| Icon |
Unit |
Str. |
Move |
Cost |
Requires |
Upgrades to |
Abilities |
 |
Airship
Air Unit |
4 |
8 |
80 |
Physics |
Fighter |
Can see submarines Maximum of 20% damage to enemy |
 |
Anti-Tank
Gunpowder Unit |
14 |
1 |
120 |
Artillery |
Mechanized Infantry |
Starts with Ambush +50% vs. Armored units Can intercept aircraft (20% chance)
|
 |
Archer
Archery Unit |
3 |
1 |
25 |
Archery |
Longbowman
Crossbowman |
1 first strike
+50% city defense
+25% hills defense |
 |
Artillery
Siege Weapon |
18 |
1 |
150 |
Artillery |
Mobile Artillery |
Doesn't receive defensive bonuses
Causes collateral damage
Causes a maximum of 85% damage to enemy
+50% vs. Siege weapons
Can bombard city defenses (-16%/turn)
Immune to collateral damage from other Siege Weapons Cannot attack amphibiously
|
 |
Attack Submarine
Naval Unit |
30 |
7 |
180 |
Rocketry Radio Combustion Uranium |
- |
+50% vs. Submarines Cargo Space: 1 (can carry scout, explorer, missionary, spy, or great people)
Can explore rival territory w/o triggering war Invisible for most units Can see submarines Can move through impassible terrain |
 |
Axeman
Melee Unit |
5 |
1 |
35 |
Bronze Working
Copper or Iron |
Maceman |
+50% vs. Melee Units |
 |
Ballista Elephant
Mounted Unit |
8 |
1 |
60 |
Construction Horseback Riding Ivory |
- |
Unique unit for Khmer; Replaces War Elephant +50% vs. Mounted units Doesn't receive defensive bonuses Targets Mounted units first in combat outside cities |
 |
Battleship
Naval Unit |
40 |
6 |
225 |
Industrialism
Oil or Uranium |
- |
Causes collateral damage
Can bombard city defenses (-20%/turn) |
 |
Berserker Melee Unit |
8 |
1 |
70 |
Civil Service Machinery Copper or Iron |
Rifleman |
Unique unit for Vikings; Replaces Macemen +10% city attack Starts with Amphibious +50% vs. Melee Units |
 |
Bomber
Air Unit |
16 |
8 |
140 |
Radio
Flight
Oil |
Stealth Bomber |
Causes collateral damage
-50% vs. Naval Units
Can destroy tile improvements and bomb city defenses (-16%/turn) |
 |
Bowman Archery Unit |
3 |
1 |
25 |
Archery |
Longbowman |
Unique unit for Babylonia; Replaces Archer +50% vs. Melee Units 1 first strike +50% city defense +25% hills defense |
 |
Camel Archer
Mounted Unit |
10 |
2 |
90 |
Guilds
Horseback Riding
Archery |
Cavalry |
Unique unit for Arabia; Replaces Knight
Immune to first strikes
Doesn't receive defensive bonuses
Can withdraw from combat (15% chance)
Flank attack versus Catapults and Trebuchets |
 |
Cannon
Siege Weapon |
12 |
1 |
100 |
Steel
Iron |
Artillery |
Doesn't receive defensive bonuses
Causes a maximum of 80% damage to enemy
Immune to collateral damage from other Siege Weapons
Causes collateral damage
Can bombard city defenses (-12%/turn) Cannot attack amphibiously
|
 |
Caravel
Naval Unit |
3 |
3 |
60 |
Optics |
Frigate
Submarine |
Cargo Space: 1 (can carry scout, explorer, missionary, spy, or great people)
Can explore rival territory w/o triggering war |
 |
Carrack
Naval Unit |
3 |
3 |
60 |
Optics |
Frigate
Submarine |
Unique unit for Portugal; Replaces Caravel
Cargo Space: 2
Can explore rival territory w/o triggering war |
 |
Carrier
Naval Unit |
16 |
5 |
175 |
Industrialism
Oil or Uranium |
- |
Cargo Space: 3 (carries fighters) |
 |
Cataphract
Mounted Units |
12 |
2 |
90 |
Guilds
Archery
Horseback Riding
Horse and Iron |
Cuirassier |
Unique unit for Byzantium; Replaces Knight
Can flank attack catapults and trebuchets
Doesn't receive defensive bonuses |
 |
Catapult
Siege Weapon |
5 |
1 |
50 |
Construction |
Cannon |
Doesn't receive defensive bonuses
Causes a maximum of 75% damage to enemy
Causes collateral damage
Immune to collateral damage from other Siege Weapons
Can bombard city defenses (-8%/turn) Cannot attack amphibiously
|
 |
Cavalry
Mounted Unit |
15 |
2 |
120 |
Military Tradition
Rifling
Horseback Riding
Horse |
Gunship |
Doesn't receive defensive bonuses
Can withdraw from combat (30% chance)
+50% attack vs. cannon Can flank attack cannons, trebuchets, and catapults
|
 |
Chariot
Mounted Unit |
4 |
2 |
30 |
The Wheel
Horse |
Horse Archer
Knight |
Doesn't receive defensive bonuses
+100% attack vs. Axeman Can withdraw from combat (10% chance)
|
 |
Cho-Ko-Nu
Archery Unit |
6 |
1 |
60 |
Machinery
Archery
Iron |
Rifleman
Grenadier |
Unique unit for China; Replaces Crossbowman
2 first strikes
Causes collateral damage
+50% vs. Melee Units |
 |
Conquistador
Mounted Units |
12 |
2 |
100 |
Gunpowder
Horseback Riding Military Tradition
Horse and Iron
|
Cavalry |
Unique unit for Spain; Replaces Cuirassier
Can flank attack cannons Can withdraw from combat (15% chance) Immune to first strikes
+50% vs. Melee Units
|
 |
Cossack
Mounted Units |
15 |
2 |
120 |
Military Tradition
Rifling
Horseback Riding
Horse |
Gunship |
Unique unit for Russia; Replaces Cavalry
Doesn't receive defensive bonuses
Can withdraw from combat (30% chance)
+50% vs. Cannons
+50% vs. Mounted Units Can flank attack against cannons
|
 |
Crossbowman
Archery Units |
6 |
1 |
60 |
Machinery
Archery
Iron |
Rifleman
Grenadier |
1 first strike
+50% vs. Melee Units |
 |
Cuirassier Mounted Units
|
12 |
2 |
100 |
Gunpowder Military Tradition Horseback Riding Horse and Iron
|
Cavalry |
Immune to first strikes Can withdraw from combat (15% chance) Does not receive defensive bonuses Can flank attack cannons, trebuchets, and catapults
|
 |
Destroyer
Naval Units |
30 |
8 |
200 |
Combustion
Oil or Uranium |
- |
Can see submarines
Can intercept aircraft (30% chance)
Can bombard city defenses (-16%/turn) |
 |
Dog Soldier Melee Units
|
4 |
1 |
35 |
Bronze Working |
Maceman |
Unique unit for Native America; Replaces Axeman +100% vs. Melee Units
|
 |
East Indiaman Naval Units
|
6 |
4 |
80 |
Astronomy |
Transport |
Unique unit for the Netherlands; Replaces Galleon Can explore rival territory w/o declaring war Cargo space: 4
|


|
Executive

|
0 |
2 |
100 |
Corporations:
Standard Ethanol Aluminium Co Mining Inc. Sid's Sushi Co Creative Constructions Civilized Jewelers Cereal Mills
|
- |
These corporate executives spread their respective corporations to your cities in the same way that missionaries spread religion. Each corporation provides unique bonuses, such as additional food or hammers per turn. |
 |
Explorer
Recon Units |
4 |
2 |
40 |
Compass |
- |
Better results from tribal village
Can only defend
Ignores terrain movement cost
Starts with Guerilla I, Woodsman I |
 |
Fast Worker |
0 |
3 |
60 |
- |
- |
Unique unit for India; Replaces Worker
Can improve tiles |
 |
Fighter
Air Units |
12 |
6 |
100 |
Flight
Oil |
Jet Fighter |
Can intercept aircraft (100% chance)
Can destroy tile improvements and bomb city defenses (-8%/turn) |
 |
Frigate
Naval Units |
8 |
4 |
90 |
Chemistry
Astronomy
Iron |
Destroyer |
Can bombard city defenses (-8%/turn), ignoring Walls and Castles |
 |
Galleon
Naval Units |
4 |
4 |
80 |
Astronomy |
Transport |
Cargo Space: 3 |
 |
Galley
Naval Units |
2 |
2 |
50 |
Sailing |
Galleon |
Cargo Space: 2
Cannot enter ocean |
 |
Gallic Warrior Melee Units
|
6 |
1 |
40 |
Iron Working Copper or Iron
|
Maceman |
Unique unit for Celtia; Replaces Swordsman Starts with Guerilla I +10% city attack
|
 |
Great Artist |
0 |
2 |
- |
- |
- |
Can start a Golden Age
Can discover a technology
Can create a Great Work (+4000 culture)
Can join city as Great Artist Can create Civilized Jewelers corporation
|
 |
Great Engineer |
0 |
2 |
- |
- |
- |
Can start a Golden Age
Can discover a technology
Can hurry production
Can join city as Great Engineer Can create Creative Constructions and Mining Inc. corporations
|
 |
Great General |
0 |
2 |
- |
- |
- |
Can give 20 XP total to units on the same tile, joining one as a Warlord and offering unique promotions Can join a city as a Military Instructor (+2 XP) Can construct a Military Academy (+50% unit construction)
|
 |
Great Merchant |
0 |
2 |
- |
- |
- |
Can start a Golden Age
Can discover a technology
Can explore rival territory
Can conduct a trade mission
Can join city as Great Merchant Can create Cereal Mills and Sid's Sushi corporations
|
 |
Great Prophet |
0 |
2 |
- |
- |
- |
Can start a Golden Age
Can discover a technology
Can join city as Great Prophet
Can construct religion shrine in holy city |
 |
Great Scientist |
0 |
2 |
- |
- |
- |
Can start a Golden Age
Can discover a technology
Can construct Academy
Can join city as Great Scientist Can create Standard Ethanol and Aluminium corporations
|
 |
Great Spy |
0 |
2 |
- |
- |
- |
Can start a Golden Age Can construct Scotland Yard Can join city as a Great Spy Can infiltrate another civilization's city (+3000 espionage points) Invisible to all units
|
 |
Grenadier
Gunpowder Units |
12 |
1 |
100 |
Military Science |
Infantry
Machine Gun |
+50% attack vs. Rifleman |
 |
Guided Missile |
40 |
4 |
60 |
Radio Rocketry
|
- |
Can evade interception (100% chance) Can destroy tile improvements and bombard city defenses (-16%/turn)
|
 |
Gunship
Helicopter Unit |
24 |
4 |
160 |
Rocketry
Flight
Oil |
- |
Cannot capture enemy cities
Doesn't receive defensive bonuses
Flies over terrain
Can withdraw from combat (25% chance)
+100% vs. Armored Units Flank attack vs. Cannons, Artillery, and Mobile Artillery
|
|
Holkan
Melee Units |
4 |
1 |
35 |
Bronze Working Hunting
|
Pikeman |
Unique unit for Mayans; Replaces Spearman Immune to first strikes +50% vs. Mounted Units
|
 |
Horse Archer
Mounted Units |
6 |
2 |
50 |
Horseback Riding
Archery
Horse |
Knight |
Immune to first strike
Doesn't receive defensive bonuses
+50% vs. Catapult |
 |
Hwacha
Siege Units |
5 |
1 |
50 |
Construction |
Cannon |
Unique unit for Korea; Replaces Catapult +50% vs. Melee Units Doesn't receive defensive bonuses Maximum of 75% damage to enemy Causes collateral damage Immune to collateral damage from other Siege Units Can bombard city defenses (-8%/turn) Cannot attack amphibiously
|
 |
ICBM |
0 |
1 |
500 |
Rocketry
Fission
Uranium |
 |
Can nuke enemy lands
Requires The Manhattan Project |
 |
Immortal
Mounted Units |
4 |
2 |
30 |
The Wheel
Horse |
Horse Archer
Knight |
Unique unit for Persia; Replaces Chariot
Can withdraw from combat (10% chance)
+50% vs. Archery Units +100% vs. Axemen
|
 |
Impi
Melee Units |
4 |
2 |
35 |
Hunting Copper or Iron
|
Pikeman |
Unique unit for Zulus; Replaces Spearman +50% vs. Mounted Units Starts with Mobility
|
 |
Infantry
Gunpowder Units |
20 |
1 |
140 |
Assembly Line
Rifling |
SAM Infantry
Mechanized Infantry |
+25% vs. Gunpowder Units |
 |
Ironclad
Naval Units |
12 |
2 |
100 |
Steel
Steam Power
Iron and Coal |
Destroyer |
Cannot enter ocean
Can bombard city defenses (-12%/turn) |
 |
Jaguar
Melee Units |
5 |
1 |
35 |
Iron Working |
Maceman |
Unique unit for Aztec; Replaces Swordsman
+10% city attack
Starts with Woodsman I |
 |
Janissary Gunpowder Units |
9 |
1 |
80 |
Gunpowder |
Rifleman |
Unique unit for Ottomans; Replaces Musketman +25% vs. Archery, Melee, and Mounted Units
|
 |
Jet Fighter
Air Units |
24 |
10 |
150 |
Composites
Flight Oil or Aluminum |
- |
Can intercept aircraft (100% chance)
Can destroy tile improvements and bomb city defenses (-12%/turn) |
 |
Keshik
Mounted Units |
6 |
2 |
50 |
Horseback Riding
Archery
Horse |
Knight |
Unique unit for Mongolia; Replaces Horse Archer
1 first strike
Doesn't receive defensive bonuses
Ignores terrain movement costs
+50% attack vs. Catapult and Trebuchet Can withdraw from combat (20% chance) Flank attack vs. Catapults and Trebuchets
|
 |
Knight
Mounted Units |
10 |
2 |
90 |
Guilds
Archery
Horseback Riding
Horse and Iron |
Cavalry |
Immune to first strikes
Doesn't receive defensive bonuses Flank attack vs. Catapults and Trebuchets
|
 |
Landsknecht
Melee Units |
6 |
1 |
60 |
Engineering Iron
|
Rifleman
Grenadier
|
Unique unit for Holy Roman Empire; Replaces Pikeman +100% vs. Mounted and Melee Units
|
 |
Longbowman
Archery Units |
6 |
1 |
50 |
Feudalism
Archery |
Rifleman |
1 First Strike
+25% city defense
+25% hills defense |
 |
Maceman
Melee Units |
8 |
1 |
70 |
Civil Service
Machinery
Copper or Iron |
Rifleman
Grenadier |
+50% vs. Melee Units |
 |
Machine Gun
Siege Weapons |
18 |
1 |
125 |
Railroad |
SAM Infantry |
Can only defend
1 first strike
+50% vs. Gunpowder Units Immune to collateral damage from Siege Weapons Can intercept aircraft (20% chance)
|
 |
Marine
Gunpowder Units |
24 |
1 |
160 |
Industrialism
Rifling |
- |
+50% attack vs. Machine Gun
+50% attack vs. Artillery
Starts with Amphibious promotion |
 |
Mechanized Infantry
Gunpowder Units |
32 |
2 |
200 |
Robotics
Rifling |
- |
Starts with March promotion |
 |
Missile Cruiser Naval Units |
40 |
7 |
260 |
Robotics Oil or Uranium
|
- |
Cargo space: 4 (Missiles) Causes collateral damage Can bombard city defenses (-20%/turn)
|


|
Missionary

|
0 |
2 |
40 |
Religions & Monasteries: Buddhism Christianity
Confucianism
Hinduism
Islam
Judaism
Taoism |
- |
Each religion in the game has a missionary unit that you can build to spread the religion to your own cities or other's Civ's cities.
Like the religions, they are all identical. You can have three of them per religion on the map at one time.
|
 |
Mobile Artillery
Siege Units |
26 |
2 |
200 |
Laser Artillery Oil
|
- |
+50% vs. Siege Units Doesn't receive defensive bonuses Maximum of 85% damage to enemy Immune to collateral damage from Siege Units Causes collateral damage Can bombard city defenses (-16%/turn) Cannot attack amphibiously
|
 |
Mobile SAM Gunpowder Units |
22 |
2 |
220 |
Laser
Oil
|
- |
Can intercept aircraft (50% chance) +50% vs. Helicopters
|
 |
Modern Armor
Armored Units |
40 |
2 |
240 |
Composites
Computers
Oil and Aluminum |
- |
1 First Strike
Doesn't receive defensive bonuses
Starts with Blitz |
 |
Musketeer
Gunpowder Units |
9 |
2 |
80 |
Gunpowder |
Rifleman |
Unique unit for France; Replaces Musketman |
 |
Musketman
Gunpowder Units |
9 |
1 |
80 |
Gunpowder |
Rifleman |
- |
 |
Navy SEAL
Gunpowder Units |
24 |
1 |
160 |
Industrialism
Rifling |
- |
Unique unit for America; Replaces Marine
1-2 First Strikes
+50% attack vs. Machine Gun, Artillery
Starts with Amphibious and March promotion |
 |
Numidian Cavalry Mounted Units
|
5 |
2 |
50 |
Archery Horseback Riding Horse
|
Knight |
Unique unit for Carthage; Replaces Horse Archer Immune to first strikes Doesn't receive defensive bonuses Can withdraw from combat (20% chance) Flank attack against Catapults and Trebuchets Starts with Flanking I +50% attack vs. Catapults and Trebuchets +50% vs. Melee Units
|
|
Oromo Warrior Gunpowder Units
|
9 |
1 |
80 |
Gunpowder |
Rifleman |
Unique unit for Ethiopia; Replaces Musketman 1 first strike Immune to first strikes Starts with Drill I and II
|
 |
Panzer
Armored Units |
28 |
2 |
180 |
Industrialism
Rifling
Oil |
Modern Armor |
Unique unit for Germany; Replaces Tank
Doesn't receive defensive bonuses
+50% vs. armored units
Starts with Blitz |
|
Paratrooper Gunpowder Units
|
24 |
1 |
160 |
Fascism Flight Rifling
|
- |
Can evade interception (25% chance) Can perform paradrops (range: 5)
|
 |
Phalanx
Melee Units |
5 |
1 |
35 |
Bronze Working Copper or Iron
|
Pikeman |
Unique unit for Greece; Replaces Spearman (Standard Civ4 and Warlords) / Axeman (Beyond the Sword)
+50% vs. Melee Units
+100% defense vs. Chariot |
 |
Pikeman
Melee Units |
6 |
1 |
60 |
Engineering
Iron |
Rifleman
Grenadier |
+100% vs. mounted units |
 |
Praetorian
Melee Units |
8 |
1 |
45 |
Iron Working
Iron |
Maceman |
Unique unit for Rome; Replaces Swordsman |
|
Privateer Naval Units
|
6 |
4 |
80 |
Chemistry Astronomy
|
Destroyer |
Hidden nationality Can attack and blockade without declaring war Starts with Sentry
|
 |
Quechua
Melee Units |
2 |
1 |
15 |
- |
Axeman
Spearman |
Unique unit for Inca; Replaces Warrior
+25% City Defense
+100% vs. Archery Units |
 |
Redcoat
Gunpowder Units |
14 |
1 |
110 |
Rifling |
Infantry |
Unique unit for England; Replaces Rifleman
+25% vs. Mounted Units
+25% vs. Gunpowder Units |
 |
Rifleman
Gunpowder Units |
14 |
1 |
110 |
Rifling |
Infantry |
+25% vs. Mounted Units |
 |
SAM Infantry
Gunpowder Units |
18 |
1 |
150 |
Rocketry |
- |
Can intercept aircraft (40% chance)
+75% vs. helicopter units |
 |
Samurai
Melee Units |
8 |
1 |
70 |
Civil Service
Machinery
Iron |
Rifleman
Grenadier |
Unique unit for Japan; Replaces Maceman
2 First Strikes
+50% vs. melee units |
 |
Scout
Recon Units |
1 |
2 |
15 |
Hunting |
Explorer |
Better results from tribal villages
Can only defend
+100% vs animals |
 |
Settler |
0 |
2 |
100 |
- |
- |
Can found a new city +50% production speed for Imperialistic leaders
|
|
Ship of the Line Naval Units
|
8 |
3 |
120 |
Astronomy Military Science Iron
|
Destroyer |
+50% vs. Frigate Can bombard city defenses, ignoring Walls and Castles (-12%/turn)
|
 |
Skirmisher
Archery Units |
4 |
1 |
25 |
Archery |
Longbowman
Crossbowman |
Unique unit for Mali; Replaces Archer
1-2 First Strikes
+50% city defense
+25% hills defense |
 |
Spearman
Melee Units |
4 |
1 |
35 |
Hunting
Copper or Iron |
Pikeman |
+100% vs. mounted units |
 |
Spy
Recon Units |
0 |
1 |
40 |
Alphabet |
- |
Invisible to all units
Can explore rival territory
Can expose rival spies in nearby tiles Can conduct espionage missions Starts with Commando
|
 |
Stealth Bomber
Air Units |
20 |
12 |
200 |
Stealth
Robotics
Oil & Aluminum |
- |
Can evade interception (50% chance)
Causes collateral damage
-50% vs. water units
Can destroy tile improvements and bomb city defenses (-20% turn) |
|
Stealth Destroyer Naval Units
|
30 |
8 |
250 |
Stealth Robotics Oil or Uranium
|
- |
Invisible to most units Can see stealth ships 2 first strikes
|
 |
Submarine
Naval Units |
24 |
6 |
150 |
Radio
Oil or Uranium |
- |
Cargo Space: 3 (Missiles)
Invisible to most units
Can see submarines
Can explore rival territory Can move through impassible terrain Can withdraw from combat (50% chance)
|
 |
Swordsman
Melee Units |
6 |
1 |
40 |
Iron Working
Iron |
Maceman |
+10% City Attack |
|
Tactical Nuke
Missile
|
0 |
4 |
250 |
Fission Rocketry Uranium
|
- |
Requires the Manhattan Project to be built Can nuke enemy territory Can evade interception (50% chance)
|
 |
Tank
Armored Units |
28 |
2 |
180 |
Industrialism
Rifling
Oil |
Modern Armor |
Doesn't receive defensive bonuses
Starts with Blitz |
 |
Transport
Naval Units |
16 |
5 |
125 |
Combustion
Oil or Uranium |
- |
Cargo Space: 4 |
|
Trebuchet Siege Units
|
4 |
1 |
80 |
Engineering |
Cannon |
+100% city attack Doesn't receive defensive bonuses Maximum of 75% damage to enemy Causes collateral damage Can bombard city defenses (-16%/turn) Immune to collateral damage from Siege Units Cannot attack amphibiously
|
|
Trireme Naval Units
|
2 |
2 |
50 |
Metal Casting Sailing
|
Caravel Frigate
|
+50% vs. Galleys Cannot enter ocean
|
|
Vulture Melee Units
|
6 |
1 |
35 |
Bronze Working Copper or Iron
|
Maceman |
Unique unit for Sumeria; Replaces Axeman +25% vs. Melee Units
|
 |
War Chariot
Mounted Units |
5 |
2 |
30 |
The Wheel
Horse |
Horse Archer
Knight |
Unique unit for Egypt; Replaces Chariot
Immune to First Strikes
Doesn't receive defensive bonuses
Can withdraw from combat (10% chance) +100% attack vs. Axemen
|
 |
War Elephant
Mounted Units |
8 |
1 |
60 |
Construction
Ivory |
Cuirassier |
Doesn't receive defensive bonuses
+50% vs. mounted units |
 |
Warrior
Melee Units |
2 |
1 |
15 |
- |
Axeman
Spearman |
+25% city defense |
 |
Work Boat |
0 |
2 |
30 |
Fishing |
- |
Cannot enter ocean until Astronomy
Can create fishing boats, whaling boats, and offshore platform |
 |
Worker |
0 |
2 |
60 |
- |
- |
Can improve tiles
+25% construction speed for Expansive leaders
|