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Civilization III: Wonders of the World
By Ginger_Ale at 2008-03-26 21:16

Wonders of the World are as important as ever. Civ3 has most of the Wonders in Civ2, plus several new ones. Some old wonders function in new ways. There is a brand new set of Wonders called "Small Wonders". While Great Wonders can be constructed only once in the world, Small Wonders can be built by every civilization. Another difference is that Great Wonders can be made obsolete by new technologies, Small Wonders cannot.

An interesting feature is Great Wonders are associated with one or more of the Civilization strengths. If the attributes of the Wonders you've completed match your Civ's strengths, you will trigger a Golden Age.

There are 24 Great Wonders and 10 Small Wonders.

Great Wonders (24):

Graphic Great Wonder Attributes Benefits
Great Wall

Cost: 200
Culture: 2

Requires: Construction
Expires: Metallurgy

Militaristic & Industrious Doubles effects of city walls and attack strength vs. barbarians.
SETI Program

Cost: 1000
Culture: 3

Requires: Computers
Expires: Never

Expansionist Doubles science output of city
Lighthouse

Cost: 400
Culture: 2
Requires: Map Making

Expires: Magnetism

Expansionist & Commercial +1 ship movement. Galleys can travel safely at sea.
Colossus

Cost: 200
Culture: 3
Requires: Bronze Woking

Expire: Flight

Expansionist & Religious +1 commerce in any square already producing commerce in that city.
Great Library

Cost: 400
Culture: 6
Requires: Literature

Expire: Education

Scientific Civilization receives any civilization advance already discovered by 2 other known civs for free.
Hanging Gardens

Cost: 300
Culture: 4
Requires: Monarchy

Expire: Steam Power

Industrious Makes 3 unhappy citizens content in its city and one unhappy citizen content in your other cities.
Oracle

Cost: 300
Culture: 4
Requires: Mysticism
Expire: Theology

Religious Doubles the effect of all temples.
Pyramid

Cost: 400

Culture: 4
Requires: Masonry
Expire: Never

Industrious & Religious Acts as a granary in all your cities on the same continent.
United Nations

Cost: 1000
Culture: 4

Requires: Fission
Expire: Never

Commercial Enables diplomatic victory.
Hoover Dam

Cost: 800
Culture: 3
Requires: Electronics

Expires: Never

Industrious Acts as a Hydro Plant in all your cities on that continent.
Sistine Chapel

Cost: 600
Culture: 6
Requires: Theology
Expire: Never

Religious Doubles the effect of Cathedrals.
Leonardo's Workshop

Cost: 600

Culture: 2
Requires: Invention
Expire: Never

Militaristic Halves the upgrade cost of units.
Theory of Evolution

Cost: 600
Culture: 3

Requires: Scientific Method
Expire: Never

Scientific Gives 2 free techs.Known as Darwin's Voyage in Civ2.
Art of War

Cost: 600
Culture: 2
Requires: Feudalism

Expire: Never

Militaristic Provides benefits of a Barracks in all your cities on that continent.
Copernicus' Observatory

Cost: 400
Culture: 4
Requires: Astronomy
Expire: Never

Expansionist Doubles science output in that city.
Magellan's Voyage

Cost: 400

Culture: 3
Requires: Navigation
Expire: Never

Expansionist & Commercial Movement of all naval units is increased by 1.
Shakespeare's Theatre

Cost: 400
Culture: 6

Requires: Free Artistry
Expire: Never

- Makes 8 unhappy citizens in that city content.
Smith's Trading Co.

Cost: 600
Culture: 3
Requires: Economics

Expire: Never

Commercial Free maintenance for Marketplaces, Banks, Harbors, and Airports.
Longevity

Cost: 1000
Culture: 3
Requires: Genetics
Expire: Never

Scientific Population increases by 2 instead of 1 when the food box is filled.
Manhattan Project

Cost: 800

Culture: 2
Requires: Fission
Expire: Never

Militaristic & Industrious Allows construction of nuclear weapons by all civilizations.
Bach's Cathedral

Cost: 600
Culture: 5

Requires: Music Theory
Expire: Never

Religious Decreases the number of unhappy people by 2 in each city on the same continent.
Cure for Cancer

Cost: 1000
Culture: 4
Requires: Genetics

Expire: Never

Scientific Makes one unhappy citizen content in all your cities.
Universal Suffrage

Cost: 800
Culture: 4
Requires: Industrialization
Expire: Never

Militaristic Reduces war weariness in all your cities.
Newton's University

Cost: 400

Culture: 6
Requires: Theory of Gravity
Expire: Metallurgy

Scientific Doubles science output of city

Next Page: Small Wonders >>

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