<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Ed Piper (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Terrain Infos -->
<Civ4TerrainInfos xmlns="x-schema:CIV4TerrainSchema.xml">
	<TerrainInfos>
		<TerrainInfo>
			<Type>TERRAIN_GRASS</Type>
			<Description>TXT_KEY_TERRAIN_GRASS</Description>
			<Civilopedia>TXT_KEY_TERRAIN_GRASS_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_TERRAIN_GRASS</ArtDefineTag>
			<Yields>
				<YieldIntegerPair>
					<YieldType>YIELD_FOOD</YieldType>
					<iValue>3</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_TOBACCO</YieldType>
					<iValue>3</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_COFFEE</YieldType>
					<iValue>3</iValue>
				</YieldIntegerPair>
			</Yields>
			<RiverYieldIncreases>
				<YieldIntegerPair>
					<YieldType>YIELD_FOOD</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_TOBACCO</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_COFFEE</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_ORE</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_COAL</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_SILVER</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_GOLD</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
			</RiverYieldIncreases>
			<bWater>0</bWater>
			<bImpassable>0</bImpassable>
			<bFound>1</bFound>
			<bFoundCoast>0</bFoundCoast>
			<iMovement>1</iMovement>
			<iSeeFrom>1</iSeeFrom>
			<iSeeThrough>1</iSeeThrough>
			<iBuildModifier>0</iBuildModifier>
			<iDefense>0</iDefense>
			<Button>Art/Interface/Buttons/WorldBuilder/Terrain_Grass.dds</Button>
			<FootstepSounds>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HUMAN</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_FOOT_UNIT</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HUMAN_LOW</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_FOOT_UNIT_LOW</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HORSE</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_HORSE_RUN</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_CHARIOT_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_CHARIOT_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS_2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_WAR_CHARIOT_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS_2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_WAR_CHARIOT_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_OCEAN1</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_LOOP1</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_OCEAN1</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_END1</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_OCEAN2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_LOOP1</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_OCEAN2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_END2</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_IRONCLAD</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_IRONCLAD_RUN_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_IRONCLAD</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_IRONCLAD_RUN_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_TRANSPORT</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TRANSPORT_RUN_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_TRANSPORT</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TRANSPORT_RUN_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_ARTILLERY</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_ARTILLERY_RUN_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_ARTILLERY</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_ARTILLERY_RUN_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS_3</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TREBUCHET_RUN</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS_3</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TREBUCHET_STOP</FootstepAudioScript>
				</FootstepSound>
			</FootstepSounds>
			<WorldSoundscapeAudioScript>ASSS_GRASSLAND_SELECT_AMB</WorldSoundscapeAudioScript>
			<bGraphicalOnly>0</bGraphicalOnly>
		</TerrainInfo>
		<TerrainInfo>
			<Type>TERRAIN_PLAINS</Type>
			<Description>TXT_KEY_TERRAIN_PLAINS</Description>
			<Civilopedia>TXT_KEY_TERRAIN_PLAINS_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_TERRAIN_PLAINS</ArtDefineTag>
			<Yields>
				<YieldIntegerPair>
					<YieldType>YIELD_FOOD</YieldType>
					<iValue>3</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_COTTON</YieldType>
					<iValue>3</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_INDIGO</YieldType>
					<iValue>3</iValue>
				</YieldIntegerPair>
			</Yields>
			<RiverYieldIncreases>
				<YieldIntegerPair>
					<YieldType>YIELD_FOOD</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_COAL</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_SILVER</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_GOLD</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_COTTON</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_ORE</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_INDIGO</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
			</RiverYieldIncreases>
			<bWater>0</bWater>
			<bImpassable>0</bImpassable>
			<bFound>1</bFound>
			<bFoundCoast>0</bFoundCoast>
			<iMovement>1</iMovement>
			<iSeeFrom>1</iSeeFrom>
			<iSeeThrough>1</iSeeThrough>
			<iBuildModifier>0</iBuildModifier>
			<iDefense>0</iDefense>
			<Button>Art/Interface/Buttons/WorldBuilder/Terrain_Plains.dds</Button>
			<FootstepSounds>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HUMAN</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_FOOT_UNIT</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HUMAN_LOW</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_FOOT_UNIT_LOW</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HORSE</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_HORSE_RUN</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_CHARIOT_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_CHARIOT_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS_2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_WAR_CHARIOT_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS_2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_WAR_CHARIOT_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_OCEAN1</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_LOOP1</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_OCEAN1</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_END1</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_OCEAN2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_LOOP1</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_OCEAN2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_END2</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_IRONCLAD</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_IRONCLAD_RUN_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_IRONCLAD</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_IRONCLAD_RUN_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_TRANSPORT</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TRANSPORT_RUN_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_TRANSPORT</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TRANSPORT_RUN_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_ARTILLERY</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_ARTILLERY_RUN_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_ARTILLERY</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_ARTILLERY_RUN_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS_3</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TREBUCHET_RUN</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS_3</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TREBUCHET_STOP</FootstepAudioScript>
				</FootstepSound>
			</FootstepSounds>
			<WorldSoundscapeAudioScript>ASSS_PLAINS_SELECT_AMB</WorldSoundscapeAudioScript>
			<bGraphicalOnly>0</bGraphicalOnly>
		</TerrainInfo>
		<TerrainInfo>
			<Type>TERRAIN_DESERT</Type>
			<Description>TXT_KEY_TERRAIN_DESERT</Description>
			<Civilopedia>TXT_KEY_TERRAIN_DESERT_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_TERRAIN_DESERT</ArtDefineTag>
			<Yields>
				<YieldIntegerPair>
					<YieldType>YIELD_ORE</YieldType>
					<iValue>2</iValue>
				</YieldIntegerPair>
			</Yields>
			<RiverYieldIncreases>
				<YieldIntegerPair>
					<YieldType>YIELD_ORE</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_COAL</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_SILVER</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_GOLD</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
			</RiverYieldIncreases>
			<bWater>0</bWater>
			<bImpassable>0</bImpassable>
			<bFound>1</bFound>
			<bFoundCoast>0</bFoundCoast>
			<iMovement>1</iMovement>
			<iSeeFrom>1</iSeeFrom>
			<iSeeThrough>1</iSeeThrough>
			<iBuildModifier>25</iBuildModifier>
			<iDefense>0</iDefense>
			<Button>Art/Interface/Buttons/WorldBuilder/Terrain_Desert.dds</Button>
			<FootstepSounds>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HUMAN</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_FOOT_UNIT_SAND</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HUMAN_LOW</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_FOOT_UNIT_LOW_SAND</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HORSE</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_HORSE_RUN</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_CHARIOT_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_CHARIOT_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS_2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_WAR_CHARIOT_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS_2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_WAR_CHARIOT_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_OCEAN1</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_LOOP1</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_OCEAN1</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_END1</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_OCEAN2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_LOOP1</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_OCEAN2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_END2</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_IRONCLAD</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_IRONCLAD_RUN_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_IRONCLAD</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_IRONCLAD_RUN_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_TRANSPORT</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TRANSPORT_RUN_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_TRANSPORT</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TRANSPORT_RUN_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_ARTILLERY</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_ARTILLERY_RUN_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_ARTILLERY</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_ARTILLERY_RUN_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS_3</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TREBUCHET_RUN</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS_3</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TREBUCHET_STOP</FootstepAudioScript>
				</FootstepSound>
			</FootstepSounds>
			<WorldSoundscapeAudioScript>ASSS_DESERT_SELECT_AMB</WorldSoundscapeAudioScript>
			<bGraphicalOnly>0</bGraphicalOnly>
		</TerrainInfo>
		<TerrainInfo>
			<Type>TERRAIN_MARSH</Type>
			<Description>TXT_KEY_TERRAIN_MARSH</Description>
			<Civilopedia>TXT_KEY_TERRAIN_MARSH_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_TERRAIN_MARSH</ArtDefineTag>
			<Yields>
				<YieldIntegerPair>
					<YieldType>YIELD_FOOD</YieldType>
					<iValue>2</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_SUGAR</YieldType>
					<iValue>3</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_ORE</YieldType>
					<iValue>0</iValue>
				</YieldIntegerPair>
			</Yields>
			<RiverYieldIncreases>
				<YieldIntegerPair>
					<YieldType>YIELD_FOOD</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_SUGAR</YieldType>
					<iValue>0</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_ORE</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_COAL</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_SILVER</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_GOLD</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
			</RiverYieldIncreases>
			<bWater>0</bWater>
			<bImpassable>0</bImpassable>
			<bFound>1</bFound>
			<bFoundCoast>0</bFoundCoast>
			<iMovement>1</iMovement>
			<iSeeFrom>1</iSeeFrom>
			<iSeeThrough>1</iSeeThrough>
			<iBuildModifier>25</iBuildModifier>
			<iDefense>0</iDefense>
			<Button>Art/Interface/Buttons/WorldBuilder/Terrain_Tundra.dds</Button>
			<FootstepSounds>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HUMAN</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_FOOT_UNIT_TUNDRA</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HUMAN_LOW</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_FOOT_UNIT_LOW_TUNDRA</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HORSE</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_HORSE_RUN</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_CHARIOT_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_CHARIOT_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS_2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_WAR_CHARIOT_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS_2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_WAR_CHARIOT_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_OCEAN1</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_LOOP1</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_OCEAN1</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_END1</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_OCEAN2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_LOOP1</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_OCEAN2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_END2</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_IRONCLAD</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_IRONCLAD_RUN_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_IRONCLAD</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_IRONCLAD_RUN_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_TRANSPORT</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TRANSPORT_RUN_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_TRANSPORT</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TRANSPORT_RUN_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_ARTILLERY</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_ARTILLERY_RUN_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_ARTILLERY</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_ARTILLERY_RUN_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS_3</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TREBUCHET_RUN</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS_3</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TREBUCHET_STOP</FootstepAudioScript>
				</FootstepSound>
			</FootstepSounds>
			<WorldSoundscapeAudioScript>ASSS_TUNDRA_SELECT_AMB</WorldSoundscapeAudioScript>
			<bGraphicalOnly>0</bGraphicalOnly>
		</TerrainInfo>
		<TerrainInfo>
			<Type>TERRAIN_TUNDRA</Type>
			<Description>TXT_KEY_TERRAIN_TUNDRA</Description>
			<Civilopedia>TXT_KEY_TERRAIN_TUNDRA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_TERRAIN_TUNDRA</ArtDefineTag>
			<Yields>
				<YieldIntegerPair>
					<YieldType>YIELD_FOOD</YieldType>
					<iValue>2</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_FUR</YieldType>
					<iValue>2</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_ORE</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
			</Yields>
			<RiverYieldIncreases>
				<YieldIntegerPair>
					<YieldType>YIELD_FOOD</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_FUR</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_ORE</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_COAL</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_SILVER</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_GOLD</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
			</RiverYieldIncreases>
			<bWater>0</bWater>
			<bImpassable>0</bImpassable>
			<bFound>1</bFound>
			<bFoundCoast>0</bFoundCoast>
			<iMovement>1</iMovement>
			<iSeeFrom>1</iSeeFrom>
			<iSeeThrough>1</iSeeThrough>
			<iBuildModifier>25</iBuildModifier>
			<iDefense>0</iDefense>
			<Button>Art/Interface/Buttons/WorldBuilder/Terrain_Tundra.dds</Button>
			<FootstepSounds>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HUMAN</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_FOOT_UNIT_TUNDRA</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HUMAN_LOW</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_FOOT_UNIT_LOW_TUNDRA</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HORSE</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_HORSE_RUN</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_CHARIOT_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_CHARIOT_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS_2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_WAR_CHARIOT_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS_2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_WAR_CHARIOT_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_OCEAN1</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_LOOP1</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_OCEAN1</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_END1</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_OCEAN2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_LOOP1</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_OCEAN2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_END2</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_IRONCLAD</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_IRONCLAD_RUN_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_IRONCLAD</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_IRONCLAD_RUN_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_TRANSPORT</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TRANSPORT_RUN_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_TRANSPORT</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TRANSPORT_RUN_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_ARTILLERY</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_ARTILLERY_RUN_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_ARTILLERY</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_ARTILLERY_RUN_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS_3</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TREBUCHET_RUN</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS_3</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TREBUCHET_STOP</FootstepAudioScript>
				</FootstepSound>
			</FootstepSounds>
			<WorldSoundscapeAudioScript>ASSS_TUNDRA_SELECT_AMB</WorldSoundscapeAudioScript>
			<bGraphicalOnly>0</bGraphicalOnly>
		</TerrainInfo>
		<TerrainInfo>
			<Type>TERRAIN_SNOW</Type>
			<Description>TXT_KEY_TERRAIN_ICE</Description>
			<Civilopedia>TXT_KEY_TERRAIN_ICE_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_TERRAIN_SNOW</ArtDefineTag>
			<Yields>
				<YieldIntegerPair>
					<YieldType>YIELD_FUR</YieldType>
					<iValue>2</iValue>
				</YieldIntegerPair>
			</Yields>
			<RiverYieldIncreases>
				<YieldIntegerPair>
					<YieldType>YIELD_FUR</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_ORE</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_COAL</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_SILVER</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
				<YieldIntegerPair>
					<YieldType>YIELD_GOLD</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
			</RiverYieldIncreases>
			<bWater>0</bWater>
			<bImpassable>0</bImpassable>
			<bFound>1</bFound>
			<bFoundCoast>0</bFoundCoast>
			<iMovement>1</iMovement>
			<iSeeFrom>1</iSeeFrom>
			<iSeeThrough>1</iSeeThrough>
			<iBuildModifier>50</iBuildModifier>
			<iDefense>0</iDefense>
			<Button>Art/Interface/Buttons/WorldBuilder/Terrain_Ice.dds</Button>
			<FootstepSounds>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HUMAN</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_FOOT_UNIT_SNOW</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HUMAN_LOW</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_FOOT_UNIT_LOW_SNOW</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HORSE</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_HORSE_RUN</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_CHARIOT_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_CHARIOT_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS_2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_WAR_CHARIOT_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS_2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_WAR_CHARIOT_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_OCEAN1</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_LOOP1</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_OCEAN1</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_END1</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_OCEAN2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_LOOP1</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_OCEAN2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_END2</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_IRONCLAD</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_IRONCLAD_RUN_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_IRONCLAD</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_IRONCLAD_RUN_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_TRANSPORT</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TRANSPORT_RUN_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_TRANSPORT</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TRANSPORT_RUN_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_ARTILLERY</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_ARTILLERY_RUN_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_ARTILLERY</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_ARTILLERY_RUN_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS_3</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TREBUCHET_RUN</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS_3</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TREBUCHET_STOP</FootstepAudioScript>
				</FootstepSound>
			</FootstepSounds>
			<WorldSoundscapeAudioScript>ASSS_TUNDRA_SELECT_AMB</WorldSoundscapeAudioScript>
			<bGraphicalOnly>0</bGraphicalOnly>
		</TerrainInfo>
		<TerrainInfo>
			<Type>TERRAIN_COAST</Type>
			<Description>TXT_KEY_TERRAIN_COAST</Description>
			<Civilopedia>TXT_KEY_TERRAIN_COAST_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_TERRAIN_COAST</ArtDefineTag>
			<Yields>
				<YieldIntegerPair>
					<YieldType>YIELD_FOOD</YieldType>
					<iValue>1</iValue>
				</YieldIntegerPair>
			</Yields>
			<RiverYieldIncreases/>
			<bWater>1</bWater>
			<bImpassable>0</bImpassable>
			<bFound>0</bFound>
			<bFoundCoast>0</bFoundCoast>
			<iMovement>1</iMovement>
			<iSeeFrom>0</iSeeFrom>
			<iSeeThrough>0</iSeeThrough>
			<iBuildModifier>0</iBuildModifier>
			<iDefense>0</iDefense>
			<Button>Art/Interface/Buttons/WorldBuilder/Terrain_Coast.dds</Button>
			<FootstepSounds>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HUMAN</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_FOOT_UNIT_SAND</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HUMAN_LOW</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_FOOT_UNIT_LOW_SAND</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HORSE</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_HORSE_RUN</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_CHARIOT_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_CHARIOT_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS_2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_WAR_CHARIOT_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS_2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_WAR_CHARIOT_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_OCEAN1</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_LOOP1</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_OCEAN1</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_END1</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_OCEAN2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_LOOP1</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_OCEAN2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_END2</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_IRONCLAD</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_IRONCLAD_RUN_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_IRONCLAD</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_IRONCLAD_RUN_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_TRANSPORT</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TRANSPORT_RUN_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_TRANSPORT</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TRANSPORT_RUN_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_ARTILLERY</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_ARTILLERY_RUN_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_ARTILLERY</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_ARTILLERY_RUN_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS_3</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TREBUCHET_RUN</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS_3</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TREBUCHET_STOP</FootstepAudioScript>
				</FootstepSound>
			</FootstepSounds>
			<WorldSoundscapeAudioScript>ASSS_COAST_SELECT_AMB</WorldSoundscapeAudioScript>
			<bGraphicalOnly>0</bGraphicalOnly>
		</TerrainInfo>
		<TerrainInfo>
			<Type>TERRAIN_OCEAN</Type>
			<Description>TXT_KEY_TERRAIN_OCEAN</Description>
			<Civilopedia>TXT_KEY_TERRAIN_OCEAN_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_TERRAIN_OCEAN</ArtDefineTag>
			<Yields/>
			<RiverYieldIncreases/>
			<bWater>1</bWater>
			<bImpassable>0</bImpassable>
			<bFound>0</bFound>
			<bFoundCoast>0</bFoundCoast>
			<iMovement>1</iMovement>
			<iSeeFrom>0</iSeeFrom>
			<iSeeThrough>0</iSeeThrough>
			<iBuildModifier>0</iBuildModifier>
			<iDefense>0</iDefense>
			<Button>Art/Interface/Buttons/WorldBuilder/Terrain_Ocean.dds</Button>
			<FootstepSounds>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HUMAN</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_FOOT_UNIT_MUD</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HUMAN_LOW</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_FOOT_UNIT_LOW_MUD</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HORSE</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_HORSE_RUN</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_CHARIOT_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_CHARIOT_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS_2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_WAR_CHARIOT_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS_2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_WAR_CHARIOT_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_OCEAN1</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_LOOP1</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_OCEAN1</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_END1</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_OCEAN2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_LOOP1</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_OCEAN2</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_OCEAN_END2</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_IRONCLAD</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_IRONCLAD_RUN_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_IRONCLAD</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_IRONCLAD_RUN_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_TRANSPORT</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TRANSPORT_RUN_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_TRANSPORT</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TRANSPORT_RUN_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_ARTILLERY</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_ARTILLERY_RUN_LOOP</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_ARTILLERY</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_ARTILLERY_RUN_END</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS_3</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TREBUCHET_RUN</FootstepAudioScript>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS_3</FootstepAudioType>
					<FootstepAudioScript>AS3D_UN_TREBUCHET_STOP</FootstepAudioScript>
				</FootstepSound>
			</FootstepSounds>
			<WorldSoundscapeAudioScript>ASSS_OCEAN_SELECT_AMB</WorldSoundscapeAudioScript>
			<bGraphicalOnly>0</bGraphicalOnly>
		</TerrainInfo>
		<TerrainInfo>
			<Type>TERRAIN_PEAK</Type>
			<Description>TXT_KEY_TERRAIN_PEAK</Description>
			<Civilopedia>TXT_KEY_TERRAIN_PEAK_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_TERRAIN_PEAK</ArtDefineTag>
			<Yields/>
			<RiverYieldIncreases/>
			<bWater>1</bWater>
			<bImpassable>0</bImpassable>
			<bFound>0</bFound>
			<bFoundCoast>0</bFoundCoast>
			<iMovement>1</iMovement>
			<iSeeFrom>0</iSeeFrom>
			<iSeeThrough>0</iSeeThrough>
			<iBuildModifier>0</iBuildModifier>
			<iDefense>0</iDefense>
			<Button>Art/Interface/Buttons/WorldBuilder/Terrain_Peak.dds</Button>
			<FootstepSounds>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HUMAN</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HUMAN_LOW</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HORSE</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS_2</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS_2</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_OCEAN1</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_OCEAN1</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_OCEAN2</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_OCEAN2</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_IRONCLAD</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_IRONCLAD</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_TRANSPORT</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_TRANSPORT</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_ARTILLERY</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_ARTILLERY</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS_3</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS_3</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
			</FootstepSounds>
			<bGraphicalOnly>1</bGraphicalOnly>
		</TerrainInfo>
		<TerrainInfo>
			<Type>TERRAIN_HILL</Type>
			<Description>TXT_KEY_TERRAIN_HILL</Description>
			<Civilopedia>TXT_KEY_TERRAIN_HILL_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_TERRAIN_HILL</ArtDefineTag>
			<Yields/>
			<RiverYieldIncreases/>
			<bWater>1</bWater>
			<bImpassable>0</bImpassable>
			<bFound>0</bFound>
			<bFoundCoast>0</bFoundCoast>
			<iMovement>1</iMovement>
			<iSeeFrom>0</iSeeFrom>
			<iSeeThrough>0</iSeeThrough>
			<iBuildModifier>0</iBuildModifier>
			<iDefense>0</iDefense>
			<Button>Art/Interface/Buttons/WorldBuilder/Terrain_Hill.dds</Button>
			<FootstepSounds>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HUMAN</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HUMAN_LOW</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>FOOTSTEP_AUDIO_HORSE</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS_2</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS_2</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_OCEAN1</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_OCEAN1</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_OCEAN2</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_OCEAN2</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_IRONCLAD</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_IRONCLAD</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_TRANSPORT</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_TRANSPORT</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_ARTILLERY</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_ARTILLERY</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>LOOPSTEP_WHEELS_3</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
				<FootstepSound>
					<FootstepAudioType>ENDSTEP_WHEELS_3</FootstepAudioType>
					<FootstepAudioScript/>
				</FootstepSound>
			</FootstepSounds>
			<bGraphicalOnly>1</bGraphicalOnly>
		</TerrainInfo>
	</TerrainInfos>
</Civ4TerrainInfos>
