|
Guns
|
 |
Armory |
2 |
100 Hammers |
Allows 2 colonists to each produce 3 Guns from 3 Tools per turn |
 |
Magazine |
3 |
350 Hammers 50 Tools Armory |
Allows 3 colonists to each produce 6 Guns from 6 Tools per turn |
 |
Arsenal |
3 |
900 Hammers 100 Tools Magazine Lumber Mill |
+50% Guns production Allows 3 colonists to each produce 6 Guns from 6 Tools per turn Required to build Cannon |
|
Tools
|
 |
Blacksmith's House |
2 |
- |
Allows 2 colonists to each produce 3 Tools from 3 Ore per turn |
 |
Blacksmith's Shop |
3 |
150 Hammers 50 Tools Blacksmith's House |
Allows 3 colonists to each produce 6 Tools from 6 Ore per turn |
 |
Ironworks |
3 |
450 Hammers 100 Tools Blacksmith's Shop Lumber Mill |
+50% Tools production Allows 3 colonists to each produce 6 Tools from 6 Ore per turn |
|
Production
|
 |
Carpenter's Shop |
2 |
- |
Allows 2 colonists to each produce 3 Hammers from 3 Lumber per turn |
 |
Lumber Mill |
3 |
150 Hammers 80 Tools |
Allows 3 colonists to each produce 6 Hammers from 6 Lumber per turn |
|
Crosses
|
 |
Church |
2 |
50 Hammers |
Allows 2 colonists to each produce 3 Crosses per turn |
 |
Cathedral |
3 |
150 Hammers 50 Tools Church |
Allows 3 colonists to each produce 6 Crosses per turn |
|
Cigars
|
 |
Tobacconist's House |
2 |
- |
Allows 2 colonists to each produce 3 Cigars from 3 Tobacco per turn |
 |
Tobacconist's Shop |
3 |
90 Hammers 50 Tools Tobacconist's House |
Allows 3 colonists to each produce 6 Cigars from 6 Tobacco per turn |
 |
Cigar Factory |
3 |
270 Hammers 100 Tools Tobacconist's Shop Lumber Mill |
+50% Cigars production Allows 3 colonists to each produce 6 Cigars from 6 Tobacco per turn |
|
Coats
|
 |
Fur Trader's House |
2 |
- |
Allows 2 colonists to each produce 3 Coats from 3 Furs per turn |
 |
Fur Trader's Post |
3 |
90 Hammers 50 Tools Fur Trader's House |
Allows 3 colonists to each produce 6 Coats from 6 Furs per turn |
 |
Coat Factory |
3 |
270 Hammers 100 Tools Fur Trader's Post Lumber Mill |
+50% Coats production Allows 3 colonists to each produce 6 Coats from 6 Furs per turn |
|
Education
|
 |
Schoolhouse |
2 |
50 Hammers |
Allows 2 colonists to each produce 3 Education per turn |
 |
College |
3 |
150 Hammers 50 Tools Schoolhouse |
Allows 3 colonists to each produce 6 Education per turn |
 |
University |
3 |
450 Hammers 100 Tools College Lumber Mill |
Allows 3 colonists to each produce 12 Education per turn |
|
Naval
|
 |
Dock |
- |
25 Hammers |
+2 food on water tiles |
 |
Drydock |
- |
75 Hammers 50 Tools Dock |
+2 food on water tiles Required to build Caravel, Privateer, and Merchantman |
 |
Shipyard |
- |
225 Hammers 100 Tools Drydock Lumber Mill |
+2 food on water tiles Required to build Frigate and Ship of the Line |
|
Defense
|
 |
Stockade |
- |
30 Hammers |
+50% settlement defense |
 |
Fort |
- |
90 Hammers 50 Tools Stockade |
+50% settlement defense |
 |
Fortress |
- |
270 Hammers 100 Tools Fort Lumber Mill |
+50% settlement defense |
|
Horses
|
 |
Stable |
2 |
30 Hammers 50 Horses |
Allows 2 colonists to each produce 2 Horses from 2 Food per turn |
 |
Horse Pasture |
2 |
20 Horses |
Unique building for Natives Allows 2 colonists to each produce 2 Horses from 2 Food per turn +100% Horses production |
 |
Ranch |
3 |
90 Hammers 100 Horses Stable |
Allows 3 colonists to each produce 4 Horses from 4 Food per turn |
|
Liberty Bells
|
 |
Town Hall |
3 |
- |
Allows 3 colonists to each produce 3 Liberty Bells per turn |
 |
Printing Press |
- |
60 Hammers 20 Tools |
+50% Liberty Bell production |
 |
Newspaper |
- |
180 Hammers 50 Tools Printing Press |
+50% Liberty Bell production |
|
Rum
|
 |
Rum Distiller's House |
2 |
- |
Allows 2 colonists to each produce 3 Rum from 3 Sugar per turn |
 |
Rum Distillery |
3 |
90 Hammers 50 Tools Rum Distiller's House |
Allows 3 colonists to each produce 6 Rum from 6 Sugar per turn |
 |
Rum Factory |
3 |
270 Hammers 100 Tools Rum Distillery Lumber Mill |
+50% Rum production Allows 3 colonists to each produce 6 Rum from 6 Sugar per turn |
|
Cloth
|
 |
Weaver's House |
2 |
- |
Allows 2 colonists to each produce 3 Cloth from 3 Cotton per turn |
 |
Weaver's Shop |
3 |
90 Hammers 50 Tools Weaver's House |
Allows 3 colonists to each produce 6 Cloth from 6 Cotton per turn |
 |
Textile Mill |
3 |
270 Hammers 100 Tools Weaver's Shop Lumber Mill |
+50% Cloth production Allows 3 colonists to each produce 6 Cloth from 6 Cotton per turn |
|
Storage
|
 |
Warehouse |
- |
30 Hammers |
Allows 200 total units of each good to be stored |
 |
Warehouse Expansion |
- |
90 Hammers 20 Tools Warehouse Lumber Mill |
Allows 300 total units of each good to be stored Sells excess goods in Europe for 50% of their retail value |