#GAME_CONCEPTS_KEYS
GCON_Keypad
GCON_Overpopulation
GCON_Terrain_Combat
GCON_Hotkeys_Units
GCON_Hotkeys_Controls
GCON_Craters
GCON_Barricades
GCON_Bombardment_in_Ports
GCON_Collateral_Damage
GCON_Enslavement 
GCON_Landmark_Terrain
GCON_Locked_Alliances
GCON_Volcanic_Eruptions
GCON_Plague
GCON_Cores
GCON_Revolution
GCON_ZOC
GCON_Unit_Support
GCON_Governments
GCON_Mobilization
GCON_Pirates
GCON_Strengths
GCON_Draft
GCON_Maintenance
GCON_Combat
GCON_Conversion
GCON_Air_Missions
GCON_Transport
GCON_Espionage
GCON_Espionage_Missions
GCON_Spaceship
GCON_Victory
GCON_Maps
GCON_Golden_Age
GCON_Age_of_Science
GCON_Radius
GCON_Disease
GCON_Agreements
GCON_Culture
GCON_Nationality
GCON_Resistance
GCON_Assimilation
GCON_Territory	
GCON_Colony
GCON_Trade
GCON_ResourcesN
GCON_ResourcesB
GCON_ResourcesL
GCON_ResourcesS
GCON_Experience
GCON_Leaders
GCON_Armies
GCON_Hurry_Production
GCON_Corruption
GCON_Pollution
GCON_Embassies
GCON_Worker_Jobs
GCON_Worker_Jobs_Advanced
GCON_Moods
GCON_War_Weariness
GCON_We_Love_The_King_Day
GCON_Research
GCON_Food
GCON_Shields
GCON_Commerce
GCON_Treasury
GCON_Fortresses
GCON_Happy_Faces
GCON_Disorder
GCON_Specialists
GCON_Mobile_Hangars
GCON_Outposts
GCON_Radar_Towers
GCON_Short_Game_Modes
GCON_Ruins
GCON_Stealth_Attack
GCON_Tourist_Attraction
GCON_Capital_Ship
GCON_Carrier
GCON_Planetary_Bombardments
GCON_Starfighter
GCON_Basic_Trooper
GCON_Advanced_Trooper
GCON_Light_Mech
GCON_Heavy_Mech
GCON_Turret
GCON_Basic_Fighter
GCON_Advanced_Fighter
GCON_Bounty_Hunter
GCON_Jedi-Sith
GCON_Mech_Transport
GCON_Special_Trooper
GCON_Infantry
GCON_Mech
GCON_Settler
GCON_Scout_Trooper
GCON_Basic_Bomber
GCON_Advanced_Bomber
GCON_Interceptor
GCON_Special_Starfighter

#GAME_CONCEPTS

#GCON_Keypad
Number Keypad
^
^
^With your Num Lock "on," you can use the number keypad to move your units. Think of the numbers as the
eight directions on a compass.
^
^1 = move Southwest
^2 = move South
^3 = move Southeast
^4 = move West
^6 = move East
^7 = move Northwest
^8 = move North
^9 = move Northeast

#GCON_Overpopulation
Overpopulation
^
^
^Depending upon the level of difficulty you choose to play, overpopulation affects your colonies at different stages. 
In each colony, a number of citizens are born content. Thereafter, the rest are born unhappy. The number born content
are as follows.
^
^
^{Difficulty			Content Citizens}
^* Droid					4
^* Padawan					3
^* Lieutenant					2
^* Commander					2
^* Knight					1
^* General					1
^* Moff					1
^* Master						1
^
^Overpopulation can also result in $LINK<starvation=GCON_Food>.

#GCON_Terrain_Combat
Defender Combat Bonus
^
^
^{Terrain Bonuses}
^Grasslands					  10%
^Plains						  10%
^Desert					  10%
^Floodplains				  10%
^Tundra					  10%
^Ocean					  10%
^Sea					 	  10%
^Coast						  10%
^Fresh Water Lake			  10%
^Marsh						  20%
^River						  25%*
^Forest					  25%
^Jungles					  25%
^Hills						  50%
^Volcano					  80%
^Mountains					100%
^
^{Structural Bonuses}
^Fortified Units				  +25%
^Fortress					  +50%
^Barricade					+100%
^Town Walls				  +50%
^Civil Defense				  +50%
^Colony						  +50%
^Metro						+100%
^
^* This bonus applies to the defender if attacked from the other side of a river.
^
^Colonies with resisters do not give defensive bonuses.

#GCON_Hotkeys_Units
Hotkeys: Unit Commands
^
^
^{Settler / Worker Actions}
^Build Grav-Rail 						R
^*   Grav-Rail to							Ctrl-R
^Build Hyper-Rail							Shift-R
^*   Hyper-Rail to							Ctrl-Shift-R
^Build Road/Rail Net					Ctrl-N
^Build/Join colony				B
^*   Road then Colony					Ctrl-B
^Irrigate							I
^*   Irrigate to colony					Ctrl-I
^Improve Nearest Colony					Shift-I
^Improve Nearest Colony/Without Altering	Ctrl-Shift-I
^Build Mine							M
^Build Fortress/Barricade				Ctrl-F
^Plant Forest						N
^Clear Pollution/Forest/Jungle/Marsh		Shift-C
^*   Clear all Forest					Shift-F
^*   Clear all Wetlands					Shift-W
^*   Clear all Damage					Shift-D
^Automate Worker					A
^Automate Worker (virgin terrain)		Shift-A
^
^{Air Missions}
^Bombing							B
^Recon							R
^Air Superiority						S
^Re-Base							Shift-R
^Precision Strike						P

#DESC_GCON_Hotkeys_Units
^{General Unit Commands}
^Hold (don't move)					Spacebar
^Wait (until end of turn)				W
^Fortify/Garrison/Sleep				F
^Go to								G
^*	Stack Go to						X, J
^*	Stack Go to With Same Units			Ctrl-X, Ctrl-J
^Disband							D
^Load/unload						L
^Explore							E
^Pillage							Shift-P
^Bombard							B
^Airdrop							P
^Airlift								T
^Sentry							Y
^*	Sentry (Until Enemy Contact)			Shift-Y
^
^{Special Actions and Orders}
^Upgrade Unit						U
^*	Upgrade all Obsolete Units			Shift-U
^Build Army							B
^Hurry Colony Production					Ctrl-H

#GCON_Hotkeys_Controls
Hotkeys: Game Controls
^
^
^{Main Controls}
^End Turn						Shift-ENTER
^Save Game					Ctrl-S
^Load Game					Ctrl-L
^Start New Game				Ctrl-Shift-Q
^Retire							Ctrl-Q
^Quit							ESC
^Civilopedia						Ctrl-C
^
^{Map Controls}
^Center map on Active unit			C
^Clear Map						Ctrl-Shift-M
^Zoom in/out					Z
^Map Grid on/off					Ctrl-G
^Locate Colony					Shift-L
^Center on Capital				H
^
^{Advisors and miscellaneous}
^Domestic Advisor				F1
^Trade Advisor					F2
^Military Advisor					F3
^Foreign Advisor					F4
^Cultural Advisor					F5
^Science Advisor					F6
^Wonders of the World			F7
^Victory Status Screen			F8
^Palace						F9
^Demographics					F11
^Preferences					Ctrl-P
^Audio Preferences				Shift-S
^Change Governments			Shift-G
^Change Mobilization				Shift-M

#DESC_GCON_Hotkeys_Controls
^{Diplomacy and Espionage}
^Plant Spy       				Ctrl+Shift+E
^Establish Embassy     		Ctrl+E
^Use Embassy or Spy			Shift+E
^Diplomatic Contact			Shift+D
^Espionage       				E
^
^{Colony Window}
^Hurry Production     			H
^Add to Production Queue		Shift+Click
^Governor       				G
^
^{Multiplayer}
^Center on Message Location	Ctrl-M
^Pause						Pause
^Perform Automation			Ctrl-U
^Send Voice Message			Tab
^Send Text Message			~~

#GCON_Craters
Craters
^
^
^Craters can occur in a non-colony square due to bombardment attack. When a bombardment attack which eliminates
the last unit or terrain improvement in a square, a crater may be formed. Like pollution, the presence of
craters reduces a square's production, commerce, and food output by one.
^
^
^{Clearing Craters}  Craters can be cleaned up by $LINK<workers=GCON_Worker_Jobs>.
 

#GCON_Barricades
Barricades
^
^
^Workers can build [barricades], which are even more formidable than $LINK<Fortresses=GCON_Fortresses>. 
^
^A Barricades can only be built on a square already containing a Fortress. Even if unoccupied, barricades
automatically stops movement of a ground unit entering its square (unless that unit belongs to the same civilization
currently controlling the barricade's square, or if that unit has a $LINK<Right of Passage=GCON_Agreements>
agreement through that land. Barricades become a fortress if their square is pillaged.
^
^Military units inside barricades have a few advantages.
^* They get a 100% defensive bonus if attacked (i.e., twice the defensive bonus being in a Fortress).
^* The $LINK<zone of control=GCON_ZOC> exerted by the fortress still applies to a barricades.

#GCON_Bombardment_in_Ports
Bombardment in Ports
^
^
^A ship moored at a dock, is unable to quickly maneuver. Therefore, naval units "in port" (i.e., in a
coastal colony square being bombarded) are especially vulnerable to bombardment attacks.

#GCON_Collateral_Damage
Collateral Damage
^
^
^An attack by a unit with the “Collateral Damage” capability can potentially damage improvements in the
attacked square during the attack, representing damage to improvements, local structures or residents due
to combat (but not necessarily due to bombardment).

#GCON_Enslavement 
Enslavement
^
^
^Enslavement allows a unit to potentially "enslave" a combatant (instead of killing it) when it wins a battle. A unit with the "enslave" capability has a 1/3 chance of enslaving a defeated unit everytime it wins a battle. As soon as the battle is over, the game determines if the defeated unit is enslaved; if so, the unit is turned into another unit type (as specificed in the editor) and is immediately under the control of the victorious player. 

#GCON_Landmark_Terrain
Landmark Terrain
^
^
^A pre-designed scenario (only) might feature "Landmark Terrain", which essentially is a variation on a
standard terrain type in order to alter that terrain's shield (production), food or commerce value(s).
If the game preference for [Show Food and Shields on Map] is ON, Landmark Terrain squares are shown on
the game map by a small gold diamond outline. As usual, information about a square's terrain can always be
determined by right-clicking on it.

#GCON_Locked_Alliances
Locked Alliances
^
^
^A pre-designed scenario (only) might begin with some (or all) civilizations grouped into several "Locked
Alliances". Members of a Locked Alliance have a permanent $LINK<Mutual Protection Pact=GCON_Agreements> with
each other. Therefore, a civilization that is part of a Locked Alliance is not allowed to conduct any type
of attack against another member of its alliance. Furthermore, if any civilization attacks another nation
that is part of a Locked Alliance, the attacker will find itself at war with all nations member to that
Locked Alliance.
^
^
^{Permanent War}  
^A Locked Alliance (and all of its member civilizations) might also find itself permanently at war -- right
from the start of the scenario -- with another Locked Alliance if so dictated by the scenario. Such a war is
permanent, and only ends when all members of one of the warring alliances have been eliminated (or the
scenario's time limit is reached).
^
^
^{Coalition Victory}
^A scenario featuring one or more Locked Alliances might specify that "Coalition Victory Conditions" are in effect.
In this case, victory criteria (score, victory points, cultural value, etc.) are summed for all allied players in
each Locked Alliance. As soon as any coalition has fulfilled the scenario's victory conditions the scenario ends
and all civilizations member to the winning coalition are awarded victory. 

#GCON_Volcanic_Eruptions
Volcanic Eruptions
^
^
^A $LINK<volcano=TERR_Volcano> is a disaster waiting to happen, as it can suddenly erupt with no warning. Most of
the time, however, a dark cloud begins to emanate from the volcano's "mouth" a few turns in advance of an eruption --
but such a warning cannot be guaranteed. Rest assured, however, once you notice a volcano beginning to smolder an
eruption is in the offing.
^
^{Lava Flow}  
^When a volcano erupts it spews forth lava -- in the form of $LINK<pollution=GCON_Pollution> -- that will mar the landscape of many of
the tiles adjacent to the volcanic mountain. Volcanic "fallout" can be cleaned up by $LINK<workers=GCON_Worker_Jobs>
set to clean up damage.

#GCON_Plague
Plague
^
^
^The sudden appearance of The Plague can be a devastating event. Plague, if and when it occurs, can wipe out colony population
and land units (except Kings). The effect of plague is exacerbated in larger colonies, walled colonies and colonies
with $LINK<commerce=GCON_Commerce> and a $LINK<trade network=GCON_Trade>.

#GCON_Cores
Power Cores
^
^
^Once a colony has a $LINK<factory=BLDG_Factory>, it may also build a [Power Core]. There are two kinds:
^
^$LINK<Power Core=BLDG_Coal_Plant>
^Increases factory output by 50%.
^
^
^$LINK<Neutronic Power Core=BLDG_Hydro_Plant>
^Increases factory output by 50%.
^Reduces Pollution.

#GCON_Revolution
Revolution
^
^
^If your civilization has knowledge of more than one system of $LINK<government=GCON_Governments>,
you can cause a revolution to usher in a [new] system of government.
^
^On the [Domestic Advisor] click the "Government" button to start a revolution.

#GCON_ZOC
Zone of Control
^
^
^Some military units have a [zone of control] that influences the eight squares surrounding the unit.
This represents the unit's ability to project its combat power into surrounding areas. Such units attack
enemies that enter the zone of control without initiating a full battle.

#GCON_Unit_Support
Supporting Military Units
^
^
^Generally, each military unit must be supported with one gold per turn from its $LINK<treasury=GCON_Treasury>.
However, each form of $LINK<government=GCON_Governments> defers these costs for a certain number of units,
depending upon how many towns, colonies, or metros the civilization controls.
^
^{Government			Town	Colony		Metro}
^Anarchy				  0		  0		  0
^Despotism				  4		  4		  4
^Monarchy				  2		  4		  8
^Republic				  1		  3		  4
^Feudalism			  	  5		  2		  1
^Communism			  6		  6		  6
^Fascism				  4		  7		  10
^Democracy			  0		  0		  0

#GCON_Governments
Governments
^
^
^There are eight forms of government that you can use to control your civilization.
Each has advantages and disadvantages. The type of government you use determines:
^
^How efficient your workers are (how quickly they get their jobs done).
^How much $LINK<Corruption and Waste=GCON_Corruption> affects your civilization.
^The number of citizens you can $LINK<draft=GCON_Draft> per turn.
^The number of military units that can be used as $LINK<military police=GCON_Moods>.
^The number of military units you can have before you must $LINK<support=GCON_Unit_Support>
them from your $LINK<treasury=GCON_Treasury>.
^
^The possible government types are:
^* $LINK<Anarchy=GOVT_Anarchy>
^* $LINK<Despotism=GOVT_Despotism>
^* $LINK<Monarchy=GOVT_Monarchy>
^* $LINK<Republic=GOVT_Republic>
^* $LINK<Martial-Law=GOVT_Martial-Law>
^* $LINK<Communism=GOVT_Communism>
^* $LINK<Fascism=GOVT_Fascism>
^* $LINK<Democracy=GOVT_Democracy>
^
^
^To change your form of government, you must have a $LINK<revolution=GCON_Revolution>.

#GCON_Mobilization
Mobilization
^
^
^You can [Mobilize] your economy for war.
Mobilize your economy using the "Mobilization" button on the Domestic Advisor.
^
^
^{Effects of Mobilization}
^* During mobilization a colony building a military unit produces one extra $LINK<shield=GCON_Shields>
in every square that is already producing at least one.
^A civilization that is mobilized:
^* May only build military units and military colony improvements.
^* May not build peacetime improvements.
^* May not return to Normalcy until a Peace Treaty is signed.
^
^
^During Mobilization workers, settlers and explorers can be built, but will not receive the production bonus. 

#GCON_Pirates
Pirates
^
^
^[Pirate Cartels] inhabit every corner of the galaxy and there are two types: Passive and Aggressive.
^
^
^{Passive Groups} 
^Passive groups reside in small villages. When you send a unit into one of these villages, several
things can happen -- some good and some bad. Possible results range from learning a new Civilization Advance 
to enraging the residents and having to battle them.
^
^
^{Aggressive Groups}
^These [named] tribes reside in bases on the map, but they send out raiding parties
to fight your units and pillage your colonies. By destroying a pirate base you can stop the raids from
that cartel. But the survivors will move to a new site in explored or unexplored $LINK<territory=GCON_Territory>
and begin raiding from there.

#GCON_Strengths
Civilization Strengths
^
^
^There are eight areas in which civilizations have natural [strengths.] Each strength gives a civilization one free
Advance and one rules advantage as outlined below:
^
^
^{Agricultural}
^Agricultural colony improvements (aqueduct, for instance) are easier to build, and the center colony square
and irrigated deserts produce one more food.
^
^
^{Commercial}													
^The center colony squares of all colonies and metros produce extra $LINK<commerce=GCON_Commerce>, and less
$LINK<corruption=GCON_Corruption> is experienced.
^
^
^{Expansionist}												
^The civilization starts the game with a $LINK<scout=PRTO_Scout> and can build more later, and passive minor
$LINK<barbarians=GCON_Barbarians> are friendlier.
^
^
^{Industrious}										
^Workers complete $LINK<tasks=GCON_Worker_Jobs> faster and the center colony square of all colonies produces
extra $LINK<shields=GCON_Shields> in colonies and metros.
^
^
^{Militaristic}													
^It is easier to build military improvements (barracks, for example), and combat $LINK<experience=GCON_Experience>
is gained more quickly.
^
^
^
^(continued)

#DESC_GCON_Strengths
^
^
^{Religious}													
^Religious civilizations do not experience prolonged periods of $LINK<anarchy=GOVT_Anarchy> during $LINK<revolutions=GCON_Revolution>, and
religious colony improvements (Temples, for instance) are easier to build.
^
^
^{Scientific}												
^Scientific colony improvements (like research labs) are easier to build and the civilization
receives a free $LINK<Civilization Advance=MENU_Technologies> at the start of every era.
^
^
^{Spacefaring}
^Each colony built along the coast receives a commerce bonus in the center colony square, and Spacefaring colony
improvements (such as the Docking Bay) are easier to build.  Ships move faster in space too.

#GCON_Draft
Draft
^
^ 
^A civilization's citizens can be drafted into
military service. Each colony can draft some of its population each turn, depending upon the government currently in effect.
^* A civilization in $LINK<Anarchy=GOVT_Anarchy> may not use the draft.
^* A colony in a $LINK<Democracy=GOVT_Democracy> or $LINK<Republic=GOVT_Republic> can draft [one] citizen per turn.
^* A colony in a country under $LINK<Communism=GOVT_Communism>, $LINK<Despotism=GOVT_Despotism>, $LINK<Fascism=GOVT_Fascism>,  $LINK<Martial-Law=GOVT_Martial-Law>, or $LINK<Monarchy=GOVT_Monarchy> can draft [two] citizens per turn.
^
^To utilize the draft, press the "Draft" button on the Colony Display. You may only draft citizens from a colony with
^a population of 7 or higher.
^
^However, drafting citizens will cause unhappiness in the colony.

#GCON_Maintenance
Maintenance
^
^
^Some colony improvements must be maintained after they are built. This [maintenance] cost
is paid from your $LINK<treasury=GCON_Treasury> once every turn.

#GCON_Combat
Combat
^
^
^There are four types of combat: ground/naval combat, bombardment, missile attacks, and air combat.
^[Ground/Naval combat] occurs when units of different civilizations try to occupy the same square.
The two units trade blows until one of them loses its health bar and is destroyed.
The winner may be damaged (its health bar is reduced). 
^[Bombardment] occurs when a ranged unit or air unit attacks without entering the defender's square.
Bombardment inflicts losses to the defender's health bar but never completely destroys them.
Air bombardment is the same except the planes fly to the target and may be shot down on the way.
^[Missile attacks] are like bombardment, but the unit never returns to its base and the attacks can destroy enemy units.
^[Air combat] occurs between air units.
^
^{Repairing Damage}
^A unit that takes damage in combat but survives can heal, adding one $LINK<block=GCON_Experience> per turn back to
its health bar. To do so, it
^* must be in friendly or neutral territory.
^* must not move for a complete turn.
^
^{Repairing Faster}
^A colony with a $LINK<Barracks=BLDG_Barracks> heals ground units completely in one turn.
^A colony with a $LINK<Docking Bay=BLDG_Docking_Bay> heals space units completely in one turn.
^A colony with $LINK<Hangars=BLDG_Hangars> heals air units completely in one turn.

#GCON_Conversion
Colony Defection
^
^
^Colonies with little culture who are members of culturally-poor civilizations can [defect]
to other, stronger, more impressive civilizations. This can occur when the colony is located close
to a culturally rich rival civilization or when foreign nationals are still present in the colony.
^
^
^Defections are made more likely by:
^* The presence of $LINK<foreign nationals=GCON_Nationality> of the other civilization in the colony.
^* The application of $LINK<propaganda=GCON_Espionage> by the other civilization.
^* $LINK<Civil disorder=GCON_Disorder> in the colony.
^* The proximity of foreign territory.
^* The proximity of a foreign capital.
^
^Defections are made less likely by:
^* The presence of ground combat units in the colony.
^* We Love The ____ Day.
^* The proximity of your capital.

#GCON_Air_Missions
Air Missions
^
^
^Air units are not moved around the map like other units. Instead, they are stationed in a colony,
and assigned missions which they execute immediately against targets within their operational range.
^
^When an air unit is active, choose the mission you want it to perform (command button or hot key) and
choose a target within the plane's range.
^
^{Air Superiority (S)}
^The fighter attempts to intercept enemy aircraft that attack targets within the inner half of its operational range.
^
^{Bombing Mission (B)}
^The fighter flies to the target and attacks, sometimes affecting colony improvements,
and sometimes population.
^
^{Precision Strike (P)}
^The fighter launches
precision strikes to destroy colony improvements only, unless there are none in which case population is affected.
^
^{Recon Mission (R)}
^The fighter flies to the target and reveals the map.
^
^{Re-Base Mission (Ctrl-R)}
^The unit can be moved to another colony or a carrier a distance equal to up to Six
times the fighter's operational range.

#GCON_Transport
Transport
^
^
^Transports are good for transporting foot units and mechs to other worlds. They do need escorts though, as they have weapons of any kind.

#GCON_Espionage
Espionage
^
^
^Once a civilization builds an $LINK<Intelligence Agency=BLDG_Intelligence_Center>,
it can conduct [espionage missions] to find out classified information about other civilizations, friend and foe.
Espionage can also be used to harm a rival or sabotage his $LINK<production=GCON_Shields>.
Remember though, failed missions can seriously damage your reputation.
^
^{Espionage Screen:}
^
^The Espionage screen is comprised of: current opponents, available missions, your current asset information, colony selection, 
and operational cost options.
^
^Your opponents are displayed followed by icons that indicate your Espionage status within that civilization. If the Embassy Icon 
is displayed, you currently have an embassy within that civilization's capitol colony. If the Spy icon is present, you have a spy
planted within that civilization.
^
^The mission area displays the various diplomatic and clandestine espionage options which you may currently engage in. 
When an espionage mission button has been selected. The following is a list of espionage and diplomatic missions that may be performed:
^
^The assets section provides a summary of your current monetary and technological assets, including the amount of gold in your
treasury, your technological achievements (those that apply to espionage), and your level of spy experience
^
^The operational cost options allow you to set the level of risk you are willing to undertake with regard to the current mission. 
The controls for executing and canceling missions are also located in this area.
^
^
^(continued)
^

#DESC_GCON_Espionage
^
^
^
^The following is a list of espionage missions that may be performed:
^
^{Establish Embassy -} Attempts to establish an embassy with the currently selected Civilization.
^
^{Plant Spy -} This option attempts to plant a spy with the currently selected Civilization. 
^
^{Steal Technology -} This option attempts to Steal a Technology from the currently selected Civilization.
^
^{Steal Military Plans -} Use a spy to steal military plans of a rival, which reveals the locations of all their military units.
^
^{Initiate Propaganda -} Initiate propaganda against the colony where the spy resides. If successful, 
the people will revolt and $LINK<defect=GCON_Conversion> to your side.
^
^{Expose Enemy Spy -} If you suspect a rival has planted a spy in one of your colonies you can attempt to expose the intruder.
^
^{Investigate Colony -} This option attempts to Investigate a Colony belonging to the currently selected Civilization.
^
^{Steal Galactic Map -} Use a spy to steal a $LINK<galactic map=GCON_Maps> from a rival.
^
^{Sabotage Production -} Use a spy to destroy all the $LINK<shields=GCON_Shields> in the production box of a rival colony.

#GCON_Espionage_Missions
Espionage Missions
^
^
^
^{Launching a Diplomatic or Spy Mission:}
^
^You can launch certain diplomatic missions at any time . Other 
missions become available as your level of technology increases.
^
^To launch a diplomatic or spy mission:
^
^{1 -} Select the target civilization in the Opponents area.
^
^{2 -} Select a mission type (Diplomatic or Spy).
^
^{3 -} Select a mission.
^
^{4 -} Select the target colony for the mission (if appropriate).
^
^{5 -} Select an option in the Operational Costs area.
^
^{6 -} Click Execute to launch the mission.
^
^Note that if you decide to NOT execute the mission, you can click Cancel or exit the Espionage screen to cancel it.
^
^The following is a list of diplomatic and espionage missions that may be performed:
^
^{Establish Embassy -} Attempts to establish an embassy with the currently selected Civilization.
^
^{Plant Spy -} This option attempts to plant a spy with the currently selected Civilization. 
^
^(continued)
^

#DESC_GCON_Espionage_Missions
^
^
^(continued)
^
^{Steal Technology -} This option attempts to Steal a Technology from the currently selected Civilization. 
^
^{Steal Military Plans -} Use a spy to steal military plans of a rival, which reveals the locations of all their military units.
^
^{Initiate Propaganda -} Initiate propaganda against the colony where the spy resides. If successful, 
the people will revolt and $LINK<defect=GCON_Conversion> to your side.
^
^{Expose Enemy Spy -} If you suspect a rival has planted a spy in one of your colonies you can attempt to expose the intruder.
^
^{Investigate Colony -} This option attempts to Investigate a Colony belonging to the currently selected Civilization.
^
^{Steal Galactic Map -} Use a spy to steal a $LINK<galactic map=GCON_Maps> from a rival.
^
^{Sabotage Production -} Use a spy to destroy all the $LINK<shields=GCON_Shields> in the production box of a rival colony.
^

#GCON_Spaceship
Space Ship
^
^This feature is not avalible in this version.

#GCON_Victory
Victory Conditions
^
^To check your current level of victory at any time during play, press the {F8} key to open the Victory Status Screen,
or press the {V} button located in the lower right corner of the screen. 
^ 
^There are four basic ways to win:
^
^{Domination}
^Have 70% of the world's land surface within your $LINK<borders=GCON_Territory> as well as 70% of the world's population
within your colonies.
This can be accomplished either by military measures or by $LINK<cultural=GCON_Culture> development
(or, more likely, a combination of the two).
^
^
^{Conquest}
^A purely military solution: conquer the world, civilization by civilization. If you eliminate [all]
civilizations from the game, you win.
^
^
^{Cultural Victory}
^Make one of your colonies or your whole civilization the envy of the world. A single colony with 20,000
culture points will satisfy this victory condition. For your overall culture to do so, a variable
number of

#DESC_GCON_Victory
^
^
^total culture points is needed, based on map size:
^
^Tiny: 60,000
^Small: 80,000
^Standard: 100,000
^Large: 130,000
^Huge: 160,000
^
^
^{Histograph}
^[Civilization III] runs until the year 2050. If the game ends and no one has won the space race, conquered or dominated
the world, wowed the world with cultural achievements or diplomatic aplomb, 
then the winner is determined by constructing a [histograph.]
^
^A histograph looks at the total "Score" generated by all civilizations turn by turn over the course of the game.
The civilization that generated the highest score -- on average -- wins. Being powerful in Ancient Times
is just as valuable as being powerful in the Modern Era.

#GCON_Maps
Maps
^
^
^{Fog of Intelligence}
^The map is overlaid with a veil of darkness obscuring areas of the world your people have never explored.
As units move over the surface of the world they reveal the unexplored areas, brightening the areas they
can currently "see." Areas that have been explored, but are not currently "seen" by your people have a soft gray
veil over them.
^
^So at any time, each and every square of the map is either
^* unexplored			in darkness
^* explored				in grayness
^* seen				well lit
^
^
^{Galactic Maps} As civilizations explore the galaxy and found new colonies, they gather information and create a map of
the galaxy that is unique. For each civilization, it is comprised of the area its people currently see
and the explored areas (as they were when last seen). This is called the civilization's [galactic map] and
can be very valuable in negotiations with other, less knowledgeable, civilizations.
^
^
^{Territory Maps} Each civilization also keeps a [territory map] showing areas under its cultural influence only.
These are less valuable in negotiations, but still of some worth.

#GCON_Golden_Age
Golden Age
^
^
^Every civilization can experience a [Golden Age], a 20-turn period in which every citizen laborer in the empire
is more productive, producing one extra $LINK<shield=GCON_Shields> and/or $LINK<commerce=GCON_Commerce>
if already producing at least one. A civilization's Golden Age is triggered in one of two ways:
^
^{Unique Unit Victory}
^Each civilization has a unique military unit -- one that only it can build.
A civilization's Golden Age can begin when its unique military unit is victorious in battle.  Note that only victories
versus other civilizations are capable of initiating a Golden Age in this way.  Victories versus barbarians will not initiate
a Golden Age.
^
^
^{Great Wonders}
^Each $LINK<Great Wonder=MENU_Wonders> is associated with one or more civilization strengths.
If a civilization builds a Great Wonder (or Wonders) that corresponds to [both] its unique $LINK<strengths=GCON_Strengths>, its Golden Age can be triggered.

#GCON_Age_of_Science
Age of Science
^
^
^Every civilization can experience an [Age of Science], a 20-turn period in which the 
$LINK<scientific research=GCON_Research> of each colony in that civilization's empire is 25% more productive.
An Age of Science can only be triggered by a $LINK<scientific leader=GCON_Leaders>.

#GCON_Radius
Colony Radius
^
^
^Every colony has a [colony radius], an area around the colony in which its citizens work. The radius is shown on
the Colony Display and potential radii are shown whenever a settler is active.
^
^{A square is part of a colony's radius if it is}
^* within the colony's $LINK<cultural borders=GCON_Territory>, and
^* within two squares of the colony. 
^
^Citizens of the colony work the squares in the colony radius, extracting $LINK<Food=GCON_Food>,
$LINK<Shields=GCON_Shields>, and $LINK<Commerce=GCON_Commerce> -- the three basic currencies.

#GCON_Disease
Disease
^
^
^[Disease] kills citizens and units that spend too much time in unhealthy areas like
$LINK<floodplains=TERR_Flood_Plain>, $LINK<jungles=TERR_Jungle> and
$LINK<marsh=TERR_Marsh>. Military units that fortify in these terrains are susceptible
to [disease].
^
^Your workers can $LINK<clear jungles or marsh=TFRM_Clear_Wetlands> and eliminate that risk.

#GCON_Agreements
Diplomatic Agreements
^
^
^When your civilization builds an $LINK<embassy=GCON_Embassies> in a rival's capital colony, or when a rival builds one
in your capital, you can negotiate [Diplomatic Agreements] with that civilization. There are four kinds:
^
^
^{Military Alliance}
^You agree to declare war on a despised third party.
^
^
^{Right of Passage}
^You agree to allow his or her military units to move through your $LINK<territory=GCON_Territory> and use
your transportation network (roads and railroads).
^
^
^{Trade Embargo}
^An agreement that neither of you will $LINK<trade=GCON_Trade> with or [allow] trade with a third party.
^
^
^{Mutual Protection Pact}
^An agreement to declare war upon any civilization that attacks your partner.
^
^
^There is a fifth item that you can trade through your Embassies: {Communications}. These are
introductions to a third civilization you can grant or receive from a rival.

#GCON_Culture
Culture
^
^
^[Culture] represents the impact of your civilization's customs, arts, and philosophy on the people
in the countryside surrounding your colonies, and is represented in the game by $LINK<borders=GCON_Territory>.
^ 
^
^{Colony Cultural Value and Borders}
^All Wonders of the World and many colony improvements generate culture points every turn. These accumulate
over time and when the total culture value of a colony reaches certain thresholds (10, 100, 1,000, 10,000, 20,000, etc.),
a [border expansion] is triggered. Pay attention to the culture box on the [Colony Display] to judge
when expansions will occur. The amount of culture each Wonder or improvement contributes doubles after 1000
years.
^ 
^
^{Civilization Culture Value}
^The sum of the cultural values of all of your colonies is your [civilization's cultural value.]
It comes into play when you conquer an enemy colony (and $LINK<resistance=GCON_Resistance> is determined),
conduct diplomacy with a rival, or when you and a rival both have a legitimate claim on a terrain square.
In all cases, if your civilization is more valuable culturally than your rival, that's good --
and the greater the discrepancy between you, the better.
^ 
^
^{Global Cultures}
^There are five global cultures in the game: Imperial, Republican, Nubian, Barbarian,
and Ancient. Global culture determines the look of colonies and citizens, and nations
of the same global culture tend to start near each other and are more tolerant in diplomacy.

#GCON_Nationality
Nationality
^
^
^Each civilization produces citizens of its own [nationality], a characteristic that
persists until $LINK<assimilated=GCON_Assimilation> into another nationality.
^
^ 
^{Foreign Nationals}
^When a colony is captured, this can create a colony controlled by one nationality, but populated by another.
These citizens are called [foreign nationals]. Foreign nationals retain their team colors so they can be easily identified.
^
^
^Having a colony with foreign nationals is not a problem unless you are at war with
the nation that originally produced them. When at war, foreign nationals become
unhappy more quickly than others and are more likely to be affected by hostile propaganda from
their mother country.
^ 
^
^Captured workers and settlers retain their original nationality as well, and, if ordered to
join a colony, become foreign nationals within that colony.

#GCON_Resistance
Resistance
^
^
^[Resistance] represents the unwillingness of the citizens of a strong culture to be subjugated by
another, less valuable culture. When a colony is captured, a comparison of the 
$LINK<civilization cultural values=GCON_Culture> of the two civilizations determines if any of the
$LINK<foreign nationals=GCON_Nationality> will resist.
^
^Resisters are unwilling to work under the new regime.
^ 
^{Stopping Resistance}
^Resisters can be quelled by ending the war or garrisoning strong military units in the colony -- the more the better.

#GCON_Assimilation
Assimilation
^
^
^[Assimilation] is the process by which $LINK<foreign nationals=GCON_Nationality> change their nationality
from one civilization to another. When a foreign national has been a part of a minority population longer than not,
he or she assimilates and becomes a member of the majority nationality.
^ 
^
^This process can take many turns, but the reduced risk of successful $LINK<hostile propaganda=GCON_Espionage> makes
it useful.

#GCON_Territory	
Territory
^
^
^Every civilization has [territory] (areas of the map claimed as national land). The extent of your territory
is the sum of all terrain squares under the cultural influence of your colonies, which in turn is a
result of the $LINK<cultural value=GCON_Culture> of each colony. 
^
^
^{Borders}
^Your territory is defined by your [borders], which are drawn in your civilization's color, and clearly mark
your cultural boundaries. The area within your borders is [friendly] territory.
^ 
^
^{Advantages of Friendly Territory}
^Your territory has several characteristics beneficial to you.
^* Rival civilizations cannot benefit from the roads or rails within your territory without a
$LINK<right of passage=GCON_Agreements> agreement.
^* You can always $LINK<"see"=GCON_Maps> squares in friendly territory.
^* Tradable $LINK<resources=GCON_ResourcesN> are easier to get when found within your territory
(no need for a $LINK<colony=GCON_Colony>).
^* You can eject rival military units from your territory during diplomatic negotiations.

#GCON_Colony
Colony
^
^
^[Colonies] are what cities were in Civilization III. The colonies from Civilization III have been removed as a
feature from this game.

#GCON_Trade
Trade and Trade routes
^
^ 
^{Domestic Trade}
^Domestic trade occurs automatically between colonies of the same civilization that are [connected] to each other.
Any tradable $LINK<resource=GCON_ResourcesN> within your territory that is connected to any colony is shared
by [all] connected colonies. Every colony that is connected to a resource has that resource in the appropriate box of the
Colony Display.
^ 
^
^{Foreign Trade}
^A single resource icon is enough to supply the needs of an entire civilization. Excess resources may
be traded to other civilizations if the capital colonies of both civilizations are connected. You trade
strategic and luxury resources with other civilizations during diplomatic negotiations.
^
^
^{Trade Route Connections}
Two colonies are connected if any one of the following are true:
^* there is a $LINK<Grav-Rail=GCON_Worker_Jobs> or $LINK<Hyper-Rail=GCON_Worker_Jobs> running between them,
^* there are $LINK<Docking Bays=BLDG_Docking_Bay> in both colonies and a visible water route between them,
^* or both colonies contain $LINK<Hangars=BLDG_Hangars>.
^
^
^[Water Routes]: In order to use a water trade route, your civilization must be able to safely traverse
^every square of the route.
^
^
^The only exception involves enemy territory: two colonies are not connected if the only road/rail that
connects them passes through enemy territory, or if a harbor is blockaded by enemy naval forces.

#GCON_ResourcesN
Natural Resources
^
^
^There are 12 [natural resources] represented by various icons scattered around the galaxy. These fall into three
categories, [Bonus, Luxury,] and [Strategic].
^
^
^[$LINK<Bonus Resources=GCON_ResourcesB>] give colony production bonuses in worked squares within a colony radius. Bonus resources
cannot be traded to other colonies or civilizations. Bonus resources are always visible in $LINK<explored=GCON_Maps> areas of the map. 
^
^
^[$LINK<Luxury Resources=GCON_ResourcesL>] also give colony production bonuses in squares worked by citizens.
But they may also be traded along trade routes, and make content people happy in colonies that receive them. Luxury
resources are always visible on the map in explored areas.
^
^
^[$LINK<Strategic Resources=GCON_ResourcesS>], like both the others, give bonuses to colony production, but, like luxuries they can also be traded.
Strategic resources are required for a colony to build various military units and colony improvements. Strategic resources 
appear on the map when a Civilization Advance exposes their usefulness.
^
^
^Luxury and Strategic Resources are referred to as {Tradable Resources.}

#GCON_ResourcesB
Bonus Resources
^
^
^[Bonus resources] are one of the types of $LINK<natural resources=GCON_ResourcesN>. These
cannot be traded like $LINK<luxury=GCON_ResourcesL> or $LINK<strategic resources=GCON_ResourcesS>,
but do provide bonuses to worked squares within a $LINK<colony radius=GCON_Radius>.
^
^
^{Colony Production Bonuses}
^A citizen laborer working a bonus resource square gains extra $LINK<food=GCON_Food>,
$LINK<shields=GCON_Shields>, and/or $LINK<commerce=GCON_Commerce>.

#GCON_ResourcesL
Luxury Resources
^
^ 
^[Luxury resources] are one of the types of $LINK<natural resources=GCON_ResourcesN>.
When available to a colony from foreign or domestic $LINK<trade routes=GCON_Trade>, luxury resources produce
[$LINK<happy faces=GCON_Happy_Faces>], making content citizens happy. The number of happy faces produced
by luxuries depends upon the presence or lack of a $LINK<marketplace=BLDG_Marketplace>.
^
^When a colony "has" a luxury resource, it appears in the colony's {Luxuries box}.
^
^
^{Colony Production Bonuses}
^Like all resources, luxuries resources also provide colony production bonuses to worked squares within a
$LINK<colony radius=GCON_Radius>.

#GCON_ResourcesS
Strategic Resources
^
^
^[Strategic Resources] are one of the types of $LINK<natural resources=GCON_ResourcesN>.
When available to a colony from foreign or domestic $LINK<trade=GCON_Trade>, strategic resources enable the
construction of some units and colony improvements.
^
^When a colony "has" a strategic resource, it appears in the colony's {Strategic Resource box}.
^
^
^{Colony Production Bonuses}
^Like all resources, strategic resources also provide colony production bonuses to worked squares within a
$LINK<colony radius=GCON_Radius>.

#GCON_Experience
Combat Experience
^
^
^Military units are rated according to combat experience: [conscripts, regulars, veterans,] and [elite units].
The more experienced a unit, the more damage it can absorb before being destroyed in combat.
The number of blocks in the unit's health bar shows this distinction.
^
^{Unit Type		   Blocks}
^Conscripts				2
^Regulars				3
^Veterans				4
^Elite units				5
^
^
^Normally, colonies produce regulars. But if a colony has a $LINK<barracks=BLDG_Barracks>, it produces [veterans].
Occasionally your men will discover barbarian tribes that contribute [conscripts] to your army, and sometimes you
may institute the draft, which also produces conscripts.
^
^
^[Elite units] cannot be built: they gain this status only through actual combat experience. An elite unit can produce a
$LINK<great leader=GCON_Leaders>, if it continues to be successful.
^
^
^{Battlefield Promotions}
^When one of your units is victorious in battle, there is a chance it will gain combat experience and be promoted to
the next level.

#GCON_Leaders
Leaders
^
^
^There are two kinds of great leaders: Military and Scientific.
^
^A {Military leader} is born in combat. This [can] occur when an $LINK<elite unit=GCON_Experience> wins a
battle. 
^
^A Military Leader can be used to either create an $LINK<army=GCON_Armies> or to
$LINK<hurry=GCON_Hurry_Production> production of an Improvement or Small Wonder in a colony. When a military
leader does either of these actions he disappears.
^
^
^A {Scientific leader} comes about as a result of $LINK<research=GCON_Research>. Each time a technology
is researched for the [first] time by any civilization there is a chance that a Scientific leader will arise
(this chance is increased slightly if the researching civilization has the "scientific"
$LINK<strength=GCON_Strengths>.
^
^A Scientific Leader can be used to increase the scientific output of all colonies of his civilization, thus
starting an $LINK<Age of Science=GCON_Age_of_Science>. Simply move the scientific leader to your capital and
press the "Increase Scientific Output" button. A Scientific leader can also be used to
$LINK<hurry=GCON_Hurry_Production> the construction of any [improvement] (including a Great Wonder) of the colony
he's currently in. When the leader does either of these actions he disappears.

#GCON_Armies
Armies
^
^
^An Army is actually a group of ordinary units that move and fight together. To form an army, you must build the Army unit
and then 'load' other units into it. You can load up to three units, though the $LINK<Pentagon=BLDG_Pentagon>
increases this limit to four, if you have built it.
^
^
^{Building an Army}
^Armies can be built in colonies that have the $LINK<Military Academy=BLDG_Military_Academy>
or a $LINK<Leader=GCON_Leaders> in them. But you must have at least four colonies for every army you create.
^
^{In Battle}
^An army uses one, some, or all its internal units to fight a battle, depending upon the course of the fight.
^
^{Spotting}
^An army can "see" up to two squares away, due to its intrinsic scouts.

#GCON_Hurry_Production
Hurry Production
^
^
^Colony construction projects (improvements or units) can be hurried to completion if necessary. 
Use the "Hurry" button on the [Colony Display].
^
^
^Under $LINK<Despotism=GOVT_Despotism>, $LINK<Communism=GOVT_Communism>, $LINK<Martial-Law=GOVT_Martial-Law>, or $LINK<Fascism=GOVT_Fascism> you hurry production in your colonies
by forced labor. Disillusioned by your harsh rule, citizens will leave your colony if you institute this type of
rushed production. 
^
^
^Under $LINK<Monarchy=GOVT_Monarchy>, $LINK<Republic=GOVT_Republic>, and $LINK<Democracy=GOVT_Democracy> you can pay
overtime and hire temporary workers to complete a project. This costs gold from your treasury; the amount depends
upon how much work remains to be done.
^
^
^$LINK<Great leaders=GCON_Leaders> can also be used to hurry production.
^
^
^You have [no] production if your civilization is in $LINK<Anarchy=GOVT_Anarchy>.

#GCON_Corruption
Corruption and Waste
^
^
^[Corruption] is income lost to theft, embezzlement, and other illegal practices. [Waste] is shield production
lost to inefficiency. If left unchecked, corruption and waste will significantly slow the development of your
civilization. You can track the status of corruption and waste in your empire on the
[Colony Display] and [Domestic Advisor].
^
^
^{Causes}
^In general, the farther a colony is from its capital colony, the more corruption and waste it experiences. Also the more colonies
in your empire, the higher rates of both, overall. Finally, the extent of corruption and waste is also affected by
the system of $LINK<government=MENU_Governments> you are currently using.
^
^
^{Solutions}
^A $LINK<courthouse=BLDG_Courthouse>, $LINK<police station=BLDG_Police_Station>, or a nearby $LINK<Forbidden Palace=BLDG_Forbidden_Palace> or $LINK<Secret Police HQ=BLDG_Secret_Police_HQ>
reduces corruption.
^
^Another solution, is to change your system of $LINK<government=GCON_Governments>. The more liberal the
government, the less corruption and waste you experience.
^
^Being attached to your capital via road, harbor, or airport also reduces corruption and waste.
^
^$LINK<We Love The ____ Day=GCON_We_Love_The_King_Day> also reduces waste.

#GCON_Pollution
Pollution
^
^
^Pollution is a problem usually associated with the Industrial Age. It is caused by certain colony improvements, the meltdown of a $LINK<Nuclear Plant=BLDG_Nuclear_Plant>, $LINK<volcanic eruptions=GCON_Volcanic_Eruptions>, nuclear
explosions, and large colony populations.
^
^
^{Global Warming}
^If world pollution reaches sufficiently critical levels, there is a chance that global warming will occur.
It can cause forests and jungles to disappear, and grasslands to become plains, and plains to become desert.
World pollution is the sum of all colony pollution, nuclear explosions, and meltdowns.
^
^
^Polluted areas can be cleaned up by $LINK<workers=GCON_Worker_Jobs>, and pollution from colonies can be lessened by
building the $LINK<Mass Transit Hub=BLDG_Mass_Transit_System> and the $LINK<Recycling Center=BLDG_Recycling_Center>.

#GCON_Embassies
Embassies
^
^
^You can begin to build an intelligence network using [embassies].
The first step is to build embassies in rival capital colonies. That done, you can sign Right of Passage
$LINK<agreements=GCON_Agreements> and Military Alliances against third parties.
^
^When your empire has developed a sense of Nationalism,
you can engage in $LINK<Mutual Protection Pacts=GCON_Agreements> and Trade Embargoes against third parties.
^
^Embassies cost gold from your treasury to build, and diplomatic missions cost gold to execute.
^
^Build an embassy by double-clicking the capital colony icon after you have learned Writing.

#GCON_Worker_Jobs
Worker Actions
^ see also $LINK<Worker Actions (Advanced)=GCON_Worker_Jobs_Advanced>
^ 
^
^{Irrigate (I)}
^Increases $LINK<food=GCON_Food> output.
^
^{Build Mine (M)}
^Increases $LINK<shield=GCON_Shields> output.
^
^{Build Grav-Rail (R)}
^Increases $LINK<commercial=GCON_Commerce> output and speeds movement.
^
^{Build Hyper-Rail (R)}
^Increases $LINK<irrigation=TFRM_Irrigation> or $LINK<mine=TFRM_Mine> output, and provides unlimited movement.
^
^{Plant Forest (N)}
^Adds a $LINK<forest=TERR_Forest> to a square.
^
^{Clear Forest (Shift-C)}
^Removes $LINK<forest=TERR_Forest> and sends $LINK<shields=GCON_Shields> to nearest colony.
^
^{Clear Wetlands (Shift-C)}
^Removes $LINK<jungle=TERR_Jungle> or $LINK<marsh=TERR_Marsh>.
^
^{Clear Damage (Shift-C)} 
^Removes $LINK<pollution=GCON_Pollution>, including fallout from a $LINK<volcanic eruption=GCON_Volcanic_Eruptions>,
and $LINK<craters=GCON_Craters>. 
^
^{Build Fortress (Ctrl-F)}
^Increases a square's $LINK<defensive value=GCON_Terrain_Combat> by 50%.
^
^{Build Barricade (Ctrl-F)}
^Turns Fortress into Barricade, doubling the square's $LINK<defensive value=GCON_Terrain_Combat>.

#DESC_GCON_Worker_Jobs
^
^
^{Build Mobile Hangar (Ctrl-Shift-A)}
^$LINK<Airfields=GCON_Airfields> function in the same manner that a colony with an airport would for air units. They
can be built after the discovery of $LINK<Flight=TECH_Flight>.
^
^{Build Outpost (Ctrl-O)}
^$LINK<Outposts=GCON_Outposts> eliminate fog of war in neutral or owned territory. They can be built after the discovery
of $LINK<Masonry=TECH_Masonry>.
^
^{Build Radar Tower (Ctrl-T)}
^$LINK<Radar towers=GCON_Radar_Towers> provide a combat bonus to units within their affected area. They must be built
within your territory.

#GCON_Worker_Jobs_Advanced
Worker Actions (Advanced)
^ see also $LINK<Worker Actions=GCON_Worker_Jobs>
^
^
^{Grav-Rail to (Ctrl-R)}
^Builds a Grav-Rail network to a particular destination.
^
^{Hyper-Rail to (Ctrl-Shift-R)}
^Builds a Hyper-Rail network to a particular destination.
^
^{Automate (A)}
^Causes control of the worker to be relinquished while it performs automated tasks.
^
^{Automate: Build Trade Network (Ctrl-N)}
^Automates the worker, giving it the task of linking all colonies to your capital colony.
^
^{Automate: Irrigate to Nearest Colony (Ctrl-I)}
^Automates the worker, giving it the task of irrigating the nearest colony.
^
^{Automate: Clear Forest (Shift-F)}
^Automates the worker, giving it the task of clearing all nearby forests.
^
^{Automate: Clear Wetlands (Shift-W)}
^Automates the worker, giving it the task of clearing all nearby jungle and/or marsh.
^
^{Automate: Clear Damage (Shift-D)}
^Automates the worker, giving it the task of clearing all nearby pollution, including $LINK<craters=GCON_Craters>
and fallout from a $LINK<volcanic eruption=GCON_Volcanic_Eruptions>.
^
^{Automate: This Colony Only (Shift-I)}
^Automates the worker, allowing it to perform automated tasks to improve the nearest colony.

#DESC_GCON_Worker_Jobs_Advanced
^
^ 
^{Automate: No Altering (Shift-A)}
^Automates the worker, allowing it to perform automated tasks that do not change existing tile improvements.
^
^{Automate: No Altering/This Colony Only (Ctrl-Shift-I)}
^Automates the worker, allowing it to perform automated tasks to improve the nearest colony and that do
not change existing tile improvements.

#GCON_Moods
Citizen moods
^
^
^Each citizen is either [happy, content], or [unhappy].
^
^{What Makes 'em Sad?}
^* $LINK<Overpopulation=GCON_Overpopulation>. 
^* $LINK<Forced labor=GCON_Hurry_Production>.
^* $LINK<Draft=GCON_Draft>.
^* $LINK<War weariness=GCON_War_Weariness>.
^
^{What Makes 'em Glad?}
^To combat unhappiness in your colonies you can build improvements or take actions that produce
happy or content $LINK<faces=GCON_Happy_Faces>. Each happy face changes the mood of one citizen from content to happy; each
content face alters a citizen from unhappy to content.
^
^* Build a $LINK<temple=BLDG_Massassai_Temple> or an $LINK<arena=BLDG_Arena>.
^* Bring assorted $LINK<luxuries=GCON_ResourcesL> into the colony.
^* Convert some citizens to $LINK<entertainers=GCON_Specialists>.
^* Increase funding for entertainment using the Entertainment slider on the Domestic Advisor.
^* Garrison military units in the colony (Military Police).
^
^A colony in which more people are unhappy than happy falls into $LINK<civil disorder=GCON_Disorder>.
Content citizens and specialists are ignored.

#GCON_War_Weariness
War Weariness
^
^
^During times of war, citizens living under a $LINK<Republic=GOVT_Republic>, $LINK<Martial-Law=GOVT_Martial-Law>, or $LINK<Democracy=GOVT_Democracy> become [war weary] and $LINK<unhappy=GCON_Moods> as a result.
^
^When [you] initiate the conflict your people will tolerate it for a while, but then may become quite unhappy.
When someone else declares the war, especially a traditional enemy, your people are more forgiving.
Carrying on a defensive war, that is keeping your troops at home, is more tolerable than offensive campaigns.
^
^The only way to end [war weariness] is to stop the war. You can use all your normal tricks to
$LINK<make 'em happier=GCON_Moods>, but the war weariness remains until the war stops.

#GCON_We_Love_The_King_Day
We Love the __ Day
^
^
^At certain points in the game, if the population of a colony has been well provided for and are happy, a colony-wide
celebration will occur in that colony, called "We Love the King Day" (or Emperor, or Chancellor, or President, etc.).
^
^The provisions for this to occur are:
^
^	The colony cannot be starving,
^	The colony cannot have any resisters,
^	The colony cannot have any unhappy citizens,
^	There must be more happy citizens than content citizens, and
^	The colony must be large enough (typically size 5).
^
^
^
^The benefits of having a "We Love the __ Day" celebration are:
^
^	The chance of the colony converting to another civ is halved,
^	Waste in the colony is reduced, and
^	The effectiveness of enemy spy propaganda missions against the colony is reduced.

#GCON_Research
Scientific Research
^
^
^Your civilization is constantly striving to learn about the world, science, invention, and creativity.
Its ability to succeed at these pursuits depends in large measure upon your allocation of revenue to science.
You set the allocation on the [Domestic Advisor] by sliding the science slider left or right to decrease
or increase (respectively) the amount of your tax revenue that you divert into research. By doing this,
you determine the percentage of each colony's income that will be poured into research.
^
^At the start of each turn, the science output of each colony is added to the research project currently
in progress, eventually resulting in the discovery of a new $LINK<Civilization Advance=MENU_Technologies>.
^
^To increase the science production in only one colony, you can convert a citizen or two to a $LINK<scientist=GCON_Specialists>.

#GCON_Food
Food
^
^
^[Every citizen must eat two food per turn or die.] Luckily, most citizens labor in
the areas around their colony, yielding some combination of food, $LINK<shields=GCON_Shields>,
and $LINK<commerce=GCON_Commerce>, and feeding themselves in the process.
^   In some cases, a citizen produces more food than he needs and the excess is put into
his colony's food storage box each turn. When it is full, the storage is emptied and the colony grows, adding
one citizen to its population.
^   In other cases, a colony does not grow enough food to sustain its population, so food
is drawn out of the storage box to make up the shortfall. If a colony cannot feed its
population either from new production or stored food, one of its citizens {starves} and disappears.
^   Food production fundamentally depends upon the terrain within the colony radius, because citizens
laboring there produce food. When the [Colony Display] is open, you can see what the citizens are producing.

#GCON_Shields
Production and Shields
^
^
^[Shields] represent [common] raw materials in the countryside [and] the labor
required to make useful materials from them. In essence they are a measure of [production].
^   The shields a colony produces are used to complete its current project, which may be to build a military unit,
colony improvement, or wonder. When the production box is full of shields, the project is finished,
the box is emptied, and a new project must be started.
^   Some colonies lose shields to $LINK<waste=GCON_Corruption>.
^   Shield production depends upon the terrain within the colony's radius, because citizens
laboring there produce shields. When the [Colony Display] is open, you can see what the citizens are producing.

#GCON_Commerce
Commerce
^
^
^Commerce is the exchange of goods and cash between communities within and around a colony, the exchange of
knowledge and ideas, travel and shopping. It is the commercial exploitation of goods and services within your society.
^
^Commerce production depends upon the terrain within the colony's radius, because citizens
laboring there produce commerce. When the [Colony Display] is open, you can see what the citizens are producing.
^
^
^The government derives {Tax Revenue} from commercial activity and divides the revenue into three areas,
^* The build-up of liquid wealth in the $LINK<treasury=GCON_Treasury>,
^* Long-term investment in $LINK<scientific research=GCON_Research>, or
^* The entertainment of the population to produce $LINK<happy faces=GCON_Happy_Faces>.
^
^The allocation of tax revenues into these three categories is set using the Revenue Slider on the [Domestic Advisor].

#GCON_Treasury
Treasury
^
^
^The [treasury] is where your empire's wealth is stored. Each turn, the net income from each of your colonies is combined,
costs are deducted, and the remainder is placed into your treasury. On some turns, gold may have to be drawn out of the
treasury to cover costs. Balancing your need to spend with your need to build a substantial store of liquid wealth is
an interesting challenge.
^
^{Gold}
^You use gold from the treasury to pay:
^* $LINK<Maintenance=GCON_Maintenance> costs for colony improvements.
^* Support for military units in excess of those allowed by your $LINK<government=GCON_Governments> types.
^* Payments you may be making to rival civilizations as part of a $LINK<diplomatic agreement=GCON_Agreements>.
^* To build $LINK<Embassies=GCON_Embassies> and conduct diplomatic and espionage missions.
^* To $LINK<hurry production=GCON_Hurry_Production> of colony build projects.

#GCON_Fortresses
Fortresses
^
^
^When a civilization has learned $LINK<construction=TECH_Construction>, its workers know how to construct
stone and masonry [fortresses]. Military units inside these bastions have a few advantages.
^* They get a 50% defensive bonus if attacked.
^* They have a $LINK<zone of control=GCON_ZOC> and fire at passing enemy units without receiving return fire.
^
^
^{Upgrade}  A worker can improve a fortress by building a $LINK<barricade=GCON_Barricades>.

#GCON_Happy_Faces
Happy Faces
^
^
^Colony improvements, wonders, entertainers, and luxuries produce either [content] or [happy faces] in the
colony where they exist. 
^
^{These								Produce this}
^* Colony improvements						content faces
^* Wonders								content faces
^* Militia								content faces
^* Luxuries								happy faces
^* Entertainers							happy faces
^* Entertainment							happy faces
^
^Each happy face affects the $LINK<mood=GCON_Moods> of one citizen.
^* Each [content face] makes one unhappy citizen content.
^* Each [happy face] makes one content citizen happy.
^
^If there aren't enough faces of the appropriate sort in a colony, extra faces will have a limited "carry over" effect. For example, if a colony has the capability to generate 5 happy faces, yet there are only 2 content faces in the colony, then those 2 content faces will become happy and the remaining 3 happy faces will carry over to unhappy citizens at reduced efficiency.
^
^Certain political events, such as winning or losing battles and wars, can also influence the overall happiness in your civilization's colonies.

#GCON_Disorder
Civil Disorder
^
^
^[Civil Disorder] is a state of near anarchy in a colony, in which the colony essentially freezes and shuts down:
^* $LINK<Production=GCON_Shields> ceases,
^* No revenue comes in from $LINK<commerce=GCON_Commerce>, and
^* No excess $LINK<food=GCON_Food> is stored.
^
^
^Prolonged periods of civil disorder can lead to:
^* Destruction of existing $LINK<colony improvements=MENU_Colony_Improvements> or even sabotage to ongoing projects by angry mobs.
^* $LINK<Defection=GCON_Conversion> of the colony to a nearby rival civilization with a strong culture.
^* An overthrow of your $LINK<government=GCON_Governments> and descent of your empire into anarchy.
^
^
^Civil disorder erupts when a colony has more unhappy than happy citizens. The only remedy is to improve the 
$LINK<mood=GCON_Moods> of the people in the colony.

#GCON_Specialists
Specialists
^
^
^It is sometimes necessary to fine-tune a colony's production. To do so, you'll want specialists.
Specialists do not work in the colony radius so they don't contribute to colony production of food or commerce.
Instead, they produce extra happy faces, enhance scientific research, tax revenue, or shield production, or
help control corruption.
^
^
^{Entertainers}
^An entertainer produces one $LINK<happy face=GCON_Happy_Faces>.
^
^{Scientists}
^A scientist produces extra $LINK<scientific research=GCON_Research>.
^
^{Tax Collector}
^A tax collector produces extra $LINK<tax revenue=GCON_Commerce>.
^
^{Militia}
^Militia can be used to help keep a lid on $LINK<corruption=GCON_Corruption> in a colony.
^
^{Civil Engineer}
^A Civil Engineer can be used to produce additional $LINK<shields=GCON_Shields> which can be applied 
toward the production of colony improvements and wonders.
^
^
^To create one of these specialists, on the [Colony Display], click any square currently being worked;
the production icons disappear and an Entertainer appears among the population. If you wanted an entertainer,
you're done. If you wanted a different specialist, click on the entertainer to cycle through all the
specialists.

#GCON_Mobile_Hangars
Mobile Hangars
^
^
^Mobile Hangars function in the same manner that a colony with Hangars would for air units.  To construct a Mobile Hangar, 
move a worker to any neutral or owned land tile and select the Build Mobile Hangar unit action.  Construction of the 
Mobile Hangar consumes the worker.  Mobile Hangar can be a re-base mission destination.  All air missions can be launched 
from a Mobile Hangar, and there is no limit to the number of aircraft that can be re-based at a Mobile Hangar.  Mobile Hangars 
can only be used by the player who created it.  If it falls into the territory of another civilization, however, 
the airfield becomes solely useable by the player whose territory it lies in.  Mobile Hangars can be pillaged like a terrain improvement, which 
also destroys the Mobile Hangar.  Mobile Hangars can only be built in tiles that have no other improvements, a Mobile Hangar, 
a colony or a rail.

#GCON_Outposts
Outposts
^
^
^Outposts eliminate fog of war.  To construct an Outpost, move a worker to any land tile in neutral or owned 
territory and select the Build Outpost unit action.  Construction of the Outpost consumes the worker.  The range 
of vision for the Outpost is 2 tiles on flat terrain, 3 on hills and 4 on mountains.  Outposts can only be used 
by the player who created them.  If an Outpost falls within the territory of any other civilization, it will be 
destroyed.  Outposts can only be built in a tile that is empty, has a mine, irrigation or a rail.
You cannot build an Outpost on a tile with an Airfield or a Colony.

#GCON_Radar_Towers
Radar Towers
^
^
^Radar Towers provide a combat bonus to units within their affected area.  To construct a Radar Tower, move a 
worker to any land tile within your territory and select the "Build Radar Tower" unit action. Construction of 
the Radar Tower consumes the worker.  The range of the effected area is 2 tiles. Friendly units within the Radar 
Towers range get a +25% attack and defense bonus.  This bonus can only be applied once, even if multiple towers 
overlap.  Radar Towers can only be used by the player who created them.  Should a Radar Tower fall into the 
territory of another civilization, it will be destroyed.  Radar Towers can only be built in a tile that is empty, 
has a mine, irrigation or a rail.

#GCON_Short_Game_Modes
Short Game Modes
^{Elimination}
^Elimination is a victory condition. When this victory condition is enabled, any civilization that loses a 
colony to an enemy is eliminated from the game. Once a player has been eliminated, all units, colonies, airbases, 
and colonies belonging to that player are destroyed, becoming ruins until something new is built in that location.  
The Elimination victory condition can be enabled on the Player Setup Screen, the Multiplayer Setup Screen, and in
the Editor.
^
^{Victory Location}
^Victory Location is a method of scoring victory points. Victory Location tiles are scattered about the map,
represented on the map by a Victory Location icon. Players score points by capturing and holding Victory
Location tiles. To score these points a unit with a defensive military stat must be in that tile at the end of
all players' turns for that turn. Each turn a Victory Location is controlled, the controlling player gets 25
victory points. In single player mode, the starting location of each player is designated a Victory Location.
Any terrain improvement, including colonies, can be built on a Victory Location tile.

#GCON_Ruins
Ruins
^
^
^When a colony is destroyed, Ruins take its place on the map. Ruins will stay on the map indefinitely, unless they
are built upon by another colony. They have no impact on the production of the terrain they reside in. 

#GCON_Stealth_Attack
Stealth Attack
^
^
^Stealth attack allows a unit to specify which enemy unit -- in a stack -- it will attack. As soon as a unit with stealth capability attacks a stack of enemy units, a selection box appears listing the target units. >From this box, you may select the unit to attack. The stealth unit then conducts its attack normally against the unit you've targeted. 

#GCON_Tourist_Attraction
Tourist Attraction
^
^
^A Great Wonder can become a Tourist Attraction once it has "stood the test of time" for over a certain number of years. A Tourist
Attraction then begins to attract commerce to the colony in which it is constructed, which steadily increases as time
passes and its fame spreads. The chart below indicates the amount of gold earned by the tourist attraction based upon the number of years that it has existed. 
^
^1000 (years) - 1500   +2 (gold)
^1501 - 1750   		+4
^1751 - 1875  		+6
^1876 - 2000  		+8
^2001 - 2250   		+10
^2251 - 2500   		+12
^2501 +         		+14

#GCON_Capital_Ship
Capital Ships
^
^
^{Capital Ships} are the large space ships that are in each faction's space navy. They come in different types:
^
^Light Cruiser
^Frigate
^Heavy Cruiser
^$LINK<Carrier=GCON_Carrier>
^Battleship
^Dreadnought
^
^These ships are common throughout the galaxy.

#GCON_Carrier
Carriers
^
^
^Although air units can move, they are easily taken out by other fighters. {Carriers} are good for transporting air units, and they are good for taking out 'coastal' colonies.

#GCON_Planetary_Bombardments
Planetary Bombardments
^
^
^When a ship capable of bombarding attacks a colony on the 'coast', this is called {Planetary Bombardment}.
^The only safe method of defending from a bombardment is to build walls around your colony and station ships one or two sqaures away from your colony. 

#GCON_Starfighter
Starfighters
^
^
^{Starfighters} are the small, usually one-man air units that fly around the map. They can go anywhere, but they have very little defense. They are safest when at an airbase or on a $LINK<carrier=GCON_Carrier>.
^When sending starfighters across vast distances, it is wise to send them in a carrier.
^
^There are several types of this unit:
^
^$LINK<Basic Fighter=GCON_Basic_Fighter>
^$LINK<Basic Fighter=GCON_Basic_Bomber>
^$LINK<Advanced Fighter=GCON_Advanced_Fighter>
^$LINK<Advanced Bomber=GCON_Advanced_Bomber>
^$LINK<Interceptor=GCON_Interceptor>
^$LINK<Special Starfighter=GCON_Special_Starfighter>
^
^These fighters are common throughout the galaxy.


#GCON_Basic_Trooper
Basic Troopers
^
^
^The standard trooper unit for a civilization. Usually armed with a blaster. Upgrades into $LINK<Advanced Trooper=GCON_Advanced_Trooper>.

#GCON_Advanced_Trooper
Advanced Troopers
^
^
^These units are stronger troopers, but still cost the same as $LINK<Basic Troopers=GCON_Basic_Trooper>.

#GCON_Light_Mech
Light Mechs
^
^
^This type of unit is good for attacking small settlements or groups of Troopers.

#GCON_Heavy_Mech
Heavy Mechs
^
^
^The Heavy Mechs are good for storming large colonies and for taking on incoming invasion forces.

#GCON_Turret
Turrets
^
^
^This type of unit is immobile, and is used for colony defense.

#GCON_Basic_Fighter
Basic Fighters
^
^
^These air units can move about, but are useless at attacking settlements. They are good for intercepting enemy air units though.


#GCON_Advanced_Fighter
Advanced Fighters
^
^
^These units are excelent at attacking enemy units, and are also capable at doing minimal damage to enemy settlements.


#GCON_Bounty_Hunter
Bounty Hunters
^
^
^These units can enter any territory without a treaty, and can attack any unit without starting a war.

#GCON_Jedi-Sith
Jedi/Sith
^
^
^There are two types of force units in the Starwars Universe. The {Jedi} and the {Sith.}
^
^The Jedi and the Sith are more or less evenly matched on the battlefield, and come in three differect classes:
^
^{Padawan/Apprentice:}
^This is the basic Jedi/Sith unit. They are good for attacking small numbers of enemy troopers.
^
^{Knight:}
^This is the standard Jedi/Sith unit. They are good for attacking small settlements.
^
^{Master:}
^This is the advanced Jedi/Sith unit. They are excellent for taking on incoming troopers and for attacking and defending frontier colonies.

#GCON_Mech_Transport
Mech Transports
^
^
^This mech is good for transporting foot units across large areas of land. They are also good for attacking large colonies.

#GCON_Special_Trooper
Special Troopers
^
^
^These class of troopers are the elite of their faction. They are quick, strong and work well with all other troopers.

#GCON_Infantry
Infantry
^
^
^{Infantry} are the foot soldiers and troopers of the galaxy. They come in different types:
^
^$LINK<Basic Trooper=GCON_Basic_Trooper>
^$LINK<Advanced Trooper=GCON_Advanced_Trooper>
^$LINK<Special Trooper=GCON_Special_Trooper>
^$LINK<Scout Trooper=GCON_Scout_Trooper>
^
^These troopers are common throughout the galaxy.

#GCON_Mech
Mechs
^
^
^{Mechs} are the walkers and heavy vehicles of the galaxy. They come in different types:
^
^$LINK<Light Mech=GCON_Light_Mech>
^$LINK<Heavy Mech=GCON_Heavy_Mech>
^$LINK<Mech Transport=GCON_Mech_Transport>
^
^These mechs are common throughout the galaxy.

#GCON_Settler
Settlers
^
^
^{Settlers} can create and build colonies on almost any land terrain in the galaxy. They are essential to your empire's expansion.

#GCON_Scout_Trooper
Scout Trooper
^
^
^These class of troopers are the scouts of their faction. They are quick, as they are aided by a vehicle such as a STAP or a speederbike.

#GCON_Basic_Bomber
Basic Bombers
^
^
^These air units can move about and are capable of bombarding enemy colonies. They are slow at getting places though, and cannot defend themselves, so therefore require escort.


#DESC_GCON_Basic_Bomber


#GCON_Advanced_Bomber
Advanced Bomber
^
^
^These units are excelent at attacking enemy colonies, and are also capable at doing minimal damage to enemy starfighters.

#DESC_GCON_Advanced_Bomber


#GCON_Interceptor
Interceptors
^
^
^These units are the best for attacking enemy starfighters, and can move quickly across the galaxy.


#DESC_GCON_Interceptor


#GCON_Special_Starfighter
Special Starfighters
^
^
^These units are the elite starfighters. They can do serious damage to enemy colonies and can dogfight enemy starfighters. They are extremely expensive though.

#DESC_GCON_Special_Starfighter


#PRTO_Clone_Trooper
^
^
^This is a Republic Unit only.

#DESC_PRTO_Clone_Trooper
^
^
^Clone Troopers were soldiers that were genetically identical to one another.  They were cloned from the gene template of the bounty hunter Jango Fett.  These soldiers were modified to have accelerated growth so that a fully mature soldier could be grown in ten years.  The creaters of this clone army were the cloning experts of Kamino.  Each clone has their genes manipulated so that they are very aggressive, but completely obedient to the Supreme Chancellor of the Galactic Republic.  Physicially, each clone is identical to one another.  They have more strength and endurance that the average human, sharper senses, and can think more creatively.  After birth, each clone is put through flash memory training, where memories and information would be flashed before them constantly.  Along with their advanced minds, the clones could absorb massive amounts of data.  When they were physicially big enough to began combat training exercises, the clones already knew what to do in nearly every situation.  This allowed them to improvise new strategies based on information previously learned.  When the clone army took to the field of battle, they were the best trained army in galactic history.  They lived for combat and nothing else.  Everything they did was for fighting.  They had no families, apart from one another.  They had no fear of death.  And they were unswavering in their loyality to the Supreme Chancellor and the Jedi who were appointed over them. 

#PRTO_Commando
^
^
^This is a Republic Unit only.

#DESC_PRTO_Commando
^
^
^The Clone Commando units were an offshot of regular clone troopers.  These were specialized units that were modified and trained differently from the rest of the army in order to perform specialized tasks within the grand scheme of warfare.  What really made Commandos different from ordinary clones was the weaponry and training they received.  Jango Fett convinced the Kaminoans that Commandoes were vital to any war effort.  Fett was able to bring in several Mandalorian soldiers and other elite mercenaries from across the Galaxy to Kamino to train the Commandos.  The result was the best trained soldiers in galactic history.  These Commandos performed above and beyond expectations and in many cases helped bring the Clone Wars to a quicker close.  Their weaponry was among the best in the Grand Army.  Each Commando carried a modified DC-15 called a DC-17m.  The main weapon of the DC-17m was a rapid-fire plasma pulse blaster rifle with 60 shots in each magazine.  The DC-17m could also be converted into a long range ion cannon or an RPG launcher with armor piercing rounds.  An electronic scope allowed the DC-17m to act as a sniper rifle.  The rifle's aiming system was also integrated into the Commandos HUD in their helmet, allowing for better aim.  The Commandos also carried a DC-15s side arm blaster that never ran out of shots.  Instead an energy cell constantly recharged the pistol with seven shots per second.  The Katarn armor that the COmmandos wore increases their survival odds in combat.  Katarn Armor offered better protection than regular clone armor because of the heavier composition of the material used in the construction and also the chemicals used produced a type of shielding around each armor plate.  Ten months after the Battle of Geonosis, Katarn Armor could withstand rounds from a light blaster cannon.  The Armor was also completely pressurized, allowing the Commandoes to withstand chemical attacks or even the hard vaccum of space.  During the Clone Wars, the Clone Commandos played an important role in the conflict, scoring many vital victories against the Separatists.

#PRTO_Dreadnaught
^
^
^This is a Republic Unit only.

#DESC_PRTO_Dreadnaught
^
^
^The Dreadnaught heavy space cruisers were built for the Galactic Republic around 100 BBY.  These captial ships were used by the Judicial Department for space combat and planetary assaults.  It was built by Rendili Star Systems based on Mandalorian design.  The ship was 600 meters in length, 120 meters in width, and 123 meters in height.  It carried 20 quad laser cannons, 10 laser cannons, and 10 turbolaser cannons.  It had a strong shield and hull defense.  Its largest drawbacks was the extensive crew requirements (16,000 crewmembers), slow hyperspace capabilities (a Class 4 hyperdrive), computer problems, and it could not stand up against ships of equal size.  Although the shortcomings were huge, the Dreadnaught did see extensive use during the Clone Wars and was even instrumental in many battles such as the Second Battle of Coruscant, the Battle of Duro, and the Battle of Rendili.

#PRTO_Lucrehulk
^
^
^This is a Separatist Unit only.

#DESC_PRTO_Lucrehulk
^
^
^The Lucrehulk, or more commonly known as the Trade Federation Freighter, has been the backbone of the Trade Federation's merchant fleet since the Federation was founded.  The Lucrehulk were origanilly built to haul cargo across hyperlane trade routes for the Trade Federation.  With these huge freighters, all of them consisted mostly of droid crews, allowed the Trade Federation to ammass great wealth.  As the Federation began to build up its armed forces, they knew that battleships were needed to transport their vast droid armies across space.  The Neimoidians, ever looking to save a few credits, opted insstead of buying warship that they would convert their huge merchant fleet with weapons, reinforced hulls, and stronger shields.  The result was the Lucrehulk class being converted into a warship.  The huge cargo holds of the ships were converted to hold thousands of battle droids, droid starfighters, and droid tanks.  A typicial modified Lucrehulk has around forty two quad laser emplacements, most of which was centered around the equatorial band.  This is a flaw design that experienced fighter pilots can exploit by flying very close to the freighter's hull in combat.  The modified Lucrehulk, although heavily armed, was and still is a cargo hauler.  This is evident by the vast amount of war material each ship can carry.  In side its massive hull can contain six thousand two hundred and fifty tanks (AATs), five hundred and fifty large transports (MTTs), and fifty landing craft to deliever thousands of droids to the surface of the planet.  To take care of pesky fighters, the Lucrehulk can unleash a horde of fifteen hundred droid starfighters.  Although the primary function of the Lucrehulk freighter was hauling cargo, the Neimoidians have modified hundreds of these ships to be warships.  Taking on a Lucrehulk is now a dangerous prospect for even the most hardened pirate.
^
^Since the outset of the CLone Wars, the Trade Federation, a major backer for the Spearatists, have declared their immense modified merchant fleet for the war effort.  The Lucrehulk class has been in almost every major space engagement during the course of the war.  Its massive hangars and cargo holds have ensured that the Separatists can deploy hordes of starfighters or massive ground forces for any engagement.  

#PRTO_Destroyer_Droid
^
^
^This is a Separatist Unit only.

#DESC_PRTO_Destroyer_Droid
^
^
^The Droideka is one of the most fearsome droids ever created.  It is so fearsome that everyone, even the Jedi, has dubbed them destroyer droids.  These weapons of war are created by the equally fearsome cannibal species, the Colicoid.  The Colicoids created the Destroyer droids specially for the Neimoidian Nute Gunray, leader of the Trade Federation.  Gunray knew that his weak battle droids that made up the bulk of his droid armies needed heavy support if they were to be effective.  Gunray contacted the Colicoids in a effort to create a more powerful droid that would support and help over come the weaknesses of ordinary battle droids.  The results was the Droideka.  The Destroyer Droid is armed with two twin blasters on each arm that is capable of unleashing a withering barrage of firepower.  To deal with vehicles, the Destroyer Droid can fire high intensity blasts that explode on contact.  To compensate for its lack of armor, the Destroyer Droid is equiped with its own personnal deflector shield that is capable of deflecting small arms fire.  For movement, the Destroyer Droids literally roll from place to place by retracting itself in a ball.  Microrepulsors allow the Droids to maintain considerable control while rolling and can go at a very rapid pace.  A mini-reactor at the crux of the body provides enough power for the weapons and deflector shield.  The Destroyer Droid is nothing short of a mini anti-personnal turrent.  Its firepower and deflector allows it to remain stationary and repel any attack from enemy soldiers.

#PRTO_AT-TE
^
^
^This is a Republic Unit only.

#DESC_PRTO_AT-TE
^
^
^The All Terrain Tactical Enforcer was a vehicle created for the Grand Army of the Republic.  The AT-TE was used in many engagements throughout the Clone Wars and was the mainstay tank for the Clone Army.  Its role included transporting troops, assaulting enemy fortifications, and providing artillery support.  The AT-TE was armed with six anti-personnel lasers (four in front and two in back) and one mass driver artillery piece.  It had heavy armor that protected the crew and passengers from small blaster fire and also had shielding that prevented ion attacks.  It could cross terrain at 37 miles per hour and could cross energy barriers with ease.  This made the AT-TE a very important asset when destorying planetary shield generators in preparations for an orbitial bombardment.  The AT-TE was built by Rothana Heavy Engineering before the Clone Wars for use on backwater mining planets in need of some law and order.  When the Grand Army of the Republic entered the Battle of Geonosis, the Separatists were taken offguard

#PRTO_Battle_Droid
^
^
^This is a Separatist Unit only.

#DESC_PRTO_Battle_Droid
^
^
^The B-1 Battle Droid was the Trade Federation's main infantry unit before the Clone Wars.  The Trade Federation used these droids to enforce law and order on many of it's worlds, for protection against pirates and outlaws that would threaten the Federation, and for intimidating customers or clients.  The strengths of the B-1 was their large numbers and awesome firepower.  The B-1 was designed to be produced cheaply and in massive numbers.  The Trade Federation controlled literally trillions of these droids.  The B-1 also carried a E-5 Blaster Rifle that had as much firepower a Clone Commando's DC-17m Blaster Rifle.  The weaknesses of the B-1 were numberous.  Each Droid was slaved to a central computer that issued orders, cooridinated attacks, and various combat positions to each droid.  This made the B-1 extremely cheap to build as not every droid had to have an individual computer.  This also created a major weakness as it only took an enemy to knock out the central computer to disable an entire army.  This was demonstrated by Anakin Skywalker in the Battle of Naboo as he was able to end the Trade Federation's occupation by firing two photon torpedoes into the reactor core of the Control Ship of the Trade Federation, knocking out the carrier signal to each droid, shutting them down completely.  Another weakness was that the B-1 was easy to destroy.  Their electromagnets that kept their limbs attached was vulnerable.  During the Clone Wars, clone troopers learned to aim at the limbs or torso to destroy the Battle Droids.  Another weakness was the B-1 inability to fire with any kind of accuracy.  Due to the Federation's cheap attitude towards spending credits, the B-1 was equiped with poor photosensors.  This limited their sight causing them to sometimes shoot wildly towards their intended target.  They also could not think creatively during combat and so were easy to ambush or use the surrounding terrain to their disadvantage.  Although their shortcomings were numberous, the B-1 Battle Droid was the most widely produced battle droid of Galactic history.  Their large numbers in combat made up for their shortcomings and their were able to increase their chances of hitting their target by firing massive volleys.  Any opponent would easily surcumb to the power of the B-1 eventually because they never stopped coming.

#PRTO_Droid_Fighter
^
^
^This is a Separatist Unit only.

#DESC_PRTO_Droid_Fighter
^
^
^When pirates attack the massive freighters of the Trade Federation, they are usually met with swarms of Variable Geometry Self-Propelled Battle Droid Mark I starfighters, or better known as Vulture or Droid Starfighters.  The Vulture Droid was the Trade Federation's answer to increasing pirate attack along the Rimma Trade Route by the Nebula Front and other pirates.  The Vulture Droid was created and manufactured by Haor Chall Engineering.  The Vulture Droid carried four blaster cannons and two energy torpedo launchers.  Its small frame and design allowed it to easily evade heavy weapon's fire and prove to be a nimble starfighter against other pilots.  It's drawbacks was the reliance on a central computer for directions and orders.  If the computer was destroyed, then the Vulture Droid ceased to function.  The reliance on the computer limited its ability to think creatively and this made it very predictable in both offense and defensive methods.  The Vulture Droid also relied on solid-fuel to power its engines and systems.  This only allowed the Vulture 35 minutes of flight before it had to refuel.  What made the Vulture Droid dangerous was its ability to attack in swarms, delievering a massive ammount of firepower onto a target, and overwhelming its defenses.  During the Clone Wars, the Confederacy deployed millions of these fighters throughout the conflict.  Being cheap to manufacture, the Confederacy literally had an endless supply of these machines of destruction.

#PRTO_Geonosian_Fighter
^
^
^This is a Separatist Unit only.

#DESC_PRTO_Geonosian_Fighter
^
^
^The Geonosians were a very warlike society and created some of the most deadly weapons of war.  One of those weapons was the Nantex-class territorial defense starfighter.  The starfighter was beaked shaped and was extremely fast and manueverable.  The fighter's systems were espacially made for use by Geonosians and if anyone else tried to fly one they crashed.  The controls are specifically made for the endurance of Geonosians while vital feedback from the starfighter was relayed to the pilot by scent-stimulator mask that took advantage of the Geonosians sense of smell.  The craft had only one laser cannon on common fighters, but this could be replaced by any other kind of weapon that the mission requires.  Dozens of tractor beam and repulsor generators allowed the craft to obtain great manuaverability in the atmosphere and to perform very accurate laser shots.  Geonosians also used the tractor beams to manipuliate the flight path of an enemy craft.  Although the Geonosians never sell their craft to outsiders, the Confederacy did modify the Nantex's design so that a B-1 Battle Droid could pilot it.


#PRTO_Hailfire_Droid
^
^
^This is a Separtist Unit only.

#DESC_PRTO_Hailfire_Droid
^
^
^The IG-227 Hailfire-class droid tank was a mobile missile platform.  It was manufactured by Haor Chall Engineering for the InterGalactic Banking Clan.  The Hailfire was controlled by a droid brain which was self aware.  This made the Hailfire operate on its own without the use of a central computer.  The Hailfire's main weaponry was thirty homing missiles that could wipe out an entire platoon of soldiers.  It also carried a laser cannon for soft targets and defense.  The Hailfire manuevered and traveled by use of two huge wheels that allowed the droid to reach speed of 45 kilometers per hour.  Their missiles could destroy an AT-TE or bring down a Republic Gunship.  When the Hailfires expended their supply of missiles, they would either have to return to base for resupply or an air-mobile refresh droid would bring them a fresh supply right on the battlefield.  Throughout the Clone Wars, the Hailfire Droid was the scourge of Clone Troopers.  As such they were usually the first targets on the battlefield and were targeted from a safe distance. 

#PRTO_Homing_Spider_Droid
^
^
^This is a Separatist Unit only.

#DESC_PRTO_Homing_Spider_Droid
^
^
^The OG-9 homing spider droid was constructed by the Commerce Guild as a mobile artillery piece.  It was transported throughout the battlefield by four legs.  In the center of the droid was a huge core reactor that could deliever massive firepower to its circular laser dish.  This laser could fire a substained laser beam for as long as the internal power supply held out.  Once the power supply was drain, the reactor would recharge it, and the droid would continue firing.  The substained laser beam was effective in draing shields, destroying armored vehicles, or mowing down enemy troops.  The Homing Droid received orders from a central computer, but could be equipped with individual logic processors for long range missions.  The droid was feared by the Republic during the Clone Wars because of the massive firepower it could summon.  Clones learned to destroy these machines using Gunships instead of a frontal assault, which almost always proved fatal. 

#PRTO_Jedi_Starfighter
^
^
^This is a Republic Unit only.  It is an air unit that can be sent on bombard, intercept, and recon missions

#DESC_PRTO_Jedi_Starfighter
^
^
^The Delta-7 Aethersprite-class light interceptor or commonly refered to as the Jedi Starfighter was one of the most advanced starfighters of her time.  It was built by Kuat Systems Engineering as an inteceptor starfighter.  It was highly manueverable and carried dual laser cannons as could deliever a punishing barriage on any target.  The inteceptor did rely on a hyperspace booster ring to travel around the Galaxy.  It contain a powerful communication's array that allowed the pilot to stay in contact anywhere in the Galaxy.  An advanced sensor array allowed the pilot to make precise attacks and make sneak attacks difficult for any for.  During the Clone Wars, the Jedi Starfighter was flown in great numbers by the Jedi Order and was continued to be used by the Empire after Order 66.  When pitted against newer models, the Delta-7 Aethersprite-class light interceptor could hold its own. 

#PRTO_Laser_Turret
^
^{Type}: $LINK<Turret=GCON_Turret>
^{Class}: [none]
^{Weaponary}: Medium
^
^The {Laser Turret} is the [Turret] unit of the $LINK<Republic=RACE_REPUBLIC>. It can be only used to defend colonies from land atacks and cannot be moved.

#PRTO_R2_Droid
^
^{Type}: $LINK<Worker=GCON_Worker_Jobs>
^{Class}: Normal
^{Weaponary}: None
^
^The {R2 Droid} is the [Worker] unit of the galaxy. It can perform any task it is set, and is a highly versitle little droid.

#DESC_R2_Droid
^
^
^Manufactured by Industrial Automaton, the R2 Astromech Droid is one of the most versitle droids in the Galaxy.  The range of duties and actions that this droid series can do is astounding.  The main uses for the R2 Droid is aiding in starships.  The R2 Droid helps on a starships by doing minor inflight repairs, piloting starships, communicating with the starship's main computer, and holding hyperspace coordinates for starfighters equipped with a hyperdrive such as the ARC-170 and the Eta-2 Actis-class interceptor.

#PRTO_LAAT
^
^
^This is a Republic Unit only.

#DESC_PRTO_LAAT
^
^
^The Low Altitude Attack Transport was a gunship used by the Grand Army of the Republic during the Clone Wars.  This vehicle was produced by Rothana Heavy Engineering in large numbers and was the main transport for Clone Troopers during planetary assaults and battles.  It used  repulsorlift technology to propel it over six hundred kilometers per hour.  It had atmospheric containment fields that allowed it to be deployed from a starship in orbit of a planet.  It could carry thirty Clone Troopers fully equipped, a IM-6 Medical Droid, and four speeder bikes.  In addition to being a transport, the "Larty", as Clone Troopers called it, served as an excellent gunship providing close air support for ground troops and even as a atmospheric fighter.  Armament included three anti-personnal laser turrets, four composite beam turrets for precision strikes, two mass drivers that could fire high explosive rounds, high explosive armor-piercing rounds, and anti-personnel fragmentation rounds, and eight air-to-air rockets.
^
^
^The Larty excelled in its roles sometimes tipping the scales in a battle.  During the opening stages of the Battle of Geonosis, six Larties rescued the surviving Jedi Strike Team from the Petranaki Arena. During the battle, they proved instrumental in destroying many Hardcell transports of the Techno Union and supporting the AT-TEs by destroying the Hailfire Droids. The key element to the Republic's victory was supremacy of the skies above the battlefield and the Larties took advantage of this by destroying thousands of battle droids. 


#PRTO_Republic_Freighter
^
^
^This is a Republic Unit only.

#DESC_PRTO_Republic_Freighter
^
^
^The AA-9 Coruscant Freighter or the Botajef Freighter-Liner was a massive freighter used extensively by the Republic to transport large numbers of people.  Built at the Botajef Shipyards the freighters are driven by three Type Dyne-2577 sublight drives.  They are 1,290 meters long and can carry up to 30,000 people.  During the Separatist Crisis, trillions of beings left their homeworlds that seceeded or were hotspots of violence.  The Refugee Relief Movement helped many of these beings flee their worlds to find better homes within the Republic.  The transport of choice was the AA-9 freighter.  As the Clone Wars broke out, these freighters were modified to transport massive amounts of war material throughout the Galaxy and even served as troop carriers and supply vessels for the Grand Army of the Republic.  Since these vessels have no armament they must be escorted through hostile space.

#PRTO_Bounty_Hunter
^
^
^This is a Hutt Cartel unit only

#DESC_PRTO_Bounty_Hunter
^
^
^Bounty Hunters have bee in existence since before the Republic.  They are individuals or groups that serve as hired mercenaries who track down people with prices on their heads whether legal or otherwise.  They could even be hired to provide services like protection or outright warfare.  The largest organization that contained bounty hunters was the Bounty Hunters Guild.  Anyone wishing to place a bounty on someones head would pay the Guild and they would then select a Bounty Hunter that was qualified or nearest the target.  If someone was really rich and powerful like the gangster Jabba the Hutt, they would outright hire the best Bounty Hunters for their doings. The two most famous Bounty Hunters were Jango Fett and his son Boba Fett.  Both were of the Mandalorians and because of this had strong military backgrounds and a heritage.

#PRTO_SPHA-T
^
^
^This is a Republic Unit only.

#DESC_PRTO_SPHA-T
^
^
^The Self Propelled Heavy Artilery-Turbolaser was the main artillery piece of the Grand Army of the Republic during the Clone Wars.  It was manufactured by Rothana Heavy Engineering and served the role of artillery support for ground invasions.  Their main weapon was a captial ship turbolaser that was capable of inflicting massive amounts of damage.  It also carried 12 antipersonnel blasters for protection against lighter targets.  During the Battle of Geonosis, SPHA-T shots down several Lucrehulk-class core ships and Hardcell-class interstellar transports. This ensured that millions of Battle Droids and equipment never left the surface of Geonosis.  During the Second Battle of Coruscant, many Venator-class Star Destroyers installed SPHA-Ts in their ventral hangar bays.  This tactic allowed the Venators to bring added firepower against enemy vessels without taxing their own power reserves.  The SPHA-Ts were very effective against Munificent-class Star Frigates of the Confederacy

#PRTO_Super_Battledroid
^
^
^ This is a Separatist unit only.

#DESC_PRTO_Super_Battledroid
The B2 super battle droid was the heavy infantry of the Separatist Army.  The B2 came out to address the design flaws of the numerous B1 series.  The problems in the B1 series was that the battle droid were too flimsy, relied on a central computer, and lacked creativity on the battlefield.  The B2 addressed these problems.  Its armored body and tough limbs provided excellent protection against small balster fire.  It had a droid computer deep inside its armor.  This allowed the B2 to act independently from a central computer.  The internal computer also gave the B2 greater flexibility on the battlefield as well as limited creativity.  Each B2 was equipped with a dual blaser cannon on the right forearm that could deliever a withering barrage of superheated plasma against any target.
^
^
^The B2 was massed produced by Baktoid Combat Automata prior to the outbreak of the Clone Wars.  After a sucessful prototype was created, Count Dooku made a deal with Archduke Poggle the Lesser of Geonosis to mass produce these droids in his hive factories.  Soon hundreds of worlds under the domain of the Techno Union and later the Confederacy began producing these droids for use in the Clone Wars.
 
#PRTO_Tank_Droid
^
^
^This is a Separatist Unit only.

#DESC_PRTO_Tank_Droid
^
^
^The NR-N99 Persuader-class droid enforcer, or Droid Tank, is a heavy vehicle for the Separatist Droid Army.  It is manufactured by the Corporate Alliance and is used as a defense against enemy armor like the Republic's AT-TE.  The Tank Droid is moved by a large single tread that propells the vehicle forward and four smaller wheels that provide manuevering.  It carries two modular arms on either side that can be equiped with any armament such as Heavy rapid fire laser cannons, ion cannons, thermal detonator launchers, concussion missles, or homing missles.  The Tank Droid can also crush buildings and infantry unlucky enough to be caught in its treads.
^
^
^The Tank Droid was created by the Corporate Alliance to enforce its business practices within its space.  One one occasion,Tank Droids were used against an industrial espionage training center on an asteroid in the Fakir sector.  During the Clone Wars, the Corporate Alliance gave these weapons to the Separatist Droid Army where they were used to protect larger armor like Hailfire Droids or Homing Spider Droids.  They also featured as the spearhead in the assualt on Kashyyyk.

#PRTO_Transport
^
^
^This is a Separatist Unit only.

#DESC_PRTO_Transport
^
^
^The Trade Federation Multitroop Transport was a repulsorlift transport that was designed to carry huge amounts of B-1 Battle Droids into combat.  The transport is manufactured by Baktoid Armor Workshop.  The technicians at Baktoid Armor Workshop took full advantage of the fact that the the B-1 could fold when in storage and so designed the MTT to carry three times as many troops as other transports of equal size.  The MTT could carry 112 B-1 Battle Droids with their blasters in a folded position.  The B-1 Battle Droids are folded into racks that extend and deploy the droids prior to combat.  For defense the transport is armed with four 17kv blaster cannons and very thick frontal armor.  Although the forward blasters have a limited firing arc, they are more than capable of clearing their frontal positions.  Two AATs also escort the transports into hostile areas for added protection.
^
^
^The first major deployment of the MTTs came during the Invasion of Naboo.  The Trade Federation Droid Army was able to seize all the major population centers with ease due to the rapid deployment of Battle Droids from the MTTs.  The MTTs even proved invaluable when facing resistance in cities.  When Naboo resistance fighters were fighting inside a building, the MTTs would used their exceptionally strong armor to bust through a wall of the building and deploy troops directly inside the enemy installation.  This tactic was very efective in overrunning many security outposts outside Theed.  During the Battle of the Glassy Plains during the occupation of Naboo, the MTTs were able to deploy an entire army to fight against the Gungan Grand Army.  By using their fast deployment racks the MTTs were able to send countless Battle Droids against the Gungan Grand Army.  Once the Gungan deflector shield was down, the MTTs were able to support the Battle Droids through use of their blasters.  The Droid Army would have won the battle if not for the destruction of the Droid Control Ship by Anakin Skywalker.  Once the Control Ship was destoryed, the droid pilots of the MTTs also shut down, rendering the MTTs helpless.

#PRTO_Protocol_Droid
^
^
^This is a universal unit.  It is the worker and settler of the Galaxy.

#DESC_PRTO_Protocol_Droid
^
^
^The Protocol Droid was one of the most useful droids in the Galaxy.  It could perform a variety of tasks from manual labor to human/cyborg relations.  They could serve as hosts for their owner or a universal translator programed with over 3 million forms of communication.  The Protocol Droid was more self aware than other droids and were considered sentient by some people.

#PRTO_Jedi_Padawan
^
^
^This is a Republic Unit only.

#DESC_PRTO_Jedi_Padawan
^
^
^Jedi Padawans are the lowest ranks of the Jedi above younglings.  By the time a Youngling is 13 years old, they are either choosen as an Apprentice, or Padawan Learner, to a Jedi Knight or they are placed in the Jedi Service Corps.  As a Padawan to a Jedi Knight, their responsiblity is to learn all they can from their master, being molded and trained for their upcoming Jedi Trials that will test them to see if they are ready to enter the Jedi Order as full fledged Jedi Knights.  While they are Padawans, they must also aid their masters in everything they do whether it is research at the Jedi Temple or going on diplomatic missions.  They are also expected to engage in combat if the need arises.  Padawans must show experience in handling a lightsaber.  This is of extreme importance because both the master and apprentice might enter into a hostile situation on a mission and therefore must be ready to defend themselves.  Although Padawans are not as skilled in the Force or with a lightsaber as their masters, they are extremely powerful warriors able to take on the average mercenary.  During the Clone Wars, Padawans served as Commanders within the Grand Army of the Republic commanding squads of clone troopers.

#PRTO_Jedi_Knight
^
^
^This is a Republic Unit only.  Can only be spawned at the Jedi Temple.

#DESC_PRTO_Jedi_Knight
^
^
^Jedi Knights are the next rank of the Jedi Order above a Padawan Learner.  When a Padawan passes the Jedi Trials, they are knighted in a ceremony by the Jedi High Council.  When this occurs, the Padawan is accepted into the Jedi Order as a Jedi Knight.  Jedi Knights are the backbone of the Jedi Order due to the majority of the Order being made up of Knights.  Jedi Knights are among the most skilled warriors in the Galaxy, having spend decades honing their skill in the Force and with lightsabers.  They are more than a match for the most skilled bounty hunter and can even match the skills of Jango Fett.  Jedi Knights are the ones that go on missions for the Jedi Order.  They are skilled at diplomacy, combat, espionage, investigating crimes, and space combat.  Their pilotting skills are second to none as they are able to use high tech starfighters and the Force.  It is the Jedi Knights who take on Padawans as apprentices although Jedi Masters like Qui-Gon Gin have been known to take Padawans.  During the Clone Wars, Jedi Knights attained the rank of General in the Grand Army of the Republic and were given charge over army groups within a campaign.  Their Padawans usually commanded small groups of clone troopers as the Jedi Knights commanded an army during the mission.

#PRTO_Jedi_Master
^
^
^This is a Republic Unit only.

#DESC_PRTO_Jedi_Master
^
^
^Jedi Masters are the highest rank among the Jedi Order.  They are the supreme wielders of the Force in the Galaxy.  Jedi Knights usually became Masters once they sucessfully trained a Padawan to Knighthood, retook the Jedi Trials as a Knight and passed, or performed an exceptional task.  Generally attaining the rank of Jedi Master was a requirement for being a member on the Jedi High Council, although there were rare cases where a Jedi Knight could serve on the Council.  Jedi Masters were extremely talented in nearly every form of Jedi skill.  Their skill with a lightsaber was supreme, their knowledge of the Force endless.  Jedi Masters could take on any number of enemies in combat and was rarely defeated except in cases where no one in the Galaxy could escape.  Notable Jedi Masters were Masters Yoda and Windu.  Master Yoda was one of the most powerful Jedi in Galactic History.  His powers in the Force was so extreme that he could see the future at will or feel the death of a fellow Jedi lightyears away.  Master Windu was among the best lightsaber fighters in the Galaxy and arguably the best up to his death.  His invention of the lightsaber combat Form VII: Vaapad was the most fierce combat form in the Jedi Order and bordered on the Dark Side of the Force when the user fully emmersed himself in it.  The Jedi Master is one of the most powerful combantants in the Galaxy and a feared opponent. 

#PRTO_Dark_Jedi
^
^
^This is a Separatist Unit only.

#DESC_PRTO_Dark_Jedi
^
^
^Dark Jedi were Force-Sensitives who followed the Dark Side of the Force.  They were usually former Jedi Knights who fell to the Dark Side.  Dark Jedi were not fully Sith however they could use the Force and wield a lightsaber with deadly skill.  The things that separated a Dark Jedi from a Sith Lord was that Dark Jedi were not part of an established organization, didn't always follow Sith teachings, didn't have a lot of established teachings or orders, and didn't follow the Rule of Two set by Darth Bane.  Sith Lords would often recruit Dark Jedi to be their agents, however they would only teach them a limited knowledge of the ways of the Sith to prevent future rivals to their power.  Dark Jedi were very skilled warriors and would sometimes rival full-fledged Jedi Knights in lightsaber skills, however Dark Jedi were most times bested in the use of the Force.  Throughout the History of the Galaxy, the Sith Order would employ Dark Jedi as agents to do their bidding.

#PRTO_Darth_Tyranus
^
^
^This is a Separatist Unit only.

#DESC_PRTO_Darth_Tyranus
^
^
^Dooku was once a wise and powerful Jedi Master in the years leading up to the Separatist Crisis.  Dooku was one of the most powerful Jedi Masters to ever come out of the Jedi Order, however his distrust of the Senate and its corruption made Dooku leave the Jedi Order, one of twenty Jedi to ever do so.  After leaving the Jedi Order, Dooku took the title of Count Dooku of Serenno and with his immense wealth, began the Separatist Movement across the Galaxy.  Little did the Jedi Order know that Dooku became the apprentice of the Sith Lord Darth Sidious and took on the name of Darth Tyranus.  Tyranus began learning the ways of the Sith under the leadership of Sidious and soon became more powerful than he was while a Jedi Master.  Tyranus was intrumental in the creation of the Clone Army that the Republic would soon take command of during the Clone Wars and in leading the major corporations of the Galaxy into building vast Droid Armies to oppose the Galactic Republic.  When the Clone Wars broke out,  Tyranus revealed himself as a Sith Lord and leader of the Confederacy of Independant Systems.  Tyranus lead the Confederacy until he was killed in a duel with Anakin skywalker during the later stages of the Clone Wars.
^
^
^Darth Tyranus was a master at the Lightsaber form of Makashi.  This form focused on precision strikes and elegant moves.  Tyranus was so good at lightsaber combat he was considered one of the greatest swordsman of the Jedi Order.  Only Grand Master Yoda and Tryanus were the only two to best Jedi Master Mace Windu at sparring.  Tyranus was also a powerful Force user, being able to produce the deadly Sith Lightening and move massive structures with the Force.

#PRTO_Darth_Sidious
^
^
^This is a Separatist Unit only.

#DESC_PRTO_Darth_Sidious
^
^
^Darth Sidious was perhaps the most powerful Sith Lord in Galactic History.  He was a master at manipulation and foreseeing the future through the Force.  Darth Sidious was born Palpatine on Naboo in 82 BBY.  During his early life, he was approached by Darth Plagueis and became his apprentice.  Darth Sidious began learning the ways of the Sith and quickly began planning the extermination of the Jedi Order.  After Darth Sidious learned all that he wanted from Darth Plagueis he killed him in his sleep and took the mantle of Sith Lord.  Soon Darth Sidious took another apprentice named Darth Maul and began teaching him in the ways of the Sith.  Darth Sidious was also influential in the politics of the Galaxy becoming the Senate representative for the planetary system of Naboo.  As a Senator, Darth Sidious manipulated events that placed greater and greater power into his hands.  By spreading corrpution throughout the Galactic Senate, Darth Sidious ensured that very litle could be accomplished at any fast speed.  This allowed Sidious of encourage several star systems and corporations to become furious with the Senate and threaten separation.  All of Sidious' planning came to fruitation during the Trade Federation Invasion of Naboo.  Sidious used with event to gain a sympathy vote that propelled him to the seat of Supreme Chancellor of the Galactic Senate.  With this powerful position, Sidious began setting in motion events that would cultivate to the Clone Wars and the extermination of the Jedi Order.  When the Jedi Order and the Confederacy was finally destroyed at the conclusion of the Clone Wars, Sidious used his immense power and declared himself Emperor of the first Galactic Empire.  This brought in a dark age across the Galaxy that would last for 15 years under his reign.

#PRTO_Separatist_Transport
^
^
^This is a Separatist unit only.

#DESC_PRTO_Separatist_Transport
^
^
^During the Clone Wars, the Separatist used many kinds of transport ships to carry millions of Battle Droids to thousands of worlds.  A favorite transport among the Separatists was the Geonosian transport or the Separatist Transport.  This transport could carry a vast amount of Battle Droids and was used extensively from planetary invasions.  The transport was capable of space flight and a limited hyperdrive allowed the Transport to operate without having to rely on a mothership to carry to its destination.  The Transport is unarmed, but a sturdy hull and a weak shield system helps it to withstand very limited combat; however if the Transport came across a ship bigger than a frigate, it would be destroyed easily.

#PRTO_AT-XT
^
^
^This is a Republic Unit only.

#DESC_PRTO_AT-XT
^
^
^The All Terrain Experimental Transport or AT-XT was an assault walker used by the Grand Army of the Republic during the Clone Wars.  The AT-XT was not mass produced on a scale like some of the other walkers used by the GAR, but was produced in significant numbers to be used throughout the Clone Wars.  The AT-XT was armed with two laser cannons mounted under the chin and two long range proton mortar launchers.  For defense, the AT-XTs  had armored plating while some even had plasma shielding which enabled them to withstand small arms fire.  The design of the AT-XT would later help researchers develop the AT-ST used extensively by the Galactic Empire after the fall of the Republic.

#PRTO_Worker_SLAVE
^
^{Type}: $LINK<Worker=GCON_Worker_Jobs>
^{Class}: Slave
^{Weaponary}: None
^
^This unit is an enslaved [Worker] unit. It has been captured from one faction and has been made to work for another.

#DESC_Worker_SLAVE
^
^
^Slavery has always existed in the Galaxy at one point or another.  During the reign of the Galactic Republic, slavery was largely outlawed and strictly enforced.  However in places where the Republic didn't exist, such as the Hutt Cartel, slavery was rampant.  Slaves did have certain rights, such as the owner having to provide care for the slaves under him, but for the most part slaves were treated as property.

#PRTO_Heavy_Clone_Trooper
^
^
^This is a Republic Unit only.

#DESC_PRTO_Heavy_Clone_Trooper
^
^
^The average Clone Trooper went into battle heavily armed for combat, but lack any heavy weaponry.  To compensate for the lack of firepower carried by the Clone Troopers, the Grand Army of the Republic began to issue E-Web Heavy Repeating Blasters to many squads.  The E-Web was developed by BlasTech Industries.  The E-Web could fire hundreds of blaster bolts in a minute allowing it to mow down Battle Droids with ease.  The E-Web was difficult to handle and needed two people to control the weapon effectively.  To ensure that the E-Web was handled properly, the Grand Army of the Republic specially trained its Clone Troopers in the use of this weapon.  The presence of an E-Web unit in a squad greatly increased its defensive capabilities.  Battle Droids attacking a heavily entrenched Clone Squad equiped with an E-Web would face heavy casualities.  A Clone Squad attacking with an E-Web had a high probability of sucess.  The introduction of the E-Web into the ranks of Grand Army of the Republic was a very fortunate thing for the Republic and an unfortunate one for the Separatists.

#PRTO_ARC_Trooper
^
^
^This is a Republic Unit only.
^
^
^The Advanced Recon Commandos or ARCs were the best soldiers of the Grand Army of the Republic.  Like their brothers serving in the army, the ARCs were clone from Jango Fett.  However the looks are the only thing that is the same between an ARC and a regular Clone Trooper.  Early in the creation of the Clone Army, Jango Fett convinced the Kaminoans that there should be specialized soldiers in an army instead of having just plain ground forces.  The Kaminoans began to create a new breed of soldier that could think independently than the average Clone Trooper and hd more physical prowess.  

#DESC_PRTO_ARC_Trooper
^
^
^The first experiment was the Null-class ARC, but these were too unpredictable and undisciplined.  The second trial was the Alpha class ARC and this was the main type of ARC Trooper.  Only 100 were created and these were personally trained by Jango Fett himself.  After their training, the ARCs were placed into stasis until activated.  Their activation came when the Separatist invade Kamino early during the Clone Wars.  Prime Minister Lama Su of Tipoca City called on the ARCs to defend the cloning facilities.  From then on, the ARCs became integrated into the Grand Army of the Republic performing special operations throughout the war.  Due to the lack of extensive genetic tampering, the ARCs developed their own personalities and even formed love relationships with women.  After the Clone Wars were over, the ARCs were given a choice to either go into retirment or to train the next generation of clone troopers, the Imperial Stormtrooper.  However some ARCs began do less than respectable jobs like bounty hunting or even joining the Rebellion against the Empire.
^
^
^During combat, the ARCs wore Phase I armor that was more specialized than the regular armor worn by Clone Troopers.  This armor offered much more protection than the regular Phase I and could be fitted with more specialized equipment.  Many ARCs carried the WESTAR-M5 blaster rifle that could be equiped with a Merr-Sonn PLX-1m micro-rocket launcher for use against armored vehicles.  For a side arm, the weapon of choice was a DC-17 repeater hand blaster.  This was a repeating blaster that could mow down scores of Battle Droids.  Many ARCs even carried a pair of them just like Jango Fett had done.  When the job called for more firepower, the specialized armor of the ARCs allowed them to carry a reciprocating quad blasters, PLX-1 missile launchers, or Z-6 rotary blaster cannons.  This made the ARCs even more deadly.  The ARCs are the heavy hitters of the Republic.  They can perform any mission and survive to debrief their commanders.  One ARC is equal to 4 Republic Commandos or 100 Clone Troopers.

#PRTO_Speederbike_Clone
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^
^This is a Republic Unit only.

#DESC_PRTO_Speederbike_Clone
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^The Biker Advanced Recon Commando or BARC Speeder was the reconnaissance craft for the Grand Army of the Republic during the Clone Wars.  The Speeder was manufactured by Aratech Repulsor Company.  It could reach speeds of 500 kilometers per hour and was armed with 4 blaster cannons.  The speed of the bike and the armament made the BARC Speeder a favorite craft for the GAR.  The BARC Speeder saw combat in almost every theatre of the Clone Wars and was the forerunner of the 74-Z speeder bike used by Imperial Scout Troopers during the reign of the Empire. 

#PRTO_STAP
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^
^This is a Separatist unit only.

#DESC_PRTO_STAP
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^
^The Single Trooper Aerial Platform  or the STAP is the scout unit of the Trade Federation Army and later the Confederacy of Independant Systems.  The STAP is a modified version of the civilian repulsor airhook platform and is designed for reconnaissance.  High voltage energy cells provide the STAP with enough power to travel up to 400 kilometer per hour.  It is also armed with twin blaster cannons.  The STAP is piloted by a B-1 Battle Droid.  Due to the lack of armor portection, the STAPs are very vulnerable to enemy fire and must rely on their speed and agility to survive in combat.
^
^
^When the Trade Federation began to build its Droid Army, they knew that they had to have a scout unit that could provide vital battlefield information to the rest of the army.  They modified ordinary airhooks to be piloted by Battle Droids.  The STAPs were then armed so that they can defend themselves against enemy units or provide aerial support to ground forces.  The Trade Federation used the STAPs to great effect against the Naboo Security Forces during the Naboo Invasion in 32BBY.  The STAPs were instrumental in patroling the landscape of Naboo, routing out resistance fighters from the swamp regions, and providing aerial support against the Grand Army of the Gungans.  When the Trade Federation joined the Separatist in 22BBY, they gave their STAPs to aid in the Separatist Droid Army.  These were used in the same ways for the Separatists and were vital for intelligence gathering operations throughout major operations of the Clone Wars.


#PRTO_Acclamator
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^This is a Republic Unit only.

#DESC_PRTO_Acclamator
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^The Acclamator was the Grand Army of the Republic's first warship and transport vessel.  It was produced by Rothana Heavy Engineering and was the first in the line of star destroyers.  It was 752-meter-long which made it ideal as a military transport.  As such it could carry, 16,000 clone troopers and their support personnel, 320 speeder bikes, 80 LAAT gunships, 48 At-TEs, and 36 SPHA-Ts.  The Acclamator could work in groups or limited independent operations.  To deliever troops and equipment to the surface of a planet, the Acclamators had the ability to land on a planet to deploy its cargo.
^
^
^Although transportation is the primary role of the Acclamator, it was equipped to handle ship-to-ship combat or planetary bombardments.  It had 12 quad turbolaser turrents, 24 laser cannons, and 4 photon torpedo tubes.  It could carry 156 V-19 Torrent Starfighters for use against other ships and fighters.  At the outbreak of the Clone Wars, hundreds of Acclamators spread across the Galaxy to assualt Separatist strongholds.  The Republic quickly ordered a thousand more Acclamators for the Grand Army of the Republic.  By the end of the Clone Wars, thousands of Acclamators were built with the design later serving in the Imperial Starfleet.

#PRTO_V-19_Torrent
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^
^This is a Republic unit only.

#DESC_PRTO_V-19_Torrent
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^The v-19 Torrent Starfighter was the first true starfighter for the Republic during the Clone Wars.  In the early stages of the Clone Wars, the main Republic fighter was the Jedi Starfighter and the LAAT.  The Jedi Starfighter was too few in number to be effective and the LAAT was not designed to be a space superiority fighter.  Republic engineers began to create a newer starfighter that could be piloted by clones.  The results was the V-19 Torrent.  The V-19 Torrent is equipped with two laser cannons and two concussion missle tubes with six missles each.  The V-19 would serve the Grand Army of the Republic throughout the Clone Wars.  

#PRTO_ARC-170
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^This is a Republic unit only.

#DESC_PRTO_ARC-170
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^The Aggressive ReConnaissance-170 starfighter was a heavy starfight/bomber for the Republic Navy during the Clone Wars.   Incom and Subpro Corporations joined together and created this heavy hitting.  It was equipped with two forward mounted medium laser cannons, two rear mounted laser cannons, and one photon torpedo tube with a payload of six torpedoes.  It was also equipped with a Class 1.5 hyperdrive and a range of 5,000 lightyears.  The ARC-170 was also equipped with a deflector shield generator and an S-Foil System that aided deflector efficiency.
^
^
^The role of the ARC-170 was to scout enemy territory using power sensors located in the nose of the starfighter.  It also doubled as a bomber in hostile situations.  Although the deflector shield and heavy armor increased its odds of surviving enemy starfighters, its slow speed made it vulnerable to anti-starfighter lasers from enemy ships.  The ARC-170 starfighter was typically flown by Clone Pilots who were extremely skilled in dogfights and naval combat.

#PRTO_AT-PT
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^
^This is a Republic unit only.

#DESC_PRTO_AT-PT
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^The Republic All Terrain Personal Transport or AT-PT was a light anti-infantry walker used by the Grand Army of the Republic.  The AT-PT was designed decades before the Clone Wars even began and were mainly used by the Judicial Department for policing actions.  The AT-PT was designed and manufactured by Rothana Heavy Engineering and Kuat Drive Yards.  The AT-PT was used on worlds where magnetic fields, gravity, or any other condition grounded repulsorlift vehicles.  The AT-PT stands 3 meters off the ground providing its sole pilot great battlefield visibility.  Twin blaster cannons and a concussion grenade launcher makes up the weapons system while an enclosed command pod protects the pilot from small-arms fire.  The great balance of the AT-PT allows the walker to cross almost any terrain and obstacles that would hamper other vehicles.  An advanced communications system and a speed of almost 60 kilometers per hour ensured that the AT-PT made an ideal reconnaissance and patrol craft.  Although the AT-PT was very sucessful in combat, the Republic only manufactured a small number of these vehicles.  Most were placed on the Katana Dreadnaughts and were lost for many decades until the Fleets discovery in 9ABY. 

#PRTO_CR-20
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^This is a Republic unit only.

#DESC_PRTO_CR-20
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^The CR-20 Troop Transport was one of the main transports used by the Grand Army of the Republic during the Clone Wars.  It could hold 40 fully armed Clone Troopers, 12 Speederbikes, and supporting materials.  Unlike other transports, the CR-20 was armed with two twin turbolaser cannons for defense and for supporting ground assaults.  The transport was designed by the Corellian Engineering Corporation.  When the Clone Wars broke out in 32BBY, the Republic purchased surplus CR-20s for use in situations where an Acclamator assault cruiser was over kill or a more discrete invasion was necessary.  The CR-20 is a modest transport in comparison to the Acclamator, but is a cheaper alternative.

#PRTO_CR-90_Corvette
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^This is a Republic unit only.

#DESC_PRTO_CR-90_Corvette
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^The CR-90 Corvette as known as the Corellian Corvette was a small vessel designed as a multi-purpose ship.  In at least the year 54BBY the CR-90 has been in operation and has continued since.  The Republic favored the CR-90 due to the versatility of the vessel.  The most impressive feature was the 11 Girodyne Ter58 high-output ion turbine engines that the Corvette had.  This allowed the CR-90 to make impressive sublight speeds however a Class 2 Hyperdrive system hindered its lightspeed velocities however it did have a efficient hyperspace calculator that made making a jump to hyperspace fast.  The CR-90 was armed with 2 Taim & Bak H9 dual turbolasers (one on the dorsal and one on the ventral side) and 4 Taim & Bak H9 single turbolasers (two on the starboard and two on the port side, both located atop the escape pods).  A Phoah-Kingsmeyer 484-J4e shield generator ensured that the vessel could withstand a powerful bombardment before shield failure.  In the service of the Republic, the CR-90 found itself on patrols for the Judicial Department and the Jedi Order.  During the Clone Wars, the CR-90s were assigned the task of supporting roles within fleet operations such as carrying vital information and defending larger captial ships against starfighter attacks.

#PRTO_Actis_Interceptor
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^
^This is a Republic Unit only.

#DESC_PRTO_Actis_Interceptor
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^The Eta-2 Actis-class Light Interceptor also refered to as the Jedi Interceptor was the starfighter of choice for many pilots during the later parts of the Clone Wars.  It was lighter than most starfighters and more agile.  It had no shields and very little armor.  A glancing blaster bolt could vaporize the Interceptor, however this was not a problem because the main pilots of the Interceptor were Jedi and their Force skills allowed them super-human reflexes espacially at the controls of a starfighter.  The Interceptor did have an astromech droid that performed inflight repairs and acted as a copilot for the Jedi.  To reduce the likelihood of damage to the starfighter in combat, the Interceptor did have S-Foils that would radiate excessive engine heat.  The design of the Interceptor during a galactic war was evident in the firepower that it carried.  The Interceptor was armed with two large laser cannons and two ion cannons.  The only drawback to the laser cannons was a small energy capacitor wich limited the amount of shots each cannon could fire continuously; however Jedi pilots rarely missed their targets so this was not a problem.  The Twin Ion Engine system allowed the Interceptor to achieve a maximum acceleration of 5,200 g.  A key design of the Interceptor was that it could be manufactured cheaply and easily.  This allowed a Venator Class Star Destroyer to carry up 192 of these starfighters.  This concept would later be incorporated in the Imperial Navy with the TIE Fighter Series.

#PRTO_Juggernaught
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^This is a Republic Unit only.

#DESC_PRTO_Juggernaught
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^The Heavy Assault Vehicle/wheeled (HAVw) A6 Juggernaut was a heavy assault vehicle of the Grand Army of the Repuiblic.  The Juggernaut was mainly used as a troop carrier holding between 50-300 Clone Troopers depending on the internal configuration of the Juggernaut.  The Juggernaut had many aspects of the AT-TE Assault Walker.  It had thermally superconducting armor which absorbed blaster fire and dispersed it in a wide area along the hull.  This minimized damage from blasters and missle impacts.  The weapon systems on the Juggernaut included a heavy laser cannon turret, a repeating blaster turret, two medium antipersonnel laser cannons, two twin antipersonnel blaster cannons, and two turreted projectile launchers.  Against unshielded targets the Juggernaut could deliever the heat of a small nuclear blast into a single area.  Ten wheels propelled the vehicle to speeds of 160 kilometers per hour.  The wheels were also so large that they could run over enemy troops and obstacles with ease.  A large lookout post sat atop of the Juggernaut giving a spotter a great view of the surrounding areas.
^
^
^As the Clone Wars began in 22BBY, the Galactic Senate needed a way to supply Republic planets with some sort of military so that they could fend off Separatists invasions.  The Grand Army of the Republic was limited in numbers and were needed in other parts of the Galaxy so the defense of many worlds fell on the shoulders of the planets themselves.  The Senate had the credits to spend, but not the manpower.  So to deal with this problem, the Galactic Senate passed many resolutions providing thousands of worlds with funding if they will raise their own defenses.  Kuat Drive Yards was a primary supplier of arms to these worlds and a the main assault vehicle supplied to the local armies was the Juggernaut.  Thousands of worlds bought the Juggernaut in an attempt to provide a better defense for their armies.  While the GAR was fighting in far corners of the Galaxy, the Republic Worlds relied on their own population for defense and since heavy vehicles such as the AT-TE were reserved for the GAR most planetary militias relied on the Juggernaut for their defense.  The GAR did use the Juggernaut extensively.  During the Battle of Kashyyyk, Juggernauts were instrumental in defending against Commerce Guild Enforcer Droid Tanks and mowing down ranks of Battle Droids.  After the formation of the Galactic Empire, the Juggernaut fell into a second rate statis in favor of the larger AT-AT.  By the time of the Yuuzhan Vong invasion, very few Juggernauts were operational throughout the Galaxy.

#PRTO_AT-AT
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^
^This is a Republic Unit only.

#DESC_PRTO_AT-AT
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^
^The All Terrain Armored Transport or AT-AT is probably the most formidable military vehicle ever created.  With the start of the Clone Wars, the Galactic Republic had sought after military transports to carry Clone Troopers onto the battlefield and if necessary provide weapons support for the advancing troops.  The first generation assault walker was the AT-TE.  Although this six-legged vehicle was formidable, its low height to the ground made it vulnerable to land mines and certain forms of landscapes.  Then Kuat Drive Yards introduced a newer armored vehicle.  The AT-AT was 22.5 meters high which made it imprevious to land mines and provided a higher platform from which to support advancing troops.  Its 2 Taim & Bak MS-1 fire-linked heavy laser cannons allowed the AT-AT to disentegrate almost any target as 2 medium repeating blasters picked of lighter targets such as retreating enemy infantry.  The strong armored plating of the AT-AT protected it from all but the most powerful turbolasers.  The AT-AT could reach speeds of up to 60 kilometers per hour and was powered by 2 KDY FW62 compact fusion drive systems.  Its large feet were also weapons and could crush any obstacle, people, or equipment.  the only weaknesses was the soft neck.  One well placed shot in this area could destroy the behemoth.  Wrapping up its legs with a tow cable could also topple the armored vehicle, stopping it dead.  One last area of vulerability was the underbelly of the beast, which was not armored.  To ensure that no squad carrying missles could penetrate the soft underbelly, 2 AT-ST usually escorted the AT-AT into battle.
^
^
^The AT-AT made its debut late in the Clone Wars during the Battle of Jabiim.  During this battle, the AT-ATs were vital in helping Republic forces evacuate from the world.  The AT-ATs also handled the weather and terrain better.  Jabiim was a rain soaked world with seas of mud and muck.  Many assault walkers that were closer to the ground became stuck, but the AT-ATs massive height enabled it to walk through the terrain.  Although the world was surrendered to the Separatists, the AT-ATs played a vital role in holding off the Separatists long enough for the Clone Army to evacuate.  When the Galactic Empire was formed, the AT-AT became a symbol of Imperial domination and might, striking fear in the hearts of any dissents.

#PRTO_Venator
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^
^This is a Republic Unit only.

#DESC_PRTO_Venator
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^
^The Venator-class Star Destroyer was one of the first star destroyers in history of the Republic.  The Venator is designed for space combat.  It has 8 DBY-827 heavy dual turbolaser turrets that had 8 different intensity settings from surgical strike to vaporizing a target.  Its sophiscated targeting computer allowed it to track and target objects a maximum of 10 light minutes.  As a true warship, the Venator could deliever almost its entire reactor output to its heavy turbolasers.  The Venator also had 2 medium dual turbolaser cannons (one port side, the other starboard side) and 52 point-defense dual laser cannons to target enemy fighters and missles.  To deal with heavily shielded instellations, the Venator carried 4 heavy proton torpedo launching tubes.  The shielding of the Venator was equivalent to a Victory Star Destroyer later in the Star Destroyer Series.  The reactor could use up to 40,000 tons of hypermatter fuel per second, producing 3.6 × 1024 watts of power.  A Class 1 hyperdrive propelled the craft for up to 60,000 lightyears before refueling making the Venator a long range warship.  The secondary role of the Venator was a starfighter carrier.  A typical Venator could carry 420 fighters: 192 V-wing or V-19 Torrent starfighters, 192 Eta-2 Actis-class interceptors, and 36 ARC-170 starfighters.  Two large armored bay doors opened on the dorsal side to allow for these starfighters to enter combat rapidly.  The Venator was also the largest ship in the Galaxy that was able to land on a planet's surface.  This made it an effective troop transport as well carrying up to 40 LAAT/I gunships and 24 military walkers for planetary operations.
^
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^Early in the Clone Wars, the warship of choice was the Acclamator Class cruiser.  The Acclamator was designed primarily as a troop transport and little else.  It did had the ability to engage in space combat, but was woefully ill-equiped.  Kuat Drive Yards began developing a newer starship that would be a warship first and and transport second.  Near the middle of the Clone Wars, the Venator began to show itself.  It became a symbol of the Republic Fleet and a choice favorite for the Jedi Order as it was large enough for solo operations and for its vast array of starfighters.  During the Battle of Coruscant, over a thousand Venators came to the aid of the captured Chancellor Palpatine.  These warships were instrumental in defeating the Separatists fleet. With the rise of the Empire, the Venator still saw frontline service, but was steadily being replaced by newer designs such as the Victory Star Destroyer and the Imperator Star Destroyer. 

#PRTO_Victory Star Destroyer
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^This is a Republic Unit only.
^
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^The Victory I-class Star Destroyer was the second warship design in the Star Desstroyer Series.  It was designed for planetary defense, ship-to-ship combat, and an emphasis on planetary bombardments.  At 900 meters long, the Victory was one of the largest warships capable of atmospheric operations.  The armor and shielding of a Victory was some of the strongest ever placed on a starship.  It carried 10 quad turbolaser batteries, 40 double turbolaser batteries, 80 concussion missiles tubes, and 10 tractor beam projectors.  The missle tubes and the turbolaser cannons enabled it to provided precise planetary bombardments for advancing ground troops or just to level a city to cause the planetary population to surrender.    

#DESC_PRTO_Victory Star Destroyer
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^
^The crew requirement of the victory was 4,798 and it could carry as many as 2,040 troops as well as 8,100 metric tons of upporting cargo.  The Victory had no where near the starfighter compliment as the Venator carrying only 2 squadrons of TIE Fighters.  The major drawback of the Victory was the 3 LF9 ion engines.  These engines did not provide enough speed for the ship.  Enemy ships could simply outrun the Victory, however the LF9 ion engines did allow the Victory to enter the atmosphere of a planet.  This ability allowed the Victory to precisly target planetary instellations or enemy ground forces.  It also allowed the victory to show to the planetary population the full fury of the Republic and later the Empire.  Planetary bombardment was one thing that the Victory excelled at.
^
^As the Clone Wars broke out, the main military hardware supplier was Kuat Drive Yards.  To get an edge in the fierce competition,  Arch-Provost of Rendili ordered industrial spies to gather intelligence and ship designs from Kuat and other Republic contractors.  Instead of working agaisnt Kuat Drive Yards, Rendili Stardrive proposed to work with them in an effort to design and build a better warship than the venator Star Destroyer.  The two rival companies created the Victor Initiative Project and with the blessing of the Republic High Command slated to unveil their final product in 19.6 BBY.  However in 19 BBY on the Separatist world of Foerost a massive fleet of Bulwark Mark 1 Cruisers, just completed at the extensive shipyards of Foerost, blasted through the Republic blockade and began to threaten the Core Worlds of the Republic.  The need for starships to meet this mighty Separatist fleet was great so the Victory Fleet was launched 6 months early.  The Victory Star Destroyers met the Bulwark Mk 1 Cruisers in battle over the world of Anaxes and there ended the Separatist threat.  The Victory was hailed as a miracle and became a frontline combat vessel for the duration of the Clone Wars.  As the Imperial Fleet was formed after the rise of the Galactic Empire, the Victory Star Destroyer became a frontline combat vessel, but was soon phased out to a secondary role by the newer Imperator Star Destroyers.

#PRTO_TX-130 Tank
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^This is a Republic Unit only.

#DESC_PRTO_TX-130 Tank
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^The TX-130 Saber-class fighter tank was a main light vehicle for the Grand Army of the Republic during the Clone Wars.  It was a very maneuverable repulsorlift craft armed with 2 heavy laser cannons, 1 medium twin laser turret, and 1 dual computer-guided thermal detonator missile launchers. Some models even carried another turret atop of the craft that fired a continious composite beam that was devestating to Battle Droid ranks.  The craft could go 193 kilometers per hour and with a speed burst can reach 321 kilometers per hour.  This made it a favorite with Jedi Generals as they would use the crafts extreme speed and maneuverability to great sucess.  The precise optical targeting system allowed the Jedi Generals to flee the battlefield only to turn around as use their Force skills to aid them as they devestate the enemy from afar.  When the Galactic Empire came to power, the TX-130 was phased out in favor of newer and more powerful repulsorlift vehicles.  

#PRTO_Stormtrooper
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^
^This is a Republic Unit only.

#DESC_PRTO_Stormtrooper
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^
^Perhaps one of the most widely known symbols of the Galactic Empire, the Imperial Stormtrooper was the most feared soldier of the Galaxy.  As Chancellor Palpatine gace his speech to the Galactic Senate declaring the formation of the first Galactic Empire, he also reformed the Grand Army of the Republic into the various branches such as the Imperial Starfleet, the Imperial Army, and the Imperial Stormtrooper Corps.  The Imperial Stormtrooper Corps was the branch where all Clone Troopers serving in the Grand Army was place in.  The Clone Troopers that were cloned at Kamino were soon joined by more Clone Troopers from various labratories across the Galaxy and even natural born citizens of the Galactic Empire.  These Stormtroopers were just as fearless as the Clone Troopers who fought in the Clone Wars and just as skilled.  They wore pure white armor to inspire fear in their enemy and to demonstrate their unwillingness to hide.  They were armed with the deadly new  BlasTech E-11 blaster rifle.
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^
^After the Declaration of the New Order, Emperor Palpatine ordered new generations of clone soldiers to be created in secret Outer Rim worlds.  These new soldiers were dubbed Stormtroopers and joined the ranks of the Imperial Stormtrooper Corps.  After the decimation of the Jedi Generals in Order 66 and the subsequent Jedi Purge, the Imperial Stormtrooper Corps was mainly without leadership and were given one order, to quell any rebellious planet through whatever means necessary.  Without the moral guidance of the Jedi, the newly formed Stormtroopers quickly gained a reputation as ruthless killers bent on doing the will of the Emperor.  Entire populations were massacred by Stormtroopers and this quickly fuelled the flames of rebellion throughout the Empire.   

#PRTO_TIE Fighter
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^
^This is a Republic Unit only.

#DESC_PRTO_TIE Fighter
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^
^The T.I.E. Starfighter was a one of the most recognizable symbols of the Galactic Empire.  The TIE (Twin Ion Engine) Fighter was produced in massive numbers by Sienar Fleet Systems.  The T.I.E. Starfighter was armed with only 2 laser cannons.  The Twin Ion Engine design allowed the T.I.E. Starfighter an impressive speed and an equally impressive maneuverability.  The starfighter had no shields, hyperdrive, or life support systems and so was very easy to destroy.  It was however very cheap to build and although one T.I.E. Starfighter was an easy kill most enemy pilots did not face just one, but hundreds at a time.  The T.I.E. Starfighter was a forerunner of the famed TIE Fighter and the TIE Series that would enter service in the Galactic Civil War.
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^
^After Emperor Palpatine ordered the reformation of the Grand Army of the Republic, he turned to Raith Sienar to produce a cheap starfighter based on his Twin Ion Engine design.  Ion Engines had been around for years before the Empire, but Raith Sienar was the first to scale doe an ion engine to the point where it could be placed on a starfighter.  The ion engine produced a very quick starfighter, and Raith Sienar began designing a starfighter that could provide escort for convoys in the Outer Rim by being attached to an external docking rack of a starship or stored in a cargo bay with ease.  When the Clone Wars broke out, the Republic demanded a simple starfighter that could be built cheaply and easily and be stored easily in existing ships such as the Dreadnaught Heavy Cruiser.  Raith Sienar quickly supplied the Republic with his new T.I.E. Starfighter.  Although the T.I.E Starfighter did see combat in the Clone Wars, it only served as an escort on a convoy and was not a frontline starfighter like the V-Wing or the ARC-170.  All this changed when the Galactic Empire came to power.  Through his Force Perception or through smart planning, Emperor Palpatine knew that the next galactic war would be one of attrition.  He contact Raith Sienar to begin supplying his newly minted Imperial Navy with a cheap, effective, and numerous starfighter.  Raith Sienar began to supply his T.I.E. Starfighter and began to improve upon the design of the Twin Ion Engine design.  Soon thousands of T.I.E. Starfighters began filling the holds of warships and began to replace the models of the Clone Wars.

#PRTO_AT-ST
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^
^This is a Republic Unit only.

#DESC_PRTO_AT-ST
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^
^The All Terrain Scout Transport or AT-ST was a heavily armed light vehicle used during the later stages of the Clone Wars.  The AT-ST was propelled by two legs that enabled the AT-ST to move 90 kilometers per hour on flat terrain.  The 8.6 meters height of the AT-ST allowed the vehicle to easily scout the surrounding terrain and have a larger field of fire.  A PowaTek AH-50 energy cell provided energy to the drive system.  The AT-ST was armed with a Taim & Bak MS-4 twin blaster cannon.  Secondary weapons installed on the left and right side was a light E-web twin blaster cannon and a Dymek DW-3 concussion grenade launcher.  This allowed the AT-ST to deliever a massive amount of fire power against enemy infantry and light vehicles.  The role of the AT-ST was reconnaissance and supporting infantry and its larger cousin the AT-AT assault walkers.
^
^
^Early in the Clone Wars, Rothana Heavy Engineering commanded the majority of the military contracts with the Republic in supplying the Grand Army of the Republic with much of its military vehicles such as the AT-TE and the SPHA-T.  Lighter walkers were not included at the outbreak of war, but Rothana Heavy Engineering was quick to supply the Republic with a few versions like the AT-XT.  During the Clone Wars, it became apparent that the GAR would need a more heavily armed light vehicle.  Using the experience learned from the earlier small walker versions, Rothana Heavy Engineering created the AT-ST that was able to enter the later stages of the Clone Wars.  When the Empire was formed, the AT-ST became the main scout vehicle for the Imperial Army.  Soon Kuat Drive Yards and the Imperial Department of Military Research took over production of the vehicle throughout the rest of its production run.

#PRTO_Armored Assault Tank
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^
^This is a Separatist Unit only.
^
^
^The Armored Assault Tank or AAT was the Trade Federation's main repulsorlift battle tank.  It was heavily armored in the front making all but the most determined attack futile.  The main armament was a Heavy laser cannon that could fire exploding shells.  These shells were powerful enough to pierce the shielding of the N-1 Naboo Starfighter.  It also carried 2 Laser blasters and 2 short-range anti-personnel blasters each on either side of the tank.  For added firepower, the AAT carried 6 energized shell projectile launchers that carried 110 plasma-encased shells in the lower platform of the tank.  The crew of the AAT were all B-1 Battle Droids and they took positions as a commander, a pilot, and 2 gunners.  Although it was a repulsorlift vehicle, it was sometimes outmaneuvered by landspeeders.

#DESC_PRTO_Armored Assault Tank
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^
^As the Trade Federation began building a Droid Army, they contracted many arms manufacturers to build their weapons of war.  One group they contracted was Baktoid Armor Workshop.  Baktoid Armor Workshop built the AAT as well as other military hardware for the Trade Federation's Droid Army.  The AATs were instrumental in destroying pirate outposts in the Outer Rim and saw many sucesses during these campaigns.  By 32BBY the AATs had proven themselves in battle and was ready for the Invasion of Naboo.  During the invasion, the AATs proved to be adept at patroling city streets like those of the Naboo captiol of Theed.  As Queen Amidala returned to combat the Trade Federation, the AATs were deployed to fight the gathering Grand Gungan Army.  Although the AAT's heavy laser cannon could not penetrate the Gungan plasma shield, they did prove deadly once the sheild was down.  The AATs were able to kill thousands of Gungan Warriors.  The AATs in the city of Theed was less sucessful.  They proved to be vulnerable to the quick landspeeders of the Naboo Security Forces and many were put out of action.  When young Anakin Skywalker destroyed the Droid Control Ship in orbit of the planet, the Battle Droid pilots of the AATs ceased to function and the AATs were rendered helpless.  When the Trade Federation joined the Confederacy in 22BBY, they also supplied their AATs to the Confederacy Droid Army.  The AATs proved to be very important in many battles during the Clone Wars.  Although they were sometimes outclassed by other vehicles, their cheap cost allowed them to see combat on many worlds throughout the Galaxy.  When the Droid Army was deactivated at the end of the Clone Wars, so were the AATs.  They were then sold to criminal organizations and resistance organizations. 

#PRTO_Droid Lander
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^This is a Separatist Unit only.

#DESC_PRTO_Droid Lander
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^The C-9979 landing craft was the main landing craft for the Trade Federation and their Droid Army.  The Droid Lander was a very capable transport.  It was armed with 2 winged tipped laser cannons and 4 turret-mounted laser cannons.  It could carry 28 Trade Federation troop carriers, 114 Armored Assault Tanks, and 11 Multi-Troop Transports.  Tensor Field Generators kept the huge wings of the transport in place and stable during flight.  During an invasion the Trade Federation could deploy hundreds of these land crafts to destinations across a planet's surface.
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^When the Trade Federation began to build its Droid Army, they knew that they would need landing craft to deploy their army to a planetary surface.  The contracted Haor Chall Engineering to design and manufacture a landing craft that would fit their specifications.  The result was the C-9979 landing craft.  The landing craft were first used in a full scale planetary invasion when the Trade Federation invaded the peaceful planet of Naboo.  Hundreds of landing craft deployed thousands of Battle Droids and AATs throughout the planet catching the Naboo Security Forces off guard and completely surrounded.  When the Trade Federation joined the Separatists, they committed their Droid Army as well.  The Droid Lander proved to be a primary invasion tool, landing Battle Droids in almost every engagement of the Clone Wars.  They landed milions of Battle Droids during the Battle of Coruscant and reinforced Separatist's positions during the Battle of Kashyyyk.  

#PRTO_Recusant
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^This is a Separatist Unit only.

#DESC_PRTO_Recusant
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^The Recusant-class light destroyer was a Commerce Guild destroyer.  The Recusant is a powerful destroyer by any standards.  It is armed with 5 heavy turbolaser cannons with 1 fixed in the prow of the destroyer.  It also has 6 turbolaser turrents and 5 turbolaser cannons.  For lighter assaults, it is armed with 30 dual laser cannons and 12 laser cannons.  For defense against starfighters and missles it has 60 point defense laser cannons.  Although the Recusant wasn't considered a transport vessel, it was armed with 40,000 Battle Droids to be used in boarding actions against enemy ships.  With a class 2.0 hyperdrive, the Recusant was a fast destroyer that excelled at hit and run missions.
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^The Recusant destroyer was a Commerce Guild starship that would patrol the vast holdings and protect its convoys against pirate attacks before the Clone Wars.  After the Commerce Guild joined the Confederacy in 22BBY, they gave their entire fleet to the Confederacy Navy.  The Confederacy military commanders put the Recusant to work sttacking Republic shipping lanes and keeping the enemy off balance.  This tactic was put into great effect at the start of the Clone Wars when neither side was in a position to launch a major offensive.  The Recusant needs a very small crew as it is almost entirely automated by a droid computer.  While this droid computer can be deadly, it is single-minded in purpose.  Once it is given a target, the droid computer of a Recusant will pound on that target until it is destroyed.  This leaves it open for attack from another enemy.  Recusant droid computers are also poor at sublight navigation.  They sometimes run into other vessels.  The Recusant is however a fine ship to attack enemy shipping and to escort transport vessels.

#PRTO_Munificant
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^This is a Separatist Unit only.

#DESC_PRTO_Munificant
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^The Munificant frigate was a warship designed to pack a lot of firepower in a small hull.  The Munificant is armed with two powerful turbolasers in the prow of the vessel.  These turbolasers can melt a ice planet 1000 kilometers in diameters or pierce the shields of a 10 kilometer wide Grade III Battlestation.  26 twin turbolaser cannons and 20 light turbolaser turrets allow the Munificant to target more agile starships while 38 point defense laser cannons can take out missles or starfighters.  Two powerful reactors can eat up 4,600 tons of fuel per second and each one is powerful enough to provide power to the starship in event the other is disabled.  In addition, the Munificant carries four powerful communication and sensor arrays that aids in targetting and jamming enemy sensors
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^The Munificant frigate was orginally produced and used by the InterGalactic Banking Clan before the Clone Wars.  The IBC was also fearful of the Holonet, thinking that it wasn't secure enough for transactions.  They used the Munificant's powerful hyperwave transceivers to send sensative information across the Galaxy.  The Munificant was also used as a moving vault, carrying valuables inside their hull.  If a pirate did attack the ship, they were met with a devestating bombardment from the starship's many defenses.  When the IBC joined the Confederacy, they also gave the Confederate Navy their fleet of Munificants.  The Confederacy used the Munificant in a variety of ways.  Its powerful communication arrays would coordinate fleet operations in a sector as well as jam enemy communications.  The hyperwave tranceivers were used to send CIS Propaganda throughout the Galaxy.  The Munificant's powerful turbolasers were used to bombard enemy captial ships and battlestations.  The vaults of the Minificant could hold up to 150,000 Battle Droids for ground operations or the vaults could carry supplies for the rest of the fleet.  Like many ships in the Confederacy, the Munificant didn't require a large crew due to the droid computer controlling the vessel.   

#PRTO_Decimator
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^This is a Separatist Unit only.

#DESC_PRTO_Decimator
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^The Decimator was a Republic secret weapon's platform during the early stages of the Clone Wars.  The Decimator was a heavily armed vessel with an enormous turbolaser designed to obliterate any target.  Energy would build up in an orb near the central command structure.  When the energy build up was sufficient, the weapon would discharge an enormous blast of raw energy, piercing through shielding and armor with ease.
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^Boorka the Hutt of the Hutt Cartell found out about the top secret project and sold the information to the Separatist.  General Severance Tann was sent by Count Dooku to capture the Decimator from the Republic research facility.  Tann then used the Decimators to attack and capture the Republic planet of Sarapin, halting all energy exports to the Core Worlds of the Republic.  The Decimators proved instrumental in capturing this heavily defended planet.

#PRTO_Droid_Bomber
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^This is a Separatist Unit only.

#DESC_PRTO_Droid_Bomber
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^The Droid Bomber is a self piloting assault bomber used in small quantities by the Trade Federation for attacking larger targets that their Droid Starfighters were incapable of dealing with.  Droid Bombers were not used in large numbers due to their relative weakness compared to the vessels used by the Trade Federations allies during the Clone Wars.  The Droid Bomber has twin laser and a payload of concussion missiles.

#PRTO_Tri-Fighter
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^This is a Separatist Unit only.

#DESC_PRTO_Tri-Fighter
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^Colicoid Creation Nest makers of the deadly destroyer Droids created the deadly Droid Tri-Fighter.  The design of the starfighter comes from the skull of a predator from Colla IV.  The Tri-Fighter is a predator in its own right.  It is armed with 1 medium laser cannon and 3 light laser cannons fitted on the wings.  The 3 light laser cannons are fixed on a moveable arm which allows the Tri-Fighter to have a greater field of fire.  To give the Tri-Fighter greater firepower, it is armed with up to 18 discord missles that can deploy Buzz Droids onto enemy vessels.  A powerful control/commucations transceiver built in the droid brain allows the Tri-Fighter to operate at greater distances than other droid starfighters.  It also has greater intelligences and combat protocols making it a deadly opponent.
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^The Tri-Fighter was introduced into the Clone Wars during its latter stages.  It was designed to be a space superiority starfighter that was able to defeat anything the Republic had.  Tri-Fighters were also designed to be medium bombers, carrying a payload of missles that can be deployed against heavier targets.  The Republic soon began to fear Tri-Fighters when they were deployed in combat.  Many clone pilots fell to these advance killing machines.  During the Battle of Coruscant, Clone Squad 7 of the Open Circle Fleet was decimated by these Tri-Fighters taking heavy casualities during the battle.  The drawback to the Tri-Fighter was its expensive design.  Deploying thousands of these starfighters during the Clone Wars depleted the coffers of the Trade Federation severely.

#PRTO_Mercenaries
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^This is a Separatist Unit only.

#DESC_PRTO_Mercenaries
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^When the Clone Wars started, the Separatist had a numerical advantage in its army, however, the quality of one Battle Droid is far inferior to that of a Clone Trooper.  As the Clone Wars progressed, the Confederacy began to recruit mercenaries to supplement its Droid Army.  these mercenaries were motivated by promises of money and not idealogy.  Many Mandalorians joined the Separatist Army to fight as mercenaries.  The corporations that made up the backbone of the Confederacy were use to hiring Mandalorians for hired muscle.  Whenever a unit of mercenaries were joined with a Droid Army, the results were often devestating.  Sentient beings could think much more creatively than Battle Droids and when the battlefield required thinking outside the box, mercenaries were there to make the quick decisions.  The Battle Droids were also there to execute these quick decisions with deadly precision.  Since mercenaries were so valuable on the battlefield, they were sometimes the first ones targeted.  

#PRTO_Assassin_Droid
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^This is a Separatist Unit only.

#DESC_PRTO_Assassin_Droid
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^Assassinations have been performed in the Galaxy since the beginning of time.  The most efficient assassins throughout history have been droids.  Assassin Droids have many advantages over humans.  they are very patient, sometimes being in one place for months without moving while they wait for their target.  Assassin Droids also have better hand-eye coordination allowing them to make killing shots at distances that would be impossible for sentient beings.  Some Assassin Droids also have advance programing that allows them to adapt and learn from experiences and this combined with the fact that they can't die from old age, makes them the most experienced killing machines in the Galaxy with centuries of knowledge.
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^The Confederacy was not above using terrorist tactics during the Clone Wars.  In addition to using terrorist bombing tactics, the Confederacy also employed assassin droids.  The most effective assassin droid that the Confederacy used was the A-series assassin droid.  The A-Series was built by the Trade Federation and were mainly used to kill Jedi during the later years of the Clone Wars.  Dark Jedi Asajj Ventress had 18 A-Series Assassin Droids when she attacked Grand Master Jedi Yoda, two Jedi Master, and their Padawans at Phindar Spaceport.  The Assassin Droids carried a vast array of weaponry ment to attack Jedi.  These weapons included hard-sound gun that emitted sound frequencies that would incapcitate Jedi and disorientate them.  Also included were flame throwers as well as flechette launchers that would fire hundreds of small razor projectiles that would prove dificult for a Jedi to block with their lightsaber and could not be redirected back to the shooter like a blaster bolt could.  During the attack at Phindar Spaceport, the A-Series Assassin Droids led by Asajj Ventress kill the two Jedi Masters accompanying Grand Master Yoda and almost suceeded in capturing the two Padawans as well.  ONly the quick thinking and skills of Master Yoda defeated the Assassins.

#PRTO_Droid_Gunship
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^This is a Separatist Unit only.

#DESC_PRTO_Droid_Gunship
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^The Heavy Missile Platform  was the main Confederacy Gunship used during the Clone Wars.  Manufactured by Baktoid Fleet Ordnance, it was one of the most heavily armed vehicles used throughout the War.  It carried 2 twin turreted laser cannons, 1 medium laser cannon, 2 light laser cannons, and 2 missle launchers with 7 missles each that could range from concussion missles, proton missles, and Electromagnetic pulse missles for attacks against vehicles and electronic equipment.  It was also heavily shielded by a deflector shield that enabled it to withstand massive amounts of damage.  Its weakness was its sluggish speed made it an easy target, but with its deflector shield and its heavy armor this wasn't a problem.
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^The Heavy Missle Platform was deployed to hundreds of battlefields across the Galaxy.  During the Battle of Kashyyyk, the Confederacy deployed these Missle Platforms against the defending Clone Troopers and the Wookiees causing a massive amount of casualities.  The Heavy Missle Platform was developed to provide much need aerial support that became apparent at the Battle of Geonosis where the lack of aerial support allowed the Droid Army to be crushed by the Republic's LAATs. 

#PRTO_Bulwark_Cruiser
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^This is a Separatist Unit only.

#DESC_PRTO_Bulwark_Cruiser
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^Manufactured by TransGalMeg Industries and the Techno Union, the Bulwark-class MK-I battlecruiser was one of the largest starships every produced during the Clone Wars.  It was 1,000 meters long and could outgun almost any Republic warship.  It boosted hundreds of weapon emplacements and could carry hundreds of droids and starfighters.  It had an efficient deflector shield system and heavy armor that allowed it to ram enemy ships without much damage to the vessel.  Exact specifications on the Bulwark Cruiser is still a mystery as much of the Bulwark Cruisers were destroyed by the Republic during the Clone Wars.
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^
^Early in the Clone Wars, the Galactic Republic launched a blockade on the Techno Union's shipyards of Foerost in the Galactic Core.  The Republic Military Command thought that without reinforcements and supplies, the shipyards would simply cease to function and not be albe to produce ships for the Confederacy.  This however was simply not the case.  Two years after the blockade was started, the Confederacy launched a fleet of Bulwark battlecruisers that smashed through the Republic blockade and began threatening the Core Worlds of the Republic.  The Bulwark Fleet was only stopped after the Republic launched their newest starship, the Victory Star Destroyer.  the two fleets fought a series of battles throughout the Core Worlds until the Confederacy finally lost at the Battle of Anaxes.

#PRTO_Providence
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^This is a Separatist Unit only.

#DESC_PRTO_Providence
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^Designed by the Quarren Free Dac Volunteers Engineering Corps and manufactured at the Pammant Docks, the Providence class was one of the most powerful starships of the Confederate Navy.  The Providence was 1,088 meters in length.  It was powered by 4 Nubian Creveld-4 radical ion drives that gave it a hyperdrive class rating of 1.5.  It was operated by 600 Battle Droids and carried a crew of sentient officers.  Armament included 14 quad turbolaser turrents, 34 dual laser cannons, 2 Ion Cannons, 12 point defense ion cannons, 102 proton torpedo tubes, and numerous flak guns.  It could carry 120 vulture Droid Starfighters, 120 Droid Tri-Fighters, 160 Multi-Troop Transports, and 280 various other vehicles.  For ground operations, the Providence carried 1.5 million deactivated Battle Droids.  The main reactors of the Providence class could provide enough power to the weapons that even the ion cannons could deliever the energy output of a 4.8 megaton bomb.
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^During the Clone Wars, the Quarren on Mon Calamari allied themselves with the Confederacy and used their desgin and manufacturing expertise to produce warships for the Confederacy.  The Quarren designed and produced the Providence for the Confederacy to combat the increasing firepower of the Rpeublic Navy.  The Providence quickly became feared by the Republic Navy.  Its heavy firepower and defenses allowed it to severely damgage smaller Republic ships.  Even the Venator and the Victory Star Destroyers were outmatched by the Providence.  The most feared Providence was General Grevious' flagship, the Invisible Hand.  The Invisible Hand was responsible for the destruction of several Republic worlds such as Humbarine in which the entire city wide planet was completely destroyed to the point where its planetary crust was melted into slag killing billions.  When the Invisible Hand appeared over Coruscant during the later months of the Clone Wars, the Republic citizens were scared sensless, knowing that a similiar fate that had befallen Hambarine was about to befall them.

#PRTO_B2-Mk2
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^This is a Separatist Unit only.

#DESC_PRTO_B2-Mk2
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^As the Clone Wars progressed, the Confederacy started to upgraded their Battle Droids to match the new tactics being used by the Galactic Republic against them.  With new knowledge and experience that comes with prolonged combat, the Confederacy began working on newer programing for their Battle Droids.  One droid that benefitted from this programing was the B2 Super Battle Droid.  The Confederacy was able to upgrade their existing B2's with advanced programing that allowed for more creativity in combat situations and critical thinking skills.  This new programing allowed the B2s to obtained a limited personnality and B2s started to exhibit individuality.  In addition, the B2s received an armor upgrade making them more resilient to blaster fire.  The B2s during the later stages of the Clone Wars were far more deadly than the ones the Republic encountered on the sands of Death Arena on Geonosis.

#PRTO_ARC_Droid
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^This is a Separatist Unit only.

#DESC_PRTO_ARC_Droid
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^The Confederate Droid Army was largely made up of droids, however that didn't stop the Confederacy from incorporating several concepts in their Army that existed in many other Armies.  ONe concept was the concept of special forces.  The Confederacy saw a need for a special kind of Battle Droid on the battlefield.  This Battle Droid would be the equalivient of the Clone Commandos of the Grand Army of the Republic.  The ARC Battle Droid was unlike any other Battle Droid.  It had its own processing computer that allowed it to remain autonmous from a central computer.  The processing computer also allowed the ARC Droid a wider range of tactics and creativity.  Unlike regular Battle Droids who were programmed to shoot at a target, ARC Droids could be given a specific target such as a Clone Commander or an enemy building.  ARC Droids could also operate behind enemy lines for extended periods of time.  They were programmed for a variety of missions that included recon, surgical strikes on enemy targets, and even infiltration.  Although not as adept as Clone Commandos, the ARC Droid was still a deadly opponent for the regular Clone Troopers.

#PRTO_MagnaGuard
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^This is a Separatist Unit only.

#DESC_PRTO_MagnaGuard
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^Manufactured by Holowan Mechanicals, the IG-100 MagnaGuard or Self-Motivating Heuristically Programmed Combat Droid was the most advanced droid the Confederacy had in their arsenal.  Standing at two meters, the MagnaGuard Droids were very imposing on the battlefield.  The MagnaGuard Droids were commissioned by General Grevious after he requested from the InterGalactic Banking Clan for a more intelligent battle droid to serve as his bodyguard.  The MagnaGuard Droids have a learning program that allows them to learn from an enemy and adapt their own tactics accordingly.  This enables them to be formadible fighters.  Their quick reflexes, physical strength, and electrostaffs made from lightsaber resistant phrink metal allows the to take on an in most cases overcome Jedi Knights and Clone Troopers with ease.  Only experienced Jedi Masters are a match for the MagnaGuards.

#PRTO_Naboo_Fighter
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^This is a Galactic Republic unit only.

#DESC_PRTO_Naboo_Fighter
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^The Naboo Royal N-1 starfighter was the primary starfighter for the planet of Naboo.  The N-1 Starfighter is armed with twin laser cannons and 2 proton torpedo tube with 5 torpedoes in each magazine.  It has an advance deflector shield system that ensures that it will be able to take punishment from enemy fire without being destroyed.  Two powerful J-type Nubian 221 engines burn fuel at extremely hot temperatures to ensure that there are little harmful emissions that could harm the environment of Naboo.  The hot temperatures of the burning fuel also give the N-1 Starfighter considerable speed.  For longe range missions, the N-1 could be equipped with a Nubian Monarch C-4 hyperdrive with a range of 1,000 lightyears.  For extended escort missions for the Queen of Naboo, 4 N-1 Starfighters could hook up to external ports along the Queen's ship and then deploy once their destination is reached.
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^The Naboo are a peaceful people, but they are fully aware of the need to enforce that peace.  The Royal Naboo Guard actively ensures peace throughout the Naboo system and the surroundings by the use of the N-1 Starfighter.  The N-1 Starfighter is charged with protecting the Queen and citizens of Naboo, enforcing shipping laws and regulations with the Naboo system, fighting off pirates and smugglers, and patrolling the Naboo system.  The N-1 Starfighter became famous when a young N-1 pilot named Anakin Skywalker destroyed a Trade Federation Droid Control Ship during the Battle of Naboo in 32BBY.

#PRTO_Wookiee_Bowcaster
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^This is a Galactic Republic unit only.

#DESC_PRTO_Wookiee_Bowcaster
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^
^Perhaps the most feared and respected warrior in the entire Galaxy is the Wookiee.  Wookiees are huge bipedal species standing overtwo meters in height with massive strength.  In addition to their strength and cunning in battle, Wookiees also have powerful Bowcasters.  Bowcasters are crossbows that shot metal quarrel bolts enveloped in energy.  Two orbs at the end of the Bowcaster accelerate the metal quarrels to an extremely fast speed.  The strength required to cock the weapon requires the immense stength of a Wookiee. The Bowcasters are more powerful than the average blaster rifle and in the hands of a seasoned Wookiee Warrior a Bowcaster is very deadly.

#PRTO_Judicial
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^This is a Galactic Republic unit only.

#DESC_PRTO_Judicial
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^After the Ruusan Reformation in 2000 BBY, the Galactic Republic disbanded its Army and Navy.  Instead they relied on the Jedi Order for keeping the peace throughout Republic space as well as the newly formed Judicial Department.  The Judicial Department had its own armed forces and navy however it was not organized and equipped as a galactic military force.  The backbone of the Judicial Department was peacekeepers known as Judicials.  Judicials were the police of the Galactic Republic.  They were armed enough to deal with any threat such as criminal organizations or pirates, however tougher opponents outmatched the average training and armament of a Judicial.  To attack or defend against tougher opponents, Judicials relied heavily on the Jedi Order, who were part of the Judicial Department.  When the Clone Wars began, the Judicials were incorporated into the Grand Army of the Republic and were tasked with the defense of Republic worlds as the Clone Troopers performed the planetary assaults on Separatists strongholds.

#PRTO_Palpatine
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^
^This is a Republic King Unit.

#DESC_PRTO_Palpatine
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^
^Palpatine was a Senator from Naboo who became the last Chancellor of the Galactic Republic before the creation of the New Order and Galactic Empire with Palpatine as the leader at the end of the Clone Wars.  Palpatine was elected as a sectorial Senator to the Galactic Senate in 52 BBY to represent the Chommell Sector that contained Naboo and thirty five other worlds.  While Palpatine was Senator, he was very influential, creating alliances and brokering deals that would benefit him in the long run.  Palpatine used is power of listening to others and in doing so gained their confidence and many secrets that he would later exploit.  He also used the power of seeming to be not interested in power.  Time and again, Palpatine would turn down appointments to influential positions and committees within the Senate to keep from appearing to be a threat from more powerful Senators.  This tactic worked extremely well as many of the powerful Senators overlooked Palpatine as he worked from  secreacy as he ammassed power and influence over the political arena of Coruscant.  Palpatine's rise to power came in 33BBY when the corruption in the Galactic Senate reached a boiling point.  Corporations such as the Trade Federation had grown immensely powerful in the Outer Rim where trade routes were not taxed and their power went unchecked.  The Trade Federation relied on a powerful droid army to keep its freighters secure from pirate attacks, however the debate of taxation of the Outer Rim trade routes and the trimming down of the Trade Federation's armed forces was in debate in the Senate.  Palpatine recommended that a Trade Summit be held on the OUter Rim Republic planet of Eriadu.  However it was there that the Trade Federation's ruling Directorate was murdered.  The sole survivor, Nute Gunry, ordered a retalitory blockade of the homeworld of the Senator who proposed the Trade Summit, Palpatine's world of Naboo.  With the Naboo Crisis in 32 BBY, Palpatine was elected Chancellor of the Galactic Senate on a strong sympathy vote.  As Chancellor, Palpatine would strive to clean up the corruption of the Senate, but after the Naboo Crisis, a Separatist Movement formed within the Republic.  Palpatine would appear to try to keep the Republic together while secretly trying to force the Galaxy into the Clone Wars.  As Chancellor during the Clone Wars, Palpatine controlled the Grand Army of the Republic and allowed the Senate to pass more and more constitutional power over to him through his influence.  Soon Palpatine was the most powerful man in the Galaxy and viewed as a benevolent leader.  However at the end of the Clone Wars, Palpatine revelied himself to Yoda, Obi-Wan Kenobi, and a few Senators as Darth Sidious, Dark Lord of the Sith and the Clone Wars was nothing more than an elaborate trap to destroy the Jedi Order and propel Palpatine as the Emperor of the Galactic Empire.

#PRTO_Yoda
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^
^This is a Republic King Unit.

#DESC_PRTO_Yoda
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^
^Yoda is a very wise member of the Jedi High Council.  His is the Grand Master of the Jedi Order and one of the most powerful Jedi in Galactic History.  Born in 896 BBY, Yoda was one of the oldest members of the Jedi Order if not the Galaxy.  Yoda was extremely skilled in the Force and showed great skill as a young Jedi.  He earned the rank of Jedi Master in 796 BBY and began training Padawans.  By 200 BBY, Yoda was a member of the Jedi High Council and at that time the High Council became aware of the growth of the Dark Side of the Force.  Yoda and many others feared the Sith had returned.  It was during the Clone Wars that Yoda's skill at combat and as a military leader was shown.  As Grand Master of the Jedi Council, Yoda was ranked High General in the Grand Army of the Republic.  Yoda lead the Clone Army in its first engagement of the Clone Wars, the Battle of Geonosis.  He then went on to aid the Republic in many battles throughout the Galaxy and helping the Republic win in times where defeat was certain.  As the Clone Wars drug on, Yoda became more and more certain that the Sith were behind this bloody conflict and the corruption that lead up to it.  After the Sith unveiled themselves at Naboo in 32 BBY, Yoda searched endlessly for the second Sith Lord, but to no avail.  When a Separatist Droid Army landed on Kashyyyk in 19 BBY, Yoda personally lead a force of Clone Troopers to hold off the Separatists, however just as the Republic was going to claim victory, Chancellor Palpatine issued Order 66 to his Clone Commanders throughout the Galaxy that ordered the deaths of every Jedi.  Yoda came under attack by his Clone Commander, but was able to defeat them.  Having felt the deaths of the thousands of Jedi throughout the Galaxy, Yoda traveled to Coruscant with Obi Wan Kenobi to shut off the recall beacon in the ruins of the Jedi Temple and find out the truth behind the attack.  Upon viewing a security recording in the Jedi Archives, Yoda learned of the deception of Palpatine, he was the second Sith Lord that Yoda had been searching for since the Naboo Crisis.  Yoda went to the Senate building to confront Palpatine and after a fierce duel was forced to retreat.  In retreating, Yoda preserved centuries of Jedi wisdom and knowledge that he could later pass on to Anakin Skywalker's offspring, the new hope for the Galaxy.  Unitl that time, Yoda would spend his days on the distant planet of Dagobah in exile.

#PRTO_Army
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^
^This is a unit for both the Confederacy and the Republic

#DESC_PRTO_Army
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^
^Armies have been around in the Galaxy since the beginning of history.  Before hyperdrive, many planets were divided into tribes and socities that constantly warred for control of the planet.  After space travel was discovered, the armies of these planetary systems would conquer other planets.  One of the first armies in Galactic History was the Rakata who used their superior technology and power to create the first interstellar empire called the Infinite Empire around 35,000 BBY.  The conquered planets of the Rakata used their knowledge of hyperspace and interstellar travel to create empires and domains after the Rakata were defeated in 25,200 BBY.  In 25,000 BBY the Unification Wars were fought between the planet of Coruscant  and her allies against other Core Worlds for control over the Core of the Galaxy.  The conclusion of this war brought about the creation of the Galactic Republic.  Since that time the Galactic Republic had one of the largest Armies in the entire Galaxy.  It was only until the emergence of the Mandalorians and the Sith that rivaled their power.  In 3976 BBY, the Mandalorians invaded the Galactic Republic.  The Jedi Council warned against rash action trying to find a diplomatic solution to the conflict, however Jedi Knights Revan and Malak joined the Republic Armies and drove back the Mandalorians.  However after the Mandalorian Wars, Revan and Malak fell to the Dark Side and began waging a war using the Star Forge, a Dark Side technology used by the Rakata, to bring the Republic to its knees.  It wasn't until Revan's memory was wiped by the Jedi Council after he was captured and Revan began helping the Republic that the Republic Armies finally won.  The New Sith Empire was formed in 2000 BBY and it was this Empire that almost trimuphed over the Republic.  The Jedi ruled the Republic directly forming the Army of Light.  At the Seventh Battle of Ruusan, the Army of Light finally defeated the Sith Empire.  Afterwards the Ruusan Reformation was created that disbanded the Army of Light and incorporated it and the Jedi Order into the newly formed Judicial Department of the Republic.  From 1000 BBY to 22 BBY the Galactic Republic was without a standing army instead relying on the Jedi Order and the Judicial Department for armed protection.  In 22 BBY, the Separatist Movement produced a huge Droid Army.  To combat this, the Republic employed a Clone Army that was one of the most powerful in Galactic History.  After the Republic was transformed into the Galactic Empire, it reformed its military into the Imperial Army and Navy to protect the Empire and squash any and all resistance to the Empire.

#PRTO_Agen_Kolar
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^This is a Republic King Unit

#DESC_PRTO_Agen_Kolar
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^Agen Kolar was a new appointee to the Jedi High Council after the death of Eeth Koth at the Battle of Geonosis.  Master Kolar was already a Jedi Master with considerable skill with the Force and mastery of the lightsaber.  Kolar was known as one of the Jedi Order's best swordsman and it was thought that him and Master Windu alone could face Darth Sidious alone and prevail.  Kolar was present in the Jedi Temple along with his Padawan, Tan Yuster.  Both Master and Padawan were part of the 200 Jedi Task Force sent to Geonosis to rescue Obi Wan Kenobi and put an end to the Separatist Movement.  Kolar was one of the few survivors of the Battle however his Padawan did not survive.  Afterwards Kolar was granted a place on the High Council.  This enabled him to take a leadership position within the war effort.  One of Kolar's first assignments was to retake the Core World of Brentaal IV.  Kolar proved himself to be a capable warrior and leader as he retained many of his soldiers after the rest of the invasion force lead by two other Jedi Masters was cut to pieces by Ion Cannons.  Kolar spent much of the war trying to find and arrest Quinlian Vos.  Towards the Wars end Kolar was recalled to Coruscant as the hunt for Darth Sidious was getting results.  Kolar was present when Grevious kidnapped Chancellor Palpatine and was present when word of General Grevious' death.  Kolar was chosen by Mace Windu along with two other Jedi Masters to arrest Palpatine when it was revealed that Palpatine was Sidious.  Although Kolar was extremely skilled with a lightsaber, he was fooled by Palpatine and was quickly struck down.

#PRTO_Kit_Fisto
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#DESC_PRTO_Kit_Fisto
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^Like Agen Kolar, Kit Fisto was appointed to the Jedi Council to replace Master Coleman Trebor who was lost at the Battle of Geonosis.  Fisto was a Nautolan Jedi Master with great skill in the Force and with a lightsaber.  Fisto was selected to take part in the 200 Jedi Strike Force for Geonosis.  There Fisto showed his skill with the Force by pushing over a Battle Droid with the head of C-3PO and by surviving until Grand Master Yoda arrived with the Grand Army of the Republic.  Fisto later lead a team of Clone SCUBA Troopers during the Battle of Mon Calamari.  In the middle of the Clone Wars, Fisto was chosen to accompany Master Obi Wan Kenobi to the planet of Ord Cestus to halt production of a new Separatist Battle Droid that had unmatched combat abilitied that allowed it to take down an ARC Trooper.  During the later stages of the Clone Wars, Fisto was part of the four Jedi team sent to arrest Chancellor Palpatine who before was discovered to be Darth Sidious.  Although Agen Kolar and Saessee Tiin quickly fell to the Sith Lord's blade, Fisto held his own for a few moments before a fatal slash cleaved into his stomach.
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^Kit Fisto was well known for his skill in the Force.  His Nautolan heritage allowed him to pick up sentient pheromonal expressions of emotions.  Since he was trained as a Consular, his skill in the Force was great espacially manipulating water.  He could control the currents of water and even use it to pulse water towards enemies.  He was a master at Shii-Cho form of lightsaber combat.  Shii-Cho was one of the earliest forms of lightsaber combat taught to Jedi.  It focused on simple moves that went well against multiple opponents, but was weak against one-on-one duels.  Fisto's mastery of Shii-Cho made him one of the finest swordsman in the Jedi Order, however Shii-Cho failed Fisto when he went against Darth Sidious who was so experienced in lightsaber duels that he exploited a flaw in the Shii-Cho technique and quickly dispatched Fisto.

#PRTO_Plo_Koon
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#DESC_PRTO_Plo_Koon
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^Plo Koon was a male Kel Dor from the planet Dorin.  He held the rank of Jedi Master was held a position on the Jedi High Council from before the Invasion of Naboo in 22 BBY to the end of the Republic in 19 BBY.  He was a close friend of Master Qui-Gon Jinn and fought along side him in the Stark Hyperspace War.  Koon had a strong sense of justice and could also distinguish between right and wrong with little thought.  He would most often act with little thought of reprecussions due to his ability to see the universe in a black and white sense.  Koon was also telepathic.  His Force abilities centered around environmental manipulation.  Koon could create whirlpools, fog, freez bodies of water, and even change the temperature in his immediate area.  Koon was also a master of telekinesis and could conjure Force Lightening, although many Jedi considered use of this skill to be too close to the Dark Side.  Physically, Koon possessed great strength and was an expert in hand-to-hand combat.
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^During the Clone Wars, Koon was part of the 200 Jedi Task Force that went to Geonosis.  Along with Jedi Knight Ki-Adi-Mundi, Koon was tasked with deactivating the Droid Control Ship that controlled the Battle Droids.  However the Trade Federation, having learned from their mistake during the Invasion of Naboo, had a backup control device and Koon and Mundi were captured.  They were sent to the execution arena along with the remaining Jedi, however the arrivial of the Clone Army prevented their deaths.  Koon then took command of a company of Clone Troopers and helped win the Battle.  During the course of the War, Koon was instrumental in many campaigns such as the Battle of Rendili, Boz Pity, and the Battle of Coruscant.  When Chancellor Palpatine sent out Order 66 to the Clone Commanders, Koon was flying patrol over Cato Neimoidia in his Delta-7 Aethersprite.  Clone Pilot Captain Jag was leading Koon's escort squadron of ARC-170 Starfighters.  Jag received Palpatine's orders and opened fire on Koon damaging his Delta-7.  Koon fought to keep control of his craft however the nimble starfighter clipped a building.  Internal explosions ripped through the remains of the craft, incinerating Koon.

#PRTO_Mace_Windu
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^Mace Windu was was a highly respected Senior member of the Jedi High Council.  He is often considered to be the second in command of the Jedi Order after Grand Master Yoda.  One of Windu's greatest skill was with the lightsaber.  Windu created the seventh form of lightsaber combat known as Vaapad.  Windu created Vaapad to channel his Dark Side energies into a weapon of light.  To be fully in control of Vaapad, a Jedi must allow himself to enjoy the thrill of fighting and have a deep desire to win at all costs.  This enjoyment borders on the Dark Side as Jedi make it a point not to fight unless no other option presents itself.  Windu is the only Jedi to fully master Vaapad and was so skilled at it that only Count Dooku and Master Yoda could outspar him.  Windu also practiced Force Crush and Force Grip which were also considered Dark Side powers.  windu possessed an ability to resist the Dark Side.  This allowed him to practice such Dark methods such as Vaapad and other Dark Side powers without giving into his aggression that would have led him down a dark path.  Windu also had the rare ability to see Shatterpoints.  Shatterpoints were weaknesses in moments, events, or people that could change the future.  Windu was also a very skilled diplomat and believed fiercely in negotiations over combat.

#DESC_PRTO_Mace_Windu
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^Mace Windu was the Jedi Master who led the 200 Jedi Task Force to Geonosis to rescue Jedi Knight Obi-Wan Kenobi.  Windu and the Task Force made their way into the Execution Arena at the same time that Kenobi, Anakin Skywalker, and Padme Amidala were about to be killed.  Windu and the 200 Jedi fought an intense, but short lived battle with hordes of Battle Droids.  During the fighting, Windu confronted Bounty Hunter Jango Fett and beheaded him in the arena.  Outnumbered and outgunned by the Battle Droids, Windu and the few surviving Jedi were surrounded in a small area in the center of the arena.  They were about to be killed when Master Yoda arrived with the Grand Army of the Republic.  Windu joined the Battle of Geonosis as a military commander.  During the Clone Wars, Windu saw action throughout the Galaxy on places such as Dantoonie, Haruun Kal, and the Battle of Coruscant.  Since Windu was already a Senior High Council Member, he took the rank as a Jedi High General in the Grand Army and lead the Systems Army Alpha.  Towards the end of the War, Windu was becoming more suspecious with the power Chancellor Palpatine was ammassing because of the War and even feared Palpatine was being influenced by the second Sith Lord that had thus far evaded capture.  When Anakin Skywalker told Windu of Palpatine being the Sith Lord Darth Sidious that the Jedi were searching for, Windu ammased a party made up of Kit Fisto, Saesee Tiin, and Agen Kolar to arrest the Supreme Chancellor.  During the opening stages of a fierce lightsaber duel with the Dark Lord, all but Windu remained alive.  Windu's mastery of Vaapad allowed him to gain the upper hand and disarm Palpatine.  Palpatine lashed at the Jedi Master with a blast of Force Lightening, but was deflected by Windu's lightsaber.  As Windu was about to strike a killing blow against Palpatine, but the timely arrivial of Anakin Skywalker prevented it.  Skywalker ignited his own lightsaber and severed the hand of Windu making him defensless against the onslaught of Force Lightening that erupted from Palpatine hands.  Windu was thrown from an open window into the city far below.  With the death of Mace Windu, the Great Jedi Purge was about to begin.

#PRTO_Ki-Adi-Mundi
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#DESC_PRTO_Ki-Adi-Mundi
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^Ki-Adi-Mundi was a Jedi Master from the planet of Cerea.  He served on the Jedi High Council shortly before the Invasion of Naboo in 22 BBY to the end of the Republic in 19 BBY.  Mundi had two brains that allowed him to have etremely logical thinking and insight.  His binary brain also allowed him to decide on matters of the Force and also afforded him a heightened intuition.  Mundi trained as a Jedi Guardian and focused more on the physical aspects of the Force.  His skill with a lightsaber was moderate, however his strengths lay in his mental thinking abilities.
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^During the Clone Wars, Mundi was part of the 200 Jedi Task Force sent to Geonosis to rescue Obi-Wan Kenobi, Anakin Skywalker, and Padme Amidala.  Mundi, Plo Koon, and Aayla Secura were tasked with destroying the Droid Control Ship, but they failed in this task, were captured, and sent to the Execution Arena with the surviving Jedi.  Master Yoda's arrivial with the Clone Army prevented their deaths and Mundi went on to command Clone Troopers in the Battle of Geonosis.  After the Battle, Mundi went to the planet of Hypori to destroy the Droid Factories.  This mission however was an ambush as the Separatist were waiting for the Jedi Task Force as was General Grevious.  Mundi faced off against General Grevious until he was rescued by ARC Troopers.  Towards the end of the Clone Wars, Mundi was in command of the 21st Nova Corps.  The 21st later became the Galactic Marines led by Commander Bacara.  Mundi was leading the elite Galactic Marines into battle on Mygeeto when Bacara received Order 66 from Chancellor Palpatine.  The Marines suddenly stopped and Mundi turned to see what was the matter.  When he saw their blaster rifles pointed at him, he realized their intent.  As a hail of blaster bolts shot towards him, Mundi was able to deflect three back to their shooters, but was overwhelmed.  Seven bolts struck his body as he fell dead to the ground.

#PRTO_Obi-Wan_Kenobi
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^Obi-Wan Kenobi was a Jedi Knight at the time of the Clone Wars.  He was a respected member of the Jedi Order and the Master of Anakin Skywalker.  Kenobi was a masterful negotiator and would gain the title "The Negotiator" during the Clone Wars for his ability to difuse situations without it boiling over into a battle.  During his time as a Padawan Kenobi studied the lightsaber combat form of Ataru, but after the death of his Master Qui-Gon Jinn switched forms due to Ataru's lack of defense.  Kenobi then studied the form of Soresu which is more defensive, however he kept elements of Ataru.  This combination allowed Kenobi to become one of the greatest swordsman in the Jedi Order.  Kenobi was also skilled in the ways of the Force.  He master Jedi Mind tricks being able dominate the minds of individuals with a simple suggestion.  Force Push was also a skill of Kenobi's.

#DESC_PRTO_Obi-Wan_Kenobi
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^Right before the start of the Clone Wars, Kenobi was captured and sentenced to death by the Geonosians and Count Dooku.  Kenobi, along with his apprentice Anakin Skywalker and Padme Amidala, were rescued by the arrivial of a Task Force of 200 Jedi and the newly created Grand Army of the Republic.  During the Battle of Geonosis, Kenobi and Skywalker sped off in pursuit of Dooku who was trying to retreat.  the two Jedi pursued Dooku to a hangar and there engaged the Sith Lord in a duel.  Dooku was able to incapacitate Skywalker with a blast of Force Lightening leaving Kenobi to deal with the Sith alone.  After a fierce battle, Dooku managed to wound Kenobi with a slash to the shoulder and the leg.  Before the Sith could finish off the Jedi Knight, Skywalker leaped to the rescue.  Skywalker and Dooku dueled until the more experienced Sith Lord was able to cut off Skywalker's right arm and Force Push him across the room.  The arrivial of Master Yoda saved the two Jedi.  Kenobi went on to serve as a General during the Clone Wars.  He fought in the Battle of Kamino, Muunilinst, and Jabiim.  Kenobi was later promoted to the rank of Jedi Master and presented a seat on the Jedi High Council.  As a High General, Kenobi took command of the Open Circle Armada and the Third Systems Army.  When Chancellor Palpatine was captured during the Battle of Coruscant, Kenobi and Skywalker arrived from the Outer Rim Sieges with the Open Circle Fleet to save the Chancellor.  The two Jedi were able to fly their Inteceptors onto the Separatist Flagship, the Invisible Hand.  There they engaged Dooku in a fierce lightsaber duel.  Although Kenobi was knocked unconsicious, Skywalker managed to kill Dooku and rescue the Chancellor.  After the Battle, the High Council sent Kenobi to Utapau to hunt General Grevious.  After a fierce duel with Grevious, Kenobi was able to best the General and kill him.  As the Battle of Utapau was wrapping up, Order 66 came down from Chancellor Palpatine.  Commander Cody ordered an At-TE to fire on Kenobi.  The blast knocked Kenobi several hundred feet to a lake at the bottom of a sinkhole.  Kenobi was presumed dead and the Clones halted their search.  Kenobi escaped Utapau and met up with Master Yoda, where the two made plans to defeat the two Sith Lords who they found out to be Chancellor Palpatine and his new apprentice Anakin Skywalker.  Kenobi met Skywalker on the volcanic planet of Mustafar and the two duelled in one of the greatest lightsaber battles in Galactic History.  Finally, after hours of combat, Kenobi was able to gain the advantage and reach higher ground, however Skywalker being filled with over confidence from the Dark Side tried to leap over his former master's head, but was cut down.  Kenobi left Skywalker to die on the volcanic river bed.  For the remainder of his life, Kenobi would watch over Skywalker's son, Luke on the planet of Tatooine until the Force would again call upon him to face his former apprentice.

#PRTO_Oppo_Rancisis
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#DESC_PRTO_Oppo_Rancisis
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^Oppo Rancisis was a member of the Jedi High Council who was a skilled tactician.  He would often advice the High Council on military concerns.  When the Trade Federation invaded Naboo in 32 BBY, Rancisis provided guidance.  In addition to having a brilliant strategic and tactical mind, Rancisis was also highly skilled in Battle Meditation.  Battle Meditation is a rare Force skill that allows the user to concentrate Force energy to raise the morale and fighting cohesion of an army while at the same time diminish the enemies will to fight.  Battle Mediation could be used over a large area influencing coordination between units or ships in battle to maximize efficiency.
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^During the Clone Wars, Rancisis used his tactical skills and Battle Mediation to great effect.  During the Battle of Geonosis, Rancisis used his Battle Mediation to aid the Grand Army of the Republic and the Jedi.  He also used his tactical genius to help win many battles and campaigns.  During the Siege of Saleucami, Rancisis was murdered by the Jedi turncoat Sora Bulq.  Rancisis was attempting to influence the battle through Battle Mediation.  Bulq used this opportunity to sneak in Rancisis' chambers and kill the Jedi Master in cold blood.  With the loss of Rancisis Battle Mediation, the Republic forces on Saleucami quickly became overrun by the numerically superior Separatist Droid Army.

#PRTO_Saesee_Tiin
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#DESC_PRTO_Saesee_Tiin
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^Saesee Tiin was a Jedi Master from the planet of Iktotchi and a member of the Jedi High Council.  Tiin was most renowned for his skill as a pilot.  He was the second best starfighter pilot after Anakin Skywalker.  He had strong telepathic abilities and could navigate through hyperspace without the use of a Navigation Computer or an Astromech Droid.
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^Tiin was part of the 200 Jedi Task Force sent to Geonosis to rescue Jedi Knight Obi-Wan Kenobi.  There his skill wit ha lightsaber came into play as he was one of the few Jedi survivors that were rescued by the arrivial of Master Yoda and the Grand Army of the Republic.  After being rescued, Tiin took his starfighter, the Sharp Spiral, and fought in the space and skies above Geonosis.  During the Clone Wars, Tiin used his expertise as a starfighter and space combat to great effect.  Soon he was given command of the Venator-class Star Destroyer Impavid.  During the Battle of Coruscant, Tiin took his new Eta-2 Inteceptor Starfighter and lead a squadron of ARC-170 Starfighters against the Separatist Fleet.  After the Impavid was rammed by a Providence-class Destroyer, Tiin lead a boarding party to the Separatist craft and quickly took control.  a few weeks after the battle, Tiin was chosen by Master Windu to arrest Chancellor Palpatine who was discovered to be the second Sith Lord Darth Sidious.  Tiin was the second Jedi Master to fall the the Sith Lord's crimson blade when he was slashed open at the chest within moments of the duel starting.  He was one of the first Jedi to die in the Great Jedi Purge. 

#PRTO_Even_Piell
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#DESC_PRTO_Even_Piell
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^Even Piell was a Jedi Master and Jedi High Council Member.  He was from the planet of Lannik and as such was a fierce and couragous warrior.  He is skill with a lightsaber being a master of the Shii-Cho form of lightsaber combat.  Piell has a strict code of honor that is similiar to the warrior code of Lannik.  During intense situations, he is cool headed and uses his wisdom and intelligence effectively.  During a terrorist uprising on his homeworld, Piell lost his left eye to an attack.  He now wears the scar as a symbol of pride.
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^Piell was part of the 200 Jedi Task Force sent to rescue Obi-Wan Kenobi on Geonosis.  He survived the execution arena and fought in the Battle of Geonosis.  Piell vacated his High Council seat for a posting on the Council of First Knowledge.  His High Council seat would later be filled by Jedi Knight Anakin Skywalker.  At The end of the Clone Wars Piell survived the Clone attack on the Jedi Temple and the beginning of the Jedi Purge.  Although Piell survived a while by living in the underlevels of Coruscant, it was only a matter of time before the Clone Forces under Emperor Palpatine would find him.  He was discovered shortly after the creation of the New Order and was killed by Clone Troopers.

#PRTO_Adi_Gallia
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#DESC_PRTO_Adi_Gallia
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^Adi Gallia was a Jedi Master and High Council Member.  She was a skilled diplomat and had a knack for lightsaber combat.  Gallia was a practitioner of the Shien form of lightsaber combat.  In this rare form, the swordsman holds a lightsaber in a reverse grip and makes wide sweeping swings towards opponents.  This form works best when used against multiple opponents in close quarter combat.  Gallia was also a highly skilled starfighter pilot.  She was one of the first Jedi to test the new Delta-7 Aethersprite just before the Battle of Geonosis.
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^During the Clone Wars, Gallia was one of the 200 Jedi Task Force sent to Geonosis.  She used her skill as a starfighter pilot to fly close air support for the Jedi Task Force and later flew against the Separatist forces during the Battle of Geonosis.  She continued to serve the Galactic Republic during the Clone Wars until the Battle of Boz Pity.  There she met her death at the hands of General Grevious who surprised her with his multiple arms, grabbed Gallia, and shoved two lightsabers into her chest.

#PRTO_Shaak_Ti
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#DESC_PRTO_Shaak_Ti
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^Shaak Ti was a Jedi Master from the planet of Shili.  In 25 BBY, she replaced Jedi Master Yaddle on the Jedi High Council and served as one of the last members of the Council until the Great Jedi Purge.  The Force skill was Ti was impressive.  The hollow spaces in her montrals gave her a sense of sonar ability that allowed her to perceive her surroundings.  Combined with quick reflexes of the Force, Ti was able to quickly evade blaster bolts and other projectiles.  Ti also had the ability to deflect Force Lightening and was also a skilled healer.  Ti was an amazing swordsman having mastered the Makashi and Ataru forms of lightsaber combat.  She also mastered Jar'Kai which employs the use of two lightsabers.  Ti was ranked among the top six lightsaber duelest in the Jedi Order.
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^Ti was present in the 200 Jedi Task Force sent to Geonosis and participated in the following Battle of Geonosis.  Ti took part in the First Battle of Kamino and protected the second and third generation of Clone Troopers, ensuring new recruits for the Grand Army of the Republic.  Ti duel with General Grevious at the Battle of Hypori and although critically wounded, survived.  Later in the War, Ti gained the respect of Chancellor Palpatine, who chose her to be part of his Jedi escort team created to protect him.  During the Battle of Coruscant, Ti was instrumental in fending off several Separatist attempts to capture the Chancellor, however in the end it was too much for the skilled Jedi Master.  Chancellor Palpatine was captured by General Grevious and the General left Ti hanging by a force field wire to inform the others of Palpatine's capture.  At the end of the Clone Wars, Shaak Ti was chosen to manage the defenses of the Jedi Temple as four Jedi Masters went to arrest Chancellor Palpatine for treason against the Galactic Republic.  During the fall of the Jedi Temple, Ti knew that resistance would mean certain death against the 501st Legion lead by Anakin Skywalker.  Ti fled Coruscant and went into self imposed exile on Felucia.  There she trained Force-sensitive natives for a duel with Skywalker that she knew was coming. 

#PRTO_Depa_Billaba
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#DESC_PRTO_Depa_Billaba
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^Depa Billaba was a Jedi Master from the planet of Chalacta.  Because of her wisdom and skill she became one of the youngest members of the Jedi High Council and stayed a member until she turned to the Dark Side in 21.5 BBY.  She was a Padawan of Jedi Master Mace Windu and was the only other Jedi besides Windu to master the Vaapad form of lightsaber combat.  Her mental conditioning allowed her to withstand any torture and her spiritual background allowed her to percieve unique insights to problems.  She was a very wise and powerful Jedi Master.
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^While 200 Jedi went to rescue Obi-Wan Kenobi on Geonosis, Depa Billaba stayed behind to protect the Younglings at the Jedi Temple.  Shortly after Geonosis, Billaba was dispatched to Haruun Kal to stop the Separatist in gaining control over that planet.  With limited resources, Billaba recruited the Force sensitive Korunnai and formed the Upland Liberation Front.  However the constant combat and the atrocities committed in the Summertime War tormented Billaba through nightmares.  Because of the harshness of the fighting, Billaba turned to the Dark Side.  After receiving a disturbing message about Billaba, Mace Windu travelled to Haruun Kal, his homeworld, in an attempt to bring back his former apprentice.  After a fierce battle between the ULF and Separatist forces, Billaba and Windu faced each other.  Windu was able to find a Shatterpoint within Billaba and gain the upper hand.  Billaba, knowing that she had lost, attempted to take her own life, but was prevented from doing so by Nick Rostu, a Korunnai guerilla fighter.  Depa Billaba slipped into a coma where she remained for the rest of the War.  It is unknown whether she survived Order 66 or the Jedi Purge.

#PRTO_Anakin_Skywalker
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^Anakin Skywalker was one of the most powerful Jedi in Galactic History.  He was concieved by the Force in that he had no father.  His midi-chlorian count was 20,000 per cell, far greater than any other Jedi or being.  He was also the Chosen One of Jedi prophecy and brought balance to the Force.  Skywalker had many talents.  One was his exceptional piloting skills.  During the Clone Wars, Skywalker became a Jedi Ace and perhaps the best starfighter pilot in the Galaxy.  At the age of nine, Skywalker destroyed a Droid Control Ship.  He was also a ver talented swordsman.  Skywalker mastered the Shien lightsaber combat form which focused on deflecting and redirecting blaster bolts.  Later, Skywalker mastered Djem So form which focused more on lightsaber combat.

#DESC_PRTO_Anakin_Skywalker

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^Before the Clone Wars began, Skywalker was tasked with protecting Senator Padme Amidala.  During their time together they fell in love.  When Skywalker's master, Obi-Wan Kenobi was captured by Separatist forces on Geonosis, Skywalker and Amidala went to his rescue, however they two were captured and sentenced to death in the execution arena.  Skywalker, Kenobi, and Amidala were able to evade death long enought for a Task Force of 200 Jedi to reach them.  Soon a huge battle was fought between the Jedi and hordes of Battle Droids.  Although the Jedi fought gallantly, they were ultimately defeated by sheer numbers.  Soon, Master Yoda arrived with a Clone Army and Skywalker, Kenobi, and Amidala boarded a LAAT.  Soon they came across a fleeing count Dooku and pursued him to a hangar where Skywalker and Kenobi dueled the Sith Lord.  Although Skywalker was highly skilled with a lightsaber, he was defeated by the Sith and lost his right arm in the duel.  As the Clone Wars spread across the Galaxy, Skywalker grew in power and ability.  He soon gained the reputation as the "Hero without Fear".  He participated in many campaigns and battles.  However it was the Battle of Coruscant that would bring about the fall of Skywalker.  As Chancellor Palpatine was being held by General Grevious and Count Dooku, Skywalker and Kenobi boarded the ship and attempted to rescue the chancellor.  Count Dooku once again dueled the two Jedi, however this time Skywalker was ready for the confrontation.  After an intense duel, Skywalker was able to disarm Dooku, but instead of taking him prisoner, Skywalker decapitated Dooku in rage going deeper towards the Dark Side.  Shortly afterwards, Skywalker began having nightmares about the death of his beloved Padme and sought help in preventing her death.  Palpatine revealed to Skywalker that he was the second Sith Lord and had the ability to find the way to prevent death.  As Windu dueled Palpatine, Skywalker rushed to the side of Palpatine to prevent his death and in doing so caused the death of Master Windu.  This sealed Skywalker's fate and he was transformed into Darth Vader.  From there, Vader went to the Jedi Temple and slaughtered all the Jedi he encountered including the Younglings.  Vader then went to Mustafar to kill the Separatist Council and bring peace to the Galaxy.  Padme followed Vader to Mustafar along with Kenobi.  Vader, feeling betrayed, Force Choked his beloved wife and dueled his former master.  Kenobi was able to defeat Vader and left him to die from terrible burns he substained.  Soon Emperor Palpatine arrived and transformed Vader into a cyborg and a tool for his brutal enforcement of the Galactic Empire...

#PRTO_General_Grevious
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#DESC_PRTO_General_Grevious
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^General Grevious was the Supreme Commander of the Droid Armies of the Separatist during the Clone Wars.  He was a warlord from the planet of Kalee.  During a war with the neighboring Huk, Grevious, who was named Qymaen jai Sheelal before becoming Grevious, was a highly skilled warrior and tactician.  He won several victories and was responsible for bringing the Huk to their knees.  However instead of surrendering, the Huk pleaded to the Galactic Republic for help and the Republic sent Jedi Knights to bring peace.  The Jedi Knights sided with the Huk and placed hefty fines and trade embargos against the Kaleesh.  For this act, Grevious would never forgive the Jedi or the Republic.  Later, Grevious would suffer from a shuttle accident and be transformed into a cyborg that was mostly machine and officially taking the name of Grevious.  The InterGalactic Banking Clan used Grevious as a collections agent in return for taking on Kalee's massive debt.  Grevious was well known for his tactical genius.  He would strike fear into the hearts and minds of those who opposed him.  He would target civilians in combat forcing the enemy to chose between winning the battle or saving lives.  Grevious was also a skilled warrior.  His cybornetic implants allowed he to have great strength and lightening fast reflexes.  Grevious was known as a Jedi Killer and would hunt Jedi for sport, taking their lightsabers after he killed them as trophies.  He also wielded four lightsabers and could spar with the most skilled Jedi.
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^During the Clone Wars, Grevious was the commander of the Droid Armies.  One of his most famous campaigns was Operation Durge's Lance.  This campaign was fought mainly in the Core Worlds of the Republic.  Hundreds of planets along the Corellian Trade Spine fell to the Separatist and the city planet of Humbarine was destroyed with the deaths of trillions of beings.  Towards the Wars end, Grevious lead an assualt on the Republic capitol of Coruscant and captured Chancellor Palpatine.  Grevious was responsible for the deaths of hundreds of thousands of civilians during the Battle of Coruscant.  If not for the actions of Jedi Obi-Wan Kenobi and Anakin Skywalker, Grevious would have escaped wit hthe Chancellor and perhaps won the Clone Wars.  After being forced to retreat, Grevious went to Utapau to resume command as Head of State.  There Clone Intelligence found his location and sent Kenobi to kill Grevious.  After a duel, the Jedi Master was able to pursue Grevious to his awaiting starfighter.  There Kenobi was able to blast Grevious' gut sack and kill the General.

#PRTO_Nute_Gunray
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#DESC_PRTO_Nute_Gunray
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^Nute Gunry is the Trade Federation Viceroy and a member of the Separatist Council.  Gunry is a highly sucessful businessman and one of the richest beings in the Galaxy.  His wealth is extreme to the point where he could raise and maintain his own personnal army.  Gunry is a coward when it comes to his well-being opting to retreat or to let another person fight his battles for him.
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^Gunray is well known for the Invasion of Naboo.  In retaliation for the taxation of the Outer Rim Trade Routes, Gunray ordered the Trade Federation fleet to blockade the planet of Naboo.  Little did the rest of the Galaxy know that Gunray was being manipulated by a Sith Lord named Darth Sidious.  Queen Amidala with the assistance of the Gungans defeated the Trade Federation's Droid Army and freed Naboo.  However Gunray still resumed the post of Viceroy of the Trade Federation.  Count Dooku contacted Gunray shortly after the Invasion of Naboo and recommended that Gunray join the Separatists.  Gunray accepted on the condition that Padme Amidala be killed.  As Gunray was about to have his revenge on Amidala in the Execution Arena on Geonosis, the Grand Army of the Republic appeared and rescued them.  Gunray retreated from the Battle of Geonosis.  During the Clone Wars, Gunray was a member of the Separatist Council.  He helped govern the Confederacy of Independent Systems.  At the end of the Clone Wars, Gunry was sent to Mustafar with the rest of the Council.  There Darth Sidious, the master mind behind the Clone Wars, sent his apprentice Darth Vader to kill the Council and bring an end to the Clone Wars.  Gunray met his death at the end of Vader's lightsaber.

#PRTO_Wat_Tambor
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^
^This is a Separatist King Unit

#DESC_PRTO_Wat_Tambor
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^Wat Tambor was the Foreman of the Techno Union.  He helped Count Dooku supply the Confederacy of Independent Systems with a Droid Army.  Tambor was a skilled strategist and combatant.  He could also speak several languages including Basic, Sluissese, Verpine, Binary, and Skakoverbal.  He served on the Separatist Council representing the Techno Union and supplying the Confederacy with hundreds of thousands of Battle Droids.  Tambor met his death at the hands of Darth Vader at the end of the Clone Wars on Mustafar along with the rest of the Separatist Council.

#PRTO_San_Hill
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^This is a Separatist King Unit

#DESC_PRTO_San_Hill
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^
^San Hill is the chairman of the InterGalactic Banking Clan and a member of the Separatist Council.  Before the Clone Wars, Hill devoted the financial service of the IBC and became the second largest supporter of the Confederacy after the Trade Federation.  Hill created Grevious by developing the technolgy necessary to substain his life after his shuttle crash.  During the Clone Wars, Hill provided money and military hardware to the Separatist and served on the Council governing the Confederacy.  Hill was captured during the Battle of Muunilinst, but later escaped for an unknown reason.  Hill was on Mustafar when Darth Vader arrived and was killed with the rest of the Council.

#PRTO_Poggle
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^
^This is a Separatist King Unit

#DESC_PRTO_Poggle
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^
^Poggle the Lesser is the Archduke of Geonosis and a member of the Separatist Council.  He was in command of the vast Droid Factories on Geonosis before it was taken by the Galactic Republic.  Poggle was responsible for giving the cybornetic implant to General Grevious and for supply the Trade Federation with B-1 Battle Droids for the Invasion of Naboo.  After the Invasion of Naboo, Poggle still supplied Battle Droids to the Trade Federation.  When the Clone Wars broke out, Poggle became a member of the Separatist Council.  He was present on Mustafar when Darth Vader killed the members of the Separatist Council and Poggle too was executed.

#PRTO_Shu_Mai
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^
^This is a Separatist King Unit

#DESC_PRTO_Shu_Mai
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^
^Shu Mai is the Presidente of the Commerce Guild and a member of the Separatist Council.  She was extremely greedy, caring for little other than herself.  She would kill off entire populations if it suited her purposes.  Mai served on the Separatist Council during the Clone Wars and helped set up the CIS Shadowfeed that broadcasted Separatist Propaganda.  Throughout the Clone Wars, Mai would use the resoures of the Commerce Guild to advance the Separatist war effort.  She made sure the the Confederacy's Droid Factories on several worlds were not short of raw materials for any prupose and even increased the quotas of many mining operations to ensure a steady supply.  Mai was present on Mustafar and killed there when Darth Vader executed the Separatist Council ending the War.

#PRTO_Passel_Argente
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^
^This is a Separatist King Unit

#DESC_PRTO_Passel_Argente
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^
^Passel Argente is the Magistrate of the Corporate Alliance and a member of the Separatist Council.  Argente was a Galactic Republic Senator for a mercantile company on Lethe.  As a senator, he used his power and influence to gain great wealth.  During the Separatist Movement, Argente pledged monetary and military support for the Confederacy.  Shortly after the Clone Wars began, Argente planned to overthrow Count Dooku as Head of State of the Confederacy.  He planned on attacking the cloning facilities on Kamino by using his pawn Commander Merai.  Argente hoped that by destroying the cloning facilities that the Republic would be unable to make war and Argente would be hailed as a hero for winning the war for the Confederacy.  Darth Sidious and Count Dooku found out about Argente's plans and arranged for the Republic to discover the Separatist's battle plans.  The result was a disaster for the Confederacy and Argente was disgraced for the defeat.  At the end of the Clone Wars, Argente was killed by Darth Vader on Mustafar along with the rest of the Separatist Council.

#PRTO_Po_Nudo
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^
^This is a Separatist King Unit

#DESC_PRTO_Po_Nudo
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^
^Po Nudo is the chairperson of the HyperCommunications Cartel and a member of the Separatist Council.  Before the Clone wars, Nudo was a senator in the Galactic Senate representing Ando.  However, growing disguested over the corruption in the Senate, he joined the Separatist and seceeded from the Republic before the outbreak of the Clone Wars.  Nudo promised to aid the Confederacy and for his part in bringing Ando into the arms of the Confederacy, was given control of the HyperCommunications Cartel by Wat Tambot and San Hill.  Nudo was present on Mustafar and was executed by Darth Vader at the end of the Clone Wars.

#PRTO_Tikkes
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^
^This is a Separatist King Unit

#DESC_PRTO_Tikkes
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^
^Tikkes is a Separatist Council member representing the Quarren Isolation League.  Before the Clone Wars, Tikkes was a senator in the Galactic Senate representing the planet of Dac or Mon Calamari.  Just before the outbreak of War, Tikkes was involved in a slaving operation and was placed under house arrest.  However he escaped and joined the Separatist Movement.  His actions deeply divided the Mon Calamarians and the Quarren on Dac and when war broke out, a civil war erupted on Dac.  The Quarren Isolation League was driven off Dac, however they joined the Confederacy and brought along vital shipbuilding techniques with them.  Tikkes was on Mustafar and died at the hands of Darth Vader at the end of the Clone Wars.

#PRTO_Rogwa_Wodrata
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^
^This is a Separatist King Unit

#DESC_PRTO_Rogwa_Wodrata
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^
^Rogwa Wodrata was a member of the Separatist Council.  Before the Clone Wars, Wodrata represented the Mahka Sector in the Galactic Republic.  She seceeded from the Republic and joined the Confederacy, pledging support and loyality to Count Dooku.  It is presumed that she die with the rest of the council at the hands of Darth Vader on Mustafar.

#PRTO_Asajj_Ventress
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^
^This is a Separatist King Unit

#DESC_PRTO_Asajj_Ventress
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^
^Asajj Ventress was a Dark Jedi and a Dark Acolyte of Count Dooku during the Clone Wars.  Ventress received training as a Jedi after Ky Narec, a Jedi Knight who was stranded on her homeworld Rattatak.  Ventress was skilled with duel lightsabers and saberstaff combat.  She could easily defeat ordinary Jedi, however was at a disadvantage when faced with a more experienced Jedi Master.
^
^
^Ventress was discovered on the planet of Rattatak by Count Dooku while he searched for new Dark Acolytes to join the Confederacy Droid Army.  Ventress was a perfect canidate as she had received some Force training, skill in combat, and hated the Jedi Order for abandoning her master Ky Narec who was murdered on Rattatak.  After joining the Confederacy, Ventress was tasked with killing Anakin Skywalker and from that point on became obsessed with the task.  After engaging Skywalker and Kenobi in numerous duels, Kenobi began to discover more of Ventress.  Kenobi sensed that Ventress was not an evil Sith or Dark Jedi, but a misguided soul.  Kenobi thought that he could turn her to the Light Side.  After Ventress was severely wounded by Skywalker in a duel on Coruscant, she was sent to Boz Pity to recover.  However the Republic launched an invasion of that planet before she fully recovered in a Bacta Tank.  Kenobi came across her while she was healing in the Bacta Tank and she attack the Jedi Master.  ventress was abandoned by Dooku as he fled Boz Pity and she was left to duel Kenobi and Skywalker by herself.  As Ventress fought the two, she was mortally wounded by Skywalker and as she lay dying, she warned Kenobi to protect the Galactic Core, warning them of Dooku's future plans to attack Coruscant.  As she let out her final breaths she let go of her hatred and rage.  Kenobi ordered her body to be placed on a medical shuttle.  However Ventress was not dead, but used a Sith Healing Technique to fein death and heal her wounds.  She awoke on the shuttle and ordered the pilot to plot a course away from the War.

#PRTO_Sev'rance_Tann
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^
^This is a Separatist King Unit

#DESC_PRTO_Sev'rance_Tann
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^Sev'rance Tann was a Dark Acolyte who served Count Dooku during the Clone Wars.  She was a female Chiss who was a skilled strategist and a Force-User.  She helped counter the role the Jedi Knights played on the battlefields of the Clone Wars.  She was skilled in the use of a lightsaber and because of her Force sensitivity could predict her opponents movements on the battlefield.  This trait made Tann a skilled General in the service of the Confederacy.
^
^
^Tann showed herself to the Galaxy at the Battle of Geonosis.  She was tasked with clearing an escape route through a canyon for Count Dooku.  In this canyon, she faced off with Padawan Stam Reath whom she quickly killed.  Reath's master Jedi Master Echuu Shen-Jon was pained by his padawan's death and Tann used this to her advantage and escaped the battle.  Tann traveled to Tatooine to rebuild the Droid Army lost at Geonosis and there learned of a new Republic weapon called the Decimator being built on Eredenn.  Tann invaded Eredenn and took the Decimator technology from the Republic.  Dooku ordered Tann to go to Sarapin and disrupt the energy production facilities of the Republic Core Worlds using the Decimators.  the Republic launched a counterattack with Echuu Shen-Jon leading the attack.  Tann was able to capture Shen-Jon's new Padawan Naat Reath and retreated to Krant.  Shen-Jon pursed Tann not wanting to lose another Padawan and get revenge for his former Padawan Stam Reath.  Tann's fortress was breached and she decided to duel Shen-Jon one on one.  However the more experienced Jedi Master was able to kill Tann in a brief duel.

#PRTO_Artel_Darc
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^
^This is a Separatist King Unit

#DESC_PRTO_Artel_Darc
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^Artel Darc was a Dark Acolyte who served Count Dooku during the Clone Wars.  He was in command of the Separatist Droid Army on the planet of Dagu.  There he enslaved the Rybet people.  Jedi Master Shaak Ti lead a Republic Army to Dagu, freed the Rybet people and killed Darc.

#BLDG_Galactic_Senate
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^
^This is a universial Improvement only.  It serves as a palace and is the center of your empire.

#DESC_BLDG_Galactic_Senate
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^
^[Description entry]

#BLDG_Holo_News
^
^The is a Republic Improvement only.  It acts like a temple and creates one happy face in the city that its built in.

#DESC_BLDG_Holo_News
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^
^The Holo News was information that was passed on through hyperspace via a network of holonet recievers and transmitters that were buried in hyperspace.  This allowed information to be passed great distances, ensuring near instantaneous communication across the Galaxy.  The spread of news and information allowed planets to remain in touch with the rest of the Galaxy and ensured that the population was informed about issues that were taking place with the Galactic Republic.  An Outer Rim planet such as Naboo could talk to Coruscant without any wait time in the communication.  This made the population of planets very happy to know that a phone call from a friend ten thousand lightyears away was just a button push away.

#BLDG_Combat_Facility
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^
^This is a Republic Improvement only.  It creates veteran ground units in the city.

#DESC_BLDG_Combat_Facility
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^
^Combat training facilities have been around in the Galaxy since intelligent life began.  The process of training an individual for combat made it necessary for facilities to be built in order for training.  The eariliest facilities were little more than an open area or field with perhaps a stationary target for projectile weapon's training.  Near the start of the Clone Wars, combat facilities had reached their technological apex.  Entire complexes were devoted to the training of soldiers.  THe best example of training facilities was the Tipoca City Military Complex were the clone troops of the Grand Army of the Republic received their training.  Everything from classroom learning to room that could simulate any environment in the Galaxy was in the Complex.  Clone soldiers could train in their heavy equipment in a special room that could simulate a desert landscape or a frozen wasteland.  This room could even simulate various weather conditions.  This allowed soldiers to train in every environment without leaving Kamino.  When the Clone Army arrived at Geonosis, the desert landscape was not unfamiliar to them and the harsh environment did not weaken their combat skills as they had already been trained to handle any environment in any situation.

#BLDG_Rothana_Heavy_Engineering
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^
^This is a Republic Wonder only.  It produces an All Terrain Tactical Enforcer (AT-TE) every seven turns.

#DESC_BLDG_Rothana_Heavy_Engineering
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^
^When the Kaminoans were contracted to grow a clone army for the Republic, they knew that they had to have the best equipment that credits could buy.  For this purpose, they contacted the nearby planet of Rothana.  The corporation of Rothana Heavy Engineering, which was a subsidiary of Kuat Drive Yards, began filling out orders for vehicles for the Grand Army of the Republic.  Everything from Walkers, to self propelled artillery, to gunships, and cruisers were built to order for the Kaminoans.  When the Clone Army took the battlefield at Geonosis, they were the best equiped force in the entire Galaxy.  Their weapons were so awe inspiring that if droids had hearts, they would have been filled with fear.

#BLDG_Vaporators
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^
^This is a Republic Improvement only.  Its serves as a granary and doubles city growth rate.

#DESC_BLDG_Vaporators
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^
^Moisture Vaporators are among the most important technology to colonists in the Galaxy.  Vaporators works by cooling the surrounding air by the use of a low power ion field.  The condensation then collects on the chilling bars and is filtered into a collection chamber inside the Vaporator.  The Vaporator then analyazes the water collected for any impurities and then the water is pumped into an underground storage tank.  Vaporators need to be placed about two hundred and fifty meters apart from each other to ensure maximum water collection.  A vaporator can collect as much as a liter and a half of water each day, making them an important tool for any colonists.  Vaporators are very self sufficient and deploy small solar panels to gather energy to recharge the energy cells.  On Tatooine, farmers are known as moisture famers because of their reliance on moisture vaporators to collect water to grow crops in underground hydroponics labs.  Having a vaporator will ensure that the people have enough water for drinking, growing crops, and growing in population.

#BLDG_Commodity_Exchange
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^
^this is a Republic Improvement only.  It serves as a marketplace and gives a 50% tax output increase to the city.

#DESC_BLDG_Commodity_Exchange
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^This is the basic form of marketplace in every community in the Galactic Republic.  The commodity exchange is the place where local populations go to buy their most basic needs.  Although a commodity exchange is important for outlying rural areas on most worlds, if the locals wanted to buy more luxurious or exotic goods, they will need to shop elsewhere as the commodity exchange rarely carries expensive goods that aren't in high demand.

#BLDG_Holo_Books
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^
^This is a Republic Improvement only.  It serves as a library and gives a 50% science output increase to the city.

#DESC_BLDG_Holo_Books
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^Holographic technology allowed the Galaxy to see with new eyes as three dimensional images could now be viewed at the touch of a button.  This technology led to the creation of holo books.  These books weren't really books with pages, but were flat panels that contained information just as a book would.  The only difference was that holo books projected the information in holograms.  This allowed the reader to have some interaction with the holo book and this greatly facilitated learning.  Although holo books were expensive to have, once a planet obtained these treasure troves of information their intelligence rose.  Holo books are the foundation of any major library in the Galactic Republic.  The Jedi Archives contain the most extensive holo book collection in the Galaxy.  Within the walls of the Archive, information can be obtained about any known thing in the Galaxy.  This allowed the Jedi to literally become scholars as well as peacekeepers.

#BLDG_Kamino_Cloning_Facility
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^
^This is a Republic Wonder only.  It produces a Clone Trooper every Five turns.

#DESC_BLDG_Kamino_Cloning_Facility
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^
^Cloning technology has been around in the Galaxy for centuries.  Hundreds of species were adept at cloning, but the undisputed experts at cloning technology wer the Kaminoans.  The Kaminoans were so advanced at cloning technology that they were asked to create a clone army for the Galactic Republic.  This order was the largest single order the Kaminoans had ever received and to fulfill this order they devoted entire tilt cities across their planet to grow the perfect clone soldier for the Republic.  The first step for the Kaminoans was to manuiplate the DNA of the clone soldiers to ensure accelerated growth and complete obedience to orders.  The embryos were then placed in a glass incubation womb, or cloning chambers and grow in a nutrient-rich liquid until they were old enough to be taken out and trained as soldiers.  The whole process from embryos to fully functional soldier was ten years.  Although faster cloning methods were available, the Kaminoan method was the most dependable method and it produced the best soldier that the Galaxy ever saw.

#BLDG_Republic_Bank
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^
^This is a Republic Improvement only.  It serves as a Bank and gives a 50% Tax output within the City.

#DESC_BLDG_Republic_Bank
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^
^The Galactic Republic had the most stable economy in the Galaxy.  Thousands of banking organizations allowed individuals to obtian loans, stash credits, and invest in the markets.  Nearly every planet in the Galaxy accepted Republic currency and every planet within the borders of the Republic had a bank in one form or another.

#BLDG_Judicial Department
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^
^Republic Wonder only.  Reduces Corruption and creates one happy face in the city its produced in.

#DESC_BLDG_Judicial Department
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^
^The Judicial Department of the Galactic Republic was headquartered at the Judicial Arcology in the Judicial Plaza on Coruscant.  The Jedi Order is a subdivision of the Judicial Department and all non-Jedi members are called Judicials.  The primary duties of the Judicial Department are to provide legal advice to the Supreme Chancellor, Galactic Senate, or to individual Senators, provide legal defenders to accused members of the Galactic Republic government, investigate crimes within the borders of Republic territory, patrol Republic Space, defend and police Republic Hyperlanes and trade routes, provide law enforcement within Republic Space, coordinate activities with the Jedi Council, and control and maintain a Judicial Starfleet that can react to any hostile incursion.
^
^The Judicial Department is the closest thing that the Galactic Republic has to an army.  After the Ruusan Reformation, the Republic Army and Navy were downsized significantly and the remaining forces were placed uder the Judicial Department in order to keep law and order within the Republic.

#BLDG_Wealth
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^
^This is a universal improvement.  It allows captialization where all production shields in a city it turned into gold.

#BLDG_Sector_Coordinators
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^
^This is a Republic Improvement only.  It serves as a couthouse and reduces corruption in a city.

#DESC_BLDG_Sector_Coordinators
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^
^The Sector Coordinators were the branch of the Judicial Department who carried out executive orders and laws made by the Galactic Senate.  The Judicial Department was the police force of the Galactic Republic.  Under the main headquarters of the Judicial Department at Coruscant, each sector of space in the Republic had a Sector Coordinator that handled all Judicial activities within that sector.  They were the main liasion for the Judicial Department for that sector.  The Sector Coordinators acted like a police force within the sector, helping to keep law and order, tracking down smugglers and pirates within their respected sectors, and aiding the Jedi Order with disputes.

#BLDG_Planetary_Militias
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^
^This is a Republic Improvement only.  It serves as a civil defense and doubles the defense of a city

#DESC_BLDG_Planetary_Militias
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^
^Since the Galactic Republic did not have a standing army, it had to rely on the Judicial Department and the Jedi Order for defense.  Although the powerful Jedi and the mighty fleet of the Judicial Department were very capable of dealing with any problem that arose, they could not be everywhere at one time.  Sometimes the local defenses against pirates and smugglers was planetary paramilitary groups.  These military organizations were sanctioned by the Republic as it helped allievate the huge finanicial strain that keeping a vast police force would have created.  Instead these planetary militias were owned, operated and most importantly financed by the planets themselves.  For example the Naboo Security Forces policed the Naboo system against pirates and smugglers.  They were financed by the planet of Naboo as was their equipment, training, and base of operations.  Although these planetary militias were more than a match for most pirate groups and criminial organizations, they proved to be outgunned by a professional army.  They did however offer some protection and in times of distress often aided the Judicial Department or the Jedi Order.

#BLDG_Blastech_Industries
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^
^This is a Republic Wonder.  It give the city a 150% production increase.

#DESC_BLDG_Blastech_Industries
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^
^BlasTech Industries was one of the top three arms producers in the Galaxy along with Merr-Sonn and SoroSuub.  BkasTech Industries is the top producer of personnal blasters and light artillery.  They also produce starship weaponry such as ion cannons and laser cannons.  During the Clone Wars, BlasTech Industries supplied the Grand Army of the Republic with much of their blasters including the versitile DC-15A blaster rifle, the DC-15S blaster carbine, and the deadly E-Web Heavy Repeating Blaster.  When the Clone Wars ended, the Galactic Empire pressured BlasTech Industries into signing an exclusive agreement with the Imperial Military.  BlasTech Industries refused to enter into the agreement and instead began selling their weapons to anyone with credits.  The Rebel Alliance and the feared Stormtroopers both used weapons produced by BlasTech Industries.

#BLDG_Republic_High_Command
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^
^This is a Republic Wonder.  It allows the production of armies without leaders.

#DESC_BLDG_Republic_High_Command
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^
^As the Clone Wars broke out in 22BBY, the Galactic Senate gave the Supreme Chancellor emergency powers to oversee the war effort and lead Republic forces.  Chancellor Palpatine then created the Republic High Command to oversee the Grand Army of the Republic and the Republic Navy.  The Republic High Command was in charge of all Republic Military Forces during the Clone Wars.  The Supreme Chancellor would issue orders and directives concerning the military and the Republic High Command would implement them accordingly.  All major military decisions and every that affected the war effort whether it was security or acquiring private freighters from military use went through the Republic High Command.

#BLDG_Kuat_Drive_Yards
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^
^This is a Republic Wonder.  It produces an Acclamator Assualt Ship every four turns and provides a 75% increase in production.

#DESC_BLDG_Kuat_Drive_Yards
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^
^Kuat Drive Yards was one of the top shipbuilding companies in the entire Galaxy.  They supplied the Galaxy with many starships.  KDY was also responsible with supplying the Jedi Order and the Judicial Department with many of its vehicles like the Delta-7 Interceptor Starfighter.  KDY also produced many planetary weapons like the massive W-165 planetary turbolaser and the V-150 Planet Defender ion cannon.  KDY also had a lot of subsidiary companies such as Rothana Heavy Engineering and Kuat Systems Engineering.  KDY and its subsidiary companies supplied the Galactic Republic with much of its military hardware during the Clone Wars and during the reign of the Empire.  KDY's main base of operations was the planet of Kuat.  It was at this planet that massive shipyards and facilities orbited the paradise world.  A large continious ring of shipyard facilities called the Orbital Array circled Kuat.  This Orbital Array held many important offices, habitat facilities for workers, shipyards, and sufficient defenses to fend off minor attacks.  To prevent damage to the environment of Kuat, all weapon and engine testing and developing were performed on the nearby moons of  Bador and Ronay.  Although the Orbital Array held an impressive shipyard facility, the bulk of KDY manufacturing came from extensive shipyards and drydocks that orbited at the outer edges of the Kuat System.
^
^
^In 33 BBY, it seemed that KDY would support the Separatist Movement since several members of the Trade Federation Executive Board were Kauti.  This all changed during the Eriadu Trade Summit when every member of the Executive Board except Nute Gunry was murdered.  KDY blamed the Trade Federation and sided with the Republic during the Separatist Crisis and the following Clone Wars.  The shipyards of Kuat was a fital instillation from the Grand Army of the Republic as it supplied them with thousands of warships like the Venator Class Star Destroyer.  When the Clone Wars came to an end, KDY threw its full support in with the Galactie Empire.  KDY was responsible for building the vast majority of the Imperial Starfleet supplying them with the dreaded Imperial Class Star Destroyer and the massive Executor Super Star Destroyer.  KDY also supplied the Imperial Army with AT-ATs and AT-STs.  Even after the fall of the Empire, KDY continued to supply the Imperial Remenant with warships and military hardware.  

#BLDG_Holodramas
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^
^This is a Republic Improvement.  It serves as a Cathedral and increase happiness in the city.
 
#DESC_BLDG_Holodramas
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^
^Holodramas were the biggest soure of dramatic entertainment for much of the Galaxy.  Holodramas were created using holographic technology.  The actors were recorded on a disk and then transferred to a holo projector.  The vast Holonet was the main place to see a holodrama as anyone with a Holonet Receiver could view the holodrama.

#BLDG_Energy_Plant
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^
^This is a Republic Improvement.  It serves as a Coal Plant and increases production by 25%.

#DESC_BLDG_Energy_Plant
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^
^Energy plants were the primary and most widely used sources of energy within the Galactic Republic.  Energy plants were not as advanced as some other mods of energy production facilities, but they were the cheapest and readily available.  They also did not require a lot of maintence and so were popular with the lower economic classes.  The Energy Plant mainly uses energy cells that are brought in offworld, placed in the facility, andthe energy from the cell is then distributed to the entire energy grid.

#BLDG_Sarapin_Energy
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^
^This is a Republic Wonder.  It gives an energy plant in every city.

#DESC_BLDG_Sarapin_Energy
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^
^The world of Sarapin was a harsh lava world.  It was largely uninhabited except by the Vaapad, a creature that would suck the energy out of its prey.  If it was not for the massive amount of energy the world provided, it would have been left alone.  The Galactic Republic established a series of energy production facilities throughout the planet's surface.  The Republic used energy collectors that would collect the geothermal energy from the many lava flows of Sarapin.  The energy collected would then be packaged and shipped offworld to Energy Plants throughout the Core Worlds of the Republic.  By the time of the Clone Wars, 80% of all the energy consumed by the Core Worlds came from Sarapin.  Due to Sarapin's vast importance to the Republic, it had an impressive defensive system that could thwart any invasion.  However these defenses were breached during the Clone Wars by Separatist General Sev'rance Tann.  General Tann used the destructive war machines called the Decimators to infiltrate the tight defenses and claim the world in the name of the Confederacy.  The loss of Sarapin causes a massive energy crisis througout the Core Worlds as many Energy Plants shut dow due to the lack of energy cells from Sarapin.  The Republic was able to retake the world with a task force led by Jedi General Echuu Shen-Jon.  Sarapin would continue to be a major energy production facility long after the Clone Wars ended. 

#BLDG_Carida_Academy
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^
^This is a Republic Wonder.  It increases the size of the army.

#DESC_BLDG_Carida_Academy
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^
^The Republic of Carida has always had a strong military tradition since 5,000 BBY.  Carida was well known for the Republic Defense Academy or better known as the Carida Academy.  Here at the Academy countless Republic military officers were trained in the various arts of warfare and leadership skills.  At its peak, the Carida Academy was responsible for most of the officer training programs within the Republic.  However this changed when the Republic disbanded the Republic military and began relying more of the Jedi Order for military advise, training, and support.  When the Separatist Crisis struck the Republic, the planetary of Carida was a primary supporter of the Military Creation Act because it want to regain some of its lost glory and play a part in the creation of a Rpeublic Army.  When the Republic unveiled it Clone Army during the Battle of Geonosis, the Carida was not swayed.  They began to train officers and military personnel from planetary militias.  As the Clone Wars went on into years, more non-clones began to join the Grand Army of the Republic, although these non-clones mainly served on ships or in planetary defense groups.  The Carida Academy was the main training academy of non-clone officers for the Republic during the Clone Wars.  When the Galactic Republic was transformed into the Galactic Empire, the Carida Academy was renamed the Imperial Military Academy and was the central training facility for the feared Stormtrooper Corps.  The Imperial Military Academy was greatly expanded to the point where all officers in the Imperial Military had received training at Carida at one point or another during their career.

#BLDG_Golan_Arms
^
^
^This is a Republic Wonder.  It doubles the cities defenses and places a Space Defense Station in every city.

#DESC_BLDG_Golan_Arms
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^
^Golan Arms was a major defense manufacturer.  Golan Arms was created by a joint venture by Corellian Engineering Corporation and Kuat Drive Yards.  They created a multitude of defensive weapons like the DF.9 anti-infantry laser battery.  Golan Arms was known best for its large defensive space stations that it designed and manufactured during the later stages of the Clone Wars.  These Golan Space Defense SpaceGun or Golan I were space defense instellations that were armed with 28 turbolasers and 5 Proton Torpedo launchers.  The Golan I had enough hangar space for 24 starfighters.  The Golan I was placed at important locations such as shipyards and high priority planets.  When the Clone wars came to an end, Golan Arms began producing even larger space defense platforms, some containing impressive firepower.

#BLDG_Ion_Cannon
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^This is a Republic Improvement.  It serves as a coastal fortress.  It increases the naval defense of a city.

#DESC_BLDG_Ion_Cannon
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^Planetary bombardments were always a thing to be feared by a planet's population.  Ships several hundred kilometers in orbit of a planet could rain down fire and destruction without any chance of stopping them.  In the 1000 years of the Galactic Republic's peaceful existance, planetary bombardments were a thing of the past.  That all changed in 22BBY, when the Clone Wars broke out.  Worlds that have been safe from destruction were now in the crosshairs of the most brutal war to come to the Galaxy in thousands of years.  Many planetary governments sought planetary defenses for the first time, many turning to planetary shields.  Although planetary shields would protect a planet from bombardment, an enemy fleet could still blockade and remain safe from reprisials.  That all changed when Kuat Drive Yards unveiled the V-150 Planetary Defender Ion Cannon.  The Defender could fire ion blasts at orbiting ships, disabling them in space.  The Defender could also be tied into a planetary shield system so that it can fire as soo as the shield is let down.  This gave planets the ability to strike back at a blockading fleet.

#BLDG_Space_Defense_Station
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^This is a Republic Improvement.  It increases the air and naval defense rating.

#DESC_BLDG_Space_Defense_Station
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^The Golan Space Defense SpaceGun or Golan I was a space defensive platform that could fend off attacks from enemy ships.  It was armed with 28 Turbolasers and 5 Proton Torpedo launching tubes.  A hangar could hold 24 starfighters allowing it to defend against enemy starfighters.  The strong armor and shields of the Golan I allowed it to defend against a moderate assault force while a planet surrounded by these stations could be invulnerable.  The Golan Space Defense SpaceGun was usually the first line of defense for highly strategic locations such as shipyards and factory worlds.  A planet with a couple Golan Is could protect itself far better than one without.

#BLDG_Atmosphere_Scrubbers
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^This is a Republic Improvement.  It serves as a Recycling Center and decreases building pollution.

#DESC_BLDG_Atmosphere_Scrubbers
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^Pollution has always been a problem with an advanced civilization.  If a civilization did not take measures to control pollution, then disasterious environmental effects could ultimately destroy a planet's abiility to support life.  The Galactic Republic has passed laws requiring that pollution be managed.  In the captiol of Coruscant, the planet's 1 trillion individuals breath fresh air due to Atmosphere Scrubbers.  Atmosphere Scrubbers filter out harmful pollutants from the air and redistribute clean air to the populace.  Without Atmosphere Scrubbers, the entire populace of Coruscant will quickly surcumb to CO2 poisoning.  Other worlds, such as Eriadu, are not so concerned with pollution and have expanded their factories at the expense of the environment and the welfare of its population. 

#BLDG_Bacta_Tanks
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^This is a Republic Improvement. It serves as an Aqueduct and allows City Size Level 2.

#DESC_BLDG_Bacta_Tanks
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^Bacta Tanks are a vital medical tool for any hospital.  Bacta Tanks are literal tanks which hold the miricle healing liquid Bacta.  An individual that needs sever medical treatment is placed inside a Bacta Tank with a breathing tube where they will float in the healing liquid until they are fully recovered.  Bacta Tanks have saved countless trillions due to their ability to keep the individul in a sterile environment while they recover.

#BLDG_Incom_Corporation
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^This is a Republic Wonder.  Creates an ARC-170 starfighter every five turns and increases 75% production in the city.

#DESC_BLDG_Incom_Corporation
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^Incom Corporation was based on the Republic world of Fresia.  Incom was most well known for its advanced starfighter designs.  It had a partnership with Subpro Corporation and together they made some of the best starfighters of Galactic history.  The two companies created the Z-95 Headhunter which was popular with local planetary defense forces.  Perhaps the best starfighter to come out of the partnership was the  Aggressive ReConnaissance-170 starfighter that played a major role for the Galactic Republic during the Clone Wars.  Incom Corporation was a major backer for the Galactic Republic, but when the Empire rose to power it refused to aid the dreaded regime.  The Galactic Empire later nationalized the company, but before it could take control of it, many of Incom's top engineers and designers deflected to the Rebel Alliance along with its most advanced starfigher the T-65 X-Wing Starfigher.

#BLDG_Holonet
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^This is a Republic Wonder.  It reduces war weariness and adds one happy face in all cities.

#DESC_BLDG_Holonet
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^The one thing that held the Galactic Republic together was the free and near-instantaneous flow of information and communication.  This was made possible by the use of the Senate sponsored Holonet.  The Holonet is an expansive network of relays that allow the worlds of the Republic to stay in constant communications.  If the Senate passes a new law, then every world in the Republic will hear about it the very same day.  The whole system worked on hyperwave transceivers that were buried in hyperspace.  Then s-threads which were coordinated hyperspace matrixes went through the transceivers carrying information.  The Holonet was a very secure system of communication due to the size of the s-threads being so small in dimensions.  This made it impossible for hackers or ease droppers to listen in on Holonet transmittions without having first placed a listening device on the Hyperwave Transceiver.  The Holonet was a very expensive network to maintain, but was a necessary expense as it was the main form of communication throughout the Galaxy.
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^The Holonet was made possible because of the efforts of the Republic Senate years before the Clone Wars broke out.  After the war started, the Holonet became a source of broadcasting propaganda for the Republic.  It was also vital for military communications that were secure.  After the fall of the Republic, Emperor Palpatine strictly controlled the Holonet and restricted use to the Imperial Military only.  Private usage was not restored until the Empire fell. 

#BLDG_Slayn_&_Korpil
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^This is a Republic Wonder.  It produces a V-19 Torrent Fighter every five turns and increases production in the city by 50%

#DESC_BLDG_Slayn_&_Korpil
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^Slayn & Korpil was a starship manufacturer owned and operate by a Verpine colony in the Roche Asteroid Field.  The Verpine were know for the engineering genius and they created some of the most extraordinary starfighters in the entire Galaxy.  Slayn & Korpil constructed starfighters for the Republic during the Clone Wars.  ONe of the most popular design was the V-19 Torrent starfighter flown by Clone Pilots.  After the Clone Wars, the Verpines decided to back the Rebel Alliance and helped create the very advanced B-Wing Starfighter/Bomber.

#BLDG_Corellian_Engineering_Corp
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^This is a Republic Wonder.  It produces a CR-90 Corvette every six turns and increase production by 50% in the city.

#DESC_BLDG_Corellian_Engineering_Corp
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^The Corellian Engineering Corporation is one of the most famous starship manufacturers in the Galaxy.  Their ships was used by everyone from merchants, to smugglers, to pirates, to The Judicial Department.  Where Kuat Drive Yards relied on government contracts, the CEC relied on civilian purchases.  As such, they manufactured some of the most famous medium and large freighters in the Galaxy.  The reason for the CEC's sucess was its location.  The vast majority of the CEC's operations came from the Corellian System.  Many of the best starship designers, engineers, and pilots came for the Corellian  System making the CEC the occupation of choice for most of the humans in the system.  One of CEC's most famous designs was the CR-90 Corvette.  The CR-90 say action in every walk of life from the Jedi Order to the Hutt Cartel.  They also made troop transports for the Grand Army of the Republic as well as freighters that carried vital war material.  The CEC was a major supporter of the Republic even though the Corellian System was officially neutral during the conflict.

#BLDG_Republic_Spacelanes
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^This is a Republic Wonder.  It provides safe space travel and increases ship movement by one. 

#DESC_BLDG_Republic_Spacelanes
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^The Republic Spacelanes Bureau was an organization within the Galactic Republic that monitored and updated star charts for safe hyperspace travel.  Traveling through hyperspace was a very dangerous task.  Stellar objects such as stars casted mass shadows in hyperspace and collision with a mas shadow while traveling through hyperspace would destroy a ship.  It was the job of the Republic Spacelanes Bureau to ensure that the navigation computers of all ships in the Republic was constantly updated with new data.  The Galaxy was constantly in motion.  New stars were born, old ones exploaded, and asteroids would drift off course.  This constant change in the hyperlanes was a hazard for any ship traveling in hyperspace.  The Republic Spacelanes Bureau would continiously send out scout ships to map out existing hyperlanes and update existing data.  This allowed hyperspace travel through Republic Space relatively safe.

#BLDG_Sienar_Technologies
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^This is a Republic Wonder. It Doubles research output and grants two free advances. 

#DESC_BLDG_Sienar_Technologies
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^Sienar Technologies also known as Republic Sienar Systems was a major ship manufacurer during the time of the Galactic Republic.  They were responsible for many starfighter designs.  Although Republic Sienar Systems was a Republic manufacturer, they supplied the Confederacy with many starships, much to the disdain of the Galactic Senate.  The one thing that made Sienar Technologies stand out above the rest of the starhips manufacturers was its Twin Ion Engine design created by Raith Sienar.  Although ion engines had been around for centuries, Sienar was the first person to downgrade the size of the ion engine to the point where it could be fitted on a starfighter.  This innovated design became one of the most widely used engine systems of Republic starfighters during the Clone Wars.  The twin Ion Engine design allowed Sienar Technologies to become on of the best starfighter engine manufacturers in the Galaxy and it made the company so important that the Galactic Senate was hesitant to impose sactions on them for aiding the Confederacy.  That all changed when emperor Palpatine rose to power at the end of the Clone Wars.  Palpatine nationialized Sienar Technologies and placed the company under the direct control of Raith Sienar and renamed the company from Republic Sienar Systems, to Sienar Fleet Systems.  Sienar Fleet Systems would continue to create starfighters for the Imperial Navy including the numerous TIE Fighter and the sucessful TIE Defender.

#BLDG_Galaxies_Opera_House
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^This is a Republic Improvement.  It serves as a Coliseum and places one happy face in the city.  It requires a Holo News to be built first in the city.

#DESC_BLDG_Galaxies_Opera_House
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^Opera was a luxury hobby for many Republic citizens, espacially the rich and powerful.  Inside an opera house, spectators can watch majestic acting from species from across the Galaxy.  A very famous opera house was the Galaxies Opera House located in the Uscru District on Coruscant.  This Opera House was one of the favored places of entertainment by Supreme Chancellor Palpatine.  It was here that a pivitol meeting between Palpatine and Anakin Skywalker took place during the showing of Squid Lake by a Mon Calamari acting group.  Across the worlds o fthe Republic, many opera houses can be found.  It is here that many aspiring actors enter show business.

#BLDG_Medical_Center
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^This is a Republic Improvement.  It serves as a hospital and allows city size level three and adds one happy face to the city.  A Bacta Tank Improvement must first be built in the city. 

#DESC_BLDG_Medical_Center
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^A key building of any planet is the Medical Center.  A Medical Center is vital for any growing population as it is large enough to fulfil the medical needs of the planet's citizens.  A large planetary population without a Medical Center will most likely find itself the victim of the Hive Virus.  The key to a Medical Facility was the Bacta Tanks that the facility had.  The Bacta Tanks combined with the Medical Center's staff enabled them to treat a wide variety of ilnesses as well as allow the population of a planet to grow in size. 

#BLDG_Fondor_Shipyards
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^This is a Republic Wonder.  It halves upgrade cost and increases production by fifty percent in the city.

#DESC_BLDG_Fondor_Shipyards
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^In orbit above the planet Fondor deep in the Galactic Core is one of the largest shipyards in the Galaxy.  The Fondor Shipyards are among the largest ship construction facilities in the Galaxy.  The extensive shipyards rival that of Kuat Drive Yards.  The Fondor Shipyards are so huge that they can construct huge ships in a matter of months and can construct dreadnaughts as large as 19 kilometers long.  During the Clone Wars, the Fondor Shipyards were a vital facility for the Galactic Republic.  Since Fondor's location was in the Deep Core, few hyperspace routes could reach the planet, making it an ideal secret location safe from Separatist attack.  The Fondor Shipyards played an even larger part in the Galactic Civil War when in 0 ABY it completed construction on the largest warship ever created the Executor Supe rStar Destroyer for the Galactic Empire.

#BLDG_Orbital_Foundry
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^This is a Republic Improvement.  It Serves as a Manufacturing Plant and increase production in the city by fifty percent.  It requires the Automated Factories to be built.

#DESC_BLDG_Orbital_Foundry
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^Any type of manufacturing emits one bad thing, pollution.  This has always been a problem for an advanced civilization since pollution could devestate the entire surface of a planet.  Smelting ores required for factories was even more hazardous since the melting of various ores produce harmful particles that can destroy an environment in years.  Engineers came up with a solution to the smelting of ores.  INstead of doing it on the planets surface, operations were moved in orbit of the planet.  This allows pollutants to escape harmlessly into the vaccum of space.  Orbital Foundries also had the added benefit of haivng freighters offload ores directly to the Foundry instead of having to land on the surface of the planet.  Orbital Foundries give a planet's economy a huge boost.  Although expensive to build, Orbital Foundries give a long term investment to a planet.

#BLDG_Republic_R&D
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^This is a Republic Improvement.  It serves as a Research Lab and increases science output by fifty percent in the city.  It requires Corporate Research to be built.

#DESC_BLDG_Republic_R&D
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^Before the Clone Wars, much of the inventions and technology created came from private organizations and citizens.  The Republic rarely invested in creating technology themselves, relying instead on private investors.  The Jedi Order did have their own scientist and academies, but the Republic as a whole did not.  This all changed when the Clone Wars broke out.  The war prompted the Galactic Senate to pass many resolutions to set up Research and Development centers throughout the Republic in an effort to develop awesome weapons of war in the fight against the Separatist.  The Senate even subsidized corporations into creating newer starship designs and weapons.  Most of the sensative war technology was done in labratories ran by the Republic.  These Research and Development Centers ate up a huge amount of money, but the technology developed inside these labs helped stem the tide of war in the Republic's favor.

#BLDG_Corporate_Research
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^This is a Republic Improvement.  It serves as a university and increases science output by fifty percent in the city.  It requirse Holo Books to be built. 

#DESC_BLDG_Corporate_Research
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^The Galactic Senate was content on allowing the private sector develop technology before the Clone wars.  When war broke out, the development of technology was given a huge boost by Republic Credits given by the Senate to corporations.  The creation of new labratories and weapon's testing sites was a costly and time comsuming investment.  The Galactic Senate did develop its own labs on various worlds, but for the sake of saving time and money, it opted instead to invest money in exsiting facilities.  The Senate passed many resolutions to give money to corporations with existing research facilities in an effort to gain the technological advantage in the Clone wars.  Many corporations profitted from the billions of Republic Credits that flowed into their bank accounts and the technology throughout the Republic grew like never before; espacially in the area of weapon's development.

#BLDG_Automated_Factories
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^This is a Republic Improvement.  It serves as a Factory and increases production in the city by fifty percent.

#DESC_BLDG_Automated_Factories
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^Automated factories were the first factories to be built on a planet.  They are the simplest to build and to maintain.  In the time around the Clone wars, Automated Factories in the Republic were ran by droid computers.  Since they were automated, they ran non-stop at break neak speeds.  An Automated Factory could produce anything from clothing to blasters to hyperdrives.  An Automated Factory vastly improved a planets ability to produce any kind of consumer good and in times of war, weapons.

#BLDG_Repulsor_Traffic
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^This is a Republic Improvement.  It serves as a Mass TRANSIT system and eliminates population pollution.

#DESC_BLDG_Repulsor_Traffic
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^One of the greatest technological innovations in the Galaxy was the repulsorlift drive.  The repulsorlift drive works by creating an anti-gravity field that pushes against a planet's own gravity field, levitating the object.  This allowed speeders and other vehicles to move across a planet's surface without any resistance.  A positive benefit from repulsorlift technology was that it did not create pollution like an internal combustion engine did.  Coruscant is widely known for the amount of repulsorlift traffic that spans its skies.  It if was not for repulsorlift traffic, Coruscant would come to a screeching halt as the population would be unable to get from one place to another as effectively.

#BLDG_Spaceport
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^This is a Republic Improvement.  It serves as a Harbour and Airport.  It increases food in space tiles and allows trade over space lanes.

#DESC_BLDG_Spaceport
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^Every planet that wants contact with the rest of the Galaxy must have a spaceport.  A spaceport allows for freighters, passenger ships, and starships to land on a planetary surface.  Spaceports are a huge investment are often requires a planetary government's funding for it.  A spaceport has tractor beam generators (which by themselves are more than the average company can buy) that lock on to a ship and guide them into a docking port.  Repulsorlift Generators levitate the ships as they are moored to the docking bays.  At a spaceport, cargo from across the Galaxy can be offloaded and passengers seeking employment or wanting to leave for a better job are loaded into passenger ships bound for places throughout the Galaxy.  A planet without a spaceport is virtually isolated from the rest of the Galaxy.

#BLDG_Spaarti_Creations
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^This is a Republic Wonder.  It creates a clone troop unit every turn. 

#DESC_BLDG_Spaarti_Creations
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^Spaarti Creations is a company located on the Republic planet of Cartao.  Spaarti Creations specialize in cloning technology.  Their highly advanced Spaarti Cloning Cylinders can create a personnal clone army for a wealthy person.  One Cloning Cylinder can create a fully grown human in one standard year, much quicker that the Kaminoan cloning methods.  A government with this technology can easily dominate the Galaxy in a short amount of time.  As the Clone Wars dragged on, the Kaminoan Clone Army was rapidly loosing numbers due to constant warfare.  The creation of a Kaminoan Clone Trooper was about ten years and although these Clone Troopers were the best in Galactic History, they were invulnerable.  The Republic was loosing Clone Troopers fast and could not wait another ten years for another army to be built.  The Republic decided to pressure Cartao into joining them against the Separatist in 21 BBY so they could use their Spaarti Cloning Cylinders to complement the hardpressed Clone Army.  The use of Spaarti Creations allowed the Republic to carry on the war with a new army being built yearly. 

#BLDG_Homeworld_Security
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^This is a Republic Wonder.  It reduces war weariness and corruption in all cities.

#DESC_BLDG_Homeworld_Security
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^Coruscant is considered the center of the Galaxy.  Its importance before the Clone Wars was huge; after the war began its importance increased.  Coruscant was not only the governmental center of the Republic, but during the Clone Wars it was the main staging area for the Grand Army of the Republic.  Early in the Clone Wars, Separatist terrorist began to bomb and attack important military structures within Coruscant.  Civilians were targetted as well.  This gave Supreme Chancellor Palpatine reason to create Homeworld Security Command, an organization directly under his command.  The HSC was responsible for the security of Coruscant through any means necessary.  Listening devices and holorecorders were placed throughout Coruscant including the offices in the Galactic Senate.  while the average citizen looked at the increased Clone Trooper patrols and floating holo-cam droids as a necessary precaution, many Senators opposed this as excessive.  The Senators who opposed too strongly were never heard from again.  The average citizen of the Republic welcomed the increased security in this dark time, while those who knew better secretly planned against Palpatine.

#BLDG_Agricultural_Corps
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^This is a Republic Wonder.  It causes city growth to grow by two citizens instead of one.

#DESC_BLDG_Agricultural_Corps
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^The Agriculturial Corps was a branch of the Jedi Service Corps.  For Jedi Padawans, service in the AgriCorps was a demotion of rank.  Many Padawans that were not chosen by a Jedi Knight were sent to the AgriCorps.  The AgriCorps was responsible for tending to and harvesting food crops throughout the Republic.  If a Republic world was suffering a famine from a crop failure, the AgriCorps would be sent to that world in a effort to save the crop or allievate the suffering of the population.  Many times the Jedi of the AgriCorps were responsible for destroying pests and viruses that would have devestated a crop on a planet and starved the population.  Not only did the AgriCorps deal with crops, they also researched various plants and cross bred many plants in a effort to make them more resistance to environmental conditions or make them more productive.  Many populations owe their lives to the AgriCorps due to their vast knowledge and skill at growing food.

#BLDG_Geothermal_Powerplant
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^This is a Republic Improvement.  It serves as a hydroplant and increases production by 25%. 

#DESC_BLDG_Geothermal_Powerplant
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^One of the easiest forms of energy is from a planets own molten core.  The energy that a planet's core can contain is astounding.  Nearly every habital in the Republic has a molten core.  Tapping into this source of energy is fairly easy as well.  All that is necessary is a drill and a steam turbine.  Heat from the core is then transfered to a water tank, where the water is turned to steam, and the steam is channeled through a pipe system to energy turbines where energy is created.  Although geothermal plants are cheap and easy to build, their energy output is not as large as some of the other energy plants.

#BLDG_Rimsoos
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^This is a Republic Wonder.  It allows healing in enemy territory and and gives one happy face in every city. 

#DESC_BLDG_Rimsoos
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^When the Galactic Republic entered the Clone Wars, the Grand Army of the Republic had the medical facilities to deal with most wounds.  However as the war dragged on, more and more casualities mounted.  This placed a strain on the GAR as their medical facilities were not able to handle the massive amounts of wounded Clone Troopers.  Towards the middle of the war, the Republic began deploying Republic Mobile Surgical Units or Rimsoos.  Rimsoos were staffed by non-clone surgeons, nurses, and medical droids.  They contained the latest in medical technology such as Bacta Tanks and even cloning facilities to clone new organs.  Rimsoos were so mobile that they could be deployed on a planet's surface or even packed up and moved in under an hour.  Although the medical needs of the GAR were a top priority, there was such a demand for medical supplies that many Rimsoos were severly undersupplied.  Rimsoos also had the added benefit of making the citizens of the Republic happy knowing that a wounded Clone Trooper could be patched up and sent back to battle.  Towards the end of the Clone Wars, many Republic citizens became more and more concerned about the Clones safety and treatment so Rimsoos became a top priority and more often than naught the center of the Holonet News. 

#BLDG_Nubian_Star_Drive
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^This is a Republic Wonder.  It gives all ships two extra movement points and a fifty percent increase in production.

#DESC_BLDG_Nubian_Star_Drive
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^300 years before the Battle of Naboo a group of starship designers and engineers colonized the planet of Nubia.  Here the colonist created the Nubian Star Drive Inc.  Although Nubian Star Drive was a small corporation compared to Kuat Drive Yards, they were well known by wealthy patrons of the Galaxy.  Instead of mass producing starships and components, Nubian Star Drive focused on quality and craftmenship.  This focus enabled Nubian Star Drive to create some of the most advanced starships in the Galaxy including J-type spacecraft that were frequently flown by Naboo royality.  Nubian Star Drive is perhaps most recoginized for its advanced engine designs.  Their engines are among the most advanced and high performance engines in the Galaxy.  Nubian Star Drive would even supply starship engines to larger corporations.  It was not uncommon for a custom built starship to have a Nubian T-14 hyperdrive generator, one of the fastest and most reliable hyperdrives in the Galaxy; nothing short of a direct hit by a turbolaser battery could knock out a T-14 hyperdrive generator.

#BLDG_Ministry_of_Science
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^This is a Republic Wonder.  It doubles the science output of a city. 

#DESC_BLDG_Ministry_of_Science
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^The Ministry of Science was the branch of the Galactic Republic that handled all science projects that were sponsored by the Senate.  The Minstry of Science would help design new technologies that would be used in the private sector.  In 22 BBY, the Ministry of Science received a sizable grant from Republic Sienar Systems to aid it in its research of hypermatter and the generation of power from the exotic material.  The Ministry of Science was headquarterd on Coruscant in the Minisci Arcology building.

#BLDG_Clone_Intelligence
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^This is a Republic Wonder.  It allows Spy Missions.

#DESC_BLDG_Clone_Intelligence
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^Early in the development of the Clone Army at Kamino, Jango Fett convinced that Kaminoans that an army needed unconventional soldiers to effectively operate.  These commandos would perform missions by themselves in covert operations.  The first batch of these new Clones were called Nulls.  Twelve Nulls were created, but due to extensive genetic tampering by the Kaminoans only six survived.  These six were deemed ill fit to be trained and were to be terminated.  The intervention of Mandalore Mercenary Kal Skirata saved their lives.  Kal Skirata took it upon himself to personally trained these Null in intelligence operations.  By the end of their ten year training, the Nulls were the most highly skilled soldiers of the Grand Army of the Republic.  They specialized in intelligence gathering operations.  They gained vital information for the Republic during the Clone Wars.  It was Null-6 and Null-10 that found General Grevious on Utapau towards the end of the Clone Wars.  Clone Intelligence reported directly to the Jedi High Council and after the war reported to Emperor Palpatine.  They were absorbed into Imperial Intelligence.  Many Nulls however left the Imperial Military.

#BLDG_Intergalactic_Comm_Center
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^This is a Republic Wonder.  It reduces corruption and war weariness.  It place a happy face in every city.

#DESC_BLDG_Intergalactic_Comm_Center
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^The Intergalactic Communications Center was located on the Republic planet of Praesitlyn.  During the Clone Wars, it played a vital role in interstellar communications for the Core Worlds of the Galactic Republic.  During the Clone Wars, in 19.5 BBY Separatist Admiral Pors Tonith took a Droid Army and took the Communications Center, blocking all communications with the planet by an advanced jamming device, and keeping the Republic Fleet at Sluis Van from intervening in the invasion.  The control of The Intergalactic Communications Center was vital as it carried much of the Republic's secret communications and codes.  If Separatist's were to control the Communications Center for some time, they could hamper Republic communications and with enough time decipher Republic codes.  Jedi Padawan Anakin Skywalker and Jedi Knight Nejaa Halcyon were sent with a Clone Army to Praesitlyn where they retook the planet. 

#BLDG_Rendili_Stardrive
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^This is a Republic Wonder.  It produces a Victory Class Star Destroyer every seven turns.

#DESC_BLDG_Rendili_Stardrive
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^Rendili Stardrive was a major starship manufacturing company located on the planet Rendili in the Core Worlds.  Before the Clone Wars began,Rendili Stardrive design and manufactured the Dreadnaught Heavy Cruiser for the Galactic Republic.  The Dreadnaught Heavy Cruiser was one of the most heavily armed vessels in Galactic History.  Rendili Stardrive created the warships for the Judicial Department and the Jedi Order for use against heavily armed pirates and smugglers.  During the Clone Wars, Rendili Stardrive continued to manufacture warships for the Republic and even created the new vistroy Star Destroyers.  Rendili Stardrives shipyards were protected by a large fleet made of of Dreadnaught Heavy Cruisers.  These ships operated outside the chain of command of the Judicial Department and was responsible for the protection of the Rendili System and its vital shipyards.

#BLDG_Bank_of_the_Core
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^This is a Republic Wonder.  It pays for all trade installations.

#DESC_BLDG_Bank_of_the_Core
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^Located in the Financial District on Coruscant was the Bank of the Core.  The Bank of the Core was ran primarily by the Praji family who held a majority of the Bank's stock.  The Bank of the Core was a major banking network throughout the Galactic Republic with locations on many worlds.

#BLDG_Planetary_Shields
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^This is a Republic Improvement.  It serves as a Coastal Fortress and improves the city's defenses against Naval Bombardment.

#DESC_BLDG_Planetary_Shields
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^The first line of defense for a planet from orbital bombardment was a planetary shield.  Planetary shields were a major investment in money and energy costs.  Few planets in the Galactic Republic saw a need for a planetary shield since war had not came to the Republic for a thousand years.  However when the Separatist Crisis struck in 32 BBY and it became clear that the Republic could no longer offer protection against aggressors, many planets began making the costly investments.  A planetary shield can be big enough to engulf an entire planet with protective energy or be small enough to shield a continent or smaller area.  Planetary shields could withstand a massive orbital bombardment, but was very costly in terms of energy.  Hundreds of Fusion Reactors were required to maintain a shield system under heavy bombardment, but if the energy requirments were there, a planetary shield could hold off a massive fleet for a couple hundred years.

#BLDG_Fusion_Reactor
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^This is a Republic Improvement.  It serves as a Nuclear Plant.  It increases production in the city by 50%.  It has a chance of melting down. 

#DESC_BLDG_Fusion_Reactor
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^
^One of the most commonly used energy source for the Galactic Republic was a Fusion Reactor.  Fusion Reactors are very common in starship designs and only a few modifications are needed to create a Fusion Reactor for planetary uses.  For protection and saftey, most Fusion Reactors are buried in underground facilities.  Fusion Reactors worked on the same concept as massive stars, but using gravity forces to literally fuse hydrogen isotopes together to form helium particles.  This fusion of material creates a huge amount of energy, making a Fusion Reactor an ideal power source.  The danger with a Fusion Reactor is that if the core casing of the Reactor is damaged, a core breach could occur resulting in a massive explosion that could potentially wipe out a continent, although this is rare.

#BLDG_Trading_Dock
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^
^This is a Republic Improvement.  It serves as a commercial dock and increases trade in space tiles.

#DESC_BLDG_Trading_Dock
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^
^Planets who want to engage in galactic trade, must first have the facilities to handle the massive freighters and freight.  A Trading Dock is a facility specially designed for interstellar trade.  A Trading Dock is equiped with a communications and control tower that monitors inbound and outbound freighters and coordinates landings.  Several tractor beam generators stationed throughout the Trade Dock allows the Control Tower to lock onto a freighter and guide it to a docking port.  While the freighter is docked, several binary lifting droids unload the cargo and place them on repulsorlift transports, where they are offloaded in a nearby warehouse.  A Trading Dock greatly increases a planets revenue by allowing easy and convient trade.

#BLDG_Wookiee_Slaves
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^
^This is a Republic Improvement.  It serves as a Solar Power Plant and increases production by 50%.

#DESC_BLDG_Wookiee_Slaves
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^
^The Wookiees of Kashyyyk have always been exploited as slave labor due to their immense strength and long life spans.  The nearby  Trandoshans have always hunted down the Wookiees for slave labor and sport.  When the Wookiees, joined the Galactic Republic, they were protected by the Republic's anti-slavery laws and grew in power to the point where they could defend against  Trandoshan Slavers.  On one occassion the Wookiees even blockaded the Trandoshan homeworld in response to their inslaving the Wookiees.  During the Clone Wars, the Wookiees were at first neutral, but the death of Wookiee Prince Rikummee by a Separatist patrol droid forced the Wookiees on the side of the Republic.  During the later stages of the Clone Wars, the Separatist invaded Kashyyyk.  The invasion was repulsed at first by a Clone Army led by Grand Master Jedi Yoda, but Order 66 and the deactivation of the Separatist Droid Army ended Wookiee independence.  Shortly after Order 66, the Wookiee s began harboring Jedi survivors from the Jedi Purge.  Darth Vader along with the 501st Clone Division landed on Kashyyyk to kill the Jedi survivors and capture Wookiee slave labor for use in the Death Star Projects.  Although the Wookiees were sucessful in defeating the first wave of invaders, orbital bombardment from an Imperator Class Star Destroyer and several Victory Class star Destroyers killed many Wookiee defenders.  Soon the planet was conquered by the Empire and over 200,000 Wookiees were taken to the Maw Installation and the location of the Death Stars construction, the penal world of Despayre.  Near the end of the Death star's completion in 0 ABY, Wookie slave labor was used almost exclusively.  After the conquest of Kashyyyk by the Empire, Imperial forces would sometimes make periodical raids to the planet to procure more slaves for the Empire.

#BLDG_Planetary_Governors
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^
^This is a Republic Improvement.  It serves as a police station and reduces corruption and war weariness.

#DESC_BLDG_Planetary_Governors
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^
^The closing days of the Clone Wars saw the Republic Constitution undergo drastic changes by Chancellor Palpatine.  A controversial change was the implementation of the Sector Governance Decree.  Chancellor Palpatine, using his emergency powers given to him by the Republic Senate, imposed that all sectors in the Republic will be under the direction of Regionial Governors or Moffs as they were called in later years.  These Governors would implement policies handed down to them from the Chancellor and would carry them out in a way they saw fit.  They operated outside the council of the Senators effectively nullifying the Galactic Senate as an effective voice in the government.  The Sector Governance Decree prompted many Senators to sign the Petition of Two Thousand.  The signers of the petition were then hunted down by Palpatine and killed or exiled.  Half of the signers ofthe petition soon withdrew their signatures in fear or reprisial.  After the Sector Governance Decree, the Republic Senate ceased to function in actual power and was soon disolved in 0 BBY.  The Sector Governors then became the voice for the Emperor.

#BLDG_Stock_Exchange
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^
^This is a Republic Improvement.  It serves as a Stock Exchange and increase tax output by 50%.

#DESC_BLDG_Stock_Exchange
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^
^Many large corporations in the Galactic Republic had trillions of credits worth of stock.  These shares of the company were bought and sold on a daily basis to private individuals and larger corporations.  A stock exchange was the place where the buying and selling of stock took place.  During the Republic, trillions of credits exchanged hands everyday.  Literal companies were bought and sold through stock purchases.  A Stock Exchange helped a planet to give corporations a change to become public companies, thereby increasing the tax revenue of a planet.

#BLDG_Asteroid_Mining
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^
^This is a Republic Improvement.  It serves as an offshore platform and increases production in space tiles.

#DESC_BLDG_Asteroid_Mining
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^
^A main source of raw ore was asteroids in deep space.  Mining asteroids was a dangerous and costly venture.  Miners had to wear bulky environmental suits to withstand the vaccum of space.  Droid miners had to be durable enough to drill through some of the toughest mineral deposits in the Galaxy while not floating off into space.  A single fracture inside a space mining instellation could doom the structure.  Although the risks and costs were great, the pay of was sometimes greater.  Countless metric tons of ore are extracted from asteroids everyday and are one of the main sources of raw ore in the Galaxy.

#BLDG_Sector_Headquarters1
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^
^This is a Republic Wonder.  It helps serves as a second captial.

#DESC_BLDG_Sector_Headquarters1
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^
^A Sector Headquarter was the main base for all Judicial Department activities within a sector.  The Galactic Republic used Sector Headquarters as a base of operations for the Judicial Department and the Jedi Order.  Each Sector Headquarters controlled a sizable Republic Fleet and armed forces that were able to police any type of distrubance within a sector.  If a pirate fleet was too strong or a pirate base was discovered, Sector Headquarters would sometimes combine forces and take out the threat.  During the Clone Wars, Sector Headquarters were under the command of the Grand Army of the Republic and all the assests were absorbed into the military.

#BLDG_Sector_Headquarters2
^
^
^This is a Republic Wonder.  It helps serves as a second captial.

#DESC_BLDG_Sector_Headquarters2
^
^
^A Sector Headquarter was the main base for all Judicial Department activities within a sector.  The Galactic Republic used Sector Headquarters as a base of operations for the Judicial Department and the Jedi Order.  Each Sector Headquarters controlled a sizable Republic Fleet and armed forces that were able to police any type of distrubance within a sector.  If a pirate fleet was too strong or a pirate base was discovered, Sector Headquarters would sometimes combine forces and take out the threat.  During the Clone Wars, Sector Headquarters were under the command of the Grand Army of the Republic and all the assests were absorbed into the military.

#BLDG_Sector_Headquarters3
^
^
^This is a Republic Wonder.  It helps serves as a second captial.

#DESC_BLDG_Sector_Headquarters3
^
^
^A Sector Headquarter was the main base for all Judicial Department activities within a sector.  The Galactic Republic used Sector Headquarters as a base of operations for the Judicial Department and the Jedi Order.  Each Sector Headquarters controlled a sizable Republic Fleet and armed forces that were able to police any type of distrubance within a sector.  If a pirate fleet was too strong or a pirate base was discovered, Sector Headquarters would sometimes combine forces and take out the threat.  During the Clone Wars, Sector Headquarters were under the command of the Grand Army of the Republic and all the assests were absorbed into the military.

#BLDG_Sector_Headquarters4
^
^
^This is a Republic Wonder.  It helps serves as a second captial.

#DESC_BLDG_Sector_Headquarters4
^
^
^A Sector Headquarter was the main base for all Judicial Department activities within a sector.  The Galactic Republic used Sector Headquarters as a base of operations for the Judicial Department and the Jedi Order.  Each Sector Headquarters controlled a sizable Republic Fleet and armed forces that were able to police any type of distrubance within a sector.  If a pirate fleet was too strong or a pirate base was discovered, Sector Headquarters would sometimes combine forces and take out the threat.  During the Clone Wars, Sector Headquarters were under the command of the Grand Army of the Republic and all the assests were absorbed into the military.

#BLDG_Jedi_Temple
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^
^This is a Republic Wonder.  It doubles defense against Barbarians, doubles city defenses, reduces war weariness in all cities, and provides a stealth attack barrier.  It spawns a Jedi Knight every 8 turns.  It is rendered obselete by the Tech Order 66. 
^
^
^The center of all Jedi activities within the Galaxy is the Jedi Temple at Coruscant.  The Jedi Tmeple is a place of meditation, planning, training, and a base of operations.  The Temple was over a kilometer high above all the buildings on Coruscant and so was one of the most visible structures on the planet.  The Temple was built over a Force Nexus located atop of a high mountain.  This Force Nexus further amplifies the Force within the Temple, making it an ideal location for meditation and contemplation in the Force.  The Temple had five huge spires.  The Temple Spire was the most important spire in the Temple.  

#DESC_BLDG_Jedi_Temple
^
^
^Located here was the ancient texts of the founding Jedi of old.  The second spire contained the meeting place of the Jedi High Council.  Here all the decisions of the Jedi Order were made from missions to coordinating with the Republic Senate.  The third spire contained the Council of First Knowledge.  Council members here advised the Jedi Order on practically every matter.  The fourth spire contained the Council of Reconciliation where council members would seek peaceful settlements to political disputes across the Republic.  The last spire contained the Reassignment Council who handled the Jedi Padawans who were not chosen by a Jedi Knight or Master.  Each of the four council spires contained high powered hyperwave transmiters and receivers so that the Jedi Masters can communicate throughout the Galaxy.  Also within the Temple were classrooms for Younglings and Padawans and living quarters for Jedi Knights waiting for assignments.  The Jedi Archives are also located in the Temple.  The Archives is the most extensive collection of information in the entire Galaxy.  The Temple houses the Jedi Temple Hangars which contains starfighters for use by the Jedi Order.
^
^
^During the Clone Wars, the Jedi Temple was the center of military planning throughout the Republic.  Many war planning rooms and briefing rooms were constructed throughout the Temple.  All Jedi Generals in the field were in constant communication with the Jedi Temple.  From the beginning of its construction, the Jedi Temple was designed as a fortress against attack.  This however failed during Operation Knightfall where Darth vader and the 501st Clone Legion attacked the Jedi Temple, slaughtering every Jedi Knight present in the Temple as well as the Younglings.  The loss of the Younglings crippled the Jedi Order as they lost their future.  The Jedi Temple was left standing by Emperor Palpatine as a sign of disgrace against the Order.

#BLDG_Naval_Academy
^
^
^This is a Republic Improvement.  It produces veteran naval and air units.

#DESC_BLDG_Naval_Academy
^
^
^There have been many famous military academies throughout the Galactic Republic.  these academies would sometimes create smaller schools on various planets.  During the Clone wars, the building of Naval Academies became a top priority for the Republic.  The more naval Academies built on numerous worlds, the more highly trained naval officers there are to man starships for the Republic Military.  After the rise of the Empire, these Naval Academies were converted to Imperial Naval Academies and trained humans to serve in the Imperial Starfleet.

#BLDG_Combat_Computer
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^
^This is a Separatist Building only. It acts as a Barracks and makes Veteran Ground Units.

#DESC_BLDG_Combat_Computer
^
^
^Before the Clone Wars, Battle Droids of the Trade Federation Droid Army relied on a central computer for all every action the Battle Droids performed.  Although this made the Battle Droid's cheap to build, if the central computer was destroyed, then the Battle Droids would become helpless.  The Separatist went around this problem by installing droid processors into each Battle Droid.  However these processors were very limited in operations.  Regular updates were required so that the Battle Droids would be up to date with all the latest combat tactics.  The Separatist developed the Combat Computer that contained all the latest combat tactics.  This Combat Computer would send daily uploads to the Battle Droids, making them even more lethal killing machines.

#BLDG_Storage_Facilities
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^
^This is a Separatist Building only.  It serves as a Granary and doubles city growth.

#DESC_BLDG_Storage_Facilities
^
^
^Separatist Storage Facilities were structures that housed any type of bulk goods such as spare droid parts or food for organics.  Whenever the Separatists would conquer a planet, they would send down Storage Facilities that would house parts for their occupying army or they would send Storage Facilities filled with food as a gesture of goodwill to the local population.  Storage Facilities were vital components for the Separatists.

#BLDG_Federation_Post
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^
^This is a Separatist Building only.  It serves as a marketplace and increases tax revenue.  It also allows air and sea trade.

#DESC_BLDG_Federation_Post
^
^
^Whenever the Trade Federation would set up operations on a planet, the first structure that would be placed would be a Trade Federation Post.  A Post was a central office and store.  It was the administration center for the planetary operations as well as the main place where citizens of the planet would buy commodities and goods.  this was also the place where local produce and goods were also sold, with the Trade Federation merchants playing as middle man in the transactions.  Posts were a vital part of the Trade Federation and solidified their hold on many planetary economies

#BLDG_Trade_Federation
^
^
^This is a Separatist Wonder only.  It adds a Federation Post improvement in every city.

#DESC_BLDG_Trade_Federation
^
^
^Founded in 350 BBY, the Trade Federation quickly became a power corporate entity.  It was a commerce guild, trade cartel, and megacorporation that was in comand of a very large Merchant Fleet that held a major monopoly along the trade routes in the Outer Rim.  The Trade Federation was so large and powerful that it owned several planetary systems and enjoyed direct representation in the Galactic Republic.  The introduction of the Free Trade Zone allowed the Trade Federation to amass huge amounts of wealth however, this sucess did not last.  In 33BBY the Senate began taxing these trade routes and in response the Trade Federation set up a blockade of Naboo using their converted merchant ships turned battleships in 32BBY.  The Trade Federation then invaded the peaceful planet with their powerful Droid Army.  Although the Trade Federation was defeated at Naboo, they secretly sided with the Confederacy in 22BBY.  When the Clone Wars broke out, the Trade Federation became a ruling member of the Separatists Council and devoted their massive Droid Army and wealth to their cause.  Many foundry worlds controlled by the Trade Federation began churning out millions of Battle Droids for the Separatist while their powerful fleet began attacking Republic spacelanes.

#BLDG_Foundries
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^
^This is a Separatist Building only.  It serves as a factory and increases production in a city by 50%.

#DESC_BLDG_Foundries
^
^
^When the Trade Federation of the Techno Union found a planet rich in minerals, they would usually set up operations on the planet to begin extracting the ore.  A key element to their plan was the building of a huge foundry.  The foundries would process the raw ore and manufacture anything the corporate giants desired.  Setting up foundries near ore mines in the Outer Rim was less costly than shipping the ore to the Republic.  Having foundries outside the jurisdiction of the Republic also proved to be an advantage when the Senate began to cut down on the size of the Trade Federation's Droid Army in 32BBy.  The Trade Federation with the assistance of other disgruntled corporations, began to set up droid foundries on planets in the Outer Rim.  These foundry planets began rebuilding the Trade Federation's forces as well as providing bases of operation outside the heavy hand of the Republic.

#BLDG_Articles_of_Secession
^
^
^This is a Separatist Building only.  It serves as a courthouse and decreases corruption.

#DESC_BLDG_Articles_of_Secession
^
^
^When the Separatist Crisis hit the Republic shortly after the Invasion of Naboo, many planetary systems seceeded from the Republic.  The first thing that these separatist issued was the Articles of Secession.  This Article was a general statement of secession and it made the process final and legal in the eyes of the seceeding populace.  The statement of the Articles of Secession made the population of a seceeding planet more likely to accept the Confederacy as the ruling government.

#BLDG_Droid_Patrols
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^
^This is a Separatist Building only.  It Serves as a Civil Defense and increases defense by 50%.

#DESC_BLDG_Droid_Patrols
^
^
^Whenever the Separatists take control of a planet, they send out regular Droid Patrols to route out resistance fighters and spot any kind of counter attack by the Republic.  Droid Patrols are very good at raising the defenses of a planetary as they are likely to be the first to spot approaching enemy ground forces.  When in combat, these Droid Patrols will attack the enemy behind the front lines and disrupt communications and supply lines.

#BLDG_Cooling_Plates
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^
^This is a Separatist Building only.  It serves as both a Mass Transit System and a Recycling Center and removes population and building pollution.

#DESC_BLDG_Cooling_Plates
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^
^Cooling Plates are vital for keeping down pollution on a Separatist planet.  Cooling Plates are massive plates that will cool the surrounding air and trap any kind of air pollutants.  Cooling Plates are usually placed in factory ventilation systems or near massive population centers.

#BLDG_Power_Generation_Units
^
^
^This is a Separatist Building only.  It serves as a hydroelectric plant and increases production in a city by 50%.  It can explode or melt down.

#DESC_BLDG_Power_Generation_Units
^
^
^Power Generation Units are moblie units that serve as a power source.  Separatists use these cheap devices to provide power for their buildings and droid armies.  The cheap ores that the power generation units are constructed are subjected to melting and subsequent explosion.  Since it takes many units to effectively power a city or planet, if one unit explodes it sets off a chain reaction that will quickly engulf a large area.

#BLDG_CIS_Shadowfeed
^
^
^This is a Separatist Building only.  It serves as a temple and increases happiness in the city by one.

#DESC_BLDG_CIS_Shadowfeed
^
^
^The CIS Shadowfeed was the equalivent of the Republic Holonet.  The Shadowfeed would send out Separatist propaganda to all corners of the Galaxy.  The Shadowfeed was usually carried and transmited by Intergalactic Banking Clan Munificent-class star frigate.  the headquarters for the CIS Shadowfeed was Murkhana City on the Separatist planet of Murkhana, home of the Corporate Alliance.  The CIS Shadowfeed was instrumental in swaying the minds of trillions of individuals to the cause of the Separatists.

#BLDG_Techno_Union
^
^
^This is a Separatist Wonder only.  It halves unit upgrade costs.

#DESC_BLDG_Techno_Union
^
^
^The Techno Union was a large commerce guild of the Galactic Republic.  They were a coalition of high technology firms that soon grew so wealth that they grew into manufacturing and shipping.  The Techno Union had a large Droid Army that protected their interests.  They also controlled several manufacturing worlds such as Fondor, Mechis III, Foundry, Metalorn, Telti, Foerost, and Xagobah as well as several shipyards.  The Techno Union also had direct Senate Representation and could vote.  They were one of the first corporations to pledge their support for the Confederacy and pledged their extensive army to the cause.  The Techno Union were expects in technology and upgrading existing technology to the highest potential.

#BLDG_Geonosis_Factories
^
^
^This is a Separatist Wonder only.  It increases production in the city by 50% and builds a Super Battle Droid every 5 turns.

#DESC_BLDG_Geonosis_Factories
^
^
^Baktoid Armor Workshop, a member of the Techno Union set up a massive underground droid factory on the Outer Rim planet of Geonosis.  The Geonosians manned the factory full time and helped churn out millions of Battle Droids for the Separatist Army.  Baktoid Armor Workshop set up this droid factory and others like it outside the prying eyes of the Galactic Republic.  Since these planetary systems were outside the jurisdiction of the Republic and their strict laws concerning droid armies, the Separatist could build up their forces without interference.  The droid factories of Geonosis were destroyed by the Grand Army of the Republic during the Battle of Geonosis however Baktoid Armor Workshop created many more such factories using exported Geonosians as labor.

#BLDG_Haor_Chall_Engineering
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^
^This is a Separatist Wonder only.  It produces a Vulture Droid every 5 turns.  It also doubles science output.

#DESC_BLDG_Haor_Chall_Engineering
^
^
^On the planet of Charros IV lived the insectoid Xi Charrians.  The Xi Charrians were fanatically devoted to high precision manufacturing to the point of creating a religion around it.  They created the Haor chall Engineering compnay that produced some of the most highly technological products in the Galaxy.  Haor chall's products were of very high quality.  Before the Invasion of Naboo in 32BBY, the Trade Federation contracted Haor Chall Engineering to produce weapons for their Droid Army.  Haor Chall Engineering responded by creating and manufacturing the Vulture Droid and the Hailfire Droid for the InterGalactic Banking Clan.  During the Clone Wars, a team of Jedi Knights and  led a strike force of Clone Troopers to destroy the factories on Charros IV.  The Xi Charrians were furious at the Republic.  Haor Chall Engineering was absorbed by Sienar Fleet Systems.

#BLDG_Corporate_Labs
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^
^This is a Separatist Building only.  It serves as a Library and doubles science output.

#DESC_BLDG_Corporate_Labs
^
^
^The Separatists were back largely by huge commerce guilds and corporations.  When the Clone Wars broke out, these guilds and corporations pledged their armies as well as their assets for fighting the Galactic Republic.  Many of these corporations had research and development labs devoted to the perfection and creation of new products.  When war broke out, these labs were converted to do research for the Confederacy and the war effort.

#BLDG_Biosphere
^
^
^This is a Separatist Building only.  It serves as an aquaduct and allows city growth size 2.

#DESC_BLDG_Biosphere
^
^
^Many Separatist planets were highly devoted to the manufacturing of goods.  This focus on manufacturing ment that the environment of a planet would suffer pollution.  To provide a place of living for the population, the Separatist would set up biospheres.  Biospheres relied on projectors that would project specialized fields that would push away pollutants from the field, protecting the local population inside the field.  While pollutants would ravage the nearby environment, the population could breath fresh air inside their protective field.

#BLDG_Baktoid_Armor_Workshop
^
^
^This is a Separatist Wonder only.  This makes Armored Assualt Tanks every five turns and increases science by 50% in the city.

#DESC_BLDG_Baktoid_Armor_Workshop
^
^
^Baktoid Armor Workshop was a design firm that was owned and operated by the Trade Federation.  They specialized in the creation of civilian vehicles.  In 33BBY, the Trade Federation began to fund Baktoid Armor Workshop to construct a line of ground assault vehicles such as the MTT and the AAT.  When the Invasion of Naboo failed, the Trade Federation distanced themselve from Baktoid Armor Workshop who was coming under heavy blame for supplying the vehicles that invaded Naboo.  The Trade Federation acted like it disolved Baktoid Armor Workshop only to distribute their assets to Outer Rim planets outside the jurisdiction of the Galactic Republic.

#BLDG_Baktoid_Combat_Automata
^
^
^This is a Separatist Wonder only.  This makes a Battle Droid every 4 turns.

#DESC_BLDG_Baktoid_Combat_Automata
^
^
^Baktoid Combat Automata was owned by the Techno Union and was contracted out to the Trade Federation.  When the Trade Federaiton began building up its Droid Army in 33BBY, they contracted Baktoid Combat Automata to construct their massive droid army.  Baktoid Combat Automata replied by producing millions of Battle Droids for the Trade Federation and then for the confederacy.  Baktoid Combat Automata owned several droid factories on many worlds such as Geonosis.  When the Clone Wars ended, Baktoid Combat Automata was quickly absorbed by the Empire.

#BLDG_Hoersch_Kessel_Drive
^
^
^This is a Separatist Wonder only.  It builds a Droid Control Ship every seven turns and increases production in the city by 50%.

#DESC_BLDG_Hoersch_Kessel_Drive
^
^
^Hoersch-Kessel Drive was a major starship manufacturer during the end of the Galactic Republic.  The company was most famous for producing cargo ships and freighters such as the Trade Federation Lucrehulk-class freighter.  When the Clone Wars broke out, Hoersch-Kessel Drive sided with the Confederacy, providing the Confederacy with warships and shipyard facilities.  Hoersch Kessel Drive survived the Clone Wars intact, but never regained its former glory.

#BLDG_Escarte_Judiciary
^
^
^This is a Separatist Wonder only.  It serves as a second captiol and reduces corruption.

#DESC_BLDG_Escarte_Judiciary
^
^
^The Escarte Judiciary was the judicial magistracy of the Commerce Guild located on the planet of Escarte.  The Escarte Judiciary was responsible for settling judicial disputes within the sphere of the Commerce Guild's territory.  Any and all complaints and judicial issues went to the Judiciary. 

#BLDG_Merchant_Quarter
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^
^This is a Separatist Building only.  It serves as a Bank and increases taxes by 50%.  City must have Federation Post.

#DESC_BLDG_Merchant_Quarter
^
^
^On almost every world controlled by the Confederacy there is a Merchant Quarter.  A Merchant Quarter is an upgraded version of the Trade Federation Post however there is a lot more variety to choose from when purchasing something.  Almost anything within reason can be found in the Merchant Quarter.  The Merchant Quarter also gives the planetary economy a huge boost in both sales taxes and trade.

#BLDG_Confederacy_Labs
^
^
^This is a Separatist Building only.  It serves as a University and increases science by 50%.  Corporate Labs must be present in city.

#DESC_BLDG_Confederacy_Labs
^
^
^As the Clone Wars began, the Confederacy knew that it had to consolidate all of its science research under one authority to be effective.  The Separatist council ruled that all Corporate Labs will fall under the control of the Confederacy government for the duration of the Clone Wars.  Although this went against what being a confederacy government, it did increase science research and allowed the Confederacy to hold a slight edge over the Galactic Republic in scientific research.

#BLDG_CIS Propaganda
^
^
^This is a Separatist Building only.  It serves as a Cathedral and makes one person happy.  CIS Shadowfeed must be present in the city.

#DESC_BLDG_CIS Propaganda
^
^
^The Confederacy was always quick to add a twist to news during the Clone Wars.  Whenever the Jedi of the Clone Troopers under their command would accidently kill innocent individuals, the Confederacy was quick to protray the event as a massacre.  The Confederacy was also quick to point out the corruption in the Galactic Senate.  Whenever a Senate was found to be involved in a scandal, then this would give the Confederacy evidence that seccession is the only answer and that the Galactic Republic needs to be replaced.  Throughout the Clone Wars, individuals could either choose to view news backed by the Republic or news backed by the Confederacy giving everyone twos sides of the story.

#BLDG_Hypervelocity_Gun
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^
^This is a Separatist Building only.  It serves as a Coastal Fortress and defends against attacking captial ships. 

#DESC_BLDG_Hypervelocity_Gun
^
^
^The Hypervelocity Gun or HVG was a fixed defense instellation.  Its purpose was to defend a planet or a space station against attacking captial ships.  A planet with a HVG could even attack a blockading enemy fleet.  A HVG fires metal slugs at enemy vessels at hypersonic speeds.  These slugs bypass enemy ray shields and inpact the hull directly.  The only defense against these slugs is a particle shield however a particle shield is designed to stop slow moving objects such as micro-meteors, not metal slugs going at hypersonic speeds.  HVGs are very expensive, but they offer good protection and offensive capabilities against attacking ships.

#BLDG_Gladiator_Games
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^
^This is a Separatist Building only.  It serves as a Coliseum and makes one person happy.

#DESC_BLDG_Gladiator_Games
^
^
^For centuries, the Galactic Republic has outlawed crimes against humanity such as slavery and sports that involve death matches.  However various members of the Confederacy loved the sports where individuals would battle each other to the death or would fight horrible creatures from across the Galaxy.  The Geonosians had an arena where individuals would be executed at the claws of a vicious beast.  The Confederacy did not have any laws like the Republic and across many Confederacy planets, Gladiator Games would be the main attraction.

#BLDG_Heavy_Foundaries
^
^
^This is a Separatist Building only.  It serves as a Manufacturing Plant and increases production by 50%.  Foundaries must be present in the city.

#DESC_BLDG_Heavy_Foundaries
^
^
^When the Clone Wars broke out, the Confederacy knew that it was going to be a war of artrition.  To ensure that the Droid Army had enough Battle Droids to be wasted against the much better trained Grand Army of the Republic, the Confederacy added on to their existing Foundaries and created Heavy Foundaries.  These Heavy Foundaries were designed to smelt low grade and high grade ore and create hordes of Battle Droids.  In addition, these Heavy Foundaries could produce a wider range of droids for the Confederacy such as Droid Gunships and the dreaded Destroyer Droid.  A planet with a Foundary and a Heavy Foundary could produce a massive Droid Army for the Confederacy.

#BLDG_Commerce_Guild
^
^
^This is a Separatist Wonder only.  It allows citizen growth to be 2 instead of just 1.

#DESC_BLDG_Commerce_Guild
^
^
^The Commerce Guild was a trade conglomerate made up of major corporations.  Before the Clone Wars, the Commerce Guild was a very powerful corporate entity.  Like the Trade Federation and the Techno Union, it had its own private Droid Army.  The Commerce Guild also had enought money to buy entire planets and to bribe senators and other Republic officials.  During the Clone Wars, the Commerce Guild was led by Shu Mai, a Gossam native from the planet Castell.  Mai was present on Geonosis when the Confederacy was founded and the first shots of the Clone Wars were fired.  Mai represented the Commerce Guild on the Separatist Council and was instrumental in giving the Confederacy the assets of the Commerce Guild.  Shu Mai was executed by Darth Vader at Mustafar at the end of the Clone wars and the Commerce Guild ceased to exist.  Its vast holdings were quickly absorbed by the Galactic Empire.

#BLDG_Corporate_Alliance
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^This is a Separatist Wonder only. It produces a Tank Droid every 6 turns.

#DESC_BLDG_Corporate_Alliance
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^The Corporate Alliance was one of the Galaxy's largest trade conglomerates.  It was headquartered in Murkhana City on the planet of Murkhana.   Magistrate Passel Argente was the chairman of the Corporate Alliance because he was head of the largest corporate member of the Alliance, the Lethe Merchandising of the planet Lethe.  Argente also represented the Corporate Alliance in the Galactic Senate.  The Corporate Alliance, like its other counterparts, had its own Droid Army for security reasons.  During the Clone wars, the Corporate Alliance gave the Separatist Droid Army thousands of its Tank Droids and continued making them for the Confederacy for the duration of the War.  Argente also served on the Separatist Council.  The larget contribution the Corporate Alliance gave to the Confederacy was the use of its massive Holonet arrays in Murkhana City.  These arrays would broadcast CIS Shadowfeeds and propaganda throughout the Galaxy, keeping the population under Confederacy control pro-war.  During the final stages of the Clone Wars, the Galactic Republic launched a massive attack on Murkhana and took control of the planet.  Darth Vader executed Passel Argente and his aides during his Mission to Mustafar.  These two events brought an end to the Corporate Alliance.  The holdings of the Corporate Alliance were absorbed by the Galactic Empire after the Clone Wars.  Many officials of the Corporate Alliance went to the Corporate Sector Authority in the Corporate Sector after the war.

#BLDG_IBC
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^This is a Separatist Wonder only.  It gives a 5% interest for the civilization's treasury.

#DESC_BLDG_IBC
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^The Intergalactic Banking Clan or IBC was one of the Galactic Republic's many commerce guilds.  It was a conglomeration of the Council of Banking Clans on Muunilinst and other powerful banking institutions in the Republic.  The IBC was controlled by a Dictorate and the chairman was San Hill.  The IBC lent credits out to just about anyone in the Galaxy.  Although it kept the public appearence of being friendly, it would use its security droid army to enforce loan repayments and reposessions.  In addition to giving out loans the IBC also exchanged currency.  The InterGalactic Currency Exchange System handled all monetary transactions from one currency to another.  during the Clone Wars, the IBC largely supported the Confederacy and gave its droid army to them, however it also supported the Republic.  Early in the Clone Wars, the IBC's headquarters on Muunilinst was invaded and conquered by the Republic.  San Hill was also executed by Darth Vader on his Mission to Mustafar.  Although many of the guilds and corporations that supported the Confederacy were absorbed by the galactic Empire, the IBC survived and stayed independent of Imperial control.

#BLDG_Separatist_Droid_Army
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^This is a Separatist Wonder only.  It allows the production of an army without a leader.

#DESC_BLDG_Separatist_Droid_Army
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^The Separatist Droid Army was the military arm of the Confederacy.  The Droid Army was responsible for the conquering and the holding of any planet.  It was also responsible for security and police actions on Confederacy controlled worlds.  The Separatist Droid Army was largely made up of Battle Droids and only a small percentage were sentient beings.  The only sentient beings in the Separatist Droid Army were mercenaries like the Mandalorians.  The Droid Army was intially made up of the security forces of the Trade Federation, the Corporate Alliance, the Techno Union, the Commerce Guild, the InterGalactic Banking Clan, and other corporations that joined the Confederacy.  Afterwards, huge factories were set up to provide an endless supply of Battle Droids to the Droid Army.  The leader of the Separatist Droid Army was General Grevious.  This expert military genius was a major threat to the Galactic Republic.  The cyborg lead the Droid Army to several stunning victories and at one time he was the most dreaded being in the Galaxy, living up to his title "The Butcher of a Thousand Worlds." 

#BLDG_Dac_Engineering_Corps
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^This is a Separatist Wonder only.  It increases space travel by 1 and doubles scientific research in the city.

#DESC_BLDG_Dac_Engineering_Corps
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^When the Quarren decided to seceed from the Galactic Republic, they were forced to leave their homeworld of Mon Calamari.  The most notable talent of the Mon Calamarians and the Quarrens is there impressive shipyards and their starsip construction techniques.  When the Quarren Separatist joined the Confederacy they also brought with them these same techniques.  They were able to contribute to the Confederacy by building massive shipyards that rivaled those found on Mon Calamari.  The Free Dac Volunteer Engineering Corps was founded to construct starships for the Confederacy.   They set up one of their shipyards on the Commerce Guild water world of Minntooine where they built Recusant-class light destroyers.

#BLDG_Fortress_World
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^This is a Separatist Wonder only.  It doubles city defenses and places a Hypervelocity Gun in every city.

#DESC_BLDG_Fortress_World
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^In the later stages of the Clone Wars, the Confederacy was literally pushed out the the Galactic Core Worlds and into the OUter Rim.  They they converted hundreds of worlds into Fortress Worlds.  Fortress Worlds were worlds that were garrisoned by billions of Battle Droids, thousands of warships and starfighters, thousands of heavy weapon emplacements, and heavy planetary shields.  The hope of the Confederacy was that the Galactic Republic would be drawn into the Outer Rim where they would wear themselves out and strain themselves fighting against these worlds in a futile attempt to uproot the Confederacy.  After the Confederacy wore dow the Republic suficiently fighting these costly battles, it would go on the offensive and capture the weakly defended Republic worlds with ease.  Had the Clone Wars not end sooner, the Republic could have been bogged down in the Outer Rim fighting the Confederacy for decades.

#BLDG_CIS_R&D
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^This is a Separatist Building only.  It doubles the science rate of a city.  Must have Confederacy Labs in the city.

#DESC_BLDG_CIS_R&D
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^The Confederacy knew that it had to create its own research and development laboratories instead of relying on its mega corporations for aid.  The Separatist Council decided to merge its top scientists and researchers into a single organization that would solely research projects that were vital for the war against the Republic instead of the research of projects that only interested individual corporations.  The result was more focused research that made better weapons for the Confederate Military.

#BLDG_Quarren_Isolation_League
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^This is a Separatist Wonder only.  It reduces war weariness and adds one happy face in every city.

#DESC_BLDG_Quarren_Isolation_League
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^Although the Mon calamarians on the planet of Mon Calamari were for the Galactic Republic during the Clone Wars, the Quarren, who shared the  smae planet with the Mon Calamarians, supported the Confederacy.  During the early stages of the Clone Wars, a civil war broke out on Mon Calamari and the Quarren were driven off the planet.  Although the majority of the Quarren resided on Mon Calamari, a group of Quarren formed the Quarren Isolation League.  This league was for all the disident Quarren who wanted to break from the Republic and join the Confederacy.  The Quarren Isolation League was instrumental in forming reserach groups that aided the Confederacy in shi design and building.

#BLDG_Pammant_Docks
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^This is a Separatist Wonder only.  It creates a Recusant Class Destroyer every five turns and increases city production by 50%.

#DESC_BLDG_Pammant_Docks
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^When the Quarren's left Mon Calamari, they went to the planet of Pammant.  There they formed the Free Dac Volunteers Engineering Corps, an organization that specialized in creating starships for the Confederacy.  Tunnelled underneath Pammant, the Quarren created a vast shipyard called the Pammant Docks.  The Pammant Docks were so efficient they would rapidly construct and manufacture the Recusant class destroyer for the Confederate Navy.

#BLDG_Mercenary_Guild
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^This is a Separatist Wonder only. It increase the size of armies.

#DESC_BLDG_Mercenary_Guild
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^During the Clone Wars, many mercenaries flocked to the Confederate Droid Army with the promise of fame and fortune.  These mercenaries increased the overall size of the Confederate Army as well as add a more variety in tactics on the battlefield.  Mercenaries were deployed to protect valuable locations as well as enforce populations of conquered planets that required a more sentient touch than what Battle Droids could provide.

#BLDG_Multilevel_Planning
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^This is a Separatist Building only.  It allows cities to grow to size 3.

#DESC_BLDG_Multilevel_Planning
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^Building outwards on a planet can only go so far.  Sooner or later one would have to build upwards.  This required specialized engineering as buildings had to be constructed carefully if they were to stand atop one another.  Soon multilevel planning became so popular that many buildings across the Galaxy could stretch into the lower atmospheres of many worlds.  Coruscant is a planet whose buildings literally stretch into the skylines.  Many mornings on Coruscant have limited visability as the buildings are literally in the clouds.

#BLDG_Repair_Shops
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^This is a Separatist Wonder only.  It allows healing in enemy territory.

#DESC_BLDG_Repair_Shops
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^Although battle Droids are killing machine, they are still machines that require constant maitenance.  Although at first the Confederacy was content to just round up broken Battle Droids and use them for spare parts, as the war progressed it became clear that a more efficient solution was needed.  Wherever the Confederate Droid Army went, repair shops would follow.  These shops could repair a damaged Battle Droid and sent it out to fight again.  This constant flow enabled military commanders to remain out in the battlefield longer than before as they no longer had to wait for fresh Battle Droids or send back heaps of metal for recycling.

#BLDG_Crimson_Nova
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^This is a Separatist Wonder only.  It increases the value of armies.

#DESC_BLDG_Crimson_Nova
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^Crimson Nova was a chapter of the Bounty Hunters Guild who specialized in hunting Jedi Knights and collecting bounties for them.  During the Clone Wars, Crimson Nova allied themselves with the Confederacy and added their experience and skill at fighting Jedi to the ranks of the Separatist Droid Army.  This allwoed the Confederate commanders to create programming based on the experience of Crimson Nova and implement it into their Battle Droids making them more efficient at killing Jedi Knights.

#BLDG_HyperCommunications_Cartel
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^This is a Separatist Wonder only.  It allows spy missions.

#DESC_BLDG_HyperCommunications_Cartel
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^The Hyper-Communications Cartel was created by the Confederacy during the Clone Wars to manage its own private Holonet across the Galaxy.  The main supporters of the Hyper-Communications Cartel was the InterGalactic Banking Clan and the Techno Union because these two organizations had operated their own private holonets alternatives prior to the Clone Wars.  The Hyper-Communications Cartel was responsible for broadcasting Confederate propaganda as well as tap into Republic Holonet Transmitions.

#BLDG_Fusion_Plant
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^This is a Separatist Building only.  It serves as a nuclear power plant and increases city production by 50%.  It can explode.

#DESC_BLDG_Fusion_Plant
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^By using fusion power, the power that gives energy to stars, the Confederacy was able to vastly improve its power supply.  fusion power generators are expensive to maintain and can be deadly if not handled properly.  Fusion generators are the most abundant energy sources in the Galaxy and are used to power everything from a droid to a planetary shield grid.

#BLDG_Gwori_Revolutionary_Indust
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^This is a Separatist Wonder only.  It produces a Munificant cruiser every 5 turns and increases production by 50%.

#DESC_BLDG_Gwori_Revolutionary_Indust
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^Gwori Revolutionary Industries with a partnerships with Hoersch-Kessel Drive was the main producers of the Munificant class battlecruiser for the Confederate Navy.

#BLDG_Plasma_Generators
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^This is a Separatist Building only.  It serves as a Coal Plant and increases production by 50%.

#DESC_BLDG_Plasma_Generators
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^Plasma is the four stage of matter.  It is higly energize matter that produces a lot of power for little cost.  Although plasma can be manufactured, it can also occur in nature such as on the planet of Naboo.  The Trade federation was the primary exporter of plasma off the planet of Naboo before the Clone Wars.  The Trade Federation became very adept at using plasma in many of its droids.  Its deadly Vulture Droid runs of highly violatle slug fuel, which is similiar to plasma.  Plasma generators are a substitute for fusion generators when fusion generators cannot be bought.

#BLDG_Colicoid_Creation_Nest
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^This is a Separatist Wonder only.  It creates a Destroyer Droid every 6 turns and increases production by 50%.

#DESC_BLDG_Colicoid_Creation_Nest
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^On the Separatist planet of Colla IV was the droid manufacturing company of Colicoid Creation Nest.  Colicoid Creation Nest was very important to the Confederacy because it created the deadly Destroyer Droids for the Separatist Droid Army.  Later in the War, Colicoid Creation Nest also helped produce the deadly Tri-Fighter Droid for the Confederate Navy.  Colicoid Creation Nest stayed in production for the Confederacy until the planet was invaded by the Galactic Republic in the later stages of the Clone Wars.

#BLDG_Orbital_Factories
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^This is a Separatist Building only.  It serves as an Offshore Platform and increases shields in the Space (water) tiles.

#DESC_BLDG_Orbital_Factories
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^Having factories in orbit of a planet had many advantages.  Supplies and raw material could be offloaded directly onto the station without the freighters having to enter the atmosphere, land at a spaceport, and have the material shipped to the factory.  Also the gravity on an orbital factory could be manipulated.  Heavy objects that required loader droids to transport on the surface of a planet only required that the gravity plating be deactivated and the object pushed effortly to its destination.  Orbital factories also didn't produce pollutuion that could harm the environment of a planet.  Any harmful emisions were ejected out into space without ill-effects.  Orbital factories also didn't take up valuable space on the surface of a planet.  For these reasons, the Confederacy set up many orbital factories around their worlds in an effort to increase their war production.  During space combat, these orbital factories were a prime target for the Republic Navy.

#BLDG_Artificial_Cloud
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^This is a Separatist Building only.  It serves as a Coastal "Bunker" and increases defense against naval bombardment.

#DESC_BLDG_Artificial_Cloud
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^During the Clone Wars, Republic scientists developed a mist that could refract laser bolts.  During the Battle of Paarin Minor, the Republic deployed this mist throughout the atmosphere to prevent the Separatist Navy from performing an orbital bombardment from space.  The Separatists would turn the tables on the Repblic during the Battle of Murkhana.  The Republic was poised to invade Murkhana, the home planet of the Corporate Alliance, however Chancellor Palpatine held back the invasion force for a few weeks in a effort to allow Murkhana to surrender.  However the Separatist used this time to deploy this laser blocking mist throughout the atmosphere of the planet making bombardment from turbolasers from orbiting ships impossible.  The mist had to clear before any orbital support could be given to the invasion force.  The Artificial Cloud greatly increased the defensives capabilities of Murkhana.

#BLDG_Confederacy_Navy
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^This is a Separatist Wonder only.  It gives all naval units +2 movement.

#DESC_BLDG_Confederacy_Navy
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^The Confederate Navy was one of the largest Navies in Galactic History.  At the height of the Clone Wars, the Confederate Navy had thousands of captial ships, hundreds of thousands of smaller ships, millions of droid starfighters, and billions of Battle Droids.  The Confederate Navy was a major threat to the Galactic Republic up til the deactivation of all the droids that the end of the Clone Wars.  The leader of the Confederate Navy was General Grevious.  He was in charge of all the military forces of the Confederacy.  Under the command of General Grevious, the Confederate Navy was feared throughou the Galaxy.  It was responsible for the destruction of entire worlds and populations.  Grevious himself oversaw the destruction of Humbarine, a planetary wide city that was reduced to slag by a massive orbital bombardment.  The only thing that prevented the Confederate Navy was threatening the Republic was when Darth Vader deactivated all droids throughout the Galaxy.  This included all the droid computers that controlled many of the Confederate ships.

#BLDG_Martial_Law
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^This is a Separatist Building only.  It serves as a Police Station and reduces corruption.

#DESC_BLDG_Martial_Law
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^When a planetary population got restless or there was widespread unrest, the Confederacy would impose martial law throughout the system.  Martial Law was the suspension of all civil rights to a population.  Law was administered by Battle Droids at the end of a blaster rifle and trials were carried out by a military tribunial, if there was even a trial.  Although Martial Law was brutal, it was effective in administering law and order.

#BLDG_Corporate_Exchange
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^This is a Separatist Building only.  It serves as a Stock Exchange and increase tax and luxury output by 50%.

#DESC_BLDG_Corporate_Exchange
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^Whenever a mega corporation spans several star systems, having an ordinary stock exchange on a planet will not be big enough to handle the massive numbers of credits that exchange hands on a regular basis.  For this reason, the supporters of the Confederacy came up with the concept of a Corporate Exchange.  A Corporate Exchange functions similar to a stock exchange, but on a much more massive scale and scope.  Corporate Exchanges have several offices on many planets throughout the Confederacy and each is connected with one another through the Holonet Communications system.  This ensured that every branch and office is connect to the other in real time so that transactions are recorded on other worlds lightyears away as soon as they happen or sometimes sooner.  To be a part of the Corporate Exhchange, corporations need to be enormous in resources and credits.

#BLDG_Phlac-Arphocc_Industries
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^This is a Separatist Wonder only.  It produces a Droid Tri-Fighter every five turns.

#DESC_BLDG_Phlac-Arphocc_Industries
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^Phlac-Arphocc Automata Industries along with Colla Designs is responsible for the production of the deadly Tri-Fighter Droid.  Colicoids runs and operates Phlac-Arphocc Automata Industries and has been producing droids for the Trade Federation since before the Clone Wars.  Phlac-Arphocc Automata Industries also manufactures the radioactive fuel that is used on the Droid Gunships of the Separatist Droid Army.

#BLDG_Solar_Power_Plants
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^This is a Separatist Building only.  It serves as a Solar Plant and increases porduction by 50%.

#DESC_BLDG_Solar_Power_Plants
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^Energy is a very big resources of the Confederacy.  Without energy, its armies would grid to a halt and its warships would be dead in space.  To aid its thirst for energy, the Confederacy employs solar power plants on many worlds wherever possible.  Although the use of fusion generators is a much more efficient way of generating power, solar power plants do not need fuel like fusion generators do.  This enables the Confederacy to build a solar power plant and literally forget it as the solar panels convert sunlight into energy without any interference and little supervision.

#BLDG_Commercial_Docks
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^This is a Separatist Building only.  It serves as a Commercial Dock and increases trade in the Space (water) tiles and luxury output.

#DESC_BLDG_Commercial_Docks
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^On every Confederacy world that does serious trading, there is a commercial Dock that specializes in the offloading and loading of trade goods.  In these docks, there are facilities that can store every kind of tradable good from Bota to Slaves.  There are also facilities that aid in the offloading and loading of freighters with extreme efficiency and speed.  A bulk freighter can be unloaded of thousands of metric tons of goods and reloaded again in a few hours.  This allows the Confederacy to keep a growing economy in spite of a Galactic War.

#BLDG_Jedi_Temple_Hangars
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^This is a Republic Improvement.  It produces a Jedi Starfighter every 6 turns.

#DECS_BLDG_Jedi_Temple_Hangars
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^The Jedi Knights were the guardians of peace and justice for the entire Galactic Republic and so were constantly being called away from the Jedi Temple on coruscant to some distant hotspot in the Galaxy.  To facilitate this constant movement, the Galactic Senate appropriated the funding to build a massive hangar area within the Jedi Temple.  This Hangar would be stocked with Jedi Starfighters along with all the maintanence facilities necessary to ensure proper working conditions for each starfighter.  With this new Hangar Complex, the Jedi Knights could jump to any location within the Republic to ensure that peace and justice will prevail.

#BLDG_Jedi_War_Hangars
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^This is a Republic Improvement.  It produces a Jedi Inteceptor every 8 turns.

#DECS_BLDG_Jedi_War_Hangars
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^As the Clone Wars progressed, the Jedi Order knew that it had to adapt its starfighter corp to the requirements of the intense conflict.  The Jedi Starfighter, although formadible and deadly in the hands of a Jedi pilot, was not created solely for war.  The starfighter facilities at the Jedi Temple were designed before the Clone Wars to facilitate the Jedi as they embarked on diplomatic missions throughout the Galaxy.  In both the design of the Jedi Starfighter and the Jedi Temple Hangars, emphasis was placed on diplomacy and not a prolonged conflict.  The Jedi Council opted to change this as the Clone Wars progressed.  They knew that emphasis had to be placed on conbat.  The Jedi Order remodeled the Temple Hangars and placed more combat simulators and ready rooms within the complex.  They also created hangar bays that could facilitate the landings of LAATs and the newer Actis Starfighter or the Jedi Inteceptor.  Soon the Jedi Temple Hangars resembled an aerial staging area than a departure point for diplomats.

#BLDG_Decimator_Project
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^This is a Separatist Wonder.  It creates a Decimator Unit every 7 turns.

#DESC_Decimator_Project
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^The Decimator was a Republic secret weapon's platform during the early stages of the Clone Wars.  The Decimator was a heavily armed vessel with an enormous turbolaser designed to obliterate any target.  Energy would build up in an orb near the central command structure.  When the energy build up was sufficient, the weapon would discharge an enormous blast of raw energy, piercing through shielding and armor with ease.
^
^
^Boorka the Hutt of the Hutt Cartell found out about the top secret project and sold the information to the Separatist.  General Severance Tann was sent by Count Dooku to capture the Decimator from the Republic research facility.  Tann then used the Decimators to attack and capture the Republic planet of Sarapin, halting all energy exports to the Core Worlds of the Republic.  The Decimators proved instrumental in capturing this heavily defended planet.

#TECH_Republic Tech
This Tech allows the player to research only the Republic Tech Tree within the game.  Allows Map Trading and Communication Trading.

#DESC_TECH_Republic Tech
The Republic has been around for thousands of years.  During this period, technology within the Galactic Republic has improved the way of life for trillions of species and thousands of worlds.  Technology has also always been able to snuff out life within moments.  Larger warships, more powerful weapons, and more innovative ways of waging war has been a byproduct of this technological boom that the Republic has experienced over the millienia.  When the Clone Wars broke out in 22 BBY, technology had improved to the point of being able to inflict trillions of deaths within a matter of a few years and ultimately growing into the ability for a single space station to be built that has the ability to destroy a planet.  The republic techs focus mainly on cloning technology, production, and the building of weapons of war.

#TECH_Judicial Department
This is a Republic Tech only.  It enables Right of Passage Treaties.

#DESC_TECH_Judicial Department
The Judicial Department of the Galactic Republic is a subdivision of the Office of the Supreme Chancellor.  It is the police force of the Republic with the ability of law enforcement throughout Republic space, providing legal advice to the Supreme Chancellor, enforcing the laws of the Galactic Senate, and investigating crimes.  In 1000 BBY the Ruusan Reformation downsized the Republic Navy and Army and placed them within the newly formed Judicial Department.  This Department is the closest thing that the Republic has to a standing army.  It is well equiped to deal with any pirates that may come into Republic space and it has kept order within the borders of the Republic for a thousand years.  The respected Jedi Order is part of the Judicial Department which answer directly to the Galactic Senate.

#TECH_Jedi Crisis
This is a Republic Tech only.  It enables diplomats.

#DESC_TECH_Jedi Crisis
For the last hundred years prior to the Invasion of Naboo and the Clone Wars, the Jedi Order had faced increasing opposition throughout the Republic.  The rise of a powerful unseen Sith Lord had clouded the vision of the Unifying Force preventing the Jedi High Council from perceiving the greater dangers that was before them.  On countless worlds piracy, terrorism, sectorial fighting, and interspecies warfare threatened to overwhelm the Jedi Order.  Keeping peace during the last twenty years of the Republic became almost impossible even for the powerful Jedi.  After the Invasion of Naboo, many worlds across the Galaxy began to question the Republics ability to keep peace and stability.  It was all the Jedi could do to keep the Republic that had stood for a thousand years be destroyed from the inside.

#TECH_Separatist Crisis
This is a Republic Tech only.  It enable Mutual Protection Pacts

#DESC_TECH_Separatist Crisis
The Separatist Crisis began in 24 BBY and lasted through 22 BBY.  During this period political infighting and corruption within the Galactic Senate influenced many worlds to believe that the Republic was becoming stagnate under its own sucess.  Soon a former Jedi Master Count Dooku of Scereno rose up to form an organization that promised an end to corruption and political injustices.  Many worlds in the Outer Rims who felt neglected by the Senate began to leave the Republic for the promise of a newer and brighter beginning.  Disappointed over the Republic trade laws and overspending, many major corporations such as the Trade Federation and the Techno Union began to throw their support, and their large droid security forces, in with the Separatists.  This alarmed many worlds still loyal to the Republic.  As they saw the growth of droid armies within the realm of the Separatist, there was a great outcry from the Republic in creating its own army to combat the threat that the Separatists posed.  The Jedi Order was powerless in the face of the massive droid armies and soon even they found it difficult to keep peace and soon thousands of worlds began to leave the great Galactic Republic.

#TECH_Kaminoan Cloners
This is a Republic Tech only.

#DESC_TECH_Kaminoan Cloners
Kaminoans are undisputedly the best cloners in the Galaxy.  The Kaminoans had to become cloners in order to survive on their homeworld.  After an ice age on their planet, the climate shifted so dramatically that the entire world was enveloped in a great ocean.  The Kaminoans learned to survive by selective breeding and cloning.  In 32 BBY Jedi Master Sifo-Dyas placed an order with the Cloners to create a massive Clone Army for the Republic in order to aid the fledging Jedi during their increasing Crisis in the Galaxy.  Darth Sidious learned of the order that Sifo-Dyas made and plotted a way to bring about the end of the Jedi Order and the Galactic Republic.  Kaminoan cloners are driven by perfection and their methods are so perfect that only a small percentage of the clones grown by the Kaminoans underwent reconditioning thearpy or in some cases were terminated.

#TECH_Weapon Contracts
This is a Republic Tech only.

#DESC_TECH_Weapon Contracts
The Kaminoans knew that a perfect soldier would be killed instantly if they weren't equipped correctly.  For this reason, the Kaminoans contacted the nearby planet of Rothana to construct weapons of war for the Clone Army.  They also contacted BlasTech Industries and various other industrial organizations to equip this Grand Army.

#TECH_TECH_Rothana Shipyards
This is a Republic Tech only.

#DESC_TECH_Rothana Shipyards
After getting the order to build the Clone Army for the Republic, Kaminoan cloners contacted the nearby planet of Rothana to begin building weapons of war for this army.  Rothana began to build weapons to equip the soldiers, but there was also a need for starships to carry the soldiers across the Galaxy.  Rothana began to gear up their shipyards to create massive Acclamator frigates to carry the Clones to any hotspot in the Galaxy.  Rothana Shipyards are among the largest in the Galaxy and within a span of a few years was able to create a formatible fleet that was able to pose a threat to the fleets of the Separatists.

#TECH_Galactic Economy
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^This is a Republic Tech only.  It enables Trade Embargo, trade over sea tiles, and trade over ocean tiles.

#DESC_TECH_Galactic Economy
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^
^The Galactic Economy was one of legend.  For a thousand years, the Galactic Republic has prospered both peacefully and economically.  Entire fortunes were gained overnight and trilions of beings everywhere could have luxury beyond imagination.  The main currency for the Republic was Dataries, or commonly known as Republic Credits.  These credits were accepted on nearly all but the most planet.  Huge corporations such as the Trade Federation and Xizor Transport Systems carried every good produced in the Galaxy across Republic space.  Massive organizations such as the Corporate Sector and the Techno Union oversaw the economies of entire world while financial groups such as the Intergalactic Banking Clan supplied loans and exchange rates.  Entire planets were devoted to a specialized area of the economy whether it was growing food thorugh the land masses of a planet or strip mining the surface.  This led the Republic to grow massive in economic power and wealth.  Soon corruption began to fill the minds of the noble Senators and the common good of the people went unanswered.  The rich soon oppressed the poor on many worlds and the corporations that were changed with taking care of people on distant planets instead exploited them for personnal gain and riches.

#TECH_Massive Corporations
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^This is a Republic Tech only.  It enables Map Trading.

#DESC_TECH_Massive Corporations
^
^
^As the Galactic Economy grew to gigantic size, the Republic Senate began to allow private business and corporations to finance their own colonization efforts in the Outer Rim terrorities, specifically the Tingel Arm region of the Galaxy.  These corporations were under the authority of the Corporate Sector Authority.  This organization was formed in 480 BBY in an effort to mediate the differences between the Galactic Senate and huge businesses.  The Corporate Sector Authority enforced huge corporations such as the Trade Federation and the Intergalactic Banking Clan in the regions of space where the Republic did not have much influnce.  This was mainly in the Outer Rim territories and the fridges of Republic Space.  After a while, massive corporations thrived from the free trade zones and gained enough power to control entire star systems which enabled them to gain representation in the Galactic Senate.  The Trade Federation controlled several planets and held huge influence over the Senators.  The only way that the Republic could rein in these corporations was to tax the trade routes and through financial reforms.

#TECH_Failed Reforms
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^
^This is a Republic Tech Only.

#DESC_TECH_Failed Reforms
^
^
^During the last few decades of the Galactic Republic, the Senate tried to enact several reforms in an effort to stem the spread of corruption within the government.  To rein in powerhouse corporations such as the Trade Federation the Senate passed Senate Resolution BR-0371 which imposed taxes on all outlying trade routes.  This dramatically cut into the Trade Federation's profits and angered them to the point of blockading the peaceful planet of Naboo.  This furthered proved the failure of the Senate to establishing order and stability within the Empire.  The Senate then tried to pass the Financial Reform Act in 24 BBY which would address the problems of corruption in the Senate and stop it from spreading further.  The assassination of Senator Jheramahd Greyshade, who was a lead supporter of the bill, stopped the Reform Act in committee and it never got voted on.  This was one of the main reasons why many planetary systems left the Republic because of the Senate's inept actions in matters of stability and stemming corruption.

#TECH_Freighters
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^
^This is a Republic Tech only.

#DESC_TECH_Freighters
^
^
^As more goods were made in the Corporate Sector, larger transport vessels were required to carry massive amounts of goods and products across the Republic.  Companies such as Hoersch-Kessel Drive Inc. created the Lucrehulk-class LH-3210 cargo freighter for the Trade Federation that were be able to carry 25 million metric tons of goods and products.  With these massive freighters, corporations were able to literally carry a fortune in products that could supply a planet with all the luxury goods that were available in the Republic and beyond.

#TECH_Clone Weaponry
^
^
^This is a Republic Tech only.

#DESC_TECH_Clone Weaponry
^
^
^When the Clone Army began physical training, they found out that they had the best weapons credits can buy.  When the Grand Army of the Republic was unleashed on battlefields on different worlds, the entire Galaxy saw first hand these awesome weapons of war.  The Grand Army of the Republic had some of the most powerful weaponry ever fielded by an army in history.  They surpassed the armies of the Sith and the Jedi who came a thousand years before them.  Only the numerical superiority of droids could pose a challenge to these clone troops equiped with these fearsome weapons.

#TECH_Military Creation Act
^
^
^This is a Republic Tech only.

#DESC_TECH_Military Creation Act
^
^
^After the Invasion of Naboo and the subsequent Separatist Crisis, many senators in the Galactic Senate began voicing their opinion of creating an Army of the Republic to aid the Judicial Department and the Jedi in keeping peace and stability in the Republic.  Those who supported the Act were from militarist senators and included Orn Free Taa of Ryloth, Aks Moe of Malastare, Onaconda Farr of Rodia, and Jollin Resbin of Sneeve.  Those that opposed it were led by Padmé Amidala of Naboo, Tendau Bendon of Ithor, Eeshrin Ot'Hyne of Caamas, and Yudrish Sedran of Chalacta.  Although Supreme Chancellor Palpatine was officially neutral during the debate of this Act, he did convey to the Jedi High Council that he was stalling the debate in the Senate for as long as he could.

#TECH_Jedi Arsenal
^
^
^This is a Republic Tech only.

#DESC_TECH_Jedi Arsenal
^
^
^The Jedi were first and foremost keepers of the peace.  Their primary job was to bring about peace and stability, but when all else failed, "aggressive negotiations" would take place.  All Jedi were trained how to use a lightsaber and were taught that the lightsaber was the life of a Jedi.  It symbolized everything that a Jedi was.  The lightsaber was more of a defensive weapon.  It repelled blaster fire so that ment that the Jedi always acted in self defense.  The lightsaber was a personalize weapon.  To strike a person, a Jedi had to be close to the target unlike a blaster which can kill from a long distance in an inpersonal manner.  The Jedi also had advanced fighters in their arsenal.  The Delta-7 Aethersprite-class light interceptor was primarily a recon vessel, but it was armed with two twin barrel laser cannons for defense.  The Jedi also had large carriers that could transport them to any hotspot in the Galaxy.  Finally the Jedi had the most powerful ally in the Galaxy...the Force.

#TECH_Combating Corruption
^
^
^This is a Republic Tech only

#DESC_TECH_Combating Corruption
^
^
^Corruption wasn't only within the halls of the Galacic Senate, but was a plague throughout the Republic.  Thousands of worlds were under the yoke of corrupt officials.  Officials would take brides from smugglers and crime syndicates like Black Sun to turn a blind eye at a shipment of contraband or to allow a murder to go uninvestigated.  The Judicial Department began to come down hard on these corrupt officials, going as far as showing no mercy to anyone who was caught in the act of illegal profiteering.

#TECH_Planetary Militias
^
^
^This is a Republic Tech only.

#DESC_TECH_Planetary Militias
^
^
^As the Separatist Crisis grew, many worlds felt that the Republic's ability to defend them against aggression was limited.  Drawing on the example of Naboo and how a private corporation like the Trade Federation could openly defy the Galactic Senate in an armed conflict caused many worlds to invest in planetary militias.  These militias were sometimes very powerful like the Kuat Defense Force that contained several hundred warships with several defense platforms.  Other militias had little firepower like the Naboo Security Forces, but were very innovative.  Private armies created by smugglers and crime syndicates grew in size and even respectable corporations began investing in droids for defending thier assets.  Throughout the Galaxy an arms race began not with the Galactic Senate, but individual worlds whole no longer had faith in the protection of the Senate.

#TECH_Force Combat Training
^
^
^This is a Republic Tech only.

#DESC_TECH_Force Combat Training
^
^
^With the rise of increasing opposition to the Republic brought on by the Separatist Crisis, the Jedi Order knew it had to change in order to better defend the Republic and keep the peace.  At the Jedi Temple, more lessons were given in the form of lightsaber training than in diplomacy.  Although this training emphasized the deflection of blaster bolts instead of aggressive combat, the training was nevertheless startling as the once peaceful Order began to train its Learners in the skills of defense against an aggressive opponent.  It was just one of the signs that trouble was rising in the Galaxy and negotiations were failing...even for the Jedi.

#TECH_Clone Army
^
^
^This is a Republic Tech only.

#DESC_TECH_Clone Army
^
^
^When the Clone Army was activated and placed in the deserts of Geonosis from the first time, the entire Galaxy was shocked and amazed at the power of this Grand Army.  The Separatist were caught completely off guard.  They too were shocked as this newly formed Army decimated their ranks of droids with ease.  Even their most advance weapons couldn't stand before the might of the Clone Army.  Each clone trooper was a highly trained individual who could think and act so much more creatively than a droid, but at the same time each trooper acted in coordination with his comrades fighting as one.  The Kaminoans had stated that these clones were immensely superior than droids and that seemed to be an understatement when they took to the battlefields.

#TECH_Emergency Powers
^
^
^This is a Republic Tech only. Doubles work rate of workers.

#DESC_TECH_Emergency Powers
^
^
^When the Separatist droid army was located on Geonosis, the need for a standing army became evermore apparent.  In a controversial move Senator Jar Jar Binks, who was standing in for Senator Padmé Amidala was manipulated by Vice Chair Mas Amedda to propose to the Senate that they give Emergency Powers to Supreme Chancellor Paplatine to stop this Separatist threat.  His first move was to legalize the newly discovered Clone Army on Kamino.  This Army made preparations to immediately depart to Geonosis where 200 Jedi stood fighting against a million battle droids.

#TECH_Republic Fleet
^
^
^This is a Republic Tech only.

#DESC_TECH_Republic Fleet
^
^
^With the outbreak of the CLone Wars imminent, the Republic began placing orders for additional warships to be built to supplement the Judicial Department's forces.  The Republic Navy was already a powerful force before the Clone Wars began, but after the outbreak of war the Republic Navy began to grow in size and in strength.  Equipped with the most powerful warships like the Acclamator, the Republic Navy became a force to be reckoned with.  Even the vast fleets of the Separatists' could barely stand before the Republic Navy's might.

#TECH_Battle of Geonosis
^
^
^This is a Republic Tech only.

#DESC_TECH_Battle of Geonosis
^
^
^Jedi Knight Obi-Wan Kenobi had went to the desert planet of Geonosis in search of the bounty hunter responsible for the attempted assisnation of Senator Padmé Amidala.  Once there he discovered the Separatist Council led by Count Dooku, former Jedi Master.  They had amassed a huge droid army with the help of the Geonosians inside their massive foundries.  As Kenobi reported his findings to his Padwan Anakin Skywalker, he was taken prisoner by the Separatists.  Skywalker relayed Kenobi's message to the Jedi Council and then proceeded to Geonosis against the Council's wishes to save his master.  Skywalker and Padmé were taken prisoner shortly after arriving on Geonosis and all three captives were sentenced to death in an arena by an acklay, a nexu, and a reek.  The three evaded their would be executioners just in time for a force of two hundred Jedi led by Master Mace Windu.  An epic battle ensued as thousands of battle droids flooded the Arena.  The Jedi fought the battle droids off, but they were hopelessly outnumbered and after a few hours of fighting their numbers were reduced to a handful.  Surrounded with no hope of survivial, the remaining Jedi prepared to fight to the end.
^
^Then from the skies above the Arena, the Grand Army of the Republic, led by Grand Master Yoda, arrived in powerful Low Altitude Assualt Transports to rescue the Jedi.  The LAAT gunships cut through the ranks of the droids and after rescueing the Jedi in the Arena, proceed to the desert plains where a battle between the Separatist and the Republic was forming.  Due to an orbital bombardment of the Separatist's hangars and fighter bases, the Republic held air superiority for the entire battle, evening the odds for the battle.  Several Techno Union transports and Trade Federation Core ships were destroyed, preventing millions of droids from escaping.  The Clone Army was able to make short work of the remaining droids on the ground, although at a heavy price.  Count Dooku, having defeated Kenobi and Skywalker in a lightsaber duel, fought an intense duel with Master Yoda.  Knowing that if he fell in the duel that the Separatist Movement will end, Dooku placed the lives of Kenobi and Skywalker in danger.  As Master Yoda rescued the two wounded Jedi, Dooku escaped along with the Bulk of the Separatist Droid Army.  Although the Republic claimed victory, it was a devestating defeat.  Over 180 Jedi lost their lives along with thousands of clone troopers.  The most devestating aftermath of the battle was that war was officially declared between the Separatist and the Republic.  "The Shroud of the Dark Side has fallen. Begun the Clone War has." -Master Yoda

#TECH_Military Contracts
^
^
^This is a Republic Tech only.

#DESC_TECH_Military Contracts
^
^
^When the Clone Wars broke out in 22BBY, the Galactic Republic was woefully prepared for the conflict.  The Grand Army of the Republic was limited in numbers, the Jedi Order was trying to adjust to its new leadership roles, and the Senate was rewriting the Constitution.  To prepare militarily, the Senate contracted several minor companies to supply war supplies such as weapons and starships for the GAR.  This proved to be a wise decision, as the Republic economy was quickly shifted towards the war effort.

#TECH_Jedi Generals
^
^
^This is a Republic Tech only.

#DESC_TECH_Jedi Generals
^
^
^For a thousand years, the Jedi Order were the peace keepers of the Republic.  When war broke out, their roles drastically shifted to that of generals and leaders of a newly formed Grand Army of the Republic.  For generations, the Jedi Order had trained their Knights as diplomats and negotiators, but now they were thrusted into the roles of military commanders.  Jedi training shifted overnight from ethics and negotiations to battlefield tactics and lightsaber combat.  The keepers of the peace were no more and a new breed of Jedi quickly emerged.

#TECH_Flashpoints
^
^
^This is a Republic Tech only.

#DESC_TECH_Flashpoints
^
^
^During the first months of the Clone Wars, the Republic and the Confederacy did not engage in much combat.  Both sides were frantically trying to consolidate their forces and build up their armies for a galactic war.  The Republic was also trying to surpress many flashpoints throughout the Galaxy.  The mineral rich planet of Atraken quickly became a flashpoint of the war.  Trandoshians, allied with the Confederacy, began raiding the planet of Kashyyyk for Wookie Slave Labor as well as raiding nearby Republic Spacelanes.  Many Republic planets opposed to the Military Creation Act and the Clone Wars began to seceed, but they were quickly supressed by Clone Troopers. 

#TECH_Troop Carrier
^
^
^This is a Republic Tech only.

#DESC_TECH_Troop Carrier
^
^
^At first the only transportation for Clone Troopers were giant Acclamator battlecruisers.  However the use of these giant transports was reserved for large scale planetary operations.  To send a few troops to a planet to squash a rebellion or conquer a small Separatist outpost, the Republic needed another form of transportation.  This transportation also need to be armed so that it wasn't defenseless and needed to be durable enough to operate on its own.

#TECH_Special Forces
^
^
^This is a Republic Tech only.

#DESC_TECH_Special Forces
^
^
^When the Grand Army of the Republic was activated, Clone Troopers wasn't the only thing the Republic received.  Within the GAR was a special forces branch that contained hundreds of specialized Clone Commando units.  The Special Operations Brigade was created to overseer the Commando Units throughout the Galaxy.  The Special Operations Brigade was led by Jedi General Arligan Zey.  The Special Forces of the GAR were instrumental in winning many unseed victories throughout the Clone Wars.

#TECH_Equipment Suppliers
^
^
^This is a Republic Tech only.

#DESC_TECH_Equipment Suppliers
^
^
^Right after the Battle Geonosis, the Galactic Senate was quick to give out contracts to supply the newly activated Grand Army of the Republic.  Hundreds of corporations from across the Galaxy began to moblize.  Instead of manufacturing civilian products, these companies began to churn out weapons and equipment.  Everything from the DC-17 Blaster Rifles the Clone Troopers carried to replacement parts for their armor was soon provided by many companies throughout the Republic.

#TECH_Small Companies
^
^
^This is a Republic Tech only.

#DESC_TECH_Small Companies
^
^
^When one refers to the war effort of the Galactic Republic, names like Kuat Drive Yards or BlasTech Industries are most mentioned.  However the Republic would have lost the Clone Wars if not for the effort of smaller companies such as Slayn and Korpil or AraTech Repulsor.  Smaller companies such as these two were responsible for supplying the Grand Army of the Republic with much need military hardware.  The Republic was quick to moblize these smaller companies at the start of the war.

#TECH_Fleet Contracts
^
^
^This is a Republic Tech only.

#DESC_TECH_Fleet Contracts
^
^
^The Clone Wars changed a lot about how business was conducted.  Many corporations were contracted by the Galactic Republic to supply much need military hardware to the Grand Army of the Republic.  Kuat Drive Yards was a major starship manufacturer, but before the war much of its products were sold on the civilian market.  When the Galactic Republic began demanding larger warships, KDY was a major supplier.  Soon the vast majority of its sales was through military contracts.  Many other large ship manufacturers began to sign military contracts with the Republic Fleet and soon the Republic Fleet was growing in size and power.

#TECH_Republic Victories
^
^
^This is a Republic Tech only.

#DESC_TECH_Republic Victories
^
^
^The Grand Army of the Republic lived up to reputation early during the early stages of the Clone Wars.  The GAR was the best trained army the Galaxy had ever seen and the string of victories that it won soon reinforced that.  Noble Jedi Knight like Anakin Skywalker and Obi Wan Kenobi were also making a name for themselves, winning battles single-handedly and against all odds.  These small victories provided Holonet reporters with tons of propaganda material to show the citizens of the Republic.  Soon holodramas were airing across the Holonet showing these heros of the Republic in action against the tyranny of the Separatists.

#TECH_Conscription
^
^
^This is a Republic Tech only.  This allows conscription.

#DESC_TECH_Conscription
^
^
^Although the Galactic Republic had an army made up of Clone Troopers, their numbers were very limited and they were costly to replace as it took ten yeasr to produce and train them.  These limitations ment that the Clone Army could not protect every planet in the Republic or fight the Separatist on every world.  Many worlds in the Republic began conscripting their own population.  At first, joining these non-clone armies was voluntary, but as the rigors of war went on many planets imposed a manditory service requirment on its population.  To train these non-clone forces, many academies were set up to facilitate their training.  By the end of the Clone Wars, most of the warships in the Republic Fleet were manned by non-clone crewmen.

#TECH_Battle of Kamino
^
^
^This is a Republic Tech only.

#DESC_TECH_Battle of Kamino
^
^
^Two months after the Battle of Geonosis, the planet of Kamino came under attack from the Separatists.  Kamino had always been a prime target for the Confederacy as it was the main cloning and training facility for the Galactic Republic.  The loss of Kamino would have been a devestating blow for the Republic and would have cost them the war.  However just weeks before the planned attack on Kamino, Jedi Master Quinlan Vos, who was an agent for the Republic within the ranks of the Confederacy, was able to warn the Republic of the impending attack.  This gave the Republic time to prepare for the defenses.  The Confederacy invasion force was led by the brilliant Mon Calamari Commander Merai.  Jedi Knight Obi Wan Kenobi and his Padawan Anakin Skywalker led several Jedi Starfighters to shoot down enemy troop transports as Jedi Master Shaak Ti led the planetary defenses.  When Battle Droids began to land in Tipoca City, Master Ti activated the newly created ARC Clone Troopers who made short work of the invasion force.  Jedi Master Oppo Rancisis jumped in the Kamino system with a Republic armada, trapping the Separatist invasion fleet in orbit of Kamino.  Commander Merai, seeing the battle was lost, flew his starfighter into the Jedi Hyperspace Rings, killing himself.  Although the battle was considered a Republic victory, it was actually engineered by Darth Sidious as a means to prolong the Clone Wars.  The Separatist were denied the service of Commander Merai and the Republic was guarnteed the uses of the cloning facilities of Kamino.  Within a few weeks of the battle, a million battle ready Clone Troopers left Tipoca City to join the 200,000 Clone Troopers already in the field.  The Battle of Kamino also gave Palpatine reason enough to build more cloning facilities throughout the Galaxy, ensuring a steady stream of loyal soldiers.

#TECH_Dark Reaper Crisis
^
^
^This is a Republic Tech only.

#DESC_TECH_Dark Reaper Crisis
^
^
^In 4000 BBY during the Great Sith War, the superweapon called the Dark Reaper was created.  The Dark Reaper was a weapon so powerful that it drained the Force out of all life with several hundred kilometers.  Such a weapon was capable of killing several million individuals at once.  The Force powers that the Dark Reaper drained was then converted into massive amounts of energy to power the turbolasers of this machine.  Shortly after the out break of the Clone Wars, Count Dooku began to search for Force Harvesters, a vital component of the Dark Reaper.  The Jedi Order discovered Dooku's intention of once again reviving the Dark Reaper and so fought several battles with the Separatists in an effort to stop Dooku.  However Dooku was able to retrieve all the Force Harvesters and went to the planet Thule to activate the Dark Reaper.  Anakin Skywalker, with the knowledge learned from the spirit of the dead Jedi Master Ulic Qel-Droma, was able to resist the effects of the Dark Reaper, and destroy the superweapon. Although the Republic was able to stop the Separatist from gaining a powerful weapon, many planets in the Republic began investing in more powerful planetary defenses to ward off an invasion or a devestating attack.

#TECH_Advance Cloning
^
^
^This is a Republic Tech only.

#DESC_TECH_Advance Cloning
^
^
^The cloners of Kamino were the best in the Galaxy.  Their clones were top quality and second to none.  The Clone Army that they created for the Galactic Republic was the finest in Galactic history.  However the main flaw in Kamino cloning methods was that it took ten years for a fully functional Clone Trooper to be combat ready.  Time was not a luxury in a bloody war.  To ensure that the Grand Army of the Repubic had a steady supply of Clone Troopers, Chancellor Palpatine ordered the creation of faster cloning methods.  He employed the aid of Spaarti Creations, a company that specialized in rapid cloning.  with this ne cloning method, a Clone Trooper was grown and battle ready in one standard year.

#TECH_Bio Attacks
^
^
^This is a Republic Tech only.

#DESC_TECH_Bio Attacks
^
^
^With the destruction of the Dark Reaper, the Separatist began to invest in more weapons of mass destruction.  On the Techno Union planet of Queyta, scientist Dr. Jenna Zan created a deadly virus gas named "swamp gas".  This gas would create blisters and a painful death to most humanoids species.  Separatist Commander Assajj Ventress target the Gungan colony of Ohma-D'un, a habital moon of Naboo.  A team of Jedi led by Anakin Skywalker and Obi wan Kenobi was able to destroy the transport that was carrying the swamp gas to Naboo.  This ended the bio threat from the Separatists.

#TECH_Bacta Tanks
^
^
^This is a Republic Tech only.  It elimates disease from flood plains and allows irrigation without fresh water.

#DESC_TECH_Bacta Tanks
^
^
^With the threat of bio attacks from the Separatist, many Republic citizens began to make preparations for an outbreak on their world.  Medical facilities were upgraded to house more patients and more medicine was stockpiled in case of emergency.  One preparation was the intallment of Bacta Tanks in many medical centers.  These Bacta Tanks had the potential of curing a patient of any infection and halting the spread of a deadly virus.  Bacta Tanks also extend the medical care a center can administer to the population of a planet.

#TECH_Battle of Pengalan IV
^
^
^This is a Republic Tech only.

#DESC_TECH_Battle of Pengalan IV
^
^
^On the Separatist planet of Pengalan IV in the city of Tur Lonkin, was a missle production facility.  This facility was researching and manufacturing Diamond Boron Missles that were designed to pierce the shields of Repulbic starfighters.  These advanced missles had the potential of wiping out squadrons of starfighters with a single missle.  The Galactic Republic decided to send in a full division of Clone Troopers to take out the facility.  In the first stages of the raid, most of the contengient was killed by gun emplacements and droid starfighters before landing on the planet.  The rest of the Clone Troopers, led by 6 ARCs was able to destroy the shielded bunker the facility was located in.  The Battle of Pengalan IV told many Republic planets that they could not solely rely on starfighter squadrons for defense.  This prompted many to began building large planetary based instellations.

#TECH_Combat Squads
^
^
^This is a Republic Tech only.

#DESC_TECH_Combat Squads
^
^
^In the early stages of the Clone Wars, the Grand Army of the Republic only numbered two hundred thousand.  Although a million more joined six months after Geonosis, the GAR was still small in numbers compared to the countless millions of Battle Droids of the Separatist Droid Army.  This prompted many Jedi Generals to start forming small combat squads of Clone Troopers.  A few of these squads would be sent to handle a raid or train resistance fighters or non-clone recruits.  These squads were valuable to the Republic war effort as a few squads could hold off a much larger Droid force until a larger force could arrive.

#TECH_Conquest of Muunilinst
^
^
^This is a Republic Tech only.

#DESC_TECH_Conquest of Muunilinst
^
^
^the InterGalactic Banking Clan was a major supporter of the Confederacy of Independent Systems.  The IBC was based on the Separatist planet of Muunilinst which housed many droid factories and shipyard facilities.  If the Galactic Republic could conquer Muunilinst, then they could knock out a major player for the Separatist.  The Grand Army of the Republic amassed a huge assault force of Acclamator Assault Cruisers and thousands of Clone Troopers.  Jedi Anakin Skywalker led the Republic Fleet against the Separatist defenders in orbit while Jedi General Obi Wan Kenobi led the ground assault.  At first the Separatists were beaten back on the ground, but then a bounty hunter named Durge led a force of Separatist IG Lancer Droids against the Grand Army, inflicting massive causalities.  General Kenobi then counterattacked with a force of Clone Tropers on speeder bikes and was able to force Durge and his IG Lancer Droids in retreat.  A last attack on the IBC's command center ended the battle.  With the loss of Muunilinst and its rich bank vaults, the Separatist faced future financial difficulties.

#TECH_Defeat at Hypori
^
^
^This is a Republic Tech only.

#DESC_TECH_Defeat at Hypori
^
^
^Four months after the Battle of Geonosis, a large droid factory was discovered on the Outer Rim planet of Hypori.  Before the Clone Wars, the Trade Federation and other corporate decided to build large droid factory out of the reaches of the Galactic Republic.  Hypori was chosen because it already had an industrial infrastructure.  The Jedi Order became aware of this massive factory shortly after the Conquest of Muunilinst.  General Obi Wan Kenobi along with several other Jedi Knights, led an army of Clone Troopers to Hypori to destroy the factories.  As the Republic Fleet dropped out of hyperspace, they were struck by orbital mines that caused many Acclamator Assault Cruisers to crash behind Separatist lines.  As the ground battle was forming, General Grievous made his appearence to the Galaxy.  He killed several Jedi Knights with relative ease, surprising many on the Jedi Council.  The Battle of Hypori was a disasterous defeat for the Republic with the loss of many Acclamators, several fully trained Jedi Knights, and the entire force of Clone Troopers.  This devestating defeat prompted the Senate to withhold sensative material to the media and to censor news to control outbreaks of bad news.

#TECH_Joint Corporations
^
^
^This is a Republic Tech only.

#DESC_TECH_Joint Corporations
^
^
^With the Clone Wars demanding more production of military hardware, many corporations began to band together to be the ones awarded with lucrative Republic military contracts.  Incom Corporation joined forces with Subpro Corporation and built the sucessful ARC-170 Starfighter.  although cooroperation between corporations was rare, they did produce some awesome military designs and were very benefical.  One corporation didn't have to take all the risk in a military design and spend all the money in research and development.  With a partnership, corporations shared the risks and the benefits, making loses easier to take on the yearly budget.

#TECH_Starfighter Defense
^
^
^This is a Republic Tech only.

#DESC_TECH_Starfighter Defense
^
^
^The strength of a battlecruiser is also it greatest weakness.  The size and firepower of a large captial ship can be exploited by small starfighters and surgical strikes.  The only effective defense against starfighters is a screen of starfighters.  However in the Clone Wars, the Republic Fleet found itself outnumbered in nearly all engagements by droid starfighters.  To better counter droid starfighters, the Republic began to flank captial ships with small cruisers and frigates.  These smaller ships carried a large amount of laser cannons that were effective at downing starfighters, but they still relied on their larger cousins for defense against enemy captial ships.  This combination of ship formations allowed the Republic Fleet to destroy large amounts of droid starfighters while freeing up their own fighter screen to attack the enemy.

#TECH_Battle of Lianna
^
^
^This is a Republic Tech only.

#DESC_TECH_Battle of Lianna
^
^
^Three months after the Battle of Geonosis, the Separatist launched an attack against the Republic planet of Lianna.  Lianna was important because it held a Sienar Fleet Systems starfighter facility.  This starfighter facility was in the process of developing a new starfighter for the Republic at the time of the attack and held all the secrets of the Twin Ion Engine project of Raith Sienar.  Jedi Master Cel Vookto took command of elements of the Clone Army and defended the planet.  Master Vookto used his Force Powers of elemental summoning to cleanse the planet of droid forces however this strain took his life.  Although the Republic lost several Clone Troopers and a Jedi Master, the starfighter facility was preserved and production continued.

#TECH_Battle of Iktotch
^
^
^This is a Republic Tech only.

#DESC_TECH_Battle of Iktotch
^
^
^Five months after the Battle of Geonosis, Separatist forces conquered the planet of Iktotch.  Jedi Masters Mace Windu and Saesee Tiin were sent to liberate the planet from Spearatist control.  Using their Force abilities, they quickly made short work of the B2 and B1 Battle Droids.  Soon a prototype B3 Ultra Super Battle Droid appeared on the battlefield, however the two Jedi Masters quickly made short work of this advanced droid.  The Battle of Iktotch made it clear that the Jedi Masters were the ultimate soldier in the Galaxy.

#TECH_Battle of Brentaal IV
^
^
^This is a Republic Tech only.

#DESC_TECH_Battle of Brentaal IV
^
^
^Five months after the Battle of Geonosis, the Galactic Republic received word that the planetary system of Brentaal IV was planning to secede from Republic.  Loss of this system would close the Republic from the Perlemian Hyperspace Trade Route and hamper Republic efforts to travel to the Tion Cluster.  Intelligence reported that the Separatist had already set up a stronghold on the planet, however the defenses and garrison were not operational.  The Republic decided to strike quickly.  Four Jedi Masers were sent along with a strong force of Clone Troopers.  As the invasion began, the intelligence concerning the status of the Separatist stronghold was wrong.  Many ships were shot down as they headed towards the planet's surface.  The tasks force's only hope of sucess lay in the bringing down of the stronghold's shields and gun emplacements.  The Jedi Masters decided to infiltrate the complex and bring down the stronghold.  This resulted in the capture of Brentaal IV for the Republic.  However it was a costly victory with over 25% causalities.

#TECH_Heavy Vehicles
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^This is a Republic Tech only.

#DESC_TECH_Heavy Vehicles
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^During the first stages of the Clone Wars, the Grand Army of the Republic heavily on assault walkers for their transportation and heavy weaponry.  Although assault walkers were great at attacking, their only weakness was their slow speed.  The Galactic Republic decided to add wheeled assault vehicles to the GAR's arsenal.  These vehicles were quick, fast and deadly.  With heavy weaponry and strong armor, the wheeled vehicles proved to be a valuable asset to the Grand Army.

#TECH_Battle of Jabiim
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^This is a Republic Tech only.

#DESC_TECH_Battle of Jabiim
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^The planet of Jabiim has been blessed and cursed with abundant mineral wealth.  The citizens of Jabiim decided a year into the Clone Wars to switch sides to the Confederacy.  Rather than loose the rich mineral mines of Jabiim, the Republic decided to launch a full scale invasion.  The Grand Army of the Republic quickly conquered a foothold on the planet and began to launch attacks against Separatist positions. Jabiim was a planet that was constantly soaked in rainstorms and mired in mud.  The Republic hadn't taken the environment into account before the invasion and paid a heavy price for it.  21 days into the invasion, Jabiim rebels launched an attack against the main Republic base, inflicting many causalities including several Jedi Padawans and a few Jedi Knights.  By day 30, 18 Jedi and 9,000 Clone Troopers were dead.  By day 43, republic evacuation ships arrived to relieve the defeated Republic forces, however they had to leave the Jabiim loyalist to the mercy of the Separatists.

#TECH_Planetary Rebuilding
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^This is a Republic Tech only.

#DESC_TECH_Planetary Rebuilding
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^The Clone Wars saw the destruction of many worlds throughout the Galaxy.  Many relief organizations throughout the Galactic Republic were taxed to their limits as they tried to provide aid to everyone.  The Agricultural Corps of the Jedi Order was called upon for their expertise in flora and fauna and planetary rebuilding.  Although many Jedi in the Agricultural Corps were called to military service, the Corps was nevertheless vital in the rebuilding of scorched planets unfortunate enough the suffer a planetary bombardment.

#TECH_Power Generation
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^This is a Republic Tech only.

#DESC_TECH_Power Generation
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^The generation of power was a very important endevour in the Galactic Republic.  Power supplied everything from lights to shield grids to defensive emplacements.  with the Clone Wars waging throughout the Galaxy, the supply of power became more and more threatened.  Many planets that use to import power, turned instead to its own planet for power.  This ensured that a planet can survive a blockade without the fear of them being left in the dark from the lack of imported power.

#TECH_Jedi Schism
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^This is a Republic Tech only.

#DESC_TECH_Jedi Schism
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^Being a Jedi Knight in the Galactic Republic during times of peace was difficult; being a Jedi Knight in times of war was nearly impossible.  The Jedi Order had for a 1000 years fought for peace.  when the Clone Wars broke out, many Jedi Knights disobeyed Chancellor Palpatine's orders for them to serve in the Grand Army of the Republic and instead went into exile or worst joined the Separatist.  These dissent Jedi believed that the Clone Wars would rip the Order apart.  Many Jedi also viewed the Republic Senate a corrupt institution that should be torn down or replaced.  The dissent among the Jedi Order brought worry to the citizens of the Republic.  Some of these guardians of peace and justice were not coming to the protection of the Republic and some were even fighting against it.

#TECH_Improved Starfighters
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^This is a Republic Tech only.

#DESC_TECH_Improved Starfighters
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^the Delta-7 Jedi Starfighter was a pretty dependable starfighter.  It was fast, nimble, and well armed, but as the Clone Wars went on into its second year the Jedi Order knew it had to create a new starfighter to counter the advancements of the Separatist droid starfighters.  Kuat Systems Engineering unveiled the Jedi Interceptor.  This starfighter was more heavily armed than its cousin and even more agile.  Advancements in S-Foil technology allowed the light interceptor to radiate heat to prevent overheating of the powerful ion engine.  Along with these advancements, Kuat Systems Engineering began developing newer starfighter models for the Republic, including the ARC-170 and the V-Wing.  Future developments also included a radical new starfighter design centered around the new Twin Ion Engine design.

#TECH_Mission to Queyta
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^This is a Republic Tech only.

#DESC_TECH_Mission to Queyta
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^The bio threat of the Separatist was far from over.  Although the swamp gas threat to Naboo was over, intelligence reported that a research facility of swamp gas was on the Separatist planet of Queyta.  Jedi Masters Fay, Nico Diath, Jon Antilles, and Obi Wan Kenobi were sent to the planet to obtain the antidote of swamp gas.  Separatist Commanders Asajj Ventress and Durge were waiting for the Jedi Masters.  All but Master Kenobi died to obtain the antidote.  Master Kenobi was able to get the antidote to Republic scientist who then distributed it to Medical Centers across the Republic.  This greatly increased the survivability of a bio attack throughout the Republic.

#TECH_Haruun Kal Crisis
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^
^This is a Republic Tech only.

#DESC_TECH_Haruun Kal Crisis
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^Although the Clone Army was powerful and the Jedi Knights leading them only increased their strength, they could not fight every battle during the Clone Wars.  Local militias were largely responsible for much of the fighting.  To aid in the training of these militias, the Jedi Council would send one or two Jedi Knights.  This was the case on the planet of Haruun Kal.  Haruun Kal was a jungle world largely controlled by the Separatist.  Its importance lay in the fact that it was situated on a major hyperspace junction.  The Force-sensitive Korunnai, who were backed by the Republic, faced off against the Balawai, backed by the Separatist.  For generations these two sides had fought a series of battles each year known as the Summertime War.  When the Clone Wars broke out, the Separatist, wanting to control the important hyperspace junction the Gevarno Loop, backed the Balawai.  With the Clone Army streched thin throughout the Galaxy, the Republic sent Jedi Master Depa Billaba to train the Korunnai in guerrilla tactics.  This plan worked and the Separatist were forced off the planet, but the fighting continued.  The brutality of the guerrilla warfare had scarred Master Billaba to the point where she turned to the Dark Side of the Force.  Jedi Master Mace Windu was sent to Haruun Kal to extract her.  Master Windu helped the Korunnai defeat the Balawai  and forced both sides to disarm.  Master Billaba was sent back to the Jedi Temple in a comotosed state where she remained for the rest of the war.

#TECH_Nationalized Shipyards
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^
^This is a Republic Tech only.

#DESC_TECH_Nationalized Shipyards
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^
^As the Clone Wars reached intensity during the second year, the Galactic Republic was forced to take drastic measures.  New amendments to the Galactic Constitution was made and Chancellor Palpatine made many executive orders.  One such order was to place several shipyard facilities and manufacturing corporations that made war material under the direct control of the Office of the Chancellor.  This direct involvement in private business was unheard of before the Clone Wars, but it was fast becoming a regular event in the Republic.  Soon, the Republic controlled hundreds of shipyards and starship facilities throughout the Galaxy in an effort to control the manufacture of starships.

#TECH_Deep Space Mining
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^
^This is a Republic Tech only.

#DESC_TECH_Deep Space Mining
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^
^The Clone Wars proved one thing to Republic industry, the output of mineral production on some worlds were no longer dependable.  Republic mining guilds learned the lesson from Jabiim and other mineral rich worlds that had either seceded from the Republic or were conquered by the Separatist.  To offset the losses, many corporations turned to mining asteroids or dead planetoids in deep space.  This type of mining ensured that production would not be hampered by revolt or sucession.  With a steady flow of minerals going into Republic industires, production flourished.

#TECH_Battle of Balamak
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^This is a Republic Tech only.

#DESC_TECH_Battle of Balamak
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^Nine months after the Battle of Geonosis, a flotilla of Separatist warships appeared over the Republic agricultural planet of Balamak.  Balamak also housed a Holonet node.  The objective of the Separatist flotilla was to use a new jamming transciever to disrupt Holonet transmissions in that sector of space.  This new jamming technology was highly advanced and was sucessful.  The jamming went on for 4 days until a Republic task force showed up led by Jedi Generals Obi-Wan Kenobi and Nanda-Ree Janoo.  With a massed starfighter attack, the task force was able to take out the Separatist flotilla and the jamming device.

#TECH_Assault on Coruscant
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^
^This is a Republic Tech only.

#DESC_TECH_Assault on Coruscant
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^Nearly a year after Geonosis, the Techno Union began building a new kind of B2 Battle Droid.  This Battle Droid was made of cortosis material that was resistant to lightsaber blades.  Count Dooku unleashed the first batch of these new droids on the Jedi Temple.  This attack suceeded in breaching the Jedi Temple defenses, however the arrival of Jedi Padawan Anakin Skywalker turned the tides.  Skywalker learned of a weakness in the Battle Droids and was able to drive off the raiding party.  The citizens of Coruscant no longer felt safe from the raging war with the Saraping Blackouts and now the Temple Raid.

#TECH_Military Research
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^
^This is a Republic Tech only.

#DESC_TECH_Military Research
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^
^With the clone Wars in full swing, the Galactic Republic desparately needed an edge in combat.  Although research facilities were spread throughout the Republic, a newer kind of facility was created.  This newer research facility was controlled exclusively by the military, funded directly by the Senate, and only researched military focused projects.  Newer turbolasers and new starfighter designs were being created along with a new effective way of destroying Battle Droids.  A military reserach facility greatly increased the potential breakthroughs of a planet.

#TECH_Bassadro Massacre
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^This is a Republic Tech only.

#DESC_TECH_Bassadro Massacre
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^Although the Galactic Republic contolled the Holonet media, the Separatist also also controlled a version of the Holonet called the CIS Shadowfeed.  This gave citizens of the Republic two versions of propaganda to watch.  Controversial events soon spread across the media from both sides.  One event was called the Bassadro Massacre.  On the volcanic planet of Bassadro, a 12 day battle was waging.  Jedi Kinght Empatojayos Brand was leading a force of Clone Troopers trying to dislodge entrenched Separatist in a mountain range.  Brand decided to use concussion missles against the entrenched enemy.  This sent deadly rock shards into the ranks of the Separatist, devestating them.  However the deadly missles also killed 400 neutral miners in a nearby village.  The Shadowfeed placed a spin on the story calling it the Bassadro Massacre, while the Holonet tried vainly to cover it up.  The fact that a Jedi Knight was responsible for the killing of 400 innocent civilians angered trillions.

#TECH_Battle of Duro
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^
^This is a Republic Tech only.

#DESC_TECH_Battle of Duro
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^
^In 20BBY, the Separatist launched a series of campaigns called Operation Durge's Lance.  These campaigns were designed to thrust into the Core Worlds of the Republic and destablize Republic morale.  General Grevious launched a stunning victory at the Battle of Duro.  Duro was an important Republic stronghold.  In the opening moments of the battle, 4 Golan Battle Stations, 3 Acclamator Battle Cruisers, and 2 Dreadnaughts were destroyed.  The Confederate Navy quickly cut off reinforcements routes from Kuat and Nubia while repelling starfighter attacks from Duro's defense forces.  After capturing a major orbital, the Separatist were able to bring down the planetary shields of Duro and begin a devestating planetary bombardment.  Duro surrendered to the Confederacy after one week of land combat.  The Senate Bureau of Intelligence investigated the defeat and found that 3 Venator class Star Destroyers that were to be sent to Duro to strengthen defenses before the battle, were instead diverted to be on shakedown cruises by the Senate Action Subcommittee for Corellian Trade Spine Defense.  The committee chairman Rodian Senator Onaconda Farr had ordered the 3 Star Destroyers to Iseno after being bribed by Isenese Senator Ronet Coorr.  This scandal forced the resignation of the two senators and calls rang out to give the Supreme Chancellor full control over military matters and decisions. 

#TECH_Advanced Cloning
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^
^This is a Republic Tech only.

#DESC_TECH_Advanced Cloning
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^
^On the planet of Cartao, was based the Spaarti Creations which was the forerunners of the most advanced accelerated cloning methods in the Galaxy.  By using a fluid retooling process that was native to the species of Cartao they could create anything overnight.  The products that were cloned were almost superior to anything in the Galaxy.  Darth Sidious saw an opportunity to use Spaarti Creations to bolster his Clone Army while discrediting his enemies.  Chancellor Palpatine's aide, Kinman Doriana, was able to use his credentials to seize contol of the company and begin building accelerated cloning pods that could create a Clone Trooper in a tenth of the time it took the Kaminoans.  The Separatist also saw Spaarti Creations as an opportunity to create a clone army for themselves.  A Droid Army landed and took control of the factories and a Republic Army faced off with them.  Over the next few weeks control of the factories switched sides until a Republic gunships crashed into the roof of the factory destroying it.  Darth Sidious placed false evidence on the gunship implicating the Jedi Order in the crash.  The Jedi lost further public confidence and the Republic was able to take control of thousands of Spaarti Creation cloning pods.  Towards the wars end, Spaarti Clone Troopers were a common sight in the ranks of the Grand Army of the Republic.

#TECH_MedStar Frigates
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^
^This is a Republic Tech only.

#DESC_TECH_MedStar Frigates
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^
^When the Grand Army of the Republic was first activated, medical treatment for the wounded didn't go far beyond field medicine.  The long term treatment and care of clones was not a priority because they were viewed as expendable.  However as the Clone Wars went into the second and third years, the numbers of Clone Troopers began to diminish rapidly due to constant warfare.  The Republic was faced with a choice of a massive draft of Republic citizens or better treatment of wounded Clone Troopers.  The Republic took the second option.  The Senate contracted Kuat Drive Yards to create a medical frigate that could orbit a planet where military operations were taking place.  These medical frigates would house the latest in medical treatments and could house the wounded a safe distance from the fighting.  Non-clone doctors and medics would care for the wounded.  KDY began manufacturing the MedStar-class frigate.  The Medstar gave medical care to the Clone Troopers a few hundred miles away from the fighting.  The Medstar also had facilities that could house wounded for months at a time for rehabilitation treatment.  This vastly increased the odds of survival for wounded Troopers.

#TECH_Battle of Drongar
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^
^This is a Republic Tech only.

#DESC_TECH_Battle of Drongar
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^
^On the planet of Drongar was a fungus called Bota.  This Bota was highly valued for it adaptive properties.  It could be used as an effective antiseptic, antibacterial, medicine, or a form of spice.  Both the Separatist and the Republic wanted this highly valuable fungus and fought a bloody campaign for it.  The Battle OF Drongar was a long campaign for control over the Bota Fields.  Drongar was a jungle world with a deadly atmosphere of fungus spores and lightening strikes on the ground were frequent.  Massive rain storms flooded the planet regularly.  Since the use of blasters and plasma weapons would set the Bota Fields on fire, both sides used slug throwers.  Drongar was a bloody battlefield in which both sides took heavy losses.  When the Separatist found out that the Bota was mutating to the point that it was loosing its adaptive properties, they launched one more final assault which drove the Republic from the planet.  shortly afterwards they themselves abandaned the planet.

#TECH_Honoghr Devestation
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^
^This is a Republic Tech only.

#DESC_TECH_Honoghr Devestation
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^
^The Separatist bio threat was thought to be over when an antidote to the swamp gas was stolen by Obi-Wan Kenobi.  However a Separatist Commander was able to create a poisonous defoliant called toxin Trihexalophine1138 aboard the scientific vessel Ghenna.  The Commander was going to go back to Naboo and unleash this poison.  A Republic cruiser got wind of this plot and intercepted the science vessel over the planet of Honoghr.  The Separatist vessel was forced to make a landing on the planet.  This cause several laboratories and storage containers that housed the toxin to leak into the ecosystem of Honoghr, killing all planet life.  The native Noghri of Honoghr was forced the suffer the consequences of a war they were not part of.

#TECH_Republic Terrorism
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^
^This is a Republic Tech only.

#DESC_TECH_Republic Terrorism
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^
^Throughout the Clone Wars, the Separatist were always quick to launch unorthidox methods of warfare such as terrorism.  Separatists even placed many terrorist cells on Coruscant.  These cells were responsible for destroying several Grand Army of the Republic instellations.  These cells were eventually brought down by a coordinated strike by a few Clone Commando Teams.  Terrorism also struck several other planets, prompting the Supreme Chancellor to set up a special organization of Clone Commandos whose job it was to keep the Republic safe from unseen threats.

#TECH_Battle of Foerost
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^
^This is a Republic Tech only.

#DESC_TECH_Battle of Foerost
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^
^Before the Clone Wars, the Techno Union controlled several major shipyards throughout the Galaxy.  One of these shipyards was located in orbit of the Planet of Foerost near the Core of the Galaxy.  When war broke out, the Republic Fleet put up a blockade of the planet hoping that without supplies the shipyards will go into decay.  This however was not the case.  After two years of blockade, the techno Union unleashed a massive fleet of Bulwark Mark I cruisers.  This armada smashed everything in its path, destroying several military outposts and starships.  To counter this threat, the Republic was forced to launch its new Victory Star Destroyer fleet six months early.  After a couple battles between the two fleets, a final showdown took place above the planet of Anaxes.  There the Bulkwark Fleet was destroyed.

#TECH_Advanced Construction
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^
^This is a Republic Tech only.  Doubles work rate of workers.

#DESC_TECH_Advanced Construction
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^
^The production of war material for the Grand Army of the Republic and the Republic Fleet was top priority.  Towards the end of the Clone Wars, the Galactic Republic was spending over half of its annual budget towards the war effort.  Newer construction methods were being created almost daily.  The time it took to build a starship was shortened.  A higher degree of automation was taking place on a scale never before seen.  Advance construction methods was able to build anything from starships to military facilities in a very short time period.  Soon the largest buyer of any goods was the Republic itself.

#TECH_War Taxes
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^
^This is a Republic Tech only.  Doubles output of wealth improvements.

#DESC_TECH_War Taxes
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^
^Building a fleet and an army was one thing, keeping them supplied was another.  The Galactic Republic was spending more money on the war effort than they had ever done on any war previous.  Countless trillions were spent on the war.  Although the average Republic citizen never saw combat or served in the military, they did have to help fund the war.  Taxes were increased in the name of security and safety.  The Republic also cut social spending and many social reforms to save money for the war.  All this allowed the Republic to keep spending outrageous amounts of credits on the war effort.

#TECH_Grievious Assaults
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^
^This is a Republic Tech only.

#DESC_TECH_Grievious Assaults
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^
^In the latter stages of the Clone Wars, on Separatist name stood out above the rest, General Grievous.  Grievous led Operation Durge's Lance which was a series of Separatist victories in the Core Worlds of the Rpeublic.  These victories threatened the citizens of the Republic more than anything  else.  Grievous also was responsible for the razing of many worlds and the decimation of several population centers.  Soon many Republic citizens feared Grievous more than Count Dooku.  Soon General Grievous would show himself to the citizens of Coruscant and bring the very heart of the Republic under fire.

#TECH_Battle of Utapau
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^
^This is a Republic Tech only.

#DESC_TECH_Battle of Utapau
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^
^After the death of Count Dooku during the Battle of Coruscant, the Jedi Orde rmade finding General Grevious a top priority.  The hunt for the second Sith Lord Darth Sidious had hit a dead end and it was hoped by the Jedi Council that the death of Grevious would force Chancellor Palpatine to end the Clone Wars and force Darth Sidious to make a move, exposing himself in the process.  Clone Intelligence discovered the location of General Grevious on the Outer Rim planet of Utapau.  The Jedi Council sent Obi Wan Kenobi and a Clone Army large enough to capture three star systems to find and kill Grevious.  The battle opened with Master Kenobi making contact with Tion Medon, the Port Administrator of Pau City on Utapau.  Medon confirmed that Grevious was on the planet with a huge Droid Army.  Master Kenobi made contact with Grevious and fought a hard duel with the cyborg.  After a fierce lightsaber bout, the Clone Army led by Commander Cody arrived to reinforce Master Kenobi.  Kenobi used a Force Push to throw the General and disarm him of his lightsabers.  Grevious then attempted to flee on his Wheel Speederbike, but was closely followed by Master Kenobi.  The two reached the land pad where Grevious' starfighter was kept and after a brutal hand-to-hand fight, Kenobi was able to kill General Grevious by using a blaster to shot his exposed organ sac.  Master Kenobi then met up with Commander Cody to clear the reast of Pau City of Battle Droids, but as Kenobi was leaving he was fired upon by an AT-TE after Commander Cody received a coded transmition from Chancellor Palpatine ordering the execution of all Jedi.  Kenobi was thrown into a lake at the bottom of a sinkhole where he evaded sensor droids, made it to Grevious' starfighter, and escaped offworld.  The fighting on Utapau continued until Darth Vader deactivated the Droid Army throughout the Galaxy on Mustafar. 

#TECH_Battle of Kashyyyk
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^
^This is a Republic Tech only.

#DESC_TECH_Battle of Kashyyyk
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^
^The Republic planet of Kashyyyk was a strategic stronghold for the war effort.  Kashyyyk was located on several hyperspace routes that intersected near the planet.  Control of the planet ment control of the hyperspace routes and the southwest quadrant of the Galaxy.  since the start of the war, Separatist diplomats had been coaxing the Wookiee Ruling Families to join the confederacy, but they Royal Families remained undecided.  General Grevious, impatient with the Wookiees, sent in Battle Droids to convince the Wookiees of joining the Confederacy.  On a hunting expedition Prince Rikummee was killed by one of these Battle Droids and King Grakchawwaa decided to resist the Separatist.  After months of probing assaults, the Separatists launched a full scale invasion of the city of Kachirho in the Wawaatt Archipelago.  This was to serve as a beachhead to facilitate deeper thrusts into the planet's interior.  Separatist also wanted the secret hyperspace routes of the Claatuvac Guild hidden in Kachirho.  These routes would be of great strategic importance to the separatist.  Grand Master Yoda was able to break past the Separatist blockade with reinforcements to aid in the defense of Kachirho.  As the separatist Droid Army attack, Master Yoda went into Battle Meditation to aid the Clone Troopers in the battle.  The Battle Meditation allowed the Republic to repulse a much larger and stronger enemy force.  However as the batte was drawing to an end, Order 66 was issued by Chancellor Palpatine.  The execution of all Jedi Commanders tipped the balance in favor for the Separatist who began to push back the Republic.  The Separatist could have taken the planet if it wasn't for the deactivation code sent by Darth Vader to all Battle Droids in the Galaxy.  With the Droid Army deactivated, the Clone Troopers left Kashyyyk only to return again a few months later as conquerors.

#TECH_Outer Rim Sieges
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^
^This is a Republic Tech only.

#DESC_TECH_Outer Rim Sieges
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^
^The Outer Rim Seiges was the final stage of the Clone Wars.  The Confederacy had been driven out of the Core Worlds and Colonies and had retreated to the Outer Rim on several fortress worlds.  There they hoped to make a stand against the Republic in a war of attrition.  Embolded by this hasty retreat, Chancellor Palpatine stated in his State of the Republic address that the Republic Military would root out these Separatist elements in the Outer Rim and bring the Clone Wars to an end.  Palpatine named three planets Felucia, Saleucami, and Mygeeto as a "Triad of Evil" and ordered an immediate blockade and invasion.  Several other planets in the Outer Rim were soon under the blocakde of the Republic Fleet.  The Outer Rim Seiges took over half the fighting strength of the Home Fleet that was responsible for the defense of the Core Worlds.  Thousands of Jedi Knights were also sent into the Outer Rim to lead Clone Troopers into battle.  The Outer Rim Seiges spread the already committed forces of the Republic dangerously thin, a weakness that General Grevious would exploit later on....

#TECH_Battle of Praesitlyn
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^
^This is a Republic Tech only.

#DESC_TECH_Battle of Praesitlyn
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^
^The Intergalactic Communications Center on Praesitlyn was a very important complex to the Republic.  It was a cutting-edge communications center that linked datafeeds throughout the quadrant.  With Republic forces spread thinly throughout the Galaxy, Praesitlyn only had a garrison of 50,000.  It was thought that reinforcements from the Sluis Sector could provide additional forces in case of an attack.  However the Separatist used a system wide jamming device that blocked all communications.  A Separatist Fleet of 75 capital ships was also sent to the Sluis Sector to blockade Republic reinforcements.  without knowledge of an invasion, Coruscant was powerless to prevent the invasion of a million Battle Droids on Praesitlyn.  The Droid Army led by Admiral Pors Tonith of the Intergalactic Banking Clan, ruthlessly slaughtered the Praesitlyn Defense Force and captured the Intergalactic Communications Center intact.  Captain Zozridor Slayke, leader of the paramilitary group Freedom's Sons 50,000 strong, sent a message to Coruscant alerting them to the invasion, landed on the planet, and hoped to hold out against the Separatist Army.  Coruscant sent Jedi Master Nejaa Halcyon and Padawan Anakin Skywalker along with 20,000 Clone Troopers and a Republic Fleet to retake the planet.  After fighting their way throught the Separatist blockade, the Republic Army landed and engaged the Separatist Army defenses.  After being beaten back once with heavy loses, Padwan Skywalker suggested that he go with a small task force and rescue the hostages of the Intergalactic Communications Complex, opening the way for an orbital bombardment.  The plan was approved and the task force landed inside the complex.  Skywalker fought his way to where the hostages were at and was angered when Reija Momen, chief administrator of the base, was killed by a Battle Droid.  Skywalker ignored the order to evacuate the Complex went on a rage filled rampage destroying several Battle Droids.  He fought his way to the Separatist Command Bunker where he forced the surrender of Tonith.  At the moment of Tonith's surrender, Separatist reinforcements arrived in orbit of Praesitlyn.  Skywalker hurried to his customized starfighter, the Azure Angel II, and was able to destroy the flagship of the Separatist Fleet forcing the rest of the enemy ships to retreat.  skywalker singlehandedly won the battle of Praesitlyn and earned the rank of Jedi Knight from the High Council.  

#TECH_Rendili Crisis
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^
^This is a Republic Tech only.

#DESC_TECH_Rendili Crisis
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^
^The Republic planet of Rendili, location of a critical shipbuilding facility, seceeded to the Separatist in 19.48BBY.  The Rendili Home Defense Fleet with its state-of-the-art Dreadnaughts, did not seceed however.  The commander of the Defense Fleet was trying to decide on if he was more loyal to his planet or the Republic.  A Republic Navy task force led by Jedi Masters Saesee Tiin and Plo Koon to either convince the Defense Fleet to join the Republic or destroy them to prevent the Fleet from entering into Separatist hands.  Master Koon went aborad the flagship of the Defense Fleet to talk to the commander, who agreed to join the Republic.  Before the Fleet could leave however, an officer that was loyal to the Separatist mutinied and held the Jedi Master and the commander hostage.  Anakin Skywalker came up with a plan to disable the Dreadnaughts with a concussion charge directed to the aft of the ships, disabling their hyperdrive.  Master Tiin dismissed this plan and ordered that the Republic Fleet fire upon the Rendili Defense Fleet.  Skywalker went into battle aboard his Azure Angel II and headed straight to the Rendili flagship.  Just then a fleet of Confederacy ships appeared out of hyperspace to take command of the Rendili Fleet.  All the Dreadnaughts slaved themselves to the flagship in preparation for a hyperspace jump.  Skywalker saw an opportunity to implement his plan and disabled the hyperdrive of the flagship, preventing the entire fleet from jumping.  The Republic then retook the Fleet from the mutineers and destroyed the Confederacy Fleet.  The Dreadnaughts were returned to Coruscant where they were converted into Prison Ships.

#TECH_Capture of Palpatine
^
^
^This is a Republic Tech only.

#DESC_TECH_Capture of Palpatine
^
^
^with the bulk of the Republic Navy fighting in the Outer Rim seiges, Coruscant was left largely unprotected.  General Grevious used secret hyperspace routes provided to him by Darth Sidious as a means to evade Republic Naval patrols and launch an attack on coruscant.  the conquest of Coruscant was not the goal of this attack.  Rather it was the capture of Chancellor Palpatine.  Grevious' Fleet appeared out of hyperspace very close to Coruscant.  It was able to bypass several outer defense stations and destroy several Venator Star Destroyers before they could raise shields.  Coruscant did not have time to raise its planetary shields in time and Grevious was able to land a strike force on the planet.  Using information given to him by Darth Sidious, Grevious was able to capture Palpatine and birng him aboard his flagship Invisible Hand.  As the battle raged, Jedi Master Obi Wan Kenobi and Jedi Knight Anakin Skywalker flew in their starfighters to the General's flagship.  They landed on the ship and fought their way to the General's quarters where they met Count Dooku guarding Chancellor Palpatine.  Dooku and the two Jedi engaged in a fierce lightsaber duel.  Kenobi was knocked unconscious and Skywalker was force to fight alone.  As the two dueled, Skywalker was encouraged into giving into his rage by Palpatine.  Skywalker was able to best the Count in the duel cutting off both of his hands.  Then Palpatine ordered Dooku's execution and Skywalker killed the defenseless man, taking his first steps down the Dark Side of the Force.  The two Jedi and Palpatine made it to the bridge of the Invisible Hand and engaged Grevious in a duel, however the General was able to escape the two Jedi.  With the Invisible Hand being pummeled by Republic turbolaser fire, the ship's systems were failing and the Invisible Hand was making a descent towards coruscant.  Skywalker was able to land the burning hulk on the surface of Coruscant, further bolstering his fame.  The Battle of Coruscant was engineered by Darth sidious to accomplish two things.  One to escape the Jedi who were hot on his trail and close to discovering his identity.  And two, to recruit Anakin Skywalker into the ranks of the Sith Order by getting rid of his apprentice Count Dooku and forcing Skywalker to let go of his rage.  With the citizens of Coruscant coming under direct enemy fire, the Senate voted to give Palpatine even more political power.

#TECH_Mineral Extraction
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^
^This is a Republic Tech only.

#DESC_TECH_Mineral Extraction
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^
^The Republic began extracting minerals and ores at a breakneck speed since the start of the Clone Wars.  However the loss of several mineral rich planets such as Jabiim had forced the Republic to look towards safer ways of mining and new veins of ore.  Republic scientists came up with several methods of extracting ores from existing mines to make the most of production.  They even developed methods of getting at ore in asteroids and previously uninhabited planetoids.  This greatly increased the output of raw material throughout the Republic, fueling a massive war effort.

#TECH_Order 66
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^
^This is a Republic Tech only.

#DESC_TECH_Order 66
^
^
^When the Clone Commanders and Officers were undergoing their training on Kamino before the Clone Wars, they were given 150 Contingency Orders by Chancellor Palpatine.  One particular order was Order 66 which stated:
^
^In the event of Jedi officers acting against the interests of the Republic, and after receiving specific orders verified as coming directly from the Supreme Commander (Chancellor), GAR commanders will remove those officers by lethal force, and command of the GAR will revert to the Supreme Commander (Chancellor) until a new command structure is established.
^
^Order 66 was the final event that took Darth Sidious decades to plan to destroy the Jedi Order.  The Clone Wars was ment to thin out the Jedi ranks and Order 66 was issued to kill the rest.  When it was revealed to the Jedi that Darth Sidious was indead Chancellor Palpatine, four Jedi Masters were sent to arrest or kill him.  When they failed, Darth Sidious issued Order 66 to all Clone Commanders in the Galaxy.  While the Clone Commanders were taking care of the Jedi Knights in the field, Darth Sidious sent Darth Vader to the Jedi Temple to kill the Jedi there.  within a span of only a few hours the Jedi Order was all but destroyed and those that survived were fugitives of the Republic.  Darth Vader would spend the next 20 years hunting down the remaining Jedi Knights while Darth Sidious destroyed any remaining knowledge and information about the Order.  Soon the Jedi were just a myth in the eyes of the public.  The Jedi Order that once had over 7,000 Jedi, now numbered less than 100.  The Guardians of Peace and Justice were no more.

#TECH_New Order
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^
^This is a Republic Tech only.

#DESC_TECH_New Order
^
^
^Immediately after the failed attempt by the Jedi Order to arrest Darth Sidious/Chancellor Palpatine, Palpatine called an emergency meeting of the Republic Senate.  By riding on the general mistrust of the Jedi Order throughtout the past decades, Palpatine revealed that the Jedi Order had planned to upsurp him and take control of the Republic politically and militarily.  Palpatine told of the failed assassination attempt by the Jedi Order and how the Jedi had manipulated the Clone Wars by creating a Clone Army and sending Count Dooku to form the Confederacy of Independent Systems.  Palpatine even blamed the Jedi Order for the destructive Clone Wars and how they engineered the war to destabilized the Republic so that they may take over.  Palpatine outlined a plan for a New Order and the transformation of the Galactic Republic into the first Galactic Empire.  This Empire would be ruled by Palpatine for the rest of his life.  The Clone Troopers would now be refered to as Stormtroopers and the Republic Navy transformed into the Imperial Navy.  With Palpatine the head of the powerful military, the Separatist Droid Army deactivated throughout the Galaxy, and the Jedi Order destroyed there were very few people how could argue or stand up to Palpatine.  The Republic was brought to an end and the evil Galactic Empire rose from the ashes.

#TECH_Corporate Backing
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^
^This is a Separatist Tech only.

#DESC_TECH_Corporate Backing
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^
^The Separatist Movement was backed largely by the trillions of credits from massive corporations like the Commerce Guild and the Trade Federation.  Powerful corporations supported the Separatist movement through credits and through the donations of billions of Battle Droids.  The reasons for these corporations backing the Separatist was mainly for the profits.  The Trade Federation despised the taxations of the Outer Rim Trade routes and the Techno Union despised limitations placed on its Droid Army.  With corporate backing, the Separatist Movement gained new steam and motivation.

#TECH_Separatist Tech
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^
^This is a Separatist Tech only.

#DESC_TECH_Separatist Tech
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^
^The Separatist was an organization that wanted to seceed from the corrupt Republic.  The Separatists were back largely by mega-corporations and their Droid Armies.  It was led politically by the Separatist Council with Count Dooku being the Head of State.  General Grevious was the Supreme Commander of the Droid Army and Navy of the Separatist.

#TECH_The Lost Twenty
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^
^This is a Separatist Tech only.

#DESC_TECH_The Lost Twenty
^
^
^in the history of the Jedi Order, only 20 Jedi Masters have ever resigned their commissions as Jedi and left the Order.  Dooku was the 20th person to leave the Order.  He resigned his commission in 32BBY, took up his title as Count of Serenno, and began leading a movement to oppose the corrupt Republic.  Unknown to the Jedi Order, Count Dooku actually became apprentice to Darth Sidious and took up the sith name of Darth Tyrannus.

#TECH_Eriadu Massacre
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^
^This is a Separatist Tech only.

#DESC_TECH_Eriadu Massacre
^
^
^The Eriadu Massacre happened at the Eriadu Trade Summit in 33BBY.  The Massacre was the death of all the members of the Trade Federation Directorate except Nute Gunry.  To discuss the taxation of Outer Rim Trade routes and the increasing hostility of the pirate group the Nebula Front, Senator Palpatine of Naboo suggested the meeting of various Outer Rim Republic planets at Eriadu.  The Summit was actually a plot created by Darth Sidious to allow Nute Gunry to gain total control of the Trade Federation by having security droids assassinate six of the seven Directorate members.  In response to this outrage, Nute Gunry ordered a blockade of Senator Palpatine's home planet of Naboo because it was Palpatine who came up with the idea of the Summit and thought he was part of the assassination plot. 

#TECH_Trade Route Taxation
^
^
^This is a Separatist Tech only.

#DESC_TECH_Trade Route Taxation
^
^
^After the failed Eriadu Trade Summit, the Republic Senate passed Senate Resolution BR-0371, whic called for the taxation of the Outer Rim trade routes that were once free trade zones.  The motivation behind this resolution was that taxation of the OUter Rim trade route would provide more revenue for the Republic budget crisis and keep the Trade Federation in check by taking credits away from them that would otherwise go to their Droid Army.  This resolution however had the effects of causing the Trade Federation to place a naval blockade on the planet of Naboo, home to Senator Palpatine who was a strong supporter for the resolution.

#TECH_Corporate Representation
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^
^This is a Separatist Tech only.

#DESC_TECH_Corporate Representation
^
^
^The Galactic Republic had grown to such prosperous levels that some corporations were able to get so wealthy that they were able to buy entire planetary systems.  This allowed many corporations to have direct representation in the Republic Senate.  The Trade Federation and the Techno Union were just two corporations that had direct representation in the Senate.  These corporations were able to get measures and laws passed that benefited commerce and trade more than the people they representated.  This cause further corruption and graft in the Senate making it very inefficient in the democratic process.

#TECH_Combat Droids
^
^
^This is a Separatist Tech only.

#DESC_TECH_Combat Droids
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^
^The Trade Federation was responsible for its own security outside the jurisdiction of the Galactic Republic in the Outer Rim.  This allowed the Federation to develop its own security in the form of combat droids.  Combat Droids were similiar to protocol droids except instead of edicate and human relations, Combat Droids were programed for killing and destruction.  They were armed with weapons and ranged from the very simple to the very complex.  The Trade Federation was able to station several million of Combat Droids of various models on all of its worlds for security, defense, and scareing the local population to obey.

#TECH_Droid Starfighters
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^
^This is a Separatist Tech only.

#DESC_TECH_Droid Starfighters
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^
^When the Trade Federation decided to build up its armed forces for protection against pirates, they decided to use droids instead of sentient beings.  Droids are cheaper and easier to control.  The Trade Federation built thousands of starfighters all equiped with a droid brain.  These starfighters were programed with dogfighting and attack tactics, making them deadly in combat, however they lack the creative instinct that sentient pilots enjoy and were not very good at improvising.  However they more than made up for their weaknesses in firepower and sheer number.

#TECH_Raxus Prime
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^
^This is a Separatist Tech only.

#DESC_TECH_Raxus Prime
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^
^The planet of Raxus Prime was the birthplace of the Confederacy of Independant Systems.  It was on this planet that Count Dooku issued his proclamation for the creation of an organization that would seceed the Galactic Republic.  Raxus Prime was one of the first planets to join the Confederacy.  Thousands more would follow by the time of the Clone Wars.

#TECH_Terrorism
^
^
^This is a Separatist Tech only.

#DESC_TECH_Terrorism
^
^
^Political ambition was not the only tool that the Separatist used to further their goals of seceeding from the Galactic Republic.  The Separatist used terrorism to further their goals.  Stone Mites are an example of their terroristic goals.  Stone Mites were placed on Tynna and after the destruction of the Tynna Central Government Building, Tynna seceeded from the Republic.  The planetary population of Ord Tiddell was force to evacuate when their planet was infested by the Mites.  The Separatist also employed pirate groups and other paramilitary organizations to destabilize parts of the Republic and overwhelm the Jedi Order. 

#TECH_Invasion of Naboo
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^This is a Separatist Tech only.

#DESC_TECH_Invasion of Naboo
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^
^In 32BBY, the Trade Federation launched an invasion of the peaceful planet of Naboo.  Under the influence of the Sith Lord Darth Sidious, Nute Gunry viceroy of the Trade Federation used his newly converted freighter/battleships to blockade Naboo to protest the taxation of Outer Rim trade routes by the Galactic Senate.  This was followed by a full scale planetary invasion.  Queen Amidala, ruler of Naboo, was able to escape by the help of Jedi Master Qui Gon Jinn and his Padawan Obi Wan Kenobi.  After making repairs on Tatooine, discovering a Force-sensative slave boy, and dueling with a Sith Lord, the group made it Coruscant to report on the invasion of Naboo.  However the Senate had grown too corrupt to deal with the problem immediately and faced with the possible deaths of millions of her own people, Amidala decided to return to Naboo and fight the Trade Federation.  With the assistance of the two Jedi and the Gungan Grand Army, the Queen was able to capture Nute Gunry and retake Naboo.  The Invasion of Naboo was a demonstration of the inability of the Senate to protect the Republic.

#TECH_Environmental Pollution
^
^
^This is a Separatist Tech only.

#DESC_TECH_Environmental Pollution
^
^
^The welfare of the environment is second to the making of credits.  Corporations such and the Techno Union and the corporate Alliance are not concerned with the environment.  They will strip mine an entire planet to make a profit and leave once all the valuable ore is extracted.  The only reason mega-corporations will be worried about the environment is if there is a profit to be made.

#TECH_Automated Factories
^
^
^This is a Separatist Tech only.

#DESC_TECH_Automated Factories
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^
^Automated Factories were factories that were ran completely by machines.  No sentient beings were required to run the factories, making the products considerably cheaper to produce and sell.  Corporations could set up factories on distant worlds and have them run non-stop with very little supervision.  The Trade Federation found Automated Factories to be very helpful when the Galactic Republic place restraints on their Droid Army.  The Federation acted like it was complying to the Senate orders when instead it was just setting up Automated Factories on planets in the Outer Rim.  These factories churned out millions of Battle Droids with no sentient beings to tell the Republic of the Trade Federation's activities.

#TECH_Assassination Attempts
^
^
^This is a Separatist Tech only.

#DESC_TECH_Assassination Attempts
^
^
^Nute Gunry was furious at Queen Amidala for his embarassing defeat at the Battle of Naboo.  In 22BBY, the Viceroy decided to kill Amidala and made it a requirement for joining the Confederacy.  Count Dooku was involved in the assassinations attempts and hired bounty hunter Jango Fett for the job.  Fett hired Clawdite bounty hunter Zam Wesell as a partner.  Wesell was able to destroy Amidala's starship but failed to kill her target.  Later that night, Wesell sent a droid with a pair of poisonous kouhuns to Amidala's apartment.  There she was saved from certain death by Jedi Anakin Skywalker and Obi Wan Kenobi who were charged by the Jedi High Council to protect the Senator.  After this second assassination attempt, Amidala and Anakin Skywalker went to Naboo to hide until the assassin could be discovered.

#TECH_Mission to Ansion
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^
^This is a Separatist Tech only.

#DESC_TECH_Mission to Ansion
^
^
^The Republic planet of Ansion was the target of a Separatist plot in 22BBY.  Ansion had several alliances and peace treaties with several surrounding planets.  If the Separatist were able to seceed from the Republic it would draw several other planets with it.  The Separatist used the border disputes between the Unity Council and the tribal nomads Alwari on Ansion to create tension.  The Jedi High Council sent Jedi Obi-Wan Kenobi and his Padawan Anakin Skywalker and the Jedi Luminara Unduli and her Padawan Barriss Offee to settle the dispute.  The Jedi had trouble from Soergg the Hutt who tried everything to stop the Jedi from suceeding in their mission.  However the Jedi were able to settle the dispute and  prevent Ansion and several other systems from falling into the hands of the Separatist.

#TECH_Droid Armies
^
^
^This is a Separatist Tech only.

#DESC_TECH_Droid Armies
^
^
^Towards the end of the Republic, many corporations like the Trade Federation and the Techno Union had Droid Armies.  These Droid Armies wer every immense with Battle Droids numbering into the millions.  The Galactic Senate was even forced to limit the size of these Droid Armies to ensure peace and security in the Republic.  The benefits of having a Droid Army were numerous.  Droids didn't complain and were totally loyal.  They were without fear and were very predictable making them dependable in combat.  Droid Armies were also cheap to raise and build.  Droids didn't need months of training and could be built within a few hours.  A Droid Army of a million Battle Droids could overrun a planet in a span of a few weeks. 

#TECH_Droid Navies
^
^
^This is a Separatist Tech only.

#DESC_TECH_Droid Navies
^
^
^corporations such as the Trade Federation and the Techno Union relied heavily on Droids to do much of their work.  Their starships were no different.  Many of the pilots and technicians were Droids and starships were highly computerized.  These corporations used Droid Starfighters to defend against other starfighters.  The benefits of having a Droid Navy were cheaper running costs and expendability.

#TECH_Power Generators
^
^
^This is a Separatist Tech only.

#DESC_TECH_Power Generators
^
^
^The only requirement that Battle Droids had was a direct link to a central computer or internal computer and lots of power.  When the Trade Federation commissioned their Droid Army, they also commissioned the construction of several mobile power generators.  These generators followed the Armies every they went to supply additional power.  Although Battle Droids had internal power generators, they needed recharging.  The mobile power generators supplied the Battle Droids with energy.  All a Droid had to do was to hook up for a few minutes to the generator and be powered up ready to commence the attack. 

#TECH_The CIS
^
^
^This is a Separatist Tech only.

#DESC_TECH_The CIS
^
^
^The Confederacy of Independant Systems was a political organization that was formed by thousands of planets that seceeded from the Galactic Republic.  The CIS was led by the Separatist Council with the head of state being Count Dooku.  Its military was commanded by General Grevious who led the separtist Droid Army and Confederate Navy.  Its military was largely made up of Droids although there were some sentient beings like mercenaries from Mandalore.  The CIS was the main opponent of the Republic during the Clone Wars.  The organization was actually created by Darth Sidious in preparation for the Clone wars.  It was Darth Sidious' plan to create the Separatist and the Clone Army to fight so that the Jedi Order would be caught up in the conflict and destroyed.  Sidious also used the Confederacy to weaken the Republic and use the fighting to grab more political power in the Republic Senate and eventually control the Galaxy.

#TECH_Antar 4
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^
^This is a Separatist Tech only.

#DESC_TECH_Antar 4
^
^
^In 23BBY, the Roshu Sune terrorists from Antar 4 killed the ruling house and gave the Galactic Senate the Articles of Secession declaring their independence from the Republic.  The Senate ordered the Jedi Order to intervene and the High Council sent Jedi Masters Saesee Tiin and Coleman Trebor who used electro-magnetic pulse weapons to retake the planet.  These pulse weapons greatly hurt the Gotals ears and they never forgave the Republic for this injustice.

#TECH_Geonosis
^
^
^This is a Separatist Tech only.

#DESC_TECH_Geonosis
^
^
^Jedi Knight Obi-Wan Kenobi had went to the desert planet of Geonosis in search of the bounty hunter responsible for the attempted assisnation of Senator Padmé Amidala.  Once there he discovered the Separatist Council led by Count Dooku, former Jedi Master.  They had amassed a huge droid army with the help of the Geonosians inside their massive foundries.  As Kenobi reported his findings to his Padwan Anakin Skywalker, he was taken prisoner by the Separatists.  Skywalker relayed Kenobi's message to the Jedi Council and then proceeded to Geonosis against the Council's wishes to save his master.  Skywalker and Padmé were taken prisoner shortly after arriving on Geonosis and all three captives were sentenced to death in an arena by an acklay, a nexu, and a reek.  The three evaded their would be executioners just in time for a force of two hundred Jedi led by Master Mace Windu.  An epic battle ensued as thousands of battle droids flooded the Arena.  The Jedi fought the battle droids off, but they were hopelessly outnumbered and after a few hours of fighting their numbers were reduced to a handful.  Surrounded with no hope of survivial, the remaining Jedi prepared to fight to the end.
^
^Then from the skies above the Arena, the Grand Army of the Republic, led by Grand Master Yoda, arrived in powerful Low Altitude Assualt Transports to rescue the Jedi.  The LAAT gunships cut through the ranks of the droids and after rescueing the Jedi in the Arena, proceed to the desert plains where a battle between the Separatist and the Republic was forming.  Due to an orbital bombardment of the Separatist's hangars and fighter bases, the Republic held air superiority for the entire battle, evening the odds for the battle.  Several Techno Union transports and Trade Federation Core ships were destroyed, preventing millions of droids from escaping.  The Clone Army was able to make short work of the remaining droids on the ground, although at a heavy price.  Count Dooku, having defeated Kenobi and Skywalker in a lightsaber duel, fought an intense duel with Master Yoda.  Knowing that if he fell in the duel that the Separatist Movement will end, Dooku placed the lives of Kenobi and Skywalker in danger.  As Master Yoda rescued the two wounded Jedi, Dooku escaped along with the Bulk of the Separatist Droid Army.  Although the Republic claimed victory, it was a devestating defeat.  Over 180 Jedi lost their lives along with thousands of clone troopers.  The most devestating aftermath of the battle was that war was officially declared between the Separatist and the Republic.  "The Shroud of the Dark Side has fallen. Begun the Clone War has." -Master Yoda

#TECH_War Funding
^
^
^This is a Separatist Tech only.  Doubles the effect of wealth improvement.

#DESC_TECH_War Funding
^
^
^As the Clone Wars began, the Separatist knew that they had to come up with ways to fund the war.  This however was not a problem since most of the supporters of the Confederacy were mega-corporations.   The issue of taxes was however a problem since taxation was a major cause for the Separatist Crisis.  Many on the Separatist Council decided that the promotion of trade and economic expansion would allow them to set low taxes and still have enough credits to fund a war.

#TECH_Dark Jedi
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^
^This is a Separatist Tech only.

#DESC_TECH_Dark Jedi
^
^
^Dark Jedi were force-sensitive individuals who choose to follow the Dark Side of the Force.  Dark Jedi are not however Sith Lords, but are similiar.  They follow the same training of the Sith and use the Dark Side of the Force, but they do not hold the title and rank of Sith Lord.  Dark Jedi do not follow an organization like the Sith, but are considered rogues or fallen Jedi.  However they are very powerful and can pose a challenge to Jedi and Sith alike.  Asajj Ventress was a Dark Jedi who fought for the Confederacy during the Clone Wars.  She was trained by a Jedi Knight who was accidently abandoned on a barren world.  Although Ventress was not a Sith or a Jedi, she could wield the force and she fought with a pair of lightsabers.  During the Clone Wars, Dark Jedi would fight against the Galactic Republic, but their appearence was rare.

#TECH_Techno Union Fleet
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^
^This is a Separatist Tech only.

#DESC_TECH_Techno Union Fleet
^
^
^The Techno Union was a mega-corporation that controlled several star systems and thousands of factories producing droids and raw materials.  The Techno Union also had a massive space fleet largely made up of massive Hardcell Transports.  The Techno Union relied on its private fleet to send materials and finished products throughout the Galaxy.  When the Techno Union join the Confederacy, it also gave its fleet to support the Confederate Navy.  Its transports were used during the Battle of Geonosis to carry thousands of Battle Droids and Hailfire Droids to destinations on Separatist worlds.

#TECH_The Decimator
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^
^This is a Separatist Tech only.

#DESC_TECH_The Decimator
^
^
^The Decimator was a powerful weapon produced by the Galactic Republic at a secret testing facility located on Eredenn during the Clone Wars. Boorka the Hutt found out about the Decimators and sold the information to the Confederacy.  General Sev'rance Tann went to Eredenn and stole the Decimator and a data droid.  Tann then turned the weapon against the Republic in a series of attacks.  Tann was able to use the Decimators to attack and control the vital world of Sarapin. 

#TECH_Public Opinion
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^
^This is a Separatist Tech only.

#DESC_TECH_Public Opinion
^
^
^Public Opinion was very important to the Confederacy.  The new government relied on support from thousands of worlds across the Galaxy and the main tool of recruiting new worlds was through propaganda and swaying public opinion.  If the Jedi Order or the Galactic Republic did anything that was considered against the rules of war, the Confederacy would expose it.  Throughout the Clone Wars, many Jedi Knights left the Order and the confederacy reported these to the public.  This allowed the Galaxy to view not only the Republic's view but also the Confederacy's view of the war.

#TECH_Combat Programs
^
^
^This is a Separatist Tech only.

#DESC_TECH_Combat Programs
^
^
^The Separatist Army relied largely on Battle Droids.  The Separatist Navy relied largely on Droid Starfighters.  Droids were cheap and efficient killing machines however they were limited by the programing they received.  Early models of Battle Droids received simple military tactics.  These early models were easy to destroy by enemy troops.  During the Clone Wars, the Separatist began improving their droids by installing more advanced military tactics into their droid programing.  Entire labs were set up to test and retest programing to make droids more efficient at killing.

#TECH_Pirate Craft
^
^
^This is a Separatist Tech only.

#DESC_TECH_Pirate Craft
^
^
^At the start of the Clone Wars, neither the Galactic Republic nor the Confederacy were ready for a full scale galactic war.  As both sides were fitting into a war footing, the Confederacy decided to take the war to the level of piracy.  The Confederacy commissioned many pirate and criminal organizations to raid Republic shipping lanes and disrupt trade.  The Confederacy even sent its fastest ships on missions of piracy to ensure that the Republic was kept off guard.  The hit and run tactics worked and kept the Republic from launching a major offensive during the early stages of the Clone Wars.

#TECH_Support Craft
^
^
^This is a Separatist Tech only.

#DESC_TECH_Support Craft
^
^
^The Confederacy Navy was in dire need of organization after the Battle of Geonosis.  The main capital ship of the Confederacy was the Trade Federation Battleship.  These behemoths were great at taking on other capital ships, however they were vulnerable to smaller ships.  The Confederacy began building smaller ships that would serve as escorts for these battleships.  The new support ships were great at making sure that starfighters could not evade the turbolaser batteries of the Trade Federation Battleships and destroy the huge ships.  This new organization made the Confederacy Navy even more deadly than before.

#TECH_Trade Monopoly
^
^
^This is a Separatist Tech only.

#DESC_TECH_Trade Monopoly
^
^
^The Trade Federation was a major asset to the Confederacy of Independent System.  The massive Trade Federation Army and Navy bolstered the Separatist military while the Federation's expert knowledge of economics aided the Confederacy's treasury.  In addition, the Trade Federation held a near monopoly on Outer Rim trade routes and controlled a large portion of the trade within the Galactic Republic.  When the Clone Wars broke out, the Trade Federation siezed the opportunity to control a monopoly of the trade within the Confederacy.  This allowed many worlds who would not have received imports or exports to resume trade once they secceeded from the Republic 

#TECH_Droid Artillery
^
^
^This is a Separatist Tech only.

#DESC_TECH_Droid Artillery
^
^
^When the Galactic Republic unveiled its SPHA-T during the Battle of Geonosis, the Confederacy knew it had to reply with its own artillery piece.  Homing Spider Droids were upgraded to provide artillery support for Battle Droids and to bombard enemy forces.  Droid artillery could also hammer at defensive shields and armor until a breakthough could occur.  Artillery was a vital part of any army and played a vital support role for the Separatist during the Clone Wars.

#TECH_Assault Droids
^
^
^This is a Separatist Tech only.

#DESC_TECH_Assault Droids
^
^
^Assault droids were extremely important to the Separatist Droid Army.  Battle Droids were fragile and could be easily destroyed.  Super Battle Droids were more heavily armed, but they didn't carry enough firepower to take out heavy vehicles.  The Confederacy needed more heavily armed assault droids for prolonged and intense engagements.  The corporate backers of the Confederacy put their resources together and created an assault droid that could withstand a lot of damage and inflict it as well.

#TECH_Heavy Foundaries
^
^
^This is a Separatist Tech only.

#DESC_TECH_Heavy Foundaries
^
^
^Heavy Foundaries were a vital infrastructure for the Confederacy.  The Confederacy Army and Navy depended heavily upon droids and needed heavy foundaries to produce the necessary raw materials.  Foundaries would also produce droids on a massive scale.  This ensured that the Confederacy could field massive Droid Armies that could overwhelm the most strongest army in the Galaxy.

#TECH_Blood Sports
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^
^This is a Separatist Tech only.

#DESC_TECH_Blood Sports
^
^
^many planets in the Outer Rim loved sports that included a lot of bloodshed.  Geonosis had a huge arena built for executions and gladiator games.  Soon these games spread throughout many world in the Confederacy once the Clone Wars broke out.  Whenever the arena opened up, thousands of spectators would come to view the bloodshed.

#TECH_General Grevious
^
^
^This is a Separatist Tech only.  Enables mobilization levels.

#DESC_TECH_General Grevious
^
^
^General Grevious was a Kaleesh before the Clone wars began.  He was born Qymaen jai Sheelal and was a general in the Kalee Army.  His world was ravaged by the agressive Yam'rii known as the Huk.  Sheelal fought against the Yam'rii in the Huk War and was able to force them off his homeworld.  However his lover was killed during the war and Sheelal took on the name Grevious to mourn her death.  With the Huks off the Kaleesh homeworld, Grevious launched a series of bloodly attacks against Huk territory.  He devestated many worlds and colonies of the Huk until they petitioned the Galactic Republic for help.  The Jedi Knights sided with the Huk and placed hefty fines and embargoes upon Kalee.  Hundreds of thousands of Kaleesh died from poverty and starvation.  San Hill of the InterGalactic Banking Clan took Kalee's debt if Grevious would lead their private army.  Grevious agreed to this proposal however in their service he crashed his starfighter and was near death.  Count Dooku however substained his life long enough for Geonosian scientist to transform his body into a cyborg.  During the Clone Wars, Grevious led the Separatist Droid Army.  He was known as the Butcher of a Thousand Worlds and won many stunning victories against the Republic.  Count Dooku even trained Grevious in the art of lightsaber combat.  Grevious was known for killing several Jedi with his lightsabers.  Grevious is perhaps most known for his daring attack on Coruscant and capturing Chancellor Palpatine.  Soon afterwards, Obi Wan Kenobi best Grevious in combat at Utapau and finally ended Grevious' life. 

#TECH_Planetary Offense
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^This is a Separatist Tech only.

#DESC_TECH_Planetary Offense
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^The defense of a planet is very important in times of warfare, however if a planet can fire upon orbiting ships it is even more important.  Separatist scientists researched various ways for planets to not only defend themselves against enemy fleets, but to lso attack them as well.  Large weapon platforms were researched during the Clone Wars and many weapon designs wer ecreated.  A Separatist planet equiped with offensive weapons could obliterate a blockading fleet.

#TECH_Heavy Starfighter
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^This is a Separatist Tech only.

#DESC_TECH_Heavy Starfighter
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^The Trade Federation vulture Droid Starfighter was a very nimble fighter and could obliterate most enemy starfighters.  The major weakness of the Vulture Droid was that it could be destroyed easily and didn't carry massive firepower.  Separatist scientists and starfighter designers went to the drawing board to create a starfighter that could absorb enemy fire as well as target enemy capital ships.  The result was a dangerous droid bomber that could deliever enormous firepower onto a target.

#TECH_Galactic Finance
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^This is a Separatist Tech only.

#DESC_TECH_Galactic Finance
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^When the Confederacy was first formed, a major backer was the InterGalactic Banking Clan, the Corporate Alliance, and the Commerce Guilds.  These three corporate entities were the largest financial businesses in the entire Galaxy.  They supported the Confederacy not only with their huge droid armies, but also with their countless trillions of credits.  The Confederacy was well funded for the Clone Wars and could fund research projects that would have proven excessively expensive for the Republic.

#TECH_Planetary Fleets
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^This is a Separatist Tech only.

#DESC_TECH_Planetary Fleets
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^The Confederacy didn't just field droids in its armed forces.  They were more than willing to allow armies and navies from member planets of the Confederacy to take part in the Clone Wars.  Many planets sent fleets or militas to fight alongside droid forces.  This helped augment the Separatist Droid Army as sentient soldiers would add creativity to the battlefield.  Many sentient soldiers would even lead platoons and battilians of Battle Droids.  Planets would even provide starfighters for local defense.  This greatly helped the Confederacy as they didn't have to provide addition protection for their planets and would free up droids for combat service.

#TECH_Quarren Revolt
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^This is a Separatist Tech only.

#DESC_TECH_Quarren Revolt
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^The Quarren were a species on the Republic planet of Mon Calamari and shared the planet with the Mon Calamarians.  The Quarrens lived in the deep oceans mining ore for use by the Mon Calamarians.  During the Separatist Crisis, the Quarren aligned themselves with the Commerce Guild.  The Commerce guild was able to secure a Quarren majority on the Mon Calamari Ruling Council and Senator Tikkes, a Quarren was elected to the Galactic Senate.  Shortly before the Clone wars, Senator Tikkes was charged with corruption, but escaped to join the Separatist.  He led the Quarrens against the Republic and soon Mon Calamari was engulfed in a civil war when the Clone Wars started.  The Quarrens joined forces with the Separatist and although they were defeated from Mon Calamari, they still supported the Confederacy.

#TECH_Minor Republic Victories
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^This is a Separatist Tech only.

#DESC_TECH_Minor Republic Victories
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^During the second year of the Clone Wars, the Galactic Republic began making progress against the Separatist.  On the planet of Nivek, Jedi Knights Obi-Wan Kenobi and Anakin Skywalker destroyed a major droid factory and retook the planet of Terra Sool.  Even General Grevious was beaten back on the planet of Nadiem when the majority of his Battle Droids were destroyed in a rock slide caused by Jedi Knights Luminara Unduli and Barriss Offee.  For a moment in the War, the momentium was with the Republic.

#TECH_Defeat at Brentaal
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^This is a Separatist Tech only.

#DESC_TECH_Defeat at Brentaal
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^Five months after the Battle of Geonosis, the Galactic Republic received word that the planetary system of Brentaal IV was planning to secede from Republic.  Loss of this system would close the Republic from the Perlemian Hyperspace Trade Route and hamper Republic efforts to travel to the Tion Cluster.  Intelligence reported that the Separatist had already set up a stronghold on the planet, however the defenses and garrison were not operational.  The Republic decided to strike quickly.  Four Jedi Masers were sent along with a strong force of Clone Troopers.  As the invasion began, the intelligence concerning the status of the Separatist stronghold was wrong.  Many ships were shot down as they headed towards the planet's surface.  The tasks force's only hope of sucess lay in the bringing down of the stronghold's shields and gun emplacements.  The Jedi Masters decided to infiltrate the complex and bring down the stronghold.  This resulted in the capture of Brentaal IV for the Republic.  However it was a costly victory with over 25% causalities.

#TECH_Advanced Starfighter
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^This is a Separatist Tech only.

#DESC_TECH_Advanced Starfighter
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^while the Trade Federation Vulture Starfighter Droid was a powerful weapon of war, it had several drawbacks.  Along with its weak armor, it had a very simple droid brain.  In combat, the Vulture was not very effective and it could be outsmarted with relative ease.  As the Clone Wars went on and the Vulture Droid destruction rate went up, the Separatist knew that it had to replace its main starfighter.  They used the lessons learned from the Vulture Droid and created a more powerful starfighter that was designed to give even Jedi pilots a run for their money.

#TECH_Battle of Ilum
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^This is a Separatist Tech only.

#DESC_TECH_Battle of Ilum
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^Shortly after the Battle of Muunilinst, Count Dooku sent chameleon droids to the ice planet of Ilum.  The chameleon droids' mission was to destroy the Jedi Temple there.  Ilum was important to the Jedi Order because it was one of the few places in the Galaxy were lightsaber crystals were located.  Dooku wanted to destroy the Temple to inhibit the Jedi Order to the point where they will find it difficult to create new lightsabers.  As the chameleon droids were making planet fall Jedi Knights Luminara Unduli and Barriss Offee were in the temple as Offee was creating a new lightsaber.  The droids used mines to collaspe the caves trapping the two Jedi Knights.  Grand Jedi Master Yoda was passing by with Senator Amidala and went to Ilum just in time to destroy the Droids and save the two Jedi Knights.  The Temple and the lightsaber crystal caves were saved from destruction.

#TECH_Quarren Isolation League
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^This is a Separatist Tech only.

#DESC_TECH_Quarren Isolation League
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^The Quarren Isolation League was formed shortly after the Clone Wars began.  It was an organization made up of disgruntled Quarren who wanted their homeworld of Mon Calamari to seceed from the Galactic Republic.  They failed in an attempt to overthrow the Mon Calamari Ruling Council and were forced to retreat from Mon Calamari.  They joined the Confederacy where they used their shipbuilding techniques to build starships for the Separatist.

#TECH_Battle of Mon Calamari
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^This is a Separatist Tech only.

#DESC_TECH_Battle of Mon Calamari
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^During the early stages of the Clone Wars, the Confederacy began to intervene in the politics of the Republic planet of Mon Calamari.  Grand Master Jedi Yoda sent Jedi Master Kit Fisto and a contigent of Clone Troopers to aid the Mon Calamari.  The Jedi Master was able to rally the Mon Calamari to repel attacks from the Quarren Isolation League and drive them from the planet.  The planet of Mon Calamari and its imporant shipyards stayed within the Galactic Republic while the Quarren Isolation League joined the Separatists bringing with them their ship building techniques.

#TECH_Battle of Haruun Kal
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^This is a Separatist Tech only.

#DESC_TECH_Battle of Haruun Kal
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^Although the Clone Army was powerful and the Jedi Knights leading them only increased their strength, they could not fight every battle during the Clone Wars.  Local militias were largely responsible for much of the fighting.  To aid in the training of these militias, the Jedi Council would send one or two Jedi Knights.  This was the case on the planet of Haruun Kal.  Haruun Kal was a jungle world largely controlled by the Separatist.  Its importance lay in the fact that it was situated on a major hyperspace junction.  The Force-sensitive Korunnai, who were backed by the Republic, faced off against the Balawai, backed by the Separatist.  For generations these two sides had fought a series of battles each year known as the Summertime War.  When the Clone Wars broke out, the Separatist, wanting to control the important hyperspace junction the Gevarno Loop, backed the Balawai.  With the Clone Army streched thin throughout the Galaxy, the Republic sent Jedi Master Depa Billaba to train the Korunnai in guerrilla tactics.  This plan worked and the Separatist were forced off the planet, but the fighting continued.  The brutality of the guerrilla warfare had scarred Master Billaba to the point where she turned to the Dark Side of the Force.  Jedi Master Mace Windu was sent to Haruun Kal to extract her.  Master Windu helped the Korunnai defeat the Balawai  and forced both sides to disarm.  Master Billaba was sent back to the Jedi Temple in a comotosed state where she remained for the rest of the war.

#TECH_Defeat at Iktotch
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^
^This is a Separatist Tech only.

#DESC_TECH_Defeat at Iktotch
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^Five months after the Battle of Geonosis, Separatist forces conquered the planet of Iktotch.  Jedi Masters Mace Windu and Saesee Tiin were sent to liberate the planet from Spearatist control.  Using their Force abilities, they quickly made short work of the B2 and B1 Battle Droids.  Soon a prototype B3 Ultra Super Battle Droid appeared on the battlefield, however the two Jedi Masters quickly made short work of this advanced droid.  The Battle of Iktotch made it clear that the Jedi Masters were the ultimate soldier in the Galaxy.

#TECH_CIS Research
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^This is a Separatist Tech only.

#DESC_TECH_CIS Research
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^During the Clone Wars, the Confederacy began consolidating the various corporate research labs within its organization.  The result was a more streamlined researching ability.  The Confederacy then began to fund research into biological weapons and improved combat droid designs.  CIS Research labs were set up on various worlds throughout the Confederacy to better organize the research products.

#TECH_Ord Cestus
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^This is a Separatist Tech only.

#DESC_TECH_Ord Cestus
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^Ord Cestus was a prison planet of the Galactic Republic before it joined the Confederacy before the Clone Wars.  The main export of Ord Cestus was security droids.  Ord Cestus was a Techno Union factory world that produced B-1 Battle Droids, but in the second year of the Clone Wars they began producing JK-13 security droids or Jedi Killers as the underworld refered to them as.  Jedi Killers were actually droids that incorporated Force-sensitive eels that gave the droids a precognition ability.  They were also armed with tenticles that would stun its victim and a deflector shield generator that absorded blaster bolts.  The JK-13 posed a serious threat to the Galactic Republic and Jedi Masters Obi Wan Kenobi and Kit Fisto to Ord Cestus to ensure that the security droids never made it to Separatist hands.  The mission was sucessful and the production of the JK-13 security droids ceased. 

#TECH_Mandalorian Soldiers
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^
^This is a Separatist Tech only.

#DESC_TECH_Mandalorian Soldiers
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^
^During the Clone Wars, the planet of Mandalore joined the Confederacy and sent its famed soldiers to fight in the Confederacy Army.  After the Mandalorian Wars in 3,960 BBY, the Mandalorians never recovered their standing Army after the Republic occupation.  To substained the Mandalorian fighting spirit and culture, many Mandalorians became mercenaries for hire throughout the Galaxy.  When the Clone Wars broke out, thousands of Mandalorians flocked to the banner of the Confederacy in an effort to extract revenge against the Republic for a thousand years of oppression and a chance to once again prove themselves in battle.  The influx of sentient soldiers in the Confederacy Army served to bolster the Separatist fighting ability.  Many Mandalorians became officers in the Confederacy Army and would lead thousands of Battle Droids into combat.  Once again, the Republic was forced to fight against the Mandalorians.

#TECH_Bassadro
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^This is a Separatist Tech only.

#DESC_TECH_Bassadro
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^Although the Galactic Republic contolled the Holonet media, the Separatist also also controlled a version of the Holonet called the CIS Shadowfeed.  This gave citizens of the Republic two versions of propaganda to watch.  Controversial events soon spread across the media from both sides.  One event was called the Bassadro Massacre.  On the volcanic planet of Bassadro, a 12 day battle was waging.  Jedi Kinght Empatojayos Brand was leading a force of Clone Troopers trying to dislodge entrenched Separatist in a mountain range.  Brand decided to use concussion missles against the entrenched enemy.  This sent deadly rock shards into the ranks of the Separatist, devestating them.  However the deadly missles also killed 400 neutral miners in a nearby village.  The Shadowfeed placed a spin on the story calling it the Bassadro Massacre, while the Holonet tried vainly to cover it up.  The fact that a Jedi Knight was responsible for the killing of 400 innocent civilians angered trillions.

#TECH_Battle of Dantooine
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^This is a Separatist Tech only.

#DESC_TECH_Battle of Dantooine
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^As the Galactic Republic was assaulting the Separatist world of Muunilinst, the Confederacy decided to land on Dantooine ans use it as a staging ground to launch attacks against Acclamator ships that were supplying Republic forces on Muunilinst.  Jedi Master Mace Windu learned of the invasion of Dantooine and with a contigent of Clone Troopers went to oppose the Separatist there.  When they landed, they found that they were outnumbered 4 to 1.  However Master Windu, with his expert control of the Force was able to cut down a large number of B-2 Battle Droids, some without the use of his lightsaber.  As the battle turned in favor of the Republic, the Separatist deployed their seismic tank to cut through the ranks of the Clone Troopers.  Master Windu jumped aboard the seismic tank and destroyed it.  Master Windu's fighting ability because famous throughout the Galaxy after Dantooine.

#TECH_Power Reserves
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^This is a Separatist Tech only.

#DESC_TECH_Power Reserves
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^Although the Separatist Droid Army did not require food to substain itself, it did require energy and lots of it.  Before any battle, the Separatist would ensure that it had plenty of energy reserves for its Battle Droids.  Most of the time, the Separatist would carry portable Fusion Generators to the battlefield.  When Fusion Generators were unavailable, they would use fuel slugs to power droids or even solar energy in some instances.

#TECH_Droid Gunship
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^This is a Separatist Tech only.  Enables precision bombing.

#DESC_TECH_Droid Gunship
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^When the Battle of Geonosis began, the Galactic Republic was able to gain a tactical advantage by securing air superiority.  They managed to obtain this by using Acclamator Assault Cruisers to blast Separatist hangars in the opening moments of the battle and to keep air superiority by use of their LAAT Gunships.  Using the knowledge learned from that battle, Separatist researchers began developing a Droid Gunship that could perform like their LAAT counterparts.

#TECH_Operation Durge's Lance
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^This is a Separatist Tech only.

#DESC_TECH_Operation Durge's Lance
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^
^In 22BBY, the Separatist launched a major offensive into the Core Worlds of the Republic.  This massive offensive was engineered and lead by General Grevious himself.  This offensive was massive.  The Republic planet of Duro, the location of an major shipyard, was the first to fall to the Separatist assault.  The city wide planet of Humbarine was not so lucky.  This important Republic Founder was completely destroyed.  General Grevious ordered a general orbital bombardment of the entire planet, destroying the entire planetary city and melting the upper layers of the planetary crust.  Trillions of individuals were killed in the bombardment.  This was one of the War's most devestating lost of life.  General Grevious was awarded the title "Butcherer of a thousand worlds" after this event, filling Republic citizens with more fear than they had previously had for Count Dooku.  Operation Durge's Lance was at last halted when the Republic launched the Outer Rim Sieges and forces the Separatist to protect their holdings in the Outer Rim. 

#TECH_Bulwark Fleet
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^
^This is a Separatist Tech only.

#DESC_TECH_Bulwark Fleet
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^When the Clone Wars broke out, the Republic Navy was quick to blockade the Techno Union shipyards at Foerost.  Republic commanders believed that without constant supply the shipyards will not be able to function and therefore not be a threat.  There were proven wrong with the shipyards launched a fleet of the new Bulwark Battlecruiser lead by Dua Ningo.  This fleet was able to break through the blockade and threaten several Republic Core Worlds before it was finnaly destroyed by a fleet of the Republic's new Victory Star Destroyer.

#TECH_Population Control
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^This is a Separatist Tech only.

#DESC_TECH_Population Control
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^Although the CIS Shadowfeed would have people believe that they are liberators from the oppressive galactic Republic and the corrupt Senate, this is far from the truth.  Like its many corporate backers, the Confederacy cares only for winning the war and making a credit doing it.  On many of its conquered planets, the Confederacy will dictate the life of every individual.  They will move people around to make better use of the land and force people to work in poverty to make a larger profit.  Many people who life on Separatist planets, find themselves in squalor and at the mercy of corporations like the Trade Federation and the Commerce Guilds.

#TECH_Massed Invasions
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^
^This is a Separatist Tech only.

#DESC_TECH_Massed Invasions
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^The key to success during Operation Durge's Lance was quick and massive invasions of planets.  This was how the Separatist launched many of its planetary invasions.  The use of Battle Droids did have the advantage of commanders not caring how many were lost or public opinion turning against the war because of casualitiy rates.  This freed up commanders to shove thousands of Battle Droids onto a transport and send hundreds of transports to an enemy planet.  This was sometimes all it took to confuse the enemy and win a battle.

#TECH_Repair Stations
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^
^This is a Separatist Tech only.  Enables recycling.

#DESC_TECH_Repair Stations
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^Repair Stations were vital for the Separatist Droid Army.  Although having Battle Droids for an army freed up to need for medical services, it did require the need for mechanics and repair shops.  Whenever a Droid Army was deployed in combat, hundreds of these stations were set up.  Minor repair stations were set up on the ground following the Droid Army to make minor reparis and servicing.  Repair ships would be in orbit to perform massive repairs such as extreme battle damage on a Droid Tank.  Repair stations allowed the Droid Army to engage the enemy in prolonged combat and take fewer losses.

#TECH_Shadow Army
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^
^This is a Separatist Tech only.

#DESC_TECH_Shadow Army
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^
^The Siege of Saleucami was one of the last great campaigns of the Clone Wars.  In this campaign, the Separatist deployed their own version of a clone army, Morgukai clones called the Shadow Army.  These Morgukai clones were trained by Anzati assassins and were expertly trained.  This was the Confederacy's first attempt at large scale clonging of an army and the Republic could not let the Morgukai clones off Saleucami.  The Republic fought a long hard battle that lasted until shortly before the end of the Clone Wars.  Over a million Clone Troopers took part in this battle fighting against tem million Battle Droids and the Morgukai Shadow Army. 

#TECH_CIS Agents
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^
^This is a Separatist Tech only.

#DESC_TECH_CIS Agents
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^
^Information is key to winning a war and the Confederacy knew that just as well as anyone.  They poured countless credits into obtaining vital information about the Galactic Republic.  they would employ species such as Bothans and Fallen to act as agents and infiltrate vital instellations of the Republic.  The Confederacy were experts at disinformation and high tech intelligence gadgets.  Only tight security and the repelling of certain citizens rights prevented the Confederacy from getting a huge advantage over the Republic.

#TECH_CIS Shipyards
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^
^This is a Separatist Tech only.

#DESC_TECH_CIS Shipyards
^
^
^During the Clone Wars, the Ouarren Isolation League joined the Confederacy and they brought with them expert shipbuilding knowledge.  The Confederacy were already good at shipbuilding.  Many of the corporations that backed the Confederacy had their own private fleets and were accustomed to building ships as quickly and as cost effective as possible.  Like their foundaries and droid factories, the Confederacy's shipyards were largely automated and were ran by droids.  This allowed shipyards to run non-stop and at above human speeds.

#TECH_Plasma Exports
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^This is a Separatist Tech only.

#DESC_TECH_Plasma Exports
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^
^Before the Clone Wars began, the Trade Federation specialized in the transportation of plasma.  The largest exporter that the Trade Federation transported for was the Naboo.  However when the Clone Wars broke out, the Trade Federation was forced to look elsewhere for shipping plasma.  Plasma was a highly energized substance and could be used for a variety of purposes such as power generation and weapons.  The Confederacy saw plasma as an alternative energy fuel and began to use it in power generators.

#TECH_Insect Species
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^
^This is a Separatist Tech only.

#DESC_TECH_Insect Species
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^
^Within the Confederacy there were a lot of insect species and hive civilizations that made up the Separatist.  These insect species such as the Geonosians, were a vital part of the Confederacy because they were involved in heavy weapons manufacturing.  Insect Species were expert at building because they could use their hive mentality to work together and build things very quickly.  Millions of Battle Droids and Droid Starfighters were made by Insect Species.

#TECH_Drongar
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^
^This is a Separatist Tech only.

#DESC_TECH_Drongar
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^
^On the planet of Drongar was a fungus called Bota.  This Bota was highly valued for it adaptive properties.  It could be used as an effective antiseptic, antibacterial, medicine, or a form of spice.  Both the Separatist and the Republic wanted this highly valuable fungus and fought a bloody campaign for it.  The Battle OF Drongar was a long campaign for control over the Bota Fields.  Drongar was a jungle world with a deadly atmosphere of fungus spores and lightening strikes on the ground were frequent.  Massive rain storms flooded the planet regularly.  Since the use of blasters and plasma weapons would set the Bota Fields on fire, both sides used slug throwers.  Drongar was a bloody battlefield in which both sides took heavy losses.  When the Separatist found out that the Bota was mutating to the point that it was loosing its adaptive properties, they launched one more final assault which drove the Republic from the planet.  shortly afterwards they themselves abandaned the planet.

#TECH_Keeping Order
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^
^This is a Separatist Tech only.

#DESC_TECH_Keeping Order
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^Once the Confederacy took a planet, they would immediately send Battle Droids on patrol and institute martial law throughout the planet.  The Confederacy would rule the planet very harshly, depending on what corporation took the planet.  The Trade Federation were more focused on making a credit than the rights of the citizens on the planet.  Usually law was enforced at the barrel end of a Droid's Blaster Rifle.

#TECH_Solar Power
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^
^This is a Separatist Tech only.

#DESC_TECH_Solar Power
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^
^Solar power is among the most abundant in the Galaxy and the Confederacy were quick to use it during the Clone Wars.  The Confederacy had huge energy requirements and they used almost every kind of energy from fusion to solar.  Whenever the Confederacy were running low on energy, they would set up solar panels on a planet to capture a sun's solar energy.  Although solar energy was not the quickest way to obtain energy, it was able to provide energy in an emergency.

#TECH_CIS Industries
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^
^This is a Separatist Tech only.

#DESC_TECH_CIS Industries
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^
^As the Clone Wars was entering its third and final year, the Confederacy was learning how to churn out Battle Droids by the trillions.  Entire worlds called Factory Worlds were converted to build droids.  The planet of Hypori was a Factory World.  These factories were set up in the Outer Rim, far from Republic attack.  In fact, it was the Factory Worlds that sparked the Republic to launch the Outer Rim Sieges.

#TECH_CIS Finance
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^
^This is a Separatist Tech only.

#DESC_TECH_CIS Finance
^
^
^Making credits and spending them was the one thing that the Confederacy had over the Galactic Republic.  Nearly all the members of he Separatist Council were CEOs of mega-corporations.  The Confederacy had so many credits that they could fund research like cloaking technology and sensor and communication jamming devices.  While these expensives reserach projects were going on, the Confederacy could field a Droid Army that numbered into the trillions and had a massive fleet of tens of thousands of ships.  If Darth vader wouldn't had shut down the Confederacy military, the Confederacy could have outspent the Republic and probably won the Clone Wars.

#TECH_Secret Hyperroutes
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^
^This is a Separatist Tech only.

#DESC_TECH_Secret Hyperroutes
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^
^Towards the end of the Clone Wars, Darth Sidious and Count Dooku supplied General Grevious with numerous secret hyperroutes that crisscrossed throughout the Galactic Deep Core.  General Grevious was able to use this knowledge to launch the sucessful Operation Durge's Lance and strike almost any Republic Core World without warning.  This baffled many Republic Intelligence agents as they tried to figure out where Grevious was at and where he would strike next.  Then in the latter stages of the Clone Wars, Grevious used a hyperroute through the Deep Core to launch an attack at the very heart of the Republic....

#TECH_Battle of Murkhana
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^This is a Separatist Tech only.

#DESC_TECH_Battle of Murkhana
^
^
^During the final weeks of the Clone Wars, the Galactic Republic launched an assault on the planet of Murkhana, home to the Corporate Alliance and residence of Magistrate Passel Argente.  This battle was part of the Outer Rim Sieges.  Chancellor Palpatine, wanting to win over the hearts and minds of the Separatists, placed a blockade around the planet and gave the population time to surrender.  Instead they spread a laser-blocking artificial cloud cover throughout the entire atmosphere of the planet to hinder the Republic invasion.  With the cloud cover in place, the Republic could not use turbolaser support from the blockading ships, but instead had to rely on missles and mass drivers.  Jedi General Roan Shryne led the assault to capture of a landing platform in Murkhana.  Clone Commandos of Ion Squad led by Shryne destroyed the deflector shield generator protecting the platform and allowed LAATs to offload their Clone Troopers to participate in the battle in Murkhana City.  However not long after the platform was taken, Palpatine sent Order 66 to all Clone Commanders.  Roan Shryne along with several other Jedi were targeted.  Although Shryne and a Padawan escaped, many Jedi were killed.  Murkhana became a conquered planet of the newly formed Galactic Empire.

#TECH_Buzz Droids
^
^
^This is a Separatist Tech only.

#DESC_TECH_Buzz Droids
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^
^The Pistoeka sabotage droids or better known as Buzz Droids, was a type of sabotage deployed by the Confederacy during the latter stages of the Clone wars.  Buzz Droids were deployed in swarms by discord missles carried by a Tri-Fighter or a Vulture Droid.  If an enemy starfighter was unlucky enough to pass through the swarm, these Buzz Droids would swarm over the starfighter and sabotage as many systems as possible.  The intent of the Buzz Droids was to disable to starfighter so that Confederacy laser fire could do the rest.  Buzz Droids became very effective when Darth Sidious supplied the Confederacy with Republic starfighter schematics.  Buzz Droids armed with this information knew exactly what systems on a starfighter to sabotage to ensure maximum damage.
^
^
^During the Battle of Coruscant, Jedi Master Obi-Wan Kenobi's Jedi Interceptor was hit by Buzz Droids who managed to destroy his astrometric droid as well as shut down his starfighter controls.  Jedi Knight Anakin Skywalker was able to use his lasers to blast some of the Buzz Droids.  He then flew to the side of Kenobi and used his starfighter wing to crush all but one Buzz Droid.  R2-D2, Skywalker's astrometric droid, was able to use his built in electric pike to disable the Buzz Droid.

#TECH_Hunt for Sidious
^
^
^This is a Separatist Tech only.

#DESC_TECH_Hunt for Sidious
^
^
^When the Republic invaded Cato Nemodia, they found Nute Gunry's Techno Chair.  They were able to inspect the chair closer and they found the manufacturer of the device.  This was the first hard evidence that Darth Sidious existed and the Jedi Order made it a top priorty to find this second Sith Lord.  They assigned Jedi Knight Anakin Skywalker and Jedi Master Obi-Wan Kenobi to search for Darth Sidious.  The two Jedi found that a pilot had flew Darth Maul's, the Sith Lord who killed Kenobi's master Qui-Gon Jinn on Naboo, to a part of Coruscant called the Works.  armed with this information, a team of Jedi and Clone Commandos led by Master Mace Windu searched the building and found that it lead to Republica 500, the residence of Galactic Senators and the Supreme Chancellor himself.  The Jedi became aware that the second Sith Lord was in fact influencing the Galactic Republic while his apprentice Count Dooku led the Separatists.  This was the first real evidence that the Jedi Order had that confirmed that the Clone Wars was nothing more than a Sith trap created to bleed the Jedi Order dry.  As the team of Jedi were getting closer to unlocking the mystery of the Sith, General Grevious arrived in orbit of Coruscant with thousands of ships to disctract the Jedi from their search and begin the final stages of the Clone Wars.

#TECH_Fleet Consolidations
^
^
^This is a Separatist Tech only.

#DESC_TECH_Fleet Consolidations
^
^
^As the Outer Rim Sieges began, General Grevious began amassing thousands of starships in the Outer Rim for a final stand against the Galactic Republic.  His intent was to bleed the Republic dry and then go on the offensive.  General Grevious was also consolidating the Confederacy Navy for a final offensive that would hopefully bring an end to the Clone Wars.

#TECH_Commercial Control
^
^
^This is a Separatist Tech only.

#DESC_TECH_Commercial Control
^
^
^Since the Separatist Council was largely controlled by mega-corporations like the Commerce Guild and the Trade Federation, every political act of the Council had the love of credits driving the decision.  These corporations joined the Separatist movements for hopes of gaining more credits and not idealogical reasons.  Because of this motivation, the Separatist made sure that various corporations could control certain planets.  If the Techno Union invaded a planet, it fell under the jurisdiction of the Techno Union.  since this was a Confederacy, each party in the Confederacy ruled by themselves, however they pledged assistance to once another and largely fought together during the Clone Wars.

#TECH_Battle of Coruscant
^
^
^This is a Separatist Tech only.

#DESC_TECH_Battle of Coruscant
^
^
^with the bulk of the Republic Navy fighting in the Outer Rim seiges, Coruscant was left largely unprotected.  General Grevious used secret hyperspace routes provided to him by Darth Sidious as a means to evade Republic Naval patrols and launch an attack on coruscant.  the conquest of Coruscant was not the goal of this attack.  Rather it was the capture of Chancellor Palpatine.  Grevious' Fleet appeared out of hyperspace very close to Coruscant.  It was able to bypass several outer defense stations and destroy several Venator Star Destroyers before they could raise shields.  Coruscant did not have time to raise its planetary shields in time and Grevious was able to land a strike force on the planet.  Using information given to him by Darth Sidious, Grevious was able to capture Palpatine and birng him aboard his flagship Invisible Hand.  As the battle raged, Jedi Master Obi Wan Kenobi and Jedi Knight Anakin Skywalker flew in their starfighters to the General's flagship.  They landed on the ship and fought their way to the General's quarters where they met Count Dooku guarding Chancellor Palpatine.  Dooku and the two Jedi engaged in a fierce lightsaber duel.  Kenobi was knocked unconscious and Skywalker was force to fight alone.  As the two dueled, Skywalker was encouraged into giving into his rage by Palpatine.  Skywalker was able to best the Count in the duel cutting off both of his hands.  Then Palpatine ordered Dooku's execution and Skywalker killed the defenseless man, taking his first steps down the Dark Side of the Force.  The two Jedi and Palpatine made it to the bridge of the Invisible Hand and engaged Grevious in a duel, however the General was able to escape the two Jedi.  With the Invisible Hand being pummeled by Republic turbolaser fire, the ship's systems were failing and the Invisible Hand was making a descent towards coruscant.  Skywalker was able to land the burning hulk on the surface of Coruscant, further bolstering his fame.  The Battle of Coruscant was engineered by Darth sidious to accomplish two things.  One to escape the Jedi who were hot on his trail and close to discovering his identity.  And two, to recruit Anakin Skywalker into the ranks of the Sith Order by getting rid of his apprentice Count Dooku and forcing Skywalker to let go of his rage.  With the citizens of Coruscant coming under direct enemy fire, the Senate voted to give Palpatine even more political power.

#TECH_Mission to Mustafar
^
^
^This is a Separatist Tech only.

#DESC_TECH_Mission to Mustafar
^
^
^When Chancellor Palpatine revealed himself to be Darth Sidious, he moved quickly to destroy the Jedi Order by issueing Order 66 to his Clone Commanders.  He also sent his new apprentice Darth Vader, who before was Anakin Skywalker, to the Jedi Temple and destroy all the Jedi there.  With the Jedi Order out of the way, the Clone Wars had served its purpose.  Darth Sidious sent Darth Vader to the planet of Mustafar to kill the Separatist Council there and shut down the Droid Army signaling an end to the Clone Wars.  Darth Vader went to Mustafar and killed the Separatist Council.  He then sent a universal signal throughout the entire Galaxy, shutting down the Separatist Droid Army.  The bloody Clone Wars was finaly over.  However the battle between good and evil was just beginning.  Jedi Masters Yoda and Obi-Wan Kenobi had survived Order 66 and planned to strike back at the Sith.  Yoda went after Sidious and Obi-Wan went to Mustafar to kill Vader.  A brutal duel sparked between Vader and Kenobi, but in the end Kenobi bested Vader by occupying some high ground forcing the duel into a stalemate.  Vader, filled with the over confidence of the Dark Side, tried to leapt over Kenobi, but was quickly cut down by the experienced Jedi Master.  Vader lost both his legs and an arm by the blade of Kenobi and rolled towards a lava flow.  There the lava badly burned his skin and damaged his lungs.  Obi-Wan Kenobi left Vader to die beside the lava flow, however Darth Sidious, feeling that Vader was in trouble, arrived and saved his apprentice.  Vader was transported back to Coruscant and transformed into more machine than man.  The Mission to Mustafar brought an abrupt end to the Separatist and the Clone Wars.

#GOOD_Bantha
^
^
^Banthas are the most abundant beasts of burden in the Galaxy.  They are found on nearly every settled planet and can adapt to almost every environment from forests of Kashyyyk to the desert sands of Tatoonie.  Banthas are mainly used as beasts of burden as they are easily trained and domesticated.  Bantha meat is also edible as is its milk.  The Tusken Raiders of Tatoonie use the Banthas are riding mounts and each Tusken Raider Warrior has a Bantha mount that they ride until the day of their deaths.

#GOOD_Bacta
^
^
^Bacta is considered the miracle drug of the Galaxy.  It was a liquid that served as a healing agent to a host of species across the Galaxy.  Bacta was created from red alazhi and kavam bacterial particles within a fluid known as ambori.  Whenever Bacta came in contact with a wound, it would automatically go to the wounded area and the bacterial particles within the fluid would rapidly speed up the healing process.  Even life threatening wounds could be healed in a matter of days.  Bacta was administered in a variety of ways through bacta patches that could be applied directly to the wound, bacta injections that were used to fight off sickness and diseases, and full immersion in a Bacta Tank.  Bacta Tanks were expensive to build and maintain, but were necessary to treat the most severe wounds from a blaster wound to the stomach to frostbite.

#GOOD_Ship Ores
^
^
^Starships relied on many ores for construction.  These ores include Durasteel and Transparisteel.  Durasteel is an alloy made up of carvanium, lommite, carbon, meleenium, neutronium, and zersium.  It is a super dense alloy capable of resisting blister heat or freezing temperatures.  For this reason, Durasteel is widely used in starship construction, espacially the hulls.  Transparisteel is an alloy made largely up of lommite.  Lommite is mainly mined on the planets of Dorvalla and Elom.  Transparisteel is a transparent metal that is extremely dense.  This makes it perfect for starship viewports.  Transparisteel is also constructed to be photosensitive so that it will dim bright lights such as explosions. 

#GOOD_Adegan_Crystals
^
^
^Adegan Crystals, also known as Ilum crystals, are crystals that are vital in the construction of lightsabers for the Jedi Order.  Adegan Crystals are from the Adega System from the planet of Ilum and when constructed in a lightsaber, produce either a green or a blue blade.  Adegan Crystals are also known to be Force-reactive meaning that the Jedi using the Adegan Crystals in their lightasber can manipulate the Crystal through the Force to produce a stronger lightersaber blade.  Since the rise of the Galactic Empire, the Adegan Crystals on Ilum have been destroyed and the New Jedi Order since then has had to rely on synthetic crystals for lightsaber construction.

#GOOD_Carbon
^
^
^Carbon is a non metallic element that is present in most all sentient lifeforms.  Carbon also has applications in droid construction.  Carbon is a vital component in the manufacturing of durasteel.  Carbon strengthens the molecular bonds increasing the density and strength of durasteel.  Carbon is extrated from Carbon Rocks.

#GOOD_Hyperdrive_Fuel
^
^
^Hypermatter is also a fuel source that is used to provide power for enormous starships such as the Venator Star Destroyer.  Hypermatter is an exotic fuel that exists in hyperspace, however when it is constrained by realspace, the taychons present in the hypermatter become exicited and accelerate to infinite speeds giving off massive amounts of energy.  Although hypermatter reactors produce great amounts of energy, they require large amounts of fuel to be powered.  the main reactor of a Venator Star Destroyer can annihilated 40,000 tons of matter each second when fully powered.  this makes hypermatter fuel production a top priority for any spacefarring civilization.

#GOOD_Nova_Crystals
^
^
^Nova Crystals are extremely important to the Galactic Economy and for the construction of computers.  Nova Crystals are very rare throughout the Galaxy.  In many places outside the Galactic Republic, they serve as a medium of exchange.  Nova Crystals are also used in the construction of computers and processors used in droid manufacturing.

#GOOD_Famba
^
^
^Fambaas are large amphibian/reptilian creatures native to the swamps of the planet of Naboo. Fambaas have been used for over a 1000 years by the Gungans who use the massive beasts to carry freight.  During the Battle of the Grassy Plains during the Trade Federation's occupation of Naboo in 32BBY, Fambaas were used by the Gungan Grand Army to carry the enormous deflector shield generators that protected the Gungan Army from bombardment from the Trade Federation's AATs.

#GOOD_Spice
^
^
^Spice was a slang that was used to describe any mind-altering drug in the Galaxy.  The most popular mind alter drugs were Ryll and Glitterstim.  Ryloth and Kessel are among the Galaxy's top Spice producers.  When the Galactic Empire came to power, it strictly controlled the trade of Spice making it a favorite smuggling good.  Crime Lords and the Hutt Cartel also run Spice running operations throughout the Galaxy.  Not all Spice is illegal and some is even used for medical purposes.

#GOOD_Gems
^
^
^Gems are a prized object among the rich and powerful.  Gems usually define the wealth of an individual.  If a woman has a necklace of fine gems, there is no doubt of her wealth.  The only thing that Gems are used for is wealth.  A planet, such as Mygeeto, with vast Gem mines can make a corporation of planetary system very rich very quickly.

#GOOD_Mynock
^
^
^Mynocks are silicon based parastical organisms that are found in space across the Galaxy.  Mynocks were some of the only creatures that could survive the vacuum of space.  They survived by attacking themselves to passing starships and feeding off the energy from power cables or absorbing the material of the hull plating.  Mynocks are considered a pest by nearly all space farring species are are killing on sight.

#GOOD_Nerf
^
^
^Nerfs are a domesticated herbivore that is used for its meat and hide.  Nerfs are found on many planets throughout the Galaxy, however it is widely believed that they orginated on Alderaan.  Herding Nerfs is a job for the lower class of society.  Nerfherders are typically scruffy looking and smell just as bad as the animals they tend to.  Being called a Nerfherder is a hostile insult in many cultures throughout the Galaxy.

#GOOD_Gold
^
^
^Gold is one of the most valuable elements in the Galaxy due to its rarity.  The value of Gold is 10-15 Republic Credits per gram.  Gold is used as currency on mny Outer Rim planets.  The Hutt Cartell smelt Gold into a Peggat worth about 40 Republic Credits.  Many planets with Gold deposits were highly prized.

#GOOD_Orbital Facilities
^
^
^Orbital Facilities are large shipyards and space docks that build and maintain starships.  Orbital Facilities are highly productive factories that are capable of churning out a captial ship in a few months.  A planet with sizable Orbital Facilities is considered a major industrial world.  Planets such as Corellia and Kuat are very powerful and very influencial in the Republic Senate because of their extensive Orbital Facilities.

#GOOD_Asteroids
^
^
^Asteroids are planetoids in space that has little to no atmosphere and cannot support life without technological aid.  Although an asteroid is lifeless, they are valuable if they have the right minerals.  Asteroid mining is very popular throughout the Galaxy.  Mining asteroids has many benefits such as the lack of pollution interferring with a planetary population, the lack of planetary regulations and controls, and the vast abundance of minerals on some asteroids.  If a planetary systems has an asteroid belt, chances are the planet has a sizable export of raw ore.

#GOOD_Food Stuffs
^
^
^The Galactic Economy is very diverse.  Each day there are countless trillions of tons of freight being shipped from one planet to another.  Many planets however are not so diversified in their local economy.  There are many worlds that specialize in the exporting of one or two things.  Agricultural planets or Agriworlds were worlds whose entire economy was centered around agriculture.  Many of these Agriworlds were controlled by large corporations such as the Trade Federation.  Salliche Ag Corporation controlled eighteen agriworlds in the Core.  City planets of Denon and Coruscant could not sustain its vast populations without daily imports of food from these worlds.

#GOOD_Caf Beans
^
^
^Caf was a weak stimulant beverage that was popular throughout the Galaxy.  Caf came from Caf Beans that were grown only on the planet of Garqi.  Caf Beans were gronw from scrubs that grew across the planet of Garqi.  From the Beans, Caf was brewed.  The only species that were unable to drink Caf was the Issori species because their digestive systems were too refined and couldn't process the drink.

#GOOD_Fruit
^
^
^In the Galaxy, there are planets whose entire economy centers around agriculture.  Once and a while a planet has just the right axis tilt and distance from its star that it can support tropical orchards.  The growing of fruit is a very profitable business because fruit can be used for a variety of things.  It can be eaten with little preparation.  The juices from fruit can be distilled into alcohol or other drinks.  The sweet necture can be used as a sweetener.  A planet with nothing but orchards is very profitable to its owner.

#GOOD_Bota
^
^
^There several different smaller planets in space. These [Worlds] can be valuable if you colony's radius extends in the area of the planet.
^
^Worlds can be found in: 
$LINK<deep space=TERR_Deep_Space>.

#GOOD_Ale
^
^
^Alcoholic beverages have always been present in the Galaxy since the beginning of time.  Among the most famous beverages is Tarisian Ale.  Tarisian Ale is distilled from the glands of a Tach and is so strong that one drink can intoxicate a person who doesn't have a tolerance.  Tarisian Ale was the main export of the planet of Taris, however it stopped being produced when the Sith completely destroyed the city wide planet in 3,956 BBY.  Anoth main beverage of the Galaxy is Corellian Ale.  Corellian Ale was purple in color and also came in a spicy variety.

#TERR_Desert
^[Deserts] are arid stretches of land characterized by annual rainfall of less than ten inches. 
^
^Deserts may contain:
$LINK<Bantha=GOOD_Bantha>;
$LINK<Carbon=GOOD_Carbon>;
$LINK<Famba=GOOD_Famba>;
$LINK<Spices=GOOD_Spice>.

#TERR_Plains
^[Plains] are vast, open tracts of land, usually with very few trees and covered with
vegetation such as sagebrush and various grasses. 
^
^Plains may contain:
$LINK<Bantha=GOOD_Bantha>;
$LINK<Famba=GOOD_Famba>;
$LINK<Spices=GOOD_Spice>;
$LINK<Nerf=GOOD_Nerf>.

#TERR_Grassland_with_Shield
^The areas of land between desert regions and forests in temperate and tropical climates usually consist of [grassland].
Some grasslands contain mineral deposits and other useful materials. These have a rock outcropping to symbolize this
and produce a $LINK<shield=GCON_Shields> if worked in a $LINK<colony radius=GCON_Radius>.
^
^Grassland may contain:
$LINK<Bantha=GOOD_Bantha>;
$LINK<Famba=GOOD_Famba>;
$LINK<Nerf=GOOD_Nerf>.

#TERR_Grassland
^The areas of land between desert regions and forests in temperate and tropical climates usually consist of [grassland].
^
^Grassland may contain:
$LINK<Bantha=GOOD_Bantha>;
$LINK<Famba=GOOD_Famba>;
$LINK<Nerf=GOOD_Nerf>.

#TERR_Tundra
^Cold, barren permafrost found in polar regions. 
Tundra may contain:
$LINK<Bantha=GOOD_Bantha>;
$LINK<Carbon=GOOD_Carbon>;
$LINK<Hyperdrive Fuel=GOOD_Hyperdrive_Fuel>.

#TERR_Flood_Plain
^Incredibly rich farm land, [flood plains] appear along $LINK<river=TERR_River> banks and, therefore,
produce one extra $LINK<food=GCON_Food>.
^
^Floodplains may contain:
$LINK<Bantha=GOOD_Bantha>;
$LINK<Famba=GOOD_Famba>;
$LINK<Nerf=GOOD_Nerf>.

#TERR_Hills
^Rolling areas of the countryside often found between plains and more mountainous regions are known as [hills]
or [foothills.]
^
^Hills may contain:
$LINK<Bantha=GOOD_Bantha>;
$LINK<Duralloy=GOOD_Duralloy>;
$LINK<Adegan Crystals=GOOD_Adegan_Crystals>;
$LINK<Carbon=GOOD_Carbon>;
$LINK<Nova Crystals=GOOD_Nova_Crystals>;
$LINK<Famba=GOOD_Famba>;
$LINK<Spices=GOOD_Spice>;
$LINK<Nerf=GOOD_Nerf>;
$LINK<Gold=GOOD_Gold>.

#TERR_Mountains
^[Mountains] are areas of high elevation, usually consisting of a chain of rugged peaks and valleys.
^
^Mountains may contain:
$LINK<Bantha=GOOD_Bantha>;
$LINK<Duralloy=GOOD_Duralloy>;
$LINK<Adegan Crystals=GOOD_Adegan_Crystals>;
$LINK<Hyperdrive Fuel=GOOD_Hyperdrive_Fuel>;
$LINK<Nova Crystals=GOOD_Nova_Crystals>;
$LINK<Gems=GOOD_Gems>;
$LINK<Mynock=GOOD_Mynock>;
$LINK<Gold=GOOD_Gold>.

#TERR_Forest
^Extensive areas of land covered by thick growths of trees and related ground vegetation are classified as [forests]. 
^
^Forests may contain:
$LINK<Carbon=GOOD_Carbon>;
$LINK<Nova Crystals=GOOD_Nova_Crystals>;
$LINK<Spices=GOOD_Spice>;
$LINK<Nerf=GOOD_Nerf>;

#TERR_Jungle
^[Jungles] cover a significant portion of the equatorial areas of the galaxy. Supplies of $LINK<rubber=GOOD_Rubber> can be
found there, but also $LINK<disease=GCON_Disease>.
^
^Jungles may contain:
$LINK<Carbon=GOOD_Carbon>;
$LINK<Spices=GOOD_Spice>;
$LINK<Gems=GOOD_Gems>;
$LINK<Nerf=GOOD_Nerf>;

#TERR_Space
^[Space] squares are passable by starships. This is the space that is between short distance systems, or in solar systems.
It does not take long to cross.

#TERR_Deep_Space
^[Deep Space] squares are also passable by starships, but it wise only to use capital class ships to enter these squares.
This type of space can be vast.

#TERR_Hyperlanes
^[Deep Space] squares are also passable by starships, but it wise only to use capital class ships to enter these squares.
This type of space can be vast.

#TERR_Unknown_Space
^[Unknown Space] squares are passable, but are a mystery to everyone. Who knows what lies beyond them...

#TERR_River
^[Rivers] do not run [in] squares: instead they run along the edges of squares.
Any square with a river along its edge produces one extra $LINK<commerce=GCON_Commerce> if
worked by citizen laborers within a $LINK<colony radius=GCON_Radius>. Also, rivers are sources of fresh water,
allowing $LINK<irrigation=TFRM_Irrigation> of adjacent squares without $LINK<electricity=TECH_Electricity>.

#DESC_TERR_River
^The value of a clean source of fresh water to a population cannot be underestimated, and river banks have always been 
prized sites for settlements. In addition to fresh water for drinking, irrigation, and waste removal, rivers are valuable 
trade routes and have been used to aid the defense of the settlements on their banks. 

#TERR_Fresh_Water_Lake
^[Lakes] are bodies of water completely surrounded by land. They contain fresh water, allowing 
$LINK<irrigation=TFRM_Irrigation> of adjacent squares without electricity.

#TERR_Marsh
^An extensive area of soft, low-lying terrain is known as a [Marsh]. The fetid conditions of
a marsh can sometimes cause $LINK<disease=GCON_Disease>.

#TERR_Volcano
^A [Volcano] is a mountain capped by a large crater which can, on rare occasions,
$LINK<erupt=GCON_Volcanic_Eruptions> and spew forth streams of molten lava.

#GOVT_Anarchy
^
^
^Anarchy is not so much a system of government as the lack of one. Your civilization can sink into anarchy 
if the government falls from prolonged $LINK<civil disorder=GCON_Disorder>, or if you sanction a 
$LINK<revolution=GCON_Revolution>. Anarchy seldom lasts longer than a few turns. During that period corruption 
and waste are so high that no production occurs and no taxes are collected. Scientific research comes to halt, as well.
There is no improvement maintenance when a civilization is in Anarchy.
^
^Worker efficiency				50%
^Hurry Method					None
^Corruption / Waste				Catastrophic
^War Weariness					None
^Draft Rate						0
^Military Police Limit				0
^Units Support:
^    per town					0
^    per colony						0
^    per metropolis				0
^Notes: No colony production, no research.

#GOVT_Galactic_Republic
^
^
^Under a Republic, you rule over autonomous colony states by consent of the people through representatives. This allows the
people substantial personal and economic freedoms, producing an increase in $LINK<commerce=GCON_Commerce>.
However your government is affected by $LINK<war weariness=GCON_War_Weariness>, which can cause significant
$LINK<civil disorder=GCON_Disorder> problems in times of war, especially if you are the aggressor.  Maintenance cost per unit per turn is 2 gold instead of just 1.
^
^Worker efficiency				100%
^Hurry Method					Pay citizens
^Corruption / Waste				Nuisance
^War Weariness					Low
^Draft Rate						1
^Military Police Limit				0
^Unit Support
^    per town					1
^    per colony						3
^    per metropolis				4

#GOVT_Confederacy
^
^This is a Separatist Government only.
^
^
^Worker efficiency				100%
^Hurry Method					Pay citizens
^Corruption / Waste				Nuisance
^War Weariness					none
^Draft Rate						2
^Military Police Limit				4
^Unit Support
^    per town					3
^    per colony						4
^    per metropolis				5

#GOVT_Military_Dictatorship
^
^
^This is a Republic Government only.
^
^Worker efficiency				100%
^Hurry Method					Pay citizens
^Corruption / Waste				Minimal
^War Weariness					Low
^Draft Rate						2
^Military Police Limit				3
^Unit Support
^    per town					3
^    per colony						4
^    per metropolis				5

#DESC_GOVT_Military_Dictatorship
^
^
^When news of a Separatist military buildup on Geonosis reached Coruscant, the Galactic Senate was thrown into a panic.  The Republic didn't have a standing army and there were too few Jedi to confront this huge threat.  For the first time in over 1,000 years, the Senate voted to give Emergency Powers to Supreme Chancellor Palpatine.  This enabled Palpatine the power to assume command of the Grand Army of the Republic at Kamino that was recently discovered and moblize it for war.  As the Clone Wars went on, the Senate began voting to give more executive powers to the Chancellor including the right to declare martial law, suspend elections, and arrest disentant Senators.  Towards the end of the Clone Wars, the Chancellor was also in charge of the Jedi Order.  By this time, the Senate was merely and advisory board to the Chancellor and it was the Chancellor who ran the Republic.


#GOVT_New_Order
^
^
^This is a Republic Government only.
^
^Worker efficiency				150%
^Hurry Method					Pay citizens
^Corruption / Waste				Minimal
^War Weariness					none
^Draft Rate						3
^Military Police Limit				5
^Unit Support
^    per town					4
^    per colony						5
^    per metropolis				6

#DESC_GOVT_New_Order
^
^
^Immediately after the failed attempt by the Jedi Order to arrest Darth Sidious/Chancellor Palpatine, Palpatine called an emergency meeting of the Republic Senate.  By riding on the general mistrust of the Jedi Order throughtout the past decades, Palpatine revealed that the Jedi Order had planned to upsurp him and take control of the Republic politically and militarily.  Palpatine told of the failed assassination attempt by the Jedi Order and how the Jedi had manipulated the Clone Wars by creating a Clone Army and sending Count Dooku to form the Confederacy of Independent Systems.  Palpatine even blamed the Jedi Order for the destructive Clone Wars and how they engineered the war to destabilized the Republic so that they may take over.  Palpatine outlined a plan for a New Order and the transformation of the Galactic Republic into the first Galactic Empire.  This Empire would be ruled by Palpatine for the rest of his life.  The Clone Troopers would now be refered to as Stormtroopers and the Republic Navy transformed into the Imperial Navy.  With Palpatine the head of the powerful military, the Separatist Droid Army deactivated throughout the Galaxy, and the Jedi Order destroyed there were very few people who could argue or stand up to Palpatine.  The Republic was brought to an end and the evil Galactic Empire rose from the ashes.


#TFRM_Mine
^
^
^A mine increases the $LINK<shield production=GCON_Shields> of a square.
^
^{Terrain					Produces}
^Grasslands				0 shields, 1 if mined.
^  w/ outcropping		1 shields, 2 if mined.
^Plains					1 shields, 2 if mined.
^Hills					1 shields, 3 if mined.
^Mountains				1 shields, 3 if mined.
^
^Workers are ordered to dig mines by pressing [M], or the "Build Mine" button.

#TFRM_Irrigation
^
^
^Irrigation increases $LINK<food production=GCON_Food>. Only squares adjacent to fresh water (river or lake) or 
to another irrigated square may be irrigated. After the discovery of $LINK<Electricity=TECH_Electricity>, you can
irrigate a tile without proximity to fresh water.
^
^{Terrain				Produces}
^Floodplains			3 food, 4 if irrigated.
^Grasslands				2 food, 3 if irrigated.
^Plains					1 food, 2 if irrigated.
^
^Workers are ordered to irrigate by pressing [I] or the "Irrigate" button.

#TFRM_Grav-Rail
^Grav-Rail increase the output of $LINK<commerce=GCON_Commerce> and can be built in any terrain except water squares.
Also, units moving along Grav-Rails expend one third of a movement point per square, regardless of terrain type. 
^
^{Terrain				Produces}
^Floodplains			1 commerce, 2 with a road.
^Grasslands				0 commerce, 1 with a road.
^Plains					0 commerce, 1 with a road.
^Hills					0 commerce, 1 with a road.
^Mountains				0 commerce, 1 with a road.
^Forests				0 commerce, 1 with a road.
^Jungles				0 commerce, 1 with a road.
^
^Workers are ordered to build Grav-Rails by pressing [R] or the "Build Grav-Rail" button.

#TFRM_Fortress
^
^
^Units within a fortress enjoy a +50% defensive bonus, as well as a $LINK<zone of control=GCON_ZOC>.
^
^Workers are ordered to build fortresses by pressing [Ctrl-F], or the "Build Fortification" button.

#TFRM_Barricades
^
^
^A barricade hinders movement of "enemy" ground units, forcing them to stop on the barricade's square, even if the barricade
is unoccupied. However, if occupied, a unit in a barricade enjoy a defensive bonus which is double the bonus awarded by a $LINK<fortress=GCON_Fortresses>. A barricade can only be built on a square already containing a fortress. If pillaged, a barricade
is "reduced" to a fortress.
^
^Workers can build barricades after the discovery of $LINK<Construction=TECH_Construction>.

#TFRM_Hyper_Rail
^
^
^Units moving along a Hyper-Rail expend zero movement points. Hyper-Rails also increase the output of $LINK<irrigation=TFRM_Irrigation> or $LINK<mines=TFRM_Mine>.
^
^Workers are ordered to build Hyper-Rails by pressing [Shift-R] or the "Build Hyper-Rail" button.

#TFRM_Clear_Forest
^
^
^A worker can clear the $LINK<forest=TERR_Forest> from a square and contribute 10 $LINK<shields=GCON_Shields> to the nearest controlled colony.
The resulting terrain will be either $LINK<grasslands=TERR_Grassland>, $LINK<plains=TERR_Plains>, or $LINK<tundra=TERR_Tundra>, depending upon the base terrain beneath the forest.
^
^A worker is ordered to clear forests by pressing [Shift-C] or the "Clear Forest" button in a forest square.

#TFRM_Clear_Wetlands
^
^
^A worker can clear the $LINK<jungle=TERR_Jungle> or $LINK<marsh=TERR_Marsh> from a square, creating either $LINK<floodplains=TERR_Flood_Plain> 
or $LINK<grasslands=TERR_Grassland>.
^
^A worker is ordered to clear jungle or marsh by pressing [Shift-C] or the "Clear Wetlands" button in a
jungle or marsh square.

#TFRM_Plant_Forest
^
^
^After the discovery of $LINK<Engineering=TECH_Engineering>, workers can plant forests in any grassland or
plains square. This transforms the square into a normal $LINK<forest=TERR_Forest> square.
^
^A worker is ordered to plant forests by pressing [N] or the "Plant Forest" button.

#TFRM_Clear_Damage
^
^
^A worker can repair a damaged square (cleaning up pollution and volcanic fallout, and filling in bomb craters),
thus restoring the square to its former production capacity.
^
^A worker is ordered to clear damage by pressing [Shift-C] or the "Clear Damage" button.

#TFRM_Mobile_Hangars
^
^
^[See the game concepts section on this.]

#TFRM_Radar_Tower
^
^
^[See the game concepts section on this.]

#TFRM_Outpost
^
^
^[See the game concepts section on this.]

#RACE_REPUBLIC
^The Galactic Republic is $LINK<expansionist and commercial=GCON_Strengths>.
^
^The Old Republic was the Republic of legend, greater than distance or time. Before a cruel and ruthless Empire supplanted it, the Old Republic was the democratic union that governed a galaxy for thousands of years. Those who lived in it knew it as the Galactic Republic, or more simply, the Republic. 
^Ruling the Republic was the Galactic Senate, a governing body comprising elected or appointed representatives from across the galaxy. From within that Senate, a Supreme Chancellor was elected. Justice and peace in the Republic was protected by the Jedi Knights, a noble order of Force-sensitives. 
^As the Republic grew more and more powerful, many of the bureaucrats and Senators that ran the government grew increasingly corrupt or complacent. The bureaucracy that had grown and festered over millennia choked any attempt at proactive government. Furthermore, partisan politics and personal agendas also hampered effective governing. 

#DESC_RACE_REPUBLIC
^
^Into this mire stepped the ambitious Senator Palpatine from Naboo. His homeworld was under siege by the greedy Neimoidian Trade Federation, as protest to increased tariffs and taxation to outlying trade routes. Despite the full-scale invasion of the planet, the call to react was tied up in procedure. When Queen Amidala -- the elected leader of the sovereign system of Naboo -- spoke before the Senate, calling for action, she also called for a Vote of No Confidence in the leadership of the Republic. 
^The well-meaning but politically clumsy Chancellor Valorum was voted out of office. In his place, Palpatine was elected Supreme Chancellor. Despite promises of bringing order and compassion back to the Republic, the first decade of his term was blighted by great political upheaval. A separatist movement, led by the charismatic Count Dooku, began splitting the Republic, and it was all the Jedi could do to maintain order. 
^This chaotic political climate precipitated the dark times that overcame the galaxy. The Republic crumbled and was rebuilt in the guise of the New Order. 

#RACE_SEPARATIST
^The Confederacy of Independent Systems is $LINK<expansionist and militaristic=GCON_Strengths>.
^
^Despite rosy recollections of a greater past, the Republic succumbed into undeniable decay. Its cumbersome bureaucracy slowed down any attempts at reform, and too many of its constituents had grown corrupt and complacent to enact any change. A feeling of disenfranchisement grew in the galaxy, particularly in outlying systems where heavy taxation was not balanced by improved services. 
^Into this disarray stepped a charismatic man named Count Dooku, a former Jedi, who sought to teach the Republic a lesson. The status quo could be upended and there was an opportunity for change -- radical change. Dooku led a popular Separatist movement that gained increasing momentum, and in two short years, he had a following of several thousand solar systems. 
^For the first time in a thousand years fear of open warfare crept into the Republic. The valiant Jedi Knights were too few to prevent the scattered flashpoints of violence sparked by the Separatists. Supreme Chancellor Palpatine was confident in peaceful resolution through negotiation, but not everyone was so levelheaded. 

#DESC_RACE_SEPARATIST
^
^Alarmist Senators called for the creation of an Army of the Republic. The Military Creation Act was to be put to a vote, and many believed that the establishment of a Republic military would merely be the catalyst for an all-out civil war. The vote was delayed following an assassination attempt on the opposition leader, Padmé Amidala. 
^What none in the Senate knew was that the Separatists were gearing up for war. Count Dooku courted the massive engines of commerce in the galaxy -- institutions such as the Corporate Alliancece, the Trade Federation, the Techno Union, InterGalactic Banking Clan and Commerce Guild -- with promises of reform and unyielding devotion to capitalism. In exchange, these bodies would commit their immense armies to the Separatist cause. With their droid armies scattered throughout the galaxy, the Separatists would overwhelm the Republic. Dooku felt confident that ten thousand more systems would join the Separatists. 
^In a darkened conference room on the Techno Union foundry world of Geonosis, Count Dooku made his offer, and the Confederacy of Independent Systems was formally established. This meeting of the minds was overheard by Jedi Knight Obi-Wan Kenobi, who warned the Republic of this alarming new development. 
^The Republic responded with a pre-emptive strike against the Separatists, attacking their world with a newly created clone army. In the explosive ground battle that ensued, the Clone Wars between the Separatists and Republic began.

#EOF
