to track down the stolen plans.  They traced the plans to Senator Leia Organa's starship the Tantive IV.  In spite of encountering resistance, they were able to capture the Tantive IV.  Over half of the 501st was on the Death Star when it was destroyed by the Rebel Alliance over Yavin IV.  This enraged the survivors who harried the Rebels all the way to Hoth.  It was at Hoth that the 501st reminded the Rebels why they were the elite legion of the Empire.  The 501st was able to crush the Rebel base and send the Rebellion scattering across the Galaxy.

#PRTO_Y-Wing
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^This is a Rebel and Neutral air unit.

#DESC_PRTO_Y-Wing
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^Built by Koensayr Manufacturing, the BTL Y-Wing Starfighter was the main workhorse of the Alliance Starfighter Corps.  Used as an assault bomber, the Y-Wing was a powerful starfighter and a feared opponent for a ship captain.The Y-Wing was armed with 2 laser cannons, 2 ion cannons, and 2 proton torpedo tubes with 4 torpedoes each.  It was well shielded and armored making it capable of taking a lot of punishment.  Its main flaw was its slow speed, which hampered it being an effective starfighter.
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^The Y-Wing was designed for the Galactic Republic during the Clone Wars, however the war ended before a sizable number saw combat.  After the Clone Wars, the Galactic Empire refused to purchase the starfighter forving Koensayr Manufacturing to sell to independant organizations.  The Rebel Alliance made extensive use of the starighter.  The Y-Wing bore the blunt of the early starfighter operations for the Rebels early in the Galactic Civil War.  The Rebels made good use of the Y-Wings ion cannons to capture Imperial Convoys without destroying them.  The Y-Wing was also used to strike Imperial ground targets and to even fight off TIE Fighters, however its slow spped often hampered the Y-Wing in a dogfight.  During the Battle of Yavin, Y-Wings were used to target the Death Stars exhaust port with their proton torpedoes.  But due to their slow speed and manuverability, many Y-Wings were shot down but Darth Vader and his TIE escort.  The Y-Wing continued to aid the Rebellion unitl much more advanced bombers such as the B-Wing came into use.

#PRTO_Imperial_Army
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^This is an Imperial land unit.  It is the draftable unit for the Empire.

#DESC_PRTO_Imperial_Army
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^After Clone Rebellion on Kamino, Emperor Palpatine decided that having genetically identical clones was a danger to his Empire as they were more susceptible to corruption.  This caused Palpatine to allow more non-clones enter the Imperial Army and to use different clone template for future clones.  This caused more diversity in the Imperial Army as regular civilians could now join.  The Imperial Army Trooper was the standard infantry unit of the Imperial Army.  The Imperial Army Trooper and the Stormtrooper were the two main infantry units of the Galactic Empire.  This was the only similarity between the two units. Stormtroopers were usually clones, had a different command structure, and were more elite in terms of training and armament.  The Imperial Army Troopers were usually civilians turned soldiers, were assigned more peacekeeping missions versus invasions, piloted the vehicles of the Imperial Military such as the AT-AT, and were not considered "elite" like the Stormtroopers.

#PRTO_Colonial_Phalanx
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^This is a Chiss land unit.  It is the draftable unit for the Chiss Ascendancy.

#DESC_PRTO_Colonial_Phalanx
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^The Colonial Phalanx was the main infantry unit of the Chiss Expansionary Defense Force.  Phalanaxes were assigned to Chiss colonies throughout the Chiss Ascendancy to ensure peace and security.  The Chiss Military, the Expansionary Defense Force, was commanded by Ruling Families of the Chiss Ascendancy.  The command structure of the CEDF was the Ruling Families, a Syndic or commander, and the Phalanxes.  It is unsure if the Phalanxes are Ruling Family militias or part of the CEDF as regular units.

#PRTO_Chiss_Heavy_Fighter
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^This is a Chiss air unit.

#DESC_PRTO_Chiss_Heavy_Fighter
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^Built prior to the Clone wars, the Chiss Heavy Fighter is the main starfighter in the Chiss Expansionary Defense Fleet.  They are armed with Masers instead of Lasers.  Masers are based on microwave radiation instead of light like lasers are.  The Heavy Fighter is also armed with a Shock Net.  A Shock Net is a net of highly-charged gossamer material that is designed to trap starships and short out their electronic systems.  This is the Chiss equilizent to the ion cannon.  Before the Clone Wars, Chiss Heavy Fighters were responsible for helping in the destruction of the Outbound Flight.

#PRTO_Chiss_Corvette
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^This is a Chiss starship.

#DESC_PRTO_Chiss_Corvette
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^The Chiss Corvette was a medium sized warship that served as an escort to much larger craft.  It was also used as a scout and an anti-starfighter defense platform.  It was not heavily armed or armored meaning that it couldn't stand up against a larger starship.

#PRTO_Chiss_Cruiser
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^This is a Chiss starship.

#DESC_PRTO_Chiss_Cruiser
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^Serving as a captial ship of the Chiss Ascendancy Fleet, the Chiss Cruiser was a formadible warship.  Armed with turbolasers and concussion missles, the Chiss Cruiser was very effective against enemy starships.  There is speculation that the Cruiser was a retrofitted Dreadnaught-class Heavy Cruiser used by the Galactic Empire.

#PRTO_Chiss_Shuttle
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^This is a Chiss starship.

#DESC_PRTO_Chiss_Shuttle
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^Serving as a transport for delegates and important personnal, the Chiss Shuttle Cruiser was a heavily armored ship.  More than 200 hundred meters long, the Chiss Shuttle resembled a half finished Mon Calamari Star Cruiser.  The Chiss Shuttle didn't have alot of armament, however it did have strong shields and armor protecting its valuable dignitaries.

#PRTO_Ssi-ruuk_Soldier
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^This is a Ssi-ruuk land unit.  It is the draftable unit of the Ssi-ruuk.

#DESC_PRTO_Ssi-ruuk_Soldier
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^The Ssi-ruuk are a reptilian species from the Unknown Regions of the Galaxy.  The main fighting unit of the Ssi-ruuk are the Red colored Ssi-ruuk.  The Red Ssi-ruuk are stronger and broader than other Ssi-ruuk and are more aggressive.  They have tough thick skin capable of repelling blaster bolts with only minor burns.  They have two tails in which to attack their opponents with.  Standing at over six feet tall and weighing 750 pounds, a Ssi-ruuk soldier is a formadible foe.  They are usually equiped with stun rifles or a blaster rifle type.  Ssi-ruuk typically take prisoners so that their captives can be enteched for energy.

#PRTO_D'kee
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^This is a Ssi-ruuk starship.  It is the Ssi-ruuk transport.

#DESC_PRTO_D'kee
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^The Ssi-ruuk rely on prisoners being enteched to provide energy for their technology.  Because capturing prisoners in battle is so important to the Ssi-ruuk, they developed the D'kee landing ship to carry out that purpose.  A D'kee carries Ssi-ruuk soldiers onto enemy planets.  A D'kee is armed with 2 concussion missiles and 4 laser cannons.  They are also equiped with paralysis canisters that can be deployed over a population center at 3,000 meters and cover 9 square kilometers.  The Paralysis agents allow the Ssi-ruuk to take prisoners more easily.

#PRTO_Fw’sen
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^This is a Ssi-ruuk starship.

#DESC_PRTO_Fw’sen
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^The Fw'Sen Picket Ship was a small warship used by the Ssi-ruuk Imperium.  Crewed by 13 Pw'eck slaves and 6 enteched prisoners, the Fw'Sen was one of the smallest warships in the Ssi-ruuk Fleet.I was only armed with 2 laser cannons and 2 turbolasers.  Its main purpose was not destruction of enemy vessels, but disabling them.  To carry out this mission, the Fw'Sen was armed with 6 Ion Cannons.  The Fw'Sen had no heavy armor plating, reflecting the fact that Fleet Commanders viewed the Fw'Sen as disposable.

#PRTO_Sh'ner
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^This is a Ssi-ruuk starship.

#DESC_PRTO_Sh'ner
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^The Sh'ner class warship was the Ssi-ruuk's main starfighter carrier.  It was armed with 6 Ion Cannon for disabling starships and 2 tractor beam projectors for capturing prisoners.  It was 750 meters long and carried several Swarm Starfighters.  5oo Pw'eck slaves and 60 Ssi-ruuk command crew operated a Sh'ner.  The main purpose of a Sh'ner was to transport starfighters into battle and hold prisoners in the 12 entechment labs aboard the vessel.

#PRTO_Swarm
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^This is a Ssi-ruuk air unit.

#DESC_PRTO_Swarm
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^The Swarm-class Battle Droid was the Ssi-ruuk starfighter.  At 2 meters long it was one of the smallest starfighters in existance.  Armed with 4 laser cannons, it was heavily armed for its size.  Although it was considered a droid, it was powered by two life forces enteched into the Swarms system.  One enteched individual controlled the shields and the other controled the lasers and sensors.  Although a Swarm's hull armor was thin, it did have a unique shield system.  The shields actually absorbed and redirected incoming laser bolts, allowing it to substain several hits before being destroyed.

#PRTO_Wurrif
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^This is a Ssi-ruuk space unit.

#DESC_PRTO_Wurrif
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^Thw Wurrif was the main escort starship for the Ssi-ruuvi Imperium Fleet.  It was armed with 6 heavy turbolasers, 24 ion cannons, and 12 tractor beam projectors.  They were 400 meters long and were crewed by 200 Ssi-ruuk and 1500 Pw'eck slaves.  The Wurrif starship was powered by 156 enteched droids.  The main purpose of the Wurrif was to escort larger starships such as the Shree Battle Cruiser and the Sh'ner Assault Carriers.

#PRTO_Super_Battle_Droid
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^This is a Corporate Sector Authority land unit.

#PRTO_Rihkxyrk
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^This is a Black Sun unit.

#DESC_PRTO_Rihkxyrk
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^The Rihkxyrk Heavy Assault Ship was used by Black Sun during the Galactic Civil War.  It was built by TransGalMeg Industries as a heavy starfighter.  It was relatively slow, however this shortcoming was made up for by the Rihkxyrk's heavy defenses and weaponry.  It was armed with 3 laser cannons and 1 concussion missle launcher.  This craft was very study, being able to take salvo after salvo of enemy fire with little or no damage.  This made the Rihkxyrk a popular starfighter among its pilots.

#PRTO_Droid_Starfighter
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^This is a Corporate Sector Authority unit.

#DESC_PRTO_Droid_Starfighter
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^The Variable Geometry Self-Propelled Battle Droid Mark I or Vulture Droid was a droid starfighter used by the Trade Federation just before the Clone Wars and then used by the Confederacy of Independent Systems during the War.  It carried no living pilot and relied on a central computer or a droid interface to fly and perform combat manuevers.  The Vulture Droid was created by Haor Chall Engineering.  It was armed with 4 blaster cannons and 2 energy torpedo launchers.  The vulture Droid was very fast and manueverable, however it did have two drawbacks.  The Integrated Droid Brain which operated the Vulture Droid was not very creative in its combat manuevers and could be outsmarted by living pilots.  The Vulture Droid also ran off solid-fuel concentrate slugs that gave the Vulture Droid only 35 minutes of flying time.  To overcome these weaknesses, Vulture Droids were usually launched in massive waves to overwhelm any opponent by sheer numbers.
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^Following the Clone Wars, the Droid Armies and Navies of the Confederacy were shut down.  However much of the Confederacy's hardware and droids found their way into the private naviy of the Corporate Sector Authority, who took over much of the territory and assets of Confederacy corporations after the war.  The Vulture Droid was included in the CSA's navy as a standard starfighter met defend freighters and convoys in the Corporate Sector.

#PRTO_Recusant
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^This is a Corporate Sector Authority unit.

#DESC_PRTO_Recusant
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^The Recusant-class light destroyer was a light warship armed with oversized guns.  It was armed with 1 forward heavy turbolaser cannon, 4 heavy turbolaser cannons, 6 heavy turbolaser turrents, 5 turbolaser cannons, 30 duel laser cannons, 12 duel light laser cannons, and 60 point defense laser cannons.  Created by Hoersch-Kessel Drive, the Recusant was designed to be a cheaply manufactured, heavy warship.  Although it was heavily armed it was lightly armored.  Used in large numbers during the Clone Wars, the Recusant was a mainstay of the Confederacy Navy throughout the war.  When the war ended, many of these vessels found their way into the Corporate Sector Authority's Navies, patrolling the space lanes of the Corporate Sector and running down pirates and smugglers.

#PRTO_C-9979
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^This is a Corporate Sector Authority transport.

#DESC_PRTO_C-9979
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^Built by Haor Chall Engineering for the Trade Federation before the outbreak of the Clone Wars, the C-9979 landing craft was the main invasion starship for the Federation's droid armies.  The C-9979 had four large wings that were 370 meters long and were held in place by powerful tensor fields.  These wings allowed for hundreds of Battle Droids and assualt vehicles to be carried aboard.  The landing craft was also armed with 4 wingtiped laser cannons and 4 turret mounted cannons.  This allowed the landing craft to bring up some kind of opposition when attacked.  The craft could also carry up to 1,800 metric tons of cargo.
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^During the Clone Wars, the C-9979 was used extensively by the Confederacy.  After the war, many of these starships was bought by the Corporate Sector Authority who used the craft as a cheap way of delievering cargo and in some instances, an invasion force.

#PRTO_AA-9_Freighter
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^This is a Rebel transport.

#DESC_PRTO_AA-9_Freighter
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^Built by Botajef Shipyards, the AA-9 Coruscant Freighter was a massive freighter designed to transport large groups of people throughout the Galaxy.  The AA-9 Freighter had 3 Type Dyne-2577 sublight drives giving the freighter the power to haul large amounts of cargo and passengers.  These large freighters could carry up to 30,000 people across the Galaxy.  Before the Clone Wars, AA-9 freighters were used in the Refugee Relief Movement to transport people from hotspots and troubled regions of the Galaxy.
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^During the Galactic Civil War many of these freighters found their way into the Rebel Alliance Fleet.  These freighters were used to transport vital supplies and troops to various Rebel outposts and worlds throughout the Galaxy. 

#PRTO_Security_Police
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^This is a Corporate Sector Authority land unit.

#DESC_PRTO_Security_Police
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^The main force of the Corporate Sector Authority's Security Division is the Security Police.  Security Police have the responsiblity of protecting the interests of the CSA.  They are equipped with Merr-Sonn KZZ Riot Armor.  They are armed with Riot Guns and Merr-Sonn Stun Batons to quell any uprisings against the CSA.  Security Police are well known for their brutal tactics even using letal force to quell rioters and protesters.  Security Police are the first line of defense for the CSA.

#PRTO_YT-2400
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^This is a Hutt Cartel and Black Sun starship.

#DESC_PRTO_YT-2400
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^Drawing on the sucessful YT series light freighter, Corellian Engineering Corporation created the YT-2400.  The YT-2400 is one of the most sucessful starship designs created by the CEC.  The starship is fast, reliable, and could be modified in a variety of ways making it easily adaptable for any situation or pilot.  A stock YT-2400 is armed with 2 laser cannon turrets.  It was also equipped with thick armor plating and a dependable deflector shield making it a well armed transport.  There was ample room on the hull to add more weapons if needed.  The powerplant of the YT-2400 allowed the owner to upgrade the engines and hyperdrive.
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^The versitility of the YT-2400 was favored by smugglers and criminals.  The starship was well equipped to handle any situation and could be quickly and easily modified to fit the personal specifications of its owner.  Smugglers in the Outer Rim loved the YT-2400 because its heavy armor and laser cannons allowed smugglers to fight off pirates and upgraded engines allowed smugglers to quickly escape pursuing Imperial warships.

#PRTO_Bounty_Hunter
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^This is a Hutt Cartel land unit.

#DESC_PRTO_Bounty_Hunter
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^Bounty Hunters were elite warriors for criminal organizations such as the Hutt Cartel.  Bounty Hunters were usually mercenaries who made a living by tracking down beings with a bounty or price on their head.  The deadly game Bounty Hunters played everyday meant that they had to be extremely intelligent and well armed.  Bounty Hunters usually carried a wide range of weaponry from the average blaster to the highly illegal exotic weapons.  Being a criminal on the run from Bounty Hunters was not a very pleasurable experience.

#PRTO_TIE_Bomber
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^This is a Galactic Empire air unit.

#DESC_PRTO_TIE_Bomber
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^Designed by Sienar Fleet Systems, the TIE Bomber was the Galactic Empire's main starfighter bomber.  The TIE Bomber had 2 hulls next to each other.  One hull carried the pilot and the other carried ordinance for bombing runs.  2 pair of SFS P-s4 Twin Ion Engines helped propel the heavily armored craft.  The TIE BOmber was armed with 2 SFS L-s1 Laser Cannons as well as a wide variety of heavy ordinance including concussion missiles, proton torpedoes, heavy rockets, orbital mines, proton bombs, and thermal detonators.  A SFS T-s7b targeting computer allowed the TIE Bomber to carry out precision strikes against starships and fixed instellations.  Like the TIE Fighter and TIE Interceptor, the TIE Bomber was not equipped with shields or  a hyperdrive.  This made the craft rely on a starship to carry into battle and the lack of shielding made the TIE Bomber suseptible to glancing laser fire.
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^The TIE Bomber was manufactured for the Galactic Empire.  The TIE Bomber fit Emperor Palpatines view of expendable, cheap starfighters.  The TIE Bomber was cheap to produce and was deployed in large numbers by the Empire.  In large scale battles, swarms of these Bombers would overwhelm a target's defenses and destroy it.

#PRTO_Desert_Skiff
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^This is a Hutt Cartel and Black Sun land unit.

#DESC_PRTO_Desert_Skiff
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^Produced by the Ubrikkian Industries, the Bantha-II Cargo skiff is an all utility transport.  Being used mostly on desert planets like Tatooine, the Bantha-II is widely known as a Desert Skiff.  Although Desert Skiffs were designed to transport cargo, they could also be modified to carry passengers and even serve as weapon platforms.  When armed with portable laser cannons and equipped with light armor, the Desert Skiff served as a powerful aerial weapon's platform capable of providing close air support to ground forces.
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^The low cost of the Desert Skiffs allowed criminal organizations such as the Black Sun and the Hutt Cartel to purchase these vehicles.  The Hutt gangster Jabba Desilijic Tiure maintained a small fleet of Desert Skiffs at his Dune Sea Palace.  These Desert Skiffs escorted his personal Luxury Sail Barge Khetanna.  Jabba the Hutt also employed the Desert Skiff to raid nearby settlements or to fight against rival crimelords encrouching on his territory.

#PRTO_Rebel_Infiltrator
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^This is a Rebel land unit.

#DESC_PRTO_Rebel_Infiltrator
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^Elite Commandos of the Rebel Alliance Special Forces, Infiltrators play an important role within the Alliance.  Highly skilled, well armed, and motivated, Infiltrators are chosen for the riskiest missions.  They act as saboteurs, abducters, rescue operators, spies, and assassins.  Armed with elite sniper rifles and grenades, Infiltrators can prove to be the invaluable to an invasion force as they can take out tough targets.  Infiltrators are used in the most extreme of missions and even played a role in the capture of the theft of the First Death Star plans that lead to the Alliance victory at the Battle of Yavin.

#PRTO_X-Wing
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^This is a Rebel starfighter.

#DESC_PRTO_X-Wing
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^The T-65 X-Wing Starfighter is the most visable sign of the Reble Alliance.  Manufactured by Incom Corporation, the X-Wing is one of the most advanced starfighters in the Galaxy.  Heavily armed and versitle, the X-Wing is and remains to be the main all-prupose starfighter of the Rebel Alliance.  Equipped with four 4L4 Fusial Thrust Engines and an Incom GBk-585 Hyperdrive unit, the X-Wing can carry out hit and run missions against Imperial targets without the need of a carrier starship.  A Novaldex 04-Z Power Generator supplies enough energy to give the X-Wing unprecendented power.  A Chempat "Defender" Deflector Shield Generator and Titanium alloy hull allows the X-Wing to take several direct hits in combat and still survive.  The most impressive elements on the X-Wing is its 4 Taim & Bak KX9 Laser cannons and 2 Krupx MG7 Proton Torpedo Launchers.  This fire power allows the X-Wing to vape TIE Fighters in a single volley and to be a serious threat to warships.  An Astromech Droid alows performs inflight repairs and can store up to five hyperspace coordinates.
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^The X-Wing was orginally designed by Incom Corporation for the Galactic Empire as a space superiority starfighter.  However when the Empire made plans to nationalize the company, the entire engineering team of the X-Wing defected to the Rebel Alliance.  During the Battle of Fresia six months before the Battle of Yavin, 4 X-Wing prototypes were extracted from Fresia by Alliance pilots.  During the Battle of Turkana in 0.5 BBY, the X-Wing Made its first combat encounter with Imperial Forces.  The X-Wing surprised the Imperial Commanders during Trukana as they were unprepared for the firepower and superiority that the X-Wing had over the TIE Fighters.  It was during the Battle of Yavin where the X-Wing gained everlasting fame.  It was during this Battle that Luke Skywalker flew his X-Wing down the Death star's Trench, fired two proton torpedoes down the exhaust port of the Death Star's main reactor, and destroyed the battlestation.  The X-Wing would again be instrumental in destroying the Second Death Star at the Battle of Endor, where Wedge Antilles helped destroy the main reactor with a well placed shot at the reactor's power regulator.  The X-Wing would continue to be a major asset for the Rebel Alliance and the New Republic as major upgrades kept the X-Wing competing with other starfighters.

#PRTO_Clawcraft
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^This is a Chiss Ascendancy starfighter.

#DESC_PRTO_Clawcraft
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^Developed from standard Imperial technology, the Nssis-class Clawcraft is a Chiss Ascendancy space superiority starfighter.  Based on the ball cockpit of the TIE Fighters of the Galactic Empire, the Clawcraft is one of the most advanced starfighters in the Galaxy.  The Clawcraft is equipped with 4 L-s7.2 laser cannons on each wing, a deflector shield generator, and a hyperdrive.  This allows the Clawcraft to perform missions far from a base of operations.
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^The Clawcraft is part of the Chiss Expansionary Defense Force.  Its role within the Chiss Fleet is to secure space superiority against enemy starfighters and harass enemy starships.  The Clawcraft is a feared starfighter with enemies of the Ascendancy.

#PRTO_TIE_Advanced
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^This is a Galactic Empire Starfighter.  Produced by the Gyndine Shipyard Wonder every 6 turns.

#DESC_PRTO_TIE_Advanced
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^Developed by Sienar Fleer Systems as a replacement for the standard TIE Fighter, the TIE Advanced x1 was a great technological leap for the TIE series.  The only similarities the TIE Advanced had with the standard TIE Fighter was the Solar Ionization Reactor and the Twin Ion Engines.  The TIE Advanced was equipped with a I-S3A Solar Ionization Reactor, 2 P-s5.6 Twin Ion Engines, and a Class 4 Hyperdrive motivator.  It was armed with 2 L-s9.3 Laser Cannons.  The TIE Advanced was not put into full scale production by the Galactic Empire because some Imperial naval commanders feared that a hyperdrive equipped starfighter would cause bureaucrats to slash orders for new captial starships.  However many innovations from the TIE Advanced were incorporated into other designs such as the bent wing solar wing arrays.
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^The TIE Advanced was one of the most sophisticated starfighers produced during the Galactic Civil War.  Although it was superior to all other starfighter in the Imperial Navy, the Empire was reluctant to mass produce the TIE Advanced because it did not fit into the philosophy of "expendable pilots" and because of the expensive price tags.  The Empire did however buy a few squadrons and deployed them on a limited scale.  Storm Squadron was famous for its extensive use of the TIE Advanced.  The most famous TIE Advanced was the one flown by Darth Vader during the Battle of Yavin.  Vader's starfighter was instrumental in allowing him to survive the Battle and escape to an Imperial Outpost on Vaal.  Throughout the Galactic Civil War, Darth Vader would pilot his TIE Advanced whenever he would fly in combat situations.  Vader's skill at piloting a starfighter as well as the advances of the TIE Advanced made Vader a feared opponent in combat.

#PRTO_Rebel_Transport
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^This is a Rebel transport ship.

#DESC_PRTO_Rebel_Transport
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^The Gallofree Yards GR-75 medium transport is the main transport starship for the Rebel Alliance.  The GR-75 can haul up to 19,000 metric tons of supplies.  The transport's outer hull served as a thick shell while its interior was entirely open for cargo pods.  Once the cargo pods were sucessfully stowed away, a magnetic shield locked the pods in place and kept out the vacuum of space.  A Command Pod sat atop of the transport with a capacity of 6 crewmembers.  The GR-75 was armed with 4 laser cannon turrets and basic shielding, but it couldn't stand up to major opposition and required an escort in combat zones.  The transport was also very slow, with a hyperdrive rating of Class 4 and an atmospheric speed of 650 kilometers per hour.  Despite its weaknesses the GR-75 remained the Alliance's main transport vessel during the Galactic Civil War.
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^The GR-75 was designed by engineers Fegg Hayes and Ret Bistuth.  The Gr-75 was popular with the Galactic Republic during the Clone Wars serving as supply vessels.  When the Galactic Civil War began, many GR-75s found their way into the Alliance Fleet because of their lost cost and ready access to spare parts.  When Gallofree Yards went bankrupt in 3 BBY, much of its stock GR-75s went to the Alliance Fleet.  The Rebel Alliance used the GR-75s so extensively that they were known as Rebel Transports.  The Alliance used the transports to carry supplies, equipment, and troops.  They were also used as suicide kamikaze vessels in major battles such as Endor where they were stacked with explosives and rammed into Imperial vessels.

#PRTO_IRD_Starfighter
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^This is a Corporate Sector Authority Starfighter.

#DESC_PRTO_IRD_Starfighter
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^The Intercept "Reconnaissance" Defense or IRD Starfigher was a swift and heavily armed fighter used by the Corporate Sector Authority.  It was armed with 2 laser cannons and 2 Concussion Missle Launchers.  It also featured powerful engines, but lack a hyperdrive.  Instead it had to rely on the Victory Star Destroyer or another captial ship of the CSA's Picket Fleet.
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^The CSA needed a space superiority fighter and so designed the IRD Fighter to fill that role.  Early models performed porely in the atmosphere, however refinements were made and the IRD-A was fielded in large numbers by the CSA.

#PRTO_Executor_Star_Destroyer
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^This Starship is spawned by Fondor Shipyards Wonder.

#DESC_PRTO_Executor_Star_Destroyer
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^The Executor class Star Dreadnought is one of the largest starships ever produced in Galactic History.  Measuring 19 kilometers long and one hundred times more massive than a standard Imperial Star Destroyer, the Executor was one of the largest vessels fielded by the Imperial Navy.  Over 280,000 personnel were needed to crew an Executor Star Destroyer.  The armament of the Executor was massive.  It had over 2,000 turbolaser cannons, 2,000 heavy turbolaser, 250 Assault Concussion Missle Launchers, 250 Heavy Ion Cannons, and 500 Point Defense Laser Cannons.  It could launch 144 starfighers, but its huge hangars could hold hundreds more.  The shield generators were powerful, using up the power equivalent to a medium star.
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^Designed by Lira Wessex and produced by Kuat Drive Engineering, the Executor was created to adhere to Emperor Palpatine's philosophy of instilling fear in the hearts of the enemy before the battle began.  Palpatined authorized the construction of the newer Executor Class shortly before the Battle of Yavin.  To get the design and construction of these behemoth ships paser the Imperial Senate Budget Oversight Committee, Palpatine had the vessels classified as the Super-Class Star Destroyer.  From then on, the Executor-class Star Dreadnoughts have been referred to as Super Star Destroyers.  The loss of the Death Star at the Battle of Yavin threw production of the Super Star Destroyers into overdrive to compensate the loss of the battlestation.  Darth Vader urged the construction of the Super Star Destroyer and took command of the Executor, the first Super Star Destroyer.  The Executor was the flagship of Vader's newly formed Death Squadron.  Aboard the Executor, Vader relentlessly searched for the hidden Rebel base until Viper Patrol Droids uncovered its location at Hoth.  After scattering the Rebels to the far corners of the Galaxy, the Executor was summoned to Endor where the second Death Star was being built.  At Endor, the Executor played a pivitol role in the Battle of Endor.  Even through the shields on the Executor were very powerful, they had a weakness to fail under heavy bombardment.  Admiral Ackbar of the Rebel Alliance Fleet, ordered a concentrated bombardment of the Executor.  The bridge shields failed on the Executor and an A-Wing crashed into the unprotected ship.  With the Executor's bridge crew and command killed, the ship lost control and was pulled into the Death Star by the battlestation's own gravity, ending the lives of hundreds of thousands of the Empire's best officers and crewmen.

#PRTO_MC80
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^This is a Rebel Starship.

#DESC_PRTO_MC80
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^Being a peaceful people, the Mon Calamari orginally built their beautiful star cruisers as scout ships, colony ships, or pleasure ships.  When the Empire enslaved the Mon Calamari and took control of their massive shipyards, the Mon Calamari began to arm their ships for war.  When the Empire was finally driven from their homeworld, the Mon Calamari donated their newly converted warships and the use of their advanced shipyards to the fledging Alliance.  The backbone of the Alliance Fleet was the MC80 Liberty Star Cruiser.  The MC80 was heavily armed with 48 turbolasers, 20 ion cannons, and 6 tractor beam projectors.  MC80s could also carry 36 starfighters.  Although the MC80 was less armed than an Imperial Star Destroyer, they did have stong defensive shields.  Each cruiser carried multiple backup shield generators and each shield overlapped several.  This ensured that the MC80s could withstand punishing combat and still remain operational.
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^Orginally built as starliners, the MC80 entered military service after the Mon Calamari were forced into the Galactic Civil War by being occupied by the Galactic Empire.  The Mon Calamari refitted much of their starliners and cruisers for combat.  The Mon Calamari then donated their refitted fleet to the Rebel Alliance who were in need of large capital warships.  The MC80s became the backbone of the Rebel Fleet and soon became a serious threat to the Galactic Empire.

#PRTO_Dark_Trooper
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^This unit is auto produced by the Arc Hammer.

#DESC_PRTO_Dark_Trooper
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^Dark Troopers were advanced Battles Droids created and manufactured by General Rom Mohc aboard his starships the Arc Hammer.  Working with the Imperial Department of Military Research, General Mohc began the Dark Trooper Project.  From this project came three phases of Dark Trooper Battle Droids that were used by the Galactic Empire.  The main soldier of the three phases was the Phase II Trooper.  The Phase II was a highly advanced, heavy assault trooper.  It was armed with an assault cannon that was capable of firing 400 plasma shells and 20 missles before reloading.  It could also be loaded into a hyperspace pod and sent across the Galaxy to its destination.  The Phase II was also equipped with a Jet Pack that allowed it to traverse the battlefield with ease.
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^The Dark Trooper was first deployed at the Battle of Talay.  On the planet of Talay, was the Rebel's Tak Base.  The Arc Hammer, commanded by General Mohc, arrived in orbit over Talay and began deploying Phase II Dark Troopers.  The Dark Troopers easily pierced Tak Base's deflector shields and began slaughtering Rebel Troops with ease and without mercy.  Within minutes, the Rebel Base of Tak was in complete ruin and every Rebel killed.  This Battle was important in demostrating the power of the Dark Troopers.

#PRTO_YV-666
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^This is a Black Sun and Hutt Cartel unit.

#DESC_PRTO_YV-666
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^The YV-666 is a Corellian Engineering Corporation Light Freighter.  The YV-666 is a blocky freighter that specialized in carrying small cargo and serving as a small transporation vessel.  The propulsion system of the YV-666 was a simple design that allowed for wasy modifications as well as giving the craft a greater degree of maneuverability.  The YV-666 was also larger than most of the starships of the YT-series, but it stilled retained the ability to be easily modified.  This made it a popular starship among smugglers and bounty hunters looking for a more powerful vessel than a YT-1300 or a YT-2800.
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^The most famous YV-666 was the Hound's Tooth piloted by the Trandoshan bounty hunter and slaver Bossk.  The starship was modified by Bossk to specialized in bounty hunting and holding captives.  It was armed with a retractable quad laser cannon turret, 1 ion cannon, and 1 concussion missle launcher with a standard load of 6 missles.  It also had a class 1.5 hyperdrive with a backup 6.0.  Being a Trandoshan, Bossk hated Wookiees and would usually skill wWookiee captives on his skinning table for trophies.

#PRTO_Rogue_Squadron
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^This is a Rebel Alliance air Unit.  It is an upgrade for the Red Squadron Unit.

#DESC_PRTO_Rogue_Squadron
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^Rogue Squadron was an elite squadron created from the remaining pilots of Red Squadron after the Rebel victory at the Battle of Yavin.  Rogue Squadron was the creation of Commander Narra who split Red Squadron into two operating unit, Renegade Flight and Rogue Flight.  When Renegade Flight was destroyed at the Battle of Derra IV, Rogue Flight was officially renamed Rogue Squadron with Luke Skywalker as its commander.  Rogue Squadron was transfered to Echo Base on Hoth where it was charged with providing aerial cover for the Rebel base in case of assault.  Dring the Battle of Hoth, Rogue Squadron flew Snowspeeders against the Imperial AT-ATs in an effort to give the Rebels more time to evecuate Echo Base.  After the defeat at Hoth, Luke Skywalker and Wedge Antilles formed the Rogues into a squadron of 12 X-Wings.  They were an elite squadron tasked with the most deadly missions.  Due to their superb training, Rogue Squadron was one of the most prestigious and feared squadrons in the Galaxy.  The Rogues would continue to harass the Empire til the very end of the Galactic Civil War.

#PRTO_Shree
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^This is a Ssi-ruuvi Battle Cruiser.

#DESC_PRTO_Shree
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^Being 900 meters long, the Shree-class Battle Cruiser was a central warship in the Ssi-ruuvi Imperium.  It was deployed for large fleet engagements and planetary assaults.  It was armed with 24 heavy turbolasers, 24 ion cannons, 12 concussion missile launchers, and 12 tractor beam projectors.  The main function of the Shree in combat was to capture enemy vessels using the ion cannons and tractor beam projectors.  Afterwards the enemy pilots and crew would be captured alive and the Ssi-ruuk would draw the life force energies out of the enemy through a process called entechment.  This energy would then be transfered throughout the fleet to power droids, ships, and computers.  When a Shree appeared in a battle group, the Ssi-ruuk are serious about the invasion.

#PRTO_Lucrehulk
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^This is a CSA Battleship.

#DESC_PRTO_Lucrehulk
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^Lucrehulk starships are a frontline battleship for the Corporate Sector Alliance.  Manufactured by Hoersch-Kessel Drive as a heavy freighter, the Lucrehulk was modified to be a warship and a starfighter carrier.  It is armed with 164 point defense quad laser batteries, 472 assault laser cannons, and 48 turbolasers.  It could also carry hundreds of starfighters in its spacious hangars.
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^The Lucrehulk was used extensively by the Confederacy during the Clone Wars.  After that conflict, many of the Lucrehulks found their way into the Corporate Sector Authority's private fleet.  They served as battleships and as starfighter carriers.  They were instrumental in defending the CSA's territory against incursions by the Rebel Alliance and against well armed pirate organizations.

#PRTO_AT-AP
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^This is a Hutt Cartel and Black Sun land unit.

#DESC_PRTO_AT-AP
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^The All Terrain Attack Pod was a very sucessful mobile artillery and armor vehicle.  Its main purpose was to serve as a mobile gun platform and an advanced targetting computer allowed the AT-AP to be deadly accurate.  It was armed with a mass driver cannon in a frontal fixed position, a heavy blaster cannon mounted on a turret, and a medium laser cannon located at the bottom.
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^Although used extensively during the Clone Wars by the Galactic Republic, many abandoned factories in the Outer Rim could still churn out these vehicles.  Many pirate organizations such as the Hutt Cartel and the Zann Consortium discovered these factories and began making the AT-AP for their own private armies.

#PRTO_T2-B_Tank
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^This is a Rebel Alliance land unit.

#DESC_PRTO_T2-B_Tank
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^The T2-B repulsor tank was a light vehicle used by the Rebel Alliance.  Repulsorlift generators allow the tank to rapidly move across the battlefield.  The T2-B is armed with 4 fire linked laser cannons that allow the tank to mow down infantry formations with ease.  Its laser cannons were weak however against well armored vehicles such as the AT-AT.  To ensure that the T2-B tank could withstand heavy enemy fire, the tanks were equipped with a shield generator.
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^The Rebel Alliance was hardpressed for credits and fighting vehicles for their military.  At the beginning of the Galactic Civil War, the Rebels were outgunned by the Imperial Army and so began bribing high ranking company members to supply them with arms.  The Yutrane-Trackata Company was one such company that was bribed by the Alliance.  Yutrane-Trackata created the T2-B Tank for the Imperial Army, however the Empire was reluctant to purchase the vehicle.  The Rebel Alliance took this opportunity to bribe high ranking Yutrane-Trackata officials.  A large shipment of T2-B Tanks were placed in an undefended area where a well planned raid by Rebel Agents took control of the tanks.  With these tanks, the Rebel Alliance was able to put up a fight against weakly armored Imperial Army units.

#PRTO_A-Wing
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^This is a Rebel Alliance air unit.

#DESC_PRTO_A-Wing
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^The A-Wing Starfighter is one of the most fastest starfighters in the Galaxy.  Built for speed, the A-Wing has two very powerful Novaldex J-77 "Event Horizon".  It is also equipped with a highly advanced sensor array that can jam enemy sensors and provide great intelligence on a target.  It is armed with 2 Borstel RG-9 laser cannons that can rotate 360 degrees and 2 Dymek HM-6 concussion missile launchers.  However the A-Wing is lightly armored and shielded.  A direct laser hit is enough to destroy the starfighter.  To compensate for this weakness, the A-Wing relies on its speed and agility in combat to evade enemy fire.
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^After the Battle of Yavin, General Jan Dodonna began analyzing the combat information of the Battle.  He found that although starfighters saved the Rebellion, the Rebel Starfighters were almost all destroyed by just three TIE Fighters in the Trenches of the Death Star.  Dodonna knew that the Rebellion had to have a starfighter interceptor to combat the quicker TIE Fighter.  Dodonna turned to the expert starship designer Walex Bissex to aid in the construction of the A-Wing.  The two men combined their talents to produce the fastest starfighter in the Galaxy.  The earlier A-Wings were made from easily aquired starfighter parts and were hand-built.  This made production limited and maintence on A-Wings were extremely high.  However despite its drawbacks, the A-Wing went on to become a superb interceptor and even a recon starfighter.

#PRTO_TIE_Interceptor
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^This is an Imperial air unit.

#DESC_PRTO_TIE_Interceptor
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^Designed to be fast and manueverable, the TIE Interceptor was one of the fastest starfighters in the Galaxy.  Produced by Sienar Fleet Systems, the TIE Interceptor was built on many of the designs that were incorporated in the TIE Advanced.  It had arrow-shaped solar collection panel.  It shared the same ball cockpit, drive pods, and wing brace design as other TIE Fighters.  However, its wing design gave it a dagger-like appearence, shrinking its profile and making it a harder target for enemy gunners.  It was also armed with 4 SFS L-s9 laser cannons.  Newer P-s5.6 Twin Ion Engines allowed the Interceptor to ungo sophisticated combat manuevers by having more control over the ion streams.  The Interceptor, like the TIE Fighter, lacked a deflector shield, heavy armor, a hyperdrive, or life support.  Pilots were forced to overcome these weaknesses by relying on superior numbers, greater manueverability, and superior weaponry.
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^After the Battle of Yavin, the Galactic Empire began developing the TIE Interceptor to deal with the menecing threat of Rebel starfighters.  Emperor Palpatine loved the idea of the TIE Interceptor because of its low cost and superior abilities.  Palpatine embarked on a program to replace all existing TIE Fighters in the Imperial Starfleet with Interceptors.  By the Battle of Endor, roughly 20% of the total Imperial starfighter complement were TIE Interceptors.

#PRTO_Droideka_Mark_II
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^This can only be produced at the Hypori Droid Works wonder.

#DESC_PRTO_Droideka_Mark_II
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^Droidekas are among the most powerful automated combat droids in the Galaxy.  They were created by the Colicoids before the Invasion of Naboo in 32 BBY.  Droidekas could transform into a wheel-like configuration and rapidly move across the battlefield.  When they encountered the enemy, the droids would deploy into a tripodal weapons platform.  They were armed with powerful rapid fire twin blasters and personal shield generators.  After the Clone Wars, the Droideka was upgraded to the Mark II.  This destroyer was equipped with ion cannons and could take down the shields of a target.
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^After the Clone Wars, the Droideka was largely forgotten.  However, many factories throughout the Outer Rim lay dormant.  Some of these factories were found by criminal organizations such as the Hutt Cartel and the Zann Consortium.  These organizations revived these factories and began churning out Droideka Mark II for their personal armies.  The most famous Droid Factory was located on Hypori and was found by Tyber Zann and Jabba the Hutt who fought for control of these weapons.  Zann eventually won the batte and began incorporating large numbers of Droidekas into his private army.

#PRTO_SPMA-T
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^THis is an Imperial land unit.

#DESC_PRTO_SPMA-T
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^The Self-Propelled Medium Artillery walker was the primary artillery piece used by the Imperial Army during the Galactic Civil War.  The main weapon of the SPMA-T was the longe-range variable trajectory turbolaser cannon.  It was also armed with 12 antipersonnal blaster cannons for use against infantry.
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^After the Clone Wars the SPHA-T was phased out of service in favor of the light, more manueverable SPMA-T.  The SPMA-T was constructed of lighter materials and composites that made it stronger and faster than its predecessor.  The advancements in turbolaser technology gave the SPMA-T an edge in firepower and range over the older Clone Wars model.  The Galactic Empire deployed the SPMA-T to areas that were in open rebellion and on worlds where Stormtroopers would face considerable opposition.

#PRTO_MZ-8_Mobile_Pulse_Cannon
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^This is a Hutt Cartel and Black Sun land unit.

#DESC_PRTO_MZ-8_Mobile_Pulse_Cannon
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^The MZ-8 Mobile Pulse Cannon was a mobile artillery piece used by many criminal organizations during the Galactic Civil War.  The MZ-8 housed a Taim & Bak heavy pulse cannon that was fitted in a fixed position.  This required the entire tank to manuever to fire its main weapon.  The pulse cannon would project a purple shield in front of the turret while the cannon was charging for a shot.  Upon discharge, a burst of purple plasma would race towards the target.  In large groups, the MZ-8 was able to take on even an AT-AT.  The tank did rely on highly unstable plasma that could violently explode.  Tank crews often employed a self destruct method if faced in a no win situation.

#PRTO_Juggernaught
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^This is an Imperial land unit.

#DESC_PRTO_Juggernaught
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^The Heavy Assault Vehicle Transport B5 Juggernaut or HAVT B5 was an armored fighting vehicle used by the Imperial Army during the Galactic Civil War.  Armed with several anti-personnal blaster cannons, the Juggernaut was used primarily against enemy infantry units and light vehicles.  It was also valued as an armored transport, carrying soldiers into battle and dropping them off.  These transports were also valued for their point defense laser system.  This defensive system allowed the Juggernaut to shoot down and destroy enemy missles before they reached their targets.  When placed in a column of soldiers, this made the Juggernaut an invalable asset on the battlefield.

#PRTO_T3-B_Tank
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^This is a Rebel land unit.

#DESC_PRTO_T3-B_Tank
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^Manufactured by Yutrane-Tackata, the T3-B Heavy Attack Tank is the Rebel Alliance main heavy vehicle.  Created during the early stages of the Galactic Civil War for the Alliance, the T3-B has been a frontline vehicle for much of the war.  It is armed with 2 heavy blaster cannons and 3 proton missle launchers.  This massive firepower allows the T3-B Tank to take on an Imperial AT-AT

#PRTO_Canderous_Tank
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^This is a Hutt Cartel and Black Sun land unit.

#DESC_PRTO_Canderous_Tank
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^The Canderous-class assault tank is a heavy repulorlift vehicle manufactured by MandalTech.  It is armed with 2 heavy mass-driver cannons and 1 concussion missle battery.  It is heavily armored and shielded ,  Repulsorlift generators allow the Canderous to rapidly move across the battlefield.  With strong shields and heavy firepower, the Canderous can take on an Imperial AT-AT.
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^Canderous Tanks are expensive to buy and only the rich criminal and military organizations have them in their arsenal.  Crime boss Tyber Zann employed several Canderous Tanks in his private army.  Many other criminal organizations were also known to have these tanks.

#PRTO_NR-N99_Persuader
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^This is a Corporate Sector Authority land unit.

#DESC_PRTO_NR-N99_Persuader
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^The NR-N99 Persuader Tank was the main battle tank for the Corporate Alliance before and during the Clone Wars.  The NR-N99 stood at just over six meters tall and could carry a variety of weapons.  Its main armament was usually heavy rapid fire laser cannons and ion cannons, however it could also be equipped with a variety of missle and grenade launchers.  A central drive tread allowed the NR-N99 to plow through any obstacle and crush anything in its path.
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^During the Clone Wars, the NR-N99 was widely used by the Separatist Droid Army to combat the Grand Army of the Republic.  After Darth Vader deactivated the Droid Army after his Mission to Mustafar, many NR-N99 were sold off in auctions.  The Corporate Sector Authority bought up several hundred of these machines and incorporated them in their private army giving the CSA much needed firepower.

#PRTO_181st_Imperial_Group
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^This air unit is an elite unit belonging to the Galactic Empire.

#DESC_PRTO_181st_Imperial_Group
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^The 181st Imperial Fighter Group was the Galactic Empire's most elite and distinguished starfighter unit of the Galactic Civil War.  Led by Soontir Fel, the three-squadron TIE Fighter group was a highly feared unit in combat.  At first the 181st was commonly referred to as the "One-eighty-Worst".  Discipline and training was very lax under the command of Colonel Evir Derricote.  The squadron suffered from low moral, always out of uniform, sloppy livestyles, and getting drunk.  If 0 BBY, Captain Fel arrived to take comand of the second squadron of the 181st Fighter Wing.  There Fel began to train the pilots into a highly skilled, high performance squadron.  After the major victory at the Second Battle of Ord Biniir, Fel was promoted to Major and the 181st was reorganized into an elite Fighter squadron.
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^Although Derricote remained in overall command, Fel was the driving force behind the 181st sucess.  Fel recruited only the best pilots in the Imperial Navy.  Through hard training, battle simulations, and missions, the 181st quickly grew to become the Empire's most elite TIE Fighter Squadron.  In 3 ABY, Darth Vader called upon the services of the 181st.  Vader received information that the Rebel Alliance was going to send an arms convoy through the system of Derra IV.  The Rebel fleet was crushed at the Battle of Derra IV.  Fel was promoted to colonel and given the title of Baron of the Empire and given command of the 181st.

#PRTO_Snowspeeder
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^This is a Rebel Alliance land unit.

#DESC_PRTO_Snowspeeder
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^the T-47 Airspeeder was a civilian vehicle that gained fame for its used by the Rebel Alliance during the Galactic Civil War.  Manufactured by Incom corporation, the T-47 was designed for civilian use and industrial cargo handling.  It was orginaly equipped with only a harpoon and tow cable for controlling repulsorlift cargo modules.  When the Rebel Alliance began using the T-47, they modified the airspeeder to carry a Duel AP/11 Laser Cannon.  This weapon was effective against light vehicles and infantry, but not against heavier vehicles such as the AT-AT.  the T-47 could travel at a speed of 650 kilometers per hour at an altitude of 175 meters.  Two Karydee KD-49 repulsorlift engines provided power and speed to the airspeeder and 2 Incom 5i.2 Ion Afterburners provided extra speed in an emergency.
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^The Rebel Alliance was always in need of vehicles during the early years of the Galactic Civil War.  The T-47 Airspeeder allowed the Rebel Alliance to provide for aircover for its ground forces at a cheap price.  The T-47 became known as the Rebel Snowspeeder after the Battle of Hoth.  It was during this battle that the T-47 gain widespread fame.  Rogue Squadron used the T-47 in an effort to delay the advancing Blizzard Force of the Imperial Army.  The laser cannons of the T-47 was to weak to penetrate the heavy armor of the AT-AT Walkers so the Rogues used the harpoon and tow cables to wrap the legs of the behemoth vehicles and cause them to crash to the ground.  This tactic did not prevent the Imperials from advancing into Echo Base and most of the T-47s that fought during the Battle were destroyed or damaged.

#PRTO_B-Wing
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^This is a Rebel Alliance air unit.

#DESC_PRTO_B-Wing
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^Created and manufactured by the Verpine company of Slayn & Korpil, the B-Wing is one of the more unusual starfighters of the Galactic Civil War.  The B-Wing was designed by Admiral Ackbar as an assault bomber for the Rebel Alliance.  It was equipped with carried 3 ion cannons, 2 proton torpedo launchers, 1 laser cannon, and 2 auto-blasters or laser cannons.  This awesome firepower allowed the B-Wing to be a deadly threat against corvettes and light starships.  The B-Wing could even take on a Star Destroyer in a sizable group.  A Sirplex Zr-41 shield generator offered the B-Wing protection while reinforced armor plating allowed the B-Wing to take a severe beating in Combat.
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^Early in the Galactic Civil War, the Rebel Alliance was using starfighters to great sucess in raiding Imperial Convoys.  At first, the Empire merely shrugged off these pesky attacks, however as the Rebellion began to grow and add more advanced starfighters such as the X-Wing, the Empire began developing starships specifically designed to defend against starfighters.  Admiral Ackbar came up with two solutions.  Either raid Imperial Convoys for much needed supplies with capital ships, which were expensive to purchase and maintain, or develop a heavy assault starfighter that could contend with Imperial starships.  Ackbar was placed in charge of designing an assault starfighter.  Ackbar employed the help of the Verpine colony at Roche Asteroid to aid in the development.  The B-Wing was designed to attack Imperial Starships and defend against starfighter attacks.  During the mid-late stages of the Galactic Civil War, the B-Wing was used to gret success by the Rebellion who used the assault starfighter to bring much needed firepower to space battles.

#PRTO_Aggressor
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^This is a Hutt Cartel and Black Sun starship.

#DESC_PRTO_Aggressor
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^The Aggressor-class Destroyer was a very powerful capital ship during the Galactic Civil War.  The Aggressor was comparable in size to the Imperial Star Destroyers.  Its main armament was two powerful fire-linked guns fixed to the bow of the warship.  The firelinked guns would first fire a powerful ion pulse that would disable any shields on a target followed by a very powerful plasma shot that would do maximum damage on the unprotected hull of the target.  They were also armed with turbolaser batteries fixed to the wings of the warship.  The Aggressor was very slow and couldn't manuever in combat that well.  It required other warships to fend off starfighter attacks.
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^THe Aggressor Destroyers were designed by the Galactic Empire before the Battle of Yavin.  The plans for these warships were kept in data pods aboard the First Death Star.  When the Death Star was destroyed by the Rebel Alliance during the Battle of Yavin, the crimelord Tyber Zann captured the Data Pods and began building these warships for use in his private fleet.  Shortly afterwards, these warships were appearing in the private fleets of crimelords, however in limited numbers.

#PRTO_TIE_Phantom
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^This is an Imperial air unit.

#DESC_PRTO_TIE_Phantom
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^The TIE Phantom was a prototype starfighter designed by Sienar Fleet Systems for the Galactic Empire.  The TIE Phantom was equipped with deflector shields, a hyperdrive, and a stygium cloaking device.  The Cloaking Device allowed the Phantom to evade enemy sensors and scanners and carry out devestating surprise attacks against enemy targets.  The Phantom was also equipped with 5 laser cannons.  The main role of the Phantom was to carry out recon missions and surprise attacks.  The Cloaking Device and the hyperdrive system allowed the Phantom to travel to hostile systems and scout enemy positions before an invasion.
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^The use of cloaking technology was fairly common during the times of the Old Republic.  Cloaking devices were main from the stygium crystals from the plaet of Aeten II, however due to overmining, these crystals became rare and the cloaking technology dried up.  Emperor Palpatine say the tactical superiority with using cloaking devices and so he began working on ways for using cloaks on starships.  Grand Admirial Martio Batch was in charge of the project and began working on the TIE Phantom Project.  Before Batch could deploy his fleet of TIE Phantoms, Rebel Infiltrators destroyed his research station and the TIE Phantoms before they could launch from their hangars.

#PRTO_Firespray
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^This is a Hutt Cartel starship.

#DESC_PRTO_Firespray
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^The Firespray was designed by Kuat Systems Engineering as a patrol and transport starship foe the Republic Correctional Authority.  The Firespray was well armed and armored.  It is orginally equipped to carry 2 blaster cannons and one tractor beam projector.  However the most impresive Firespray in the Galaxy was Boba Fett's Slave 1.  Slave I was armed with 2 GN-40 twin blaster cannons, 1 Dymek HM-8 concussion missle launcher, 1 Brugiss C/in ion cannon, and 2 Arakyd AA/SL proton torpedo launchers.
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^Kuat Systems Engineering produced several prototypes before 32 BBY.  However all but one were destroyed by Jango Fett when he staged a prison break in Desolation Alley.  The Firespray project was scrapped for a short time however KSY reintroduced the Firespray as a partol craft for system police authorities.  These newer Firesprays were completely adaptable and could easily be modified to fit a wide range of roles.

#PRTO_AT-ST
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^This is an Imperial land unit.

#DESC_PRTO_AT-ST
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^The All Terrain Scout Transport or AT-ST was the main recon vehicle for the Imperial Army during the Galactic Civil War.  The AT-ST was heavily armed with 1 Taim & Bak MS-4 twin blaser cannon, 1 light E-Web twin blaser cannon and 1 Dymek DW-3 concussion grenade launcher.  Its role was to provide support for ground forces as well as reconnaissance missions for advancing troops.
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^Early in the Clone Wars, Rothana Heavy Engineering produced the Grand Army of the Republic's heavy vehicles.  They also developed the AT-XT as the first generation of bipedal scout walkers for the Clone Army.  After the Clone Wars, the Galactic Empire began upgrading the early scout walkers until the AT-ST was developed.  The Imperial Army deployed AT-STs extensively throughout the Galaxy in support of Stormtroopers and Imperial Army personnal.  The planet of Balmorra was the main production site for the AT-STs.

#PRTO_TIE_Defender
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^This is an Imperial air unit.

#DESC_PRTO_TIE_Defender
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^The Tie Defender was a high-performance starfighter designed by Sienar Fleet Systems for the Imperial Navy.  The Defender showed a radical shift from previous TIE designs.  It was equipped with a hyperdrive, deflector shields, and massive firepower.  It was equipped with 2 Novaldex Deflector Shield Generators and a SFS ND9 Hyperdrive Motivator with a Class 2 rating.  It was armed with 4 SFS L-s9.3 Laser Cannons, 2 Borstel NK-3 Medium Ion Cannons, and 2 SFS M-g-2 General-Purpose Warhead Launchers that could fire proton torpedoes or concussion missles.  An advance engine system gave the Defender greater speed and manueverability that most other starfighters.  The Defender was a multi-roled starfighter, able to dogfight enemy starfighters or assault enemy space stations.
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^The success of the Rebel starfighers showed the Empire that quantity doesn't always beat quality.  Sienar Fleet Systems began working on a space superiority starfighterbased largely on technology used in the TIE Advanced Project.  The result was on of the best sratfighters in the Galactic Civil War.  The TIE Defender did not see widespread use because of the high price tag and because of the politics of the Imperial Courts.  Many military commanders believed that a hyperdrive equipped starfighter would weaken the need for more capital ships and so blocked their use in combat.  However, when TIE Defenders were deployed in combat, they were a deadly advarsary for enemy pilots.

#PRTO_Trifighter
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^This is a Corporate Sector Authority air unit.

#DESC_PRTO_Trifighter
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^Colicoid Creation Nest makers of the deadly destroyer Droids created the deadly Droid Tri-Fighter.  The design of the starfighter comes from the skull of a predator from Colla IV.  The Tri-Fighter is a predator in its own right.  It is armed with 1 medium laser cannon and 3 light laser cannons fitted on the wings.  The 3 light laser cannons are fixed on a moveable arm which allows the Tri-Fighter to have a greater field of fire.  To give the Tri-Fighter greater firepower, it is armed with up to 18 discord missles that can deploy Buzz Droids onto enemy vessels.  A powerful control/commucations transceiver built in the droid brain allows the Tri-Fighter to operate at greater distances than other droid starfighters.  It also has greater intelligences and combat protocols making it a deadly opponent.
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^The Tri-Fighter was introduced into the Clone Wars during its latter stages.  It was designed to be a space superiority starfighter that was able to defeat anything the Republic had.  Tri-Fighters were also designed to be medium bombers, carrying a payload of missles that can be deployed against heavier targets.  The Republic soon began to fear Tri-Fighters when they were deployed in combat.  Many clone pilots fell to these advance killing machines.  During the Battle of Coruscant, Clone Squad 7 of the Open Circle Fleet was decimated by these Tri-Fighters taking heavy casualities during the battle.  The drawback to the Tri-Fighter was its expensive design.  When the Clone Wars ended, the plans and designs for the Trifighter were bought by the Corporate Sector Authority.  The CSA used the starfighter as a space superiority starfighter and it was used to great effect against pirate and rebel organizations.

#PRTO_Jedi_Knight
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^This unit is autoproduced by the Jedi Praxeum wonder every 12 turns.

#DESC_PRTO_Jedi_Knight
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^Armed with powerful lightsabers and the even more powerful Force, the Jedi Knight is the most powerful warrior in the Galaxy.  Skilled in combat, possessing superhuman abilities, lightening fast reflexes, and unimaginable mystical powers, a Jedi Knight is a powerful force to be reckoned with.
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^After Order 66, the thousands of Jedi throughout the galaxy were reduced to a scattered few.  The Jedi Order was hunted by the Galactic Empire and every Jedi Knight was shot on sight.  It wasn't until the emergence of Luke Skywalker, son of Darth Vader, that the New Jedi Order would be formed.  After Luke Skywalker completed his training under Jedi Master Yoda, Skywalker became the last of the Jedi.  Skywalker took it upon himself to begin rebuilding the Jedi Order after the Fall of the Galactic Empire.  Skywalker sought out Force-sensitives in an effort to renew the Guardians of Peace and Justice in the Galaxy once more.

#PRTO_Chiss_Star_Destroyer
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^This is a Chiss starship.

#DESC_PRTO_Chiss_Star_Destroyer
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^Based on the Victory Star Destroyer, the Chiss Star Destroyer is one of the most powerful starships in the Chis Expeditionary Defense Force.  It was 900 meters in length and was slimmer and slightly longer than the victory Star Destroyer.  It was armed with light and heavy turbolasers, light and heavy megamasers, and tractor beam projectors.  It could also carry Clawcraft starfighters and AirStraekers into battle.

#PRTO_Army
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^This is an Army unit.

#DESC_PRTO_Army
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^Armies have been around in the Galaxy since the beginning of history.  Before hyperdrive, many planets were divided into tribes and socities that constantly warred for control of the planet.  After space travel was discovered, the armies of these planetary systems would conquer other planets.  One of the first armies in Galactic History was the Rakata who used their superior technology and power to create the first interstellar empire called the Infinite Empire around 35,000 BBY.  The conquered planets of the Rakata used their knowledge of hyperspace and interstellar travel to create empires and domains after the Rakata were defeated in 25,200 BBY.  In 25,000 BBY the Unification Wars were fought between the planet of Coruscant  and her allies against other Core Worlds for control over the Core of the Galaxy.  The conclusion of this war brought about the creation of the Galactic Republic.  Since that time the Galactic Republic had one of the largest Armies in the entire Galaxy.  It was only until the emergence of the Mandalorians and the Sith that rivaled their power.  In 3976 BBY, the Mandalorians invaded the Galactic Republic.  The Jedi Council warned against rash action trying to find a diplomatic solution to the conflict, however Jedi Knights Revan and Malak joined the Republic Armies and drove back the Mandalorians.  However after the Mandalorian Wars, Revan and Malak fell to the Dark Side and began waging a war using the Star Forge, a Dark Side technology used by the Rakata, to bring the Republic to its knees.  It wasn't until Revan's memory was wiped by the Jedi Council after he was captured and Revan began helping the Republic that the Republic Armies finally won.  The New Sith Empire was formed in 2000 BBY and it was this Empire that almost trimuphed over the Republic.  The Jedi ruled the Republic directly forming the Army of Light.  At the Seventh Battle of Ruusan, the Army of Light finally defeated the Sith Empire.  Afterwards the Ruusan Reformation was created that disbanded the Army of Light and incorporated it and the Jedi Order into the newly formed Judicial Department of the Republic.  From 1000 BBY to 22 BBY the Galactic Republic was without a standing army instead relying on the Jedi Order and the Judicial Department for armed protection.  In 22 BBY, the Separatist Movement produced a huge Droid Army.  To combat this, the Republic employed a Clone Army that was one of the most powerful in Galactic History.  After the Republic was transformed into the Galactic Empire, it reformed its military into the Imperial Army and Navy to protect the Empire and squash any and all resistance to the Empire.

#PRTO_Protocol_Droid
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^This is the Worker unit.

#DESC_PRTO_Protocol_Droid
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^The Protocol Droid was one of the most useful droids in the Galaxy.  It could perform a variety of tasks from manual labor to human/cyborg relations.  They could serve as hosts for their owner or a universal translator programed with over 3 million forms of communication.  The Protocol Droid was more self aware than other droids and were considered sentient by some people.

#PRTO_Clone_Trooper
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^This is a Galactic Empire Land unit

#DESC_PRTO_Clone_Trooper
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^Clone Troopers were soldiers that were genetically identical to one another.  They were cloned from the gene template of the bounty hunter Jango Fett.  These soldiers were modified to have accelerated growth so that a fully mature soldier could be grown in ten years.  The creaters of this clone army were the cloning experts of Kamino.  Each clone has their genes manipulated so that they are very aggressive, but completely obedient to the Supreme Chancellor of the Galactic Republic.  Physicially, each clone is identical to one another.  They have more strength and endurance that the average human, sharper senses, and could think more creatively.  After birth, each clone is put through flash memory training, where memories and information would be flashed before them constantly.  Along with their advanced minds, the clones could absorb massive amounts of data.  When they were physicially big enough to began combat training exercises, the clones already knew what to do in nearly every situation.  This allowed them to improvise new strategies based on information previously learned.  When the Clone army took to the field of battle, they were the best trained army in galactic history.  They lived for combat and nothing else.
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^Clone Troopers performed extremely well during the Clone Wars.  They were able to fight against a numerically superior enemy and even drive the Separatist Droid Army to the Outer Rim of the Galaxy.  Chancellor Palpatine even began to create new Clone Troopers based on different templates.  These Clones would become instrumental in the New Order when Palpatine overthrew the Galactic Republic.  Clone Troopers across the Galaxy, who pledged unwaivering loyalty to Palpatine, turned on their Jedi Commanders during Order 66 and began to impose Imperial rule throughout the Galaxy.  Shortly afterwards the Grand Army of the Republic was transformed into the Stormtrooper Corps and the Clone Troopers became  the feared Stormtroopers.

#PRTO_AT-TE
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^This is a Galactic Empire land unit.

#DESC_PRTO_AT-TE
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^The All Terrain Tactical Enforcer was a vehicle created for the Grand Army of the Republic.  The AT-TE was used in many engagements throughout the Clone Wars and was the mainstay tank for the Clone Army.  Its role included transporting troops, assaulting enemy fortifications, and providing artillery support.  The AT-TE was armed with six anti-personnel lasers (four in front and two in back) and one mass driver artillery piece.  It had heavy armor that protected the crew and passengers from small blaster fire and also had shielding that prevented ion attacks.  It could cross terrain at 37 miles per hour and could cross energy barriers with ease.  This made the AT-TE a very important asset when destorying planetary shield generators in preparations for an orbitial bombardment.  The AT-TE was built by Rothana Heavy Engineering before the Clone Wars for use on backwater mining planets in need of some law and order.
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^The AT-TE was the Republic's main heavy vehicle.  It was widely used in the Clone Wars and after the war, the Galactic Empire continued to use the AT-TE.  The role of the AT-TE was not to fight against battle droids, but to enforce Imperial policy on worlds throughout the Galaxy.

#PRTO_501st_Clone_Legion
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^This is the elite Galactic Empire land unit

#DESC_PRTO_501st_Clone_Legion
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^Shortly after the beginning of the Clone Wars, Chancellor Palpatine ordered a group of Clone Troopers and Kaminoan technicians to Coruscant to begin organizing an elite clone unit.  Clone Commanders were called in to give elite training to this unit, making it the most feared legion in the Galaxy.  The newly formed 501st Legion fought in nearly every major battle of the Clone Wars.  They served outside the main command structure and answered only to Palpatine himself.  Towards the end of the War, the 501st were sent on missions for Chancellor Palpatine such as obtaining a power crystal on Mygeeto for the Chancellor's superlaser.  The 501st was transfered to Coruscant and fought in the Battle of Coruscant, where they cleared a path for Jedi Knights Obi-Wan Kenobi and Anakin Skywalker to rescue the Chancellor aboard the Separatist ship Invisible Hand.  During the final hours of the War, the 501st was led into the Jedi Temple to execute Order 66 and kill the Jedi.  During Operation Knightfall, the 501st decimated the heart of the Jedi Order, killing almost every Jedi in the Temple.
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^After the Rise of the Empire, the 501st was reorganized into the Stormtrooper Corps.  Their various missions with Darth Vader as their Commander quickly gained them the nickname "Vader's Fist".  They were instrumental in ridding the Galaxy of Separatist holdouts, adjusting planetary governments, and supressing signs of rebellion against the Empire.  The 501st Legion grew to be feared throughout the Galaxy.

#PRTO_Renegade_Squad
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^This is the elite Rebel land unit.

#DESC_PRTO_Renegade_Squad
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^Created and formed by Han Solo, Renegade Squadron was an elite ground unit serving the Rebel Alliance.  Commander Col Serra was tasked with finding the soldiers, most of which had criminal records.  Renegade Squadron was quickly formed to be an elite force within the Rebel military.
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^The Squadron's first batte was the Second Battle of Yavin IV.  There Renegade Squadron helped cover the evacuation of the Rebel Base.  When the Rebel Alliance moved to the secret Echo Base on the planet Hoth, Renegade was tasked wih providing ground defense.  In 3 ABY, the Empire discovered the location of the Rebel Base and launched a full scale attack.  Renegade was tasked with defending the Ion Cannon team and destroying any sensitive databanks.  Without their support, the Rebel Alliance would have never made it off Hoth alive.  After Hoth, Renegade was insturmental in securing the knowledge that Emperor Palpatine would be overseeing the final construction phase of the Second Death Star at Endor.  Renegade Squadron was sent to Endor to help bring down the shield generator.  There the elite squadron was able to rescue Han Solo from Imperial capture, cover him as he set the explosives in the shield generator bunker, and blew up the only protection the Death Star had.  With the shield down, Rebel starfighters were able to fly into the super structure of the Death Star and destroy its main reactor.  This ended the Death Star threat and the life of Emperor Palpatine.

#PRTO_Pirate
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^
^This is a Hutt Cartel and Black Sun land unit

#DESC_PRTO_Pirate
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^
^Pirates were individuals who made a living stealing from people.  Pirates are well armed and well motivated, by large sums of credits.  When crimial organizations need brute force or cargo hijacked, pirates usually get called.  However, their training and expertise is limited and the only good thing about a pirate is the low cost for recruitment.

#PRTO_Gangster
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^
^This is a Black Sun land unit

#DESC_PRTO_Gangster
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^
^The use of pirates and thugs was common among criminal organizations.  However when circumstances called for brute force as well as being subtle, gangsters were hired.  Gangsters are individuals who are familiar with fighting, but also know how to get away from authorities.  They will use force, but won't use a blaster in a crowded bar when a vibroblade will do.

#PRTO_P'weck_Infantry
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^
^This is a Ssi-ruuk land unit

#DESC_PRTO_P'weck_Infantry
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^According to Ssi-Ruuk beliefs, if a Ssi-ruuk died on a world that had not yet been consecrated, their soul would forever wonder the Galaxy.  This led the Ssi-ruuk to employ their slave P'weck as cannon fodder during battle.  The P'weck were not as large as a Ssi-ruuk, but they were more than a match for most humanoids.  The P'wecks would be used as expendable infantry to capture worlds so that they could be consecrated.  Afterwards, the more heavily armed Ssi-ruuk would come in to claim the conquered territory.

#PRTO_AirStraeker
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^
^This is a Chiss land unit

#DESC_PRTO_AirStraeker
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^The AirStraeker was an assault aircraft used by the Chiss Ascendancy.  It was a droop-winged aircraft with maser beam emitters fitted under the wings.  A single pilot flew the craft in a bubble canopy.  The AirStraeker was a heavily armed starfighter.

#PRTO_CR-20
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^
^This is a Galactic Empire space unit

#DESC_PRTO_CR-20
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^The CR20 Troop Carrier was the main transport for Galactic Republic during the Clone Wars and later the Imperial Army.  The CR20 was armed with two double turbolaser for defense and ground support.  Being 60 meters long, the CR20 could carry up to 40 Clone Troopers, 12 Speeder Bikes, and supplies for the troops.
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^
^After the Clone Wars, the Imperial Navy began using the CR20 to transport thousands of Stormtroopers to hotspots throughout the Galaxy and to pacify Outer Rim worlds.  Before the Clone Wars ended, Palpatine manufactured thousands of CR20s and other transports just like them to rapidly spread his newly created Imperial Army to various worlds throughout the Galaxy in a concentrated effort to control the Galaxy.

#PRTO_Venator
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^
^This is a Galactic Empire space unit.

#DESC_PRTO_Venator
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^
^The Venator-class Star Destroyer was one of the first star destroyers in history of the Republic.  The Venator is designed for space combat.  It has 8 DBY-827 heavy dual turbolaser turrets that had 8 different intensity settings from surgical strike to vaporizing a target.  Its sophiscated targeting computer allowed it to track and target objects a maximum of 10 light minutes.  As a true warship, the Venator could deliever almost its entire reactor output to its heavy turbolasers.  The Venator also had 2 medium dual turbolaser cannons (one port side, the other starboard side) and 52 point-defense dual laser cannons to target enemy fighters and missles.  To deal with heavily shielded instellations, the Venator carried 4 heavy proton torpedo launching tubes.  The shielding of the Venator was equivalent to a Victory Star Destroyer later in the Star Destroyer Series.  The reactor could use up to 40,000 tons of hypermatter fuel per second, producing 3.6 × 1024 watts of power.  A Class 1 hyperdrive propelled the craft for up to 60,000 lightyears before refueling making the Venator a long range warship.  The secondary role of the Venator was a starfighter carrier.  A typical Venator could carry 420 fighters: 192 V-wing or V-19 Torrent starfighters, 192 Eta-2 Actis-class interceptors, and 36 ARC-170 starfighters.  Two large armored bay doors opened on the dorsal side to allow for these starfighters to enter combat rapidly.  The Venator was also the largest ship in the Galaxy that was able to land on a planet's surface.  This made it an effective troop transport as well carrying up to 40 LAAT/I gunships and 24 military walkers for planetary operations.
^
^
^At the end of the Clone Wars, the Venator was the most popular capital ship in the Imperial Navy, however newer starship designs such as the Victory Star Destroyer and the Imperial Star Destroyer was slowly taking its place.  During the Rise of the Empire era, many Venators were phased out of service due in part because of its heavy reliance on starfighters.  This went against the Tarkin Doctrine of using massive warships and firepower to intimidate opponents into surrendering.  After the introduction of larger warships, the Venator was retired by the Imperial Navy.  Many Venators were sold off for scrap metal or were just abandoned in space.  The abandoned Venators were found by pirate and criminal organizations that used them for their private fleets.

#PRTO_Viscount
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^
^This is a Rebel space unit.

#DESC_PRTO_Viscount
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^Constructed to counter the Super Star Destroyers of the Imperial Navy, the Viscount Star Defender was one of the largests starships built by the newly created New Republic.  The Viscount was 17,000 meters in length and was first created in 25 ABY. It played a role late in the Galactic Civil War and was one of the most powerful vessels ever created.

#PRTO_Blockade_Runner
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^
^This is a Hutt Cartel and Black Sun space unit.

#DESC_PRTO_Blockade_Runner
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^Manufactured by Corellian Engineering Corporation, the CR90 Corvette was a widely used starship throughout the Galaxy.The CR90 was well armed for a ship of its size carrying 2 Taim & Bak H9 Dual Turbolaser and 4 single turbolaser cannons.  Its hull was made of Ferro-magnesium ceramio and had a Phoah-Kingsmeyer 484-J4a shield generator.  The real strength of the CR90 was its 11 Girodyne Ter58 high-output ion turbine engines that allowed the starship to accelerate to high sublight speeds.  This enabled the craft to outrun many vessels making it popular among smugglers.  The Rebel Alliance widely used the starship giving the CR90 the nickname Rebel Blockade Runner.
^
^
^The CR90 was famed for its speed.  Many pirate organizations and smugglers used the CR90 due to its speed and its modest firepower.  Criminal Organizations such as the Black Sun and the Hutt Cartel widely used the CR90 for their private fleets.

#PRTO_Marauder_Corvette
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^
^This is a Hutt Cartel and Black Sun space unit.

#DESC_PRTO_Marauder_Corvette
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^Built by Republic Sienar Systems before the Clone Wars, the Marauder Corvette is a 195 meter long light capital ship.  It is armed with 8 double turbolasers and 3 tractor beam projectors.  Marauder Corvettes made excellent patrol and interdiction vessels as their sublight speed was faster than a Victory Class Star Destroyer.  Another variant of the Marauder was replacing the four heavy turbolasers with Diamond-boron missle launchers.  This variant made the Marauder an excellent anti-starfighter vessel.
^
^
^The Marauder was orginally built for the Galactic Republic, however the Republic decided against adding it into its Judicial Fleet.  Sienar Systems then began selling the Corvette to private governments.  After the Clone Wars, Sienar Systems sold the rights of the Marauder to the Corporate Sector Authority.  Many of these vessels then ended up in the Rebel Alliance Fleet and many pirate organizations.

#PRTO_Dreadnaught
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^
^This is a CSA space unit

#DESC_PRTO_Dreadnaught
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^
^The Dreadnaught heavy cruiser was built by Rendili StarDrive 80 years before the outbreak of the Clone Wars.  Although the Dreadnaught was at least 100 years old by the time of the Galactic Civil War, constant refits keep the Dreadnaught in service with the Rebel Alliance, the Galactic Empire, and various Independant powers.  By the rise of the Empire in 19 BBY, the Dreadnaught design had undergone massive refits to keep pace with the constant change of technology.  The Hyperdrive was upgraded to a Class 2 and a hangar bay was converted from the cargo hold that could carry a squadron of TIE Fighters.  Dreadnaughts were equipped with 20 light quad turbolaser cannons, 15 turbolaser batteries, and 15 turbolaser cannons.
^
^
^During the Galactic Civil War, the Dreadnaught was a widely used capital starship throughout the Galaxy.  The Corporate Sector Authority employs Dreadnaughts in its defensive fleet.  These Dreadnaughts are used for planetary defense, planetary bombardment, and fleet engagments.

#PRTO_Refitted_Victory_Destroyer
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^
^This is a CSA space unit

#DESC_PRTO_Refitted_Victory_Destroyer
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^
^The Victory Star Destroyer was a product of the Clone Wars.  During the Clone Wars and the Rise of the Galactic Empire, thousands of Victory Star Destroyers were made.  When the Galactic Empire began turning to the Imperial Star Destroyer as the main frontline warship for the Imperial Navy, many Victory Star Destroyers were sold to the Corporate Sector Authority.  victory Star Destroyers were few in the CSA's Navy, but they proved to play an important role.  These warships were tasked with engaging heavier starships and planetary bombardment.

#PRTO_Chiss_Commando
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^
^This is a Chiss land unit.

#DESC_PRTO_Chiss_Commando
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^Chiss Commandos are the elite ground forces of the Chiss Expansionary Defense Force.  These Commandos were hardened veterans of the Chiss Military and did not fear death.  They would easily sacrifice themselves for the mission.  Chiss Commandos were armed with charric guns and vape charges.  Fractal Pattern Armor allowed the Commandos to infiltrate enemy positions, place vape charges on specific charges, and sow havoc among the enemy.

#PRTO_X10_Groundcruiser
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^This is a CSA land unit.

#DESC_PRTO_X10_Groundcruiser
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^Manuufactured by The Corporate Sector Authority, the X10 Patrol Groundcruiser was the main armored vehicle for the CSA.  The X10 was a 6 meter long repulsorlift armored vehicle that only required a single pilot to operate.  It could also be used as an armored personnel transport to transport 6 Espos and up to 100 kilograms of cargo.  It was armed with a forward heavy blaster cannon and could travel at 400 kilometers per hour.  The X10 was a formadible vehicle for enemy armor and provided ample support against well defended targets.

#PRTO_Homing_Spider_Droid
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^This is a CSA land unit

#DESC_PRTO_Homing_Spider_Droid
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^The OG-9 Homing Spider Droid is a fearsome weapon of war.  The Homing Spider Droid was designed by the Commerce Guild before the Clone Wars for anti-vehicle operations.  The Spider Droid centered around a large round reactor that gave tremendous power to the droids weaponry.  The reactor was also a deadly component because if it was breached by incoming fire, then the reactor would explode, damaging or destroying anything in the surrounding vicinity.  The Homing Spider Droid was armed with one mounted laser emplacement that fired a precision laser that could be maintained for as long as there was power being supplied too it.  This allowed the Spider Droid to provide a substained bombardment against vehicles and cut down enemy formations.  An anti-personnel laser cannon also helped provide fire support against enemy infantry and an ion cannon provided defense against shielded targets.
^
^
^During the Clone Wars, the Confederacy used the Homing Spider Droid extensively.  Afterwards, many Spider Droids ended up in the private armies of the Corporate Sector Authority.  The CSA used the Homing Spider Droid against hard targets that their Espo forces couldn't handle.  The Spider Droid was used to root out pirate strongholds and fortresses and provided heavy fire support for infantry assaults

#PRTO_Espo
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^
^This is a CSA land unit

#DESC_PRTO_Espo
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^
^Espos were the elite Security Police of the Corporate Sector Authority.  They were heavily armed and well trained versions of the Security Police.  However unlike the Security Police, Espos were only used in combat situations, not just to police planets or squash riots.  When the CSA sends in the Espos, they mean business.

#PRTO_Battle_Droid
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^
^This is a CSA land unit.

#DESC_PRTO_Battle_Droid
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^The B-1 Battle Droid, manufactured by Baktoid Combat Automata, were standard battle droids that were built for use by the Trade Federation before the Clone Wars.  During the Clone Wars, the Battle Droid was deployed by the millions by the Confederacy.  After the War, these Droids found their way into the pirvate armies of the Corporate Sector Authority.  The CSA used these Battle Droids to serve as infantry against lightly armed troops.  The Battle Droids were controlled by a Central Computer that gave them orders and controlled their movements.  The Battle Droids were armed with a E-5 Blaster Rifle.  The main strength in the Battle Droid was the sheer numbers they were deployed in.  Since Battle Droids were not very intelligent or creative, they had to rely on greater numbers to overwhelm enemy soldiers.
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^
^After Darth Vader deactivated the Separatist Droid Army at the end of the Clone Wars, millions of Battle Droids throughout the Galaxy were sold on the open markets.  The CSA took control of most of the assets of the former corporations of the Confederacy and along with those assets, hundreds of thousands of Battle Droids.  The CSA used the Battle Droids to police planetary systems and to crush any resistance to the CSA's authority.

#PRTO_181st_TIE_Interceptors
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^
^This is a Galactic Empire air unit.

#DESC_PRTO_181st_TIE_Interceptors
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^
^As TIE Fighter technology rose, so did high performance starfighters.  One such TIE Fighter was the TIE Interceptor.  The TIE Interceptor was a very fast, very deadly starfighter.  As soon as it was fielded, the elite 181st Imperial Fighter Group began phasing out the TIE Fighters for the newer TIE Interceptor.  The deadly precision of the TIE Interceptor combined with the skill of the 181st made a deadly combination for enemy starfighters.

#PRTO_181st_TIE_Defenders
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^
^This is a Galactic Empire air unit

#DESC_PRTO_181st_TIE_Defenders
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^
^The TIE Defender is perhaps the best starfighter ever made during the Galactic Civil War.  As soon as the TIE Defender began rolling off the assembly lines, the elite 181st Imperial Fighter Group began incorporating these Defenders into their squadrons.  The combinations of an elite starfighter and elite pilots made the most highly skilled and deadly Fighter Group in the galactic Civil War.

#PRTO_Red_Squadron
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^
^This is a Rebel air unit.

#DESC_PRTO_Red_Squadron
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^
^Red Squadron was an Alliance Starfighter Corps X-Wing Squadron during the Galactic Civil War.  Red Squadron was most remembered for the assault on the First Death Star at the Battle of Yavin.  Shortly before Yavin, Red Squadron was stationed aboard the Mon Cal Star Cruiser, Independence.  After being transfer to Yavin, many members of Red Squadron was transfered to different squadrons for the attack on the Death Star.  The members of Red Squadron who flew against the Death Star during the Battle of Yavin are: Gaven Dreis (Red Leader), Wedge Antilles (Red 2), Biggs Darklighter (Red 3), John Branon (Red 4), Like Skywalker (Red 5), Jek Porkins (Red 6) Elyhek Rue (Red 7), Bren Quersey (Red 8), Lt. Naytaan (Red 9), Theron Nett (Red 10), Wenton Chan (Red 11 0r 12), Red 12 (unknown).  During the Battle of Yavin, Red Squadron suffered terrible losses with only Antilles and Skywalker surviving the battle.  After the Battle of Yavin, Red Squadron was divided into two flights, Renegade Flight under the command of Commander Narra and Rogue Flight under the Command of Luke Skywalker.  Red Squadron was considered an elite squadron with standing orders to be ready to defend the Alliance at a moments notice.  Shortly after the Battle of Yavin, Commander Narra's Renegade Flight was destroyed at the Battle of Derra IV, leaving Rogue Flight the only operational starfighter unit of Red Squadron.  Red Squadron would later to developed into a more elite starfighter squadron named Rogue Sqaudron.

#PRTO_Rogue_Squadron_Upgrade
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^
^This is a Rebel air unit.

#DESC_PRTO_Rogue_Squadron_Upgrade
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#PRTO_Skipray_Blastboat
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^
^This is a Hutt Cartel and Black Sun unit

#DESC_PRTO_Skipray_Blastboat
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^
^Manufactured by Sienar Fleet Systems, the Skipray Blastboat was a heavy starfighter used in the Galactic Civil War.  SFS built the Blastboat for the Imperial Navy, however the hyperdrive equipped starfighter didn't fit with Imperial philosphy.  So the Blastboat was largely used by other factions.  The Skipray Blastboat is heavily armed and armored.  It is equipped with with a Sarylcorp VIX multiflux reactor giving the Blastboat unprecidented power.  It is armed with 3 medium ion cannons, 1 twin laser cannon turret, 1 proton torpedo launcher, and i tractor beam projector.  It is also equipped with a class 2 hyperdrive and a deflector shield generator.
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^
^When the Empire declined to purchase the Blastboat in huge numbers, Sienar Fleet Systems decided to sell them on the open market.  These heavily armed starfighters found their way into the private fleets of many criminal organizations such as the Hutt Cartel and the Black Sun.  These organizations used the Blastboat to patrol spacelanes and to carry out pirate raids.  The Blastboat, with its impressive array of weaponry, was well equipped to take on small freighters and frigates.  In large enough numbers, the Blastboat could even threaten a cruiser.

#PRTO_V'Sett
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^
^This is a Ssi-ruuk air unit

#DESC_PRTO_V'Sett
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^
^The V'Sett-class fighter was a heavy starfighter of the Ssi-ruuvi Imperium.  Unlike the Swarm-class starfighter, the V'Sett was piloted by a living Ssi-ruu.  The starfighter was armed with laser cannons and a tractor beam emitter.  It was also equipped with a shield generator and sensor arrays.  The V'Sett was a much more powerful starfighter than the Swarm-class Battle Droid and was an important asset to the Ssi-Ruuvi Imperium.

#PRTO_Modified_Z-95
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^
^This is a Hutt Cartel and Black Sun air unit

#DESC_PRTO_Modified_Z-95
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^
^Manufactured by Incom Corporation, the Z-95 Headhunter was a nimble and resilent starfighter that was used by factions throughout the Galaxy.  Armed with 2 Taim & Bak KX5 laser cannons and 2 Krupx MG5 concussion missle launchers, the Z-95 Headhunter is a well armed craft.  It is powered by 4 Incom 2a fission engines giving the starfighter unprecedented speed and power for its size.  However when compared with other starfighters during the Galactic Civil War, the Headhunter was not as heavily armed or armored.  The inexpensiveness and reliablility made the starfighter a favorite among smugglers and Outer Rim organizations.
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^
^Many criminal organizations used the Z-95 as starfighters and as close air support.  The Z-95t Headhunter was equipped with a hyperdrive allowing entire squadrons to strike out at convoys without the support of larger starships.  This allowed pirate and criminal organizations to keep squadrons of z-95t for deep space operations without having to spend billions of credits to create a navy with captial ships.

#BLDG_Military_Academy
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^
^This serves as Barracks and allows all ground units to be produced as veterans.

#DESC_BLDG_Military_Academy
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^
^Military Academies have always been around since the formation of the Galactic Republic.  After the Ruusan Reformation in 1,000 BBY, the Galactic Republic disbanded its standing army and gave military control over to the Judicial Department.  However, many planetary systems such as Carida still retained military academies for prestige and the training of officers for the Judicial Department.  When the Clone Wars broke out in 22 BBY, military academies sprang up all over the Galaxy in an effort to bolster clone ranks in the Grand Army of the Republic.  After the Clone Wars, the Galactic Republic fell away to the Galactic Empire.  The Empire still retained many military academies and used them to instill the beliefs and doctrine of the Empire.  From these military academies came some of the finest military minds in the Galaxy.  The Rebel Alliance also had academies, however these were mere training courses, not campuses or classrooms.  Alliance academies were also frequently underfunded and constantly on the move to avoid Imperial detection.  Other galactic powers also had academies of sorts that trained individuals in the use of weapons and combat.

#BLDG_Vaporators
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^
^This serves as a Granary and increases city growth.

#DESC_BLDG_Vaporators
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^
^Moisture Vaporators are among the most important technology to colonists in the Galaxy.  Vaporators works by cooling the surrounding air by the use of a low power ion field.  The condensation then collects on the chilling bars and is filtered into a collection chamber inside the Vaporator.  The Vaporator then analyazes the water collected for any impurities and then the water is pumped into an underground storage tank.  Vaporators need to be placed about two hundred and fifty meters apart from each other to ensure maximum water collection.  A vaporator can collect as much as a liter and a half of water each day, making them an important tool for any colonists.  Vaporators are very self sufficient and deploy small solar panels to gather energy to recharge the energy cells.  On Tatooine, farmers are known as moisture famers because of their reliance on moisture vaporators to collect water to grow crops in underground hydroponics labs.  Having a vaporator will ensure that the people have enough water for drinking, growing crops, and growing in population.

#BLDG_Commodity_Exchange
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^
^It serves as a marketplace and gives a 50% tax output increase to the city.

#DESC_BLDG_Commodity_Exchange
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^
^This is the basic form of marketplace in every community in the Galaxy.  The commodity exchange is the place where local populations go to buy their most basic needs.  Although a commodity exchange is important for outlying rural areas on most worlds, if the locals wanted to buy more luxurious or exotic goods, they will need to shop elsewhere as the commodity exchange rarely carries expensive goods that aren't in high demand.

#BLDG_Holo_Books
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^
^It serves as a library and gives a 50% science output increase to the city.

#DESC_BLDG_Holo_Books
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^
^Holographic technology allowed the Galaxy to see with new eyes as three dimensional images could now be viewed at the touch of a button.  This technology led to the creation of holo books.  These books weren't really books with pages, but were flat panels that contained information just as a book would.  The only difference was that holo books projected the information in holograms.  This allowed the reader to have some interaction with the holo book and this greatly facilitated learning.  Although holo books were expensive to have, once a planet obtained these treasure troves of information their intelligence rose.  Holo books are the foundation of any major library in the Galaxy.  One of the greatest collections of Holo Books was the Jedi Archives at the Jedi Temple.  This was the largest collections of knowledge in the entire Galaxy, however this Archive was destroyed when Emperor Papatine attack the Jedi Temple during the start of the Great Jedi Purge in 19 BBY.
 
#BLDG_Holo_News
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^The is a Republic Improvement only.  It acts like a temple and creates one happy face in the city that its built in.

#DESC_BLDG_Holo_News
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^
^The Holo News was information that was passed on through hyperspace via a network of holonet recievers and transmitters that were buried in hyperspace.  This allowed information to be passed great distances, ensuring near instantaneous communication across the Galaxy.  The spread of news and information allowed planets to remain in touch with the rest of the Galaxy and ensured that the population was informed about issues that were taking place with the Galactic Republic.  An Outer Rim planet such as Naboo could talk to Coruscant without any wait time in the communication.  This made the population of planets very happy to know that a phone call from a friend ten thousand lightyears away was just a button push away.

#BLDG_Automated_Factories
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^
^This serves as a Factory and increases production in a city by 50%.

#DESC_BLDG_Automated_Factories
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^Automated factories were factories that were completely ran without the assistance of sentient beings.  these factories would be ran by droids who would work tirelessly to create all manner of goods from simple clothing to hyperdrives for starships.  A planet equiped with an automated factory would greatly benefit from the cheap cost of producing manufactured goods and selling those items at greater profit.

#BLDG_Spaceport
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^
^This serves as a Harbour and allows trade over space tiles.

#DESC_BLDG_Spaceport
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^
^Without spaceports, the Galactic Economy would grind to a halt, entire planetary systems would starve, disease would run rampant, and life would never be the same.  Spaceports are vital to the Galaxy.  Not only do they facilitate trade and commerce, but they also allow the transportation of food and medicine that some planets need to survive.  Spaceports are very expensive and maintain and therefore owned in part by the government who uses taxes and tariffs to offset the costs of keeping these vital links to the rest of the Galaxy open.  Before the rise of the Empire, Spaceports had very few limitations on traveling from place to place.  Since the Empire has risen to power, spaceports under Imperial control have become increasing constrictive to travel.  The Empire routinely inspects freighters coming and going to ensure that tariffs and dues are paid.  Because of these restrictions, smuggling has increased greatly throughout the Galaxy.

#BLDG_Courts
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^
^This serves as a Courthouse and reduces corruption.

#DESC_BLDG_Courts
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^
^As long as there were laws, there have been Courts in which to try these laws.  Courts are institutions that decide what is and what is not legal.  They also serve as the enforcer of political might for a power in charge.  The Empire recreated the court system after the Declaration of the New Order by Emperor Palpatine.  The Imperial Courts were an outreach of Palpatine's hand as he tried to reign in more power from the Galaxy.  The Imperial Courts would set rulings according to the wishes of Palpatine.  The Rebel Alliance also had their own courts, however these were more military tribunials than actual courts due to the fact that the Alliance was not quite a legitimate government.

#BLDG_Imperial_Intelligence
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^
^This is a wonder that allows the construction of Inquisitors every 12 turns.  Needs the resource Coruscant to be produced.

#DESC_BLDG_Imperial_Intelligence
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^
^The Bureau of Imperial Intelligence was an elite branch of the Galactic Empire.  The Imperial Intelligence was responsible for rooting out any descent within the Galactic Empire.  After the New Order was formed, Palpatine used the Imperial Intelligence to spy, kill, or secretly dispose of any Imperial Senator or official plotting against his new Empire.  The most difficult job of the Imperial Intelligence was hunting down rogue Jedi Knights during the Great Jedi Purge.  To hunt down, capture, and kill Jedi, Palpatine employed highly trained Dark Side Adepts trained in secret Imperial Intelligence facilities.  These Dark users of the Force would use their powers to relentlessly hunt Jedi or rogue Imperial officials throughout the Galaxy.  Soon the Imperial Intelligence was a feared organization and even their name was enough to keep unruly elements in line with Palpatine's New Order.  
 
#BLDG_Rendili_StarDrive
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^
^This wonder increases production in a city by 150%.  Produces a Dreadnaught every 7 turns. Must have Rendili resource within city limits.

#DESC_BLDG_Rendili_StarDrive
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^
^Based on the planet Rendili, Rendili Stardrive was one of the Galaxy's formost ship manufacturing companies.  The compnay has been around since the formation of the Galactic Republic, but came to be famous with its production of the Dreadnaught Heavy Cruiser just before the outbreak of the Clone Wars.  It was during the Clone Wars that Rendili Stardrive began manufacturing the Victory Star Destroyer for the Republic Navy.  During the reign of the Galactic Empire, Rendili Stardrive was less favored by the New Order; however its ships still remained in widespread use in the Imperial Navy as well as the Alliance Fleet.

#BLDG_Kuat_Drive_Yards
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^
^This wonder increase production in a city by 200%.  Produces a Imperial Star Destroyer every 7 turns.  Must have Kuat resource within city limits.

#DESC_BLDG_Kuat_Drive_Yards
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^
^Producing a warship is a long, costly process.  This however is not so with Kuat Drive Yards.  KDY is the largest military starship manufacturer in the Galaxy.  Its shipyards and shipbuilding processes are the best and its ships are stellar.  The shipyards of KDY orbit the planet of Kuat in an interconnected ring called the Orbital Array.  This Orbital Array contained the primary shipyards of KDY.  Held within the Orbital Array were slipways, offices, factories, drydocks, machine shops, and housing complexes for workers.  KDY used a unique way of building starships.  The hulls of the vessels were placed in an airtight shroud and this allowed workers to build the starship without wearing space suits.  This method allowed KDY to build starships at an impressive rate.  KDY supported the Galactic Republic during the Clone Wars and was a huge supporter of Palpatine's New Order.  KDY was responsible for build most of the Imperial Navy, supplying a huge number of the massive Imperial Star Destroyers.

#BLDG_Corporate_Research
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^
^This serves as a University and increases science output by 50%.

#DESC_BLDG_Corporate_Research
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^
^Corporate research had been the driving force behind many technological advances in the Galaxy.  Mega Corporations such as Corellian Engineering Corporations and Kuat Drive Yards are largely responsible for the great leaps in starship technology.  Developing newer technology for a corporation could mean the difference between vast riches and bankruptcy.  Any planet that houses a corporate research facility can see a huge boost in scientific research and breakthroughs.

#BLDG_Starfighter_Academy
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^
^This serves as an Airport and allows the production of veteran units.

#DESC_BLDG_Starfighter_Academy
^
^
^Starfighters are a vital part of space combat.  The use of starfighters have existed in the Galaxy since the introduction of space flight.  To make sure that starfighter jockeys are adequetely trained for space combat, most major powers in the Galaxy have set up facilities to train pilots.  These Starfighter Academies are equipped with the latest technology from high tech simulators to the most modern starfighter tactics.  This ensures that the pilots that sucessfully complete the training course are not just rookiee pilots, but well trained starfighter pilots.

#BLDG_Army_Staging_Ground
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^
^This is a small wonder.  It allows the production of army units without the need for a leader.

#DESC_BLDG_Army_Staging_Ground
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^
^Armies have been in use throughout the Galaxy since the beginning of time.  Armies were first used by primitives to conquer landmasses on planets.  The Rakata in 49,000 BBY developed the first working hyperdrives in the Galaxy by combining the Force with technology.  The invention of the Hyperdrive allowed the Rakata to head out into space and create the Infinite Empire that would stand for 10,000 years.  The Rakata were responsible for transforming armies from local militias to powerful militaries that could conquer hundreds of worlds.
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^
^After the fall of the Rakata armies and Infinite Empire, many Core Worlds soon developing the Galactic Republic.  To defend the Republic against the Sith Empire and the Mandalorian threat.  In 1,000 BBY the Galactic Republic disbanded its standing army and created the Judicial Department and the Jedi Order to police its territories and ensure peace and stability.  However in 32 BBY mega corporations such as the Trade Federation and the Commerce Guilds began creating their own private Droid Armies that threatened the Republic.  In 22 BBY, a huge war erupted across the Galaxy known as the Clone Wars.  The Republic relied heavily on a newly created Clone Army and the Jedi to lead it.  As the Clone Wars came to an end, the Galactic Empire emerged from the ashes of the Republic and the Imperial Army and Navy was formed to enfore Imperial policy throughout the Galaxy.  Shortly afterwards, the Rebel Alliance was formed to oppose the tyranny of the Empire.
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^Even from the earliest histories of the Galaxy, armies have played a crucial role in Galactic events.  Any power in the Galaxy has had an army to defend or expand its territory.  Galactic powers have relied on recruiting stations, barracks, supply stations, training grounds, and other support stations to ensure that the vital armies have what is necessary to support them in combat.  

#BLDG_Academy_of_Carida
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^This is a wonder that increases the attack and defense values of an army by 25%.  It requires the resource Carida to be built.  Resource must be within city radius.

#DESC_BLDG_Academy_of_Carida
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^The Academy of Carida was a military institution on the planet of Carida.  It was the main location for the training of the fearsome Stormtrooper Corps of the Galactic Empire.  The Academy was so important to the Galactic Empire that it became known as the Imperial Academy.  Carida's Academic staff numbered over 150,000 with some of the best military tacticans and genius in the Galaxy.  The cost to send a student to the Carida Academy for a full four-year course was 500,000 credits.  This ensured that any graduate from the Academy was the best in the Galaxy.
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^the Academy of Carida was founded around 5,000 BBY.  Since that time, the Academy was the central training facility for all of the Republic's ground forces and planetary defense personnal.  During troubled times in the Republic, the Academy was tasked with the training of the Republic Army.  The Academy of Carida's fame and prestige wanned in 1,000 BBY-22BBY as the Republic disbanded its standing army and began relying on the Jedi Order and the Judicial Department for its defense.  However in 22 BBY Carida saw its opportunity to regain its fame by support the Military Creation Act.  During the Clone Wars, Carida was responsible for training non-clone officers to supplement the Grand Army of the Republic.  When the Galactic Empire rose to power, Emperor Palpatine placed the Academy of Carida under state control and renamed it the Imperial Military Academy.  The Academy was then transformed to be the central training facility for the newly created Stormtrooper Corps.  The Imperial Academy was expanded to include hundreds of facilities with some offworld.  The Academy of Carida was important to the Imperial war machine until its destruction in 11 ABY when the Sun Crusher cause Carida's sun to go super nova, destroying the planet. 

#BLDG_Wookiee_Slave_Labor
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^This is a Wonder that increases production by 200%.  Requires the resource Kashyyyk to be built.  Also increases unhappy faces by 1 in every city.

#DESC_BLDG_Wookiee_Slave_Labor
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^Slavery was once outlawed in the Galactic Republic, however when the Galactic Empire arose, those laws were quickly changed.  The Empire endorsed slavery on non-human sentient species and even sought out species who were extremely strong to perform manual labor.  The Wookiees of Kashyyyk were the most logical choice for slave labor.  A Wookiee is several times more stronger than a human and is adept at using technology and tools.  This made Wookiees the favorite slave species for the Empire during its reign.
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^During the Clone Wars, the Wookiees fought alongside the Republic.  After Order 66 and the deactivation of the Separatist Droid Army, the newly formed Galactic Empire quickly swooped down to subjugate Kashyyyk.  Reasons for this was two fold.  Darth Vader went to Kashyyyk to hunt down fugitive Jedi who survived Order 66 and Wilhuff Tarkin, overseer of the Death Star battlestation, needed more slave labor to complete the Death Star.  Both men joined forces and assaulted the planet.  Hundreds of Wookiees were killed and the entire planet faced Imperial rule.

#BLDG_Holodramas
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^This serves as a cathedral and increases city happiness by 1.

#DESC_BLDG_Holodramas
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^Holodramas are one of the most important forms of entertainment in the Galaxy.  Holodramas are forms of fiction acting or comedy that are created by using holographic technology.  Holodramas are recorded on a disk and played on a holoprojector or trasmitted via the Holonet to thousands of worlds in the Galaxy.

#BLDG_Bacta_Tank
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^This is a Small Wonder.  It allows healing in enemy territory.

#DESC_BLDG_Bacta_Tank
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^Bacta is the healing agent of the Galaxy.  This miracle fluid can heal wounds in a matter of hours of days and can even save beings from grevious, life threatening wounds.  Bacta Tanks are literally tanks that house Bacta fluid.  A seriously wounded being would be totally emersed in this tank with a breathing tube.  There the Bacta would completely surround the wound and the person, keeping them in a sterile environment, making the wound heal faster.  For any military, Bacta Tanks are exceedingly important in healing wounded soldiers and getting them back on the battlefield.

#BLDG_Multi-Level_Planning
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^This serves as an aqueduct and allows city size 2

#DESC_BLDG_Multi-Level_Planning
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^A planet has only a limited amount of land on its surface and can hold a limited amount of buildings at ground level.  When a planet cannot expand outwards anymore due to the lack of space, they would look upwards.  Multi-Level Planning allows planets to expand living space and thereby population growth.  However, creating a thousand story high building takes expertise and credits.

#BLDG_Laser_Cannon_Batteries
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^This serves as a SAM Battery and increases air defense of city by 12.

#DESC_BLDG_Laser_Cannon_Batteries
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^Laser Cannon Batteries are a vital piece of defense for a planet.  Turbolaser Batteries are very good at destroying slow moving targets, but due ot their slow rate of fire, turbolasers have trouble hitting starfighters.  Laser Cannon Batteries are better equipped to handle starfighter attacks.  Each Battery is equipped with an advanced targetting computer that can get a lock on starfighters and vape them.  Laser Cannon Batteries also have a better rate of fire and can send up hundreds of laser bolts towards incoming enemy targets.

#BLDG_Kuat_Systems_Engineering
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^This is a wonder.  It doubles science output in a city.  Requires resource Kuat.

#DESC_BLDG_Kuat_Systems_Engineering
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^Kuat Systems Engineering was a subsuduary of Kuat Drive Yards.  It specialized in advanced starfighters and components.  Although KSE was short lived, it did produce some advanced technologies that would later be incorporated into future starighter designs.  It was famous for producing the Eta-2 Actis-class light interceptor for the Jedi Order during the Clone Wars and the Firespray-31-class patrol and attack ship that was widely used by police forces throughout the Galaxy.  However, the lack of marketing and advertising led to a lack of sales for the company.  Shortly after the Battle of Endor, KSE was intergrated back into Kuat Drive Yards and its assets was sold off to Vaathkree merchants with strong ties to the New Republic.

#BLDG_Cloning_Facility
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^This Wonder allows the civilization to build larger armies.  Requires Kamino resource to build.

#DESC_BLDG_Cloning_Facility
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^Cloning has been in the Galaxy for hundreds of years.  The cloners of Kamino are generally considered the experts in cloning technology, and have been able to produce hundreds of clones that have been used as slave labor and soldiers.  In 32 BBY, the Republic went to Kamino in secret to begin building the first ever Clone Army.  The Kamino, with their expert knowledge, produced and trained the finest Army in Galactic History.  Millions of Clone were produced and they fought in the Clone Wars.  However, Chancellor Palpatine began taking the cloning technology of Kamino and began setting up his own laboratories throughout the Galaxy.  This increased the size of the Grand Army of the Republic.  The increase of Clone Troopers in the Grand Army allowed Palpatine to declare himself Emperor and squash any resistance with the newly formed Clones.

#BLDG_Propaganda
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^This serves as a Coliseum and increases city happiness by 1.

#DESC_BLDG_Propaganda
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^Propaganda is the art of manipulating news and information to influence large numbers of people to support you.  During the reign of the Empire, the Holonet, the vast communication system, was controlled by the Empire.  Anything that went against the ideals of the Empire or could cause dissent was quickly stopped and the Empire showed only the news and information that supported the new regime.  People were literally blinded by not seeing the truth of the brutality of the Empire and supported the evil government.

#BLDG_Holonet
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^This Wonder doubles the effect of Propaganda and increases happiness in every city by 2.

#DESC_BLDG_Holonet
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^Developed by the Galactic Republic and later used extensively to spread propaganda by the Galactic Empire, the Holonet was a galactic communications grid that allowed instantenous communications throughout the Galaxy.  Using hyperwave transceivers buried in hyperspace, holograms and other communications were sent throughout the Galaxy at faster-than-light speed.  Upkeep on the Holonet was extremely expensive due to the maintence required.  The cost was so expensive that the Holonet was maintained by the Galactic Republic government as no one planet had enough credits to support its expenses.
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^The Holonet was created many years before the outbreak of the Clone Wars by the concentrated efforts of the Galactic Senate.  With government funding, the Holonet quickly expaned throughout the Galaxy and at least on emitter/receiver was found on every Republic world.  When the Galactic Empire rose to power, Palpatine closed large portions of the Holonet down to prevent news of the Empire's atrocities from spreading too quickly.  Palpatine also only showed Imperial news in a positive light, spreading Imperial Propaganda throughout the Galaxy.  Many worlds were unaware of the Empire's atrocities, however rumors began spreading to the point where people began to not believe in Imperial News.

#BLDG_Wealth
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^This is the capitalization improvement.

#DESC_BLDG_Wealth
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^This is the process of converting production in credits.

#BLDG_InterGalactic_Banking_Clan
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^This Wonder allows Treasury to earn 5% of total credit reserves up to 50 credits per turn.  Requires Muunilinst resource to be present in city radius.

#DESC_BLDG_InterGalactic_Banking_Clan
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^The Intergalactic Banking Clan was founded on the planet of Muunilinst in 1000 BBY.  During the Galactic Republi, the IGBC was one of the most powerful commerce guilds in the Galaxy.  The Banking Clan used the immense wealth of Muunilinst and Mygeeto to back the Republic Credit and make it more stable.  The IGBC also specialized in exchanging currencies.  Soon the IGBC was one of the most wealthy entities in the Galaxy.  When the Clone Wars broke out in 22 BBY, the IGBC supported the Confederacy.  It was one of the few corporations that supported the Separatists that survivied intact.  The Empire did place Imperial Decrees that limited the IGBC's power, however the corporation was responsible for being the main creditor of Imperial Credits and later New Republic Credits.

#BLDG_Bank
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^This serves as a Bank and increases tax and luxury output by 50%.

#DESC_BLDG_Bank
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^Banks throughout the Galaxy serve as a place that sentient beings can store their money and valuables, take out loans, or invest in businesses.  Without banking institutions, planetary economies would fail and the Galactic Economy would come to a crashing halt.  Banks are also the institution where the government inputs more credits into the Economy and controls inflation or deflation through the influx of credits.

#BLDG_Capital
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^This serves as a palace and is the center of your Empire.

#DESC_BLDG_Capital
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^This is a capital facility that ensured that corrpution doesn't spread throughout your empire.  It serves as the center of your empire where your ruler makes the decisions for your grand empire.

#BLDG_Sarapin_Facility
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^This is a Wonder.  It increases production by 50% and gives an energy plant in every city.  Must have resource Sarapin to be  built.

#DESC_BLDG_Sarapin_Facility
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^The Sarapin Energy Facility was the main provider of energy for the Galactic Republic and later the Galactic Empire.  The Drilling Platforms of the Facility harness the energy from the active volcanoes and lava flows.  The energy would then be collected in energy collectors and be shipped offworld to the Core Worlds of the Galaxy.  During the Clone Wars, Count Dooku estimated that over 80% of the Core Worlds of the Republic draw their energy reserves from Sarapin.

#BLDG_Energy_Plant
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^This serves as a Coal Power Plant.  It increases production in a city by 50% and adds one pollution

#DESC_BLDG_Energy_Plant
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^Energy plants served as a facility to provide electrical energy to a planet's infrastructure.  Energy Plants would most times rely on energy collectors from offworld such as Sarapin.  These huge batteries that stored this energy would be carted to the Energy Plant where it would be plugged into th power grid of the planet.  Energy Plants would serve as the regulator of this energy.

#BLDG_Corellian_Engineering_Corp
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^This is a Wonder.  It increases starship movement by 2 and increases production in the city by 50%.  Must have resource Corellia to be produced.

#DESC_BLDG_Corellian_Engineering_Corp
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^The Corellian Engineering Corp was one of the three largest starship manufacturer in the Galaxy.  The CEC's main base of operations is located in the Corellian System and has extensive shipyards in this region.  The success of the CEC is owed in part to the highly skilled starship designers of its research teams.  The CEC relies mainly on civilian contracts and produces some of the best light freighters in the Galaxy such as the YT-1300 and the YT-2400.  Speed, quality, and modifications were three aspects of CEC starships.  This made them very popular among civilian contractors.

#BLDG_Nubian_Star_Drive
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^This is a Wonder.  It increases starship movement by 1, increases production in a city by 50%.  Must have resource Nubia to be built.

#DESC_BLDG_Nubian_Star_Drive
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^300 years before the Battle of Naboo a group of starship designers and engineers colonized the planet of Nubia.  Here the colonist created the Nubian Star Drive Inc.  Although Nubian Star Drive was a small corporation compared to Kuat Drive Yards, they were well known by wealthy patrons of the Galaxy.  Instead of mass producing starships and components, Nubian Star Drive focused on quality and craftmenship.  This focus enabled Nubian Star Drive to create some of the most advanced starships in the Galaxy including J-type spacecraft that were frequently flown by Naboo royality.  Nubian Star Drive is perhaps most recoginized for its advanced engine designs.  Their engines are among the most advanced and high performance engines in the Galaxy.  Nubian Star Drive would even supply starship engines to larger corporations.  It was not uncommon for a custom built starship to have a Nubian T-14 hyperdrive generator, one of the fastest and most reliable hyperdrives in the Galaxy; nothing short of a direct hit by a turbolaser battery could knock out a T-14 hyperdrive generator.

#BLDG_Orbital_Shipyards
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^This serves as a Manufacturing Plant and increases production in a city by 50%.

#DESC_BLDG_Orbital_Shipyards
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^Working in zero gravity is far easier than working on a planet's surface.  Many of the shipyards that produce starships in the Galaxy are in orbit of a planetary body or are in open space.  This allows heavy loads to be lift with ease and for massive staships to be built.

#BLDG_Blastech_Industries
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^This is a Wonder.  It doubles the science output of a city.

#DESC_BLDG_Blastech_Industries
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^BlasTech Industries was one of the top three arms producers in the Galaxy along with Merr-Sonn and SoroSuub.  BkasTech Industries is the top producer of personnal blasters and light artillery.  They also produce starship weaponry such as ion cannons and laser cannons.  During the Clone Wars, BlasTech Industries supplied the Grand Army of the Republic with much of their blasters including the versitile DC-15A blaster rifle, the DC-15S blaster carbine, and the deadly E-Web Heavy Repeating Blaster.  When the Clone Wars ended, the Galactic Empire pressured BlasTech Industries into signing an exclusive agreement with the Imperial Military.  BlasTech Industries refused to enter into the agreement and instead began selling their weapons to anyone with credits.  The Rebel Alliance and the feared Stormtroopers both used weapons produced by BlasTech Industries.

#BLDG_Belderone_Facility
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^This is a Wonder.  It increases city production by 50% and produces an AT-AT every 6 turns.  Requires the resource Belderone and Coruscant to be built.

#DESC_BLDG_Belderone_Facility
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^The Belderone Facility was where the Galactic Empire produced its AT-ATs.  Kuat Drive Yards set up a facility on Belderone to assemble AT-ATs.

#BLDG_Spice_Mines_of_Kessel
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^This is a Wonder.  It increases production, tax output, and luxury output by 50%.  It also produces an extra trade in any tile that is producing one.  Requires the resource Kessel to be built.

#DESC_BLDG_Spice_Mines_of_Kessel
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^The Spice Mines of Kessel was a Galactic Empire slave camp.  Within these dangerous mines, political prisoners and rebels would mine spice for the Empire.  Within the mines, the work was torturous.  It was hot and humid in the mines.  Deadly Energy Spiders would alos prey on the workers, sucking the life energy out of them.  Inspite of the dangers, the mining of Spice was very profitable for the Empire and it provided a way to exile the unwanted of the Empire.

#BLDG_Atmospheric_Dampener
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^This serves as a Recycling Plant and reduces building pollution.

#DESC_BLDG_Atmospheric_Dampener
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^Atmospheric Dampeners are vital for keeping down pollution on a planet.  Atmospheric Dampeners are machines that will collect the surrounding air and trap any kind of air pollutants.  Atmospheric Dampeners are usually placed in factory ventilation systems or near massive population centers.

#BLDG_Repulsorlift_Traffic
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^This serves as a Mass Transit and removes population pollution.

#DESC_BLDG_Repulsorlift_Traffic
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^One of the greatest technological innovations in the Galaxy was the repulsorlift drive.  The repulsorlift drive works by creating an anti-gravity field that pushes against a planet's own gravity field, levitating the object.  This allowed speeders and other vehicles to move across a planet's surface without any resistance.  A positive benefit from repulsorlift technology was that it did not create pollution like an internal combustion engine did.  Coruscant is widely known for the amount of repulsorlift traffic that spans its skies.  It if was not for repulsorlift traffic, Coruscant would come to a screeching halt as the population would be unable to get from one place to another as effectively.

#BLDG_Incom_Corporation
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^This is a Wonder.  Allows owner to gain any advance owned by two civs.  It produces an X-Wing Starfighter every 6 turns.  Requires resource Fresia in the city limits to be built.

#DESC_BLDG_Incom_Corporation
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^Incom Corporation was based on the Republic world of Fresia.  Incom was most well known for its advanced starfighter designs.  It had a partnership with Subpro Corporation and together they made some of the best starfighters of Galactic history.  The two companies created the Z-95 Headhunter which was popular with local planetary defense forces.  Perhaps the best starfighter to come out of the partnership was the  Aggressive ReConnaissance-170 starfighter that played a major role for the Galactic Republic during the Clone Wars.  Incom Corporation was a major backer for the Galactic Republic, but when the Empire rose to power it refused to aid the dreaded regime.  The Galactic Empire later nationalized the company, but before it could take control of it, many of Incom's top engineers and designers deflected to the Rebel Alliance along with its most advanced starfigher the T-65 X-Wing Starfigher.

#BLDG_Militias
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^This serves as a Civil Defense and increases city defenses

#DESC_BLDG_Militias
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^Militias were organized civilians that were armed and given a little combat training.  These militias would be formed in times of crisis and would not to be relied upon except in emergency situations.  Militias did make up for their lack of experience by their fierce determiniation for fighting for their homes and their loved ones.

#BLDG_Governors
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^This serves as a Police Station and reduces corruption in the city and makes the city resistant to propaganda.

#DESC_BLDG_Governors
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^The closing days of the Clone Wars saw the Republic Constitution undergo drastic changes by Chancellor Palpatine.  A controversial change was the implementation of the Sector Governance Decree.  Chancellor Palpatine, using his emergency powers given to him by the Republic Senate, imposed that all sectors in the Republic will be under the direction of Regionial Governors or Moffs as they were called in later years.  These Governors would implement policies handed down to them from the Chancellor and would carry them out in a way they saw fit.  They operated outside the council of the Senators effectively nullifying the Galactic Senate as an effective voice in the government.  The Sector Governance Decree prompted many Senators to sign the Petition of Two Thousand.  The signers of the petition were then hunted down by Palpatine and killed or exiled.  Half of the signers ofthe petition soon withdrew their signatures in fear or reprisial.  After the Sector Governance Decree, the Republic Senate ceased to function in actual power and was soon disolved in 0 BBY.  The Sector Governors then became the voice for the Emperor.

#BLDG_Medical_Center
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^This serves as a Hospital and allows city size level 3.  Increases happiness in city.

#DESC_BLDG_Medical_Center
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^A key building of any planet is the Medical Center.  A Medical Center is vital for any growing population as it is large enough to fulfil the medical needs of the planet's citizens.  A large planetary population without a Medical Center will most likely find itself the victim of the Hive Virus.  The key to a Medical Facility was the Bacta Tanks that the facility had.  The Bacta Tanks combined with the Medical Center's staff enabled them to treat a wide variety of ilnesses as well as allow the population of a planet to grow in size. 

#BLDG_Hypermatter_Generators
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^This serves as a Nuclear Power Plant and increases Production in a city by 50%.  It can explode.

#DESC_BLDG_Hypermatter_Generators
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^Hypermatter generators were huge reactors that would produce large amounts of power by annihilating hypermatter.  The use of hypermatter reactors were common throughout the Galaxy espacially on starships.  Many planetary systems used hypermatter generators to power electrical grids.  The use of hpermatter generators was dangerous however as a breach in the reactor casting could cause a very powerful explosion. 

#BLDG_Fondor_Shipyards
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^This is a Wonder.  It spawns an Executor Star Destroyer every 10 turns.  Requires the resource Fondor and Coruscant to be built.

#DESC_BLDG_Fondor_Shipyards
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^In orbit above the planet Fondor deep in the Galactic Core is one of the largest shipyards in the Galaxy.  The Fondor Shipyards are among the largest ship construction facilities in the Galaxy.  The extensive shipyards rival that of Kuat Drive Yards.  The Fondor Shipyards are so huge that they can construct huge ships in a matter of months and can construct dreadnaughts as large as 19 kilometers long.  During the Clone Wars, the Fondor Shipyards were a vital facility for the Galactic Republic.  Since Fondor's location was in the Deep Core, few hyperspace routes could reach the planet, making it an ideal secret location safe from Separatist attack.  The Fondor Shipyards played an even larger part in the Galactic Civil War when in 0 ABY it completed construction on the largest warship ever created the Executor Supe rStar Destroyer for the Galactic Empire.

#BLDG_Mon_Calamari_Shipyards
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^This is a Wonder.  It increases production by 200% and halves upgrade costs.  Produces a MC80 Liberty Cruiser every 7 turns.  Requires resource Mon Calamari to be built.

#DESC_BLDG_Mon_Calamari_Shipyards
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^Orbiting the planet of Mon Calamari was the impressive Mon Calamari Shipyards.  The Shipyards are among the most exotic and impressive in the Galaxy.  They were created several hundred years before the Battle of Yavin when the Mon Calamari began to explore space. The Shipyards are some of the most advanced in the Galaxy, rivaling even Kuat Drive Yards.  Massive starships can be built in a matter of a few months at these shipyards.
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^Shortly after constructing the shipyards, the Mon Calamari began building beautiful starliners to explore space and stumbled across the Galactic Republic.  The Shipyards became of great interest to the Separatist during the Clone Wars who wanted the advance shipyards to build warships.  During the Clone wars, these advanced shipyards were severely damaged.  When the Galactic Empire rose to power, they enslaved the Mon Calamari and used their shipyards to repair and build Imperial vessls.  However Imperial engineers had dificulty adapting Mon Calamari tools and equipment because they were designed for use by the Man Calamari and the Quarren.  For much of the Imperial occupation, the Mon Calamari Shipyards sat idle.  When the Mon Calamari finally overthrew Imperial rule from their planet, they quickly joined the Rebel Alliance.  Their shipyards began to produce much need capital warships for the Alliance and Mon Cal Cruiser became the mainstay of the Rebel Fleet.  The shipyards were so advance that a single corvette could be produced in a month and a huge Star Cruiser could be churned out in six months.

#BLDG_Noghri_Training_Facility
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^This is a Wonder.  It produces a Noghri Assassin every 10 turns.  Requires the resource Honoghr within the city radius.

#DESC_BLDG_Noghri_Training_Facility
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^The Noghri of the planet of Honoghr are famed for their hunting and silent killing abilities.  During the Clone Wars, a battle between the Republic and the Separatist occurred above the skies of Honoghr.  The toxin Trihexalophine 1138 contaminanted the environment of Honoghr.  The Noghri were thrown into chaos as the flora of the planet was devestated.  After the end of the Clone Wars, Darth Vader landed on the planet and was impressed when the Noghri started killing off his Stormtrooper escort.  In return for "helping" restore their planet, Darth Vader required that most of the young males of the Noghri become Death Commandos and work for the Empire.  Training facilities were set up on Honoghr to help hone the deadly skill of the Noghri, making them some of the most deadly assassins and bodyguards in the Galaxy.

#BLDG_Yaga_Minor_Shipyards
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^This is a Wonder.  It increases production in a city by 200%.  Requires the resource Yaga Minor in the city radius to be built.

#DESC_BLDG_Yaga_Minor_Shipyards
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^Located above the planet of Yaga Minor, the Yaga Minor Shipyards are renowned for their shipbuilding facilities and expertise.  The shipyards were part of the Galactic Republic.  During the Clone Wars, the shipyards were building starships for the Republic.  When the Empire rose to power, the Yaga Minor Shipyards were taken over by the Imperial Navy.  They were heavily fortified and served as a major shipyard and repair facility for that region of the Outer Rim.

#BLDG_Entechment_Rig
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^This is a Wonder.  It increases production in a city by 200% and adds one happy face in every city.  Requires the resource Lwhekk in the city radius to be built.

#DESC_BLDG_Entechment_Rig
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^The Ssi-ruuk do not rely on fusion power like the rest of the Galaxy, but instead have developed entechment.  Entechment is a process by which the Ssi-ruuk drain the life energies from prisoners to channel that energy to power battle droids, weapon systems, and starships.    To help facilitate this process, the Ssi-ruuk developed the Entechment Rig.  In this device the victim is strapped in and his life energy is ripped from his body.  The energy is then channeled to various technoogical devices used by the Ssi-ruuk.

#BLDG_The_Redoubt
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^This is a Wonder.  It increases the defensive capabilities against Air, Naval, and Land by 50.  It has a bombard capability of 50.  Requires the resource The Redoubt in the city radius to be built.

#DESC_BLDG_The_Redoubt
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^Located in a remote star cluster, The Redoubt is an area of ten planets and hundreds of stars.  The Redoubt is set up by the Chiss Expansionary Defense Forces as a place to set a last stand in case the Chiss Ascendancy is overrun by a foreign invader.  The close proximity to the stars cause intense radiation as well as navigation difficulties.  There are only a few safe routes within the Redoubt to take and all these routes are heavily guarded by fortifications and defenses.  Any foreign invader would face an extremely difficult if not impossible taks of capturing the Redoubt.

#BLDG_Chiss_Academy
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^This is a Wonder.  It places a Military Academy in every city.  It also produces a Chiss Commando every 8 turns. Requires the resource Rhigar in the city limits to be built.

#DESC_BLDG_Chiss_Academy
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^The Syndic Mitth'raw'nuruodo training academy is the main Chiss military school for the Expansionary Defense Forces.  The Academy is known for teaching the controversial ideas of the exile Chiss Grand Admiral Thrawn.  The Academy is located on the planet of Rhigar in the Chiss Ascendancy.

#BLDG_Csilla_Shipyards
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^This is a Wonder.  It increases production in the city by 150%.  Requires the resource Csilla in the city radius to be built.

#DESC_BLDG_Csilla_Shipyards
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^The Csilla Shipyards are the the Chiss Expansionary Defense Force main production facility for warships and starfighters.  Located in orbit of the Csilla, the homeworld of the Chiss, the Shipyards are the largest in the Chiss Ascendancy.

#BLDG_Expeditionary_Library
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^This is a Wonder.  It doubles science output in the city.  Requires the resource Csilla in the city radius to be built.

#DESC_BLDG_Expeditionary_Library
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^Located on the planet of Csilla, the Expeditionay Library was a huge, underground library housing information on every planet, moon, and star system ever explored by the Chiss.  All information contained in the library is hand-written to preserve the information from the sudden ice-storms that plague Csilla.

#BLDG_Sienar_Fleet_Systems
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^
^This is a Wonder.  It increases production in a city by 50% and produces a TIE Fighter every 6 turns.  Requires the resource Lianna to be produced.

#DESC_BLDG_Sienar_Fleet_Systems
^
^
^Sienar Fleet Systems was one of the main military supplies to the Galactic Empire.  SYS was responsible for supplying the deadly TIE Fighters and smaller craft to the Imperial Navy.  The SYS also manufactured the massive I-a2b solar ionization reactors for the Imperial Star Destroyers.  The main production facility for TIE Fighters was the planet of Lianna.  Lianna was responsible for churning out countless thousands of the TIE Fighters for the Galactic Empire.

#BLDG_Black_Fifteen_Shipyards
^
^
^This is a Wonder.  It increases production in a city by 150%.  Requires the resource N'zoth in the city radius to be built.

#DESC_BLDG_Black_Fifteen_Shipyards
^
^
^Located in orbit of the plant N'zoth, the Black 15 Shipyards were a series of Type II Orbital Repair Yards for the Imperial Navy's Black Sword Command.  The Black 15 Shipyards were capable of constructing and fitting-out new warships for the Imperial Navy.  The enslaved Yevethan technicians were so skilled at repairs and refitting warships that captains of Imperial warships would make any excuse to visit the shipyards and would sieze any availabe slot in the shipyards.

#BLDG_Gyndine_Shipyards
^
^
^This is a Wonder.  It increases production in the city by 150% and doubles science output.  Produces the TIE Advanced every 6 turns. Requires resource Gyndine in the city radius to be built.

#DESC_BLDG_Gyndine_Shipyards
^
^
^the Gyndine Shipyards were mid-sized shipyards located above the planet of Gyndine.  Kuat Drive Yards also maintained research shipyards.  These shipyards were responsible for test many new and advanced starship and starfighter technologies developed by the Empire.

#BLDG_Military_R&D
^
^
^This serves as a Research Lab and increases science output in a city by 50%.

#DESC_BLDG_Military_R&D
^
^
^Research in peace time was largely done by the private sectors.  However in wartime, governments would take command of research in an effort to get the technological edge over the enemy.  Technological advancements were made by leaps and bounds by the military because of the demand to produce technology, the credits supplied by the government, and the opportunities to test new and experimental technology.

#BLDG_Arc_Hammer
^
^
^This is a Wonder.  It autoproduces the Dark Trooper unit every 12 turns. Must have the resource Coruscant and the wonder Department of Military Research to be built.

#DESC_BLDG_Arc_Hammer
^
^
^The Arc Hammer was an Imperial Factory Ship that was used to manufacture and research Dark Troopers.  Commanded by General Rom Mohc, the Arc Hammer was the central production site of Dark Troopers and was they key to the Dark Trooper Project.  The Arc Hammer was a secret facility that was constantly on the move.  Only the Super Star Destroyer Executor knew its exact location at any given time.  Rebel Operative Kyle Katarn was responsible for ending the Arc Hammer and the treat that the Dark Troopers possessed to the Rebel Alliance.

#BLDG_Slave_Labor
^
^
^This serves as a Water Power Plant.  It increases production in a city by 50%.  Requires the resource slave.  There is a risk of this improvement exploding/melting down due to the risks of a slave revolt.

#DESC_BLDG_Slave_Labor
^
^
^Although the Galactic Republic outlawed slavery, the Galactic Empire reinstituted the practice.  Imperial Decree A-SL-4557.607.232 was a piece of Imperial legislation that legalized slavery througout the Galaxy.  The law also made it easier for slavers to operate within the Galaxy.  Wookiees, Yuzzem, and Talz were enslaved by the Empire because of their physical strength while the Mon Calamari and the Yevetha were enslaved because of their technical and shipbuilding skills.

#BLDG_Sienar_Research
^
^
^This is a Wonder.  It doubles City science output.  Requires the government New Order to be built.

#DESC_BLDG_Sienar_Research
^
^
^Sienar Technologies also known as Republic Sienar Systems was a major ship manufacurer during the time of the Galactic Republic.  They were responsible for many starfighter designs.  Although Republic Sienar Systems was a Republic manufacturer, they supplied the Confederacy with many starships, much to the disdain of the Galactic Senate.  The one thing that made Sienar Technologies stand out above the rest of the starhips manufacturers was its Twin Ion Engine design created by Raith Sienar.  Although ion engines had been around for centuries, Sienar was the first person to downgrade the size of the ion engine to the point where it could be fitted on a starfighter.  This innovated design became one of the most widely used engine systems of Republic starfighters during the Clone Wars.  The twin Ion Engine design allowed Sienar Technologies to become on of the best starfighter engine manufacturers in the Galaxy and it made the company so important that the Galactic Senate was hesitant to impose sactions on them for aiding the Confederacy.  That all changed when emperor Palpatine rose to power at the end of the Clone Wars.  Palpatine nationialized Sienar Technologies and placed the company under the direct control of Raith Sienar and renamed the company from Republic Sienar Systems, to Sienar Fleet Systems.  Sienar Fleet Systems would continue to create starfighters for the Imperial Navy including the numerous TIE Fighter and the sucessful TIE Defender.

#BLDG_Golan_Platform
^
^
^This is an improvement.  It increases naval and air attack/defense in a city by 100.

#DESC_BLDG_Golan_Platform
^
^
^The Golan Space Defense SpaceGun or Golan I was a space defensive platform that could fend off attacks from enemy ships.  It was armed with 28 Turbolasers and 5 Proton Torpedo launching tubes.  A hangar could hold 24 starfighters allowing it to defend against enemy starfighters.  The strong armor and shields of the Golan I allowed it to defend against a moderate assault force while a planet surrounded by these stations could be invulnerable.  The Golan Space Defense SpaceGun was usually the first line of defense for highly strategic locations such as shipyards and factory worlds.  A planet with a couple Golan Is could protect itself far better than one without.

#BLDG_Hypori_Droid_Factory
^
^
^This is a Wonder.  It increases a city's production by 100% and autoproduces a Droideka Mark II every 6 turns.  Requires the resource Hypori in the city radius to be built.

#DESC_BLDG_Hypori_Droid_Factory
^
^
^entry

#BLDG_v-150_Ion_Cannon
^
^
^This is an improvement.  It increases a planetary's naval attacking ability by 40.

#DESC_BLDG_v-150_Ion_Cannon
^
^
^Planetary bombardments were always a thing to be feared by a planet's population.  Ships several hundred kilometers in orbit of a planet could rain down fire and destruction without any chance of stopping them.  Although planetary shields would protect a planet from bombardment, an enemy fleet could still blockade and remain safe from reprisials.  That all changed when Kuat Drive Yards unveiled the V-150 Planetary Defender Ion Cannon.  The Defender could fire ion blasts at orbiting ships, disabling them in space.  The Defender could also be tied into a planetary shield system so that it can fire as soon as the shield is let down.  This gave planets the ability to strike back at a blockading fleet

#BLDG_Space_Dock
^
^
^This serves as a Stock Exchange and increases Luxury and tax output in a city by 50%.

#DESC_BLDG_Space_Dock
^
^
^entry

#BLDG_Asteroid_Mining
^
^
^This serves as an Offshore Platform and increases shields in the space tiles.

#DESC_BLDG_Asteroid_Mining
^
^
^A main source of raw ore was asteroids in deep space.  Mining asteroids was a dangerous and costly venture.  Miners had to wear bulky environmental suits to withstand the vaccum of space.  Droid miners had to be durable enough to drill through some of the toughest mineral deposits in the Galaxy while not floating off into space.  A single fracture inside a space mining instellation could doom the structure.  Although the risks and costs were great, the pay of was sometimes greater.  Countless metric tons of ore are extracted from asteroids everyday and are one of the main sources of raw ore in the Galaxy.

#BLDG_Cloud_City
^
^
^This is a wonder.  It increases trade in every tile and is a tourist attraction.  Also increases production in a city by 50%.  Requires the resource Bespin to be produced.

#DESC_BLDG_Cloud_City
^
^
^Cloud City was a tibanna gas mining operation and an outpost located in the skies of Bespin.  Bespin was a Gas Giant where the valuable tibanna gas was collected.  Cloud City floated via repulsorlifts in an area of Bespin known as the Life Zone where there was breathable atmosphere.  Cloud City also housed luxury hotels, resorts, and casinos.  Cloud City was controlled by a Baron who ensured that the administrative aspects of the city were taken care of.  The main export of Cloud City was Tibanna Gas which was vital for weapons and hyperdrives.

#BLDG_Fusion_Plant
^
^
^This serves as a Nuclear Power Plant and increases power in a city by 50%.  This improvement can Meltdown.

#DESC_BLDG_Fusion_Plant
^
^
^By using fusion power, the power that gives energy to stars, the Confederacy was able to vastly improve its power supply.  fusion power generators are expensive to maintain and can be deadly if not handled properly.  Fusion generators are the most abundant energy sources in the Galaxy and are used to power everything from a droid to a planetary shield grid.

#BLDG_Turbolaser_Batteries
^
^
^This improvement serves as a Coastal Fortress and increases defenses, air attack, and naval attack by 50%.

#DESC_BLDG_Turbolaser_Batteries
^
^
^Turbolaser Batteries are immensely more powerful than laser cannons.  Turbolaser Batteries are usually mounted on warships, however many planets are beginning to equip their defenses with turbolaser batteries to defend against attack fleets.  The W-165 Planetary Turbolaser manufactured by Kuat Drive Yards is a very powerful turbolaser.  A single blast from the planetary defender can rip an Imperial Star Destroyer into pieces.  Each planetary turbolaser cost 10 million credits however planets that are important to a faction will equip several of these around a planet's surface to provide adaquet protection.  The Taim & Bak XX-10 Turbolaser Tower is a powerful defense against light surface vehicles.  A planet equipped with both types of turbolasers can ensure that it can withstand and even defeat a determined attack.

#BLDG_Planetary_Shields
^
^
^This serves as walls.  It increase defense by 50 and naval and land bombardment defenses by 100.

#DESC_BLDG_Planetary_Shields
^
^
^The first line of defense for a planet from orbital bombardment was a planetary shield.  Planetary shields were a major investment in money and energy costs.  Few planets in the Galactic Republic saw a need for a planetary shield since war had not came to the Republic for a thousand years.  However when the Separatist Crisis struck in 32 BBY and it became clear that the Republic could no longer offer protection against aggressors, many planets began making the costly investments.  A planetary shield can be big enough to engulf an entire planet with protective energy or be small enough to shield a continent or smaller area.  Planetary shields could withstand a massive orbital bombardment, but was very costly in terms of energy.  Hundreds of Fusion Reactors were required to maintain a shield system under heavy bombardment, but if the energy requirments were there, a planetary shield could hold off a massive fleet for a couple hundred years.  Planetary Shields were very rare during the Galactic civil War due to their restricted used by the Empire.

#BLDG_Trading_Dock
^
^
^This serves as a Commercial Dock and increases trade in space tiles.

#DESC_BLDG_Trading_Dock
^
^
^Planets who want to engage in galactic trade, must first have the facilities to handle the massive freighters and freight.  A Trading Dock is a facility specially designed for interstellar trade.  A Trading Dock is equiped with a communications and control tower that monitors inbound and outbound freighters and coordinates landings.  Several tractor beam generators stationed throughout the Trade Dock allows the Control Tower to lock onto a freighter and guide it to a docking port.  While the freighter is docked, several binary lifting droids unload the cargo and place them on repulsorlift transports, where they are offloaded in a nearby warehouse.  A Trading Dock greatly increases a planets revenue by allowing easy and convient trade.

#BLDG_Jedi_Praxeum
^
^
^This is a Wonder.  It autoproduces a Jedi Knight every 12 turns.  Also increases happiness in every city by 2.  Requires the government Rebel Alliance to be built.

#DESC_BLDG_Jedi_Praxeum
^
^
^With the return of the Jedi to the Galaxy in 4 ABY, Jedi Knight Luke Skywalker began a quest to recruit more members to his New Jedi Order.  Skywalker established a Jedi Praxeum or an academy for Jedi in 11 ABY.  The Jedi Praxeum was place in the Great Temple on Yavin IV.  At the Academy, Force-sensitives learned the ways of the Force and trained to become Jedi Knights.  There were a variety of instruments at the Academy that promoted training such as Training Lightsabers, Training Droids, and Remotes.  Under the leadership of Luke Skywalker, the Jedi Praxeum once again ensure that the Jedi remain the gaurdians of peace and justice in the Galaxy.

#BLDG_Bounty_Hunter's_Guild
^
^
^This is a Wonder.  It produces a Bounty Hunter every 8 turns.  Requires the government Criminal Organizations to be built.

#DESC_BLDG_Bounty_Hunter's_Guild
^
^
^The Bounty Hunter's Guild is an institution that has lasted for centuries.  This Guild regulates the bounty-hunting trade throughout the Galaxy.  It provides rules for bounty hunters concerning the tracking of targets and competition against fellow bounty hunters.  The Guild ensures that the rules of engagement and competition are strictly adhered to by all members.  Being part of the Guild carries with it special privilges.  A bounty hunter can be given a high bounty and bounty hunters who are tracking the same bunty do not kill one another because the rules forbid such action.

#BLDG_TIE_Phantom_Factory
^
^
^This is a Wonder.  It produces a TIE Phantom every 8 turns.

#DESC_BLDG_TIE_Phantom_Factory
^
^
^The TIE Phantom Factory was and Imperial facility located on the mon Imdaar Alpha that produced TIE Phantom starfighters.  Grand Admiral Martio Batch was in charge of the facility and oversaw the production of TIE Phantoms and the research of stygium cloaking devices.  Stygium crystals had long ago dried up in the Galaxy, but Batch was able to obtain a new supply by using the Tarkin Superweapon to destroy the planet of Aeten II, releasing an unreachable cache of crystals.  The TIE Phantom Factory was vital to research into cloaking devices and the production of TIE Phantoms.  However in 3 ABY, Rebe Operative Ru Murleen and Rookie One discovered the facility and was able to cause its reactor to overload, obliterating the facility.

#BLDG_Capital1
^
^
^This serves as a second Capital

#DESC_BLDG_Capital1
^
^
^Serves as a second capitol and reduces corruption.

#TECH_Escort_Frigates
#DESC_TECH_Escort_Frigates
^
^
^Escort Frigates were the workhorses of any fleet.  Designed to be fast, manueverable, and well armed, Escort Frigates performed a variety of roles.  The roles included recon, skirmishing, patrolling, running down pirates and smugglers, and providing anti-starfighter defenses for larger capital starships.

TECH_Warships
#DESC_TECH_Warships
^
^
^Since the discovery of hyperdrive, starships have been travelling throughout the Galaxy.  It didn't take long for starpilots to place some laser cannons or mass drivers on a starship and the warship was born.  Any Galactic Power that has ever risen in history has had warships to defend its territory.  Even criminal organizations have used warships.  Warships are typically starships desigened for the purpose of warfare.  They are usually enormous and have large amounts of weapons and defensive systems.  Having warships in a fleet will secure own's position within the Galaxy.

#TECH_Starfighters
#DESC_TECH_Starfighters
^
^
^Starfighters were the earliest form of combat starships.  A typical starfighter is a one man vehicle with one to four laser cannons and perhaps a missile launcher.  A starfighter's role is to provide larger capital ships defense against enemy bombers and to harass enemy starships.  Starfighters are nimble vehicles and are very hard to hit using the heavier weaponry of a warship.  Having an Escort Frigate or opposing starfighters is the only way of ensuring adequate defense against starfighters.

#TECH_Interceptors
#DESC_TECH_Interceptors
^
^
^Equipping starfighters with proton torpedo launchers posed a serious risk to enemy starships.  Starfighters were nimble and small enough to evade defensive laser fire and cause serious damage to a starship with a salvo of proton torpedoes.  This threat gave rise to the Interceptor Starfighter.  An Interceptor Starfighter has one role, to intercept enemy starfighters and bombers before they can launch missiles against starships.  To accomplish this task, Interceptors are faster than starfighters, have less firepower, and are defensively weak.  This allows the Interceptors to be extremely fast and manueverable making them deadly in a dogfight.

#TECH_Advanced_Starfighters
#DESC_TECH_Advanced_Starfighters
^
^
^Advanced Starfighters represent the latest in starfighter technology.  An Advanced Starfighter combines the speed and agility of an Interceptor, with the dependability of a starfighter and the firepower of a heavy star bomber.  The result is a Advanced Starfighter that can outperform any starfighter in the Galaxy and can be a serious threat to a capital ship.  Advanced Starfighters are also piloted by veterans who have logged hundreds of hours in flight simulators and have combat experience.  This only adds to the deadly attributes of Advanced Starfighters.

#TECH_Heavy_Cruisers
#DESC_TECH_Heavy_Cruisers
^
^
^Warships can be extremely expensive to build and maintain.  Escort Frigates sometimes don't carry enough firepower to get the job done.  A Heavy Cruiser on the other hand is not as expensive as a Warship, but is armed enough to operate on its own.  Heavy Cruisers are vital to any fleet.  They aren't as powerful as a warship, but in large groups they can overcome any ship.  Cruisers are also important in filling the gap between Frigates and Warships.  When a Frigate is too weak and a warship is overkill, Heavy Cruisers are called in to do the job.

#TECH_Command_Ships
#DESC_TECH_Command_Ships
^
^
^Command Ships are the behemoths of the Galaxy.  These starships were extremely large and held vast communications systems that enables it to coordinate the actions of hundreds of vessels.  Typically high ranking officials such as admirals or Jedi/Sith Lords captain command ships.  A Command Ship under the control of a highly skilled admiral can win a battle and even a war.  Galactic Powers in control of one or two command ships can exert their control and influence over vast distances.  Few powers in the Galaxy can stand up to a fleet that has a Command Ship.

#TECH_Planetary_Economy
^
^
^Enables Irrigation without Fresh water.

#DESC_TECH_Planetary_Economy
^
^
^A planet's economy is perhaps the most important aspect of economics in the Galaxy.  The vast majority of the beings in the Galaxy are only affected by their local economy.  Their jobs are located on their planet, their homes, infrastructure, entertainment, etc are all located on the planet for the average Galactic Citizen.  However, each planet is specified to one main economic activity.  For example, the planet of Corellia and Kuat is devoted solely to the production of starships and starship parts.  The planet of Chandrila was mainly an agriworld that specialized in the production of food and other agriculture products.

#TECH_Nationalization
^
^
^Doubles rate of workers.  Enables diplomats, rights of passage agreements, and military alliances.

#DESC_TECH_Nationalization
^
^
^When the Galactic Empire rose to power, they began a process of nationalizing major corporations and businesses that were vital to the production of military hardware.  One such company that was nationalized was Incom Corporation.  If the Empire couldn't nationalize a company or facility, theyr would place a garrison on the planet and take it by force.

#TECH_Environmental_Protection
^
^
^Enables Recycling.

#DESC_TECH_Environmental_Protection
^
^
^The protection of the envirnoment is important on every planet.  If pollution is not controlled, then it could destroy a planet and hamper production.  Although environmental protection is not high on the priority list for the Empire, it is important.  The Empire will emply measures to ensure that the pollution from these factories will not hamper production or become hazardous to important Imperial personnal.

#TECH_Hypermatter_Research
#DESC_TECH_Hypermatter_Research
^
^
^Hypermatter is an exotic form of matter.  Hypermatter is matter that exists in hyperspace.  When it is introduced into realspace, the charged tachyons are annihilated as they accelerate to infinite speed releasing a massive amount of energy.  research into this type of energy production is expensive and dangerous, but its is also very beneficial.

#TECH_Offensive_Weaponry
#DESC_TECH_Offensive_Weaponry
^
^
^The use of offensive weaponry for a planet is very important in defense.  A Planetary Shield only protects the planet from bombardment, whereas a system of Turbolaser Batteries and Ion Cannons allow the planet defenders to fire back at the attackers.

#TECH_Planetary_Defenses
#DESC_TECH_Planetary_Defenses
^
^
^Defending a planet is very important in galactic warfare.  The first line of defense is defensive platforms that house laser cannons and turbolasers that can attack incoming starships.  If an enemy fleet was able to make it past the platforms, the next line of defense would be planetary shields.  Planetary shields are expensive to build and maintain, but a high quality system can allow a planet to withstand years of constant bombardment.

#TECH_Deep_Space_Mining
#DESC_TECH_Deep_Space_Mining
^
^
^The mining of asteroids and moons in deep space was very important to ensure the constant flow of raw materials.  Many of the famous shipyards such as the ones around Fondor are located near asteroids that are mined for raw materials that are used in the construction of starships.

#TECH_Galactic_Economy
^
^
^Doubles effect of wealth.  Enables Trade Embargo, trade over sea tiles, and trade over ocean tiles.

#DESC_TECH_Galactic_Economy
^
^
^The Galactic Economy was one of legend.  For a thousand years, the Galactic Republic has prospered both peacefully and economically.  Entire fortunes were gained overnight and trilions of beings everywhere could have luxury beyond imagination.  The main currency for the Republic was Dataries, or commonly known as Republic Credits.  These credits were accepted on nearly all but the most planet.  Huge corporations such as the Trade Federation and Xizor Transport Systems carried every good produced in the Galaxy across Republic space.  Massive organizations such as the Corporate Sector and the Techno Union oversaw the economies of entire world while financial groups such as the Intergalactic Banking Clan supplied loans and exchange rates.  Entire planets were devoted to a specialized area of the economy whether it was growing food thorugh the land masses of a planet or strip mining the surface.  This led the Republic to grow massive in economic power and wealth.  Soon corruption began to fill the minds of the noble Senators and the common good of the people went unanswered.  The rich soon oppressed the poor on many worlds and the corporations that were changed with taking care of people on distant planets instead exploited them for personnal gain and riches.

#TECH_Energy_Production
#DESC_TECH_Energy_Production
^
^
^The generation of power was a very important endevour in the galaxy.  Power supplied everything from lights to shield grids to defensive emplacements.

#TECH_Imperialization
^
^
^Enables mobilization levels

#DESC_TECH_Imperialization
^
^
^As Emperor Palpatine, began to take more control over the Galaxy, he began a process of Imperialization throughout the Empire.  Imperialization was a process by which the Emperor would take complete control over a corporation or exert Imperial control.

#TECH_Zero_G_Production
^
^
^Enables Bridges

#DESC_TECH_Zero_G_Production
^
^
^Producing materials in zero gravity has many advantage.  For one thing heavier loads are easier to lift.  The transportation of materials is easier because freighters can offload material directly into the factories.  And environmental pollution is not a problem because pollutants can be ejected directly into space.

#TECH_Battle_of_Yavin
^
^
^Enables Mutual Protection Pacts

#DESC_TECH_Battle_of_Yavin
^
^
^The Battle of Yavin was one the the Rebel Alliance's first victory against the Galactic Empire.  The Battle of Yavin saw the dstruction of the first Death Star.  The Rebels had aquired the technical readouts of the Death Star before the battle.  They found a weakness in the design of the battlestation, an unprotected thermal exhaust port in which a well placed proton torpedo could set off a chain reaction and destroy the station.  The Rebels launched a small fleet of 22 X-Wings, 8 Y-Wings, and 2 R22 Spearhead starfighters.  As the Rebel starfighters approached the Death Star, the turbolaser batteries began to open fire, however the starfighters were so small that they were able to evade the deadly barrage.  Wilhuff Tarkin, dismissing the attacks from the starfighters as pointless and futile, refused to deploy the station's vast TIE squadrons.  Darth Vader however saw the threat of the starfighters and launched in his starfighter with his personal escort.  The small fleet of Rebel starfighters were devestated by Vader.  As the Death Star entered firing position, only three starfighters remained as they made their last bombing run on the exhaust port.  Luke Skywalker was the pilot who made the impossible shot and destroyed the Death Star.  The Battle of Yavin allowed the Rebel Alliance to gain much need credibility as a legitimate military opponent to the Empire.

#TECH_Battle_of_Kashyyyk
#DESC_TECH_Battle_of_Kashyyyk
^
^
^After the Clone Wars, the planet of Kashyyyk was saved from Separatist occupation.  However, the Galactic Empire needed slave labor for its Death Star Project and the Wookiees of Kashyyyk were to provide that labor.  Moff Tarkin and Darth Vader joined forces to invade Kashyyyk.  Tarkin needed the slave labor and Vader was tracking a group of Jedi who survived Order 66.  The Imperial Troops landed at the Wookiee village of Kachirho and demanded the Wookiees hand over the fugitive Jedi.  However instead of complying, the Wookiees began attack the Imperial Troops.  The first wave of Imperial Troops were slaughtered by the Wookiees.  Vader then ordered an orbital bombardment of the planet and confronted the fugitive Jedi.  vader was able to kill or wound several of the Jedi.  As the battle raged, the Wookiees were quickly overcome and the fugitive Jedi were helpless to stop the onslaught.  As Victory Star Destroyers began to descend onto the surface of the planet, the battle was drawing to a close.  Around 200,000 Wookiees were captured as slave and the Empire occupied Kashyyyk.

#TECH_Imperial_Atrocities
#DESC_TECH_Imperial_Atrocities
^
^
^As the Empire rose to power, it began to exert its power through military means.  In 19 BBY Emperor Palpatine grew weary of the free-thinking was of the Caamasi and so planned to wipe them out through military means.  He enlisted the help of Bothan operatives to switch off the planetary shields of Caamas.  Afterwards Palpatine began a general bombardment using Imperial Star Destroyers.  The attack led to firestorms that devestated the plant life of the planet.  The Empire also enslaved the Talz on Alzoc III and the Wookiees of Kashyyyk.

#TECH_Dissolution_of_the_Senate
^
^
^Enables Map and Communication trading

#DESC_TECH_Dissolution_of_the_Senate
^
^
^In o BBY, Emperor Palpatine disolved the Imperial Senate, bringing an end to the last rememants of the Old Republic.  Palpatine had always wanted to disolve the Senate because it represented the last remains of the Old Republic and because many Senators opposed Palpatine's rule.  When id was discovered that Senator Leia Organa of Alderaan was a Rebel Operative and Supporter, Palpatine issued a decree disbanding the Imperial Senate stating that the Rebellion had penetrated the highest levels of government.  Palpatine kept control of the thousands of star systems through the use of governors and Moffs that rule each sector and system in the Galactic Empire.

#TECH_Destruction_of_Alderaan
#DESC_TECH_Destruction_of_Alderaan
^
^
^To demonstrate the ultimate power of the First Death Star and to convince Senator Organa to reveal the location of the Secret Rebel Base, Grand Moff Tarkin turned the Death Star's powerful weapon against the peaceful planet of Alderaan.  When Organa reveal the location of the Rebel Base (although a false location), Tarkin went back on his word and ordered the Battlestation to open fire on the planet.  The Death Star's Superlaser unleashed a powerful blast against the planet of Alderaan killing billions instantly.  The plan of Tarkin was that the demostration of the destruction of Alderaan would make other systems fall in line with Imperial rule, however the complete opposite happen.  Hundreds of planetary systems began to support the Rebellion and Alderaan became a rallying cry for the Rebel Alliance.

#TECH_The_Rebellion_Grows
#DESC_TECH_The_Rebellion_Grows
^
^
^With the destruction of Alderaan and the Death Star, many planetary systems began to pledge loyality and support to the Rebel Alliance.  The Rebels began getting supplies, recruits, and credits at an alarming pace and were soon the only military organization capable of threatening the mighty Galactic Empire.

#TECH_Battle_of_Derra_IV
#DESC_TECH_Battle_of_Derra_IV
^
^
^The Battle of Derra IV was a devestating defeat for the Rebel Alliance in 3 ABY.  The Battle was mastermined by Grand Admiral Thrawn, but was executed by Darth Vader.  Imperial Intelligence concluded that a sizable Rebel Convoy was going to pass near the system of Derra IV in an attempt to supply their new hidden base.  The Rebel Base at Hoth was in need of these supplies and so the Rebel Fleet provided an escort for the freighters.  Renegade Flight commanded by Commander Narra was in charge of the escort along with 1 CR90 Corellian Corvette.  The freighters included the Hopskip and  6 GR-75 medium transports.  When the Rebel Convoy was about to make the jump into hyperspace, an Imperial Star Destroyer jumped into system and launched the feared 181st Imperial Fighter Group.  This battle lasted mere minutes and the entire Rebel Convoy was destroyed.  The los of the convoy left the Rebel Base on Hoth badly understaffed, undersupplied, and with minimal defenses.

#TECH_Battle_of_Hoth
#DESC_TECH_Battle_of_Hoth
^
^
^The Battle of Hoth was a devestating defeat for the Rebel Alliance and a low point for them during the Galactic Civil War.  After the Rebel victory at the Battle of Yavin, the Rebel's were forced to evacuate Yavin IV and move their base to a new secret location.  In 2 ABY, Echo Base was founded on Hoth and the Rebel Alliance had a new base from which to strike the Empire.  One year later an Imperial Viper Probe Droid discovered the hidden base.  Han Solo destroyed the Viper Droid, but not before alerting to Darth Vader's Death Squadron the location of the Rebels.  Darth Vader and his top advisors planned on jumping out of hyperspace some distance from the Rebel Base.  Vader was betting on the fact that constant meteor activity made it difficult for the Rebels to spot approaching ships.  This would allow the ships of Death Squadron to perform a long range bombardment of the base in a surprise attack.  However Admital Kendal Ozzel changed those plans at the last moment and jumped to close to the star system.  Because of this error, Rebel early-warning sensors detected the Imperial Fleet and quickly raised a theater shield protecting Echo Base from orbital bombardment.  Vader then executed Admiral Ozzel and ordered General Veers to land beyond the shield and prepare for a ground assault.  Death Squadron then dispersed to prevent any escaping ships from leavingthe system.  The Imperial landing force, named Blizzard Force was composed of AT-ATs and the 501st Stormtroopers Legion.  Blizzard Force met opposition from Rogue Squadron flying T-47 Snowspeeders.  Although the Snowspeeders were able to bring down a few AT-ATs using their harpoon and tow cables, they were unsuccessful in halting the assault.  The Rebels were able to use their V-150 Planet Defender Ion to disable two Imperial Star Destroyers and allow a few transports to escape into hyperspace.  Soon the AT-ATs were able to bring down the shield protecting Echo Base and Snowtroopers of the 501st flooded the Rebel base.  The Empire was able to overrunned Echo Base and its defenses.  The Rebel Alliance suffered a heavy defeat that day, losing 17 of the 30 transports, much of the Echo Base personnal, and tons of materials and supplies. 

#TECH_Subjugation_of_Bespin
#DESC_TECH_Subjugation_of_Bespin
^
^
^Right after the Battle of Hoth, Han Solo, Lei Organa, Chewbacca, and C-3PO were pursued by Darth Vader.  It was Vader's intention to capture them to draw Luke Skywalker into a confrontation and draw him to the Dark Side.  However, Solo was able to pilot the Millennium Falcon and evade the pursuing Imperial Star Destroyers.  Solo then took the battered Falcon to Cloud City for repairs on the hyperdrive.  Solo was followed to Cloud City by the Bounty Hunter Boba Fett and Fett revealed their location to Vader.  Darth Vader was able to reach Cloud City and convince the Baron Lando Calrissian to coorporate or risk being invaded by the Empire.  Calrissian agreed to Vader's demands and Solo, Organa, Chewbacca, and C-3PO were captured.  By torturing his Skywalker's friends, Vader was able to draw the young Jedi Knight to Cloud City and face him in a duel.  Solo was frozen in carbonite for transportation to Jabba the Hutt for the bounty that was placed on his head by the ganster.  Skywalker and Vader dueled in Cloud City as Calrissian turned on Vader and helped Organa, Chewbacca, and C-3PO escape.  This led to the Empire placing a garrison in Cloud City and subjugating the city.  The Rebels were barely able to escape the Empire's grasps.  However Solo was encased in Carbonite and shipped to Jabba the Hutt and Skywalker lost his right hand to the lightsaber of Darth Vader.

#TECH_Return_of_the_Jedi
#DESC_TECH_Return_of_the_Jedi
^
^
^After the Subjugation of Bespin, Luke Skywalker began to grow in his skill as a Jedi Knight and Calrissian and Chewbacca frantically search the Galaxy for Han Solo.  They were able to locate him in Jabba's Palace on Tatooine.  Skywalker traveled to Tatooine to Obi-Wan's old hut and began to read up on Jedi Training materials including crafting a lightsaber.  Calrissian infiltrated Jabba's Palace as a guard in an effort to gather information concering the upcoming rescue of Han Solo.  The droids R2-D2 and C-3PO were sent ahead to convince Jabba to hand over Solo, but the gangster refuse.  Leia Organa then disquised herself as a bounty hunter that had captured Chewbacca.  she took the Wookiee to Jabba' Palace and "turned" Chewy in for the bounty.  Later that same night, Organa unfroze Solo and attempted to escape, but was captured by Jabba.  Luke Skywalker then attempted to rescue Solo, but was unsuccessful.  Soon all the Rebels were sentenced to death by being thrown into the Great Pit of Carkoon, home to a fearsome Sarlacc.  Skywalker was able to use his mastery of the Force and free his friends from the hands of Jabba the Hutt and kill the infamous gangster and his minions.  The Skirmish at Carkoon was the first appearance of the Jedi Knights in decades.  Through the use of the Force and with his skill with a lightsaber, Luke Skywalker was able to wear the title of Jedi Knight and bring that once great Order into the Galaxy again.

#TECH_Battle_of_Endor
#DESC_TECH_Battle_of_Endor
^
^
^The Battle of Endor was the largest and most important battle of the Galactic Civil War.  It was fought between the Rebel Alliance and the Galactic Empire in a clash that would doom the Empire and give rise to the Rebel Alliance.  A few months before the Battle, Rebel Operatives learned of the construction of a second more powerful Death Star above the skies of the planet of Endor.  It was also learned that the Emperor himself would be overseeing the final construction of the Death Star and so would be vulnerable to an attack.  The Death Star was protected by a powerful shield being projected from the surface of Endor.  A strike team lead by Han Solo was in charge of destroying the shield generator to allow Rebel starfighters the opportunity to fly into the unfinished Death Star and destroy its main reactor.  Little did the Alliance know that this was all a trap set by the Emperor in an attempt to destroy the Rebel Alliance.
^
^
^The Rebel Strike Team landed on Endor without trouble, but was quickly captured by Imperial Troops.  The Rebel Fleet, not knowing that the shield was still operational, jumped into the Endor system.  However, almost immediately upon arrival, Imperial Star Destroyers lead by the Super Star Destroyer Executor, surrounded the Rebel Fleet and prevented their escape.  As the Imperial TIE Fighters began their attack on the Rebel Fleet, a sudden blast came from the Death Star, destroying a Mon Calamari Cruiser.  The Death Star was operational and it began to pick off Rebel ships one by one.  Meanwhile, the Strike Team, with help from Ewok Natives, was able to overcome the Imperial Troops and destroy the shield generator.  This left the Death Star vulnerable to starfighter attack.  In order to dissuade Imperial from pursuing the starfighers, Admiral Ackbar ordered a concentrated assault on the Executor.  The combined efforts of the Rebel Fleet brought the Executor's bridge shields down and a damaged A-Wing crashed into the unprotected bridge.  This kamikaze attack killed the command staff and caused the Executor to lose control.  It was captured by the gravity of the Death Star and was pulled right into it, exploading onto its surface.  Aboard the Battlestation, Darth vader killed Emperor Palpatine in an effort to save his son Luke Skywalker from being killed by the Sith Lord.  Skywalker and the redeemed Vader escaped the Death Star just in time.  The starfighters were able to make a successful run against the Death Star's main reactor, destroying the Station.  With the death of Emperor Palpatine, Darth vader, and key personnal, the Galactic Empire was thrown into disarray and fractured into several warring factions.  The Rebel Alliance was transformed into a legitimate government overnight and continued on into a new era.

#TECH_Ground_Forces
^
^
^Allows Conscription of units.

#DESC_TECH_Ground_Forces
^
^
^Every military, no matter how powerful, needs ground forces to conquer or defend planets.  Ground forces mainly compose of armed soldiers who use tactics and training to become a fighting force.  Ground forces in the military of a galactic power can number in the hundreds of millions to trillions of soldiers.

#TECH_Heavy_Vehicles
#DESC_TECH_Heavy_Vehicles
^
^
^Heavy vehicles are military vehicles that are well armed and armored.  They generally include All Terrain Attack Transports and Canderous Tanks.  They are very powerful assets on a battlefield as they can take large amounts of damage and can give a great deal of firepower on any targets.

#TECH_Light_Vehicles
#DESC_TECH_Light_Vehicles
^
^
^Light vehicles are vital for any military.  They generally include T-2B and AT-STs.  Their role in the military includes scouting and light infantry support.  They are strong when attacking light targets such as infantry positions or other light vehicles, but can easily be destroyed by heavy vehicles.

#TECH_Field_Medics
^
^
^Disables diseases from Flood Plains.

#DESC_TECH_Field_Medics
^
^
^Field medics are vital for any military.  Medics are responsible for treating battlefield wounds and for ensuring the survivial of soldiers.  They treat wounded soldiers and transport them to a field hospital for more medical care.

#TECH_Advanced_Infantry
#DESC_TECH_Advanced_Infantry
^
^
^The average soldier on a battlefield is a grunt or a regular trooper.  However there are some soldiers that are more specialized than the average grunt.  These specialists are responsible for carrying out special missions such as the assassination of key commanders, the spotting of enemy positions for artillery bombardments, or infiltrating enemy positions for sabotage.  Advanced Infantry receive more special training and equipment than regular soldiers.

#TECH_Heavy_Artillery
#DESC_TECH_Heavy_Artillery
^
^
^Heavy artillery is important to a military because of its ability to strike at the enemy at long range.  The first heavy artillery pieces were the Homing Spider Droids and the SPHA-T.  These vehicles were able to destoy enemy positions at long range or destroy entrenched defensive positions making way for advancing troops.

#TECH_Advanced_Vehicles
#DESC_TECH_Advanced_Vehicles
^
^
^Throughout the Galactic Civil war, both sides competed to develop more powerful weaponry that could match the others.  The Empire held the advantage in weapons development due to the huge credits it could spend and the Rebel Alliance was more resourceful.  Both sides developed Advanced Vehicles and deployed them in combat against one another.

#GOOD_Bantha
#DESC_GOOD_Bantha
^
^
^Banthas were beast of burdens that were used throughout the galaxy.  They were also used a meat and for milk in some cultures.  Banthas were adaptable creatures that could be found on several worlds throughout the Galaxy.  Banthas were shaggy furred creatures with large curved horns.  They could live up to 100 years.  Hides of the Banthas were used to make clothing or furniture.

#GOOD_Ship_Ores
#DESC_GOOD_Ship_Ores
^
^
^Ship ores refer to any ore that is vital to the construction to starships.  This mainly includes Durasteel and Transparisteel.  Durasteel is a strong metal alloy created from carvanium, lommite, carbon, meleenium, neutronium, and zersium.  It is a strong metal that can withstand extreme heat, cold, and intense physical stress.  This makes it a vital component in the construction of starship hulls.  Transparisteel is a transparent metal alloy that is used to create viewports on starships.  Lommite is a vital component used in the construction of Transparisteel

#GOOD_Slaves
#DESC_GOOD_Slaves
^
^
^Although the Galactic Republic outlawed slavery, the Galactic Empire reinstituted the practice.  Imperial Decree A-SL-4557.607.232 was a piece of Imperial legislation that legalized slavery througout the Galaxy.  The law also made it easier for slavers to operate within the Galaxy.  Wookiees, Yuzzem, and Talz were enslaved by the Empire because of their physical strength while the Mon Calamari and the Yevetha were enslaved because of their technical and shipbuilding skills.

#GOOD_Carbon
#DESC_GOOD_Carbon
^
^
^Carbon is used in the construction of ground vehicles and infantry weapons.  Carbon is combined with other alloys to create strong metal armor and blaster components.

#GOOD_Hyperdrive_Fuel
#DESC_GOOD_Hyperdrive_Fuel
^
^
^Hyperdrive fuel is the fuel necessary to provide power to a starship.  It included hypermatter or hydrogen fuel that feed fusion reactors.  Hypermatter was exotic matter that existed in hyperspace.  when Hypermatter is introduced into realspace, it accelerates until it annihilates producing massive amounts of power.  Reactors on starships relied on fuel for power.

#GOOD_Nova_Crystals
#DESC_GOOD_Nova_Crystals
^
^
^Nova Crystals were a valuable commodity that was used in the place of Credits or other currency in the Outer Rim.  Nova Crystals were very valuable and highly prized.  A planet with Nova Crystals such as Mygeeto or Muunilinst became very rich off these crystals.

#GOOD_Famba
#DESC_GOOD_Famba
^
^
^Fambaas were large creatures that were native to the planet of Naboo.  They were amphibians with scaly hides of reptiles.  The Gungans used the Fambaas as beast of burdens

#GOOD_Spice
#DESC_GOOD_Spice
^
^
^Spice was a slang for any mind-altering drug used in the Galaxy.  These drugs included Ryll, Glitterstim, and Glitteryll.  The planet of Kessel was a location that was rich in Spice.  During the reign of the Galactic Empire, the trade of Spice was heavily regulated and often illegal.  This lead to widespread smuggling of the drugs.  The Kessel Run was a popular smuggling run where smugglers would skirt the edges of the blackholes in the Maw to evade detection by Imperial Vessels.  This was called the Kessel Run as smugglers would take the 18 parsec route to smuggle Spice from Kessel.  The Millenium Falcon piloted by Han Solo was able to make the Kessel Run in less than 12 parsec, which means that Solo had to pilot his vessel very close to the Black Holes of the Maw.

#GOOD_Gems
#DESC_GOOD_Gems
^
^
^Gems were valuable stones that were used as currency, trading items, or as stones for jewery.  Gems are highly valuable and prized.  A planet with large caches of gems would become extremely wealthy very quickly.

#GOOD_Nerf
#DESC_GOOD_Nerf
^
^
^Nerfs were animals found across the Galaxy.  They had four legs, curved horns, and shaggy fur.  Nerfs are thought to have orginated on Alderaan and since then have spread to other planets.  Nerfs are prized for their meat and their hide.

#GOOD_Gold
#DESC_GOOD_Gold
^
^
^Gold is a valuable metal and has a variety of uses.  Gold can be used in electrical components in starships and can be used as currency due to its value. 

#GOOD_Tibanna_Gas
#DESC_GOOD_Tibanna_Gas
^
^
^Tibanna Gas is a rare substance that is extremely valuable for the production of blasters, turbolasers, and hyperdrives.  Tibanna Gas produces four times its normal energy output when cohesive light is passed through it.  when Tibanna Gas is spin-sealed or compacted at the atomic level, it serves as a conducting agent in blasters and other energy weapons.  Although many personal weapons cannot handle the energy output, however ship mounted turbolasers and laser cannons can benefit from the Tibanna Gas.  Tibanna Gas is also used as hyperdrive coolant.

#GOOD_Orbital_Shipyards
#DESC_GOOD_Orbital_Shipyards
^
^
^Working in zero gravity is far easier than working on a planet's surface.  Many of the shipyards that produce starships in the Galaxy are in orbit of a planetary body or are in open space.  This allows heavy loads to be lift with ease and for massive staships to be built.  Planets with Orbital Shipyards get a huge production boost in their economy.

#GOOD_Bacta
#DESC_GOOD_Bacta
^
^
^Bacta is a synthetic chemical made of alazhi, kavam, and a viscous fluid called ambori.  Bacta is used to treat wounds, injuries, diseases, and viruses.  Bacta is considered the miricle durg of the Galaxy.  When a patient is exposed to Bacta, the Bacta will seek out the wounds and aid in rapid tissue regeneration and prevent scarring and infection.  Bacta is adminstered through Bacta Patches, direct injection, consumption, or immersion in a Bacta Tank.  Bacta was invented by the Vratix on the planet of Thyferra.  Bacta can only be produced on Thyferra as it is the only planet with the necessary resources for its production.  After the rise of the Empire, Emperor Palpatine gave compete production of Bacta to the Zaltin and Xucphra Corporation.  This restricted the sale of Bacta and hindered the Rebel Alliance in their war against the Empire.

#GOOD_Asteroids
#DESC_GOOD_Asteroids
^
^
^Asteroids were large bodies of rock floating in deep space.  Asteroids were valued because of the mineral wealth that some of them contained.  Asteroids in star systems were subjected to large scale mining.

#GOOD_Food_Stuffs
#DESC_GOOD_Food_Stuffs
^
^
^Food Stuffs were any consumable food eaten by sentient species.  Entire worlds were devoted to the production of food and supplies this food to planets that couldn't feed its own population.

#GOOD_Caf_Beans
#DESC_GOOD_Caf_Beans
^
^
^Caf Beans were seeds grown on Garqi.  They were commodities that were vital for the creation of the popular drink Caf.  Caf Beans could only grow on Garqi and efforts to transplant the beans offworld failed.

#GOOD_Fruit
#DESC_GOOD_Fruit
^
^
^Fruit are food items that are consumed by sentient beings throughout the Galaxy.  Fruit is also used to make beverages and various wines.

#GOOD_Ale
#DESC_GOOD_Ale
^
^
^Ale is any alcholic beverage.  Corellian Ale, Corellian Spiced Ale, Alderaanian Ale, and Tarisian Ale are popular Ales consumed throughout the Galaxy.

#GOOD_Honoghr
#DESC_GOOD_Honoghr
^
^
^Honoghr is the homeworld of the Noghri.  The Noghri are a fearsome species that excel at stalking and silently killing.  This makes them perfect assassins.  Honoghr was devestated during the Clone Wars and the Empire promised the Noghri to aid in the recovery of their planet if the Noghri served the Empire as Commandos.

#GOOD_Rendili
#DESC_GOOD_Rendili
^
^
^Rendili is a planet in the Core Worlds that is the headquarters to Rendili star Drive.

#GOOD_Coruscant
#DESC_GOOD_Coruscant
^
^
^Coruscant is the seat of power in the Galaxy.  It was the capitol of the Galactic Republic and later the Galactic Empire.  The entire planet is one big city with a population reaching into the trillions.

#GOOD_Kuat
#DESC_GOOD_Kuat
^
^
^Kuat was a planet in the Core Worlds region of the galaxy.  It was the headquarters of Kuat Drive Yards.  The shipyards of KDY circled Kuat.  Kuat was vital for the Galactic Empire as it was responsible for constructing Imperial Star Destroyer for the Imperial Navy.

#GOOD_Carida
#DESC_GOOD_Carida
^
^
^Carida was a planet located in the Colonies near the Perlemian Trade Route.  Carida was the location of the Academy of Carida which was the Imperial training center for Stormtroopers.

#GOOD_Kashyyyk
#DESC_GOOD_Kashyyyk
^
^
^Kashyyyk was a tree covered world that was the homeworld of the Wookiees.  Kashyyyk has been raided several times by slavers in search of Wookiee slaves who are prized for their physical strengh.

#GOOD_Kamino
#DESC_GOOD_Kamino
^
^
^Kamino was a water world located in Wild Space.  Kamino was the location of the Cloning Facilities that produced the Clone Army of the Republic that fought during the Clone Wars.  The Galactic Empire later subjugated Kamino and took control of its cloning facilities.

#GOOD_Muunilinst
#DESC_GOOD_Muunilinst
^
^
^Muunilinst, nicknamed Moneylend, was a mineral-rich world located on the Braxant Run Hyperspace Route.  Muunilinst was headquarters of the InterGalactic Banking Clan and one of the richest planets in the Galaxy.

#GOOD_Sarapin
#DESC_GOOD_Sarapin
^
^
^Sarapin was a volcanic world in the Core Worlds.  It was responsible for producing energy by use of the lava flows.  This energy was then exported to many of the Core Worlds.

#GOOD_Nubia
#DESC_GOOD_Nubia
^
^
^Nubia was a planet located in the Nubus System on the edge of the Core Worlds.  It was the headuarters of the Nubian Star Drives, INC.  When the Galactic Empire rose to power, it wanted Nubia's massive grain production and feared that Nubian Star Drive would aid the Rebellion.  The Emperor placed an Imperial Star Destroyer in orbit of the planet and enforce Imperial rule through the use of a Stormtrooper garrison.

#GOOD_Corellia
#DESC_GOOD_Corellia
^
^
^Corellia was a planet located in the Corellian system.  It was the headquarters of the Corellian Engineering Corporations which was one of three of the top starship producers in the galaxy.

#GOOD_Belderone
#DESC_GOOD_Belderone
^
^
^Belderone was a planet located in the Belderone Sector near the Perlemian Trade Route.  It was the location of a Kuat Drive Yards assembly plant that constructed AT-ATs for the Galactic Empire.

#GOOD_Kessel
#DESC_GOOD_Kessel
^
^
^Kessel is a planet located in the Outer Rim Territories near Hutt Space.  It is a prison world that is home to the famous Spice Mines.  Prisoners are forced to mine the Spice in hazerdous conditions.  Kessel's atmosphere is so thin that gas masks were needed.  Kessel was the only location of Glitterstim Spice in the Galaxy

#GOOD_Fondor
#DESC_GOOD_Fondor
^
^
^Fondor is a planet located in the Tapani Sector of the Colonies Region.  Fondor is covered in deserts and wastelands.  However above its polluted skies are the famed shipyards of Fondor.  These extensive Shipyards are responsible for the construction of the enormous Super Star Destroyers.

#GOOD_Mon_Calamari
#DESC_GOOD_Mon_Calamari
^
^
^Mon Calamari, also known as Dac, is a water covered world in the Outer Rim.  Dac the homeworld of the Mon Calamari and the Mon Calamari Shipyards.  The planet is responsible for constructing the Rebellion's Mon Cal Cruisers that make up a bulk of the Rebel's capital ships.  Dac is also a symbol of freedom for the Rebellion.  

#GOOD_Yaga_Minor
#DESC_GOOD_Yaga_Minor
^
^
^Located in the Outer Rim Territories, Yaga Minor is an important world for the Empire in this region.  The Yaga Minor Shipyards is located in orbit of Yaga Minor and is vital for the Imperial Navy in this region of space.

#GOOD_Lwhekk
#DESC_GOOD_Lwhekk
^
^
^Lwhekk was the homeworld and capital of the Ssi-ruuvi Imperium.  It was located in the Ssi-ruuk Star Cluster.

#GOOD_Fresia
#DESC_GOOD_Fresia
^
^
^Fresia was a core World located near the Metellos Trade Route.  It was the headquarters for Incom Corporation.

#GOOD_The_Redoubt
#DESC_GOOD_The_Redoubt
^
^
^Located in a remote star cluster, The Redoubt is an area of ten planets and hundreds of stars.  The Redoubt is set up by the Chiss Expansionary Defense Forces as a place to set a last stand in case the Chiss Ascendancy is overrun by a foreign invader.  The close proximity to the stars cause intense radiation as well as navigation difficulties.  There are only a few safe routes within the Redoubt to take and all these routes are heavily guarded by fortifications and defenses.  Any foreign invader would face an extremely difficult if not impossible taks of capturing the Redoubt.

#GOOD_Rhigar
#DESC_GOOD_Rhigar
^
^
^Rhigar was a Chiss world located in the Nata Nebula in the Unknown Regions.  It was covered in snow and ice.  It was also home to the Chiss Military Academy.

#GOOD_Csilla
#DESC_GOOD_Csilla
^
^
^Csilla was the homeworld of the Chiss and the capital of the Chiss Ascendancy.  It was a harsh world covered in tundra and glaciers.

#GOOD_Lianna
#DESC_GOOD_Lianna
^
^
^Lianna was a planet located in the Allied Tion Sector in the Outer Rim Territories.  Lianna was responsible for the production of many of the Empire's TIE Fighters and was a major supporter of Emperor Palpatine and the Galactic Empire.

#GOOD_N'zoth
#DESC_GOOD_N'zoth
^
^
^N'Zoth was a planet in the Farlax Sector near the Core Worlds.  It was the homeworld of the Yevetha, a species that were enslaved by the Galactic Empire.  The Empire used the Yevetha because of their ability to learn technical skills easily.  In orbit of N'Zoth, the Empire built the Black 15 shipyards and forced the Yevetha to man these shipyards under close supervision.

#GOOD_Gyndine
#DESC_GOOD_Gyndine
^
^
^Located in the Expansion Regions, Gyndine was a planet with mid-sized, advanced shipyards.  These shipyards were owned by Kuat Drive Yards and were the companies main research shipyards.

#GOOD_Balmorra
#DESC_GOOD_Balmorra
^
^
^Balmorra was the located in the Nevoota system at the border of the Core Worlds.  The Galactic Empire ruled Balmorra with Governor Beltane being in charge of the Imperial Construction Yards.  These factories were responsible for producing the bulk of the Empire's AT-ST Walkers.

#GOOD_Hypori
#DESC_GOOD_Hypori
^
^
^Hypori was a planet located in the Arkanis Sector in the Outer Rim.  It had a temperate climate with small oceans and rocky surfaces.  Before the invasion of Naboo in 32 BBY, Hypori had no native population.  However, the Confederacy of Independent Systems transformed the entire planet into a foundry world to produce Battle Droids.  An entire Geonosian Hive was relocated to Hypori to maintain and work the factories.  The planet was abandoned by the Separatists after the Clone War.  It was later discovered by the Hutt Cartel who attempted to reactivate the Droid Factory and produce the Droideka Mark IIs.

#GOOD_Bespin
#DESC_GOOD_Bespin
^
^
^Bespin was a Gas Giant in the Bespin System located in the Anoat Sector along the Ison Corridor Hyperspace Route.  Bespin was a major source for Tibanna Gas and many mining operations such as Cloud City and Tibannopolis were spread throughout the planet.  Several million beings lived in these floating outposts.

#GOOD_Aeten
#DESC_GOOD_Aeten
^
^
^Aeten II was a planet in the outer Rim known for its stygium crysals.  Stygium Crystals are used in the creation of cloaking devices.  After centuries of mining, almost all of the stygium crystals were mined and the creation of cloaking devices was stopped.  Grand Admiral Martio Batch used the superweapon Tarkin to destroy Aeten II releasing large supplies of stygium crystals hidden deep in the core of the planet.

#TERR_Desert
^[Deserts] are arid stretches of land characterized by annual rainfall of less than ten inches. 
^
^Deserts may contain:
$LINK<Bantha=GOOD_Bantha>;
$LINK<Carbon=GOOD_Carbon>;
$LINK<Famba=GOOD_Famba>;
$LINK<Spices=GOOD_Spice>.

#TERR_Plains
^[Plains] are vast, open tracts of land, usually with very few trees and covered with
vegetation such as sagebrush and various grasses. 
^
^Plains may contain:
$LINK<Bantha=GOOD_Bantha>;
$LINK<Famba=GOOD_Famba>;
$LINK<Spices=GOOD_Spice>;
$LINK<Nerf=GOOD_Nerf>.

#TERR_Grassland_with_Shield
^The areas of land between desert regions and forests in temperate and tropical climates usually consist of [grassland].
Some grasslands contain mineral deposits and other useful materials. These have a rock outcropping to symbolize this
and produce a $LINK<shield=GCON_Shields> if worked in a $LINK<colony radius=GCON_Radius>.
^
^Grassland may contain:
$LINK<Bantha=GOOD_Bantha>;
$LINK<Famba=GOOD_Famba>;
$LINK<Nerf=GOOD_Nerf>.

#TERR_Grassland
^The areas of land between desert regions and forests in temperate and tropical climates usually consist of [grassland].
^
^Grassland may contain:
$LINK<Bantha=GOOD_Bantha>;
$LINK<Famba=GOOD_Famba>;
$LINK<Nerf=GOOD_Nerf>.

#TERR_Tundra
^Cold, barren permafrost found in polar regions. 
Tundra may contain:
$LINK<Bantha=GOOD_Bantha>;
$LINK<Carbon=GOOD_Carbon>;
$LINK<Hyperdrive Fuel=GOOD_Hyperdrive_Fuel>.

#TERR_Flood_Plain
^Incredibly rich farm land, [flood plains] appear along $LINK<river=TERR_River> banks and, therefore,
produce one extra $LINK<food=GCON_Food>.
^
^Floodplains may contain:
$LINK<Bantha=GOOD_Bantha>;
$LINK<Famba=GOOD_Famba>;
$LINK<Nerf=GOOD_Nerf>.

#TERR_Hills
^Rolling areas of the countryside often found between plains and more mountainous regions are known as [hills]
or [foothills.]
^
^Hills may contain:
$LINK<Bantha=GOOD_Bantha>;
$LINK<Duralloy=GOOD_Duralloy>;
$LINK<Adegan Crystals=GOOD_Adegan_Crystals>;
$LINK<Carbon=GOOD_Carbon>;
$LINK<Nova Crystals=GOOD_Nova_Crystals>;
$LINK<Famba=GOOD_Famba>;
$LINK<Spices=GOOD_Spice>;
$LINK<Nerf=GOOD_Nerf>;
$LINK<Gold=GOOD_Gold>.

#TERR_Mountains
^[Mountains] are areas of high elevation, usually consisting of a chain of rugged peaks and valleys.
^
^Mountains may contain:
$LINK<Bantha=GOOD_Bantha>;
$LINK<Duralloy=GOOD_Duralloy>;
$LINK<Adegan Crystals=GOOD_Adegan_Crystals>;
$LINK<Hyperdrive Fuel=GOOD_Hyperdrive_Fuel>;
$LINK<Nova Crystals=GOOD_Nova_Crystals>;
$LINK<Gems=GOOD_Gems>;
$LINK<Mynock=GOOD_Mynock>;
$LINK<Gold=GOOD_Gold>.

#TERR_Forest
^Extensive areas of land covered by thick growths of trees and related ground vegetation are classified as [forests]. 
^
^Forests may contain:
$LINK<Carbon=GOOD_Carbon>;
$LINK<Nova Crystals=GOOD_Nova_Crystals>;
$LINK<Spices=GOOD_Spice>;
$LINK<Nerf=GOOD_Nerf>;

#TERR_Jungle
^[Jungles] cover a significant portion of the equatorial areas of the galaxy. Supplies of $LINK<rubber=GOOD_Rubber> can be
found there, but also $LINK<disease=GCON_Disease>.
^
^Jungles may contain:
$LINK<Carbon=GOOD_Carbon>;
$LINK<Spices=GOOD_Spice>;
$LINK<Gems=GOOD_Gems>;
$LINK<Nerf=GOOD_Nerf>;

#TERR_Space
^[Space] squares are passable by starships. This is the space that is between short distance systems, or in solar systems.
It does not take long to cross.

#TERR_Deep_Space
^[Deep Space] squares are also passable by starships, but it wise only to use capital class ships to enter these squares.
This type of space can be vast.

#TERR_Unknown_Space
^[Unknown Space] squares are passable, but are a mystery to everyone. Who knows what lies beyond them...

#TERR_River
^[Rivers] do not run [in] squares: instead they run along the edges of squares.
Any square with a river along its edge produces one extra $LINK<commerce=GCON_Commerce> if
worked by citizen laborers within a $LINK<colony radius=GCON_Radius>. Also, rivers are sources of fresh water,
allowing $LINK<irrigation=TFRM_Irrigation> of adjacent squares without $LINK<electricity=TECH_Electricity>.

#DESC_TERR_River
^The value of a clean source of fresh water to a population cannot be underestimated, and river banks have always been 
prized sites for settlements. In addition to fresh water for drinking, irrigation, and waste removal, rivers are valuable 
trade routes and have been used to aid the defense of the settlements on their banks. 

#TERR_Fresh_Water_Lake
^[Lakes] are bodies of water completely surrounded by land. They contain fresh water, allowing 
$LINK<irrigation=TFRM_Irrigation> of adjacent squares without electricity.

#TERR_Marsh
^An extensive area of soft, low-lying terrain is known as a [Marsh]. The fetid conditions of
a marsh can sometimes cause $LINK<disease=GCON_Disease>.

#TERR_Volcano
^A [Volcano] is a mountain capped by a large crater which can, on rare occasions,
$LINK<erupt=GCON_Volcanic_Eruptions> and spew forth streams of molten lava.

#GOVT_Anarchy
^
^
^Anarchy is not so much a system of government as the lack of one. Your civilization can sink into anarchy 
if the government falls from prolonged $LINK<civil disorder=GCON_Disorder>, or if you sanction a 
$LINK<revolution=GCON_Revolution>. Anarchy seldom lasts longer than a few turns. During that period corruption 
and waste are so high that no production occurs and no taxes are collected. Scientific research comes to halt, as well.
There is no improvement maintenance when a civilization is in Anarchy.
^
^Worker efficiency				50%
^Hurry Method					None
^Corruption / Waste				Catastrophic
^War Weariness					None
^Draft Rate						0
^Military Police Limit				0
^Units Support:
^    per town					0
^    per colony						0
^    per metropolis				0
^Notes: No colony production, no research.

#GOVT_Despotism
^
^
^In Despotism, you rule with absolute power over your subjects, usually enforced by the military. This 
system has a tendency to minimize individual freedom and reduce the efficiency of production efforts. 
^
^
^
^
^Worker efficiency				100%
^Hurry Method					Forced Labor
^Corruption / Waste				Rampant
^War Weariness					None
^Draft Rate						2
^Military Police Limit				2
^Unit Support
^    per town					4
^    per colony						4
^    per metropolis				4
^In addition, any colony production square which produces more than two $LINK<food=GCON_Food>, $LINK<shields=GCON_Shields>, or
$LINK<commerce=GCON_Commerce> in a despotic government instead produces one less.

#GOVT_Rebel_Alliance
^
^
^Worker efficiency				200%
^Hurry Method					Pay citizens
^Corruption / Waste				Nuisance
^War Weariness					Low
^Draft Rate						1
^Military Police Limit				0
^Unit Support
^    per town					2
^    per colony						2
^    per metropolis				2

#DESC_GOVT_Rebel_Alliance
^
^
^

#GOVT_Black_Sun_Syndicate
^
^
^Worker efficiency				100%
^Hurry Method					Forced Labor
^Corruption / Waste				Rampant
^War Weariness					None
^Draft Rate						1
^Military Police Limit				2
^Unit Support
^    per town					2
^    per colony						2
^    per metropolis				2

#DESC_GOVT_Black_Sun_Syndicate
^
^
^

#GOVT_Direx_Board
^
^
^
^Worker efficiency				150%
^Hurry Method					Pay citizens
^Corruption / Waste				Minimal
^War Weariness					High
^Draft Rate						0
^Military Police Limit				2
^Unit Support
^    per town					1
^    per colony						2
^    per metropolis				3

#DESC_GOVT_Direx_Board
^
^
^

#GOVT_New_Order
^
^
^
^Worker efficiency				100%
^Hurry Method					Pay citizens
^Corruption / Waste				Problematic
^War Weariness					None
^Draft Rate						3
^Military Police Limit				4
^Unit Support
^    per town					3
^    per colony						3
^    per metropolis				3

#DESC_GOVT_New_Order
^
^
^

#GOVT_Hutt_Cartel
^
^ 
^
^Worker efficiency				100%
^Hurry Method					Forced Labor
^Corruption / Waste				Rampant
^War Weariness					None
^Draft Rate						1
^Military Police Limit				2
^Unit Support
^    per town					2
^    per colony						2
^    per metropolis				2

#DESC_GOVT_Hutt_Cartel
^
^
^

#GOVT_Ssi-ruuvi_Imperium
^
^
^
^Worker efficiency				100%
^Hurry Method					Forced Labor
^Corruption / Waste				Minimal
^War Weariness					none
^Draft Rate						0
^Military Police Limit				0
^Unit Support
^    per town					1
^    per colony						2
^    per metropolis				3

#DESC_GOVT_Ssi-ruuvi_Imperium
^
^
^

#GOVT_Chiss_Ascendancy
^
^
^
^Worker efficiency				150%
^Hurry Method					Paid Labor
^Corruption / Waste				Minimal
^War Weariness					High
^Draft Rate						2
^Military Police Limit				1
^Unit Support
^    per town					2
^    per colony						3
^    per metropolis				4

#DESC_GOVT_Chiss_Ascendancy
^
^
^

#TFRM_Mine
^
^
^A mine increases the $LINK<shield production=GCON_Shields> of a square.
^
^{Terrain					Produces}
^Grasslands				0 shields, 1 if mined.
^  w/ outcropping		1 shields, 2 if mined.
^Plains					1 shields, 2 if mined.
^Hills					1 shields, 3 if mined.
^Mountains				1 shields, 3 if mined.
^
^Workers are ordered to dig mines by pressing [M], or the "Build Mine" button.

#TFRM_Irrigation
^
^
^Irrigation increases $LINK<food production=GCON_Food>. Only squares adjacent to fresh water (river or lake) or 
to another irrigated square may be irrigated. After the discovery of $LINK<Electricity=TECH_Electricity>, you can
irrigate a tile without proximity to fresh water.
^
^{Terrain				Produces}
^Floodplains			3 food, 4 if irrigated.
^Grasslands				2 food, 3 if irrigated.
^Plains					1 food, 2 if irrigated.
^
^Workers are ordered to irrigate by pressing [I] or the "Irrigate" button.

#TFRM_Grav-Rail
^Grav-Rail increase the output of $LINK<commerce=GCON_Commerce> and can be built in any terrain except water squares.
Also, units moving along Grav-Rails expend one third of a movement point per square, regardless of terrain type. 
^
^{Terrain				Produces}
^Floodplains			1 commerce, 2 with a road.
^Grasslands				0 commerce, 1 with a road.
^Plains					0 commerce, 1 with a road.
^Hills					0 commerce, 1 with a road.
^Mountains				0 commerce, 1 with a road.
^Forests				0 commerce, 1 with a road.
^Jungles				0 commerce, 1 with a road.
^
^Workers are ordered to build Grav-Rails by pressing [R] or the "Build Grav-Rail" button.

#TFRM_Fortress
^
^
^Units within a fortress enjoy a +50% defensive bonus, as well as a $LINK<zone of control=GCON_ZOC>.
^
^Workers are ordered to build fortresses by pressing [Ctrl-F], or the "Build Fortification" button.

#TFRM_Barricades
^
^
^A barricade hinders movement of "enemy" ground units, forcing them to stop on the barricade's square, even if the barricade
is unoccupied. However, if occupied, a unit in a barricade enjoy a defensive bonus which is double the bonus awarded by a $LINK<fortress=GCON_Fortresses>. A barricade can only be built on a square already containing a fortress. If pillaged, a barricade
is "reduced" to a fortress.
^
^Workers can build barricades after the discovery of $LINK<Construction=TECH_Construction>.

#TFRM_Hyper_Rail
^
^
^Units moving along a Hyper-Rail expend zero movement points. Hyper-Rails also increase the output of $LINK<irrigation=TFRM_Irrigation> or $LINK<mines=TFRM_Mine>.
^
^Workers are ordered to build Hyper-Rails by pressing [Shift-R] or the "Build Hyper-Rail" button.

#TFRM_Clear_Forest
^
^
^A worker can clear the $LINK<forest=TERR_Forest> from a square and contribute 10 $LINK<shields=GCON_Shields> to the nearest controlled colony.
The resulting terrain will be either $LINK<grasslands=TERR_Grassland>, $LINK<plains=TERR_Plains>, or $LINK<tundra=TERR_Tundra>, depending upon the base terrain beneath the forest.
^
^A worker is ordered to clear forests by pressing [Shift-C] or the "Clear Forest" button in a forest square.

#TFRM_Clear_Wetlands
^
^
^A worker can clear the $LINK<jungle=TERR_Jungle> or $LINK<marsh=TERR_Marsh> from a square, creating either $LINK<floodplains=TERR_Flood_Plain> 
or $LINK<grasslands=TERR_Grassland>.
^
^A worker is ordered to clear jungle or marsh by pressing [Shift-C] or the "Clear Wetlands" button in a
jungle or marsh square.

#TFRM_Plant_Forest
^
^
^After the discovery of $LINK<Engineering=TECH_Engineering>, workers can plant forests in any grassland or
plains square. This transforms the square into a normal $LINK<forest=TERR_Forest> square.
^
^A worker is ordered to plant forests by pressing [N] or the "Plant Forest" button.

#TFRM_Clear_Damage
^
^
^A worker can repair a damaged square (cleaning up pollution and volcanic fallout, and filling in bomb craters),
thus restoring the square to its former production capacity.
^
^A worker is ordered to clear damage by pressing [Shift-C] or the "Clear Damage" button.

#TFRM_Mobile_Hangars
^
^
^[See the game concepts section on this.]

#TFRM_Radar_Tower
^
^
^[See the game concepts section on this.]

#TFRM_Outpost
^
^
^[See the game concepts section on this.]

#RACE_CSA
^
^
^#### 

#DESC_RACE_CSA
^
^
^####

#RACE_IMPERIAL
^
^
^####

#DESC_RACE_IMPERIAL
^
^
^####

#RACE_REBEL
^
^
^#### 

#DESC_RACE_REBEL
^
^
^####

#RACE_Hutt_Cartel
^
^
^#### 

#DESC_RACE_Hutt_Cartel
^
^
^####

#RACE_Neutrals
^
^
^#### 

#DESC_RACE_Neutrals
^
^
^####

#RACE_Black_Sun
^
^
^#### 

#DESC_RACE_Black_Sun
^
^
^####

#RACE_Ssi-ruuvi_Imperium
^
^
^#### 

#DESC_RACE_Ssi-ruuvi_Imperium
^
^
^####

#RACE_Chiss_Ascendancy
^
^
^#### 

#DESC_RACE_Chiss_Ascendancy
^
^
^####

#EOF