<?xml version="1.0"?>
<!-- edited with XMLSpy v2005 rel. 3 U (http://www.altova.com) by Soren Johnson (Firaxis Games) -->
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<!-- edited with UEStudio '05 Development Environment Version 05.004b+4 (http://www.ultraedit.com) by Robert Thomas (Consultant) -->
<!-- Sid Meier's Civilization 4: Beyond the Sword -->
<!-- Copyright Firaxis Games 2006 -->
<!-- -->
<!-- Event Trigger Infos -->
<Civ4EventTriggerInfos xmlns="x-schema:CIV4EventSchema.xml">
	<EventTriggerInfos>
		<EventTriggerInfo>
			<Type>EVENTTRIGGER_FOREST_FIRE</Type>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENTTRIGGER_FOREST_FIRE</Text>
			</WorldNewsTexts>
			<TriggerTexts>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FOREST_FIRE_1</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FOREST_FIRE_2</Text>
					<Era>NONE</Era>
				</TriggerText>
				<TriggerText>
					<Text>TXT_KEY_EVENT_TRIGGER_FOREST_FIRE_3</Text>
					<Era>NONE</Era>
				</TriggerText>
			</TriggerTexts>
			<bSinglePlayer>0</bSinglePlayer>
			<iPercentGamesActive>0</iPercentGamesActive>
			<iWeight>50</iWeight>
			<bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
			<bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
			<Civic>NONE</Civic>
			<iMinTreasury>0</iMinTreasury>
			<iMinPopulation>0</iMinPopulation>
			<iMaxPopulation>0</iMaxPopulation>
			<iMinMapLandmass>0</iMinMapLandmass>
			<iMinOurLandmass>0</iMinOurLandmass>
			<iMaxOurLandmass>-1</iMaxOurLandmass>
			<MinDifficulty>NONE</MinDifficulty>
			<iAngry>0</iAngry>
			<iUnhealthy>0</iUnhealthy>
			<UnitsRequired/>
			<iNumUnits>0</iNumUnits>
			<iNumUnitsGlobal>0</iNumUnitsGlobal>
			<iUnitDamagedWeight>0</iUnitDamagedWeight>
			<iUnitDistanceWeight>0</iUnitDistanceWeight>
			<iUnitExperienceWeight>0</iUnitExperienceWeight>
			<bUnitsOnPlot>0</bUnitsOnPlot>
			<BuildingsRequired/>
			<iNumBuildings>0</iNumBuildings>
			<iNumBuildingsGlobal>0</iNumBuildingsGlobal>
			<iNumPlotsRequired>1</iNumPlotsRequired>
			<bOwnPlot>1</bOwnPlot>
			<iPlotType>-1</iPlotType>
			<FeaturesRequired>
				<FeatureType>FEATURE_FOREST</FeatureType>
			</FeaturesRequired>
			<TerrainsRequired/>
			<ImprovementsRequired/>
			<BonusesRequired/>
			<RoutesRequired/>
			<ReligionsRequired/>
			<iNumReligions>0</iNumReligions>
			<CorporationsRequired/>
			<iNumCorporations>0</iNumCorporations>
			<bPickReligion>0</bPickReligion>
			<bStateReligion>0</bStateReligion>
			<bHolyCity>0</bHolyCity>
			<bPickCorporation>0</bPickCorporation>
			<bHeadquarters>0</bHeadquarters>
			<Events>
				<Event>EVENT_FOREST_FIRE_1</Event>
				<Event>EVENT_FOREST_FIRE_2</Event>
				<Event>EVENT_FOREST_FIRE_3</Event>
			</Events>
			<PrereqEvents/>
			<bPrereqEventPlot>0</bPrereqEventPlot>
			<OrPreReqs/>
			<AndPreReqs/>
			<ObsoleteTechs/>
			<bRecurring>1</bRecurring>
			<bTeam>0</bTeam>
			<bGlobal>0</bGlobal>
			<bPickPlayer>0</bPickPlayer>
			<bOtherPlayerWar>0</bOtherPlayerWar>
			<bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
			<bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
			<bOtherPlayerAI>0</bOtherPlayerAI>
			<iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
			<OtherPlayerHasTech>NONE</OtherPlayerHasTech>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bShowPlot>1</bShowPlot>
			<iCityFoodWeight>0</iCityFoodWeight>
			<PythonCanDo/>
			<PythonCanDoCity/>
			<PythonCanDoUnit/>
			<PythonCallback/>
		</EventTriggerInfo>
	</EventTriggerInfos>
</Civ4EventTriggerInfos>
