<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Jason Winokur (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Building Class Infos -->
<Civ4BuildingClassInfos xmlns="x-schema:CIV4BuildingsSchema.xml">
	<BuildingClassInfos>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_BASECAMP</Type>
			<Description>TXT_KEY_BUILDING_BASECAMP</Description>
			<DefaultBuilding>BUILDING_BASECAMP</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_VILLAGEHALL</Type>
			<Description>TXT_KEY_BUILDING_VILLAGEHALL</Description>
			<DefaultBuilding>BUILDING_VILLAGEHALL</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_TOWNHALL</Type>
			<Description>TXT_KEY_BUILDING_TOWNHALL</Description>
			<DefaultBuilding>BUILDING_TOWNHALL</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_CITYHALL</Type>
			<Description>TXT_KEY_BUILDING_CITYHALL</Description>
			<DefaultBuilding>BUILDING_CITYHALL</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_CARPENTER_SHELTER</Type>
			<Description>TXT_KEY_BUILDING_CARPENTER_SHELTER</Description>
			<DefaultBuilding>BUILDING_CARPENTER_SHELTER</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_CARPENTER_SHOP</Type>
			<Description>TXT_KEY_BUILDING_CARPENTER_SHOP</Description>
			<DefaultBuilding>BUILDING_CARPENTER_SHOP</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_LUMBER_MILL</Type>
			<Description>TXT_KEY_BUILDING_LUMBER_MILL</Description>
			<DefaultBuilding>BUILDING_LUMBER_MILL</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_SAWMILL</Type>
			<Description>TXT_KEY_BUILDING_SAWMILL</Description>
			<DefaultBuilding>BUILDING_SAWMILL</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_STORAGE_HOUSE</Type>
			<Description>TXT_KEY_BUILDING_STORAGE_HOUSE</Description>
			<DefaultBuilding>BUILDING_STORAGE_HOUSE</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_WAREHOUSE</Type>
			<Description>TXT_KEY_BUILDING_WAREHOUSE</Description>
			<DefaultBuilding>BUILDING_WAREHOUSE</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_WAREHOUSE_EXPANSION</Type>
			<Description>TXT_KEY_BUILDING_WAREHOUSE_EXPANSION</Description>
			<DefaultBuilding>BUILDING_WAREHOUSE_EXPANSION</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_CUSTOM_HOUSE</Type>
			<Description>TXT_KEY_BUILDING_CUSTOM_HOUSE</Description>
			<bLimitedBuildingClass>1</bLimitedBuildingClass>
			<DefaultBuilding>BUILDING_CUSTOM_HOUSE</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_LANDING_STAGE</Type>
			<Description>TXT_KEY_BUILDING_LANDING_STAGE</Description>
			<DefaultBuilding>BUILDING_LANDING_STAGE</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_DOCK</Type>
			<Description>TXT_KEY_BUILDING_DOCK</Description>
			<DefaultBuilding>BUILDING_DOCK</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_DRYDOCK</Type>
			<Description>TXT_KEY_BUILDING_DRYDOCK</Description>
			<DefaultBuilding>BUILDING_DRYDOCK</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_SHIPYARD</Type>
			<Description>TXT_KEY_BUILDING_SHIPYARD</Description>
			<DefaultBuilding>BUILDING_SHIPYARD</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_WEAVERS_SHELTER</Type>
			<Description>TXT_KEY_BUILDING_WEAVERS_SHELTER</Description>
			<DefaultBuilding>BUILDING_WEAVERS_SHELTER</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_WEAVERS_HOUSE</Type>
			<Description>TXT_KEY_BUILDING_WEAVERS_HOUSE</Description>
			<DefaultBuilding>BUILDING_WEAVERS_HOUSE</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_WEAVERS_SHOP</Type>
			<Description>TXT_KEY_BUILDING_WEAVERS_SHOP</Description>
			<DefaultBuilding>BUILDING_WEAVERS_SHOP</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_TEXTILE_MILL</Type>
			<Description>TXT_KEY_BUILDING_TEXTILE_MILL</Description>
			<DefaultBuilding>BUILDING_TEXTILE_MILL</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_FUR_TRADERS_SHELTER</Type>
			<Description>TXT_KEY_BUILDING_FUR_TRADERS_SHELTER</Description>
			<DefaultBuilding>BUILDING_FUR_TRADERS_SHELTER</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_FUR_TRADERS_HOUSE</Type>
			<Description>TXT_KEY_BUILDING_FUR_TRADERS_HOUSE</Description>
			<DefaultBuilding>BUILDING_FUR_TRADERS_HOUSE</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_FUR_TRADING_POST</Type>
			<Description>TXT_KEY_BUILDING_FUR_TRADING_POST</Description>
			<DefaultBuilding>BUILDING_FUR_TRADING_POST</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_FUR_FACTORY</Type>
			<Description>TXT_KEY_BUILDING_FUR_FACTORY</Description>
			<DefaultBuilding>BUILDING_FUR_FACTORY</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_DISTILLERS_SHELTER</Type>
			<Description>TXT_KEY_BUILDING_DISTILLERS_SHELTER</Description>
			<DefaultBuilding>BUILDING_DISTILLERS_SHELTER</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_DISTILLERS_HOUSE</Type>
			<Description>TXT_KEY_BUILDING_DISTILLERS_HOUSE</Description>
			<DefaultBuilding>BUILDING_DISTILLERS_HOUSE</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_DISTILLERY</Type>
			<Description>TXT_KEY_BUILDING_DISTILLERY</Description>
			<DefaultBuilding>BUILDING_DISTILLERY</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_RUM_FACTORY</Type>
			<Description>TXT_KEY_BUILDING_RUM_FACTORY</Description>
			<DefaultBuilding>BUILDING_RUM_FACTORY</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_TOBACCONIST_SHELTER</Type>
			<Description>TXT_KEY_BUILDING_TOBACCONIST_SHELTER</Description>
			<DefaultBuilding>BUILDING_TOBACCONIST_SHELTER</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_TOBACCONIST_HOUSE</Type>
			<Description>TXT_KEY_BUILDING_TOBACCONIST_HOUSE</Description>
			<DefaultBuilding>BUILDING_TOBACCONIST_HOUSE</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_TOBACCONIST_SHOP</Type>
			<Description>TXT_KEY_BUILDING_TOBACCONIST_SHOP</Description>
			<DefaultBuilding>BUILDING_TOBACCONIST_SHOP</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_CIGAR_FACTORY</Type>
			<Description>TXT_KEY_BUILDING_CIGAR_FACTORY</Description>
			<DefaultBuilding>BUILDING_CIGAR_FACTORY</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_BLACKSMITH_SHELTER</Type>
			<Description>TXT_KEY_BUILDING_BLACKSMITH_SHELTER</Description>
			<DefaultBuilding>BUILDING_BLACKSMITH_SHELTER</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_BLACKSMITH_HOUSE</Type>
			<Description>TXT_KEY_BUILDING_BLACKSMITH_HOUSE</Description>
			<DefaultBuilding>BUILDING_BLACKSMITH_HOUSE</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_BLACKSMITH_SHOP</Type>
			<Description>TXT_KEY_BUILDING_BLACKSMITH_SHOP</Description>
			<DefaultBuilding>BUILDING_BLACKSMITH_SHOP</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_IRONWORKS</Type>
			<Description>TXT_KEY_BUILDING_IRONWORKS</Description>
			<DefaultBuilding>BUILDING_IRONWORKS</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_COAL_FURNACE</Type>
			<Description>Coal Furnace</Description>
			<DefaultBuilding>BUILDING_COAL_FURNACE</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_STEAMWORKS</Type>
			<Description>Steamworks</Description>
			<DefaultBuilding>BUILDING_STEAMWORKS</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_TAR_DISTILLERS_SHELTER</Type>
			<Description>TXT_KEY_BUILDING_TAR_DISTILLERS_SHELTER</Description>
			<DefaultBuilding>BUILDING_TAR_DISTILLERS_SHELTER</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_TAR_DISTILLERS_HOUSE</Type>
			<Description>TXT_KEY_BUILDING_TAR_DISTILLERS_HOUSE</Description>
			<DefaultBuilding>BUILDING_TAR_DISTILLERS_HOUSE</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_TAR_DISTILLERY</Type>
			<Description>TXT_KEY_TAR_BUILDING_DISTILLERY</Description>
			<DefaultBuilding>BUILDING_TAR_DISTILLERY</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_TAR_FACTORY</Type>
			<Description>TXT_KEY_BUILDING_TAR_FACTORY</Description>
			<DefaultBuilding>BUILDING_TAR_FACTORY</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_WEAPON_SHELTER</Type>
			<Description>TXT_KEY_BUILDING_WEAPON_SHELTER</Description>
			<DefaultBuilding>BUILDING_WEAPON_SHELTER</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_ARMORY</Type>
			<Description>TXT_KEY_BUILDING_ARMORY</Description>
			<DefaultBuilding>BUILDING_ARMORY</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_MAGAZINE</Type>
			<Description>TXT_KEY_BUILDING_MAGAZINE</Description>
			<DefaultBuilding>BUILDING_MAGAZINE</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_ARSENAL</Type>
			<Description>TXT_KEY_BUILDING_ARSENAL</Description>
			<DefaultBuilding>BUILDING_ARSENAL</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_PASTURE</Type>
			<Description>TXT_KEY_BUILDING_PASTURE</Description>
			<DefaultBuilding>BUILDING_PASTURE</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_STABLE</Type>
			<Description>TXT_KEY_BUILDING_STABLE</Description>
			<DefaultBuilding>BUILDING_STABLE</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_LARGE_STABLE</Type>
			<Description>TXT_KEY_BUILDING_LARGE_STABLE</Description>
			<DefaultBuilding>BUILDING_LARGE_STABLE</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_RANCH</Type>
			<Description>TXT_KEY_BUILDING_RANCH</Description>
			<DefaultBuilding>BUILDING_RANCH</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_CHAPEL</Type>
			<Description>TXT_KEY_BUILDING_CHAPEL</Description>
			<DefaultBuilding>BUILDING_CHAPEL</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_CHURCH</Type>
			<Description>TXT_KEY_BUILDING_CHURCH</Description>
			<DefaultBuilding>BUILDING_CHURCH</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_LARGE_CHURCH</Type>
			<Description>TXT_KEY_BUILDING_LARGE_CHURCH</Description>
			<DefaultBuilding>BUILDING_LARGE_CHURCH</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_CATHEDRAL</Type>
			<Description>TXT_KEY_BUILDING_CATHEDRAL</Description>
			<DefaultBuilding>BUILDING_CATHEDRAL</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_SCHOOLHOUSE</Type>
			<Description>TXT_KEY_BUILDING_SCHOOLHOUSE</Description>
			<DefaultBuilding>BUILDING_SCHOOLHOUSE</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_LARGE_SCHOOL</Type>
			<Description>TXT_KEY_BUILDING_LARGE_SCHOOL</Description>
			<DefaultBuilding>BUILDING_LARGE_SCHOOL</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_COLLEGE</Type>
			<Description>TXT_KEY_BUILDING_COLLEGE</Description>
			<DefaultBuilding>BUILDING_COLLEGE</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_UNIVERSITY</Type>
			<Description>TXT_KEY_BUILDING_UNIVERSITY</Description>
			<DefaultBuilding>BUILDING_UNIVERSITY</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_PRINTING_PRESS</Type>
			<Description>TXT_KEY_BUILDING_PRINTING_PRESS</Description>
			<DefaultBuilding>BUILDING_PRINTING_PRESS</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_NEWSPAPER</Type>
			<Description>TXT_KEY_BUILDING_NEWSPAPER</Description>
			<DefaultBuilding>BUILDING_NEWSPAPER</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_TELEGRAPH</Type>
			<Description>TXT_KEY_BUILDING_TELEGRAPH</Description>
			<DefaultBuilding>BUILDING_TELEGRAPH</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_PALISADE</Type>
			<Description>TXT_KEY_BUILDING_PALISADE</Description>
			<DefaultBuilding>BUILDING_PALISADE</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_STOCKADE</Type>
			<Description>TXT_KEY_BUILDING_STOCKADE</Description>
			<DefaultBuilding>BUILDING_STOCKADE</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_FORT</Type>
			<Description>TXT_KEY_BUILDING_FORT</Description>
			<DefaultBuilding>BUILDING_FORT</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_FORTRESS</Type>
			<Description>TXT_KEY_BUILDING_FORTRESS</Description>
			<DefaultBuilding>BUILDING_FORTRESS</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
		<BuildingClassInfo>
			<Type>BUILDINGCLASS_BONUS</Type>
			<Description>TXT_KEY_BUILDING_BONUS</Description>
			<DefaultBuilding>BUILDING_BONUS_BANANA</DefaultBuilding>
			<VictoryThresholds/>
		</BuildingClassInfo>
	</BuildingClassInfos>
</Civ4BuildingClassInfos>