<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Jason Winokur (Firaxis Games) -->
<!-- edited with XMLSpy v2005 rel. 3 U (http://www.altova.com) by Soren Johnson (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Bonus Infos -->
<!-- WARNING: It is not recommended that you remove Bonuses due to complications with the LSystem -->
<Civ4BonusInfos xmlns="x-schema:CIV4TerrainSchema.xml">
	<BonusInfos>
		<BonusInfo>
			<Type>BONUS_BANANA</Type>
			<Description>TXT_KEY_BONUS_BANANA</Description>
			<Civilopedia>TXT_KEY_BONUS_BANANA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_BANANA</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_BANANA</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_FOOD</YieldType>
					<iValue>2</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>43</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>20</iRandApp1>
				<iRandApp2>20</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>7</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans/>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_DEER</Type>
			<Description>TXT_KEY_BONUS_DEER</Description>
			<Civilopedia>TXT_KEY_BONUS_DEER_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_DEER</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_DEER</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_FOOD</YieldType>
					<iValue>2</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>43</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>30</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>20</iRandApp1>
				<iRandApp2>20</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>7</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_LIGHT_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_CORN</Type>
			<Description>TXT_KEY_BONUS_CORN</Description>
			<Civilopedia>TXT_KEY_BONUS_CORN_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_CORN</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_CORN</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_FOOD</YieldType>
					<iValue>3</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>6</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
			<bUseLSystem>1</bUseLSystem>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_CRAB</Type>
			<Description>TXT_KEY_BONUS_CRAB</Description>
			<Civilopedia>TXT_KEY_BONUS_CRAB_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_CRAB</ArtDefineTag>
			<BuildingType>NONE</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_FOOD</YieldType>
					<iValue>3</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>6</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>10</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>7</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_COAST</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
			<bFishingboatWorkable>1</bFishingboatWorkable>
			<bWhalingboatWorkable>1</bWhalingboatWorkable>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_FISH</Type>
			<Description>TXT_KEY_BONUS_COASTAL_FISH</Description>
			<Civilopedia>TXT_KEY_BONUS_FISH_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_FISH</ArtDefineTag>
			<BuildingType>NONE</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_FOOD</YieldType>
					<iValue>4</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>6</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>10</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>7</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_COAST</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
			<bFishingboatWorkable>1</bFishingboatWorkable>
			<bWhalingboatWorkable>1</bWhalingboatWorkable>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_HIGH_SEAS_FISH</Type>
			<Description>TXT_KEY_BONUS_HIGH_SEAS_FISH</Description>
			<Civilopedia>TXT_KEY_BONUS_HIGH_SEAS_FISH_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_HIGH_SEAS_FISH</ArtDefineTag>
			<BuildingType>NONE</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_FOOD</YieldType>
					<iValue>5</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>6</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>10</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>128</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>3</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>1</bArea>
			<bHills>0</bHills>
			<bOcean>1</bOcean>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_OCEAN</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
		        <bFishingboatWorkable>1</bFishingboatWorkable>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_WHALE</Type>
			<Description>TXT_KEY_BONUS_WHALE</Description>
			<Civilopedia>TXT_KEY_BONUS_WHALE_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_WHALE</ArtDefineTag>
			<BuildingType>NONE</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_FOOD</YieldType>
					<iValue>6</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>7</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>10</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>128</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>6</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>1</bArea>
			<bHills>0</bHills>
			<bOcean>1</bOcean>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_OCEAN</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
			<bWhalingboatWorkable>1</bWhalingboatWorkable>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_SILVER</Type>
			<Description>TXT_KEY_BONUS_SILVER</Description>
			<Civilopedia>TXT_KEY_BONUS_SILVER_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_SILVER</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_SILVER</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_SILVER</YieldType>
					<iValue>2</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>6</iPlacementOrder>
			<iConstAppearance>20</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>10</iRandApp1>
				<iRandApp2>10</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>8</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<iMinAmount>200</iMinAmount>							<!-- VET NewCapacity -->
			<iMaxAmount>300</iMaxAmount>							<!-- VET NewCapacity -->
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_LIGHT_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_COTTON</Type>
			<Description>TXT_KEY_BONUS_COTTON</Description>
			<Civilopedia>TXT_KEY_YIELD_COTTON_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_COTTON</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_COTTON</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_COTTON</YieldType>
					<iValue>2</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>46</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>23</iRandApp1>
				<iRandApp2>23</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>7</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_LIGHT_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_FUR</Type>
			<Description>TXT_KEY_BONUS_FUR</Description>
			<Civilopedia>TXT_KEY_BONUS_FUR_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_FUR</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_FUR</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_FUR</YieldType>
					<iValue>2</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>43</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>20</iRandApp1>
				<iRandApp2>20</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>7</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_LIGHT_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_SUGAR</Type>
			<Description>TXT_KEY_BONUS_SUGAR</Description>
			<Civilopedia>TXT_KEY_BONUS_SUGAR_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_SUGAR</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_SUGAR</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_SUGAR</YieldType>
					<iValue>2</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>48</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>23</iRandApp1>
				<iRandApp2>23</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>7</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_TOBACCO</Type>
			<Description>TXT_KEY_BONUS_TOBACCO</Description>
			<Civilopedia>TXT_KEY_YIELD_TOBACCO_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_TOBACCO</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_TOBACCO</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_TOBACCO</YieldType>
					<iValue>2</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>48</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>60</iMaxLatitude>
			<Rands>
				<iRandApp1>23</iRandApp1>
				<iRandApp2>23</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>7</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_LIGHT_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_IRON</Type>
			<Description>TXT_KEY_BONUS_IRON</Description>
			<Civilopedia>TXT_KEY_BONUS_IRON_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_IRON</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_IRON</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_ORE</YieldType>
					<iValue>2</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>0</iPlacementOrder>
			<iConstAppearance>43</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>20</iRandApp1>
				<iRandApp2>20</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>7</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_LIGHT_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_LUMBER</Type>
			<Description>TXT_KEY_BONUS_LUMBER</Description>
			<Civilopedia>TXT_KEY_BONUS_LUMBER_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_LUMBER</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_LUMBER</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_LUMBER</YieldType>
					<iValue>2</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>6</iPlacementOrder>
			<iConstAppearance>13</iConstAppearance>
			<iMinAreaSize>10</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>60</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>8</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
			<bUseLSystem>0</bUseLSystem>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_CLAM</Type>
			<Description>TXT_KEY_BONUS_CLAM</Description>
			<Civilopedia>TXT_KEY_BONUS_CLAM_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_CLAM</ArtDefineTag>
			<BuildingType>NONE</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_FOOD</YieldType>
					<iValue>3</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>6</iPlacementOrder>
			<iConstAppearance>40</iConstAppearance>
			<iMinAreaSize>10</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>6</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_COAST</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
			<bFishingboatWorkable>1</bFishingboatWorkable>
			<bWhalingboatWorkable>1</bWhalingboatWorkable>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_INDIGO</Type>
			<Description>TXT_KEY_BONUS_INDIGO</Description>
			<Civilopedia>TXT_KEY_BONUS_INDIGO_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_INDIGO</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_INDIGO</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_INDIGO</YieldType>
					<iValue>2</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>45</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>45</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>6</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_LIGHT_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
			<FeatureTerrainBooleans/>
			<bUseLSystem>1</bUseLSystem>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_COFFEE</Type>
			<Description>TXT_KEY_BONUS_COFFEE</Description>
			<Civilopedia>TXT_KEY_BONUS_COFFEE_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_COFFEE</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_COFFEE</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_COFFEE</YieldType>
					<iValue>2</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>25</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>45</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>6</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_LIGHT_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
			<bUseLSystem>1</bUseLSystem>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_BUFFALO</Type>
			<Description>TXT_KEY_BONUS_BUFFALO</Description>
			<Civilopedia>TXT_KEY_BONUS_BUFFALO_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_BUFFALO</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_BUFFALO</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_FOOD</YieldType>
					<iValue>2</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>45</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>6</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
			<bUseLSystem>0</bUseLSystem>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_WHEAT</Type>
			<Description>TXT_KEY_BONUS_WHEAT</Description>
			<Civilopedia>TXT_KEY_BONUS_WHEAT_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_WHEAT</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_WHEAT</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_FOOD</YieldType>
					<iValue>3</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>6</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
			<bUseLSystem>1</bUseLSystem>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_GOLD</Type>
			<Description>TXT_KEY_BONUS_GOLD</Description>
			<Civilopedia>TXT_KEY_BONUS_GOLD_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_GOLD</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_GOLD</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_GOLD</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>7</iPlacementOrder>
			<iConstAppearance>13</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>6</iRandApp1>
				<iRandApp2>6</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>8</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<iMinAmount>400</iMinAmount>							<!-- VET NewCapacity -->
			<iMaxAmount>600</iMaxAmount>							<!-- VET NewCapacity -->
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_LIGHT_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_COAL</Type>
			<Description>TXT_KEY_BONUS_COAL</Description>
			<Civilopedia>TXT_KEY_BONUS_COAL_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_COAL</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_COAL</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_COAL</YieldType>
					<iValue>2</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>4</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<iMinAmount>500</iMinAmount>							<!-- VET NewCapacity -->
			<iMaxAmount>1000</iMaxAmount>							<!-- VET NewCapacity -->
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_LIGHT_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_HORSE</Type>
			<Description>TXT_KEY_BONUS_HORSE</Description>
			<Civilopedia>TXT_KEY_BONUS_HORSE_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_HORSE</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_HORSE</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_HORSES</YieldType>
					<iValue>3</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>1</iPlacementOrder>
			<iConstAppearance>100</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>10</iRandApp1>
				<iRandApp2>10</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>100</iPlayer>
			<iTilesPer>256</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>6</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
			<bUseLSystem>1</bUseLSystem>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_CATTLE</Type>
			<Description>Cattle</Description>
			<Civilopedia>TXT_KEY_BONUS_DEER_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_CATTLE</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_CATTLE</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_CATTLE</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>30</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>6</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
                        <TerrainBooleans>
                                <TerrainBoolean>
                                        <TerrainType>TERRAIN_GRASS</TerrainType>
                                        <bTerrain>1</bTerrain>
                                </TerrainBoolean>
                                <TerrainBoolean>
                                        <TerrainType>TERRAIN_PLAINS</TerrainType>
                                        <bTerrain>1</bTerrain>
                                </TerrainBoolean>
                        </TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_SHEEP</Type>
			<Description>Sheep</Description>
			<Civilopedia>TXT_KEY_BONUS_DEER_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_SHEEP</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_SHEEP</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_SHEEP</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_WOOL</YieldType>
					<iValue>2</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>30</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>6</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_COW</Type>
			<Description>TXT_KEY_BONUS_COW</Description>
			<Civilopedia>TXT_KEY_BONUS_COW_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_COW</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_COW</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_FOOD</YieldType>
					<iValue>2</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>1</iPlacementOrder>
			<iConstAppearance>100</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>10</iRandApp1>
				<iRandApp2>10</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>100</iPlayer>
			<iTilesPer>256</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>6</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
			<bUseLSystem>1</bUseLSystem>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_PIG</Type>
			<Description>TXT_KEY_BONUS_PIG</Description>
			<Civilopedia>TXT_KEY_BONUS_PIG_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_BONUS_PIG</ArtDefineTag>
			<BuildingType>BUILDING_BONUS_PIG</BuildingType>
			<YieldChanges>
				<YieldIntegerPair>
					<YieldType>YIELD_FOOD</YieldType>
					<iValue>2</iValue>
				</YieldIntegerPair>
			</YieldChanges>
			<iAIObjective>0</iAIObjective>
			<iPlacementOrder>1</iPlacementOrder>
			<iConstAppearance>100</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>10</iRandApp1>
				<iRandApp2>10</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>100</iPlayer>
			<iTilesPer>256</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>6</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans/>
			<FeatureTerrainBooleans/>
			<bUseLSystem>1</bUseLSystem>
		</BonusInfo>
	</BonusInfos>
</Civ4BonusInfos>
