<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Bart Muzzin (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Animation Infos -->
<Civ4AnimationInfos xmlns="x-schema:CIV4UnitSchema.xml">
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		<EntityEventInfo>
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		<EntityEventInfo>
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		<EntityEventInfo>
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		<EntityEventInfo>
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				<Operator>RAND_FPR</Operator>
				<Parameter>0.0</Parameter>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_RANGED_BEGIN</Type>
			<bMissionPath>1</bMissionPath>
			<PathEntry>
				<Operator>RAND_FPR</Operator>
				<Parameter>0.0</Parameter>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_RANGED_STRIKE</Type>
			<bMissionPath>1</bMissionPath>
			<PathEntry>
				<Category>ANIMCAT_RANGED_STRIKE</Category>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_RANGED_HURT</Type>
			<bMissionPath>1</bMissionPath>
			<PathEntry>
				<Category>ANIMCAT_RANGED_STRIKE</Category>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_RANGED_DIE</Type>
			<bMissionPath>1</bMissionPath>
			<PathEntry>
				<Operator>RAND_FPR</Operator>
				<Parameter>0.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Operator>SET_BR</Operator>
				<Parameter>1.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Operator>SETCAS_IF</Operator>
				<Parameter>0.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Category>ANIMCAT_RANGED_DIE</Category>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_RANGED_FORTIFIED</Type>
			<bMissionPath>1</bMissionPath>
			<PathEntry>
				<Category>ANIMCAT_RANGED_FORTIFY</Category>
			</PathEntry>
			<PathEntry>
				<Category>ANIMCAT_RANGED_FORTIFIED</Category>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_RANGED_RUNHIT</Type>
			<bMissionPath>1</bMissionPath>
			<PathEntry>
				<Category>ANIMCAT_IDLE</Category>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_RANGED_RUNDIE</Type>
			<bMissionPath>1</bMissionPath>
			<PathEntry>
				<Category>ANIMCAT_RUNDIE</Category>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_RANGED_DIE_FADE</Type>
			<bMissionPath>1</bMissionPath>
			<PathEntry>
				<Category>ANIMCAT_RANGED_DIE_FADE</Category>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_RANGED_END</Type>
			<bMissionPath>1</bMissionPath>
			<PathEntry>
				<Operator>RAND_FPR</Operator>
				<Parameter>0.0</Parameter>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_AIRFADEIN</Type>
			<bMissionPath>1</bMissionPath>
			<PathEntry>
				<Category>ANIMCAT_AIRFADEIN</Category>
				<Operator/>
				<Parameter/>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_AIRFADEOUT</Type>
			<bMissionPath>1</bMissionPath>
			<PathEntry>
				<Category>ANIMCAT_AIRFADEOUT</Category>
				<Operator/>
				<Parameter/>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_AIRSTRIKE</Type>
			<bMissionPath>1</bMissionPath>
			<PathEntry>
				<Category>ANIMCAT_AIRSTRIKE</Category>
				<Operator/>
				<Parameter/>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_AIRBOMB</Type>
			<bMissionPath>1</bMissionPath>
			<PathEntry>
				<Category>ANIMCAT_AIRBOMB</Category>
				<Operator/>
				<Parameter/>
			</PathEntry>
		</AnimationPath>
		<!-- Extra animation paths, not directly referenced in code-->
		<AnimationPath>
			<Type>ANIMATIONPATH_HEAL</Type>
			<bMissionPath>0</bMissionPath>
			<PathEntry>
				<Category>ANIMCAT_MELEE_FORTIFIED</Category>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_SLEEP</Type>
			<bMissionPath>0</bMissionPath>
			<PathEntry>
				<Category>ANIMCAT_MELEE_FORTIFIED</Category>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_FORTIFY</Type>
			<bMissionPath>0</bMissionPath>
			<PathEntry>
				<Operator>RAND_FPR</Operator>
				<Parameter>0.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Operator>IS_RANGED</Operator>
				<Parameter>0.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Operator>SKIP_IF</Operator>
				<Parameter>6.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Operator>SET_BR</Operator>
				<Parameter>1.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Operator>SETCAS_IF</Operator>
				<Parameter>0.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Category>ANIMCAT_MELEE_FORTIFY</Category>
			</PathEntry>
			<PathEntry>
				<Category>ANIMCAT_MELEE_FORTIFIED</Category>
			</PathEntry>
			<PathEntry>
				<Operator>SKIP_IF</Operator>
				<Parameter>-1.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Operator>SETCAS_IF</Operator>
				<Parameter>0.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Category>ANIMCAT_RANGED_FORTIFY</Category>
			</PathEntry>
			<PathEntry>
				<Category>ANIMCAT_RANGED_FORTIFIED</Category>
			</PathEntry>
			<PathEntry>
				<Operator>SKIP_IF</Operator>
				<Parameter>-1.0</Parameter>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_PILLAGE</Type>
			<bMissionPath>0</bMissionPath>
			<PathEntry>
				<Operator>RAND_FPR</Operator>
				<Parameter>0.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Operator>SET_BR</Operator>
				<Parameter>1.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Operator>SETCAS_IF</Operator>
				<Parameter>0.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Category>ANIMCAT_MELEE_FORTIFY</Category>
			</PathEntry>
			<PathEntry>
				<Category>ANIMCAT_MELEE_STRIKE</Category>
			</PathEntry>
			<PathEntry>
				<Operator>CAS_INCR</Operator>
				<Parameter>0.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Category>ANIMCAT_MELEE_FORTIFIED</Category>
			</PathEntry>
			<PathEntry>
				<Operator>SKIP_IF</Operator>
				<Parameter>-1.0</Parameter>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_BOMBARD</Type>
			<bMissionPath>0</bMissionPath>
			<PathEntry>
				<Category>ANIMCAT_MELEE_STRIKE</Category>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_SENTRY</Type>
			<bMissionPath>0</bMissionPath>
			<PathEntry>
				<Category>ANIMCAT_MELEE_FORTIFIED</Category>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_FOUND</Type>
			<bMissionPath>0</bMissionPath>
			<PathEntry>
				<Category>ANIMCAT_FOUND</Category>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_IRRIGATE</Type>
			<bMissionPath>0</bMissionPath>
			<PathEntry>
				<Category>ANIMCAT_IRRIGATE_BEGIN</Category>
			</PathEntry>
			<PathEntry>
				<Category>ANIMCAT_IRRIGATE</Category>
			</PathEntry>
			<PathEntry>
				<Operator>RAND_FPR</Operator>
				<Parameter>0.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Operator>TEST_LT</Operator>
				<Parameter>0.8</Parameter>
			</PathEntry>
			<PathEntry>
				<Operator>SKIP_IF</Operator>
				<Parameter>-3.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Category>ANIMCAT_IRRIGATE_PAUSE</Category>
			</PathEntry>
			<PathEntry>
				<Operator>SET_BR</Operator>
				<Parameter>1.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Operator>SKIP_IF</Operator>
				<Parameter>-6.0</Parameter>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_BUILD</Type>
			<bMissionPath>0</bMissionPath>
			<PathEntry>
				<Category>ANIMCAT_BUILD_BEGIN</Category>
			</PathEntry>
			<PathEntry>
				<Category>ANIMCAT_BUILD</Category>
			</PathEntry>
			<PathEntry>
				<Operator>RAND_FPR</Operator>
				<Parameter>0.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Operator>TEST_LT</Operator>
				<Parameter>0.8</Parameter>
			</PathEntry>
			<PathEntry>
				<Operator>SKIP_IF</Operator>
				<Parameter>-3.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Category>ANIMCAT_BUILD_PAUSE</Category>
			</PathEntry>
			<PathEntry>
				<Operator>SET_BR</Operator>
				<Parameter>1.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Operator>SKIP_IF</Operator>
				<Parameter>-6.0</Parameter>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_MINE</Type>
			<bMissionPath>0</bMissionPath>
			<PathEntry>
				<Category>ANIMCAT_MINE_BEGIN</Category>
			</PathEntry>
			<PathEntry>
				<Category>ANIMCAT_MINE</Category>
			</PathEntry>
			<PathEntry>
				<Operator>RAND_FPR</Operator>
				<Parameter>0.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Operator>TEST_LT</Operator>
				<Parameter>0.8</Parameter>
			</PathEntry>
			<PathEntry>
				<Operator>SKIP_IF</Operator>
				<Parameter>-3.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Category>ANIMCAT_MINE_PAUSE</Category>
			</PathEntry>
			<PathEntry>
				<Operator>SET_BR</Operator>
				<Parameter>1.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Operator>SKIP_IF</Operator>
				<Parameter>-6.0</Parameter>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_CHOP</Type>
			<bMissionPath>0</bMissionPath>
			<PathEntry>
				<Category>ANIMCAT_CHOP_BEGIN</Category>
			</PathEntry>
			<PathEntry>
				<Category>ANIMCAT_CHOP</Category>
			</PathEntry>
			<PathEntry>
				<Operator>RAND_FPR</Operator>
				<Parameter>0.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Operator>TEST_LT</Operator>
				<Parameter>0.8</Parameter>
			</PathEntry>
			<PathEntry>
				<Operator>SKIP_IF</Operator>
				<Parameter>-3.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Category>ANIMCAT_CHOP_PAUSE</Category>
			</PathEntry>
			<PathEntry>
				<Operator>SET_BR</Operator>
				<Parameter>1.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Operator>SKIP_IF</Operator>
				<Parameter>-6.0</Parameter>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_SHOVEL</Type>
			<bMissionPath>0</bMissionPath>
			<PathEntry>
				<Category>ANIMCAT_SHOVEL_BEGIN</Category>
			</PathEntry>
			<PathEntry>
				<Category>ANIMCAT_SHOVEL</Category>
			</PathEntry>
			<PathEntry>
				<Operator>RAND_FPR</Operator>
				<Parameter>0.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Operator>TEST_LT</Operator>
				<Parameter>0.8</Parameter>
			</PathEntry>
			<PathEntry>
				<Operator>SKIP_IF</Operator>
				<Parameter>-3.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Category>ANIMCAT_SHOVEL_PAUSE</Category>
			</PathEntry>
			<PathEntry>
				<Operator>SET_BR</Operator>
				<Parameter>1.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Operator>SKIP_IF</Operator>
				<Parameter>-6.0</Parameter>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_RAILROAD</Type>
			<bMissionPath>0</bMissionPath>
			<PathEntry>
				<Category>ANIMCAT_RAILROAD_BEGIN</Category>
			</PathEntry>
			<PathEntry>
				<Category>ANIMCAT_RAILROAD</Category>
			</PathEntry>
			<PathEntry>
				<Operator>RAND_FPR</Operator>
				<Parameter>0.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Operator>TEST_LT</Operator>
				<Parameter>0.8</Parameter>
			</PathEntry>
			<PathEntry>
				<Operator>SKIP_IF</Operator>
				<Parameter>-3.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Category>ANIMCAT_RAILROAD_PAUSE</Category>
			</PathEntry>
			<PathEntry>
				<Operator>SET_BR</Operator>
				<Parameter>1.0</Parameter>
			</PathEntry>
			<PathEntry>
				<Operator>SKIP_IF</Operator>
				<Parameter>-6.0</Parameter>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_SABOTAGE</Type>
			<bMissionPath>0</bMissionPath>
			<PathEntry>
				<Category>ANIMCAT_SABOTAGE</Category>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_DESTROY</Type>
			<bMissionPath>0</bMissionPath>
			<PathEntry>
				<Category>ANIMCAT_SABOTAGE</Category>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_STEAL_PLANS</Type>
			<bMissionPath>0</bMissionPath>
			<PathEntry>
				<Category>ANIMCAT_STEAL_PLANS</Category>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_GREAT_EVENT</Type>
			<bMissionPath>1</bMissionPath>
			<PathEntry>
				<Category>ANIMCAT_GREAT_EVENT</Category>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_SURRENDER</Type>
			<bMissionPath>1</bMissionPath>
			<PathEntry>
				<Category>ANIMCAT_SURRENDER</Category>
			</PathEntry>
		</AnimationPath>
		<AnimationPath>
			<Type>ANIMATIONPATH_AIRPATROL</Type>
			<bMissionPath>0</bMissionPath>
			<PathEntry>
				<Category>ANIMCAT_AIRPATROL</Category>
				<Operator/>
				<Parameter/>
			</PathEntry>
		</AnimationPath>
	</AnimationPaths>
</Civ4AnimationInfos>
