|
Artillery |
4 |
1 |
40 Tools 200 Hammers
Armory / Magazine / Arsenal
|
Replaces Cannon Doesn't receive defensive bonuses +150% settlement attack +50% settlement defense Can bombard settlement defense (-20%/turn) |
|
Cannon |
3 |
1 |
40 Tools 200 Hammers
Armory / Magazine / Arsenal |
Doesn't receive defensive bonuses +100% settlement attack +50% settlement defense Can bombard settlement defense (-12%/turn) Replaced by Artillery |
 |
Caravel |
3 |
3 |
30 Tools
100 Hammers
Drydock
|
Cargo space: 2 Can only defend Chance to escape to Drydock or Shipyard after losing a battle |
 |
Converted Native |
0 |
1 |
-
|
Can only defend Can found a new settlement -1 production of Cloth, Coats, Rum, Cigars, Tools, Guns, Hammers, Liberty Bells, Crosses, Education +1 production of Food, Lumber, Silver, Cotton, Fur, Sugar, Tobacco, Ore, Horses |
 |
Elder Statesman |
0 |
1 |
-
|
Can found a new settlement +100% production of Liberty Bells |
 |
Expert Cotton Planter |
0 |
1 |
- |
Can found a new settlement
+100% production of Cotton |
 |
Expert Farmer |
0 |
1 |
-
|
Can found a new settlement
+3 production of food on land +2 food from bonus resources |
 |
Expert Fisherman |
0 |
1 |
-
|
Can found a new settlement
+3 production of food on water
+2 food from bonus resources |
 |
Expert Lumberjack |
0 |
1 |
-
|
Can found a new settlement
+100% production of lumber |
 |
Expert Ore Miner |
0 |
1 |
-
|
Can found a new settlement
+100% production of ore |
 |
Expert Silver Miner |
0 |
1 |
-
|
Can found a new settlement
+100% production of silver |
 |
Expert Sugar Planter |
0 |
1 |
-
|
Can found a new settlement
+100% production of sugar |
 |
Expert Tobacco Planter |
0 |
1 |
-
|
Can found a new settlement
+100% production of tobacco |
 |
Expert Trapper |
0 |
1 |
-
|
Can found a new settlement
+100% production of fur |
 |
Firebrand Preacher |
0 |
1 |
-
|
Can found a new settlement
+100% production of crosses |
 |
Free Colonist |
0 |
1 |
-
|
Can found a new settlement Replaced by Native |
 |
Frigate |
8 |
5 |
200 Tools 200 Muskets 300 Hammers
Shipyard
|
Can bombard settlement defense (-8%/turn) |
 |
Galleon |
5 |
3 |
100 Tools
300 Hammers
Drydock
|
Cargo space: 6 Can only defend |
 |
Great General |
0 |
2 |
-
|
Can provide a one time 20 experience to units in the same tile. Grants free upgrades to the unit it attaches to. |
 |
Hardy Pioneer |
0 |
1 |
-
|
Can found a new settlement Improves the land 100% faster |
 |
Indentured Servant |
0 |
1 |
-
|
Can found a new settlement -1 production of Cloth, Coats, Rum, Cigars, Tools, Guns, Hammers, Liberty Bells, Crosses, Education |
 |
Jesuit Missionary |
0 |
1 |
-
|
Can found a new settlement Missions are 50% more effective |
 |
Man-o-War |
12 |
4 |
300 Tools 300 Muskets
400 Hammers
|
Replaces Ship of the Line Cargo space: 4 +50% vs.Frigate Can bombard settlement defense (-12%/turn) |
 |
Master Blacksmith |
0 |
1 |
-
|
Can found a new settlement
+100% production of tools |
 |
Master Carpenter |
0 |
1 |
-
|
Can found a new settlement
+100% production of hammer |
 |
Master Distiller |
0 |
1 |
-
|
Can found a new settlement
+100% production of rums |
 |
Master Fur Trader |
0 |
1 |
-
|
Can found a new settlement
+100% production of coats |
 |
Master Gunsmith |
0 |
1 |
-
|
Can found a new settlement
+100% production of guns |
 |
Master Rancher |
0 |
1 |
-
|
Can found a new settlement
+100% production of horses |
 |
Master Tobacconist |
0 |
1 |
-
|
Can found a new settlement
+100% production of cigars |
 |
Master Weaver |
0 |
1 |
-
|
Can found a new settlement
+100% production of cloths |
 |
Merchantman |
4 |
4 |
60 Tools
200 Hammers
Drydock
|
Cargo space: 4 Can only defend Chance to escape to Drydock or Shipyard after losing a battle |
 |
Native |
0 |
1 |
50 Hammers
|
Replaces free colonist Can found a new settlement +25% marsh attack +75% jungle attack +75% forest attack +50% light forest attack +1 production of fur +2 production of ore |
 |
Petty Criminal |
0 |
1 |
-
|
Can found a new settlement -2 production of Liberty Bells, Crosses, Education -1 production of Cloth, Coats, Rum, Cigars, Tools, Guns, Hammers |
 |
Privateer |
5 |
4 |
60 Tools 100 Muskets
200 Hammers
Drydock
|
Cargo space: 2 Hidden nationality Can attack without declaring war Captures the cargo of defeated transports Starts with Navigation I |
 |
Regular |
0 |
1 |
-
|
Can found a new settlement Doesn't receive defensive bonuses +50% settlement attack Starts with Veteran I, Veteran II |
 |
Seasoned Scout |
0 |
1 |
-
|
Better results from ancient ruins Can found a new settlement |
 |
Ship of the Line |
8 |
4 |
300 Tools 300 Muskets
400 Hammers
Shipyard
|
+50% vs.Frigate Can bombard settlement defense (-12%/turn) Replaced by Man-o-War |
 |
Treasure |
0 |
1 |
-
|
Can be transported by Galleon Can be exchanged for gold in Europe |
 |
Veteran Soldier |
0 |
1 |
-
|
Can found a new settlement Starts with Veteran I, Leadership |
 |
Wagon Train |
0 |
2 |
40 Hammers
|
Cargo space: 2 (carries goods) |