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America |
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Washington |
Manifest Destiny: All land military units have +1 sight. 50% discount when purchasing tiles. |
B17 |
Minuteman |
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Arabia |
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Harun al-Rashid |
Trade Caravans: +1 Gold from each Trade Route and Oil Resources provide double quantity. |
Camel Archer |
Bazaar |
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Assyria (BNW) |
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Ashurbanipal |
Treasures of Nineveh: Steal an enemy technology when taking a city. Can be used only once per city. |
Siege Tower |
Royal Library |
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Austria (G&K) |
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Maria Theresa |
Diplomatic Marriage: Can spend Gold to annex or puppet an allied City-State. |
Hussar |
Coffee House |
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Aztecs |
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Montezuma |
Sacrificial Captives: Gains Culture for the empire from each enemy unit killed. |
Jaguar |
Floating Gardens |
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Babylon (DLC) |
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Nebuchadnezzar II |
Ingenuity: Receive free Great Scientist when you discover Writing. Earn Great Scientists 50% faster. |
Bowman |
Walls of Babylon |
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Brazil (BNW) |
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Pedro II |
Carnival: Tourism output doubled and spawn rate of Great Artists (all types) increased during Golden Ages. |
Pracinhas |
Brazilwood Camp |
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Byzantium (G&K) |
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Theodora |
Patriarchate of Constantinople: Choose one more Belief than normal when you found a Religion. |
Cataphract |
Dromon |
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Carthage (G&K) |
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Dido |
Phoenician Heritage: All coastal Cities get a free Harbor. Units may cross mountains after the first Great General is earned, taking 50 HP damage if they end a turn on a mountain. |
African Forest Elephant |
Quiquereme |
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Celts (G&K) |
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Boudicca |
Druidic Lore:+1 Faith per city with an adjacent unimproved Forest. Bonus increases to +2 Faith in Cities with 3 or more adjacent unimproved Forest tiles. |
Pictish Warrior |
Ceilidh Hall |
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China |
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Wu Zetian |
Art of War: The Great General combat bonus is increased by 15%, and their spawn rate is increased by 50%. |
Chu-Ko-Nu |
Paper Maker |
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Denmark (DLC) |
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Harald Bluetooth |
Viking Fury: Embarked units have +1 Movement and pay just 1 movement point to move from sea to land. Melee units pay no movement point cost to pillage. |
Berserker |
Norwegian Ski Infantry |
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Egypt |
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Ramesses II |
Monument Builders: +20% Production towards Wonder construction. |
War Chariot |
Burial Tomb |
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England |
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Elizabeth |
Sun Never Sets: +2 Movement for all naval units. Receives 1 extra Spy. |
Longbowman |
Ship of the Line |
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Ethiopia (G&K) |
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Haile Selassie |
Spirit of Adwa: Combat bonus (+20%) when fighting units from a Civilization with more Cities than Ethiopia. |
Mehal Sefari |
Stele |
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France |
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Napoleon |
Ancien Régime: +2 Culture per turn from Cities before discovering Steam Power.
(BNW) City of Light: Great Work tourism theme bonus double in the Capital. |
Musketeer |
Foreign Legion
(BNW) Chateau |
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Germany |
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Bismarck |
Furor Teutonicus: Upon defeating a Barbarian unit inside an encampment, there is a 50% chance you earn 25 Gold and they join your side. Pay 25% less for land unit maintenance. |
Landsknecht |
Panzer |
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Greece |
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Alexander |
Hellenic League: City-State Influence degrades at half and recovers at twice the normal rate. |
Companion Cavalry |
Hoplite |
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Huns (G&K) |
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Attila |
Scourge of God: Raze Cities at double speed. Borrow City names from other in-game Civs. Start with Animal Husbandry technology. +1 Production per Pasture. |
Horse Archer |
Battering Ram |
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Inca (DLC) |
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Pachacuti |
Great Andean Road: Units ignore terrain costs when moving into any tile with Hills. No maintenance costs for improvements in Hills; half cost elsewhere. |
Slinger |
Terrace Farm |
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India |
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Gandhi |
Population Growth: Unhappiness from number of Cities doubled, Unhappiness from number of Citizens halved. |
War Elephant |
Mughal Fort |
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Indonesia (BNW) |
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Gajah Mada |
Spice Islanders: The first 3 cities founded on continents other than where Indonesia started each provide 2 unique Luxury Resources (and can never be razed). |
Kris Swordsman |
Candi |
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Iroquois |
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Hiawatha |
The Great Warpath: Units move through Forest and Jungle in friendly territory as if it is Road. These tiles can be used to establish Trade Routes upon researching The Wheel. |
Mohawk Warrior |
Longhouse |
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Japan |
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Oda Nobunaga |
Bushido: Units fight as though they were at full strength even when damaged. |
Samurai |
Zero |
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Korea (DLC) |
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Sejong |
Scholars of the Jade Hall: +2 science for all specialists and for all Great Person tile improvements. Receive a tech boost each time a scientific building/Wonder is built in the Korean capital. |
Turtle Ship |
Hwach'a |
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Maya (G&K) |
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Pacal |
The Long Count: After researching Theology, receive a bonus Great Person at the end of every Maya Long Count calendar cycle (every 394 years). Each bonus person can only be chosen once. |
Atlatlist |
Pyramid |
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Mongolia (DLC) |
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Genghis Khan |
Mongol Terror: Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. |
Keshik |
Khan |
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Morocco (BNW) |
|
Ahmad al-Mansur |
Gateway to Africa: Receives +3 Gold and +1 Culture for each International Trade Route with a different civ or City-State. The Trade Route owners receive +2 Gold for each Trade Route sent to Morocco. |
Berber Cavalry |
Kasbah |
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Netherlands (G&K) |
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William |
Dutch East India Company: Retains 50% of the Happiness benefits from a Luxury Resource if your last copy of it is traded away. |
Sea Beggar |
Polder |
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Ottomans |
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Suleiman |
Barbary Corsairs: All melee naval units have the Prize Ships promotion, allowing them to capture defeated ships. Pay only one-third the usual cost for naval unit maintenance. |
Janissary |
Sipahi |
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Persia |
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Darius I |
Achaemenid Legacy: Golden Ages last 50% longer. During a Golden Age, units recieve +1 Movement and a +10% Combat Strength bonus. |
Immortal |
Satrap's Court |
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Poland (BNW) |
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Casimir III |
Solidarity: Receive a free Social Policy at the start of each new Era. |
Winged Hussar |
Ducal Stable |
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Polynesia (DLC) |
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Kamehameha |
Wayfinding: Can embark and move over Oceans immediately. +1 Sight when embarked. +10% Combat Strength bonus if within 2 tiles of a Moai. |
Maori Warrior |
Moai |
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Portugal (BNW) |
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Maria I |
Mare Clausum: Resource diversity grants twice as much Gold for Portugal in International Trade Routes. |
Nau |
Feitoria |
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Rome |
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Augustus Caesar |
The Glory of Rome: +25% Production towards any buildings that already exist in the Capital. |
Ballista |
Legion |
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Russia |
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Catherine |
Siberian Riches: Strategic Resources provide +1 Production and Horse, Iron and Uranium Resources provide double quantity. |
Cossack |
Krepost |
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Siam |
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Ramkhamhaeng |
Father Governs Children: Food, Culture and Faith from friendly City-States increased by 50%. |
Naresuan’s Elephant |
Wat |
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Songhai |
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Askia |
River Warlord: Receive triple Gold from Barbarian encampments and pillaging Cities. Land units gain the War Canoe and Amphibious promotions, strengthening them while embarked. |
Mandekalu Cavalry |
Mud Pyramid Mosque |
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Spain (DLC) |
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Isabella |
Seven Cities of Gold: Gold bonus for discovering a Natural Wonder (bonus enhanced if first to discover it). Culture, happiness, and tile yields from Natural Wonders doubled. |
Tercio |
Conquistador |
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Sweden (G&K) |
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Gustavus Adolphus |
Nobel Prize: Gain 90 Influence with a Great Person gift to a City-State. When declaring friendship, Sweden and their friend gain a +10% boost to Great Person generation. |
Hakkapeliitta |
Carolean |
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Zulus (BNW) |
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Shaka |
Iklwa: Melee units cost 50% less maintenance; all military units require 25 percent less XP to earn a promotion. |
Impi |
Ikanda |