// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef ALEXANDER_ANIM_H__
#define ALEXANDER_ANIM_H__

namespace alexander_Anim
{
    enum
    {
        ACTION_01_NEGATIVE      = 6,
        ACTION_02_AFFIRMATIVE   = 7,
        GREETING                = 0,
        IDLE_01_FRIENDLY        = 1,
        IDLE_02_PLEASED         = 2,
        IDLE_03_CAUTIOUS        = 3,
        IDLE_04_ANNOYED         = 4,
        IDLE_05_FURIOUS         = 5
    };
}

#endif  // #ifndef ALEXANDER_ANIM_H__
