<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by EXTREME (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Building Infos -->
<Civ4BuildingInfos xmlns="x-schema:CIV4BuildingsSchema.xml">
	<BuildingInfos>
		<BuildingInfo>
			<Type>BUILDING_BASECAMP</Type>
			<BuildingClass>BUILDINGCLASS_BASECAMP</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_BELLS</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_BASECAMP</Description>
			<Civilopedia>TXT_KEY_BUILDING_TOWNHALL_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_TOWNHALL_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_BASECAMP</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>1</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>10</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_VILLAGEHALL</Type>
			<BuildingClass>BUILDINGCLASS_VILLAGEHALL</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_BELLS</SpecialBuildingType>
			<iSpecialBuildingPriority>1</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_VILLAGEHALL</Description>
			<Civilopedia>TXT_KEY_BUILDING_TOWNHALL_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_TOWNHALL_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_VILLAGEHALL</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>12</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>2</iProfessionOutput>
			<iMaxWorkers>1</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>25</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_BASECAMP</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_TOWNHALL</Type>
			<BuildingClass>BUILDINGCLASS_TOWNHALL</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_BELLS</SpecialBuildingType>
			<iSpecialBuildingPriority>2</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_TOWNHALL</Description>
			<Civilopedia>TXT_KEY_BUILDING_TOWNHALL_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_TOWNHALL_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_TOWN_HALL</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>90</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>20</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>3</iProfessionOutput>
			<iMaxWorkers>2</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>50</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_VILLAGEHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CARPENTER_SHOP</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_CITYHALL</Type>
			<BuildingClass>BUILDINGCLASS_CITYHALL</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_BELLS</SpecialBuildingType>
			<iSpecialBuildingPriority>3</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_CITYHALL</Description>
			<Civilopedia>TXT_KEY_BUILDING_TOWNHALL_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_TOWNHALL_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_CITYHALL</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>350</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>100</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>3</iProfessionOutput>
			<iMaxWorkers>3</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_TOWNHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_LUMBER_MILL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_CARPENTER_SHELTER</Type>
			<BuildingClass>BUILDINGCLASS_CARPENTER_SHELTER</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_HAMMERS</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_CARPENTER_SHELTER</Description>
			<Civilopedia>TXT_KEY_BUILDING_CARPENTER_SHOP_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_CARPENTER_SHOP_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_CARPENTERS_SHELTER</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>4</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>2</iProfessionOutput>
			<iMaxWorkers>1</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>40</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_CARPENTER_SHOP</Type>
			<BuildingClass>BUILDINGCLASS_CARPENTER_SHOP</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_HAMMERS</SpecialBuildingType>
			<iSpecialBuildingPriority>1</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_CARPENTER_SHOP</Description>
			<Civilopedia>TXT_KEY_BUILDING_CARPENTER_SHOP_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_CARPENTER_SHOP_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_CARPENTERS_SHOP</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>50</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>3</iProfessionOutput>
			<iMaxWorkers>2</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>80</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CARPENTER_SHELTER</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_VILLAGEHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_LUMBER_MILL</Type>
			<BuildingClass>BUILDINGCLASS_LUMBER_MILL</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_HAMMERS</SpecialBuildingType>
			<iSpecialBuildingPriority>2</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_LUMBER_MILL</Description>
			<Civilopedia>TXT_KEY_BUILDING_LUMBER_MILL_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_LUMBER_MILL_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_LUMBERMILL</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>150</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>80</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>6</iProfessionOutput>
			<iMaxWorkers>3</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>120</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CARPENTER_SHOP</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_TOWNHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_SAWMILL</Type>
			<BuildingClass>BUILDINGCLASS_SAWMILL</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_HAMMERS</SpecialBuildingType>
			<iSpecialBuildingPriority>3</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_SAWMILL</Description>
			<Civilopedia>TXT_KEY_BUILDING_LUMBER_MILL_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_LUMBER_MILL_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_SAWMILL</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>400</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>150</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>6</iProfessionOutput>
			<iMaxWorkers>3</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>200</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<YieldModifier>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iModifier>25</iModifier>
				</YieldModifier>
			</YieldModifiers>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_LUMBER_MILL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CITYHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_STORAGE_HOUSE</Type>
			<BuildingClass>BUILDINGCLASS_STORAGE_HOUSE</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_WAREHOUSE</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_STORAGE_HOUSE</Description>
			<Civilopedia>TXT_KEY_BUILDING_WAREHOUSE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_WAREHOUSE_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_STORAGE_HOUSE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>6</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>25</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>400</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_WAREHOUSE</Type>
			<BuildingClass>BUILDINGCLASS_WAREHOUSE</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_WAREHOUSE</SpecialBuildingType>
			<iSpecialBuildingPriority>1</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_WAREHOUSE</Description>
			<Civilopedia>TXT_KEY_BUILDING_WAREHOUSE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_WAREHOUSE_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_WAREHOUSE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>30</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>50</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>800</iYieldStorage>
			<iOverflowSellPercent>10</iOverflowSellPercent>
			<bImpactEuropePrice>1</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STORAGE_HOUSE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_VILLAGEHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_WAREHOUSE_EXPANSION</Type>
			<BuildingClass>BUILDINGCLASS_WAREHOUSE_EXPANSION</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_WAREHOUSE</SpecialBuildingType>
			<iSpecialBuildingPriority>2</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_WAREHOUSE_EXPANSION</Description>
			<Civilopedia>TXT_KEY_BUILDING_WAREHOUSE_EXPANSION_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_WAREHOUSE_EXPANSION_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_WAREHOUSE_EXPANSION</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>90</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>20</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>1200</iYieldStorage>
			<iOverflowSellPercent>25</iOverflowSellPercent>
			<bImpactEuropePrice>1</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_WAREHOUSE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_TOWNHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_CUSTOM_HOUSE</Type>
			<BuildingClass>BUILDINGCLASS_CUSTOM_HOUSE</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_CUSTOM_HOUSE</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_CUSTOM_HOUSE</Description>
			<Civilopedia>TXT_KEY_BUILDING_CUSTOM_HOUSE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_CUSTOM_HOUSE_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_CUSTOM_HOUSE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>225</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>100</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>250</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CITYHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_DOCK</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_WAREHOUSE_EXPANSION</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_LUMBER_MILL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_LANDING_STAGE</Type>
			<BuildingClass>BUILDINGCLASS_LANDING_STAGE</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_DOCK</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_LANDING_STAGE</Description>
			<Civilopedia>TXT_KEY_BUILDING_DOCK_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_DOCK_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_LANDING_STAGE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>1</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>6</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>10</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>25</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>100.0</fVisibilityPriority>
			<SeaPlotYieldChanges>
				<SeaPlotYieldChange>
					<YieldType>YIELD_FOOD</YieldType>
					<iYieldChange>1</iYieldChange>
				</SeaPlotYieldChange>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_DOCK</Type>
			<BuildingClass>BUILDINGCLASS_DOCK</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_DOCK</SpecialBuildingType>
			<iSpecialBuildingPriority>1</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_DOCK</Description>
			<Civilopedia>TXT_KEY_BUILDING_DOCK_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_DOCK_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_DOCK</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>1</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>20</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>10</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>50</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>100.0</fVisibilityPriority>
			<SeaPlotYieldChanges>
				<SeaPlotYieldChange>
					<YieldType>YIELD_FOOD</YieldType>
					<iYieldChange>2</iYieldChange>
				</SeaPlotYieldChange>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_LANDING_STAGE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_VILLAGEHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_DRYDOCK</Type>
			<BuildingClass>BUILDINGCLASS_DRYDOCK</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_DOCK</SpecialBuildingType>
			<iSpecialBuildingPriority>2</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_DRYDOCK</Description>
			<Civilopedia>TXT_KEY_BUILDING_DRYDOCK_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_DRYDOCK_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_DRYDOCK</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>1</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>75</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>50</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>10</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>100</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>100.0</fVisibilityPriority>
			<SeaPlotYieldChanges>
				<SeaPlotYieldChange>
					<YieldType>YIELD_FOOD</YieldType>
					<iYieldChange>2</iYieldChange>
				</SeaPlotYieldChange>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_DOCK</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_TOWNHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_SHIPYARD</Type>
			<BuildingClass>BUILDINGCLASS_SHIPYARD</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_DOCK</SpecialBuildingType>
			<iSpecialBuildingPriority>3</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_SHIPYARD</Description>
			<Civilopedia>TXT_KEY_BUILDING_SHIPYARD_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_SHIPYARD_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_SHIPYARD</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>1</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>225</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>100</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>10</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>150</iAsset>
			<iPower>150</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>100.0</fVisibilityPriority>
			<SeaPlotYieldChanges>
				<SeaPlotYieldChange>
					<YieldType>YIELD_FOOD</YieldType>
					<iYieldChange>2</iYieldChange>
				</SeaPlotYieldChange>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_DRYDOCK</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CITYHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_WEAVERS_SHELTER</Type>
			<BuildingClass>BUILDINGCLASS_WEAVERS_SHELTER</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_CLOTH</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_WEAVERS_SHELTER</Description>
			<Civilopedia>TXT_KEY_BUILDING_WEAVERS_HOUSE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_WEAVERS_HOUSE_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_WEAVERS_SHELTER</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>4</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>2</iProfessionOutput>
			<iMaxWorkers>1</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>25</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_WEAVERS_HOUSE</Type>
			<BuildingClass>BUILDINGCLASS_WEAVERS_HOUSE</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_CLOTH</SpecialBuildingType>
			<iSpecialBuildingPriority>1</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_WEAVERS_HOUSE</Description>
			<Civilopedia>TXT_KEY_BUILDING_WEAVERS_HOUSE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_WEAVERS_HOUSE_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_WEAVERS_HOUSE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>30</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>3</iProfessionOutput>
			<iMaxWorkers>2</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>50</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_WEAVERS_SHELTER</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_VILLAGEHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_WEAVERS_SHOP</Type>
			<BuildingClass>BUILDINGCLASS_WEAVERS_SHOP</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_CLOTH</SpecialBuildingType>
			<iSpecialBuildingPriority>2</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_WEAVERS_SHOP</Description>
			<Civilopedia>TXT_KEY_BUILDING_WEAVERS_SHOP_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_WEAVERS_SHOP_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_WEAVERS_SHOP</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>90</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>50</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>6</iProfessionOutput>
			<iMaxWorkers>3</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_WEAVERS_HOUSE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_TOWNHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_TEXTILE_MILL</Type>
			<BuildingClass>BUILDINGCLASS_TEXTILE_MILL</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_CLOTH</SpecialBuildingType>
			<iSpecialBuildingPriority>3</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_TEXTILE_MILL</Description>
			<Civilopedia>TXT_KEY_BUILDING_TEXTILE_MILL_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_TEXTILE_MILL_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_TEXTILE_MILL</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>270</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>100</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>6</iProfessionOutput>
			<iMaxWorkers>3</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>200</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<YieldModifier>
					<YieldType>YIELD_CLOTH</YieldType>
					<iModifier>50</iModifier>
				</YieldModifier>
				<YieldModifier>
					<YieldType>YIELD_BELLS</YieldType>
					<iModifier>25</iModifier>
				</YieldModifier>
			</YieldModifiers>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_WEAVERS_SHOP</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CITYHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_FUR_TRADERS_SHELTER</Type>
			<BuildingClass>BUILDINGCLASS_FUR_TRADERS_SHELTER</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_COATS</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_FUR_TRADERS_SHELTER</Description>
			<Civilopedia>TXT_KEY_BUILDING_FUR_TRADERS_HOUSE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_FUR_TRADERS_HOUSE_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_FUR_TRADERS_SHELTER</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>4</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>2</iProfessionOutput>
			<iMaxWorkers>1</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>25</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_FUR_TRADERS_HOUSE</Type>
			<BuildingClass>BUILDINGCLASS_FUR_TRADERS_HOUSE</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_COATS</SpecialBuildingType>
			<iSpecialBuildingPriority>1</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_FUR_TRADERS_HOUSE</Description>
			<Civilopedia>TXT_KEY_BUILDING_FUR_TRADERS_HOUSE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_FUR_TRADERS_HOUSE_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_FUR_TRADERS_HOUSE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>30</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>3</iProfessionOutput>
			<iMaxWorkers>2</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>50</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_FUR_TRADERS_SHELTER</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_VILLAGEHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_FUR_TRADING_POST</Type>
			<BuildingClass>BUILDINGCLASS_FUR_TRADING_POST</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_COATS</SpecialBuildingType>
			<iSpecialBuildingPriority>2</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_FUR_TRADING_POST</Description>
			<Civilopedia>TXT_KEY_BUILDING_FUR_TRADING_POST_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_FUR_TRADING_POST_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_FUR_TRADING_POST</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>90</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>50</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>6</iProfessionOutput>
			<iMaxWorkers>3</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_FUR_TRADERS_HOUSE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_TOWNHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_FUR_FACTORY</Type>
			<BuildingClass>BUILDINGCLASS_FUR_FACTORY</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_COATS</SpecialBuildingType>
			<iSpecialBuildingPriority>3</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_FUR_FACTORY</Description>
			<Civilopedia>TXT_KEY_BUILDING_FUR_FACTORY_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_FUR_FACTORY_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_COAT_FACTORY</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>270</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>100</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>6</iProfessionOutput>
			<iMaxWorkers>3</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>200</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<YieldModifier>
					<YieldType>YIELD_COATS</YieldType>
					<iModifier>50</iModifier>
				</YieldModifier>
				<YieldModifier>
					<YieldType>YIELD_BELLS</YieldType>
					<iModifier>25</iModifier>
				</YieldModifier>
			</YieldModifiers>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_FUR_TRADING_POST</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CITYHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_DISTILLERS_SHELTER</Type>
			<BuildingClass>BUILDINGCLASS_DISTILLERS_SHELTER</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_RUM</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_DISTILLERS_SHELTER</Description>
			<Civilopedia>TXT_KEY_BUILDING_DISTILLERS_HOUSE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_DISTILLERS_HOUSE_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_DISTILLERS_SHELTER</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>4</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>2</iProfessionOutput>
			<iMaxWorkers>1</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>25</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_DISTILLERS_HOUSE</Type>
			<BuildingClass>BUILDINGCLASS_DISTILLERS_HOUSE</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_RUM</SpecialBuildingType>
			<iSpecialBuildingPriority>1</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_DISTILLERS_HOUSE</Description>
			<Civilopedia>TXT_KEY_BUILDING_DISTILLERS_HOUSE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_DISTILLERS_HOUSE_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_RUM_DISTILLERS_HOUSE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>30</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>3</iProfessionOutput>
			<iMaxWorkers>2</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>50</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_DISTILLERS_SHELTER</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_VILLAGEHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_DISTILLERY</Type>
			<BuildingClass>BUILDINGCLASS_DISTILLERY</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_RUM</SpecialBuildingType>
			<iSpecialBuildingPriority>2</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_DISTILLERY</Description>
			<Civilopedia>TXT_KEY_BUILDING_DISTILLERY_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_DISTILLERY_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_RUM_DISTILLERY</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>90</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>50</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>6</iProfessionOutput>
			<iMaxWorkers>3</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_DISTILLERS_HOUSE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_TOWNHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_RUM_FACTORY</Type>
			<BuildingClass>BUILDINGCLASS_RUM_FACTORY</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_RUM</SpecialBuildingType>
			<iSpecialBuildingPriority>3</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_RUM_FACTORY</Description>
			<Civilopedia>TXT_KEY_BUILDING_RUM_FACTORY_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_RUM_FACTORY_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_RUM_FACTORY</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>270</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>100</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>6</iProfessionOutput>
			<iMaxWorkers>3</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>200</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<YieldModifier>
					<YieldType>YIELD_RUM</YieldType>
					<iModifier>50</iModifier>
				</YieldModifier>
				<YieldModifier>
					<YieldType>YIELD_BELLS</YieldType>
					<iModifier>25</iModifier>
				</YieldModifier>
			</YieldModifiers>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_DISTILLERY</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_TOWNHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_TOBACCONIST_SHELTER</Type>
			<BuildingClass>BUILDINGCLASS_TOBACCONIST_SHELTER</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_CIGARS</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_TOBACCONIST_SHELTER</Description>
			<Civilopedia>TXT_KEY_BUILDING_TOBACCONIST_HOUSE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_TOBACCONIST_HOUSE_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_TOBACCONISTS_SHELTER</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>4</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>2</iProfessionOutput>
			<iMaxWorkers>1</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>25</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_TOBACCONIST_HOUSE</Type>
			<BuildingClass>BUILDINGCLASS_TOBACCONIST_HOUSE</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_CIGARS</SpecialBuildingType>
			<iSpecialBuildingPriority>1</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_TOBACCONIST_HOUSE</Description>
			<Civilopedia>TXT_KEY_BUILDING_TOBACCONIST_HOUSE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_TOBACCONIST_HOUSE_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_TOBACCONISTS_HOUSE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>30</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>3</iProfessionOutput>
			<iMaxWorkers>2</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>50</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_TOBACCONIST_SHELTER</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_VILLAGEHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_TOBACCONIST_SHOP</Type>
			<BuildingClass>BUILDINGCLASS_TOBACCONIST_SHOP</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_CIGARS</SpecialBuildingType>
			<iSpecialBuildingPriority>2</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_TOBACCONIST_SHOP</Description>
			<Civilopedia>TXT_KEY_BUILDING_TOBACCONIST_SHOP_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_TOBACCONIST_SHOP_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_TOBACCONISTS_SHOP</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>90</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>50</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>6</iProfessionOutput>
			<iMaxWorkers>3</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_TOBACCONIST_HOUSE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_TOWNHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_CIGAR_FACTORY</Type>
			<BuildingClass>BUILDINGCLASS_CIGAR_FACTORY</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_CIGARS</SpecialBuildingType>
			<iSpecialBuildingPriority>3</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_CIGAR_FACTORY</Description>
			<Civilopedia>TXT_KEY_BUILDING_CIGAR_FACTORY_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_CIGAR_FACTORY_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_CIGAR_FACTORY</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>270</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>100</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>6</iProfessionOutput>
			<iMaxWorkers>3</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>200</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<YieldModifier>
					<YieldType>YIELD_CIGARS</YieldType>
					<iModifier>50</iModifier>
				</YieldModifier>
				<YieldModifier>
					<YieldType>YIELD_BELLS</YieldType>
					<iModifier>25</iModifier>
				</YieldModifier>
			</YieldModifiers>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_TOBACCONIST_SHOP</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CITYHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_BLACKSMITH_SHELTER</Type>
			<BuildingClass>BUILDINGCLASS_BLACKSMITH_SHELTER</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_TOOLS</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_BLACKSMITH_SHELTER</Description>
			<Civilopedia>TXT_KEY_BUILDING_BLACKSMITH_HOUSE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BLACKSMITH_HOUSE_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_BLACKSMITHS_SHELTER</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>6</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>2</iProfessionOutput>
			<iMaxWorkers>1</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>25</iAsset>
			<iPower>5</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_BLACKSMITH_HOUSE</Type>
			<BuildingClass>BUILDINGCLASS_BLACKSMITH_HOUSE</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_TOOLS</SpecialBuildingType>
			<iSpecialBuildingPriority>1</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_BLACKSMITH_HOUSE</Description>
			<Civilopedia>TXT_KEY_BUILDING_BLACKSMITH_HOUSE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BLACKSMITH_HOUSE_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_BLACKSMITHS_HOUSE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>50</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>3</iProfessionOutput>
			<iMaxWorkers>2</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>50</iAsset>
			<iPower>10</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_BLACKSMITH_SHELTER</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_VILLAGEHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_BLACKSMITH_SHOP</Type>
			<BuildingClass>BUILDINGCLASS_BLACKSMITH_SHOP</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_TOOLS</SpecialBuildingType>
			<iSpecialBuildingPriority>2</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_BLACKSMITH_SHOP</Description>
			<Civilopedia>TXT_KEY_BUILDING_BLACKSMITH_SHOP_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BLACKSMITH_SHOP_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_BLACKSMITHS_SHOP</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>150</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>50</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>6</iProfessionOutput>
			<iMaxWorkers>3</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>50</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_BLACKSMITH_HOUSE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_TOWNHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_IRONWORKS</Type>
			<BuildingClass>BUILDINGCLASS_IRONWORKS</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_TOOLS</SpecialBuildingType>
			<iSpecialBuildingPriority>3</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_IRONWORKS</Description>
			<Civilopedia>TXT_KEY_BUILDING_IRONWORKS_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_IRONWORKS_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_IRONWORKS</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>450</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>100</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>6</iProfessionOutput>
			<iMaxWorkers>3</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>200</iAsset>
			<iPower>100</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<YieldModifier>
					<YieldType>YIELD_TOOLS</YieldType>
					<iModifier>50</iModifier>
				</YieldModifier>
				<YieldModifier>
					<YieldType>YIELD_BELLS</YieldType>
					<iModifier>25</iModifier>
				</YieldModifier>
			</YieldModifiers>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_BLACKSMITH_SHOP</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CITYHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_COAL_FURNACE</Type>
			<BuildingClass>BUILDINGCLASS_COAL_FURNACE</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_COAL_FURNACE</SpecialBuildingType>
			<iSpecialBuildingPriority>2</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_COAL_FURNACE</Description>
			<Civilopedia>TXT_KEY_BUILDING_COAL_FURNACE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_COAL_FURNACE_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_COAL_FURNACE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>150</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_COAL</YieldType>
					<iCost>50</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>6</iProfessionOutput>
			<iMaxWorkers>1</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>50</iAsset>
			<iPower>10</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<YieldModifier>
					<YieldType>YIELD_TOOLS</YieldType>
					<iModifier>25</iModifier>
				</YieldModifier>
				<YieldModifier>
					<YieldType>YIELD_BELLS</YieldType>
					<iModifier>10</iModifier>
				</YieldModifier>
			</YieldModifiers>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_BLACKSMITH_HOUSE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_WAREHOUSE_EXPANSION</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_STEAMWORKS</Type>
			<BuildingClass>BUILDINGCLASS_STEAMWORKS</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_COAL_FURNACE</SpecialBuildingType>
			<iSpecialBuildingPriority>1</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_STEAMWORKS</Description>
			<Civilopedia>TXT_KEY_BUILDING_STEAMWORKS_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_STEAMWORKS_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_STEAMWORKS</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>300</iCost>
				</YieldCost>
                                <YieldCost>
                                        <YieldType>YIELD_COAL</YieldType>
                                        <iCost>100</iCost>
                                </YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>100</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>6</iProfessionOutput>
			<iMaxWorkers>1</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>20</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges>
				<YieldChange>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iYieldChange>1</iYieldChange>
				</YieldChange>
			</YieldChanges>
			<YieldModifiers>
				<YieldModifier>
					<YieldType>YIELD_ORE</YieldType>
					<iModifier>25</iModifier>
				</YieldModifier>
				<YieldModifier>
					<YieldType>YIELD_COAL</YieldType>
					<iModifier>25</iModifier>
				</YieldModifier>
				<YieldModifier>
					<YieldType>YIELD_SILVER</YieldType>
					<iModifier>25</iModifier>
				</YieldModifier>
				<YieldModifier>
					<YieldType>YIELD_GOLD</YieldType>
					<iModifier>25</iModifier>
				</YieldModifier>
			</YieldModifiers>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_COAL_FURNACE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_LUMBER_MILL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_IRONWORKS</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_TAR_DISTILLERS_SHELTER</Type>
			<BuildingClass>BUILDINGCLASS_TAR_DISTILLERS_SHELTER</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_TAR</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_TAR_DISTILLERS_SHELTER</Description>
			<Civilopedia>TXT_KEY_BUILDING_TAR_DISTILLERS_HOUSE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_TAR_DISTILLERS_HOUSE_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_TAR_DISTILLERS_SHELTER</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>4</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>2</iProfessionOutput>
			<iMaxWorkers>1</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>25</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_TAR_DISTILLERS_HOUSE</Type>
			<BuildingClass>BUILDINGCLASS_TAR_DISTILLERS_HOUSE</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_TAR</SpecialBuildingType>
			<iSpecialBuildingPriority>1</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_TAR_DISTILLERS_HOUSE</Description>
			<Civilopedia>TXT_KEY_BUILDING_TAR_DISTILLERS_HOUSE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_TAR_DISTILLERS_HOUSE_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_TAR_DISTILLERS_HOUSE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>30</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>3</iProfessionOutput>
			<iMaxWorkers>2</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>50</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_TAR_DISTILLERS_SHELTER</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_VILLAGEHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_TAR_DISTILLERY</Type>
			<BuildingClass>BUILDINGCLASS_TAR_DISTILLERY</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_TAR</SpecialBuildingType>
			<iSpecialBuildingPriority>2</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_TAR_DISTILLERY</Description>
			<Civilopedia>TXT_KEY_BUILDING_TAR_DISTILLERY_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_TAR_DISTILLERY_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_TAR_DISTILLERY</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>90</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>50</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>6</iProfessionOutput>
			<iMaxWorkers>3</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_TAR_DISTILLERS_HOUSE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_TOWNHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_TAR_FACTORY</Type>
			<BuildingClass>BUILDINGCLASS_TAR_FACTORY</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_TAR</SpecialBuildingType>
			<iSpecialBuildingPriority>3</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_TAR_FACTORY</Description>
			<Civilopedia>TXT_KEY_BUILDING_TAR_FACTORY_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_TAR_FACTORY_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_TAR_FACTORY</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>270</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>100</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>6</iProfessionOutput>
			<iMaxWorkers>3</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>200</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<YieldModifier>
					<YieldType>YIELD_TAR</YieldType>
					<iModifier>50</iModifier>
				</YieldModifier>
				<YieldModifier>
					<YieldType>YIELD_BELLS</YieldType>
					<iModifier>25</iModifier>
				</YieldModifier>
			</YieldModifiers>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_TAR_DISTILLERY</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_TOWNHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_WEAPON_SHELTER</Type>
			<BuildingClass>BUILDINGCLASS_WEAPON_SHELTER</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_MUSKETS</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_WEAPON_SHELTER</Description>
			<Civilopedia>TXT_KEY_BUILDING_ARMORY_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_ARMORY_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_WEAPON_SHELTER</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>12</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>2</iProfessionOutput>
			<iMaxWorkers>1</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>50</iAsset>
			<iPower>25</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_ARMORY</Type>
			<BuildingClass>BUILDINGCLASS_ARMORY</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_MUSKETS</SpecialBuildingType>
			<iSpecialBuildingPriority>1</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_ARMORY</Description>
			<Civilopedia>TXT_KEY_BUILDING_ARMORY_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_ARMORY_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_ARMORY</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>100</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>3</iProfessionOutput>
			<iMaxWorkers>2</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>50</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_WEAPON_SHELTER</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_VILLAGEHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_MAGAZINE</Type>
			<BuildingClass>BUILDINGCLASS_MAGAZINE</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_MUSKETS</SpecialBuildingType>
			<iSpecialBuildingPriority>2</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_MAGAZINE</Description>
			<Civilopedia>TXT_KEY_BUILDING_MAGAZINE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_MAGAZINE_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_MAGAZINE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>300</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>50</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>6</iProfessionOutput>
			<iMaxWorkers>3</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>150</iAsset>
			<iPower>100</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_ARMORY</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_TOWNHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_ARSENAL</Type>
			<BuildingClass>BUILDINGCLASS_ARSENAL</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_MUSKETS</SpecialBuildingType>
			<iSpecialBuildingPriority>3</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_ARSENAL</Description>
			<Civilopedia>TXT_KEY_BUILDING_ARSENAL_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_ARSENAL_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_ARSENAL</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>900</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>100</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>6</iProfessionOutput>
			<iMaxWorkers>3</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>250</iAsset>
			<iPower>200</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<YieldModifier>
					<YieldType>YIELD_MUSKETS</YieldType>
					<iModifier>50</iModifier>
				</YieldModifier>
				<YieldModifier>
					<YieldType>YIELD_BELLS</YieldType>
					<iModifier>25</iModifier>
				</YieldModifier>
			</YieldModifiers>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_MAGAZINE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CITYHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_PASTURE</Type>
			<BuildingClass>BUILDINGCLASS_PASTURE</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_HORSES</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_PASTURE</Description>
			<Civilopedia>TXT_KEY_BUILDING_PASTURE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_PASTURE_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_PASTURE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>6</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_HORSES</YieldType>
					<iCost>10</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>2</iProfessionOutput>
			<iMaxWorkers>1</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>25</iAsset>
			<iPower>25</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_STABLE</Type>
			<BuildingClass>BUILDINGCLASS_STABLE</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_HORSES</SpecialBuildingType>
			<iSpecialBuildingPriority>1</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_STABLE</Description>
			<Civilopedia>TXT_KEY_BUILDING_STABLE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_STABLE_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_STABLE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>50</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_HORSES</YieldType>
					<iCost>50</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>2</iProfessionOutput>
			<iMaxWorkers>2</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>50</iAsset>
			<iPower>50</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges>
				<YieldChange>
					<YieldType>YIELD_HORSES</YieldType>
					<iYieldChange>1</iYieldChange>
				</YieldChange>
				<YieldChange>
					<YieldType>YIELD_CATTLE</YieldType>
					<iYieldChange>1</iYieldChange>
				</YieldChange>
				<YieldChange>
					<YieldType>YIELD_SHEEP</YieldType>
					<iYieldChange>1</iYieldChange>
				</YieldChange>
			</YieldChanges>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_PASTURE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_VILLAGEHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_NATIVE_STABLE</Type>
			<BuildingClass>BUILDINGCLASS_STABLE</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_HORSES</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_NATIVE_STABLE</Description>
			<Civilopedia>TXT_KEY_BUILDING_STABLE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_NATIVE_STABLE_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_NATIVE_STABLE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HORSES</YieldType>
					<iCost>20</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>2</iProfessionOutput>
			<iMaxWorkers>2</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>50</iAsset>
			<iPower>50</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges>
				<YieldChange>
					<YieldType>YIELD_HORSES</YieldType>
					<iYieldChange>1</iYieldChange>
				</YieldChange>
			</YieldChanges>
			<YieldModifiers>
				<YieldModifier>
					<YieldType>YIELD_HORSES</YieldType>
					<iModifier>100</iModifier>
				</YieldModifier>
			</YieldModifiers>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_LARGE_STABLE</Type>
			<BuildingClass>BUILDINGCLASS_LARGE_STABLE</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_HORSES</SpecialBuildingType>
			<iSpecialBuildingPriority>2</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_LARGE_STABLE</Description>
			<Civilopedia>TXT_KEY_BUILDING_LARGE_STABLE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_LARGE_STABLE_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_LARGE_STABLE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>150</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_HORSES</YieldType>
					<iCost>100</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>4</iProfessionOutput>
			<iMaxWorkers>3</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>100</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges>
				<YieldChange>
					<YieldType>YIELD_HORSES</YieldType>
					<iYieldChange>2</iYieldChange>
				</YieldChange>
				<YieldChange>
					<YieldType>YIELD_CATTLE</YieldType>
					<iYieldChange>1</iYieldChange>
				</YieldChange>
				<YieldChange>
					<YieldType>YIELD_SHEEP</YieldType>
					<iYieldChange>1</iYieldChange>
				</YieldChange>
			</YieldChanges>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STABLE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_TOWNHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_RANCH</Type>
			<BuildingClass>BUILDINGCLASS_RANCH</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_HORSES</SpecialBuildingType>
			<iSpecialBuildingPriority>3</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_RANCH</Description>
			<Civilopedia>TXT_KEY_BUILDING_RANCH_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_RANCH_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_RANCH</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>400</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_HORSES</YieldType>
					<iCost>200</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>4</iProfessionOutput>
			<iMaxWorkers>3</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>150</iAsset>
			<iPower>150</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges>
				<YieldChange>
					<YieldType>YIELD_HORSES</YieldType>
					<iYieldChange>3</iYieldChange>
				</YieldChange>
				<YieldChange>
					<YieldType>YIELD_CATTLE</YieldType>
					<iYieldChange>2</iYieldChange>
				</YieldChange>
				<YieldChange>
					<YieldType>YIELD_SHEEP</YieldType>
					<iYieldChange>2</iYieldChange>
				</YieldChange>
			</YieldChanges>
			<YieldModifiers>
				<YieldModifier>
					<YieldType>YIELD_HORSES</YieldType>
					<iModifier>50</iModifier>
				</YieldModifier>
			</YieldModifiers>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_LARGE_STABLE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CITYHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_CHAPEL</Type>
			<BuildingClass>BUILDINGCLASS_CHAPEL</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_CROSSES</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_CHAPEL</Description>
			<Civilopedia>TXT_KEY_BUILDING_CHURCH_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_CHURCH_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_CHAPEL</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>6</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>2</iProfessionOutput>
			<iMaxWorkers>1</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>25</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_CHURCH</Type>
			<BuildingClass>BUILDINGCLASS_CHURCH</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_CROSSES</SpecialBuildingType>
			<iSpecialBuildingPriority>1</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_CHURCH</Description>
			<Civilopedia>TXT_KEY_BUILDING_CHURCH_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_CHURCH_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_CHURCH</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>50</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>3</iProfessionOutput>
			<iMaxWorkers>2</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>50</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CHAPEL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_VILLAGEHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_LARGE_CHURCH</Type>
			<BuildingClass>BUILDINGCLASS_LARGE_CHURCH</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_CROSSES</SpecialBuildingType>
			<iSpecialBuildingPriority>2</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_LARGE_CHURCH</Description>
			<Civilopedia>TXT_KEY_BUILDING_CATHEDRAL_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_CATHEDRAL_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_LARGE_CHURCH</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>150</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>50</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>6</iProfessionOutput>
			<iMaxWorkers>3</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CHURCH</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_TOWNHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_CATHEDRAL</Type>
			<BuildingClass>BUILDINGCLASS_CATHEDRAL</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_CROSSES</SpecialBuildingType>
			<iSpecialBuildingPriority>3</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_CATHEDRAL</Description>
			<Civilopedia>TXT_KEY_BUILDING_CATHEDRAL_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_CATHEDRAL_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_CATHEDRAL</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>400</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>100</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>9</iProfessionOutput>
			<iMaxWorkers>3</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<YieldModifier>
					<YieldType>YIELD_BELLS</YieldType>
					<iModifier>25</iModifier>
				</YieldModifier>
			</YieldModifiers>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_LARGE_CHURCH</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CITYHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_SCHOOLHOUSE</Type>
			<BuildingClass>BUILDINGCLASS_SCHOOLHOUSE</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_EDUCATION</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_SCHOOLHOUSE</Description>
			<Civilopedia>TXT_KEY_BUILDING_SCHOOLHOUSE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_SCHOOLHOUSE_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_SCHOOLHOUSE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>6</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>2</iProfessionOutput>
			<iEducationLevel>1</iEducationLevel>
			<iMaxWorkers>1</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>50</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_LARGE_SCHOOL</Type>
			<BuildingClass>BUILDINGCLASS_LARGE_SCHOOL</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_EDUCATION</SpecialBuildingType>
			<iSpecialBuildingPriority>1</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_LARGE_SCHOOL</Description>
			<Civilopedia>TXT_KEY_BUILDING_SCHOOLHOUSE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_SCHOOLHOUSE_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_LARGE_SCHOOL</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>50</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>3</iProfessionOutput>
			<iEducationLevel>2</iEducationLevel>
			<iMaxWorkers>2</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>50</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_SCHOOLHOUSE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_VILLAGEHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_COLLEGE</Type>
			<BuildingClass>BUILDINGCLASS_COLLEGE</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_EDUCATION</SpecialBuildingType>
			<iSpecialBuildingPriority>2</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_COLLEGE</Description>
			<Civilopedia>TXT_KEY_BUILDING_COLLEGE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_COLLEGE_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_COLLEGE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>150</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>50</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>6</iProfessionOutput>
			<iEducationLevel>2</iEducationLevel>
			<iMaxWorkers>3</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_LARGE_SCHOOL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_TOWNHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_UNIVERSITY</Type>
			<BuildingClass>BUILDINGCLASS_UNIVERSITY</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_EDUCATION</SpecialBuildingType>
			<iSpecialBuildingPriority>3</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_UNIVERSITY</Description>
			<Civilopedia>TXT_KEY_BUILDING_UNIVERSITY_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_UNIVERSITY_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_UNIVERSITY</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>450</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>100</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>12</iProfessionOutput>
			<iEducationLevel>3</iEducationLevel>
			<iMaxWorkers>3</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>200</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_COLLEGE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CITYHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_PRINTING_PRESS</Type>
			<BuildingClass>BUILDINGCLASS_PRINTING_PRESS</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_PRINT</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_PRINTING_PRESS</Description>
			<Civilopedia>TXT_KEY_BUILDING_PRINTING_PRESS_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_PRINTING_PRESS_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_PRINTING_PRESS</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>60</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>20</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<YieldModifier>
					<YieldType>YIELD_BELLS</YieldType>
					<iModifier>50</iModifier>
				</YieldModifier>
			</YieldModifiers>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_TOWNHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_NEWSPAPER</Type>
			<BuildingClass>BUILDINGCLASS_NEWSPAPER</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_PRINT</SpecialBuildingType>
			<iSpecialBuildingPriority>1</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_NEWSPAPER</Description>
			<Civilopedia>TXT_KEY_BUILDING_NEWSPAPER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_NEWSPAPER_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_NEWSPAPER</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>180</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>50</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<YieldModifier>
					<YieldType>YIELD_BELLS</YieldType>
					<iModifier>100</iModifier>
				</YieldModifier>
			</YieldModifiers>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_PRINTING_PRESS</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CITYHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_TELEGRAPH</Type>
			<BuildingClass>BUILDINGCLASS_TELEGRAPH</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_PRINT</SpecialBuildingType>
			<iSpecialBuildingPriority>2</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_TELEGRAPH</Description>
			<Civilopedia>TXT_KEY_BUILDING_NEWSPAPER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_NEWSPAPER_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_TELEGRAPH</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>400</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>100</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>150</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers>
				<YieldModifier>
					<YieldType>YIELD_BELLS</YieldType>
					<iModifier>150</iModifier>
				</YieldModifier>
			</YieldModifiers>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_NEWSPAPER</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CITYHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_PALISADE</Type>
			<BuildingClass>BUILDINGCLASS_PALISADE</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_WALLS</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_PALISADE</Description>
			<Civilopedia>TXT_KEY_BUILDING_STOCKADE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_STOCKADE_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_PALISADE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>6</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>25</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>25</iAsset>
			<iPower>25</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>100.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_STOCKADE</Type>
			<BuildingClass>BUILDINGCLASS_STOCKADE</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_WALLS</SpecialBuildingType>
			<iSpecialBuildingPriority>1</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_STOCKADE</Description>
			<Civilopedia>TXT_KEY_BUILDING_STOCKADE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_STOCKADE_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_STOCKADE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>25</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>50</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>50</iAsset>
			<iPower>50</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>100.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_PALISADE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_VILLAGEHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_FORT</Type>
			<BuildingClass>BUILDINGCLASS_FORT</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_WALLS</SpecialBuildingType>
			<iSpecialBuildingPriority>2</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_FORT</Description>
			<Civilopedia>TXT_KEY_BUILDING_FORT_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_FORT_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_FORT</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>90</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>50</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>100</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>100</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>100.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_STOCKADE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_TOWNHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_FORTRESS</Type>
			<BuildingClass>BUILDINGCLASS_FORTRESS</BuildingClass>
			<SpecialBuildingType>SPECIALBUILDING_WALLS</SpecialBuildingType>
			<iSpecialBuildingPriority>3</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_FORTRESS</Description>
			<Civilopedia>TXT_KEY_BUILDING_FORTRESS_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_FORTRESS_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_FORTRESS</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>0</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts>
				<YieldCost>
					<YieldType>YIELD_HAMMERS</YieldType>
					<iCost>270</iCost>
				</YieldCost>
				<YieldCost>
					<YieldType>YIELD_TOOLS</YieldType>
					<iCost>100</iCost>
				</YieldCost>
			</YieldCosts>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>150</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>150</iAsset>
			<iPower>200</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>100.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_FORT</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CITYHALL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_BONUS_BANANA</Type>
			<BuildingClass>BUILDINGCLASS_BONUS</BuildingClass>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_BONUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_BONUS</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BONUS</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_BONUS_BANANA</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>1</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts/>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1000.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_BONUS_DEER</Type>
			<BuildingClass>BUILDINGCLASS_BONUS</BuildingClass>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_BONUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_BONUS</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BONUS</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_BONUS_DEER</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>1</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts/>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1000.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_BONUS_CORN</Type>
			<BuildingClass>BUILDINGCLASS_BONUS</BuildingClass>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_BONUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_BONUS</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BONUS</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_BONUS_CORN</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>1</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts/>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1000.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_BONUS_COAL</Type>
			<BuildingClass>BUILDINGCLASS_BONUS</BuildingClass>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_BONUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_BONUS</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BONUS</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_BONUS_COAL</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>1</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts/>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1000.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_BONUS_SILVER</Type>
			<BuildingClass>BUILDINGCLASS_BONUS</BuildingClass>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_BONUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_BONUS</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BONUS</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_BONUS_SILVER</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>1</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts/>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1000.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_BONUS_COTTON</Type>
			<BuildingClass>BUILDINGCLASS_BONUS</BuildingClass>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_BONUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_BONUS</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BONUS</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_BONUS_COTTON</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>1</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts/>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1000.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_BONUS_FUR</Type>
			<BuildingClass>BUILDINGCLASS_BONUS</BuildingClass>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_BONUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_BONUS</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BONUS</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_BONUS_FUR</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>1</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts/>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1000.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_BONUS_SUGAR</Type>
			<BuildingClass>BUILDINGCLASS_BONUS</BuildingClass>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_BONUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_BONUS</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BONUS</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_BONUS_SUGAR</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>1</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts/>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1000.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_BONUS_TOBACCO</Type>
			<BuildingClass>BUILDINGCLASS_BONUS</BuildingClass>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_BONUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_BONUS</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BONUS</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_BONUS_TOBACCO</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>1</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts/>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1000.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_BONUS_IRON</Type>
			<BuildingClass>BUILDINGCLASS_BONUS</BuildingClass>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_BONUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_BONUS</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BONUS</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_BONUS_IRON</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>1</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts/>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1000.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_BONUS_INDIGO</Type>
			<BuildingClass>BUILDINGCLASS_BONUS</BuildingClass>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_BONUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_BONUS</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BONUS</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_BONUS_INDIGO</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>1</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts/>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1000.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_BONUS_COFFEE</Type>
			<BuildingClass>BUILDINGCLASS_BONUS</BuildingClass>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_BONUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_BONUS</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BONUS</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_BONUS_COFFEE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>1</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts/>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1000.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_BONUS_GOLD</Type>
			<BuildingClass>BUILDINGCLASS_BONUS</BuildingClass>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_BONUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_BONUS</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BONUS</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_BONUS_GOLD</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>1</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts/>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1000.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_BONUS_LUMBER</Type>
			<BuildingClass>BUILDINGCLASS_BONUS</BuildingClass>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_BONUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_BONUS</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BONUS</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_BONUS_LUMBER</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>1</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts/>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1000.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_BONUS_BUFFALO</Type>
			<BuildingClass>BUILDINGCLASS_BONUS</BuildingClass>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_BONUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_BONUS</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BONUS</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_BONUS_BUFFALO</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>1</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts/>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1000.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
		<BuildingInfo>
			<Type>BUILDING_BONUS_WHEAT</Type>
			<BuildingClass>BUILDINGCLASS_BONUS</BuildingClass>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<iSpecialBuildingPriority>0</iSpecialBuildingPriority>
			<Description>TXT_KEY_BUILDING_BONUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_BONUS</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BONUS</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_BONUS_WHEAT</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ProductionTraits/>
			<FreePromotion>NONE</FreePromotion>
			<bGraphicalOnly>1</bGraphicalOnly>
			<bWorksWater>0</bWorksWater>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bCapital>0</bCapital>
			<bNeverCapture>0</bNeverCapture>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<YieldCosts/>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iProfessionOutput>0</iProfessionOutput>
			<iMaxWorkers>0</iMaxWorkers>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iExperience>0</iExperience>
			<iFoodKept>0</iFoodKept>
			<iHealRateChange>0</iHealRateChange>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAsset>100</iAsset>
			<iPower>0</iPower>
			<iYieldStorage>0</iYieldStorage>
			<iOverflowSellPercent>0</iOverflowSellPercent>
			<bImpactEuropePrice>0</bImpactEuropePrice>
			<fVisibilityPriority>1000.0</fVisibilityPriority>
			<SeaPlotYieldChanges/>
			<RiverPlotYieldChanges/>
			<YieldChanges/>
			<YieldModifiers/>
			<ConstructSound/>
			<UnitCombatFreeExperiences/>
			<DomainFreeExperiences/>
			<DomainProductionModifiers/>
			<bSingleInstance>0</bSingleInstance>
			<ObsoleteBuildingClasses/>
			<PrereqBuildingClasses/>
			<BuildingClassNeededs/>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
		</BuildingInfo>
	</BuildingInfos>
</Civ4BuildingInfos>