|
Palace |
|
+3  +3  +1  +3  +2.5  |
Indicates this City is the Capital of the empire. Connecting other Cities to the Capital by Road will produce additional Gold. |
0 |
0 |
0 |
|
|
|
Monument |
|
+2 |
The Monument increases the Culture of a city speeding the growth of the city's territory and the civilization's acquisition of Social Policies. |
1 |
40 |
280 |
|
|
|
Granary |
|
+2  |
Each source of Wheat Bananas and Deer worked by this City produce +1 Food. |
1 |
60 |
340 |
Pottery |
|
|
Stone Works |
|
+1  |
Each source of Marble and Stone worked by this City produce +1 Production. City must have at least one of these resources improved with a Quarry. City must not be in Plains. |
1 |
75 |
320 |
Calendar |
|
|
Library |
|
|
+1 Science for every 2 Citizens in this City. |
1 |
75 |
400 |
Writing |
|
|
Paper Maker |
China |
+2  |
+1 Science for every 2 Citizens in this City. +2 Gold. |
0 |
75 |
400 |
Writing |
|
|
Circus |
|
+2  |
City must have an improved source of Horses or Ivory nearby. |
0 |
75 |
400 |
Trapping |
|
|
Water Mill |
|
+2  +1 |
City must be built next to a River. |
2 |
75 |
400 |
The Wheel |
River |
|
Floating Gardens |
The Aztecs |
+15%  +2  +1 |
+15% Food. Each worked Lake tile provides +2 Food. City must be built next to a River or Lake. |
1 |
75 |
400 |
The Wheel |
Fresh Water |
|
Walls |
|
+4  |
Walls increase a city's Defense Strength making the city more difficult to capture. Walls are quite useful for cities located along a civilization's frontier. |
0 |
75 |
400 |
Masonry |
|
|
Walls of Babylon |
Babylon |
+7.5  |
The Walls of Babylon increase the damage output of all the city's ranged attacks and increase the city's defense. |
0 |
65 |
360 |
Masonry |
|
|
Barracks |
|
|
+15 XP for all Units. |
1 |
75 |
400 |
Bronze Working |
|
|
Krepost |
Russia |
|
+15 XP for all Units. Culture and gold costs of acquiring new tiles reduced by 25% in this city. |
1 |
75 |
400 |
Bronze Working |
|
|
Lighthouse |
|
|
+1 Food from Ocean Tiles. Each source of Fish worked by this City produces +1 Food. City must be built on the coast. |
1 |
75 |
400 |
Optics |
Water |
|
Temple |
|
+3 |
|
2 |
100 |
500 |
Philosophy |
Monument |
|
Burial Tomb |
Egypt |
+2  +2 |
Requires no Gold maintenance. Should this city be captured the amount of Gold plundered by the enemy is doubled. |
0 |
100 |
500 |
Philosophy |
|
|
Mud Pyramid Mosque |
Songhai |
+4 |
Requires no Gold maintenance. |
0 |
100 |
500 |
Philosophy |
Monument |
|
Stable |
|
|
+15% Production when building Mounted Units. Each source of Horses Sheep and Cattle worked by this City produce +1 Production. City must have at least one of these resources improved with a Pasture. |
1 |
100 |
500 |
Horseback Riding |
|
|
Courthouse |
|
|
Eliminates extra Unhappiness from an Occupied City. |
4 |
100 |
600 |
Mathematics |
|
|
Colosseum |
|
+2  |
The Colosseum increases a civilization's Happiness. It cannot provide more Happiness than there are Citizens in a city. |
1 |
100 |
500 |
Construction |
|
|
Monastery |
|
+2 |
+2 Culture per turn from Incense and +2 from Wine nearby. City must have an improved source of at least one of these resources nearby. |
0 |
120 |
580 |
Theology |
|
|
Garden |
|
|
+25% Great People generation in this City. City must be built next to a River or Lake. |
1 |
120 |
580 |
Theology |
Fresh Water |
|
Market |
|
+25%  +2  |
The Market significantly increases a city's output of gold. |
0 |
120 |
580 |
Currency |
|
|
Bazaar |
Arabia |
+25%  +2  |
Provides 1 extra copy of each improved luxury resource near this City. Each source of Oil and each Oasis provide +2 Gold. |
0 |
120 |
580 |
Currency |
|
|
Mint |
|
|
Each source of Gold and Silver worked by this City produces +2 Gold. City must have at least one of these resources mined nearby. |
0 |
120 |
580 |
Currency |
|
|
Aqueduct |
|
|
40% of Food is carried over after a new Citizen is born. |
1 |
100 |
400 |
Engineering |
|
|
Forge |
|
|
+15% Production when building Land Units. Each source of Iron worked by this City produces +1 Production. City must have a mined source of Iron nearby. |
1 |
120 |
580 |
Metal Casting |
|
|
Workshop |
|
+10%  +2  |
The Workshop speeds a city's production. |
2 |
120 |
580 |
Metal Casting |
|
|
Longhouse |
The Iroquois |
+2  |
+1 Production from each worked Forest tile. |
2 |
100 |
500 |
Metal Casting |
|
|
Harbor |
|
|
Forms a Trade Route with the Capital over water (if they're not already connected by land). +1 Production from Sea Resources worked by this City. City must be built on the coast. |
3 |
120 |
580 |
Compass |
Water |
|
University |
|
+33% |
+2 Science from Jungle tiles worked by this City. City must have a Library. |
2 |
160 |
660 |
Education |
Library |
|
Wat |
Siam |
+33%  +3 |
|
2 |
160 |
660 |
Education |
Library |
|
Castle |
|
+4  |
City must have Walls. |
0 |
160 |
720 |
Chivalry |
Walls |
|
Mughal Fort |
India |
+2  +6  |
Provides gold after Flight researched. City must have Walls. |
0 |
150 |
680 |
Chivalry |
Walls |
|
Armory |
|
|
+15 XP for all Units. City must have a Barracks or Krepost. |
1 |
160 |
720 |
Machinery |
Barracks |
|
Observatory |
|
+50% |
City must be built next to a Mountain. |
0 |
200 |
780 |
Astronomy |
|
|
Opera House |
|
+4 |
|
2 |
200 |
740 |
Acoustics |
Temple |
|
Bank |
|
+25% |
City must have a Market. |
0 |
200 |
780 |
Banking |
Market |
|
Satrap's Court |
Persia |
+2  +25%  +2  |
City must have a Market. |
0 |
200 |
780 |
Banking |
Market |
|
Theatre |
|
+3  |
It cannot provide more Happiness than there are Citizens in a city. City must have a Colosseum. |
2 |
200 |
740 |
Printing Press |
Colosseum |
|
Seaport |
|
|
+1 Production and Gold from Sea Resources worked by this City. +15% Production when building Naval Units. City must be built on the coast. |
2 |
250 |
1000 |
Navigation |
Harbor Water |
|
Windmill |
|
+2  |
+10% Production when constructing Buildings. City must not be built on Hills. |
2 |
250 |
1000 |
Economics |
Flatland |
|
Museum |
|
+5 |
|
3 |
300 |
920 |
Archaeology |
Opera House |
|
Public School |
|
+3  |
+1 Science for every 2 Citizens in this City. City must have a University. |
3 |
300 |
920 |
Scientific Theory |
University |
|
Military Academy |
|
|
+15 XP for all Units. City must have an Armory. |
1 |
300 |
920 |
Military Science |
Armory |
|
Arsenal |
|
+6  |
City must have a Castle or Mughal Fort. |
0 |
300 |
1150 |
Rifling |
Castle |
|
Hospital |
|
+5  |
The Hospital is an Industrial-era building. It's useful when you want to create a large city, fast. |
2 |
360 |
1050 |
Biology |
Aqueduct |
|
Factory |
|
+10%  +4  |
Requires 1 Coal. |
3 |
360 |
1050 |
Steam Power |
Workshop |
|
Stock Exchange |
|
+33% |
City must have a Bank. |
0 |
500 |
1550 |
Electricity |
Bank |
|
Military Base |
|
+12  |
City must have an Arsenal. |
0 |
500 |
1690 |
Telegraph |
Arsenal |
|
Broadcast Tower |
|
+33%  +3 |
+33% Culture in this City. City must have a Museum. |
3 |
500 |
1350 |
Radio |
Museum |
|
Hydro Plant |
|
|
+1 Production in every tile next to a River. Requires 1 Aluminum. City must be built next to a River. |
3 |
500 |
1350 |
Plastics |
River |
|
Research Lab |
|
+50%  +4  |
City must have a Public School. |
3 |
500 |
1350 |
Plastics |
Public School |
|
Medical Lab |
|
|
25% of Food is carried over after a new Citizen is born (effect stacks with Aqueduct). |
3 |
500 |
1350 |
Penicillin |
Hospital |
|
Stadium |
|
+4  |
It cannot provide more Happiness than there are Citizens in a city. City must have a Theatre. |
2 |
500 |
1350 |
Mass Media |
Theatre |
|
Solar Plant |
|
+15%  +5  |
City must be built on or next to Desert and must not contain a Nuclear Plant. |
3 |
360 |
1050 |
Ecology |
Factory |
|
Nuclear Plant |
|
+15%  +5  |
Requires 1 Uranium. City must not contain a Solar Plant. |
3 |
360 |
1050 |
Nuclear Fission |
Factory |
|
Spaceship Factory |
|
|
+50% Production when building Spaceship Parts. Requires 1 Aluminum. City must have a Factory. |
3 |
360 |
1050 |
Robotics |
Factory |