<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Bart Muzzin (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Global Defines -->
<Civ4Defines xmlns="x-schema:CIV4GlobalDefinesSchema.xml">
	<Define>
		<DefineName>BUILDINGCLASS_CUSTOM_HOUSE</DefineName>
		<DefineTextVal>BUILDINGCLASS_CUSTOM_HOUSE</DefineTextVal>
	</Define>
	<Define>
		<DefineName>CUSTOM_HOUSE_EXPORT_THRESHOLD</DefineName>
		<iDefineIntVal>50</iDefineIntVal>
	</Define>
	<Define>
		<DefineName>FATHER_POINT_TRADE</DefineName>
		<DefineTextVal>FATHER_POINT_TRADE</DefineTextVal>
	</Define>
	<Define>
		<DefineName>BUILDING_FORTRESS</DefineName>
		<DefineTextVal>BUILDING_FORTRESS</DefineTextVal>
	</Define>
	<Define>
		<DefineName>BUILDING_FORT</DefineName>
		<DefineTextVal>BUILDING_FORT</DefineTextVal>
	</Define>
	<Define>
		<DefineName>BUILDING_BASECAMP</DefineName>
		<DefineTextVal>BUILDING_BASECAMP</DefineTextVal>
	</Define>
	<Define>
		<DefineName>BUILDING_CARPENTER_SHELTER</DefineName>
		<DefineTextVal>BUILDING_CARPENTER_SHELTER</DefineTextVal>
	</Define>
	<Define>
		<DefineName>BUILDING_STORAGE_HOUSE</DefineName>
		<DefineTextVal>BUILDING_STORAGE_HOUSE</DefineTextVal>
	</Define>
	<Define>
		<DefineName>BUILDING_LANDING_STAGE</DefineName>
		<DefineTextVal>BUILDING_LANDING_STAGE</DefineTextVal>
	</Define>
	<Define>
		<DefineName>BUILDING_WEAVERS_SHELTER</DefineName>
		<DefineTextVal>BUILDING_WEAVERS_SHELTER</DefineTextVal>
	</Define>
	<Define>
		<DefineName>BUILDING_FUR_TRADERS_SHELTER</DefineName>
		<DefineTextVal>BUILDING_FUR_TRADERS_SHELTER</DefineTextVal>
	</Define>
	<Define>
		<DefineName>BUILDING_DISTILLERS_SHELTER</DefineName>
		<DefineTextVal>BUILDING_DISTILLERS_SHELTER</DefineTextVal>
	</Define>
	<Define>
		<DefineName>BUILDING_TOBACCONIST_SHELTER</DefineName>
		<DefineTextVal>BUILDING_TOBACCONIST_SHELTER</DefineTextVal>
	</Define>
	<Define>
		<DefineName>BUILDING_BLACKSMITH_SHELTER</DefineName>
		<DefineTextVal>BUILDING_BLACKSMITH_SHELTER</DefineTextVal>
	</Define>
	<Define>
		<DefineName>BUILDING_TAR_DISTILLERS_SHELTER</DefineName>
		<DefineTextVal>BUILDING_TAR_DISTILLERS_SHELTER</DefineTextVal>
	</Define>
	<Define>
		<DefineName>BUILDING_CHAPEL</DefineName>
		<DefineTextVal>BUILDING_CHAPEL</DefineTextVal>
	</Define>
	<Define>
		<DefineName>BUILDING_SCHOOLHOUSE</DefineName>
		<DefineTextVal>BUILDING_SCHOOLHOUSE</DefineTextVal>
	</Define>
	<Define>
		<DefineName>UNITCLASS_VETERAN</DefineName>
		<DefineTextVal>UNITCLASS_VETERAN</DefineTextVal>
	</Define>
	<Define>
		<DefineName>UNIT_VETERAN</DefineName>
		<DefineTextVal>UNIT_VETERAN</DefineTextVal>
	</Define>
	<Define>
		<DefineName>NATIVE_POTENTIAL_RAID_TARGET_THRESHOLD</DefineName>
		<iDefineIntVal>0</iDefineIntVal>
	</Define>
	<Define>
		<DefineName>UNITCLASS_WHALING_BOAT</DefineName>
		<DefineTextVal>UNITCLASS_WHALING_BOAT</DefineTextVal>
	</Define>
	<Define>
		<DefineName>UNIT_WHALING_BOAT</DefineName>
		<DefineTextVal>UNIT_WHALING_BOAT</DefineTextVal>
	</Define>
	<Define>
		<DefineName>PROFESSION_WHALING_BOAT_WORKING</DefineName>
		<DefineTextVal>PROFESSION_WHALING_BOAT_WORKING</DefineTextVal>
	</Define>
	<Define>
		<DefineName>UNITCLASS_FISHING_BOAT</DefineName>
		<DefineTextVal>UNITCLASS_FISHING_BOAT</DefineTextVal>
	</Define>
	<Define>
		<DefineName>UNIT_FISHING_BOAT</DefineName>
		<DefineTextVal>UNIT_FISHING_BOAT</DefineTextVal>
	</Define>
	<Define>
		<DefineName>PROFESSION_FISHING_BOAT_WORKING</DefineName>
		<DefineTextVal>PROFESSION_FISHING_BOAT_WORKING</DefineTextVal>
	</Define>
	<Define>
		<DefineName>BONUS_HIGH_SEAS_FISH</DefineName>
		<DefineTextVal>BONUS_HIGH_SEAS_FISH</DefineTextVal>
	</Define>
	<Define>
		<DefineName>BONUS_FISH</DefineName>
		<DefineTextVal>BONUS_FISH</DefineTextVal>
	</Define>
	<Define>
		<DefineName>BONUS_WHALE</DefineName>
		<DefineTextVal>BONUS_WHALE</DefineTextVal>
	</Define>
	<Define>
		<DefineName>UNIT_GALLEON</DefineName>
		<DefineTextVal>UNIT_GALLEON</DefineTextVal>
	</Define>
	<Define><!-- VET NewCapacity. Defoult: 0 -->
		<DefineName>NEW_CAPACITY</DefineName><!-- CvCity.cpp CvCityAI.cpp CvPlayerAI.cpp CvUnit.cpp CvUnitAI.cpp -->
		<iDefineIntVal>1</iDefineIntVal>
	</Define>
        <Define>
                <DefineName>PROFESSION_COAL_BURNER</DefineName>
                <DefineTextVal>PROFESSION_COAL_BURNER</DefineTextVal>
        </Define>
        <Define>
                <DefineName>UNITCLASS_COAL_BURNER</DefineName>
                <DefineTextVal>UNITCLASS_COAL_BURNER</DefineTextVal>
        </Define>
        <Define>
                <DefineName>STEAMWORKS_BUILDING</DefineName>
                <DefineTextVal>BUILDING_STEAMWORKS</DefineTextVal>
        </Define>
        <Define>
                <DefineName>STEAMWORKS_CLASS_TYPE</DefineName>
                <DefineTextVal>BUILDINGCLASS_STEAMWORKS</DefineTextVal>
        </Define>
        <!--Used to make the Coal Furnace work-->
        <Define>
                <DefineName>SPECIAL_FURNACE_BUILDING</DefineName>
                <DefineTextVal>SPECIALBUILDING_COAL_FURNACE</DefineTextVal>
        </Define>
        <Define>
                <DefineName>TK_COAL_BURNER_COAL_FURNACE_BONUS</DefineName>
                <iDefineIntVal>100</iDefineIntVal>
        </Define>
        <Define>
                <DefineName>TK_STEAMWORKS_MODIFIER</DefineName>
                <iDefineIntVal>3</iDefineIntVal>
        </Define>
</Civ4Defines>