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Civilization IV: World Wonders
By DaveMcW at 2007-01-25 01:55

Civilization IV has 41 World Wonders (including the seven religious shrines) and 14 National Wonders. Like in Civ3, World Wonders may be built by only one civilization and National Wonders (also known as small wonders) may be built by every civilization. The effects of small wonders are usually more city-specific and you can build at most two small wonders per city. There is no restriction on the number of World Wonders you can build in a city. Each time you finish building a World Wonder, there is a short movie clip showing the wonder being built.

Civilization IV also introduced a new class of buildings called Projects. A few examples are the Apollo Program and The Internet. The main difference between projects and wonders is that projects cannot be rushed in any way, while wonders can be rushed (by forest chopping, gold, etc). Projects are classified into World Projects and Team Projects.

NOTE: Clicking on the thumbnail for a wonder will display a larger picture. The wonder costs assume normal game speed. Information in this section is correct as of Beyond the Sword, version 3.13.


Great Wonders (41):

Graphic Great Wonder Effects
Angkor Wat Angkor Wat

Cost: 500 (Double Production Speed w/ Stone)
Culture: 8
Great People Points: 2
Requires: Philosophy
Expires: Computers

+1 hammer from Priest in all cities.
Can turn 3 citizens into Priest

City more likely to generate Great Prophet

Can only be built on Medieval and earlier starts

Apostolic Palace Apostolic Palace

Cost: 400
Culture: 4
Great People Points: 2
Requires: Theology and State Religion in City
Expires: Mass Media

Allows Apostolic Palace elections
Guarantees eligibility for voting

City more likely to generate Great Prophet

Requires Diplomatic Victory and 3 or more teams

Can only be built on Industrial and earlier starts

Broadway Broadway

Cost: 800
Culture: none
Great People Points: 2
Requires: Electricity

+50% culture in this city; +1
Provides Hit Musicals

City more likely to generate Great Artist

Chichen Itza Chichen Itza

Cost: 500 (Double Production Speed w/ Stone)
Culture: 6
Great People Points: 2
Requires: Code of Laws
Expires: Rifling

+25% defense in all your cities

City more likely to generate Great Prophet
Can only be built on Medieval and earlier starts

Cristo Redentor Cristo Redentor

Cost: 1000 (Double Production Speed for Spiritual Leaders)
Culture: 5
Great People Points: 2
Requires: Radio

No anarchy when changing civics and religion.

City more likely to generate Great Engineer

Hollywood Hollywood

Cost: 1000
Culture: none
Great People Points: 2
Requires: Mass Media

+50% culture in this city; +1
Provides Hit Movies

City more likely to generate Great Artist

Shwedagon Paya Shwedagon Paya

Cost: 450 (Double Production Speed w/ Gold)
Culture: 8
Great People Points: 2
Requires: Aesthetics and Meditation

Enables all Religion civics.

City more likely to generate Great Prophet
Can only be built on Renaissance and earlier starts

Rock N Roll Rock N Roll

Cost: 800
Culture: none
Great People Points: 2
Requires: Radio

+50% culture in this city
+1
Provides Hit Singles

City more likely to generate Great Artist

Notre Dame Notre Dame

Cost: 550 (Double Production Speed w/ Stone)
Culture: 10
Great People Points: 2
Requires: Engineering

+1 in all cities on this continent

City more likely to generate Great Artist
Can only be built on Medieval and earlier starts

Stonehenge Stonehenge

Cost: 120 (Double Production Speed w/ Stone)
Culture: 8
Great People Points: 2
Requires: Mysticism
Expires: Astronomy

Free Monument in every city
Centers world map

City more likely to generate Great Prophet
Can only be built on Medieval and earlier starts

The Church of the Nativity The Church of the Nativity

Culture: 4
Great People Points: 1
Requires: Christian Holy City and Great Prophet

+1 gold per city with Christianity
Spreads Christianity
Can turn 3 citizens into Priest

City more likely to generate Great Prophet

The Colossus The Colossus

Cost: 250 (Double Production Speed w/ Copper)
Culture: 6
Great People Points: 2
Requires: Metal Casting, Forge, and coastal city
Expires: Astronomy

+1 commerce for water tiles in all cities

City more likely to generate Great Merchant
Can only be built on Classical and earlier starts

The Dai Miao The Dai Miao

Culture: 4
Great People Points: 1
Requires: Taoist Holy City and Great Prophet

+1 gold per city with Taoism
Spreads Taoism
Can turn 3 citizens into Priest

City more likely to generate Great Prophet

The Eiffel Tower The Eiffel Tower

Cost: 1250 (Double Production Speed w/ Iron)
Culture: 6
Great People Points: 2
Requires: Radio, forge

Free Broadcast Tower in every city

City more likely to generate Great Merchant

The Great Library The Great Library

Cost: 350 (Double Production Speed w/ Marble)
Culture: 8
Great People Points: 2
Requires: Literature and library
Expires: Scientific Method

+2 Free Scientists

City more likely to generate Great Scientist
Can only be built on Classical and earlier starts

The Great Lighthouse The Great Lighthouse

Cost: 200
Culture: 6
Great People Points: 2
Requires: Sailing, Masonry, Lighthouse, and coastal city
Expires: Corporation

+2 trade routes in all coastal cities

City more likely to generate Great Merchant
Can only be built on Classical and earlier starts

The Great Wall The Great Wall

Cost: 150 (Double Production Speed w/ Stone)
Culture: 2
Great People Points: 2
Requires: Masonry

Prevents barbarians from entering borders on the continent.
+100% Great General emergence inside borders.

City more likely to generate Great Spy
Can only be built on Classical and earlier starts

The Hagia Sophia The Hagia Sophia

Cost: 550 (Double Production Speed w/ Marble)
Culture: 8
Great People Points: 2
Requires: Theology
Expires: Steam Power

Workers build improvements 50% faster

City more likely to generate Great Engineer
Can only be built on Medieval and earlier starts

The Hanging Gardens The Hanging Gardens

Cost: 300 (Double Production Speed w/ Stone)
Culture: 6
Great People Points: 2
Requires: Mathematics and Aqueduct

+1 health in all cities
+1 population in all cities

City more likely to generate Great Engineer
Can only be built on Classical and earlier starts

The Kashi Vishwanath The Kashi Vishwanath

Culture: 4
Great People Points: 1
Requires: Hindu Holy City and Great Prophet

+1 gold per city with Hinduism
Spreads Hinduism
Can turn 3 citizens into Priest

City more likely to generate Great Prophet

The Kong Miao The Kong Miao

Culture: 4
Great People Points: 1
Requires: Confucian Holy City and Great Prophet

+1 gold per city with Confucianism
Spreads Confucianism
Can turn 3 citizens into Priest

City more likely to generate Great Prophet

The Kremlin The Kremlin

Cost: 800 (Double Production Speed w/ Stone)
Culture: none
Great People Points: 2
Requires: Communism
Expires: Fiber Optics

-33% hurry production cost

Can turn 2 citizens into Spies

City more likely to generate Great Spy

The Mahabodhi The Mahabodhi

Culture: 4
Great People Points: 1
Requires: Buddhist Holy City and Great Prophet

+1 gold per city with Buddhism
Spreads Buddhism
Can turn 3 citizens into Priest

City more likely to generate Great Prophet

The Masjid Al-Haram The Masjid Al-Haram

Culture: 4
Great People Points: 1
Requires: Islamic Holy City and Great Prophet

+1 gold per city with Islam
Spreads Islam
Can turn 3 citizens into Priest

City more likely to generate Great Prophet

The Mausoleum of Maussollos The Mausoleum of Maussollos

Cost: 450 (Double Production Speed w/ Marble)
Culture: 10
Great People Points: 2
Requires: Calendar

Increases length of Golden Ages by 50%.

City more likely to generate Great Artist
Can only be built on Medieval and earlier starts

The Oracle The Oracle

Cost: 150 (Double Production Speed w/ Marble)
Culture: 8
Great People Points: 2
Requires: Priesthood

1 free technology

City more likely to generate Great Prophet
Can only be built on Classical and earlier starts

The Parthenon The Parthenon

Cost: 400 (Double Production Speed w/ Marble)
Culture: 10
Great People Points: 2
Requires: Polytheism and Aesthetics
Expires: Scientific Method

+50% Great People birth rate in all cities.

City more likely to generate Great Artist
Can only be built on Classical and earlier starts

The Pentagon The Pentagon

Cost: 1250
Culture: none
Great People Points: 2
Requires: Assembly Line

New units receive +2 experience points in all cities

City more likely to generate Great Spy

The Pyramids The Pyramids

Cost: 500 (Double Production Speed w/ Stone)
Culture: 6
Great People Points: 2
Requires: Masonry

Enables all government civics

City more likely to generate Great Engineer
Can only be built on Classical and earlier starts

The Sistine Chapel The Sistine Chapel

Cost: 600 (Double Production Speed w/ Marble)
Culture: 10
Great People Points: 2
Requires: Music

+2 culture per specialist in all cities

+5 culture from all State Religion buildings

City more likely to generate Great Artist
Can only be built on Renaissance and earlier starts

The Space Elevator The Space Elevator

Cost: 2000 (Double Production Speed w/ Aluminum)
Culture: none
Great People Points: 2
Requires: Satellites, Robotics, Space Race victory enabled, and maximum latitude of 30 degrees

+50% spaceship production in all cities.

City more likely to generate Great Scientist

The Spiral Minaret The Spiral Minaret

Cost: 550 (Double Production Speed w/ Stone)
Culture: 8
Great People Points: 2
Requires: Divine Right
Expires: Computers

+1 gold from all state religion buildings

City more likely to generate Great Prophet
Can only be built on Medieval and earlier starts

The Statue of Liberty The Statue of Liberty

Cost: 1500 (Double Production Speed w/ Copper)
Culture: 6
Great People Points: 2
Requires: Democracy and Forge

+1 free specialist in all cities on this continent

City more likely to generate Great Merchant
Can only be built on Renaissance and earlier starts

The Statue of Zeus The Statue of Zeus

Cost: 300 (Double Production Speed w/ Ivory)
Culture: 10
Great People Points: 2
Requires: Aesthetics and 3 Monuments

Enemies suffer +100% war weariness

City more likely to generate Great Artist

Can only be built on Ancient starts

The Taj Mahal The Taj Mahal

Cost: 700 (Double Production Speed w/ Marble)
Culture: 10
Great People Points: 2
Requires: Nationalism

Starts a Golden Age

City more likely to generate Great Artist
Can only be built on Renaissance and earlier starts

The Temple of Solomon The Temple of Solomon

Culture: 4
Great People Points: 1
Requires: Jewish Holy City and Great Prophet

+1 gold per city with Judaism
Spreads Judaism
Can turn 3 citizens into Priest

City more likely to generate Great Prophet

The Three Gorges Dam The Three Gorges Dam

Cost: 1750
Culture: none
Great People Points: 2
Requires: Plastics and a city on a river

Provides power for all cities on this continent

City more likely to generate Great Engineer

The Temple of Artemis The Temple of Artemis

Cost: 350 (Double Production Speed w/ Marble)
Culture: 8
Great People Points: 2
Requires: Polytheism
Expires: Scientific Method

1 free priest

+100% yield for trade routes

City more likely to generate Great Merchant.
Can only be built on Classical and earlier starts.

The United Nations The United Nations

Cost: 1000
Culture: none
Great People Points: 2
Requires: Mass Media, at least 3 teams, and Diplomatic Victory enabled

Triggers United Nations elections
Guarantees eligibility for diplomatic votes

City more likely to generate Great Merchant

University of Sankore University of Sankore

Cost: 550 (Double Production Speed w/ Stone)
Culture: 8
Great People Points: 2
Requires: Paper
Expires: Computers

+2 beakers from all State Religion buildings

City more likely to generate Great Scientist.
Can only be built on Renaissance and earlier starts.

Versailles Versailles

Cost: 800 (Double Production Speed w/ Marble)
Culture: 10
Great People Points: 2
Requires: Divine Right

Reduces maintenance in nearby cities

City more likely to generate Great Merchant
Can only be built on Industrial and earlier starts

NOTE: All seven religious shrines have a similar effect.

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